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Amairo*Quartet - Amairo

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Total Posts
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Topic Starter
Momochikun
This beatmap was submitted using in-game submission on Tuesday, August 04, 2015 at 5:28:07 AM

Artist: Amairo*Quartet
Title: Amairo
Source: 天色*アイルノーツ
Tags: Amairo*Islenauts ending Kitami Rikka Toyota Sera Natsuno Koori Kiritani Hana cut ver
BPM: 148
Filesize: 3599kb
Play Time: 02:03
Difficulties Available:
  1. Hard (2.73 stars, 273 notes)
  2. Insane (3.89 stars, 384 notes)
  3. Normal (1.71 stars, 159 notes)
Download: Amairo*Quartet - Amairo
Information: Scores/Beatmap Listing
---------------
#36 天色*アイルノーツ ED
Amairo*Quartet are :
-Shirley Warwick (シャーリィ・ウォリック) CV. Kitami Rikka
-Amagiri Yune (天霧 夕音) CV. Toyota Sera
-Shiraga Airi (白鹿 愛莉) CV. Natsuno Koori
-Masaki Gaillard (真咲・ガイヤール) CV. Kiritani Hana

初恋の色はどんな色 ?

metadata check
00:30 alacat: http://puu.sh/iZ27H/102799d204.png
00:30 alacat: get .mp3 information :3!
00:31 Momochikun: eeh you know i cant type that lol
00:32 alacat: xD
00:32 alacat: あまいろ*カルテット romanised : Amairo*Quartet
00:32 Momochikun: so the romanization should be "Amairo" after all?
00:33 alacat: Maybe yes! I'll ask Guy and KSHR for opinion :3
00:34 Momochikun: alright, thanks !
alacat
:3~
Peachtrees
M4M

c:

Normal

00:13:706 (1) - could shorten this by 1/2 and then add a circle on 00:14:314 (2) - for the REALLY strong sound on this, would be really intuitive too I think so using 1/2 is kay even for the easiest Diff..I think :c

00:15:733 (4,5,6) - nothing major, but fix the triangle here?

00:35:801 (2,3) - could curve this in a little to make it play a little smoother https://osu.ppy.sh/ss/3393992 also looks a bit nicer I think ;w;

00:41:274 (1) - would cut this by 1/2 and then add another circle, would allow you to map the drumsound on 00:41:679 (3) -

00:49:990 (4) - hmm not sure if not mapping the piano here is the way to go :/ with the tail landing on the first piano sound, I was really expecting to click the second one too

01:00:733 (1) - you probably don't care about this, but not touchin the hp bar is neater I think

01:19:787 (6) - add a circle? I htink having the circle a little bit denser for this doesn't hurt, + it would feel very intuitive to follow I think

01:29:517 (1,2) - messed up stack?

Hard

00:23:233 (4,1) - hmm might just be me, but I don't really like how you suddenly switch to the drums in the background here. I was really really expecting the sound on 4 to be a slider, like 00:25:058 (1) - 00:26:476 (1) - etc

00:31:747 (2,4) - hmm kinda ugly I think when they're overlapping THIS MUCH, especially when clearly visible in-game

00:38:943 (3,4,5,1) - plays a little bit clumsy I think >< could probably just stack 5 and 1, though I'm not sure if that'll leave 1 with enough emphasize

00:49:990 (3,4,5) - try http://osu.ppy.sh/ss/3394054 for the rythm here? feels like this catches the 1/4 in the song more accurately. u-unless that's to much 1/4 for you ;w;

00:55:463 (3,1) - perhaps do 1.5 spacing for these like you did with 00:54:247 (1) - ? works well with the downbeat here I think

01:11:274 (4,1) - minor but easy to fix: would play a bit nicer if 4 was moved below 1 like http://osu.ppy.sh/ss/3394065

01:33:571 (2) - could shorten this by one repeat and then add a circle if you want to map the high pitched sound at the end, that might be nice!

