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Wish I Was - Stop This

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Crowie

Stjpa wrote:

ghostshipCrowie wrote:

[Normal]

00:39:588 (2,1) - Spacing here could be larger, to match with 00:47:580 (7,1) - That are completely different pattern tho ;_;
They are different patterns, but the music is the same..

Lasse wrote:

ghostshipCrowie wrote:

[Lasse's Hard]
00:51:638 (1,2,3,4,5,1,2) - Use DS 1.7x and move them rightwards a bit (onto the edge) would be good. why that? I think the current pattern/spacing and placement is just fine as it is
Umm, at least make the spacing same as the last note?
Topic Starter
Stjpa

ghostshipCrowie wrote:

they are different patterns, but the music is the same..
I used 2.0x for red ticks, 2.5x for white ticks. In both cases I use 2.5x DS. Also you just can't compare them because of the little burst.
Smokeman
M4M back :^)

Normal

  • 00:20:163 (1) - It would be rly cool if you coul make a pttern spaced like the rest. Normal man, you have to keep it simple.
    00:41:802 (1) - mb make this slider liinear so you get som emore variety in this? http://puu.sh/mHTlg/b73b7ee088.jpg
    00:45:736 (1) - same to all the others or smth. Since all those upbeats have this stron drum in the background you can use rugher shapes and stuff...
    00:52:376 (2) - move this up for a better curcular movement
    00:53:359 (4,5,6) - mb put these liek this http://puu.sh/mHTa3/1a733d9f6b.jpg
    01:03:347 - i wonder if the spinenr is rly needed...

Lasse'sHard

  • 00:06:884 (1,2,3,4) - Scale this up a bit. I know the slider will break the flower but 00:06:884 (1,2) - is kinda kinda awkwardly low spaced compared to the rest of the map so far
    00:20:163 (5) - space it a bit more to the rightLEFT (keepign same distance from 2 and 3) so it doesnt "nearly touch" 2 and 3
    00:42:786 (4,5) - meeeeeeeh. Looks like too much
    00:47:704 (1) - come on thats rly unfitting
    00:49:671 (1) - increase spacing for more emphasis
    00:49:671 (1,2) - why is the spacing inexistant here anyways...
    00:53:605 (1) - this kinda fits a bit.
revisit the spacing in the kiai pls


Tragic Love


What happened with the combo colours in the kiai ?

  • 00:09:835 (5) - move this over 00:10:327 (1) - or smth so it folows the sharp curve
    00:23:605 (5,1) - these are kinda awkwardly placed right next to eachother. Consider doing smth here :(
    00:35:900 (1,2,1,2,1,2,1,2) - the last 1,2 is kinda missplaced, MY INEXISTANT ODC IS KILLING ME (try to clean up the other similar paterns aswell)
    00:47:580 (7,1) - m8... brooo... what are you even smoking... The spacing is like HW big suddenly
    00:53:605 (1,1,1,1) - change this with a. 2 1/6 slider | b. 1 1/6 slider + 2 circles | c. 1 repeat 1/6 slider + 1 circle
how much did you pay him for the hitsounding :^)

good map and good luck !!!

edit: i meant LEFT
Topic Starter
Stjpa

Smokeman wrote:

M4M back :^)

Normal

  • 00:20:163 (1) - It would be rly cool if you coul make a pttern spaced like the rest. Normal man, you have to keep it simple. Accident when I changed a lot in this diff, didn't even notice this.
    00:41:802 (1) - mb make this slider liinear so you get som emore variety in this? http://puu.sh/mHTlg/b73b7ee088.jpg Oke.
    00:45:736 (1) - same to all the others or smth. Since all those upbeats have this stron drum in the background you can use rugher shapes and stuff... Gonna leave it like it is.
    00:52:376 (2) - move this up for a better curcular movement Nazi :^(
    00:53:359 (4,5,6) - mb put these liek this http://puu.sh/mHTa3/1a733d9f6b.jpg Looks cool.
    01:03:347 - i wonder if the spinenr is rly needed... Yes.


Tragic Love


What happened with the combo colours in the kiai ? Nothing

  • 00:09:835 (5) - move this over 00:10:327 (1) - or smth so it folows the sharp curve Cool.
    00:23:605 (5,1) - these are kinda awkwardly placed right next to eachother. Consider doing smth here :( Changed the positioning a bit, but it's almost similar.
    00:35:900 (1,2,1,2,1,2,1,2) - the last 1,2 is kinda missplaced, MY INEXISTANT ODC IS KILLING ME (try to clean up the other similar paterns aswell) I like it this way.
    00:47:580 (7,1) - m8... brooo... what are you even smoking... The spacing is like HW big suddenly BUM BUM DRUM
    00:53:605 (1,1,1,1) - change this with a. 2 1/6 slider | b. 1 1/6 slider + 2 circles | c. 1 repeat 1/6 slider + 1 circle Changed it because everybody complains lol
how much did you pay him for the hitsounding :^) I'm his homie yo

good map and good luck !!!
ty4mod
Lasse

Smokeman wrote:

M4M back :^)



Lasse'sHard

  • 00:06:884 (1,2,3,4) - Scale this up a bit. I know the slider will break the flower but 00:06:884 (1,2) - is kinda kinda awkwardly low spaced compared to the rest of the map so far 2 might seem stronger than it actually is cause of the hitsounding, but that is barely worthy of being a clickable object here and higher spacing is too much for this sound I mostly mapped on sliderends.
    the main reason for this not being a sliderend is having a little variety in rhythm

    00:20:163 (5) - space it a bit more to the right (keepign same distance from 2 and 3) so it doesnt "nearly touch" 2 and 3 sorry but I don't get what you try to tell me as moving this right would make it even closer to touching 2-3?
    00:42:786 (4,5) - meeeeeeeh. Looks like too much looks fine to me tbh. having some variety in shapes is fine and the shape itself looks okay
    00:47:704 (1) - come on thats rly unfitting ? It fits really nice on the crash and gives some variety in rhythm, there is a barely audible piano on the red tick sure, but that doesnt force and object. red tick only seems strong cause of the hitsounding
    00:49:671 (1) - increase spacing for more emphasis lol I messed up some ds stuff here while changing this part, fixed
    00:49:671 (1,2) - why is the spacing inexistant here anyways... ^ but it was 1.3x already so idk how this is inexistent, even if you try to argue with "slider leniency"
    00:53:605 (1) - this kinda fits a bit. also seems to be the best way to "ignore" the 1/6 snapping here, as a single 1/3 or 1/6 pattern here would not be that great as it is never used anywhere before :p
revisit the spacing in the kiai pls as mentioned above I changed 00:47:704 (1,2,3,4) - this and some other small spacing changes
thanks

SPOILER
osu file format v14

[General]
AudioFilename: Stop This_217140373_soundcloud.mp3
AudioLeadIn: 0
PreviewTime: 39835
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
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LetterboxInBreaks: 0
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[Editor]
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[Metadata]
Title:Stop This
TitleUnicode:Stop This
Artist:W I S H I W A S
ArtistUnicode:W I S H I W A S
Creator:Stjpa
Version:Lasse's Hard
Source:
Tags:wishiwas piano instrumental electronic
BeatmapID:879476
BeatmapSetID:404269

[Difficulty]
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DeltaLeeds
Hi, this is for M4M! I'm still a beginner at modding so sorry if I didn't help much (or at all)...

