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Halozy - Kanshou no Matenrou [OsuMania|Osu]

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Topic Starter
Rumia-
This beatmap was submitted using in-game submission on Monday, 19 October, 2015 at 8:45:44 AM

Artist: Halozy
Title: Kanshou no Matenrou
Source: 東方Project
Tags: Aqua Trytone hotaru Emotional Skyscraper Cosmic Mind Hijiri Byakuren touhou
BPM: 183
Filesize: 10372kb
Play Time: 05:38
Difficulties Available:
  1. Eternity - 7Key (5.65 stars, 4391 notes)
  2. Immortal (5.93 stars, 1550 notes)
Download: Halozy - Kanshou no Matenrou
Information: Scores/Beatmap Listing
---------------
i wonder if senpai will ever notice me someday
mp3 from captin1's map
xsrsbsns
please nerf for my dt
uiseh mau juga
Euny


  • General
  1. your bg so no pantsu. so... take this. 16:9 hidden pantsu for you
  2. 3,4 combo color bit similar for me. how about change that?
  • wp
  1. 00:35:818 (4,6) - feels bit awkward cause there is no tempo or sounds. but 00:38:113 (2,4) - these are fine! cause i feel tempo from that
  2. 01:14:342 (2,3) - how about this placing? its more comfortable to play. since 1.30 sv fast.
  3. 01:45:900 (1) - seems no need to put nc for this.
  4. 01:49:014 - bit pity cause you ignore this sound xD
  5. 01:49:342 - ^ here also
  6. 01:53:441 (6,1) - if you avoid those overlap, will be improve i guess.
  7. 01:56:719 (3) - nc should need to here. cause new melody section start.
    ▼ i suggest you for music. hope you follow this---------------------------------------------------------------
  8. 01:57:539 - like there (01:49:014/01:49:342) hope you add note for this.
  9. 01:58:850 - ^
  10. 02:00:162 - ^
  11. 02:00:654 (3) - and remove this note. will better for music imo.
  12. 02:02:129 - fill the tempo
  13. 02:02:457 - also same as above
  14. 02:02:785 -^
  15. 02:03:277 (1) - remove this. then more better for music.
  16. 02:03:441 - and add note here.
  17. 02:03:769 - ^
  18. 02:04:096 - ^
    --------------------------------------------------------------------------------------------------------------------------
  19. 02:28:195 (1) - keep ds with 02:27:867 (5,6,7,8) - their. will help flow. and better reading.
  20. 03:14:834 (5,7) - feels bit over cause there is no tempo in music.
  21. 03:54:424 (1) - hmm, this nc really need to? if its for overlap stuffs, just ignore this suggestion.
  22. 04:13:277 - add note here~ cause we can hear new music.
  23. 05:02:539 (1) - no need to put nc here.
  24. 05:26:228 (1) - remove nc cause you didnt put nc 05:25:572 (3) - for here. and...
  25. 05:26:555 (3) - add nc here then its more good at tempo and your last spin bit long, right? it will help hp tho.
that's it :)
hope this is helpful... ;)
Topic Starter
Rumia-

Euny wrote:



  • General
  1. your bg so no pantsu. so... take this. 16:9 hidden pantsu for you thank you ♥( ˘ω˘ )♥ sweet pantsu
  2. 3,4 combo color bit similar for me. how about change that?
  • wp
  1. 00:35:818 (4,6) - feels bit awkward cause there is no tempo or sounds. but 00:38:113 (2,4) - these are fine! cause i feel tempo from that
  2. 01:14:342 (2,3) - how about this placing? its more comfortable to play. since 1.30 sv fast.
  3. 01:45:900 (1) - seems no need to put nc for this. i put it to indicate the change of spacing
  4. 01:49:014 - bit pity cause you ignore this sound xD
  5. 01:49:342 - ^ here also
  6. 01:53:441 (6,1) - if you avoid those overlap, will be improve i guess.
  7. 01:56:719 (3) - nc should need to here. cause new melody section start.
    ▼ i suggest you for music. hope you follow this---------------------------------------------------------------
  8. 01:57:539 - like there (01:49:014/01:49:342) hope you add note for this.
  9. 01:58:850 - ^
  10. 02:00:162 - ^
  11. 02:00:654 (3) - and remove this note. will better for music imo.
  12. 02:02:129 - fill the tempo i think focus on the drum is better imo , also the antijump would give players to relax a little
  13. 02:02:457 - also same as above ^
  14. 02:02:785 -^ also ^
  15. 02:03:277 (1) - remove this. then more better for music.
  16. 02:03:441 - and add note here.
  17. 02:03:769 - ^ i am focusing on the drums to keep this part calm and relaxing ~
  18. 02:04:096 - ^ same as above
    --------------------------------------------------------------------------------------------------------------------------
  19. 02:28:195 (1) - keep ds with 02:27:867 (5,6,7,8) - their. will help flow. and better reading.
  20. 03:14:834 (5,7) - feels bit over cause there is no tempo in music.
  21. 03:54:424 (1) - hmm, this nc really need to? if its for overlap stuffs, just ignore this suggestion. i just want to change the combo color xD but i will remove it if more people asked me to do this
  22. 04:13:277 - add note here~ cause we can hear new music.
  23. 05:02:539 (1) - no need to put nc here. this one is also to indicate the change of spacing
  24. 05:26:228 (1) - remove nc cause you didnt put nc 05:25:572 (3) - for here. and...
  25. 05:26:555 (3) - add nc here then its more good at tempo and your last spin bit long, right? it will help hp tho.
that's it :)
hope this is helpful... ;)
un replied are fix ! thanks a lot Euny !
Karen
Quick baka mod:

Immortal:
  1. 00:34:998 - add note here, feel hao
  2. 00:41:309 - at least 30% volume? current volume sounds wocao
  3. 01:02:457 (1,2,1) - decrease volume here xDD, sounds better
  4. 01:06:719 (1,2) - why not big jump here, you add finish on 01:06:883 (2) - this to emphasis the sound so a big jump also fits more here.
  5. 01:04:916 (5,6,7,1) - 01:07:539 (2,3,4) - the squares are real, rip aim
  6. 01:21:637 (6,7) - spacing too large asdf, and why not enlarge 01:21:801 (7,1) - this spacing?
  7. 01:39:014 (5,6) - this jump can be even bigger than 01:38:359 (1,2,3,4) - these ones, be evil mapper thanks.
  8. 01:40:326 (4,5) - ^
  9. 01:44:096 (2,3,4,5) - bad flow imo, try this:
  10. 02:25:080 (3,4) - be harder please
  11. 02:56:391 (4,6) - wocao, overlap please, no stack
  12. 03:17:539 (7,1) - enlarge spacing asdf
  13. 03:23:769 (6,7) - this spacing can also be enlarged a bit imo xD
  14. 03:34:588 (4) - what is the whistle here? and 03:35:244 - too, if you add them, please add more for consistency
  15. 03:52:375 - whistle sounds random ;_;
  16. 03:57:211 (8,1) - too kind, please be harder, move that 1/4 slider up
  17. 04:29:834 (1,2) - i feel like 04:29:834 (1) - this is a 3/4 slider when i first see the spacing here, please increase it.
  18. 04:36:719 (1,2) - no jumps?????
  19. 04:43:277 (1,2,3,4,5,6,7,8,9) - feel empty here. suggest to add some hitsounds on them, there are sounds in bgm which need to be followed imo.
  20. nice jumps in the last kiai.
cao hao nan
Topic Starter
Rumia-

Karen wrote:

Quick baka mod:

Immortal:
  1. 00:34:998 - add note here, feel hao
  2. 00:41:309 - at least 30% volume? current volume sounds wocao
  3. 01:02:457 (1,2,1) - decrease volume here xDD, sounds better
  4. 01:06:719 (1,2) - why not big jump here, you add finish on 01:06:883 (2) - this to emphasis the sound so a big jump also fits more here.
  5. 01:04:916 (5,6,7,1) - 01:07:539 (2,3,4) - the squares are real, rip aim those are fine
  6. 01:21:637 (6,7) - spacing too large asdf, and why not enlarge 01:21:801 (7,1) - this spacing?
  7. 01:39:014 (5,6) - this jump can be even bigger than 01:38:359 (1,2,3,4) - these ones, be evil mapper thanks.
  8. 01:40:326 (4,5) - ^
  9. 01:44:096 (2,3,4,5) - bad flow imo, try this:
  10. 02:25:080 (3,4) - be harder please
  11. 02:56:391 (4,6) - wocao, overlap please, no stack i dont think overlap fits here looks inconsistent
  12. 03:17:539 (7,1) - enlarge spacing asdf remake a little
  13. 03:23:769 (6,7) - this spacing can also be enlarged a bit imo xD
  14. 03:34:588 (4) - what is the whistle here? and 03:35:244 - too, if you add them, please add more for consistency wtf ? dont u hear what im doing for this only specific part
  15. 03:52:375 - whistle sounds random ;_;
  16. 03:57:211 (8,1) - too kind, please be harder, move that 1/4 slider up am i suppose to not give people fc
  17. 04:29:834 (1,2) - i feel like 04:29:834 (1) - this is a 3/4 slider when i first see the spacing here, please increase it.
  18. 04:36:719 (1,2) - no jumps????? do you want me to make it wholescreen jump until u throw your mouse/pen?!
  19. 04:43:277 (1,2,3,4,5,6,7,8,9) - feel empty here. suggest to add some hitsounds on them, there are sounds in bgm which need to be followed imo.
  20. nice jumps in the last kiai.
cao hao nan
no reply fix ~
thx ren chan
Ciyus Miapah
ccontains spoiler
17:43 Rumia-: fort o/
17:43 Fort: hi rumia
17:43 Fort: btw im really sorry
17:44 Fort: im deny all your mods on kickass kungfu because ah krfawy and monstrata is really hard to find
17:44 Fort: but thanks for mods, it really helped me for future reference
17:44 Fort: :3
17:44 Fort: okay
17:44 Fort: what's up?
17:48 Rumia-: oh lol its ok xD
17:49 Rumia-: i dont really mind people rejecting it for reasons i am not forcing people to change xD
17:49 Rumia-: do you by chance doing mod atm xD
17:49 Fort: i feel so bad about this prob
17:50 Fort: ummm what map?
17:51 Fort: probably i will help you now
17:55 *Rumia- is listening to [http://osu.ppy.sh/b/772774 Halozy - Kanshou no Matenrou]
17:55 Rumia-: \o/
17:55 Fort: dling
17:56 Fort: wow you map sentimental skyscraper
18:00 Rumia-: yea lol
18:00 Rumia-: map 2 game mode xD
18:24 Fort: lol i got disconnected
18:25 Rumia-: welcome back lol
18:25 Fort: you got Eternal Diff there
18:26 Rumia-: o.o
18:39 Fort: yeah
18:40 Fort: immortal = eternal right
18:40 Fort: okay let's play this
18:42 Rumia-: yeah
18:43 Rumia-: ww ok
18:46 Fort: looks yeah
18:46 Fort: my mouse suk
18:46 Fort: and im on warming up
18:49 Rumia-: lol
18:52 Fort: i got some problem here
18:53 Fort: 01:12:785 (1,2) - this distance is really confusing
18:53 Fort: put 01:12:949 (2) - to 112|192 better
18:55 Rumia-: ok
18:56 Fort: 02:26:555 (5,1) - i think this distance too close
18:56 Fort: 02:26:228 (3,4,5) - compare with jump on this
18:57 Fort: 02:26:719 (1,2) - you can ctrl+> twice
18:57 Fort: like smap placement
18:57 Fort: swap*
18:58 Fort: 02:56:883 (1) - abit annoying at first time, and looks the rhythm too fast for slider like this
18:59 Rumia-: o
18:59 Fort: 02:56:719 (6) - change this to circle can help improve that slider readability
18:59 Rumia-: making a bit change here since 02:26:064 (2,3) - felt a bit too far
19:00 Rumia-: but i like the slider xd
19:01 Fort: 04:00:326 (3) - a bit offbeat slider
19:01 Fort: change to circle can make this rhythm better follow intrument and vocal thing
19:02 Rumia-: ok
19:03 Fort: 03:40:654 (2,5) - lol this overlap
19:03 Fort: 03:44:916 (3) - this slider really weird if placed on this part
19:03 Fort: since at overall your pattern has not other slider stacking
19:04 Fort: 04:09:834 (1,2,3) - ummm
19:05 Fort: looks this pattern is more better if you place 2 sliders
19:05 Rumia-: 03:44:916 (3) - ok
19:06 Rumia-: changed to slider then looks good
19:06 Fort: 04:43:932 (9,1,2,3,4,1) - oh come on
19:06 Rumia-: lol
19:06 Fort: 04:43:932 (9,1) - dont make player suffer with this hold slider
19:06 Fort: 04:44:260 (1) - and suddenly jump to this
19:07 Rumia-: its better than last time i did this part
19:07 Fort: it's really destroy hope
19:07 Fort: so
19:07 Rumia-: based on testplays i seen and how i tested it it doesnt feel that bad
19:07 Fort: 04:43:932 (9) - slider end on 04:44:076 -
19:07 Rumia-: i did many ways to fit this part i think
19:08 Fort: so player have time to react without sliderbreak
19:08 Fort: that strong beat can be ignored because players focusing on jumpstream
19:09 Fort: 05:04:260 (5) - forget NC?
19:10 Rumia-: ok added nc
19:10 Fort: 05:20:982 (6) - looks it's better move this to 304|204
19:10 Fort: or somewhere else
19:10 Fort: 05:24:916 (5,1) - this flow angle too sharp i think
19:11 Fort: 05:24:916 (5) - move to 452|164 for more distance and more flow
19:12 Fort: 05:25:572 (3,1) - so people can deal with this more easily
19:14 Rumia-: ok fixed
19:14 Fort: okay looks no problem at timing and inheritted timing
19:15 Rumia-: thank you !
19:15 Fort: soft-hitwhistle looks muted for a few ms
19:16 Fort: 7ms quite unrankable
19:16 Fort: wait im gonna delete that muted sound
19:16 Rumia-: hmm
19:16 Rumia-: ok
19:17 Fort: http://puu.sh/k7tEe/66490d1f1f.wav
19:18 Fort: 'okay everything looks fine
19:18 Rumia-: thx again
19:18 Fort: ummm
19:18 Fort: tell some people about BG
19:19 Fort: for me it's no good cuz ass lel
19:31 Rumia-: lol
19:32 Rumia-: you can post the logs now ~
19:32 Rumia-: the bg hmm
19:32 Rumia-: i made better ass bg before lol

fix everything on map xD
Topic Starter
Rumia-
thx fort !
paperlens
Hi Rumia

mania diff 神图

00:32:785 - maybe add a note?

00:41:965 - just suggestion, maybe

00:58:277 - add

01:33:113 (93113|2) - maybe delete?

01:45:408 - 1/4 start from here?

01:56:719 - add

02:03:277 (123277|0) - no sound
01:58:031 (118031|5) - also weird

02:27:539 - 1/4 didn't stop until 02:28:195 - ... (why not make it 6 stars)

03:17:703 - maybe add?

03:33:769 - 03:36:391 - add

05:15:080 - maybe add

that's all 水摸
I'm honestly not good at LNs.. sorry
Topic Starter
Rumia-

paperlens wrote:

Hi Rumia

mania diff 神图

00:32:785 - maybe add a note?

00:41:965 - just suggestion, maybe
adjust a little
00:58:277 - add

01:33:113 (93113|2) - maybe delete?

01:45:408 - 1/4 start from here? 1/8

01:56:719 - add

02:03:277 (123277|0) - no sound
01:58:031 (118031|5) - also weird

02:27:539 - 1/41/8 didn't stop until 02:28:195 - ... (why not make it 6 stars) i want to focus on other things than those 1/8

03:17:703 - maybe add?no i want the pause act as an impact

03:33:769 - 03:36:391 - add i think those are enough

05:15:080 - maybe add

that's all 水摸
I'm honestly not good at LNs.. sorry
unreplied = fixed
thanks for mod !
Satoshi Kazuki
M4M
feel free to reject this useless mod since im noob in moddingg 7K


EternalLN
00:35:490 (35490|5,35572|0,35572|4,35654|3,35736|2,35818|1,35900|2,35982|3) - why suddenly this coming? i only hear 1/2 piano
01:42:293 - why 5 note? it's too loud
01:45:326 - missing note
03:10:654 (190654|1,190736|2,190818|3,190900|2,190982|1) - what is this??
04:05:900 - missing note
04:07:211 - ^

Good Luck

My Map: https://osu.ppy.sh/s/353529
Topic Starter
Rumia-

Satoshi Kazuki wrote:

M4M
feel free to reject this useless mod since im noob in moddingg 7K

General
Based On AiMod http://puu.sh/kc1MH/e847156778.png
yea fix those 6 simultaneous thingy , the rest are just unavoidable

EternalLN
00:35:490 (35490|5,35572|0,35572|4,35654|3,35736|2,35818|1,35900|2,35982|3) - why suddenly this coming? i only hear 1/2 piano hear them properly , there is a rising siren sound which i alternate them with piano so it feels more interesting
01:42:293 - why 5 note? it's too loud it is normal for me to express finishes with 4 notes and the hold is for vocal
01:45:326 - missing note not focusing on that
03:10:654 (190654|1,190736|2,190818|3,190900|2,190982|1) - what is this?? synth
04:05:900 - missing note also not focusing on this one , try to understand what im focusing on this part
04:07:211 - ^ ^

Good Luck

My Map: https://osu.ppy.sh/s/353529
ok ty
Rilene
From your queue

Immortal
  1. 01:01:473 (1,1,2,3,4) - I would recommend you to rearrange it to be like this, because 01:01:146 (8,1) - there aren't strong sound between these notes so jumps aren't so ideal as well as the 1/4 jumps with that distance, and rearranging according to the picture, 01:01:637 (1,2,3,4) - will still have the jumps.
  2. 01:02:457 (1,2) - Personally feels weird to play, how about a simple 2 "1/2" notes, with a short distance snapping?
  3. 01:03:769 (2,3) - The sound is so quiet, maybe use a 1/4 slider and make it as a jumps from 01:03:932 (4) - ?
  4. 01:38:523 (2) - Removing this will give more emphasis to 01:38:687 (3,4,5,6) - , and 01:38:523 (2) - feels like a ghost note.
  5. 02:43:932 (1,2,3,1,2,3,1,2,3,1,2,3) - How about change it to the triangles like this? It is also easier to play.
  6. 02:46:555 (1,2,1,2,1,2,1,2) - Change it like this? Bit harder to play but fits to the music more as if there are jumps on the strong sound.
  7. 02:56:719 (6) - It is bit hard to read because of overlap, how about move it to here? And make the 02:56:883 (1) - blanketing the 02:56:719 (6) - 's slider end like in this picture.
  8. 03:08:850 (1,3) - Ctrl + G? It somehow feels more unique.
  9. 04:20:982 (1,1,1,1) - Maybe make the SV faster on each sliders? From x1 -> x1.15 -> x1. -> x1.45.
  10. 04:49:506 (6,7,8,9,1) - It is playable and readable, but the overlap somehow feels weird.
Sorry, can't mod EternaLN, because the diff itself isn't intended to follow 90% of the rhythm, which will somehow bug me when modding.

