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TAM - Megumeru

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Topic Starter
Neil Watts
This beatmap was submitted using in-game submission on dimanche 6 septembre 2015 at 09:09:03

Artist: TAM
Title: Megumeru
Source: CLANNAD
Tags: たむ クラナド mag mell gensou gakudan magome togoshi shinji orito eufonius riya tamusic violin jun maeda key sounds label
BPM: 140
Filesize: 8692kb
Play Time: 05:06
Difficulties Available:
  1. Kotomi (4,25 stars, 930 notes)
Download: TAM - Megumeru
Information: Scores/Beatmap Listing
---------------
4th map, 3rd ranked map :D (no Justin Bieber inside this one, I swear!)
Thanks to Shiro for mp3 fixing and timing help!

Thanks to the modders/commentators
MokouSmoke, eeezzzeee, shadow_neko, pishifat (comment), XiMerx (comment), DalphA, -Hakurei-, Yoges, ComeBackHome, Frostings, Peachtrees, Mackenzie, Nozhomi, Karia, sheela901, monstrata, jonathanlfj, Pereira006, Gamu, -Hakurei-, monstrata, jonathanlfj, Pereira006
MokouSmoke
Clannad x TAM ! hngggg

Comments: ur map is gud spinner is gud config and title is gud nices job noting to say

jk
Things I recommend:
01:03:380 (2,3) - I would say overmap, but it follows song lol (what was TAM thinking x.x)
01:49:786 (2,3) - spacing is misleading. either stack on top of 01:49:262 (1) or DS 01:49:262 (1,2,3)
01:50:835 (8) - don't start a stream on a blue tick x.x the rhythm in this phrase doesn't really match the song. Try this?

01:52:618 (1,2,3) - DS
01:55:240 (4) - don't start slider on a blue tick. Change to a note and add slider at 01:55:344 (white tick)
02:20:095 (5,6,7) - same comment as 01:49:786 (2,3)
02:23:450 (1,2,3,4,5,6,7,8,9) - spacing and position between 4 and 5 are different from the rest
02:44:425 (2) - remove 1 repeat and add a note at 02:44:845
02:57:010 (2,3,1) - DS
03:10:853 (1,2,3) - a 1/3 pattern suddenly appeared! x.x Try this. I think it's more intuitive to play and matches the drums better.


03:41:266 (5,6,7,1) - DS
04:52:370 (1) - uhh... I'm spinning and there's no music left lol. End the slider at 04:57:404 instead.

Personal preferences:
00:05:018 (3) - DS this one. the music is very calm in this beginning part and makes the jump feel out of place.
00:09:213 (1,2,3) - the silent sliders and rhythm plays very strange. I think normal 1/2 sliders with sound would work better
00:25:154 (3,4) - doesn't flow well. Maybe something like this?
00:42:772 (3,4) - I think rhythm would be more intuitive if you changed 00:42:772 (3) into a slider that lasts until 00:43:087 (4)
00:46:128 (2,3,4) - try spacing out these notes with DS=1.3x or something instead of stacking. I think it plays better
01:43:808 (4,5,6,7,8,9,1) - I think a normal stream works better here, but maybe you should get some more opinions about it
01:47:269 (5) - I think a stream from 01:47:269 (5) to01:47:794 (1) would be nice :p
01:54:086 (6,7,1) - Small DS instead of stack flows better imho
03:02:254 (3) - this is awkward. Change to 5 note stream so it matches mapping style of this section
03:39:798 (6,1,2) - doesn't flow well. Maybe something like this?
04:08:324 (8,1) - try not stacking here?
04:17:972 (1,2) - even if you are following that weird instrument, it feels heavily overmapped. I think it would be cool to map the violin here with a rhythm like this and change the slider velocity here to 0.5x

04:27:620 (1,2,3) - I'm really not a fan of silent slider endings. You could try making a 1/1 (instead of 1/2) slider at 04:27:620 (1) with 1 repeat instead. I think it matches the calmer mood here
04:48:385 (1,2) - don't end the slider on the downbeat. better to place a note at 04:48:385 and slider at 04:48:595

Hope that helps!
eeezzzeee
Hello, from your mod queue!

So here is my test play and replay file:

http://puu.sh/if9GC/39ab11c646.osr

Comments

I'm not going to go into all the things I liked on the map. Despite the stuff I have to complain about I liked it in general. And as always, everything here is my opinion and it is fine if you do not agree with me
  1. I think there was a problem with the timing because I usually have good accuracy. I felt like I had to adjust myself to the wrong offset
  2. NC's are messy and should be checked for consistency.
  3. There is two parts with HUGE spacing between 1/8 reverse sliders that is extremely hard and feels out of place on this map. Usually when people use this technique of spacing out those reverse sliders it is with 1/4
  4. The spacing during the second/last kiai.. Its ok to have some large spacing but not on every note! Its not jumps anymore when every note is that far apart!

Finally I have a tiny mod for some of the stuff I mentioned in the comments

[Kotomi]
TIMING: Try offset = 2105 - The timing was a little bit early which is why you can see my accuracy was bad :(

00:03:760 - delete this red timing line for a green one
00:50:743 - 01:02:488 - this is one example of the messy NCs i was talking about. Why not just try using an NC every big white line?
03:24:277 (1,2,3,4) - this is the 1/8 sliders I was talking about, its like either hit 100s or miss the next one. Make them closer or use a different rhythm
04:11:050 (6,7,1,2,3,4) - again check the 1/8 spacing

I really like the song, its very relaxing. Good luck! :)
shadow_neko
Hi from your modding queue!! i played it but i shant post my replay coz it was autopiloted as my tablet is down atm :( but ill give comments!

COMMENTS
-I liked the silenced off 3/4 beat sliders it brought out the relaxing music really well :D
-overall flow was done properly!
-i didnt like the hitsound at the booster sliders tho. disrupts the serenity haha maybe change the hitsound of it or dont spam the hitsound? no one likes to hear a spam of ticking sound :D but then again might be just me who doesnt like it so this is just a comment! (btw booster slider is the 1/8 beat short sliders that u reversed for 1 beat)
-i loved the jumps tho it was fun(even tho i didnt actually aim it but i kinda traced it with my currently poor mouse skills)
-btw no breaks for an entire 5 minutes long song? really strenuous