01:58:706 (4,5) - ^similar idea with this one, to have the downbeat mapped c:

Insane

00:07:625 (2,3,4) - could try ctrl+h on this for something like this https://osu.ppy.sh/ss/3394090 works well I think ;w;

00:14:922 (4,5) - isn't 3.06 a liiitttle much? eh that might just be me ><

00:34:585 (6) - move this down a little like https://osu.ppy.sh/ss/3394103 for a slightly smoother flow?

00:44:517 (1,2) - aren't these a liiiiitttle close?

00:52:220 (5,1) - could create a slight drop here for more emphasize on the downbeat like https://osu.ppy.sh/ss/3394111

01:18:166 (2,3) - would be smoother I think if 3 was moved up and to the left a bit to make it smoother to catch the sliders movement

01:29:112 (3,1) - blanket actually does look sloppy, so I hope I'm not being too nazi with this one ><

01:44:922 (2,3) - jump here honestly feel a liitle to big, kinda ruins the flow a bit I think

Good Luck!
Narcissu
m4m : https://osu.ppy.sh/s/332103 , i see your queue , one diff ok

offest early obviously , i suggest +24


  • [Noraml]
  1. 00:37:625 (5) - DS
  2. 01:29:517 (1) - stack ?

    [Hard]
  3. try CS 3.5 and ar-od ≤ Normal ??
  4. 00:32:152 (3,4) - avoid overlap ? merge into revers slider ?
  5. 01:11:274 (4) - same as 01:14:517 (3,4) - i think 2*1/4note + 1/2slider better follow voice
  6. 01:59:112 - here is downbeat , i prefer add "click" and NC here

    [Insane]
  7. 00:13:504 (5,1) - too far imo , slider back is bad stuff :(
  8. 00:21:004 (1,2,3,4) - too far according your other part …… and i think jump should here 00:21:409 (4,1) -
  9. 00:24:145 - need‘t clap ?
  10. 00:25:463 (1,2) - you never separate 1/4 except here ……
good luck
lit120
waduhhh, mantap kali lagunya niiii =w=

[Normal]
  1. w akan pake Grid: Tiny aja dehh untuk ini
  2. 00:16:544 (5) - 106|105
  3. 00:37:625 (5) - DS
  4. 00:59:922 (4) - kek ny ini g perlu whistle deh
  5. 01:22:828 (1) - remove NC, 01:23:233 (2) - NC
[Insane]
  1. Grid: Tiny aja deh w pake
  2. 01:06:814 (1) - ummm, remove NC?
  3. 01:10:058 (1) - remove NC, 01:10:058 (1) - NC
  4. 01:23:233 (1) - preferny ada NC aja sih imo
  5. 01:30:835 (5,6) - lebih baik ini stack aja sama (4)
GL!
Iceskulls
as requested

[general]
  1. offset sound a little bit off imo , use the one that Narcissu suggested (+24 offset) sound a bit better imo
[normal]
  1. 00:04:787 (2,3) - somehow rhythm here might play a bit awkward for new player due to the sudden switch to vocal there , I guess try this rhythm instead ? it might work better
  2. 00:11:071 (1,2) - spacing is a bit inconsistent here , should be 1.0x spacing imo
  3. 00:37:017 (4,5) - ^same
  4. 00:50:598 (5,1) - ^
[hard]
  1. 00:56:983 (4) - rhythm kinda a bit weird here , the slidertail for strong snare is not play good here imo , you can try this rhythm ?
  2. 01:11:274 (4) - curve like this ? so it might make flow here 01:10:463 (3,4,1) - nice imo
  3. 01:47:963 (5) - missing nc?
[insane]
  1. 00:21:004 (1,2,3,4,1) - I think if you make the spacing here 00:21:004 (1,2,3) - equal with 00:21:409 (4,1) - it might make flow here a bit better , try move 00:21:308 (3,4) - to around x204 y184 ?
  2. 00:56:679 (3,4,5,6,7,8,1) - similiar to what I said above , try move 00:56:679 (3,4) - to around x136 y48?
  3. 01:18:368 (3,4) - I think increase the spacing here will make the momentum to jumps to next note 01:19:179 (5) - better imo , try move (4) to around x396 y228 ?
  4. 01:47:152 - sound a bit empty here , map this beat ? might make rhythm sound better
nice map

good luck :)
Topic Starter
Momochikun

Peachtrees wrote:

