All mentioned in cup and platter applied except changing the shape at 00:10:171 (6,7) because i think current movement fits better.
thanks!
thanks!
thx for mod!koliron wrote:
lol exactly 30:00:000 time of playingSalad
- only a suggestion, AR 6.5? feels more good (: fix
- I think this map really not fit with kiai time, suggest you remove this fix
- 00:00:655 (1,2,3) - you should use more distance between 00:00:978 (2,3) - because 00:00:978 (2) - is more loud than 00:00:655 (1) - and 00:01:300 (3) - is more loud than 00:00:978 (2) -, what I mean is that the sound increases progressively, so you can use the same in the positions, maybe with 00:01:300 (3) - x 400 I changed the distance. think it will be better than before
- 00:01:300 (3,4) - i think is good time to add dash, because the sound is strong i think it's suit for this diff
- 00:01:623 (4) - add nc here! new sound and the music changed fix
- 00:02:752 (8) - add nc here and remove in 00:02:913 (1) - , the same reason fix
- 00:03:074 (2,3,4) - are bad times to add dash /or these distances), because the sounds are not strong, you can fix this with 00:03:397 (3) - x 320 fix
- 00:04:526 (1) - remove nc here and add in 00:05:332 (4) - fix
- 00:05:978 (1) - remove nc fix
- 00:06:784 (1,2,3) - okay, 1+2+3 are good times to add dash, because are loud sounds, and 3 more, so i suggest you 00:07:107 (2) - x 192 and 00:07:429 (3) - x 416 to mark this, aanddd 00:07:429 (3,4) - there are already many dash straight for a salad, you should delete this (00:07:752 (4) - x 272) fix
- 00:08:881 (3,4,5,6) - 3,4,5, the sound reduce progresibly, so i suggest you 00:09:203 (5) - in x192, and to add a bit more distance between 5,6, 6 is a bit loud sound~ don't want to fix it, i think it is interesting and beautiful
- 00:09:365 (6,1) - not loud sound, reduce a bit the distance fix
- 00:10:978 (1,2,3) - i talk of this, maybe 00:11:623 (3) - x 352 to mark the loud sound fix
- 00:10:978 (1,2,3,1,2,3) - a lot of semi-dash to a salad! i suggest you 00:11:945 (1) - x 208 00:12:268 (2) - x 320 and 00:12:591 (3) - x 464 00:11:945 (1,2) - i reduce this distance. between 1 and 2
- 00:16:300 (1) - remove nc here and add in 00:17:107 (3) - fix
- 00:26:462 (2,3,4) - really these dash fit with the music? i suggest you reduce all distances fix
- 00:28:720 (1) - you need finish this in 00:30:655 - because the diff only have 29.8 secs of drain, its unrankeable fix
good luck
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thank you for modmurutattack wrote:
#modreqs by Equiim o/GeneralDisable Widescreen Support for all DiffCupI suggest use AR 6.0 instead because BPM is higher than 180, (Currently 186), mostly AR below 6 is used for low BPM song, but thats my opinion. hmm keep for now
00:02:913 - Take the Second Point Slider and lower a bit like this to x:448 to make flow slider. ok
00:15:816 - Why don`t make it "C" shaped slider instead? will consider..
00:18:074 - Move to x:96, so it will be consistance like 00:07:752. ok
Nice cup yayPlatter00:15:978 (4) - This part is confusing, but try move to x:304. no
00:17:107 (1,2,3,4) - Use this timeline i think current timeline is fine
Good mapset, good luck for ranking
Others are fixed.murutattack wrote:
#modreqs by Equiim o/Equiim's Rain00:10:978 (1,2,3,4,1,2,3,4,1,2,3,4) - Rework with the stream distance between (2,3,4), try use DS 1.0x then turn to this :
00:18:720 - Remove slider then Add note here and 00:18:881, then try make like this, to make similar as 00:08:397. no, 00:18:881 (6,1) - will be harder this way.
00:20:655 - Move this slider to same position as (1), then turn the end slider to this
Good mapset, good luck for ranking
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thx for mod.murutattack wrote:
#modreqs by Equiim o/tocean's SaladLol Slider Velocity 2.00, change to 1.2 on Timing Settings. But you need to lower/resnap the slider/notes length back.fix
And AR/OD 7 since its high BPM song. fix
00:06:784 - Move to x:328 fix
00:28:720 - Why this isn`t a Spinner like Cup? fix
Good mapset, good luck for ranking
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All fixedKagari wrote:
o/
mod requested by equim =w=
these are all suggestions from me so dont kd me if my mods didnt help the map at all
[Equim's Rain]overall, not much issues spotted in this mapset
- 00:08:397 (2,3) - ctrl + h them and move 00:08:397 (2) - to x:128 and 00:08:558 (3) - to x:472
- try ctrl + h 00:08:881 (1,2,3,4) - and move to x:240, after that move 00:09:365 (2,3,4) - to x:472 for better movement moved only 00:09:365 (2) - to x472
- 00:14:526 (1) - ctrl + g and move to x:376
- try delete this slider 00:18:720 (5) - and place a circle 00:18:720 (5) - at x:432 followed by another circle 00:18:881 (6) - at x:208, after that ctrl + g 00:19:203 (1) - and move it to x:24
- 00:27:429 (1,1) - move them to x:40
I wanna make an Extra difficulty for this map, not sure if it's possible to add it here or not (still WIP)
gl with ranking~! /o/
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Kagari wrote:
o/
mod requested by equim =w=
these are all suggestions from me so dont kd me if my mods didnt help the map at all
[Cup]
looks pretty much okay for me already yay
[Platter]overall, not much issues spotted in this mapset
- try ctrl + g 00:17:107 (1,3) - and move 00:17:107 (1) - to x:384, 00:17:429 (2) - to x:192 and 00:17:752 (3) - to x:384 i prefer current pattern
- try moving 00:22:268 (1,2) - to x:136 (or move to x:200 if the jump is too hard) too hard
I wanna make an Extra difficulty for this map, not sure if it's possible to add it here or not (still WIP)
gl with ranking~! /o/
Ster wrote:
all suggestions >////< >////<
[Kagari's Princessdose]
00:21:945 (1,2,3,4) - maybe move this farther from 00:21:865 (4) - - the main question is how further? :^)
00:22:591 (2,3) - move farther from 00:22:268 (1) - until it becomes hyper - okay~!
00:28:074 (1) - move farther from 00:27:429 (1) - - prolly this is the farthest I can get for now
that is all~ - thanks for the mod~
lol i might map this, not as gd tho xd
thanks for the mod~! :3Fast wrote:
1:1 reqKagari:good mapset.
- 00:28:236 - should be emphasized i think - I'll just bend the slider instead lol... I hope this is good enough for an emphasis ._.
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thanks for the mod~! :3OSUjanaiKATSURAda wrote:
Hi Everyone ( Mod Req'ed By Equim )
And Sorry For Being Late Again
[ Diffs Suggestions ]Kagari's Himedose00:05:332 (6) - NC from here - okay
00:05:494 (2) - Keep it ( Same Combo ) - okay
00:05:978 (2) - x104 - seems fine for me, no change
00:08:881 (1) - x156 Ctrl+G - ctrl+g but x:216
00:11:623 (1,2,3,4) - x360 - okay
00:13:236 (1) - NC - okay
00:16:623 (5) - x344 - special case here, refer down for my explanation
00:18:236 (4) - NC - okay
00:20:655 (5) - NC - okay
00:20:655 (5) - x248 - no change on that sorry
00:21:945 (1) - Keep Combo - okay
00:22:268 (5) - NC - okay
00:22:187 (4) - x288 - x:272
00:22:832 (3) - x400 - x:392
00:23:236 (1) - Keep Same Combo - okay
00:24:203 (3) - x344 - okay
00:24:526 (4) - NC - okay
00:25:171 (1) - Keep c - okay
00:25:655 (4) - NC - okay
00:25:816 (3) - Ctrl+G - i prefer it that way... no change
00:26:139 (1) - Keep C - okay
00:26:462 (4) - NC - okay
00:28:881 - Remove The Not Used Inheriting Sections During this spinner - okay
Well Goodluck With it ( i Modded it With A Damaged Keyboard )
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yeah, I deleted them first before I redownload it back... still the same result :/Flying Pan wrote:
have you try delete the map first?
thx for modKagari wrote:
o/
mod requested by equim =w=
these are all suggestions from me so dont kd me if my mods didnt help the map at all
[tocean's Salad]gl with ranking~! /o/
- 00:10:494 (5) - move to x:96 fix
- 00:21:300 (2,3) - try moving them to x:112 fix
thx for modSter wrote:
all suggestions >////<
[tocean's Salad]
00:17:429 (2,3) - Too large of a jump imo, reduce distance slightly. fix
Also, I've noticed that this diff does not use the same kiai times as the other diffs do, maybe use them also at this diff. fix
Ster wrote:
[Equim's Rain]
00:27:429 (1) - make it like this to emphasize the white tick in the middle ?? The image is too different from my current pattern.
