forum

Wish I Was - Stop This

posted
Total Posts
80
Topic Starter
Stjpa
This beatmap was submitted using in-game submission on Dienstag, 26. Juli 2016 at 21:23:06

Artist: Wish I Was
Title: Stop This
Tags: tydi housetydi piano instrumental electronic lasse phaz
BPM: 122
Filesize: 10031kb
Play Time: 00:59
Difficulties Available:
  1. Easy (1,18 stars, 51 notes)
  2. Lasse's Despair (2,74 stars, 143 notes)
  3. Normal (1,79 stars, 95 notes)
Download: Wish I Was - Stop This
Information: Scores/Beatmap Listing
---------------

Hitsounding done by phaZ
Easy & Normal by me
Despair by Lasse
Stefan
The Song Is About a Tragic Love


\o
Irreversible
[Normal]

00:13:277 (3,1,2) - Der flow ist nicht so geeignet für dieses level, ich denke der spielt sich relativ unangenehm. Wie wärs mit http://puu.sh/mCdOR/2bc37d1fae.png oder http://puu.sh/mCdS3/a605af3d1a.jpg so etwas?
00:29:999 (1) - Auch hier, etwas tricky. Ich würd so ein pattern nicht empfehlen, vllt eher das der slider rauf geht anstatt wieder zurück. Könnte verwirrung stiften.
00:35:900 (1,2,3,4) - Dieses pattern macht nicht besonders sinn für mich, da 00:36:392 (2,3,4) - gerade sind und 00:35:900 (1) - der gecurved, obwohl es eigentlich einheitlich (laut song) sein sollte.
00:31:966 (1,2,3,4) - Same. Wie wärs wenn du einfach nen curved slider machst und jeweils um 45° drehst? Irgendwie so (nur schöner):
http://puu.sh/mCe1q/4601d7a0a2.jpg
00:49:671 (1) - blanket

Keine Meisterleistung aber auch nicht schlecht.

[LAsse's Hard]

00:08:359 (1,2) - Could be symmetric, no? At the moment it isn't.
00:53:605 (1) - Form a triangle with the slider end of 4 and 5?

Cute map.

[Tragic keyhitsounding]

00:18:687 (1) - blanket (ein wenig nach unten moven)
00:31:966 (1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2) - ahh, voll geil!
00:44:507 (2,3,4) - Ich würde vorschlagen, diese 3 zu nehmen und sie vllt bei 239 264 zu placen? spielt sich für mich lustiger. Müsstest 00:45:245 (5) - bisschen anpassen
00:54:097 (5) - 2 circles fände ich für das ende angepasster

GL
Lasse

Irreversible wrote:

[LAsse's Hard]

00:08:359 (1,2) - Could be symmetric, no? At the moment it isn't. fixed
00:53:605 (1) - Form a triangle with the slider end of 4 and 5? k

Cute map. :v
SPOILER
osu file format v14

[General]
AudioFilename: Stop This_217140373_soundcloud.mp3
AudioLeadIn: 0
PreviewTime: 39835
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 0

[Editor]
DistanceSpacing: 1.4
BeatDivisor: 4
GridSize: 4
TimelineZoom: 1.9

[Metadata]
Title:Stop This
TitleUnicode:Stop This
Artist:W I S H I W A S
ArtistUnicode:W I S H I W A S
Creator:Stjpa
Version:Lasse's Hard
Source:
Tags:wishiwas piano electronic tydi housetydi
BeatmapID:879476
BeatmapSetID:404269

[Difficulty]
HPDrainRate:4.5
CircleSize:3.8
OverallDifficulty:6
ApproachRate:7
SliderMultiplier:1.44
SliderTickRate:2

[Events]
//Background and Video events
0,0,"wishiwas.png",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

[TimingPoints]
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53687,-100,4,2,0,50,0,1
53851,-100,4,2,22,50,0,1
54343,-100,4,2,40,50,0,1
54589,-100,4,2,0,5,0,0
60491,-100,4,2,2,5,0,0


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Combo2 : 192,192,192
Combo3 : 128,128,128
Combo4 : 249,0,0
SliderBorder : 255,255,255

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Topic Starter
Stjpa

Irreversible wrote:

[Normal]

00:13:277 (3,1,2) - Der flow ist nicht so geeignet für dieses level, ich denke der spielt sich relativ unangenehm. Wie wärs mit http://puu.sh/mCdOR/2bc37d1fae.png oder http://puu.sh/mCdS3/a605af3d1a.jpg so etwas? Nice2know
00:29:999 (1) - Auch hier, etwas tricky. Ich würd so ein pattern nicht empfehlen, vllt eher das der slider rauf geht anstatt wieder zurück. Könnte verwirrung stiften. Ye
00:35:900 (1,2,3,4) - Dieses pattern macht nicht besonders sinn für mich, da 00:36:392 (2,3,4) - gerade sind und 00:35:900 (1) - der gecurved, obwohl es eigentlich einheitlich (laut song) sein sollte. Changed
00:31:966 (1,2,3,4) - Same. Wie wärs wenn du einfach nen curved slider machst und jeweils um 45° drehst? Irgendwie so (nur schöner):
http://puu.sh/mCe1q/4601d7a0a2.jpg ^
00:49:671 (1) - blanket Had to change the whole diff anyway.

Keine Meisterleistung aber auch nicht schlecht.


[Tragic keyhitsounding]

00:18:687 (1) - blanket (ein wenig nach unten moven) Tragic nazi blanketmodding :^)
00:31:966 (1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2) - ahh, voll geil!
00:44:507 (2,3,4) - Ich würde vorschlagen, diese 3 zu nehmen und sie vllt bei 239 264 zu placen? spielt sich für mich lustiger. Müsstest 00:45:245 (5) - bisschen anpassen Habe die map kontinuierlich mit 2,0x und 2,5x DS gemappt, ein random break wäre alles andere als nice.
00:54:097 (5) - 2 circles fände ich für das ende angepasster Joa.

GL
Arf
From Pulse Modding Queue!



Hello hello! Warpyc asked if I could possibly take over the M4M of this set and I agreed so here I am! I'll probably be useless but I'll give it my best shot.

[General]

  • • How am I expected to mod this map ;_;
    • 513 offset is what I got while timing it, might want to double check that
    • consider adding "was" to tags, as a separate word. I'd suggest "wish" as well, even though it is covered by "wishiwas"
Normal

  • • Nothing much to point out really, good flow and rhythm overall, so I'm going to nazi mod your blankets and make sure that doesn't become an issue later.
    Blanket Box
    00:30:736 (2,3) - As seen here, this is ever so slightly off
    00:42:540 (2,3) - This overlaps more on the top than on the bottom Link.
    00:44:507 (2,3) - Same here Link.
    00:46:474 (2,3) - It's off by a bit
    00:48:441 (2,3) - Here as well.
    • 00:23:113 (3) - There are three clear beats here, so why not make this a repeat slider like 00:21:146 (3) - ?
    • I'd suggest the same at 00:29:015 (3) - 00:30:982 (3) - instead of making this 00:29:999 (1) - a repeat you could make the slider after it a repeat, and make 00:29:999 (1) - a 1/1 slider. I do hear the slight piano on the red tick, but imo the piano three beat at 00:30:982 (3) - is stronger
Lasse's Hard

  • • In my opinion, the spacing during the kiai and more intense parts of the music is too low compared to the rest of the map. You see near the beginning you have 00:13:277 (2,3,4) - 00:18:196 (2,3,4) - 00:26:064 (2,3) - 00:27:048 (1,2,3,4) - but in the breakdown you have stacks like 00:36:392 (2,3) - and 00:37:376 (5,6) - , along with lower spaced patterns like 00:38:851 (3,4,5,6) - and in the kiai you have 00:42:294 (2,3,4) - 00:46:228 (2,3,4) - and lower spacing between the kiai sliders in general. I did see 00:50:654 (3,4,5,6) - and I recognize that due to the 1/4 you didn't space some of the beats out more, but in my opinion the resulting effect is a jarring anticlimax at the intense part of the map. I would suggest that you unstack the beats in the colored combo section and increase the general spacing in the end section of the map, at least a little, even the 1/4
    • I sort of get what you were going for with 00:16:228 (1,4) - and 00:17:704 (1,4) - but the overlap between 1 and 4 still looks rather bad imo, it might be better to stack them. Same "issues" at 00:18:442 (3,1,2) - 00:19:179 (1,4) -
    • 00:25:081 (4,1) - Consider something like http://puu.sh/mDB8T/5e960e50fb.jpg
    • 00:27:048 (1,2,3,4) - Consider maybe http://puu.sh/mDBcp/7ce3eadd75.jpg
    • 00:34:917 (4,5) - I'm unsure of this flow here. The 4 does not lead towards the head of 5 and it plays a little oddly in my opinion.
    • 00:53:113 (5,1) - This flow also somewhat puts me off, 4 to 5 can work, but 5 to 1 feels a little strange. Consider http://puu.sh/mDBtb/e5537316ae.jpg
Tragic Love

