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Halozy - Snow Changes to a Beat Again

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Topic Starter
Lasse
This beatmap was submitted using in-game submission on Freitag, 20. November 2015 at 13:24:38

Artist: Halozy
Title: Snow Changes to a Beat Again
Tags: c83 melody lumael sumijun すみじゅん
BPM: 131
Filesize: 3873kb
Play Time: 00:49
Difficulties Available:
  1. Freezing (4,22 stars, 216 notes)
  2. Hard (2,75 stars, 123 notes)
  3. Insane (3,5 stars, 184 notes)
  4. Lumael's Easy (1,28 stars, 54 notes)
  5. Normal (2,2 stars, 101 notes)
Download: Halozy - Snow Changes to a Beat Again
Information: Scores/Beatmap Listing
---------------


Intro of the album "Snow Melody"
#2

Easy GD by Lumael

BG illustrated by ke-ta (pixiv)
source/original image
Topic Starter
Lasse
added Lumael's Easy
Topic Starter
Lasse
Added Lunatic diff and changed the mp3 to 192kbit, which messed with the offset, but it should be fine now
-Atri-
#modreq , but i can't find anything there D:
Starset
[Hard]
00:33:673 (1,2,3,4,5,6) - are even things like this allowed in hard diffs?
00:36:421 (2,3,4,5,6) - for me this doesnt follow anything

[Lunatic]
00:21:535 (1) - why make slider like this when u can make a perfect blanket with 00:22:222 (3) - i think it would look better
00:22:451 (4) - same goes here
00:30:237 (4,1) - this look very bad
00:35:963 (7) - ctrl+G?
00:40:772 (1,2) - blanket

Couldnt find anything about other diffs x) gud luck with ur mapset ^^
Topic Starter
Lasse

HB24 wrote:

[Hard]
00:33:673 (1,2,3,4,5,6) - are even things like this allowed in hard diffs? 131 bpm short streams with really low spacing looks fine to me
00:36:421 (2,3,4,5,6) - for me this doesnt follow anything listen to it on 25%, there is a fitting sound on every note

[Lunatic]
00:21:535 (1) - why make slider like this when u can make a perfect blanket with 00:22:222 (3) - i think it would look better blanket would not really be visible during gameplay and I think that slider shape feel and fits better here
00:22:451 (4) - same goes here ^
00:30:237 (4,1) - this look very bad idk where elso to put it, and it doesn't seem that bad for me
00:35:963 (7) - ctrl+G? the kicksldier play better this way I think
00:40:772 (1,2) - blanket fixed

Couldnt find anything about other diffs x) gud luck with ur mapset ^^
thanks for looking at the map :)
Zectro
[Hard]
00:21:535 (1) - could flow better from 00:21:306 (8) -
00:42:375 (5,6,7,8,9,10) - maybe use kicksliders on these instead of only tripples?(they feel a bit boring compared to the amount of variation the rest of the map has)
Pretty hard to still find stuff on this diff, so why not point out some tiny things.
00:44:436 (4,5,6,7) - i dont really like the way this looks
00:46:268 (1,2,3,4,5) - i dont really like the way the stream flows into the kickslider, looks bad tbh
00:48:329 (2,3,4,5,6,7,1) - maybe use something else instead of yet another stream?

I feel like the beginning of the hard diff has some really cool patterns etc, but at the end the creativity was gone and it's just filled up with tripples and streams, but hey, that could be a personal opinion :D

[Lunatic]
00:08:482 (8,1,2,3,4,5,6,7) - every single time I play this feels too far away from 00:08:138 (7) - in comparison to the previous "jumps"
00:10:314 (8,1,2,3,4,5,6,7) - if you decide to fix 00:08:482 (8,1,2,3,4,5,6,7) - then i feel like you should put this more to the left and maybe a bit down, it looks better in general
00:13:291 (3,4) - looking at the distance between 00:12:375 (1,2) - , i feel like these should be a bit further away from eachother, ofcourse changing the position of 00:13:978 (5,1,2,3) - accordingly for that visual aspect
00:14:665 (4,5,6) - i feel like these could be moved a bit more to the upper right, like just a tiny bit, to make it flow better (x228 y64 or sth?)
00:18:673 (4,1) - since 00:18:215 (4,1) - kinda overlap, i feel like these should too, at least a little bit, because i get how you kind of want to increase the distance and stuff but yeah. example/suggestion: 00:18:787 (1,2,3,4) - to x144y96 and 00:19:245 (1,1) - to x40y180?
00:22:451 (4) - could flow a whole lot better from 00:22:222 (3) - , play around with some rotation
00:24:970 (9,1,2,3,4,5,6,7,8) - since it's such a short map i feel like this could use at least a tiny bit of variation from 00:23:367 (1,2,3,4,5,6,7,8,9) -
00:36:421 (2,3,4,5,6) - and 00:38:711 (2,3,4,5,6) - could use a bit more spacing i think
00:44:436 (1,2,3,4) - and 00:44:894 (5,6,7,8) - could look a bit better
00:46:268 (1,2,3,4) - i feel like this should be roughly the same distance from 00:46:039 (4) - as 00:44:894 (5,6,7,8) - is from 00:45:352 (1) -

overall this seems like an awesome mapset breh! ^^ good luck with polishing and further mods! (i dunno if my mod was good or if i was just pointing out personal opinions without noticing half of the time, second time modding)
Topic Starter
Lasse

Zectro wrote:

[Hard]
00:21:535 (1) - could flow better from 00:21:306 (8) - 00:21:077 (7,8,1) - makes a nice triangle/good flow
00:42:375 (5,6,7,8,9,10) - maybe use kicksliders on these instead of only tripples?(they feel a bit boring compared to the amount of variation the rest of the map has) circles make the buildup much better here
Pretty hard to still find stuff on this diff, so why not point out some tiny things.
00:44:436 (4,5,6,7) - i dont really like the way this looks
00:46:268 (1,2,3,4,5) - i dont really like the way the stream flows into the kickslider, looks bad tbh
00:48:329 (2,3,4,5,6,7,1) - maybe use something else instead of yet another stream?
changed this parta bit

I feel like the beginning of the hard diff has some really cool patterns etc, but at the end the creativity was gone and it's just filled up with tripples and streams, but hey, that could be a personal opinion :D

[Lunatic]
00:08:482 (8,1,2,3,4,5,6,7) - every single time I play this feels too far away from 00:08:138 (7) - in comparison to the previous "jumps" dont see a problem here
00:10:314 (8,1,2,3,4,5,6,7) - if you decide to fix 00:08:482 (8,1,2,3,4,5,6,7) - then i feel like you should put this more to the left and maybe a bit down, it looks better in general
00:13:291 (3,4) - looking at the distance between 00:12:375 (1,2) - , i feel like these should be a bit further away from eachother, ofcourse changing the position of 00:13:978 (5,1,2,3) - accordingly for that visual aspect
those seem fine


00:14:665 (4,5,6) - i feel like these could be moved a bit more to the upper right, like just a tiny bit, to make it flow better (x228 y64 or sth?)
slightly moved
00:18:673 (4,1) - since 00:18:215 (4,1) - kinda overlap, i feel like these should too, at least a little bit, because i get how you kind of want to increase the distance and stuff but yeah. example/suggestion: 00:18:787 (1,2,3,4) - to x144y96 and 00:19:245 (1,1) - to x40y180?
I made those more consistent in spacing

00:22:451 (4) - could flow a whole lot better from 00:22:222 (3) - , play around with some rotation look at the angles, the flow is fine
00:24:970 (9,1,2,3,4,5,6,7,8) - since it's such a short map i feel like this could use at least a tiny bit of variation from 00:23:367 (1,2,3,4,5,6,7,8,9) -
[colorw=#BF80FF]even if it's short, the song is very repetitive ans I use those symmetric patterns to emphasize that[/color]
00:36:421 (2,3,4,5,6) - and 00:38:711 (2,3,4,5,6) - could use a bit more spacing i think don't think so
00:44:436 (1,2,3,4) - and 00:44:894 (5,6,7,8) - could look a bit better
00:46:268 (1,2,3,4) - i feel like this should be roughly the same distance from 00:46:039 (4) - as 00:44:894 (5,6,7,8) - is from 00:45:352 (1) - spacing increase goes well with the music here

overall this seems like an awesome mapset breh! ^^ good luck with polishing and further mods! (i dunno if my mod was good or if i was just pointing out personal opinions without noticing half of the time, second time modding)
thanks for the mod
Zectro

Lasse wrote:

Zectro wrote:

[Hard]
00:21:535 (1) - could flow better from 00:21:306 (8) - 00:21:077 (7,8,1) - makes a nice triangle/good flow
00:42:375 (5,6,7,8,9,10) - maybe use kicksliders on these instead of only tripples?(they feel a bit boring compared to the amount of variation the rest of the map has) circles make the buildup much better here
Pretty hard to still find stuff on this diff, so why not point out some tiny things.
00:44:436 (4,5,6,7) - i dont really like the way this looks
00:46:268 (1,2,3,4,5) - i dont really like the way the stream flows into the kickslider, looks bad tbh
00:48:329 (2,3,4,5,6,7,1) - maybe use something else instead of yet another stream?
changed this parta bit

I feel like the beginning of the hard diff has some really cool patterns etc, but at the end the creativity was gone and it's just filled up with tripples and streams, but hey, that could be a personal opinion :D

[Lunatic]
00:08:482 (8,1,2,3,4,5,6,7) - every single time I play this feels too far away from 00:08:138 (7) - in comparison to the previous "jumps" dont see a problem here
00:10:314 (8,1,2,3,4,5,6,7) - if you decide to fix 00:08:482 (8,1,2,3,4,5,6,7) - then i feel like you should put this more to the left and maybe a bit down, it looks better in general
00:13:291 (3,4) - looking at the distance between 00:12:375 (1,2) - , i feel like these should be a bit further away from eachother, ofcourse changing the position of 00:13:978 (5,1,2,3) - accordingly for that visual aspect
those seem fine