Fast wrote:
Equim:
- 00:21:623 (1,2,3,4,5,6,7,8) - make more perfect stream i think u can I tried
Others are fixed.OSUjanaiKATSURAda wrote:
[ Diffs Suggestions ]Equim's Rain00:05:655 (1) - NC
00:06:381 (5,6,7,8) - i Dont think Overmapping here is Creative because that part has no beats and no frequent vocals, so i suggest to remove 00:06:381 (5) - and 00:06:542 (7) - and replace with a 1/2 Slider at 00:06:462 (5) - on x472 direrction to left no it's okay here.
00:10:978 (1,2,3,4,1,2,3,4,1,2,3,4) - overmapping here need some Hitsounds to make it more notiiceable and rhythmic ( Same as in std mapset ) and i suggest to increase the distance between circles here 00:11:300 (1,2,3,4) - a bit more than the first stream, this way fits to vocals imo
00:16:300 (3) - to x184
00:17:752 (3) - to x24
00:18:236 (1) - NC no
00:20:978 (1) - NC no NC spam
00:22:268 (7) - NC
00:22:591 (1) - Keep C
00:22:832 - add a circle here on x160 to represent that stream by moving 00:22:752 (2) - to x96 and 00:22:913 (4) - to x224 then 00:23:074 (5) - to x80 nah, if you test play it you will find this part very difficult. So I don't want to map that hard here.
00:23:236 (6) - Keep C
00:24:526 - NC no NC spam
00:24:203 (3) - Remove then replace with a 1/2 slider instead of the circle here 00:24:042 - direction to right then 00:24:526 - Copy it here and Ctrl+H it ? no.
00:25:494 (1,2,3,4) - Ctrl+H why? no.
00:28:720 (1) - Use only one Inheriting section and Decrease the whole slider volume to 5% as the guitar sound keep its pace without decreasing its volume and to avoid tick rates loud sounds .
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thx for mod!!OSUjanaiKATSURAda wrote:
Hi Everyone ( Mod Req'ed By Equim )
And Sorry For Being Late Again
[ Diffs Suggestions ]Tocean's SaladCheck Aimod : The Preview Time Conflicts with other Diffs & Same For Kiais Which seems that they are canceled in this diff
00:02:752 (1,2,3) - Ctrl+H to x288 it plays better imo it will be difficlut if Ctrl+H
00:02:752 (5) - Keep Combo ( yellow ) nope, i think it's ok
00:03:397 (8) - NC should be here fix
00:08:881 (1) - NC fix
00:09:687 (1,2) - a 1/2 slider fits to vocals better it's meaningless. Don't want to change that
00:10:171 (1) - NC fix
00:10:494 (5) - to x 64 i think a jump plays better and correlate to that guitar pitch I took Kagari's advice
00:10:978 (4) - Keep combo dont think so
00:19:203 (5) - NC fix
00:19:687 (6) - Keep C
00:19:203 (5) - Tilt the sliter Head a bit to left fix
00:20:978 (5) - Keep Combo I don't think so
00:21:462 (3) - to x112 I move it to x128
00:22:268 (1) - Keep C fix
00:25:494 (1) - NC fix
00:25:978 (8) - keep it on the same stream as there is no change in the rhythm ( x144)
00:26:139 (1) - Keep Combo fix, and i add nc on00:26:462 (1) -
00:26:139 (1) - x256 I dont think so, i made this four 00:26:139 (1,2,3,4) - into a group
00:26:462 (1) - NC ^
00:26:462 (2) - ^ ^
Well Goodluck With it ( i Modded it With A Damaged Keyboard )
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ArtistUnicode:あいまいみーまいん
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Ster wrote:
all suggestions >////<
[Platter]
00:14:042 (5) - Jump from 00:14:526 (1) - to here is too difficult for a platter imo, reduce made a little closer.
[Cup]
Nothing here! A slight CS reduce (2.5~2.6) might be okay though. fixed
that is all~
lol i might map this, not as gd tho xd
thanks for mods! updated.OSUjanaiKATSURAda wrote:
Hi Everyone ( Mod Req'ed By Equim )
And Sorry For Being Late AgainGeneralArtist : It seems That the Ranked Standard Mapset Has it all Caps like ( I MY ME MINE ) i think maybe its the Correct Form.
00:23:558 - until 00:27:429 - i suggest a Kiai here considering that part sounds stronger and has Higher pitch from the rest
[ Diffs Suggestions ]Cupmod applied except below because i can't find clear reason.
00:21:300 (4) - Move it to next Tick then put it on x368
00:21:945 (5) - x352
00:23:881 (2) - x288
00:24:849 (4) - Ctrl+H to x144
00:25:494 (5) - x416Platter00:16:300 (5) - Replace it with a 1/2 Slider Copy 00:15:978 (4) - and put it on x368 maybe a bit confusing
00:22:591 - i think here there is an additional Beat which would fit better if u add a circle on x336 which create a triple same as the next pattern 00:22:913 (1,2,3) - now is also okay because vocal stopped at 00:22:429 -
others are fixed
Well Goodluck With it ( i Modded it With A Damaged Keyboard )
seems like it's only me and kagari.Deif wrote:
No problems on my side. The Artist was changed correctly and it's completely capitalised.
Good luck!
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ArtistUnicode:あいまいみーまいん
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thanks for the small nazi mod heuEquim wrote:
requested by myself
[Kagari's Himedose]garigari >_<why garigari ;w;
00:21:462 (1,2,3,4,5,6,7,8,1,2,3,4,5) - srsly this part needs some remapping: orz
00:21:139 (3,4,1) - HDash should be at 00:21:139 (3,4) - instead. Move 00:21:300 (4) - to x312. - i'm not agreeing with this one... the jump felt weird with the music if using your mod... no change on this
00:21:703 (2,3,4) - Make this curved. 00:21:703 (2) - x464 and 00:21:784 (3) - x416. - okay
00:22:187 (8,1) - This anti...... Add a circle here at 00:22:187 - x64, and add a circle at 00:22:268 - x408, add a circle at 00:22:429 (1) - x184. - oooookay.... but this part is quite hard tho
00:22:591 (2,3,4) - This anti is even more crazy. 00:22:591 (2) - ctrl+H and move to x80, move 00:22:832 (3) - to x72. - ;w;
00:24:042 (2,3) - add a HDash here? - consider it done
Good luck with it! o/
osu file format v14
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ArtistUnicode:あいまいみーまいん
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Version:Kagari's Himedose
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Equim wrote:
requested by myself
[Cup]
basically all applied but
00:18:236 (3) - ctrl+G and ctrl+H and then move to x32. i can't put it in x32 after ctrl g ctrl h... so i changed the shape, and also with 00:19:203 (1)
[Platter]
00:19:526 (2,3) - Please reduce this distance. You can move 00:19:687 (3,4,5) - to x192. there is cymbal sound at 00:19:687 (3) so a jump is fit imo. reduce the distance a bit.
00:22:268 (1) - x432 and 00:22:429 (2) - x344, and make a slider like this: http://osu.ppy.sh/ss/3957065, and move 00:23:074 (3) - to x408. added slider. as for position i want to make it a little harder
The hitsounding of this diff needs to be improved. well, i mainly map taiko which is only don and kat xD will look for someone to hitsound improvement
Good luck with it!
thanks!Hi_Hello wrote:
Hello! Hi!
M4M Mod Request from Equim's thread p/4661937#p4661937Platter
- 00:03:236 (3) - x:288 might be too far
- 00:30:655 (1) -lower the hitsound volume to 5 too low imo. 20 is fine.
I dont know how to mod lower difficulties.