amateur mod
p.s i am extremely inexperienced in modding but i will try my best to help ^^
00:18:651 (5) - dont u feel this would be better if placed below 00:18:232 (3) ? jumps and flows better coz currently it feels weird to jump (at least for me lol)
00:22:637 (1) - delete nc
00:23:266 (3) - start nc
00:23:895 (1) - delete nc
00:37:109 (5) - start nc
00:37:319 (1) - delete nc
00:39:626 (6) -start nc
00:40:046 (1) - delete nc
00:40:465 (5) - start nc
00:49:065 (8) - start nc (i mean of coz there not really any designated way of starting a new combo but im recommending these changes based on your initial new combos because your new combos are starting at different places of the same repititive verse. might as well be organised and be consistent :lol: )
00:49:694 (1) - delete nc
01:00:391 (1) - delete nc
01:00:810 (3) - start nc
01:01:440 (1) - delete nc(ok ill help with your nc up till here do check the rest yourself :/ theres too many to correct. other than that flow up till here was really good)
02:54:073 (3,1,2,3,4) - if this was meant to be a star it isnt shaped very well. If this indeed was meant to be a star use ctrl+shift+d for help
02:59:737 (1,2) - the slider and this tap doesnt flow very well
03:13:160 (2) - i would shorten this slider to 3:14:209 and then add a tap at 3:14:629
03:16:726 (4) - i would shorten to 3:17:670
03:18:404 (5) - i would push this back to 3:18:430 and end at 3:19:846
03:20:082 (6) - i would start at 3:20:056 ending at 3:20:921
03:11:692 (1,2,3,4,5,6) - overall here the timing is quite off. BTW keyword I WOULD because the audio is really inconsistent so its relativly hard to find the correct timing here i took a while. Do take a look at this area
04:52:370 (1) - spinner way too much overmapping i would end at 4:57:404
SUGGESTION: near the ending fade off the hitsound!! brings out the tranquility of the song and blends in with the fading out of the song. Also make the spinner hitsound as inaudible as possible. EDIT: i see that u have indeed faded out the hitsound good job :D but the spinner hitsound is still considerably loud but its alrdy the minimum so idk either

thats all i could do :/ hopefully it was helpful but then again i am inexperienced so i beg your pardon :| i really like the peaceful song and the flow of your mapping tho goodluck with this map :3
Nozhomi
Nya~
Topic Starter
Neil Watts
wowowow much people D:

MokouSmoke's mod

MokouSmoke wrote:

Clannad x TAM ! hngggg

Comments: ur map is gud spinner is gud config and title is gud nices job noting to say

Things I recommend:
01:03:380 (2,3) - I would say overmap, but it follows song lol (what was TAM thinking x.x) if it follows the song, I don't see why I should remove it D:
01:49:786 (2,3) - spacing is misleading. either stack on top of 01:49:262 (1) or DS 01:49:262 (1,2,3) I prefer to have a different spacing for visibility (and this one follows the main DS of the part, 1.40x)
01:50:835 (8) - don't start a stream on a blue tick x.x the rhythm in this phrase doesn't really match the song. Try this? yeah, nice idea, appplied

01:52:618 (1,2,3) - DS it's ok?
01:55:240 (4) - don't start slider on a blue tick. Change to a note and add slider at 01:55:344 (white tick) I feel it intuitive, no changes
02:20:095 (5,6,7) - same comment as 01:49:786 (2,3) same
02:23:450 (1,2,3,4,5,6,7,8,9) - spacing and position between 4 and 5 are different from the rest yeah, I tried to do something here, but looks like it failed. fixed
02:44:425 (2) - remove 1 repeat and add a note at 02:44:845 not sure... these 1/8 arrows are already hard to follow, I'll see with the other modders
02:57:010 (2,3,1) - DS little jump because I'm following another instrument
03:10:853 (1,2,3) - a 1/3 pattern suddenly appeared! x.x Try this. I think it's more intuitive to play and matches the drums better.
there are sliders, so it's still intuitive imo

03:41:266 (5,6,7,1) - DS oops, fixed
04:52:370 (1) - uhh... I'm spinning and there's no music left lol. End the slider at 04:57:404 instead. I need my 5:00 or it isn't a marathon map :s will fix this soon

Personal preferences:
00:05:018 (3) - DS this one. the music is very calm in this beginning part and makes the jump feel out of place. mmh, I'll see that later because this is actually playable and intuitive enough
00:09:213 (1,2,3) - the silent sliders and rhythm plays very strange. I think normal 1/2 sliders with sound would work better I like this pattern and I don't have hitsounds for violin
00:25:154 (3,4) - doesn't flow well. Maybe something like this? this flows well imo :(
00:42:772 (3,4) - I think rhythm would be more intuitive if you changed 00:42:772 (3) into a slider that lasts until 00:43:087 (4) I agree this part isn't very intuitive, but it prepares the player for the hard part just after, so I don't feel like placing a 1/1 slider here.
00:46:128 (2,3,4) - try spacing out these notes with DS=1.3x or something instead of stacking. I think it plays better I agree! Changed
01:43:808 (4,5,6,7,8,9,1) - I think a normal stream works better here, but maybe you should get some more opinions about it I think my progressive stream is ok, it warns the player of an increasing difficulty
01:47:269 (5) - I think a stream from 01:47:269 (5) to01:47:794 (1) would be nice :p
01:54:086 (6,7,1) - Small DS instead of stack flows better imho I don't see what's wrong with my stacking here, I'll see with the other modders
03:02:254 (3) - this is awkward. Change to 5 note stream so it matches mapping style of this section it may be a good idea, I'll see with the other modders.
03:39:798 (6,1,2) - doesn't flow well. Maybe something like this? the big curved slider fits with the song and I like it, but I'll see later if I have to change it
04:08:324 (8,1) - try not stacking here? I think it's ok
04:17:972 (1,2) - even if you are following that weird instrument, it feels heavily overmapped. I think it would be cool to map the violin here with a rhythm like this and change the slider velocity here to 0.5x I think it's fine for now, I need more opinions

04:27:620 (1,2,3) - I'm really not a fan of silent slider endings. You could try making a 1/1 (instead of 1/2) slider at 04:27:620 (1) with 1 repeat instead. I think it matches the calmer mood here b-but I like these sliders :(
04:48:385 (1,2) - don't end the slider on the downbeat. better to place a note at 04:48:385 and slider at 04:48:595 I think it's fine too

Hope that helps!


eeezzzeee's mod

eeezzzeee wrote:

Hello, from your mod queue!

So here is my test play and replay file:

http://puu.sh/if9GC/39ab11c646.osr thanks for the replay!

