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Daniel Ingram - The Smile Song [Taiko]

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Topic Starter
HashishKabob
This beatmap was submitted using in-game submission on Wednesday, September 23, 2015 at 11:56:43 AM

Artist: Daniel Ingram
Title: The Smile Song
Source: My Little Pony: Friendship is Magic
Tags: mlp, mlp: fim, cheerful, happy, upbeat, newage, mlp, pinkie pie, hasbro, dhx media vancouver, Andrea Libman, season 2, A Friend in Deed, Shannon Chan-Kent
BPM: 156
Filesize: 4888kb
Play Time: 03:21
Difficulties Available:
  1. Futsuu (1.71 stars, 341 notes)
  2. Kantan (1.42 stars, 225 notes)
  3. Muzukashii (2.71 stars, 485 notes)
  4. Oni (3.62 stars, 764 notes)
Download: Daniel Ingram - The Smile Song
Information: Scores/Beatmap Listing
---------------
Pending and ready for mods.
Do your worst (best).

Kantan-- 99.9%
Futsuu-- 99.9%
Muzuk--- 99.9%
Oni------ 99.9%

Special thanks to MYRKUL for the timing help (I'm terrible at it).
Thanks for the mods:
Raiden!
Rivals_7!
-Anhedonia-!
Grimbow!
Sayaka-!
Nyan!
_Gezo_!
Raiden!!
Jaxon X!
Raiden
hey there mr. Discord

bringin' in a full load of criticism \:D/

[ General]
  1. Audio bitrate, you gotta fix it, go here and select 192kbps or lower when doing the conversion
  2. Idk, spread seems a bit screwed up in the transition futsuu -> muzukashii
  3. Bookmarks are useful when mapping, but should be removed when finished unless it's a collab difficulty
[ Kantan]
  1. HP should be higher, refer to this
  2. OD3 better for a Kantan
  3. Why didn't you map the beginning? It can be easily mapped
  4. You mapped to offbeats in the beginning, was it intentional? 00:07:229 (2,5,8) - I think mapping to 1/3 offbeats is a really bad idea for kantan
  5. 00:33:896 (28) - This sounds the same than the previous d, why is it k?
  6. 01:36:973 - 01:49:280 - why is this so empty? I think you should put some notes
  7. 01:21:588 (68) - this sounds the same as previous k, why is it d? *looks like it's like this on all kiais*

[ Futsuu]
  1. Higher hp pl0x
  2. Same, map the beginning dood
  3. All over the map, i've gotta say it's too easy for a futsuu, try adding more notes, I saw this as a Kantan almost, and thus screws up the spread

[ Muzukashii]
  1. Map the beginning -w-
  2. 00:49:152 (111) - this could use a finisher
  3. 00:49:280 - 00:52:357 - this is mappable, don't leave it blank
  4. 01:36:844 (231) - This could also use a finisher
  5. 01:36:973 - 01:49:280 - don't leave blank x.x
  6. 02:47:858 - you should add a k here to keep consistency with the lyrics "Smile smile smile!"
  7. 02:53:896 - ^

[ Oni]
  1. Map da beginning once again
  2. There is a sound in 00:19:280 - , you could map it
  3. 00:49:280 - 00:51:844 - map it z.z
  4. 00:54:152 - there is a sound here , can be mapped
  5. 00:57:229 - ^
  6. There are probably more like ^ so i'll skip them
  7. 01:36:973 - 01:49:152 - don't leave it blank orz
  8. In this difficulty, everytime the lyrics jump there "Smile! Smile! Smile!" you could add finishers to the sounds to emphasize them
That's pretty much it, I think the diffs were good except Futsuu maybe, try to work on it a bit more (due to the spread issue)

GL on rank ╭( ・ㅂ・)و
Topic Starter
HashishKabob

Raiden wrote:

hey there mr. Discord

bringin' in a full load of criticism \:D/

[ General]
  1. Audio bitrate, you gotta fix it, go here and select 192kbps or lower when doing the conversion
  2. Idk, spread seems a bit screwed up in the transition futsuu -> muzukashii
  3. Bookmarks are useful when mapping, but should be removed when finished unless it's a collab difficulty
[ Kantan]
  1. HP should be higher, refer to this
    Changed HP to 6 for now unless it should go further.
  2. OD3 better for a Kantan
    Changed to OD 3.
  3. Why didn't you map the beginning? It can be easily mapped
    I like the idea of setting a tone for maps. It makes it easy to catch the beat without having to restart the map right at the beginning to so you don't get random 100x. And unless it includes the exact tone I'm going to use for the map, I generally leave it out (at least in the intro). Sure, it can be mapped. But should it? I (generally) think not.
  4. You mapped to offbeats in the beginning, was it intentional? 00:07:229 (2,5,8) - I think mapping to 1/3 offbeats is a really bad idea for kantan
    This was intentional, although I didn't do it at first try. I think I'll go back to the original idea I had and leave them on 1/2 or 1/1 beats instead. I think I got panicked and wasn't sure if it would be appropriate or not to use that idea. (And from the looks of it, I even forgot to follow through and do it for the rest of the map. lol)
  5. 00:33:896 (28) - This sounds the same than the previous d, why is it k?
    I'm not sure what you mean. There is no vocals I am emphasizing here, and it's a pace-change segment onto backdrop sound instead of harmony.
  6. 01:36:973 - 01:49:280 - why is this so empty? I think you should put some notes
    Only because I've done it every other difficulty, I figured I may as well here too. xP
  7. 01:21:588 (68) - this sounds the same as previous k, why is it d? *looks like it's like this on all kiais*
    Read above.

[ Futsuu]
  1. Higher hp pl0x
    Raised HP to 6 (unless it needs to go higher).
    Lowered OD from 5 down to 4.
  2. Same, map the beginning dood
    . . .
  3. All over the map, i've gotta say it's too easy for a futsuu, try adding more notes, I saw this as a Kantan almost, and thus screws up the spread
    I have to disagree with you here. I think the spread from Kantan to Muzukashii has been done fairly well so far. I intended for these to be easier-than-average maps anyways, which has left my Oni feeling quit overmapped as of now, to me. But I'll just have to wait for more mods I suppose.


[ Muzukashii]
  1. Map the beginning -w-
    dot dot dot
  2. 00:49:152 (111) - this could use a finisher
    Done.
  3. 00:49:280 - 00:52:357 - this is mappable, don't leave it blank
    I'm going to leave this break for now. I don't want to risk my Muzukashii going any higher in difficulty.
  4. 01:36:844 (231) - This could also use a finisher
    Done.
  5. 01:36:973 - 01:49:280 - don't leave blank x.x
    I added a simple pattern here. ;D
  6. 02:47:858 - you should add a k here to keep consistency with the lyrics "Smile smile smile!"
  7. 02:53:896 - ^
    Done.

