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Liz Triangle - My Desire

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Total Posts
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Topic Starter
tochiii
This beatmap was submitted using in-game submission on 7. august 2015 at 12:25:38

Artist: Liz Triangle
Title: My Desire
Source: 東方Project
Tags: lily-an Touhou ZUN kaztora デザイアドライブ Shinreibyou Ten Desires Desire Drive azuki short version cutted
BPM: 146
Filesize: 6218kb
Play Time: 03:23
Difficulties Available:
  1. Hard (3,09 stars, 463 notes)
  2. Insane (4,04 stars, 690 notes)
  3. Normal (1,83 stars, 289 notes)
Download: Liz Triangle - My Desire
Information: Scores/Beatmap Listing
---------------
Normal - By: Me
Hard - By: Me
Insane - By: Me
Lazer
hullo~

Hard
00:02:819 (5) - NC
00:05:696 (3) - I suggest not making it repeat and making the downbeat a clickable object, add a circle 00:06:107 (4) - and place on (3)'s start maybe? (also NC)
00:11:039 (4) - NC
00:13:710 (2) - Make this one a slider ending on 00:14:121 , obviously you should also move it to another place etc etc
00:32:408 (4) - NC
00:55:628 (4) - NC
01:06:929 (6) - NC
02:12:477 (5) - NC
02:15:765 (5) - NC
02:27:066 (4) - Suggest making the end of this slide clickable
03:08:470 (1) - Sounds better if you were to just remove this one

Normal
00:38:778 (1) - try making this more visible (not behind the other beat)

Great mapset! I've checked insane but you are way ahead of me at making insanes :^>
Topic Starter
tochiii

Lazer wrote:

hullo~

Hard
00:02:819 (5) - NC Fixed!
00:05:696 (3) - I suggest not making it repeat and making the downbeat a clickable object, add a circle 00:06:107 (4) - and place on (3)'s start maybe? (also NC) Fixed!
00:11:039 (4) - NC Fixed!
00:13:710 (2) - Make this one a slider ending on 00:14:121 , obviously you should also move it to another place etc etc I don't think it's necessary
00:32:408 (4) - NC Fixed!
00:55:628 (4) - NC Fixed!
01:06:929 (6) - NC Fixed!
02:12:477 (5) - NC Fixed!
02:15:765 (5) - NC Fixed!
02:27:066 (4) - Suggest making the end of this slide clickable I think it's fine like this ^^
03:08:470 (1) - Sounds better if you were to just remove this one Fixed!

Normal
00:38:778 (1) - try making this more visible (not behind the other beat) What do you mean?

Great mapset! I've checked insane but you are way ahead of me at making insanes :^>
Thanks!
Aoba Misaki
no kd.

some suggestion (normal only D:)
maybe this not helpful to you!

normal
why not turn on enable custom overrides. only normal diff??

00:09:806 (1) - off NC if you off, 00:11:039 (3) - NC
00:14:121 - add circle.
00:19:258 (3) - makes DS 1.4.. move 248/224
00:30:765 (1) - blanket surely (2) circle
00:43:093 (4) - a bit move 240/228
01:00:354 - maybe add circle? if you add, set 292/324
01:05:080 (1,2,3,1,2,3,4) - try rhythm. http://puu.sh/hYBWX.png
01:13:299 (1) - maybe looks better(hmm, think more good flow) curve like 01:11:655 (1) - and off NC (cuz 01:19:874 (4) - no NC, poke about NC)
01:18:025 - add circle.
01:19:874 (4) - same before. (give a curve like 01:18:230 (1) - )
01:26:449 (4) - off NC
01:43:196 (1) - move 01:43:299 (1) - (01:44:737 - ends) like 02:56:449 (1) -
02:17:614 - add circle and insert break time
02:41:449 (3) - move a bit 472/80
02:45:559 (5) - reduce 02:45:970 -
02:50:491 (2) - move 348/112. if you move it, move tail(dot) 372/212

like this song, good luck~

Edit:

-Tochi wrote:

Hello- wrote:

no kd.
Ooops..
=w=;; lol
Topic Starter
tochiii

Hello- wrote:

no kd.
Ooops..
Topic Starter
tochiii

Hello- wrote:

no kd.

some suggestion (normal only D:)
maybe this not helpful to you!

normal
why not turn on enable custom overrides. only normal diff??

00:09:806 (1) - off NC if you off, 00:11:039 (3) - NC Fixed!
00:14:121 - add circle. Fixed!
00:19:258 (3) - makes DS 1.4.. move 248/224 No need when this is fine.
00:30:765 (1) - blanket surely (2) circle Fixed!
00:43:093 (4) - a bit move 240/228 same as 00:19:258 (3)
01:00:354 - maybe add circle? if you add, set 292/324 Naah, i made the Break start here.
01:05:080 (1,2,3,1,2,3,4) - try rhythm. http://puu.sh/hYBWX.png I Think this is better
01:13:299 (1) - maybe looks better(hmm, think more good flow) curve like 01:11:655 (1) - and off NC (cuz 01:19:874 (4) - no NC, poke about NC) Fixed!
01:18:025 - add circle. I follow vocal
01:19:874 (4) - same before. (give a curve like 01:18:230 (1) - ) Fixed!
01:26:449 (4) - off NC There should be NC here
01:43:196 (1) - move 01:43:299 (1) - (01:44:737 - ends) like 02:56:449 (1) - sorry, im confused D:
02:17:614 - add circle and insert break time Fixed!
02:41:449 (3) - move a bit 472/80 No need.
02:45:559 (5) - reduce 02:45:970 - It's fine like this.
02:50:491 (2) - move 348/112. if you move it, move tail(dot) 372/212 Same as above

like this song, good luck~ Thanks!
Peachtrees
M4M from your Q >w</~

Normal

00:11:860 (2) - missing clap on this tail?

00:24:189 (1,2,3) - are softclaps really the way to go for stuff like this? I'm guessing that you're trying to catch the build-up in the song with this, but it just feels a bit too..loud? Like the build-up in the song sound more subtle and dull-ish and these claps just feel a tad bit noisy. Might just be me though

00:39:600 (2,3) - why not try stacking these two? I feel like that'd make the whole thing look a tad bit neater with near to no re-arranging required

00:51:929 (4,5,6) - same with the hitsounds, I don't really think the claps do a good job of catch the piano during this section ><

00:54:395 (2,4,5) - not sure if this is a good idea. I mean there's plenty of space to utilize here, so I don't really think a stack like this is neccessary

01:05:080 (1,2,3,1,2,3,4,1) - very 1/2 heavy (and honestly not that pretty :c) consider making the first 1/2 a circle?

01:19:874 (4) - isn't this missing a hitound on the head? like I guess using another finish would be a bit noisy, but why not atleast use a whistle?

01:30:765 (5,1) - spacing intentional? you didn't use 0.8 for a previous 1/2 rythm

01:37:751 (6) - missing hitsound?

02:02:819 (1) - eh I guess this is more on the 'personal preference' side, but the shape of this slider looks rather sloppy :c

02:07:751 (1,2,1) - 1.3 DS between these intentional? previous part was all 1.2

02:13:093 (4,2) - stack 2's tail with 4 for extra neatness?

02:31:176 (3,4) - consider moving this down a little to avoid touching the hp bar

02:49:463 (1,2) - why not make these two parallel?

03:02:408 (1) - why not make this two sliders? would give the finish cymbical sound on the tail more emphasize, which feels nicer

03:15:970 (1,2,3) - looks rather messy, try avoiding this overlap if possible :c

Hard

00:01:792 (2,3,4,1) - perhaps even out the spacing? pattern feels a bit sloppy/uneven, it's quite noticeable to me :c

00:06:723 (3) - I don't think this should be stacked. having 4 and 5 as a pair is k I guess but including 3 feels weird to me :c

00:22:545 (1,1) - could possible stack these two. I'm know that I'm saying this a lot, I just think that this is an easy was of making a map look neater without having to sacrifice playability/looks ><

00:49:669 (7,8,9,1) - same with the spacing

00:57:066 (1,3) - overlap here feels kinda sloppy :c

00:59:737 (6,5) - stack is off by a little

01:08:573 (1,2,3,4) - feels a tad bit weird to have the build-up less dense than your previous patterns :c

01:14:737 (9,3) - stack these? seems like an obvious thing to do :c ok I'll stop with these now lol

02:01:792 (2,3,4,1) - might just be me, but I feel like the hitsounds are kinda overpowering the song a little bit during sections like these, though this is probably just me

02:05:388 (6) - is mapping 1/4 here really neccessary? I can't really figure out what this one is following :c

02:37:340 (4,5) - nazi blanket

02:48:025 (5,7) - why not make these symmetric?

03:15:765 (2) - the 'hmm hmm' at the tail of this repeat feels like it needs more emphasize to me :c slider feels a bit out of place

Insane

00:13:299 (5) - shouldnt this be extended by 1/2? sound clearly continues till the white tick

00:32:203 (6,1) - wouldve personally expected 1 to be below 6 to somewhat continue the previous pattern, though that might just be me

00:46:175 (3) - pretty strong piano sound on the white tick here, not sure if the vocals are strong enough to justify ignoring this

00:53:162 (6,7,8,9,10,11,1) - curve of the stream looks a bit...uneven I guess?

