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Horie Yui - PRESENTER

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Topic Starter
Sc4v4ng3r

Doyak wrote:

Also I have few suggestions: 1. soft-hitnormal.wav is too quiet. Will do it tomorrow, I was worrying about this too :D

I can hardly hear those sounds. 2. Set AudioLeadIn to around 1000, since there is very little mute sound at the start. Also will do it tomorrow since 1 modder has mentioned this too.
Thanks for the GD! Everything looks fine in my eyes :D Uploaded with the GD.

Like above, will apply those changes after I am done with my task for the school tomorrow :D
Lumael
Hello!

[General]
  1. Seens fine, but I can't really judge the metadata since I haven't searched..
  2. This whistle lol, I recommend you to remove it since it's VERY odd to use the skin's whistle on a mapset, and how I know it's from your skin? Because at your mod you shown some pictures and you use the same skin as me ^^
  3. 00:31:014 - I suggest break, I really don't like mapping vocals
[Insane]
  1. 00:05:385 (3) - The sudden change to vocals may feel a bit awkward while playing
  2. 00:07:173 (1) - rotate some degrees? I really don't like the feel of horizontal sliders
  3. 00:07:968 (2,3,4) - Actually all this section aijsjidjas
  4. 00:10:253 (1) - I recommend you mapping here because there are some nice 1/4 to follow here
  5. 00:28:431 (1,2,3,4,5) - This is overmapped, such small noise :p, I suggest you to use this star shape but whithout jumps, you know? Following lines instead of jumping the star shape (I hope I was clear enough)
  6. 00:30:021 (1,2,3,4,5) - ^
  7. 00:38:763 (7) - You lose a beat in the white tick (middle of slider) to follow vocals, avoid that, it's pretty odd
  8. 00:47:306 (2) - Remove reverse arrow and add another slider here 00:47:902 -
  9. 00:50:087 (1,2) - They are curved a bit different, as you can see 00:50:683 (2) - has a much stronger shape, I liked more the less curved one
  10. 01:10:750 (3,4,5,6) - Square jumps are very odd, try to atleast rotate some degrees
    01:17:107 (1,2,3,4) - ^
[Hard]
  1. 00:06:378 (2) - Remove whistle if you want to use this skin whistle..
  2. 00:07:173 (3,4) - Improve this blanket
  3. 00:19:888 (1,2) - Same but very tinely
  4. 00:24:458 (4,5,6) - This pattern doesnt look so good, avoid to make a slider pointing to the other, you know?The feel is a bit weird
  5. 00:33:200 (5,6) - Remove this, I know you're following vocals but doesn't sound good here
  6. 00:33:994 (1) - You lost a beat in the middle of this slider :3
  7. 00:35:584 (5) - And a couple more here
  8. 01:20:683 (2,3) - Tail of slider is slightly off blanket
  9. 01:25:650 - add a circle
  10. 01:27:041 - ^
  11. 01:28:233 (1,2) - This blanket can be improved
[Normal]
  1. 00:06:378 (2) - same whistle thing D:
  2. 00:09:359 - maybe add a circle if you don't think it'll be too hard
  3. 00:13:531 (1) - This slider should be here 00:13:332 -
  4. 00:35:385 (4) - Move to x: 100 y: 224 to make the overlap prettier and adjust spacing after
  5. 00:37:968 - I suggest following piano here
  6. 00:48:101 (3,4) - It's weird that you've following drums in this part and suddenly change to vocals
  7. 01:03:399 (2) - Move to x:452 y:80 to improve flow
  8. 01:25:849 (2,3) - This overlap is a bit odd, also I don't like vertical/horizontal straight sliders :/ feels very odd (you can ignore this without any problem, this isn't any unrankeable issue, just my opinion)
[Doyak's Easy]
  1. 00:19:888 (1) - For some reason whistle is fitting in this diff and not on the others lol. I really like this whistle, but I was told by BNs to don't use skin's whistle as custom
  2. 00:50:087 (1,2) - You may want to blanket those?

    Pretty good diff! GZ
That's it! Any questions just ask me!
Doyak

Lumael wrote:

Hello!

[General]
  1. 00:31:014 - I suggest break, I really don't like mapping vocals But this is a TV Size song, and I want to map everywhere possible.
[Doyak's Easy]
  1. 00:19:888 (1) - For some reason whistle is fitting in this diff and not on the others lol. I really like this whistle, but I was told by BNs to don't use skin's whistle as custom I'll wait for the creator's response for this, as it might be okay if the custom hitsound got changed.
  2. 00:50:087 (1,2) - You may want to blanket those? That's intentional. I don't want to make intense curves everywhere.

    Pretty good diff! GZ Thanks :D
Thanks for mod :D

To [Sc4v4ng3r]: Please add me on the tag on every diff.
Topic Starter
Sc4v4ng3r

Lumael wrote:

Hello!

[General]
  1. Seens fine, but I can't really judge the metadata since I haven't searched.. :D It should be fine, copied metadata from the recent ranked mapset.
  2. This whistle lol, I recommend you to remove it since it's VERY odd to use the skin's whistle on a mapset, and how I know it's from your skin? Because at your mod you shown some pictures and you use the same skin as me ^^ I know that, it was really weird from the beginning ;-; Still finding that specific whistle.
  3. 00:31:014 - I suggest break, I really don't like mapping vocals Since TV size maps are pretty short, would be bad to leave that much of a break, just like Doyak said.
[Insane]
  1. 00:05:385 (3) - The sudden change to vocals may feel a bit awkward while playing May be awkward for some players, but should be fine, the beat here is significant and heard out pretty loud anyways.
  2. 00:07:173 (1) - rotate some degrees? I really don't like the feel of horizontal sliders True true, will change the pattern if more modders mention this.
  3. 00:07:968 (2,3,4) - Actually all this section aijsjidjas Yea lol ^^
  4. 00:10:253 (1) - I recommend you mapping here because there are some nice 1/4 to follow here Nah I think spinner makes this difficulty better, it is supposed to be pretty easy. Basically don't really want to have a long stream/chain of 1/4 kick sliders.
  5. 00:28:431 (1,2,3,4,5) - This is overmapped, such small noise :p, I suggest you to use this star shape but whithout jumps, you know? Following lines instead of jumping the star shape (I hope I was clear enough) Not really overmapped IMO. For this part only the piano is significant here (over electric guitar), and emphasizing on that in this way would make more sense than reducing the distance. Anyway will reduce the distance if more modders mention about this.
  6. 00:30:021 (1,2,3,4,5) - ^ Like above, will reduce the jump if more modders mention it.
  7. 00:38:763 (7) - You lose a beat in the white tick (middle of slider) to follow vocals, avoid that, it's pretty odd Yep, good catch. Made this slider 1/2 and added circle.
  8. 00:47:306 (2) - Remove reverse arrow and add another slider here 00:47:902 - Another good catch. Added and repatterned.
  9. 00:50:087 (1,2) - They are curved a bit different, as you can see 00:50:683 (2) - has a much stronger shape, I liked more the less curved one Yea okay then.
  10. 01:10:750 (3,4,5,6) - Square jumps are very odd, try to atleast rotate some degrees
    01:17:107 (1,2,3,4) - ^ Both rotated by few degrees.
[Hard]
  1. 00:06:378 (2) - Remove whistle if you want to use this skin whistle.. Will do it when I find the right whistle ;-;
  2. 00:07:173 (3,4) - Improve this blanket Fixed.
  3. 00:19:888 (1,2) - Same but very tinely Yep fixed.
  4. 00:24:458 (4,5,6) - This pattern doesnt look so good, avoid to make a slider pointing to the other, you know?The feel is a bit weird Okay owo copied (4)'s shape for (6).
  5. 00:33:200 (5,6) - Remove this, I know you're following vocals but doesn't sound good here Well why not follow this? Still part of the vocals anyway.
  6. 00:33:994 (1) - You lost a beat in the middle of this slider :3 Would really want to follow the vocals ONLY for this part, but will change if more modders mention it.
  7. 00:35:584 (5) - And a couple more here ^^
  8. 01:20:683 (2,3) - Tail of slider is slightly off blanket That 1 grid tho
  9. 01:25:650 - add a circle
  10. 01:27:041 - ^ Both added.
  11. 01:28:233 (1,2) - This blanket can be improved By 1 grid again.
[Normal]
  1. 00:06:378 (2) - same whistle thing D: Yea like Hard.
  2. 00:09:359 - maybe add a circle if you don't think it'll be too hard Since I've got a Easy difficulty now, should be fine.
  3. 00:13:531 (1) - This slider should be here 00:13:332 - Don't want to start a circle on red ticks after spinners, and especially because this is supposed to be a 'easier' Normal than usual.
  4. 00:35:385 (4) - Move to x: 100 y: 224 to make the overlap prettier and adjust spacing after Yea it looks better now.
  5. 00:37:968 - I suggest following piano here But I want to keep the 1/1 rhythm here (well not exactly, but still mostly following 1/1)
  6. 00:48:101 (3,4) - It's weird that you've following drums in this part and suddenly change to vocals Was following the vocals on 00:46:114 (5,6) - , should be fine, but will change if more modders mention this.
  7. 01:03:399 (2) - Move to x:452 y:80 to improve flow Fixed.
  8. 01:25:849 (2,3) - This overlap is a bit odd, also I don't like vertical/horizontal straight sliders :/ feels very odd (you can ignore this without any problem, this isn't any unrankeable issue, just my opinion) Hmm okay, why not? Curved (3).
That's it! Any questions just ask me!
Thanks for the useful mod :D

Doyak wrote:

To [Sc4v4ng3r]: Please add me on the tag on every diff.
Added, I've forgotten to do that o.o Updated.

Doyak wrote:

Lumael wrote:

Hello!

[list][*]00:19:888 (1) - For some reason whistle is fitting in this diff and not on the others lol. I really like this whistle, but I was told by BNs to don't use skin's whistle as custom I'll wait for the creator's response for this, as it might be okay if the custom hitsound got changed.
And well about this, I am still finding the right whistle for this (I have heard a whistle sounding like this last time), but I really like this whistle though... Well until a BN/QAT really worries about this, will keep this as a 'low priority' issue for me.
Synpoo
Hi, late mod from my queue ;-;

The preview point appears to be snapped to...nothing. :3 I think 00:58:630 would be best for it.