[ Oni]
  1. Map da beginning once again
    - No thanks. I like it because it sets the tone and pace for the song without forcing the player to press restart 15 times to get the beat down by memory. It's just a much smoother transition than having to try again over and over. :D
  2. There is a sound in 00:19:280 - , you could map it
    - Added and also changed that section around a bit to fit better with the added note.
  3. 00:49:280 - 00:51:844 - map it z.z
    - Similar reason as to why I won't map the intro itself. This may be the hardest difficulty in the mapset, but that doesn't necessarily mean I have to find a way to find every single sound into my map. There is no over-tone or harmony in this section, which is what I've generalized into my map so far, and the break isn't very long. If one or two more people mention this as well, I suppose I can fill it in. I ended up filling it in anyway.
  4. 00:54:152 - there is a sound here , can be mapped
  5. 00:57:229 - ^
  6. There are probably more like ^ so i'll skip them
    - For this section I filled in what I thought appropriate. I wanted this piece to be as easy if not a little easier than the beginning segment, or at least try and differentiate which them so they didn't play exactly the same. Also there are some vocal pieces that would be awkward to fit in like at 00:57:357 - where it lands on a 1/2 beat randomly instead of a 1/3 as usual. So all-in-all, altered, but not a complete change.
  7. 01:36:973 - 01:49:152 - don't leave it blank orz
    I filled it in with simple repeat patterns.
  8. In this difficulty, everytime the lyrics jump there "Smile! Smile! Smile!" you could add finishers to the sounds to emphasize them
    Done.
That's pretty much it, I think the diffs were good except Futsuu maybe, try to work on it a bit more (due to the spread issue)

GL on rank ╭( ・ㅂ・)و
Thank you for taking the time to do this! :D
Rivals_7
Metadata are wrong

Artist: Daniel Ingram or Daniel Ingram (CV: Shannon Chan-kent)
Title: The Smile Song (according to the wikia)
Source: My Little Pony: Friendship is Magic
add Tags: mlp, pinkie pie, hasbro, dhx media vancouver, Andrea Libman, season 2, A friend in deed

GL~ for ranked :3
kudos pls :v
Topic Starter
HashishKabob

Rivals_7 wrote:

Metadata are wrong

Artist: Daniel Ingram or Daniel Ingram (CV: Shannon Chan-kent)
Title: The Smile Song (according to the wikia)
Source: My Little Pony: Friendship is Magic
add Tags: mlp, pinkie pie, hasbro, dhx media vancouver, Andrea Libman, season 2, A friend in deed

GL~ for ranked :3
kudos pls :v
I'm not sure if I'm allowed to KD for that, but I'm going to because I probably would have never caught that on my own.

Thank you! I'll fix that as soon as I can, along with the bitrate as well.
-Kazu-
hey
im moddin ur map
youre welcome
ok
i was so afraid of someone randomly entering my room and catch me with some mlp in my screen that i had to delete the bg lol
Oni
- I dont know if you should leave the widescreen support checked, as i think it is some storyboard-related thingy
- I received mods in the past saying that the whole song should have the same volume, i always denied those XD but im tellin ya cuz whynot
- 00:17:742 (50) - take this note, move it to 00:18:255 - and change it into a d, as it is right now sounds like you were just filling this space with some 2-plet jumps. This way it sounds more like a "combo finisher" for that section. Yeah im that weird at mapping.
- 00:25:306 (83,84,85,86,87,88) - for this section i would leave it as dd k dk , it gives some kind of pause at 00:25:819 - which sounds swingy :3
- 00:36:203 (134) - I think this note is a bit disruptive for the flow, i would leave it here 00:36:844 - and make it a d
- 00:40:050 - missing note here????????????????? kat please
- 01:14:537 (298,299,300,301,302,303,304,305,306,307,308,309,310,311,312,313) - Again this sounds like you were trying just to fill this space, i think it sounds better as http://puu.sh/jj2PG/74e1b1e265.jpg (i marked the first and the note 310), and then you should make 01:17:229 (312,313) - connect with 01:17:742 (314,315,316,317,318,319,320) - by putting 2 dons in between those. It wont make A LOT harder, and you prevent flow loss made by that gap
-02:09:921 (504,505,506,507,508,509,510,511,512,513,514,515,516,517) - ^

Muzukashii
- 02:23:126 - maybe adding a note here will make it sound a bit less empty, it is a big gap imo
- 02:24:280 - here too
- 03:01:442 (415) - it sounds a bit odd to me, make it a d
- Why you didnt add any finisher at all? i thought they were pretty justified for you to add them in the oni i dont know why you removed them from muzu, a note being finisher doesnt make a map harder at all, and this is specially true when theres like 5 hours of gap between notes :P

The only thing i could say about futsuu and kantan is that you should uncheck widescreen support unless you are getting a sb, because as far as i know thats storyboard related (though im pretty sure i did tell you this before...)
Also, saw some mods before and i also think this whole mapset should be mapped in offbeats as it is the intention of the song, guys please remember that this is a rhythm game and it shouldnt be just always the same d k ddk d k ddk xD

I'm really sorry about not being able to point something else in those diffs as imo they are pretty ones.
Also sorry for the poor formatting and absence of formality, let's be formal when i become a BN or something like that :P
THIS IS HARD TO READ BECAUSE I DIDNT TALK IN ENGLISH FOR A WHILE IF YOU DONT UNDERSTAND ANYTHING PLEASE TELL ME XD
Topic Starter
HashishKabob

-Anhedonia- wrote:

hey
im moddin ur map Thank You. :D
youre welcome
ok
i was so afraid of someone randomly entering my room and catch me with some mlp in my screen that i had to delete the bg lol
Oni
- I dont know if you should leave the widescreen support checked, as i think it is some storyboard-related thingy I don't know rules anymore D: I changed it though.
- I received mods in the past saying that the whole song should have the same volume, i always denied those XD but im tellin ya cuz whynot I feel the volume is fine to be lowered at that specific point, otherwise it seems to overpower the vocals which is what I don't want.
- 00:17:742 (50) - take this note, move it to 00:18:255 - and change it into a d, as it is right now sounds like you were just filling this space with some 2-plet jumps. This way it sounds more like a "combo finisher" for that section. Yeah im that weird at mapping. I can hear a distinct guitar sound at 00:17:742 - So I'll leave it. Also there is no sound at all at 00:18:255 - so I think it is also fine to leave this blank.
- 00:25:306 (83,84,85,86,87,88) - for this section i would leave it as dd k dk , it gives some kind of pause at 00:25:819 - which sounds swingy :3 While I do like this swing tone that your beat creates, I feel it doesn't work for the map only because I make an emphasis on the vocals throughout 99% of it. If I follow this swing beat I have to create consistencies for it, otherwise it might distract the beat/sound of the taiko drums. And I would lose the vocal emphasis at 00:27:357 -
- 00:36:203 (134) - I think this note is a bit disruptive for the flow, i would leave it here 00:36:844 - and make it a d Unfortunately I disagree here as well. There is a distinct guitar harmony sound here I've been following for quite some time, and at 00:36:844 - there is a guitar "roll" (not sure if that's the correct terminology for that?) that I choose not to follow because of difficulty.
- 00:40:050 - missing note here????????????????? kat please Fixed, thanks. :D

  • - 01:14:537 (298,299,300,301,302,303,304,305,306,307,308,309,310,311,312,313) - Again this sounds like you were trying just to fill this space, i think it sounds better as http://puu.sh/jj2PG/74e1b1e265.jpg (i marked the first and the note 310), and then you should make 01:17:229 (312,313) - connect with 01:17:742 (314,315,316,317,318,319,320) - by putting 2 dons in between those. It wont make A LOT harder, and you prevent flow loss made by that gap
    -02:09:921 (504,505,506,507,508,509,510,511,512,513,514,515,516,517) - ^
    As far as this mod goes, it is not that I'm apposed or proposed to making this change, I just can't quite figure out what it is eactly you want me to do. Maybe if you could explain it in a bit more detail with a larger-scale picture? I'm just confused as how to implement this idea.

