This map has been deleted on the request of its creator. It is no longer available.
Thank you manLigerZero wrote:
in Tags added "Sentimental Skyscraper Aqua Trytone Comiket80 Sumijun すみじゅん ほたる Hotaru 法界の火 fires of hokkai stage 6 theme 感情の摩天楼 emotional skyscraper cosmic mind Touhou Seirensen Undefined Fantastic Object Byakuren Hijiri"
NO KUDOSU
[Colours]
Combo1 : 0,85,0
Combo2 : 91,32,164
Combo3 : 146,13,5
Combo4 : 193,169,30
Thanks for the mod And I saw you got bubble on your map so, Ill wait with the mod, or just give you a ticketAlheak wrote:
ey m4m
[General][mappu]
- add "kanjou" to the tags, it's the romaji of the theme's name (not to be confused with the song's name "kanshou") ait
- i'd suggest using these combo colours, more consistent imo: thanks
[Colours]
Combo1 : 0,85,0
Combo2 : 91,32,164
Combo3 : 146,13,5
Combo4 : 193,169,30here, good luck for the rest!
- 00:57:703 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8) - this stream is REAAALLY long, and most importantly the same DS everywhere, even though the tension is building up, how about spicing it up with 1/4 sliders and gradually increasing the DS? fixed it to be better now
- 01:11:473 (3,4,5) - you have quite a lot of momentum here and the stream here feels a bit awkward to play, how about doing something like this: that looks cool, added
- other than that, not much really, the rhythm in general felt a bit weird but I guess it's because I played captin's map too much lol, and try to recheck the map's general aesthetics
also im a bit rusty nowadays so i can't really play and judge if the jumps are good, but they look okay
last thing the game is constantly crashing for whatever reason so i can't really check everything from the editor, just by playing
Thank you!Zectro wrote:
Yo, m4m
[General]
Wave hitsounds with possible delay >5ms:
soft-hitclap.wav
soft-slidertick.wav
soft-hitclap3.wav not sure how to fix this tho D:
[Etheral]Great map! Good luck
- 00:26:555 (2) - Try sliderhead to x195y265 and stack the sliderend under 00:26:064 (1) - 's sliderend again, this looks better I think it does, changed
- 00:40:654 (1,2,3,4,5,6,7,8) - This stream feels random and out of place since it follows a sound you have ignored for the biggest part of the spinner before! fixed again, but im not sure about this, because I think the spinner is too long but Ill just see D:
- 01:44:588 (3) - I don't really get what sound the shape of this slider follows me neither now that Im thinking about it, fixed as well
- 02:15:080 (1,2) - Kinda misleading spacing cuz 02:09:178 (5,6) - etc Im kind of building up I think, or Im not sure what you meant but I found another wrong thing so xD
- 02:55:408 (7,1) - It would look nice and clean if these pointed in the same direction oh yeah true, fixed that
- 02:58:687 (3) - Imo too thick, subjective I guess though, so I won't mention any more of these sliders in the future I think the same, made it less thick
- 03:34:752 (2) - Try x268y88 and adjust 03:33:769 (1) - accordingly Fixed it to be something else
- 03:52:129 (1,2) - This can definetly look better I think, it's too cramped, specially for kiai time its not kiai time, but I know what you mean, fixed
- 04:07:867 (1,2,3,4,1,2,3,4,5,6,1,2,3,4,1,2,3,4,5,6) - Expected something more intense looking back at the previous section like this ;_; Its because the section after this isnt as intense, so I made it less intense
- 04:24:916 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7) - Spacing on these could be clearer hmmm, sure
- 04:34:752 (4,5) - ^ , looks like oh baby a tripple not this one D: I want it to be a bit hard to read
- 04:43:277 (1,2,3,4) - Have the volume build up on these maybe? sure, good idea
- 04:57:703 (1) - Too thick for sure :c this is fine imo
- 05:02:621 (6,7,8,9,1,2,3,4) - Unclear spacing againThis too
Thank you for modding!Stjpa wrote:
Somehow I know your name but I have no idea from where... I have no idea either o.o
This map seems pretty fine to me, so I can mostly just make some suggestions play-wise.
• 00:32:949 (1) - Why you so lazy? Ofc this spinner fits, but mapping something streamy here would be way cooler than this long-ass spinner. D: Actually I thought about this, and did it now.
• 01:43:277 (6,7,8,9,1) - It feels wrong that this stream gets a lower spacing again. Even though it's supposed to calm down, the music is still quite intense until the slider. And at first I moved them too fast because I expected some more spacing here. I dont want to speed up the acceleration before a slooow slider D:
• 01:58:359 (3,4,5,6) - Why don't you make a triangle out of this like you did here? 01:59:998 (2,3,1,2) Did something else
• 02:27:539 (3,4,5,6) - I feel like they should be more like this.That's just an example tho, like this it would be a better build-up and also flows way better than this you made here. (and you probably shouldn't place them on the exact same spot as I did) I like them more the way I did tbh
• 02:34:096 (3,4) - This stack kinda destroys the flow. Fixed
• 02:59:014 (4,5) - Switch these? Also fits better to the stream. The slider before is 3/4 tho D: so then it would be harder to read and you get sliderbreaks D:
• 03:04:752 (1) - Hard to explain, that's why I can just show it. Thingy with the slidertail of 03:03:932 (2) . Fixed to be something else
• 03:07:211 (8,9,10,11,1) - Same as above. This is fine imo
• 03:28:195 (6,7,8,9,1) - ^ ^
• 03:48:195 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,9,10,11,12,13,14) - I think you should increase the spacing a little bit at yellow combo and once again at green combo. Or at least at green combo because you kinda emphasized it with your hitsounding. I dont hear any change in the music other than here tho 03:49:506 (1) -
• 04:07:867 (1,2,3,4,1,2,3,4,5,6,1,2,3,4,1,2,3,4) - Honestly I don't understand why you mapped this part so calm when you made the previous one that sounds exactly the same VERY intense. Because after this part, comes a slow part so wanted to tune down a little
• 04:18:687 (3,4,5,6,7,8,9,10,11,12,13,14,1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8) - I think this stream should gain spacing because of the sound. I suck at describing. I think its fine as it is
• 04:22:293 (1,2,3) - Why is this custom stacking different than 04:23:932 (3,4,5) ? oops
• 05:02:621 (6,7,8,9,1) - Maybe overthink the spacing here too, dunno. I want it to be like that D:
Woops, It shouldn't be there.Karen wrote:
[notice][General]nice map, call me back when you're ready.