Good Luck!
thanks for modSYAHME wrote:
From my modding queue.General
■ None.Cup
■ 00:13:881 (4) - Ctrl + G. ok
■ 00:11:945 (1,2,3,4,1,2,3,4,5) - maybe you should spread it to the left. You just only use on the right side. alright
■ Perfect, enjoyable. ayyPlatter
■ 00:03:720 (5) - make this horizontal, because the pattern you did before too weird. hmm. alright almost horizontal then
■ 00:04:203 (1) - move to x:320. moved to 312 instead because might be too hard to reach
■ 00:10:978 (1,2,3) - some part I can't hear a beat, check below.
■ 00:10:978 - 00:11:300 - 00:11:381 - 00:11:462 - 00:11:542 - 00:11:623 - I hear the beat here only, why don't you use this beat? the std set also have this kind of beat lol and i think it's cooler this way
■ 00:17:107 (1,2,3) - maybe you can make it closer a little bit because its easy to miss, imo. i i want a bit challanging in this part. but maybe you're right. made a bit closer
■ That all, perfect. yay
Good luck on ranking this.
SYAHME wrote:
Equim's Rain
■ 00:02:268 (4) - maybe to the left a little bit. It's okay to keep.
■ 00:06:381 (2,3,4,5) - some part I can't hear a beat, check below.
■ 00:06:462 - 00:06:623 - 00:06:703 - I hear the beat here only, why don't you use this beat? okay
■ 00:10:978 (1,2,3,4,1,2,3,4,1,2,3,4) - some part I can't hear a beat, check below.
■ 00:10:978 - 00:11:300 - 00:11:381 - 00:11:462 - 00:11:542 - 00:11:623 - I hear the beat here only, why don't you use this beat? I refered to the std version.
■ 00:11:945 (1) - maybe to the right a little bit. It may break the HDash.
■ 00:17:107 (1,2,3) - its so hard maybe you can make it less horizontal. fine to keep
■ 00:19:203 (1) - maybe to the left a little bit. okay
■ 00:21:623 (1,2,3,4,5,6,7,8) - some part I can't hear a beat, check below.
■ 00:21:623 - 00:21:703 - 00:21:784 - 00:21:945 - 00:22:107 - I hear the beat here only, why don't you use this beat? I can't find a better pattern so far...
■ 00:23:558 (1) - make it less horizontal until this slider inside the grid. fixed
■ 00:24:849 (4) - maybe to the left a little bit. changed the pattern here.
■ Okay, fun.
Hi_Hello wrote:
Hello!
M4M Mod Request from Equim's thread p/4661937#p4661937 Next time you should ask me before M4M.Equim's Rain
- 00:15:332 (2) - ctrl+g no, it'll be an anti-jump.
- 00:20:978 (4,5) - shorten its distance... this jump is for overdose. it's okay
- 00:22:913 (4) - x:352 reason?
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SYAHME wrote:
From my modding queue.Good luck on ranking this.Kagari's Himedose
■ 00:06:300 (1,2,3,4,5,6) - some part I can't hear a beat, check below.
■ 00:06:381 - only this part doesn't have a beat or sound.
■ 00:10:978 (1,2,3,4,1,2,3,4,1,2,3,4) - some part I can't hear a beat, check below.
■ 00:10:978 - 00:11:139 - 00:11:300 - 00:11:381 - 00:11:462 - 00:11:542 - 00:11:623 - I hear the beat here only, why don't you use this beat?
■ 00:16:623 (5,6,7,8,9,10) - some part I can't hear a beat, check below.
■ 00:16:623 - 00:16:784 - 00:16:945 - 00:17:026 - I hear the beat here only, why don't you use this beat?
■ 00:21:703 (2,3,4,5,6,7,8) - some part I can't hear a beat, check below.
■ 00:21:703 - 00:21:784 - 00:21:945 - 00:22:107 - I hear the beat here only, why don't you use this beat?
these 1/4 stream notes felt very nice to me IMO, since it was a overdose... and I dont see how to make use of the beats that you've mentioned other than the ones that I've mapped, unless you have a better way to execute that part, I'll be willing to considerate. No change.
■ 00:22:268 (1) - I can slide to the right and hard to catch the note after this, make it closer to the left. - okay
■ 00:22:832 (4) - move to x:184. - okay
■ 00:22:913 (5) - make it horizontal and closer to the left. - a bit horizontal
■ 00:28:074 (1) - this pattern is weird, maybe you can Ctrl + H and back to the origin place. - it doesnt felt weird to me IMO, and the suggestion doesnt make it any better to me.
■ Nice, very nerve wrecking. - thanks bruh
thanks for the mod guys~!Hi_Hello wrote:
Hello!
M4M Mod Request from Equim's thread p/4661937#p4661937Kagari's HimedoseI dont know how to mod lower difficulties.
- 00:05:010 (4,5) - ctrl+g - okay
- 00:10:332 (4) - x:384 - okay
- 00:10:655 (6) - x:384 - I think it's fine to not to change... no change
- 00:15:332 (4,5) - ctrl+g - okay
Good Luck!
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ArtistUnicode:あいまいみーまいん
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SYAHME wrote:
From my modding queue.tocean's Salad
■ 00:18:236 (1) - move to x:272, because the note before this is far. So, the distance should be far. fix!
■ 00:19:203 (1) - Maybe you can horizontal it like *this is more fun. fix
■ I love this Salad. thank you~!
Good luck on ranking this.
Equim wrote:
[tocean's Salad]most underrated Chinese ctb mapper.
00:01:300 (3) - x176. 开头这几个感觉没什么问题
00:01:623 (1) - x336. 同上
00:02:268 (3) - 这也太宽了吧,移到x176. 同上
00:04:849 (4) - 往左一点,x352. fix
00:10:171 (1,2,3) - 好奇怪的梗,我建议用一个1/2的折返滑条代替这个。改了一下,应该感觉好点了,但是没用1/2折返滑条
00:16:300 (6) - x208. 这里没什么问题,Grid Size:Medium下10个格的距离我感觉正合适
00:18:236 (1,2,3,4) - ctrl+H然后移到x256. 那样感觉就不好玩了
00:19:203 (1) - 把这个滑条拉平,然后移到x448。同上
00:20:655 (4,1,2,3) - 这样的两个连续的大跳在Salad里算是很难的了,00:20:978 (1) - 移到x384,00:21:300 (2) - 移到x128,00:21:462 (3) - 移到x176 fix
00:21:784 (1,2,3,4) - 建议弄成这个样子:http://osu.ppy.sh/ss/3957010 改了一下,现在弄成了这个样子https://osu.ppy.sh/ss/4028597我觉得比以前好玩了
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thanks for the mod MB~!- Magic Bomb - wrote:
Let's do this, requested from my modding queue. \o/
[Himedose]
00:22:429 (2) - x:224 on this feels better to me for flow. - okay~
00:22:832 (4) - HDash to this doesn't feel right with the music, should just be a big HDash to 5, to fit the music better, in my opinion, seeing as this drumbeat is quite weak. Try moving this to x:104 and 5 to x:320. - I'm not quite sure about this, the current placement is already sweet for me, and it does complement to the music IMO. No change tho, but I'll keep this part in my mind if there's few modders pointing this out.
00:24:203 (3,1) - HDash to 1 would be nice for the strong drumbeat there. Try 3 on x:64 and 1 on x:464, and then 2 on x:368 for nice flow with this new HDash pattern. - okay~ but I'll keep the previous distance between 1 and 2 okay~
00:27:107 (3) - x:296 please, these jumps are currently so annoyingly awkward. - x:312 instead
00:28:074 (1,2,1) - Move this section to x:488, to get the hyper away from the wall a bit. - okay~
Easily one of the best overdoses I've seen in a while, amazing job! - thanks for the compliment MBomb!
Alright, done -
osu file format v14
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ArtistUnicode:あいまいみーまいん
Creator:Flying Pan
Version:Kagari's Himedose
Source:ひめゴト
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boom! thanks for mod and Light Rain!- Magic Bomb - wrote:
Let's do this, requested from my modding queue.
[Cup]
Try AR6, works better with spread and makes those 1/2s look a bit better.
00:01:623 (1) - Slightly more distance on this, to emphasise it better? x:144 would be nice.
