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TAM - Megumeru

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Topic Starter
Neil Watts
This beatmap was submitted using in-game submission on dimanche 6 septembre 2015 at 09:09:03

Artist: TAM
Title: Megumeru
Source: CLANNAD
Tags: たむ クラナド mag mell gensou gakudan magome togoshi shinji orito eufonius riya tamusic violin jun maeda key sounds label
BPM: 140
Filesize: 8692kb
Play Time: 05:06
Difficulties Available:
  1. Kotomi (4,25 stars, 930 notes)
Download: TAM - Megumeru
Information: Scores/Beatmap Listing
---------------
4th map, 3rd ranked map :D (no Justin Bieber inside this one, I swear!)
Thanks to Shiro for mp3 fixing and timing help!

Thanks to the modders/commentators
MokouSmoke, eeezzzeee, shadow_neko, pishifat (comment), XiMerx (comment), DalphA, -Hakurei-, Yoges, ComeBackHome, Frostings, Peachtrees, Mackenzie, Nozhomi, Karia, sheela901, monstrata, jonathanlfj, Pereira006, Gamu, -Hakurei-, monstrata, jonathanlfj, Pereira006
MokouSmoke
Clannad x TAM ! hngggg

Comments: ur map is gud spinner is gud config and title is gud nices job noting to say

jk
Things I recommend:
01:03:380 (2,3) - I would say overmap, but it follows song lol (what was TAM thinking x.x)
01:49:786 (2,3) - spacing is misleading. either stack on top of 01:49:262 (1) or DS 01:49:262 (1,2,3)
01:50:835 (8) - don't start a stream on a blue tick x.x the rhythm in this phrase doesn't really match the song. Try this?

01:52:618 (1,2,3) - DS
01:55:240 (4) - don't start slider on a blue tick. Change to a note and add slider at 01:55:344 (white tick)
02:20:095 (5,6,7) - same comment as 01:49:786 (2,3)
02:23:450 (1,2,3,4,5,6,7,8,9) - spacing and position between 4 and 5 are different from the rest
02:44:425 (2) - remove 1 repeat and add a note at 02:44:845
02:57:010 (2,3,1) - DS
03:10:853 (1,2,3) - a 1/3 pattern suddenly appeared! x.x Try this. I think it's more intuitive to play and matches the drums better.


03:41:266 (5,6,7,1) - DS
04:52:370 (1) - uhh... I'm spinning and there's no music left lol. End the slider at 04:57:404 instead.

Personal preferences:
00:05:018 (3) - DS this one. the music is very calm in this beginning part and makes the jump feel out of place.
00:09:213 (1,2,3) - the silent sliders and rhythm plays very strange. I think normal 1/2 sliders with sound would work better
00:25:154 (3,4) - doesn't flow well. Maybe something like this?
00:42:772 (3,4) - I think rhythm would be more intuitive if you changed 00:42:772 (3) into a slider that lasts until 00:43:087 (4)
00:46:128 (2,3,4) - try spacing out these notes with DS=1.3x or something instead of stacking. I think it plays better
01:43:808 (4,5,6,7,8,9,1) - I think a normal stream works better here, but maybe you should get some more opinions about it
01:47:269 (5) - I think a stream from 01:47:269 (5) to01:47:794 (1) would be nice :p
01:54:086 (6,7,1) - Small DS instead of stack flows better imho
03:02:254 (3) - this is awkward. Change to 5 note stream so it matches mapping style of this section
03:39:798 (6,1,2) - doesn't flow well. Maybe something like this?
04:08:324 (8,1) - try not stacking here?
04:17:972 (1,2) - even if you are following that weird instrument, it feels heavily overmapped. I think it would be cool to map the violin here with a rhythm like this and change the slider velocity here to 0.5x

04:27:620 (1,2,3) - I'm really not a fan of silent slider endings. You could try making a 1/1 (instead of 1/2) slider at 04:27:620 (1) with 1 repeat instead. I think it matches the calmer mood here
04:48:385 (1,2) - don't end the slider on the downbeat. better to place a note at 04:48:385 and slider at 04:48:595

Hope that helps!
eeezzzeee
Hello, from your mod queue!

So here is my test play and replay file:

http://puu.sh/if9GC/39ab11c646.osr

Comments

I'm not going to go into all the things I liked on the map. Despite the stuff I have to complain about I liked it in general. And as always, everything here is my opinion and it is fine if you do not agree with me
  1. I think there was a problem with the timing because I usually have good accuracy. I felt like I had to adjust myself to the wrong offset
  2. NC's are messy and should be checked for consistency.
  3. There is two parts with HUGE spacing between 1/8 reverse sliders that is extremely hard and feels out of place on this map. Usually when people use this technique of spacing out those reverse sliders it is with 1/4
  4. The spacing during the second/last kiai.. Its ok to have some large spacing but not on every note! Its not jumps anymore when every note is that far apart!

Finally I have a tiny mod for some of the stuff I mentioned in the comments

[Kotomi]
TIMING: Try offset = 2105 - The timing was a little bit early which is why you can see my accuracy was bad :(

00:03:760 - delete this red timing line for a green one
00:50:743 - 01:02:488 - this is one example of the messy NCs i was talking about. Why not just try using an NC every big white line?
03:24:277 (1,2,3,4) - this is the 1/8 sliders I was talking about, its like either hit 100s or miss the next one. Make them closer or use a different rhythm
04:11:050 (6,7,1,2,3,4) - again check the 1/8 spacing

I really like the song, its very relaxing. Good luck! :)
shadow_neko
Hi from your modding queue!! i played it but i shant post my replay coz it was autopiloted as my tablet is down atm :( but ill give comments!

COMMENTS
-I liked the silenced off 3/4 beat sliders it brought out the relaxing music really well :D
-overall flow was done properly!
-i didnt like the hitsound at the booster sliders tho. disrupts the serenity haha maybe change the hitsound of it or dont spam the hitsound? no one likes to hear a spam of ticking sound :D but then again might be just me who doesnt like it so this is just a comment! (btw booster slider is the 1/8 beat short sliders that u reversed for 1 beat)
-i loved the jumps tho it was fun(even tho i didnt actually aim it but i kinda traced it with my currently poor mouse skills)
-btw no breaks for an entire 5 minutes long song? really strenuous

amateur mod
p.s i am extremely inexperienced in modding but i will try my best to help ^^
00:18:651 (5) - dont u feel this would be better if placed below 00:18:232 (3) ? jumps and flows better coz currently it feels weird to jump (at least for me lol)
00:22:637 (1) - delete nc
00:23:266 (3) - start nc
00:23:895 (1) - delete nc
00:37:109 (5) - start nc
00:37:319 (1) - delete nc
00:39:626 (6) -start nc
00:40:046 (1) - delete nc
00:40:465 (5) - start nc
00:49:065 (8) - start nc (i mean of coz there not really any designated way of starting a new combo but im recommending these changes based on your initial new combos because your new combos are starting at different places of the same repititive verse. might as well be organised and be consistent :lol: )
00:49:694 (1) - delete nc
01:00:391 (1) - delete nc
01:00:810 (3) - start nc
01:01:440 (1) - delete nc(ok ill help with your nc up till here do check the rest yourself :/ theres too many to correct. other than that flow up till here was really good)
02:54:073 (3,1,2,3,4) - if this was meant to be a star it isnt shaped very well. If this indeed was meant to be a star use ctrl+shift+d for help
02:59:737 (1,2) - the slider and this tap doesnt flow very well
03:13:160 (2) - i would shorten this slider to 3:14:209 and then add a tap at 3:14:629
03:16:726 (4) - i would shorten to 3:17:670
03:18:404 (5) - i would push this back to 3:18:430 and end at 3:19:846
03:20:082 (6) - i would start at 3:20:056 ending at 3:20:921
03:11:692 (1,2,3,4,5,6) - overall here the timing is quite off. BTW keyword I WOULD because the audio is really inconsistent so its relativly hard to find the correct timing here i took a while. Do take a look at this area
04:52:370 (1) - spinner way too much overmapping i would end at 4:57:404
SUGGESTION: near the ending fade off the hitsound!! brings out the tranquility of the song and blends in with the fading out of the song. Also make the spinner hitsound as inaudible as possible. EDIT: i see that u have indeed faded out the hitsound good job :D but the spinner hitsound is still considerably loud but its alrdy the minimum so idk either

thats all i could do :/ hopefully it was helpful but then again i am inexperienced so i beg your pardon :| i really like the peaceful song and the flow of your mapping tho goodluck with this map :3
Nozhomi
Nya~
Topic Starter
Neil Watts
wowowow much people D:

MokouSmoke's mod

MokouSmoke wrote:

Clannad x TAM ! hngggg

Comments: ur map is gud spinner is gud config and title is gud nices job noting to say

Things I recommend:
01:03:380 (2,3) - I would say overmap, but it follows song lol (what was TAM thinking x.x) if it follows the song, I don't see why I should remove it D:
01:49:786 (2,3) - spacing is misleading. either stack on top of 01:49:262 (1) or DS 01:49:262 (1,2,3) I prefer to have a different spacing for visibility (and this one follows the main DS of the part, 1.40x)
01:50:835 (8) - don't start a stream on a blue tick x.x the rhythm in this phrase doesn't really match the song. Try this? yeah, nice idea, appplied

01:52:618 (1,2,3) - DS it's ok?
01:55:240 (4) - don't start slider on a blue tick. Change to a note and add slider at 01:55:344 (white tick) I feel it intuitive, no changes
02:20:095 (5,6,7) - same comment as 01:49:786 (2,3) same
02:23:450 (1,2,3,4,5,6,7,8,9) - spacing and position between 4 and 5 are different from the rest yeah, I tried to do something here, but looks like it failed. fixed
02:44:425 (2) - remove 1 repeat and add a note at 02:44:845 not sure... these 1/8 arrows are already hard to follow, I'll see with the other modders
02:57:010 (2,3,1) - DS little jump because I'm following another instrument
03:10:853 (1,2,3) - a 1/3 pattern suddenly appeared! x.x Try this. I think it's more intuitive to play and matches the drums better.
there are sliders, so it's still intuitive imo

03:41:266 (5,6,7,1) - DS oops, fixed
04:52:370 (1) - uhh... I'm spinning and there's no music left lol. End the slider at 04:57:404 instead. I need my 5:00 or it isn't a marathon map :s will fix this soon

Personal preferences:
00:05:018 (3) - DS this one. the music is very calm in this beginning part and makes the jump feel out of place. mmh, I'll see that later because this is actually playable and intuitive enough
00:09:213 (1,2,3) - the silent sliders and rhythm plays very strange. I think normal 1/2 sliders with sound would work better I like this pattern and I don't have hitsounds for violin
00:25:154 (3,4) - doesn't flow well. Maybe something like this? this flows well imo :(
00:42:772 (3,4) - I think rhythm would be more intuitive if you changed 00:42:772 (3) into a slider that lasts until 00:43:087 (4) I agree this part isn't very intuitive, but it prepares the player for the hard part just after, so I don't feel like placing a 1/1 slider here.
00:46:128 (2,3,4) - try spacing out these notes with DS=1.3x or something instead of stacking. I think it plays better I agree! Changed
01:43:808 (4,5,6,7,8,9,1) - I think a normal stream works better here, but maybe you should get some more opinions about it I think my progressive stream is ok, it warns the player of an increasing difficulty
01:47:269 (5) - I think a stream from 01:47:269 (5) to01:47:794 (1) would be nice :p
01:54:086 (6,7,1) - Small DS instead of stack flows better imho I don't see what's wrong with my stacking here, I'll see with the other modders
03:02:254 (3) - this is awkward. Change to 5 note stream so it matches mapping style of this section it may be a good idea, I'll see with the other modders.
03:39:798 (6,1,2) - doesn't flow well. Maybe something like this? the big curved slider fits with the song and I like it, but I'll see later if I have to change it
04:08:324 (8,1) - try not stacking here? I think it's ok
04:17:972 (1,2) - even if you are following that weird instrument, it feels heavily overmapped. I think it would be cool to map the violin here with a rhythm like this and change the slider velocity here to 0.5x I think it's fine for now, I need more opinions

04:27:620 (1,2,3) - I'm really not a fan of silent slider endings. You could try making a 1/1 (instead of 1/2) slider at 04:27:620 (1) with 1 repeat instead. I think it matches the calmer mood here b-but I like these sliders :(
04:48:385 (1,2) - don't end the slider on the downbeat. better to place a note at 04:48:385 and slider at 04:48:595 I think it's fine too

Hope that helps!


eeezzzeee's mod

eeezzzeee wrote:

Hello, from your mod queue!

So here is my test play and replay file:

http://puu.sh/if9GC/39ab11c646.osr thanks for the replay!

Comments

I'm not going to go into all the things I liked on the map. Despite the stuff I have to complain about I liked it in general. And as always, everything here is my opinion and it is fine if you do not agree with me
  1. I think there was a problem with the timing because I usually have good accuracy. I felt like I had to adjust myself to the wrong offset I'm sure of my timing, but I'll make it check by a BN or somebody
  2. NC's are messy and should be checked for consistency. I agree, I really need to learn how to be consistent with NCs >.>
  3. There is two parts with HUGE spacing between 1/8 reverse sliders that is extremely hard and feels out of place on this map. Usually when people use this technique of spacing out those reverse sliders it is with 1/4 I'll see with other modders if I have to reduce them.
  4. The spacing during the second/last kiai.. Its ok to have some large spacing but not on every note! Its not jumps anymore when every note is that far apart! yeah, I used a lot of big jumps on the last kiai, but I think I'm not gonna change it

Finally I have a tiny mod for some of the stuff I mentioned in the comments

[Kotomi]
TIMING: Try offset = 2105 - The timing was a little bit early which is why you can see my accuracy was bad :( 20ms difference? oO"
wait, wait, I'll make it check by a BN to be sure, this makes much difference and sound horribly bad for me


00:03:760 - delete this red timing line for a green one I deleted the first one and added a green timing point on the second red one. The rhythm begins on the second red timing point, there's no rhythm in the first spinner part.
00:50:743 - 01:02:488 - this is one example of the messy NCs i was talking about. Why not just try using an NC every big white line? mmh, they still fits good enough for me, because they're placed on a finish
03:24:277 (1,2,3,4) - this is the 1/8 sliders I was talking about, its like either hit 100s or miss the next one. Make them closer or use a different rhythm reduced the spacing a bit - but this is still made to be an hard part
04:11:050 (6,7,1,2,3,4) - again check the 1/8 spacing same thing

I really like the song, its very relaxing. Good luck! :)

shadow_neko's mod

shadow_neko wrote:

Hi from your modding queue!! i played it but i shant post my replay coz it was autopiloted as my tablet is down atm :( but ill give comments!

