fast af
well to make it sound a bit better, it was finished when i uploaded itNekomi wrote:
Aw.. You made this within 4 days and got it modded then ranked ! o..m..g
Nice
One thing I want to say: If you use 1/4 instead of 1/8 you are not doing anything wrong (technically), so those points are invalid to an extentgrumd wrote:
I have huge questions about the source of the mp3. This is basically your own mp3 which you created by compiling two different songs from Gautier Serre? One is Corpo-Mente, and then there's a second one which is Igorrr - Pavor Nocturnus [2015]. Source in soundcloud: https://soundcloud.com/igorrr/pavor-nocturnus-2015
There was no other place where this song was released. Therefore, this is NOT "Igorrr - Pavor Nocturnus", so the beatmap title was incorrect. You just made your own custom mp3 using two songs from different artists for the sake of it being longer than 5 minutes?
This should be disqualified at least to change the song title. It's wrong.
Also your nice speedrank in 4 days results in unpolished map and wrong rhythm in some places.
Examples:
02:11:147 - there is no sound in the music
02:22:785 (1,2,3,4,5,6) - all the blue ticks here have no sound in the music, this is unneeded and overmapped
02:35:544 (3,4,5) - here you should add notes on the blue ticks and remove this note 02:36:147 (7) - since the rhythm of this part just doesn't follow the music
02:50:458 (5) - This note should be removed as well
These are just minor mistakes in my opinion. The biggest and really important is with your 1/8 and 1/16 sliders.
02:42:785 (2) - This slider should have only 3 notes (1 repeat arrow). The reasons are simple: there's not enough time to unpress and press the button again. It's 1/8 and it's really not that easy to hit. Most of players will get a lot of 100s on this slider and a part of them will even break the combo. This pattern will be a lot better with the last repeat removed.
02:46:233 (5) - This slider should end on 02:46:406 - because 1/4 rhythm starts here, but NOT here 02:46:492 -
02:54:509 (5) - This slider should start on 02:54:596 - (similar as above, just wrong rhythm)
02:57:613 (3) - According to the pattern you set earlier with using 1/8 and 1/16 (1/16 at sounds like this 02:51:751 (1,2) - and 1/8 at sounds like this 02:48:992 (3) - ) you should use here two 1/16 sliders instead of one 1/8. Not even saying that you missed same sounds at 02:57:958 (1,2) - and 02:59:337 (3,4,5) -
02:59:682 (5,1) - Missed 1/8 sound between these two sliders.
03:11:406 (1,2) - Here you can't decide whether to follow the vocals or the drums, that's why this part is played really awfully. You should choose between the two and follow the music better.
03:15:544 (1,2,3) - You were following 1/8 and 1/16 pretty strictly at the beginning but you totally forgot about them later. Here you miss a lot of rhythm again. Be consistent, either do not map 1/8 and 1/16, or map every pattern in the song like that. Don't map just half of it and forget about the other.
03:17:699 - Missed a sound here.
03:20:630 - Yeah here as well.
04:07:354 - But this note should be removed, it's 1/2.
04:07:958 (8,9,1,2) - These are 1/8 (1/16?)
04:12:096 (3,4,5) - This is 1/8
04:13:302 (6,7,1) - This is 1/8
04:42:268 (7,8,1) - This is 1/8
04:37:268 (1,2,3,4,5,6,7,8,9,10,11,12) - This is totally not just simple 1/4
That's not every single mistake you did, these are just the things I could notice on my first sight. This map has a lot of rhythm problems and should be MODDED before it gets ranked. This song has a VERY hard to map rhythm, A LOT OF important little patterns, so it's not a 1/2 TV size you should speedrank. THIS NEEDS MODDING. Unless you want to make a shitmap. If you aim at shitmapping, go ahead and speedrank stuff like this. Would be much appreciated.
So, to sum up:
This must be disqualified and modded to death.
1. Wrong title. This is not Igorrr - Pavor Nocturnus. https://osu.ppy.sh/s/57525 This is Pavor Nocturnus.
The song you mapped here is a custom mix made of Corpo-Mente - Arsalein and Igorrr - Pavor Nocturnus [2015].
This must be called something else. Some kind of compilation, remix, mix, anything but not just Pavor Nocturnus.
2. Major rhythm inconsistencies and basic mistakes. This map didn't even receive any fucking decent modding. Like, are you fucking serious?
Please get some modding, make a good map out of this and then rerank. Thank you.