00:57:682 (2,1) - is hiding 1 like this really a good idea? looks pretty sloppy to me :c

01:26:244 (5,1) - feels a litte close, especially with the finish emphasizing 1 even more 01:24:600 (5,1) - this has a very similar part of the song emphasized in (what I feel like) is the right way

01:32:203 (3,4,5) - looks sorta..ew :c

01:55:628 (3,4) - increase in spacing betwee these really neccessary? the song seems to be picking up in tempo after 4 not before, so this feels a bit inappropriate

02:21:929 (5,6) - 4.95 seems a little harsh, especially during a slow paced part

02:45:148 (2,3,4,5,6) - symmetry here is kinda off :c (not sure if that's what you were going for thoug heh)

02:46:381 (1,3) - ugly overlap :c

I probably like this one the most c:

Good luck ovo
mercury2004
Normal
did you forgot to put proper hitsounding on normal difficulty? all of them are at default soft-hitsound
---------------------------------------------------------------------------------------------------------------------------------------------------------
General placements.
00:48:230 (2,3) - put it like this for better reading?
00:55:628 (4,5) - follow your snap? anti jump isnt actually good on normal
01:56:039 (1) - suggest it to put near the center, beginner eye tend to stay over there.
02:31:176 (3,4) - can you move this down a bit, it goes into hp bar even on default skin
03:06:929 - how about add spinner here and end it here 03:08:573
03:22:751 (1) - this spinner end hitsound is kinda out of place, how about silencing it

---------------------------------------------------------------------------------------------------------------------------------------------------------
Nazis
00:04:463 (1) - put it on : x440 y212 for perfect diamond shape, then move 00:05:491 (2) - this up to follow your snap
00:07:751 (1) - put it on : x148 y228 for perfect line up with 00:06:518 (4) - . dont forget to fix other snapping
00:41:449 (2,3,4) - line these up to form perfect triangle
02:49:463 (1,2) - how about line this 2 parallel to each other
03:21:723 (5) - move this to x200 y360 and this to 03:22:134 (6) - x316 y360 for perfect triangle

Hard
---------------------------------------------------------------------------------------------------------------------------------------------------------
General placements.
00:06:723 (3,4,5,6) - spamming 4 note at one place is kinda awkward, how about use fill slider
00:13:710 (2) - move this under this 00:12:477 (1) - slider end and add 00:14:121 another note under it
00:19:258 (1,2,3,4) - this way has better flow and reading i think
00:43:915 (5) - nc? and remove this nc 00:45:559 (1) - ?
01:02:408 (6) - nc?
01:10:833 (5,6,7) - arrange this in triangle shape has better feel into music i think.
01:31:997 (2) - put it on x216 y60 has better flow
02:04:463 (5) - nc here? to warn player about inconsistence space and rhythm?
02:22:956 (2) - how about put this on x216 y144
02:28:915 (4) - nc?
02:37:956 (5) - nc this and remove this 02:38:984 (1) - nc? , and then nc this one 02:39:806 (1) -
---------------------------------------------------------------------------------------------------------------------------------------------------------
Nazis
01:24:189 (6,7,8,1) - arrange this to perfect square?

Insane
---------------------------------------------------------------------------------------------------------------------------------------------------------
General placements.
00:10:217 (4,5,6) - i highly suggest you to put it on x60 y76. this way you can follow your slider flow
00:11:039 (1) - dont put this under 00:10:628 (6) - . rhythm flow feel out of position.
try this? (and dont forget to fix your snapping afterward) 00:21:518 (4,5) - how about triplet slider then jump?
00:23:573 (5,6,7) - 6 and 7 has inconsistence spacing
00:31:381 (3) - ctrl g?
00:37:134 (4,5,1) - do it like this? 00:41:860 (5) - i highly suggest you to put it under 3
00:57:066 (1) - put this directly under 10. since you were using this spacing for stream, could be tricky to read with hidden mod
01:34:463 (5) - tilt this to the right for 3 tiny gird: try to avoid straight vertical or horizontal jump. path is unnatural for our hand to follow
02:26:449 (6) - nc this?
02:29:121 (2) - nc for speed change
02:34:463 (3) - put this on x380 y312. better flow i think 02:34:669 (1) - you can also curve up slightly to improve the flow
02:56:244 (1) - no need to nc this one

---------------------------------------------------------------------------------------------------------------------------------------------------------
Nazis
none for insane.

kudololasalwaysforqualitymademap
TicClick
it's desire drive which is kaku seiga's theme, make your background right, please (example of a correct picture)
cba to check the map itself right now but maybe later
Topic Starter
tochiii

TicClick wrote:

it's desire drive which is kaku seiga's theme, make your background right, please (example of a correct picture)
cba to check the map itself right now but maybe later
Thanks! :D
I will change the bg now :>
Topic Starter
tochiii

mercury2004 wrote:

Normal
did you forgot to put proper hitsounding on normal difficulty? all of them are at default soft-hitsound Oh... Oops
---------------------------------------------------------------------------------------------------------------------------------------------------------
General placements.
00:48:230 (2,3) - put it like this for better reading? The flow will get worse, and i think it's fine like this.
00:55:628 (4,5) - follow your snap? anti jump isnt actually good on normal Fixed!
01:56:039 (1) - suggest it to put near the center, beginner eye tend to stay over there. Wut. That's why i put it here :p
02:31:176 (3,4) - can you move this down a bit, it goes into hp bar even on default skin Fixed!
03:06:929 - how about add spinner here and end it here 03:08:573 Fixed!
03:22:751 (1) - this spinner end hitsound is kinda out of place, how about silencing it Fixed!

---------------------------------------------------------------------------------------------------------------------------------------------------------
Nazis
00:04:463 (1) - put it on : x440 y212 for perfect diamond shape, then move 00:05:491 (2) - this up to follow your snap True, but it's fine like this.
00:07:751 (1) - put it on : x148 y228 for perfect line up with 00:06:518 (4) - . dont forget to fix other snapping Same as above
00:41:449 (2,3,4) - line these up to form perfect triangle Same as above
02:49:463 (1,2) - how about line this 2 parallel to each other Same as above
03:21:723 (5) - move this to x200 y360 and this to 03:22:134 (6) - x316 y360 for perfect triangle Same as above xD

Hard
---------------------------------------------------------------------------------------------------------------------------------------------------------
General placements.
00:06:723 (3,4,5,6) - spamming 4 note at one place is kinda awkward, how about use fill sliderFixed!
00:13:710 (2) - move this under this 00:12:477 (1) - slider end and add 00:14:121 another note under it what @.@
00:19:258 (1,2,3,4) - this way has better flow and reading i think Fixed!
00:43:915 (5) - nc? and remove this nc 00:45:559 (1) - ? Fixed!
01:02:408 (6) - nc? Fixed!
01:10:833 (5,6,7) - arrange this in triangle shape has better feel into music i think. Fixed!
01:31:997 (2) - put it on x216 y60 has better flow I think it's better like it is now.
02:04:463 (5) - nc here? to warn player about inconsistence space and rhythm? Fixed!
02:22:956 (2) - how about put this on x216 y144 Better like this.
02:28:915 (4) - nc? Fixed!
02:37:956 (5) - nc this and remove this 02:38:984 (1) - nc? , and then nc this one 02:39:806 (1) - Fixed!
---------------------------------------------------------------------------------------------------------------------------------------------------------
Nazis
01:24:189 (6,7,8,1) - arrange this to perfect square? naah, the flow is fine like this.

Insane
---------------------------------------------------------------------------------------------------------------------------------------------------------
General placements.
00:10:217 (4,5,6) - i highly suggest you to put it on x60 y76. this way you can follow your slider flow It's out of place for the next object
00:11:039 (1) - dont put this under 00:10:628 (6) - . rhythm flow feel out of position. Idk what you mean, but it feels fine.
try this? (and dont forget to fix your snapping afterward) 00:21:518 (4,5) - how about triplet slider then jump? Feels weird imo
00:23:573 (5,6,7) - 6 and 7 has inconsistence spacing I don't think so
00:31:381 (3) - ctrl g? Bad flow
00:37:134 (4,5,1) - do it like this? Same as above, bad flow.00:41:860 (5) - i highly suggest you to put it under 3 that's so random
00:57:066 (1) - put this directly under 10. since you were using this spacing for stream, could be tricky to read with hidden mod This is natural when the beat is like this.
01:34:463 (5) - tilt this to the right for 3 tiny gird: try to avoid straight vertical or horizontal jump. path is unnatural for our hand to follow Fixed!
02:26:449 (6) - nc this? no need to
02:29:121 (2) - nc for speed change No need to when it's circles, only sliders, i might change it later if someone other else point it out
02:34:463 (3) - put this on x380 y312. better flow i think 02:34:669 (1) - you can also curve up slightly to improve the flow I think it's better like this
02:56:244 (1) - no need to nc this one True, but i've done it so many times D:

---------------------------------------------------------------------------------------------------------------------------------------------------------
Nazis
none for insane.

kudololasalwaysforqualitymademap
Thanks for the mod!
Shiranai
Helloooo M4M from your queue~
Some small sugestion from me,

[General]
  1. Using a pure white is not recomended, since it's too bright and flashy when played on kiais, maybe make it more grey
  2. normal-hitclap2.wav and normal-hitwhistle2.wav not in use I guess, so how about delete them?
  3. 03:22:751 (1) - You can add more green lines and adjust some volume so it fit with the fade out effect on music
  4. Nowadays, the source from touhou music should be 東方Project instead, you can check the latest https://osu.ppy.sh/s/178968
[Normal]
  • Hitsound:
  1. 00:17:203 - Missing clap?
  2. 01:22:956 - Better to add clap imo
  3. 01:33:641 - The clap better on there instead on here imo 01:34:052 -
  4. 02:11:655 - Imo, the clap on there, better put on here imo 02:11:860 - then you can delete clap on here 02:12:271 - and here 02:13:093 -
  5. 02:14:943 - Imo, the clap on there, better put on here imo 02:15:148 -
  6. 02:16:792 - How about add clap there?
  7. 03:22:545 (1) - How about delete the finish? a bit distracting before the fade out imo or use whistle instead


    Gampelay:
  8. Imo, it's not recomended on the lowest diff to have diffrent SV (e.g. 01:03:641 - and 01:11:655 - ), because beginners might be confused becuse of that, unless you have an easy diff that might be fine
  9. Use AR 5 instead? the curent kinda too fast imo
  10. 00:13:710 (5,6) - 00:54:395 (2,3) - 01:21:312 (6,1) - Wrong spacing? more than 0.5 diffrent is quite too far imo, you can check the others
  11. 00:13:710 (5,6) - How about change them into 1/1 slider, to fit with "whusss" sound from the music?
  12. 00:32:408 (3) - Make that one a curve? so flow will smother here 00:30:765 (1,2,3) - http://puu.sh/i7MmC/f49faddfab.jpg
  13. 02:07:751 (1,2) - The polarity between them feel so bad imo, it's too hard for beginner to notice the transition of (1) while ending on blue tick then move to (2) that start on red tick, feels weird and hard. Maybe change the rhythm into something like this might be better http://puu.sh/i7N5t/a8a5315af3.jpg
  14. 02:45:559 (5,1) - The rhythm kinda not fit imo, how about change rhythm on into something like this? http://puu.sh/i7NLl/1d786185c3.jpg
  15. 02:50:491 (2) - Just a minor, a bit readjust the end node to x:371 y:210 http://puu.sh/i7NR3/4c79f0623c.jpg
  16. 03:09:395 (1) - For a better flow maybe you can flip that one? feels weird the movement on here 03:08:573 (1,1) -
[Hard]
  • Hitsound:
  1. 00:01:586 - I think the clap is better to put on red tick here 00:01:792 - it's somewhat more fit imo
  2. 00:06:723 (2) - 00:07:134 (4) - How about to add clap on there?
  3. 00:12:271 (5) - Add clap?
  4. 00:35:491 (3) - Add clap there? it's somewhat same as 00:28:710 (3,4,5) -
  5. 01:01:175 (3) - Better use N:C1 clap there like 01:02:819 -
  6. 01:17:614 (7) - Delete clap? imo the strong drum sound is only on 01:17:819 (8,9) -
  7. 01:26:039 (4) - Add clap? somewhat same as 01:17:614 (7,8,9) -
  8. 01:29:737 (4) - Delete clap? Feels not fit with music or drum
  9. 01:33:436 - The clap on there should be put on here 01:33:641 - imo then you can delete clap here 01:33:847 - , 01:34:052 (4) - and 01:34:258 (5) - Because I think that'll make the hitsound better
  10. 01:42:888 - and 01:43:710 - Consider to delete clap there?
  11. 01:59:840 - and 02:00:148 - Forget to put clap?
  12. 02:46:381 (1,2,3,4,5,6,7) - That hitsound feels so odd imo, consider to change that?
  13. 03:22:545 (7) - How about delete the finish? a bit distracting before the fade out imo or use whistle instead

