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yuikonnu - An Ecstatic Vivace

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Total Posts
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Topic Starter
Natsu
This beatmap was submitted using in-game submission on miércoles, 27 de enero de 2016 at 10:50:40

Artist: yuikonnu
Title: An Ecstatic Vivace
Tags: Yasaka Himi vocaloid broccoly tari Last Note. Gumi mikagura gakuen kumikyoku school nico nico douga
BPM: 266
Filesize: 5972kb
Play Time: 03:11
Difficulties Available:
  1. Broccoly's Extra (4,85 stars, 787 notes)
  2. Extreme (5,73 stars, 982 notes)
  3. Let's go! (6,64 stars, 1150 notes)
  4. Tari's Hard (3,31 stars, 570 notes)
Download: yuikonnu - An Ecstatic Vivace
Information: Scores/Beatmap Listing
---------------
=)

Need test plays :(

Luna-
First :v
Gero
Second.

(Video per Natsu's request)
10nya
yee
Len
For
Topic Starter
Natsu
owo
Mira-san
noob gameplay from me



only comment is some parts are unreadable for me. otherwise it's a fun map, however I don't think all jumps are needed. butwhocareslmao >skystar's laziness amirite
Dere_old_1

http://puu.sh/mlCUx/fbc2ddf73a.osr
nice map, but 266bpm jumps are too hard for me
i think it needs some convert to slider

for Doyak
Chaoslitz

Replay: http://puu.sh/mlIbT/84528dbeb2.osr

Can't singletap that bpm so I played it with alternate
Tablet with hover

In my opinion some of the stacked notes are not needed, for example in 00:59:429 (2,3), it doesnt really follow the drums, sometimes it is difficult for alternate as well, though stacked notes used in section from 00:51:083 to 00:58:301 are nice, as they follow instrument well

For me some parts are difficult read like 00:20:406 (1,2,3,4,5,6,7,8,1,2,3), I didn't expect these stacks in such a high bpm, it is hard to hit these notes accurately

ok let me give some General mod as well xD

[General]
  1. Unsnapped objects in Let's go!:
  2. Unused hitsound: soft-sliderslide3.wav
  3. Inconsistent Combo Colours
  4. Unsnapped Circle in Extra: 00:04:615

I hope it helps :3
Rose Pacifica



XD


---------------------------------------------
:?
Enon


absolutely, it is nice one :)

especially, those symmetry pattern was impressive!

sadly, i could not found some issue on this map. i feel sorry to you since i can't help you ;w;