Normal

Seems good enough! Nice flow and constant DS and NC. In my opinion, there's nothing wrong here.


Lasse's Hard

SPOILER
In hard, distance snap should still apply... The distance snap in this difficulty is very unstable. I suggest you fix the distance snap.
00:00:491 (1): No big deal, just make the DS closer to 1.6x, again this is no big deal, up to you.
00:02:212 (2,1,2,1,2,3): Make the DS 1.6x like the beginning, or at least make the DS a bit more stable.
00:02:950 (1,2,1,2,3): A bit hard to read imo because the note colors are almost the same and overlap. Maybe move the note in 00:04:179 (2) somewhere else?
00:17:212 (4): Place this note somewhere else, the overlapping is a bit messy and makes it hard to read.
00:18:481 (4): ^
00:19:179 (4): ^
00:51:146 (5): ^

00:32:950 (4,5,6): These notes are hard to read because of the overlapping from the previous notes... Maybe make a different pattern.

Tragic Love

SPOILER
Sorry, I'm not good at rating insane diff, and I think the most part, especially the colored combo part is executed very well! :D
00:53:933 (7): This note is pretty unexpected and I think is unnecessary. Remove this and make 00:53:605 (6) have one more reverse arrow. Also reverse the selection of (6).

Sorry for the short mod, but except for the hard difficulty, the rest is done very well! Lovely song and I hope it gets ranked, gl! :D
Topic Starter
Stjpa

DeltaLeeds wrote:

Hi, this is for M4M! I'm still a beginner at modding so sorry if I didn't help much (or at all)...

Tragic Love

SPOILER
Sorry, I'm not good at rating insane diff, and I think the most part, especially the colored combo part is executed very well! :D
00:53:933 (7): This note is pretty unexpected and I think is unnecessary. Remove this and make 00:53:605 (6) have one more reverse arrow. Also reverse the selection of (6). I honestly have no idea why this circle should shouldnt be expected. Also I like this whole part / pattern like it is now. One reverse just feels better for me.

Sorry for the short mod, but except for the hard difficulty, the rest is done very well! Lovely song and I hope it gets ranked, gl! :D Dunno if I should mod your map because this mod didn't help at all. (also not useful for Lasse)
Sieg
hallo, m4m here

general:
• Unused hitsounds:
normal-hitclap23.wav
normal-hitfinish23.wav
soft-hitfinish22.wav
soft-hitwhistle22.wav
od settings are low, low od is not necessary on single bpm not gimmicky mapped beatmaps, it gives less competition for players and less rewards for high accuracy players, so I recommend you to keep od as ar-1 which is most common settings atm
check time signature, I can clearly recognize 3/4 from start switching to 4/4 later
color hax is great but consider to make for kiai different from beginning colors because this part is way more strong, light blue can be good i guess
00:54:589 (1) - spinner is excessively long and ends nowhere in music, can easily be shortened to 00:57:540 (10)

Tragic Love:
00:02:950 (1) - think about switching this in single circle, there is no support for sound on slider end in music, also small pause in will make 00:02:950 () more emphasized and make map less 1/3 "spammy"
00:10:818 (3) - ^ same here 00:12:294 (1) - ^ etc, look on your other sliders carefully
00:08:113 (6) - tune down volume on this circle, this will follow music volume level better, 12 -> 8 should be fine and still audible
from 00:16:228 (1) - till 00:39:588 (2) - for this part it would be great to add some sort of electronic clap or whatever to diversify hitsoundsing and reflect this new 00:17:212 () - sound in music
00:47:580 (7,1) - is there any good reason to emphasize downbeat by tearing stream on ~3.5SR beatmap? <- it also 1 spot in whole diff, so I suggest you to be make this more playable by keeping this pattern with solid spacing

Lasse's Hard:
see suggestions in general
00:02:950 (1) - split this into 2 circles, you can see reasoning in TL diff, also it more logical to music to start 00:03:687 (2,1,2,3) - pattern from clickable 00:03:441 ()
from 00:31:966 (1) - till 00:39:589 (6) - slider sliderslide sound for this part, it's too noisy
00:47:704 (1) - imo music is too intense to keep 1/1 slider for hard

Normal:
it's hard to see repeat arrows on yellow combo color, consider to dark it a bit
00:02:458 (1) - slider start lands on nothing in music -> not reflecting anything and should be changed
00:04:425 (1) - same suggestion to split into 2 circles, reasoning in TL diff
00:11:310 (3) - consider to make 00:11:802 () - clickable object, there quite noticeable beat in music
00:16:228 (1) - your color hax is broken
from 00:31:966 (1) - till 00:39:589 (6) - slider sliderslide sound for this part, it's too noisy

overall great
CrystilonZ
M4M from your queue

At first I thought like, "wtf where are all the hitsounds" and I realised that it's the piano
Impressive, I'd say

I mainly point out things like error in the pattern or the flow of the map, and some blankets that're really bad

[General]
The last spinner seems a bit too long
BG resolution should be 1366*768 not 1336*768


[Normal]
Combo color is wrong I think. The grey parts should be yellow-red parts and vice versa
00:16:966 (2) - the flow here isn't bad but you could improve it by move this note up-left a bit
00:29:015 (3) - blanket error
00:35:900 (1,2,3,4) - The whole pattern here seems a bit weird to me. Not the angle they're rotated but the way they're placed. 00:31:966 (1,2,3,4) - here you keep the angles between them constant but 00:35:900 (1,2,3,4) - here they get steeper and steeper
00:23:113 - blanket error
00:03:195 (2) - this note right here shouldn't be clickable because of the lull
00:11:064 (2) - ^
It's quite weird when you leave some sounds unmapped but map some silent parts. Actually it's quite fine though because of the hitsounds, but you should change in anyways


[Lasse's Hard]
From 00:00:491 (1) - to 00:08:359 (1) -, the spacing is very inconsistent. I wonder if there's any particular reason for it ?
00:14:753 (1) - Touches the hp bar
00:43:769 (1) - 1.6x perhaps? you've always kept it that way
00:38:851 (3,4,5,6) - why the distances were decreased here? I think it should be increased instead
00:31:966 (1,2,3) - you should make the distance between them equal