00:14:665 (4,5,6) - i feel like these could be moved a bit more to the upper right, like just a tiny bit, to make it flow better (x228 y64 or sth?)
slightly moved
00:18:673 (4,1) - since 00:18:215 (4,1) - kinda overlap, i feel like these should too, at least a little bit, because i get how you kind of want to increase the distance and stuff but yeah. example/suggestion: 00:18:787 (1,2,3,4) - to x144y96 and 00:19:245 (1,1) - to x40y180?
I made those more consistent in spacing

00:22:451 (4) - could flow a whole lot better from 00:22:222 (3) - , play around with some rotation look at the angles, the flow is fine
00:24:970 (9,1,2,3,4,5,6,7,8) - since it's such a short map i feel like this could use at least a tiny bit of variation from 00:23:367 (1,2,3,4,5,6,7,8,9) -
[colorw=#BF80FF]even if it's short, the song is very repetitive ans I use those symmetric patterns to emphasize that[/color]
00:36:421 (2,3,4,5,6) - and 00:38:711 (2,3,4,5,6) - could use a bit more spacing i think don't think so
00:44:436 (1,2,3,4) - and 00:44:894 (5,6,7,8) - could look a bit better
00:46:268 (1,2,3,4) - i feel like this should be roughly the same distance from 00:46:039 (4) - as 00:44:894 (5,6,7,8) - is from 00:45:352 (1) - spacing increase goes well with the music here

overall this seems like an awesome mapset breh! ^^ good luck with polishing and further mods! (i dunno if my mod was good or if i was just pointing out personal opinions without noticing half of the time, second time modding)
thanks for the mod
it was from the m4m queueueue btw, forgot to say that, dunno if it matters
EncoreW
hi

[General]

4 default combo color?

[Lunatic]

00:01:440 - useless green line

00:02:757 (1) - use soft hitsound plz, not normal, it's not suitable, soft-hitwhistle is better

00:05:047 - lack of hitsounds, this clap part

00:34:360 (7) - in the stream's end and a long slider, maybe NC is better

[Hard]

00:01:440 - useless green line

00:02:757 (1) - use soft hitsound plz, not normal, it's not suitable, soft-hitwhistle is better

00:05:047 - lack of hitsounds, this clap part, the same as Lunatic diff

00:18:329 (2,3) - NC plz

[Normal]

00:01:440 - useless green line

00:02:757 (1) - use soft hitsound plz, not normal, it's not suitable, soft-hitwhistle is better

00:05:047 - lack of hitsounds, this clap part, the same as Lunatic diff

00:17:871 (3) - why not use a spinner to instead that?

[Lumael's Easy & Beginner]

00:01:440 - 00:02:757 - 00:03:673 - useless green line

00:05:047 - lack of hitsounds, this clap part, the same as Lunatic diff


GL finally
Topic Starter
Lasse

T-Mac wrote:

hi

[General]

4 default combo color? Don't have any yet, but I'll try to find nicely fitting ones, maybe something white/blue for the bg/snow...

[Lunatic]

00:01:440 - useless green line
no it itsn't, it ends the short kiai from 00:01:383

00:02:757 (1) - use soft hitsound plz, not normal, it's not suitable, soft-hitwhistle is better
made it normal with soft whistle

00:05:047 - lack of hitsounds, this clap part there is a clap in the music and in a clap on the circle already

00:34:360 (7) - in the stream's end and a long slider, maybe NC is better don't like the nc change but it might be better, changed for now

[Hard]

00:01:440 - useless green line see lunatic

00:02:757 (1) - use soft hitsound plz, not normal, it's not suitable, soft-hitwhistle is better see lunatic

00:05:047 - lack of hitsounds, this clap part, the same as Lunatic diff see lunatic

00:18:329 (2,3) - NC plz okay

[Normal]

00:01:440 - useless green line see lunatic

00:02:757 (1) - use soft hitsound plz, not normal, it's not suitable, soft-hitwhistle is better see lunatic

00:05:047 - lack of hitsounds, this clap part, the same as Lunatic diff see lunatic

00:17:871 (3) - why not use a spinner to instead that? this fits well and should be okay for a normal diff

[Lumael's Easy & Beginner]

00:01:440 - 00:02:757 - 00:03:673 - useless green line removed alll except first (see above)

00:05:047 - lack of hitsounds, this clap part, the same as Lunatic diff see lunatic

GL finally
since it's only removing two unused green lines I also applied it to lumael's diff

thanks :)
Slayed_old_1
hi
#m4m (check out your queue)

beginner.

1. 00:11:001 (2,3) - u should really do smth with this imposition meh, looks fine with ur spacing

2. 00:14:207 (1,2) - reverse arrows are one of the hardest things for new players. and here are so many of them. just remap this part

00:17:871 (3) - this is not allowed at all, because its your the most easy diff.

3. 00:40:314 (2) - same with ^

easy.

1. ur bpm is too high to put a note on the next red tick after white tick in easy.
so, this places are pretty high for this * diff. some places where u could find this:
00:05:963 (3,4) -
00:07:795 (5,1) -
00:13:291 (2,3) -
etc.

2. 00:21:535 (3,4) - in case that ur spacing is not such little as in beginner this blanket doesnt look good

3. 00:41:688 (1,2) - ^

btw this 00:30:695 (1,2) - place is good

4. 00:44:436 (2,1) - check the distance here. its a bit different

normal.

why are using 1/4 sliders in a Normal diff? u probably should rename it to Advanced..

1. 00:15:810 (5,1,2,3,4) - its too hard to single tap 5 notes. for normal.

2. 00:16:726 (4,1) - check a blanket here. probably it should be smth like this: http://cs625722.vk.me/v625722809/4c0fc/A2WqF3gSFOE.jpg

3. 00:30:466 (6,1,2,3,4) - same as 1..

4. 00:33:673 (1,2,3,1) - ummm... remove it. just remove. its toooo hard for a normal.

5. 00:48:329 (1,2,3,1) - ^^^

hard.

cmon, dude..
these streams are too high for a Hard.
00:33:673 (1,2,3,4,5,6,7) - okay, this looks ok, caz there is a slider after it
but this 00:48:329 (2,3,4,5,6,7,1) - after 1/8 sliders looks so insane

1. 00:41:917 (2,3,4,5,6,7,8,9,10,11,12,1) - triplets are tooo high for a Hard dff. ur BPM is not 90 to allow u to do this...

2. 00:42:833 (8) - NC here

3. 00:43:520 (1) - no NC here, 00:43:978 (2) - NC here

4. 00:28:405 (4) - u possibly should move this slider because there is an imposition with this slider 00:27:489 (2) -

this map is ncie but i think ur diff names are wrong :o
its better to canonicity diffs and rename yours..
gl! :)
Topic Starter
Lasse

ohyeahitsjustme wrote:

hi
#m4m (check out your queue)

beginner.

1. 00:11:001 (2,3) - u should really do smth with this imposition meh, looks fine with ur spacing

2. 00:14:207 (1,2) - reverse arrows are one of the hardest things for new players. and here are so many of them. just remap this part

00:17:871 (3) - this is not allowed at all, because its your the most easy diff.

3. 00:40:314 (2) - same with ^
remapped those parts


normal. (now advanced)

why are using 1/4 sliders in a Normal diff? u probably should rename it to Advanced..
" - Avoid triplets/streams (1/4 notes)
- Avoid spacing inconsistencies"
from https://osu.ppy.sh/wiki/Difficulty_appr ... y_elements naming should be fine
I'll comment on diff names later


1. 00:15:810 (5,1,2,3,4) - its too hard to single tap 5 notes. for normal. bpm is relatively low but I made two of them a slider

2. 00:16:726 (4,1) - check a blanket here. probably it should be smth like this: http://cs625722.vk.me/v625722809/4c0fc/A2WqF3gSFOE.jpg fixed

3. 00:30:466 (6,1,2,3,4) - same as 1.. changed

4. 00:33:673 (1,2,3,1) - ummm... remove it. just remove. its toooo hard for a normal.

5. 00:48:329 (1,2,3,1) - ^^^ remapped

hard. (now Insane)

cmon, dude..
these streams are too high for a Hard.
00:33:673 (1,2,3,4,5,6,7) - okay, this looks ok, caz there is a slider after it
but this 00:48:329 (2,3,4,5,6,7,1) - after 1/8 sliders looks so insane

1. 00:41:917 (2,3,4,5,6,7,8,9,10,11,12,1) - triplets are tooo high for a Hard dff. ur BPM is not 90 to allow u to do this...
will comment on diff names later

2. 00:42:833 (8) - NC here k

3. 00:43:520 (1) - no NC here, 00:43:978 (2) - NC here

4. 00:28:405 (4) - u possibly should move this slider because there is an imposition with this slider 00:27:489 (2) - ds was off here anyways, rearranged

this map is ncie but i think ur diff names are wrong :o
its better to canonicity diffs and rename yours..
Yes I renamed the diffs for now
Normal is now Advanced + higher ar
Hard is nowInsane, so I can keep the streams + higher od
Lunatic OD up too




gl! :)
thanks


redownload cause of changed diff names
i'll probably change them again though...
Topic Starter
Lasse
Renamed Lumael's Easy to Easy+ to fit better with the actual difficulty compared to the rest of the spread etc.
and fixed the ds on 00:44:436 (2) -, he'll take a look at the mod in a while and check the other stuff on his diff
Prismetical
Heya! :3

Overall
- don't forget the colors

Beginner
00:16:039 (3) - shape seems pretty random, that can look better

Easy is great!

Advanced
00:43:520 (1) - put the circle away and start the spinner here
00:48:329 (1) - maybe put one more reverse (listen to music)

Good map!
Good luck on getting ranked! :3
Topic Starter
Lasse

Prismetical wrote:

Heya! :3

Overall
- don't forget the colors

Beginner
00:16:039 (3) - shape seems pretty random, that can look better
changed it a bit

Easy is great!

Advanced
00:43:520 (1) - put the circle away and start the spinner here the way it currently plays puts much more emphasis on the beat at 00:43:520 and the player can just hold down the key they used to hit the circle for the spinner
00:48:329 (1) - maybe put one more reverse (listen to music) there was supposed to be one, no idea what happened to it

Good map!
Good luck on getting ranked! :3
thanks for the mod
Vovan
Hi ^^ (from my modding queue)

Lumael's Easy+

00:23:367 (1,2) - Invert the place of the circle & the slider

Advanced

00:05:047 (1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4) - Too repetitive (slider, slider, long slider, circle)
Topic Starter
Lasse

Dono027 wrote:

Hi ^^ (from my modding queue)

Lumael's Easy+

00:23:367 (1,2) - Invert the place of the circle & the slider
not even my diff, but it seems much better the way it is.