    Gameplay:
  14. 00:13:915 - Add circle there with a finish maybe? for better stopping effect before the music changing here 00:14:326 (1) -
  15. 00:17:203 (5,2) - Reverse arrow is almost not seen while playing, consider to check on that, maybe you can move (2) somewhere else
  16. 00:20:285 (4,5,6) - The flow kinda bad imo, as you stacking (4) underneath (3), yet it flows fluently before
  17. 00:40:217 (8) - Tbh in my opinion that slider should be end on big tick instead, it's like you kinda force the rhythm there because the rhythm transition on
  18. 00:40:217 (8,1) - kinda bad imo
  19. 02:00:354 (2,3,1) - How about rotate them 10degree then move to x:292 y:252?
  20. 02:08:984 (3) - How about not stacking under (2)? because the flow become unnatural imo while (2) is stoping at blue tick
[Insane]
  • Hitsound:
  1. 00:12:271 (5) - Add clap there? then delete clap here 00:12:477 - ? It'll sound better imo
  2. 00:48:128 - How about delete clap there? kinda not fit with next two claps
  3. 00:51:415 - I guess for a better hitsounding that one can be add clap, then the clap on this one 00:51:518 (4) - can be deleted
  4. 01:04:463 - 01:01:175 - Better use N:C1 clap on that one imo
  5. 03:22:545 (5) - How about delete the finish? a bit distracting before the fade out imo or use whistle instead

    Gampelay:
  6. 00:13:299 (5) - I think that slider can be extend to here 00:13:915 - following the ""whuuss" sound and might be good if removed the whistle and lower the volume
  7. 00:49:771 - Add circle there? so try this kind of rhythm instead http://puu.sh/i8rjG/b89f5c283a.jpg and following the drum sound, how about delete clap on this 00:49:669 (4) - and add clap here 00:49:771 - instead, I think it's more fit with the song
  8. 00:54:189 (2,3) - The movement from (2) to (3) is kinda odd imo, it's like too far and hard to follow
  9. 01:59:532 (1,2,3) - The rhythm on those feels not fit imo, why don't you make it same rhythm as 01:58:093 (2,3,4,5) - ?
  10. 03:07:751 (1,2,3) - That 1/3 part prety tricky hahaha XD especialy 03:08:470 (3) - because what can I hear that (3) is should be snapped on 03:08:436 - instead
[]
Edit: Done~
A moment will take a look on Lunatic later, I have something to do today

The structure is very good, but in my opinion a bit lack on hitsounding
Goodluck Tochi, I hope it help :)
RandF
From your queue~
M4M!

[General]
  1. source: 東方project
    and move "touhou" to tags
  2. tags suggetion:
    desire drive
[Normal]
  1. because of easiest diff, make consistent spacing
  2. because of easiest diff, I suggest not to change SV
  3. 01:05:080 ~ 01:09:189- too long 1/2 chain... I suggest to add some break. how about this for following vocal?
  4. 01:18:025- I highly recommend to add a note
  5. 01:21:312 (6,1) - awkward spacing?
  6. 01:43:093 (4,1) - I prefer to remove circle and start spinner at 01:43:093
  7. 03:06:107 (1,1) - ^
  8. 01:55:628- I prefer to follow this sound
  9. 02:07:751 (1,2) - blue line rhythm is very difficult. how about following drum sound?
  10. 02:33:230 (1) - I prefer to follow vocal by use of starting red line
  11. 03:17:614 (3) - I suggest to avoid blue line. just a suggetion
[Hard]
  1. 00:14:121- I prefer to follow this clap sound
  2. 00:20:285 (4) - avoid stack. a little confusing
  3. 00:21:723 (3) - end at 00:21:929- . Keep 1/2 rhythm
  4. 01:06:723 (5,1) - I suggest to combine into 1 slider in order to follow finish sound
  5. 02:04:463 (1,2) - hard to find rhythm. suggetion~
  6. 02:56:449 (6,7) - 1/2 slider is better, because after stream
[Insane]
  1. 02:03:641 (2) - delete. no sound
  2. 01:34:874 (1,2,3,4,5) - hard to find rhythm. I suggest to add several NCs
  3. 02:52:956 (7,1,2,3,4,5,6) - ^
  4. 02:04:463 (1,2) - combine into 1 slider. keep 3/4 rhythm like 02:05:080 (2) -
good touhou song!
~Good Luck~
Topic Starter
tochiii

Mako Sakata wrote:

Helloooo M4M from your queue~
Some small sugestion from me,

[General]
  1. Using a pure white is not recomended, since it's too bright and flashy when played on kiais, maybe make it more grey Not when almost all the players play with at least 50% bg-dim.
  2. normal-hitclap2.wav and normal-hitwhistle2.wav not in use I guess, so how about delete them? Fixed!
  3. 03:22:751 (1) - You can add more green lines and adjust some volume so it fit with the fade out effect on music I don't think it's necessary
  4. Nowadays, the source from touhou music should be 東方Project instead, you can check the latest https://osu.ppy.sh/s/178968
[Normal]
  • Hitsound:
  1. 00:17:203 - Missing clap? Fixed!
  2. 01:22:956 - Better to add clap imo Fixed!
  3. 01:33:641 - The clap better on there instead on here imo 01:34:052 - Fixed!
  4. 02:11:655 - Imo, the clap on there, better put on here imo 02:11:860 - then you can delete clap on here 02:12:271 - and here 02:13:093 - I think it sounds better like this.
  5. 02:14:943 - Imo, the clap on there, better put on here imo 02:15:148 - Same as above
  6. 02:16:792 - How about add clap there? Sounds out of place.
  7. 03:22:545 (1) - How about delete the finish? a bit distracting before the fade out imo or use whistle instead Not when it's custom hitsounds that is not aggressive.


    Gampelay:
  8. Imo, it's not recomended on the lowest diff to have diffrent SV (e.g. 01:03:641 - and 01:11:655 - ), because beginners might be confused becuse of that, unless you have an easy diff that might be fine I will talk to a BAT about that
  9. Use AR 5 instead? the curent kinda too fast imo Naah, i think this is better to fit in as best as possible
  10. 00:13:710 (5,6) - 00:54:395 (2,3) - 01:21:312 (6,1) - Wrong spacing? more than 0.5 diffrent is quite too far imo, you can check the others I was told to use higer DS sinc eit will be too cramped with lower DS.
  11. 00:13:710 (5,6) - How about change them into 1/1 slider, to fit with "whusss" sound from the music? It starts earlier, and i think it\s fine, also i changed this part in irc mod, i haven\t updated that yet.
  12. 00:32:408 (3) - Make that one a curve? so flow will smother here 00:30:765 (1,2,3) - http://puu.sh/i7MmC/f49faddfab.jpg Fixed!
  13. 02:07:751 (1,2) - The polarity between them feel so bad imo, it's too hard for beginner to notice the transition of (1) while ending on blue tick then move to (2) that start on red tick, feels weird and hard. Maybe change the rhythm into something like this might be better http://puu.sh/i7N5t/a8a5315af3.jpg This fits better imo
  14. 02:45:559 (5,1) - The rhythm kinda not fit imo, how about change rhythm on into something like this? http://puu.sh/i7NLl/1d786185c3.jpg Fixed!
  15. 02:50:491 (2) - Just a minor, a bit readjust the end node to x:371 y:210 http://puu.sh/i7NR3/4c79f0623c.jpg I curved it instead.
  16. 03:09:395 (1) - For a better flow maybe you can flip that one? feels weird the movement on here 03:08:573 (1,1) - Or just move the circle before lol
[Hard]
  • Hitsound:
  1. 00:01:586 - I think the clap is better to put on red tick here 00:01:792 - it's somewhat more fit imo Seems pointless for me.
  2. 00:06:723 (2) - 00:07:134 (4) - How about to add clap on there? Fixed!
  3. 00:12:271 (5) - Add clap? Fixed!
  4. 00:35:491 (3) - Add clap there? it's somewhat same as 00:28:710 (3,4,5) - Fixed!
  5. 01:01:175 (3) - Better use N:C1 clap there like 01:02:819 - Fixed!
  6. 01:17:614 (7) - Delete clap? imo the strong drum sound is only on 01:17:819 (8,9) - sounds good like this
  7. 01:26:039 (4) - Add clap? somewhat same as 01:17:614 (7,8,9) - Fixed!
  8. 01:29:737 (4) - Delete clap? Feels not fit with music or drum I don't think it's not fit.
  9. 01:33:436 - The clap on there should be put on here 01:33:641 - imo then you can delete clap here 01:33:847 - , 01:34:052 (4) - and 01:34:258 (5) - Because I think that'll make the hitsound better Sounds weird imo
  10. 01:42:888 - and 01:43:710 - Consider to delete clap there? Sounds good imo.
  11. 01:59:840 - and 02:00:148 - Forget to put clap? Fixed!
  12. 02:46:381 (1,2,3,4,5,6,7) - That hitsound feels so odd imo, consider to change that? I don't know, it seems fine to me
  13. 03:22:545 (7) - How about delete the finish? a bit distracting before the fade out imo or use whistle instead I think it fits better since it's custom HS

    Gameplay:
  14. 00:13:915 - Add circle there with a finish maybe? for better stopping effect before the music changing here 00:14:326 (1) - That's a bit overmap, so no
  15. 00:17:203 (5,2) - Reverse arrow is almost not seen while playing, consider to check on that, maybe you can move (2) somewhere else I see it perfectly.
  16. 00:20:285 (4,5,6) - The flow kinda bad imo, as you stacking (4) underneath (3), yet it flows fluently before The flow is better like this than other ways here.
  17. 00:40:217 (8) - Tbh in my opinion that slider should be end on big tick instead, it's like you kinda force the rhythm there because the rhythm transition on There's no sound there
  18. 00:40:217 (8,1) - kinda bad imo i don't think so.
  19. 02:00:354 (2,3,1) - How about rotate them 10degree then move to x:292 y:252? It's fine like this.
  20. 02:08:984 (3) - How about not stacking under (2)? because the flow become unnatural imo while (2) is stoping at blue tick Fixed!
[Insane]
  • Hitsound:
  1. 00:12:271 (5) - Add clap there? then delete clap here 00:12:477 - ? It'll sound better imo not imo
  2. 00:48:128 - How about delete clap there? kinda not fit with next two claps Sounds good imo.
  3. 00:51:415 - I guess for a better hitsounding that one can be add clap, then the clap on this one 00:51:518 (4) - can be deleted Naah.. i think it's better like this.
  4. 01:04:463 - 01:01:175 - Better use N:C1 clap on that one imo Fixed!
  5. 03:22:545 (5) - How about delete the finish? a bit distracting before the fade out imo or use whistle instead Same as the others.