[Tragic Love]
Sliderticks really ruin the hitsound imo
00:53:605 (6) - nc here
The early part is same as normal. But I think it's quite fine in this diff
00:35:900 (1,1,1,1) - distance
00:53:851 (7,8,9) - I think you should make the distance between them equal

That's all from me
Good luck !
Topic Starter
Stjpa

Sieg wrote:

hallo, m4m here

general:
• Unused hitsounds:
normal-hitclap23.wav
normal-hitfinish23.wav
soft-hitfinish22.wav
soft-hitwhistle22.wav Gonna leave it for phaZ.
od settings are low, low od is not necessary on single bpm not gimmicky mapped beatmaps, it gives less competition for players and less rewards for high accuracy players, so I recommend you to keep od as ar-1 which is most common settings atm Adjusted it.
check time signature, I can clearly recognize 3/4 from start switching to 4/4 later It'd be better if you could point out where the 3/4 signature ends. I asked Bonsai about it and he said that's nothing I need to change.
color hax is great but consider to make for kiai different from beginning colors because this part is way more strong, light blue can be good i guess Yes.
00:54:589 (1) - spinner is excessively long and ends nowhere in music, can easily be shortened to 00:57:540 (10) If you have a decent volume you will definitely figure out that the spinner ends perfectly. D:

Tragic Love:
00:02:950 (1) - think about switching this in single circle, there is no support for sound on slider end in music, also small pause in will make 00:02:950 () more emphasized and make map less 1/3 "spammy" There is a sound, but its WAY quieter than the others, I need to adjust the volume.
00:10:818 (3) - ^ same here 00:12:294 (1) - ^ etc, look on your other sliders carefully ^
00:08:113 (6) - tune down volume on this circle, this will follow music volume level better, 12 -> 8 should be fine and still audible I need to talk with phaZ anyway. Gonna change it after discussing with him.
from 00:16:228 (1) - till 00:39:588 (2) - for this part it would be great to add some sort of electronic clap or whatever to diversify hitsoundsing and reflect this new 00:17:212 () - sound in music Also a thing phaZ must decide. Dunno if he can use even more hitsounds without making it completely complicated.
00:47:580 (7,1) - is there any good reason to emphasize downbeat by tearing stream on ~3.5SR beatmap? <- it also 1 spot in whole diff, so I suggest you to be make this more playable by keeping this pattern with solid spacing Changed it. Thought it was a cool idea because the drum is very strong, but everybody dislikes it.

Normal:
it's hard to see repeat arrows on yellow combo color, consider to dark it a bit Adjusted.
00:02:458 (1) - slider start lands on nothing in music -> not reflecting anything and should be changed As above, it's just quieter. Fixes will be made after discussing with phaZ.
00:04:425 (1) - same suggestion to split into 2 circles, reasoning in TL diff It clearly has sounds.
00:11:310 (3) - consider to make 00:11:802 () - clickable object, there quite noticeable beat in music I think there was a circle once but I deleted it on accident or something. D:
00:16:228 (1) - your color hax is broken Fixed.
from 00:31:966 (1) - till 00:39:589 (6) - slider sliderslide sound for this part, it's too noisy for phaZ.

overall great


CrystilonZ wrote:

M4M from your queue

At first I thought like, "wtf where are all the hitsounds" and I realised that it's the piano
Impressive, I'd say

I mainly point out things like error in the pattern or the flow of the map, and some blankets that're really bad

[General]
The last spinner seems a bit too long It's fine. q-q
BG resolution should be 1366*768 not 1336*768 I'm retarded.


[Normal]
Combo color is wrong I think. The grey parts should be yellow-red parts and vice versa The beginning is quite sad until that part with red / yellow combos, imo the music there gets kinda drastic, so I made them like this. Kiai has now blue-ish colors.
00:16:966 (2) - the flow here isn't bad but you could improve it by move this note up-left a bit Aye.
00:29:015 (3) - blanket error Fixed.
00:35:900 (1,2,3,4) - The whole pattern here seems a bit weird to me. Not the angle they're rotated but the way they're placed. 00:31:966 (1,2,3,4) - here you keep the angles between them constant but 00:35:900 (1,2,3,4) - here they get steeper and steeper Should be fixed now.
00:23:113 - blanket error Should be alright now.
00:03:195 (2) - this note right here shouldn't be clickable because of the lull As in previous mod.
00:11:064 (2) - ^ This one is indeed overmapped.
It's quite weird when you leave some sounds unmapped but map some silent parts. Actually it's quite fine though because of the hitsounds, but you should change in anyways


[Tragic Love]
Sliderticks really ruin the hitsound imo I know, but I'm not allowed to silence sliderslide and slidertick, so I need a good sliderslide first because the standard one is awful.
00:53:605 (6) - nc here Oops.
The early part is same as normal. But I think it's quite fine in this diff
00:35:900 (1,1,1,1) - distance But it's consistent? o_o
00:53:851 (7,8,9) - I think you should make the distance between them equal White tick = 2.5x DS, red tick = 2.0x DS because of the piano volume.

That's all from me
Good luck !
Thank you very much for your mods, gonna mod your maps asap.
Lasse
@Sieg:
fixed everything except the sliderslide thing
and 00:47:704 (1) as I feel like it goes fine with the long crash sound, also adds a little variety to the rhythm

@CrystilonZ:
Spacing at the beginning is mostly following the (pitch) of the piano, with slight exception when needed for visuals/patterns
touching the hpbar is fine as long as it is still on screen and that is the best position to put it, it's also only a small part of the sliderbody
00:44:261 (2) - spcing is fine here as it makes the 00:43:277 (5,1,2) - pattern look way nicer
00:38:851 (3,4,5,6) - fixed
00:31:966 (1,2,3) - is fine for me as it fits with the music and looks way nicer this way

thanks

SPOILER
osu file format v14

[General]
AudioFilename: Stop This_217140373_soundcloud.mp3
AudioLeadIn: 0
PreviewTime: 39835
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 0

[Editor]
DistanceSpacing: 1.4
BeatDivisor: 4
GridSize: 4
TimelineZoom: 1.9

[Metadata]
Title:Stop This
TitleUnicode:Stop This
Artist:W I S H I W A S
ArtistUnicode:W I S H I W A S
Creator:Stjpa
Version:Lasse's Hard
Source:
Tags:wishiwas piano instrumental electronic lasse phaz
BeatmapID:879476
BeatmapSetID:404269

[Difficulty]
HPDrainRate:4.5
CircleSize:3.8
OverallDifficulty:5.5
ApproachRate:7
SliderMultiplier:1.44
SliderTickRate:2

[Events]
//Background and Video events
0,0,"wishiwas.png",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

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Combo1 : 128,255,255
Combo2 : 192,192,192
Combo3 : 128,128,128
Combo4 : 249,0,0
Combo5 : 248,230,1
Combo6 : 0,240,240
SliderBorder : 255,255,255