Comments

I'm not going to go into all the things I liked on the map. Despite the stuff I have to complain about I liked it in general. And as always, everything here is my opinion and it is fine if you do not agree with me
  1. I think there was a problem with the timing because I usually have good accuracy. I felt like I had to adjust myself to the wrong offset I'm sure of my timing, but I'll make it check by a BN or somebody
  2. NC's are messy and should be checked for consistency. I agree, I really need to learn how to be consistent with NCs >.>
  3. There is two parts with HUGE spacing between 1/8 reverse sliders that is extremely hard and feels out of place on this map. Usually when people use this technique of spacing out those reverse sliders it is with 1/4 I'll see with other modders if I have to reduce them.
  4. The spacing during the second/last kiai.. Its ok to have some large spacing but not on every note! Its not jumps anymore when every note is that far apart! yeah, I used a lot of big jumps on the last kiai, but I think I'm not gonna change it

Finally I have a tiny mod for some of the stuff I mentioned in the comments

[Kotomi]
TIMING: Try offset = 2105 - The timing was a little bit early which is why you can see my accuracy was bad :( 20ms difference? oO"
wait, wait, I'll make it check by a BN to be sure, this makes much difference and sound horribly bad for me


00:03:760 - delete this red timing line for a green one I deleted the first one and added a green timing point on the second red one. The rhythm begins on the second red timing point, there's no rhythm in the first spinner part.
00:50:743 - 01:02:488 - this is one example of the messy NCs i was talking about. Why not just try using an NC every big white line? mmh, they still fits good enough for me, because they're placed on a finish
03:24:277 (1,2,3,4) - this is the 1/8 sliders I was talking about, its like either hit 100s or miss the next one. Make them closer or use a different rhythm reduced the spacing a bit - but this is still made to be an hard part
04:11:050 (6,7,1,2,3,4) - again check the 1/8 spacing same thing

I really like the song, its very relaxing. Good luck! :)

shadow_neko's mod

shadow_neko wrote:

Hi from your modding queue!! i played it but i shant post my replay coz it was autopiloted as my tablet is down atm :( but ill give comments!

-I liked the silenced off 3/4 beat sliders it brought out the relaxing music really well :D owo
-overall flow was done properly! yay!
-i didnt like the hitsound at the booster sliders tho. disrupts the serenity haha maybe change the hitsound of it or dont spam the hitsound? no one likes to hear a spam of ticking sound :D but then again might be just me who doesnt like it so this is just a comment! (btw booster slider is the 1/8 beat short sliders that u reversed for 1 beat) I didn't put any hitsound on these 1/8 sliders (except the normal hitsound ofc), because I don't wanna hurt people's ears - but I can't silence them, because they're loud in the song itself.
-i loved the jumps tho it was fun(even tho i didnt actually aim it but i kinda traced it with my currently poor mouse skills) owo
-btw no breaks for an entire 5 minutes long song? really strenuous there are still slow parts, and that's the purpose a marathon map

p.s i am extremely inexperienced in modding but i will try my best to help ^^
00:18:651 (5) - dont u feel this would be better if placed below 00:18:232 (3) ? jumps and flows better coz currently it feels weird to jump (at least for me lol) no, I think it's ok
00:22:637 (1) - delete nc ok
00:23:266 (3) - start nc ok
00:23:895 (1) - delete nc ok
00:37:109 (5) - start nc no
00:37:319 (1) - delete nc no
00:39:626 (6) -start nc no
00:40:046 (1) - delete nc no
00:40:465 (5) - start nc a bit after
00:49:065 (8) - start nc (i mean of coz there not really any designated way of starting a new combo but im recommending these changes based on your initial new combos because your new combos are starting at different places of the same repititive verse. might as well be organised and be consistent :lol: ) ok
00:49:694 (1) - delete nc ok
01:00:391 (1) - delete nc ok
01:00:810 (3) - start nc ok
01:01:440 (1) - delete nc(ok ill help with your nc up till here do check the rest yourself :/ theres too many to correct. other than that flow up till here was really good) ok, I'll try to check them, but I still suck at NCing things
02:54:073 (3,1,2,3,4) - if this was meant to be a star it isnt shaped very well. If this indeed was meant to be a star use ctrl+shift+d for help this wasn't meant to be a star
02:59:737 (1,2) - the slider and this tap doesnt flow very well It's ok I think
03:13:160 (2) - i would shorten this slider to 3:14:209 and then add a tap at 3:14:629
03:16:726 (4) - i would shorten to 3:17:670
03:18:404 (5) - i would push this back to 3:18:430 and end at 3:19:846
03:20:082 (6) - i would start at 3:20:056 ending at 3:20:921
I don't feel like editing this part, this is a "break" part so I don't wanna add more items and make it as simple as possible
03:11:692 (1,2,3,4,5,6) - overall here the timing is quite off. BTW keyword I WOULD because the audio is really inconsistent so its relativly hard to find the correct timing here i took a while. Do take a look at this area
well, the whistle here seems quite inconsistent indeed, I'll see if I edit this later with the other modders
04:52:370 (1) - spinner way too much overmapping i would end at 4:57:404 I know, but I have to keep 5:00 or it isn't a marathon map :s I'll fix this soon
SUGGESTION: near the ending fade off the hitsound!! brings out the tranquility of the song and blends in with the fading out of the song. Also make the spinner hitsound as inaudible as possible. EDIT: i see that u have indeed faded out the hitsound good job :D but the spinner hitsound is still considerably loud but its alrdy the minimum so idk either it's ok like this so - I can't go below 5%

thats all i could do :/ hopefully it was helpful but then again i am inexperienced so i beg your pardon :| i really like the peaceful song and the flow of your mapping tho goodluck with this map :3

Thank you very much guys, that was really helpful :D I'll mod your maps soon!


Nozhomi wrote:

Nya~
Thanks for the star Nozho-san :3
pishifat
hey from your m4testplay queue

first try and i missed very sad

so the map as a whole seems okay. nothing really stands out as over the top amazing or cool, but it's a calm song so that's expected i suppose. you clearly portray song intensity through slider velocity and overall spacing in each of the song's varying sections (which is good obviously)

from a player's pov, the only things that stood out were
  1. 03:24:277 (1,2,3,4) - 04:11:260 (1,2,3,4) - . just because of how people are forced to play these kinds of things, linear flow doesn't work at all. there's too much stop/go motion relying on momentum. when arranged with sharper angles, they're way easier to play.
  2. all of these 02:29:743 (1,2) - . they just work better if 2 is snapped to the white tick. transitions into streams work alright, but transitions into repeating sliders not so much
from a mapper's pov, there was a bit more that stood out.
  1. emphasis of certain sounds through spacing increases seemed like something that wasn't really done everywhere it could be. for example, 00:41:514 (3,4,5,1) - has larger spacing on the circles, whereas the slider is the strongest sound of all and has much smaller spacing to it. meanwhile, sort of the opposite is done at 01:01:859 (6,7,8,1) - where the slider is given the most emphasis (which id say it deserves). it could be that we're interpreting points of emphasis differently, since i usually consider downbeat finishes to be pretty powerful compared to drum hits. tl;dr spacing consistency
  2. relating to this spacing thing, during the sections with extremely high slider velocity, spacing is hard to really interpret at times. everything has such high spacing that it's hard to really emphasize anything, since it's practically all emphasized. again, it could just be my preference of not spacing things in this fashion while i map, but i thought it would be worth mentioning
  3. another thing that bothered me would be how much sliderbody flow is countered, like 03:40:008 (1,2) - the red stuff. while it may not matter at lower speed maps like this, it definitely plays a factor when you're playing more intense maps (or in this map's case double time, but i'm unable to play at that speed). nothing of what you've got regarding this really needs to be changed, but id really suggest keeping it in mind if you plan on making anything above ~180bpm
even if you don't feel like changing anything, id really suggest considering these sorts of things in your next map. they can make things a lot more polished from a technical standpoint. coooooooooooooooolbye
XiMerx
Hello from your queue.