- Where is your "white.jpg",
[Events]
//Background and Video events
//Storyboard Layer 0 (Background)
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//Storyboard Layer 1 (Fail)
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F,0,314916,315080,1,0
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F,0,323277,323441,1,0
F,0,323604,323768,1,0
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F,0,326064,326146,1,0
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//Storyboard Sound Samples
Thank you Karen!Karen wrote:
[General][Ethereal]
- Where is your "white.jpg", Updated sb
- 04:44:260 (4) - i feel it's better to use 1/4 stream here like you did here 01:24:916 (4,5,6,7) - Thats true, fixed to be a 1/4 stream
- 00:33:932 (3,9) - why not stack them better. Fixed as well
- 00:46:228 (4) - try (21,176), then 00:45:900 (3,4,5) - this flow would be better imo. youre right! thanks fixed
- 00:58:195 (7,8,1,2,3) - a bit weird to play, try 04:19:424 (12,13,14,1,2) - this kind of angle. I think this one is fine, but im not sure tbh like everyone that plays loves these kind of patterns in streams (at least people I know)
- 03:49:015 (3,4,5,6,7) - ^ This one I fixed a bit though
- 01:21:800 (5,6,1) - is there any reason that you use such a small spacing, it doesn't fit the music here, i suggest to use the same spacing with 01:22:210 (4,5,6,7) - Tbh I dont know either why I put less spacing there o.o
- 03:49:506 (1) - personal suggestion, use 1/4 slider here like 03:48:031 (11) - for consistency. Yeah, fits well, got problems with how to rotate the stream compared to the 1/4 slider, but it worked out
- 04:04:424 (4,5) - they are too close compared with 04:04:260 (3,4) - this jump. Fixed
- 04:49:342 (9) - it isn't a good flow here imo, if i was you i'd like to try stack it on 04:49:834 (3) - this slider's tail. Good suggestion right there, I like it
^ just suggestions, feel free to reject.
nice map, call me back when you're ready. Most of them were really good suggestions though
so much hype o.o-Genesis wrote:
Kroytz wrote:
hype hype hype
We spoke about the images and stuff.JBHyperion wrote:
Storyboard Elements: Several SB elements exceed maximum permitted dimensions. These are:whilst the maximum permitted size of a static SB element is 1366x768. Please reduce these if possible.
- byakuren2s.jpg (1366x1202)
- byakuren2colorful.jpg (1366x1202)
- redlight.png (2000x1124)
And thanks for the hitsounds, wasnt really sure how to do it by myself D:JBHyperion wrote:
Once these are addressed, I'm sure Karen wouldn't mind if you asked for a rebub. I'm a scrub at Std so I can't evaluate the map critically enough to icon myself - I'm merely trying to help avoid the "obvious" DQ material. I hope you understand. I understand Fully!
Good luck with qualification Keada! Thanks
Okay, Ill ask the others for a rebubble then.chucentry wrote:
Emmmm....
i didnt read the thread and so.... ok em I Mod the map for M4M so if u want check itEthernal00:45:326 (4) - Remove this note. Put here a triple 00:45:490 - Didnt fit the music tbh
01:05:408 (1) - maybe change it for 1 note and a slider if u do it NC in the slider (01:05:572 - ) I like it more with 1/1 sliders to this rhythm tbh, and that is why I have a clap sound as slidertick
01:08:031 (1) - same ↑ ^
01:10:654 (1) - same ↑ ^
01:21:882 (6) - remove clap youre actually right, mb
01:21:965 (1) - clap here this didnt fit with clap tho
01:22:292 (5) - clap here right here as well
01:57:375 (1) - maybe change it for a curve slider https://gyazo.com/3fcf395b801147f6545e9754daa7e7ef nah, doesnt fit with the section later D:
02:18:850 (1) - maybe curve this slider https://gyazo.com/cc4fb117d28719c0d57af5feb609e32d same here D:
02:24:096 (1) - clap nah, I have a finish there, cause the music
02:25:571 (1) - ↑ ^
02:26:719 (1) - clap and here ^
03:38:850 (6) - maybe stack with 03:37:211 (5) - did something else that fits here
03:39:014 (1,2,3,4) - mmm... 03:39:014 (1) - this in x:288 y:120 and them stack 03:39:670 (2,3) - in the slider tail and 03:40:162 (4) - in x:111 y:55 try it if u like https://gyazo.com/a8b8c7c1dd86f0e99b8c97028088ec03 I like it more my way tbh
03:49:506 (9) - NC and finish added finish but not NC
03:49:669 (1) - remove NC as stated ^
04:06:228 (5) - maybe something like this http://puu.sh/lIAEF/b254bb6721.jpg Thanks for the tip, but did something a little bit different here
05:11:965 (1) - slider + note nah I like it more this way D:
05:19:834 (1) - slider + note ^
05:22:457 (1) - slider + note^
2015-12-06 00:49 Chaoslitz: ayy sorry for the late
2015-12-06 00:49 Chaoslitz: gonna check your map
2015-12-06 00:49 Keada: oh, nice! :D
2015-12-06 00:49 Keada: and no probs
2015-12-06 00:49 Chaoslitz: okie :>
2015-12-06 00:50 Keada: Got 2 bubbles on it already so D:
2015-12-06 00:50 Chaoslitz: yea the last one
2015-12-06 00:50 Keada: :D
2015-12-06 00:52 Chaoslitz: isnt that redlight.png too large?