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phaZ

Sieg wrote:

hallo, m4m here

general:
• Unused hitsounds:
normal-hitclap23.wav
normal-hitfinish23.wav
soft-hitfinish22.wav
soft-hitwhistle22.wav indeed useless - delete

Tragic Love:
00:08:113 (6) - tune down volume on this circle, this will follow music volume level better, 12 -> 8 should be fine and still audible no i cant find any consistency/logic here for an exception, i already use a more quiet hitsound for this
from 00:16:228 (1) - till 00:39:588 (2) - for this part it would be great to add some sort of electronic clap or whatever to diversify hitsoundsing and reflect this new 00:17:212 () - sound in music i plan to make some (hence the bookmarks)
Lasse's Hard:
from 00:31:966 (1) - till 00:39:589 (6) - slider sliderslide sound for this part, it's too noisy standard isnt noisy D: decreased overall volume

Normal:
00:02:458 (1) - slider start lands on nothing in music -> not reflecting anything and should be changed there is in fact a piano sound, half as loud as the others, i already use a more quiet hitsound for this
from 00:31:966 (1) - till 00:39:589 (6) - slider sliderslide sound for this part, it's too noisy fixed

overall great
i really appreciate your hitsound-copier :3
Sieg
@Stjpa nwm about signature I listened carefully and 4/4 just fine
@phaZ :3
Natteke desu
[Normal]
00:00:491 (1,2,3,4,5,1) - these transitions between sliders could be done more "straight" current ones looks sloppy
00:04:425 (1) - what bout replacing it by two 1/1 circles? Actually slider works fine too, but as circles you can give more emphasise to piano by making both beats clickable
00:08:359 (1,2,3) - there is two options, make it straight or somewhat more curve-ish 1 2
00:10:327 (1) - same sugesstion about circles
00:21:146 (3) - i'd say end of this slider should be clickable for giving more impact to piano in the game, try to replace it by slider and circle or such
idk
00:23:113 (3) - pretty much the same
there is actually more, and you probably made them on purporse but personally i didn't found it working properly because these unclickable ends just don't give enough emphasise on piano, also it's always weird when playing 1/1 gaps when first beat doesn't gives you enough impact
00:49:425 (4) - check spacing
00:50:654 (3) - would be really nice to make beats clickable, it'll make strong samples which musich had more emphasised

[Lasse's Hard]
00:00:491 (1,2,1,2) - considering following patterns this one had inexplicably high spacing, i believe that you should make it consistent
00:14:753 (1) - not quite sure about this one, but it overlaps with hp bar for me, hovewer, it seems like resolutions problem
00:16:720 (2,3,4) - and same pasted pattern, well, mind making this looking more like triangle? Idk, it seemd intended to be as it is, but personally i found this looking pretty messy
00:28:031 (5) - i can understand purposes of space it further from 00:27:786 (4) - and appreciate it, but the thing bothers me is there is many same points what should be emphasised like this, but without reason (or i simply don't understand it) you skip them, so this one looks a bit out of place. There is some of them: 00:21:638 (3) - 00:23:605 (4) - 00:29:506 (4) - and such
00:31:966 (1) - immo you should move it even further from 00:31:474 (3) - musicial change asks for more measurable spacing changes
00:39:835 (1) - same

[Tragic Love]
well, to be honest only one thing what bothers me about this diff is that you have mapped it at the same spacing what it looks strange, because calm part in the beginning feels somewhat same to kiai one, dunno if you'll change it, but i highly recommend you to reconsider the very first part in terms of spacings, just simply nerf it, that will make this diff more suitable to the song (at least in my opinion)
good luck!
Lasse

EvilElvis wrote:

[Lasse's Hard]
00:00:491 (1,2,1,2) - considering following patterns this one had inexplicably high spacing, i believe that you should make it consistent lowered
00:14:753 (1) - not quite sure about this one, but it overlaps with hp bar for me, hovewer, it seems like resolutions problem technically fine, but won't hurt to move the whole pattern down a bit so people stop complaining
00:16:720 (2,3,4) - and same pasted pattern, well, mind making this looking more like triangle? Idk, it seemd intended to be as it is, but personally i found this looking pretty messy I'll keep it. I like how it looks and there are so many more perfect traingles already 00:15:244 (2,3,4) -, would look to repetitive imo, also really like the angle it puts on the movement to the strong piano on 00:17:212 (4) -
00:28:031 (5) - i can understand purposes of space it further from 00:27:786 (4) - and appreciate it, but the thing bothers me is there is many same points what should be emphasised like this, but without reason (or i simply don't understand it) you skip them, so this one looks a bit out of place. There is some of them: 00:21:638 (3) - 00:23:605 (4) - 00:29:506 (4) - and such true, I lowered spacing for the first since increasing it for all others would make the spread shitty and all
00:31:966 (1) - immo you should move it even further from 00:31:474 (3) - musicial change asks for more measurable spacing changes true here
00:39:835 (1) - same already changes from 1.4x to 2.0x, don't think more is needed
thanks
SPOILER
osu file format v14

[General]
AudioFilename: Stop This_217140373_soundcloud.mp3
AudioLeadIn: 0
PreviewTime: 39835
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 0

[Editor]
DistanceSpacing: 1.5
BeatDivisor: 4
GridSize: 4
TimelineZoom: 1.9

[Metadata]
Title:Stop This
TitleUnicode:Stop This
Artist:Wish I Was
ArtistUnicode:Wish I Was
Creator:Stjpa
Version:Lasse's Hard
Source:
Tags:wishiwas tydi housetydi piano instrumental electronic lasse phaz
BeatmapID:879476
BeatmapSetID:404269

[Difficulty]
HPDrainRate:4.5
CircleSize:3.8
OverallDifficulty:5.5
ApproachRate:7
SliderMultiplier:1.44
SliderTickRate:2

[Events]
//Background and Video events
0,0,"wishiwas.png",0,0
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Topic Starter
Stjpa

EvilElvis wrote:

[Normal]
00:00:491 (1,2,3,4,5,1) - these transitions between sliders could be done more "straight" current ones looks sloppy Ye.
00:04:425 (1) - what bout replacing it by two 1/1 circles? Actually slider works fine too, but as circles you can give more emphasise to piano by making both beats clickable For some reason I like it more as a slider.
00:08:359 (1,2,3) - there is two options, make it straight or somewhat more curve-ish 1 2 Curvish seems cool.
00:10:327 (1) - same sugesstion about circles 1/2 slider + circle.
00:21:146 (3) - i'd say end of this slider should be clickable for giving more impact to piano in the game, try to replace it by slider and circle or such
idk
00:23:113 (3) - pretty much the same [
there is actually more, and you probably made them on purporse but personally i didn't found it working properly because these unclickable ends just don't give enough emphasise on piano, also it's always weird when playing 1/1 gaps when first beat doesn't gives you enough impact Okay. Also changed two more of them. Needed to completely re-place everything afterwards.
00:49:425 (4) - check spacing ^
00:50:654 (3) - would be really nice to make beats clickable, it'll make strong samples which musich had more emphasised But why especially there? I like the kiai how it is right now, idk.