So here is the replay file
http://puu.sh/igX7H/afbb29aa75.osr

Comments:
1. First part, there was a huge jump continuation of slider... I guess that isn't necessary because I didn't see that again and it was really unexpected LOL.
2. Are those 1/8 or 1/12 sliders? Whatever, but they cause me to release quite early when they becomes jumps and eventually broke the combo. I mean, screw the artist.
3. Not sure if this is your mapping style or something but you utilise quite a lot of sliders that aren't that curved. I guess you could use some curve sliders to make some blankets
4. This isn't 5:00 drain time. Is this going for approval or more diffs coming?
5. Generally, the flow is good and the jumps have weird placements imo.

That's it I guess. I think you're going for a DT map right? :P
DahplA
Mod for Testplay, I love the concept ^_^

Replay: https://dl.dropboxusercontent.com/u/911 ... %20Osu.osr

Kotomi
  1. 00:08:584 (7,3) - Stack?
  2. 00:09:213 (1,2,3) - There needs to be better indication so people know that this is a change in pattern
  3. 00:30:188 (3) - Even though it's not that far, the distance spacing is still quite big. I think it would look nicer if it had the same distance space
  4. 00:57:245 (1) - I feel like this should be a triple, just so you can NC better here. Generally when I use these triple sliders, it's for stamina reasons, but I don't think it's needed here
  5. 01:02:488 (1) - This S curve could definitely be improved, especially around the curved parts
  6. 01:50:311 (5) - I don't really know if this 1/4 slider is necessary. It doesn't really emphasize anything, and just makes the streams slightly harder as you have to end on the other finger
  7. 01:52:198 (4) - Stack?
  8. 02:17:578 (4) - Not sure, but I think there is an extra clap here
  9. 03:24:277 (1,2,3,4) - Distance space is very high here, also here 04:11:260 (1,2,3,4) -
  10. 03:50:076 (7) - The first part of the curve can be improved

Nice map. I personally love slow BPM, so I'm glad something like this is made ^_^

Good luck
lit120


[Kotomi]
  1. 00:29:978 (1,2,3,4) - try to get close to each other
  2. 00:49:799 (3) - add clap
  3. 01:51:569 (2) - clap for head
  4. 01:52:408 (5) - clap
  5. 01:54:086 (6,7) - ^
  6. 01:54:296 (1) - remove clap
  7. 02:00:378 (9) - ^
  8. 02:03:525 (1) - remove note
  9. 02:23:450 (1,9) - add clap
  10. 03:24:277 (1,2,3,4) - well someone needs to react fast to get them :p
  11. 04:11:260 (1,2,3,4) - ^
interesting map. luckily, there's no troll song here :D. GL!
Topic Starter
Neil Watts
pishi's comment

pishifat wrote:

hey from your m4testplay queue hi :3

first try and i missed very sad

so the map as a whole seems okay. nothing really stands out as over the top amazing or cool, but it's a calm song so that's expected i suppose. you clearly portray song intensity through slider velocity and overall spacing in each of the song's varying sections (which is good obviously)

from a player's pov, the only things that stood out were
  1. 03:24:277 (1,2,3,4) - 04:11:260 (1,2,3,4) - . just because of how people are forced to play these kinds of things, linear flow doesn't work at all. there's too much stop/go motion relying on momentum. when arranged with sharper angles, they're way easier to play. I reduced the distances here, it should be more playable now
  2. all of these 02:29:743 (1,2) - . they just work better if 2 is snapped to the white tick. transitions into streams work alright, but transitions into repeating sliders not so much The big 15/8 slider sounds bad when doing this, I'll think about it later, I need more opinions.
from a mapper's pov, there was a bit more that stood out.
  1. emphasis of certain sounds through spacing increases seemed like something that wasn't really done everywhere it could be. for example, 00:41:514 (3,4,5,1) - has larger spacing on the circles, whereas the slider is the strongest sound of all and has much smaller spacing to it. meanwhile, sort of the opposite is done at 01:01:859 (6,7,8,1) - where the slider is given the most emphasis (which id say it deserves). it could be that we're interpreting points of emphasis differently, since i usually consider downbeat finishes to be pretty powerful compared to drum hits. tl;dr spacing consistency effectively, it looks like there are some "spacing inconsistencies" but I think it's still playable and readable, and it would break my patterns if I had to fix them. I'll let them for now.
  2. relating to this spacing thing, during the sections with extremely high slider velocity, spacing is hard to really interpret at times. everything has such high spacing that it's hard to really emphasize anything, since it's practically all emphasized. again, it could just be my preference of not spacing things in this fashion while i map, but i thought it would be worth mentioning same comment, it's still readable and playable without difficulty imo
  3. another thing that bothered me would be how much sliderbody flow is countered, like 03:40:008 (1,2) - the red stuff. while it may not matter at lower speed maps like this, it definitely plays a factor when you're playing more intense maps (or in this map's case double time, but i'm unable to play at that speed). nothing of what you've got regarding this really needs to be changed, but id really suggest keeping it in mind if you plan on making anything above ~180bpm I think it fits nice with the song, and I didn't made this map for DT.
even if you don't feel like changing anything, id really suggest considering these sorts of things in your next map. they can make things a lot more polished from a technical standpoint. coooooooooooooooolbye

XiMerx's comment

XiMerx wrote:

Hello from your queue. hi o/

So here is the replay file
http://puu.sh/igX7H/afbb29aa75.osr

Comments:
1. First part, there was a huge jump continuation of slider... I guess that isn't necessary because I didn't see that again and it was really unexpected LOL.
2. Are those 1/8 or 1/12 sliders? Whatever, but they cause me to release quite early when they becomes jumps and eventually broke the combo. I mean, screw the artist. 1/8. Fixed the jumps in the previous mod.
3. Not sure if this is your mapping style or something but you utilise quite a lot of sliders that aren't that curved. I guess you could use some curve sliders to make some blankets I don't like blankets :( and I think I stole these curved sliders from ramdans
4. This isn't 5:00 drain time. Is this going for approval or more diffs coming? IT IS
5. Generally, the flow is good and the jumps have weird placements imo. you mean, spacing inconsistencies?... I'll have to fix some soon, I suppose :(

That's it I guess. I think you're going for a DT map right? :P This isn't made for DT but for nomod. If people find some "DT issues" that aren't a problem for nomod players, I won't fix these. >:(

DahphA's mod

DahplA wrote:

Mod for Testplay, I love the concept ^_^

Replay: https://dl.dropboxusercontent.com/u/911 ... %20Osu.osr

Kotomi
  1. 00:08:584 (7,3) - Stack? I don't see the purpose
  2. 00:09:213 (1,2,3) - There needs to be better indication so people know that this is a change in pattern there is already a NC and a different pattern than usual, I can't do really much (or do you have ideas?)
  3. 00:30:188 (3) - Even though it's not that far, the distance spacing is still quite big. I think it would look nicer if it had the same distance space well, why not
  4. 00:57:245 (1) - I feel like this should be a triple, just so you can NC better here. Generally when I use these triple sliders, it's for stamina reasons, but I don't think it's needed here no, it's in symmetry with 00:56:825 (6) - , I wanna keep it
  5. 01:02:488 (1) - This S curve could definitely be improved, especially around the curved parts I don't know how to make nice original curved sliders. Any suggestions?
  6. 01:50:311 (5) - I don't really know if this 1/4 slider is necessary. It doesn't really emphasize anything, and just makes the streams slightly harder as you have to end on the other finger this depends of your habits of streaming.
  7. 01:52:198 (4) - Stack? with what ?
  8. 02:17:578 (4) - Not sure, but I think there is an extra clap here ??? it's already placed
  9. 03:24:277 (1,2,3,4) - Distance space is very high here, also here 04:11:260 (1,2,3,4) - fixed in the previous mods
  10. 03:50:076 (7) - The first part of the curve can be improved I suppose, do you have suggestions ?

Nice map. I personally love slow BPM, so I'm glad something like this is made ^_^

Good luck Thanks!

-Hakurei-'s mod

-Hakurei- wrote:



[Kotomi]
  1. 00:29:978 (1,2,3,4) - try to get close to each other fixed in the previous mods
  2. 00:49:799 (3) - add clap I was hesitating
  3. 01:51:569 (2) - clap for head forgot
  4. 01:52:408 (5) - clap yess
  5. 01:54:086 (6,7) - ^ no, I think it's ok here, I wanna accentuate the next note
  6. 01:54:296 (1) - remove clap no, same reason as above
  7. 02:00:378 (9) - ^ oops
  8. 02:03:525 (1) - remove note mm no, I like my triplet
  9. 02:23:450 (1,9) - add clap o
  10. 03:24:277 (1,2,3,4) - well someone needs to react fast to get them :p fixed in the previous mods
  11. 04:11:260 (1,2,3,4) - ^ fixed in the previous mods
interesting map. luckily, there's no troll song here :D. GL!

Thank you very much guys, that was really helpful! :)
I'll mod your maps soon :D
DahplA
You wanted suggestions for a few sliders. Whether you accept these or not, don't give kodosu separately on this post.

Kotomi
  1. 01:02:488 (1) - I tried to give a better curved shape here. The points are a little hit and miss, so you can adjust them as you like (hopefully I copy and paste the code right)

    245,144,62488,6,0,B|302:190|362:156|362:156|423:129|475:181,1,240.000009155274,4|0,0:0|0:0,0:0:0:0:
  2. 03:50:076 (7) - Looks pretty good already (I think you changed it). I just adjusted the grey nodes to give a flowing S curve

    135,68,230076,2,0,B|71:94|79:170|79:170|124:219|84:300,1,240.000009155274
Topic Starter
Neil Watts

DahplA wrote:

You wanted suggestions for a few sliders. Whether you accept these or not, don't give kodosu separately on this post.

Kotomi
  1. 01:02:488 (1) - I tried to give a better curved shape here. The points are a little hit and miss, so you can adjust them as you like (hopefully I copy and paste the code right)

    245,144,62488,6,0,B|302:190|362:156|362:156|423:129|475:181,1,240.000009155274,4|0,0:0|0:0,0:0:0:0:
  2. 03:50:076 (7) - Looks pretty good already (I think you changed it). I just adjusted the grey nodes to give a flowing S curve

    135,68,230076,2,0,B|71:94|79:170|79:170|124:219|84:300,1,240.000009155274
Improved the first slider, improved a bit the second.

Thank you! :)
Yoges
Kotomi
01:52:618(1) -Maybe rotate this slightly anti-clockwise or make the circle shape less pronounced so it flows better with the previous 5
02:30:477(1) -the slider should end here & then the repeat slider after it (2) should start from 02:30:582 and the repeat (3) after that should start from 02:31:001 It'll be more in sync with the music that way.
Come[Back]Home
Hey there! o/

Kotomi

00:42:982 I would add a circle here so it feels better to play.
00:45:499 (1) Move it a bit down so it'll feel better to play. To place 00:45:080 (4,5,1) in a line is an akward feeling when you play it since its just straight and before you used some different patterns. So just straight here might feel weird while playing it
00:48:435 (5,6,7) This jump would feel better if you ctrl+g (6,7) . Its just my opinion
01:04:166 (1) This is kinda a lazy spinner since the part it covers is mappable with little streams etc.
01:09:620 (5,6,1) (6) starting in an offbeat is weird. Delete (1) move 6 too 01:10:039 add a circle here 01:09:830 and 01:10:459 here. I think this feels better to play.
02:31:421 (1) Same as 01:04:166 (1)
03:18:404 (5) Add Nc and delete NC 03:21:340 (1) and add NC 03:21:760 (2)

Feedback


I think no one could have mapped this song better. Your mappingstyle totally fits the song, and the map itself plays so nice (I had a lot of fun playing it) The things pointed out above are the things i realised while playing it. I wish you the best of luck. ^_^
Frostings
Hi

I lost the replay screens, sorry about that.

I would HIGHLY recommend OD 8 because of note-locking that occurs with DT mod.

Also your combos are bothering me a little. I would suggest you place a New Combo during every other downbeat of the song (indicated by the long white tick in the timeline).

Other things:

00:09:213 (1,2,3) - This is quite uncomfortable to play; it doesn't help that you've silenced the ends. I would remove the volume changes there altogether and make the sliders 1/2 instead of 3/4, or replace them with hitcircles instead.

04:27:620 (1,2,3) - Similar here, the "silenced" slider ends doesn't make this great to play. It'll be better with louder feedback.

03:24:277 (1,2,3,4,1) - I might reduce this down a little if possible... It creates quite an artificial difficulty increase. Your choice though.

04:11:260 (1,2,3,4,1) - Same thing here.

04:09:163 (3,4,5) - I would decrease the distance here a bit. The distance change is pretty surprising and not a trivial pattern to hit, especially with HR.

Honestly, overall structure could use a bit more work, but it's harder to mod something like that. The rhythm is pretty good however.

No kudosu please
Peachtrees
M4M from your Q

c:

Kotomi

00:06:906 (3,4) - I personally don't really like stacking these, as the rather 'soft' angle between 2->3 plus well the stack kinda makes it feel a bit like the strong sound lacks a bit of emphasize

00:10:471 (1) - hmm I kinda this this'd be a cool if ctrl+g'd, though this'd require a bit of re-arranging so your call on this one I guess

00:14:457 (3) - move this up a bit for a nice and curvy movement between 1->2->3. It's a bit wiggly right now, which feels kinda odd

00:18:232 (3,4,5) - http://osu.ppy.sh/ss/3232981 something like this feels like it does a waaay better job of catching the power of the song here. could probably even increase the spacing a little more. Current slider just feels a bit blunt to me

00:25:154 (6,7) - I'm torn between 'powerful pattern expressing a peak in the song' and 'flow feels too harsh/uncomfortable' for this one ><

00:29:349 (6) - move above 5's tail instead?