-I liked the silenced off 3/4 beat sliders it brought out the relaxing music really well :D owo
-overall flow was done properly! yay!
-i didnt like the hitsound at the booster sliders tho. disrupts the serenity haha maybe change the hitsound of it or dont spam the hitsound? no one likes to hear a spam of ticking sound :D but then again might be just me who doesnt like it so this is just a comment! (btw booster slider is the 1/8 beat short sliders that u reversed for 1 beat) I didn't put any hitsound on these 1/8 sliders (except the normal hitsound ofc), because I don't wanna hurt people's ears - but I can't silence them, because they're loud in the song itself.
-i loved the jumps tho it was fun(even tho i didnt actually aim it but i kinda traced it with my currently poor mouse skills) owo
-btw no breaks for an entire 5 minutes long song? really strenuous there are still slow parts, and that's the purpose a marathon map

p.s i am extremely inexperienced in modding but i will try my best to help ^^
00:18:651 (5) - dont u feel this would be better if placed below 00:18:232 (3) ? jumps and flows better coz currently it feels weird to jump (at least for me lol) no, I think it's ok
00:22:637 (1) - delete nc ok
00:23:266 (3) - start nc ok
00:23:895 (1) - delete nc ok
00:37:109 (5) - start nc no
00:37:319 (1) - delete nc no
00:39:626 (6) -start nc no
00:40:046 (1) - delete nc no
00:40:465 (5) - start nc a bit after
00:49:065 (8) - start nc (i mean of coz there not really any designated way of starting a new combo but im recommending these changes based on your initial new combos because your new combos are starting at different places of the same repititive verse. might as well be organised and be consistent :lol: ) ok
00:49:694 (1) - delete nc ok
01:00:391 (1) - delete nc ok
01:00:810 (3) - start nc ok
01:01:440 (1) - delete nc(ok ill help with your nc up till here do check the rest yourself :/ theres too many to correct. other than that flow up till here was really good) ok, I'll try to check them, but I still suck at NCing things
02:54:073 (3,1,2,3,4) - if this was meant to be a star it isnt shaped very well. If this indeed was meant to be a star use ctrl+shift+d for help this wasn't meant to be a star
02:59:737 (1,2) - the slider and this tap doesnt flow very well It's ok I think
03:13:160 (2) - i would shorten this slider to 3:14:209 and then add a tap at 3:14:629
03:16:726 (4) - i would shorten to 3:17:670
03:18:404 (5) - i would push this back to 3:18:430 and end at 3:19:846
03:20:082 (6) - i would start at 3:20:056 ending at 3:20:921
I don't feel like editing this part, this is a "break" part so I don't wanna add more items and make it as simple as possible
03:11:692 (1,2,3,4,5,6) - overall here the timing is quite off. BTW keyword I WOULD because the audio is really inconsistent so its relativly hard to find the correct timing here i took a while. Do take a look at this area
well, the whistle here seems quite inconsistent indeed, I'll see if I edit this later with the other modders
04:52:370 (1) - spinner way too much overmapping i would end at 4:57:404 I know, but I have to keep 5:00 or it isn't a marathon map :s I'll fix this soon
SUGGESTION: near the ending fade off the hitsound!! brings out the tranquility of the song and blends in with the fading out of the song. Also make the spinner hitsound as inaudible as possible. EDIT: i see that u have indeed faded out the hitsound good job :D but the spinner hitsound is still considerably loud but its alrdy the minimum so idk either it's ok like this so - I can't go below 5%

thats all i could do :/ hopefully it was helpful but then again i am inexperienced so i beg your pardon :| i really like the peaceful song and the flow of your mapping tho goodluck with this map :3

Thank you very much guys, that was really helpful :D I'll mod your maps soon!


Nozhomi wrote:

Nya~
Thanks for the star Nozho-san :3
pishifat
hey from your m4testplay queue

first try and i missed very sad

so the map as a whole seems okay. nothing really stands out as over the top amazing or cool, but it's a calm song so that's expected i suppose. you clearly portray song intensity through slider velocity and overall spacing in each of the song's varying sections (which is good obviously)

from a player's pov, the only things that stood out were
  1. 03:24:277 (1,2,3,4) - 04:11:260 (1,2,3,4) - . just because of how people are forced to play these kinds of things, linear flow doesn't work at all. there's too much stop/go motion relying on momentum. when arranged with sharper angles, they're way easier to play.
  2. all of these 02:29:743 (1,2) - . they just work better if 2 is snapped to the white tick. transitions into streams work alright, but transitions into repeating sliders not so much
from a mapper's pov, there was a bit more that stood out.
  1. emphasis of certain sounds through spacing increases seemed like something that wasn't really done everywhere it could be. for example, 00:41:514 (3,4,5,1) - has larger spacing on the circles, whereas the slider is the strongest sound of all and has much smaller spacing to it. meanwhile, sort of the opposite is done at 01:01:859 (6,7,8,1) - where the slider is given the most emphasis (which id say it deserves). it could be that we're interpreting points of emphasis differently, since i usually consider downbeat finishes to be pretty powerful compared to drum hits. tl;dr spacing consistency
  2. relating to this spacing thing, during the sections with extremely high slider velocity, spacing is hard to really interpret at times. everything has such high spacing that it's hard to really emphasize anything, since it's practically all emphasized. again, it could just be my preference of not spacing things in this fashion while i map, but i thought it would be worth mentioning
  3. another thing that bothered me would be how much sliderbody flow is countered, like 03:40:008 (1,2) - the red stuff. while it may not matter at lower speed maps like this, it definitely plays a factor when you're playing more intense maps (or in this map's case double time, but i'm unable to play at that speed). nothing of what you've got regarding this really needs to be changed, but id really suggest keeping it in mind if you plan on making anything above ~180bpm
even if you don't feel like changing anything, id really suggest considering these sorts of things in your next map. they can make things a lot more polished from a technical standpoint. coooooooooooooooolbye
XiMerx
Hello from your queue.

So here is the replay file
http://puu.sh/igX7H/afbb29aa75.osr

Comments:
1. First part, there was a huge jump continuation of slider... I guess that isn't necessary because I didn't see that again and it was really unexpected LOL.
2. Are those 1/8 or 1/12 sliders? Whatever, but they cause me to release quite early when they becomes jumps and eventually broke the combo. I mean, screw the artist.
3. Not sure if this is your mapping style or something but you utilise quite a lot of sliders that aren't that curved. I guess you could use some curve sliders to make some blankets
4. This isn't 5:00 drain time. Is this going for approval or more diffs coming?
5. Generally, the flow is good and the jumps have weird placements imo.

That's it I guess. I think you're going for a DT map right? :P
DahplA
Mod for Testplay, I love the concept ^_^

Replay: https://dl.dropboxusercontent.com/u/911 ... %20Osu.osr

Kotomi
  1. 00:08:584 (7,3) - Stack?
  2. 00:09:213 (1,2,3) - There needs to be better indication so people know that this is a change in pattern
  3. 00:30:188 (3) - Even though it's not that far, the distance spacing is still quite big. I think it would look nicer if it had the same distance space
  4. 00:57:245 (1) - I feel like this should be a triple, just so you can NC better here. Generally when I use these triple sliders, it's for stamina reasons, but I don't think it's needed here
  5. 01:02:488 (1) - This S curve could definitely be improved, especially around the curved parts
  6. 01:50:311 (5) - I don't really know if this 1/4 slider is necessary. It doesn't really emphasize anything, and just makes the streams slightly harder as you have to end on the other finger
  7. 01:52:198 (4) - Stack?
  8. 02:17:578 (4) - Not sure, but I think there is an extra clap here
  9. 03:24:277 (1,2,3,4) - Distance space is very high here, also here 04:11:260 (1,2,3,4) -
  10. 03:50:076 (7) - The first part of the curve can be improved

Nice map. I personally love slow BPM, so I'm glad something like this is made ^_^

Good luck
lit120


[Kotomi]
  1. 00:29:978 (1,2,3,4) - try to get close to each other
  2. 00:49:799 (3) - add clap
  3. 01:51:569 (2) - clap for head
  4. 01:52:408 (5) - clap
  5. 01:54:086 (6,7) - ^
  6. 01:54:296 (1) - remove clap
  7. 02:00:378 (9) - ^
  8. 02:03:525 (1) - remove note
  9. 02:23:450 (1,9) - add clap
  10. 03:24:277 (1,2,3,4) - well someone needs to react fast to get them :p
  11. 04:11:260 (1,2,3,4) - ^
interesting map. luckily, there's no troll song here :D. GL!
Topic Starter
Neil Watts
pishi's comment

pishifat wrote:

hey from your m4testplay queue hi :3

first try and i missed very sad

so the map as a whole seems okay. nothing really stands out as over the top amazing or cool, but it's a calm song so that's expected i suppose. you clearly portray song intensity through slider velocity and overall spacing in each of the song's varying sections (which is good obviously)

from a player's pov, the only things that stood out were
  1. 03:24:277 (1,2,3,4) - 04:11:260 (1,2,3,4) - . just because of how people are forced to play these kinds of things, linear flow doesn't work at all. there's too much stop/go motion relying on momentum. when arranged with sharper angles, they're way easier to play. I reduced the distances here, it should be more playable now
  2. all of these 02:29:743 (1,2) - . they just work better if 2 is snapped to the white tick. transitions into streams work alright, but transitions into repeating sliders not so much The big 15/8 slider sounds bad when doing this, I'll think about it later, I need more opinions.
from a mapper's pov, there was a bit more that stood out.
  1. emphasis of certain sounds through spacing increases seemed like something that wasn't really done everywhere it could be. for example, 00:41:514 (3,4,5,1) - has larger spacing on the circles, whereas the slider is the strongest sound of all and has much smaller spacing to it. meanwhile, sort of the opposite is done at 01:01:859 (6,7,8,1) - where the slider is given the most emphasis (which id say it deserves). it could be that we're interpreting points of emphasis differently, since i usually consider downbeat finishes to be pretty powerful compared to drum hits. tl;dr spacing consistency effectively, it looks like there are some "spacing inconsistencies" but I think it's still playable and readable, and it would break my patterns if I had to fix them. I'll let them for now.
  2. relating to this spacing thing, during the sections with extremely high slider velocity, spacing is hard to really interpret at times. everything has such high spacing that it's hard to really emphasize anything, since it's practically all emphasized. again, it could just be my preference of not spacing things in this fashion while i map, but i thought it would be worth mentioning same comment, it's still readable and playable without difficulty imo
  3. another thing that bothered me would be how much sliderbody flow is countered, like 03:40:008 (1,2) - the red stuff. while it may not matter at lower speed maps like this, it definitely plays a factor when you're playing more intense maps (or in this map's case double time, but i'm unable to play at that speed). nothing of what you've got regarding this really needs to be changed, but id really suggest keeping it in mind if you plan on making anything above ~180bpm I think it fits nice with the song, and I didn't made this map for DT.
even if you don't feel like changing anything, id really suggest considering these sorts of things in your next map. they can make things a lot more polished from a technical standpoint. coooooooooooooooolbye

XiMerx's comment

XiMerx wrote:

Hello from your queue. hi o/

So here is the replay file
http://puu.sh/igX7H/afbb29aa75.osr

Comments:
1. First part, there was a huge jump continuation of slider... I guess that isn't necessary because I didn't see that again and it was really unexpected LOL.
2. Are those 1/8 or 1/12 sliders? Whatever, but they cause me to release quite early when they becomes jumps and eventually broke the combo. I mean, screw the artist. 1/8. Fixed the jumps in the previous mod.
3. Not sure if this is your mapping style or something but you utilise quite a lot of sliders that aren't that curved. I guess you could use some curve sliders to make some blankets I don't like blankets :( and I think I stole these curved sliders from ramdans
4. This isn't 5:00 drain time. Is this going for approval or more diffs coming? IT IS
5. Generally, the flow is good and the jumps have weird placements imo. you mean, spacing inconsistencies?... I'll have to fix some soon, I suppose :(

That's it I guess. I think you're going for a DT map right? :P This isn't made for DT but for nomod. If people find some "DT issues" that aren't a problem for nomod players, I won't fix these. >:(

DahphA's mod

DahplA wrote:

Mod for Testplay, I love the concept ^_^

Replay: https://dl.dropboxusercontent.com/u/911 ... %20Osu.osr

Kotomi
  1. 00:08:584 (7,3) - Stack? I don't see the purpose
  2. 00:09:213 (1,2,3) - There needs to be better indication so people know that this is a change in pattern there is already a NC and a different pattern than usual, I can't do really much (or do you have ideas?)
  3. 00:30:188 (3) - Even though it's not that far, the distance spacing is still quite big. I think it would look nicer if it had the same distance space well, why not
  4. 00:57:245 (1) - I feel like this should be a triple, just so you can NC better here. Generally when I use these triple sliders, it's for stamina reasons, but I don't think it's needed here no, it's in symmetry with 00:56:825 (6) - , I wanna keep it
  5. 01:02:488 (1) - This S curve could definitely be improved, especially around the curved parts I don't know how to make nice original curved sliders. Any suggestions?
  6. 01:50:311 (5) - I don't really know if this 1/4 slider is necessary. It doesn't really emphasize anything, and just makes the streams slightly harder as you have to end on the other finger this depends of your habits of streaming.
  7. 01:52:198 (4) - Stack? with what ?
  8. 02:17:578 (4) - Not sure, but I think there is an extra clap here ??? it's already placed
  9. 03:24:277 (1,2,3,4) - Distance space is very high here, also here 04:11:260 (1,2,3,4) - fixed in the previous mods
  10. 03:50:076 (7) - The first part of the curve can be improved I suppose, do you have suggestions ?

Nice map. I personally love slow BPM, so I'm glad something like this is made ^_^

Good luck Thanks!

-Hakurei-'s mod

-Hakurei- wrote:



[Kotomi]
  1. 00:29:978 (1,2,3,4) - try to get close to each other fixed in the previous mods
  2. 00:49:799 (3) - add clap I was hesitating
  3. 01:51:569 (2) - clap for head forgot
  4. 01:52:408 (5) - clap yess
  5. 01:54:086 (6,7) - ^ no, I think it's ok here, I wanna accentuate the next note
  6. 01:54:296 (1) - remove clap no, same reason as above
  7. 02:00:378 (9) - ^ oops
  8. 02:03:525 (1) - remove note mm no, I like my triplet
  9. 02:23:450 (1,9) - add clap o
  10. 03:24:277 (1,2,3,4) - well someone needs to react fast to get them :p fixed in the previous mods
  11. 04:11:260 (1,2,3,4) - ^ fixed in the previous mods
interesting map. luckily, there's no troll song here :D. GL!