I'll go find some QATs to approve my point.
and 04:37:268 (1,2,3,4,5,6,7,8,9,10,11,12) - THIS. is simply 1/4. listen at 25% and you can actually hear drums at 1/4. more of a mixture with 1/4 and 1/8 in which case it's fine to map to both(same thing with guitar rhythms.)Baraatje123 wrote:
Meta data, look to Bad Apple (Yoyoyuppe), or the new MIIRO
It should be fine as long as the other song's name is in tags
If you want to use 1/4 instead of 1/8, do it consistently.A Mystery wrote:
One thing I want to say: If you use 1/4 instead of 1/8 you are not doing anything wrong (technically), so those points are invalid to an extent
Then change the title to "Igorrr - Pavor Nocturnus [2015]". Remastered 2015 version has a different official name.Baraatje123 wrote:
Meta data, look to Bad Apple (Yoyoyuppe), or the new MIIRO
It should be fine as long as the other song's name is in tags
It doesn't have to be consistent imo, for some places it works out better to just use 1/4 streams instead of using 1/8 sliders all the timegrumd wrote:
If you want to use 1/4 instead of 1/8, do it consistently.A Mystery wrote:
One thing I want to say: If you use 1/4 instead of 1/8 you are not doing anything wrong (technically), so those points are invalid to an extent
A Mystery wrote:
One thing I want to say: If you use 1/4 instead of 1/8 you are not doing anything wrong (technically), so those points are invalid to an extent
A Mystery wrote:
One thing I want to say: If you use 1/4 instead of 1/8 you are not doing anything wrong (technically), so those points are invalid to an extent
A Mystery wrote:
One thing I want to say: If you use 1/4 instead of 1/8 you are not doing anything wrong (technically), so those points are invalid to an extent
ALSO like I said it's FAR too distorted to make out which rhythm it is at most points. I DID pay attention to rhythm a LOT, hell there's even a 3/16 slider in it.A Mystery wrote:
One thing I want to say: If you use 1/4 instead of 1/8 you are not doing anything wrong (technically), so those points are invalid to an extent
Stefan wrote:
Also, keep this thread civilized.
Secretpipe wrote:
Take it easy
Exactly, it is a re-recording. A remaster is basically re-doing the original mastering of the track without altering the original composition.grumd wrote:
Then change the title to "Igorrr - Pavor Nocturnus [2015]". Remastered 2015 version has a different official name.Baraatje123 wrote:
Meta data, look to Bad Apple (Yoyoyuppe), or the new MIIRO
It should be fine as long as the other song's name is in tags
https://soundcloud.com/igorrr/pavor-nocturnus-2015
https://www.youtube.com/watch?v=fCakBQPKY_M
These are different
grumd wrote:
I have huge questions about the source of the mp3. This is basically your own mp3 which you created by compiling two different songs from Gautier Serre? One is Corpo-Mente, and then there's a second one which is Igorrr - Pavor Nocturnus [2015]. Source in soundcloud: https://soundcloud.com/igorrr/pavor-nocturnus-2015
There was no other place where this song was released. Therefore, this is NOT "Igorrr - Pavor Nocturnus", so the beatmap title was incorrect. You just made your own custom mp3 using two songs from different artists for the sake of it being longer than 5 minutes?
This should be disqualified at least to change the song title. It's wrong. ✐ this actually is a valid point but the amount of stress you put on the word wrong already gives off that you will most likely continue in this tone
Also your nice speedrank in 4 days results in unpolished map and wrong rhythm in some places. ➥ .
Examples:
02:11:147 - there is no sound in the music ➥ but... uhhm.. there.... is?
02:22:785 (1,2,3,4,5,6) - all the blue ticks here have no sound in the music, this is unneeded and overmapped ➥ while it is not the most obvious rhythm choice... there are sounds??
02:35:544 (3,4,5) - here you should add notes on the blue ticks and remove this note 02:36:147 (7) - since the rhythm of this part just doesn't follow the music ➥ elaborate on this point... the thing quite obviously follows the guitar, it's essentially the same as 02:33:130 (1,2,3,4,5,6) - which does... the same so i don't get your point
02:50:458 (5) - This note should be removed as well ➥ uhm. why? there's a sound, a quite obvious one
These are just minor mistakes in my opinion. The biggest and really important is with your 1/8 and 1/16 sliders.