[Insane]
  1. 00:05:385 (3,1) - mmmm this doesn't look good imo, maybe something like this seems decent enough for you
  2. 00:33:001 (1) - This should get a ctrl+H otherwise movement is really awkward throughout this whole pattern 00:32:405 (5,1,2,3) -
  3. 00:35:584 (4) - There's no need for such a sharp turn at the end of this slider, the red tick isn't strong enough to justify this
  4. 00:37:571 (2) - Plays a lot better on the white tick instead of ending on it (this is where the clap is + an actual vocal is held)
  5. 00:42:637 (2) - Doesn't exist, should be at 00:42:438 (and even then it sounds like it should be snapped to 1/8)
  6. 00:43:730 (1) - This repeat doesn't make sense at all to me, a 0.75x (or slower) 3/4 slider is much better
  7. 00:46:809 - Consider a note
  8. 00:46:908 (1) - Same with the other repeat
  9. 01:14:226 - Missing a note
  10. 01:27:041 - ^ here too, stay consistent with how you placed one for this beat 01:25:650
[Hard]
  1. 00:37:769 (2,3,4) - This triplet should be on this beat 00:38:067 if you want to match the vocal (like you did in the insane) so just start the slider in 2's position
  2. 00:42:637 (2) - Same thing as insane, it should be at 00:42:438
[Normal]
  1. 00:38:167 (2) - Better to start a 1/1 on the red tick so that it catches the piano rather than nothing on the white (the vocal starts on blue here)
  2. 00:58:630 - Unused green line
[Doyak's Easy]
Damn this 2.5cs is huge

  1. 00:21:478 (3,4) - These should have the same style rather than being completely different
Gl~
Doyak

Synpoo wrote:

[Doyak's Easy]
Damn this 2.5cs is huge CS=AR=OD=HP=2.5 :3

  1. 00:21:478 (3,4) - These should have the same style rather than being completely different I think you can't say they're 'completely' different while they're all 1/1 sliders, and I think using different shape doesn't matter that much, so I'll keep it.
Thanks for mod :D
Topic Starter
Sc4v4ng3r

Synpoo wrote:

Hi, late mod from my queue ;-; Don't worry :D

The preview point appears to be snapped to...nothing. :3 I think 00:58:630 would be best for it. Yea just noticed it, snapped to blue tick, because it will capture the words clearly.

[Insane]
  1. 00:05:385 (3,1) - mmmm this doesn't look good imo, maybe something like this seems decent enough for you Yea ok, and since some modders mentioned this, changed.
  2. 00:33:001 (1) - This should get a ctrl+H otherwise movement is really awkward throughout this whole pattern 00:32:405 (5,1,2,3) - How did no one (including me) noticed this lol... Fixed.
  3. 00:35:584 (4) - There's no need for such a sharp turn at the end of this slider, the red tick isn't strong enough to justify this Well I really do want to keep the shape of this one, making a curved one seems bit easy IMO
  4. 00:37:571 (2) - Plays a lot better on the white tick instead of ending on it (this is where the clap is + an actual vocal is held) I agree with this, fixed.
  5. 00:42:637 (2) - Doesn't exist, should be at 00:42:438 (and even then it sounds like it should be snapped to 1/8) Okay, applied.
  6. 00:43:730 (1) - This repeat doesn't make sense at all to me, a 0.75x (or slower) 3/4 slider is much better I get what u mean, applied.
  7. 00:46:809 - Consider a note Yea alot of modders mentioned this, so added.
  8. 00:46:908 (1) - Same with the other repeat Just like above.
  9. 01:14:226 - Missing a note I tried... But it is really hard to make a pattern off this ;-; Any suggestions? For now I am going to keep it.
  10. 01:27:041 - ^ here too, stay consistent with how you placed one for this beat 01:25:650 That makes sense, added.
[Hard]
  1. 00:37:769 (2,3,4) - This triplet should be on this beat 00:38:067 if you want to match the vocal (like you did in the insane) so just start the slider in 2's position
  2. 00:42:637 (2) - Same thing as insane, it should be at 00:42:438 Fixed all here.
[Normal]
  1. 00:38:167 (2) - Better to start a 1/1 on the red tick so that it catches the piano rather than nothing on the white (the vocal starts on blue here)
  2. 00:58:630 - Unused green line Fixed all here too.
Gl~
Thanks for the helpful mod!
DragonSlayer96



Easy
00:17:504 (2,3,4) - for me, these sound off because the bigger main beat is on the red tick before each sliderhead
00:27:835 (1) - I like how it plays, gives a player a slight break after but - to me - it is a spinner that is irritating because it doesn't last the whole held note that I think it is mapped to but - if you do map it to fully cover the sound - I think it is unrankable then because of how soon the slider is afterwords ;-;
00:38:961 (3,4) - seeing how 4 is set back a little bit from where 3 is pointing, this might be a tad bit too hard for new players to hit.
01:27:438 (3,1) - though not as big of an issue as the comment above because it is more centered, this might also be a tad bit too hard because 1 isn't dead on to where 3 is pointing.

Normal
00:07:968 (2,3,1,2,3) - nothing bad, just saying I love how you blanketed the spinner

Hard
00:32:604 - you can add a note here
00:33:299 (6) - this is mapped to nothing and sounds off really bad because of that
01:27:339 (7) - I can't hear what this note is mapped to

Insane
00:17:107 (2,3) - you can add a jump here if you want to. to me, the music suits a jump here
00:24:260 (3,4) - ^
00:31:710 (2) - Sounds funny and I really can't hear what this is mapped to
00:33:299 (2) - ^
00:44:127 (1,2,3) - you can make jumps between these notes from how strong the beats are on the heads.
00:55:650 (2,3,4,5,6,7,8,9) - why not continue this stream to 00:57:835 - ?
01:04:392 (1,2,3,4) - are you going off of the vocals for these jumps? if not, they are very random

Good job getting my first actual Insane mod. The song is a good one and I hope all this helps
Doyak

DragonSlayer96 wrote:

Easy
00:17:504 (2,3,4) - for me, these sound off because the bigger main beat is on the red tick before each sliderhead If I follow those sounds, I get 2 problems: 1. The rhythm would be too hard so that I cannot represent enough sounds. 2. Therefore I have to ignore basic drum background; which is also important too.
00:27:835 (1) - I like how it plays, gives a player a slight break after but - to me - it is a spinner that is irritating because it doesn't last the whole held note that I think it is mapped to but - if you do map it to fully cover the sound - I think it is unrankable then because of how soon the slider is afterwords ;-; Umm... pardon me? I think I didn't fully understand your words, but where do you want me to end it? If you think the spinner is too short to play, maybe I can consider deleting it completely, but will skip it for now.
00:38:961 (3,4) - seeing how 4 is set back a little bit from where 3 is pointing, this might be a tad bit too hard for new players to hit. Umm, okay. I was a little worried about that too. Changed 3 to straight slider.
01:27:438 (3,1) - though not as big of an issue as the comment above because it is more centered, this might also be a tad bit too hard because 1 isn't dead on to where 3 is pointing. It's not actually that hard to play, because of where the slider 3 is going to next.
You're the first one who made me fix something! Thanks for mod :D

Updated
osu file format v14

[General]
AudioFilename: Presenter(TV Size).mp3
AudioLeadIn: 1000
PreviewTime: 58531
Countdown: 0
SampleSet: Soft
StackLeniency: 0.5
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 1

[Editor]
Bookmarks: 16700,31203,43720,79591
DistanceSpacing: 1
BeatDivisor: 4
GridSize: 4
TimelineZoom: 1.1

[Metadata]
Title:PRESENTER (TV Size)
TitleUnicode:PRESENTER (TV Size)
Artist:Horie Yui
ArtistUnicode:Horie Yui
Creator:[Sc4v4ng3r]
Version:Doyak's Easy
Source:DOG DAYS
Tags:ドッグデイズ Opening OP tv_size Doyak
BeatmapID:766814
BeatmapSetID:342603

[Difficulty]
HPDrainRate:2.5
CircleSize:2.5
OverallDifficulty:2.5
ApproachRate:2.5
SliderMultiplier:1
SliderTickRate:1

[Events]
//Background and Video events
0,0,"BG.jpg",0,0
Video,0,"video.avi"
//Break Periods
2,13731,15210
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

[TimingPoints]
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91412,-100,4,2,1,30,0,0
92008,-100,4,2,1,15,0,0
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[Colours]
Combo1 : 255,141,28
Combo2 : 255,128,192
Combo3 : 255,0,0
Combo4 : 0,0,255

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DragonSlayer96

Doyak wrote:

DragonSlayer96 wrote:

Easy
00:27:835 (1) - I like how it plays, gives a player a slight break after but - to me - it is a spinner that is irritating because it doesn't last the whole held note that I think it is mapped to but - if you do map it to fully cover the sound - I think it is unrankable then because of how soon the slider is afterwords ;-; Umm... pardon me? I think I didn't fully understand your words, but where do you want me to end it? If you think the spinner is too short to play, maybe I can consider deleting it completely, but will skip it for now.
I was saying that I like how you have it. I just map weirdly so it irritated me :P
Topic Starter
Sc4v4ng3r

DragonSlayer96 wrote:




Normal
00:07:968 (2,3,1,2,3) - nothing bad, just saying I love how you blanketed the spinner Thanks for the compliment :D Although that wasn't intentional at all lol

Hard
00:32:604 - you can add a note here I am pretty much following the vocals only for this section, don't want to be following the instrument suddenly.
00:33:299 (6) - this is mapped to nothing and sounds off really bad because of that Good catch, removed the note.
01:27:339 (7) - I can't hear what this note is mapped to There is a instrument here which I don't know what it is, if you listen to using 50% playback rate.

Insane
00:17:107 (2,3) - you can add a jump here if you want to. to me, the music suits a jump here
00:24:260 (3,4) - ^ But I want variety in patterns, so no changes here.
00:31:710 (2) - Sounds funny and I really can't hear what this is mapped to Again a good catch, removed.
00:33:299 (2) - ^ But for this, I hear a vocal at this place, would be bad to leave it out since I am following the vocals for this section.
00:44:127 (1,2,3) - you can make jumps between these notes from how strong the beats are on the heads. Don't really want to have much jumps for this part... Just that I don't really know how to explain it ;-;
00:55:650 (2,3,4,5,6,7,8,9) - why not continue this stream to 00:57:835 - ? Because for that part, the vocals are more prominent than the instrument.
01:04:392 (1,2,3,4) - are you going off of the vocals for these jumps? if not, they are very random Was trying to emphasize the vocal's pitch change using these, but I guess it won't hurt with a long slider with smaller jump than before won't really hut much anyway.