Muzukashii
- 02:23:126 - maybe adding a note here will make it sound a bit less empty, it is a big gap imo
- 02:24:280 - here too Added. Also did the same for the other Kiai times.
- 03:01:442 (415) - it sounds a bit odd to me, make it a d Fixed.
- Why you didnt add any finisher at all? i thought they were pretty justified for you to add them in the oni i dont know why you removed them from muzu, a note being finisher doesnt make a map harder at all, and this is specially true when theres like 5 hours of gap between notes :P I added some finishers around the map this time. Not sure if I need more or less or what.

The only thing i could say about futsuu and kantan is that you should uncheck widescreen support unless you are getting a sb, because as far as i know thats storyboard related (though im pretty sure i did tell you this before...)
Also, saw some mods before and i also think this whole mapset should be mapped in offbeats as it is the intention of the song, guys please remember that this is a rhythm game and it shouldnt be just always the same d k ddk d k ddk xD

I'm really sorry about not being able to point something else in those diffs as imo they are pretty ones.
Also sorry for the poor formatting and absence of formality, let's be formal when i become a BN or something like that :P
THIS IS HARD TO READ BECAUSE I DIDNT TALK IN ENGLISH FOR A WHILE IF YOU DONT UNDERSTAND ANYTHING PLEASE TELL ME XD

I added a lot of extra content to Muzukashii I didn't expect to because your mod helped me to realize it needs a lot of work. Particularly amping it up so the difficulty gap from Muzu->Oni isn't so large. Anyway, thank you so much for the mod. I hope you reply with that Oni suggestion again, I'd like to try it out but I just don't understand how or what exactly you mean.
Grimbow
This is a little overdue, my apologies! :?

d - Small don (red note)
D - Big don (red note with a finish)
k - Small kat (blue note)
K - Big kat (blue note with a finish)

Black means something that I think needs changed
Orange is just a suggestion
Blue is a comment

[General]

The audio bitrate of the .mp3 is too high, I made one for you that is the correct bitrate: Here. (right click and save audio as)

[Kantan]

00:08:126 (3) - Add a finisher to this note, It would add a nice emphasis on the vocal here!
00:11:203 (6) - You could also add a finish to this one, but this one isn't as important because the vocals here are a bit longer and less stressed
00:29:280 (23) - Change this to a d since the vocals are descending by the time this note is charted
00:30:819 (24) - Add a finisher to this note, since it is the start of the chorus and the vocals here are particularly stressed, I think it would fit nicely
00:33:896 (28) - I suggest moving this note to 00:33:511 -. Where it is currently it doesn't map anything in the music and feels a little out of place, if you move it to the suggested time, it maps the start of the "smile" vocal and also maintains the break for the player
00:41:588 (35) - Move this note to 00:41:460 - so it catches the vocal as this is what you seem to be following in the kiai, where it is currently is a bit off from that
00:46:203 (40) - Move this note to 00:45:819 - for the same reason suggested on the note at 00:33:896 (28) -
00:49:152 (42) - You could add a finisher onto this note to follow the emphasis of the vocals and also the fact that it is the end of the chorus and that there is a short break after makes it a nice point of emphasis
01:09:280 (56) - You could change this note to a d since the vocals here are deeper than the ones that the note prior landed on, but it's not too important in this context since there is a d d d pattern afterwards
01:18:511 (64) - Add a finisher to this note, since it is the start of the chorus and the vocals here are particularly stressed, I think it would fit nicely.
01:21:588 (68) - I suggest moving this note to 01:21:203 -. Where it is currently it doesn't map anything in the music and feels a little out of place, if you move it to the suggested time, it maps the start of the "grin" vocal and also maintains the break for the player
01:27:742 (74) - You could move this note to 01:28:126 - so it catches the vocal here, I hear it currently maps the "ding" noise in the song, but I feel personally that it would fit the vocal better. This is a only a suggestion because it is fine where it is, just a little personal bias :oops:
01:33:896 (80) - I suggest moving this note to 01:33:511 - for the same reason as above
01:36:844 (82) - You could add a finisher onto this note to follow the emphasis of the vocals and also the fact that it is the end of the chorus and that there is a short break after makes it a nice point of emphasis
02:13:896 (114) - Add a finisher to this note, since it is the start of the chorus and the vocals here are particularly stressed, I think it would fit nicely.
02:16:973 (118) - I suggest moving this note to 02:16:588 -. Where it is currently it doesn't map anything in the music and feels a little out of place, if you move it to the suggested time, it maps the start of the "beam" vocal and also maintains the break for the player
02:23:126 (124) - You could move this note to 02:23:511 - so it catches the vocal here, I hear it currently maps the "ding" noise in the song, but I feel personally that it would fit the vocal better. This is a only a suggestion because it is fine where it is, just a little personal bias :oops:
02:29:280 (130) - I suggest moving this note to 02:28:896 -. Where it is currently it doesn't map anything in the music and feels a little out of place, if you move it to the suggested time, it maps the start of the "beam" vocal and also maintains the break for the player
02:33:896 (135) - Add a finisher to this note, it is a big section change and also the end of the chorus so it will add some nice emphasis to both of these points
02:58:046 (157) - Add a finisher to this note, there is an audible cymbal crash in the background here and it is also the start of the kiai which will benefit from the emphasis
03:14:649 (171) - Add a finisher to this note as-well, it is the end of the build up and also the start of another kiai time so It will give it that extra oomph!

I just went through the difficulty again and realized that in the chorus you may be follow the background instruments as opposed to the vocals and now I feel like a big dummy :( If this is the case, please do feel free to disregard all the things mentioned in the chorus about moving notes around to help map the vocals better! That my my mistake.