Advanced

00:05:047 (1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4) - Too repetitive (slider, slider, long slider, circle)
It's consistent, the music is really repetitive and so is the pattern. The difficulty "restrictions" don't allow for anything more fitting without making the diff harder than I want it to be. It's only the buildup part, hence no real 1/2 taps here, they are used for the "main part" starting 00:19:703 (1) -

Also this way it's easier to play for newer players, which a 2.2* diff is targeting
thanks for looking at it
FCL
M4M from your queue

  • [General]
  1. ws off
  2. Standart combo colours? lol. Maybe like this http://puu.sh/l5gkA/180f118fd7.png
    [Colours]
    Combo1 : 192,192,192
    Combo2 : 48,235,250
    Combo3 : 128,64,0
    Combo4 : 23,19,168

  • [Beginner]
  1. 00:11:001 (2,3) - yyou can make a better blanket
  2. 00:23:367 (1,3) - stack with end?
  3. 00:36:192 (1) - 1/2 slider unranked in Easy diffs, i guess
  4. 00:41:688 (1) - imo, this slider too long for the Beginner diff
  5. Tbh I have a bad impression of this diff.
    Firstly, you do not use interruptions 2/1 GENERAL. In easy of any complexity should be a balance between 1/1 and 2/1 pauses. You don't it accordingly.
    Second, you often use sliders type of 00: 37: 108 (2) -. In my understanding, they look awful and require rework.
    In general, I think that you have to either completely rework this diff, or delete.
    All this is my personal opinion, you can ignore it

  • [Easy]
  1. CS +0.5-1 to don't have similarity with beginner diff
  2. 00:31:612 (2) - ctrl+H form is better, imo
  3. 00:41:688 (1,2) - ^
  4. good quality diff, gj

  • [Advanced]
  1. 00:08:711 (1,2,3) - rotate to 15,it's looks better for me
  2. 00:10:543 (1,2,3) - ^ (-15)
  3. 00:13:520 (4) - 1/4, idk ask BAT's, but i think that is unrankable
  4. 00:33:673 (1) - rotate to 45

  • [Insane]
  1. 00:16:497 (1,4) - stack their, why not
  2. 00:23:825 (2) - move on 272;192, it's better for me
  3. 00:30:924 (2,5) - angle between them should be 90
  4. 00:30:924 (2,3,4,5,6) - move on 209;46. So will create a star with (1) also
  5. 00:30:924 (2,6) - (2) is closer to (4) than (6). Fix it
  6. 00:35:047 (2,4) - again, too close

  • [Lunatic]
  1. 00:14:207 (1,2,3) - make a more spacing (1.3 is fine) (It's just suggestion, you can ignore it)
  2. 00:14:665 (4,5,6) - ^
  3. 00:24:512 (6,7,8) - ^
  4. 00:26:344 (6,7,8) - ^
  5. 00:27:947 (3,1) - uneven stack with end
  6. 00:41:917 (2,3,4,5,6,1,2,3,4,5,6) - suggest a spaced streams, again
  7. 00:49:016 (1) - looks bad, stack with 00:48:329 (1) - is better
  8. Very creative mapping, i like this diff

Good luck!
Topic Starter
Lasse

FCL wrote:

M4M from your queue

  • [General]
  1. ws off
  2. Standart combo colours? lol. Maybe like this http://puu.sh/l5gkA/180f118fd7.png
    [Colours]
    Combo1 : 192,192,192
    Combo2 : 48,235,250
    Combo3 : 128,64,0
    Combo4 : 23,19,168

  • [Beginner]
  1. 00:11:001 (2,3) - yyou can make a better blanket
  2. 00:23:367 (1,3) - stack with end?
  3. 00:36:192 (1) - 1/2 slider unranked in Easy diffs, i guess
  4. 00:41:688 (1) - imo, this slider too long for the Beginner diff
  5. Tbh I have a bad impression of this diff.
    Firstly, you do not use interruptions 2/1 GENERAL. In easy of any complexity should be a balance between 1/1 and 2/1 pauses. You don't it accordingly.
    Second, you often use sliders type of 00: 37: 108 (2) -. In my understanding, they look awful and require rework.
    In general, I think that you have to either completely rework this diff, or delete.
    All this is my personal opinion, you can ignore it
the more I look at this diff the more I hate it.
removed the diff for now as it is pretty pointless to have anyways

  • [Easy]
  1. CS +0.5-1 to don't have similarity with beginner diff since beginenr is removed this does't matter anymore
  2. 00:31:612 (2) - ctrl+H form is better, imo
  3. 00:41:688 (1,2) - ^
  4. good quality diff, gj

  • [Advanced]
  1. 00:08:711 (1,2,3) - rotate to 15,it's looks better for me
  2. 00:10:543 (1,2,3) - ^ (-15)
    think it looks better right now
  3. 00:13:520 (4) - 1/4, idk ask BAT's, but i think that is unrankable
    don't think so. It's an advanced diff and also you are never actually tapping 1/4, since the distance to the next ones is still 1/2+
  4. 00:33:673 (1) - rotate to 45that sure looks better

  • [Insane]
  1. 00:16:497 (1,4) - stack their, why not ruins the pattern and not noticeable during gameplay
  2. 00:23:825 (2) - move on 272;192, it's better for me yeah, why not
  3. 00:30:924 (2,5) - angle between them should be 90 fixed
  4. 00:30:924 (2,3,4,5,6) - move on 209;46. So will create a star with (1) also current one is 00:30:695 (1,2,3) - triangle transitioning into 00:30:924 (2,3,4,5,6,1) - star into 00:32:528 (1,2,3,4,5) -bigger star . It is intended like that
  5. 00:30:924 (2,6) - (2) is closer to (4) than (6). Fix it slightly changed
  6. 00:35:047 (2,4) - again, too close don't see a problem with this

  • [Lunatic]
  1. 00:14:207 (1,2,3) - make a more spacing (1.3 is fine) (It's just suggestion, you can ignore it)
  2. 00:14:665 (4,5,6) - ^
  3. 00:24:512 (6,7,8) - ^
  4. 00:26:344 (6,7,8) - ^
    triples with the notes not even touching feel really bad here, also it would be around the same spacing as 00:33:673 (1,2,3,4,5,6,1) - which would make that part fell less emphasized so I would have to space that one even more which I don't want or it would ruin the diffspread
  5. 00:27:947 (3,1) - uneven stack with end fixed
  6. 00:41:917 (2,3,4,5,6,1,2,3,4,5,6) - suggest a spaced streams, again I like to have this part not as a stream since it works much better for a buildup into the kiai which is pretty much only 1/4 and 1/8
  7. 00:49:016 (1) - looks bad, stack with 00:48:329 (1) - is better ruins the whole "snowflake" pattern. I know it's more like a flower pattern or sth but it's the closest I could get to a snowflake with 7 notes, also 00:49:016 (1) - is stackedon the snowflake in the bg and 00:48:329 (1,2,3,4,5,6) - on the outer parts of said snowflake
  8. Very creative mapping, i like this diff

Good luck!
thanks
Topic Starter
Lasse
removed widescreen support which was for whatever reason activated on some diff
added combocolors
UltraRik
M4M~

[Lumael's Easy+]

I could suggest changing the HP and OD, but
there isn't actually anything that needs changing in this diff.

[Advanced]

Although the beginning works just fine, I'd like to point out that
00:05:963 (3,3,3,3) - could all be return sliders (deleting the circle after each and changing the placement a little)
I feel it would make nice sense with the music, but it might be just my opinion
00:12:375 (1,2) - because of the finish noise on first, the two objects should be different
00:24:627 - You were ignoring this beat on 00:20:963 - and 00:22:795 -, so why did you map it here?
I'd try mapping the previous ones rather than deleting it if you decide to change it that is

[Insane]

00:06:306 (5) - honestly, unstacking notes like this is way more readable and easier to 300.
You may even leave the DS on and just pull it where it feels to flow best
00:08:138 (5,5,5,5,5,3) - all doubleclicks are hell. no exceptions
00:08:711 (1,2) - these never looked aesthetically pleasant imo. I tried making plenty of maps with sliders like this but they never worked
Try a fancier shape like 00:19:703 (1) -
00:21:306 (8) - if you interrupt a star pattern with a sudden triple, it aids the readability to break the pattern and place this note around x:132 y:308
00:23:138 (8) - maybe x:172 y:256
00:27:947 (3,4,5) - please (doing this would preferably place the triple on the slider 3's end

00:29:092 (6,7,8,9,1,2,3,4) - You're mapping in a circular motion here, I don't like it :P
00:34:360 (7) - Either complete the stream instead of slider, or make the slider tail go down instead of left
00:48:558 (4,5,6,7) - These sound very different from the first part of the stream, change into 2 simple sliders pls

[ Lunatic ]

I honestly don't know how to mod this difficulty. It has such a weird style that doesn't let me point
out anything in particular which would need fixing to benefit the flow and readability.


The mapset looks well made, good luck with ranking!