00:05:171 (4) - Could maybe ignore this note, as this could follow the vocals quite nicely without this? but there is a beat there and it feels empty without the note
00:05:494 (5) - I think this would sound better as two 1/1 sliders. i'm trying to make consistency with 00:02:913 (3) -
00:07:913 (3) - Maybe have a 1/1 slider repeating once instead.
00:11:945 (1) - x:304 on this, a greater distance works better to emphasise this section, and feels nice with the emphasis supplied by the kiai time.
00:17:107 (1,2) - These distances feel a bit high and difficult for a cup considering these notes aren't very strong compared to the rest of the song. Try 1 at x:336 and 2 at x:192.
00:23:558 (1) - x:168 please, same distance but this note being closer to the middle makes it better placed after a spinner, to avoid a note that cup players would miss due to this current positioning. i still have no idea how the ctb editor generate those bananas.. fixed
00:26:139 (6) - x:320, this distance feels a tiny bit too big how it is now, this makes it feel better.
no reply=fixed
[Platter]
HP5 and CS3.5 would be better for spread.
Note: If CS is changed, some spacings will be slightly different, places with hypers may become timing dashes, make sure to fix those (This includes my suggestions).
00:00:655 (1,2) - A HDash to 2 would be nice, there's a reason 2 is emphasised with the kiai, and so a hyper would also fit well for the same strong sound. Move 1 to x:96 and 2 to x:480.
00:04:203 (1) - This dash fits nicely, but it's a bit strong how it is now, maybe weaken it slightly to make it slightly easier to catch, like x:296?
00:05:494 (2,3) - Kinda annoying to play how it is now, reduce it slightly to x:208.
00:07:752 (2) - Dash to this feels weird, note isn't strong at all. Move it to x:248 instead.
00:10:978 (8) - Please New Combo here.
00:11:300 (9,10,11,12,1) - HDash to 1 would sound a lot better than 12, 12 isn't even noticible compared to the extremely strong sound at one. Move 11 to x:344, 12 to x:480, 1 to x:96, and 2 to x:280, to keep nice flow here.
00:17:107 (1) - x:368, a HDash would feel nice here.
00:18:074 (4) - Distance is too strong, this feels weird to play. Try x:400. that'll be too close with next note imo, current distance is fine for me
00:19:687 (3) - Reduce this distance slightly, like x:128, to make flow feel better. x120 is fine to make a little emphasis to cymbal sound
00:22:268 (1) - x:272 feels better to play.
00:23:558 (1,2,1,2) - Maybe remap this so that there's hypers to the 1s? They are very strong notes and would be well emphasised by a HDash. Try moving the first 1 to x:96, change the first 2 into 3 circles, with 2 at x:264, 3 at x:192, and 4 at x:120, then ctrl+H this pattern and put it at x:504, at 00:24:526 - .i kinda didn't like the idea. current pattern also plays well and more fit to the diff
00:27:429 (1) - x:456 please, a dash would make this section fit better with the music.
[Spread]
There is a very big difference between Platter and Rain, so much so that I'd probably recommend adding a difficulty between them, such as a Light Rain, to try and fix this issue. Buffing the platter needlessly would be weird, in my opinion, as it already fits a platter well, the but the rain also fits a harder rain quite well so nerfing that doesn't seem like the best idea either.
Accept this difficulty if you want, up to you, but I think it really helps out spread. alright. i also think difficulty spread between platter-rain is too wide since i have kagari's himedose. can i really add this? xD added anywayMBomb's Light Rain (If you want to accept it)osu file format v14
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TitleUnicode:とらぶるめーかー
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ArtistUnicode:あいまいみーまいん
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Alright, donetiming pointsRIP double green lines in your diff. i fixed it for ya[TimingPoints]
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various "trap" personalities... :^)Flying Pan wrote:
somehow i feel like this map has various personalities..
- Magic Bomb - wrote:
Let's do this, requested from my modding queue.
[Rain]
00:03:074 (2) - Weaken this HDash a bit please, strong HDashes followed by movement in the opposite direction can be weird. x:128 is better.
00:06:784 (1) - Please no, the strength of this hyper is ridiculous. Ctrl+g and move to x:208, feels a lot better.
00:17:429 (2) - A HDash to this would be good, as well, the vocal is quite consistentally strong here. Ctrl+H and then x:224 actually feels really nice, in my opinion. That may be too difficult for a Rain tho.
00:20:332 (1,2) - Not really sure of having a HDash to 1 here, the note doesn't sound very strong in my opinion. Try moving this section to x:376 instead. No, it'll be too difficult.
00:24:203 (3) - I think this feels a lot better if you split it up into 2 circles, and have the first HDashing to the second, as the current slider end is a very strong note where a HDash would fit very well. Put the first circle at x:8 and the second at x:464.
00:27:429 (1) - x:64 on this please, to make the jump more comfortable.
00:28:720 (1) - In my opinion, a spinner here would be a lot better, even in the overdose this is a spinner. However, if you decide to keep this as a slider, please move it to x:384 to make the jump to it easier.
Nice Rain diff overall!
Alright, done
Others are fixed.klonoa wrote:
Hi from my queue.equim's rain
- 00:17:107 (1,2,3) - not a fan of anti-jumps (or whatever you call it) like that, and i'm not a 100% sure they fit in this difficulty. I would say reconsider a different patern? maybe something like CTRL+H the (2) to make cool slider jumps Already changed the pattern.
- 00:23:074 (5) - This could be equaly spaced with 00:22:268 (1,2,3,4) - and maybe make these back and fowrth a little further away?
That's all i have to say! Good luck with this set!!
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Thanks for the mod!klonoa wrote:
Hi from my queue.Light Rain
- 00:06:623 (5) - i do not like this short slider to hyperdash. It would feel better to have 2 circles to hyperdash instead so it's better spaced out and doesn't feel so crammed. seriously, i miss this hyperdash like 90% of the time XD idk why - Moved it a bit to the right instead, to make the flow better.
- 00:16:945 (5) - but SOMEHOW this one is easier to hit. so maybe i would suggest changing this one out too so the paterns match? if no changes, it's fine - Changed the other one differently to how you said, so kept this the same.
- 00:17:349 - why the inherited timing point there? why put 10% volume there? is there a reason it's there? same for 00:17:671 - and some other places. Would it feel better without the random volume changes? honestly i can't notice anything difference - Removed, I copied hitsounds from another difficulty, that's why it was like that.
That's all i have to say! Good luck with this set!!
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klonoa wrote:
Hi from my queue.Cup
- 00:01:623 (1) - move to x:160 (or just 1 grid closer. This is just a tad too far in my opinion. fixed
- 00:10:494 (4) - move a little closer to the end of slider (3), just to make it look/feel easier to catch. fixed
- 00:15:171 (3,4) - make those two notes the same distance as (1,2)? wether they're closer or further is fine. \ i make (3) a little further to emphasis the vocal better
- 00:22:268 (1) - short spinner like this even allowed? i think it's not too short?
PlatterThis diff is pretty fun, have a hard time trying to find something wrong out of it D:
- 00:17:107 (1,2,3) - this diff feels pretty consistant until this paterns shows up. feels a bit tedious and boring. i intend to make it a bit tricky at the end.
- 00:05:494 (2,3,4,5) - make these equaly spaced? it doesn;t really matter to the gameplay itself, i just think when circles are spaced evenly it looks better to the eye. if no changes are made, it'f ine. Just thought i'd point it out i prefer to make more space to (4) for the drum sound
That's all i have to say! Good luck with this set!!
thanks for mod :3Tyrell wrote:
This is from a m4m request. c:General
- Goog job fixing the spread issues MB.
Cup
Opening thoughts: Flows well. Good job.Song Setup Recommendations: none
- 00:09:042 (1,2,3,4) - Would recommend moving to x:168. Jump to this before seemed to low so it was awkward.
Closing Thoughts: Not much else to point out, everything else functions well to me.Platter
Opening thoughts: Nice platter, some patterns are tricky.Song Setup Recommendations: none
- 00:20:655 (5) - I feel this should be a bit closer to 00:20:494 (4) - for easier catching.
- 00:21:300 (2) - Maybe move to x:184 for minor consistency.
Closing Thoughts: Although some parts are pretyy tricky to me, I think they fit fine so i didn't point them out. Good diff
all fixed
I hope this mod was helpful. If you have questions feel free to message me in-game if you see me on, or message me via forum. Good luck with this set.