Good job getting my first actual Insane mod. The song is a good one and I hope all this helps It sure did :D
Thanks for the mod! Right now I am on my laptop because I am out on a trip with friends, so I will update this after I get back. (Which is tomorrow)
Leaving the updated codes so that I won't have to go through the reply all over again for my difficulties

My Hard update
osu file format v14

[General]
AudioFilename: Presenter(TV Size).mp3
AudioLeadIn: 1000
PreviewTime: 58531
Countdown: 0
SampleSet: Soft
StackLeniency: 0.5
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 0

[Editor]
Bookmarks: 16700,31203,43720,79591
DistanceSpacing: 1.2
BeatDivisor: 4
GridSize: 4
TimelineZoom: 1.7

[Metadata]
Title:PRESENTER (TV Size)
TitleUnicode:PRESENTER (TV Size)
Artist:Horie Yui
ArtistUnicode:Horie Yui
Creator:[Sc4v4ng3r]
Version:Hard
Source:DOG DAYS
Tags:ドッグデイズ Opening OP tv_size Doyak
BeatmapID:757263
BeatmapSetID:342603

[Difficulty]
HPDrainRate:5.5
CircleSize:3.5
OverallDifficulty:5.5
ApproachRate:6.5
SliderMultiplier:1.4
SliderTickRate:1

[Events]
//Background and Video events
Video,0,"video.avi"
0,0,"BG.jpg",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

[TimingPoints]
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Combo2 : 255,128,192
Combo3 : 255,0,0
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My Insane update
osu file format v14

[General]
AudioFilename: Presenter(TV Size).mp3
AudioLeadIn: 1000
PreviewTime: 58531
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 0

[Editor]
Bookmarks: 16700,31203,43720
DistanceSpacing: 1.3
BeatDivisor: 4
GridSize: 4
TimelineZoom: 1.7

[Metadata]
Title:PRESENTER (TV Size)
TitleUnicode:PRESENTER (TV Size)
Artist:Horie Yui
ArtistUnicode:Horie Yui
Creator:[Sc4v4ng3r]
Version:Insane
Source:DOG DAYS
Tags:ドッグデイズ Opening OP tv_size Doyak
BeatmapID:757264
BeatmapSetID:342603

[Difficulty]
HPDrainRate:6.5
CircleSize:4
OverallDifficulty:6.5
ApproachRate:8.5
SliderMultiplier:1.6
SliderTickRate:1

[Events]
//Background and Video events
Video,0,"video.avi"
0,0,"BG.jpg",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

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Doyak wrote:

Updated
osu file format v14

[General]
AudioFilename: Presenter(TV Size).mp3
AudioLeadIn: 1000
PreviewTime: 58531
Countdown: 0
SampleSet: Soft
StackLeniency: 0.5
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 1

[Editor]
Bookmarks: 16700,31203,43720,79591
DistanceSpacing: 1
BeatDivisor: 4
GridSize: 4
TimelineZoom: 1.1

[Metadata]
Title:PRESENTER (TV Size)
TitleUnicode:PRESENTER (TV Size)
Artist:Horie Yui
ArtistUnicode:Horie Yui
Creator:[Sc4v4ng3r]
Version:Doyak's Easy
Source:DOG DAYS
Tags:ドッグデイズ Opening OP tv_size Doyak
BeatmapID:766814
BeatmapSetID:342603

[Difficulty]
HPDrainRate:2.5
CircleSize:2.5
OverallDifficulty:2.5
ApproachRate:2.5
SliderMultiplier:1
SliderTickRate:1

[Events]
//Background and Video events
0,0,"BG.jpg",0,0
Video,0,"video.avi"
//Break Periods
2,13731,15210
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

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Combo1 : 255,141,28
Combo2 : 255,128,192
Combo3 : 255,0,0
Combo4 : 0,0,255

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Will also update yours once I get back :D

EDIT : Updated.
Ipas
Hello! From #modreqs
Forgive me if my mod wasn't helpful at all

Open
orz - Nazi mod
orz - Common suggestion, sometimes recommended
orz - Need to fix

[Doyak's Easy]
  1. 00:19:888 (1,2) - You could avoid the polarity (which could make the difficulty becomes more harder) here by adding a reverse on 00:19:888 (1) - and deleting 00:21:080 (2) -
  2. 00:51:676 (2) - Blanket, you could perfect it to make the placement looks beautiful
  3. 01:05:584 (3,1,2,3) - Could possibly make them placed centrally at the screen to make the placement looks neater
[Normal]
  1. 00:03:200 (1) - Movement beneath this slider plays a little harsh for me . Try to add come curve here, to make the movement becomes wavy and smooth
  2. 00:05:584 (1) - Transition to this slider from the previous seems a bit off . Lower it into 52|104 should fix this point
  3. 00:33:796 (4,1) - Make it has spaced constantly like the others more recommended here for me, to make them feels consistent throughout the song and feels more easy to readable at the current diff for, since you haven't stacks 1/2 slider and circle pattern like this . There's another same part, just saying
  4. 00:43:729 (1,2) - Maybe switch the new combo over there seems nice, because 00:44:127 (2) - feels really capable to have new combo rather than the previous circle
[Hard]
  1. 00:31:014 - Feels weird for this being skipped, do you've planned to map it before? I suggest you to tho, to make the rhythm feels fully sequenced over the song, clearly
[Insane]
  1. 00:05:385 (3) - Better to play circle here, because mostly of your base rhythm is vocal, and accentuate it properly is really prioritized here . So, clicking is more better than hold towards this beat 00:05:484 -
  2. 00:16:710 (1) - For more accurate emphasize, better to make a jump to this slider . How about try flow below, it looks more intuitive to follow
  3. 00:31:014 - Same as Hard, rather to map this out, feels weird for skipped this beat because it's rather strong and important too
  4. 01:12:637 (2) - I expect a 1/4 jump to this slider, because this spacing is commonly seen as jump in whole map for me . Better to make it more easy to readable, rather then being confusing object . Try to extend 01:12:339 (1) - 1/4 so this slider becomes 1/2 slider, then delete this slider 01:12:637 (2) - and replace this beat 01:12:736 - by a circle to easily avoid readability issue here, see the following pattern below
  5. 01:13:730 (5,1) - Switch new combo please . Cymbal sound at (5) really capable to have it than 01:14:326 (1) - , because cymbal sound is louder than the piano on (1)
  6. 01:02:008 (1,1) - , 01:14:724 (1,1) - Just feel aware with those new combo, they feel out of place . Otherwise, if it's part of your combo, I can't argue anything for it
[]
Good Luck!
Doyak

Ipas wrote:

[Doyak's Easy]
  1. 00:19:888 (1,2) - You could avoid the polarity (which could make the difficulty becomes more harder) here by adding a reverse on 00:19:888 (1) - and deleting 00:21:080 (2) - I could do that, but 00:19:888 (1) - this one slider represents the piano sounds, so reversing it would hurt it. I'll may fix it if it gets pointed out again.
  2. 00:51:676 (2) - Blanket, you could perfect it to make the placement looks beautiful I'm denying this one more time, if one more comes in I'll fix it.
  3. 01:05:584 (3,1,2,3) - Could possibly make them placed centrally at the screen to make the placement looks neater I think that 'unbalanced' thing could also be good just me being too lazy. If more people points that out I'll may fix it.
Thanks for mod! I refused everything, but all have high chances I'll fix them later :D
pkhg
hai

[Insane]

00:17:107 (2,3) - huge jump and it actually doesnt match the pace of the song, reduce the spacing pls
00:28:630 (2,5) - would be cool if u add default softwhistles here :p
00:30:220 (2,5) - ^ same
00:58:432 (2,1) - ay the spacing doesnt makes sense for me
01:00:418 (5,1) - u can space them even more to empasize the strong beat on 1
01:10:750 (3,4,5,6) - nerf spacing plss
01:13:134 (4,5) - this doesnt flow nice :c
01:17:107 (1,2,3,4) - ayy u know

some of these huge jumps are spread breakers so better nerf them xd

[Hard]

00:09:557 (2) - what about ending it here 00:09:955 - so u can add a circle here 00:10:153 - fits vocals better imo
00:28:629 (2,5) - the whistle thing
00:30:219 (2,5) - same


[Normal]

01:21:677 (4) - feels weird, u can delete or add a note here 01:21:875 - and move the spinner

[Doyak]

cool

insane needs more work, the other diffs are cool

horie yui is love <3
Topic Starter
Sc4v4ng3r

Ipas wrote:

Hello! From #modreqs Heya~ Never thought I'll get a mod from #modreqs :D
Forgive me if my mod wasn't helpful at all Don't worry, will do :D

Open
orz - Nazi mod
orz - Common suggestion, sometimes recommended
orz - Need to fix

[Normal]
  1. 00:03:200 (1) - Movement beneath this slider plays a little harsh for me . Try to add come curve here, to make the movement becomes wavy and smooth Hmm okay, fixed the flow.
  2. 00:05:584 (1) - Transition to this slider from the previous seems a bit off . Lower it into 52|104 should fix this point Ok fixed that.
  3. 00:33:796 (4,1) - Make it has spaced constantly like the others more recommended here for me, to make them feels consistent throughout the song and feels more easy to readable at the current diff for, since you haven't stacks 1/2 slider and circle pattern like this . There's another same part, just saying I disagree with this. While I do really like to make stacks constant throughout lower difficulties, if I don't stack these, the notes in the next parts will have to be either really close to the hp bar or moved more to the right. I do really want to keep this motion, so no changes.
  4. 00:43:729 (1,2) - Maybe switch the new combo over there seems nice, because 00:44:127 (2) - feels really capable to have new combo rather than the previous circle But I really want to keep NCs on downbeats o.o
[Hard]
  1. 00:31:014 - Feels weird for this being skipped, do you've planned to map it before? I suggest you to tho, to make the rhythm feels fully sequenced over the song, clearly Hmm... Will see if I really want to change it or not. May get changed though.
[Insane]
  1. 00:05:385 (3) - Better to play circle here, because mostly of your base rhythm is vocal, and accentuate it properly is really prioritized here . So, clicking is more better than hold towards this beat 00:05:484 - Since the base rhythm here is vocal like you've mentioned, I followed the vocal literally (there is vocal at 00:05:484 - ), so therefore hold would be a no problem.
  2. 00:16:710 (1) - For more accurate emphasize, better to make a jump to this slider . How about try flow below, it looks more intuitive to follow Well okay, applied.
  3. 00:31:014 - Same as Hard, rather to map this out, feels weird for skipped this beat because it's rather strong and important too Just like above, may change it.
  4. 01:12:637 (2) - I expect a 1/4 jump to this slider, because this spacing is commonly seen as jump in whole map for me . Better to make it more easy to readable, rather then being confusing object . Try to extend 01:12:339 (1) - 1/4 so this slider becomes 1/2 slider, then delete this slider 01:12:637 (2) - and replace this beat 01:12:736 - by a circle to easily avoid readability issue here, see the following pattern below Yeap, definetely. Applied.
  5. 01:13:730 (5,1) - Switch new combo please . Cymbal sound at (5) really capable to have it than 01:14:326 (1) - , because cymbal sound is louder than the piano on (1) Didn't notice that lol, fixed.
  6. 01:02:008 (1,1) - , 01:14:724 (1,1) - Just feel aware with those new combo, they feel out of place . Otherwise, if it's part of your combo, I can't argue anything for it Yea removed these, wasn't sure about these either.
Good Luck!
Thanks for the useful mod!