Thank you very much guys, that was really helpful! :)
I'll mod your maps soon :D
DahplA
You wanted suggestions for a few sliders. Whether you accept these or not, don't give kodosu separately on this post.

Kotomi
  1. 01:02:488 (1) - I tried to give a better curved shape here. The points are a little hit and miss, so you can adjust them as you like (hopefully I copy and paste the code right)

    245,144,62488,6,0,B|302:190|362:156|362:156|423:129|475:181,1,240.000009155274,4|0,0:0|0:0,0:0:0:0:
  2. 03:50:076 (7) - Looks pretty good already (I think you changed it). I just adjusted the grey nodes to give a flowing S curve

    135,68,230076,2,0,B|71:94|79:170|79:170|124:219|84:300,1,240.000009155274
Topic Starter
Neil Watts

DahplA wrote:

You wanted suggestions for a few sliders. Whether you accept these or not, don't give kodosu separately on this post.

Kotomi
  1. 01:02:488 (1) - I tried to give a better curved shape here. The points are a little hit and miss, so you can adjust them as you like (hopefully I copy and paste the code right)

    245,144,62488,6,0,B|302:190|362:156|362:156|423:129|475:181,1,240.000009155274,4|0,0:0|0:0,0:0:0:0:
  2. 03:50:076 (7) - Looks pretty good already (I think you changed it). I just adjusted the grey nodes to give a flowing S curve

    135,68,230076,2,0,B|71:94|79:170|79:170|124:219|84:300,1,240.000009155274
Improved the first slider, improved a bit the second.

Thank you! :)
DeletedUser_3821342
Kotomi
01:52:618(1) -Maybe rotate this slightly anti-clockwise or make the circle shape less pronounced so it flows better with the previous 5
02:30:477(1) -the slider should end here & then the repeat slider after it (2) should start from 02:30:582 and the repeat (3) after that should start from 02:31:001 It'll be more in sync with the music that way.
Come[Back]Home
Hey there! o/

Kotomi

00:42:982 I would add a circle here so it feels better to play.
00:45:499 (1) Move it a bit down so it'll feel better to play. To place 00:45:080 (4,5,1) in a line is an akward feeling when you play it since its just straight and before you used some different patterns. So just straight here might feel weird while playing it
00:48:435 (5,6,7) This jump would feel better if you ctrl+g (6,7) . Its just my opinion
01:04:166 (1) This is kinda a lazy spinner since the part it covers is mappable with little streams etc.
01:09:620 (5,6,1) (6) starting in an offbeat is weird. Delete (1) move 6 too 01:10:039 add a circle here 01:09:830 and 01:10:459 here. I think this feels better to play.
02:31:421 (1) Same as 01:04:166 (1)
03:18:404 (5) Add Nc and delete NC 03:21:340 (1) and add NC 03:21:760 (2)

Feedback


I think no one could have mapped this song better. Your mappingstyle totally fits the song, and the map itself plays so nice (I had a lot of fun playing it) The things pointed out above are the things i realised while playing it. I wish you the best of luck. ^_^
Frostings
Hi

I lost the replay screens, sorry about that.

I would HIGHLY recommend OD 8 because of note-locking that occurs with DT mod.

Also your combos are bothering me a little. I would suggest you place a New Combo during every other downbeat of the song (indicated by the long white tick in the timeline).

Other things:

00:09:213 (1,2,3) - This is quite uncomfortable to play; it doesn't help that you've silenced the ends. I would remove the volume changes there altogether and make the sliders 1/2 instead of 3/4, or replace them with hitcircles instead.

04:27:620 (1,2,3) - Similar here, the "silenced" slider ends doesn't make this great to play. It'll be better with louder feedback.

03:24:277 (1,2,3,4,1) - I might reduce this down a little if possible... It creates quite an artificial difficulty increase. Your choice though.

04:11:260 (1,2,3,4,1) - Same thing here.

04:09:163 (3,4,5) - I would decrease the distance here a bit. The distance change is pretty surprising and not a trivial pattern to hit, especially with HR.

Honestly, overall structure could use a bit more work, but it's harder to mod something like that. The rhythm is pretty good however.

No kudosu please
Peachtrees
M4M from your Q

c:

Kotomi

00:06:906 (3,4) - I personally don't really like stacking these, as the rather 'soft' angle between 2->3 plus well the stack kinda makes it feel a bit like the strong sound lacks a bit of emphasize

00:10:471 (1) - hmm I kinda this this'd be a cool if ctrl+g'd, though this'd require a bit of re-arranging so your call on this one I guess

00:14:457 (3) - move this up a bit for a nice and curvy movement between 1->2->3. It's a bit wiggly right now, which feels kinda odd

00:18:232 (3,4,5) - http://osu.ppy.sh/ss/3232981 something like this feels like it does a waaay better job of catching the power of the song here. could probably even increase the spacing a little more. Current slider just feels a bit blunt to me

00:25:154 (6,7) - I'm torn between 'powerful pattern expressing a peak in the song' and 'flow feels too harsh/uncomfortable' for this one ><

00:29:349 (6) - move above 5's tail instead?

00:33:963 (1) - make this curve bend downwards instead? feels like this greatly improves the flow (well perhaps not GREATLY but yeah it kinda does)

00:36:899 (4,5,6,1) - I kinda think the movement required to properly catch this slider is kinda awkward right now ><

00:55:567 (5) - ^kinda the same thing here, going from pretty linear flow into this slider requires the player to go for a rather sharp turn, which doesn't feel nice

01:18:219 (4,5,6,7,8) - isn't this is a liitle jumpy for a calm section like this? seems a tiny bit exaggerated

01:28:287 (3,4) - flow is a little awkward here because 4 doesn't properly catch 3's movement, making this feel a liitle odd/forced

01:52:408 (5,1) - 00:55:567 (5) - same idea

01:59:330 (6) - this one is rather nazi, but perhaps try making this symmetric/more even?

02:05:622 (4,5,6) - ashsdgndgaif just goin in a straight line here feels a bit dull in comparison to previous patterns :/

02:21:773 (2,3,4,5,6) - ^ especially since the song has picked up in tempo

02:49:459 (6) - very strong/noticeable beat on this :c

02:52:605 (6,1) - gap works better here I think becuase the break between the flute (I think it's a flute?) sounds are more noticeable in the musc

03:08:965 (3,4,5,6,7) - make 3,4,5 a triplet and then delete 6 and use a jump between 5 and 7? it REALLY feels like the music would suggest using a jump here, the stack feels really odd to me :c

03:11:692 (1) - hmhmhm curve looks a little jagged I think

03:22:389 (5,6,7) - even out the spacing?

03:29:730 (6,7) - why not make this a little more intense? there's a really distinct sound in the song which kinda calls for it I think

03:34:974 (6,1) - would probably put a litttle more distance between those, like 1.7-8 perphaps

03:39:798 (6,1) - 00:55:567 (5) this one too :c

03:40:637 (2,3,4,5,6,7) - hard for me to properly word this but these jumps and the transition into the triplet all just feel like they could flow much much better

03:50:076 (7) - looks kinda ugly :c perhaps try making each of these curves a bit more alike?

03:54:061 (3,4,5,6,1) - these are spaced out like your other jumps but I think they kinda feel a bit harsher because of the missing momentum going into these

03:58:466 (10,1) - going from a really jumpy pattern with lots of sharp angles into this slider like this just feels odd, especially since it feels like the downbeat lacks a bit of emphasize this way

04:28:459 (3,4) - these feel kinda close, would be nice and more fitting if 4 had more impact to it

04:30:976 (8,9,1) - music here feels rather..umm sharp so just going in a rather straight line here feels a bit inappropriate..especially looking at this 04:29:508 (5,6,7) - , which uses a much sharper angle between the objects and thus feels a lot more appropriate

04:32:864 (3,4,5,6,7) - transition between the first sliders feels too harsh, while the next transition is really closely spaced and rather blunt. not only does this feel really inconsistent since there is near to no change in how intense the song is, it also just..well flows meh

04:41:883 (11,1,2) - catching the slider feels a bit forced since the stack takes away any momentum that the player had previously

04:42:932 (3,4) - 4 would play better if below 3, though that would cause ugly overlaps sooo eeeeehhh just sayin :c

Rythm seems fine mostly. Flow and Looks feel like they could be further improved.

Good luck o3o
Topic Starter
Neil Watts
Yoges' mod

Yoges wrote:

Kotomi
01:52:618(1) -Maybe rotate this slightly anti-clockwise or make the circle shape less pronounced so it flows better with the previous 5 it's ok for me
02:30:477(1) -the slider should end here & then the repeat slider after it (2) should start from 02:30:582 and the repeat (3) after that should start from 02:31:001 It'll be more in sync with the music that way. effectively

ComeBackHome's mod

Come[Back]Home wrote:

Hey there! o/ hai o/

Kotomi

00:42:982 I would add a circle here so it feels better to play. I wanna keep my doublet for now, because it fits more to the song imo, and it's still easy to play.
00:45:499 (1) Move it a bit down so it'll feel better to play. To place 00:45:080 (4,5,1) in a line is an akward feeling when you play it since its just straight and before you used some different patterns. So just straight here might feel weird while playing it added a jump to fix inconsistencies and fit with the song
00:48:435 (5,6,7) This jump would feel better if you ctrl+g (6,7) . Its just my opinion no, because their positions depends of the pitch of the notes in the song
01:04:166 (1) This is kinda a lazy spinner since the part it covers is mappable with little streams etc. I feel it well placed
01:09:620 (5,6,1) (6) starting in an offbeat is weird. Delete (1) move 6 too 01:10:039 add a circle here 01:09:830 and 01:10:459 here. I think this feels better to play. ok
02:31:421 (1) Same as 01:04:166 (1) same
03:18:404 (5) Add Nc and delete NC 03:21:340 (1) and add NC 03:21:760 (2) ok!

Feedback


I think no one could have mapped this song better. Your mappingstyle totally fits the song, and the map itself plays so nice (I had a lot of fun playing it) The things pointed out above are the things i realised while playing it. I wish you the best of luck. ^_^ Thanks! :D

Frosting's mod

Frostings wrote:

Hi hai

I lost the replay screens, sorry about that.

I would HIGHLY recommend OD 8 because of note-locking that occurs with DT mod. ok for OD7.5, I was thinking about increasing it anyway - but I won't go higher, I'm not trying to make a DT map

Also your combos are bothering me a little. I would suggest you place a New Combo during every other downbeat of the song (indicated by the long white tick in the timeline). I'll have to remake them soon, I'm bad with ncs

Other things:

00:09:213 (1,2,3) - This is quite uncomfortable to play; it doesn't help that you've silenced the ends. I would remove the volume changes there altogether and make the sliders 1/2 instead of 3/4, or replace them with hitcircles instead.I don't feel this part uncomfortable, but I'll think about it later

04:27:620 (1,2,3) - Similar here, the "silenced" slider ends doesn't make this great to play. It'll be better with louder feedback. for me it's ok

03:24:277 (1,2,3,4,1) - I might reduce this down a little if possible... It creates quite an artificial difficulty increase. Your choice though. If star rating is what's bothering you, this pattern isn't really making a difference in star rating because of the low spacing. The jumps in the kiai are most influent.
I think the pattern is playable though.


04:11:260 (1,2,3,4,1) - Same thing here. same.

04:09:163 (3,4,5) - I would decrease the distance here a bit. The distance change is pretty surprising and not a trivial pattern to hit, especially with HR. I'm mapping a nomod map, right? I don't really care if my map isn't fitting well in HR/DT/HD or even FL...But I still agree on the fact that the distances are too big. Reduced them a bit.

Honestly, overall structure could use a bit more work, but it's harder to mod something like that. The rhythm is pretty good however.

No kudosu please oops, sorry, I instakd when I read your mod >.> (and this is honestly worth a kd)

Peachtrees' mod

Peachtrees wrote:

M4M from your Q

c:

Kotomi

00:06:906 (3,4) - I personally don't really like stacking these, as the rather 'soft' angle between 2->3 plus well the stack kinda makes it feel a bit like the strong sound lacks a bit of emphasize It's ok for me, but I'll think about it when I'll have more opinions

00:10:471 (1) - hmm I kinda this this'd be a cool if ctrl+g'd, though this'd require a bit of re-arranging so your call on this one I guess I prefer how it is now

00:14:457 (3) - move this up a bit for a nice and curvy movement between 1->2->3. It's a bit wiggly right now, which feels kinda odd I can't go upper or it'll touch the life bar. I tried to arrange it a bit

00:18:232 (3,4,5) - http://osu.ppy.sh/ss/3232981 something like this feels like it does a waaay better job of catching the power of the song here. could probably even increase the spacing a little more. Current slider just feels a bit blunt to me brr, a blanket - I think my pattern is ok

00:25:154 (6,7) - I'm torn between 'powerful pattern expressing a peak in the song' and 'flow feels too harsh/uncomfortable' for this one >< I'll try to keep my curved slider :3

00:29:349 (6) - move above 5's tail instead? mmm no, I think it's ok

00:33:963 (1) - make this curve bend downwards instead? feels like this greatly improves the flow (well perhaps not GREATLY but yeah it kinda does) maybe, but I like my pattern

00:36:899 (4,5,6,1) - I kinda think the movement required to properly catch this slider is kinda awkward right now >< improved the flow

00:55:567 (5) - ^kinda the same thing here, going from pretty linear flow into this slider requires the player to go for a rather sharp turn, which doesn't feel nice it fits well with the song imo

01:18:219 (4,5,6,7,8) - isn't this is a liitle jumpy for a calm section like this? seems a tiny bit exaggerated yes but it's gonna cause more jump inconsistencies if I remove it, I'm gonna let it for now

01:28:287 (3,4) - flow is a little awkward here because 4 doesn't properly catch 3's movement, making this feel a liitle odd/forced Improved!

01:52:408 (5,1) - 00:55:567 (5) - same idea I'll let it for now

01:59:330 (6) - this one is rather nazi, but perhaps try making this symmetric/more even? fixed!