Thanks for the mod!Tyrell wrote:
Light Rain
Opening thoughts: Although this doesn't present a spread issue, the light rain plays harder than the actual rain which is weird.Song Setup Recommendations: none
- 00:18:558 (2) - to x:216 so it's a bit easier to catch, feels weird where it was before. - Sure.
Closing Thoughts: i would reduce some of the patterns a bit around 00:17:752 (3,4,1,2,3,4,5) - and 00:20:978 (1,2,3,4,5,6,1,2,3,4) - I would suggest lowering the distance a bit on some jumps or reducing overall anti flow here. - I think the lack of HDashes here makes this play fine for a light rain.
I hope this mod was helpful. If you have questions feel free to message me in-game if you see me on, or message me via forum. Good luck with this set.
osu file format v14
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TitleUnicode:とらぶるめーかー
Artist:I MY ME MINE
ArtistUnicode:あいまいみーまいん
Creator:Flying Pan
Version:MBomb's Light Rain
Source:ひめゴト
Tags:SECRET PRINCESS HIMEGOTO opening traps Mutsuki Shuhei Genki Mizuno tv size Equim tocean Kagari magic bomb mbomb
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thanks for the mod Sey~! /o/Sey wrote:
This is a CTB Modding Association mod. If you want your map checked and modded by the CMA, go to this linkKagari's Himedose
- 00:10:816 (7,1) - I'd like to see another HDash here, it fits well. Try the following: - Hyper added, but I keep the previous streams instead of your suggestion
- 00:14:526 (1,2,3) - Really confusing pattern. I actually expected to see Hypers at 00:14:526 (1,2) - and 00:14:849 (2,3) - , why so low distances all in a sudden and making it so inconsistent with the previous pattern at 00:11:945 (1,2,3) - . You could map both of these sections with sliders and Hypers between each of them instead. - remapped both sections with your suggestion
- 00:28:558 (2,1,1) - I don't know if QATs wanna see a Hyper that close on a spinner. You might wanna leave that out and make sure the spinner is a little easier to reach. The main problem is that after a strong Hyper like this one you need a while to fully orientate back to the spinner's direction and catch it completely. - I'll be keeping the hyper coz it looks good to me but I moved the spinner by a half beat so that the distance between the last note and the spinner is one beat long (I'm still not sure if the time is really sufficient enough to get to the spinner's position after the last note)
Nice set actually. I did not really find much to point out!
I hope this mod was helpful. If you have questions feel free to message me in-game if you see me on, or message me via forum. Good luck with this set.
osu file format v14
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Title:Troublemaker
TitleUnicode:とらぶるめーかー
Artist:I MY ME MINE
ArtistUnicode:あいまいみーまいん
Creator:Flying Pan
Version:Kagari's Himedose
Source:ひめゴト
Tags:SECRET PRINCESS HIMEGOTO opening traps Mutsuki Shuhei Genki Mizuno tv size Equim tocean Kagari magic bomb mbomb
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thank you.Tyrell wrote:
Rain
Opening thoughts: This is amazing
- 00:17:429 (2,3) - I would highly recommend not making these hyper to each other. Feels very awkward to play. I would make it a dash similar to 00:17:107 (1,2) - fixed
Sey wrote:
This is a CTB Modding Association mod. If you want your map checked and modded by the CMA, go to this link
[notice] Equim's Rain
- 00:11:865 (4,1) - Yeah, this is rankable, but I don't really encourage you to do this. Do you remember this discussion here: t/385492&start=0 x16 is very borderline, you might wanna move it slightly away from the screen border. I can understad 00:17:107 (1,2,3) - though because of the consecutive Hypers. The border helps a little to catch them in time, but maybe someone else will point this out anyway. fixed
- 00:23:074 (5,6) - Meh wouldn't do a Hyper here already... Keep that for 00:23:236 (6,1) - when the music is finally getting louder again. The vocals are so weak here, it feels very surprising and doesn't emphasize the vocals too good. fixed
osu file format v14
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[Metadata]
Title:Troublemaker
TitleUnicode:とらぶるめーかー
Artist:I MY ME MINE
ArtistUnicode:あいまいみーまいん
Creator:Flying Pan
Version:Equim's Rain
Source:ひめゴト
Tags:SECRET PRINCESS HIMEGOTO opening traps Mutsuki Shuhei Genki Mizuno tv size Equim tocean Kagari magic bomb mbomb
BeatmapID:818061
BeatmapSetID:368989
[Difficulty]
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Thanks for the mod! Sorry for taking so long to apply, Volta, didn't notice this.Sey wrote:
This is a CTB Modding Association mod. If you want your map checked and modded by the CMA, go to this linkMbomb's Light Rain
- Meh, hitsounding could be much better, check out the Platter. It has a nice hitsounding and maybe you can copy a bit of stuff from it. - Hmm, Volta, could you possibly look at hitsounding on my diff? I'm not really sure about it myself, but if your hitsounding is good maybe you could give me some suggestions?
- Digit numbers do nothing on HP, do 5 or 6. Decide yourself. - HP6 I guess.
- 00:07:429 (3) - CTRL+G and move it back to x176. Don't like the antiflow here at all. - I think the antiflow plays well, honestly, but I reduced the distance slightly, hopefully it's more comfortable now.
- 00:23:558 (1) - Somehow this pattern feels untidy, I think this improves the flow a bit: - Screenshot has expired, rip, well, changed it a bit anyway.
I would also strongly recommend to add a note at 00:24:365 - , it feels so lacking otherwise. - Made the 1/2 slider repeat here.
Nice set actually. I did not really find much to point out!
I hope this mod was helpful. If you have questions feel free to message me in-game if you see me on, or message me via forum. Good luck with this set.
osu file format v14
[General]
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TitleUnicode:とらぶるめーかー
Artist:I MY ME MINE
ArtistUnicode:あいまいみーまいん
Creator:Flying Pan
Version:MBomb's Light Rain
Source:ひめゴト
Tags:SECRET PRINCESS HIMEGOTO opening traps Mutsuki Shuhei Genki Mizuno tv size Equim tocean Kagari magic bomb mbomb
BeatmapID:842321
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[Difficulty]
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I'm okay with your suggestion for my diff ( be sure to back up my previous hs first lol)Volta wrote:
will revive this soon~
hmm..i'm hitsounding based on my feeling with possible sample hitsound..what can i suggest ;w;
maybe if you all agree i'll adapt my hitsounding to all diff?
Thanks for the mod!-Sh1n1- wrote:
MBomb's Light Rain
- HP should be 5.5 to be exact with spread as you did with CS, AR and OD. - As far as I know, decimal HP doesn't do anything, that's what I've been told any way. I'll do HP5 instead though.
- 00:01:623 - finish at auto sampleset sounds better imo. - I'll leave this to Volta, he did hitsounding.
- 00:13:074 (4,1) - don't you think that this little jump feels better between 00:13:236 (1,2) - to enphasize vocal? - Hmm, 1 sounds like a stronger vocal to me, so I think the dash should be to that.
- 00:17:752 (3,4,1,2,3,4) - at editor looks fine, structure looks nice, but at test transition seems not at all good, for example, in my opinion 00:18:236 (1) - should be from right to left keeping the current jump, it follows the song better at test. - Hmm, didn't do that, this general antiflow movement is my style at this level of difficulty, but I reduced the distances to make it slightly easier.
Nice!
That's all from me, GL~~
osu file format v14
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Title:Troublemaker
TitleUnicode:とらぶるめーかー
Artist:I MY ME MINE
ArtistUnicode:あいまいみーまいん
Creator:Volta
Version:MBomb's Light Rain
Source:ひめゴト
Tags:SECRET PRINCESS HIMEGOTO opening traps Mutsuki Shuhei Genki Mizuno tv size Equim tocean Kagari magic bomb mbomb
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other than that, I revised some of the NCs, applying all of the NC suggestions by -Sh1n1-. And also I revised some of the patterns a bit.-Sh1n1- wrote:
About structure and jumps the set is ready imo, but there are problems with HS and NC that should be fixed before rank. Let's start:Kagari's Overdose
- Please what's Himedose means? you are always changing the title of "overdose" at your diffs, sounds cool but the meaning is important imo, few days ago I saw "Pyondose" on another set and idk if it has meaning too, apologize if himedose and pyondose have meaning, I'll be waiting for your answer.
tbh they do not have any significant meaning to the diff names BUT they do have direct connection to either the song or the anime series itself (if you watch both of the series "Gochuumon wa Usagi desu ka?" and "Himegoto", you would probably understand my references in naming the diffs).