  • • "Memes" in the diff name, eh? Well it seems to fit so hang tough I say :P
    • 00:05:408 (2,3,4,5) - If possible, try to center these in the middle to make it symmetrical, like so http://puu.sh/mDBHP/3dbfa3288d.png
    • 00:13:277 (4) - This feels a little too curved, maybe consider curving it a little less. Also, the blanket is a bit off
    • 00:27:786 (4,1) - This straight line flow from 4 to 1 feels a bit wonky, if the slider head was further down so it would be more of a zigzag, it might feel better.
    • 00:53:605 (1,2,3,4) - What in the - how evil to put this here, with no other snap of this divisor anywhere in the map D: Perhaps it would be better to somehow show that this is a different snap - the spacing itself doesn't suggest much to the player, since there are so few streams in the map. The different snapping but similar structure of 00:47:212 (4,5,6,7) - adds to the confusion. Making every note a new combo in 00:53:605 (1,2,3,4) - might be a possible way to alert the player that this is a different snap.


The map is well done overall and the hitsounding is beautiful, but it has a couple rough visual edges that could be touched up a bit. I can see this being in the ranked section pretty soon though, so see you on the other side! \O
Lasse

Arf wrote:

color=#40BF00]From Pulse Modding Queue![/color]


Lasse's Hard

  • • In my opinion, the spacing during the kiai and more intense parts of the music is too low compared to the rest of the map.[...]
    Yes, I added one more small jump to the part right before the kiai and oncreased spacing ofr the whole kiai, even though the 1/4 only got a very minimal increase since I don't really like higher spaced 1/4 on hard diffs, even on this bpm
    • I sort of get what you were going for with 00:16:228 (1,4) - and 00:17:704 (1,4) - but the overlap between 1 and 4 still looks rather bad imo, it might be better to stack them. Same "issues" at 00:18:442 (3,1,2) - 00:19:179 (1,4) -
    actually think that's just you. I use those overlaps commonly on some maps and idk how they "look rather bad", they are all spaced the same and follow the same pattern, nicer than a simple stack imo
    • 00:25:081 (4,1) - Consider something like http://puu.sh/mDB8T/5e960e50fb.jpg current angle plays nicer imo
    • 00:27:048 (1,2,3,4) - Consider maybe http://puu.sh/mDBcp/7ce3eadd75.jpg 00:27:540 (3,5) - and there strongest sounds here so they have the highest spacing, your sugegstion would put most emphasis on 2 which really goes against what I want to do here
    • 00:34:917 (4,5) - I'm unsure of this flow here. The 4 does not lead towards the head of 5 and it plays a little oddly in my opinion. sliders are lenient enough to make it fine to play and it puts bit more pressure on 5 which fits the piano well but I reduced the spacing a bit to make it easier to follow
    • 00:53:113 (5,1) - This flow also somewhat puts me off, 4 to 5 can work, but 5 to 1 feels a little strange. Consider http://puu.sh/mDBtb/e5537316ae.jpg remade anyways due to changed spacing


The map is well done overall and the hitsounding is beautiful, but it has a couple rough visual edges that could be touched up a bit. I can see this being in the ranked section pretty soon though, so see you on the other side! \O
thanks :v

SPOILER
osu file format v14

[General]
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AudioLeadIn: 0
PreviewTime: 39835
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Title:Stop This
TitleUnicode:Stop This
Artist:W I S H I W A S
ArtistUnicode:W I S H I W A S
Creator:Stjpa
Version:Lasse's Hard
Source:
Tags:wishiwas piano electronic tydi housetydi
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BeatmapSetID:404269

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Topic Starter
Stjpa

Arf wrote:

From Pulse Modding Queue!



Hello hello! Warpyc asked if I could possibly take over the M4M of this set and I agreed so here I am! I'll probably be useless but I'll give it my best shot.

[General]

  • • How am I expected to mod this map ;_;
    • 513 offset is what I got while timing it, might want to double check that Gonna ask some experts later, I guess.
    • consider adding "was" to tags, as a separate word. I'd suggest "wish" as well, even though it is covered by "wishiwas" That are just additional tags that don't help, if someone looks for wish they'll find this map too, so I don't really get it. D:
Normal

  • • Nothing much to point out really, good flow and rhythm overall, so I'm going to nazi mod your blankets and make sure that doesn't become an issue later.
    Blanket Box
    00:30:736 (2,3) - As seen here, this is ever so slightly off
    00:42:540 (2,3) - This overlaps more on the top than on the bottom Link. Fixed
    00:44:507 (2,3) - Same here Link. Fixed
    00:46:474 (2,3) - It's off by a bit Fixed
    00:48:441 (2,3) - Here as well. Fixed

    • 00:23:113 (3) - There are three clear beats here, so why not make this a repeat slider like 00:21:146 (3) - ? Fixed
    • I'd suggest the same at 00:29:015 (3) - 00:30:982 (3) - instead of making this 00:29:999 (1) - a repeat you could make the slider after it a repeat, and make 00:29:999 (1) - a 1/1 slider. I do hear the slight piano on the red tick, but imo the piano three beat at 00:30:982 (3) - is stronger Also fixed. Also now I know why this part felt so weird all the time... D:

Tragic Love

  • • "Memes" in the diff name, eh? Well it seems to fit so hang tough I say :P c:
    • 00:05:408 (2,3,4,5) - If possible, try to center these in the middle to make it symmetrical, like so http://puu.sh/mDBHP/3dbfa3288d.png Alright
    • 00:13:277 (4) - This feels a little too curved, maybe consider curving it a little less. Also, the blanket is a bit off Didn't change the curve, but made it blanket with the sliderend below, even though it wasn't intended.
    • 00:27:786 (4,1) - This straight line flow from 4 to 1 feels a bit wonky, if the slider head was further down so it would be more of a zigzag, it might feel better. Changed it, should be way better now.
    • 00:53:605 (1,2,3,4) - What in the - how evil to put this here, with no other snap of this divisor anywhere in the map D: Perhaps it would be better to somehow show that this is a different snap - the spacing itself doesn't suggest much to the player, since there are so few streams in the map. The different snapping but similar structure of 00:47:212 (4,5,6,7) - adds to the confusion. Making every note a new combo in 00:53:605 (1,2,3,4) - might be a possible way to alert the player that this is a different snap. Not really sure if a NC spam helps here, but I changed it.


The map is well done overall and the hitsounding is beautiful, but it has a couple rough visual edges that could be touched up a bit. I can see this being in the ranked section pretty soon though, so see you on the other side! \O
Thank you very much for your quality mod. c:
Crowie
[Normal]
00:18:195 (1,2,3) - Using the same pattern as the others with the same melody would make more sense, imo. So change 00:18:195 (1) - to a normal slider and 00:19:179 (3) - to a repeating slider.
00:53:359 (4) - Spacing just a biiit off.

[Lasse's Hard]
00:28:031 (5) - Make DS 1.4x, like the last note.
00:42:786 (4,5) - These two could be more spaced apart from each other.
00:51:638 (1,2,3,4,5,1,2) - Use DS 1.7x and move them rightwards a bit (onto the edge) would be good.