[Tragic Love]
well, to be honest only one thing what bothers me about this diff is that you have mapped it at the same spacing what it looks strange, because calm part in the beginning feels somewhat same to kiai one, dunno if you'll change it, but i highly recommend you to reconsider the very first part in terms of spacings, just simply nerf it, that will make this diff more suitable to the song (at least in my opinion) I think I had this in mind once but forgot it again. Gonna update it now without applying this, will work on it the next days.
good luck!
Tyvm for your mod!
Zectro
Hey guys, how are you?

[General]
Noticed some thingies while looking at automod:
  1. Unused hitsounds:
    drum-hitclap15.wav
    soft-hitclap14.wav
    soft-slidertick14.wav
  2. The following hitsounds are shorter than 100ms:
    soft-hitclap16.wav (78ms)

[Normal]
  1. 00:00:491 (1) - x55y124 so it points perfectly at 00:00:982 (2) - ; it just looks a bit better
  2. 00:24:097 (1) - should be at x139y68 for the same thing as above, but then rip spacing. I still think it looks way better like that though
  3. 00:33:441 (4,1) - Improve this blanket really quick
  4. The rest of the things are too small to be mentioned.
[Lasse's Hard]
  1. Sorry I cant help but rechecking all those custom stacks; 00:21:638 (3) - to x208y314 <> 00:33:195 (5) - to x372y206
  2. 00:32:950 (4,1) - This overlap catches the eye since the AR. Looks kinda bad, I'd consider changing this part up
[Tragic Love]
  1. First of all, I highly agree with Elvis on this diff. Also this is the diff that needs the most work imo.
  2. Second of all, check your custom stacks like 00:23:359 (4,6) - , they are not 100% consistent, this is a little thing to work on before moving this mapset forward aswell.
  3. 00:25:818 (3,1) - I don't see any kind of consistency in this spacing here, you only use it once on a place you'd normally use the typical 00:25:572 (2,4) - spacing. Am I missing something here?
  4. Also; things like 00:02:704 (3,1) - look kinda bad. Like really bad, just thought I'd let you know since although it's not necessary to change for this to be moved forward, it looks really bad. I mean spacing and not blanketing things like 00:03:688 (3,1) - 00:04:671 (3,1) -
  5. 00:06:884 (1,2,3,4,5,6) - How about some nice trangles instead of randomly placed notes, since decreasing and increasing the spacing like that does not look good, it does not even represent how high the tones are correctly if you are trying to do that
    I mean the above for a lot of things, for example 00:19:425 (2,3,4) - .
  6. Also, another nazi thing, slider shapes like 00:08:359 (1,4) - not being the same (so they are curved in a different way(i dont mean the direction ofc)) also look really bad, specially since the spacing is not fully clear and consistent.
  7. Please try working a tiny bit more on the point that Elvis said, and afterwards please work on the visual elements of this diff (recheck if the custom stacks are perfect, look if you can make some slider shapes more consistent here and there, and consider making certain single note patterns have more consistent spacing and maybe even make some monstratas(dorito shaped patterns aka perfect triangles) here and there instead of the more 'randomly-spaced-notes-kinda-making-a-triangle' thing that you have going on atm.).
Good luck, after the above issues are adressed, this map will be ready in my eyes!

Spread is alright, like, obviously there is a pretty big diff gap between lasse and tragic love but I think you can get away with it.
Topic Starter
Stjpa

Zectro wrote:

[Normal]
  1. 00:00:491 (1) - x55y124 so it points perfectly at 00:00:982 (2) - ; it just looks a bit better Ye.
  2. 00:24:097 (1) - should be at x139y68 for the same thing as above, but then rip spacing. I still think it looks way better like that though Changed angle here.
  3. 00:33:441 (4,1) - Improve this blanket really quick Aye.
  4. The rest of the things are too small to be mentioned.
[Tragic Love]
  1. First of all, I highly agree with Elvis on this diff. Also this is the diff that needs the most work imo. You are dumb. :^)
  2. Second of all, check your custom stacks like 00:23:359 (4,6) - , they are not 100% consistent, this is a little thing to work on before moving this mapset forward aswell. I use a strict system of DS which is why they might be inconsistent, even though it doesn't happen often and almost not noticable, if you ask me.
  3. 00:25:818 (3,1) - I don't see any kind of consistency in this spacing here, you only use it once on a place you'd normally use the typical 00:25:572 (2,4) - spacing. Am I missing something here? Normal 1.7x / 2.1x spacing as in the whole part actually.
  4. Also; things like 00:02:704 (3,1) - look kinda bad. Like really bad, just thought I'd let you know since although it's not necessary to change for this to be moved forward, it looks really bad. I mean spacing and not blanketing things like 00:03:688 (3,1) - 00:04:671 (3,1) - Reworked that part.
  5. 00:06:884 (1,2,3,4,5,6) - How about some nice trangles instead of randomly placed notes, since decreasing and increasing the spacing like that does not look good, it does not even represent how high the tones are correctly if you are trying to do that Changed it anyway, I think.
    I mean the above for a lot of things, for example 00:19:425 (2,3,4) - . ^
  6. Also, another nazi thing, slider shapes like 00:08:359 (1,4) - not being the same (so they are curved in a different way(i dont mean the direction ofc)) also look really bad, specially since the spacing is not fully clear and consistent. Changed some.
  7. Please try working a tiny bit more on the point that Elvis said, and afterwards please work on the visual elements of this diff (recheck if the custom stacks are perfect, look if you can make some slider shapes more consistent here and there, and consider making certain single note patterns have more consistent spacing and maybe even make some monstratas(dorito shaped patterns aka perfect triangles) here and there instead of the more 'randomly-spaced-notes-kinda-making-a-triangle' thing that you have going on atm.).
Good luck, after the above issues are adressed, this map will be ready in my eyes!