02:05:622 (4,5,6) - ashsdgndgaif just goin in a straight line here feels a bit dull in comparison to previous patterns :/ well... it's a courb

02:21:773 (2,3,4,5,6) - ^ especially since the song has picked up in tempo I don't know how I can make it better, I think it's ok for now

02:49:459 (6) - very strong/noticeable beat on this :c I don't see any problem oO

02:52:605 (6,1) - gap works better here I think becuase the break between the flute (I think it's a flute?) sounds are more noticeable in the musc I think my pattern fits

03:08:965 (3,4,5,6,7) - make 3,4,5 a triplet and then delete 6 and use a jump between 5 and 7? it REALLY feels like the music would suggest using a jump here, the stack feels really odd to me :c Another pattern would be nice here, but not a jump. I wanna keep the five 1/4 circles, for consistency.

03:11:692 (1) - hmhmhm curve looks a little jagged I think yeah, it's horrible, and I wanna keep it

03:22:389 (5,6,7) - even out the spacing? I like my spacing here

03:29:730 (6,7) - why not make this a little more intense? there's a really distinct sound in the song which kinda calls for it I think I think it's intense enough oO

03:34:974 (6,1) - would probably put a litttle more distance between those, like 1.7-8 perphaps no, I'll keep the 1.60 standard here, because I'm switching of instrument

03:39:798 (6,1) - 00:55:567 (5) this one too :c I agree!

03:40:637 (2,3,4,5,6,7) - hard for me to properly word this but these jumps and the transition into the triplet all just feel like they could flow much much better ok, fixed it

03:50:076 (7) - looks kinda ugly :c perhaps try making each of these curves a bit more alike? Yeah, all of my sliders are very ugly, but I like them

03:54:061 (3,4,5,6,1) - these are spaced out like your other jumps but I think they kinda feel a bit harsher because of the missing momentum going into these no breaks for players :evil:

03:58:466 (10,1) - going from a really jumpy pattern with lots of sharp angles into this slider like this just feels odd, especially since it feels like the downbeat lacks a bit of emphasize this way I don't see any problem here

04:28:459 (3,4) - these feel kinda close, would be nice and more fitting if 4 had more impact to it I think it's ok

04:30:976 (8,9,1) - music here feels rather..umm sharp so just going in a rather straight line here feels a bit inappropriate..especially looking at this 04:29:508 (5,6,7) - , which uses a much sharper angle between the objects and thus feels a lot more appropriate I don't wanna make it sharper, this is still a calm part

04:32:864 (3,4,5,6,7) - transition between the first sliders feels too harsh, while the next transition is really closely spaced and rather blunt. not only does this feel really inconsistent since there is near to no change in how intense the song is, it also just..well flows meh I don't see any problem with the flow here :(

04:41:883 (11,1,2) - catching the slider feels a bit forced since the stack takes away any momentum that the player had previously I think it's fine

04:42:932 (3,4) - 4 would play better if below 3, though that would cause ugly overlaps sooo eeeeehhh just sayin :c b-but I like it :'(

Rythm seems fine mostly. Flow and Looks feel like they could be further improved.

Good luck o3o

Thank you very much everybody :D I'll mod your maps soon!
MirinH
m4m
plz notice that the mods below just my opinion,its a bit subjective,you dont have to change if you dont want to,and also, if my mods didnt help at all, dont give kd
sry if i mod makes you mad :(

Pattern

  1. I really dont like how you arrange the sliders and the way of putting jumps, and i also dont like how you arrange your patterns according to the song. Well, i see you change sv alot but i dont think your sv changes are legit. For example: 00:09:412 (1,2,3) - ,the violin melody gives me almost the same feeling from 00:03:841 - 00:17:341 , when a cantor command a song, he wont slow down when a melody like this starts, he would command the part in the same speed. But from 00:17:555 i think its the the form using faster sv,it doesnt give me the same feeling as before because the drum sound kinda gave a rhythm feeling the the song, and the beats made the song stronger.also for some thing like 02:32:983 (1) - ,i dont think its any different from parts in kiai.Please dont change ur sv depend on how long your sliders are, sv is based on the song, the feeling of the song is all depend on the sv. 02:32:983 (1) - if the drum stopped here, only the violin is playing, i would see the as a legit sv change, because it gaves me more feeling about the music.
  2. I think you overused distance space and it give me a feeling that the mapper is lazy and didnt really pay any attention to the patterns of the map. You finished the map pretty fast dont you :? . your slider arranges are not that good imo, do you really think 00:47:555 (4) - looks nice?
  3. Flow in the map is not that good. I saw you used alot of obtuse angle flow like 00:40:698 (5,6,7,8) - .this kind of jumps is very easy to arrange, and also looks okay, but its not that good for tablet players to play.now days about 75% osu players are tablet players, is easier to draw a accurate star or circle? i think most ppl will choose the second answer. same as your flow
I think it needs a lot of work though, try someone else, sry
Topic Starter
Neil Watts

Mackenzie wrote:

m4m
plz notice that the mods below just my opinion,its a bit subjective,you dont have to change if you dont want to,and also, if my mods didnt help at all, dont give kd
sry if i mod makes you mad :(

Pattern

  1. I really dont like how you arrange the sliders and the way of putting jumps, and i also dont like how you arrange your patterns according to the song. Well, i see you change sv alot but i dont think your sv changes are legit. For example: 00:09:412 (1,2,3) - ,the violin melody gives me almost the same feeling from 00:03:841 - 00:17:341 , when a cantor command a song, he wont slow down when a melody like this starts, he would command the part in the same speed. But from 00:17:555 i think its the the form using faster sv,it doesnt give me the same feeling as before because the drum sound kinda gave a rhythm feeling the the song, and the beats made the song stronger.also for some thing like 02:32:983 (1) - ,i dont think its any different from parts in kiai.Please dont change ur sv depend on how long your sliders are, sv is based on the song, the feeling of the song is all depend on the sv. 02:32:983 (1) - if the drum stopped here, only the violin is playing, i would see the as a legit sv change, because it gaves me more feeling about the music. I think my SV is accorded to the rhythm, for the start I'm just slowing it down because I'm mapping the second violin. For the kiai part, I just put what I felt the most appropriate - I couldn't put an excessively long 15/8 slider here. Or do you have suggestions ?
  2. I think you overused distance space and it give me a feeling that the mapper is lazy and didnt really pay any attention to the patterns of the map. You finished the map pretty fast dont you :? . your slider arranges are not that good imo, do you really think 00:47:555 (4) - looks nice? wtf man ? I put 4 months to make the whole map and submitted it the day I finished it, then searched and made 12 M4M in 4 days... and I'm lazy ? lol ? Also, I like my slider, or maybe do you have suggestions ?
  3. Flow in the map is not that good. I saw you used alot of obtuse angle flow like 00:40:698 (5,6,7,8) - .this kind of jumps is very easy to arrange, and also looks okay, but its not that good for tablet players to play.now days about 75% osu players are tablet players, is easier to draw a accurate star or circle? i think most ppl will choose the second answer. same as your flow I don't care about making my map optimized for a specific kind of player, also I'm a tablet player and it's perfectly fine for me to play this pattern, as my friends (tablet players) plays it. Also, I don't especially like star/other known shapes pattern, because it's easy to make with editor tools and lacks of originality imo (most commonly used by lazy mappers, I suppose?) -- anyway, please find a better argument
I think it needs a lot of work though, try someone else, sry
Yeah, as you said, your mod makes me mad, because I don't understand what a modder with such silly arguments and who doesn't even respond to his own mods is doing in the BNG.
Anyway, let's avoid dramas here, sorry for the bad words and thanks for your mod.
I give you a kd anyway, you taught me a lesson.
MirinH

Neil Watts wrote:

Mackenzie wrote:

m4m
plz notice that the mods below just my opinion,its a bit subjective,you dont have to change if you dont want to,and also, if my mods didnt help at all, dont give kd
sry if i mod makes you mad :(

Pattern

  1. I really dont like how you arrange the sliders and the way of putting jumps, and i also dont like how you arrange your patterns according to the song. Well, i see you change sv alot but i dont think your sv changes are legit. For example: 00:09:412 (1,2,3) - ,the violin melody gives me almost the same feeling from 00:03:841 - 00:17:341 , when a cantor command a song, he wont slow down when a melody like this starts, he would command the part in the same speed. But from 00:17:555 i think its the the form using faster sv,it doesnt give me the same feeling as before because the drum sound kinda gave a rhythm feeling the the song, and the beats made the song stronger.also for some thing like 02:32:983 (1) - ,i dont think its any different from parts in kiai.Please dont change ur sv depend on how long your sliders are, sv is based on the song, the feeling of the song is all depend on the sv. 02:32:983 (1) - if the drum stopped here, only the violin is playing, i would see the as a legit sv change, because it gaves me more feeling about the music. I think my SV is accorded to the rhythm, for the start I'm just slowing it down because I'm mapping the second violin. For the kiai part, I just put what I felt the most appropriate - I couldn't put an excessively long 15/8 slider here. Or do you have suggestions ?
  2. I think you overused distance space and it give me a feeling that the mapper is lazy and didnt really pay any attention to the patterns of the map. You finished the map pretty fast dont you :? . your slider arranges are not that good imo, do you really think 00:47:555 (4) - looks nice? wtf man ? I put 4 months to make the whole map and submitted it the day I finished it, then searched and made 12 M4M in 4 days... and I'm lazy ? lol ? Also, I like my slider, or maybe do you have suggestions ?
  3. Flow in the map is not that good. I saw you used alot of obtuse angle flow like 00:40:698 (5,6,7,8) - .this kind of jumps is very easy to arrange, and also looks okay, but its not that good for tablet players to play.now days about 75% osu players are tablet players, is easier to draw a accurate star or circle? i think most ppl will choose the second answer. same as your flow I don't care about making my map optimized for a specific kind of player, also I'm a tablet player and it's perfectly fine for me to play this pattern, as my friends (tablet players) plays it. Also, I don't especially like star/other known shapes pattern, because it's easy to make with editor tools and lacks of originality imo (most commonly used by lazy mappers, I suppose?) -- anyway, please find a better argument
I think it needs a lot of work though, try someone else, sry
Yeah, as you said, your mod makes me mad, because I don't understand what a modder with such silly arguments and who doesn't even respond to his own mods is doing in the BNG.
Anyway, let's avoid dramas here, sorry for the bad words and thanks for your mod.
I give you a kd anyway, you taught me a lesson.
I dont want to cause any dramas here, yes this mod is silly and in normal because I really dont think a map like this is ok
Bng members are normal person too, they will have their own opinion, don't see them as any job because bng is NOT responsible for this, BNG ARE NOT BAT AND ITS NO MORE STAFF, so plz, there are so many bngs,find someone else if you don't like me
As I said, if my mod didn't help, don't give me any kd
I'm sry that my mod isnt help because I really don't like your map, I really think this mapper have no ranked map when I first saw this map, the mod I wrote is what usually I wrote for new mappers
You taught me a lesson too that I have to try the map before I taking the mod
Sry for making you mad, yes, let's avoid the drama
gg, see my post below
MirinH
Welp, according to your mod to my map was actually very great, i reconsidered my act
I felt guilty for my mod on this map, and for my stupid act
Sry I was very mad and tired because of some life problem when im modding your map

Kotomi

  1. 00:09:412 (1,2,3) - imo, you should really hit sound this if u really want do a pattern like this. because in parts you did before you actually followed the piano with the violin, so when the parts like this came, players wouldn't really able to read this(I did 2x100 when i first time play this).acctully, its better if you change your pattern to some thing special and didnt have the same ds as the rest of the part. just makes players easier to read
  2. 00:03:841 - 00:16:269 - i think you should really add more hitsound in this part, for example, you can add whistle at 00:03:841 and 00:04:483 , just to show the tone of the violin, and highlight the higher tones, same for the rest of the part
  3. 00:25:912 (4) - a bit too curve for here, i see you did all your violin rhythm in this part with some straight sliders, but this is not anything different from any rhythm in this part, sould really do something straght, also same for 00:39:626 (3) -
  4. 00:44:341 (6,7) - its actually a 1/4 here, shouldn't avoid important beats like this
  5. 01:03:841 (1) - well, you asked that do i have any suggestions to this, yes , i do suggest you to change your rhythm to http://puu.sh/ivqMl/b18d29ce28.jpg because the rhythm fits both piano and drum, and also more interesting for the players
  6. 01:09:412 - same as the first mod, hitsound
  7. 01:14:769 (7) - same as the curve slider reason
  8. 01:46:055 (8,9,10,11,12,13,1) - not looking good imo, suggestion: http://puu.sh/ivr6P/7f10e6f207.jpg or some thing simular like 01:46:055 - 01:46:162 small ds and 01:46:269 - 01:46:805 bigger ds, gave you the music feeling too and also for better looking
  9. 01:46:698 - imo, 01:46:698 - 01:47:983 did fit the high sv and kiai , but for parts like 01:48:198 - 01:49:912, you can see the music tone is lower and the drum arent dense like before. i do suggest you to use slower ds in the second part and smaller jumps.it just fits the song more, also for highlighting the kiai part
  10. 01:53:555 - 02:00:305 - same as above, this part have really low tone and rare drum beats, and if you use fast sv here, you cant highlight 02:00:412 properly, also cancel the kiai, kiai isnt for here
  11. 02:48:412 - should really separate this note from 02:47:983 (9) - , because only this note is a whistle and it has noting related with 02:47:983 (9) - , also its on the white tick, should really use a note that is able to hit to show that
  12. 03:14:983 (4) - nc for notice the 1/3
  13. 03:42:948 (11,12) - well i drop the combo here when im test playing, its really confusing to read, it is a 1/8 spacing on the rhythm but it has the same spacing as the steam you did before, i first though this is a 1/4 spacing so i didnt finished the slider and went straight into the next note, the i broke the combo because the slider,i really suggest you do http://puu.sh/ivrTK/eb1f3696b1.jpg just for a better reading
i thought you was a mapper who has 50 ranked maps and doing a map like this according to your amount of posts,i thought you didnt pay any attention to the map and want a speed rank, which i really hates
but i saw your first ranked map and i see your experiences on mapping is about same as me, you are real new mapper
sry i really dont like your style and how you arrange your sliders
welp, forgive for all ive done plz
good luck
Topic Starter
Neil Watts

Mackenzie wrote:

Welp, according to your mod to my map was actually very great, i reconsidered my act
I felt guilty for my mod on this map, and for my stupid act
Sry I was very mad and tired because of some life problem when im modding your map