Well, as a M4M request.
Can you target at least "Hyper"? (diff amount is your preference but at least Hyper).
And thanks in advance. :)

Morimori Atsushi - PUPA
Topic Starter
Rumia-

Sirade wrote:

From your queue

Immortal
  1. 01:01:473 (1,1,2,3,4) - I would recommend you to rearrange it to be like this, because 01:01:146 (8,1) - there aren't strong sound between these notes so jumps aren't so ideal as well as the 1/4 jumps with that distance, and rearranging according to the picture, 01:01:637 (1,2,3,4) - will still have the jumps. i get what you mean but did some changes here
  2. 01:02:457 (1,2) - Personally feels weird to play, how about a simple 2 "1/2" notes, with a short distance snapping? i personally like this one
  3. 01:03:769 (2,3) - The sound is so quiet, maybe use a 1/4 slider and make it as a jumps from 01:03:932 (4) - ? triplet felt better imo
  4. 01:38:523 (2) - Removing this will give more emphasis to 01:38:687 (3,4,5,6) - , and 01:38:523 (2) - feels like a ghost note. maybe i dont feel the same
  5. 02:43:932 (1,2,3,1,2,3,1,2,3,1,2,3) - How about change it to the triangles like this? It is also easier to play. did something similar!
  6. 02:46:555 (1,2,1,2,1,2,1,2) - Change it like this? Bit harder to play but fits to the music more as if there are jumps on the strong sound. too much single tapping here will give too much pressure
  7. 02:56:719 (6) - It is bit hard to read because of overlap, how about move it to here? And make the 02:56:883 (1) - blanketing the 02:56:719 (6) - 's slider end like in this picture. fix some slider heads so it doesnt overlap
  8. 03:08:850 (1,3) - Ctrl + G? It somehow feels more unique. fixed
  9. 04:20:982 (1,1,1,1) - Maybe make the SV faster on each sliders? From x1 -> x1.15 -> x1.3 -> x1.45. fixed
  10. 04:49:506 (6,7,8,9,1) - It is playable and readable, but the overlap somehow feels weird. i think they are fine!
Sorry, can't mod EternaLN, because the diff itself isn't intended to follow 90% of the rhythm, which will somehow bug me when modding.
actually it follows much rhythm better than std diff tho but its ok xd
Well, as a M4M request.
Can you target at least "Hyper"? (diff amount is your preference but at least Hyper).
And thanks in advance. :)

Morimori Atsushi - PUPA
thanks for modding !
SReisen
M4M

column : 1 2 3 4 5 6 7

open it
[EternaLN]

00:24:588 - add
00:27:211 - ^
00:29:834 - ^
00:45:326 - 00:45:408 - add
00:46:637 - 00:46:719 - ^ like - 00:47:703 (47703|1,47785|2,47867|3,47949|4,48031|5) -
01:06:228 (66228|2,66228|0) - drag 1 clm -> to the right
01:08:359 (68359|2) - move to 4?
01:15:326 - add here?
01:15:982 - ^ too
01:16:228 - add LN?
01:16:228 (76228|1,76555|0) - ctrl+j
01:17:047 (77047|1) - remove LN
01:18:605 - hithat add?
01:19:260 - add drum?
02:18:850 - mini slap? add?
02:21:473 - ^
03:07:293 - add?
03:28:277 - is louder here , why dont you add more?
03:59:178 (239178|2,239260|4,239342|2) - ctrl+h
04:25:654 - add
04:29:588 - ^
04:39:506 - add
04:53:441 (293441|6,294096|6) - move to 5?
04:59:178 - add

done!
Topic Starter
Rumia-

ShikiNoHollow wrote:

M4M

column : 1 2 3 4 5 6 7

open it
[EternaLN]

00:24:588 - add
00:27:211 - ^
00:29:834 - ^
00:45:326 - 00:45:408 - add
00:46:637 - 00:46:719 - ^ like - 00:47:703 (47703|1,47785|2,47867|3,47949|4,48031|5) -
01:06:228 (66228|2,66228|0) - drag 1 clm -> to the right
01:08:359 (68359|2) - move to 4? fixed
01:15:326 - add here?
01:15:982 - ^ too fixed
01:16:228 - add LN? added
01:16:228 (76228|1,76555|0) - ctrl+j
01:17:047 (77047|1) - remove LN
01:18:605 - hithat add?
01:19:260 - add drum?
02:18:850 - mini slap? add?
02:21:473 - ^
03:07:293 - add?
03:28:277 - is louder here , why dont you add more? fixed
03:59:178 (239178|2,239260|4,239342|2) - ctrl+h
04:25:654 - add fixed
04:29:588 - ^
04:39:506 - add
04:53:441 (293441|6,294096|6) - move to 5?
04:59:178 - add

done!
thx for mod ~
Tifyron
This is not really meant as a mod, but I have some observations I'd like to share regardless (for the EternaLN diff).

I know there is quite often a language barrier on these forums, but please don't see this as an attack of some kind on you as a person or style of mapping. I'm just providing some criticism. I hope you're not going to simply dismiss this in its entirety like so many others do. I feel a mapping style should come in after instrument accuracy.

#1.
The piano at the start, why are there randomly 2 notes when it is only a single piano key being played? I think all these notes are ghost notes and should really not be there.

Here is a list:
00:22:949
00:23:441
00:23:769
00:24:260
00:24:916
00:25:572
00:26:064
00:26:391
00:27:539
00:28:031
..and it continues, but not going to list every single one as I hope you get the idea.

Another thing with this piano, 00:35:408 (35408|2,35572|0) there are 2 notes mapped to it here. Why are there no piano notes at 00:35:736 and 00:35:900?

#2.
You start a percussion 1/4 stair at 00:35:408 - this instrument is first audible at 00:32:785 so why do you start it almost 3 seconds late?

Here's a list of time stamps that are missing percussion notes at the start of the song (not counting the 3 second delay as mentioned above):
00:36:146
00:36:309
00:36:473
00:37:129
00:37:375
00:37:539
00:37:785
00:37:949
..and so on, you get the idea.

#3.
From 00:40:654 onward there is a 1/8 stair. I don't think this stair makes any sense, you only start hearing 1/8 percussion from 00:42:785 - (1/8 stairs from this point can be argued, but the pattern is still not appropriate I feel). It looks to me like you're already mapping the "rising" tone in the background to the LN in this section. That stuff aside, if you're mapping the 1/8 block listed below as the rising tone I really don't think that works if you're trying to get this ranked.

1/8s in question: 00:40:654 (40654|6,40695|5,40736|4,40777|3,40818|0,40859|1,40900|2,40941|3,40982|6,41023|5,41064|4,41105|3,41146|0,41187|1,41228|2,41269|3,41309|6,41350|5,41391|4,41432|3,41473|0,41514|1,41555|2,41596|3,41637|6,41678|5,41719|4,41760|3,41801|0,41842|1,41883|2,41924|3,41965|6,42006|5,42047|4,42088|3,42129|6,42170|5,42211|4,42252|3,42293|6,42334|5,42375|4,42416|3,42457|6,42498|5,42539|4,42580|3,42621|6,42662|5,42703|4,42744|5,42785|6) -
Topic Starter
Rumia-

Tifyron wrote:

This is not really meant as a mod, but I have some observations I'd like to share regardless (for the EternaLN diff).

I know there is quite often a language barrier on these forums, but please don't see this as an attack of some kind on you as a person or style of mapping. I'm just providing some criticism. I hope you're not going to simply dismiss this in its entirety like so many others do. I feel a mapping style should come in after instrument accuracy.

#1.
The piano at the start, why are there randomly 2 notes when it is only a single piano key being played? I think all these notes are ghost notes and should really not be there.

Here is a list:
00:22:949
00:23:441
00:23:769
00:24:260
00:24:916
00:25:572
00:26:064
00:26:391
00:27:539
00:28:031
..and it continues, but not going to list every single one as I hope you get the idea.
you could probably hear those percussion kicks no ? its not like i layered them with random doubles , they are on specific notes
Another thing with this piano, 00:35:408 (35408|2,35572|0) there are 2 notes mapped to it here. Why are there no piano notes at 00:35:736 and 00:35:900?
yea there is a mistake on the red line , removed that one
#2.
You start a percussion 1/4 stair at 00:35:408 - this instrument is first audible at 00:32:785 so why do you start it almost 3 seconds late?
base percussion is what catch my ears at first , the intense part comes later
Here's a list of time stamps that are missing percussion notes at the start of the song (not counting the 3 second delay as mentioned above):
00:36:146
00:36:309
00:36:473
00:37:129
00:37:375
00:37:539
00:37:785
00:37:949
..and so on, you get the idea.
i intentionally ignored them here to emphasis the piano in the middle of them , which i dont want to concerntrate on both of them on this phase until in later parts
#3.
From 00:40:654 onward there is a 1/8 stair. I don't think this stair makes any sense, you only start hearing 1/8 percussion from 00:42:785 - (1/8 stairs from this point can be argued, but the pattern is still not appropriate I feel). It looks to me like you're already mapping the "rising" tone in the background to the LN in this section. That stuff aside, if you're mapping the 1/8 block listed below as the rising tone I really don't think that works if you're trying to get this ranked.
yea maybe i reworked on this section , duh
its is playable and it does make sense to me
1/8s in question: 00:40:654 (40654|6,40695|5,40736|4,40777|3,40818|0,40859|1,40900|2,40941|3,40982|6,41023|5,41064|4,41105|3,41146|0,41187|1,41228|2,41269|3,41309|6,41350|5,41391|4,41432|3,41473|0,41514|1,41555|2,41596|3,41637|6,41678|5,41719|4,41760|3,41801|0,41842|1,41883|2,41924|3,41965|6,42006|5,42047|4,42088|3,42129|6,42170|5,42211|4,42252|3,42293|6,42334|5,42375|4,42416|3,42457|6,42498|5,42539|4,42580|3,42621|6,42662|5,42703|4,42744|5,42785|6) -
thanks for your time to have a look on this map !
Kencho
  • Black is Personal comments

    Bold Black is Highly recommended

    Red is Unrankable

[General]
  1. Nothing say, nice

[Easy]
  1. 00:44:424 - Add a circle?