    Gampelay:
  6. 00:13:299 (5) - I think that slider can be extend to here 00:13:915 - following the ""whuuss" sound and might be good if removed the whistle and lower the volume again, there's no sound there.
  7. 00:49:771 - Add circle there? so try this kind of rhythm instead http://puu.sh/i8rjG/b89f5c283a.jpg and following the drum sound, how about delete clap on this 00:49:669 (4) - and add clap here 00:49:771 - instead, I think it's more fit with the song this is overmap, because there's no sound right there for an object.
  8. 00:54:189 (2,3) - The movement from (2) to (3) is kinda odd imo, it's like too far and hard to follow No problem here, already tested it.
  9. 01:59:532 (1,2,3) - The rhythm on those feels not fit imo, why don't you make it same rhythm as 01:58:093 (2,3,4,5) - ? Because the slider is longer.
  10. 03:07:751 (1,2,3) - That 1/3 part prety tricky hahaha XD especialy 03:08:470 (3) - because what can I hear that (3) is should be snapped on 03:08:436 - instead I tried to make the playback rate to 50, and it start on the blue tick.
[]
Edit: Done~
A moment will take a look on Lunatic later, I have something to do today

The structure is very good, but in my opinion a bit lack on hitsounding
Goodluck Tochi, I hope it help :)
Thanks!
Topic Starter
tochiii

RandomEffect wrote:

From your queue~
M4M!

[General]
  1. source: 東方project
    and move "touhou" to tags Fixed!
  2. tags suggetion:
    desire drive Fixed!
[Normal]
  1. because of easiest diff, make consistent spacing Fixed!
  2. because of easiest diff, I suggest not to change SV Fixed!
  3. 01:05:080 ~ 01:09:189- too long 1/2 chain... I suggest to add some break. how about this for following vocal? Fixed!
  4. 01:18:025- I highly recommend to add a note There already is, lol
  5. 01:21:312 (6,1) - awkward spacing? Fixed!
  6. 01:43:093 (4,1) - I prefer to remove circle and start spinner at 01:43:093 Fixed!
  7. 03:06:107 (1,1) - ^ Not here, because the beat is stronger.
  8. 01:55:628- I prefer to follow this sound I follow the vocal
  9. 02:07:751 (1,2) - blue line rhythm is very difficult. how about following drum sound? Fixed!
  10. 02:33:230 (1) - I prefer to follow vocal by use of starting red line Naah, this is fine.
  11. 03:17:614 (3) - I suggest to avoid blue line. just a suggetion It's better here, so i'll keep it.
[Hard]
  1. 00:14:121- I prefer to follow this clap sound No need to.
  2. 00:20:285 (4) - avoid stack. a little confusing Fixed!
  3. 00:21:723 (3) - end at 00:21:929- . Keep 1/2 rhythm I did the same a bit later, so it's fine.
  4. 01:06:723 (5,1) - I suggest to combine into 1 slider in order to follow finish sound I like it better as it is.
  5. 02:04:463 (1,2) - hard to find rhythm. suggetion~ heh, lol
  6. 02:56:449 (6,7) - 1/2 slider is better, because after stream Fixed!
[Insane]
  1. 02:03:641 (2) - delete. no sound Fixed!
  2. 01:34:874 (1,2,3,4,5) - hard to find rhythm. I suggest to add several NCs Fixed!
  3. 02:52:956 (7,1,2,3,4,5,6) - ^ Fixed!
  4. 02:04:463 (1,2) - combine into 1 slider. keep 3/4 rhythm like 02:05:080 (2) - Feels/sounds better this way.
good touhou song!
~Good Luck~
Thanks!
Come[Back]Home
Normal

00:31:792 (3,4) I think those two should be replaced by a slider since you dont expect a Vocal to be 00:31:792 here. That can be a bit confusing.
00:41:449 (2,3,4) Try to do a perfect triangle here by moving (4) too 264/224
00:46:792 (4) Delete NC here since 00:47:203 (1) this is stronger to place a NC
01:14:943 (1,4) Slidertails are not perfectly stacked
02:40:422 (2) I think this one was by accident. Shouldnt it end here 02:41:039 ?
03:22:545 (1) Place this one here 344/260 for a better square


Hard

00:21:723 (3,4) No 3/4 necessary, feels overmapped. (3) should be a normal 1/2 slider
01:21:518 (9) Move this one a bit down, nearly touching hp bar

Insane

00:14:737 (2,3) Try this instead Feels better to play


Thats it, really awesome mapset. Good Luck :3
Topic Starter
tochiii

Come[Back]Home wrote:

Normal

00:31:792 (3,4) I think those two should be replaced by a slider since you dont expect a Vocal to be 00:31:792 here. That can be a bit confusing. I think it's better to have circles here.
00:41:449 (2,3,4) Try to do a perfect triangle here by moving (4) too 264/224 Bad flow.
00:46:792 (4) Delete NC here since 00:47:203 (1) this is stronger to place a NC already edited in last mod.
01:14:943 (1,4) Slidertails are not perfectly stacked Fixed!
02:40:422 (2) I think this one was by accident. Shouldnt it end here 02:41:039 ? Fixed!
03:22:545 (1) Place this one here 344/260 for a better square No reason to.


Hard

00:21:723 (3,4) No 3/4 necessary, feels overmapped. (3) should be a normal 1/2 sliderI don't think so...
01:21:518 (9) Move this one a bit down, nearly touching hp bar I'll consider this, i might change after some other people mention it.

Insane

00:14:737 (2,3) Try this instead Fixed! Feels better to play


Thats it, really awesome mapset. Good Luck :3
Thanks! ^^
Santtu
M4M

[Normal]
  1. 00:13:299 (4,5,6) - I think you shouldn't do jumps in Normal but it's up to you
  2. 00:14:326 (1) - you could move this bit to right so it looks a bit better places
  3. 00:47:203 (1,2,3) - This rhythms feel imo better, try it out:
  4. 01:43:093 (1) - This spinner has really little time to spin. I think Spinner should end at 01:44:737 - . Beginners may not manage to spin it.
[Hard]
  1. 00:12:477 (1) - make it look a bit symmetrical
  2. 01:44:326 (4,5,6,7,8) - Maybe this should be replaced with reverse slider. It maybe be too hard for this diff. It's up to you.
  3. 02:10:628 (3,4,5,6) - As above
  4. 02:16:792 (1,2,3,4) - I think you know...
  5. 02:55:422 (1,2,3,4) - Yep
  6. 03:16:278 (3) - this start at blue tick... I don't really recommend to do this in hard. It's a bit confusing. Maybe you could try this rhythm
  7. 03:22:134 (3,4,5,6,7) - ^you know...
[Insane]
  1. 00:18:847 (7,8,1) - this is confusing, or so it was for me. (8) is so close to (7) that players would thought that it starts quickly. I suggest to move (8) lower.
  2. 02:10:217 (3) - (just a minor thing) It's a bit too close to (4) when watching stream as whole
  3. 03:22:545 (1) - NC maybe
Sorry I didn't find much from Insane ;~;

Good luck with map!
Topic Starter
tochiii

smsh150 wrote:

M4M

[Normal]
  1. 00:13:299 (4,5,6) - I think you shouldn't do jumps in Normal but it's up to you I think it's fine, also because the bpm is so low.
  2. 00:14:326 (1) - you could move this bit to right so it looks a bit better places I don't know what you mean, but it looks fine for me.
  3. 00:47:203 (1,2,3) - This rhythms feel imo better, try it out: Fixed!
  4. 01:43:093 (1) - This spinner has really little time to spin. I think Spinner should end at 01:44:737 - . Beginners may not manage to spin it. Fixed!
[Hard]
  1. 00:12:477 (1) - make it look a bit symmetrical Fixed!
  2. 01:44:326 (4,5,6,7,8) - Maybe this should be replaced with reverse slider. It maybe be too hard for this diff. It's up to you. It's fine with some streams.
  3. 02:10:628 (3,4,5,6) - As above Same as above.
  4. 02:16:792 (1,2,3,4) - I think you know... You know too....
  5. 02:55:422 (1,2,3,4) - Yep Mhm
  6. 03:16:278 (3) - this start at blue tick... I don't really recommend to do this in hard. It's a bit confusing. Maybe you could try this rhythm It fits well with the music, so it's easy to hit, and not so confusing.
  7. 03:22:134 (3,4,5,6,7) - ^you know... I know, u do too :3
[Insane]
  1. 00:18:847 (7,8,1) - this is confusing, or so it was for me. (8) is so close to (7) that players would thought that it starts quickly. I suggest to move (8) lower. Fixed!
  2. 02:10:217 (3) - (just a minor thing) It's a bit too close to (4) when watching stream as whole what? @.@
  3. 03:22:545 (1) - NC maybe sure
Sorry I didn't find much from Insane ;~;

Good luck with map!
Thanks!
Topic Starter
tochiii
.
Okoayu
apparently we m4m

-Tochi wrote:

.
dude nice

and i'm bored and have nothing better to do

[general]
  1. fuk u your bg is 1365x768 why do you do this to me
  2. as the damn mp3 suggests artist could also be lily-an instead of Liz Triangle, though using the circle as artist should be fine here, i mean i never heard of lily-an but i knew Liz Triangle songs before looking at this
  3. you could cut the damn silence out of normal-hitwhistle (make sure to stay over 100ms kk soft-hitclap2 same )
  4. do i question why both soft-hitfinishes are the soft-hitnormal like wot
  5. letterboxing during breaks is ehh especially since it cuts of part of bg characters headddd
  6. would avoid the kind of white combocolor and instead make it something like a lighter blue or a pink color because t/242087&start=0 was a thing and was thoroughly discussed but never appended decided on, i would just avoid whitish combocolors for the reasons given in this thread
  7. 02:29:942 - metroneome resets here, add a red line with 4/4 and a green with 1.2x sv in insane to asjust things
[metadata]
where is eba
tag fhe fucking album

can tag デザイアドライブ
as far as i can see you cut the song down to 3:30 or something (?)
if you did that you may tag that it's cut etc