[Tragic Love]
00:37:622 (2,1) - Flow here is a bit weird, maybe make the angle more acute?
00:39:588 (2,1) - Spacing here could be larger, to match with 00:47:580 (7,1) -

I hope I'm doing this right.. ;w;
MZGamer
Good map :)
But maybe you need to fix your Tag, they're different
Topic Starter
Stjpa

ghostshipCrowie wrote:

[Normal]
00:18:195 (1,2,3) - Using the same pattern as the others with the same melody would make more sense, imo. So change 00:18:195 (1) - to a normal slider and 00:19:179 (3) - to a repeating slider. Okay.
00:53:359 (4) - Spacing just a biiit off. Fixed.


[Tragic Love]
00:37:622 (2,1) - Flow here is a bit weird, maybe make the angle more acute? Imo it's fine how it is.
00:39:588 (2,1) - Spacing here could be larger, to match with 00:47:580 (7,1) - That are completely different pattern tho ;_;

I hope I'm doing this right.. ;w;
It's fine. Thank you for your mod. c:


sacred covenant wrote:

Good map :)
But maybe you need to fix your Tag, they're different
Wanted to do it later, but I guess it's time already.
Lasse

ghostshipCrowie wrote:

[Lasse's Hard]
00:28:031 (5) - Make DS 1.4x, like the last note. higher spacing for emphasis of stronger piano sound
00:42:786 (4,5) - These two could be more spaced apart from each other. 1.5x is fine and the way they blanket each other right now looks better
00:51:638 (1,2,3,4,5,1,2) - Use DS 1.7x and move them rightwards a bit (onto the edge) would be good. why that? I think the current pattern/spacing and placement is just fine as it is
no changes here, but thanks for taking a look at it
Crowie

Stjpa wrote:

ghostshipCrowie wrote:

[Normal]

00:39:588 (2,1) - Spacing here could be larger, to match with 00:47:580 (7,1) - That are completely different pattern tho ;_;
They are different patterns, but the music is the same..

Lasse wrote:

ghostshipCrowie wrote:

[Lasse's Hard]
00:51:638 (1,2,3,4,5,1,2) - Use DS 1.7x and move them rightwards a bit (onto the edge) would be good. why that? I think the current pattern/spacing and placement is just fine as it is
Umm, at least make the spacing same as the last note?
Topic Starter
Stjpa

ghostshipCrowie wrote:

they are different patterns, but the music is the same..
I used 2.0x for red ticks, 2.5x for white ticks. In both cases I use 2.5x DS. Also you just can't compare them because of the little burst.
Smokeman
M4M back :^)

Normal

  • 00:20:163 (1) - It would be rly cool if you coul make a pttern spaced like the rest. Normal man, you have to keep it simple.
    00:41:802 (1) - mb make this slider liinear so you get som emore variety in this? http://puu.sh/mHTlg/b73b7ee088.jpg
    00:45:736 (1) - same to all the others or smth. Since all those upbeats have this stron drum in the background you can use rugher shapes and stuff...
    00:52:376 (2) - move this up for a better curcular movement
    00:53:359 (4,5,6) - mb put these liek this http://puu.sh/mHTa3/1a733d9f6b.jpg
    01:03:347 - i wonder if the spinenr is rly needed...

Lasse'sHard

  • 00:06:884 (1,2,3,4) - Scale this up a bit. I know the slider will break the flower but 00:06:884 (1,2) - is kinda kinda awkwardly low spaced compared to the rest of the map so far
    00:20:163 (5) - space it a bit more to the rightLEFT (keepign same distance from 2 and 3) so it doesnt "nearly touch" 2 and 3
    00:42:786 (4,5) - meeeeeeeh. Looks like too much
    00:47:704 (1) - come on thats rly unfitting
    00:49:671 (1) - increase spacing for more emphasis
    00:49:671 (1,2) - why is the spacing inexistant here anyways...
    00:53:605 (1) - this kinda fits a bit.
revisit the spacing in the kiai pls


Tragic Love


What happened with the combo colours in the kiai ?

  • 00:09:835 (5) - move this over 00:10:327 (1) - or smth so it folows the sharp curve
    00:23:605 (5,1) - these are kinda awkwardly placed right next to eachother. Consider doing smth here :(
    00:35:900 (1,2,1,2,1,2,1,2) - the last 1,2 is kinda missplaced, MY INEXISTANT ODC IS KILLING ME (try to clean up the other similar paterns aswell)
    00:47:580 (7,1) - m8... brooo... what are you even smoking... The spacing is like HW big suddenly
    00:53:605 (1,1,1,1) - change this with a. 2 1/6 slider | b. 1 1/6 slider + 2 circles | c. 1 repeat 1/6 slider + 1 circle
how much did you pay him for the hitsounding :^)

good map and good luck !!!

edit: i meant LEFT
Topic Starter
Stjpa

Smokeman wrote:

M4M back :^)

Normal

  • 00:20:163 (1) - It would be rly cool if you coul make a pttern spaced like the rest. Normal man, you have to keep it simple. Accident when I changed a lot in this diff, didn't even notice this.
    00:41:802 (1) - mb make this slider liinear so you get som emore variety in this? http://puu.sh/mHTlg/b73b7ee088.jpg Oke.
    00:45:736 (1) - same to all the others or smth. Since all those upbeats have this stron drum in the background you can use rugher shapes and stuff... Gonna leave it like it is.
    00:52:376 (2) - move this up for a better curcular movement Nazi :^(
    00:53:359 (4,5,6) - mb put these liek this http://puu.sh/mHTa3/1a733d9f6b.jpg Looks cool.
    01:03:347 - i wonder if the spinenr is rly needed... Yes.


Tragic Love


What happened with the combo colours in the kiai ? Nothing

  • 00:09:835 (5) - move this over 00:10:327 (1) - or smth so it folows the sharp curve Cool.
    00:23:605 (5,1) - these are kinda awkwardly placed right next to eachother. Consider doing smth here :( Changed the positioning a bit, but it's almost similar.
    00:35:900 (1,2,1,2,1,2,1,2) - the last 1,2 is kinda missplaced, MY INEXISTANT ODC IS KILLING ME (try to clean up the other similar paterns aswell) I like it this way.
    00:47:580 (7,1) - m8... brooo... what are you even smoking... The spacing is like HW big suddenly BUM BUM DRUM
    00:53:605 (1,1,1,1) - change this with a. 2 1/6 slider | b. 1 1/6 slider + 2 circles | c. 1 repeat 1/6 slider + 1 circle Changed it because everybody complains lol
how much did you pay him for the hitsounding :^) I'm his homie yo

good map and good luck !!!
ty4mod
Lasse

Smokeman wrote:

M4M back :^)



Lasse'sHard

  • 00:06:884 (1,2,3,4) - Scale this up a bit. I know the slider will break the flower but 00:06:884 (1,2) - is kinda kinda awkwardly low spaced compared to the rest of the map so far 2 might seem stronger than it actually is cause of the hitsounding, but that is barely worthy of being a clickable object here and higher spacing is too much for this sound I mostly mapped on sliderends.
    the main reason for this not being a sliderend is having a little variety in rhythm

    00:20:163 (5) - space it a bit more to the right (keepign same distance from 2 and 3) so it doesnt "nearly touch" 2 and 3 sorry but I don't get what you try to tell me as moving this right would make it even closer to touching 2-3?
    00:42:786 (4,5) - meeeeeeeh. Looks like too much looks fine to me tbh. having some variety in shapes is fine and the shape itself looks okay
    00:47:704 (1) - come on thats rly unfitting ? It fits really nice on the crash and gives some variety in rhythm, there is a barely audible piano on the red tick sure, but that doesnt force and object. red tick only seems strong cause of the hitsounding
    00:49:671 (1) - increase spacing for more emphasis lol I messed up some ds stuff here while changing this part, fixed
    00:49:671 (1,2) - why is the spacing inexistant here anyways... ^ but it was 1.3x already so idk how this is inexistent, even if you try to argue with "slider leniency"
    00:53:605 (1) - this kinda fits a bit. also seems to be the best way to "ignore" the 1/6 snapping here, as a single 1/3 or 1/6 pattern here would not be that great as it is never used anywhere before :p
revisit the spacing in the kiai pls as mentioned above I changed 00:47:704 (1,2,3,4) - this and some other small spacing changes
thanks

SPOILER
osu file format v14

[General]
AudioFilename: Stop This_217140373_soundcloud.mp3
AudioLeadIn: 0
PreviewTime: 39835
Countdown: 0
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[Metadata]
Title:Stop This
TitleUnicode:Stop This
Artist:W I S H I W A S
ArtistUnicode:W I S H I W A S
Creator:Stjpa
Version:Lasse's Hard
Source:
Tags:wishiwas piano instrumental electronic
BeatmapID:879476
BeatmapSetID:404269

[Difficulty]
HPDrainRate:4.5
CircleSize:3.8
OverallDifficulty:5.3
ApproachRate:7
SliderMultiplier:1.44
SliderTickRate:2

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DeltaLeeds
Hi, this is for M4M! I'm still a beginner at modding so sorry if I didn't help much (or at all)...