For example, the word "pyon" in pyondose referred to the lyrics at the beginning and the chorus of the song ("kokoro pyon pyon machi~").
And as for the word "hime" in himedose, it refers to the name of the main character (arikawa hime) in the series Himegoto.
*PROTIP: watch the series if you didnt watch it yet. :>- I saw that tocean and you have the most different HS than other diffs, why not Normal Sampleset at 00:02:591 - 00:03:236 - 00:03:881 - etc, you know what I mean, refer to lower diffs, for me those Normal Samplesets are very important cause your whistles sounds too low, at first impresion I though that you forgot HS, also there are some players like me that likes strong HS, I play with effect volume at 100% and song volume at 80%, this is only an opinion, if you want to keep your whistles I'm agree but consider add more Normal Samplesets when it's really needed to follow instrumental better. - right now I'm using Volta's HS as I dont hitsound well lol (volta you can change the HS if you want to)
- 00:05:332 (1,2) - remove the hyperdash between such notes cuz there is anything to enphasize, take reference of 00:15:655 (1,2) - - I prefer the hyperdash instead of normal dash. No change on that. and since you mentioned about 00:15:655 (1,2) -, I shall add hyperdash between the notes for consistency
- 00:22:268 (1,2,3) - transition here is too straigh and 00:22:591 (3) - is on the screen wall, also like this is the harder diff you could add more movement, I suggest you one thing to keep the next jumps, 00:22:591 (3,4,5,6,1) - press Ctrl+H and move to x:368, I'm keeping the current distance but could be more or less depending of you. - instead of 00:22:591 (3,4,5,6,1) -, I ctrl+h all the notes from 00:22:591 (3) - until the end of the song, and I move 00:22:591 (3,4,5,6,1,2) - to the position that you mentioned. Really like this suggestion, thanks!
- I can't find the sound that you are following at 00:28:558 -. It's necessary? listen carefully with effect sound on 0% - there is a faint guitar scratching sound if you listened it closely
- 00:28:720 (1) - my previous doubt comes for this note, I'll ask you again, It's necessary? because spin should start here imo. Refer to lower diffs except Equim's Rain cause there isn't spin at such diff. - tried to put the spin in that position, seems that it felt weird with no circle that can end song before the spinner. Thus, it's kind of necessary to me.
Well song is xtremelly short and you are a great mapper, good job. - thanks for the compliment owo
That's all from me, GL~~
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thank you~ :3-Sh1n1- wrote:
General
- Unify HS at all diffs if it's possible, at least keep the normal sampleset to follow drums at all diffs, and follow drums please, not vocal.
About structure and jumps the set is ready imo, but there are problems with HS and NC that should be fixed before rank. Let's start:Cup
- I have a doubt with 2 sliders 'cause Cup means for newbies right? I remenber when I was newbie and I'm totally sure that 00:15:816 (5) - and 00:18:236 (3) - is hard to catch when you don't have the total control of ryuuta, this kind of diffs should be with simple sliders to avoid confusions, is not at all important and you can keep suchs sliders if you want but keep in mind for your future projects. oh ok, i'll keep that in mind. but because idk how to change the sliders i guess newbie can take this as challange lel
- It could be a bit weird but Idk why your SliderMultiplier is 0.999999999999999, to avoid confusions change it to 1 on .osu (notepad) holy how can it be x_x
- 00:07:752 (2,3,1,2) - looks like too closer imo, why not the same distances as 00:18:074 (2,3,1) -. fixed
- 00:09:365 - cymbal sound and you didn't add a jump here, increase the distance between 00:09:042 (2,3) - ^
- 00:09:365 (3,4) - the distance between such notes should be increased around +0.10x, take the distance between 00:01:623 (1,2) - as a reference.i think it's fine here. vocal a bit different
- 00:11:945 (1,2) - what happened with this distance? should be around 1.60x right? you can take the same example as above ^ the direction is different so i reduce the distance for easier catch. but make it a bit farther
- 00:19:203 (1) - remove NC, is not necessary. ok
- I have one idea of NC, in my opinion NC should be added every 8 fruits and no more, cause the plate will be full and is not confortable for FL players, also lots of fruits generate lag (idk why but this is my case and I hear it lot of times when I talk to players), after my point of view I recommend you to add a NC at 00:25:494 -, could be at 00:26:139 - too but will be 9 fruits on the plate, also at 00:25:494 - start a new section, so is the better place imo.added NC at 25:494
- 00:20:655 (3,4) - increase the distance cause looks like stacked. yes
- 00:26:139 (6) - first of all change the sampleset into Auto, them add finish at the tail of such slider ( 00:27:429 - ) refer to MBomb's diff fixd
tocean's Salad
- I read at the beginning of this thread, one of the first posts, Volta asked if it's possible that salad could have more notes than platter, the answer is: yeah, It's possible, this is possible when you have GDers in a set because mappers have different styles, there are mappers like you who prefers more notes than sliders, this is irrelevant but in my case I prefer sliders than notes because with more droplets, harder to SS'ed, that means, more fun, actually platter have 83 objects and salad 90, we can reduce the distance a bit, for example I recommend you to change 00:21:300 (2,3) - into 1 slider, 00:21:784 (1,2,3,4) - here you have two posibilities, 00:21:784 (1,2) - and 00:22:107 (3,4) - could be changed into sliders or 00:21:784 (1,2,3) - could be one slider with reverse, it's up to you, 00:02:591 (4,1) - is the same as 1 slider Idk why you choose notes, 00:02:913 (2,3) - same here, 00:05:332 (1,2,3) - one slider with reverse might looks nicer, 00:09:687 (1,2) - and 00:10:171 (1,2) - could be changed into vertical sliders. to fix this problem. i think it's better to have his style c:
- I'm ok when GDers want different HS to their diffs, but, to be honest, this song sounds better with normal sampleset than clap, refer to Higher diffs, except Kagari's Overdose who has the same problem. i have trouble hitsounding the style so i leave it to the original...
- 00:02:591 - add NC and remove at 00:02:752 - ok
- 00:03:074 (3,1) - increase the distance a bit, it looks like too closer. Refer to 00:05:655 (3,4) - ^
- 00:05:171 - you miss a clap, also add NC them delete NC at 00:05:332 - ^
- 00:08:881 - remove NC here, it's not necessary, at 00:09:365 - looks better. ^
- remove NC at 00:09:687 - and 00:10:171 - ^
- 00:09:365 - why you didn't enphasize cymbal sound with jump? the distance with the next note will be too far, it think
- 00:13:074 - remove NC, refer to 00:14:526 (1,2,3,4,5,6,7) - and if you want to keep your current NC add a new one at 00:15:494 - for consistency revised the NCs
- 00:21:784 - remove this NC and them add a NC at 00:22:268 -
- 00:25:816 (3,4) - reduce the distance a bit, I'm ok with the jump between 00:25:978 (4,1) - but not at 00:25:816 (3,4) - ok
- 00:27:429 - clap is not the best option imo, sounds better with Finish. ya
Platter
- 00:01:623 - add NC cause is the beginning of a new section. alrite.
- 00:02:752 (1,2,3,4) - transition is kinda weird at test, jump between 00:02:752 - and 00:02:913 - looks better, refer to 00:05:332 (1,2,3,4) - 00:13:074 (1,2,3,4) - i think variation is nice here
- 00:05:655 (3,4) - I'm not agree with this distance, isn't better between 00:05:816 (4,5) -? so 00:05:816 (4) - move to x:344 hmm ok
- 00:10:978 - add NC, the current one is too long. Remenber: 8 fruits ok ,i remember
- 00:14:042 (5,1) - the distance between such sliders should be increased to enphasize high vocal pitch at 00:14:526 - also for better transition. I'm wonder because you did big distances on another pattern (00:03:720 (5,1) -) but you forgot here. added distance
- 00:18:074 - add NC keeping consistency with your previous patterns. yep
- 00:22:429 (2) - you are following vocal, right? but at this part instrumental is stronger than voice imo, guitar deserve more enphasis. you could make something like 00:17:107 (1,2,3) - revised the pattern
- the distance between 00:23:236 (5,1) - is shorter than the distance between 00:23:881 (2,1) - but have the same sound, consistency please :3 oh, ok :3
- 00:27:429 (1) - change Drum for Normal Sampleset, then add finish, sounds better imo, also consistency with higher diffs. ok
That's all from me, GL~~
the rest is fixed.-Sh1n1- wrote:
[/notice]Equim's Rain
- 00:01:623 - add NC because another section start here.