i hope your good luck anyway!
Euny
ar10 better ma luv
Topic Starter
Natsu
thanks everyone, gonna check your post after sleep a bit, did move toAR10 for now :D
jesse1412
moooo
2016-01-06 19:10 Natsu: Hello jesus1412, someone told me you are a nice hard map tester, and I'm wonder if you can help to take a look at mine if you have time pls
2016-01-06 19:12 jesus1412: liiiink
2016-01-06 19:12 Natsu: ACTION is listening to [http://osu.ppy.sh/b/709267 Last Note. feat.GUMI - An Ecstatic Vivace]
2016-01-06 19:12 Natsu: there :D
2016-01-06 19:14 jesus1412: it's fast
2016-01-06 19:14 Natsu: yeah 266 bpm ><
2016-01-06 19:14 jesus1412: hmm
2016-01-06 19:14 Natsu: but is all 1/2
2016-01-06 19:15 jesus1412: remind me
2016-01-06 19:15 jesus1412: check slider <1/3
2016-01-06 19:15 jesus1412: check diamond
2016-01-06 19:15 Natsu: kk
2016-01-06 19:15 jesus1412: keeping notes here haha
2016-01-06 19:15 Natsu: oh xD
2016-01-06 19:18 jesus1412: reminds me of val patterns
2016-01-06 19:18 jesus1412: but more spaced
2016-01-06 19:19 Natsu: yeah, tbh this was original ar 9,5 but people complaina dn suggest AR 10
2016-01-06 19:19 jesus1412: probably fits better really but I wouldn't complain
2016-01-06 19:20 jesus1412: some of the stacked notes were a little confusing to me
2016-01-06 19:20 jesus1412: I'll give it another play to see if it was just my first try
2016-01-06 19:20 Natsu: okay thanks
2016-01-06 19:22 jesus1412: 02:05:970 (1,2,3,4,1,2,3,4) -
2016-01-06 19:22 jesus1412: REALLY brutual pattern
2016-01-06 19:22 jesus1412: squres
2016-01-06 19:22 jesus1412: made me panic but they flowed well into eachother
2016-01-06 19:22 jesus1412: if you keep them as squares then don't change the pattern, it's good
2016-01-06 19:23 Natsu: I used in my dreamer it did play well there, that's why I did reused :D
2016-01-06 19:23 jesus1412: hard to find flaws haha
2016-01-06 19:24 Natsu: some other terster told me that some stacks were confused as well, but they didn't point them lol
2016-01-06 19:25 jesus1412: yeah I think they feel a bit out of place sometimes
2016-01-06 19:25 jesus1412: I'll comb through them a bit in a min
2016-01-06 19:27 Natsu: okay
2016-01-06 19:28 jesus1412: I think the first section has weirder stacks
2016-01-06 19:29 jesus1412: after the first section they seem to flow better
2016-01-06 19:29 jesus1412: oops
2016-01-06 19:29 Natsu: Oh maybe because you get used to them?
2016-01-06 19:29 Natsu: to be honest I was mapping following vocals, but there was a drum at the so that's why many stacks LOL
2016-01-06 19:29 Natsu: but seems people have problems at this bpm with playing them
2016-01-06 19:30 jesus1412: I was thinking the same, about getting used to them
2016-01-06 19:30 jesus1412: custom diffi time heh
2016-01-06 19:31 Natsu: 02:24:015 (1,2,3,1,2,3,4,5) - is this hard to play? i saw u having problems here
2016-01-06 19:31 jesus1412: long singles
2016-01-06 19:31 jesus1412: it's just draining I think
2016-01-06 19:31 jesus1412: fine to read
2016-01-06 19:32 Natsu: kk
2016-01-06 19:32 Natsu: tbh you are the first tester that single tap this LOL
2016-01-06 19:33 jesus1412: 00:26:835 (2,3) - mm
2016-01-06 19:33 jesus1412: what's different about this stack comapred to 00:25:030 (2,3) - 00:25:594 (6,7) -
2016-01-06 19:34 jesus1412: cuz that first one feels weirder than the other two
2016-01-06 19:34 Natsu: is cause of previous slider
2016-01-06 19:34 jesus1412: but I can't figure out why
2016-01-06 19:34 jesus1412: the blanket?
2016-01-06 19:35 Natsu: I did a manual stack to fix the overlap that stack leniency do