M4M

c:

Normal

00:13:706 (1) - could shorten this by 1/2 and then add a circle on 00:14:314 (2) - for the REALLY strong sound on this, would be really intuitive too I think so using 1/2 is kay even for the easiest Diff..I think :c
i want the rhyhm to be simple
00:15:733 (4,5,6) - nothing major, but fix the triangle here?

00:35:801 (2,3) - could curve this in a little to make it play a little smoother https://osu.ppy.sh/ss/3393992 also looks a bit nicer I think ;w; this one was on purpose

00:41:274 (1) - would cut this by 1/2 and then add another circle, would allow you to map the drumsound on 00:41:679 (3) -

00:49:990 (4) - hmm not sure if not mapping the piano here is the way to go :/ with the tail landing on the first piano sound, I was really expecting to click the second one too good one ~

01:00:733 (1) - you probably don't care about this, but not touchin the hp bar is neater I think i cant keep blanket TwT

01:19:787 (6) - add a circle? I htink having the circle a little bit denser for this doesn't hurt, + it would feel very intuitive to follow I think yea ikr.. but i cant help it

01:29:517 (1,2) - messed up stack?

Hard

00:23:233 (4,1) - hmm might just be me, but I don't really like how you suddenly switch to the drums in the background here. I was really really expecting the sound on 4 to be a slider, like 00:25:058 (1) - 00:26:476 (1) - etc its fine imo

00:31:747 (2,4) - hmm kinda ugly I think when they're overlapping THIS MUCH, especially when clearly visible in-game
changed to another pattern
00:38:943 (3,4,5,1) - plays a little bit clumsy I think >< could probably just stack 5 and 1, though I'm not sure if that'll leave 1 with enough emphasize nope

00:49:990 (3,4,5) - try http://osu.ppy.sh/ss/3394054 for the rythm here? feels like this catches the 1/4 in the song more accurately. u-unless that's to much 1/4 for you ;w;
yea lol
00:55:463 (3,1) - perhaps do 1.5 spacing for these like you did with 00:54:247 (1) - ? works well with the downbeat here I think

01:11:274 (4,1) - minor but easy to fix: would play a bit nicer if 4 was moved below 1 like http://osu.ppy.sh/ss/3394065

01:33:571 (2) - could shorten this by one repeat and then add a circle if you want to map the high pitched sound at the end, that might be nice! [/color]

01:58:706 (4,5) - ^similar idea with this one, to have the downbeat mapped c:

Insane

00:07:625 (2,3,4) - could try ctrl+h on this for something like this https://osu.ppy.sh/ss/3394090 works well I think ;w; [/color]

00:14:922 (4,5) - isn't 3.06 a liiitttle much? eh that might just be me ><

00:34:585 (6) - move this down a little like https://osu.ppy.sh/ss/3394103 for a slightly smoother flow?

00:44:517 (1,2) - aren't these a liiiiitttle close?

00:52:220 (5,1) - could create a slight drop here for more emphasize on the downbeat like https://osu.ppy.sh/ss/3394111 hmm keeping

01:18:166 (2,3) - would be smoother I think if 3 was moved up and to the left a bit to make it smoother to catch the sliders movement

01:29:112 (3,1) - blanket actually does look sloppy, so I hope I'm not being too nazi with this one ><

01:44:922 (2,3) - jump here honestly feel a liitle to big, kinda ruins the flow a bit I think

Good Luck!