- 00:02:268 (4) - I know that is the beginning but such slider is too long imo, what do you think if you finish this slider at 00:02:591 -? also add a note at 00:02:752 -
- 00:03:881 (3,1) - you forgot the hyperdash, here isn't the same strong sound as 00:01:623 - 00:06:784 - etc, but it looks kinda weird cause you did on 00:14:526 - no, better keep it here, don't want to make it too dashy.
- 00:04:042 - here is normal sampleset but might sounds better at 00:03:881 -, follow the rhythm.
- I don't understand, are you following vocal with HS? Hs are to follow instrumental imo, for example: why normal sampleset at 00:04:203 -? 1 advice, could you listen carefully with "effect volume" at 0%, can you hear the following beats?: 00:01:945 - 00:02:591 - 00:03:236 - 00:03:881 - etc, it's like 1 white tick with normal sampleset and 1 white tick without normal sampleset. hope it helps to you and re-arrange the HS at your diff, structure and test seems ready, my doubt is about HS only.
- 00:22:832 - you miss a note here.
- 00:28:720 (1) - slider is good too but could be spin like other diffs, the map is short and will be too easy to get SS with HR+HD, at the first day of ranked one player will make SS, them? what will happen with other players? people wants the first place, where is the challenge? consider it as CtB player, not as mapper because slider is cool too. lol, you are probably right, but I think a slider here works better than a spinner. plus, I thik Habin can HRFL it.
That's all from me, GL~~
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CtB is special.Volta wrote:
dem why ctb can't just don and kat
to be honest, CtB is the most difficult mod to map imo, I'm all mods player, so I'm a 100% certain u.uSYAHME wrote:
CtB is special.Volta wrote:
dem why ctb can't just don and kat
the other two's suggestion are applied accordingly.alienflybot wrote:
[ Kagari's Himedose]
Gameplay
- 00:16:623 (1,2,3,4,5,6) - This part is consistent with 00:06:300 (1,2,3,4,5,6) - but you added HDashes here, and not for the latter one. Consider removing the HDash here though, it feels so forced at this point. - tho both of the section is consistent-wise, but the song progress is not. I deliberately added hypers on 00:16:623 (1,2,3,4,5,6) - since it's more appropriate than adding none and also to show that 00:16:623 (1,2,3,4,5,6) - emphasize more than 00:06:300 (1,2,3,4,5,6) - . No change on this
Neat Overdose. - thanks~! :3
Salad and Platter needs a bit more work, but overall great mapset.
Good luck!
AFB
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haha haha, hah, teletong semut xdVolta wrote:
dem why ctb can't just don and kat
Thanks for the mod!alienflybot wrote:
Hello![ MBomb's Light Rain]
Difficulty Settings
- What about changing HP to 5.5? - Whilst it basically makes no difference in actual play, I've been suggested this multiple times, and I guess it looks nice with spread, so done.
Gameplay- 00:06:623 (5,1,2) - In my opinion the jump here is a bit hard because the HDash at (5,1) will drag players away from (2), thus they will miss. It is better to move (2) closer to make it easier, to fit the title of Light Rain. - Reduced distance already.
- 00:16:945 (5,1,2) - ^. You may change the distance to be the same as above one for consistency. - Made this distance consistent, but that meant making it stronger...? Either way, more consistent now and the jump is still easy so yeah.
The Light Rain is nice as always.
Salad and Platter needs a bit more work, but overall great mapset.
Good luck!
AFB
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AFB抱抱>.<alienflybot wrote:
Hello!█ Optional to change --- █ Suggested to change --- █ Unrankable [ Equim's Rain]
Design
- Uncheck 'Widescreen Support'.
Gameplay- 00:03:881 (3,1) - Why not having a HDash here? Refer to 00:14:203 (4,1) - , they are consistent. fixed
- 00:05:332 (3,1) - HDash? Consistent with 00:02:913 (1,2) - and 00:07:591 (2,1) - . no, they are different. In 00:05:332 (3,1) - the vocal is smooth, while the latter two are pitching up.
- 00:28:720 (1) - Consider mapping this into spinner instead, as every difficulties include a spinner, so why not for this one? so many modders have suggested this... but I think the jump 00:28:558 - works perfectly, also a spinner also means a sort of movement here.
The Rain is good.
Salad and Platter needs a bit more work, but overall great mapset.
Good luck!
AFB
osu file format v14
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Title:Troublemaker
TitleUnicode:とらぶるめーかー
Artist:I MY ME MINE
ArtistUnicode:あいまいみーまいん
Creator:Volta
Version:Equim's Rain
Source:ひめゴト
Tags:SECRET PRINCESS HIMEGOTO opening traps Mutsuki Shuhei Genki Mizuno tv size Equim tocean Kagari magic bomb mbomb
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thanksss!!!!alienflybot wrote:
Hello![ tocean's Salad]
Gameplay
* The Salad can be FC'ed without any dashing if the players are timed enough. Hence I would suggest increasing 1-2 jumps to ensure that only dashing can FC the difficulty. I will suggest some below.
- 00:01:300 (3,1) - What about increasing the gap a bit here? %increased and made a dash
- 00:02:591 (1,2,3,4) - I think the stream gaps can be enlarged, like 00:05:171 (1,2,3,4) - as the current one lacks movements and you are able to catch without moving. %fixed
- 00:08:881 (1,2,3,4) - This is hard because the stream gaps are way too large, some players may even dash in middle of the stream, which impedes the rhythm right here. Hence shorten the stream gaps, you can use the same gap as 00:05:171 (1,2,3,4) - . %fixed
- 00:10:171 (3,4,5) - This is fine but it is also hard to catch as the movement of (3,4) swipes players away from (5), most of the beginners may miss right the way. Hence I suggest Ctrl+G'ing 00:10:171 (3,4) - . %i think it's fine to create the rhythm and give emphasis to (5). swapping the notes would make the movement only going left and plain boring
- 00:11:623 (3,1) - You may increase the gap slightly for this one if you did the same in 00:01:300 (3,1) - .%fixed
- 00:13:074 (1,2,3) - Shorten the stream gap with the problem similar to 00:08:881 (1,2,3,4) - , also doing so is for consistency so it won't hurt.%it's already consistent?
- 00:15:494 (1,2,3,4) - ^ %fixed
- 00:18:558 (2,3,4) - Oh this is too hard too, (2,3) is going to drag people away from (4). In my opinion the dash at (3,4) can be removed because (4) is not really sounding prominent to be emphasized. %moved (4) to x:176 to have linier movement
- 00:19:687 (2,3,4) - Stream gap. %i think this stream is different, it's not following vocal but the drum, so i keep it as it is
- 00:22:429 (5,1) - Increase the distance between the two notes? %why not
- 00:23:881 (2,3,4) - Stream gap, and this is really big here considering the movement of 00:23:558 (1,2) - as well. In addition, try to keep consistency with the distance of 00:24:849 (2,3,4) - , they sound equally strong right at this point. %fixed
[ Platter]
Gameplay
* The difficulty gap between Salad and Platter is a bit large, please reduce the difficulty of Platter. I will list out the points below.
- 00:01:623 (2,3) - Please remove the dash, it is really difficult for players to catch consecutive double dashes (HDash + dash here) and (3) don't sound that strong so it is not necessary to add dash here. You may move 00:00:655 (1,2) - to the left if you don't know how to fix. %someone told me tu put hdash here to emphasis the kiai, also for consistency with 00:06:462 (6,1) -
- 00:03:720 (5,1) - The jump is hard because they are far apart without any aid of HDashes. While adding a HDash do not sense well so what about reducing the distance here? %reduced a bit
- 00:07:752 (2,3,4) - This is a weird movement because of the wiggling moves. Also the movement at 00:07:913 (3,4,5) - is also hard to be managed as (3,4) is dragging players away from (5). You may want to fix like this: * screenshot. %fixed...i think. it's hard to see the screenshot. usually it's only red and blue in taiko x_x
- 00:11:462 (4,5,1) - This is also a hard part because (4,5) also kind of requiring dash and so double dashing appears here. It is quite difficult to turn the direction suddenly after the dash at (4,5). Please fix this part, perhaps reworking here would be a possible solution. %idk, i also want to emphasis the finish at (5) with dash, but also want to make HDash at (5,1) so it'd consistent with 00:06:462 (6,1) - . only reduced (4,5) distance for now.