    00:58:277 - I think it is 5 stream again, so add circle, look like this

    01:38:523 (2) - Finish hitsound is not suitable here, just use whistle is well.

    01:38:850 (4,6) - 01:39:834 (1,3,5) - Add whistle here, 01:38:687 (3) - 01:39:998 (2) - Add clap here

    01:47:211 (4,1) - Stack

    02:02:949 (4) - 02:03:932 (3) - 02:04:588 (5) - NC here?

    02:25:572 (1,2,1,2,3,4,5) - This part maybe too hard orz

    03:02:949 (2,3,4) - Sound strong, bigger spacing

    03:34:588 (4) - 03:35:244 - Why add normal-whistle here 233

    04:06:555 (3) - Forget NC here

    05:07:703 (6,7,8) - I think here just stack them on 7 because this part you always stack triple.

    05:23:441 (6,7,8) - ^ here also

    05:12:785 (5,6,7,8) - Spacing too close, put 678 to x224 y224

    05:14:588 (7) - NC

    05:18:687 (1) - Forget add finish

Water mod (run
Topic Starter
Rumia-

Kencho wrote:

  • Black is Personal comments

    Bold Black is Highly recommended

    Red is Unrankable

[General]
  1. Nothing say, nice

[Easy]
  1. 00:44:424 - Add a circle? i intentionally ignore so it follows vocal

    00:58:277 - I think it is 5 stream again, so add circle, look like this did some changes here

    01:38:523 (2) - Finish hitsound is not suitable here, just use whistle is well. fixed

    01:38:850 (4,6) - 01:39:834 (1,3,5) - Add whistle here, 01:38:687 (3) - 01:39:998 (2) - Add clap here fixed

    01:47:211 (4,1) - Stack fixed

    02:02:949 (4) - 02:03:932 (3) - 02:04:588 (5) - NC here? fixed

    02:25:572 (1,2,1,2,3,4,5) - This part maybe too hard orz nerf a little orz

    03:02:949 (2,3,4) - Sound strong, bigger spacing fixed

    03:34:588 (4) - 03:35:244 - Why add normal-whistle here 233 because it sound cool 233

    04:06:555 (3) - Forget NC here fixed

    05:07:703 (6,7,8) - I think here just stack them on 7 because this part you always stack triple. want to give some movement depend on pattern coming up

    05:23:441 (6,7,8) - ^ here also ^

    05:12:785 (5,6,7,8) - Spacing too close, put 678 to x224 y224 intentional pattern

    05:14:588 (7) - NC fixed

    05:18:687 (1) - Forget add finish fixed

Water mod (run
thx kenzzzzzzcho
Marirose
good
Karen
although it's not an issue at all, please add 'Touhou' into tags.
Topic Starter
Rumia-
@marirose : thx for checking ~
@karen : added
Karen
RumiB
Topic Starter
Rumia-
wa thanks ><
Lirai
wwwwww modded with ur vers , here just a something to consider

[EternaLN]
03:04:752 - Add some note here plz,

03:24:752 - Add note to 4
04:38:195 - ^
04:59:178 - ^

04:17:621 - Add to 2 for drumroll start

04:19:506 - Add note to 3

04:39:506 - Add LN at 4 for bass same as here 03:26:064

05:06:555 (306555|6,306883|5) - Maybe wrong LN. 1/2 LN should be the first

05:09:342 (309342|4,309506|6) - Here should be 1/1 LN
05:22:457 (322457|0,322621|3) - ^
Topic Starter
Rumia-

DE-CADE wrote:

wwwwww modded with ur vers , here just a something to consider

[EternaLN]
03:04:752 - Add some note here plz,

03:24:752 - Add note to 4
04:38:195 - ^ dont want to ruin pattern
04:59:178 - ^ dont want to ruin pattern

04:17:621 - Add to 2 for drumroll start

04:19:506 - Add note to 3

04:39:506 - Add LN at 4 for bass same as here 03:26:064

05:06:555 (306555|6,306883|5) - Maybe wrong LN. 1/2 LN should be the first

05:09:342 (309342|4,309506|6) - Here should be 1/1 LN
05:22:457 (322457|0,322621|3) - ^
the rest are fixed~
thx decade
Lirai
RumiB^2
Topic Starter
Rumia-
thanks decade ! <3
Ayachi-
RumiB^3
Topic Starter
Rumia-
lol dont scare me u.u
Rizia
Kamikaze
muh LNs
Topic Starter
Rumia-
tru
Rizia

[ S a k u r a ] wrote:

RumiB^3
Topic Starter
Rumia-
thank you :3 !
walaowey
gratz \o/
ET rumia lol
Tenseki
ppam ppa ppa kam~
Feerum
Grats! :)

Nice to see a 7k vers now too
Still love this song <3
iyasine
omedeto-!!!
RuberusuScarlet
congratulations!
Asahina Momoko
おめでとおおおおおおおおおおう
Depths
ayyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyy
Topic Starter
Rumia-
thank you all :3
Kyousuke-
Oh my so fast gg rumia!

Grats rumi~~
Arzenvald
WHAT IS THIS OMG IT CANT BE REAL I SAW 7K X IN QUALIFIED AAAAAAAAAAAAAAAAAAAAAAAAAAAAAA--*explodes*

gg mimi xD
Mint
congrats :D
Topic Starter
Rumia-
thank you :3
Niks
congratulation for qualified!
Loctav
I saw that this map got barely modded and revised throughoutly. Therefore I expected it to not be sufficiently revised to be Ranked yet. So let me bring up a few things that I wish to discuss first.

As usual:
|1|2|3|4|5|6|7|

[EternaLN]
I see no distinct reason why this is called LN or something in the first place. It is just an average o2jam-styled map. Nothing special? Just one section going more apeshit. Consider changing that. I find that really misleading.

00:39:998 (39998|3,39998|1,40080|5,40162|1,40162|4,40244|5,40326|1,40326|2,40408|5,40490|4,40490|1,40572|5) - Was that planned throughoutly? i think the fact that 00:40:326 (40326|2) - and 00:40:326 (40326|1) - and forming a chord together is pretty much killing hand balance on that particular spot. Moving this to 4 is better imo.
00:57:457 (57457|4,57539|1,57621|2) - huh, the 00:57:457 (57457|4) - lands on the blue tick, is righthanded, everything following is lefthanded? that's odd. Try this: http://puu.sh/krksx/7053a1dc3f.png
01:05:572 (65572|5) - I see no reason why this exists, if the holds try to follow the... melody layer in the first place.
01:06:064 - however it suddenly lacks of holds, considering you wanted to follow the melody layer. This is kind of an inconsistent design choice. Why is it like that?
01:09:834 (69834|3,69998|1) - vs 01:09:506 (69506|6,69670|5) - pitch relevancy? I would've expected something like this: http://puu.sh/krkCp/21849dbaa1.jpg

In general, the entire hold usage is rather unpredictable and inconsistent. You probably tried to variate things, but I don't see this kind of variation being used in a rather predictable way. You maybe want to figure out an approach first of how you want to place them, what music layer they try to follow and keep that up. This would give the map a rather remarkable and recognizeable behavior, instead of the holds behaving entirely different every second section on the exact musical pattern. For example, you followed the music line with 01:04:260 (64260|6,64424|5) - with two holds merging into each other, while you decided to seperate the holds a few moments later for unknown reasons (01:09:506 (69506|6,69670|5) -), or suddenly sticked to only one hold (01:06:883 (66883|6) -). I would love to see a reasoning behind this, because I can not see any on my own.

01:35:490 (95490|3) - ew, minijack. why? :C
01:43:359 (103359|3) - nooo, one again. I dont think this kind of things are really neccessary and can be easily avoided by rearranging the stairs. This looks like you just ran out of space, honestly.
02:51:391 (171391|2) - ;____; Please avoid this stuff like poison, if you really really dont need it and if it just appears so singular like it does right now.
04:02:006 (242006|1) - *cries in a corner*

02:06:883 (126883|0,127047|2,127211|6) - etc. I see why you put them here. It's a gimmick and makes the section recognizeable. However, why did you stop doing this at 02:17:703?

02:22:949 - ouch, this is very lefthand-heavy. Maybe you can rearrange that to not strain the left hand with this particular 1/4 patterns too much, especially since this section lasts quite long. Otherwise, from 02:25:572 on, it should become more righthand-heavy to compensate the strain from the left. That you sticked to lefthand-heavy bursting is really imbalanced at this point. In general, I see that most of your stair and stream patterns are lefthand-heavy and emerge from the left to the right. Maybe you can create more variety by trying to start your patterns from the right more. Are you left-handed by chance? Because I did this mistake at the beginning, too, and I am left-handed and found left-to-right patterns more natural.
03:50:654 (230654|4,230695|3,230736|2,230777|1,230818|0,230859|1,230900|2,230941|3,230982|4,231023|3,231064|2,231105|1,231146|0) - again very lefthand-heavy burst.
Actually this lefthand-heavy stuff is really happening throughout the entire map.

03:17:293 (197293|1) - I think you can remove that pretty fairly, because this obviously is offthrowing while you hold the 3
03:48:031 (228031|6) - same goes for this. I think a 3-chord stresses the beat sufficiently.