Edit : Oh my god, that was such a fast mod pkhg o.o

pkhg wrote:

haiHello!

[Insane]

00:17:107 (2,3) - huge jump and it actually doesnt match the pace of the song, reduce the spacing pls
00:28:630 (2,5) - would be cool if u add default softwhistles here :p
00:30:220 (2,5) - ^ same
00:58:432 (2,1) - ay the spacing doesnt makes sense for me The vocal is weaker than it was on 00:58:233 (1,2) - , so therefore the distance is reduced to normal.
01:00:418 (5,1) - u can space them even more to empasize the strong beat on 1
01:10:750 (3,4,5,6) - nerf spacing plss
01:13:134 (4,5) - this doesnt flow nice :c Was fixed in the last mod.
01:17:107 (1,2,3,4) - ayy u know

some of these huge jumps are spread breakers so better nerf them xd Lol okay, gotcha :D Well I may have to remove this Insane in the future, I do really suck at making Insanes ;-;

All fixed except the ones I replied in red.

[Hard]

00:09:557 (2) - what about ending it here 00:09:955 - so u can add a circle here 00:10:153 - fits vocals better imo Okay then :D
00:28:629 (2,5) - the whistle thing
00:30:219 (2,5) - same Yea both added.


[Normal]

01:21:677 (4) - feels weird, u can delete or add a note here 01:21:875 - and move the spinner Okay.

insane needs more work, the other diffs are cool I suck at making Insanes :o

horie yui is love <3 I know right <3
Thanks for the helpful mod!

And redownload after this date, since I've added new hitsounds according to pkhg :D
Rizen
OMG MICROSOFT EDGE DELETED MY 1.5HOUR MOD FOR YOU (TWICE)

From queue

[Toyak's Easy]
00:10:153 (1) - shorten to 00:13:332 ? That way the spinner ends where it started, on the heavy piano chords
00:51:676 (2) - blanket this? The other intentional curvy slider blankets are really good, but this one sticks out like a sore thumb

[Normal]
My previous mod was very precise, giving x,y co-ords. I will only give you x,y co-ords if I cannot express my meaning through words
00:13:531 (1) - I suggest moving this to 00:13:332 (1) - , turn it into a 3/4 slider with one repeat. This is because the upcoming sliders start on the piano thingy, but this one doesn't.
00:22:869 (6) - spacing is slightly weird. move to x:69 y:139 to fix this
00:24:657 (3) - this slider emphasises a downward flow, which is not done. Maybe move 00:25:849 (4,1) - down a little bit to give a slight downward incline/flow
00:34:789 (3) - rotate this 4degrees clockwise and move to x:176 y:100. Completes symmetry with 00:33:994 (1) -
00:35:385 (4) - if applying the above mod, move this to x:88 y:232 and 00:35:584 (5) - to x:66 y:287. Completes the shape at 00:33:994 (1,3,5) -
00:38:564 (3) - I think this should be angling upwards to emphasise on the upward pitch change
00:56:445 (1,2,3,4) - Rotate all of this by 10degrees clockwise? Gives it a more natural look, and angles the flow towards the top left
01:07:571 (5,6,7) - What I said at 00:34:789
01:15:319 (7,1) - move to x:205 y:32? Fixes the linear flow. Applies to upcoming circle and slider as well
01:27:438 (2,3,4) - Maybe try something like this?

[Hard]
00:06:378 (2) - Move this to x:64 y:117?
00:06:378 (2) - rotate 20degrees ACW around the selection centre
00:28:431 (1,2,3,4,5,1,2,3,4,5) - So pretty, lol
00:43:332 (5) - rotate this 20degrees ACW around the selection centre, reblanket 00:43:729 (1) - , and then rotate 00:44:524 (2) - 30degrees CW around the selection centre, gives it a more neater look
01:06:378 (2) - move to x:134 y:306? Improves flow

I swear I had more than this, but I can't find it now/too demotivated now to find it ;(

Good luck!
Topic Starter
Sc4v4ng3r

[ Rizen ] wrote:

OMG MICROSOFT EDGE DELETED MY 1.5HOUR MOD FOR YOU (TWICE) And this is why I'm yet to upgrade to win 10

From queue

[Normal]
My previous mod was very precise, giving x,y co-ords. I will only give you x,y co-ords if I cannot express my meaning through words Okay then o.o
00:13:531 (1) - I suggest moving this to 00:13:332 (1) - , turn it into a 3/4 slider with one repeat. This is because the upcoming sliders start on the piano thingy, but this one doesn't. I don't know, players may find it awkward to hit things on red ticks though...
00:22:869 (6) - spacing is slightly weird. move to x:69 y:139 to fix this The DS is totally on effect here, not like I used alt or anything.
00:24:657 (3) - this slider emphasises a downward flow, which is not done. Maybe move 00:25:849 (4,1) - down a little bit to give a slight downward incline/flow Oh opps didn't notice that o.o
00:34:789 (3) - rotate this 4degrees clockwise and move to x:176 y:100. Completes symmetry with 00:33:994 (1) - Don't see how this is possible though...
00:35:385 (4) - if applying the above mod, move this to x:88 y:232 and 00:35:584 (5) - to x:66 y:287. Completes the shape at 00:33:994 (1,3,5) - Yea so this won't be changed.
00:38:564 (3) - I think this should be angling upwards to emphasise on the upward pitch change That doesn't really matter though... Next note will have lesser space to make a good flow, so would be not wise to make this point upwards.
00:56:445 (1,2,3,4) - Rotate all of this by 10degrees clockwise? Gives it a more natural look, and angles the flow towards the top left Hmmm you've got the point here... Although I feel that it may be weird for players to suddenly play a non-straight slider after a spinner, will see if more modders mention this.
01:07:571 (5,6,7) - What I said at 00:34:789 Yep, good catch, fixed.
01:15:319 (7,1) - move to x:205 y:32? Fixes the linear flow. Applies to upcoming circle and slider as well I want the linear flow here though...
01:27:438 (2,3,4) - Maybe try something like this? Okay then, applied.

[Hard]
00:06:378 (2) - Move this to x:64 y:117? Didn't move it there, but moved bit lesser than this.
00:06:378 (2) - rotate 20degrees ACW around the selection centre I want to create a linear flow towards the next note.
00:28:431 (1,2,3,4,5,1,2,3,4,5) - So pretty, lol :D
00:43:332 (5) - rotate this 20degrees ACW around the selection centre, reblanket 00:43:729 (1) - , and then rotate 00:44:524 (2) - 30degrees CW around the selection centre, gives it a more neater look I get what you mean here, and it is pretty neat. But, 00:42:736 (2,3,4,5) - these are all a part of another 'shape' (diamond), so therefore (5) is pointing in a way that you didn't want it to be.
01:06:378 (2) - move to x:134 y:306? Improves flow Instead curved (1) more.

I swear I had more than this, but I can't find it now/too demotivated now to find it ;( It's okay :D

Good luck!
Thanks for the mod!
Monstrata
[Insane]

  1. 00:07:968 (2,3,4) - This was spaced really far apart. Felt really sudden when playing. Use a smaller spacing because this is still a relatively calm section. No need for such sudden movement.
  2. 00:28:431 (1,2,3,4,5) - This just doesnt fit at all imo... the melody is so soft here, why are you putting jumps xP.
  3. 00:30:021 (1,2,3,4,5) - ^
  4. 00:56:445 (1,2) - This jump doesn't really make sense since 2 isn't a strong beat.
  5. 00:57:438 (3,1) - And here, 1 is quite a strong beat, but because of the spacing you use with the previous combo, this jump is quite small im comparison so it doesn't feel as impactful
  6. 01:11:147 (5,6,1) - This motion just plays weird xPP It's very linear so its hard to snap.
  7. 01:17:505 (3,4,5) - Same problem as above :P.
  8. 01:24:061 (3) - You could NC this if you want, to split the drums into their own combo.
  9. 01:26:445 (4) - And you should NC here because it follows your NC pattern better.
[Hard]

  1. 00:28:431 (1,2,3,4,5,1,2,3,4,5) - Yea Idk why you're making these parts so difficult when during louder parts of the music you use like 1/1 sliders and really simple rhythm.
  2. 00:43:729 (1) - Slider-end is quite strong too :P Try 1/2 slider > circle instead of a 1/1 slider.
  3. 01:26:445 (4) - NC here too. Same reason as Insane.
[Normal]

  1. 00:05:584 (1,2) - You choose such a weird time to use 1/1 rhythm. You can hear beats on 00:06:180 - why not map them with a circle or just extending slider 1.
  2. 00:13:531 (1,2,3,4,5) - You should have done something like this on Hard lol. Instead of just putting a spinner.
  3. 00:26:047 - Could put a circle here tbh.
  4. 00:40:352 - Something here too? Circle would be nice
  5. 00:42:935 (3) - You split the vocals in half here :S. 00:46:114 (5,6) - This rhythm is a lot better imo. Having a rhythm that repeats itself on lower diffs is always nice anyways.
  6. 00:58:233 (4) - Could make this 2 circles if you want. Theres adequate intensity.
[Doyak's Easy]

  1. 00:03:200 (3,1) - You should really refrain from using 1/2 rhythm on an Easy.
  2. 00:10:153 (1) - You could end the spinner on 00:15:120 if you want. Either ways it'll be the same amount of space between the end of the break/spinner and the start of the next object.
  3. 00:17:504 (2) - 1/2 repeat sliders aren't really encouraged on Easy either. Try using a 1/1 slider with a cornered (red control point) point in the middle of the slider instead.
  4. 00:35:584 (3,4,1,2,3,4) - Yea, you shouldn't use 1/2 rhythm like this especially since the music is still soft here... You use 1/1 rhythm when the music picks up with 00:44:127 (1,2,3,4) - So you are more than capable of keeping the rhythm down to 1/1 on quieter sections :P.
  5. 01:17:504 (2,3) - This rhythm is going to be confusing for beginners to play. Especially because 1/2 sliders are really discouraged on Easies. 1/2 repeats are already bad enough but 1/2's are the worst, and you have a 3/2 gap after it which makes this rhythm really difficult to read/play for beginners.
This diff needs work. You should really try to maintain only 1/1 rhythm on Easies. The only time where i thought 1/2 rhythm *actually* worked on this diff was : 00:58:233 (2) - Everywhere else it was unnecessary.