2015-12-06 00:53 Keada: its discussed in a chat log with the sber
2015-12-06 00:53 Keada: gimme a sec ill link you to it
2015-12-06 00:53 Keada: https://osu.ppy.sh/forum/p/4705064
2015-12-06 00:58 Chaoslitz: ok quick irc
2015-12-06 00:59 Keada: ait :D
2015-12-06 00:59 Chaoslitz: 00:38:359 (4,5,6,7,8) - place this more to the left, the current ds between 00:38:031 (3,4) - is quite big
2015-12-06 01:01 Keada: ah okey, done that
2015-12-06 01:01 Chaoslitz: 00:40:326 - D: at least me this out
2015-12-06 01:01 Chaoslitz: map*
2015-12-06 01:01 Chaoslitz: something like this for example
2015-12-06 01:01 Chaoslitz: https://osu.ppy.sh/ss/4078432
2015-12-06 01:01 Chaoslitz: there are still sound at 00:40:654
2015-12-06 01:02 Keada: oh yeah youre right, didnt think about that
2015-12-06 01:03 Keada: done now
2015-12-06 01:05 Chaoslitz: `01:00:982 (7) -
2015-12-06 01:05 Chaoslitz: http://puu.sh/lKla8/058eb1b326.jpg
2015-12-06 01:05 Chaoslitz: try this>
2015-12-06 01:05 Chaoslitz: ?
2015-12-06 01:07 Chaoslitz: 01:08:523 (2,3) - really suggesting you to decrease the ds here, this is too much
2015-12-06 01:07 Keada: hmm yeah, not sure where to place the note after etc but yeah something like this? http://puu.sh/lKlhd/b26241378e.jpg
2015-12-06 01:09 Chaoslitz: https://osu.ppy.sh/ss/4078492 you can try something like this
2015-12-06 01:09 Keada: okay I guess 3.3 is good enough? D:
2015-12-06 01:09 Chaoslitz: sure
2015-12-06 01:11 Keada: okay did it a little bit different, but I think this is almost the same
2015-12-06 01:11 Chaoslitz: 01:44:588 (3,1) - i dont think a jump is needed here, especially it is not in kiai time
2015-12-06 01:11 Chaoslitz: ok :>
2015-12-06 01:12 Chaoslitz: oh and for the storyboard
2015-12-06 01:12 Keada: okay done that
2015-12-06 01:12 Chaoslitz: i still suggest you reducing the size of that redlight
2015-12-06 01:13 Keada: Then I have to wait a bit, since the sber isnt online D: and I dont know how to do sb
2015-12-06 01:13 Keada: But I guess it should be fine anyways? since its already explained in the chat log
2015-12-06 01:14 Chaoslitz: the size is big and the sber did reduce the size with the sb code
2015-12-06 01:14 Chaoslitz: thats not really reasonable
2015-12-06 01:14 Chaoslitz: yea and still wanna follow rc
2015-12-06 01:15 Chaoslitz: to prevent dq
2015-12-06 01:15 Keada: yeah, Ill tell him tomorrow then
2015-12-06 01:15 Keada: D:
2015-12-06 01:15 Chaoslitz: ok
2015-12-06 01:18 Chaoslitz: 04:01:801 (2) - dont follow slider you mapped before?
2015-12-06 01:18 Chaoslitz: i mean the shape
2015-12-06 01:18 Chaoslitz: 04:06:228 (5,1) - and this is too much for 3/4
2015-12-06 01:19 Keada: are you sure? its only 2.78 and ive seen alot of maps before having alot more
2015-12-06 01:19 Keada: D:
2015-12-06 01:19 Chaoslitz: i mean
2015-12-06 01:20 Chaoslitz: when 3/4 in kiai time is even shorter
2015-12-06 01:20 Chaoslitz: like 01:30:162 (6,1) -
2015-12-06 01:21 Keada: ah okey, fixed it anyways
2015-12-06 01:21 Chaoslitz: 04:49:670 (1,2,3) - i sugget you stacking these =w=
2015-12-06 01:22 Keada: I kind of have them so I can stack the slider end on this note tho D: and stacking wouldnt make that much difference tbh D:
2015-12-06 01:22 Keada: 04:49:342 (9) -
2015-12-06 01:23 Chaoslitz: umm that at least follow the flow with 04:49:506 (10) - >_>
2015-12-06 01:23 Chaoslitz: 05:03:932 (4,1) - fix this 3/4 as well
2015-12-06 01:24 Keada: This should be fine tho shouldnt it?
2015-12-06 01:25 Chaoslitz: 01:44:588 (3,1) - did you fix this?
2015-12-06 01:25 Chaoslitz: if not you can keep both then
2015-12-06 01:25 Keada: I did fix the first one
2015-12-06 01:25 Chaoslitz: that fix this as well o3o
2015-12-06 01:26 Chaoslitz: to keep consistence
2015-12-06 01:26 Keada: okay fine D:
2015-12-06 01:27 Keada: yeah xD its a big space between those tho but yeah xD fixed it anyways :D
2015-12-06 01:27 Keada: in the song*
2015-12-06 01:28 Chaoslitz: ok xd
2015-12-06 01:28 Chaoslitz: i think thats all
2015-12-06 01:28 Chaoslitz: let me post irc
Do you actually know how much people like us, I mean mappers with barely any ranked maps (or none at all) struggle to get mods from experienced modders, since like MOST of them ignore, no, they don't say no, they IGNORE? If you want some experienced modders/mappers to mod this map, go and do it yourself then.Irreversible wrote:
Get some more mods by experienced people, and then try to requalify it.