Kotomi

  1. 00:09:412 (1,2,3) - imo, you should really hit sound this if u really want do a pattern like this. because in parts you did before you actually followed the piano with the violin, so when the parts like this came, players wouldn't really able to read this(I did 2x100 when i first time play this).acctully, its better if you change your pattern to some thing special and didnt have the same ds as the rest of the part. just makes players easier to read I know the slow parts when I'm reducing the sv is a bit hard to read even with new combos, but I really wanna keep it. I never thought about adding hitsounds on this part, but it's a good idea, I'll search on hitsounds libraries if I can't find a nice custom hitsound fitting for violin (I don't feel adding soft-whistles along with violin) - If I can't find anything, I'll think about reducing the SV with other modders.
  2. 00:03:841 - 00:16:269 - i think you should really add more hitsound in this part, for example, you can add whistle at 00:03:841 and 00:04:483 , just to show the tone of the violin, and highlight the higher tones, same for the rest of the part as I said before, I'm unsure about adding soft-whistles on this part, I think it doesn't fit correctly with violin. If I can find a nice custom hitsound to fit with it, I'll use it.
  3. 00:25:912 (4) - a bit too curve for here, i see you did all your violin rhythm in this part with some straight sliders, but this is not anything different from any rhythm in this part, sould really do something straght, also same for 00:39:626 (3) - I agree on that, but I still can't think about a long 3/2 slider shape which fits to the flow. I'm still searching.
  4. 00:44:341 (6,7) - its actually a 1/4 here, shouldn't avoid important beats like this did I forgot anything here? I don't see what you mean
  5. 01:03:841 (1) - well, you asked that do i have any suggestions to this, yes , i do suggest you to change your rhythm to http://puu.sh/ivqMl/b18d29ce28.jpg because the rhythm fits both piano and drum, and also more interesting for the players I don't feel like mapping the drums, because the rhythm is really slowing down starting here. I still made an exception for the end of the last kiai because it was really harder.
  6. 01:09:412 - same as the first mod, hitsound same comment
  7. 01:14:769 (7) - same as the curve slider reason I'll think about it, but I still think it doesn't really matter. I'll try to arrange this later
  8. 01:46:055 (8,9,10,11,12,13,1) - not looking good imo, suggestion: http://puu.sh/ivr6P/7f10e6f207.jpg or some thing simular like 01:46:055 - 01:46:162 small ds and 01:46:269 - 01:46:805 bigger ds, gave you the music feeling too and also for better looking I don't feel like applying your first suggestion because the rhythm is really slow here. For your second suggestion, I think my pattern follows the flow/song better
  9. 01:46:698 - imo, 01:46:698 - 01:47:983 did fit the high sv and kiai , but for parts like 01:48:198 - 01:49:912, you can see the music tone is lower and the drum arent dense like before. i do suggest you to use slower ds in the second part and smaller jumps.it just fits the song more, also for highlighting the kiai part The jumps in 01:48:198 (1,2,3,4,5,6) - this part are already much smaller than 01:46:698 (1,2,3,4,5) - this one, so I think it's ok
  10. 01:53:555 - 02:00:305 - same as above, this part have really low tone and rare drum beats, and if you use fast sv here, you cant highlight 02:00:412 properly, also cancel the kiai, kiai isnt for here I think the part is intense enough to be considered as kiai. The jumps are also much less intense than the next kiai, so I think it's fine
  11. 02:48:412 - should really separate this note from 02:47:983 (9) - , because only this note is a whistle and it has noting related with 02:47:983 (9) - , also its on the white tick, should really use a note that is able to hit to show that I was thinking about it. changed!
  12. 03:14:983 (4) - nc for notice the 1/3 yep, forgot it
  13. 03:42:948 (11,12) - well i drop the combo here when im test playing, its really confusing to read, it is a 1/8 spacing on the rhythm but it has the same spacing as the steam you did before, i first though this is a 1/4 spacing so i didnt finished the slider and went straight into the next note, the i broke the combo because the slider,i really suggest you do http://puu.sh/ivrTK/eb1f3696b1.jpg just for a better reading well, it doesn't fit the rhythm very well compared to my pattern imo, but it's indeed more readable and will avoid combobreaks. applied
i thought you was a mapper who has 50 ranked maps and doing a map like this according to your amount of posts,i thought you didnt pay any attention to the map and want a speed rank, which i really hates
but i saw your first ranked map and i see your experiences on mapping is about same as me, you are real new mapper
sry i really dont like your style and how you arrange your sliders
welp, forgive for all ive done plz
good luck
I'm not trying to speedrank, even if you may think that because of the submission date. I just didn't submitted my map when I created it but when I finished it, after some months of mapping/remapping/make the distances more accurate/etc.
Then, I got a lot of mods suddenly (m4m) and quickly reached the minimum amount of mods to make it checked by a BN, so I thought about ranking it.
But I'm not trying to speedrank, and if necessary, I'll let this map rot in graveyard for some months to satisfy players, BN and staff and avoid "speedrank drama"... (that's probably what I'm going to do finally)
Thanks for your mod, it was really useful. Please forgive what I said.
Nozhomi
Petit mod rapide parce que bon c'est pas de moi que t'as besoin.

- Kotomi :

  1. 00:13:055 (6,7) - Je pense que le rythme est pas bon, parce que tu loupe le redémarrage du violon à 00:13:269 - . Pour moi tu peux soit faire ainsi -> http://puu.sh/iwoiX/6bd663a98b.jpg ou la même mais sans 00:13:055 (6) - (ce que je préfère).
  2. 00:30:733 (8) - Déplace le à 235:55 pour ajuster un poil le spacing.
  3. 00:40:483 (4,5,6,7,8) - Je pense que le plus gros spacing serait plus à appliquer pour 00:40:483 (4,5) - que les autres, parce que la musique est plus stagnante pour 00:40:698 (5,6,7,8) - que 00:39:626 (3,4) - avec le violon.
  4. 00:51:626 (7,1) - Je ne saisis pas pourquoi tu ne place pas de jump ici alors que tu en utilise un pour 00:51:198 (5,6) - , qui est fort d'accord mais pas autant que la reprise avec la crash. Donc pour moi tu devrais en placer un ici.
  5. 00:58:698 - Tu manque un beat fort ici, parce que tu le place à la fin d'un slider, alors qu'il vaudrait mieux le jouer.
  6. 01:11:126 (5,6,7) - Je trouve que tu kill l'emphasis de ce passage en stackant ces 3 objets ici. Je trouve que ne pas les stack ou en stack que 2 se calque vraiment mieux à la musique et le piano, et correspond plus au schéma de pattern que tu utilises ici.
  7. 01:52:912 (6,7,8,9,10,11) - Un stream plus courbé comme ça -> http://puu.sh/iwyiM/f6e59895e9.jpg permettrait une meilleur transition entre les 2 sliders imo.
  8. 01:57:733 (4) - Tu casse la dynamique du jeu en stackant comme ça, on a l'habitude d'avoir des stacks sur du 1/2, et la c'est sur un tic bleu, et personnellement j'ai envie de bouger ailleurs plutôt que d'attendre au même endroit pour une durée un peu étrange comme ça.
  9. 02:11:341 (2,3,4,1) - C'est pas un perfect square je me trompe ? Sinon le spacing serait identique pour tous.
  10. 02:57:841 (3,4,5,6,1) - Fait nous donc un vrai pattern en étoile pls, c'est très très esthétique comme ça.
  11. 03:24:412 (2,3) - Pourquoi le spacing est subitement différent ? Fait le comme les autre pour bien finir cette partie et ensuite change le pour indiquer une partie différente.
  12. 03:31:055 (1,2) - Ta fin de slider sonne comme si elle était hors temps et du coup ça rend ce passage très dérangent. Je pense que tu devrais supprimer 03:31:483 (2) - et finir le slider à sa place.
  13. 03:42:948 (11,1) - Je pense que tu devrais revoir ce pattern, parce qu'il est facile de break bêtement du fait que le reverse se fini vers le bas, et on veut bouger rapidement vers le slider suivant, du coup c'est pas très naturel et on break.
  14. 03:50:555 (2) - Le flow est très moyen ici, parce que c'est étrange de repartir dans le même sens après une si longue distance avec le slider précédent. Si tu CTRL+G le mouvement de repartir vers le bas se fait plus naturellement.

C'est tout. Je pense que t'as abusé sur les jumps dans le dernier kiai mais bon. GL
Mukyu~
Topic Starter
Neil Watts

Nozhomi wrote:

Petit mod rapide parce que bon c'est pas de moi que t'as besoin.

- Kotomi :

  1. 00:13:055 (6,7) - Je pense que le rythme est pas bon, parce que tu loupe le redémarrage du violon à 00:13:269 - . Pour moi tu peux soit faire ainsi -> http://puu.sh/iwoiX/6bd663a98b.jpg ou la même mais sans 00:13:055 (6) - (ce que je préfère). Je vois ce que tu veux dire, mais je trouve que ta première idée sonne vraiment off par rapport au piano, et la seconde sonne carrément undermappée. Je préfère rester sur le piano et ainsi garder un rythme et des patterns constants.
  2. 00:30:733 (8) - Déplace le à 235:55 pour ajuster un poil le spacing. AAAAAA comment un nazi des distances tel que moi ait pu commettre une erreur parreille :o fixed!
  3. 00:40:483 (4,5,6,7,8) - Je pense que le plus gros spacing serait plus à appliquer pour 00:40:483 (4,5) - que les autres, parce que la musique est plus stagnante pour 00:40:698 (5,6,7,8) - que 00:39:626 (3,4) - avec le violon. Je veux mettre l'accent sur les drums, qui va rythmer le passage d'après (kiai) au lieu du violon, que j'ai plutôt mappé vers le début.
  4. 00:51:626 (7,1) - Je ne saisis pas pourquoi tu ne place pas de jump ici alors que tu en utilise un pour 00:51:198 (5,6) - , qui est fort d'accord mais pas autant que la reprise avec la crash. Donc pour moi tu devrais en placer un ici. I agree!
  5. 00:58:698 - Tu manque un beat fort ici, parce que tu le place à la fin d'un slider, alors qu'il vaudrait mieux le jouer. Ça colle au flow, donc je pense que ça ira pour le moment
  6. 01:11:126 (5,6,7) - Je trouve que tu kill l'emphasis de ce passage en stackant ces 3 objets ici. Je trouve que ne pas les stack ou en stack que 2 se calque vraiment mieux à la musique et le piano, et correspond plus au schéma de pattern que tu utilises ici. C'était différent au départ, mais pour éviter un problème de rythme suite à un mod j'ai dû changer, mais je vais remettre comme avant, je trouve que c'est beaucoup plus jouable et prévisible comme ça.
  7. 01:52:912 (6,7,8,9,10,11) - Un stream plus courbé comme ça -> http://puu.sh/iwyiM/f6e59895e9.jpg permettrait une meilleur transition entre les 2 sliders imo. sexy stream
  8. 01:57:733 (4) - Tu casse la dynamique du jeu en stackant comme ça, on a l'habitude d'avoir des stacks sur du 1/2, et la c'est sur un tic bleu, et personnellement j'ai envie de bouger ailleurs plutôt que d'attendre au même endroit pour une durée un peu étrange comme ça. j'aurais besoin de suggestions, je veux accentuer les mêmes notes, peu importe le pattern, mais j'ai pas d'autres idées
  9. 02:11:341 (2,3,4,1) - C'est pas un perfect square je me trompe ? Sinon le spacing serait identique pour tous. Je n'essaye pas de faire un perfect square >:(
  10. 02:57:841 (3,4,5,6,1) - Fait nous donc un vrai pattern en étoile pls, c'est très très esthétique comme ça. NON
  11. 03:24:412 (2,3) - Pourquoi le spacing est subitement différent ? Fait le comme les autre pour bien finir cette partie et ensuite change le pour indiquer une partie différente. wow j'avais même pas remarqué l'erreur de spacing, fixed
  12. 03:31:055 (1,2) - Ta fin de slider sonne comme si elle était hors temps et du coup ça rend ce passage très dérangent. Je pense que tu devrais supprimer 03:31:483 (2) - et finir le slider à sa place. je ne trouve pas ça dérangeant et ça ne me paraît pas off, puis c'est le kiai
  13. 03:42:948 (11,1) - Je pense que tu devrais revoir ce pattern, parce qu'il est facile de break bêtement du fait que le reverse se fini vers le bas, et on veut bouger rapidement vers le slider suivant, du coup c'est pas très naturel et on break. remappée
  14. 03:50:555 (2) - Le flow est très moyen ici, parce que c'est étrange de repartir dans le même sens après une si longue distance avec le slider précédent. Si tu CTRL+G le mouvement de repartir vers le bas se fait plus naturellement. ça me paraît assez jouable malgré tout, je vais laisser

C'est tout. Je pense que t'as abusé sur les jumps dans le dernier kiai mais bon. GL
Mukyu~
Merci beaucoup ;w;
(attends un peu que j'ouvre ma nm queue)
schwarzvgrune
i dun play std but very nice song ;w;
osu need more song like this esp. in mania >_<
lolia
:3

  • General
  1. Hmm, isn't it unrankable using the no-sound sliderslide and no-sound slidertick at the same time?
  2. I don't know the no-sound hitnormal hitsound is rankable even if it is in spinner
  3. I recommend change the source to "CLANNAD" and move that katakana to tags

  • 5 mins
  1. OD 8
  2. 00:09:412 (1,2) - Not bad with music. But some players(include me) can't read this 3/4 rhythm at first cuz of DS(with sv) .. @3@
  3. 00:25:912 (4) - Ctrl g is better flow
  4. 00:30:626 (7,8,9) - Reduce the DS a bit?
  5. 00:44:448 - add a note? it is better imo
  6. 00:54:626 (5) - try (48 || 224) or somewhere for unstack.
  7. 01:12:841 (2,3) - stack for your stack consistency
  8. 01:17:126 (4,5) - ^
  9. 01:19:912 (2,3,4) - Compared with music, they are a bit far..
  10. 01:46:270 (10,11,12) - nazy, 1ms unsnap
  11. 02:01:912 (6) - NC for consistency
  12. 02:32:983 (1) - give more DS for emphasizing the music and slow-slider
  13. 02:56:126 (3) - (276 || 236) is better for me. But it's up to you cuz that is just my style :p
  14. 03:00:198 (4) - NC
  15. 03:06:198 (3) - change to streams
  16. 03:08:555 (6) - (356 || 44) for same DS?
  17. 03:19:269 (3) - Recommend NC here cuz too long ;w;
  18. 03:20:983 (4) - end at 03:22:269 - here. It feels better in-playing
  19. 04:14:126 (1) - feels weird stack. How about stack this on next (2)?