03:58:031 (238031|0,238195|0,238523|0) - I find this rather oddly placed, because it moves to 03:58:359 (238359|6,238359|4) - inbetween. Maybe you can move 03:58:031 (238031|0) - elsewhere to make it more consistent somehow.

04:10:326 (250326|2) - you ran out of space, uh? :P
04:10:818 (250818|0,250818|5) - two hold starts? huh? why? That seems totally off the entire pattern design.
04:11:309 (251309|6) - this also looks totally misplaced for me. Isnt the shorter-hold section actually starting 04:11:637 (251637|6) - ?

Generally this section seems like you had the idea, but you somehow ran out of space. Maybe you want to redesign that entirely and make it consistent in itself. Right now, it looks like you rather cut off the patterns in the middle, instead of properly merging them into each other.

04:17:156 (257156|3) - what, why.

05:07:375 (307375|1,307539|0) - suddenly two holds merging into each other. So alone. So random. Nothing around the entire section that looks similiar.

I don't want to be mean but it looks like you forgot what you did before when mapping later sections. Consistency, remarkability and recognizeability are crucial to make a map polished. I do not mean that you should copypaste everything, but the idea and concepts should stay roughly the same and should be reoccuring. Maybe you can work more on that! Otherwise, it is a really nice map, actually (and not crazily overmapped)

[Immortal]

01:06:883 (2,3) - lol this two finishers really irritated me.
01:37:047 (1,1) - why two NCs?
01:42:949 (3,4,5,6,1,2,3,4,1) - so many NCs. Place one on 01:42:949 (3) - and leave the one on 01:43:605 (1) - . Remove NC from 01:43:277 (1) -
01:45:572 (1,2,3,4,1,2,3,4,1) - ^
02:25:900 (1) - I dont think this needs an NC either. Rather 02:26:228 (5) - needs one

Please rework your NewCombo placement. It really is odd. Some combos are so short. Try to use them more consistently. Try to sum up patterns and sections with it. Dont interrupt entire patterns with them.

02:26:228 (5,6,7) - I find the placement weird tbh. The movement from (5) to (6) is totally flowbreaking and I wish that to be changed, honestly.
02:33:359 (6,1) - I see no particular reason for this jump, when you never did that kind of jump anywhere else before.
03:13:605 (5,6) - I don't know. I think if you would Ctrl+G this two, this would work out way better, because you use this kind of back-forth patterns a lot in this map.
03:50:162 (7,8,9) - why? http://puu.sh/krmmI/a17e0ff498.jpg whyyy? I don't get it. How can this be comfortable to play?
04:44:260 (1,2,3,4) - I think you really should make the circles touching each other. Rather quite a difficulty spike. You may underestimate how much it raises the difficulty if the circles stop touching each other in a 1/4 stream.

Otherwise, a nice map and I like it.
Starry-
Adding to Loctav's post a little bit, main things that stood out to me whilst checking besides what was mentioned:

[EternaLN]

00:41:965 (41965|6,42006|5,42047|4,42088|3,42129|6,42170|5,42211|4,42252|3,42293|6,42334|5,42375|4,42416|3,42457|6,42498|5,42539|4,42580|3,42621|6,42662|5,42703|4,42744|5,42785|6,42826|3,42867|4,42908|5,42949|4,42990|3,43031|6,43072|5,43113|4,43154|3,43195|4,43236|5,43277|3,43277|4,43277|6) - etc. Please do your best to change this, I really feel this burst is quite unreasonable and gives a lot of bias to players dependent on which thumb they use for space bar. 1/8 = 366 bpm, this pattern hurts. ;_;

03:50:777 (230777|1,230818|0,230859|1,230900|2,230941|3,230982|4,231023|3,231064|2,231105|1,231146|0) - ^ Same case as this, not as extreme though, left thumb users will find this pattern very unreasonable.

I've received quite a few complaints about the two points above and it would be nice to see them addressed.
Apart from that, a very fun map. ;P
Topic Starter
Rumia-

Loctav wrote:

I saw that this map got barely modded and revised throughoutly. Therefore I expected it to not be sufficiently revised to be Ranked yet. So let me bring up a few things that I wish to discuss first.

As usual:
|1|2|3|4|5|6|7|

[EternaLN]
I see no distinct reason why this is called LN or something in the first place. It is just an average o2jam-styled map. Nothing special? Just one section going more apeshit. Consider changing that. I find that really misleading. it would really nice if you have a name suggestion!

00:39:998 (39998|3,39998|1,40080|5,40162|1,40162|4,40244|5,40326|1,40326|2,40408|5,40490|4,40490|1,40572|5) - Was that planned throughoutly? i think the fact that 00:40:326 (40326|2) - and 00:40:326 (40326|1) - and forming a chord together is pretty much killing hand balance on that particular spot. Moving this to 4 is better imo.

00:39:998 (39998|3,40162|4,40326|2,40490|4,40654|6,40818|5,40982|4,41146|5,41309|6) - ok let me explain these are the pianos that is followed up by a pattern
and i did asked a lot of testplays from various players before hand to see how it is playable and not really people are missing at these spots. and you can see 00:39:342 (39342|0,39424|6,39506|0,39588|6,39670|0,39752|6,39834|0,39916|6,39998|1,40080|5,40162|1,40244|5,40326|1,40408|5,40490|1,40572|5) - these are
the drum streams i alternate between 2 keys changed each 1/1 line follows up by 00:40:654 (40654|0,40736|2,40818|0,40900|2,40982|1,41064|3,41146|1,41228|3,41309|2,41391|4,41473|2,41555|4,41637|3,41719|5,41801|3,41883|5) -



00:57:457 (57457|4,57539|1,57621|2) - huh, the 00:57:457 (57457|4) - lands on the blue tick, is righthanded, everything following is lefthanded? that's odd. Try this: http://puu.sh/krksx/7053a1dc3f.png
this is actually nice , fixed , thank you

01:05:572 (65572|5) - I see no reason why this exists, if the holds try to follow the... melody layer in the first place.
yea that was actually my mistake ,it should be this instead http://puu.sh/kro15.jpg!

01:06:064 - however it suddenly lacks of holds, considering you wanted to follow the melody layer. This is kind of an inconsistent design choice. Why is it like that?
mislooked this , i hope its better now !

01:09:834 (69834|3,69998|1) - vs 01:09:506 (69506|6,69670|5) - pitch relevancy? I would've expected something like this: http://puu.sh/krkCp/21849dbaa1.jpg
no i actually dont follow the PR here , just a pattern that i think should be nice to play

In general, the entire hold usage is rather unpredictable and inconsistent. You probably tried to variate things, but I don't see this kind of variation being used in a rather predictable way. You maybe want to figure out an approach first of how you want to place them, what music layer they try to follow and keep that up. This would give the map a rather remarkable and recognizeable behavior, instead of the holds behaving entirely different every second section on the exact musical pattern. For example, you followed the music line with 01:04:260 (64260|6,64424|5) - with two holds merging into each other, while you decided to seperate the holds a few moments later for unknown reasons (01:09:506 (69506|6,69670|5) -), or suddenly sticked to only one hold (01:06:883 (66883|6) -). I would love to see a reasoning behind this, because I can not see any on my own.
yea it was my mistake , and i fixed now i hope you can see it now

01:35:490 (95490|3) - ew, minijack. why? :C
i dont consider a release hold as a minijacks though , im pretty sure it is playable enough and im trying to tune the stream pattern here and i tried some stuffs here that doesnt feel better for me
01:43:359 (103359|3) - nooo, one again. I dont think this kind of things are really neccessary and can be easily avoided by rearranging the stairs. This looks like you just ran out of space, honestly.
im pretty sure this pattern isnt harsh as its look and i like how it is pattern. of course i can re arrange it but i dont think its the best option
02:51:391 (171391|2) - ;____; Please avoid this stuff like poison, if you really really dont need it and if it just appears so singular like it does right now.
ok im considering this one , so i re-arranged them now
04:02:006 (242006|1) - *cries in a corner* if you actually concerntrated on the burst you really can hit them without problems , yea of course i did a lot of experiments like these on my maps (ranked/non submitted) and i find this is pretty do able

02:06:883 (126883|0,127047|2,127211|6) - etc. I see why you put them here. It's a gimmick and makes the section recognizeable. However, why did you stop doing this at 02:17:703?
my reason is the phase of the music changed , the focus is not on piano anymore , as the drums and other percussions are starting to get louder here , so i stopped them right there , it would be too complicated to pattern them in a good way or may affect playability on this section

02:22:949 - ouch, this is very lefthand-heavy. Maybe you can rearrange that to not strain the left hand with this particular 1/4 patterns too much, especially since this section lasts quite long. Otherwise, from 02:25:572 on, it should become more righthand-heavy to compensate the strain from the left. That you sticked to lefthand-heavy bursting is really imbalanced at this point. In general, I see that most of your stair and stream patterns are lefthand-heavy and emerge from the left to the right. Maybe you can create more variety by trying to start your patterns from the right more. Are you left-handed by chance? Because I did this mistake at the beginning, too, and I am left-handed and found left-to-right patterns more natural.
03:50:654 (230654|4,230695|3,230736|2,230777|1,230818|0,230859|1,230900|2,230941|3,230982|4,231023|3,231064|2,231105|1,231146|0) - again very lefthand-heavy burst.
Actually this lefthand-heavy stuff is really happening throughout the entire map.
im pretty sure this part is good even if i flipped them , i focused the stream on the left hand , so the right hand can handle the hold without too much stress
and yea i do agree starting 02:25:572 - with right hand side, rearranged some stairs here
and yeah i am left handed irl

03:17:293 (197293|1) - I think you can remove that pretty fairly, because this obviously is offthrowing while you hold the 3 ok removed
03:48:031 (228031|6) - same goes for this. I think a 3-chord stresses the beat sufficiently.