[Futsuu]

00:25:819 (31,32) - Ctrl+g this pattern, the vocals ascend in tone here and I feel that the d k would map this rise more appropriately
00:30:819 (38) - Add a finisher to this note, since it is the start of the chorus and the vocals here are particularly stressed, I think it would fit nicely
00:49:152 (66) - Add a finisher to this note also, it will follow the emphasis of the vocals and also the fact that it is the end of the chorus and that there is a short break after makes it a nice point of emphasis
01:18:511 (110) - Add a finisher to this note, since it is the start of the chorus and the vocals here are particularly stressed, I think it would fit nicely
01:36:844 (138) - Add a finisher to this note also, it will follow the emphasis of the vocals and also the fact that it is the end of the chorus helps!
01:42:742 - Add a d here, it will help differentiate this section from the Kantan a little and it maps the lower tone of the guitar
02:01:588 (174) - Add a finisher on this note? It's not too important considering the surrounding notes, but it is a section change and there is a cymbal crash in the music track where this note lands
02:13:896 (197) - Add a finisher to this note, since it is the start of the chorus and the vocals here are particularly stressed, I think it would fit nicely
02:33:896 (228) - Add a finisher to this note also, it is a big section change and also the end of the chorus so it will add some nice emphasis to both of these points
02:58:046 (270) - Add a finisher to this note, there is an audible cymbal crash in the background here and it is also the start of the kiai which will benefit from the emphasis
03:01:820 (276) - Change this note to a k, the vocals here rise in tone and are stressed harder than the vocal before it
03:14:649 (296) - 03:14:649 (171) - Add a finisher to this note as-well, it is the end of the build up and also the start of another kiai time so It will give it that extra oomph!

I really like the way this difficulty flows! Good job on it! :)

[Muzukashii]

01:42:742 - Add a d here to fill in the gap a little, it's the same place as suggested in the Futsuu and it maps the guitar part!

I couldn't find anything in the Oni that I would bring up for a change, it's a really nice difficulty!

The Muzu and the Oni were great fun to play and followed the flow of the map in a nice way I feel! Sorry that the mod took so long and gave so little, but I guess that's a good thing in it's own way! Have a star and all the best with getting this ranked! (∩`-´)⊃━.*・。゚
Topic Starter
HashishKabob

Grimbow wrote:

This is a little overdue, my apologies! :?

d - Small don (red note)
D - Big don (red note with a finish)
k - Small kat (blue note)
K - Big kat (blue note with a finish)

Black means something that I think needs changed

Blue is a comment

[General]

The audio bitrate of the .mp3 is too high, I made one for you that is the correct bitrate: Here. (right click and save audio as) Why thank you! I'll have to fix that later this evening when I get back home though.

[Kantan]

00:08:126 (3) - Add a finisher to this note, It would add a nice emphasis on the vocal here! I don't like adding finishers to vocals usually. Especially pieces like this where I can't stay consistent in the finish usage because (as you mentioned just below) some sounds in vocals draw out and don't stand out as an individual tone.
00:11:203 (6) - You could also add a finish to this one, but this one isn't as important because the vocals here are a bit longer and less stressed *read above*
00:29:280 (23) - Change this to a d since the vocals are descending by the time this note is charted I'm going to disagree with you here only because (since the difficulty is so easy) I can't strictly follow vocals in the beat as they mostly fall on 1/3rd notes and not on 1/1 stanzas like I use here. As an added bonus it keeps consistent with the pattern at 00:16:203 -
00:30:819 (24) - Add a finisher to this note, since it is the start of the chorus and the vocals here are particularly stressed, I think it would fit nicely I've been a bit apprehensive about adding finishers on Kantan the kiai sections, but I did it on the corresponding note and successive notes in the kiais to fit this patern.
00:33:896 (28) - I suggest moving this note to 00:33:511 -. Where it is currently it doesn't map anything in the music and feels a little out of place, if you move it to the suggested time, it maps the start of the "smile" vocal and also maintains the break for the player If you notice, a lot of the vocals in this song do not follow a 1/1 or even a 1/1 pattern because of the swing beat. Because of this I've had to compensate on the easier difficulties by either following a different tone in the music or creating by own beat to match the harmony. In this case I'm using off-beat notes as a back-drop to the tones in the song at this point.
00:41:588 (35) - Move this note to 00:41:460 - so it catches the vocal as this is what you seem to be following in the kiai, where it is currently is a bit off from that I think creating a 1/3rd beat on this easy of a difficulty might become too challenging to new players so instead of making a habit of it I chose to use it only for the one piece of the chorus where all the tones of the song fall on 1/3 (or 2/3) and create a background beat using the taiko drums for most of the rest of the song.
00:46:203 (40) - Move this note to 00:45:819 - for the same reason suggested on the note at 00:33:896 (28) - Same as before.
00:49:152 (42) - You could add a finisher onto this note to follow the emphasis of the vocals and also the fact that it is the end of the chorus and that there is a short break after makes it a nice point of emphasis [b]think this is okay.[/b]
01:09:280 (56) - You could change this note to a d since the vocals here are deeper than the ones that the note prior landed on, but it's not too important in this context since there is a d d d pattern afterwards Like I've said, I can't distinctly follow vocals, only make a background beat for them.
01:18:511 (64) - Add a finisher to this note, since it is the start of the chorus and the vocals here are particularly stressed, I think it would fit nicely. I did this and followed through the map with this.
01:21:588 (68) - I suggest moving this note to 01:21:203 -. Where it is currently it doesn't map anything in the music and feels a little out of place, if you move it to the suggested time, it maps the start of the "grin" vocal and also maintains the break for the player You may actually be right about this. But I would like to wait for more mods before I make a final decision to change this piece(s).
01:27:742 (74) - You could move this note to 01:28:126 - so it catches the vocal here, I hear it currently maps the "ding" noise in the song, but I feel personally that it would fit the vocal better. This is a only a suggestion because it is fine where it is, just a little personal bias :oops:
01:33:896 (80) - I suggest moving this note to 01:33:511 - for the same reason as above I may make this change in the Kiais, but I would like to get more opinions about it first. I'm worried I may make the difficulty for this map too high and creating an imbalance in spread.
01:36:844 (82) - You could add a finisher onto this note to follow the emphasis of the vocals and also the fact that it is the end of the chorus and that there is a short break after makes it a nice point of emphasis Done.
02:13:896 (114) - Add a finisher to this note, since it is the start of the chorus and the vocals here are particularly stressed, I think it would fit nicely. Done.
02:16:973 (118) - I suggest moving this note to 02:16:588 -. Where it is currently it doesn't map anything in the music and feels a little out of place, if you move it to the suggested time, it maps the start of the "beam" vocal and also maintains the break for the player Read above.
02:23:126 (124) - You could move this note to 02:23:511 - so it catches the vocal here, I hear it currently maps the "ding" noise in the song, but I feel personally that it would fit the vocal better. This is a only a suggestion because it is fine where it is, just a little personal bias :oops: Read above.
02:29:280 (130) - I suggest moving this note to 02:28:896 -. Where it is currently it doesn't map anything in the music and feels a little out of place, if you move it to the suggested time, it maps the start of the "beam" vocal and also maintains the break for the player Read above.
02:33:896 (135) - Add a finisher to this note, it is a big section change and also the end of the chorus so it will add some nice emphasis to both of these points Done.
02:58:046 (157) - Add a finisher to this note, there is an audible cymbal crash in the background here and it is also the start of the kiai which will benefit from the emphasis Done.
03:14:649 (171) - Add a finisher to this note as-well, it is the end of the build up and also the start of another kiai time so It will give it that extra oomph!