[Insane]
your mapping atm reminds me of sjoy
Rhythms
  1. 00:01:792 (2,3) - according to the way you follow piano with holds it would make more sense to have 2 as the slider and 3 as a circle in 00:02:203 - or just same rhythm as 00:04:463 (1,2) -
  2. 00:14:737 (2,3) - this is weird considereing you don't really do it again in the section and there's a sound on the red tick 00:20:902 (1,2,3) -
  3. 00:16:997 (4,5) - 00:21:518 (4,5) - are really weird since the strongest impact out of the triplet there is on the white tick and you ignore it for a slider, you map something similar in 00:25:217 (4,5,6) - how it should be done (make normal triplets pls)
  4. 00:29:121 (1) - this one is seemingly random because there's no real stressed and extended sounding sound in that part so using a 3/4 slider doesn't fit as much and you mapped other similar things with 1/2 sliders :// 00:38:778 (1,3) - are different because they have a clearly prolonged piano sound and fit well due to that
  5. 00:44:737 (3,4) - this is also weird because you ignore these sounds for most of the section but map it one time in here and in 00:51:107 (2,3,4) -
  6. 02:04:463 (1,2,3,4) - following a mix of instruments and vocals is pretty weird, anyway i'd suggest this because it follows both vocal and instruments so it could be potentially easier to comprehend than what you currently have
  7. 00:46:175 (3) - btw this one is kind of uh because the vocal it supposedly follows with that 1/1 ends in 00:46:381 -
  8. 02:52:751 - should be clickable because 01:34:669 -
  9. 03:02:408 (7) - current one works but would probably be better as 2 circles
  10. 03:13:299 (2,3) - see in 03:10:011 (2,3,4,5) - why this is bleh
Placement
oops some nc things got in there apply these only after going through all placement things so that links still make sense
  1. 00:06:107 (1,2) - space is bigger for no reason at all and then becomes smaller just after for no reason but 'i have to stack these objects in edit' and stuff, since that's kind of unreasonable with the music i'd recommend to redo them in a matter that stresses the most dominant sounds with jumps and has the parts with equal intensity at approx equal spacing because that would make sense the next timestamps are basically the same issue as this one together with either more or less space to indicate the direction this pattern should take when changing:
  2. 00:03:025 (2,3) - more
  3. 00:03:641 (5,6) - more, synth in 6
  4. 00:08:984 (5,1) - either this more or 00:08:573 (4,5) - less and 5,1 more
  5. 00:16:381 (2,3) - more even with next pattern intensity is same imo
  6. 00:17:614 (1,2,3,4,5,6,7,8) - just saying that this one follows the intensity of the sounds her quite nicely, gj
  7. 00:25:833 (1,2,3) - should be overall more even in spacing
  8. 00:28:504 (4,5) - should definetely be a bit smaller and 00:27:888 (2,3) - bigger current placement puts a lot more emphasis on 5 than it really has / deserves
  9. 00:32:408 (1) - more, reason here is quite obv
  10. 00:37:340 (1,2,3) - just saying that while it makes sense with your system and stuff that it should probably be better off with 00:37:751 (2,3) - having higher spacing because 00:36:929 (3,4,5,1) - is much higher spacing for the same kind of sound, but you do that quite a few times and somewhat consistently so i didn't mention things up until now
  11. 00:41:449 (3,4) - less, current jump stresses 4 too much and makes distance to 5 feel a bit weird
  12. 00:59:943 (1) - there's no real drop in intensity that would suggest it being slower sv, i think the current one is just so that people like me have difficulties reading it :/
  13. 01:06:723 (7,1) - jump should be from 6 to 7 and not from 7 to 1 also the nc should be swapped because it's same thing as 01:05:080 (1) -
  14. 01:11:655 (1,2,3) - 1,2 more 2,3 less because reasons
  15. 01:14:326 (4,5,1) - jump should be from 5 to 1 and not 4 to 5 imo
  16. 01:16:586 (1,2,3,4) - could work better if distance between objects was more even and not fluctuating by ~0.5x
  17. 01:22:134 (3,4) - idk giant space puts way more emphasis on 4 than it really has imo
  18. 01:25:628 (3,4,5) - spacing in / decreases look random
  19. 01:28:093 (7,1) - nc swap pls
  20. 01:27:888 (6,7) - a bit less btw
  21. 01:30:354 (2,3,4) - spacing in / decreases like that look really random :/ especially since the vocals are just a single word here
  22. 01:33:436 (2,3) - more to normalise spacing in 01:34:258 (4,5) -
  23. 01:50:902 (6,1) - would avoid overlap since you don't do it i n the who le rest of the section
  24. 01:55:628 (3) - more space to prev because that would look better in combination with 01:55:833 (4,1) -
  25. 02:14:121 (10,11,1) - moving this one like this may end up looking nicer
  26. 02:21:929 (5,6,1) - this jump emphasizes 6 while the song emphasizes 5 and 1 :/
  27. 02:23:778 (6,7) - space decrease is kinda random
  28. 02:24:189 (1) - could then use a bit more spacee
  29. 02:33:025 (7,1) - nc swap for logical reasons
  30. 02:33:847 (9,1,2,3) - space seems random and out of control just because NC *which shouldn't even be there rererr rdklafsj*
  31. 02:35:696 (4,5,1) - jump should be from 5 to 1 and not 4 to 5
  32. 02:39:600 (7,1) - nc swap because new phrase in vocals
  33. 02:41:244 (5) - nc because of same reason (alternatively at least nc 02:41:449 (6) - if you don't want to follow vocals with combos)
  34. 02:39:600 (7,1) - distance should be a jump because of previous reasoning
  35. 02:40:422 (3,4) - less to emphasize
  36. 02:41:244 (5) - more
  37. 02:46:176 (6,1) - nc swap for reasons also space higher would not hurt here
  38. 02:50:491 (1,2) - swap nc for reasons
  39. 03:00:354 (1,2,3) - if at all jump should be from 2 to 3
  40. 03:03:436 (2,3,4,5,6,7) - spacing in this pattern is a tad higher than in most standard patterns in this section so it'd fit in better if nerfed
as you can see most of these are repeating things and i might even have forgotten some so it'd be best to go over that again on your own and make sure that the spacing in this diff is not just random jumps in some places but emphasizes either instruments or vocals in means of spacing
Hitsounds
prolly applies to all diffs
your whistlepattern is kind of poor in the beginning
it would make sense to whistle on the most dominant piano sounds like 00:01:176 - 00:01:792 - 00:03:641 - and then follow main piano with whistles, doing that will result in the following

  1. 00:04:463 - add whistle
  2. 00:05:080 - -finish +whistle
  3. 00:07:134 (6) - -whistle and tail of 7 -whistle
  4. 00:07:751 - +whistle
  5. ... and so on, basically you can use a lot of whistles in this section which you currently dont do but i won't mention them for at least this section anymore since it's just the same shit over and over
  6. 00:11:039 - kinda sad that you don't use soft hitclap 2 and soft hitclap 3 together in one sampleset without the finish to hitsound both tracks in the music accordingly and in one part just miss out on the claps or in the other on the finishes dunno :/
  7. 00:27:477 - just saying that for this part it can sound kind of nice if you follow 1) the vocal with whistles 2) the main piano as well just as i told you for the last section
  8. 00:27:477 - things like this should have clapfinishes btw
  9. 00:34:052 (1) - a
  10. 00:42:271 (1) - you finish pattern is kind of inconsistent with this one (see 00:40:628 (1) - )
  11. 00:43:915 (1) - adsf
  12. 01:04:463 - should have same hitsound as 01:02:819 -
  13. 01:19:874 (1) - misses finish
  14. btw why do you not mute the sliderslides of the normal sampleset but only of the soft one ??
  15. 02:33:025 (7) - 01:14:943 (1) - has a finsih
  16. 02:59:121 - silencing this spinner end makes not much sense lol
rest seems to make more or less sense kinda sad again in 02:59:532 - because you can't use both hits and claps in the same sampleset ?
i wished you used whistles for the piano hits and the most dominant vocals in the kiai and out of them wherever it makes sense, this hitsounding would profit a lot from that


[Hard]
ar 7 cuz spread after looking at normal this is irrelevant
i won't have to break this one down into categories for easier understanding because it's pretty much k
  1. 00:14:121 - not mapping this is kind of weird :/
  2. 00:21:723 (3,4) - this is literally just randomly extended, not even the insane does that here and you should prolly stick to the 1/2 rhythm you had
  3. 00:29:121 (5) - nc because you don't 2 bar combos in this section actually idk just 1 measure combos pls
  4. 00:20:285 (4,5,6) - this is a bit weird to play because you have to read the stack under the sliderend and the next stack and then move, movement could be smoother if you stacked 6 on 1 instead of under 5
  5. 00:57:066 (1,3) - overlapping these doesn't look that nice
  6. DECIDE IF YOU WANT 2 OR ONE MEASURE COMBOS IN KI AI REALLY
  7. 01:26:039 (4) - stacking this on 5 would give a similar feeling to 01:12:888 (3,4) -
  8. 01:32:306 (4) - would avoid this one, or add more triplets here and there right now it's the first and only triplet in the section which is kind of inconsistent and gives off a random feeling
  9. 01:56:860 (3) - would look a bit better like this imo
  10. 02:06:312 (1,2) - could be better off as a slider since the rhythm is already quite complicated in this part so no need to make it even harder with additional circle patterns
  11. 02:33:949 (8) - 02:50:388 (4) - same comment as the last seemingly random triplet
  12. 02:55:833 (5) - take away one repeat to do a rhythm like http://puu.sh/if13d/97050049d6.jpg the reason is that hte current rhythm is unexpected and this one would be more obvious
not sure about the stream in regards to spread