Narcissu wrote:

m4m : https://osu.ppy.sh/s/332103 , i see your queue , one diff ok

offest early obviously , i suggest +24


  • [Noraml]
  1. 00:37:625 (5) - DS
  2. 01:29:517 (1) - stack ?

    [Hard]
  3. try CS 3.5 and ar-od ≤ Normal ?? keeping CS, but changed AR !
  4. 00:32:152 (3,4) - avoid overlap ? merge into revers slider ?
  5. 01:11:274 (4) - same as 01:14:517 (3,4) - i think 2*1/4note + 1/2slider better follow voice hmm its fine
  6. 01:59:112 - here is downbeat , i prefer add "click" and NC here

    [Insane]
  7. 00:13:504 (5,1) - too far imo , slider back is bad stuff :(
  8. 00:21:004 (1,2,3,4) - too far according your other part …… and i think jump should here 00:21:409 (4,1) - its easy though
  9. 00:24:145 - need‘t clap ? [/color]
  10. 00:25:463 (1,2) - you never separate 1/4 except here ……
good luck

-Hakurei- wrote:

waduhhh, mantap kali lagunya niiii =w=

[Normal]
  1. w akan pake Grid: Tiny aja dehh untuk ini
  2. 00:16:544 (5) - 106|105
  3. 00:37:625 (5) - DS fixedd
  4. 00:59:922 (4) - kek ny ini g perlu whistle deh [/color]
  5. 01:22:828 (1) - remove NC, 01:23:233 (2) - NC
[Insane]
  1. Grid: Tiny aja deh w pake
  2. 01:06:814 (1) - ummm, remove NC? nope ;w;
  3. 01:10:058 (1) - remove NC, 01:10:058 (1) - NC
  4. 01:23:233 (1) - preferny ada NC aja sih imo
  5. 01:30:835 (5,6) - lebih baik ini stack aja sama (4)
GL!

CelsiusLK wrote:

as requested

[general]
  1. offset sound a little bit off imo , use the one that Narcissu suggested (+24 offset) sound a bit better imo
[normal]
  1. 00:04:787 (2,3) - somehow rhythm here might play a bit awkward for new player due to the sudden switch to vocal there , I guess try this rhythm instead ? it might work better
  2. 00:11:071 (1,2) - spacing is a bit inconsistent here , should be 1.0x spacing imo
  3. 00:37:017 (4,5) - ^same fixed 3 of them
  4. 00:50:598 (5,1) - ^ it became 0,94 because the stack
[hard]
  1. 00:56:983 (4) - rhythm kinda a bit weird here , the slidertail for strong snare is not play good here imo , you can try this rhythm ?[/color]
  2. 01:11:274 (4) - curve like this ? so it might make flow here 01:10:463 (3,4,1) - nice imo
  3. 01:47:963 (5) - missing nc? ah fix !/color]
[insane]
  1. 00:21:004 (1,2,3,4,1) - I think if you make the spacing here 00:21:004 (1,2,3) - equal with 00:21:409 (4,1) - it might make flow here a bit better , try move 00:21:308 (3,4) - to around x204 y184 ?
  2. 00:56:679 (3,4,5,6,7,8,1) - similiar to what I said above , try move 00:56:679 (3,4) - to around x136 y48?
  3. 01:18:368 (3,4) - I think increase the spacing here will make the momentum to jumps to next note 01:19:179 (5) - better imo , try move (4) to around x396 y228 ?
  4. 01:47:152 - sound a bit empty here , map this beat ? might make rhythm sound better but no sound there lol
nice map

good luck :)
changed offset, thanks a lot guys

alacat wrote:

:3~
(:3 」∠)
Adol Christin
Greeting Mochi kun. Sorry for this very late mod... M4M from your queue.