gl
Topic Starter
Neil Watts

Karia wrote:

:3

  • General
  1. Hmm, isn't it unrankable using the no-sound sliderslide and no-sound slidertick at the same time? It's ok iirc, as long there's an audible beginning/end of slider
  2. I don't know the no-sound hitnormal hitsound is rankable even if it is in spinner I don't see any problem with it
  3. I recommend change the source to "CLANNAD" and move that katakana to tags hmm, gonna ask a BN for that

  • 5 mins
  1. OD 8 but I like my od7.5 :(
  2. 00:09:412 (1,2) - Not bad with music. But some players(include me) can't read this 3/4 rhythm at first cuz of DS(with sv) .. @3@ I think it's possible at first try if the player is attentive, not gonna change that
  3. 00:25:912 (4) - Ctrl g is better flow Indeed, but the distances are broken and if I rearrange them, it will get worser than the actual flow imo
  4. 00:30:626 (7,8,9) - Reduce the DS a bit? Nope, this is a warning for the player, and the pattern is easy and readable
  5. 00:44:448 - add a note? it is better imo I don't feel like placing a note here
  6. 00:54:626 (5) - try (48 || 224) or somewhere for unstack ok
  7. 01:12:841 (2,3) - stack for your stack consistency I don't feel like following stack consistency for this part, so much stacks may be boring to play, I think it's ok
  8. 01:17:126 (4,5) - ^ same
  9. 01:19:912 (2,3,4) - Compared with music, they are a bit far.. They are following distance/jumps consistencies though, gonna leave that
  10. 01:46:270 (10,11,12) - nazy, 1ms unsnap aaaaaa indeed
  11. 02:01:912 (6) - NC for consistency yep
  12. 02:32:983 (1) - give more DS for emphasizing the music and slow-slider indeed
  13. 02:56:126 (3) - (276 || 236) is better for me. But it's up to you cuz that is just my style :p I prefer how it is currently :(
  14. 03:00:198 (4) - NC yep
  15. 03:06:198 (3) - change to streams ok
  16. 03:08:555 (6) - (356 || 44) for same DS? there shouldn't be a 2.0x jump here
  17. 03:19:269 (3) - Recommend NC here cuz too long ;w; no, the HP is low enough to let this
  18. 03:20:983 (4) - end at 03:22:269 - here. It feels better in-playing inconsistent
  19. 04:14:126 (1) - feels weird stack. How about stack this on next (2)? ok

gl
Thanks for the mod!
sheela


Hey Neil Watts! Sorry about the late mod! I completely forgot about this map. But anyway, here's my mod!

General

  1. After checking the last mod, according to the Ranking Criteria, having silent sliderslides and sliderticks together is unrankable: http://puu.sh/j4mDy/ac61166f0f.png
    Some of the sliders that have a slidertick can be sounded as a clap. For instance, 01:03:841 (1) and 02:32:983 (1) have their ticks landed on a drum beat. You can use the file you use for this kind of beat (soft-hitclap.wav) and rename it to soft-slidertick<number>.wav. Then you add an inherited point on the tick with the corresponding sampleset.
    While others don't hit anything in the music, and you can adjust the volume using the Timing Setup Panel. The sliders are in the section 03:15:841 to 03:25:483 .
  2. About the source, whether the name of something is provided can be put in the field. CLANNAD and クラナド are both fine.

Kotomi

  1. 00:05:126 (3) - I think if you move this circle out of the head of the slider, and move it next to (2)'s tail, the jump between 00:05:126 (3,4) will emphasize the strong beat where (4) is starting. There are other more like 00:08:555 (3,4) and 00:11:983 (3,4) but may be a pain in the butttock to change every pattern. But this is my preferences, you can apply or not.
  2. 01:21:412 (5) - In my opinion this jump between both previous and following circles don't fit with the current beats, as they're no strong beats. You can go for x:201 y:27 to get a mini jump between 01:21:412 (5,6) because (6) is slightly higher than (5).
    This also applies to 01:24:841 (5) .
  3. 01:29:341 (1) - Currently it doesn't sound very nice. I suggest you start a 1/1 or 1/2 slider on 01:29:555 so the players can click the first beat of the measure. It fits better.
  4. 01:31:912 (7,8,9) - Similar to a point; smaller distance would fit here since there's nothing changing in the music.
    This also applies to 01:39:412 (7,8) - 01:24:841 (5,6) - 03:28:269 (3,4,5) .
  5. 01:35:555 (3) - No beat in the music is landed on the downbeat. The triple should start on 01:35:662 . How about this rhythm?
  6. 03:25:698 (3) - The circle is not fitting with the rhythm and music, and it doesn't sound very nice. I'd reduce the length of 03:24:412 (2) to 03:25:055 and add a repeat to get the violin sound.
  7. 03:28:698 (5) - Add a new combo? The section got intense because of the snap used.
  8. 04:05:983 (2) - I'd have a circle on 04:05:983 and on 04:06:198 because the current rhythm doesn't sound nice to me.
  9. 04:58:483 - How about adding a circle on this tick? It feels empty before the spinner comes.
This should be it! Overall I think the patterns could be polished a bit. Not my taste to be honest, but the map still looks good.

If you have any questions, don't hesitate asking them! Good luck with your map!
Topic Starter
Neil Watts

sheela901 wrote:



Hey Neil Watts! Sorry about the late mod! I completely forgot about this map. But anyway, here's my mod!

General

  1. After checking the last mod, according to the Ranking Criteria, having silent sliderslides and sliderticks together is unrankable: http://puu.sh/j4mDy/ac61166f0f.png Alright... I tried both and it sounds ugly as firetruck, but I'm gonna use sliderticks with less volume.
    Some of the sliders that have a slidertick can be sounded as a clap. For instance, 01:03:841 (1) and 02:32:983 (1) have their ticks landed on a drum beat. You can use the file you use for this kind of beat (soft-hitclap.wav) and rename it to soft-slidertick<number>.wav. Then you add an inherited point on the tick with the corresponding sampleset. Nice idea, but for the sliders you pointed out, I was mapping the symbal so I don't feel like adding a clap in hitsounds here. It's different in the last kiai, because I made the pattern higher
    While others don't hit anything in the music, and you can adjust the volume using the Timing Setup Panel. The sliders are in the section 03:15:841 to 03:25:483 . seems like I can't adjust the volume or it'll be considered as slient and it's unrankable :( so sad, because it sounds so ugly
  2. About the source, whether the name of something is provided can be put in the field. CLANNAD and クラナド are both fine. ok

Kotomi

  1. 00:05:126 (3) - I think if you move this circle out of the head of the slider, and move it next to (2)'s tail, the jump between 00:05:126 (3,4) will emphasize the strong beat where (4) is starting. There are other more like 00:08:555 (3,4) and 00:11:983 (3,4) but may be a pain in the butttock to change every pattern. But this is my preferences, you can apply or not. This is a nice idea and I can understand it, but I think my pattern is a bit more readable and playable. I suppose it's more a matter of preferences/tastes than anything, but anyway, I'm not gonna change them :P
  2. 01:21:412 (5) - In my opinion this jump between both previous and following circles don't fit with the current beats, as they're no strong beats. You can go for x:201 y:27 to get a mini jump between 01:21:412 (5,6) because (6) is slightly higher than (5).
    This also applies to 01:24:841 (5) . Indeed. Adjusted to 1.80x instead of 2.00x. Also applied to 01:28:269 (5) - to fix consistency.
  3. 01:29:341 (1) - Currently it doesn't sound very nice. I suggest you start a 1/1 or 1/2 slider on 01:29:555 so the players can click the first beat of the measure. It fits better. Yeah, this slider is a bit annoying, but I wanna keep it because it really fits to the flow imo. I changed the pattern so the slider doesn't end on a downbeat anymore. I hope the pattern will fit.
  4. 01:31:912 (7,8,9) - Similar to a point; smaller distance would fit here since there's nothing changing in the music. I don't understand, the normal distances are used here, for normal patterns in this part (=no jumps, 1.40x) so there is no reason to use a lesser distance here imo
    This also applies to 01:39:412 (7,8) - I feel the flow nice here, and the part is a bit more difficult so I'm gonna leave it 01:24:841 (5,6) - Already pointed out before iirc, so fixed 03:28:269 (3,4,5) - nope, because it warns the player for an incoming hard part, and it isn't too hard to catch so I think it's ok
  5. 01:35:555 (3) - No beat in the music is landed on the downbeat. The triple should start on 01:35:662 . How about this rhythm? I don't really understand the problem here, and this pattern is consistent towards the other patterns like this one during this part, using your suggestion will break this consistency
  6. 03:25:698 (3) - The circle is not fitting with the rhythm and music, and it doesn't sound very nice. I'd reduce the length of 03:24:412 (2) to 03:25:055 and add a repeat to get the violin sound. I'm not feeling like changing this pattern, the circle appears indeed suddenly after this slow part and changes significatively the rhythm, but it's here to avert players to the incoming hard part. Also, it fits to the rhythm in background , already mapped before (03:07:055 (1,2,3,4,5) - 03:09:626 (3,4,5,6,7) - etc)
  7. 03:28:698 (5) - Add a new combo? The section got intense because of the snap used. indeed
  8. 04:05:983 (2) - I'd have a circle on 04:05:983 and on 04:06:198 because the current rhythm doesn't sound nice to me. It may be a bit tricky indeed, but it fits imo, and it's the hardest part of the song
  9. 04:58:483 - How about adding a circle on this tick? It feels empty before the spinner comes. nope, the rhythm should slow down at the end because of the song. There's 1/1 between (5) and (6), so 1/1 between (6) and the spinner.
This should be it! Overall I think the patterns could be polished a bit. Not my taste to be honest, but the map still looks good.

If you have any questions, don't hesitate asking them! Good luck with your map!
Great mod, thanks! :)
I had questions about the rankability of silent slider slides and slider ticks "silenced" with green timing points, but I asked Cherry Blossom and I think everything's ok now, if my slider ticks are hearable enough (and also ruins the calm part :( ).

Thank you ! If you need a mod in return, don't bother to ask me ^^
Monstrata
[Kotomi]

  1. 00:04:483 (2,3) - This jump was really unexpected for me. You don't use this kind of spacing for your other patterns: 00:07:912 (2,3) - 00:11:341 (2,3) - .
  2. 00:09:412 (1,2,3) - These were really unexpected too. They are 1/4 in terms of spacing but you've mapped them to seem like 1/2 jumps. This is very misleading xP. P
  3. 00:18:198 (2,3,4,5) - Potential for some spacing change here to create emphasis. Having a slightly bigger spacing onto 3 and 5 would play very well imo.
  4. 00:25:912 (4) - How about Ctrl+Ging? A jump from 3>4 would make sense, and Ctrl+G'ing would help with flow.
  5. 00:30:626 (7,8,9) - This spacing is really large... and it isn't really supported by the song imo. Can you reduce it to something more reasonable? (I understand if you don't want to stack them).
  6. 00:36:841 (4,5) - Try Ctrl+G'ing this rhythm. Having 00:37:055 - clickable is better than 00:37:269 - imo.
  7. 00:40:698 (5) - This circle doesn't seem very audible for me... I think a 1/2 slider would be better on 00:40:483 (4) -
  8. 00:41:983 (2,1) - Ehh, stack them?
  9. 00:43:698 (3,4,5) - This rhythm is rather misleading... How about making 3 a 1/2 slider? usually this kind of rhythm helps make these polarity-changing rhythms much more manageable and straightforward.
  10. 00:44:448 - No triplet here?
  11. 00:56:555 (5,1) - Could you make the curve of slider 1 flow a bit better from 5?
  12. 00:58:483 (8) - Making this a triplet would play a lot better imo. I really wanted to click on 00:58:698 - xD
  13. 01:03:841 (1) - I think 0.75 SV is a bit too big... considering you are using 1.15x SV multiplier not 1.00. Maybe use 0.85x instead? It would also ease with the transition into 01:04:698 (2) - . Right now the sliders look like theyre having seizures cuz there's such a large SV discrepancy.
  14. 01:38:983 (4,5,6) - This is actually very feint. I think using 1/4 repeat sliders would be better.
  15. 01:47:555 (4,5,1) - There is a nice pitch increase from 4>5>1. So how about moving 5 left a bit. That way theres a smaller jump from 4>5 and a bigger jump from 5>1. It would fit the music very well imo.
  16. 01:50:983 (4,5,1) - ^Same idea.
  17. 01:59:662 (4) - It's always better to have a directional change mapped to something on a stronger tick (White preferably, and if not, then red ticks). Right now the directional change doesn't reflect anything in the music. Change direction on 3 instead of 4?
  18. 02:13:162 (6) - ^Same thing. A directional change on circle 7 would be better
  19. 02:17:983 (2,3,4,5,6,7,8) - This spacing was suddenly really big compared to your usual DS...
  20. 02:20:555 (5,1) - I think you could increase the DS here for the emphasis onto 1.
  21. 02:32:983 (1) - Mentioned this earlier, I think theres still a large DS jump from 1.40 down to 0.8. Maybe try 0.95?
  22. 02:53:126 - Ahhh, map this?? It's very audible!
  23. 02:56:555 - ^
  24. 03:06:198 (3,4,5,6,7) - As pretty as this stream is, it's a very sudden and large diff jump from your previous pattern. If you want to keep the shape at least nerf the spacing :C.
  25. 03:14:983 (1,2,3) - Hmm... This rhythm just doesn't work for me because the drums are emphasized only on the white ticks.
  26. 03:15:841 (1,2) - Lets improve this blanket? :D 03:17:341 (2) - Move to 409||99
  27. 03:19:269 (3) - 277||48
  28. 03:28:698 (1,2,3,4) - Tbh, when playing these kinds of patterns, having a zig-zag kind of arrangement to them makes them really fun to play.
  29. 03:53:341 (7,1,2) - You've been emphasizing the clap on the 2nd white tick a lot so I would reduce spacing from 7>1 and increase the jump from 1>2 to be more consistent with: 03:50:126 (1,2) - and 03:52:055 (2,3) -
  30. 04:00:198 (1,2) - Try Ctrl+G'ing this rhythm. 04:00:412 - Clicking here would be nice.
  31. 04:10:055 (8) - I guess this is okay for a directional change... but theres a very noticeable beat on 04:09:841 (6) - that would capture the directional change a lot better imo.
  32. 04:22:698 (1) - Yaaa still a bit too extreme ahh i keep pointing them out, I know it's your style, and i'm fine with the SV decrease, i just think it could be less drastic haha. Try 1.05 here?
  33. 04:33:412 (1,2,3) - Yea tbh this is what i wanted to see, not 00:09:412 (1,2,3) - . xDD
  34. 04:54:626 - From here and onward... it sounds like there's some BPM change or something going on... maybe. Did you get this checked out by someone already? If not, could you double check just in case? Its just like the last 6 seconds~
Alright, call me back when everything's sorted out :D. Poke me in-game please, if you have any concerns :D.
Topic Starter
Neil Watts

monstrata wrote:

[Kotomi]

  1. 00:04:483 (2,3) - This jump was really unexpected for me. You don't use this kind of spacing for your other patterns: 00:07:912 (2,3) - 00:11:341 (2,3) - . ok, arranged
  2. 00:09:412 (1,2,3) - These were really unexpected too. They are 1/4 in terms of spacing but you've mapped them to seem like 1/2 jumps. This is very misleading xP. P Reduced the jump a bit. I still wanna keep some distance or there will be no effect
  3. 00:18:198 (2,3,4,5) - Potential for some spacing change here to create emphasis. Having a slightly bigger spacing onto 3 and 5 would play very well imo. I think the 0.60x spacing added for jumps is already quite much. Also, I'll have to report these distances into all the same other jumps for consistency, and my other jumps are already big enough imo. Your example looks nice too, but the distances between 3 and 4 are inconsistent towards the other jumps (it should be a jump distance)
  4. 00:25:912 (4) - How about Ctrl+Ging? A jump from 3>4 would make sense, and Ctrl+G'ing would help with flow. well... Somebody already pointed this out, but I said no because of jump consistency... The jump will be 3.00x but all the jumps are 2.00x :( In the other hand, the rhythm is a bit different in the song, so I think an inconsistency shouldn't be a problem... applied
  5. 00:30:626 (7,8,9) - This spacing is really large... and it isn't really supported by the song imo. Can you reduce it to something more reasonable? (I understand if you don't want to stack them). :( can't reduce it much here, the spacing isn't so high and it's largely readable... reduced to 1.00x
  6. 00:36:841 (4,5) - Try Ctrl+G'ing this rhythm. Having 00:37:055 - clickable is better than 00:37:269 - imo. >flow >jump consistency >nope :/
  7. 00:40:698 (5) - This circle doesn't seem very audible for me... I think a 1/2 slider would be better on 00:40:483 (4) - yep!
  8. 00:41:983 (2,1) - Ehh, stack them? nazi oO"
  9. 00:43:698 (3,4,5) - This rhythm is rather misleading... How about making 3 a 1/2 slider? usually this kind of rhythm helps make these polarity-changing rhythms much more manageable and straightforward. would fit bad to the rhythm :( your slider end is mapped on nothing in the song. I like how my current pattern is, and I think it's playable and readable even without these polarity things :I but if you find a better pattern which fits to the song, I still can apply it
  10. 00:44:448 - No triplet here? nope, I think
  11. 00:56:555 (5,1) - Could you make the curve of slider 1 flow a bit better from 5? Improved
  12. 00:58:483 (8) - Making this a triplet would play a lot better imo. I really wanted to click on 00:58:698 - xD I think my current pattern fits better with 00:58:055 (7) -, wanna keep it
  13. 01:03:841 (1) - I think 0.75 SV is a bit too big... considering you are using 1.15x SV multiplier not 1.00. Maybe use 0.85x instead? It would also ease with the transition into 01:04:698 (2) - . Right now the sliders look like theyre having seizures cuz there's such a large SV discrepancy. I think the player will be able to handle it without problems
  14. 01:38:983 (4,5,6) - This is actually very feint. I think using 1/4 repeat sliders would be better. I like this pattern orz - will change it if it's REALLY a problem...
  15. 01:47:555 (4,5,1) - There is a nice pitch increase from 4>5>1. So how about moving 5 left a bit. That way theres a smaller jump from 4>5 and a bigger jump from 5>1. It would fit the music very well imo. I agree, but abusing of the jumps would be a bad idea, it's already quite hard... Increased the distances between 5>1 of 0.10x.
  16. 01:50:983 (4,5,1) - ^Same idea. same
  17. 01:59:662 (4) - It's always better to have a directional change mapped to something on a stronger tick (White preferably, and if not, then red ticks). Right now the directional change doesn't reflect anything in the music. Change direction on 3 instead of 4? ok, changed!
  18. 02:13:162 (6) - ^Same thing. A directional change on circle 7 would be better done
  19. 02:17:983 (2,3,4,5,6,7,8) - This spacing was suddenly really big compared to your usual DS... nope, 2.00x, the jump distances used during all this kiai - maybe you had this impression because I didn't used jumps for some seconds of mapping before these patterns
  20. 02:20:555 (5,1) - I think you could increase the DS here for the emphasis onto 1. 1.00x more distance? what? not sure to understand
  21. 02:32:983 (1) - Mentioned this earlier, I think theres still a large DS jump from 1.40 down to 0.8. Maybe try 0.95? same as before
  22. 02:53:126 - Ahhh, map this?? It's very audible! nope, I'm mapping the violin here
  23. 02:56:555 - ^ same
  24. 03:06:198 (3,4,5,6,7) - As pretty as this stream is, it's a very sudden and large diff jump from your previous pattern. If you want to keep the shape at least nerf the spacing :C. ok, spacing - 0.20x, can't make it smaller
  25. 03:14:983 (1,2,3) - Hmm... This rhythm just doesn't work for me because the drums are emphasized only on the white ticks. I don't see the problem, and I like my three 1/3 sliders D:
  26. 03:15:841 (1,2) - Lets improve this blanket? :D 03:17:341 (2) - Move to 409||99 ok!
  27. 03:19:269 (3) - 277||48 same
  28. 03:28:698 (1,2,3,4) - Tbh, when playing these kinds of patterns, having a zig-zag kind of arrangement to them makes them really fun to play. I received a lot of comments about the difficulty of these 1/8 sliders so I reduced the difficulty, I won't change ;w;
  29. 03:53:341 (7,1,2) - You've been emphasizing the clap on the 2nd white tick a lot so I would reduce spacing from 7>1 and increase the jump from 1>2 to be more consistent with: 03:50:126 (1,2) - and 03:52:055 (2,3) - improved!
  30. 04:00:198 (1,2) - Try Ctrl+G'ing this rhythm. 04:00:412 - Clicking here would be nice. remapped this part!
  31. 04:10:055 (8) - I guess this is okay for a directional change... but theres a very noticeable beat on 04:09:841 (6) - that would capture the directional change a lot better imo. ok imo
  32. 04:22:698 (1) - Yaaa still a bit too extreme ahh i keep pointing them out, I know it's your style, and i'm fine with the SV decrease, i just think it could be less drastic haha. Try 1.05 here? nah :[
  33. 04:33:412 (1,2,3) - Yea tbh this is what i wanted to see, not 00:09:412 (1,2,3) - . xDD absolutely not the same rhythm in the timeline uwu
  34. 04:54:626 - From here and onward... it sounds like there's some BPM change or something going on... maybe. Did you get this checked out by someone already? If not, could you double check just in case? Its just like the last 6 seconds~ Shiro made my timing, and I don't think she's wrong, I checked myself D:
Alright, call me back when everything's sorted out :D. Poke me in-game please, if you have any concerns :D.
Thank you very much :)

EDIT: BSS sucks atm, gonna retry to upload later
Monstrata
[Recheck]

  1. 00:08:769 (4,1,2,3,1) - This spacing is still way too big. Problem here is, your 1/4 jumps like from 00:09:412 (1,2) - look just the same as the spacing from 00:08:769 (4,1) - and 00:10:269 (3,1) - Even though they are 1/2 gaps. This is going to cause readability issues. There is no indication as to what spacing is 1/4 and what spacing is 1/2.
  2. 00:43:055 (1,2) - Ctrl+G this rhythm? Nothing really on 00:43:483 -
  3. 00:44:448 - There's a triplet here tho, and 00:44:876 - . But meh i guess you don't want to map them?
  4. 02:17:126 (6,7,1) - When i pointed out the spacing, i meant, why did you use like 1.40 here and then 02:18:626 (6,7,8) - 2.00 here :S.
  5. 02:53:126 - It doesn't sound like you're only mapping the violin... Like, parts like 02:50:555 (2,3,4) - and 02:54:626 (3) - Clearly aren't violin-based. You can afford to map more than just one sound too, instead of just focusing on one instrument. You'll make people click early because you've stacked 02:52:912 (4) - Ontop of a slider so players don't have any spacing reference to think "okay this is spaced really far, its probably 1/1" also, there is clearly a note here, which can make players click early thinking its that note.
  6. 03:06:198 (3,4,5,6,7) - Did you change this? :S. This section is really quiet. Tbh a stream shape like this just doesn't fit for me because they are actually very difficult to play because of the amount of motion needed to play them (full circle) instead of just a line, or a simple curve. I really don't think this works
  7. 03:15:412 - You don't get to emphasize this part or even make it clickable.
  8. 01:04:644 - Might want to silence the slider-ends of these sliders since you've extended them even past the blue tick into 1/8... I think leaving them on blue ticks is safer honestly
  9. About your style:
  10. 01:42:841 (7,8,1) - The problem with your consistent spacing style is that places like this, where there is clearly more emphasis onto slider 1 aren't mapped to a larger jump or something so as to create emphasis on that note. Because every note is given the same spacing here, nothing is emphasized. 01:42:841 (7) - Like this note for example, is very soft, almost silent, yet it has the same spacing as 01:43:269 (1) - .
  11. 01:50:555 (3,4,5) - Stuff like this is good, because you use different DS to create more emphasis onto 5.


I want to hear your thoughts on the point I made about your spacing choice before I consider pushing this forward xPPP. Tbh, the more I look at this map the more I think quality could be improved xPPP. Sorry for giving you this false hope, i feel bad now xP, but our styles as you see, are very different lol. Anyways, let me know what you think.
Topic Starter
Neil Watts

monstrata wrote:

[Recheck]

  1. 00:08:769 (4,1,2,3,1) - This spacing is still way too big. Problem here is, your 1/4 jumps like from 00:09:412 (1,2) - look just the same as the spacing from 00:08:769 (4,1) - and 00:10:269 (3,1) - Even though they are 1/2 gaps. This is going to cause readability issues. There is no indication as to what spacing is 1/4 and what spacing is 1/2. Ok, let's ruin my mapping... Here's a new pattern, it should fit now... Very ugly though :(
  2. 00:43:055 (1,2) - Ctrl+G this rhythm? Nothing really on 00:43:483 - what, ctrl+g? and the flow? :(
  3. 00:44:448 - There's a triplet here tho, and 00:44:876 - . But meh i guess you don't want to map them? Just noticed when listening at 25%... well...I prefer my current pattern, but i'll remap this
  4. 02:17:126 (6,7,1) - When i pointed out the spacing, i meant, why did you use like 1.40 here and then 02:18:626 (6,7,8) - 2.00 here :S. I feel like the first pattern sounds less stronger than the second, and also for consistency (with 02:02:983 (4,1) - and 02:04:912 (6,7,8) - )
  5. 02:53:126 - It doesn't sound like you're only mapping the violin... Like, parts like 02:50:555 (2,3,4) - and 02:54:626 (3) - Clearly aren't violin-based. You can afford to map more than just one sound too, instead of just focusing on one instrument. You'll make people click early because you've stacked 02:52:912 (4) - Ontop of a slider so players don't have any spacing reference to think "okay this is spaced really far, its probably 1/1" also, there is clearly a note here, which can make players click early thinking its that note. Indeed, this is not full violin. Basically, I was trying to map only violin because it's inconsistent -> rich to map because the rhythm of the violin isn't the same during all the part ; but the part wasn't difficult enough with only the violin mapped, and it felt empty. So I decided to map a bit of the background sound, which is consistent (just a basic 1/2 sound which is the same during all the part and isn't interesting to map) to fill the blank parts. But I absolutely wanna leave a bit of inconsistency in these patterns, else it will sound boring and uninteresting, because there will be no rhythm variation. Moreover, if you add just a circle stacked here 02:53:126 - and here 02:56:555 - , it will sound overmapped and misplaced... I'll probably have to remap all the part to make a change I won't like... So I'm not gonna change this pattern. >:(
  6. 03:06:198 (3,4,5,6,7) - Did you change this? :S. This section is really quiet. Tbh a stream shape like this just doesn't fit for me because they are actually very difficult to play because of the amount of motion needed to play them (full circle) instead of just a line, or a simple curve. I really don't think this works I already reduced the distances of 0.20x. I can't reduce it anymore. I already used courbs in the other patterns, so this is the minimum of originality the Ranking Criteria should allow me. However if you find another original pattern I like which I didn't already used, I'm ready to use it instead of this pattern. But I think this pattern shouldn't be a problem for the players, except the farmers/"2015 only" players, maybe.
  7. 03:15:412 - You don't get to emphasize this part or even make it clickable. I don't understand what you're meaning... This pattern is perfectly playable imo, a 1/3 won't kill the players....
  8. 01:04:644 - Might want to silence the slider-ends of these sliders since you've extended them even past the blue tick into 1/8... I think leaving them on blue ticks is safer honestly won't be an issue for players imo
  9. About your style:
  10. 01:42:841 (7,8,1) - The problem with your consistent spacing style is that places like this, where there is clearly more emphasis onto slider 1 aren't mapped to a larger jump or something so as to create emphasis on that note. Because every note is given the same spacing here, nothing is emphasized. 01:42:841 (7) - Like this note for example, is very soft, almost silent, yet it has the same spacing as 01:43:269 (1) - . I agree on this. Gonna reduce the distances between (6) and (7) and increase between (7) and (8).
  11. 01:50:555 (3,4,5) - Stuff like this is good, because you use different DS to create more emphasis onto 5. ok :3


I want to hear your thoughts on the point I made about your spacing choice before I consider pushing this forward xPPP. Tbh, the more I look at this map the more I think quality could be improved xPPP. Sorry for giving you this false hope, i feel bad now xP, but our styles as you see, are very different lol. Anyways, let me know what you think.
Thanks for the recheck. :)

Well... I have more or less the feeling that my mapping style is disappearing a bit of my map...
Do you think my map can be ranked without being just "ranking material" ? I didn't made my map ESPECIALLY for ranking, so yes, I'm using my own patterns, it's basically not always flat and 100% safe, even if I think I'm not using very risky patterns...
I know that I had to fix a lot of patterns in order to make it ranked, but should my mapping style be 100% flat and uninspiring to be ranked?
Monstrata
I don't think you're losing your mapping style. I think your style is still growing. People's mapping styles change even after they've had multiple ranked maps. As you mod more and understand more approaches to mapping, your style also changes even if only a little. At the same time though, I don't want to force you to change your current style, no one should do that. Only you should decide when to change your style and approach to mapping.