[Normal]
referencing this dq p/4138147
ok i was kinda confused why the normal would need AR 5.5 but uhh ar fits
i'll cut this one short a bit because
as it stands the normal does not successfully function as the easiest diff of the set
A normal is kind of allowed as the lowest diff if it is beginner friendly enough and fulfills the average requirements of an easy
currently your normal does uhh just pretty standard normal things, the chains of 1/2 things don't get that long but some parts are more dense than others and rhythms like 00:57:066 (1,2,3,4) - can be kind of confusing for a beginner, at least so i think
overall this is not the kind of diff that you would pass when you play osu for the first time and this is kind of the problem
my advice would be to make this diff more dense so that it ends up at something like 2.1ish stars and then make an easy which avoids rhythms like
00:02:203 (2,3) - 00:30:765 (1,2,3,4,5) - 03:11:860 (1,2,3,4,5,6) -
it's rhythms like thes that make the diff hard to comprehend for a complete beginner but at the same time they are also kinda appropriate for the song so this is really a bit tricky
spread to hard would be better if this diff was a bit more dense as well
so making this more dense in some section and mapping another diff would be the best choice for this set imo
02:27:477 (1) - 2.71x distance lol
00:14:121 (6) - lool you even mapped it in normal and didn't in hard ahdlfkhas;k btw why is it a jump you don't have that many jumpsi n hard and this is a 2.1x one in normal
00:16:792 (5,6,1) - if you decide to implement this using this rhytm more often may be an idea
00:50:080 (7,1) - this one may be used more often as well
basically i would use these 2 kind of rhythms to make this diff a bit more dense overall and especially in the beginning few sections
and get rid of all jumps lollllll


Leaving a star here for now because in it's core this is quite nice, you should focus on getting some sense into the jumps in insane and tell me what you think about my thoughts on your lowest diff
also yes i'm kinda nazi with spacing ever since i saw it as one of the most frequent dq reasons so please keep that in mind as well and i don't think the adjustments i'm suggesting will make it any less fun to play

ok bye

edit: forgot star xd
edit2: me starring this means like nothing i think a few more mods for this and - if you should make another diff, necessary - would be cool
Topic Starter
tochiii

Okoratu wrote:

apparently we m4m

-Tochi wrote:

.
dude nice

and i'm bored and have nothing better to do

[general]
  1. fuk u your bg is 1365x768 why do you do this to me Hehehehe, ofc
  2. as the damn mp3 suggests artist could also be lily-an instead of Liz Triangle, though using the circle as artist should be fine here, i mean i never heard of lily-an but i knew Liz Triangle songs before looking at this Already considered to change :D
  3. you could cut the damn silence out of normal-hitwhistle (make sure to stay over 100ms kk soft-hitclap2 same ) Fixed!
  4. do i question why both soft-hitfinishes are the soft-hitnormal like wot I don't have the soft-hitnormal any longer, and the hitfinsh is eeeeh... There's no really finish in this song, that's why i use this custom one because it's short :p
  5. letterboxing during breaks is ehh especially since it cuts of part of bg characters headddd Fixed!
  6. would avoid the kind of white combocolor and instead make it something like a lighter blue or a pink color because t/242087&start=0 was a thing and was thoroughly discussed but never appended decided on, i would just avoid whitish combocolors for the reasons given in this thread Fixed!
  7. 02:29:942 - metroneome resets here, add a red line with 4/4 and a green with 1.2x sv in insane to asjust things Fixed!
[metadata]
where is eba
tag fhe fucking album

can tag デザイアドライブ
as far as i can see you cut the song down to 3:30 or something (?)
if you did that you may tag that it's cut etc Fixed!

[Insane]
your mapping atm reminds me of sjoy
Rhythms
  1. 00:01:792 (2,3) - according to the way you follow piano with holds it would make more sense to have 2 as the slider and 3 as a circle in 00:02:203 - or just same rhythm as 00:04:463 (1,2) - Fixed!
  2. 00:14:737 (2,3) - this is weird considereing you don't really do it again in the section and there's a sound on the red tick 00:20:902 (1,2,3) - Fixed!
  3. 00:16:997 (4,5) - 00:21:518 (4,5) - are really weird since the strongest impact out of the triplet there is on the white tick and you ignore it for a slider, you map something similar in 00:25:217 (4,5,6) - how it should be done (make normal triplets pls) Sorry but, i changed the other parts too, and since i use the "not normal" triplets most in the map, it would be better to just always do it in these kinda parts.
  4. 00:29:121 (1) - this one is seemingly random because there's no real stressed and extended sounding sound in that part so using a 3/4 slider doesn't fit as much and you mapped other similar things with 1/2 sliders :// 00:38:778 (1,3) - are different because they have a clearly prolonged piano sound and fit well due to that Fixed!
  5. 00:44:737 (3,4) - this is also weird because you ignore these sounds for most of the section but map it one time in here and in 00:51:107 (2,3,4) - Fixed!
  6. 02:04:463 (1,2,3,4) - following a mix of instruments and vocals is pretty weird, anyway i'd suggest this because it follows both vocal and instruments so it could be potentially easier to comprehend than what you currently have True, but i think the one i have now fits much better.
  7. 00:46:175 (3) - btw this one is kind of uh because the vocal it supposedly follows with that 1/1 ends in 00:46:381 - Fixed!
  8. 02:52:751 - should be clickable because 01:34:669 - Fixed!
  9. 03:02:408 (7) - current one works but would probably be better as 2 circles might change later on.
  10. 03:13:299 (2,3) - see in 03:10:011 (2,3,4,5) - why this is bleh Fixed!
Placement
oops some nc things got in there apply these only after going through all placement things so that links still make sense

  1. 00:06:107 (1,2) - space is bigger for no reason at all and then becomes smaller just after for no reason but 'i have to stack these objects in edit' and stuff, since that's kind of unreasonable with the music i'd recommend to redo them in a matter that stresses the most dominant sounds with jumps and has the parts with equal intensity at approx equal spacing because that would make sense the next timestamps are basically the same issue as this one together with either more or less space to indicate the direction this pattern should take when changing: Remember the dots and comma :D
  2. 00:03:025 (2,3) - more Fixed!
  3. 00:03:641 (5,6) - more, synth in 6 Fixed!
  4. 00:08:984 (5,1) - either this more or 00:08:573 (4,5) - less and 5,1 more
  5. 00:16:381 (2,3) - more even with next pattern intensity is same imo Fixed!
  6. 00:17:614 (1,2,3,4,5,6,7,8) - just saying that this one follows the intensity of the sounds her quite nicely, gj Thanks! >.<
  7. 00:25:833 (1,2,3) - should be overall more even in spacing Fixed!
  8. 00:28:504 (4,5) - should definetely be a bit smaller and 00:27:888 (2,3) - bigger current placement puts a lot more emphasis on 5 than it really has / deserves Fixed!
  9. 00:32:408 (1) - more, reason here is quite obv Fixed!
  10. 00:37:340 (1,2,3) - just saying that while it makes sense with your system and stuff that it should probably be better off with 00:37:751 (2,3) - having higher spacing because 00:36:929 (3,4,5,1) - is much higher spacing for the same kind of sound, but you do that quite a few times and somewhat consistently so i didn't mention things up until now Fixed!
  11. 00:41:449 (3,4) - less, current jump stresses 4 too much and makes distance to 5 feel a bit weirdFixed!
  12. 00:59:943 (1) - there's no real drop in intensity that would suggest it being slower sv, i think the current one is just so that people like me have difficulties reading it :/ noob :^)
  13. 01:06:723 (7,1) - jump should be from 6 to 7 and not from 7 to 1 also the nc should be swapped because it's same thing as 01:05:080 (1) - Fixed!
  14. 01:11:655 (1,2,3) - 1,2 more 2,3 less because reasons Fixed!
  15. 01:14:326 (4,5,1) - jump should be from 5 to 1 and not 4 to 5 imo Fixed!
  16. 01:16:586 (1,2,3,4) - could work better if distance between objects was more even and not fluctuating by ~0.5x Fixed!
  17. 01:22:134 (3,4) - idk giant space puts way more emphasis on 4 than it really has imo Fixed!
  18. 01:25:628 (3,4,5) - spacing in / decreases look random Fixed!
  19. 01:28:093 (7,1) - nc swap pls Fixed!
  20. 01:27:888 (6,7) - a bit less btw Fixed!
  21. 01:30:354 (2,3,4) - spacing in / decreases like that look really random :/ especially since the vocals are just a single word here Fixed!
  22. 01:33:436 (2,3) - more to normalise spacing in 01:34:258 (4,5) - Fixed!
  23. 01:50:902 (6,1) - would avoid overlap since you don't do it i n the who le rest of the section Fixed!
  24. 01:55:628 (3) - more space to prev because that would look better in combination with 01:55:833 (4,1) - Fixed!
  25. 02:14:121 (10,11,1) - moving this one like this may end up looking nicer True, but flow is more important :D
  26. 02:21:929 (5,6,1) - this jump emphasizes 6 while the song emphasizes 5 and 1 :/ Fixed!
  27. 02:23:778 (6,7) - space decrease is kinda random Fixed!
  28. 02:24:189 (1) - could then use a bit more spacee Fixed!
  29. 02:33:025 (7,1) - nc swap for logical reasons Fixed!
  30. 02:33:847 (9,1,2,3) - space seems random and out of control just because NC *which shouldn't even be there rererr rdklafsj* Fixed!
  31. 02:35:696 (4,5,1) - jump should be from 5 to 1 and not 4 to 5 Fixed!
  32. 02:39:600 (7,1) - nc swap because new phrase in vocals Fixed!
  33. 02:41:244 (5) - nc because of same reason (alternatively at least nc 02:41:449 (6) - if you don't want to follow vocals with combos) Fixed!
  34. 02:39:600 (7,1) - distance should be a jump because of previous reasoning Fixed!
  35. 02:40:422 (3,4) - less to emphasize Fixed!
  36. 02:41:244 (5) - more Fixed!
  37. 02:46:176 (6,1) - nc swap for reasons also space higher would not hurt here Fixed!
  38. 02:50:491 (1,2) - swap nc for reasons Fixed!
  39. 03:00:354 (1,2,3) - if at all jump should be from 2 to 3 Fixed!
  40. 03:03:436 (2,3,4,5,6,7) - spacing in this pattern is a tad higher than in most standard patterns in this section so it'd fit in better if nerfed
as you can see most of these are repeating things and i might even have forgotten some so it'd be best to go over that again on your own and make sure that the spacing in this diff is not just random jumps in some places but emphasizes either instruments or vocals in means of spacing Fixed!
Hitsounds
prolly applies to all diffs
your whistlepattern is kind of poor in the beginning
it would make sense to whistle on the most dominant piano sounds like 00:01:176 - 00:01:792 - 00:03:641 - and then follow main piano with whistles, doing that will result in the following

  1. 00:04:463 - add whistle Fixed!
  2. 00:05:080 - -finish +whistle Fixed!
  3. 00:07:134 (6) - -whistle and tail of 7 -whistle Fixed!
  4. 00:07:751 - +whistle Fixed!
  5. ... and so on, basically you can use a lot of whistles in this section which you currently dont do but i won't mention them for at least this section anymore since it's just the same shit over and over ok
  6. 00:11:039 - kinda sad that you don't use soft hitclap 2 and soft hitclap 3 together in one sampleset without the finish to hitsound both tracks in the music accordingly and in one part just miss out on the claps or in the other on the finishes dunno :/ dunno ://
  7. 00:27:477 - just saying that for this part it can sound kind of nice if you follow 1) the vocal with whistles 2) the main piano as well just as i told you for the last section I followed the main piano
  8. 00:27:477 - things like this should have clapfinishes btw Fixed!
  9. 00:34:052 (1) - a hi :D
  10. 00:42:271 (1) - you finish pattern is kind of inconsistent with this one (see 00:40:628 (1) - ) Fixed!
  11. 00:43:915 (1) - adsf Fixed!
  12. 01:04:463 - should have same hitsound as 01:02:819 - Fixed!
  13. 01:19:874 (1) - misses finish Fixed!
  14. btw why do you not mute the sliderslides of the normal sampleset but only of the soft one ?? Because most people play with skins that doesn't have a sliderslider for soft sampleset, that isn't muted, lol.
  15. 02:33:025 (7) - 01:14:943 (1) - has a finsih Fixed!
  16. 02:59:121 - silencing this spinner end makes not much sense lol True.
rest seems to make more or less sense kinda sad again in 02:59:532 - because you can't use both hits and claps in the same sampleset ?
i wished you used whistles for the piano hits and the most dominant vocals in the kiai and out of them wherever it makes sense, this hitsounding would profit a lot from that ok.