I just went through the difficulty again and realized that in the chorus you may be follow the background instruments as opposed to the vocals and now I feel like a big dummy :( If this is the case, please do feel free to disregard all the things mentioned in the chorus about moving notes around to help map the vocals better! That my my mistake. It happens. :3

[Futsuu]

00:25:819 (31,32) - Ctrl+g this pattern, the vocals ascend in tone here and I feel that the d k would map this rise more appropriately Similar to Kantan, I cannot strictly follow vocals as my pattern-base because it creates a feeling of awkward sounding hits as they will be offset from the actual time the sound/vocal is made in the song. So instead I try and compliment the vocals with my own taiko drum beat.
  • 00:30:819 (38) - Add a finisher to this note, since it is the start of the chorus and the vocals here are particularly stressed, I think it would fit nicely
    00:49:152 (66) - Add a finisher to this note also, it will follow the emphasis of the vocals and also the fact that it is the end of the chorus and that there is a short break after makes it a nice point of emphasis
    01:18:511 (110) - Add a finisher to this note, since it is the start of the chorus and the vocals here are particularly stressed, I think it would fit nicely
    01:36:844 (138) - Add a finisher to this note also, it will follow the emphasis of the vocals and also the fact that it is the end of the chorus helps!
Fixed all the above finisher locations in the Kiai.
01:42:742 - Add a d here, it will help differentiate this section from the Kantan a little and it maps the lower tone of the guitar There should be no reason I necessarily "need" to differentiate sounds between maps", if it sounds good looks good and feels good, it's because it is. Also am not necessarily following anything in this slowdown section.
02:01:588 (174) - Add a finisher on this note? It's not too important considering the surrounding notes, but it is a section change and there is a cymbal crash in the music track where this note lands Done.
02:13:896 (197) - Add a finisher to this note, since it is the start of the chorus and the vocals here are particularly stressed, I think it would fit nicely
02:33:896 (228) - Add a finisher to this note also, it is a big section change and also the end of the chorus so it will add some nice emphasis to both of these points
02:58:046 (270) - Add a finisher to this note, there is an audible cymbal crash in the background here and it is also the start of the kiai which will benefit from the emphasis Fixed all the finish locations in all the Kiai times. (And other locations you've mentioned.)
03:01:820 (276) - Change this note to a k, the vocals here rise in tone and are stressed harder than the vocal before it As most of the rest of the song tends to do, I am trying to compliment the vocals, not follow them.
03:14:649 (296) - 03:14:649 (171) - Add a finisher to this note as-well, it is the end of the build up and also the start of another kiai time so It will give it that extra oomph! Done.

I really like the way this difficulty flows! Good job on it! :) Thank you very much. :3

[Muzukashii]

01:42:742 - Add a d here to fill in the gap a little, it's the same place as suggested in the Futsuu and it maps the guitar part! I dnt realy feel it's necessary, even in the Muzukashii. Mostly because this section is not about following anything, but letting the song be accented by the taiko drums.

I couldn't find anything in the Oni that I would bring up for a change, it's a really nice difficulty! Thanks so much, again. >w<

The Muzu and the Oni were great fun to play and followed the flow of the map in a nice way I feel! Sorry that the mod took so long and gave so little, but I guess that's a good thing in it's own way! Have a star and all the best with getting this ranked! (∩`-´)⊃━.*・。゚
[/color]
Kurokotei
Hi! Here is the mod you (kinda) requested via forum PM!

[General]

  1. Timing seems a bit off sometimes, for example at 01:37:023 - ,here is what I found (don't forget to resnap everything after that) (apply after the mod):
    SPOILER
    100,384.615384615385,4,1,0,75,1,0
    153946,380.952380952381,4,1,0,75,1,0
    156993,377.358490566038,4,1,0,75,1,0
    164540,394.736842105263,4,1,0,75,1,0
    165329,348.837209302326,4,1,0,75,1,8
    166026,377.358490566038,4,1,0,75,1,0
    188667,377.073906485671,4,1,0,75,1,0
    194700,377.358490566038,4,1,0,75,1,1
  2. I don't recommend the usage of SV changes in easy diffs (Kantan/Futsuu) so maybe remove them?

[Kantan]

  1. HP and OD 4? HP 6 seems a bit harsh for a Kantan and OD 3 seems a bit too easy
  2. 00:31:510 (33,34,35) - umm, I wouldn't recommand these kind of notes in a Kantan, they are not really intuitive to play for a beginner, maybe try to follow the hat? it's 1/1 and it would be easier
  3. 00:37:023 (39,40,41,42,43) - ^
  4. 00:43:176 (46,47,48,49) - ^
  5. 01:18:561 (86,87,88,89) - ^
  6. 01:24:715 (93,94,95,96) - ^
  7. 01:30:869 (100,101,102,103) - ^
    etc... I won't mention all of them since it would be a bit boring for you and me
Other than that, the diffs seems fine to me, it's pretty neat!

[Futsuu]

  1. HP 4? Same reason as Kantan
  2. 02:04:715 (180) - change to d? for consistency, since it's the same sound as the previous pattern
  3. 02:10:869 (191) - ^
Also a pretty nice diff, but maybe it's a bit easy for a Futsuu? Try to add some notes and even some easy 1/3s to make the gap with the Muzukashii better (for example at 00:34:971 - or 00:41:125 - , although it's only a suggestion)

[Muzukashii]

  1. 01:52:023 (293,294,295) - delete? It doesn't seem really necessary, and it'll give a break to the player (imo a Muzu needs some 2/1 breaks)
  2. 01:55:100 (304,305,306) - ^
  3. 01:57:920 (315,316,317) - ^
  4. 03:00:360 (471) - use K here? you did that before, why not here?
  5. 03:00:738 (472) - I suggest you to delete this note if you followed the suggestion above, to emphasize the note before
  6. 03:03:379 (479) - use K here? same reason as 03:00:360 -
  7. 03:06:398 (487) - ^
  8. 03:13:474 - add a d here? there is a triplet if you listen carefully
You can also try to remove some 1/3s to make the gap between Futsuu and Muzu better (but not too many since it would make the gap between Muzu and Oni too big)

[Oni]

  1. 03:01:681 - add a note here for consistency? I know there isn't a particular sound here but it weels weird to not have a 5-hit cluster here
What a cool Oni you have there! :D

That's all, good luck for rank!
Topic Starter
HashishKabob

Sayaka- wrote:

Hi! Here is the mod you (kinda) requested via forum PM!

[General]

  1. Timing seems a bit off sometimes, for example at 01:37:023 - ,here is what I found (don't forget to resnap everything after that) (apply after the mod):
    SPOILER
    100,384.615384615385,4,1,0,75,1,0
    153946,380.952380952381,4,1,0,75,1,0
    156993,377.358490566038,4,1,0,75,1,0
    164540,394.736842105263,4,1,0,75,1,0
    165329,348.837209302326,4,1,0,75,1,8
    166026,377.358490566038,4,1,0,75,1,0
    188667,377.073906485671,4,1,0,75,1,0
    194700,377.358490566038,4,1,0,75,1,1
  2. I don't recommend the usage of SV changes in easy diffs (Kantan/Futsuu) so maybe remove them?