Good luck!
Topic Starter
Sc4v4ng3r
Will reply to them slowly :D

monstrata wrote:

[Insane]

  1. 00:07:968 (2,3,4) - This was spaced really far apart. Felt really sudden when playing. Use a smaller spacing because this is still a relatively calm section. No need for such sudden movement. Okay o.o reduced the jump spacing.
  2. 00:28:431 (1,2,3,4,5) - This just doesnt fit at all imo... the melody is so soft here, why are you putting jumps xP.
  3. 00:30:021 (1,2,3,4,5) - ^ Many modders asked me to remove the jump as a whole... So removed the jump and redid the pattern.
  4. 00:56:445 (1,2) - This jump doesn't really make sense since 2 isn't a strong beat. Okay I wonder what did I do here... Fixed.
  5. 00:57:438 (3,1) - And here, 1 is quite a strong beat, but because of the spacing you use with the previous combo, this jump is quite small im comparison so it doesn't feel as impactful Yea I made the spacing feel more natural and impactful on play.
  6. 01:11:147 (5,6,1) - This motion just plays weird xPP It's very linear so its hard to snap. Yea... Didn't notice the weirdness of the linear flow here. Did something different though.
  7. 01:17:505 (3,4,5) - Same problem as above :P. Yep just like above.
  8. 01:24:061 (3) - You could NC this if you want, to split the drums into their own combo. Okay.
  9. 01:26:445 (4) - And you should NC here because it follows your NC pattern better. Oh didn't notice that one. Added.

    Well although I did say all fixed, I will have to remap Insane, right now it looks pretty messy to me .-. However, I will apply all these suggestions while I'm remapping, so thanks a lot for the advices :D
[Hard]

  1. 00:28:431 (1,2,3,4,5,1,2,3,4,5) - Yea Idk why you're making these parts so difficult when during louder parts of the music you use like 1/1 sliders and really simple rhythm. Ahh okay, since so many modders mentioned this, applied, and remapped the following notes slightly.
  2. 00:43:729 (1) - Slider-end is quite strong too :P Try 1/2 slider > circle instead of a 1/1 slider. That sounds pleasing, didn't think of that. Added for both similar parts. Took me forever to rearrange everything
  3. 01:26:445 (4) - NC here too. Same reason as Insane. Well just like Insane :D
[Normal]

  1. 00:05:584 (1,2) - You choose such a weird time to use 1/1 rhythm. You can hear beats on 00:06:180 - why not map them with a circle or just extending slider 1. Oh opps, extended slider (1).
  2. 00:13:531 (1,2,3,4,5) - You should have done something like this on Hard lol. Instead of just putting a spinner. I feel that 2 spinners consecutively will confuse players bit more than this, so I don't think it really matters.
  3. 00:26:047 - Could put a circle here tbh. Made 00:25:849 (4) - a 1/2 slider instead, don't want to place 3 consecutive hits.
  4. 00:40:352 - Something here too? Circle would be nice Yep that is definitely part of the vocal, added.
  5. 00:42:935 (3) - You split the vocals in half here :S. 00:46:114 (5,6) - This rhythm is a lot better imo. Having a rhythm that repeats itself on lower diffs is always nice anyways. Okay then, since I have a Easy difficulty now, followed the rhythm that you've gave me.
  6. 00:58:233 (4) - Could make this 2 circles if you want. Theres adequate intensity. That's a good idea, didn't think of that. Added.
Good luck!
Thanks for the helpful mod :D Will be remapping Insane as of now.
Doyak

pkhg wrote:

[Doyak]

cool Thanks :D

[ Rizen ] wrote:

[Toyak's Easy]
00:10:153 (1) - shorten to 00:13:332 ? That way the spinner ends where it started, on the heavy piano chords Ok, fixed.
00:51:676 (2) - blanket this? The other intentional curvy slider blankets are really good, but this one sticks out like a sore thumb Everyone wants me to fix it ;w; so I fixed finally.
Thanks for mod :D (btw, why did I become Toyak? xD)

monstrata wrote:

[Doyak's Easy]

  1. 00:03:200 (3,1) - You should really refrain from using 1/2 rhythm on an Easy. No, as I stated below.
  2. 00:10:153 (1) - You could end the spinner on 00:15:120 if you want. Either ways it'll be the same amount of space between the end of the break/spinner and the start of the next object. I ended it on 00:13:332 - as the previous modder suggested.
  3. 00:17:504 (2) - 1/2 repeat sliders aren't really encouraged on Easy either. Try using a 1/1 slider with a cornered (red control point) point in the middle of the slider instead. Fixed it in another way.
  4. 00:35:584 (3,4,1,2,3,4) - Yea, you shouldn't use 1/2 rhythm like this especially since the music is still soft here... You use 1/1 rhythm when the music picks up with 00:44:127 (1,2,3,4) - So you are more than capable of keeping the rhythm down to 1/1 on quieter sections :P. As I stated below, I won't fix it. That rhythm is the only one really fits there though.
  5. 01:17:504 (2,3) - This rhythm is going to be confusing for beginners to play. Especially because 1/2 sliders are really discouraged on Easies. 1/2 repeats are already bad enough but 1/2's are the worst, and you have a 3/2 gap after it which makes this rhythm really difficult to read/play for beginners. As I stated below, I would keep this. This might be a little hard, I know, but at least I used consistent rhythm over the kiai part and this should be fine enough.
This diff needs work. You should really try to maintain only 1/1 rhythm on Easies. The only time where i thought 1/2 rhythm *actually* worked on this diff was : 00:58:233 (2) - Everywhere else it was unnecessary.
Generally I cannot agree with that "1/1 only in Easy". Of course, Easy should be very easy, but that also needs to represent the specific music. Using 1/1 only means it fits to almost every songs, not this specific one.

Also you saw the Normal diff. It has A LOT of 1/2s, so in terms of difficulty spread, it's not a big problem to use a little bit of 1/2s on Easy. I think it's even more dangerous to use only white ticks here because then the rhythm gap between Normal would be too large.

So I asked for some advice from Taeyang, and he told me to use more 'consistent' rhythm, and just those 1/2s aren't much of a problem. So he suggested that if I would like to follow the vocal and have to use 1/2s because of that, use more 1/2s 'consistently' and that would be even better.

Therefore, I added even more 1/2s that would make it more consistent (which is opposite from your mod, sorry) and deleted or fixed some of them which aren't very neccessary.

Anyway, thanks for your mod :D

fixed
osu file format v14

[General]
AudioFilename: Presenter(TV Size).mp3
AudioLeadIn: 1000
PreviewTime: 58531
Countdown: 0
SampleSet: Soft
StackLeniency: 0.5
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 1

[Editor]
Bookmarks: 16700,31203,43720,79591
DistanceSpacing: 1
BeatDivisor: 4
GridSize: 4
TimelineZoom: 1.1

[Metadata]
Title:PRESENTER (TV Size)
TitleUnicode:PRESENTER (TV Size)
Artist:Horie Yui
ArtistUnicode:Horie Yui
Creator:[Sc4v4ng3r]
Version:Doyak's Easy
Source:DOG DAYS
Tags:ドッグデイズ Opening OP tv_size Doyak
BeatmapID:766814
BeatmapSetID:342603

[Difficulty]
HPDrainRate:2.5
CircleSize:2.5
OverallDifficulty:2.5
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SliderMultiplier:1
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256,192,89822,12,0,92604,0:0:0:0:
FCL
M4M from your queue

  • [General]
  1. I suggest you put -773 offset, since you have circle before red line

  • [Doyak's Easy]
  1. 00:57:835 (2,1) - As far as I know, in the lungs of the difficulties should not be violated spacings
  2. 01:02:802 (1) - imo, such a slider there inappropriately
  3. 01:11:941 (3) - I think that this circle can be move on 44;292 for better flow

  • [Normal]
  1. 00:34:789 (3,4,5) - I think that here not a very good flow, imo. I suggest move 00:35:385 (4) - on 124;256 and 00:35:584 (5) - move on 148;312
  2. 00:58:233 (4,5) - move on 316;284 for parallelism
  3. 01:15:319 (7) - move on y=36 for better flow

  • [Hard]
  1. 00:46:710 (7) - move on 48 136 for better flow
  2. 00:47:703 (3,7) - fix small overlap
  3. 01:12:339 (1,2) - uneven blanket. Try to make as there

  • [Insane]
  1. 00:05:385 (3) - I suggest move on 336;268. So it looks better
  2. 01:06:379 (2,3) - ^
  3. 00:30:021 (1,2,3,4,5) - I suggest to increase the distance there, while maintaining the form

Good luck!
Lily Bread
hi,m4m from your queue.

[Metadata]
artist:堀江由衣
tag:delete "Opening" and "OP",add "Ending"and "ED" since it's a ED.
add tag:"中村彼方", "Elements Garden", "中山真斗".