2016-01-06 19:35 Natsu: yeah
2016-01-06 19:35 Natsu: I just did unstack 00:26:947 (3) -
2016-01-06 19:36 jesus1412: I think overlaps hurt some of the stacks too
2016-01-06 19:36 Natsu: probably this one also : 00:44:880 (2,3) - ?
2016-01-06 19:37 jesus1412: mind reader
2016-01-06 19:37 Natsu: XD
2016-01-06 19:37 jesus1412: really LOL that's pretty crazy how you spotted it just in edit
2016-01-06 19:38 jesus1412: 00:59:654 (4,1) -
2016-01-06 19:38 Natsu: oh i kinda did mod many maps lol like 600+ so i kinda can look at issues, but this is my first map that I can't play LOL
2016-01-06 19:38 jesus1412: not a stack but confusing to me, get other testers for that though
2016-01-06 19:39 Natsu: the slider?
2016-01-06 19:39 jesus1412: the note
2016-01-06 19:39 Natsu: 01:00:105 (1) - ?
2016-01-06 19:39 jesus1412: yeah
2016-01-06 19:39 jesus1412: maybe because it changes direction
2016-01-06 19:39 jesus1412: instead of back and forths it changes into a down right motion
2016-01-06 19:40 jesus1412: and that change happens on a stacked note
2016-01-06 19:41 Natsu: https://osu.ppy.sh/ss/4282062
2016-01-06 19:41 Natsu: I just did move the slider down so the note isn't hidden anymore
2016-01-06 19:41 jesus1412: alright should be cool
2016-01-06 19:43 jesus1412: hmm
2016-01-06 19:44 jesus1412: 01:11:835 (5) - crtl shft r -90 degrees
2016-01-06 19:44 jesus1412: 01:12:060 (1,2,3,4,5,6) - crtl shft r 90 degrees
2016-01-06 19:44 jesus1412: I think that would work better just because the last slider is both stacked and it changes the "going around in a circle" pattern that the previous sliders had
2016-01-06 19:45 jesus1412: up to you though
2016-01-06 19:45 jesus1412: I don't normally know how to fix things, I just can tell it's weird haha
2016-01-06 19:45 Natsu: https://osu.ppy.sh/ss/4282092
2016-01-06 19:46 Natsu: my mapping kinda focus on center and symmetric lol, so easy to move stuff haha
2016-01-06 19:46 jesus1412: zapy always told me to do that kinda mapping for good flow..
2016-01-06 19:46 jesus1412: rip zapy : (
2016-01-06 19:47 Natsu: oh yeah, that guy did some cool maps
2016-01-06 19:47 jesus1412: I need to check these out a bit 01:36:535 (3,1) -
2016-01-06 19:47 jesus1412: sliiightly too easy to mistake these for 1/2 imo
2016-01-06 19:48 Natsu: yeah, if you notice i really tryed to put 01:36:873 (1) - as far i can, but grid too small haahha
2016-01-06 19:48 jesus1412: use slider direction more?
2016-01-06 19:48 Natsu: maybe this can work too : https://osu.ppy.sh/ss/4282103 ?
2016-01-06 19:49 jesus1412: yeah should be all clear
2016-01-06 19:49 jesus1412: stacking definitely gets better later on
2016-01-06 19:50 Natsu: mmm
2016-01-06 19:51 Natsu: do you ahve problems with the 1/2 stack over other, or with the ones hidden under slider tails/head?
2016-01-06 19:52 Natsu: 00:29:880 (2,1) - or like the ones 00:25:030 (2,3) -
2016-01-06 19:52 jesus1412: nah 0 issues
2016-01-06 19:53 Natsu: o:
2016-01-06 19:53 jesus1412: 02:23:226 (1,2,3,1,2,3,4,1,2,3,1,2,3,4,5,1) -
2016-01-06 19:53 jesus1412: if you're worried about this
2016-01-06 19:53 jesus1412: move the starts of each little pattern left
2016-01-06 19:54 jesus1412: feels like a lot of right-wards movement
2016-01-06 19:55 Natsu: okay
2016-01-06 19:55 Natsu: tbh yeah is like dragging people to the right
2016-01-06 19:55 jesus1412: yeah I can really feel that pull over to the right
2016-01-06 19:56 jesus1412: gernally, up/down is way more comfortable than left/right
2016-01-06 19:57 Natsu: oh new pattern maybe will work better
Topic Starter
Natsu
Thanks