Normal

Seems good enough! Nice flow and constant DS and NC. In my opinion, there's nothing wrong here.


Lasse's Hard

SPOILER
In hard, distance snap should still apply... The distance snap in this difficulty is very unstable. I suggest you fix the distance snap.
00:00:491 (1): No big deal, just make the DS closer to 1.6x, again this is no big deal, up to you.
00:02:212 (2,1,2,1,2,3): Make the DS 1.6x like the beginning, or at least make the DS a bit more stable.
00:02:950 (1,2,1,2,3): A bit hard to read imo because the note colors are almost the same and overlap. Maybe move the note in 00:04:179 (2) somewhere else?
00:17:212 (4): Place this note somewhere else, the overlapping is a bit messy and makes it hard to read.
00:18:481 (4): ^
00:19:179 (4): ^
00:51:146 (5): ^

00:32:950 (4,5,6): These notes are hard to read because of the overlapping from the previous notes... Maybe make a different pattern.

Tragic Love

SPOILER
Sorry, I'm not good at rating insane diff, and I think the most part, especially the colored combo part is executed very well! :D
00:53:933 (7): This note is pretty unexpected and I think is unnecessary. Remove this and make 00:53:605 (6) have one more reverse arrow. Also reverse the selection of (6).

Sorry for the short mod, but except for the hard difficulty, the rest is done very well! Lovely song and I hope it gets ranked, gl! :D
Topic Starter
Stjpa

DeltaLeeds wrote:

Hi, this is for M4M! I'm still a beginner at modding so sorry if I didn't help much (or at all)...

Tragic Love

SPOILER
Sorry, I'm not good at rating insane diff, and I think the most part, especially the colored combo part is executed very well! :D
00:53:933 (7): This note is pretty unexpected and I think is unnecessary. Remove this and make 00:53:605 (6) have one more reverse arrow. Also reverse the selection of (6). I honestly have no idea why this circle should shouldnt be expected. Also I like this whole part / pattern like it is now. One reverse just feels better for me.

Sorry for the short mod, but except for the hard difficulty, the rest is done very well! Lovely song and I hope it gets ranked, gl! :D Dunno if I should mod your map because this mod didn't help at all. (also not useful for Lasse)
Sieg
hallo, m4m here

general:
• Unused hitsounds:
normal-hitclap23.wav
normal-hitfinish23.wav
soft-hitfinish22.wav
soft-hitwhistle22.wav
od settings are low, low od is not necessary on single bpm not gimmicky mapped beatmaps, it gives less competition for players and less rewards for high accuracy players, so I recommend you to keep od as ar-1 which is most common settings atm
check time signature, I can clearly recognize 3/4 from start switching to 4/4 later
color hax is great but consider to make for kiai different from beginning colors because this part is way more strong, light blue can be good i guess
00:54:589 (1) - spinner is excessively long and ends nowhere in music, can easily be shortened to 00:57:540 (10)

Tragic Love:
00:02:950 (1) - think about switching this in single circle, there is no support for sound on slider end in music, also small pause in will make 00:02:950 () more emphasized and make map less 1/3 "spammy"
00:10:818 (3) - ^ same here 00:12:294 (1) - ^ etc, look on your other sliders carefully
00:08:113 (6) - tune down volume on this circle, this will follow music volume level better, 12 -> 8 should be fine and still audible
from 00:16:228 (1) - till 00:39:588 (2) - for this part it would be great to add some sort of electronic clap or whatever to diversify hitsoundsing and reflect this new 00:17:212 () - sound in music
00:47:580 (7,1) - is there any good reason to emphasize downbeat by tearing stream on ~3.5SR beatmap? <- it also 1 spot in whole diff, so I suggest you to be make this more playable by keeping this pattern with solid spacing

Lasse's Hard:
see suggestions in general
00:02:950 (1) - split this into 2 circles, you can see reasoning in TL diff, also it more logical to music to start 00:03:687 (2,1,2,3) - pattern from clickable 00:03:441 ()
from 00:31:966 (1) - till 00:39:589 (6) - slider sliderslide sound for this part, it's too noisy
00:47:704 (1) - imo music is too intense to keep 1/1 slider for hard

Normal:
it's hard to see repeat arrows on yellow combo color, consider to dark it a bit
00:02:458 (1) - slider start lands on nothing in music -> not reflecting anything and should be changed
00:04:425 (1) - same suggestion to split into 2 circles, reasoning in TL diff
00:11:310 (3) - consider to make 00:11:802 () - clickable object, there quite noticeable beat in music
00:16:228 (1) - your color hax is broken
from 00:31:966 (1) - till 00:39:589 (6) - slider sliderslide sound for this part, it's too noisy

overall great
CrystilonZ
M4M from your queue

At first I thought like, "wtf where are all the hitsounds" and I realised that it's the piano
Impressive, I'd say

I mainly point out things like error in the pattern or the flow of the map, and some blankets that're really bad

[General]
The last spinner seems a bit too long
BG resolution should be 1366*768 not 1336*768


[Normal]
Combo color is wrong I think. The grey parts should be yellow-red parts and vice versa
00:16:966 (2) - the flow here isn't bad but you could improve it by move this note up-left a bit
00:29:015 (3) - blanket error
00:35:900 (1,2,3,4) - The whole pattern here seems a bit weird to me. Not the angle they're rotated but the way they're placed. 00:31:966 (1,2,3,4) - here you keep the angles between them constant but 00:35:900 (1,2,3,4) - here they get steeper and steeper
00:23:113 - blanket error
00:03:195 (2) - this note right here shouldn't be clickable because of the lull
00:11:064 (2) - ^
It's quite weird when you leave some sounds unmapped but map some silent parts. Actually it's quite fine though because of the hitsounds, but you should change in anyways


[Lasse's Hard]
From 00:00:491 (1) - to 00:08:359 (1) -, the spacing is very inconsistent. I wonder if there's any particular reason for it ?
00:14:753 (1) - Touches the hp bar
00:43:769 (1) - 1.6x perhaps? you've always kept it that way
00:38:851 (3,4,5,6) - why the distances were decreased here? I think it should be increased instead
00:31:966 (1,2,3) - you should make the distance between them equal

[Tragic Love]
Sliderticks really ruin the hitsound imo
00:53:605 (6) - nc here
The early part is same as normal. But I think it's quite fine in this diff
00:35:900 (1,1,1,1) - distance
00:53:851 (7,8,9) - I think you should make the distance between them equal

That's all from me
Good luck !
Topic Starter
Stjpa

Sieg wrote:

hallo, m4m here

general:
• Unused hitsounds:
normal-hitclap23.wav
normal-hitfinish23.wav
soft-hitfinish22.wav
soft-hitwhistle22.wav Gonna leave it for phaZ.
od settings are low, low od is not necessary on single bpm not gimmicky mapped beatmaps, it gives less competition for players and less rewards for high accuracy players, so I recommend you to keep od as ar-1 which is most common settings atm Adjusted it.
check time signature, I can clearly recognize 3/4 from start switching to 4/4 later It'd be better if you could point out where the 3/4 signature ends. I asked Bonsai about it and he said that's nothing I need to change.
color hax is great but consider to make for kiai different from beginning colors because this part is way more strong, light blue can be good i guess Yes.
00:54:589 (1) - spinner is excessively long and ends nowhere in music, can easily be shortened to 00:57:540 (10) If you have a decent volume you will definitely figure out that the spinner ends perfectly. D:

Tragic Love:
00:02:950 (1) - think about switching this in single circle, there is no support for sound on slider end in music, also small pause in will make 00:02:950 () more emphasized and make map less 1/3 "spammy" There is a sound, but its WAY quieter than the others, I need to adjust the volume.
00:10:818 (3) - ^ same here 00:12:294 (1) - ^ etc, look on your other sliders carefully ^
00:08:113 (6) - tune down volume on this circle, this will follow music volume level better, 12 -> 8 should be fine and still audible I need to talk with phaZ anyway. Gonna change it after discussing with him.
from 00:16:228 (1) - till 00:39:588 (2) - for this part it would be great to add some sort of electronic clap or whatever to diversify hitsoundsing and reflect this new 00:17:212 () - sound in music Also a thing phaZ must decide. Dunno if he can use even more hitsounds without making it completely complicated.
00:47:580 (7,1) - is there any good reason to emphasize downbeat by tearing stream on ~3.5SR beatmap? <- it also 1 spot in whole diff, so I suggest you to be make this more playable by keeping this pattern with solid spacing Changed it. Thought it was a cool idea because the drum is very strong, but everybody dislikes it.