- 00:17:107 (1,2,3) - Not going to say such patterns are unrankable, but it feels better with normal jumping, instead of left-right jumping like this in a Platter. It is much advisable to keep it easy to suit a Platter difficulty. ok, changed to normal jump
- 00:18:236 (5,6,7) - Same as 00:11:462 (4,5,1) - . Try not to use dash before a HDash happens. %reworked here and below
- 00:19:203 (1,2,3) - ^
- 00:20:655 (5,1) - The distance is big and easy to be missed, obviously it needs to be lowered.
Salad and Platter needs a bit more work, but overall great mapset.
Good luck!
AFB
thanks JBH!! sorry for late reply )): RIP me and GDersJBHyperion wrote:
General Comments:Difficulty-Specific Comments:
- Song Folder: No issues
- Song Setup: No issues
- Metadata: No issues
- Timing: No issues
- Hitsounds: 00:22:913 (2) - in Platter, Light Rain and Overdose - Is this supposed to be a default soft clap? Seems a bit weird since apart from 00:21:784 (3,7) and 00:26:784 (3)in Rain (which doesn't have a clap here), I think it's the only place you use it. Normal sampleset drums would fit the song better imo normal sample set sounds weird imo. changed to soft-whistle
- AImod: No issues
Cuptoecan's Salad
- 00:08:881 (1,2,3) - Strong antiflow patterns such as these can often catch new players out as they don't expect to have to change direction so quickly. It would be best to create a more normal flow here for easier readability, e.g. Ctrl+H 00:09:365 (3,4) - and move to x-344, then move 00:10:494 (5) to x-272 fixed
- 00:19:203 (4,5) - ^ Ctrl+G (3) and move to the left of (2), then Ctrl+G (4) and move to around x-168 i think it's fine here because i give 2/1 break after this movement so even if it is a bit unexpected they can prepare to read next pattern
Platter
- 00:00:978 (2,3,1,2) - Starting out with two dashes and a borderline jump will seriously throw off Salad players and is way too difficult to start a diff without warning. Move 00:00:655 (1,2) to x-336, then move all of 00:00:655 (1,2,3,1) - to x-400 fixed
- 00:10:978 (1,2,3,1,2) - Similar problem here, 00:10:978 (1,2) to x-312, 00:11:945 (1) to x-160 fxed
- 00:13:720 (5,6) - In isolation, this double dash is more comfortable to play and could be acceptable, though beware that the spacing 00:13:397 (4,5) could be mistaken for a normal movement rather than a dash. Might be good to increase this spacing a tiny bit to make dash more clear increased (4,5) a bit
- 00:19:203 (1,2) - If you intend to have a 1/2 dash here, consider increasing the spacing a little to make this more clear. (1) to x-312 would be fine fixed
- 00:26:139 (1,2,3,4) - Spacing here is very ambiguous on the border of requiring dash. Having increased spacing to 00:26:139 (1,1) - for the cymbal sounds would give better emphasis here, so move 00:26:462 (2) - to x-292, (4) to x-272 and 00:27:429 (1,2) to x-500 fixed
- 00:13:074 (1,2) - Spacing could be increased here to emphasize the downbeat and strong vocal sound, e.g. (1) at x-256 ok
- 00:14:042 (5,1) - If you do the above, move (1) to around x-242 for consistency eh, this is a bit different. pitch is lower, so lower distance
- 00:15:655 (2,3) - This is a little unexpected, I'd reduce the distance a little here, e.g. 00:15:494 (1,2) to x-228 fixed
- 00:22:268 (1,2) - This spacing is a little unexpected after the previous wiggle, which obviously had identical spacing. It feels a little too high to walk without dash and could lead to confusion, so moving it to x- 336 would be more comfortableok, with a bit change by my own
- 00:27:429 (1) - For consistency, this would be good as a 1/2 slider as in the previous diffs since you decided to map the long guitar sound on the next beat at 00:28:074 (2) changed (2) into a note instead
This is all from me. If you have any questions or want to discuss things further, please don't hesitate to get back to me and I'll see what I can do to help.
Good luck! (:
thanks for the mod jbh~!JBHyperion wrote:
Kagari's HimedoseThis is all from me. If you have any questions or want to discuss things further, please don't hesitate to get back to me and I'll see what I can do to help.
- 00:10:978 (3,4,5,6,1,2,3,4,1,2,3,4) - These would work better as curved streams to avoid an uncomfortable flowstop each time you jump. Atm it's very easy to overshoot and miss - aye
- 00:16:623 (1,2,3,4,5,6,1) - This is seriously overdone, there's nothing in the music to support a hyper pattern of this intensity, and 00:16:703 (2,4) aren't enough noticeable beats. Would be much more fitting to remove these and move (3) to x-216 for a double 1/2 dash into 1/4 hyper - bla bla bla, refer to my previous reply on afb's mod. but i did reduced the distance hyper in 00:16:623 (1,2,3,4,5,6) - as long as the hyper is still there.
- 00:21:945 (1,2,3,4) - More curved stream would flow better here similar to 00:10:978 (3,4,5,6,1,2,3,4,1,2,3,4) - aye
- 00:23:236 (6,1) - Super strong hyper into antiflow is difficult to control and subsequently really easy to miss on. Recommend weakening this significantly, Creating a less antiflowing slider, or both - I'll try to manage something
- 00:24:203 (3,1) - 00:25:010 (2,3) - ^ - ^
Good luck! (: thanks jbabe~
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TitleUnicode:とらぶるめーかー
Artist:I MY ME MINE
ArtistUnicode:あいまいみーまいん
Creator:Volta
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Source:ひめゴト
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Thanks for the mod! Sorry for taking so long Volta ;w;JBHyperion wrote:
MBomb's Light Rain
- 00:05:978 (3) - Antiflow seems a little strong here, easy to miss the tail when returning to the next object so I'd recommend a 45 degree rotation - Yup, rotated quite a bit.
- 00:09:042 (5) - Move this left slightly? It's a pretty strong beat so more spacing would be cool, and I also think it gives a nicer curve to 0:08:881 (4,5,6) - Moved both 5 and 6 to the left, i feel the curve is nicer this way.
- 00:16:623 (4) - Perhaps this at 45 degrees too, the repeated antiflow in this pattern is quite a difficulty spike and it would make the 1/4 hyper 00:16:945 (5,1) following more comfortable to react to - Not quite 45 degrees, but rotated a bit.
- 00:17:752 (3,1) - ^ Even without the previous pattern this is really tricky for a supposedly "easy" Rain - Moved 4 to the left a bit instead, i feel like this fixes the issue too, in a way I prefer.
- 00:24:042 (2) - Shouldn't this just be a regular 1/2 slider like 00:25:010 (2) -? Repeat sounds unnecessary to me - Drumbeat on this slider end sounds strong enough to be mapped imo, whereas the one on the second slider sounds slightly weaker so I didn't map it there.
- 00:28:397 - Noticeable beat here, would recommend mapping if only with another circle with minimal spacing from 00:28:074 (2) - Added 2 circles instead, the first on the 1/2 tick before that, and then one where you said, and instead decided to add a dash to this drum beat, and have normal movement to the previous one to meet note strengths.
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ArtistUnicode:あいまいみーまいん
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Kagari wrote:
H U H ?Volta wrote:
man i get bubble nya~
osu file format v14
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[Metadata]
Title:Troublemaker
TitleUnicode:とらぶるめーかー
Artist:I MY ME MINE
ArtistUnicode:あいまいみーまいん
Creator:Volta
Version:Kagari's Himedose
Source:ひめゴト
Tags:SECRET PRINCESS HIMEGOTO opening traps Mutsuki Shuhei Genki Mizuno tv size Equim tocean Kagari magic bomb mbomb
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