(https://ja.wikipedia.org/wiki/PRESENTER
https://ja.wikipedia.org/wiki/DOG_DAYS# ... C.E6.AD.8C)
(作詞 - 中村彼方 / 作曲 - Elements Garden / 編曲 - 中山真斗 / 歌 - 堀江由衣)

[Doyak's Easy]
00:07:173 (1,2,3) - i recommend not overlapping in Easy diff.
00:10:153 (1) - should start at - 00:10:352 - and end at - 00:13:531-.
00:27:835 (1) - end at - 00:29:425 - seems better.

[Normal]
00:10:253 (1) - start at -00:10:352-.

[Hard]
00:42:438 (5,1) - unusual in Hard diff.

gl!
Doyak

FCL wrote:

M4M from your queue

  • [Doyak's Easy]
  1. 00:57:835 (2,1) - As far as I know, in the lungs of the difficulties should not be violated spacings If there's enough time gap, it's fine.
  2. 01:02:802 (1) - imo, such a slider there inappropriately Why? I think it's fine.
  3. 01:11:941 (3) - I think that this circle can be move on 44;292 for better flow Fixed.
Thanks for mod :D

Lily Bread wrote:

[Doyak's Easy]
00:07:173 (1,2,3) - i recommend not overlapping in Easy diff. I think it's fine when you can clearly see the slider path.
00:10:153 (1) - should start at - 00:10:352 - and end at - 00:13:531-. This starts where the vocal is, and ends where the strong piano sound is.
00:27:835 (1) - end at - 00:29:425 - seems better. Why do you like white ticks so much ;w; There's not even a proper sound to end there. Like the previous one, where I ended has a highest piano sound.
Anyway thanks for mod :D

updated
osu file format v14

[General]
AudioFilename: Presenter(TV Size).mp3
AudioLeadIn: 1000
PreviewTime: 58531
Countdown: 0
SampleSet: Soft
StackLeniency: 0.5
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 1

[Editor]
Bookmarks: 16700,31203,43720,79591
DistanceSpacing: 1
BeatDivisor: 4
GridSize: 4
TimelineZoom: 1.1

[Metadata]
Title:PRESENTER (TV Size)
TitleUnicode:PRESENTER (TV Size)
Artist:Horie Yui
ArtistUnicode:Horie Yui
Creator:[Sc4v4ng3r]
Version:Doyak's Easy
Source:DOG DAYS
Tags:ドッグデイズ Opening OP tv_size Doyak
BeatmapID:766814
BeatmapSetID:342603

[Difficulty]
HPDrainRate:2.5
CircleSize:2.5
OverallDifficulty:2.5
ApproachRate:2.5
SliderMultiplier:1
SliderTickRate:1

[Events]
//Background and Video events
0,0,"BG.jpg",0,0
Video,0,"video.avi"
//Break Periods
2,13532,15210
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

[TimingPoints]
816,397.350993377483,4,2,1,60,1,0
16710,-100,4,2,1,70,0,0
29226,-100,4,2,1,50,0,0
37372,-100,4,2,1,70,0,0
54061,-100,4,2,1,40,0,0
54458,-100,4,2,1,47,0,0
54855,-100,4,2,1,54,0,0
55253,-100,4,2,1,61,0,0
55650,-100,4,2,1,68,0,0
56047,-100,4,2,1,75,0,0
56445,-100,4,2,1,82,0,0
59623,-100,4,2,1,85,0,1
69160,-100,4,2,1,65,0,1
69955,-100,4,2,1,70,0,1
70749,-100,4,2,1,75,0,1
71147,-100,4,2,1,80,0,1
71544,-100,4,2,1,85,0,1
71941,-100,4,2,1,90,0,1
72239,-100,4,2,1,90,0,0
72339,-100,4,2,1,95,0,1
72438,-100,4,2,1,85,0,1
85054,-100,4,2,1,70,0,0
90219,-100,4,2,1,60,0,0
90815,-100,4,2,1,45,0,0
91412,-100,4,2,1,30,0,0
92008,-100,4,2,1,15,0,0
92604,-100,4,2,1,5,0,0


[Colours]
Combo1 : 255,141,28
Combo2 : 255,128,192
Combo3 : 255,0,0
Combo4 : 0,0,255

[HitObjects]
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172,118,3200,2,0,P|179:193|141:269,1,150
125,303,3994,6,0,P|229:319|328:349,1,200,8|0,0:0|0:0,0:0:0:0:
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316,304,47306,6,0,B|217:322|217:322|195:367,1,150,8|8,0:0|0:0,0:0:0:0:
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139,101,49690,1,2,0:0:0:0:
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139,101,51676,2,0,P|100:166|124:246,2,150,12|8|8,0:0|0:0|0:0,0:0:0:0:
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381,137,59623,6,0,P|312:80|205:97,1,200,6|2,0:0|0:0,0:0:0:0:
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Topic Starter
Sc4v4ng3r

FCL wrote:

M4M from your queue

  • [General]
  1. I suggest you put -773 offset, since you have circle before red line Placing it there would mess up the downbeat and upbeat measure.

  • [Normal]
  1. 00:34:789 (3,4,5) - I think that here not a very good flow, imo. I suggest move 00:35:385 (4) - on 124;256 and 00:35:584 (5) - move on 148;312 Okay, but changed it differently. I want to keep the symmetrical slidertrain pattern for this part.
  2. 00:58:233 (4,5) - move on 316;284 for parallelism The stack would not allow a perfect parallel pattern here.
  3. 01:15:319 (7) - move on y=36 for better flow Fixed.

  • [Hard]
  1. 00:46:710 (7) - move on 48 136 for better flow I am making a triangular pattern with (5) and (6), and I prefer that over this.
  2. 00:47:703 (3,7) - fix small overlap If it is not visible in the play mode, I intend to keep it this way, or else the blanket would be ruined.
  3. 01:12:339 (1,2) - uneven blanket. Try to make as there Fixed.

  • [Insane]
  1. 00:05:385 (3) - I suggest move on 336;268. So it looks better
  2. 01:06:379 (2,3) - ^
  3. 00:30:021 (1,2,3,4,5) - I suggest to increase the distance there, while maintaining the form

    Why did you mod Insane... Already included in the description that I am still remapping this...

Good luck!

Lily Bread wrote:

hi,m4m from your queue.

[Metadata]
artist:堀江由衣 Opps, I've forgotten to add this.
tag:delete "Opening" and "OP",add "Ending"and "ED" since it's a ED. Opps, added.
add tag:"中村彼方", "Elements Garden", "中山真斗". Lyrictist and composers are not necessarily needed for the tags. Added Elements Garden though.

(https://ja.wikipedia.org/wiki/PRESENTER
https://ja.wikipedia.org/wiki/DOG_DAYS# ... C.E6.AD.8C)
(作詞 - 中村彼方 / 作曲 - Elements Garden / 編曲 - 中山真斗 / 歌 - 堀江由衣)

[Normal]
00:10:253 (1) - start at -00:10:352-. Okay fine, since many modders suggested this, gave more window for the players to react.

[Hard]
00:42:438 (5,1) - unusual in Hard diff. So why is this a trouble? Low BPM makes this totally fine.

gl!Please include reasons in your next mod, giving no reasons would most likely get your suggestion declined.
Thanks for the mods!

@FCL, Lily Bread - Will mod your maps by this week.

Updated with Doyak's update.
Leorda
Apa kabar? (do you speak Malay? lol)

[General]
* soft-hitfinish should 100ms long to prevent any soundcard issue (currently 2 seconds = 2000ms)

[Doyak's Easy]
00:35:584 (3) - Try not to get overlapped by previous one because it hard to read for beginners

[Normal]
00:52:272 (5,6) - This tail slider and head slider is almost offscreen. Please move up a bit so it doesn't too much offscreen
01:07:570 (5) - Spacing too close

[Hard]
00:10:253 (1,1) - Please don't do double spinner... it makes player's hand gets tired too quick

That's all I got
Topic Starter
Sc4v4ng3r
Placeholding for reply~ (replied those that I could in mobile)

Leorda wrote:

Apa kabar? (do you speak Malay? lol) Oh well, I don't... Sorry :/

[General]
* soft-hitfinish should 100ms long to prevent any soundcard issue (currently 2 seconds = 2000ms) will find a person for this :D

[Normal]
00:52:272 (5,6) - This tail slider and head slider is almost offscreen. Please move up a bit so it doesn't too much offscreen Brought the pattern up.
01:07:570 (5) - Spacing too close Opps, fixed the DS.

[Hard]
00:10:253 (1,1) - Please don't do double spinner... it makes player's hand gets tired too quick Well okay, most modders mentioned about this, so mapped this part out.

That's all I got
Thanks for the mod!
Crimmi
Thank you for applying at the #modreqsea. Feel free to ignore or reject any parts of your map that you deem unfit and vice versa.


General (Metadata, Timing, etc.)


_________________________________________________________



  1. Clear~

Doyak's Easy



  1. Clear~

Normal



  1. 00:16:710 (1) - Maybe add a finish here?
  2. 01:04:392 (5,6) - I know these are good, but could you make them a bit less cluttered?
  3. 01:21:875 (1) - You could move this to y:472|y:216 so players can get to the spinner much better.

Hard



  1. 00:03:200 (5) - Maybe move this to x:312|y:24 so that the spacing is even.
  2. 00:03:994 (1) - Maybe add a finish here?
  3. 00:10:253 (1) - Maybe bring the end of this spinner back to the white tick.
  4. 00:29:425 (x) - Even though it's faint, I could hear a piano key which means that you could've added a note here.
  5. 00:31:014 (x) - ^

Zzzzzz. . . complete at 2:07 AM, GL with ranking it!
Topic Starter
Sc4v4ng3r

Crimmi wrote:

Thank you for applying at the #modreqsea. Feel free to ignore or reject any parts of your map that you deem unfit and vice versa.


Normal



  1. 00:16:710 (1) - Maybe add a finish here? Opps missed out on that, added.
  2. 01:04:392 (5,6) - I know these are good, but could you make them a bit less cluttered? I would want the triangular pattern to be kept here.
  3. 01:21:875 (1) - You could move this to y:472|y:216 so players can get to the spinner much better. Made this note overlap 01:18:697 (1) - 's place.