Normal:
it's hard to see repeat arrows on yellow combo color, consider to dark it a bit Adjusted.
00:02:458 (1) - slider start lands on nothing in music -> not reflecting anything and should be changed As above, it's just quieter. Fixes will be made after discussing with phaZ.
00:04:425 (1) - same suggestion to split into 2 circles, reasoning in TL diff It clearly has sounds.
00:11:310 (3) - consider to make 00:11:802 () - clickable object, there quite noticeable beat in music I think there was a circle once but I deleted it on accident or something. D:
00:16:228 (1) - your color hax is broken Fixed.
from 00:31:966 (1) - till 00:39:589 (6) - slider sliderslide sound for this part, it's too noisy for phaZ.

overall great


CrystilonZ wrote:

M4M from your queue

At first I thought like, "wtf where are all the hitsounds" and I realised that it's the piano
Impressive, I'd say

I mainly point out things like error in the pattern or the flow of the map, and some blankets that're really bad

[General]
The last spinner seems a bit too long It's fine. q-q
BG resolution should be 1366*768 not 1336*768 I'm retarded.


[Normal]
Combo color is wrong I think. The grey parts should be yellow-red parts and vice versa The beginning is quite sad until that part with red / yellow combos, imo the music there gets kinda drastic, so I made them like this. Kiai has now blue-ish colors.
00:16:966 (2) - the flow here isn't bad but you could improve it by move this note up-left a bit Aye.
00:29:015 (3) - blanket error Fixed.
00:35:900 (1,2,3,4) - The whole pattern here seems a bit weird to me. Not the angle they're rotated but the way they're placed. 00:31:966 (1,2,3,4) - here you keep the angles between them constant but 00:35:900 (1,2,3,4) - here they get steeper and steeper Should be fixed now.
00:23:113 - blanket error Should be alright now.
00:03:195 (2) - this note right here shouldn't be clickable because of the lull As in previous mod.
00:11:064 (2) - ^ This one is indeed overmapped.
It's quite weird when you leave some sounds unmapped but map some silent parts. Actually it's quite fine though because of the hitsounds, but you should change in anyways


[Tragic Love]
Sliderticks really ruin the hitsound imo I know, but I'm not allowed to silence sliderslide and slidertick, so I need a good sliderslide first because the standard one is awful.
00:53:605 (6) - nc here Oops.
The early part is same as normal. But I think it's quite fine in this diff
00:35:900 (1,1,1,1) - distance But it's consistent? o_o
00:53:851 (7,8,9) - I think you should make the distance between them equal White tick = 2.5x DS, red tick = 2.0x DS because of the piano volume.

That's all from me
Good luck !
Thank you very much for your mods, gonna mod your maps asap.
Lasse
@Sieg:
fixed everything except the sliderslide thing
and 00:47:704 (1) as I feel like it goes fine with the long crash sound, also adds a little variety to the rhythm

@CrystilonZ:
Spacing at the beginning is mostly following the (pitch) of the piano, with slight exception when needed for visuals/patterns
touching the hpbar is fine as long as it is still on screen and that is the best position to put it, it's also only a small part of the sliderbody
00:44:261 (2) - spcing is fine here as it makes the 00:43:277 (5,1,2) - pattern look way nicer
00:38:851 (3,4,5,6) - fixed
00:31:966 (1,2,3) - is fine for me as it fits with the music and looks way nicer this way

thanks

SPOILER
osu file format v14

[General]
AudioFilename: Stop This_217140373_soundcloud.mp3
AudioLeadIn: 0
PreviewTime: 39835
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 0

[Editor]
DistanceSpacing: 1.4
BeatDivisor: 4
GridSize: 4
TimelineZoom: 1.9

[Metadata]
Title:Stop This
TitleUnicode:Stop This
Artist:W I S H I W A S
ArtistUnicode:W I S H I W A S
Creator:Stjpa
Version:Lasse's Hard
Source:
Tags:wishiwas piano instrumental electronic lasse phaz
BeatmapID:879476
BeatmapSetID:404269

[Difficulty]
HPDrainRate:4.5
CircleSize:3.8
OverallDifficulty:5.5
ApproachRate:7
SliderMultiplier:1.44
SliderTickRate:2

[Events]
//Background and Video events
0,0,"wishiwas.png",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

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54343,-100,4,2,40,50,0,1
54589,-100,4,2,0,5,0,0
60491,-100,4,2,2,5,0,0


[Colours]
Combo1 : 128,255,255
Combo2 : 192,192,192
Combo3 : 128,128,128
Combo4 : 249,0,0
Combo5 : 248,230,1
Combo6 : 0,240,240
SliderBorder : 255,255,255

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phaZ

Sieg wrote:

hallo, m4m here

general:
• Unused hitsounds:
normal-hitclap23.wav
normal-hitfinish23.wav
soft-hitfinish22.wav
soft-hitwhistle22.wav indeed useless - delete

Tragic Love:
00:08:113 (6) - tune down volume on this circle, this will follow music volume level better, 12 -> 8 should be fine and still audible no i cant find any consistency/logic here for an exception, i already use a more quiet hitsound for this
from 00:16:228 (1) - till 00:39:588 (2) - for this part it would be great to add some sort of electronic clap or whatever to diversify hitsoundsing and reflect this new 00:17:212 () - sound in music i plan to make some (hence the bookmarks)
Lasse's Hard:
from 00:31:966 (1) - till 00:39:589 (6) - slider sliderslide sound for this part, it's too noisy standard isnt noisy D: decreased overall volume

Normal:
00:02:458 (1) - slider start lands on nothing in music -> not reflecting anything and should be changed there is in fact a piano sound, half as loud as the others, i already use a more quiet hitsound for this
from 00:31:966 (1) - till 00:39:589 (6) - slider sliderslide sound for this part, it's too noisy fixed

overall great
i really appreciate your hitsound-copier :3
Sieg
@Stjpa nwm about signature I listened carefully and 4/4 just fine
@phaZ :3
Natteke desu
[Normal]
00:00:491 (1,2,3,4,5,1) - these transitions between sliders could be done more "straight" current ones looks sloppy
00:04:425 (1) - what bout replacing it by two 1/1 circles? Actually slider works fine too, but as circles you can give more emphasise to piano by making both beats clickable
00:08:359 (1,2,3) - there is two options, make it straight or somewhat more curve-ish 1 2
00:10:327 (1) - same sugesstion about circles
00:21:146 (3) - i'd say end of this slider should be clickable for giving more impact to piano in the game, try to replace it by slider and circle or such
idk
00:23:113 (3) - pretty much the same
there is actually more, and you probably made them on purporse but personally i didn't found it working properly because these unclickable ends just don't give enough emphasise on piano, also it's always weird when playing 1/1 gaps when first beat doesn't gives you enough impact
00:49:425 (4) - check spacing
00:50:654 (3) - would be really nice to make beats clickable, it'll make strong samples which musich had more emphasised