02:42:785 (2) - This slider should have only 3 notes (1 repeat arrow). The reasons are simple: there's not enough time to unpress and press the button again. It's 1/8 and it's really not that easy to hit. Most of players will get a lot of 100s on this slider and a part of them will even break the combo. This pattern will be a lot better with the last repeat removed. ➥ contrary to your point, which to some extend makes sense i had literally no problem playing this, the way it's spaced is pretty much straightforward
02:46:233 (5) - This slider should end on 02:46:406 - because 1/4 rhythm starts here, but NOT here 02:46:492 - ➥ i think this is done intentionally, because either adding a circle on the blue tick or leaving it empty would feel really weird when playing it, so instead he extended a slider. though extending repeats is questionable i kind of agree on your point that it could have been a tiny bit closer to what the song is
02:54:509 (5) - This slider should start on 02:54:596 - (similar as above, just wrong rhythm) ➥
02:57:613 (3) - According to the pattern you set earlier with using 1/8 and 1/16 (1/16 at sounds like this 02:51:751 (1,2) - and 1/8 at sounds like this 02:48:992 (3) - ) you should use here two 1/16 sliders instead of one 1/8. Not even saying that you missed same sounds at 02:57:958 (1,2) - ➥ actually spamming 1/2 sliders over the vocals is kind of understandable and straightforward? and 02:59:337 (3,4,5) - ➥ uhh i think this particular slider follows the same idea as 02:48:992 (3) - so i think it's been done on purpose to provide some variety in a chaotic song like this this kind of makes sense to me
02:59:682 (5,1) - Missed 1/8 sound between these two sliders. ➥ you didn't point them out just above right? uhh anyways i think the same argument with spamming 1/2 sliders over vocals can be applied to that
03:11:406 (1,2) - Here you can't decide whether to follow the vocals or the drums, that's why this part is played really awfully. You should choose between the two and follow the music better. ➥ uh the part from 03:05:199 - to 03:13:475 - is one of the most obvious buildups i have seen in a while. he used 1/1 sliders at first and increased SV on them until he ended up with sliders so long that splitting them into two makes sense according to the buildup. the way this all towers in a stream and a kiai flash makes this whole thing really obvious and i don't know if saying it's wrong is right
03:15:544 (1,2,3) - You were following 1/8 and 1/16 pretty strictly at the beginning but you totally forgot about them later. Here you miss a lot of rhythm again. Be consistent, either do not map 1/8 and 1/16, or map every pattern in the song like that. Don't map just half of it and forget about the other. ➥ uhm if you look at the part itself then it's obviously supposed to ignore more sounds because following everything would lead to even as dense rhythms here as in the kiai section, which might be the reason for not doing it here
03:17:699 - Missed a sound here. ➥ so?
03:20:630 - Yeah here as well. ➥ so?
04:07:354 - But this note should be removed, it's 1/2. ➥ are we both listening to the same song? this one is clearly not 1/2 and putting the weaker sound on the sliderend actually fits
04:07:958 (8,9,1,2) - These are 1/8 (1/16?) ➥ now you're hearing sounds that i don't hear, it's like a screeching sound, so mapping either way over them should be ok... which kyshiro does in order to be able to use more patterns for the same sound?
04:12:096 (3,4,5) - This is 1/8 ➥ so he's not allowed to follow the very strong 1/4 drums instead because that's what this would most likely feel like?
04:13:302 (6,7,1) - This is 1/8 ➥ yes, but 04:13:130 (4,5,6) - as well as 04:13:475 (1,2,3,4,5,6,7,8) - are constant 1/4 sounds which are quite loud, ignoring one of the circles for another 1/8 slider would pretty much play worse because you would have to stop for a more or less continuous string of sounds in order to hold down a key for the 1/8 slider
04:42:268 (7,8,1) - This is 1/8 ➥ literally the same logic applies to this one
04:37:268 (1,2,3,4,5,6,7,8,9,10,11,12) - This is totally not just simple 1/4 ➥ going with the logic of previous patterns it kind of makes sense to map this as simple 1/4 because a huge chunk of the streams in the kiai are simplifying the 1/8 to 1/4 circles
That's not every single mistake you did, these are just the things I could notice on my first sight. This map has a lot of rhythm problems and should be MODDED before it gets ranked. This song has a VERY hard to map rhythm, A LOT OF important little patterns, so it's not a 1/2 TV size you should speedrank. THIS NEEDS MODDING. Unless you want to make a shitmap. If you aim at shitmapping, go ahead and speedrank stuff like this. Would be much appreciated. ➥ so instead of modding it while considering the mappers intention and ideas behind it you go out of your way to say things are wrong because you think they are wrong?
