Nice to see a new mapper. Requested from my queue.
[General]
Title should just be Crossing Field. See
this map, for example (same artist, so I'm assuming same naming applies), where the "English Cover" was missed out.
AR5 on cup and AR6 on salad may work better for spread.
CS3 is generally quite high on a cup, and CS4 is definitely high on a salad. I think a CS2.5, CS3, CS3.5 spread would work better.
Make the cup HP3 please, for better spread.
You might want to resize the background to 1366 by 768 pixels, this is generally the accepted size, and yours is currently not this size.
This doesn't feel like it's timed correctly. 00:00:754 - is a lot better of a place for the offset. This explains the high amount of 1/4 ticks you had to use, as usually, prominent beats are on the 1/1 ticks (as in white ticks). You'll need to resnap some stuff, to fit the song better, but you should be able to get rid of the usage of most 1/4 ticks, as usually the 1/1 ticks on the new offset are better.
00:42:821 - There is no need to have a new red timing point here, please remove it.
New Combo structure could be better, I think a good way to do it is stick to one every 4 beats (as in every 4 white ticks).
Hitsounds throughout the map feel very loud, reduce volume, maybe?
[Cup]
Please map the intro, like you did in the other difficulties, it shouldn't be very hard to add in.
00:30:837 (1) - Would be better to map this as a 2/1 slider repeating once (As in, the same as it is now, but with a repeat tick in the middle, and of course snapped with the new timing).
I know cups are generally easy, but I'm not a fan of the parts where you have to stand still for longer than 2 seconds, it feels boring, even for that level of playing. Try to involve some movement in those sections!
00:42:904 (1,1) - I don't feel as though there is enough reaction time between this spinner and the slider, making it feel difficult to play. You might want to change this around a bit.
Using 1/2 time between notes on this bpm could be weird to play, if the notes are far apart, so try to avoid them unless they're important notes to map, or if you're fine with having them close together.
Generally, try using slightly higher distances on very strong sounds, to try and make it fit better with the song, and add more movement during the standstill parts.
[Salad]
There's one dash in this whole map, I feel as though the song could suit a few more, try to find strong sounds and use dashes to emphasise them. But remember, don't overuse them!
00:05:027 (4) - The triple here looks weird, try to avoid this kind of weird looking pattern. x:152 works well, for example, here.
00:06:033 (6) - A dash to this would be a very nice placement for one, as this sound is a very good example of a strong sound.
[Salad Bar]
I think the difficulty name on this could be seen as confusing. I see the name and think it's a salad, but then it has HDashes, like a platter. I know you're allowed to have a custom name for the hardest diff but I'm not sure on this one. If this is a salad, like you say, then HDashes shouldn't be used.
00:12:318 - Two timing points here, please remove one.
00:03:351 (3) - This again is a kind of weird looking triple, I feel. x:356 for example would be nice.
00:16:089 (1) - This is a very weird place to have a hyper to. I would try to keep hypers to strong notes (Again, not overused, though, try to keep a low amount), and this feels quite weak, to me.
00:21:787 (4) - Making sliders like this go to the right instead is a lot better in terms of flow. Try to keep your maps in general flowing well and nicely for the player, especially at these low diffs!
Try using normal dashes to help emphasise strong beats, but HDashes to help emphasise the really strong beats. This helps to accent the song well, and makes for a good and fun map to play!
[Spread]
I feel like you could maybe map one more difficulty above what you currently have, it would feel nice considering the fact that the song would support it.
Sorry for not doing a full mod, but I felt going through the major issues would help this map in a better way. Don't just look at the points I mentioned, but also look through the map and apply the logic throughout the rest of the diff as well. Remember to keep your map fitting to the song through the use of dashes and HDashes only to
strong beats, and use a nice variety of patterns to keep the map fun, whilst also using a fitting timeline and nice flow!
Alright, done