00:33:963 (1) - make this curve bend downwards instead? feels like this greatly improves the flow (well perhaps not GREATLY but yeah it kinda does)

00:36:899 (4,5,6,1) - I kinda think the movement required to properly catch this slider is kinda awkward right now ><

00:55:567 (5) - ^kinda the same thing here, going from pretty linear flow into this slider requires the player to go for a rather sharp turn, which doesn't feel nice

01:18:219 (4,5,6,7,8) - isn't this is a liitle jumpy for a calm section like this? seems a tiny bit exaggerated

01:28:287 (3,4) - flow is a little awkward here because 4 doesn't properly catch 3's movement, making this feel a liitle odd/forced

01:52:408 (5,1) - 00:55:567 (5) - same idea

01:59:330 (6) - this one is rather nazi, but perhaps try making this symmetric/more even?

02:05:622 (4,5,6) - ashsdgndgaif just goin in a straight line here feels a bit dull in comparison to previous patterns :/

02:21:773 (2,3,4,5,6) - ^ especially since the song has picked up in tempo

02:49:459 (6) - very strong/noticeable beat on this :c

02:52:605 (6,1) - gap works better here I think becuase the break between the flute (I think it's a flute?) sounds are more noticeable in the musc

03:08:965 (3,4,5,6,7) - make 3,4,5 a triplet and then delete 6 and use a jump between 5 and 7? it REALLY feels like the music would suggest using a jump here, the stack feels really odd to me :c

03:11:692 (1) - hmhmhm curve looks a little jagged I think

03:22:389 (5,6,7) - even out the spacing?

03:29:730 (6,7) - why not make this a little more intense? there's a really distinct sound in the song which kinda calls for it I think

03:34:974 (6,1) - would probably put a litttle more distance between those, like 1.7-8 perphaps

03:39:798 (6,1) - 00:55:567 (5) this one too :c

03:40:637 (2,3,4,5,6,7) - hard for me to properly word this but these jumps and the transition into the triplet all just feel like they could flow much much better

03:50:076 (7) - looks kinda ugly :c perhaps try making each of these curves a bit more alike?

03:54:061 (3,4,5,6,1) - these are spaced out like your other jumps but I think they kinda feel a bit harsher because of the missing momentum going into these

03:58:466 (10,1) - going from a really jumpy pattern with lots of sharp angles into this slider like this just feels odd, especially since it feels like the downbeat lacks a bit of emphasize this way

04:28:459 (3,4) - these feel kinda close, would be nice and more fitting if 4 had more impact to it

04:30:976 (8,9,1) - music here feels rather..umm sharp so just going in a rather straight line here feels a bit inappropriate..especially looking at this 04:29:508 (5,6,7) - , which uses a much sharper angle between the objects and thus feels a lot more appropriate

04:32:864 (3,4,5,6,7) - transition between the first sliders feels too harsh, while the next transition is really closely spaced and rather blunt. not only does this feel really inconsistent since there is near to no change in how intense the song is, it also just..well flows meh

04:41:883 (11,1,2) - catching the slider feels a bit forced since the stack takes away any momentum that the player had previously

04:42:932 (3,4) - 4 would play better if below 3, though that would cause ugly overlaps sooo eeeeehhh just sayin :c

Rythm seems fine mostly. Flow and Looks feel like they could be further improved.

Good luck o3o
Topic Starter
Neil Watts
Yoges' mod

Yoges wrote:

Kotomi
01:52:618(1) -Maybe rotate this slightly anti-clockwise or make the circle shape less pronounced so it flows better with the previous 5 it's ok for me
02:30:477(1) -the slider should end here & then the repeat slider after it (2) should start from 02:30:582 and the repeat (3) after that should start from 02:31:001 It'll be more in sync with the music that way. effectively

ComeBackHome's mod

Come[Back]Home wrote:

Hey there! o/ hai o/

Kotomi

00:42:982 I would add a circle here so it feels better to play. I wanna keep my doublet for now, because it fits more to the song imo, and it's still easy to play.
00:45:499 (1) Move it a bit down so it'll feel better to play. To place 00:45:080 (4,5,1) in a line is an akward feeling when you play it since its just straight and before you used some different patterns. So just straight here might feel weird while playing it added a jump to fix inconsistencies and fit with the song
00:48:435 (5,6,7) This jump would feel better if you ctrl+g (6,7) . Its just my opinion no, because their positions depends of the pitch of the notes in the song
01:04:166 (1) This is kinda a lazy spinner since the part it covers is mappable with little streams etc. I feel it well placed
01:09:620 (5,6,1) (6) starting in an offbeat is weird. Delete (1) move 6 too 01:10:039 add a circle here 01:09:830 and 01:10:459 here. I think this feels better to play. ok
02:31:421 (1) Same as 01:04:166 (1) same
03:18:404 (5) Add Nc and delete NC 03:21:340 (1) and add NC 03:21:760 (2) ok!

Feedback


I think no one could have mapped this song better. Your mappingstyle totally fits the song, and the map itself plays so nice (I had a lot of fun playing it) The things pointed out above are the things i realised while playing it. I wish you the best of luck. ^_^ Thanks! :D

Frosting's mod

Frostings wrote:

Hi hai

I lost the replay screens, sorry about that.

I would HIGHLY recommend OD 8 because of note-locking that occurs with DT mod. ok for OD7.5, I was thinking about increasing it anyway - but I won't go higher, I'm not trying to make a DT map

Also your combos are bothering me a little. I would suggest you place a New Combo during every other downbeat of the song (indicated by the long white tick in the timeline). I'll have to remake them soon, I'm bad with ncs

Other things:

00:09:213 (1,2,3) - This is quite uncomfortable to play; it doesn't help that you've silenced the ends. I would remove the volume changes there altogether and make the sliders 1/2 instead of 3/4, or replace them with hitcircles instead.I don't feel this part uncomfortable, but I'll think about it later

04:27:620 (1,2,3) - Similar here, the "silenced" slider ends doesn't make this great to play. It'll be better with louder feedback. for me it's ok

03:24:277 (1,2,3,4,1) - I might reduce this down a little if possible... It creates quite an artificial difficulty increase. Your choice though. If star rating is what's bothering you, this pattern isn't really making a difference in star rating because of the low spacing. The jumps in the kiai are most influent.
I think the pattern is playable though.


04:11:260 (1,2,3,4,1) - Same thing here. same.

04:09:163 (3,4,5) - I would decrease the distance here a bit. The distance change is pretty surprising and not a trivial pattern to hit, especially with HR. I'm mapping a nomod map, right? I don't really care if my map isn't fitting well in HR/DT/HD or even FL...But I still agree on the fact that the distances are too big. Reduced them a bit.

