Hello. Here for M4M from your queue. This song is beautiful, thank you for making a map of it. Hope this helps
[Blinded]
00:38:323 (1,2,3,4,5,6,7) – While this is a nice pattern, I'm not sure how the repetition and rhythm of this fits the music. Try making a rhythm that matches the melody more like
http://puu.sh/kTgpA/c2a33c2d7d.jpg. Assuming you go with this rhythm, one way to emphasize the strong piano notes at 00:39:701 (7,8,9) – is to use a different flow than what you used at 00:38:323 (1,2,3,4,5,6) - . For example, you could use a zig-zag flow like
http://puu.sh/kTgAf/a710b9b168.jpg and then use a simple curve like
http://puu.sh/kTgB7/a754658552.jpg.
00:44:349 (6,1) – I think the blanket is a trap. The spacing into 1 just feels too small since 1 is on a strong downbeat and linear flow into 1 doesn't feel to nice to me. Experiment with some different flows like
http://puu.sh/kThen/b50043a577.jpg (make the 5,6,1 pattern symmetric, ask me in game if you need help with that, though you're design is pretty good so I think you can get it) or like
http://puu.sh/kThgM/61200be9fb.jpg. 00:44:004 (4,5,6) – also feels a little funny to me, so try experimenting with breaking the zig-zag flow there with something like
http://puu.sh/kTiMA/d43863a5e2.jpg.
00:47:104 (3) – Rhythms like these make me think we have different ideas on how we should make rhythm in maps. Feel free to explain your decision for this rhythm like if there's some instrument you're following that I can't hear or whatnot, but to me, 00:47:276 – is a pretty strong piano note. I like following this melody, so making the strong note clickable by having a slider start here or have a circle here plays better to me. It also makes your hitsound make more sense since the player will hear how he/she is doing with their rhythm in game instead of being automatically perfect on a slider end.
00:35:397 (1,2,3,4,5) – Another example of where I think you can go with the melody more like above^
00:53:372 (3,6) – This overlap looks a little poor to me. I'm guessing you wanted a specific flow, but you can get most of what you were going for by nudging/rotating things around. Maybe something like
http://puu.sh/kTgP3/b36c996e19.jpg. The ideas behind this is to create a square looking thing using the slider end of 3, 4, the head of 5, and the end of 6 while also blanketing the end of 6 in 5 (but not necessarily a perfect blanket). The curvature of the sliders is also a bit challenging since 3 and 5 are different, but I think using the curvature of 3 for the 6 slider could yield a nicer result than using the 5 curvature, so play with that.
00:56:303 (6,1) – I'm picky about overlaps
. Try something stacking the slider ends of these, example:
http://puu.sh/kThuU/0a1273b47b.jpg00:59:045 (1,1) – Since the curvature of these sliders are different, they make the two combos not symmetrical. I like having the jump into 01:00:061 (1) - , but try to set up the 00:59:045 (1,2,3,4,5) – pattern so that you can get more of a symmetrical feel to the next one (the flow is very nice though).
01:01:100 (1,2,3) – and 01:01:964 (4,5,6,7,8) – feel completely different to me in the music, so I don't agree with the repetition you use. Try a different flow starting at 01:01:964 (4) – to contrast these parts of the music more. Also 01:02:656 (7) – could be two circles instead so try that out.
01:05:266 (1,2,3,4,5,6,7,8) – This is a fine pattern.... but it doesn't quite express the music in a way that makes sense to me (the spacing and repetitive flow get to me, but that's subjective). Try doing Ctrl + G on 7 and moving it to 200, 292 (
http://puu.sh/kTicn/59083c7c2d.jpg). The high spacing takes away some of the emphasis that 01:07:335 (1) – and 01:08:370 (4,5) – have in the music, so calming it down here instead could allow more focus to those parts (which I find more exciting but again, my opinion).
01:08:715 (5,6) – So as mentioned above, the pitch changes here and these feel more intense to me. To reflect this change in intensity, try making the spacing a little bigger by moving 5 to around 420, 120 and making 6 a mirror of that.
01:09:491 (1) – Why is this not snapped? *looks at timing points for the first time* Oh is this not a single bpm song? I guess that explains some of the instances where the offset felt off. Well that's gonna be annoying.
01:11:560 (1) – You REALLY should map what comes after this. If you take any suggestion from this mod, please let it be this one. This section gives much needed resolution to the song and mapping this will make the map so much nicer. This might mean deleting the spinner at 01:09:491 (1) – could be better.
[Hard]
00:07:678 – This break is dead air, and you generally don't want that. Try filling it with a calm rhythm like
http://puu.sh/kTjGj/1b590c0c4d.jpg00:19:385 (5,1,2) – This is confusing rhythm since the strong note is at 00:19:729 - . By using a slider end to end on a strong note, you weaken the the feeling of the map, so I expected you to use 1/1 rhythm (which goes with the restful background music). I like this feeling, so try that rhythm out
http://puu.sh/kTj2a/daac8119b1.jpg.
00:21:451 (5,1,2) – This is also confusing. The break makes you slow down the rhythm so much I didn't like it then speeding up so fast. Try making 00:21:451 (5) – a 1/1 slider to fill in that break and set up the following notes a little more nicely.
00:45:899 (1,2,3) – This looks sloppy since the distance from 1 to 3 and the distance from 2 to 3 is not the same. It also plays weird since you have slider leniency making the spacing from 2 to 3 small. Try cleaning it up, like maybe
http://puu.sh/kTjjQ/db5cb2053b.jpg00:52:510 (3) – This ending on the downbeat is weird. Try making this a ½ slider and add a circle at 00:52:854 -
01:11:560 (1) – You REALLY should map what comes after this. If you take any suggestion from this mod, please let it be this one. This section gives much needed resolution to the song and mapping this will make the map so much nicer. This might mean deleting the spinner at 01:09:491 (1) – could be better.
[Normal]
00:05:267 (1,2) – Some blankets are off like this one
00:06:300 (3,1) – Why not overlap so that the slider end is completely over the other slider like so?
http://puu.sh/kTjUD/7254137481.jpg00:23:861 (1,2) – The different curvatures of these sliders don't look nice to me. Try making 2 more curvy to fit more with 1 like
http://puu.sh/kTjZJ/bd32941721.jpg00:31:092 (2,4) – Same kind of thing as above^. Try to work some symmetry into here. For example,
http://puu.sh/kTk7W/0e3fb7ad9a.jpg is starting to make the two sliders symmetrical along that imaginary line
00:55:958 (1) – Y U no hitsound?
01:11:560 (1) – You REALLY should map what comes after this. If you take any suggestion from this mod, please let it be this one. This section gives much needed resolution to the song and mapping this will make the map so much nicer. This might mean deleting the spinner at 01:09:491 (1) – could be better.
And that's all I got. Good luck!