Don't worry friend, many people quit the game because of how horribly it's managed (myself as well). Keep doing what you consider fun and don't let a guy with repetitive jumpy maps tell you what you have to do.Keada wrote:
It doesnt matter anymore...
This actually ruined my hope left in this game.
But thank you, at least I had something qualified.
And yeah Irreversible?
For the first, this isnt my first map (First map qualified but yeah)
For the 2nd youre saying this is nowhere good enough for rank? Why is this shitmap ranked then?https://osu.ppy.sh/s/350528
This is one of the most horrible maps of this song that Ive seen...I havent seen the mania map, but the Std map looks like shit and it plays like shit..
But yeah, none of it matters anymore, since the osu community is getting more and more shit for everyday.
But yeah, thanks to everyone that supported me through this map, but im sorry. Im quitting this game. Mapping was the only fun thing left for me in this game, and Irreversible ruined that, thanks... and bye.
I'd like to quote my sentence again; it is not good enough to get ranked after 1 page of rather poor mods. It depends on how good the quality of your map is, nothing more. If the map is well done, get it ranked after 1 mod. Would be totally fine, if you deserved it!Irreversible wrote:
I really have to say, this is nowhere good enough to get ranked after 1 page of rather poor mods.
It should be another approach to all BNs to raise their qualities and take care of details. Like this, less drama will be created. Less maps will be ranked too, but we will improve quality. We should not forget that ranking is not a privilege.Chaoslitz wrote:
BNs are always creating hope and help mappers to reach their own goals.
Yes, I am very aware of that. During the time, more and more experienced modders quit, but newbie modders never made it to this stage, because quality dropped more and more and people bubble or rank without proper checking. People should try helping themselves, taking the leftover experienced modders as guideline to improve themselves and get a sense of quality for their own.Exote wrote:
Not willing to start a fight, but...
Do you actually know how much people like us, I mean mappers with barely any ranked maps (or none at all) struggle to get mods from experienced modders, since like MOST of them ignore, no, they don't say no, they IGNORE? If you want some experienced modders/mappers to mod this map, go and do it yourself then.
As for the map, don't give up Keada. Try to fix at least the spacing inconsistencies, otherwise the map seems pretty solid to me. Good luck!
This. Read this. I'm not going to pander to your emotions. Nor should anyone else. Mods are a necessary part of the map making process, it is akin to peer-reviewing in the scientific community, it encourages end products of higher quality.Hula wrote:
This is in no way a personal attack or whatever, take it as a mod. I haven't seen this map ever before and someone thought ti needed more modding and here I am.
Keada wrote:
For the 2nd youre saying this is nowhere good enough for rank? Why is this shitmap ranked then?https://osu.ppy.sh/s/350528
This is one of the most horrible maps of this song that Ive seen...I havent seen the mania map, but the Std map looks like shit and it plays like shit..
.
I don't want to demotivate you now, but rankable is not the same as playable. Maybe the map you mentioned is not really enjoyable / playable for you, but it seems like there weren't any things, that made that map not rankable as sudden DS changes etc. Most things Hula mentioned (didn't read it completely though) were just about 3/4 sliders and spacing. So why do you want to quit Osu just because of these little things? You can't get better if you don't appreciate every help you can get. Even here you should appreciate it, even though Hula's speech was really meh.Keada wrote:
For the 2nd youre saying this is nowhere good enough for rank? Why is this shitmap ranked then?https://osu.ppy.sh/s/350528
This is one of the most horrible maps of this song that Ive seen...I havent seen the mania map, but the Std map looks like shit and it plays like shit..
You just see it as a bad community because everybody with a bad mood says it. People never want to remember the good things but the bad things.Keada wrote:
But yeah, none of it matters anymore, since the osu community is getting more and more shit for everyday.
Just try to improve the map and your mapping at is great already (at least I enjoyed your map, sorry for the not super helpful mod tho).Keada wrote:
But yeah, thanks to everyone that supported me through this map, but im sorry. Im quitting this game. Mapping was the only fun thing left for me in this game, and Irreversible ruined that, thanks... and bye.
Maybe I misunderstood it, but shouldn't it be way less work BECAUSE we have so many of them? Like every BN / QAT says "I have much to do, can't take a look of the map". And when I say every, I really mean it. Of course there is something called real life, but cmon, checking a map that takes like 30 mins to 1 hour isn't too much to ask, isn't it? And I don't think they get spammed like shit all the time, since there are many of them (even though some are more famous, therefore I can understand it, but there are enough not-so-known BNs who say this).Hula wrote:
There's a huge number of BNs to QATs right now, and to expect them to check every map and then be bothered to potentially DQ every map constantly is a tall order.
So DS changes that shouldn't be there are called "details"? These are things every BN SHOULD see at the first time modding / playing. And definitely mention. If someone wants to be a BN, he should really know how to mod properly and have the knowledge to be one. Yet there are not really much BNs where this fits.Irreversible wrote:
It should be another approach to all BNs to raise their qualities and take care of details. Like this, less drama will be created. Less maps will be ranked too, but we will improve quality. We should not forget that ranking is not a privilege."
No. the problem is not that the more experienced mappers / modders are quitting, the problem is that they just don't want to help for whichever reason. And I think I know this really good as I tried to get better at modding, asked so many people to help, but from like 20 people I asked (weren't just asking famous people), barely anyone wanted to help and to take time. Just the good BNs / mappers who still do high quality mods and really like to mod and take time for people helped (in my case only pishi, still thank you mate). So the reason you mentioned is more an excuse than anything else.Irreversible wrote:
Yes, I am very aware of that. During the time, more and more experienced modders quit, but newbie modders never made it to this stage, because quality dropped more and more and people bubble or rank without proper checking.