03:58:031 (238031|0,238195|0,238523|0) - I find this rather oddly placed, because it moves to 03:58:359 (238359|6,238359|4) - inbetween. Maybe you can move 03:58:031 (238031|0) - elsewhere to make it more consistent somehow.
yea fixed both of these ^

04:10:326 (250326|2) - you ran out of space, uh? :P actually im changing the direction without ruining the flow , this could be a challange for players as well !
04:10:818 (250818|0,250818|5) - two hold starts? huh? why? That seems totally off the entire pattern design.
thanks for noticing this out , fixed now
04:11:309 (251309|6) - this also looks totally misplaced for me. Isnt the shorter-hold section actually starting 04:11:637 (251637|6) - ?
if you look through again , you can notice 04:11:309 (251309|6,251473|4,251637|2,251801|0) - these extended patterns are working well tbh

Generally this section seems like you had the idea, but you somehow ran out of space. Maybe you want to redesign that entirely and make it consistent in itself. Right now, it looks like you rather cut off the patterns in the middle, instead of properly merging them into each other.
maybe we are seeing different things here , i understand on how you are see-ing this , i hope after all my explaination you can imagine it clearly of what im trying to express

04:17:156 (257156|3) - what, why.
04:16:228 (256228|1,257156|3,257211|2) - these are actually the saxophone , because of the earlier part of the song because the dnbs are rather more worth to catch , so i rather focus on the dnbs , but on this section , this instrument is emphasised in the song , so i think its a good catch

05:07:375 (307375|1,307539|0) - suddenly two holds merging into each other. So alone. So random. Nothing around the entire section that looks similiar.
05:07:375 (307375|1) - this hold is actually the piano , the sound of the piano actually extends to a 1/1 measure , i know it affects the consistency , but i rather keep it now , is the reason why i keep it as the same length as 05:09:998 (309998|0) - this one and 05:12:621 (312621|6) -

I don't want to be mean but it looks like you forgot what you did before when mapping later sections. Consistency, remarkability and recognizeability are crucial to make a map polished. I do not mean that you should copypaste everything, but the idea and concepts should stay roughly the same and should be reoccuring. Maybe you can work more on that! Otherwise, it is a really nice map, actually (and not crazily overmapped)
a one thing that is maybe may misunderstand of our vision of how this map was , i am actually highlighting the part should be highlighted , of course consistency is important its not like i want to ignore them , but im serving the song as well and this whats makes player could feel the music , i specifically made this diff a higher tier diff , and asked a lot of testplayers from koreans , ljqandylee and they can really do them well on these kinds of patterns



[Immortal]

01:06:883 (2,3) - lol this two finishers really irritated me. fixed lol , removed finish on 3
01:37:047 (1,1) - why two NCs? the reason why i used 2 nc because of the vocal is a special part im following on this section , on other part i dont really follow vocals
01:42:949 (3,4,5,6,1,2,3,4,1) - so many NCs. Place one on 01:42:949 (3) - and leave the one on 01:43:605 (1) - . Remove NC from 01:43:277 (1) -
fixed
01:45:572 (1,2,3,4,1,2,3,4,1) - ^
ok this nc is actually to indicate the spacing change on the stream , it may not seems necessary to you , but after some testplays i gathered , i really consider this is a necessary to nc. it might help some people on reading the streams
02:25:900 (1) - I dont think this needs an NC either. Rather 02:26:228 (5) - needs one
fixed

Please rework your NewCombo placement. It really is odd. Some combos are so short. Try to use them more consistently. Try to sum up patterns and sections with it. Dont interrupt entire patterns with them. ok xd

02:26:228 (5,6,7) - I find the placement weird tbh. The movement from (5) to (6) is totally flowbreaking and I wish that to be changed, honestly.
02:26:064 (4,1,2,3) - actually this part is not really flow breaking imo , also it doesnt play so bad , but im open if you have a suggestion on how should i do this part kinda redo this part
02:33:359 (6,1) - I see no particular reason for this jump, when you never did that kind of jump anywhere else before.
ok moved them a bit closer to the 5plets
03:13:605 (5,6) - I don't know. I think if you would Ctrl+G this two, this would work out way better, because you use this kind of back-forth patterns a lot in this map.
really like this one , fixed
03:50:162 (7,8,9) - why? http://puu.sh/krmmI/a17e0ff498.jpg whyyy? I don't get it. How can this be comfortable to play?
reworked this section now , i hope its better
04:44:260 (1,2,3,4) - I think you really should make the circles touching each other. Rather quite a difficulty spike. You may underestimate how much it raises the difficulty if the circles stop touching each other in a 1/4 stream.
i know this would be a little harsh , but you know , i kinda tested this a lot , and this piano phase is really needs a lot of emphasision , and i gathered a lot of testplays around rank 5000 ~ 20 to see and most of them could hit them well without breaking ,
also i do replicate these from Chaoslitz's map Genryuu Kaikou https://osu.ppy.sh/b/646713 , which are on 02:03:350 (1,2,3,4,5) - and i really liked it a lot .
i wish you could consider this one


Otherwise, a nice map and I like it.
thanks a lot for your time , this post actually deserves a kds , but i cant give it due to post exempt of kds , ( if you could revoke the kd )

Starry- wrote:

Adding to Loctav's post a little bit, main things that stood out to me whilst checking besides what was mentioned:

[EternaLN]

00:41:965 (41965|6,42006|5,42047|4,42088|3,42129|6,42170|5,42211|4,42252|3,42293|6,42334|5,42375|4,42416|3,42457|6,42498|5,42539|4,42580|3,42621|6,42662|5,42703|4,42744|5,42785|6,42826|3,42867|4,42908|5,42949|4,42990|3,43031|6,43072|5,43113|4,43154|3,43195|4,43236|5,43277|3,43277|4,43277|6) - etc. Please do your best to change this, I really feel this burst is quite unreasonable and gives a lot of bias to players dependent on which thumb they use for space bar. 1/8 = 366 bpm, this pattern hurts. ;_; im sorry i really need to disagree about this , i actually think its fits as the way it was and 00:42:088 (42088|3,42252|3,42416|3,42580|3) - the spacebar has a constant 1/2 measures , which you just grace your right hand ( though i hit spacebar with left) and i still can do it

03:50:777 (230777|1,230818|0,230859|1,230900|2,230941|3,230982|4,231023|3,231064|2,231105|1,231146|0) - ^ Same case as this, not as extreme though, left thumb users will find this pattern very unreasonable.
im a left thumb tbh , and nevermind i fixed regards on loctav posted earlier

I've received quite a few complaints about the two points above and it would be nice to see them addressed.
Apart from that, a very fun map. ;P
thanks for your time !

@Loctav if you have any further questions on the map im open to your thoughts and we can discuss over !
also im all ears if any other player who would like to suggest things that i can consider ~
Okoayu
as for the diffname why not just stick with any Synonym for immortal? like
Eternal
Everlasting

or anything else in that direction, really lol
Topic Starter
Rumia-

Okoratu wrote:

as for the diffname why not just stick with any Synonym for immortal? like
Eternal
Everlasting

or anything else in that direction, really lol
that would work lol thx

did some nc revises and talk with expew about mania diffs about here and that
do welcome some mods before im calling the bns again ~
Starry-
Rumi - I meant 00:42:621 (42621|6,42662|5,42703|4,42744|5,42785|6,42826|3,42867|4,42908|5,42949|4,42990|3,43031|6,43072|5,43113|4,43154|3,43195|4,43236|5) - The constant 1/2 spacebar stops here too and it just feels really not that great to play. (I'd even prefer something like this. It keeps the 1/2 spacebar and it doesn't feel that bad to play. Maybe you can accept some more suggestions for this particular pattern.)

Anyways, good luck!
Arzenvald
:3a
small things i'd like to say for this map
[Eternity]
01:40:326 (100326|1,100326|5) - missing clap and finish?
02:26:514 (146514|0,146555|1,146596|2,146637|3,146678|4) - push to 1 column to right, so the stream flows better without jaggy 1/4 jack 02:26:678 (146678|4,146760|4) -
04:44:137 (284137|0,284178|2) - ^ at least to make player able to see the LN a bit more clearer
05:23:277 (323277|0) - missing clap?

thanks for bringing another good 7k maps x___x finally i could check something worth for ranked
call me anytime for re-bubble! good luck :D

edit : 00:42:621 - http://puu.sh/krKZT.png GO FOR HAELEQUINF 7K /w/ jk, probably that's a bad idea :V
have some stars tho!
Topic Starter
Rumia-

Starry- wrote:

Rumi - I meant 00:42:621 (42621|6,42662|5,42703|4,42744|5,42785|6,42826|3,42867|4,42908|5,42949|4,42990|3,43031|6,43072|5,43113|4,43154|3,43195|4,43236|5) - The constant 1/2 spacebar stops here too and it just feels really not that great to play. (I'd even prefer something like this. It keeps the 1/2 spacebar and it doesn't feel that bad to play. Maybe you can accept some more suggestions for this particular pattern.)