[Lasse's Hard]
00:00:491 (1,2,1,2) - considering following patterns this one had inexplicably high spacing, i believe that you should make it consistent
00:14:753 (1) - not quite sure about this one, but it overlaps with hp bar for me, hovewer, it seems like resolutions problem
00:16:720 (2,3,4) - and same pasted pattern, well, mind making this looking more like triangle? Idk, it seemd intended to be as it is, but personally i found this looking pretty messy
00:28:031 (5) - i can understand purposes of space it further from 00:27:786 (4) - and appreciate it, but the thing bothers me is there is many same points what should be emphasised like this, but without reason (or i simply don't understand it) you skip them, so this one looks a bit out of place. There is some of them: 00:21:638 (3) - 00:23:605 (4) - 00:29:506 (4) - and such
00:31:966 (1) - immo you should move it even further from 00:31:474 (3) - musicial change asks for more measurable spacing changes
00:39:835 (1) - same

[Tragic Love]
well, to be honest only one thing what bothers me about this diff is that you have mapped it at the same spacing what it looks strange, because calm part in the beginning feels somewhat same to kiai one, dunno if you'll change it, but i highly recommend you to reconsider the very first part in terms of spacings, just simply nerf it, that will make this diff more suitable to the song (at least in my opinion)
good luck!
Lasse

EvilElvis wrote:

[Lasse's Hard]
00:00:491 (1,2,1,2) - considering following patterns this one had inexplicably high spacing, i believe that you should make it consistent lowered
00:14:753 (1) - not quite sure about this one, but it overlaps with hp bar for me, hovewer, it seems like resolutions problem technically fine, but won't hurt to move the whole pattern down a bit so people stop complaining
00:16:720 (2,3,4) - and same pasted pattern, well, mind making this looking more like triangle? Idk, it seemd intended to be as it is, but personally i found this looking pretty messy I'll keep it. I like how it looks and there are so many more perfect traingles already 00:15:244 (2,3,4) -, would look to repetitive imo, also really like the angle it puts on the movement to the strong piano on 00:17:212 (4) -
00:28:031 (5) - i can understand purposes of space it further from 00:27:786 (4) - and appreciate it, but the thing bothers me is there is many same points what should be emphasised like this, but without reason (or i simply don't understand it) you skip them, so this one looks a bit out of place. There is some of them: 00:21:638 (3) - 00:23:605 (4) - 00:29:506 (4) - and such true, I lowered spacing for the first since increasing it for all others would make the spread shitty and all
00:31:966 (1) - immo you should move it even further from 00:31:474 (3) - musicial change asks for more measurable spacing changes true here
00:39:835 (1) - same already changes from 1.4x to 2.0x, don't think more is needed
thanks
SPOILER
osu file format v14

[General]
AudioFilename: Stop This_217140373_soundcloud.mp3
AudioLeadIn: 0
PreviewTime: 39835
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 0

[Editor]
DistanceSpacing: 1.5
BeatDivisor: 4
GridSize: 4
TimelineZoom: 1.9

[Metadata]
Title:Stop This
TitleUnicode:Stop This
Artist:Wish I Was
ArtistUnicode:Wish I Was
Creator:Stjpa
Version:Lasse's Hard
Source:
Tags:wishiwas tydi housetydi piano instrumental electronic lasse phaz
BeatmapID:879476
BeatmapSetID:404269

[Difficulty]
HPDrainRate:4.5
CircleSize:3.8
OverallDifficulty:5.5
ApproachRate:7
SliderMultiplier:1.44
SliderTickRate:2

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Topic Starter
Stjpa

EvilElvis wrote:

[Normal]
00:00:491 (1,2,3,4,5,1) - these transitions between sliders could be done more "straight" current ones looks sloppy Ye.
00:04:425 (1) - what bout replacing it by two 1/1 circles? Actually slider works fine too, but as circles you can give more emphasise to piano by making both beats clickable For some reason I like it more as a slider.
00:08:359 (1,2,3) - there is two options, make it straight or somewhat more curve-ish 1 2 Curvish seems cool.
00:10:327 (1) - same sugesstion about circles 1/2 slider + circle.
00:21:146 (3) - i'd say end of this slider should be clickable for giving more impact to piano in the game, try to replace it by slider and circle or such
idk
00:23:113 (3) - pretty much the same [
there is actually more, and you probably made them on purporse but personally i didn't found it working properly because these unclickable ends just don't give enough emphasise on piano, also it's always weird when playing 1/1 gaps when first beat doesn't gives you enough impact Okay. Also changed two more of them. Needed to completely re-place everything afterwards.
00:49:425 (4) - check spacing ^
00:50:654 (3) - would be really nice to make beats clickable, it'll make strong samples which musich had more emphasised But why especially there? I like the kiai how it is right now, idk.

[Tragic Love]
well, to be honest only one thing what bothers me about this diff is that you have mapped it at the same spacing what it looks strange, because calm part in the beginning feels somewhat same to kiai one, dunno if you'll change it, but i highly recommend you to reconsider the very first part in terms of spacings, just simply nerf it, that will make this diff more suitable to the song (at least in my opinion) I think I had this in mind once but forgot it again. Gonna update it now without applying this, will work on it the next days.
good luck!
Tyvm for your mod!
Zectro
Hey guys, how are you?

[General]
Noticed some thingies while looking at automod:
  1. Unused hitsounds:
    drum-hitclap15.wav
    soft-hitclap14.wav
    soft-slidertick14.wav
  2. The following hitsounds are shorter than 100ms:
    soft-hitclap16.wav (78ms)

[Normal]
  1. 00:00:491 (1) - x55y124 so it points perfectly at 00:00:982 (2) - ; it just looks a bit better
  2. 00:24:097 (1) - should be at x139y68 for the same thing as above, but then rip spacing. I still think it looks way better like that though
  3. 00:33:441 (4,1) - Improve this blanket really quick
  4. The rest of the things are too small to be mentioned.
[Lasse's Hard]
  1. Sorry I cant help but rechecking all those custom stacks; 00:21:638 (3) - to x208y314 <> 00:33:195 (5) - to x372y206
  2. 00:32:950 (4,1) - This overlap catches the eye since the AR. Looks kinda bad, I'd consider changing this part up
[Tragic Love]
  1. First of all, I highly agree with Elvis on this diff. Also this is the diff that needs the most work imo.
  2. Second of all, check your custom stacks like 00:23:359 (4,6) - , they are not 100% consistent, this is a little thing to work on before moving this mapset forward aswell.
  3. 00:25:818 (3,1) - I don't see any kind of consistency in this spacing here, you only use it once on a place you'd normally use the typical 00:25:572 (2,4) - spacing. Am I missing something here?
  4. Also; things like 00:02:704 (3,1) - look kinda bad. Like really bad, just thought I'd let you know since although it's not necessary to change for this to be moved forward, it looks really bad. I mean spacing and not blanketing things like 00:03:688 (3,1) - 00:04:671 (3,1) -
  5. 00:06:884 (1,2,3,4,5,6) - How about some nice trangles instead of randomly placed notes, since decreasing and increasing the spacing like that does not look good, it does not even represent how high the tones are correctly if you are trying to do that
    I mean the above for a lot of things, for example 00:19:425 (2,3,4) - .
  6. Also, another nazi thing, slider shapes like 00:08:359 (1,4) - not being the same (so they are curved in a different way(i dont mean the direction ofc)) also look really bad, specially since the spacing is not fully clear and consistent.
  7. Please try working a tiny bit more on the point that Elvis said, and afterwards please work on the visual elements of this diff (recheck if the custom stacks are perfect, look if you can make some slider shapes more consistent here and there, and consider making certain single note patterns have more consistent spacing and maybe even make some monstratas(dorito shaped patterns aka perfect triangles) here and there instead of the more 'randomly-spaced-notes-kinda-making-a-triangle' thing that you have going on atm.).
Good luck, after the above issues are adressed, this map will be ready in my eyes!