If you'd like to make further changes, please let me know so I can recheck. As of right now, after going through your map, I find nothing objectively unrankable, so I will push this forward.
Topic Starter
Neil Watts

monstrata wrote:

I don't think you're losing your mapping style. I think your style is still growing. People's mapping styles change even after they've had multiple ranked maps. As you mod more and understand more approaches to mapping, your style also changes even if only a little. At the same time though, I don't want to force you to change your current style, no one should do that. Only you should decide when to change your style and approach to mapping.

If you'd like to make further changes, please let me know so I can recheck. As of right now, after going through your map, I find nothing objectively unrankable, so I will push this forward.
Thank you very much!! :D

My mapping style is indeed different from what it was on my other ranked maps... I hope it's good enough for the QAT now :P
Cherry Blossom
00:26:341 -
00:27:198 - and many more...

Ranking Criteria wrote:

Hitsounds from notes and sliders must be audible. These provide feedback for the player, and having them silent in a rhythm game doesn't make much sense. If you don't like the default sounds, then find replacements rather than silencing notes. You can use hitsounds from the Custom Hitsound Library or easily find others online. Lowering the volume of a few notes to provide a dampened effect is usually fine, but complete silence is always unacceptable. The end of a spinner (or even the entire spinner) the sliding sound of a slider, and the end of a slider can be silent, but only do it if it makes sense. Finally, you cannot silence both slider ticks and slider slides together.
jonathanlfj
[General]
what CB said is true, you are safer raising the tick volumes to 20%, this way they are still audible but does not destroy the game play experience
I think combo 3 could use a little more greenish colour, given that the majority of the BG is in green

your first red line and green line lands on the same place but have different volume settings, you need to make them the same

[Kotomi]
00:17:448 - a circle here to catch the synth would be nice
00:25:698 (3,4) - this angle plays really weird, you might want to rotate the slider counterclockwise a bit
01:03:841 (1) - this slider should end at 01:04:591, you can move the repeat sliders a bit furthur to fix the spacing
01:45:412 (5) - NC
02:25:483 (5) - move this up a bit to form a smoother arc with 02:25:698 (6,1)
02:32:983 (1) - same as 01:03:841 (1)
03:19:269 (3) - NC
03:37:912 (1,2,3,4,5) - give it a little more spacing to rid the overlaps
03:42:948 (11,1) - bring these a little closer, i read this as 1/2 and let go of 11 too early
04:22:698 (1) - the sudden slow down in sv is a bit unexpected, would be great if you can bump it to 1.0x to have a smoother transition

yeah let me know afterwards
Topic Starter
Neil Watts

Cherry Blossom wrote:

00:26:341 -
00:27:198 - and many more...
monstrata told me it isn't a problem :(
well, reverted. every slider tick is now 20% volume (instead of 5%).

jonathanlfj wrote:

[General]
what CB said is true, you are safer raising the tick volumes to 20%, this way they are still audible but does not destroy the game play experience done!
I think combo 3 could use a little more greenish colour, given that the majority of the BG is in green Fully remade the combo colors.

your first red line and green line lands on the same place but have different volume settings, you need to make them the same
Alright, placed a new green timing point on the spinner before the red timing point
[Kotomi]
00:17:448 - a circle here to catch the synth would be nice A triplet already? Too early in a calm song and a bit overmapped imo
00:25:698 (3,4) - this angle plays really weird, you might want to rotate the slider counterclockwise a bit ok, just reversed the last ctrl+g
01:03:841 (1) - this slider should end at 01:04:591, you can move the repeat sliders a bit furthur to fix the spacing ok!
01:45:412 (5) - NC ok
02:25:483 (5) - move this up a bit to form a smoother arc with 02:25:698 (6,1) fine
02:32:983 (1) - same as 01:03:841 (1) yep
03:19:269 (3) - NC okay
03:37:912 (1,2,3,4,5) - give it a little more spacing to rid the overlaps added more spacing. Can't increase too much though.
03:42:948 (11,1) - bring these a little closer, i read this as 1/2 and let go of 11 too early alright
04:22:698 (1) - the sudden slow down in sv is a bit unexpected, would be great if you can bump it to 1.0x to have a smoother transition The player should know the rhythm after two kiais, the sv is also a bit superior than in the previous kiais, no changes

yeah let me know afterwards
Thank you very much! It's been a long time I accepted so much items in a mod...
Monstrata
Rebubbling.

Sorry it took so long xPP.
jonathanlfj
alright #2
Topic Starter
Neil Watts
Thank you very much :)
Pereira006
we did irc is was fix some whistle only last kiai

this mapset look good and funny play

(too many qualified maps over the last 24 hours! (6 max)) waiting .... lol

Will edit when this map get qualify
Topic Starter
Neil Watts
Thank you Pereira o/

(here's the IRC log of our modding session, if needed)

SPOILER
[15:40] <Neil_Watts> please tell me if you fine anything bothering owo7
[15:44] <Pereira006> they really perfect, hitsound,m everthing look good
[15:44] <Pereira006> and I wonder players can catch jump 1/8
[15:45] <Neil_Watts> oh well
[15:46] <Pereira006> only this part, 03:28:698 (1,2,3,4) -
[15:46] <Neil_Watts> 1/8 can be a bit hard, especially on last kiai, but they're still playable imo - and I can't really map 1/4 on this part D:
[15:46] <Pereira006> made me worry, I'm not pro player but can't catch this... other i can...
[15:47] <Pereira006> hmm ok then lol
[15:47] <Pereira006> 03:29:983 (2) - you need whistle in begin ?
[15:47] <Pereira006> other parts doesn't have but the song are "loop"
[15:48] <Pereira006> like in 03:36:841 (2) - the music is repetive but doesn't have whistle orz
[15:48] <Neil_Watts> 03:28:966 - I already reduced a lot the spacing in this part, knowing that it should be the hardest part for the song, I can't reduce it much more :/
[15:48] <Pereira006> only last kiai, i can see there missing whistle
[15:49] <Neil_Watts> the whistle isn't a tick
[15:49] <Neil_Watts> it's quite irregular, and in background
[15:50] <Neil_Watts> oh, indeed!
[15:50] <Pereira006> i don't know, believe or not, i don't see background....
[15:50] <Pereira006> i mean the music,
[15:50] <Pereira006> ho you know now lol
[15:51] <Neil_Watts> oh wait, I'm not sure there is a whistle in 03:36:841 (2) -
[15:51] <Neil_Watts> nope there isn't
[15:51] <Pereira006> if you listen clouser this music, that 03:36:412 is repetive in 03:29:555
[15:52] <Neil_Watts> so there should not be a whistle on 3:29 I suppose
[15:52] <Neil_Watts> gonna try to hear
[15:52] <Pereira006> lol, you choice, remove whistle 03:29:983 (2) - or add whistle 03:26
[15:52] <Neil_Watts> yup
[15:52] <Pereira006> i just wanna make sure you style hitsounds is consistency
[15:53] <Pereira006> I'm not destroying...
[15:53] <Neil_Watts> no, no, I know, there is an inconsistency here
[15:53] <Neil_Watts> This whistle is just hard to hear lol
[15:53] <Neil_Watts> but yep, there isn't a whistle here 03:29:983 (2) -
[15:53] <Neil_Watts> gonna remove it
[15:53] <Pereira006> i can hear LOL
[15:53] <Neil_Watts> you can hear it ? D:
[15:53] <Pereira006> yup
[15:53] <Neil_Watts> ORZ
[15:54] <Neil_Watts> compare 03:29:983 (2) - and 03:30:841 (6) -
[15:54] <Pereira006> if you wanna consistency
[15:54] <Pereira006> i will put only important
[15:54] <Pereira006> 03:41:983 (2) - remove whistle
[15:55] <Pereira006> yea, I like said, is you choice... put whistle or remove
[15:55] <Pereira006> every tick white short, is repetive, just saying
[15:55] <Neil_Watts> or is there really a whistle there
[15:55] <Pereira006> let me know if you fix that
[15:55] <Neil_Watts> but the song is just inconsistent itself LOL
[15:55] <Pereira006> lol
[15:55] <Pereira006> better blame autor
[15:55] <Pereira006> *artist
[15:56] <Neil_Watts> TAM is a nice violinist :(
[15:56] <Pereira006> hitsound won't affect DQ
[15:56] <Pereira006> is just when i play
[15:56] <Pereira006> Hear whistle then some missing i was like
[15:56] <Pereira006> "what the" lol
[15:57] <Neil_Watts> I didn't put whistles everywhere else
[15:57] <Neil_Watts> on the same rhythm in the kiai
[15:57] <Neil_Watts> so I guess I only heard a whistle there
[15:57] <Neil_Watts> well, gonna remove it anyway, for consistency :p
[15:58] <Neil_Watts> too much instruments to know anyway lol
[15:58] <Pereira006> lol, if me, i don't care, put aldready consistency
[15:58] <Pereira006> so then BN instant bubbe or qualify KLOL
[15:59] <Pereira006> because the easy BN give you bubble or qualify only you have to do is consistency orz
[15:59] <Neil_Watts> well, no one noticed that whistle problem before you :P
[16:00] <Neil_Watts> updated, thanks!
[16:00] <Pereira006> really ? whistle is really high here... i still can hear
[16:00] <Pereira006> well maybe jsut me
[16:00] <Neil_Watts> there is still no whistle on the other ones D:
[16:02] <Neil_Watts> I compared 03:29:983 - and 03:30:841 - after removing all elements in this part
[16:02] <Neil_Watts> the second is a whistle, the first isn't, I think
[16:04] <Pereira006> alright, is fine, I can't find more issues and some
[16:05] <Pereira006> they really perfect for me
[16:05] <Pereira006> well, ready ?
[16:05] <Neil_Watts> uhhh, yep, I think everything should be fine now :P
Pereira006
Approve

Congtraz :D
Raiden
Uhmm... not to be a party popper or anything but






Might be a bug, idk.
Pereira006

Raiden wrote:

Uhmm... not to be a party popper or anything but






Might be a bug, idk.

Is bug because the Spinner, the real lenght is 5:06 and mp3 have 5:13.
Topic Starter
Neil Watts

Pereira006 wrote:

Approve

Congtraz :D
Thank you very much :D/

Raiden wrote:

Uhmm... not to be a party popper or anything but






Might be a bug, idk.
Yep, website-side bug. The ingame draining time is different :)
Okoayu
Gz Neil :D
Nozhomi
It's happening !
Secretpipe

Nozhomi wrote:

It happened
fix'd
Gamu
Hello!

We have found some potential issues that we feel are important enough to address before continuing:

General

Wrong Source:

  • "クラナド" is way of reading, so it should not be added as source. Add to tags instead.
    According to the following images and site, the source must be CLANNAD
  1. Image: http://puu.sh/jQnUi/c7af7e8853.png
  2. Image: http://puu.sh/jQnV3/e4b5635d8f.png
  3. Official site: http://www.tbs.co.jp/clannad/clannad1/06special/special.html
Wrong Artist:

  • "たむ" is way of reading, and he have been using "TAM".
    According to the following images and site, the artist must be TAM if you want to use his name.
    Otherwise, I would like to recommend that you use the doujin circle name (TAMUSIC).
  1. Image: http://puu.sh/jRjzb/ce4ba9cce9.png
  2. Image: http://puu.sh/jRjB6/a4cf5f9da0.png
  3. Official site: http://tamusic.jp/

If you disagree with these suggestions, please reply to this thread justifying why so we can discuss alternatives.

Otherwise, please reply to this thread when these issues are resolved.

Thanks for working with us towards higher quality beatmaps, we hope to see your beatmap ranked soon!

###B
Topic Starter
Neil Watts

Gamu wrote:

Hello!

We have found some potential issues that we feel are important enough to address before continuing:

General

Wrong Source:

  • "クラナド" is way of reading, so it should not be added as source. Add to tags instead.
    According to the following images and site, the source must be CLANNAD
  1. Image: http://puu.sh/jQnUi/c7af7e8853.png
  2. Image: http://puu.sh/jQnV3/e4b5635d8f.png
  3. Official site: http://www.tbs.co.jp/clannad/clannad1/06special/special.html
Wrong Artist:

  • "たむ" is way of reading, and he have been using "TAM".
    According to the following images and site, the artist must be TAM if you want to use his name.
    Otherwise, I would like to recommend that you use the doujin circle name (TAMUSIC).
  1. Image: http://puu.sh/jRjzb/ce4ba9cce9.png
  2. Image: http://puu.sh/jRjB6/a4cf5f9da0.png
  3. Official site: http://tamusic.jp/

If you disagree with these suggestions, please reply to this thread justifying why so we can discuss alternatives.

Otherwise, please reply to this thread when these issues are resolved.

Thanks for working with us towards higher quality beatmaps, we hope to see your beatmap ranked soon!

###B
OH WELL
For the first time I'm serarching the most exact possible sources to avoid DQ, I'm getting DQ'ed for "too much metadata"... ORZ

For the artist's japanese name, I used the official website (http://tamusic.jp/about/tam/)
For the source, I basically used Wikipedia (https://en.wikipedia.org/wiki/Clannad_% ... l_novel%29)...

The DQ reason is a bit stupid imo, since all the japanese names in the metadata are used on official websites, but well, alright, gonna change this, debating on metadata would be useless anyway :')
And I'm not japanese to know which terms are the most used by the artists themselves.

Alright, here's the list of changes:
  1. "TAM" set as Artist
  2. "Romanised Artist" field deleted
  3. "CLANNAD" set as Source
  4. "clannad" deleted from the tags, "たむ" (tamu) and "クラナド" (kuranado) added
Map updated!
Sorry monstrata, jonathan and Pereira, I'm noob orz
Pereira006
It's ok Neil, call me when this get bubble
Gamu
If you are worried about the metadata or would like me to check, feel free to call me anytime via the PM in order to avoid such metadata issue :3
Topic Starter
Neil Watts

Pereira006 wrote:

It's ok Neil, call me when this get bubble
Alright, thanks!

Gamu wrote:

If you are worried about the metadata or would like me to check, feel free to call me anytime via the PM in order to avoid such metadata issue :3
Thank you Gamu, I will think about it the next time :)
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