So, to sum up:
This must be disqualified and modded to death.
1. Wrong title. This is not Igorrr - Pavor Nocturnus. https://osu.ppy.sh/s/57525 This is Pavor Nocturnus.
The song you mapped here is a custom mix made of Corpo-Mente - Arsalein and Igorrr - Pavor Nocturnus [2015].
This must be called something else. Some kind of compilation, remix, mix, anything but not just Pavor Nocturnus.
2. Major rhythm inconsistencies and basic mistakes. This map didn't even receive any fucking decent modding. Like, are you fucking serious? ➥ could you watch your language? It's not like it ended in the official ranked section after 4 days but in the qualified section
Please get some modding, make a good map out of this and then rerank. Thank you.
I'll go find some QATs to approve my point.
the actual song is called Igorrr - Pavor Nocturnus [2015] on soundcloud, so it should be this way i guessdeetz wrote:
I thought if you made the mp3 you're free to title it how you want lol
outstanding idea tbhgrumd wrote:
You just made your own custom mp3 using two songs from different artists for the sake of it being longer than 5 minutes?
Talked about the matter in game and things cleared up, just writing that here so i dont look like a complete ass lmaogrumd wrote:
Kyshiro, after reading Okoratu's post I thought I should apologize for being quite impolite and rude. Actually the main reason that made me kinda mad was the fact that you compiled two separate songs that don't even fit to each other. But well, you're free to map whatever you want. Actually there is a song from Igorrr which is meant to be the second part of Pavor Nocturnus, and it's Caros. You can listen how it sounds together here: https://www.youtube.com/watch?v=_jTDDOW_R68 This is just one interesting thing you might want to listen to.
But back to the main thing: your map. I indeed wasn't clear at all in my wordings when tried to point out the stuff I find wrong. I'm happy you've disqualified the map and that you're open for improvements. I'll check which changes you did and will post a more detailed mod with clearer explanations. At least I will try. I will try to be less harsh on 1/8s and 1/16s since they're indeed quite subjective, it's hard to tell which one should be mapped in a different way. But I'll try my best to help and search for BNs to requalify it.
Doesn't work, you always look like an assKyshiro wrote:
Talked about the matter in game and things cleared up, just writing that here so i dont look like a complete ass lmao
gtfo srslyA Mystery wrote:
Doesn't work, you always look like an assKyshiro wrote:
Talked about the matter in game and things cleared up, just writing that here so i dont look like a complete ass lmao
>implying that I was seriousgrumd wrote:
gtfo srslyA Mystery wrote:
Doesn't work, you always look like an ass
Really great mod, helped out a lot, thanks! Things I left no comment at are simply fixedgrumd wrote:
When I'm modding rhythm, I'm setting all the hitsounds to 5% to hear only the music and see if the rhythm is actually right. I strongly suggest you to do the same when checking my mod.I'm so fucking tired oh my god. I hate breakcore.
- 00:21:554 - You pretty much need a note here. All the music before this was calm and steady, but this note is a start of a new section which sounds really differently. You can't leave it without a note.
- 00:34:954 - Think about adding a note here? This one is a part of 1/6 section here 00:34:554 (4,5,1,2) - , it's the same as this 00:27:254 (4,1,2) - , so I guess you'd like to make it consistent.
- 00:41:154 - Maybe you could also add a note here and even less maybe here 00:41:254 - I'd rather not do these, this is kinda where the guitar comes forward so it's kinda focused on that
- 00:43:554 - This pattern would sound a lot better if you replaced this second slider with a 1/6 stream, since this note 00:43:554 - is quite loud and high pitched compared to other notes on this pattern.
- 00:52:754 (1) - This bugs me just a bit, but the red point should be 1 pixel to the right, huh.
- 01:00:254 (2) - Why is it 1.2x? The stream was 1.0x before.
- 01:02:354 (2) - 1.9x with previous slider, but 2.15x with the next slider. If you want a nice triangle, then you should move 01:02:954 (3) - to x:242, y:222.
- 01:48:992 (3,4,5,6,7,8,9,10,1,2,3,4) - This about making this stream circular. It's quite cluttered here and messed up. A bit more clear pattern would be nice.
- 01:52:440 (3,4,5,6,1) - Your map is very inconsistent in terms of stream spacing. Here it's 0.6x, but here it's 1.1x 01:50:371 (5,6,7,8,1) - Thats just kind of the way the song feels, the vocals there make it sound really low, low pitch = low spacing or at least that's how I experience it
- 01:58:302 (2,3,4,5,6,7,8,9) - This just looks ugly, I don't see what would were going to do here. Is it intended? Or maybe you just could reshape this stream to make it pretty. That's a minor thing though.