You shouldn't use the term "lacking quality". I know it fits really good, but it kinda sounds rude, or not really friendly like "shit map" or anything similar (and I guess I'm not the only one thinking this). To expect that someone doesn't get angry at all when some BNs checked, bubbled and qualified this and then the mapper sees such a huge list of big problems in a speech that isn't friendly (or not the friendlist he could bring) is just wrong. I don't want to say that Hula is a rude guy who just does shit comments, but he could have done it better, for sure.Irreversible wrote:
It still seems not to be clear that disqualification is nothing bad at all. Yes, I disqualified this map for lacking quality, however: people can discuss, give their input and help to bring this map to a better state. In a disqualificated state it's possible for everyone to talk, but no one is taking this opportunity but rather starts to begin drama which doesn't lead us anywhere. And seeing that people actually agree that there are inconsistencies support my statement only more.
I don't rly feel like writing more but I feel like some points are not even important at all and there are maps that have WORSE problems yet get ranked.Hula wrote:
This is in no way a personal attack or whatever, take it as a mod. I haven't seen this map ever before and someone thought ti needed more modding and here I am.
[General]
I'm gonna try keep away from questioning your spacing too much, since well, it would make the mod much more time consuming for myself, and I only plan to do this for 20-30 mins.
check your blankets too.
The timeline rhythms are fine, but the patterns on the playscreen lack a lot of structure.
Okay, so at the start, already I'm under the impression that you struggle with emphasising with spacing correctly, this is a first impression mind you. You happily space 00:26:555 (2,3) - , which is understandable to a point, but then you won't space this 00:27:375 (6,1) - , musically in every sense this is a stronger beat, it's a louder sound, it's the start of the new bar, it's a downbeat. This should be spaced more. Sure, valid.
00:35:244 (9,1) - These should not be stacked, these have piano samples landing on the ticks, also it's a downbeat, why would you suddenly stack it like that.
Also valid.
In the first kiai, considering this is the type of map you've made, it bewilders me why you would put a 1/1 slider right over the top of that downbeat, I know you wanna get that epic sample mapped, but a 1/2 slider on the red tick ending on the downbeat is a much better compromise, right now you're missing 50% of the strongest beats in the first kiai. If I understood correctly which sliders you meant, he mapped them to the sound which was a dominating point in the song and there is NO problem with gameplay aswell right there.
01:11:801 (6) - Should be 1/2 circles instead to emphasise the synth better (let's just call it a synth now), currently it's the only time it's mapped like that and it's odd. Could be, shouldn't be because this fits the rhythml.
01:19:998 (1,2,3) - What the hell happened to the spacing here, 2 to 3 should never be that large, there's nothing in the music for that. I think that plays very nice and it emphasises the transition in the song
01:20:654 (7,8,9) - Same with this random spacing. Same
01:21:309 (1,2,3,4,5) - Sorry, but what? Agree this is weird as fuck.
01:25:244 (1,2) - No 3/4 rhythm hear at all, not even in the vocals, same with basically all of them in this kiai.Please, people do this in so many maps and you bring this up? No point, I have seen this in countless songs where people extend a slider like that.
01:26:228 (5,6) - Why is this spacing as large as the rest in this pattern? it's not even got a drum beat on it, it's got a vocal on it, but it's different. Also this pattern lacks structure, like that 5-6 placement could be way neater and included in some sort of pattern.I agree about the 5-6 placement because it flow badly atm but what is wrong with the spacing?
01:27:539 (5) - Why is this vocal pattern now a slider? but before it was 2.0 ds spacing 1/2 circles. Don't see your point.
01:32:949 (1) - Why is this spaced less in this pattern, though imo it shouldn't be, but then later on, 01:40:818 (1) - you would do this sort of massive spacing. At this point I feel like you mention stuff that I have seen in several ranked maps, people just sometimes space stuff less or more without reason and don't even try to tell me it is not the case.
01:39:178 (6,1) - I like this spacing though, because of the hold, real cool.
02:09:834 (1,2,3,4) - Why did you stop suddenly mapping the piano? That was sudden and unexpected, since you mapped the piano here on the red tick. Nothing wrong with this, again it's just something you would do - map the piano, he slowed down because of the vocals.
02:09:178 (5,6,1) - , it feels broken, especially as in the next bar you map it like this 02:10:982 (5,6,7) - obviously to try include all the piano bits with less intensity. As it stands, it's inconsistent at this part. 02:15:080 (1,2,3) - It works fine here though.That part is not broken although I think it the next 2 notes should be spaced if he used reverse slider, I srsly don't see a big problem anywhere there and it's just all again suggestions how it could work out differently, nothing DQ wrorth.
02:21:801 (2,5,1) - Spacing? Yes
02:24:014 (6,1) - Ugly as a mangled cat. Wtf
02:26:719 (1) - I was expecting a spacing increase here, since it's like the ugly as a mangled cat part, with the cymbal landing on the half beat before the downbeat. Yes
02:27:211 (2) - Should be 1/2 circles instead, currently feels wonky that you put the vocals on the end part and then put those batshit crazy 1/4 sliders there.
02:27:539 (3,4,5,6) - This probably shouldn't even be 1/4 sliders here at all. All you can hear is a buzz basically. Rather, you should just map the vocals, making a jump pattern from that. If you are gonna keep the 1/4 sliders, reconsider that spacing and also structure it, it currently lacks it entirely.
In this part again, these 3/4 things really aren't appropriate for 95% of the time, there is no 3/4, you don't even try to make an effort of reducing the slider end volume to offset the made up rhythm, which could be a workaround, since your hitnormal is very bass heavy and it makes you think you're hitting the drums.