[Hard]
ar 7 cuz spread after looking at normal this is irrelevant
i won't have to break this one down into categories for easier understanding because it's pretty much k
  1. 00:14:121 - not mapping this is kind of weird :/ Fixed!
  2. 00:21:723 (3,4) - this is literally just randomly extended, not even the insane does that here and you should prolly stick to the 1/2 rhythm you had Fixed!
  3. 00:29:121 (5) - nc because you don't 2 bar combos in this section actually idk just 1 measure combos pls Fixed!
  4. 00:20:285 (4,5,6) - this is a bit weird to play because you have to read the stack under the sliderend and the next stack and then move, movement could be smoother if you stacked 6 on 1 instead of under 5 Fixed!
  5. 00:57:066 (1,3) - overlapping these doesn't look that nice :I
  6. DECIDE IF YOU WANT 2 OR ONE MEASURE COMBOS IN KI AI REALLY ok :o
  7. 01:26:039 (4) - stacking this on 5 would give a similar feeling to 01:12:888 (3,4) - Fixed!
  8. 01:32:306 (4) - would avoid this one, or add more triplets here and there right now it's the first and only triplet in the section which is kind of inconsistent and gives off a random feeling Fixed!
  9. 01:56:860 (3) - would look a bit better like this imo Fixed!
  10. 02:06:312 (1,2) - could be better off as a slider since the rhythm is already quite complicated in this part so no need to make it even harder with additional circle patterns Fixed!
  11. 02:33:949 (8) - 02:50:388 (4) - same comment as the last seemingly random triplet Fixed!
  12. 02:55:833 (5) - take away one repeat to do a rhythm like http://puu.sh/if13d/97050049d6.jpg the reason is that hte current rhythm is unexpected and this one would be more obvious Fixed!
not sure about the stream in regards to spread ok :o

[Normal]
referencing this dq p/4138147
ok i was kinda confused why the normal would need AR 5.5 but uhh ar fits
i'll cut this one short a bit because
as it stands the normal does not successfully function as the easiest diff of the set
A normal is kind of allowed as the lowest diff if it is beginner friendly enough and fulfills the average requirements of an easy
currently your normal does uhh just pretty standard normal things, the chains of 1/2 things don't get that long but some parts are more dense than others and rhythms like 00:57:066 (1,2,3,4) - Fixed! can be kind of confusing for a beginner, at least so i think
overall this is not the kind of diff that you would pass when you play osu for the first time and this is kind of the problem
my advice would be to make this diff more dense so that it ends up at something like 2.1ish stars and then make an easy which avoids rhythms like
00:02:203 (2,3) - 00:30:765 (1,2,3,4,5) - 03:11:860 (1,2,3,4,5,6) -
it's rhythms like thes that make the diff hard to comprehend for a complete beginner but at the same time they are also kinda appropriate for the song so this is really a bit tricky
spread to hard would be better if this diff was a bit more dense as well
so making this more dense in some section and mapping another diff would be the best choice for this set imo
02:27:477 (1) - 2.71x distance lol Fixed!
00:14:121 (6) - lool you even mapped it in normal and didn't in hard ahdlfkhas;k btw why is it a jump you don't have that many jumpsi n hard and this is a 2.1x one in normal Fixed!
00:16:792 (5,6,1) - if you decide to implement this using this rhytm more often may be an idea Fixed!
00:50:080 (7,1) - this one may be used more often as well Fixed!
basically i would use these 2 kind of rhythms to make this diff a bit more dense overall and especially in the beginning few sections
and get rid of all jumps lollllll


Leaving a star here for now because in it's core this is quite nice, you should focus on getting some sense into the jumps in insane and tell me what you think about my thoughts on your lowest diff
also yes i'm kinda nazi with spacing ever since i saw it as one of the most frequent dq reasons so please keep that in mind as well and i don't think the adjustments i'm suggesting will make it any less fun to play

ok bye

edit: forgot star xd
edit2: me starring this means like nothing i think a few more mods for this and - if you should make another diff, necessary - would be cool
Thanks for the long good mod!!!!!!!!! :D
Iceskulls
m4m as requested

[general]
  1. 02:28:710 - why there is red timing here in insane diff but not on other diffs
  2. why not use same combo colour for every diff ?
  3. why insane has more tags than other diffs ?
  4. why insane doesn't has letterbox during break checked but other diffs have ?
[insane]
  1. 00:31:176 (2,3) - I think spacing here should be a bit bigger than 00:30:765 (1,2) - since 00:31:381 - sound kinda more emphasized than 00:31:176 - so make spacing here 00:31:176 (2,3) - will kinda make sense with the song , try move 00:31:176 (2) - to around x260 y224
  2. 00:33:025 (2) - rhythm here play a bit weird somehow since you map the emphasized beat 00:33:230 - as sliderend , I would use this rhythm instead
  3. 00:55:628 (1) - finish?
  4. 00:58:504 - ^ ( hitsound suggestion can apply to other diffs too )
  5. 01:08:573 (1) - ^
  6. 01:28:299 (2) - nc here instead of 01:28:093 (1) - ? your nc follow cymbal in previous rhythm but why suddenly change to vocal , that a bit inconsistent imo
  7. 01:35:491 (1,2) - spacing looks kinda similiar to what you used for 1/2 thing here 01:34:874 (1,2) - , you can increase spacing here 01:35:491 (1,2) - and here 01:36:312 (1,2) - a bit so it make the spacing here a bit easier to read
  8. 02:46:381 (2) - nc should be here instead of 02:46:175 (1) - since your nc here seems to follow the cymbal sound
  9. 02:46:381 (2,4) - overlap here looks not that really good imo , you can curve (2) more a bit imo it wouldn't ruin the flow here that much
  10. 02:53:573 (1,2) - similiar to 01:35:491 (1,2) -
[hard]
  • hitsound on some part is pretty inconsistent somehow like 00:29:121 - you have whistle in insane but in this diff it don't and this one too 00:31:381 - , better recheck hitsound consistency here
  1. AIBat v3.1 wrote:

    Snapping

    Unsnapped inherited (green) sections at:
    02:20:315 - snap to 02:20:285
  2. 02:10:628 (3,4,5,6,1) - I think stream like this is kinda hard for hard player , you can convert these circles 02:10:628 (3,4,5,6) - to 1/4 reverse slider
  3. 02:55:422 (1,2,3,4) - ^ similiar
  4. 03:22:134 (3,4,5,6,7) - ^ similiar
  5. 03:15:765 (2,3) - try this rhythm instead ? it play better imo
[normal]
  • same as hard about hitsound some part hitsound is a bit inconsistent with insane diff , idk if this intentionally tho
  1. 00:18:436 (2,3) - spacing is a bit inconsistent here
  2. 00:47:203 (1,2,3) - inconsistent spacing
  3. 01:00:354 (1,3) - not that necessary but stack these ? so it would make pattern here a bit cleaner
  4. 01:03:641 (1,2) - inconsistent spacing
  5. 01:08:367 (4,1) - ^ again lol better make spacing same on every notes so it a bit easier for new player to read
  6. 01:11:655 (1,2) - ^ hmm better recheck spacing a bit here I see it inconsistent by like 0.1 or something a lots here in this diff
  7. 02:08:984 (1,2) - I think this rhythm play better for new player
good luck on ranking :)

here my map for m4m https://osu.ppy.sh/s/317236 ( easy still wip but I guess you can just mod normal hard and insane since I mod your map 3 diffs so yea q: )
Saut
totally forgot