Reminder: This was a m4m, I'll be expecting a mod on my map now ^^
UltraRik
woops double post
Topic Starter
Lasse

UltraRik wrote:

M4M~

[Lumael's Easy+]

I could suggest changing the HP and OD, but
there isn't actually anything that needs changing in this diff.
settings seem fine for me

[Advanced]

Although the beginning works just fine, I'd like to point out that
00:05:963 (3,3,3,3) - could all be return sliders (deleting the circle after each and changing the placement a little)
I feel it would make nice sense with the music, but it might be just my opinion
those are 3/4 sliders, making the mrepeat sliders would mean making them really weird, and there is nothing on the repeat

00:12:375 (1,2) - because of the finish noise on first, the two objects should be different doesn't make any sense to me
00:24:627 - You were ignoring this beat on 00:20:963 - and 00:22:795 -, so why did you map it here?
1: it makes for a better buildup here and the rhythm of the song is pretty "boring" so mapping it a little bit differently later on makes it muche more engaging to play
I'd try mapping the previous ones rather than deleting it if you decide to change it that is

[Insane]

00:06:306 (5) - honestly, unstacking notes like this is way more readable and easier to 300. completely disagree, it's just a normal, common double pattern
You may even leave the DS on and just pull it where it feels to flow best
00:08:138 (5,5,5,5,5,3) - all doubleclicks are hell. no exceptions ??? it's part of the song. if they bother you go and singletap them
00:08:711 (1,2) - these never looked aesthetically pleasant imo. I tried making plenty of maps with sliders like this but they never worked
Try a fancier shape like 00:19:703 (1) -
00:21:306 (8) - if you interrupt a star pattern with a sudden triple, it aids the readability to break the pattern and place this note around x:132 y:308
doint see a problem with that, it's just a simple star with a triple at the end
00:23:138 (8) - maybe x:172 y:256
makes no sense

00:27:947 (3,4,5) - please (doing this would preferably place the triple on the slider 3's end

00:29:092 (6,7,8,9,1,2,3,4) - You're mapping in a circular motion here, I don't like it :P
00:34:360 (7) - Either complete the stream instead of slider, or make the slider tail go down instead of left makes no sense
00:48:558 (4,5,6,7) - These sound very different from the first part of the stream, change into 2 simple sliders pls no

[ Lunatic ]

I honestly don't know how to mod this difficulty. It has such a weird style that doesn't let me point
out anything in particular which would need fixing to benefit the flow and readability.


The mapset looks well made, good luck with ranking!

Reminder: This was a m4m, I'll be expecting a mod on my map now ^^
well, thanks for the mod anyways, even if I didn't apply anything


renamed lunatic to Freezing just because I can and it fits, so why not => redownload
Kalibe
Sorry for my late ;w;

[general]

ehh.. i don't like this combo colour, very similar tho. Can you idk add blue at least?

00:34:360 - i think kiai starts here

[Lumael Easy+]

Why is it Easy + ? do Easy diff just tho.

00:34:360 - this should be clickable
00:45:352 (1) - remove NC
00:43:520 (1) - ^

what can I say about this diff ?( too hard man )

[Advanced]

HP 4 better

00:12:375 (1,2) -no sounds on blue tick imo
00:14:207 (1,2) - ^
00:24:512 (4) - make normal triplet. This shouldn't be on Advanced man.
00:26:344 (4) - same
00:29:092 (2,5) - aww sliders on red tick :?

There are some issues about these 1/4 sliders, consider it please.

[Insane]

Light Insane?

Od 7 or 7,5 better imo

00:06:192 (4,5) - this double looks weird for me. Could you stack this. I know you doing this repetitive, but consider this.
00:29:092 (2,3,4) - ^
00:20:848 (5,6,7) - idk, but i think these triplets sound odd on red - blue - white snaps. Idk why, but my opinion D:
00:33:673 (1,2,3,4,5,6) - this stream looks ugly for me, try this : https://osu.ppy.sh/ss/3924592
00:35:505 (4,5) - really stack this. It'll be better imo.
00:45:352 (1,2,3,4) - bigger spacing ?

[Freezing]

00:13:291 (3,4) - try this rhythm, it should be moar nicer : http://puu.sh/lbVM1/cc402b2baf.jpg
00:13:978 (6) - confusing pattern for me ( i always have X on this patterno tho ;w; )
00:15:352 (8,9) - like in Insane
00:17:871 (1,2,3,4,1,2,3,4) - nice :3
00:49:016 (1) - ehh, i don't like this spacing here. Mayb stack on (4) ? suggestion

And that's all . Hard to mod this map properly D: Nice map, have a star o3o

psshhtt : sorry for nazi - mod ;w;
Topic Starter
Lasse

Kalibe wrote:

Sorry for my late ;w;

[general]

ehh.. i don't like this combo colour, very similar tho. Can you idk add blue at least?
they are supposed to be like that, blue would stand out too much
00:34:360 - i think kiai starts here current one seems fine to me

[Lumael Easy+]

Why is it Easy + ? do Easy diff just tho.k

00:34:360 - this should be clickable seems fine for easy
00:45:352 (1) - remove NC
00:43:520 (1) - ^

what can I say about this diff ?( too hard man )

[Advanced]

HP 4 better

00:12:375 (1,2) -no sounds on blue tick imo
00:14:207 (1,2) - ^ there is drum hit on this one
having both of the mrepeating keeps it more consitent and since it's not cliackable anyways it doesnt make a big difference

00:24:512 (4) - make normal triplet. This shouldn't be on Advanced man.
00:26:344 (4) - same
dont want to put "real" 1/4 taps on this diff, it's easier to play than a triple, you can play it like a kickslider or alternate it, etc


00:29:092 (2,5) - aww sliders on red tick :? it's how the song goes, seems fine to me

There are some issues about these 1/4 sliders, consider it please. did some slight changes

[Insane]

Light Insane? It's very 1/4 focused, so I think using "Insane" here is fine, even if the SR is abit low

Od 7 or 7,5 better imo very simple beat and straight forward + short map, it's fine

00:06:192 (4,5) - this double looks weird for me. Could you stack this. I know you doing this repetitive, but consider this.
00:29:092 (2,3,4) - ^
didn't autostack them but changed a bit

00:20:848 (5,6,7) - idk, but i think these triplets sound odd on red - blue - white snaps. Idk why, but my opinion D:
00:33:673 (1,2,3,4,5,6) - this stream looks ugly for me, try this : https://osu.ppy.sh/ss/3924592
wtf, that is way too spaced for this diff, it's supposed to look compressed

00:35:505 (4,5) - really stack this. It'll be better imo. not autostacked, but changed slightly
00:45:352 (1,2,3,4) - bigger spacing ? nah, fine for this diff

[Freezing]

00:13:291 (3,4) - try this rhythm, it should be moar nicer : http://puu.sh/lbVM1/cc402b2baf.jpg don't think that way, there are only some backing drum hits on that last tick and I don't want to put any focus on them here
00:13:978 (6) - confusing pattern for me ( i always have X on this patterno tho ;w; )
it's the same stacking last/first 1/2 from the combos like all the time in this diff
00:15:352 (8,9) - like in Insane slightly changed
00:17:871 (1,2,3,4,1,2,3,4) - nice :3
00:49:016 (1) - ehh, i don't like this spacing here. Mayb stack on (4) ? suggestion b-but it's all spaced 0.9x ??

And that's all . Hard to mod this map properly D:

psshhtt : sorry for nazi - mod ;w;
thanks for the mod
Seijiro
Here's my mod for the M4M from my queue :3
Sorry for the delay

[General]
  • Maybe it's just me, but I think the offset should be -12


    Those hitsounds have about 3 ms of delay. It's not a problem, but they give a different feeling since the BPM of this map is slow (therefore your offset must be perfect nonetheless)

    There is a huge difference in OD between Insane/Freezing and Easy/Advance. Lower the ODs of the hardest diffs please, such a BPM doesn't require such stressing settings

    AR could be also nerf'd, but it's not a big problem as it is now

[Freezing]
  • 00:15:352 (8,9,10) - I was somehow expecting the same pattern as for 00:13:291 (3,4) - , otherwise it's just plain overmapping in the first spot where it appears

    00:39:283 - Missing note? It feels a bit strange stopping there. Maybe convert 00:39:169 (6) - into a 1/4 slider

    00:47:642 (1) - Why is there a NC here while you don't have it in spots like 00:46:726 (5) - or 00:44:894 (5) - where you break the DS from the previous pattern? I'm not really a fan of those jumps in the middle of streams, but I'd rather give indications if that ever happens

    I have to mention on a side note that objects like 00:23:367 (1) - do not give the same feeling as 00:21:535 (1) - because of the slider's nature to give more emphasis on the head of them. It isn't bad as it is now, but I'd rather stick with the slider for those places (probably because of the stack...)

[Insane]
  • 00:08:482 (6,1) - This passage feels awkward if you keep 1 with that direction. Imo a Ctrl + G would fit way better here (on 1)

    00:09:169 (2) - IF you do the above, I highly suggest doing another Ctrl + G here

    00:16:497 (1,1) - I don't think you need these NCs tbh. I mean, you didn't use them on 00:09:169 (2,3) - or 00:11:001 (2,3) - and so on (even if they are sliders I don't

    00:27:947 (3,4,5) - This is the only spot where you use such big spacing for 1/4s

    00:32:299 (6,1,2) - The angle formed on 1 is a bit strange, or rather, it has not enough impact imo. If you notice, the passage 6 > 1 > 2 is almost a straight line, which imo gives less emphasis on 1 (the strong beat)

    00:47:184 (1,2) - You used a NC on each of those 1/8 sliders earlier, why not here?

    00:48:100 (1,2,3,4,5,6,7,1) - The difference in spacing between the first slider's velocity and the stream is really huge: The 1/4 slider gives a lot of speed to the whole rhythm, but soon after it you use a really low spacing, making it harder to hit 2. Imo you should place the stream (from 2 on wards) a little further from the first slider

[Advanced]
  • Just a personal side note: I don't like the idea to use an Advance diff in this set because the BPM isn't really high and combining Normal and Hard diff in just one diff feels really strange....
    Clustered patterns and meanings that may be misunderstood are everywhere. Basically it lacks structure from what I can see... but anyways... let's see what I can do here, but keep in mind that a Normal and Hard diff would better fit this mapset

    00:24:512 (4,5) - This is one of those particularly clustered patterns I was talking about. Beside being a little too hard to play, I think it is also a bit hard to read...

    00:42:146 (2,3) - Random increased spacing...

    00:48:329 (1,1) - Clustered pattern, but what is different here is that you have so many repeats which may mislead the player for this level imo

    All the kiai is a giant spinner... what a waste xD

    00:43:634 (1,1) - 3/2 snap between them, while you used only 1/1 between 00:02:757 (1,1) - . Is there a particular meaning to this? There are plenty of notes to be mapped after the last spinner tho...