02:46:555 (1,2,3,1,2,3,1,2,3,1,2,3) - This spacing seems very extreme to what we've seen mostly in the map, apart from the batshit crazy 1/4 sliders. Especially since this part isn't even that intense. It's spaced more than the next part with the sick saxophone and the kiais.
I really like the sax part at 2:51, I like the rhythms chose, maybe not the patterns sooo much, but the rhythms are nice.
02:51:637 (1,2,3) - Nice rhythm, but a missed chance of having structured rhythm here along the y-axis, for no reason whatsoever.
02:55:244 (6,7) - What's up with the spacing, it's suddenly huge, this is the calmer part of the section, i'd also strictly use sliders for the sax and circles for other things in this part, for emphasis and consistency, if you get me.
02:58:687 (3) - 100% should be 1/2 slider, there's a sound on the red tick, not at all on the blue.
03:00:654 (5,1) - Why does the spacing reduce here onto the downbeat which has the sax, but the red tick has greater spacing with nothing on it.
02:55:736 (1) - Same here with the 1/2 slider thing, apply this thing the whole time throughout now.
03:01:637 (3,4,5,6,1,2,3,4,5,6) - This lacks structure and any kind of emphasis, there's the jump pattern with the sax, then suddenly the sax comes in and the same sort of thing is going on, no discernible difference, which shouldn't be the case, since this map doesn't have much restrictions on itself.
03:04:588 (5) - Delete circle, stack the next (1) on the (4), like you've been doing the whole song so far.
OKAY. time's up, I will complete the mod if you accept any of this and you want it ofc.
I don't agree with this sentiment. You shouldn't expect only mods you've asked for. This is a community-run system, and as such it's important that any opinion can be shared, so long as the person isn't being unreasonably rude about it.monstrata wrote:
The reason why post-qualification mods are met with such drama is cuz
1. They didn't ask for or want a mod.
2. Anything you say would basically be an attack on their map because you are pointing out stuff that may or may not be an issue for the purpose of drawing attention and calling them out for low quality works etc...
Glad to see you back in osu KeadaKeada wrote:
Ok, maybe I overreacted too much ._.
But sometimes, when I get to much critique, I just give up on things because thats who I am, but seeing all the support I got after this overreacting was, yeah I dont know how to explain it ;-;
Sorry I overreacted, and I will see what I can do later with the spacing issues.
I just want a little break first, since this was too much for me.
Thank you all thats been supporting me <3
Ill go back today when I have had a little break QQ
Well, if you know some people might feel like your mod is a personal attack (as you state yourself to not take it as such), then maybe consider wording it differently? Making mappers angry and/or discouraged about their map is quite counterproductive to your goal of improving the map, don't you think?Hula wrote:
This. Read this. I'm not going to pander to your emotions. Nor should anyone else. Mods are a necessary part of the map making process, it is akin to peer-reviewing in the scientific community, it encourages end products of higher quality.Hula wrote:
This is in no way a personal attack or whatever, take it as a mod. I haven't seen this map ever before and someone thought ti needed more modding and here I am.
Jeg vil have min SS pass :^)Asfand wrote:
rank denne pls.
Vil ha min 90% acc pass
You know, some people take things like this more serious than other do.Cherry Blossom wrote:
You know, that's just a game. Not your life.
so? lolDaeymieh wrote:
You know, some people take things like this more serious than other do.Cherry Blossom wrote:
You know, that's just a game. Not your life.
These are the kind of persons thats dragging this community down...just sayingneonat wrote:
so? lolCherry Blossom wrote:
You know, that's just a game. Not your life.
You know, instead of posting stupid comments that are only firing up the whole drama in here you two could maybe think about a way to help to calm everything down. Just an idea.neonat wrote:
so? lol
uuuh what ?Keada wrote:
These are the kind of persons thats dragging this community down...just saying
Keada wrote:
These are the kind of persons thats dragging this community down...just saying
This thread is baffling.Keada wrote:
For the 2nd youre saying this is nowhere good enough for rank? Why is this shitmap ranked then?https://osu.ppy.sh/s/350528
This is one of the most horrible maps of this song that Ive seen...I havent seen the mania map, but the Std map looks like shit and it plays like shit..
Trust wrote:
Keada wrote:
These are the kind of persons thats dragging this community down...just sayingThis thread is baffling.Keada wrote:
For the 2nd youre saying this is nowhere good enough for rank? Why is this shitmap ranked then?https://osu.ppy.sh/s/350528
This is one of the most horrible maps of this song that Ive seen...I havent seen the mania map, but the Std map looks like shit and it plays like shit..
ThanksHula wrote:
This is in no way a personal attack or whatever, take it as a mod. I haven't seen this map ever before and someone thought ti needed more modding and here I am.
[General]
I'm gonna try keep away from questioning your spacing too much, since well, it would make the mod much more time consuming for myself, and I only plan to do this for 20-30 mins.
check your blankets too.
The timeline rhythms are fine, but the patterns on the playscreen lack a lot of structure.