Hard



  1. 00:03:200 (5) - Maybe move this to x:312|y:24 so that the spacing is even. Ehh but it is already on that spot o.o
  2. 00:03:994 (1) - Maybe add a finish here? Well okay, was thinking about this too.
  3. 00:10:253 (1) - Maybe bring the end of this spinner back to the white tick. Skipping the beat at the red tick would be bad, so no changes.
  4. 00:29:425 (x) - Even though it's faint, I could hear a piano key which means that you could've added a note here. That is a electric guitar, not a piano. Since I am following the piano, not added.
  5. 00:31:014 (x) - ^ ^^

Zzzzzz. . . complete at 2:07 AM, GL with ranking it!
Thanks for the mod!
Doyak

Leorda wrote:

[Doyak's Easy]
00:35:584 (3) - Try not to get overlapped by previous one because it hard to read for beginners I've seen many overlappings on other ranked Easies and I think it's fine as long as 00:34:392 (1) - doesn't interrupt the slider head or tail.
Thanks for mod :D

Crimmi wrote:

Doyak's Easy



  1. Clear~
Thanks~
Avishay
Hey, I've finished the difficulty except for the hitsounds (which are like 20% done?), I know you asked a 3.8~ star diff I think? But I tried to follow the song without making it too easy nor hard, and it ended up being 4 stars exactly. The song is pretty much intense but the bpm is not that fast.

If you insist, I can lower the difficulty by nerfing stuff more, or create an easier Insane (and maybe make this Insane harder?) and obviously the dificulty can get much intense with so many 1/4 and really good build up.

SPOILER
osu file format v14

[General]
AudioFilename: Presenter(TV Size).mp3
AudioLeadIn: 1000
PreviewTime: 58531
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 1

[Editor]
DistanceSpacing: 1.06
BeatDivisor: 4
GridSize: 4
TimelineZoom: 1.7

[Metadata]
Title:PRESENTER (TV Size)
TitleUnicode:PRESENTER (TV Size)
Artist:Horie Yui
ArtistUnicode:Horie Yui
Creator:[Sc4v4ng3r]
Version:A's Insane
Source:DOG DAYS
Tags:ドッグデイズ Opening OP tv_size Doyak
BeatmapID:0
BeatmapSetID:-1

[Difficulty]
HPDrainRate:6
CircleSize:4
OverallDifficulty:7.7
ApproachRate:8.3
SliderMultiplier:1.6
SliderTickRate:1

[Events]
//Background and Video events
0,0,"BG.jpg",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

[TimingPoints]
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91412,-100,4,2,1,30,0,0
92008,-100,4,2,1,20,0,0
92604,-100,4,2,1,5,0,0


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Combo2 : 255,128,192
Combo3 : 255,0,0
Combo4 : 0,0,255

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- Milhofo -
Heyo, sorry I took so long to mod, was really busy the last month D:

[Doyak's Easy]
  1. 00:16:710 (1) - rotate by around 16º to the left, looks better
  2. 00:38:961 (3) - this can easily be curved into a blanket
  3. 01:20:286 (2) - this slider's positioning and shape feels too bland, suggestion would be to at least curve it
[Normal]
  1. 00:18:299 (3) - you could rotate this into a double blanket with 00:17:504 (2,4) - , I don't think it ruins the flow
  2. 00:33:796 (4,1,5) - unnecessary overlap, you just need to push 00:35:385 (4,5) - a bit downwards
  3. 00:49:491 (6) - rotate a bit anti clockwise, so it flows into 00:50:087 (1) -
  4. 00:50:683 (2,3) - try to center (3) on (2)'s slider end
  5. 00:52:272 (5,6) - ^
  6. 01:04:392 (5) - samer as above, make it flow into 01:04:988 (6) - better
  7. I don't know what's the status with stacks in normal, but you should be careful with them, the hardest one and the one that I think is a bit too hard for the diff is 01:16:908 (4,5) -
[Hard]
  1. 00:39:657 - missing note, if you made the triple on 00:37:769 (2,3,4) - you should make one here too
  2. 00:42:935 (3,4) - ctrl+g?
  3. 00:58:829 (2) - curve a bit more to improve the blanket
Call me back when you finish your rework on the light insane, good luck :D
Topic Starter
Sc4v4ng3r
Placeholder for reply~

- Milhofo - wrote:

Heyo, sorry I took so long to mod, was really busy the last month D:

[Normal]
  1. 00:18:299 (3) - you could rotate this into a double blanket with 00:17:504 (2,4) - , I don't think it ruins the flow I could, but I really like this flow much better ><
  2. 00:33:796 (4,1,5) - unnecessary overlap, you just need to push 00:35:385 (4,5) - a bit downwards I am trying to make a triangular pattern off this, and this is following the slider train pattern previously made, so I think it is fine.
  3. 00:49:491 (6) - rotate a bit anti clockwise, so it flows into 00:50:087 (1) - Okay then.
  4. 00:50:683 (2,3) - try to center (3) on (2)'s slider end Ehh what do you mean by that? Didn't quite get you.
  5. 00:52:272 (5,6) - ^ ^^
  6. 01:04:392 (5) - samer as above, make it flow into 01:04:988 (6) - better Okay... Almost about to touch the life bar though.
  7. I don't know what's the status with stacks in normal, but you should be careful with them, the hardest one and the one that I think is a bit too hard for the diff is 01:16:908 (4,5) - Hmm I think it is fine though...
[Hard]
  1. 00:39:657 - missing note, if you made the triple on 00:37:769 (2,3,4) - you should make one here too
  2. 00:42:935 (3,4) - ctrl+g? Nah, the previous flow suggests that (3) should be in that place instead going to the bottom.
  3. 00:58:829 (2) - curve a bit more to improve the blanket Fixed.
Call me back when you finish your rework on the light insane, good luck :D
Thanks for the mod!

Avishay wrote:

Hey, I've finished the difficulty except for the hitsounds (which are like 20% done?), I know you asked a 3.8~ star diff I think? But I tried to follow the song without making it too easy nor hard, and it ended up being 4 stars exactly. The song is pretty much intense but the bpm is not that fast.

If you insist, I can lower the difficulty by nerfing stuff more, or create an easier Insane (and maybe make this Insane harder?) and obviously the dificulty can get much intense with so many 1/4 and really good build up.

SPOILER
osu file format v14

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Countdown: 0
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Title:PRESENTER (TV Size)
TitleUnicode:PRESENTER (TV Size)
Artist:Horie Yui
ArtistUnicode:Horie Yui
Creator:[Sc4v4ng3r]
Version:A's Insane
Source:DOG DAYS
Tags:ドッグデイズ Opening OP tv_size Doyak
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I think you won't be needing to nerf your difficulty more, cause I can make my light insane harder to make it fit :D Will update by tomorrow (or by 24 hours, timezone difference).
Doyak

- Milhofo - wrote:

[Doyak's Easy]
  1. 00:16:710 (1) - rotate by around 16º to the left, looks better Then the flow would be too soft, I want some intense angle there :D
  2. 00:38:961 (3) - this can easily be curved into a blanket Blanket is not intended there and 00:38:961 (3,4) - this flow would be ruined if I do so.
  3. 01:20:286 (2) - this slider's positioning and shape feels too bland, suggestion would be to at least curve itOk, fixed.
Thanks for your mod :D

fixed
osu file format v14

[General]
AudioFilename: Presenter(TV Size).mp3
AudioLeadIn: 1000
PreviewTime: 58531
Countdown: 0
SampleSet: Soft
StackLeniency: 0.5
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 1

[Editor]
Bookmarks: 16700,31203,43720,79591
DistanceSpacing: 1
BeatDivisor: 4
GridSize: 4
TimelineZoom: 1.1

[Metadata]
Title:PRESENTER (TV Size)
TitleUnicode:PRESENTER (TV Size)
Artist:Horie Yui
ArtistUnicode:堀江由衣
Creator:[Sc4v4ng3r]
Version:Doyak's Easy
Source:DOG DAYS
Tags:ドッグデイズ Ending ED tv_size Doyak
BeatmapID:766814
BeatmapSetID:342603

[Difficulty]
HPDrainRate:2.5
CircleSize:2.5
OverallDifficulty:2.5
ApproachRate:2.5
SliderMultiplier:1
SliderTickRate:1

[Events]
//Background and Video events
0,0,"BG.jpg",0,0
Video,0,"video.avi"
//Break Periods
2,13532,15210
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