[Kantan]

  1. HP and OD 4? HP 6 seems a bit harsh for a Kantan and OD 3 seems a bit too easy
    Like Futsuu, this was the original setting so I fixed this and changed it back.
  2. 00:31:510 (33,34,35) - umm, I wouldn't recommand these kind of notes in a Kantan, they are not really intuitive to play for a beginner, maybe try to follow the hat? it's 1/1 and it would be easier
  3. 00:37:023 (39,40,41,42,43) - ^
  4. 00:43:176 (46,47,48,49) - ^
  5. 01:18:561 (86,87,88,89) - ^
  6. 01:24:715 (93,94,95,96) - ^
  7. 01:30:869 (100,101,102,103) - ^
    etc... I won't mention all of them since it would be a bit boring for you and me
    Honestly I would prefer you mention them all. It makes it easier to recognize similarities in the patterns instead of assuming the mapper can find them on their own. (For future reference.) Also, I'm going to reject this change for now. While I do agree, it is not intuitive for a beginner to follow this pattern-type, the vocals are a big emphasis to this song and the vocals fall on 3:4 swing beat and not 4:4 standard like the rest of the music. It is kind of a convoluted pattern to use, particularly for easy maps, but I think it is okay simply as is for now. It is kind of complicated to explain the reasoning behind this. The gist is that 1.) it is the only/most complicated pattern in the map. 2.) there is plenty of time after to regain composition. 3.) the majority of the music also falls on this beat for extra emphasis on the vocals itself (making accenting the vocals alone difficult to do, I almost have to follow this beat. 4.) it was the simplest way I could find to map this section without having the beat sound awkward to hear.
Other than that, the diffs seems fine to me, it's pretty neat!

[Futsuu]

  1. HP 4? Same reason as Kantan
    I thought this was a bad idea. It was someone else's suggestion that I change this so I changed it back to original HP4 OD 4.
  2. 02:04:715 (180) - change to d? for consistency, since it's the same sound as the previous pattern
  3. 02:10:869 (191) - ^
    I'm going to reject this change, only because these two patterns are the consistency. I didn't want to make this whole section kdk kdk kdk so this is the alteration I went with.
Also a pretty nice diff, but maybe it's a bit easy for a Futsuu? Try to add some notes and even some easy 1/3s to make the gap with the Muzukashii better (for example at 00:34:971 - or 00:41:125 - , although it's only a suggestion)
While I am not apposed to this idea, I think it might be a good idea to bridge the gap between Futsuu/Muzukashii, I don't like this secific alteration because it is near impossible to keep consistent with the similar vocal patterns in the rest of the kiai(s). They do not all fall on 1/3 beats, and if I were to follow that pattern I think it might make the difficulty almost too hard and create too large of a gap to Kantan. (Even the Muzukashii does not follow this vocal pattern because it is too complicated.)

[Muzukashii]

  1. 01:52:023 (293,294,295) - delete? It doesn't seem really necessary, and it'll give a break to the player (imo a Muzu needs some 2/1 breaks)
  2. 01:55:100 (304,305,306) - ^
  3. 01:57:920 (315,316,317) - ^
    I did quite a bit of editing in this area to hopefully make it more fluid and feel more like a rest/buildup than a note spam.
  4. 03:00:360 (471) - use K here? you did that before, why not here?
    I was slowing down the finish spam so that I could add more 1/1 and 1/2 notes without making it feel too crowded/dense in this section of the muzukashii.
  5. 03:00:738 (472) - I suggest you to delete this note if you followed the suggestion above, to emphasize the note before
  6. 03:03:379 (479) - use K here? same reason as 03:00:360 -
  7. 03:06:398 (487) - ^
    I'm trying to add density to the notes in this section without creating a difficulty jump. I feel adding finishers to this section in the way you've suggested would make it feel too much like the previous section. Yes it would be consistent, but I am trying to change up the consistency for this part to build up for the very ending.
  8. 03:13:474 - add a d here? there is a triplet if you listen carefully
    I added it for now, but I'm worried this might create too much of a gap if difficulty for the map spread.
You can also try to remove some 1/3s to make the gap between Futsuu and Muzu better (but not too many since it would make the gap between Muzu and Oni too big)

[Oni]

  1. 03:01:681 - add a note here for consistency? I know there isn't a particular sound here but it weels weird to not have a 5-hit cluster here
What a cool Oni you have there! :D
Done!

That's all, good luck for rank!



As far as your timing suggestion goes. I understand where you are talking about, but I do not understand what you are talking about. I don't know how to implement your fix, never mind comprehend what you are using. I only know how to work with the editor itself, not the .osu file (other than maybe copy-paste). A little more explanation/help would be greatly appreciated.
Nyan
[Kantan]

00:48:433 - can add a kat
01:36:125 - can add a don

02:30:869 (169,170,171,172) - you can move 02:31:638 (170) - to 02:31:510 - and replace 02:32:407 (171,172) - with short spinner.


03:03:007 - can add a don
03:17:341 - can add a don
03:20:360 - can add a don

Nothing wrong here. All things here are just suggestion.

[Futsuu]

00:31:894 - can add a don here. this is 1/1 distance
00:38:048 - can add a don

01:19:587 - can add a kat
01:23:176 - add a don
01:25:741 - can add a don
01:29:330 - add a don
01:31:894 - can add a kat

02:07:407 - add a kat

02:14:971 - can add a don
02:21:125 - can add a don
02:27:279 - can add a don
02:31:894 - can add a don

Kiai time in Futsuu is so similar to Kantan. You can add some notes to put a gap with Kantan.

[Muzukashii]

00:35:484 (87,88,89,90) - you can fit this pattern at guitar sound.
Because we have enough 1/1 notess with 00:33:946 (83,84,85,86) , we can give more rhythms.


00:41:638 (103,104,105,106) - Similar as above.



01:22:407 (220,221) - different as above, you can add a kat at 01:22:664

01:29:330 (238,239,240,241) -


02:23:946 (372,373) - you can just add a don at 02:24:202 -

02:41:143 - you can add a don here
02:44:162 - you can add a don here

03:08:667 (476,477,478,479,480,481,482,483,484) - k k k _ d d d _ k k k

[Oni]

is lovely

01:29:330 (355) - can be d
02:44:540 (626,627) - can be replaced with slider note
03:00:554 (683) - this can be deleted
03:06:592 (711) - this can be deleted
Topic Starter
HashishKabob

Nyan wrote:

[Kantan]

00:48:433 - can add a kat
Added!

01:36:125 - can add a don
Added!

02:30:869 (169,170,171,172) - you can move 02:31:638 (170) - to 02:31:510 - and replace 02:32:407 (171,172) - with short spinner.

Changed. Minor edit; I started the spinner at 02:32:279 - since that is where vocals begin.

03:03:007 - can add a don
Added.

03:17:341 - can add a don
Added.

03:20:360 - can add a don
Done!

Nothing wrong here. All things here are just suggestion.
Very much appreciated, thank you!