Okay, so at the start, already I'm under the impression that you struggle with emphasising with spacing correctly, this is a first impression mind you. You happily space 00:26:555 (2,3) - , which is understandable to a point, but then you won't space this 00:27:375 (6,1) - , musically in every sense this is a stronger beat, it's a louder sound, it's the start of the new bar, it's a downbeat. This should be spaced more. Fixed this
00:35:244 (9,1) - These should not be stacked, these have piano samples landing on the ticks, also it's a downbeat, why would you suddenly stack it like that. true, fixed this as well
In the first kiai, considering this is the type of map you've made, it bewilders me why you would put a 1/1 slider right over the top of that downbeat, I know you wanna get that epic sample mapped, but a 1/2 slider on the red tick ending on the downbeat is a much better compromise, right now you're missing 50% of the strongest beats in the first kiai. This Ill have to say no to, because in this kiai the strong beat starts at 01:05:408 - after what im mapping here
01:11:801 (6) - Should be 1/2 circles instead to emphasise the synth better (let's just call it a synth now), currently it's the only time it's mapped like that and it's odd. I see, fixed to something a little bit different
01:19:998 (1,2,3) - What the hell happened to the spacing here, 2 to 3 should never be that large, there's nothing in the music for that. Fixed
01:20:654 (7,8,9) - Same with this random spacing. ^
01:21:309 (1,2,3,4,5) - Sorry, but what? ^
01:25:244 (1,2) - No 3/4 rhythm hear at all, not even in the vocals, same with basically all of them in this kiai. It is because, you dont hear any music on the red tick here, but its a strong clap on the next white tick, and thats why I mapped thos 3/4s
01:26:228 (5,6) - Why is this spacing as large as the rest in this pattern? it's not even got a drum beat on it, it's got a vocal on it, but it's different. Also this pattern lacks structure, like that 5-6 placement could be way neater and included in some sort of pattern. Fixed this pattern
01:27:539 (5) - Why is this vocal pattern now a slider? but before it was 2.0 ds spacing 1/2 circles. oops fixed
01:32:949 (1) - Why is this spaced less in this pattern, though imo it shouldn't be, but then later on, 01:40:818 (1) - you would do this sort of massive spacing. 01:39:178 (6,1) - I like this spacing though, because of the hold, real cool. oke fixed
02:09:834 (1,2,3,4) - Why did you stop suddenly mapping the piano? That was sudden and unexpected, since you mapped the piano here on the red tick, 02:09:178 (5,6,1) - , it feels broken, especially as in the next bar you map it like this 02:10:982 (5,6,7) - obviously to try include all the piano bits with less intensity. As it stands, it's inconsistent at this part. 02:15:080 (1,2,3) - It works fine here though. Not sure what you mean here? I am mapping after drums and vocal??
02:21:801 (2,5,1) - Spacing? not sure what you mean here??
02:24:014 (6,1) - Ugly as a mangled cat. youre ugly
02:26:719 (1) - I was expecting a spacing increase here, since it's like the ugly as a mangled cat part, with the cymbal landing on the half beat before the downbeat. fixed
02:27:211 (2) - Should be 1/2 circles instead, currently feels wonky that you put the vocals on the end part and then put those batshit crazy 1/4 sliders there. not sure, dont think so tbh its more fitted with a 1/2 slider here, but I fixed the spacing
02:27:539 (3,4,5,6) - This probably shouldn't even be 1/4 sliders here at all. All you can hear is a buzz basically. Rather, you should just map the vocals, making a jump pattern from that. If you are gonna keep the 1/4 sliders, reconsider that spacing and also structure it, it currently lacks it entirely. Fixed the pattern tho
In this part again, these 3/4 things really aren't appropriate for 95% of the time, there is no 3/4, you don't even try to make an effort of reducing the slider end volume to offset the made up rhythm, which could be a workaround, since your hitnormal is very bass heavy and it makes you think you're hitting the drums. I think it sounds way better with 3/4 on those sliders, and if its about hitsounds? then Ill just fix the soft instead on those
02:46:555 (1,2,3,1,2,3,1,2,3,1,2,3) - This spacing seems very extreme to what we've seen mostly in the map, apart from the batshit crazy 1/4 sliders. Especially since this part isn't even that intense. It's spaced more than the next part with the sick saxophone and the kiais. What are you talking about? this is one of the most intense parts of the song? do you have bad ears?
I really like the sax part at 2:51, I like the rhythms chose, maybe not the patterns sooo much, but the rhythms are nice.
02:51:637 (1,2,3) - Nice rhythm, but a missed chance of having structured rhythm here along the y-axis, for no reason whatsoever. fixed it
02:55:244 (6,7) - What's up with the spacing, it's suddenly huge, this is the calmer part of the section, i'd also strictly use sliders for the sax and circles for other things in this part, for emphasis and consistency, if you get me. youre right. fixed it now
02:58:687 (3) - 100% should be 1/2 slider, there's a sound on the red tick, not at all on the blue. true there. fixed it
03:00:654 (5,1) - Why does the spacing reduce here onto the downbeat which has the sax, but the red tick has greater spacing with nothing on it. thats true, no idea why. Fixed
02:55:736 (1) - Same here with the 1/2 slider thing, apply this thing the whole time throughout now. Things I said above ^
03:01:637 (3,4,5,6,1,2,3,4,5,6) - This lacks structure and any kind of emphasis, there's the jump pattern with the sax, then suddenly the sax comes in and the same sort of thing is going on, no discernible difference, which shouldn't be the case, since this map doesn't have much restrictions on itself. not sure what you meant?? :S
03:04:588 (5) - Delete circle, stack the next (1) on the (4), like you've been doing the whole song so far. Huh? what are you talking about? Im mapping after the music here and there is another rhythm in this timeline???
OKAY. time's up, I will complete the mod if you accept any of this and you want it ofc.
And thanks!Cherry Blossom wrote:
And you're probably the best meme BN, holy mother of god this game.
Some things.no kd.
- 03:30:326 (5,6,7) - things like this are weird to play, the previous patterns are fast, i mean there is a high spacing between objects. And here, after a kick slider the spacing is kinda confusing, it gives a weird impression when the spacing between 03:30:654 (6,7) - is close.At least, it could be better if you increase the distance between 03:30:654 (6,7) -
same for 01:45:408 (4,5,6,1) - etc.- 03:32:785 (2,4) - avoid this kind of overlap, it is ugly and it is not difficult to fix to give a better impression on visuals.