    Last note: the AR is a bit too high compared with the SV, that's why there are so many clustered petterns and reading problems... (and that's also why you should make 2 diffs instead of this Advance)

[Lumael's Easy]
  • Nothing to say here, good job

Alright, that's all from me, good luck~
Topic Starter
Lasse

MrSergio wrote:

Here's my mod for the M4M from my queue :3
Sorry for the delay

[General]
  • Maybe it's just me, but I think the offset should be -12
    I spent much time discussing the offset with people in modjelp, it seems fine


    Those hitsounds have about 3 ms of delay. It's not a problem, but they give a different feeling since the BPM of this map is slow (therefore your offset must be perfect nonetheless)
    I fixed them

    There is a huge difference in OD between Insane/Freezing and Easy/Advance. Lower the ODs of the hardest diffs please, such a BPM doesn't require such stressing settings
    Lowered the two highest ODs by .5 Lowering more would be too much imo. The low BPM + simple rhythm allow using a higher OD here imo

    AR could be also nerf'd, but it's not a big problem as it is now
    slightly lowered for highest 2 diffs

[Freezing]
  • 00:15:352 (8,9,10) - I was somehow expecting the same pattern as for 00:13:291 (3,4) - , otherwise it's just plain overmapping in the first spot where it appears It gives some rhythmic variety and it's not like you need to click the sliderend or anything

    00:39:283 - Missing note? It feels a bit strange stopping there. Maybe convert 00:39:169 (6) - into a 1/4 slider good idea

    00:47:642 (1) - Why is there a NC here while you don't have it in spots like 00:46:726 (5) - or 00:44:894 (5) - where you break the DS from the previous pattern? I'm not really a fan of those jumps in the middle of streams, but I'd rather give indications if that ever happens
    Those are meant to aid readabilty. I'm not using NC in streamjumps to indicate that those notes belong together and are not 2xquad bursts with a 1/4 gap or sth, I think it's better to read like this. On the 1/8 sliderstream this is not needed since the distance between the circles (ignoring sliderends) stays the same, it also looks better this way for those 1/8 things

    I have to mention on a side note that objects like 00:23:367 (1) - do not give the same feeling as 00:21:535 (1) - because of the slider's nature to give more emphasis on the head of them. It isn't bad as it is now, but I'd rather stick with the slider for those places (probably because of the stack...)
    this is intended to be like that though

[Insane]
  • 00:08:482 (6,1) - This passage feels awkward if you keep 1 with that direction. Imo a Ctrl + G would fit way better here (on 1) You don't have to move at all on those sliders, but I still changed it

    00:09:169 (2) - IF you do the above, I highly suggest doing another Ctrl + G here

    00:16:497 (1,1) - I don't think you need these NCs tbh. I mean, you didn't use them on 00:09:169 (2,3) - or 00:11:001 (2,3) - and so on (even if they are sliders I don't the pattern here is just better like that

    00:27:947 (3,4,5) - This is the only spot where you use such big spacing for 1/4s but it's also only a single 1/4 not and two lenient sliders, don't see a problem with that

    00:32:299 (6,1,2) - The angle formed on 1 is a bit strange, or rather, it has not enough impact imo. If you notice, the passage 6 > 1 > 2 is almost a straight line, which imo gives less emphasis on 1 (the strong beat) eh, dont see a problem with that

    00:47:184 (1,2) - You used a NC on each of those 1/8 sliders earlier, why not here?

    00:48:100 (1,2,3,4,5,6,7,1) - The difference in spacing between the first slider's velocity and the stream is really huge: The 1/4 slider gives a lot of speed to the whole rhythm, but soon after it you use a really low spacing, making it harder to hit 2. Imo you should place the stream (from 2 on wards) a little further from the first slider
    it'S supposed to give a slowed down feeling to lead out, it's fine like that

[Advanced]
  • Just a personal side note: I don't like the idea to use an Advance diff in this set because the BPM isn't really high and combining Normal and Hard diff in just one diff feels really strange....
    Clustered patterns and meanings that may be misunderstood are everywhere. Basically it lacks structure from what I can see... but anyways... let's see what I can do here, but keep in mind that a Normal and Hard diff would better fit this mapset

    00:24:512 (4,5) - This is one of those particularly clustered patterns I was talking about. Beside being a little too hard to play, I think it is also a bit hard to read... still can't see a problem with that, the consistent ds makes it not hard to comprehend what's happening here and the pattern can be hit succesfully in multiple ways

    00:42:146 (2,3) - Random increased spacing... the ds may say so, but the sliderheads are all the same distance and the way sldier leniency works here it plays like that too

    00:48:329 (1,1) - Clustered pattern, but what is different here is that you have so many repeats which may mislead the player for this level imo
    same as before

    All the kiai is a giant spinner... what a waste xD
    I would have to ignore nealy every sound in that part due to the sheer amount of 1/8, it would just play shitty

    00:43:634 (1,1) - 3/2 snap between them, while you used only 1/1 between 00:02:757 (1,1) - . Is there a particular meaning to this? There are plenty of notes to be mapped after the last spinner tho...
    fixed

    Last note: the AR is a bit too high compared with the SV, that's why there are so many clustered petterns and reading problems... (and that's also why you should make 2 diffs instead of this Advance)

[Lumael's Easy]
  • Nothing to say here, good job

Alright, that's all from me, good luck~
thanks

fixed hitsounds, redownload
LigerZero
please no give kudosu..........
[Metadata]
Title:Snow Changes to a Beat Again OK
TitleUnicode:Snow Changes to a Beat Again OK
Artist:Halozy OK
ArtistUnicode:Halozy OK
Creator:Lasse OK
Tags:c83 snow melody lumael Added "suminjun すみじゅん"
Topic Starter
Lasse
thanks for the check, I forgot those and will add them before submitting again
Lanturn
Merry Christmas!... In another month and a half :P

Tags: Should be sumijun, not suminjun

Gap feels a bit too big. I hope you plan on adding a Normal and a Hard! You could also make your advanced easier or harder and add one diff after to balance the spread.


These should use the same sampleset.

The Kiai makes more sense at 00:41:674 - because that's when the music swaps to the new rhythm.

[Easy]
  1. 00:01:369 (1) - Direct Center is actually x256, not x252 if you care ;)
  2. 00:08:697 (1,2,3) - Try moving the (2) to the left side of the (1) and the (3) going straight up. That way you won't overlap the (2) -> http://puu.sh/lfyFj.jpg
  3. 00:14:193 (3) - This finish doesn't really fit as it doesn't play in the song, maybe remove?
  4. 00:33:888 (6) - Because of how powerful the note at 00:34:346 - is, I would highly recommend that you make this a slider start or a circle instead. That way the player feels like they're crashing down on the object with a click instead of lifting up.
  5. 00:30:681 (1) - Missing finish?
  6. 00:33:888 (6) - Offscreen This is unrankable.
  7. 00:38:926 (2,3) - Finish should be on the (3), not the tail of (2) following your hitsounding.
[Advanced]
  1. 00:04:575 - (on all diffs) you should lower the volume of this slider end or change it from a normal hit.
  2. 00:33:659 (1) - 1/2 repeat would work better here as it's hard to judge the length of the slider from repeats (no gap inbetween like 00:17:857 (3) - so the player gets no recovery time)
  3. 00:24:498 (4) - 00:26:330 (4) - It would actually be easier to play 1/4 circles here than these 1/4 sliders.
  4. Overall, some 1/1 spacing would be nice. Just having the map all 1/2 spaced (besides a bit at the start) can make playing it a chore rather than fun. Stuff like 00:41:445 - would make a great spot to have said 1/1 gap.
  5. 00:42:590 (3,4) - Little bit more spacing between these would be awesome. they're almost touching.

[Insane]
  1. 00:36:750 (5) - Overmapped imo. No sound here, Just a carry from the previous note.
  2. 00:39:842 (2,3,4,5,6) - Same as above with this stream.
  3. 00:40:758 (1,2) - Symmetry?
  4. 00:43:964 (1,2,3,4,5,6,7,1,2,3,4,1,2,3,4,5,1,2,1,2,3,4,5,6,7,1) - Compared to advanced, this is way too hard for a proper gap. You'll have to nerf it a bit, actually map it on the advanced, or make a hard. Also I would recommend nerfing a few notes anyways. You don't have to map every single thing on it as it is really some light extra patterns, and without a hard, makes it way too much.

[Freezing]
  1. 00:13:277 (3,4) - I don't see any reason to change the rhythm here. Just do the same thing as 00:15:109 (7,8,9) - and such.
  2. 00:36:750 (5) - same as insane. overmapped.
  3. 00:37:895 (5) - Overmapped. This is mostly because of the next mod coming up.
  4. 00:39:040 (5) - ^
  5. 00:37:094 (1,2,3,4,5,6,7,1) - If you compare this with Insane, you can easily tell your rhythms are different. I really suggest looking over this again. The Insane is better than Freezing for this rhythm. (the overmaps from earlier also contribute to this)

Should be more people coming through from the Christmas Queue hopefully. Good luck!
Topic Starter
Lasse

Lanturn wrote:

Merry Christmas!... In another month and a half :P

Tags: Should be sumijun, not suminjun
damn, shouldve checked before copy pasting, fixed

Gap feels a bit too big. I hope you plan on adding a Normal and a Hard! You could also make your advanced easier or harder and add one diff after to balance the spread.
I thought about that. I made the advanced a bit harder, it's a "hard now" => renamed
working on normal



These should use the same sampleset.
fixed

The Kiai makes more sense at 00:41:674 - because that's when the music swaps to the new rhythm.
changed