[Futsuu]

00:31:894 - can add a don here. this is 1/1 distance
00:38:048 - can add a don
01:19:587 - can add a kat
01:23:176 - add a don
01:25:741 - can add a don
01:29:330 - add a don
01:31:894 - can add a kat
All above suggestions are added!

02:07:407 - add a kat
I did change up this section slightly, according your suggestion.

02:14:971 - can add a don
02:21:125 - can add a don
02:27:279 - can add a don
02:31:894 - can add a don
I edit most of these in.

Kiai time in Futsuu is so similar to Kantan. You can add some notes to put a gap with Kantan.
I know this. I did the best that I could, thank you for the help.

[Muzukashii]

  • 00:35:484 (87,88,89,90) - you can fit this pattern at guitar sound.
    Because we have enough 1/1 notess with 00:33:946 (83,84,85,86) , we can give more rhythms.


    00:41:638 (103,104,105,106) - Similar as above.



    01:22:407 (220,221) - different as above, you can add a kat at 01:22:664

    01:29:330 (238,239,240,241) -
To be honest I would be okay with these changes but I am very worried about the gap from Futsuu->Muzukashii. I will leave these as it is for now, unless I feel it is appropriate to make these changes in the future.

02:23:946 (372,373) - you can just add a don at 02:24:202 -
I don't like this change because it detracts from simply emphasizing vocals, to following them. Which I'd need to create consistencies for where possible; ergo making the kiai times much harder.

02:41:143 - you can add a don here
02:44:162 - you can add a don here
03:08:667 (476,477,478,479,480,481,482,483,484) - k k k _ d d d _ k k k
Changed all the above!

[Oni]

is lovely

01:29:330 (355) - can be d
I do like this swing to the beat a little bit better.

02:44:540 (626,627) - can be replaced with slider note
I am not a fan of sliders, nor do I find it appropriate to replace the finish emphasis of vocals for a slider emphasis on the same vocal part.

03:00:554 (683) - this can be deleted
03:06:592 (711) - this can be deleted
This is reasonable. I fixed it.
Yuzeyun
Small check

[Timing]
No real issues when playing, but consider adding inherited timing points with these speeds:
1.04605x at 02:44:540 -
0.92441x at 02:45:329 -
This way, the scrolling speed at this point will remain as fast as 159 BPM.

03:14:700 - Unnecessary inherited timing point here, as you've already got an uninherited one with the same settings.

01:37:023 - This calm section seems a bit off to me.

[Oni]
02:04:074 (468) - That k seems a bit out of place, as it is the least emphasized note of the five-note stream (has no strong note behind). // 02:07:151 (483) -
02:48:667 (637) - This could be deleted, it will put even more emphasis on the previous big notes. // 02:54:705 (657) -

[Muzukashii]
Even though this map does feel like a muzukashii, I feel there is a lack of regular 2/1 gaps between some parts (On d k d k d k 1/1 parts, you may delete one note that you think could make up for a good "break"). The end also looks more complex than Oni, you might need to check that.
03:00:742 (457) - Delete them to emphasize better the "strong" vocal parts, as well as having a 2/1 gap that is quite necessary // 03:06:780 (473) -

[Futsuu]
Looks good so far. However, the gap between it and muzukashii tends to be very big. If you apply deletions in Muzukashii, it will be smaller.

[Kantan]
01:13:946 (82,83,84,85) - I would make the rhythm similar to the previous ones, then put a 1/4 gap. The current configuration is quite unexpected and surprised me a bit tbh, the break didn't really feel right.
Topic Starter
HashishKabob
  • _Gezo_ wrote:

    Small check

    [Timing]
    No real issues when playing, but consider adding inherited timing points with these speeds:
    1.04605x at 02:44:540 -
    0.92441x at 02:45:329 -
    This way, the scrolling speed at this point will remain as fast as 159 BPM.

    03:14:700 - Unnecessary inherited timing point here, as you've already got an uninherited one with the same settings.
    Fixed these for all the difficulties.

    01:37:023 - This calm section seems a bit off to me.
    Fixed these for all the difficulties.

    [Oni]
    02:04:074 (468) - That k seems a bit out of place, as it is the least emphasized note of the five-note stream (has no strong note behind). // 02:07:151 (483) -
    While this is true, there is no necessary reason to emphasize the sound/elongated tone here, I did it mostly for variation and complexity. It seems appropriate to me, considering the patterns here following a similar ideal as at 01:07:151 - // 01:10:228 - . Also with the long streams and other 5-plet patterns in the map it doesn't do anything to increase difficulty.

    02:48:667 (637) - This could be deleted, it will put even more emphasis on the previous big notes. // 02:54:705 (657) -
    I like the beat it maintains for this segment. And the only reason it does not include a finisher is because the sound (vocals) is a continuation of the previous vocal, not like at 02:51:686 - where it is an entirely new word being used. I may add finishers if it is mentioned more.

    [Muzukashii]
    Even though this map does feel like a muzukashii, I feel there is a lack of regular 2/1 gaps between some parts (On d k d k d k 1/1 parts, you may delete one note that you think could make up for a good "break").
    The end also looks more complex than Oni, you might need to check that.
    03:00:742 (457) - Delete them to emphasize better the "strong" vocal parts, as well as having a 2/1 gap that is quite necessary // 03:06:780 (473) -
    Implemented quite a bit of this into the map.

    [Futsuu]
    Looks good so far. However, the gap between it and muzukashii tends to be very big. If you apply deletions in Muzukashii, it will be smaller.
    I worked on Muzukashii quite a bit. I hope this helps with the spread a bit better.

    [Kantan]
    01:13:946 (82,83,84,85) - I would make the rhythm similar to the previous ones, then put a 1/4 gap. The current configuration is quite unexpected and surprised me a bit tbh, the break didn't really feel right.
    I see what you mean. I honesty am not sure if the gap was intentional or not, thanks for calling me out on it.



Thank you for the mod, Gezo!
Raiden
Hey there! Since last time I modded, the map has changed significantly and the creator asked me for a separate mod, so here it comes!


box mod
[ General]

  1. Hitsounds' volume seem a bit too high compared to the music, maybe lower it a bit (10% or so?)
  2. Remember to resnap all green lines in all difficulties!
  3. Remember also to re-adjust HPOD settings in all difficulties to have a nice spread!
[ Kantan]

  1. 00:53:946 (57) - Move to 00:54:330 - the same way you did on following patterns?
  2. 02:36:993 (4) - Can use Finisher I guess to emphasize the beginning of every phrase
  3. 02:40:011 (7) - Notes like this ^
  4. 02:43:030 (10) - etc.
  5. 02:49:044 (15) - Whoop ^
  6. 02:52:063 (18) - aaye ^
  7. 02:55:082 (21) - ^
  8. 03:01:120 (27) - you catch my drift
  9. 03:04:139 (30) - see? This one has a finisher!
Map is really good, just suggesting some finisher usage (which may have been intentional if you wanted to reduce difficulty somewhat)


[ Futsuu]

Hmmmm just one thing:

  1. 02:00:484 (191) - This note seems a bit out of place I think? If you follow the vocal that is, I think it's better to remove it. That is all for this diff, neat one.
[ Muzukashii]

Loved how you alternated d K and k D in the kiais. Loved it.