Spread is alright, like, obviously there is a pretty big diff gap between lasse and tragic love but I think you can get away with it. Everything works nowadays.
Lasse
moved those 2 pattern by literally 3 pixels in total and repositioned 1 to not overlap 4 and make a nice blanket
thanks zectro

SPOILER
osu file format v14

[General]
AudioFilename: Stop This_217140373_soundcloud.mp3
AudioLeadIn: 0
PreviewTime: 39835
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 0

[Editor]
DistanceSpacing: 1.5
BeatDivisor: 4
GridSize: 4
TimelineZoom: 1.9

[Metadata]
Title:Stop This
TitleUnicode:Stop This
Artist:Wish I Was
ArtistUnicode:Wish I Was
Creator:Stjpa
Version:Lasse's Hard
Source:
Tags:wishiwas tydi housetydi piano instrumental electronic lasse phaz
BeatmapID:879476
BeatmapSetID:404269

[Difficulty]
HPDrainRate:4.5
CircleSize:3.8
OverallDifficulty:5.5
ApproachRate:7
SliderMultiplier:1.44
SliderTickRate:2

[Events]
//Background and Video events
0,0,"wishiwas.png",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

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[Colours]
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Combo2 : 192,192,192
Combo3 : 128,128,128
Combo4 : 249,0,0
Combo5 : 255,128,64
Combo6 : 0,240,240
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FCL
  • [Tragic love]
  1. 00:07:622 (4) - I thinks you should put nc here since you used nc before at same moments
  2. 00:33:687 (2,1) - 00:33:687 (2,1) - flow here is really weird and can be difficult for playing, I recommend to revise him. For example: 00:35:655 (2,1) - this flow looks pretty nice
  3. 00:50:654 (3) - ctrl+g maybe? flow here is really hard, this option will better. If u accept it use ctrl+g here 00:51:146 (4) - too
  4. 00:54:343 (4) - stack with end of 00:53:113 (5) - . Idk looks more aesthetic

  • [Lasse]
  1. 00:06:884 (1,2) - why such the distance? low spacing don't makes some sense here. Furthermore, you don't use before and after distance like this

  • [Normal]
  1. 00:10:327 (1) - blanket maybe?
  2. 00:31:966 (1) - same form like these sliders 00:32:458 (2,3,4) - ? It's will have more sense
Topic Starter
Stjpa

FCL wrote:

  • [Tragic love]
  1. 00:07:622 (4) - I thinks you should put nc here since you used nc before at same moments Oops.
  2. 00:33:687 (2,1) - 00:33:687 (2,1) - flow here is really weird and can be difficult for playing, I recommend to revise him. For example: 00:35:655 (2,1) - this flow looks pretty nice Flow-wise both is the same, just from a different angle lol. Imo it's completely fine and I wanna keep it.
  3. 00:50:654 (3) - ctrl+g maybe? flow here is really hard, this option will better. If u accept it use ctrl+g here 00:51:146 (4) - too Nice.
  4. 00:54:343 (4) - stack with end of 00:53:113 (5) - . Idk looks more aesthetic I'm dumb.


  • [Normal]
  1. 00:10:327 (1) - blanket maybe? Okay.
  2. 00:31:966 (1) - same form like these sliders 00:32:458 (2,3,4) - ? It's will have more sense It has the same shape lol.
Lasse
It's 1x and not ~1.3x like most, but it fits fine here with how the pitch of the piano goes and it puts more emphasis on 00:07:376 (3) -
also I really like how it looks
=> will keep it for now
-Sunni-
Overall: Music sound very quiet. Raise volume maybe?

Looks acceptable. I see a lot has already been modded. I would change
00:39:835 (1) - to maybe something like this : http://i.epvpimg.com/hbKAe.jpg
Because it is strange when there are the "harder" jumps before and then it gets so easy when the song gets more "intense".

Good Luck
Topic Starter
Stjpa

-Sunni- wrote:

Overall: Music sound very quiet. Raise volume maybe? It's completely fine.

Looks acceptable. I see a lot has already been modded. I would change
00:39:835 (1) - to maybe something like this : http://i.epvpimg.com/hbKAe.jpg
Because it is strange when there are the "harder" jumps before and then it gets so easy when the song gets more "intense". Kiai actually has higher spacing than pre-Kiai. Also, pre-Kiai is imo a bit more intense and due the music I can't really map it different.

Good Luck
Sorry that I can't give a kudosu for that because it wasn't helpful. :c
Shad0w1and
General
Timing Signature should be 3/4

[Love]
00:01:228 (1) - no nc plz
I think you should revise your NC, about every 5 notes give one NC is enough, or just give NC on downbeat
00:45:736 (1,2,3) - does not flow well, (3) C+g might be better or rearrange your notes
tbh, I think the style need some change to make it feel better, like use more straight sliders. Every 3 curved slider with one or two straight ones will feel much better.

[Hard]
00:06:884 (1,2,3,4) - look at the spacing between them, and look at your spacing of previous pattern 00:03:441 (2,3,1,2,3) -
00:28:523 (1,2,3,4) - make this pattern better, at least make 00:29:015 (2) - have a constant DS
00:42:786 (4,5) - great idea, but I think it works better on 1/1 sliders, current is fine though.
00:44:753 (4,5,1,2,3,4,5) - yes may be nazi, but look at the spacing between all these objects, this will differentiate a good map and a bad map. remember to uncheck hit animation and adjust them all like this
[Nor]
00:02:950 - this sound need a actual hit obj imo
00:04:917 - ^ and downbeat
other fine
Topic Starter
Stjpa

Shad0w1and wrote:

General
Timing Signature should be 3/4 Multiple people said that 4/4 is fine here.

[Love]
00:01:228 (1) - no nc plz It has a strong sound, so I have a reason to put NC there.
I think you should revise your NC, about every 5 notes give one NC is enough, or just give NC on downbeat
00:45:736 (1,2,3) - does not flow well, (3) C+g might be better or rearrange your notes Slightly changed it.
tbh, I think the style need some change to make it feel better, like use more straight sliders. Every 3 curved slider with one or two straight ones will feel much better. Usually I map with a lot of straight sliders but it didn't feel right here.


[Nor]
00:02:950 - this sound need a actual hit obj imo Imo it doesn't. :(
00:04:917 - ^ and downbeat ^
other fine
Lasse

Shad0w1and wrote:

[Hard]
00:06:884 (1,2,3,4) - look at the spacing between them, and look at your spacing of previous pattern 00:03:441 (2,3,1,2,3) - piano is different for both and so is the spacing
00:28:523 (1,2,3,4) - make this pattern better, at least make 00:29:015 (2) - have a constant DS fixed
00:42:786 (4,5) - great idea, but I think it works better on 1/1 sliders, current is fine though.
00:44:753 (4,5,1,2,3,4,5) - yes may be nazi, but look at the spacing between all these objects, this will differentiate a good map and a bad map. remember to uncheck hit animation and adjust them all like this 00:45:245 (5,1) - is a small jump and then everything is 1.3x, okay more like 1.29x to 1.31x. changed it a little bit even though nobody would see that during gameplay anyways
thanks for modding!
SPOILER
osu file format v14

[General]
AudioFilename: Stop This_217140373_soundcloud.mp3
AudioLeadIn: 0
PreviewTime: 39835
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 0

[Editor]
DistanceSpacing: 1.5
BeatDivisor: 4
GridSize: 4
TimelineZoom: 1.9

[Metadata]
Title:Stop This
TitleUnicode:Stop This
Artist:Wish I Was
ArtistUnicode:Wish I Was
Creator:Stjpa
Version:Lasse's Hard
Source:
Tags:wishiwas tydi housetydi piano instrumental electronic lasse phaz
BeatmapID:879476
BeatmapSetID:404269