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Combo3 : 255,0,0
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159,36,40551,6,0,L|135:196,1,150,4|4,0:0|0:0,0:0:0:0:
254,345,41941,2,0,L|231:196,1,150,4|0,0:0|0:0,0:0:0:0:
295,119,42935,1,2,0:0:0:0:
330,212,43332,2,0,P|358:252|403:273,1,100,2|0,0:0|0:0,0:0:0:0:
488,325,44127,6,0,L|506:166,1,150,8|8,0:0|0:0,0:0:0:0:
440,98,45120,2,0,P|368:121|294:118,1,150,8|0,0:0|0:0,0:0:0:0:
215,56,46114,1,2,0:0:0:0:
193,154,46511,2,0,P|217:195|266:222,1,100,2|0,0:0|0:0,0:0:0:0:
316,304,47306,6,0,B|217:322|217:322|195:367,1,150,8|8,0:0|0:0,0:0:0:0:
95,376,48299,2,0,B|50:354|50:354|32:255,1,150,8|0,0:0|0:0,0:0:0:0:
57,158,49292,1,2,0:0:0:0:
139,101,49690,1,2,0:0:0:0:
197,181,50087,6,0,P|262:220|342:196,2,150,12|8|8,0:0|0:0|0:0,0:0:0:0:
139,101,51676,2,0,P|100:166|124:246,2,150,12|8|8,0:0|0:0|0:0,0:0:0:0:
223,47,53266,6,0,B|262:76|319:79|368:56|368:56|404:95,1,200,4|0,0:0|0:0,0:0:0:0:
439,183,54458,1,8,0:0:0:0:
498,262,54855,2,0,P|452:282|403:276,1,100,0|8,0:0|0:0,0:0:0:0:
365,368,55650,2,0,P|324:337|306:272,1,100,0|8,0:0|0:0,0:0:0:0:
228,229,56445,6,0,P|153:188|90:191,2,150,12|12|12,0:0|0:0|0:0,0:0:0:0:
278,223,57835,2,0,B|366:190|366:190|381:136,1,150,8|8,0:0|0:0,0:0:0:0:
381,137,59623,6,0,P|312:80|205:97,1,200,6|2,0:0|0:0,0:0:0:0:
147,174,60815,1,8,0:0:0:0:
166,272,61213,2,0,P|104:265|68:235,2,100,2|8|2,0:0|0:0|0:0,0:0:0:0:
263,293,62405,1,8,0:0:0:0:
332,221,62802,6,0,P|407:202|384:289,2,200,2|2|2,0:0|0:0|0:0,0:0:0:0:
263,293,64789,2,0,L|245:240,1,50,8|2,0:0|0:0,0:0:0:0:
261,96,65584,1,8,0:0:0:0:
187,28,65981,6,0,P|107:59|165:123,1,200,2|2,0:0|0:0,0:0:0:0:
261,96,67173,1,8,0:0:0:0:
334,28,67570,2,0,P|414:59|357:123,1,200,2|2,0:0|0:0,0:0:0:0:
240,285,69160,6,0,P|337:323|442:302,2,200,2|2|2,0:0|0:0|0:0,0:0:0:0:
215,188,71147,2,0,L|166:218,1,50,8|2,0:0|0:0,0:0:0:0:
44,292,71941,1,8,0:0:0:0:
6,199,72339,6,0,P|57:138|65:3,1,200,6|2,0:0|0:0,0:0:0:0:
163,60,73531,1,8,0:0:0:0:
247,113,73928,2,0,P|303:114|352:99,2,100,2|8|2,0:0|0:0|0:0,0:0:0:0:
197,200,75120,1,8,0:0:0:0:
259,277,75517,6,0,P|216:360|123:334,2,200,2|2|2,0:0|0:0|0:0,0:0:0:0:
197,200,77504,2,0,L|257:168,1,50,8|0,0:0|0:0,0:0:0:0:
372,104,78299,1,8,0:0:0:0:
454,160,78696,6,0,P|320:190|282:59,1,300,2|8,0:0|0:0,0:0:0:0:
182,76,80286,2,0,P|108:62|46:20,2,150,2|2|8,0:0|0:0|0:0,0:0:0:0:
146,169,81875,6,0,P|130:213|131:270,1,100,2|8,0:0|0:0,0:0:0:0:
185,348,82670,1,2,0:0:0:0:
281,322,83067,1,8,0:0:0:0:
377,295,83465,2,0,L|386:358,1,50,2|2,0:0|0:0,0:0:0:0:
348,18,85054,5,2,0:0:0:0:
208,161,85849,2,0,P|271:205|342:218,2,150,2|2|8,0:0|0:0|0:0,0:0:0:0:
109,150,87438,2,0,L|95:305,1,150,2|8,0:0|0:0,0:0:0:0:
115,345,88233,6,0,P|186:329|251:363,1,150,6|6,0:0|0:0,0:0:0:0:
344,325,89226,2,0,P|359:274|353:221,1,100,2|6,0:0|0:0,0:0:0:0:
256,192,89822,12,0,92604,0:0:0:0:
Topic Starter
Sc4v4ng3r
Updated~
Doyak
I just looked through A's Insane and... it feels more like kind of an Extra imo. I'm surprised how rhythms are used for that diff and wonder if that's proper to be an Insane. Good diff anyway :D
Avishay

Doyak wrote:

I just looked through A's Insane and... it feels more like kind of an Extra imo. I'm surprised how rhythms are used for that diff and wonder if that's proper to be an Insane. Good diff anyway :D
Hm, I'll probably change my current diff to a lighter one in terms of difficulty and request Scavenger to add it as an other diff.
MokouSmoke
hi there,
from your queue

[Light Insane]
  1. 00:23:067 (1) - just personal preference, but you could slightly curve this slider to give more emphasis on 00:23:663 (2) which has a strong beat
  2. 00:27:041 (2) - the blanket disrupts the flow here. it might be better to abandon the blanket and stack on 00:25:849 (7) instead
  3. 00:30:815 (4,1) - this rhythm was confusing on my first try since you switch from mapping piano to vocals. maybe add a note at 00:31:014 and stack it on 00:31:213 (1) to make the transition more clear (also for normal and hard diffs)
  4. 00:31:213 - consider muting the sliderslide.wav sound or find a custom sound. the default one doesn't sound very good here imo
  5. 00:56:445 (1,2,3) - maybe curve all these sliders the same amount to give equal emphasis on these vocals
  6. 01:14:226 (4) - DS instead to give equal emphasis to vocals before switching to piano?
[Hard]
  1. 00:14:127 - did you accidentally delete a note here? it really needs one to establish the rhythm imo
  2. 00:36:478 (6,7) - this would flow better if you ds with ~0.5x spacing here
  3. 00:38:365 (5) - move this to (260, 308) since the (2,3,4) stack makes the 1.2x ds feel smaller than it actually is
  4. 00:42:935 (3,4) - ctrl+g to give equal emphasis on vocals. also, maybe move NC to 00:42:736 (1) to follow vocals since you skipped the downbeat anyways
[Normal]
  1. 00:36:379 (6) - maybe could use a 1/4 slider with repeat instead to match vocals, but i'm not sure what the rules are regarding their use in normal diffs
  2. 00:53:266 (1) - remove NC since it's just one note?
  3. 01:05:981 (1,2,3) - rhythm suggestion for this section:
  4. 01:21:875 (1) - remove NC?
[D's Easy]
  1. 00:07:173 (1,2,3) - any reason you didn't rotate this by 2 degrees to make this perfectly vertical and horizontal? :)
  2. 00:32:802 (3,4,1) - i'm probably going crazy, but something feels off here. 00:33:994 (4) - is a stronger beat than 00:34:392 (1) - and i would disrupt the flow between 00:32:802 (3,4) instead to emphasize this
Hope that helps and good luck. This mapset is already pretty good imo so have a star and get this ranked.
Topic Starter
Sc4v4ng3r

MokouSmoke wrote:

hi there,
from your queue

[Light Insane]
  1. 00:23:067 (1) - just personal preference, but you could slightly curve this slider to give more emphasis on 00:23:663 (2) which has a strong beat Well slider shapes doesn't matter on emphasizing things ;-; It's the jumps that does that. Anyway, good idea on the shape, applied.
  2. 00:27:041 (2) - the blanket disrupts the flow here. it might be better to abandon the blanket and stack on 00:25:849 (7) instead I hate doing that, I want to give more readability for players even for harder difficulties..
  3. 00:30:815 (4,1) - this rhythm was confusing on my first try since you switch from mapping piano to vocals. maybe add a note at 00:31:014 and stack it on 00:31:213 (1) to make the transition more clear (also for normal and hard diffs) Okay fine, so many modders suggested this o.o Added to all diffs except Normal, since the recovery time will be enough for players to react. (But didn't stack, that will give bit of a wrong emphasize on instruments.)
  4. 00:31:213 - consider muting the sliderslide.wav sound or find a custom sound. the default one doesn't sound very good here imo But I really don't hear any sliderslides right now...
  5. 00:56:445 (1,2,3) - maybe curve all these sliders the same amount to give equal emphasis on these vocals Like above, slider shapes doesn't matter on emphasizing anything.
  6. 01:14:226 (4) - DS instead to give equal emphasis to vocals before switching to piano? What do you mean? This note, (5) and (6) is all following the piano, so it shouldn't be necessary.
[Hard]
  1. 00:14:127 - did you accidentally delete a note here? it really needs one to establish the rhythm imo This is intended. The section here is a build-up, so I made the note density slowly increase.
  2. 00:36:478 (6,7) - this would flow better if you ds with ~0.5x spacing here Nah I like this under the slider.
  3. 00:38:365 (5) - move this to (260, 308) since the (2,3,4) stack makes the 1.2x ds feel smaller than it actually is That is totally fine. Besides, I don't see much difference between notes from this note.
  4. 00:42:935 (3,4) - ctrl+g to give equal emphasis on vocals. also, maybe move NC to 00:42:736 (1) to follow vocals since you skipped the downbeat anyways Patterning doesn't matter in order to emphasize vocals or anything on the song, I am following the flow from before. And not changing the NC, it doesn't need to be on the red tick.
[Normal]
  1. 00:36:379 (6) - maybe could use a 1/4 slider with repeat instead to match vocals, but i'm not sure what the rules are regarding their use in normal diffs
  2. 00:53:266 (1) - remove NC since it's just one note? Nah, following the NC patterning from before, I have to place a NC here.
  3. 01:05:981 (1,2,3) - rhythm suggestion for this section: Like above, 1/4 isn't recommendable.
  4. 01:21:875 (1) - remove NC? NC patterning once more.
Hope that helps and good luck. This mapset is already pretty good imo so have a star and get this ranked.
Thanks for the mod and the star :D Will get to your map.
pkhg
yui is love

[General]
00:31:213 - 00:37:372 -
Avishay's diff have less hp than your light insane

[Doyak]
add avishay to tags

00:38:961 (3) - clap on tail?
01:12:339 (1) - http://puu.sh/kgxSR/ccd05b4c5c.jpg better flow for newbies
01:20:286 (2) - http://puu.sh/kgxV0/d2861398ad.jpg same

[Normal]

01:07:372 (4) - delete to make the section less dense
01:14:922 (6,7,1,2,3,4,5,6,7) - same here, you might want to delete something to make it easier

[Avishay]
wheres the video

00:40:352 (6) - slidertails on downbeats pls no
00:27:041 (3,4) - wheres the flow
idk if its just me but you have a lot missing hitsounds on the kiai

i didnt found anything on the light insane, seems cool

now i need to watch dog days ;w;
Topic Starter
Sc4v4ng3r

pkhg wrote:

yui is love

[General]
00:31:213 - 00:37:372 -
Avishay's diff have less hp than your light insane Oh I should have told you sooner.... Avishay is currently nerfing his difficulty... Now I just feel so sorry to you ;-;

[Normal]

01:07:372 (4) - delete to make the section less dense Yea that sounds cool, removed.
01:14:922 (6,7,1,2,3,4,5,6,7) - same here, you might want to delete something to make it easier Nah for this part it is completely fine, I'm mirroring the rhythm from 01:02:803 (1,2,3,4,5,6,7) - .

[Avishay]
wheres the video Will be adding it once Avishay is finished with nerfing.

00:40:352 (6) - slidertails on downbeats pls no
00:27:041 (3,4) - wheres the flow
idk if its just me but you have a lot missing hitsounds on the kiai

Once again, I'm really, really sorry ;-; I hope you didn't get mad or something...

i didnt found anything on the light insane, seems cool Yay I finally did good on harder difficulties o.o

now i need to watch dog days ;w; milhi is life
Thanks for the mod! not sure if you wanted kds or not
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