Anyways, good luck!
i dont really like this because it broke the last pattern that is going to the next section , it was before the same sweep 7654 until the last part but someone else suggested it to have some variation so it wouldnt be so boring , and yet this was the best i feel for this part

ExUsagi wrote:

:3a
small things i'd like to say for this map
[Eternity]
01:40:326 (100326|1,100326|5) - missing clap and finish? fixed
02:26:514 (146514|0,146555|1,146596|2,146637|3,146678|4) - push to 1 column to right, so the stream flows better without jaggy 1/4 jack 02:26:678 fixed
(146678|4,146760|4) - no , this part is just good , i talked with ljqandylee with this pattern is being fine or not , he say its nice and out of all testplayers i collected , they can do it just fine without 200/miss etc
04:44:137 (284137|0,284178|2) - ^ at least to make player able to see the LN a bit more clearer reworked the pattern now
05:23:277 (323277|0) - missing clap? this part really dont have a clap as you see i didnt add clap on 05:23:932 (323932|0,324588|0) -

thanks for bringing another good 7k maps x___x finally i could check something worth for ranked
call me anytime for re-bubble! good luck :D yea i would like to open for more suggestion before ill call the bns again :D

edit : 00:42:621 - http://puu.sh/krKZT.png GO FOR HAELEQUINF 7K /w/ jk, probably that's a bad idea :V = =
have some stars tho!
thanks both of you ~
Jinjin
Hi Rumi ~

I also wanna bring about that point which starry and usagi have already did

00:42:621 (42621|6,42662|5,42703|4,42744|5,42785|6,42826|3,42867|4,42908|5,42949|4,42990|3,43031|6,43072|5,43113|4,43154|3,43195|4,43236|5,43277|4,43277|3,43277|6) - ;-; i understand that you don't want to change the patterns here and that various playtesters have hit this part, but it does really feel that the patterns could be reorganized to be more comfortable. The part that I am especially concerned with is this part:



You've created a triple minijack on the index finger while trying to maintain a 1/8 burst that plays on the same hand which could be extremely uncomfortable.
Maybe consider changing just that one part?

To be honest, if i were to map that entire section, I would make it like this:


But meh, if you feel resolute with your current pattern, I guess I can't really do anything about it.

Good luck with the requalification~ I'm looking forward to this map being ranked
Topic Starter
Rumia-

iJinjin wrote:

Hi Rumi ~

I also wanna bring about that point which starry and usagi have already did

00:42:621 (42621|6,42662|5,42703|4,42744|5,42785|6,42826|3,42867|4,42908|5,42949|4,42990|3,43031|6,43072|5,43113|4,43154|3,43195|4,43236|5,43277|4,43277|3,43277|6) - ;-; i understand that you don't want to change the patterns here and that various playtesters have hit this part, but it does really feel that the patterns could be reorganized to be more comfortable. The part that I am especially concerned with is this part:



You've created a triple minijack on the index finger while trying to maintain a 1/8 burst that plays on the same hand which could be extremely uncomfortable.
Maybe consider changing just that one part?

To be honest, if i were to map that entire section, I would make it like this:


But meh, if you feel resolute with your current pattern, I guess I can't really do anything about it.

Good luck with the requalification~ I'm looking forward to this map being ranked
this is a brilliant idea , just a little different on the early bursts because of my preferences but thanks iJinjin!
if you have any suggestion in the whole chart let me know , since i read your userpage and you are quite busy so i dont really want to bother you for so much and thanks a lot for your time and gl with studies :D
richardfeder
Hi! Sorry for the late mod
Keep in mind these are all suggestions and you are free to reject any of them if you don't like
0|1|2|3|4|5|6
Eternity
00:23:605 (23605|4) - delete?
00:34:096 (34096|2) - ^

00:36:228 (36228|3,36228|5,36391|4,36391|2,36555|1,36555|3) - just go for 1/4 here maybe?

00:38:769 (38769|0,38850|4,38850|1,38932|2,39014|3,39014|0,39096|1,39178|2,39178|6,39260|1) - ,
00:39:670 (39670|3,39670|0,39752|6,39834|0,39834|2,39916|6) - and
00:40:244 (40244|5,40326|1,40326|2,40408|5,40490|1,40490|4,40572|5) - Mirror to the previous patter?

00:42:785 (42785|2,42826|1,42867|2) - that jack ;w;

00:45:326 - add a note
00:46:637 - ^
00:48:359 (48359|3) - ^

00:59:506 (59506|0) - ? delete?
01:00:244 (60244|4) - ^

01:03:769 - add a note at central column or two at each side

01:05:408 (65408|3) - delete

01:10:408 (70408|5) - ?

01:14:260 (74260|4) - move to 3 and add a note at 01:14:342 (74342|4) -

01:15:162 (75162|3) - Nothing there I think

01:16:146 (76146|3) - add a note
01:16:637 (76637|3) - ^

01:17:457 (77457|2) - nothing here
01:18:769 (78769|5) - ^

01:22:293 (82293|4) - move to 3?

01:28:441 (88441|5) - delete. No sound here

01:29:014 (89014|0) - add a note?

01:35:162 (95162|1,95326|1) - unnecessary imo

01:38:359 (98359|2,98359|6,98359|4,98359|0) - stop at next blue line to fit the vocal and
01:38:850 (98850|3) - 01:39:834 (99834|3) - 01:40:162 (100162|3) - add a note

01:44:096 (104096|0,104260|2,104424|6,104588|0,104588|4,104670|1,104752|2,104834|3) - really awkward and actually hardly audible. I think just keep track of drums here is enough.

01:56:064 (116064|0) - should start at 01:55:900 -

01:57:047 (117047|6) - delete
01:59:178 (119178|2) - ^
02:03:441 (123441|4) - ^
02:12:785 (132785|3) - ^
ect... I really didn't hear anything

02:14:752 - http://puu.sh/kEEal/a3cd50686c.jpg I just cut the end of that long vocal LN and split it to two shorter LNs which fit voice a little bit more. Also delete drum notes(I can't hear them at all)

I won't touch any complicated LN part since I am not good at LN patterns ;w; sorry

02:53:769 (173769|0,173932|6) - I do know what you are following but I also think saxophone is the #1 priority and you might want to combine those two LNs
03:00:326 (180326|5,180490|2) - ^
ect...

02:59:834 (179834|2) - delete and add a LN from 02:59:670 - to 02:59:998 -

03:06:309 (186309|4,186473|5,186637|1,186801|2,186965|4,187129|0) - ?

03:07:293 - triple drums?

03:12:867 (192867|1) - ? delete?

03:23:769 (203769|3) -
03:24:752 (204752|3) -
03:25:080 (205080|3) - add a note?

03:27:293 (207293|2,207457|4,207621|1,207785|3,207949|1,208113|1) - overmapped?

03:29:670 (209670|3) - ? delete?

03:57:129 (237129|5,237129|0,237293|5,237293|0) - ?

04:02:047 (242047|4,242129|0,242211|2) - 1/8

04:21:391 (261391|5,261473|5,261842|1,261924|1) - jack Not very bad tho...;w;

04:26:146 - add a note
04:26:473 (266473|3) - delete

04:26:965 (266965|1) - add a note
04:28:769 (268769|1) - ^
04:30:080 - ^

The rest are all repetitive thus the above suggestions also apply. Good luck on getting back to qualified stage!
:3
Topic Starter
Rumia-

richardfeder wrote:

Hi! Sorry for the late mod
Keep in mind these are all suggestions and you are free to reject any of them if you don't like
0|1|2|3|4|5|6
[Eternity]
00:23:605 (23605|4) - delete? there is a hihat sound there
00:34:096 (34096|2) - ^ ^

00:36:228 (36228|3,36228|5,36391|4,36391|2,36555|1,36555|3) - just go for 1/4 here maybe? no , i like it by my personal reason

00:38:769 (38769|0,38850|4,38850|1,38932|2,39014|3,39014|0,39096|1,39178|2,39178|6,39260|1) - ,
00:39:670 (39670|3,39670|0,39752|6,39834|0,39834|2,39916|6) - and
00:40:244 (40244|5,40326|1,40326|2,40408|5,40490|1,40490|4,40572|5) - Mirror to the previous pattern? i dont like mirrors but did some changes here

00:42:785 (42785|2,42826|1,42867|2) - that jack ;w;

00:45:326 - add a note
00:46:637 - ^
00:48:359 (48359|3) - ^

00:59:506 (59506|0) - ? delete?
01:00:244 (60244|4) - ^
all above are intentional skipped beat for easier layering on earlier part ,
01:10:408 (70408|5) - ? ?

01:14:260 (74260|4) - move to 3 and add a note at 01:14:342 (74342|4) - ruining the pattern there

01:15:162 (75162|3) - Nothing there I think drum

01:16:637 (76637|3) - ^ no just for the gameplay layering

01:17:457 (77457|2) - nothing here
01:18:769 (78769|5) - ^
there is


01:28:441 (88441|5) - delete. No sound here there is a hihat

01:35:162 (95162|1,95326|1) - unnecessary imo keep

01:38:850 (98850|3) - 01:39:834 (99834|3) - 01:40:162 (100162|3) - add a note no , didnt like to add more note here

01:44:096 (104096|0,104260|2,104424|6,104588|0,104588|4,104670|1,104752|2,104834|3) - really awkward and actually hardly audible. I think just keep track of drums here is enough. not awkward for me , it is still audible enough for me to catch it

02:14:752 - http://puu.sh/kEEal/a3cd50686c.jpg I just cut the end of that long vocal LN and split it to two shorter LNs which fit voice a little bit more. Also delete drum notes(I can't hear them at all) just because the voice is outstanding doesnt mean they stopped the drums , im still keeping mine

I won't touch any complicated LN part since I am not good at LN patterns ;w; sorry good

02:59:834 (179834|2) - delete and add a LN from 02:59:670 - to 02:59:998 - not focusing on the saxophone

03:06:309 (186309|4,186473|5,186637|1,186801|2,186965|4,187129|0) - ? drum?