[Difficulty]
HPDrainRate:4.5
CircleSize:3.8
OverallDifficulty:5.5
ApproachRate:7
SliderMultiplier:1.44
SliderTickRate:2

[Events]
//Background and Video events
0,0,"wishiwas.png",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

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[Colours]
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Combo2 : 192,192,192
Combo3 : 128,128,128
Combo4 : 249,0,0
Combo5 : 255,128,64
Combo6 : 0,240,240
SliderBorder : 255,255,255

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for the time signature, at least starting from 00:31:966 - to end it's definitely 4/4
but for some parts like 00:24:097 (1) - to 00:29:999 - 3/4 seems to align better with the piano, even though 3/4 doesn't seem to work for most of the piano part
aigoh
Hi, for M4M
[ Lasse's Hard]

  • Hitsound volume was low in the beginning imo. I’ll give suggestions
  1. 00:00:491 – 12% volume doesn’t give much feedback. Try 15% from here on?
  2. 00:08:359 – 25% from here
  3. 00:16:228 – 30% from here to 00:43:277 (5) -
  4. 00:27:540 (3,4) – ctrl + G since it’s better flow AND note is more emphasized at 00:28:031 – bpm is pretty slow anyways so it won’t hurt with this much jump
  5. 00:53:605 (1) – make it into a shorter slider with triplet? The drum triplet is pretty pronounced here, so I wouldn’t ignore it. See in 00:40:695 - 00:44:630 - 00:52:130 (2,3,4) -, triplet is less emphasized but you still mapped it. But it doesn’t make sense to not add a triplet at a climax with a bigger sound.


[Normal]

  • Refer to the volume mod on Lasse’s hard :3
  1. 00:00:491 (1,2,3,4,5,1) - Try this rhythm http://puu.sh/pJyfq.jpg ? There are lots of tappings involved for a beginning of the song. For a low bpm and calm song like this, I suggest undermapping (aka ignore a few beats)--the player first needs to warm up. Also 00:02:458 – this huge slider does not fit since there’s no significant sound to map.
  2. 00:44:753 (3) – I know this is an annoying mod…but blanket, it is visible XD rotate 3 degrees clockwise, and place back onto the same axis.
  3. 00:50:654 (3) – this slider looks too curved and out of place…copy and paste 00:48:687 (3) -
  4. 00:40:818 (3) - this looks too curved as well. Use 00:39:835 (1) -

Hope this helped and good luck!
Topic Starter
Stjpa

aigoh wrote:

[Normal]

  • Refer to the volume mod on Lasse’s hard :3 The volumes we use rn is already too loud if you ask me, so no changes.
  1. 00:00:491 (1,2,3,4,5,1) - Try this rhythm http://puu.sh/pJyfq.jpg ? There are lots of tappings involved for a beginning of the song. For a low bpm and calm song like this, I suggest undermapping (aka ignore a few beats)--the player first needs to warm up. Also 00:02:458 – this huge slider does not fit since there’s no significant sound to map. Considering that the first few beats are actually more intense than the ones afterwards...no changes. I'm aware that the downbeat doesn't have a strong beat to tap to, but yet I don't want to change it. Gonna think about it if someone else complains.
  2. 00:44:753 (3) – I know this is an annoying mod…but blanket, it is visible XD rotate 3 degrees clockwise, and place back onto the same axis. Or just move the slidertail a little \:D/
  3. 00:50:654 (3) – this slider looks too curved and out of place…copy and paste 00:48:687 (3) - Aye.
  4. 00:40:818 (3) - this looks too curved as well. Use 00:39:835 (1) - K den.

Hope this helped and good luck!
Gonna mod your map tonight, I guess.
Lasse
I'll leave volume things to stjpa since I just copied them
00:27:540 (3,4) – I want equal spacing for the piano since it fits better imo, also 60° even spacing is fine for movement lol
00:53:605 (1) - don't really want a single random 1/6 repeat thing just before the end of the map, so I decided to skip the drum

no changes but thanks for having a look
phaZ

aigoh wrote:

Hi, for M4M
[ Lasse's Hard]

  • Hitsound volume was low in the beginning imo. I’ll give suggestions
try to catch me in-game to discuss hitsounds a bit if you want. ill look out for you too :3
Feb
suggestion train
#pp maps #stüpfer

[gen]
  1. dunno why the hp values are so low for both diffs when there are basically no hard rhythms or anything like that.
  2. HART: 0,5+ more od? cuz ar is also +2 more than in normal and u know would make it the same and yea doesn't matter, but i love to be annoying.
[hart]

  1. 00:03:687 - 00:04:179 - those red ticks are really weak, but you have single notes there. It feels much better to play as sliders here.
  2. 00:09:097 - really strong sound but tail >:
  3. 00:17:212 (4) - wish you would stack those finishing notes on the next slider since this kind of stuff rocks :>>>
  4. 00:28:031 (5) - as strong as it is it deserves more spacing imo.
  5. 00:31:966 (1) - the sliders look rather random to me like they don't follow anything. If it were me i just spam circles from here on out, but ppl would cry so i'd just put a reverse on the downbeat everytime so it is a bit easier.
  6. 00:52:130 (2) - shouldn't the spacing be about the same distance as the other times? like 00:48:687 (3) - ? meaning 1.4x
[normal]

  1. 00:02:458 - this downbeat sounds so weird since this is not emphasized in the hitsounds at all for some raisons. Might be good idea to hitsound this seperatley to have at least some feedback here. 00:04:425 - this sound cool because there is feedback hn
  2. 00:07:868 (3,2) - they are really close to each other might as well make it visual the same spacing between 00:07:868 (3,1,2) - those 3 objects
  3. 00:22:130 (1,3) - doesn't look aesthetically that great since those shapes don't fit to each other and they show bot in different directions how about http://puu.sh/pRkdc/379a7b9c05.jpg this shape? looks good to me
rest is k to me

good luck
Lasse

Feb wrote:

suggestion train
#pp maps #stüpfer

[gen]
  1. dunno why the hp values are so low for both diffs when there are basically no hard rhythms or anything like that.
  2. HART: 0,5+ more od? cuz ar is also +2 more than in normal and u know would make it the same and yea doesn't matter, but i love to be annoying.
    od is 6 now, idc about hp that is up to stjpa
    settings are weird cause there was a higher diff than hard so I put settings to match that spread
[hart]