Insane

  1. 00:24:168 (3) - What about breaking this into 2 sliders? Would be more fun to play and have a more balanced object density.
  2. 00:45:959 (7,1) - Suggest you move the NC from 1 to 7.
  3. 01:03:898 (1,2) - Move NC from 1 to 2, since 2 is corresponding to the downbeat of the song.
  4. 01:00:351 (8,1) - what about this rhythm? to make the current slidertail clickable.
  5. 01:42:918 (1,2) - Swap the order of these 2, in order to make 01:43:324 - clickable.

Hard

  1. 00:03:797 - Suggest you add a circle here. That makes better sense.
  2. 00:04:000 (1,2) - What about blanket?
  3. 00:32:378 (3,4) - Swap the order of them.
  4. 01:58:729 (4,1) - what about changing the rhythm into this? in order to make it clickable.

Normal

  1. 00:24:270 (4,1) - ds=1.13 - - please check other stack patterns. better disable distance snap while adjusting.
  2. 01:41:905 (4,1) - avoid the overlap on the sliderhead.

That's all from my end. Really nice and friendly mapset. Good luck~
Ipas
Hello~ | From #modreqs

[Normal]
  1. Maybe AR is a bit harsh for the easiest difficulty of this mapset . Reduce it to 4?
  2. 00:21:635 (2) - NC for better emphasis the cymbal sound
  3. 00:24:878 (1,2) - Swap NC? There's nothing to emphasis with NC on current (1)
  4. 01:10:486 - Better to map this out besides a slider end . It sounded bad to place slider end on a downbeat such like this imo
  5. 01:23:256 (2) - NC for better emphasis the cymbal sound
  6. 01:29:540 (1,2) - Swap NC
  7. 01:41:905 (4,1) - These overlaps is a little tricky for the easiest difficulty in the mapset, even though it has a nice flow transition here . I suggest you to change it, maybe place (1) on 472|288 and bend the slider to the opposite side so the following flow will looks like this
  8. 02:02:783 - Add a anchor point at this section to the 02:02:378 (2) - slider body? It may helps to emphasis the big sound on 02:02:783 -
[Hard]
  1. 00:21:027 (1,2) - I'm sure that you map this out by following the drum sound . Mapped out 00:21:331 - could help to avoid any misread because this section still on the same rhythm with 00:21:027 (1) - . Even if you didn't follow the drum, they're still connected
  2. 00:57:209 - The reason is same like above, still connected with 00:57:006 (4) - . This is increasingly difficult because there is only the sound of the drums that stand there, and you did not follow the vocal
  3. 01:08:662 (5) - NC
  4. 01:10:081 (1,3) - Swap NC
  5. 01:23:257 (2) - NC
[Insane]
  1. 00:21:229 - Still connected to each 1/4 beat around this section . Mapped this out could be improve the patterns
  2. 01:07:648 (2) - It's not good to map out cymbal sound by a slider end even if the sound appears on red tick imo
  3. 01:23:256 (3) - NC
  4. 01:59:439 (3,4) - The transition between these note seems a bit forced . 01:59:743 (4) - appears on the lower side while 01:59:439 (3) - clearly indicate that the next object should be appears more higher than this note . I suggest you to Ctrl+G 01:59:439 (3) - to make a better transition
[]
Good Luck!
Topic Starter
Momochikun
Mod Replies

Adol Christin wrote:

Greeting Mochi kun. Sorry for this very late mod... M4M from your queue.

Insane

  1. 00:24:168 (3) - What about breaking this into 2 sliders? Would be more fun to play and have a more balanced object density. nope
  2. 00:45:959 (7,1) - Suggest you move the NC from 1 to 7. i follow the vocals
  3. 01:03:898 (1,2) - Move NC from 1 to 2, since 2 is corresponding to the downbeat of the song. on purpose
  4. 01:00:351 (8,1) - what about this rhythm? to make the current slidertail clickable. its fine imo
  5. 01:42:918 (1,2) - Swap the order of these 2, in order to make 01:43:324 - clickable. same