[Easy]
talked with lumael and he seemed fine with me changing the small/"must be fixed" stuff so I'll do that
  1. 00:01:369 (1) - Direct Center is actually x256, not x252 if you care ;) fixed
  2. 00:08:697 (1,2,3) - Try moving the (2) to the left side of the (1) and the (3) going straight up. That way you won't overlap the (2) -> http://puu.sh/lfyFj.jpg
  3. 00:14:193 (3) - This finish doesn't really fit as it doesn't play in the song, maybe remove? k
  4. 00:33:888 (6) - Because of how powerful the note at 00:34:346 - is, I would highly recommend that you make this a slider start or a circle instead. That way the player feels like they're crashing down on the object with a click instead of lifting up.
  5. 00:30:681 (1) - Missing finish? added
  6. 00:33:888 (6) - Offscreen This is unrankable. Barely 1px offscreen, fixed
  7. 00:38:926 (2,3) - Finish should be on the (3), not the tail of (2) following your hitsounding.done
[Advanced]
now "Hard"
  1. 00:04:575 - (on all diffs) you should lower the volume of this slider end or change it from a normal hit.done for all
  2. 00:33:659 (1) - 1/2 repeat would work better here as it's hard to judge the length of the slider from repeats (no gap inbetween like 00:17:857 (3) - so the player gets no recovery time) Made 1/4 sliders to fit with the new difficulty
  3. 00:24:498 (4) - 00:26:330 (4) - It would actually be easier to play 1/4 circles here than these 1/4 sliders.
    1/4 circles
  4. Overall, some 1/1 spacing would be nice. Just having the map all 1/2 spaced (besides a bit at the start) can make playing it a chore rather than fun. Stuff like 00:41:445 - would make a great spot to have said 1/1 gap. changed a bit
  5. 00:42:590 (3,4) - Little bit more spacing between these would be awesome. they're almost touching.respaced that part, since it's a hard now I can abuse sldier leniency a bit more
    also improved spacing throughout the diff for a better gap

[Insane]
  1. 00:36:750 (5) - Overmapped imo. No sound here, Just a carry from the previous note. Sure, there's not much on that note, but don't want to ignore the synth completly and i dont want to put a kickslider here, should be fine imo
  2. 00:39:842 (2,3,4,5,6) - Same as above with this stream. clearly synth on every note
  3. 00:40:758 (1,2) - Symmetry? fixed
  4. 00:43:964 (1,2,3,4,5,6,7,1,2,3,4,1,2,3,4,5,1,2,1,2,3,4,5,6,7,1) - Compared to advanced, this is way too hard for a proper gap. You'll have to nerf it a bit, actually map it on the advanced, or make a hard. Also I would recommend nerfing a few notes anyways. You don't have to map every single thing on it as it is really some light extra patterns, and without a hard, makes it way too much
    yeah, I agree, but since I made the adv a hard now and mapped that part it should be fine
    .

[Freezing]
  1. 00:13:277 (3,4) - I don't see any reason to change the rhythm here. Just do the same thing as 00:15:109 (7,8,9) - and such. yeah
  2. 00:36:750 (5) - same as insane. overmapped.
  3. 00:37:895 (5) - Overmapped. This is mostly because of the next mod coming up.
  4. 00:39:040 (5) - ^
    same reasoning as insane
  5. 00:37:094 (1,2,3,4,5,6,7,1) - If you compare this with Insane, you can easily tell your rhythms are different. I really suggest looking over this again. The Insane is better than Freezing for this rhythm. (the overmaps from earlier also contribute to this)
    changed this

Should be more people coming through from the Christmas Queue hopefully. Good luck!
thanks lanturn, appreciate the comments about the spread, since the song is so short and I have the rhythm figured out etc normal diff should be up soon


edit:
normal is done
redl for advanced -> hard change
and new normal diff
Lanturn
Insane:
00:39:842 (2,3,4,5,6) - Same as above with this stream.
This was actually meant for something I deleted, so oops. It was supposed to be about how you mapped this in insane, but didn't it in Freezing. oops XD

Anyways. Some notes on Normal.

[Normal]
00:13:277 (4,5) - and other similar rhythms. I would just use a 3/4 slider with a reverse, because the dominant note is on 00:13:620 - and not 1/4 before it.
00:33:659 (4) - you could probably end this at 00:33:888 - where the more dominant sound is, or use circles or something. This allows for more 1/1 gaps.
00:35:491 (5) - Actually, I find this pretty odd that you mapped the offbeat here. The dominant beat is on the downbeat so it'd make more sense to map more whites instead of reds. Like if you control+g'd with (4) then it would follow the music better. you can change 00:36:178 (1,2) - into a slider if you don't like using that many circles in a row. You could also delete 00:35:949 - for a 1/1 gap. This applies to other spots like 00:37:323 (5) - and 00:39:155 (5) -
Topic Starter
Lasse

Lanturn wrote:

Insane:
00:39:842 (2,3,4,5,6) - Same as above with this stream.
This was actually meant for something I deleted, so oops. It was supposed to be about how you mapped this in insane, but didn't it in Freezing. oops XD

Anyways. Some notes on Normal.

[Normal]
00:13:277 (4,5) - and other similar rhythms. I would just use a 3/4 slider with a reverse, because the dominant note is on 00:13:620 - and not 1/4 before it.
I thought a sldier that repeats on an offbeat might not be fit for a normal, but if that's fine
changed until 00:19:689 (1) - cause the slider are mapped to the synth then


00:33:659 (4) - you could probably end this at 00:33:888 - where the more dominant sound is, or use circles or something. This allows for more 1/1 gaps.
made it 1/1 singletaps from 00:32:972 (3) - on

00:35:491 (5) - Actually, I find this pretty odd that you mapped the offbeat here. The dominant beat is on the downbeat so it'd make more sense to map more whites instead of reds. Like if you control+g'd with (4) then it would follow the music better. you can change 00:36:178 (1,2) - into a slider if you don't like using that many circles in a row. You could also delete 00:35:949 - for a 1/1 gap. This applies to other spots like 00:37:323 (5) - and 00:39:155 (5) -
made a clearer rhythm for those
thanks for looking at it again, rhythm should be fine now
Sonnyc

General:
  1. The readability of the dark combo color 4 wasn't cool enough.
Lumael's Easy:
  1. AR3 please. The current AR is too high considering the slow pace of the map, slow slidervelocity, close distanced objects, high circle size.
  2. 00:17:857 (1,1) - I believe this overlap could be easily removed. I can't really see the effect of this placement, only resulting in damaged visibility.
  3. 00:33:430 (5,6) - The current rhythm makes 00:34:346 - one of the strongest objects in this song as a non-clickable object. Rather starting a 1/1 slider from 00:33:430 and making 00:34:346 a note would be more appropriate with the song.
Normal:
  1. 00:02:743 (1,1) - Insufficient recovery time. 1/1 is not enough for players to recover after a spin in a normal difficulty. Ending the spinner at 00:04:117 is highly recommended.
  2. 00:17:857 (1) - I can't hear a beat at 00:19:231 in the music. One extra reverse was redundant for this slider.
  3. 00:21:521 (1) - 00:23:353 (1) - 00:25:185 (1) - I know this could be strong objects since it's the beginning of a new pattern, but using Finish hitsound didn't felt appropriate along the actual song.
Hard:
  1. 00:43:506 (1) - This slider was kind of a fragment between the previous pattern, and the new 1/4 pattern appearing afterwards. For me, this single combo wasn't confident and removing nc would've been more natural.
  2. 00:44:880 (1) - This belongs in your previous 1/4 pattern. No need to NC.
    Some part of this map made me feel you just placed objects according to distance snap without considering actual flows. 00:38:010 (1,2,3,4,5,1,2,3,4,5,6) was one good example of what I want to talk.
Insane:
  1. 00:16:025 (1,2,1,2,1) - There is definitely something more to get mapped here. Personally it was quite disappointing to see this part undermapped.
  2. 00:39:384 (1,2) - Starting the combo from (2) feels better along the downbeat.
Freezing:
  1. 00:38:239 (2,1,2) - I would expect this flow to be sharper than the current one to reflect the small change of the song better and to increase playability.
Not bad.
Topic Starter
Lasse

Sonnyc wrote:


General:
  1. The readability of the dark combo color 4 wasn't cool enough.
Lumael's Easy:
  1. AR3 please. The current AR is too high considering the slow pace of the map, slow slidervelocity, close distanced objects, high circle size.
  2. 00:17:857 (1,1) - I believe this overlap could be easily removed. I can't really see the effect of this placement, only resulting in damaged visibility.
  3. 00:33:430 (5,6) - The current rhythm makes 00:34:346 - one of the strongest objects in this song as a non-clickable object. Rather starting a 1/1 slider from 00:33:430 and making 00:34:346 a note would be more appropriate with the song.
Normal:
  1. 00:02:743 (1,1) - Insufficient recovery time. 1/1 is not enough for players to recover after a spin in a normal difficulty. Ending the spinner at 00:04:117 is highly recommended.
  2. 00:17:857 (1) - I can't hear a beat at 00:19:231 in the music. One extra reverse was redundant for this slider.
  3. 00:21:521 (1) - 00:23:353 (1) - 00:25:185 (1) - I know this could be strong objects since it's the beginning of a new pattern, but using Finish hitsound didn't felt appropriate along the actual song.
Hard:
  1. 00:43:506 (1) - This slider was kind of a fragment between the previous pattern, and the new 1/4 pattern appearing afterwards. For me, this single combo wasn't confident and removing nc would've been more natural.
  2. 00:44:880 (1) - This belongs in your previous 1/4 pattern. No need to NC.
    Some part of this map made me feel you just placed objects according to distance snap without considering actual flows. 00:38:010 (1,2,3,4,5,1,2,3,4,5,6) was one good example of what I want to talk.
    I changed that one a bit if yo utalk about stuff like 00:39:842 (1,2,3,4,5,6) - I think that dropping-linear style plays nice there but I changed some patterns
Insane:
  1. 00:16:025 (1,2,1,2,1) - There is definitely something more to get mapped here. Personally it was quite disappointing to see this part undermapped. I made them kicksliders with slightly increased spacing and remapepd a bit
  2. 00:39:384 (1,2) - Starting the combo from (2) feels better along the downbeat.
Freezing:
  1. 00:38:239 (2,1,2) - I would expect this flow to be sharper than the current one to reflect the small change of the song better and to increase playabilitymoved some stuff.
Not bad.
fixed everything in your mod, added comments for some stuff
thanks

As for the combo colors: I'll look into that, but they seem fine for me :/
Topic Starter
Lasse
coming back to sonnyc's mod again:

I changed lots of pattern on the hard diff to make for a more intuitive flow
also changed combo color 4 for "brighter" one
Rizia
[General]
drum-hitwhistle.wav unused?