  1. 00:03:687 - 00:04:179 - those red ticks are really weak, but you have single notes there. It feels much better to play as sliders here. red like this replythey are k to map as circles and keep the rhythm a bit more varied
  2. 00:09:097 - really strong sound but tail >: changed rhythm to make this clickable
  3. 00:17:212 (4) - wish you would stack those finishing notes on the next slider since this kind of stuff rocks :>>> i dont think it does :c
  4. 00:28:031 (5) - as strong as it is it deserves more spacing imo. doesnt seem stronger than before to me o:
  5. 00:31:966 (1) - the sliders look rather random to me like they don't follow anything. If it were me i just spam circles from here on out, but ppl would cry so i'd just put a reverse on the downbeat everytime so it is a bit easier. they were there for the old spread and to not make it too diffculty.
  6. 00:52:130 (2) - shouldn't the spacing be about the same distance as the other times? like 00:48:687 (3) - ? meaning 1.4x i think there was a reason for that when I mapped this like half a year ago. fixed cause I don't know why it was liek this lol
stop winny upload
osu file format v14

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Topic Starter
Stjpa
no answer = fixed

Feb wrote:

suggestion train
#pp maps #stüpfer #fap #memes

[gen]
  1. dunno why the hp values are so low for both diffs when there are basically no hard rhythms or anything like that.
[normal]

  1. 00:02:458 - this downbeat sounds so weird since this is not emphasized in the hitsounds at all for some raisons. Might be good idea to hitsound this seperatley to have at least some feedback here. 00:04:425 - this sound cool because there is feedback hn Wanted to ask phaZ too if it would work, but yet I always forgot that lol. Good reminder fam.
  2. 00:07:868 (3,2) - they are really close to each other might as well make it visual the same spacing between 00:07:868 (3,1,2) - those 3 objects
  3. 00:22:130 (1,3) - doesn't look aesthetically that great since those shapes don't fit to each other and they show bot in different directions how about http://puu.sh/pRkdc/379a7b9c05.jpg this shape? looks good to me I really like that tho. :<
rest is k to me

good luck
phaZ
[hard]
00:01:228 (3) - NC
00:03:441 (1) - NC
00:03:933 (3) - remove Nc
ab 00:08:359 - macht dein NC'ing sinn. deshalb davor genau so pls

no kd
Iceskulls
[general]
  1. Unused hitsounds:
    soft-hitclap14.wav
    soft-sliderslide12.wav
    soft-sliderslide13.wav
    soft-sliderslide16.wav


  2. Hitsound file is not 100 ms length:
    drum-hitclap15.wav 78.07ms
    soft-hitclap16.wav 78.07ms

    Ranking Criteria - Audio
    Every .wav file must be at least 100ms long to prevent issues with soundcards
[normal]
  1. 00:01:228 (3) - you can move this up to make flow go up from 00:00:982 (2) - instead which i think would emphasis the change in piano sound here really well
  2. 00:29:507 (4,1) - a little inconsistent in spacing there that you can fix easily
  3. 00:53:605 (5) - nc ? i see you nc every downbeat here and now it looks pretty weird that you don't nc this downbeat lol
[lasse]
  1. 00:06:884 (1,2) - you can just stick with the usual spacing here i don't see any reason to lower the spacing here o.o
  2. 00:09:097 (2,3) - this would be better for jumps instead of 00:08:359 (1,2) - since the sound on (3) sound more dominant than (2) so (3) would fit better for a jumps
  3. 00:32:458 (2,3) - similiar to 00:06:884 (1,2) - you can just make spacing like 00:33:195 (5,6) - instead that would looks more cool
not much to say here :)
Lasse
@phaz:
00:01:228 - ist doch schon nc o:
und die anderen beiden passen mit dem patterning und der musik besser imo.

CelsiusLK wrote:

[lasse]
  1. 00:06:884 (1,2) - you can just stick with the usual spacing here i don't see any reason to lower the spacing here o.o made it consistent and 00:07:622 (4) - clickable
  2. 00:09:097 (2,3) - this would be better for jumps instead of 00:08:359 (1,2) - since the sound on (3) sound more dominant than (2) so (3) would fit better for a jumps
  3. 00:32:458 (2,3) - similiar to 00:06:884 (1,2) - you can just make spacing like 00:33:195 (5,6) - instead that would looks more cool
changed spacing for both
thanks!

also made 00:53:605 (1,2) - look better and added a jump on 2

;c
osu file format v14

[General]
AudioFilename: Stop This_217140373_soundcloud.mp3
AudioLeadIn: 0
PreviewTime: 39835
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 0

[Editor]
DistanceSpacing: 1.7
BeatDivisor: 4
GridSize: 4
TimelineZoom: 1.9

[Metadata]
Title:Stop This
TitleUnicode:Stop This
Artist:Wish I Was
ArtistUnicode:Wish I Was
Creator:Stjpa
Version:Lasse's Hard
Source:
Tags:tydi housetydi piano instrumental electronic lasse phaz
BeatmapID:879476
BeatmapSetID:404269

[Difficulty]
HPDrainRate:5
CircleSize:3.8
OverallDifficulty:6
ApproachRate:7
SliderMultiplier:1.44
SliderTickRate:2

[Events]
//Background and Video events
0,0,"wishiwas.png",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

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Combo5 : 255,128,64
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47,192,53605,6,0,B|66:221|99:231|135:216|135:216|114:235|109:264,1,144,4|2,0:0|0:1,0:0:0:0:
229,308,54343,1,0,3:0:0:0:
256,192,54589,12,0,60491,0:0:0:0:
phaZ

CelsiusLK wrote:

[general]
  1. Unused hitsounds:
    soft-hitclap14.wav
    soft-sliderslide12.wav
    soft-sliderslide13.wav
    soft-sliderslide16.wav


  2. Hitsound file is not 100 ms length:
    drum-hitclap15.wav 78.07ms
    soft-hitclap16.wav 78.07ms

    Ranking Criteria - Audio
    Every .wav file must be at least 100ms long to prevent issues with soundcards
something must be wrong with the assistant. i had the same issue on another map p/5283745.
soft-sliderslide12.wav
soft-sliderslide13.wav
soft-sliderslide16.wav are is obviously used.

soft-hitclap14.wav can be deleted.

drum-hitclap15.wav
soft-hitclap16.wav
Topic Starter
Stjpa

CelsiusLK wrote:

[general]
  1. Unused hitsounds:
    soft-hitclap14.wav
    soft-sliderslide12.wav
    soft-sliderslide13.wav
    soft-sliderslide16.wav
    I really wonder why Modding Assistant shows them as unused when S:C12 etc are there with sliders being used. Only the hitclap is not being used, I tested it myself.

    [normal]
    1. 00:01:228 (3) - you can move this up to make flow go up from 00:00:982 (2) - instead which i think would emphasis the change in piano sound here really well I guess I did what you meant. In additional I curved the sliders a bit.
    2. 00:29:507 (4,1) - a little inconsistent in spacing there that you can fix easily Ok.
    3. 00:53:605 (5) - nc ? i see you nc every downbeat here and now it looks pretty weird that you don't nc this downbeat lol Oops.
Squichu
Since all hitsounds are audible now, here's your bubble! >w<
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