Honestly, overall structure could use a bit more work, but it's harder to mod something like that. The rhythm is pretty good however.

No kudosu please oops, sorry, I instakd when I read your mod >.> (and this is honestly worth a kd)

Peachtrees' mod

Peachtrees wrote:

M4M from your Q

c:

Kotomi

00:06:906 (3,4) - I personally don't really like stacking these, as the rather 'soft' angle between 2->3 plus well the stack kinda makes it feel a bit like the strong sound lacks a bit of emphasize It's ok for me, but I'll think about it when I'll have more opinions

00:10:471 (1) - hmm I kinda this this'd be a cool if ctrl+g'd, though this'd require a bit of re-arranging so your call on this one I guess I prefer how it is now

00:14:457 (3) - move this up a bit for a nice and curvy movement between 1->2->3. It's a bit wiggly right now, which feels kinda odd I can't go upper or it'll touch the life bar. I tried to arrange it a bit

00:18:232 (3,4,5) - http://osu.ppy.sh/ss/3232981 something like this feels like it does a waaay better job of catching the power of the song here. could probably even increase the spacing a little more. Current slider just feels a bit blunt to me brr, a blanket - I think my pattern is ok

00:25:154 (6,7) - I'm torn between 'powerful pattern expressing a peak in the song' and 'flow feels too harsh/uncomfortable' for this one >< I'll try to keep my curved slider :3

00:29:349 (6) - move above 5's tail instead? mmm no, I think it's ok

00:33:963 (1) - make this curve bend downwards instead? feels like this greatly improves the flow (well perhaps not GREATLY but yeah it kinda does) maybe, but I like my pattern

00:36:899 (4,5,6,1) - I kinda think the movement required to properly catch this slider is kinda awkward right now >< improved the flow

00:55:567 (5) - ^kinda the same thing here, going from pretty linear flow into this slider requires the player to go for a rather sharp turn, which doesn't feel nice it fits well with the song imo

01:18:219 (4,5,6,7,8) - isn't this is a liitle jumpy for a calm section like this? seems a tiny bit exaggerated yes but it's gonna cause more jump inconsistencies if I remove it, I'm gonna let it for now

01:28:287 (3,4) - flow is a little awkward here because 4 doesn't properly catch 3's movement, making this feel a liitle odd/forced Improved!

01:52:408 (5,1) - 00:55:567 (5) - same idea I'll let it for now

01:59:330 (6) - this one is rather nazi, but perhaps try making this symmetric/more even? fixed!

02:05:622 (4,5,6) - ashsdgndgaif just goin in a straight line here feels a bit dull in comparison to previous patterns :/ well... it's a courb

02:21:773 (2,3,4,5,6) - ^ especially since the song has picked up in tempo I don't know how I can make it better, I think it's ok for now

02:49:459 (6) - very strong/noticeable beat on this :c I don't see any problem oO

02:52:605 (6,1) - gap works better here I think becuase the break between the flute (I think it's a flute?) sounds are more noticeable in the musc I think my pattern fits

03:08:965 (3,4,5,6,7) - make 3,4,5 a triplet and then delete 6 and use a jump between 5 and 7? it REALLY feels like the music would suggest using a jump here, the stack feels really odd to me :c Another pattern would be nice here, but not a jump. I wanna keep the five 1/4 circles, for consistency.

03:11:692 (1) - hmhmhm curve looks a little jagged I think yeah, it's horrible, and I wanna keep it

03:22:389 (5,6,7) - even out the spacing? I like my spacing here

03:29:730 (6,7) - why not make this a little more intense? there's a really distinct sound in the song which kinda calls for it I think I think it's intense enough oO

03:34:974 (6,1) - would probably put a litttle more distance between those, like 1.7-8 perphaps no, I'll keep the 1.60 standard here, because I'm switching of instrument

03:39:798 (6,1) - 00:55:567 (5) this one too :c I agree!

03:40:637 (2,3,4,5,6,7) - hard for me to properly word this but these jumps and the transition into the triplet all just feel like they could flow much much better ok, fixed it

03:50:076 (7) - looks kinda ugly :c perhaps try making each of these curves a bit more alike? Yeah, all of my sliders are very ugly, but I like them

03:54:061 (3,4,5,6,1) - these are spaced out like your other jumps but I think they kinda feel a bit harsher because of the missing momentum going into these no breaks for players :evil:

03:58:466 (10,1) - going from a really jumpy pattern with lots of sharp angles into this slider like this just feels odd, especially since it feels like the downbeat lacks a bit of emphasize this way I don't see any problem here

04:28:459 (3,4) - these feel kinda close, would be nice and more fitting if 4 had more impact to it I think it's ok

04:30:976 (8,9,1) - music here feels rather..umm sharp so just going in a rather straight line here feels a bit inappropriate..especially looking at this 04:29:508 (5,6,7) - , which uses a much sharper angle between the objects and thus feels a lot more appropriate I don't wanna make it sharper, this is still a calm part

04:32:864 (3,4,5,6,7) - transition between the first sliders feels too harsh, while the next transition is really closely spaced and rather blunt. not only does this feel really inconsistent since there is near to no change in how intense the song is, it also just..well flows meh I don't see any problem with the flow here :(

04:41:883 (11,1,2) - catching the slider feels a bit forced since the stack takes away any momentum that the player had previously I think it's fine

04:42:932 (3,4) - 4 would play better if below 3, though that would cause ugly overlaps sooo eeeeehhh just sayin :c b-but I like it :'(

Rythm seems fine mostly. Flow and Looks feel like they could be further improved.

Good luck o3o

Thank you very much everybody :D I'll mod your maps soon!
MirinH
m4m
plz notice that the mods below just my opinion,its a bit subjective,you dont have to change if you dont want to,and also, if my mods didnt help at all, dont give kd
sry if i mod makes you mad :(

Pattern

  1. I really dont like how you arrange the sliders and the way of putting jumps, and i also dont like how you arrange your patterns according to the song. Well, i see you change sv alot but i dont think your sv changes are legit. For example: 00:09:412 (1,2,3) - ,the violin melody gives me almost the same feeling from 00:03:841 - 00:17:341 , when a cantor command a song, he wont slow down when a melody like this starts, he would command the part in the same speed. But from 00:17:555 i think its the the form using faster sv,it doesnt give me the same feeling as before because the drum sound kinda gave a rhythm feeling the the song, and the beats made the song stronger.also for some thing like 02:32:983 (1) - ,i dont think its any different from parts in kiai.Please dont change ur sv depend on how long your sliders are, sv is based on the song, the feeling of the song is all depend on the sv. 02:32:983 (1) - if the drum stopped here, only the violin is playing, i would see the as a legit sv change, because it gaves me more feeling about the music.
  2. I think you overused distance space and it give me a feeling that the mapper is lazy and didnt really pay any attention to the patterns of the map. You finished the map pretty fast dont you :? . your slider arranges are not that good imo, do you really think 00:47:555 (4) - looks nice?
  3. Flow in the map is not that good. I saw you used alot of obtuse angle flow like 00:40:698 (5,6,7,8) - .this kind of jumps is very easy to arrange, and also looks okay, but its not that good for tablet players to play.now days about 75% osu players are tablet players, is easier to draw a accurate star or circle? i think most ppl will choose the second answer. same as your flow
I think it needs a lot of work though, try someone else, sry
Topic Starter
Neil Watts