[Freezing]
  1. 00:35:262 (3,4,5,6) - flow bad between them
[Hard]
  1. 00:17:857 (3) - it should use 1/8 reverse
  2. 00:33:659 (1,2,3) - use one 1/4 reverse only?
  3. 00:43:048 (4) - 1/2 is eoungh
  4. sv too slow i think
[Normal]
  1. disable widescreen support
that's all
Topic Starter
Lasse

Rizia wrote:

[General]
drum-hitwhistle.wav unused? had this on a part I changed, removed the file, it's the same as normal-hitwhistle anyways

[Freezing]
  1. 00:35:262 (3,4,5,6) - flow bad between them rearranged
[Hard]
  1. 00:17:857 (3) - it should use 1/8 reverse don't really want to use 1/8 slider on hard, even it it's only a repeat one
  2. 00:33:659 (1,2,3) - use one 1/4 reverse only? current one is much better for the diff spread since I mapped it as a stream in Insane
  3. 00:43:048 (4) - 1/2 is eoungh actually made it only a note since I didn't map the ticks afterwards in the higher diffs
  4. sv too slow i think "remapped" with 1.26sv (old was 1.05), spacing stayed nearly the same
[Normal]
  1. disable widescreen support fixed
that's all
thanks
Topic Starter
Lasse
made some minor changes to some of the hitsounds
replaced one, added one and made them all feel more responsive
redownload pls
-Nya-
Heya~ Responding to your request in-game.

General:
  1. Change your audio lead-in to 2000ms, just to be safe.
  2. Your preview time line isn’t snapped. I suggest placing the line here 00:19:689 – in all the diffs.
  3. The combo colours’ colouring are really, really close to each other and it’s very hard to tell some of the colours apart, especially combo 3 and 4. I highly suggest you try to change the combo colours so they differ more from each other to prevent confusion.
  4. You can remove “snow” from the tags by the way, since the word is already in the title.
  5. Isn’t this from Touhou, cuz if it is then you might have to add 東方Project or Touhou to the source, but I’m not sure AT ALL, so please make sure with Lanturn or Alacat or anyone else that’s good with metadata stuff.

Freezing:
  1. 00:01:369 (1) –Maybe place this note right in the middle of the grid? More effective imo.
  2. 00:09:842 (6,7) –Why not place these two notes right next to 00:09:384 (4) - ? Like this:
    It just looks better organized and structured.
  3. 00:11:674 (6,7) -^
  4. 00:15:338 (8,9) –I suggest stacking this normally since you didn’t stack the notes like this anywhere else.
  5. 00:16:483 (1,1,1) –I don’t think you should add new combos here. There’s not really much in the music that suggests different combos. Rather just leave that pattern as a single combo.
  6. 00:38:468 (1) –Remove this combo. It doesn’t really make sense that 00:38:010 (1,2) – is a combo on their own.

Insane:
  1. 00:01:369 (1) –Same as “Freezing” diff about placing the note in the middle of the grid.
  2. 00:08:697 (1,2) –Meh, these slider shapes looks so unattractive and crammed. Something like this instead?
  3. 00:17:857 (1,1,1) –I would place these objects like this so they’re more visible:
  4. 00:33:659 (1,2,3,4,5,6) –The placement of these circles can be better. Perhaps something like this:

Hard:
  1. A HP drain rate of 3 for a Hard diff is wayyyy too easy, especially since your Normal and Easy has a HP of 3 as well. Lift the HP to a 5 at least.
  2. Uncheck widescreen support.
  3. 00:01:369 (1) –Place in the middle of the grid.
  4. 00:14:651 (2) –This slider’s repeat isn’t snapped. If you look closely, you’ll see it.
  5. 00:41:445 –Place a note here. It sounds like there’s a clear beat there.
  6. 00:43:277 -^, feels empty without a note.
  7. 00:45:109 –Place another short slider here. Same reason as above and it will fit nicely.

Imo, you can try to make this Hard a little bit harder. The gap between the Normal and Hard still won’t be a problem. You can make it harder by placing a bit more jumps imo. It lacks that.

Normal:
  1. I would make the HP drain rate 3.5. So that it’s not the same as the Easy.
  2. 00:01:369 (1) –Again, maybe place this note in the middle of the grid.
  3. 00:17:857 (1) –Add another repeat. The fast beat clearly ends here: 00:19:231 –
  4. 00:20:147 (3,4) –Check the spacing again please.
  5. 00:22:437 (4) –Extend this slider’s tail so it ends here: 00:23:124 – like you did here: 00:20:605 (4) – (I think it’s a mistake)
  6. 00:26:788 –Place a note here. There’s clearly a beat there and it feels empty to leave it out.
  7. 00:38:010 (1,2,3,4,5) –Rather start mapping this pattern to the left side of the grid to avoid the overlapping with 00:36:407 (2,3,4) -.
  8. 00:41:445 –Place a note here. (I know you’ve been leaving this red tick out for a while, but here there’s definitely a clear beat that requires a note imo.)

I really like it that you have lifted the SV of this diff a bit. It looks much better with the SV raised.

Lumael’s Easy:
  1. Check in the General tab: Preview point not snapped.
  2. 00:05:949 (3,5,3,5,2,4,3) – These repeat sliders are too hard for an Easy imo. Especially since there’s an easier alternative. Rather try this:
    Just change the repeat sliders into one long slider. Removing the repeat sliders will also prevent unnecessary overlaps like here: 00:09:155 (2,4) –
  3. 00:19:689 (1) –Perhaps try something like this instead:
    It looks more fitting and prevents the two objects from nearly touching each other.
  4. 00:34:346 (6) –New combo here and remove new combo here: 00:34:804 (1) –

Really nice mapset all-in-all. Of course there is some stuff that I feel really has to be fixed before I can push this forward (refer to the points that’s bold)

Call me back once you’ve made the necessary fixes.
Good Luck~!
Topic Starter
Lasse

-Nya- wrote:

Heya~ Responding to your request in-game.

General:
  1. Change your audio lead-in to 2000ms, just to be safe. done
  2. Your preview time line isn’t snapped. I suggest placing the line here 00:19:689 – in all the diffs. done, got messed up when I fixed the offset
  3. The combo colours’ colouring are really, really close to each other and it’s very hard to tell some of the colours apart, especially combo 3 and 4. I highly suggest you try to change the combo colours so they differ more from each other to prevent confusion. added some blue-ish colors to make them more different
  4. You can remove “snow” from the tags by the way, since the word is already in the title. k
  5. Isn’t this from Touhou, cuz if it is then you might have to add 東方Project or Touhou to the source, but I’m not sure AT ALL, so please make sure with Lanturn or Alacat or anyone else that’s good with metadata stuff.
Yes, Halozy mostly makes Touhou arranges but this song in particular is not based of a ZUN/touhou melody and is only some kind of Intro so I don't think it belongs in the source.
reference: http://en.touhouwiki.net/wiki/Snow_Melody
only says "composition: すみじゅん" while it mentions "arrangement", "original title" etc. for touhou arranges


Freezing:
  1. 00:01:369 (1) –Maybe place this note right in the middle of the grid? More effective imo. sure
  2. 00:09:842 (6,7) –Why not place these two notes right next to 00:09:384 (4) - ? Like this:
    It just looks better organized and structured.
    placed 4 in the middle of 2/6 instead, makes for the same pattern but I like that position for 6/7 more
  3. 00:11:674 (6,7) -^ same here
  4. 00:15:338 (8,9) –I suggest stacking this normally since you didn’t stack the notes like this anywhere else. fine
  5. 00:16:483 (1,1,1) –I don’t think you should add new combos here. There’s not really much in the music that suggests different combos. Rather just leave that pattern as a single combo. I get that, but nc spam here makes it easier to read since they are overlapping so much. I don't think using this form of NCing once in a map should be a problem
  6. 00:38:468 (1) –Remove this combo. It doesn’t really make sense that 00:38:010 (1,2) – is a combo on their own.fixed

Insane:
  1. 00:01:369 (1) –Same as “Freezing” diff about placing the note in the middle of the grid. k
  2. 00:08:697 (1,2) –Meh, these slider shapes looks so unattractive and crammed. Something like this instead?
    sure
  3. 00:17:857 (1,1,1) –I would place these objects like this so they’re more visible:
    done
  4. 00:33:659 (1,2,3,4,5,6) –The placement of these circles can be better. Perhaps something like this:
    changed the shape and some placement

Hard:
  1. A HP drain rate of 3 for a Hard diff is wayyyy too easy, especially since your Normal and Easy has a HP of 3 as well. Lift the HP to a 5 at least. done
  2. Uncheck widescreen support. ^
  3. 00:01:369 (1) –Place in the middle of the grid. k
  4. 00:14:651 (2) –This slider’s repeat isn’t snapped. If you look closely, you’ll see it. you're right, somehow messed that up and AImod didnt show anything, fixed
  5. 00:41:445 –Place a note here. It sounds like there’s a clear beat there. fine
  6. 00:43:277 -^, feels empty without a note. ^
  7. 00:45:109 –Place another short slider here. Same reason as above and it will fit nicely.
    done

Imo, you can try to make this Hard a little bit harder. The gap between the Normal and Hard still won’t be a problem. You can make it harder by placing a bit more jumps imo. It lacks that.
The thing here is that the beat/song is so consistent until 00:41:674 that it would feel wrong to throw in many spacing changes that would make jumps on a hard imo. But I used a higher DS for the Kiai, slightly increasing at some NCs since that seems reasonable
also Increased spacing from 00:16:025 (1) - and then even more at 00:16:941 (1) - up to the long repeat 00:17:857 (3) - since it helps "building up" the song
2.64* -> 2.76* => still made it slighlty harder

For the higher diffs doing sth like that and more jumps for stronger beats etc if fine for me, but I really don't want to overdo that on a hard,


Normal:
  1. I would make the HP drain rate 3.5. So that it’s not the same as the Easy. k
  2. 00:01:369 (1) –Again, maybe place this note in the middle of the grid. done
  3. 00:17:857 (1) –Add another repeat. The fast beat clearly ends here: 00:19:231 – ^
  4. 00:20:147 (3,4) –Check the spacing again please. ugh, idk how that happened, fixed
  5. 00:22:437 (4) –Extend this slider’s tail so it ends here: 00:23:124 – like you did here: 00:20:605 (4) – (I think it’s a mistake) fixed
  6. 00:26:788 –Place a note here. There’s clearly a beat there and it feels empty to leave it out. made 5 a 1/2 slider
  7. 00:38:010 (1,2,3,4,5) –Rather start mapping this pattern to the left side of the grid to avoid the overlapping with 00:36:407 (2,3,4) -.
    changed a bit to get rid of overlaps
  8. 00:41:445 –Place a note here. (I know you’ve been leaving this red tick out for a while, but here there’s definitely a clear beat that requires a note imo.)
    fine

I really like it that you have lifted the SV of this diff a bit. It looks much better with the SV raised.