03:23:769 (203769|3) -
03:24:752 (204752|3) -
03:25:080 (205080|3) - add a note?
no 4 notes are enough for me for consistency

03:27:293 (207293|2,207457|4,207621|1,207785|3,207949|1,208113|1) - overmapped? bgm sound

04:02:047 (242047|4,242129|0,242211|2) - 1/8 i nerfed the part for better transition

04:21:391 (261391|5,261473|5,261842|1,261924|1) - jack Not very bad tho...;w; keeping this

:3
things arent mentioned are fixed ~
thx PC
Akasha-
okay, come for recheck

a hitsound has a delayed more than 5ms: soft-hitfinish7.wav
fixed: http://puu.sh/kOg5O/1b854463f6.wav


[Mania]
| 1 | 2 | 3 | 4 | 5 | 6 | 7 |
for the pitch flows, i suggest you: 00:15:572 (15572|1) - move to 7, high pitch and also same as 00:15:900 (15900|6) -
00:20:818 (20818|2) - same here
00:25:572 (25572|6) - move to 6 sound better
00:28:195 (28195|6) - move to 6 for balance
00:30:162 (30162|2) - move to 2, 00:31:801 (31801|1) - move to 3
00:36:637 - move like this: http://puu.sh/kOgff/08cd2bf231.jpg players will confused as the small stream began on 00:36:637 -
00:37:293 (37293|2) - remove this is more better, it's same as here 00:37:949 -
00:39:998 - how about: http://puu.sh/kOgnt/5d74651867.jpg
00:43:236 (43236|4,43277|5) - Ctrl + G
00:48:441 (48441|2) - ? if you want to keep this, you must add a note on 00:48:359 - or just move it to 00:48:523 -
00:55:818 (55818|4) - move to 6 sound more better
00:56:719 - http://puu.sh/kOguM/f1a5295192.jpg
01:05:408 (65408|6) - end on 01:05:736 -
01:05:900 (65900|0,65900|1,66064|0) - 01:07:867 (67867|3,67867|1,67867|2,68031|1) - really awkward to play
01:10:654 (70654|6) - end on 01:10:982 - same as 01:08:031 (68031|5) -
01:10:982 (70982|1,70982|3) - remove a note on here, 3 notes sound painful
01:11:719 (71719|2,71801|1) - Ctrl + G for balance
01:12:949 (72949|2,72949|1,72949|4) - 3 notes chord
01:14:752 (74752|0,74752|1,74916|0,75080|0) - sound painful
01:19:342 (79342|6,79506|0) - merge this long notes, sound on 01:19:342 - end at 01:19:670 -
01:21:309 - http://puu.sh/kOgSO/36ec157ff9.png, as the drum like this add a note on 4 is more great 01:21:637 (81637|3,82293|3) -
01:38:195 (98195|1,98195|0,98195|2) - three notes chord sound painful on here
01:41:146 (101146|0,101309|1,101309|6,101309|5,101309|3) -
02:00:818 - i guess you missed a note for clap on here, same as 02:06:064 -
02:00:818 (120818|6) - why this is Whistle?
02:01:309 - two claps
02:22:211 - remove the note on here and and add a note on 02:22:293 - in 5th column for the bass
02:25:244 (145244|5,145408|6) - same pitch, move 02:25:408 (145408|6) - to 6
02:32:129 (152129|2,153113|3,153277|6,153277|4,153441|3) - sound painful
02:38:031 (158031|5,158031|6) - remove this, as the highburst like on 02:38:031 (158031|3,158072|2,158113|1,158154|0,158195|4,158236|3,158277|2,158318|1) - players will possible to catch it well
03:40:326 (220326|0,220490|6,220490|4,220654|2,220818|0,220982|6,220982|3,221146|2,221146|5,221309|1,221309|4,221473|0,221473|5,221637|6,221637|4,221637|2,221801|1,221965|0,221965|6) - Ctrl + H for pitch flows
04:04:916 - how about change 04:04:916 (244916|2,244916|1) - to long note and end on 04:05:244 -
04:16:228 (256228|1,257156|3) - i'm very sure it's like this: http://puu.sh/kOhK0/226c029a65.jpg (1/4)
04:19:670 (259670|3,259670|1,259670|2,259834|3,259834|1) - etou
04:19:998 - remove a note on here
04:20:408 (260408|4) - remove this note, same as 04:20:736 -
04:53:113 (293113|1,293277|5) - what is those follow for? i only hear a sound begin on 04:53:113 - and end on 04:53:605 -
05:35:572 (335572|6) - move to 5, for the pitch flow, it's same on 05:35:900 (335900|4) -
05:37:047 (337047|2,337047|4) - move to the right one column

anyway who check standard?
call me back after you done
Topic Starter
Rumia-

Kuo Kyoka wrote:

okay, come for recheck

[Mania]
| 1 | 2 | 3 | 4 | 5 | 6 | 7 |
for the pitch flows, i suggest you: 00:15:572 (15572|1) - move to 7, high pitch and also same as 00:15:900 (15900|6) - this is a pattern i dont pitch here
00:20:818 (20818|2) - same here SAME
00:25:572 (25572|6) - move to 6 sound better SAME
00:28:195 (28195|6) - move to 6 for balance ruins the ballance you mean?
00:30:162 (30162|2) - move to 2, 00:31:801 (31801|1) - move to 3 NO
00:36:637 - move like this: http://puu.sh/kOgff/08cd2bf231.jpg players will confused as the small stream began on 00:36:637 - for player who can play this chart will not confused and thats just another way of mapping it , so no
00:37:293 (37293|2) - remove this is more better, it's same as here 00:37:949 - its not the same
00:39:998 - how about: http://puu.sh/kOgnt/5d74651867.jpg no thx
00:43:236 (43236|4,43277|5) - Ctrl + G this one is intended
00:48:441 (48441|2) - ? if you want to keep this, you must add a note on 00:48:359 - or just move it to 00:48:523 - THERE IS NO SOUND THERE GOD DAMN
00:55:818 (55818|4) - move to 6 sound more better 00:55:572 (55572|1,55654|5,55736|2,55818|4,55900|3) - this is a pattern pls dont ruin
00:56:719 - http://puu.sh/kOguM/f1a5295192.jpg ugly
01:05:900 (65900|0,65900|1,66064|0) - 01:07:867 (67867|3,67867|1,67867|2,68031|1) - really awkward to play didnt feel awkward to me
01:11:719 (71719|2,71801|1) - Ctrl + G for balance minijack for ballance ? u retard or wat
01:12:949 (72949|2,72949|1,72949|4) - 3 notes chord why ? its not a snare to do 3 note which im constantly use 2 for bass and 3 for snares
01:14:752 (74752|0,74752|1,74916|0,75080|0) - sound painful how does painful sounds like
01:19:342 (79342|6,79506|0) - merge this long notes, sound on 01:19:342 - end at 01:19:670 - NO
01:21:309 - http://puu.sh/kOgSO/36ec157ff9.png, as the drum like this add a note on 4 is more great 01:21:637 (81637|3,82293|3) - ew no
01:38:195 (98195|1,98195|0,98195|2) - three notes chord sound painful on here HOW DOES PAINFUL SOUNDS LIKE?!?!!?!?!"?!
01:41:146 (101146|0,101309|1,101309|6,101309|5,101309|3) -
02:00:818 - i guess you missed a note for clap on here, same as 02:06:064 - its not the same
02:00:818 (120818|6) - why this is Whistle? because its whistle what am i suppose to say
02:22:211 - remove the note on here and and add a note on 02:22:293 - in 5th column for the bass no
02:25:244 (145244|5,145408|6) - same pitch, move 02:25:408 (145408|6) - to 6 totally not the same = =[/color]
02:32:129 (152129|2,153113|3,153277|6,153277|4,153441|3) - sound painful 404painful not found
02:38:031 (158031|5,158031|6) - remove this, as the highburst like on 02:38:031 (158031|3,158072|2,158113|1,158154|0,158195|4,158236|3,158277|2,158318|1) - players will possible to catch it well
03:40:326 (220326|0,220490|6,220490|4,220654|2,220818|0,220982|6,220982|3,221146|2,221146|5,221309|1,221309|4,221473|0,221473|5,221637|6,221637|4,221637|2,221801|1,221965|0,221965|6) - Ctrl + H for pitch flows NO AND NO
04:04:916 - how about change 04:04:916 (244916|2,244916|1) - to long note and end on 04:05:244 - no thx
04:16:228 (256228|1,257156|3) - i'm very sure it's like this: http://puu.sh/kOhK0/226c029a65.jpg (1/4) oh my god r u deaf
04:19:670 (259670|3,259670|1,259670|2,259834|3,259834|1) - etou wtf is your problem!!!
04:19:998 - remove a note on here NO
04:20:408 (260408|4) - remove this note, same as 04:20:736 - NO
04:53:113 (293113|1,293277|5) - what is those follow for? i only hear a sound begin on 04:53:113 - and end on 04:53:605 - its a piano OK ?
05:35:572 (335572|6) - move to 5, for the pitch flow, it's same on 05:35:900 (335900|4) - ITS NOT THE SAME HO YM DOGGGGGGGGGGGGGGGGGG
05:37:047 (337047|2,337047|4) - move to the right one column i dont see for what reason i want to keep it this way

anyway who check standard?
call me back after you done
thanks for checking ~
not mentioned are fixed
Akasha-
i have nothing to say

don't mind me anymore, i'm retarder

i was afraids you don't want to fixs those so i do explains it well for you but seem it didn't works
anymore: i just want to point out same timing, same sound, different snap
this was my 2nd time you said i'm deaf (since black bullet) okay, i'm so done


(Feerum's map and already ranked)

since i do bubble in here, call me whatever you want me to do rebubble

edit: oops ... sorry i'm blind too, bubbled without standard icon, prevented by mania icon
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