I saw that this map got barely modded and revised throughoutly. Therefore I expected it to not be sufficiently revised to be Ranked yet. So let me bring up a few things that I wish to discuss first.
As usual:
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[EternaLN]
I see no distinct reason why this is called LN or something in the first place. It is just an average o2jam-styled map. Nothing special? Just one section going more apeshit. Consider changing that. I find that really misleading.
00:39:998 (39998|3,39998|1,40080|5,40162|1,40162|4,40244|5,40326|1,40326|2,40408|5,40490|4,40490|1,40572|5) - Was that planned throughoutly? i think the fact that 00:40:326 (40326|2) - and 00:40:326 (40326|1) - and forming a chord together is pretty much killing hand balance on that particular spot. Moving this to 4 is better imo.
00:57:457 (57457|4,57539|1,57621|2) - huh, the 00:57:457 (57457|4) - lands on the blue tick, is righthanded, everything following is lefthanded? that's odd. Try this:
http://puu.sh/krksx/7053a1dc3f.png01:05:572 (65572|5) - I see no reason why this exists, if the holds try to follow the... melody layer in the first place.
01:06:064 - however it suddenly lacks of holds, considering you wanted to follow the melody layer. This is kind of an inconsistent design choice. Why is it like that?
01:09:834 (69834|3,69998|1) - vs 01:09:506 (69506|6,69670|5) - pitch relevancy? I would've expected something like this:
http://puu.sh/krkCp/21849dbaa1.jpgIn general, the entire hold usage is rather unpredictable and inconsistent. You probably tried to variate things, but I don't see this kind of variation being used in a rather predictable way. You maybe want to figure out an approach first of how you want to place them, what music layer they try to follow and keep that up. This would give the map a rather remarkable and recognizeable behavior, instead of the holds behaving entirely different every second section on the exact musical pattern. For example, you followed the music line with 01:04:260 (64260|6,64424|5) - with two holds merging into each other, while you decided to seperate the holds a few moments later for unknown reasons (01:09:506 (69506|6,69670|5) -), or suddenly sticked to only one hold (01:06:883 (66883|6) -). I would love to see a reasoning behind this, because I can not see any on my own.
01:35:490 (95490|3) - ew, minijack. why? :C
01:43:359 (103359|3) - nooo, one again. I dont think this kind of things are really neccessary and can be easily avoided by rearranging the stairs. This looks like you just ran out of space, honestly.
02:51:391 (171391|2) - ;____; Please avoid this stuff like poison, if you really really dont need it and if it just appears so singular like it does right now.
04:02:006 (242006|1) - *cries in a corner*
02:06:883 (126883|0,127047|2,127211|6) - etc. I see why you put them here. It's a gimmick and makes the section recognizeable. However, why did you stop doing this at 02:17:703?
02:22:949 - ouch, this is very lefthand-heavy. Maybe you can rearrange that to not strain the left hand with this particular 1/4 patterns too much, especially since this section lasts quite long. Otherwise, from 02:25:572 on, it should become more righthand-heavy to compensate the strain from the left. That you sticked to lefthand-heavy bursting is really imbalanced at this point. In general, I see that most of your stair and stream patterns are lefthand-heavy and emerge from the left to the right. Maybe you can create more variety by trying to start your patterns from the right more. Are you left-handed by chance? Because I did this mistake at the beginning, too, and I am left-handed and found left-to-right patterns more natural.
03:50:654 (230654|4,230695|3,230736|2,230777|1,230818|0,230859|1,230900|2,230941|3,230982|4,231023|3,231064|2,231105|1,231146|0) - again very lefthand-heavy burst.
Actually this lefthand-heavy stuff is really happening throughout the entire map.
03:17:293 (197293|1) - I think you can remove that pretty fairly, because this obviously is offthrowing while you hold the 3
03:48:031 (228031|6) - same goes for this. I think a 3-chord stresses the beat sufficiently.
03:58:031 (238031|0,238195|0,238523|0) - I find this rather oddly placed, because it moves to 03:58:359 (238359|6,238359|4) - inbetween. Maybe you can move 03:58:031 (238031|0) - elsewhere to make it more consistent somehow.
04:10:326 (250326|2) - you ran out of space, uh?
04:10:818 (250818|0,250818|5) - two hold starts? huh? why? That seems totally off the entire pattern design.
04:11:309 (251309|6) - this also looks totally misplaced for me. Isnt the shorter-hold section actually starting 04:11:637 (251637|6) - ?
Generally this section seems like you had the idea, but you somehow ran out of space. Maybe you want to redesign that entirely and make it consistent in itself. Right now, it looks like you rather cut off the patterns in the middle, instead of properly merging them into each other.
04:17:156 (257156|3) - what, why.
05:07:375 (307375|1,307539|0) - suddenly two holds merging into each other. So alone. So random. Nothing around the entire section that looks similiar.
I don't want to be mean but it looks like you forgot what you did before when mapping later sections. Consistency, remarkability and recognizeability are crucial to make a map polished. I do not mean that you should copypaste everything, but the idea and concepts should stay roughly the same and should be reoccuring. Maybe you can work more on that! Otherwise, it is a really nice map, actually (and not crazily overmapped)
[Immortal]
01:06:883 (2,3) - lol this two finishers really irritated me.
01:37:047 (1,1) - why two NCs?
01:42:949 (3,4,5,6,1,2,3,4,1) - so many NCs. Place one on 01:42:949 (3) - and leave the one on 01:43:605 (1) - . Remove NC from 01:43:277 (1) -
01:45:572 (1,2,3,4,1,2,3,4,1) - ^
02:25:900 (1) - I dont think this needs an NC either. Rather 02:26:228 (5) - needs one
Please rework your NewCombo placement. It really is odd. Some combos are so short. Try to use them more consistently. Try to sum up patterns and sections with it. Dont interrupt entire patterns with them.
02:26:228 (5,6,7) - I find the placement weird tbh. The movement from (5) to (6) is totally flowbreaking and I wish that to be changed, honestly.
02:33:359 (6,1) - I see no particular reason for this jump, when you never did that kind of jump anywhere else before.
03:13:605 (5,6) - I don't know. I think if you would Ctrl+G this two, this would work out way better, because you use this kind of back-forth patterns a lot in this map.
03:50:162 (7,8,9) - why?
http://puu.sh/krmmI/a17e0ff498.jpg whyyy? I don't get it. How can this be comfortable to play?
04:44:260 (1,2,3,4) - I think you really should make the circles touching each other. Rather quite a difficulty spike. You may underestimate how much it raises the difficulty if the circles stop touching each other in a 1/4 stream.
Otherwise, a nice map and I like it.