Hard

  1. 00:03:797 - Suggest you add a circle here. That makes better sense. i thought u posted wrong timeline
  2. 00:04:000 (1,2) - What about blanket? i dont intend it here
  3. 00:32:378 (3,4) - Swap the order of them. its fine.. though
  4. 01:58:729 (4,1) - what about changing the rhythm into this? in order to make it clickable. same

Normal

  1. 00:24:270 (4,1) - ds=1.13 - - please check other stack patterns. better disable distance snap while adjusting. it cant be helped due game setting
  2. 01:41:905 (4,1) - avoid the overlap on the sliderhead. ok

That's all from my end. Really nice and friendly mapset. Good luck~

Ipas wrote:

Hello~ | From #modreqs

[Normal]
  1. Maybe AR is a bit harsh for the easiest difficulty of this mapset . Reduce it to 4? seems so, reduced
  2. 00:21:635 (2) - NC for better emphasis the cymbal sound i dislike single combo
  3. 00:24:878 (1,2) - Swap NC? There's nothing to emphasis with NC on current (1) no
  4. 01:10:486 - Better to map this out besides a slider end . It sounded bad to place slider end on a downbeat such like this imo its to fit other diffs
  5. 01:23:256 (2) - NC for better emphasis the cymbal sound nope
  6. 01:29:540 (1,2) - Swap NCouch, plss
  7. 01:41:905 (4,1) - These overlaps is a little tricky for the easiest difficulty in the mapset, even though it has a nice flow transition here . I suggest you to change it, maybe place (1) on 472|288 and bend the slider to the opposite side so the following flow will looks like this changed
  8. 02:02:783 - Add a anchor point at this section to the 02:02:378 (2) - slider body? It may helps to emphasis the big sound on 02:02:783 - ehhh
[Hard]
  1. 00:21:027 (1,2) - I'm sure that you map this out by following the drum sound . Mapped out 00:21:331 - could help to avoid any misread because this section still on the same rhythm with 00:21:027 (1) - . Even if you didn't follow the drum, they're still connected it's just to simplify the rhythm
  2. 00:57:209 - The reason is same like above, still connected with 00:57:006 (4) - . This is increasingly difficult because there is only the sound of the drums that stand there, and you did not follow the vocal same
  3. 01:08:662 (5) - NC nope
  4. 01:10:081 (1,3) - Swap NC on purpose, below one too
  5. 01:23:257 (2) - NC
[Insane]
  1. 00:21:229 - Still connected to each 1/4 beat around this section . Mapped this out could be improve the patterns i want to keep duplet
  2. 01:07:648 (2) - It's not good to map out cymbal sound by a slider end even if the sound appears on red tick imo it would even worse to the next rhythm if i use this cymbal on slider head
  3. 01:23:256 (3) - NC nope
  4. 01:59:439 (3,4) - The transition between these note seems a bit forced . 01:59:743 (4) - appears on the lower side while 01:59:439 (3) - clearly indicate that the next object should be appears more higher than this note . I suggest you to Ctrl+G 01:59:439 (3) - to make a better transition its good on gameplay
[]
Good Luck!
thanks :3

Rakuen wrote:

For M4M!

My map: Samantha Jade - Soldier (7th Heaven Remix)

Legend
Default = Normal mods
Blue = Strongly recommended
Red = Unrankable issue
Pink = Will be discussed if not changed

Normal

  1. 00:08:662 (1) - Hey hey~ changee~
  2. 01:18:797 (4) - Minor, move this a little down for straight?
  3. 01:45:959 (5,1) - Looks hard to aim XD, change to slider with NC? (lead out KIAI) fixed both

Hard

  1. 00:22:851 (3) - Personally prefer not to stack i like it stacked
  2. 00:27:716 (3) - Ctrl+G looks better for me, ignore the DS k
  3. 00:38:966 (3,4) - A bit sudden in a slow part, maybe try to put 1 or 2 trips at the start? changed to 1/4
  4. 00:47:378 (4) - Slow part seems more jumpy than what should be fast part~
  5. 01:10:486 (3) - Unstack looks nicer imo ok