changed bg, combo colors, some stacks etc
Rapthorn

fuck that took way too long
Topic Starter
Natsu
thanks, also I saw cookiezi playing this O.O

Skubi
HERE ARE SOME TESTPLAYS


NOTE:I play with HD because I forgot how to acc nomod :^)

[General]

Artist is wrong!! It's Yuikonnu version in the mp3 and the artist is GUMI :P

It's a nice BG, but it's kinda meh at the same time, also the face of the kawaii girl is behind songs in song selection.
I would suggest do the mirror image of this OR use this one: http://puu.sh/mLEHn/1828e61b6e.jpg





_________________________________________________________________________________________________



[Let's go!]

Score: https://osu.ppy.sh/ss/4414582

Testplay: http://puu.sh/mLDDY/0a51993d4e.osr

Things that got my attention:


Personally, I don't like the idea of stacked doubles in 'the hardest diff'. It's just.. meh imo
00:14:975 (1,2,3,4,5) - This pattern is so unfriendly to play..
03:26:478 - Second note in these doubles could be sliders :) It's really good idea imo



_________________________________________________________________________________________________



[Extreme]

Score: https://osu.ppy.sh/ss/4414643

Testplay: http://puu.sh/mLElK/9cc320b030.osr

Things that got my attention:


00:00:877 (2,3) - unstacked and then everytime in the same theme its stacked. Keep the pattern!
02:15:426 (1,2,3,4,1,2,3) - DEFINITELY too hard here, it's ok pattern for Let's go!, but not here! remap this thing



_________________________________________________________________________________________________



[Broccoly's Extra]

Score: https://osu.ppy.sh/ss/4414654

Testplay: http://puu.sh/mLExb/a11071ce3d.osr

Things that got my attention:


Nope



_________________________________________________________________________________________________






To sum up


Diffs that I loved: Broccoly's Extra, Extreme

Diffs that I liked: Let's go!

Diffs that I didn't like: None
Topic Starter
Natsu

CptSqBany wrote:

HERE ARE SOME TESTPLAYS


NOTE:I play with HD because I forgot how to acc nomod :^)

[General]

Artist is wrong!! It's Yuikonnu version in the mp3 and the artist is GUMI :P ya i forgot to fix this before

It's a nice BG, but it's kinda meh at the same time, also the face of the kawaii girl is behind songs in song selection.
I would suggest do the mirror image of this OR use this one: http://puu.sh/mLEHn/1828e61b6e.jpg BG is great and its a custom edition for this beatmap, and yours have really poor quality
_________________________________________________________________________________________________


[Let's go!]

Score: https://osu.ppy.sh/ss/4414582

Testplay: http://puu.sh/mLDDY/0a51993d4e.osr

Things that got my attention:


Personally, I don't like the idea of stacked doubles in 'the hardest diff'. It's just.. meh imo
00:14:975 (1,2,3,4,5) - This pattern is so unfriendly to play.. why? what's your suggestion? I find it really fine to play, its clear and not confuse to play
03:26:478 - Second note in these doubles could be sliders :) It's really good idea imo I think doubles fit nice the music, but will consider this
[/color]


_________________________________________________________________________________________________



[Extreme]

Score: https://osu.ppy.sh/ss/4414643

Testplay: http://puu.sh/mLElK/9cc320b030.osr

Things that got my attention:


00:00:877 (2,3) - unstacked and then everytime in the same theme its stacked. Keep the pattern!
02:15:426 (1,2,3,4,1,2,3) - DEFINITELY too hard here, it's ok pattern for Let's go!, but not here! remap this thing No o.o, its fine to play, the patterns at lets go diff are really harder to play than this, also is an extra diff not an insane,
[/color]

_________________________________________________________________________________________________



[Broccoly's Extra]

Score: https://osu.ppy.sh/ss/4414654

Testplay: http://puu.sh/mLExb/a11071ce3d.osr

Things that got my attention:


Nope



_________________________________________________________________________________________________




To sum up


Diffs that I loved: Broccoly's Extra, Extreme

Diffs that I liked: Let's go!

Diffs that I didn't like: None
thanks
HabiHolic
Baka Natsu can i made Easy/Normal???
Topic Starter
Natsu

HabiHolic wrote:

Baka Natsu can i made Easy/Normal???
yeah go a head, you can make easy diff o/
Tari
Yeah! The map is back.
Nezzar
Good luck with ranking >_<
Topic Starter
Natsu
wew nice play, and thanks I'll try to rank it soon, as soon as I get my normal diff :D
BanchoBot
This modding thread has been migrated to the new "modding discussions" system. Please make sure to re-post any existing (and unresolved) efforts to the new system as required.
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