Spread is alright, like, obviously there is a pretty big diff gap between lasse and tragic love but I think you can get away with it.
Topic Starter
Stjpa

Zectro wrote:

[Normal]
  1. 00:00:491 (1) - x55y124 so it points perfectly at 00:00:982 (2) - ; it just looks a bit better Ye.
  2. 00:24:097 (1) - should be at x139y68 for the same thing as above, but then rip spacing. I still think it looks way better like that though Changed angle here.
  3. 00:33:441 (4,1) - Improve this blanket really quick Aye.
  4. The rest of the things are too small to be mentioned.
[Tragic Love]
  1. First of all, I highly agree with Elvis on this diff. Also this is the diff that needs the most work imo. You are dumb. :^)
  2. Second of all, check your custom stacks like 00:23:359 (4,6) - , they are not 100% consistent, this is a little thing to work on before moving this mapset forward aswell. I use a strict system of DS which is why they might be inconsistent, even though it doesn't happen often and almost not noticable, if you ask me.
  3. 00:25:818 (3,1) - I don't see any kind of consistency in this spacing here, you only use it once on a place you'd normally use the typical 00:25:572 (2,4) - spacing. Am I missing something here? Normal 1.7x / 2.1x spacing as in the whole part actually.
  4. Also; things like 00:02:704 (3,1) - look kinda bad. Like really bad, just thought I'd let you know since although it's not necessary to change for this to be moved forward, it looks really bad. I mean spacing and not blanketing things like 00:03:688 (3,1) - 00:04:671 (3,1) - Reworked that part.
  5. 00:06:884 (1,2,3,4,5,6) - How about some nice trangles instead of randomly placed notes, since decreasing and increasing the spacing like that does not look good, it does not even represent how high the tones are correctly if you are trying to do that Changed it anyway, I think.
    I mean the above for a lot of things, for example 00:19:425 (2,3,4) - . ^
  6. Also, another nazi thing, slider shapes like 00:08:359 (1,4) - not being the same (so they are curved in a different way(i dont mean the direction ofc)) also look really bad, specially since the spacing is not fully clear and consistent. Changed some.
  7. Please try working a tiny bit more on the point that Elvis said, and afterwards please work on the visual elements of this diff (recheck if the custom stacks are perfect, look if you can make some slider shapes more consistent here and there, and consider making certain single note patterns have more consistent spacing and maybe even make some monstratas(dorito shaped patterns aka perfect triangles) here and there instead of the more 'randomly-spaced-notes-kinda-making-a-triangle' thing that you have going on atm.).
Good luck, after the above issues are adressed, this map will be ready in my eyes!

Spread is alright, like, obviously there is a pretty big diff gap between lasse and tragic love but I think you can get away with it. Everything works nowadays.
Lasse
moved those 2 pattern by literally 3 pixels in total and repositioned 1 to not overlap 4 and make a nice blanket
thanks zectro

SPOILER
osu file format v14

[General]
AudioFilename: Stop This_217140373_soundcloud.mp3
AudioLeadIn: 0
PreviewTime: 39835
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 0

[Editor]
DistanceSpacing: 1.5
BeatDivisor: 4
GridSize: 4
TimelineZoom: 1.9

[Metadata]
Title:Stop This
TitleUnicode:Stop This
Artist:Wish I Was
ArtistUnicode:Wish I Was
Creator:Stjpa
Version:Lasse's Hard
Source:
Tags:wishiwas tydi housetydi piano instrumental electronic lasse phaz
BeatmapID:879476
BeatmapSetID:404269

[Difficulty]
HPDrainRate:4.5
CircleSize:3.8
OverallDifficulty:5.5
ApproachRate:7
SliderMultiplier:1.44
SliderTickRate:2

[Events]
//Background and Video events
0,0,"wishiwas.png",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

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[Colours]
Combo1 : 128,255,255
Combo2 : 192,192,192
Combo3 : 128,128,128
Combo4 : 249,0,0
Combo5 : 255,128,64
Combo6 : 0,240,240
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FCL
  • [Tragic love]
  1. 00:07:622 (4) - I thinks you should put nc here since you used nc before at same moments
  2. 00:33:687 (2,1) - 00:33:687 (2,1) - flow here is really weird and can be difficult for playing, I recommend to revise him. For example: 00:35:655 (2,1) - this flow looks pretty nice
  3. 00:50:654 (3) - ctrl+g maybe? flow here is really hard, this option will better. If u accept it use ctrl+g here 00:51:146 (4) - too
  4. 00:54:343 (4) - stack with end of 00:53:113 (5) - . Idk looks more aesthetic

  • [Lasse]
  1. 00:06:884 (1,2) - why such the distance? low spacing don't makes some sense here. Furthermore, you don't use before and after distance like this

  • [Normal]
  1. 00:10:327 (1) - blanket maybe?
  2. 00:31:966 (1) - same form like these sliders 00:32:458 (2,3,4) - ? It's will have more sense
Topic Starter
Stjpa

FCL wrote:

  • [Tragic love]
  1. 00:07:622 (4) - I thinks you should put nc here since you used nc before at same moments Oops.
  2. 00:33:687 (2,1) - 00:33:687 (2,1) - flow here is really weird and can be difficult for playing, I recommend to revise him. For example: 00:35:655 (2,1) - this flow looks pretty nice Flow-wise both is the same, just from a different angle lol. Imo it's completely fine and I wanna keep it.
  3. 00:50:654 (3) - ctrl+g maybe? flow here is really hard, this option will better. If u accept it use ctrl+g here 00:51:146 (4) - too Nice.
  4. 00:54:343 (4) - stack with end of 00:53:113 (5) - . Idk looks more aesthetic I'm dumb.


  • [Normal]
  1. 00:10:327 (1) - blanket maybe? Okay.
  2. 00:31:966 (1) - same form like these sliders 00:32:458 (2,3,4) - ? It's will have more sense It has the same shape lol.
Lasse
It's 1x and not ~1.3x like most, but it fits fine here with how the pitch of the piano goes and it puts more emphasis on 00:07:376 (3) -
also I really like how it looks
=> will keep it for now
-Sunni-
Overall: Music sound very quiet. Raise volume maybe?

Looks acceptable. I see a lot has already been modded. I would change
00:39:835 (1) - to maybe something like this : http://i.epvpimg.com/hbKAe.jpg
Because it is strange when there are the "harder" jumps before and then it gets so easy when the song gets more "intense".

Good Luck
Topic Starter
Stjpa

-Sunni- wrote:

Overall: Music sound very quiet. Raise volume maybe? It's completely fine.

Looks acceptable. I see a lot has already been modded. I would change
00:39:835 (1) - to maybe something like this : http://i.epvpimg.com/hbKAe.jpg
Because it is strange when there are the "harder" jumps before and then it gets so easy when the song gets more "intense". Kiai actually has higher spacing than pre-Kiai. Also, pre-Kiai is imo a bit more intense and due the music I can't really map it different.

Good Luck
Sorry that I can't give a kudosu for that because it wasn't helpful. :c
Shad0w1and
General
Timing Signature should be 3/4

[Love]
00:01:228 (1) - no nc plz
I think you should revise your NC, about every 5 notes give one NC is enough, or just give NC on downbeat
00:45:736 (1,2,3) - does not flow well, (3) C+g might be better or rearrange your notes
tbh, I think the style need some change to make it feel better, like use more straight sliders. Every 3 curved slider with one or two straight ones will feel much better.

[Hard]
00:06:884 (1,2,3,4) - look at the spacing between them, and look at your spacing of previous pattern 00:03:441 (2,3,1,2,3) -
00:28:523 (1,2,3,4) - make this pattern better, at least make 00:29:015 (2) - have a constant DS
00:42:786 (4,5) - great idea, but I think it works better on 1/1 sliders, current is fine though.
00:44:753 (4,5,1,2,3,4,5) - yes may be nazi, but look at the spacing between all these objects, this will differentiate a good map and a bad map. remember to uncheck hit animation and adjust them all like this
[Nor]
00:02:950 - this sound need a actual hit obj imo
00:04:917 - ^ and downbeat
other fine
Topic Starter
Stjpa

Shad0w1and wrote:

General
Timing Signature should be 3/4 Multiple people said that 4/4 is fine here.

[Love]
00:01:228 (1) - no nc plz It has a strong sound, so I have a reason to put NC there.
I think you should revise your NC, about every 5 notes give one NC is enough, or just give NC on downbeat
00:45:736 (1,2,3) - does not flow well, (3) C+g might be better or rearrange your notes Slightly changed it.
tbh, I think the style need some change to make it feel better, like use more straight sliders. Every 3 curved slider with one or two straight ones will feel much better. Usually I map with a lot of straight sliders but it didn't feel right here.