Insane

  1. 00:59:945 - Prefer to make this hittable, sounds weird with the space here 01:00:148 -i prefer it like this

Opinions

  1. Make another diff between Normal and Hard, if, you don't mind. Normal seems to have a lot long sliders, somemore with reverses, and very less red tick taps, which is kinda slow. i asked Bakari for this and he said it's safe ~
  2. Hard diff, put more triplets for maybe like 00:27:716 (3) - , triplets + reverse slider. Insanes have a lot trips and jumps, might make a very big difference (not to me). added more triplets, but keep normal so it wouldn't be too hard
  3. Video? there're no video for this T-T

Call me back when you feel ready! and dont forget my map :c
Rakuen
For M4M!

My map: Samantha Jade - Soldier (7th Heaven Remix)

Legend
Default = Normal mods
Blue = Strongly recommended
Red = Unrankable issue
Pink = Will be discussed if not changed

Normal

  1. 00:08:662 (1) - Hey hey~ 2 beats space for Normal, no exception~ (typo, edited this)
  2. 01:18:797 (4) - Minor, move this a little down for straight?
  3. 01:45:959 (5,1) - Looks hard to aim XD, change to slider with NC? (lead out KIAI)

Hard

  1. 00:22:851 (3) - Personally prefer not to stack
  2. 00:27:716 (3) - Ctrl+G looks better for me, ignore the DS
  3. 00:38:966 (3,4) - A bit sudden in a slow part, maybe try to put 1 or 2 trips at the start?
  4. 00:47:378 (4) - Slow part seems more jumpy than what should be fast part~
  5. 01:10:486 (3) - Unstack looks nicer imo

Insane

  1. 00:59:945 - Prefer to make this hittable, sounds weird with the space here 01:00:148 -

Opinions

  1. Make another diff between Normal and Hard, if, you don't mind. Normal seems to have a lot long sliders, somemore with reverses, and very less red tick taps, which is kinda slow.
  2. Hard diff, put more triplets for maybe like 00:27:716 (3) - , triplets + reverse slider. Insanes have a lot trips and jumps, might make a very big difference (not to me).
  3. Video?

Call me back when you feel ready! and dont forget my map :c
Rakuen
Bubbled!

Reply is at: p/4370974
BeatofIke
We fixed a few things and did a quick background check.
Sadly, I can't nominate this mapset for qualification status until cap resets~