Lumael’s Easy:
lumael told me he's fine with me editing this diff since he doesn't have much time, so I'll do that

  1. Check in the General tab: Preview point not snapped. fixed for all diffs
  2. 00:05:949 (3,5,3,5,2,4,3) – These repeat sliders are too hard for an Easy imo. Especially since there’s an easier alternative. Rather try this:
    Just change the repeat sliders into one long slider. Removing the repeat sliders will also prevent unnecessary overlaps like here: 00:09:155 (2,4) –
    okay, can understand that, fixed
  3. 00:19:689 (1) –Perhaps try something like this instead:
    It looks more fitting and prevents the two objects from nearly touching each other.
    did sth like that
  4. 00:34:346 (6) –New combo here and remove new combo here: 00:34:804 (1) –done

Really nice mapset all-in-all. Of course there is some stuff that I feel really has to be fixed before I can push this forward (refer to the points that’s bold)

Call me back once you’ve made the necessary fixes.
Good Luck~!
thanks for the help
Topic Starter
Lasse
changed bg to the original version of the image, not the heavilly edited one, redownload please
-Nya-
Made a few more changes:

In-game
14:28 -Nya-: Hey~ Can I recheck?
14:29 Lasse: sure :)
14:29 -Nya-: Ok then
14:32 -Nya-: Can you maybe do me one favor please? IamKwaN is online and I know that he is good at metadata. Can you please just doublecheck with him if your metadata is topnotch?
14:33 Lasse: kk, I'll try to contact him
14:33 -Nya-: Thanks~ Hopefully he'll help you
14:38 Lasse: http://i.imgur.com/zEWdD4y.jpg so yeah, not using touhou project as source should be fine
14:40 -Nya-: Great. Thanks for checking
14:45 -Nya-: I see that you said that Aimod didn't mention the unsnapped repeat. It doesn't always. You can use AiBat for that.
14:46 -Nya-: In hard, perhaps you can place 00:40:758 (4) - between 00:40:529 (3,5) - so the pattern forms a circle.
14:46 -Nya-: If you don't understand, then just ask me for a pic
14:48 Lasse: yeah, that seems better, i'll remake the pattern with create polygon
14:48 -Nya-: Nice
14:50 -Nya-: Btw, the Hard looks fine. I'm glad you increased the difficulty a bit.
14:52 -Nya-: You didn't change the HP to 3.5 yet. In the Normal
14:53 Lasse: you're right, fixed that and the pattern on hard, uploading
14:54 -Nya-: Also, in Normal, where I told you to add the extra repeat, I think you should rather place that slider like this: http://puu.sh/lnB3U/f88366c230.jpg
14:54 -Nya-: The reason for this, is because then the flow will be better
14:54 -Nya-: if you understand what I mean
14:54 -Nya-: The flow to the next note
14:56 Lasse: ye, that seems better, done
14:59 Lasse: updated
15:05 -Nya-: Ok, everything else looks fine~
15:05 Lasse: I think I'll also change the BG, since I was looking for a bg source and it seems like this is just some heavily edited version that was taken from the original cretor without permission
15:05 Lasse: I'll use the original one http://gallery.minitokyo.net/view/593625
15:05 -Nya-: Oh okay~
15:08 Lasse: updated with the new bg
15:09 -Nya-: Ok~

Ready to go!

Bubbled~
Topic Starter
Lasse
Not adding anything touhou related as source should be fine, talked with KwaN about it and he's got the same opinion
more reasoning for doing so is in my mod reply above
Ipas


I assume the "General" stuff has fixed entirely, so I only focused on diffs

[Lumael's Easy]
  1. 00:27:017 (1) - This one is rather awkward to move . Since this is an Easy, it could way more better to have this circle arrange a round movement from 4>1>2
  2. 00:39:842 (3) - Rhythm should play fine with 1/1 over this stuff, so why don't you change it to 1/1? (If you have this stuff to differ a transition before the kiai, then it should be fine I guess, but not really effective on how 1/1 plays)
[Normal]
  1. 00:09:613 (3) - This shape can be improved to make it looks more better
  2. 00:17:857 (1) - I don't recommend this thingy . I always prevent the mappers to use this kind of slider pattern, only with my personal preferences . I think that this kind of pattern just give more perplexity to players that actually play this diff . Turn it back to only one reverse is better than this
[Hard]
  1. The intro section feels untidy, especially around 00:12:361 (1,2,3,4,5,1,2,3,4,5,1,2,3,1,2,3) - . For a suggestion, this intro should be start by something that more easier in my opinion, since the music isn't so intense to have it play with some sort of big distance and complex rhythm
  2. 00:20:605 (1) - Why new combo exist there? regarding to the others similar things, this supposed to be not new combo-ed
  3. 00:43:964 (2,3) - Maybe you can make them into regular 1/2 . They aren't hitsounded like next objects, and with removing 1/4s here, you can make the pattern consistent with 00:47:170 (1,2,3) - that use 3 of 1/1 measure on their pattern
[Insane]
  1. 00:27:933 (3,4,5) - This could be considered as a spike, since the distance is really far than the others . Change it to avoid unwanted things
  2. 00:39:269 - This one should not be emptied, because the beat is loud here, louder than some sort of 1/4 you filled on this entire diff . It also applies to 00:41:101 -
  3. 00:46:712 (5,1,2,1) - Overlap are really disturbing . They ruin the beautiful of your diff . Regarding to this, 00:48:315 (2) - they look harder to read since 2 is overlapped with 1 . So, my suggestion here mostly to persuade you to rearrange the placements on them . You can see my arrangement here in image below
[Freezing]
  1. 00:08:926 (2,4,6) - Make them tidier, like 00:10:758 (2,4,6) -
    ---
    Let's say this is fine
    ---
[]
Good Luck!
Topic Starter
Lasse

Ipas wrote:



I assume the "General" stuff has fixed entirely, so I only focused on diffs

[Lumael's Easy]
  1. 00:27:017 (1) - This one is rather awkward to move . Since this is an Easy, it could way more better to have this circle arrange a round movement from 4>1>2 fixed
  2. 00:39:842 (3) - Rhythm should play fine with 1/1 over this stuff, so why don't you change it to 1/1? (If you have this stuff to differ a transition before the kiai, then it should be fine I guess, but not really effective on how 1/1 plays)actually think this fits better here
[Normal]
  1. 00:09:613 (3) - This shape can be improved to make it looks more better done
  2. 00:17:857 (1) - I don't recommend this thingy . I always prevent the mappers to use this kind of slider pattern, only with my personal preferences . I think that this kind of pattern just give more perplexity to players that actually play this diff . Turn it back to only one reverse is better than this changed this a bit
[Hard]
  1. The intro section feels untidy, especially around 00:12:361 (1,2,3,4,5,1,2,3,4,5,1,2,3,1,2,3) - . For a suggestion, this intro should be start by something that more easier in my opinion, since the music isn't so intense to have it play with some sort of big distance and complex rhythm the distance only really gets "big" starting from 00:16:025 (1) - where the intensity increases, I think this is fine, and the rhythm doesn't really feel weird to play since it's realized mostly with sliders
  2. 00:20:605 (1) - Why new combo exist there? regarding to the others similar things, this supposed to be not new combo-ed fixed
  3. 00:43:964 (2,3) - Maybe you can make them into regular 1/2 . They aren't hitsounded like next objects, and with removing 1/4s here, you can make the pattern consistent with 00:47:170 (1,2,3) - that use 3 of 1/1 measure on their pattern really like how this plays and it goes well with the music, but I changed the hitsounding a bit. I also mapped 1/4 here on the other higher diffs, so it should be fine here
[Insane]
  1. 00:27:933 (3,4,5) - This could be considered as a spike, since the distance is really far than the others . Change it to avoid unwanted things It has 0 impact on the star rating and with the way slider leniency works it's way easier to play than a regular 1/4. the spacing should indicate that this is not a 1/2
  2. 00:39:269 - This one should not be emptied, because the beat is loud here, louder than some sort of 1/4 you filled on this entire diff . It also applies to 00:41:101 -
    fixed both with kicksliders
  3. 00:46:712 (5,1,2,1) - Overlap are really disturbing . They ruin the beautiful of your diff . Regarding to this, 00:48:315 (2) - they look harder to read since 2 is overlapped with 1 . So, my suggestion here mostly to persuade you to rearrange the placements on them . You can see my arrangement here in image below
    yes, I rearranged those a bit but I kept the spacing a bit lower than your suggestion => overlaps gone
[Freezing]
  1. 00:08:926 (2,4,6) - Make them tidier, like 00:10:758 (2,4,6) - moved the ma little bit
    ---
    Let's say this is fine
    ---
[]
Good Luck!
thanks for the mod :)
(rip bubble)
Ipas
Early Merry Christmas!
KASUM1
congrats and early merry christmas
Darson
NOOO I was using this BG for a map i'm working on FUK http://puu.sh/lsT1c/fdff77f35f.jpg
toybot

Reclaimer wrote:

NOOO I was using this BG for a map i'm working on FUK http://puu.sh/lsT1c/fdff77f35f.jpg
theres no rule that says you can't use it still
Darson

toybot wrote:

theres no rule that says you can't use it still
True but it's still frowned upon
toybot
Slayed_old_1
this would be too early..
Lumael
I think someone forgot to say that my gd was going to rank xdd

Anyway dont worry

Gz on second rank!
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