Only few things:

  1. The SV change at 01:36:894 - is a bit awkward and overlaps the note at 01:36:510 (239) - , thus making it unreadable for Hidden players. Try to add more green lines and split the SV reduction equally amongst them (don't know if I expressed myself correctly)
  2. 02:50:931 - 02:51:686 - at the Sunshine! parts you didn't map this part. Maybe it was to reduce density, but I think it'd sound better if you mapped them :P
  3. 03:03:384 (440) - shouldn't it be a finisher?
  4. 03:16:964 (474,475,476) - The same way you added finishers here you could add to 03:19:983 (481,482,483) -

[ Oni]

Nothing to add beside the SV change at 01:36:894 -. Splendid!
Topic Starter
HashishKabob

Raiden wrote:

Hey there! Since last time I modded, the map has changed significantly and the creator asked me for a separate mod, so here it comes!


[ General]

  1. Hitsounds' volume seem a bit too high compared to the music, maybe lower it a bit (10% or so?)
  2. Remember to resnap all green lines in all difficulties!
  3. Remember also to re-adjust HPOD settings in all difficulties to have a nice spread!
[ Kantan]

  1. 00:53:946 (57) - Move to 00:54:330 - the same way you did on following patterns?
    Fixed.
  2. 02:36:993 (4) - Can use Finisher I guess to emphasize the beginning of every phrase
  3. 02:40:011 (7) - Notes like this ^
  4. 02:43:030 (10) - etc.
  5. 02:49:044 (15) - Whoop ^
  6. 02:52:063 (18) - aaye ^
  7. 02:55:082 (21) - ^
  8. 03:01:120 (27) - you catch my drift
  9. 03:04:139 (30) - see? This one has a finisher!
    I was a bit worried about doing this before because of difficulty, but I think it's okay. Unless someone tells me otherwise.
Map is really good, just suggesting some finisher usage (which may have been intentional if you wanted to reduce difficulty somewhat)


[ Futsuu]

Hmmmm just one thing:

  1. 02:00:484 (191) - This note seems a bit out of place I think? If you follow the vocal that is, I think it's better to remove it. That is all for this diff, neat one.
    Nah, it seems appropriate because I can't really follow vocals 100% in these easy diffs so I just accent them with my own beat. This note here actually goes to a specific sound in the harmony of the song as well.
[ Muzukashii]

Loved how you alternated d K and k D in the kiais. Loved it.
Heh, thanks. Although I actually did that in all of the difficulties, lol.

Only few things:

  1. The SV change at 01:36:894 - is a bit awkward and overlaps the note at 01:36:510 (239) - , thus making it unreadable for Hidden players. Try to add more green lines and split the SV reduction equally amongst them (don't know if I expressed myself correctly)
    I changed the SV to start at 01:37:023 - on the stanza/measure to avoid this. Let me know if this corrects the problem.
  2. 02:50:931 - 02:51:686 - at the Sunshine! parts you didn't map this part. Maybe it was to reduce density, but I think it'd sound better if you mapped them :P
    I put this back for now. I'm really at ends with this because per Gezo's mod he suggested making the 2/1 spaces for this segment. By adding this back in it makes the parts at 02:48:667 - //02:54:705 - so I'm split between mapping the whole segment or cutting these parts out... help?
  3. 03:03:384 (440) - shouldn't it be a finisher?
    Like I said above, I am not sure how to address this. I think the medium I'm going to choose it to leave it blank at the above section, and map this section throughout. That way you can really feel/see/hear the build-up to the climax/end of the song.
  4. 03:16:964 (474,475,476) - The same way you added finishers here you could add to 03:19:983 (481,482,483) -
    I actually map the finishers at 03:16:964 for a very specific reason. There are cymbal crashes here. I like leaving this spot empty because it gives a stronger emotional impact for the finisher at the very end of the song as well.

[ Oni]

Nothing to add beside the SV change at 01:36:894 -. Splendid!
Done!
Jason X
form pm (m4m)

[Kantan]

Fine

[Futsuu]

00:52:023 - add d
03:08:290 - ^same

the rest is fine

[Muzukashii]
Fine

[Oni]
Fine

Well done, i fond nothing in Muzuksahii and Oni what you need to change or add, this diffs are Perfect in my opinion

I hope this map will be ranked :)

Because it's not many you don't need to give me Kudosu, you can do it, but is is your choice
Topic Starter
HashishKabob

Jason X wrote:

form pm (m4m)

[Kantan]

Fine
:3

[Futsuu]

00:52:023 - add d
I went ahead and made this change, and followed up with consistencies in corresponding places around the map.

03:08:290 - ^same
Same as above. I made the change and made some other minor changes to this section at the end.

the rest is fine

[Muzukashii]
Fine
Thanks!

[Oni]
Fine
Thank you :D

Well done, i fond nothing in Muzuksahii and Oni what you need to change or add, this diffs are Perfect in my opinion

I hope this map will be ranked :)

Because it's not many you don't need to give me Kudosu, you can do it, but is is your choice
Nardoxyribonucleic
Hi, here is the M4M as promised.

[General]

You can end the first kiai at 00:49:202 - just like you did in the second one for all diffs.

  • [Kantan]
  1. 00:39:971 (43) - consider moving this note to 00:40:100 - ? Although you may want to follow vocal, it would be better to make the note consistent with other similar parts in the kiais.
  2. 01:00:100 (64,68) - consider swapping these notes to k d ? This would fit the vocal well.
  3. 02:00:869 (134) - it would be better to delete this note for a 4/1 break as the pattern from 01:48:561 to 02:17:023 - is pretty consecutive.
  • [Futsuu]
  1. 01:02:407 (98) - maybe k here for a smoother flow ?
  2. 01:14:330 (120) - this note could be moved to 01:14:715 - if you want to follow vocal.
  3. 01:53:176 (179) - k would fit the high-pitched vocal well imo.
  • [Muzukashii]
  1. From 01:16:125 to 01:18:561 - this part could be reformed like this for a better spread with Oni: (cursor at 01:17:279 - )
  2. 01:51:638 - maybe add d for the beat ?
  3. 01:54:715 - same as ^
  4. 02:09:715 (312,313) - swapping these notes to k d would follow the decreasing pitch nicely.
  • [Oni]

    The difficulty gap with Muzukashii is quite large, especially in the kiais. Try to use a bit fewer 1/3 notes in Oni for the sake of a more balanced spread.
  1. 00:16:125 (43) - maybe k for the high-pitched vocal ?
  2. From 00:49:330 to 00:52:407 - I think it would be better to use fewer notes in this session as Muzukashii does not have any notes.
  3. 01:13:048 (286) - consider changing this note to k for a better flow ?
  4. 02:50:176 (644,645,646,647,648) - d K D K D would accompany the pitch changes in a way better.
You may call me back when the spread issue is fixed. That's all and good luck~ :D
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