IRC
19:25 Momochikun: ike @@
20:25 BeatofIke: mochi o3o
21:22 Momochikun: ike o.o
21:22 Momochikun: do you want to check it ? i want to change combo color and tags before you're doing it if you're fine ><
21:23 BeatofIke: Sure <3
21:26 BeatofIke: Checking Normal o3o
21:27 BeatofIke: 01:00:756 (1) - This slider is touching HP bar owo
21:27 Momochikun: sec pls lol
21:27 BeatofIke: okay ww
21:28 Momochikun: okay updated
21:29 Momochikun: i changed colour and added some hax, added "cut ver" on tags :3
21:29 BeatofIke: hax? XD
21:30 Momochikun: i mean colorhax xD
21:30 Momochikun: to fit the char that singing on the song
21:30 BeatofIke: lol okay ww
21:31 Momochikun: you'll notice from 00:31:567 (1) - to kiai
21:32 BeatofIke: Ah I see :D
21:36 BeatofIke: 01:26:094 (5) - Try using 1/2 slider + 1 circle, so the strong beats are not at the end of slider o3o
21:37 Momochikun: are you fine with more 1/2s
21:37 Momochikun: ?
21:37 Momochikun: its too hard imo ><
21:38 BeatofIke: If it's too hard then, maybe just replace the slider with 2 circles XD
21:38 BeatofIke: or....just leave it the way it is www
21:39 Momochikun: i prefer to leave it as i want to decrease the density lol
21:39 BeatofIke: okay then ww
21:40 BeatofIke: 01:41:905 (4,1) - one more thing, this flow is weird imo XD
21:40 BeatofIke: and that's it for Normal o3o
21:42 Momochikun: changed to wave slider :3
21:42 BeatofIke: okay o3o
21:49 BeatofIke: Hard looks good o3o
21:50 Momochikun: yeyy
21:51 BeatofIke: 00:38:459 (2,3) - this pattern does looks kinda weird though, but it plays fine imo o3o
21:51 BeatofIke: for Hard diff o3o
21:51 Momochikun: lol
21:52 Momochikun: change it to note instead
21:53 BeatofIke: cool XD
22:01 Momochikun: i added star2.png btw.. i wonder if its fine
22:03 BeatofIke: what is star2? o3o
22:04 BeatofIke: OH...the cursor o3o
22:04 BeatofIke: never mind
22:04 Momochikun: on the song folder
22:05 Momochikun: so it'll give different burst on kiai time
22:05 Momochikun: i've did that on my ranked map before though, dunno if it's still fine now
22:05 BeatofIke: it should be fine lol
22:08 BeatofIke: 00:13:324 (4,5) - the note snap you used on these sliders is questionable o3o
22:09 BeatofIke: Hope the note snap is correct o.o
22:09 Momochikun: im not sure with 4
22:09 Momochikun: but 5 is surely 1/6 since you can hear 4 hit on the instrument
22:09 BeatofIke: it sounds closest to 1/6
22:10 BeatofIke: It's not 1/4 at all when I slowed it down XD
22:11 Momochikun: what should i do ww
22:11 BeatofIke: use 1/6 o3o
22:12 Momochikun: snap 4 to 00:13:459 - ?
22:12 BeatofIke: This is what I hear: http://puu.sh/jm53S/5a2c44c7de.png
22:12 BeatofIke: o3o
22:13 Momochikun: ah wait..
22:13 Momochikun: ok ok
22:14 Momochikun: its fine if i divide them to 2 1/6 sliders right ? o3o
22:14 BeatofIke: sure, it's Insane after all XD
22:21 BeatofIke: I think it's fine now. :)
22:21 BeatofIke: update once you are done ^_^
22:22 Momochikun: okay updated, changed "kori" on tags to "koori" to fit the vndb xD
22:24 BeatofIke: Its this song actually a cut version? o3o
22:25 BeatofIke: or a short version?
22:25 Momochikun: its cut one
22:25 Momochikun: the game ver is 3 min
22:26 BeatofIke: okay o3o
22:30 BeatofIke: hmm..you don't really need Amairo in tags o3o
22:30 Momochikun: hmm.. its just to indicate how to read the source o.o
22:30 BeatofIke: okay then :)
22:31 Momochikun: anyway we got 3 amairo, title song, artist, and tags so i think it doesn't matter lol
22:31 BeatofIke: yeah true ww
22:31 BeatofIke: time to qualify then o3o
22:31 BeatofIke: once you are ready of course lol
22:32 Momochikun: let see if it wasn't full lol
22:32 Momochikun: yes im ready senpai >w<
22:32 BeatofIke: okay owo
22:33 BeatofIke: background check first hehe 8-)
22:35 BeatofIke: okay, that passed easily lol
22:35 Momochikun: lol
Stay tuned o3o
BeatofIke
Mapset Qualified~
Topic Starter
Momochikun
Thanks a lot :3
meii18
Congratulations Mochi o3o
Nomination Assessment Team

Disqualification Notice



This has been disqualified upon request by the mapper or nominating nominator within 12 hours after qualification. Please ensure to make your adjustments and then you are free to requalify it.

###0
Rakuen
Bubbled!
BeatofIke
Qualification Repaired~
Topic Starter
Momochikun
thanks again, sorry for the inconvenience
hope it's fine now :3
Adol Christin
Oh, just noticed this has been ranked. gratz~ :D
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