- 02:00:716 (5,6,7,8,1) - 02:02:440 (2,3,4,5,6,7,8,9,1) - Inconsistent spacing again. I don't see a reason to make the spacing different. Maybe fix these things? I'm not going to point out every single one, just if you want to polish this one, pick a spacing you'd like to use in similar parts and fix the inconsistency.Same as before in a way, also for the sake of variation
- 02:02:785 (6) - This beat is quite hard, bass here, think about adding a slider stream here? To underline the bass.
- 02:11:147 - Okoratu said there is a sound here. But with no hitsounds and with 25% speed I can't hear anything. Really, I don't hear any sounds. There shouldn't be a note here.
- 02:22:871 (2,4) - I think you should remove these two. It sounds a lot better without them, because the actual stream starts at 02:23:130 (5) - where the drums come in, and before this one there are only 1/2 clear sounds. Those (2) and (4) blue ticks either don't exist or are just too quiet. I can't hear them anyway. already did that dangit l2 redl
- 02:35:544 (3,4,5) - Listen closely, it should be a stream. You missed notes on the blue ticks. 02:36:147 (7) - And this one should be removed. Try to listen at 25%. And turn the hitsounds off, as I suggested earlier. I hope you did this. Helps with rhythm modding a lot. I know and I really did this on purpose cause the guitar is really overwhelming the song more than the drums here
- 02:42:785 (2) - This thing again. It's really important. When I was mapping the first Pavor, I always left a space of 1/4 between a 1/8 slider and anything afterwards. You just need time to unpress the button and press again, and when the time is 1/4, you can play this one just like a 1/4 slider or a 1/2 note. It's really a lot easier to play, it's more fun, you don't get a lot of 100s and don't sliderbreak. And still it sounds exactly like a 1/8 slider, bringing the needed effect in the map. That's a good compromise between playability and rhythm. PLEASE REMOVE LAST REPEAT. Ok? Pls. http://i.imgur.com/CArsh6n.png fine jeez
- Now we're coming to this talk about consistency. Look at these two patterns closely: 02:46:233 (5) - and 02:42:785 (2,3) - .
If you listen carefully at 75% or something, you'll notice that they both are a bit of 1/8 + 1/4 triple. Basically 02:42:785 (2,3) - This one is a good way to map it, according to the music, but the next one (02:46:233 (5) - ) is wrong, since it uses 1/8 where should be 1/4 rhythm. I suggest you to replace the second pattern with something like the first one. Like, 1/8 triple, then a 1/4 triple and a stream afterwards. To make the border between this pattern and the upcoming stream more clear, you can use sliderstream for the last part. I'll screenshot: http://i.imgur.com/w8hwolf.png (first object at 02:46:233 - )- 02:48:992 (3) - This one is less of a problem, but still. 02:49:165 - This note is a hard note and when you place it on the slider end, it's not emphasized. But it should be. When I mapped this sound, I used two short 1/8 sliders to emphasize the wizz sounds. And well, if you listen to this closely, you'll hear that this sound actually kinda consists of two short wizz-sounds. Eh. English is strong. Screenshot: http://i.imgur.com/E69k5b6.png (first at 02:48:992 - )
This is a bit similar to 02:50:716 (1,2) - , but 1/8 instead of 1/16.- 02:50:716 (1,2) - I would actually not use the 1/16 in this map since, as we said earlier, it's really hard to say when you should use 1/8 or 1/16, and because you alter this a lot, it brings a lot of inconsistency and misunderstandings in the map rhythm. I'd just use 1/8 for everything wizzy. For this sound I either used 1/16 or just plain 1/2, shouldn't be too confusing, haven't seen anyone breaking on them yet either
- 02:53:820 (1,2,3,4) - Eh, try to listen at slow speed. I think (1,2) should be only 1/2 rhythm, and (3,4) might fit as a sliderstream. (But I'd use 1/2 everywhere) I realize that it's 1/2 though I think the 1/4 sliders(not circle stream on purpose) make for a nice strong effect here
- 02:55:889 (1,2,3,4) - Sounds on these 4 are very subtle and quiet, it doesn't fit as a stream. Usually you use streams on hard and loud drums, but here you can hardly hear anything. I'd use 1/2 if not 1/1. Try to remap this pattern. The only clear 1/4 here is 02:56:406 (4) - This is even stronger than the one before, these sliders kind of enhance that feeling
- 02:57:613 (1,2) - This sound in the music sounds more like 02:48:992 (3,4,5) - but not like 02:50:716 (1,2,3) - . Or I don't know. Again, hard to say if you should use 1/8 or 1/16. Consider changing everything to 1/8 just to make it less complicated. It will still be very nice to play. Same as before, the 1/4 open space in between really neglect the chance of sliderbreaks, the one at 2:48 is clearly different, and where I used 1/2 circles instead is just for the sake of variation I guess, shouldn't be too much of a problem
- Consistency talks. 02:57:613 (1,2) - repeating wizz sliders - check. 02:58:647 (3,4) - repeating wizz sliders - check. 02:59:337 (3,4) - repeating wizz... Oh wait. Here you can see that all 3 patterns have the same sound in the music, totally the same wizz stuff, but first two times you use those repeating sliders, and later you just place simple 1/2. Might add same repeating sliders at the 3rd pattern?