[Nor]
00:02:950 - this sound need a actual hit obj imo Imo it doesn't. :(
00:04:917 - ^ and downbeat ^
other fine
Lasse

Shad0w1and wrote:

[Hard]
00:06:884 (1,2,3,4) - look at the spacing between them, and look at your spacing of previous pattern 00:03:441 (2,3,1,2,3) - piano is different for both and so is the spacing
00:28:523 (1,2,3,4) - make this pattern better, at least make 00:29:015 (2) - have a constant DS fixed
00:42:786 (4,5) - great idea, but I think it works better on 1/1 sliders, current is fine though.
00:44:753 (4,5,1,2,3,4,5) - yes may be nazi, but look at the spacing between all these objects, this will differentiate a good map and a bad map. remember to uncheck hit animation and adjust them all like this 00:45:245 (5,1) - is a small jump and then everything is 1.3x, okay more like 1.29x to 1.31x. changed it a little bit even though nobody would see that during gameplay anyways
thanks for modding!
SPOILER
osu file format v14

[General]
AudioFilename: Stop This_217140373_soundcloud.mp3
AudioLeadIn: 0
PreviewTime: 39835
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 0

[Editor]
DistanceSpacing: 1.5
BeatDivisor: 4
GridSize: 4
TimelineZoom: 1.9

[Metadata]
Title:Stop This
TitleUnicode:Stop This
Artist:Wish I Was
ArtistUnicode:Wish I Was
Creator:Stjpa
Version:Lasse's Hard
Source:
Tags:wishiwas tydi housetydi piano instrumental electronic lasse phaz
BeatmapID:879476
BeatmapSetID:404269

[Difficulty]
HPDrainRate:4.5
CircleSize:3.8
OverallDifficulty:5.5
ApproachRate:7
SliderMultiplier:1.44
SliderTickRate:2

[Events]
//Background and Video events
0,0,"wishiwas.png",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

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54343,-100,4,2,40,27,0,1
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60491,-100,4,2,2,5,0,0


[Colours]
Combo1 : 128,255,255
Combo2 : 192,192,192
Combo3 : 128,128,128
Combo4 : 249,0,0
Combo5 : 255,128,64
Combo6 : 0,240,240
SliderBorder : 255,255,255

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297,96,30491,6,0,B|314:63|314:63|353:31,1,72,4|0,0:1|3:0,0:0:0:0:
233,42,30982,2,0,B|195:42|195:42|147:24,1,72,2|2,1:3|0:0,0:0:0:0:
215,125,31474,2,0,B|233:156|233:156|242:206,1,72,0|0,3:0|1:0,0:0:0:0:
262,319,31966,6,0,P|323:291|348:263,1,72,2|2,0:0|3:1,0:0:0:0:
386,208,32458,1,2,0:3:0:0:
450,253,32704,1,2,3:1:0:0:
341,290,32950,1,8,0:1:0:0:
372,206,33195,1,4,3:1:0:0:
447,267,33441,2,0,P|440:334|421:368,1,72,6|0,0:1|3:0,0:0:0:0:
288,350,33933,6,0,P|270:318|262:283,1,72,4|0,0:0|3:0,0:0:0:0:
267,175,34425,1,4,0:3:0:0:
355,239,34671,1,2,3:1:0:0:
410,147,34917,2,0,P|428:115|436:80,1,72,8|4,1:1|3:1,0:0:0:0:
327,80,35409,2,0,P|308:48|281:23,1,72,6|0,1:1|3:0,0:0:0:0:
165,36,35900,70,0,B|124:33|124:33|78:38,1,72,8|2,0:0|3:1,0:0:0:0:
8,92,36392,1,8,0:3:0:0:
16,192,36638,1,2,3:1:0:0:
108,232,36884,2,0,B|149:235|149:235|195:230,1,72,8|4,0:1|3:1,0:0:0:0:
244,137,37376,1,6,0:1:0:0:
339,203,37622,1,0,3:0:0:0:
272,299,37868,6,0,L|234:360,1,72,4|2,0:0|3:1,0:0:0:0:
136,335,38359,2,0,L|99:272,1,72,4|2,0:3|3:1,0:0:0:0:
50,184,38851,1,8,1:1:0:0:
114,106,39097,1,4,3:1:0:0:
214,106,39343,1,6,1:1:0:0:
278,184,39589,1,2,3:1:0:0:
389,90,39835,6,0,P|347:58|300:37,1,72,2|0,0:0|3:0,0:0:0:0:
225,21,40327,2,0,P|189:30|156:44,1,72,2|4,0:1|3:1,0:0:0:0:
137,60,40695,1,8,0:3:0:0:
128,83,40818,2,0,P|119:117|104:150,1,72,8|0,0:1|3:0,0:0:0:0:
176,230,41310,2,0,P|184:195|199:162,1,72,2|0,0:1|3:0,0:0:0:0:
284,241,41802,6,0,P|275:275|260:308,1,72,4|0,0:0|3:0,0:0:0:0:
155,336,42294,1,2,0:1:0:0:
176,230,42540,1,0,3:0:0:0:
261,163,42786,2,0,B|290:157|318:167|318:167|303:138,1,72,8|0,1:1|3:0,0:0:0:0:
341,258,43277,2,0,B|312:264|284:254|284:254|299:283,1,72,2|0,1:1|3:0,0:0:0:0:
373,364,43769,70,0,P|416:337|445:296,1,72,8|0,0:0|3:0,0:0:0:0:
441,214,44261,2,0,P|415:169|373:141,1,72,2|4,0:1|3:1,0:0:0:0:
377,145,44630,1,8,0:3:0:0:
352,138,44753,2,0,P|302:142|258:168,1,72,8|0,0:1|3:0,0:0:0:0:
182,130,45245,2,0,P|186:180|212:224,1,72,2|0,0:1|3:0,0:0:0:0:
284,271,45736,6,0,P|245:303|196:316,1,72,4|0,0:0|3:0,0:0:0:0:
131,311,46228,1,2,0:1:0:0:
81,232,46474,1,0,3:0:0:0:
65,140,46720,2,0,P|72:104|88:74,1,72,8|2,1:1|3:1,0:0:0:0:
175,36,47212,2,0,L|214:34,3,36,2|0|2|0,1:1|3:0|3:1|3:0,0:0:0:0:
238,35,47704,70,0,B|278:35|296:63|296:63|312:59|312:59|327:88|362:94,1,144,2|2,0:0|0:1,0:0:0:0:
455,121,48441,1,4,3:1:0:0:
387,196,48687,2,0,P|344:244|334:266,1,72,8|0,0:1|3:0,0:0:0:0:
292,339,49179,2,0,P|248:290|238:268,1,72,2|0,0:1|3:0,0:0:0:0:
189,184,49671,6,0,P|125:170|101:173,1,72,4|0,0:0|3:0,0:0:0:0:
196,101,50163,2,0,P|261:98|283:89,1,72,2|0,0:1|3:0,0:0:0:0:
325,23,50654,1,8,1:1:0:0:
386,128,50900,1,0,3:0:0:0:
338,29,51146,1,2,1:1:0:0:
455,66,51392,1,0,3:0:0:0:
449,181,51638,70,0,P|408:205|360:211,1,72,8|0,0:0|3:0,0:0:0:0:
298,211,52130,2,0,P|265:199|237:176,1,72,2|4,0:1|3:1,0:0:0:0:
225,152,52499,1,8,0:3:0:0:
214,128,52622,2,0,P|209:94|215:58,1,72,8|0,0:1|3:0,0:0:0:0:
120,23,53113,2,0,P|124:57|118:93,1,72,2|0,0:1|3:0,0:0:0:0:
46,195,53605,6,0,B|62:217|97:223|97:223|91:237|91:237|129:240|160:291,1,144,4|2,0:0|0:1,0:0:0:0:
73,318,54343,1,0,3:0:0:0:
256,192,54589,12,0,60491,0:0:0:0:

for the time signature, at least starting from 00:31:966 - to end it's definitely 4/4
but for some parts like 00:24:097 (1) - to 00:29:999 - 3/4 seems to align better with the piano, even though 3/4 doesn't seem to work for most of the piano part
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