Mackenzie wrote:

m4m
plz notice that the mods below just my opinion,its a bit subjective,you dont have to change if you dont want to,and also, if my mods didnt help at all, dont give kd
sry if i mod makes you mad :(

Pattern

  1. I really dont like how you arrange the sliders and the way of putting jumps, and i also dont like how you arrange your patterns according to the song. Well, i see you change sv alot but i dont think your sv changes are legit. For example: 00:09:412 (1,2,3) - ,the violin melody gives me almost the same feeling from 00:03:841 - 00:17:341 , when a cantor command a song, he wont slow down when a melody like this starts, he would command the part in the same speed. But from 00:17:555 i think its the the form using faster sv,it doesnt give me the same feeling as before because the drum sound kinda gave a rhythm feeling the the song, and the beats made the song stronger.also for some thing like 02:32:983 (1) - ,i dont think its any different from parts in kiai.Please dont change ur sv depend on how long your sliders are, sv is based on the song, the feeling of the song is all depend on the sv. 02:32:983 (1) - if the drum stopped here, only the violin is playing, i would see the as a legit sv change, because it gaves me more feeling about the music. I think my SV is accorded to the rhythm, for the start I'm just slowing it down because I'm mapping the second violin. For the kiai part, I just put what I felt the most appropriate - I couldn't put an excessively long 15/8 slider here. Or do you have suggestions ?
  2. I think you overused distance space and it give me a feeling that the mapper is lazy and didnt really pay any attention to the patterns of the map. You finished the map pretty fast dont you :? . your slider arranges are not that good imo, do you really think 00:47:555 (4) - looks nice? wtf man ? I put 4 months to make the whole map and submitted it the day I finished it, then searched and made 12 M4M in 4 days... and I'm lazy ? lol ? Also, I like my slider, or maybe do you have suggestions ?
  3. Flow in the map is not that good. I saw you used alot of obtuse angle flow like 00:40:698 (5,6,7,8) - .this kind of jumps is very easy to arrange, and also looks okay, but its not that good for tablet players to play.now days about 75% osu players are tablet players, is easier to draw a accurate star or circle? i think most ppl will choose the second answer. same as your flow I don't care about making my map optimized for a specific kind of player, also I'm a tablet player and it's perfectly fine for me to play this pattern, as my friends (tablet players) plays it. Also, I don't especially like star/other known shapes pattern, because it's easy to make with editor tools and lacks of originality imo (most commonly used by lazy mappers, I suppose?) -- anyway, please find a better argument
I think it needs a lot of work though, try someone else, sry
Yeah, as you said, your mod makes me mad, because I don't understand what a modder with such silly arguments and who doesn't even respond to his own mods is doing in the BNG.
Anyway, let's avoid dramas here, sorry for the bad words and thanks for your mod.
I give you a kd anyway, you taught me a lesson.
MirinH

Neil Watts wrote:

Mackenzie wrote:

m4m
plz notice that the mods below just my opinion,its a bit subjective,you dont have to change if you dont want to,and also, if my mods didnt help at all, dont give kd
sry if i mod makes you mad :(

Pattern

  1. I really dont like how you arrange the sliders and the way of putting jumps, and i also dont like how you arrange your patterns according to the song. Well, i see you change sv alot but i dont think your sv changes are legit. For example: 00:09:412 (1,2,3) - ,the violin melody gives me almost the same feeling from 00:03:841 - 00:17:341 , when a cantor command a song, he wont slow down when a melody like this starts, he would command the part in the same speed. But from 00:17:555 i think its the the form using faster sv,it doesnt give me the same feeling as before because the drum sound kinda gave a rhythm feeling the the song, and the beats made the song stronger.also for some thing like 02:32:983 (1) - ,i dont think its any different from parts in kiai.Please dont change ur sv depend on how long your sliders are, sv is based on the song, the feeling of the song is all depend on the sv. 02:32:983 (1) - if the drum stopped here, only the violin is playing, i would see the as a legit sv change, because it gaves me more feeling about the music. I think my SV is accorded to the rhythm, for the start I'm just slowing it down because I'm mapping the second violin. For the kiai part, I just put what I felt the most appropriate - I couldn't put an excessively long 15/8 slider here. Or do you have suggestions ?
  2. I think you overused distance space and it give me a feeling that the mapper is lazy and didnt really pay any attention to the patterns of the map. You finished the map pretty fast dont you :? . your slider arranges are not that good imo, do you really think 00:47:555 (4) - looks nice? wtf man ? I put 4 months to make the whole map and submitted it the day I finished it, then searched and made 12 M4M in 4 days... and I'm lazy ? lol ? Also, I like my slider, or maybe do you have suggestions ?
  3. Flow in the map is not that good. I saw you used alot of obtuse angle flow like 00:40:698 (5,6,7,8) - .this kind of jumps is very easy to arrange, and also looks okay, but its not that good for tablet players to play.now days about 75% osu players are tablet players, is easier to draw a accurate star or circle? i think most ppl will choose the second answer. same as your flow I don't care about making my map optimized for a specific kind of player, also I'm a tablet player and it's perfectly fine for me to play this pattern, as my friends (tablet players) plays it. Also, I don't especially like star/other known shapes pattern, because it's easy to make with editor tools and lacks of originality imo (most commonly used by lazy mappers, I suppose?) -- anyway, please find a better argument
I think it needs a lot of work though, try someone else, sry
Yeah, as you said, your mod makes me mad, because I don't understand what a modder with such silly arguments and who doesn't even respond to his own mods is doing in the BNG.
Anyway, let's avoid dramas here, sorry for the bad words and thanks for your mod.
I give you a kd anyway, you taught me a lesson.
I dont want to cause any dramas here, yes this mod is silly and in normal because I really dont think a map like this is ok
Bng members are normal person too, they will have their own opinion, don't see them as any job because bng is NOT responsible for this, BNG ARE NOT BAT AND ITS NO MORE STAFF, so plz, there are so many bngs,find someone else if you don't like me
As I said, if my mod didn't help, don't give me any kd
I'm sry that my mod isnt help because I really don't like your map, I really think this mapper have no ranked map when I first saw this map, the mod I wrote is what usually I wrote for new mappers
You taught me a lesson too that I have to try the map before I taking the mod
Sry for making you mad, yes, let's avoid the drama
gg, see my post below
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