Fixed the things above here ^
nah, doesnt matter where it starts here[ C Y ] wrote:
00:59:014 (1) - i think it would be better to start streaming from this point...
Thanks for mod and feedback Helps alot, even tho I forgot this map for a while D:RVMathew wrote:
Hi there. I am doing this mod to fulfill my obligation to you.ObligationYou posted in my queue t/336458/start=30 7 months ago for a NM request on this map: https://osu.ppy.sh/b/716576. I do not know whether you will pick that map up again, so as compensation for not modding earlier I am doing this mod for you.
Note that whatever I say is my own opinion so you do not have to follow everything I say. Note that as I am not used to AR9+ some parts will be quite very subjective due to my lack of speed.Sightread resulthttps://osu.ppy.sh/ss/4387319
1) 00:15:736 - I notice that around here you can hear the sound of the waves, and they are getting louder and quieter. I was thinking of manipulating the spinner volume with timing points to reflect the volume of the waves going up or down. I think it makes the beatmap more interesting but if you think it is tacky and not worthwhile, ignore it. I did it
2) 00:28:523 (5) - I did trip up here, because I was expecting this: https://osu.ppy.sh/ss/4387355. That was on my sightread though so you do not have to change it at all. I just wanted to mention that to you. Hmm, Ill think about it
3) 00:32:785 From here to the spinner, the music increases in volume. Wouldn't it be better to increase the hitsound volume to reflect the build up in music? More timing points = smoother increase in music. Tried it a bit
4) 00:34:752 (6,7,8,9) - I do not know whether you were trying to make a perfect square. If not ignore this. Otherwise I would use ctrl+shift+d as a guide. I wasnt going for perfect but I fixed it a bit xd
5) 00:45:244 (3,4,5) - I do know you are following the back rhythm, but since the vocals are prominent, why not use a 1/2 slider? Note that when I do mods or make maps, I put more emphasis on vocals, so this part is very subjective. Im going for back rhythm all the time so, I want to keep it consistent
6) 00:57:703 As the rhythm increases in volume, I would again reflect that with timing points; successive timing points have an increase in volume. did a bit
7) 01:02:867 I think you should silence the slider end: maybe put it at 10-15% volume to make it less prominent. fixed
8) 01:14:752 Onwards. You know the trumpet at the back? I was thinking of using hitwhistles to emphasize the trumpet, or if you wanted to go further, maybe keysound the trumpet? Good Idea, Ill do it elsewhere I hear it as well
9) 01:29:342 (2,3) - Considering point 2, they are not on the same line. I was thinking of shifting 3 so it looks like this: https://osu.ppy.sh/ss/4387395. This is me being very anal. Being linear isnt very fun D:
10) 01:58:687 (4) - Shift to (240,112) so it is aligned with the previous slider. I am curious as to why you turn to linear mapping? I do like that actually and the simplicity just makes it better. View>stacking, see now
11) 01:59:342 (1,2,3) - Thanks to the way stacking works, 1 and 3 are aligned properly but 2 and 3 are not aligned properly in the x direction. I recommend making 2 a partial stack so then you can have 1, 2 and 3 on the same x-coordinate. huh?
12) 02:06:555 (1) - Shorten this to a 3/2 slider and add a note at 02:07:211 (2). I know you are following something but I cannot name it. The reason I suggest the change is that at 02:07:211 (2) There is a vocal bit, which also happens to be on the big tick. This indicates that it is a strong beat so it would make sense to have this as a clickable bit.
- Applies to 02:17:047 (1) - Fixed it
13) 02:28:195 I was thinking this bit could be a kiai area. Same, why I didnt do it is a good question
14) 03:09:506 (1,2) - Silence the slider ends if you are following vocals. done
15) 03:33:113 (3,4,5,6) - For symmetrical reasons, copy one side and reflect it via the y-axis so it looks like this: https://osu.ppy.sh/ss/4387424. I like symmetry at times. Fixed
16) 04:44:868: Storyboard inspired by J.J Abrams (what is with the lens flare)?
Final thoughts
I really like this beatmap. I think in terms of rhythm, solid. Jumps: good and thanks to the smaller circle size, it looks less clustered and messy. I was very anal with some things but they may make a huge difference.
Good luck, and PM me via osu website if you want the other map I mentioned early on in the post checked.
Thanks for the mod, changed actually alot.Strategas wrote:
queue
[general]
delayed hitsounds ~5 ms soft-hitclap.wav and soft-slidertick.wav Fixed Earlier
[dff]
01:23:605 - 04:21:965 - probably missed normal addition fixed them
01:36:719 (5) - this feels lacking emphasis, move further a bit or something fixed
02:43:932 (1) - it would make more sense if the spacing started bigger but then gradually decreased, because the tone of the music and voice is getting weaker I like this more the way it is now, as it fits as well
02:59:178 (5,6,7) - flow is pretty bad here Fixed
03:16:719 (1) - this is pretty huge jump, could ctrl g 03:16:391 (5) - and move it a bit closer Good suggestion, fixed
03:40:326 (1) - don't it fits that well tbh could try making some long slider in this red combo following vocals it fits well imo o.O the rhythm in the bg as well and I end the slider when vocal is changing
03:49:506 (9) - would make more sense to nc here instead but I suppose you didn't because it looks better like this? And I keep it consisten as in here 03:48:195 (1) -
04:23:932 - clap oopsie, added
04:33:605 (8) - it'd be cooler if you made two of these that start on vocals 04:33:441 - 04:33:769 - true, fixed it
04:43:277 - does the sb really need to flash here xd I dont know ask the sber xd
04:57:375 (5,6) - more spacing on these would make sense fixed
05:05:572 (1,2,4,6,8) - a bit inconsistant overlapping, because it's the only one you do in the whole section tried to make a pattern of it lmao
nice map and song, hope to see it ranked again ^^ thanks :3