- 03:19:509 (9,10,1) - Fix the spacing please.
- 03:22:096 (2) - This is the same as 02:48:992 - . You should use two repeating sliders instead of one.
- 03:40:371 (1) - This should be 1/4. Listen to the music. (I still like how it's with 1/2, just pointing out the proper rhythm)
- 03:44:509 (1,2,1,2) - Brilliant. But notice that free space between (1) and (2) is 1/2, but between others it's only 1/4. Maybe extend (1) until 03:44:939 - ?
- 03:58:733 (7) - This note should be removed. Listen to it without the hitsounds. It does feel like a better lead in/outro/buildup whatever to call it to go into the slower part, removing that note kinda removes that tension
- 04:09:509 (2,3,4,5,6,7,8,9,10,11) - Listen carefully. You'll see that you can only hear drums for the first 5 notes. Drums are just as always, a 5-ple here. From (2) to (6). Starting from (7) the sound changes a lot. It's not the same stream anymore. I think (7) should be even probably removed. But later it's even more complicated. The same wizz sound as at 04:10:371 (1) - can be heard at (8) (04:10:027 - ). Ideally, you'd place a wizz slider at the place of (8), but a huge bass sound at 04:10:199 - (10) really breaks this idea. The best solution I could come up with was using a 1/2 slider from 04:10:027 - to 04:10:199 - . Try to place it and look how it sounds: http://i.imgur.com/73BnB9F.jpg Removing 7 is sufficient I think, there's a ''wizz'' sound indeed however there's also a clear 1/4 sound going on there which I'd rather stick to not to make it too confusing
- 04:12:096 (3,4,5) - This is clearly a wizz sound, same as at 02:48:992 (3,4,5) - . Use those sliders please, they are cool. And again, consistency. It really sucks when you place a nice rhythm in one place in a map, then a minute later same thing sounds in the song and you use simple stuff pretending that you didn't hear the sounds. It really only brings the inconsistency. I don't see a reason to place 1/4 here. I've listened to this many times on various speeds with and without objects but it really does sound more like distorted 1/4 than anything else
- 04:12:958 (3,4,5,6) - This rhythm is quite hard to understand because it's getting overlapped with previous stream at 04:12:096 (3,4,5) - . That's a very hard and unusual rhythm, so you should make it clearly visible. If you fixed previous suggestion, then this problem should not exist.
- 04:16:233 (3) - Same thing again, as at 02:48:992 (3,4,5) - . You better use two 1/8 sliders instead of one. Just because of that huge hard sound at 04:16:406 - . http://i.imgur.com/nme2FeF.png
- 04:26:061 (2) - You didn't fix this important, very important thing from my original comment. The 1/4 stream should start at the white tick at 04:26:233 - . Yes, when you listen to it at 25%, you can hear subtle yellow tick 1/8 sounds, BUT! Which is a lot more important, it's very hard to start this stream from the red tick, because the red tick is a lower beat, and the long repeating slider make you go off the beat. It's a lot funnier and easier to start from the white tick here imo.
- 05:04:509 (2,3,4) - This should be a 1/4 stream according to the music. Purposely kept this a bit simpler due to the music being calmer here, also a short time to kind of regain some stamina for the last part
- 05:09:682 - Consider adding a repeating wizz 1/8 short slider here because of the sound at the stream beginning. Just like here: 04:22:096 (3,4,5,6,7,8) -
Hope this helps. Best of luck.
already did that dangit l2 redl:C