quality modding
2015-06-01 17:33 Saut: ACTION is listening to [http://osu.ppy.sh/b/665764 Liz Triangle - My Desire]
2015-06-01 17:33 Saut: that one right
2015-06-01 17:33 -Tochi: yup
2015-06-01 17:33 -Tochi: SP is 13 atm
2015-06-01 17:33 Saut: ACTION is editing [http://osu.ppy.sh/b/683635 Liz Triangle - My Desire [Normal]]
2015-06-01 17:33 -Tochi: no 14
2015-06-01 17:34 Saut: uh
2015-06-01 17:34 Saut: 00:02:203 (2,3) -
2015-06-01 17:34 Saut: clap sound doesnt really fit here
2015-06-01 17:35 -Tochi: 00:02:203 (2,3,4,5,6,1,2,3,4,5,6) -
2015-06-01 17:35 -Tochi: that part?
2015-06-01 17:35 Saut: yup would completle remove the claps here
2015-06-01 17:36 Saut: since you decide to follow an other sound for claps
2015-06-01 17:36 Saut: 00:07:751 (1,2,3) -
2015-06-01 17:36 Saut: like here
2015-06-01 17:37 -Tochi: hm
2015-06-01 17:37 -Tochi: i will change the first part
2015-06-01 17:37 Saut: great
2015-06-01 17:38 Saut: done
2015-06-01 17:38 Saut: kd pls
2015-06-01 17:38 -Tochi: xD
2015-06-01 17:38 Saut: also 00:02:203 (2,3) -
2015-06-01 17:38 Saut: would be easier http://puu.sh/i8usZ/0a83c295fa.jpg
2015-06-01 17:38 Saut: and makes more sense imo
2015-06-01 17:40 -Tochi: well, i think it's fine like it is
2015-06-01 17:40 -Tochi: since there's 2 parts of it
2015-06-01 17:40 -Tochi: and it doesn't have a problem
2015-06-01 17:40 Saut: if you think its fine keep it
2015-06-01 17:40 Saut: i suck at normals anyway
2015-06-01 17:41 -Tochi: same
2015-06-01 17:42 Saut: 00:14:121 (6,1) -
2015-06-01 17:42 Saut: ds
2015-06-01 17:42 Saut: stick to one ds pls
2015-06-01 17:43 -Tochi: ok
2015-06-01 17:44 Saut: atleast in normal
2015-06-01 17:44 Saut: diffs
2015-06-01 17:45 Saut: slider here because of vocal would be cool 00:28:710 (3) -
2015-06-01 17:45 Saut: maybe somethin like http://puu.sh/i8uTz/a5e7c1ac4b.jpg
2015-06-01 17:46 Saut: also i think a 2/1 slider doesnt really fit here 00:30:765 (1) -
2015-06-01 17:48 Saut: oh funny you did this here 00:41:449 (2,3) - what i just mentioned
2015-06-01 17:48 Saut: nice
2015-06-01 17:49 Saut: why do you break here? 00:59:997 - :c
2015-06-01 17:50 -Tochi: huh
2015-06-01 17:51 -Tochi: added a circle
2015-06-01 17:51 Saut: you could
2015-06-01 17:51 Saut: map the break you know
2015-06-01 17:51 Saut: its like 3 secs
2015-06-01 17:52 Saut: 01:05:080 (1,2,3,1,2,3,4,1) - this part is probably too tense
2015-06-01 17:52 Saut: a lot of 1/2 you barely used till now
2015-06-01 17:56 -Tochi: ok
2015-06-01 17:56 Saut: you could do http://puu.sh/i8vws/1fe79c23c1.jpg
2015-06-01 17:56 -Tochi: yeah
2015-06-01 17:56 -Tochi: i did
2015-06-01 17:56 Saut: ok
2015-06-01 17:57 Saut: 01:11:655 (1) -
2015-06-01 17:57 Saut: in generel i would recommend a 8 tact nc pattern
2015-06-01 17:57 Saut: cuz 3nr combos are ugly imo
2015-06-01 17:58 Saut: so basically removing nc here 01:13:299 (1,1) -
2015-06-01 17:58 Saut: and so on
2015-06-01 17:59 Saut: 01:17:614 (5) - change to a 1/1 slider?
2015-06-01 17:59 Saut: would be cool
2015-06-01 18:00 Saut: 01:36:929 (5,6) - strg+g for rhythm would be better
2015-06-01 18:00 -Tochi: is there even pplace for a 1/1 slider?
2015-06-01 18:00 Saut: uhm
2015-06-01 18:00 Saut: http://puu.sh/i8vMw/8749a2a179.jpg
2015-06-01 18:01 -Tochi: i mean
2015-06-01 18:01 -Tochi: on the playfield
2015-06-01 18:01 Saut: oh you should rerange stuff ofc
2015-06-01 18:01 Saut: just looking at rhythm atm
2015-06-01 18:02 -Tochi: okok
2015-06-01 18:03 Saut: 01:43:299 (1) -
2015-06-01 18:03 Saut: move 1/4
2015-06-01 18:03 Saut: so the spinner doesnt appears too early
2015-06-01 18:03 Saut: noobs get confused easily
2015-06-01 18:04 -Tochi: ok
2015-06-01 18:04 -Tochi: i can't
2015-06-01 18:04 -Tochi: xD
2015-06-01 18:04 Saut: wut
2015-06-01 18:04 -Tochi: i can't move it to the rigght
2015-06-01 18:04 Saut: http://puu.sh/i8w1n/0490d8e809.jpg
2015-06-01 18:05 -Tochi: oh
2015-06-01 18:05 -Tochi: ok
2015-06-01 18:05 -Tochi: now i understand
2015-06-01 18:06 Saut: yup
2015-06-01 18:07 -Tochi: btw
2015-06-01 18:07 -Tochi: u don't need to think about the hitsounds
2015-06-01 18:07 -Tochi: i already got a good hs mod
2015-06-01 18:07 Saut: have you applied the mod?
2015-06-01 18:08 Saut: or do you still have to change the sounds
2015-06-01 18:08 -Tochi: i haven't applied it
2015-06-01 18:08 -Tochi: yet
2015-06-01 18:08 Saut: oh k
2015-06-01 18:08 Saut: http://puu.sh/i8whA/10f4521e1c.jpg 02:25:833 (1) -
2015-06-01 18:08 Saut: would be cool
2015-06-01 18:10 Saut: well rest seems ok
2015-06-01 18:10 -Tochi: ok
2015-06-01 18:10 Saut: keep in mind the stuff i mentioned are examples
2015-06-01 18:11 Saut: there could be more parts
2015-06-01 18:11 -Tochi: sure
2015-06-01 18:11 Saut: also not sure if this is a ninja spinner 03:22:751 (1) -
2015-06-01 18:11 Saut: ACTION is editing [http://osu.ppy.sh/b/665764 Liz Triangle - My Desire [Insane]]
2015-06-01 18:12 Saut: 00:01:176 (1,2,3,4,1,2,3,4,5,6,7,8,1,2,3,4,1,2,3,4,5,6,7) - would be cool if this part doesnt contain any huge jumps
2015-06-01 18:12 Saut: since its quiet
2015-06-01 18:12 Saut: i would rather make circle lines
2015-06-01 18:12 Saut: good opening tho
2015-06-01 18:13 Saut: 00:01:792 (2,3) - cntrl+g rhythm
2015-06-01 18:13 Saut: 00:02:408 (4) - change to circles
2015-06-01 18:13 Saut: well
2015-06-01 18:13 Saut: dont have to change
2015-06-01 18:13 Saut: could actually keep it
2015-06-01 18:13 -Tochi: i didn't follow the piano that much
2015-06-01 18:14 -Tochi: tho
2015-06-01 18:14 Saut: yea i noticed
2015-06-01 18:14 Saut: thats why you can keep it
2015-06-01 18:14 -Tochi: i followed the "tik, tik, tik, tik" in the bg xD
2015-06-01 18:14 -Tochi: yeah
2015-06-01 18:14 Saut: by lines i meant something like http://puu.sh/i8wGe/ec21e14e2b.jpg
2015-06-01 18:15 Saut: but idk do as you please
2015-06-01 18:15 -Tochi: i'll just keep my way
2015-06-01 18:17 -Tochi: bye lines: 01:49:669 (1,2,3,4) -
2015-06-01 18:17 -Tochi: like that
2015-06-01 18:17 Saut: yea
2015-06-01 18:17 -Tochi: and the slow part could be like that part? xD
2015-06-01 18:17 Saut: could
2015-06-01 18:17 Saut: would do at least
2015-06-01 18:18 Saut: a general tip
2015-06-01 18:18 Saut: thats something i learned a few days ago lmao
2015-06-01 18:19 -Tochi: aah, i sometimes use it too as u can see :p
2015-06-01 18:20 Saut: try to focus on a ds for example 1.8 - 2.1 and everytime there is a finish / clap you increase the ds there to like 2.4 or something
2015-06-01 18:20 Saut: to keep a system
2015-06-01 18:20 Saut: so for example this jump 00:30:559 (6,1) - should be bigger than this 00:30:765 (1,2) -
2015-06-01 18:21 Saut: if that makes sense
2015-06-01 18:21 Saut: otherwise wise quality bns will tell you that you map random
2015-06-01 18:21 Saut: same applies to 00:33:847 (5,1) - 00:34:052 (1,2) - and so on
2015-06-01 18:22 Saut: dinner
2015-06-01 18:22 Saut: be back in like 15min
2015-06-01 18:22 -Tochi: ok
2015-06-01 18:39 Saut: k back
2015-06-01 18:40 Saut: sec bddav plays my map \o/
2015-06-01 18:40 -Tochi: o nice!
2015-06-01 18:41 -Tochi: i made HDHR play my 240 bpm map xD
2015-06-01 18:41 -Tochi: for not long ago too
2015-06-01 18:43 Saut: check that out http://puu.sh/i8ypy/44bd3c45af.osr
2015-06-01 18:46 -Tochi: the replay?
2015-06-01 18:46 Saut: yea
2015-06-01 18:46 -Tochi: sure
2015-06-01 18:46 Saut: so clean
2015-06-01 18:46 Saut: first try obv
2015-06-01 18:48 -Tochi: dat acc
2015-06-01 18:48 -Tochi: rip osu!direct
2015-06-01 18:48 -Tochi: my supporter ran out
2015-06-01 18:48 Saut: same here
2015-06-01 18:48 Saut: a few days ago
2015-06-01 18:49 -Tochi: rip
2015-06-01 18:49 -Tochi: i feel old now
2015-06-01 18:49 Saut: lol
2015-06-01 18:49 -Tochi: xD
2015-06-01 18:49 -Tochi: brb
2015-06-01 18:56 -Tochi: hey
2015-06-01 18:56 -Tochi: i'll eat too
2015-06-01 18:56 -Tochi: just ppost the things here
2015-06-01 18:57 Saut: ok
2015-06-01 18:57 -Tochi: ACTION is away: eating dinner
2015-06-01 18:57 Saut: well the thing i just mentioned is probably the most important point
2015-06-01 18:58 -Tochi: ok
2015-06-01 18:58 Saut: structure is never wrong
2015-06-01 18:59 Saut: missing nc 00:55:628 (1) -
2015-06-01 19:00 Saut: why antijump heree 01:16:381 (5,1) -
2015-06-01 19:01 Saut: 01:26:244 (5,1) - way more ds
2015-06-01 19:01 Saut: referes to the structure point
2015-06-01 19:02 Saut: 01:35:491 (1) - also nc here
2015-06-01 19:02 Saut: less confusing
2015-06-01 19:02 Saut: btwww im not a fan of the round and around and around flow
2015-06-01 19:03 Saut: if you get what i mean
2015-06-01 19:04 Saut: sudden ds increase here 01:46:997 (2,3) - againd would only recommend on strong beats like hre where you 01:50:902 (6,1) - where you havent spaced at all
2015-06-01 19:04 Saut: or here 01:54:395 (5,1) -
2015-06-01 19:06 Saut: oh and also recheck the whole nc pattern sometimes the 4tact nc pattern breaks for a mysterious reason
2015-06-01 19:07 Saut: like here 02:46:381 (1,2,3,4,5,6,7,8,1,2,3) -
2015-06-01 19:09 Saut: the part right after the the kias 02:59:532 - seems to be "quieter" but you decide to use same ds jumps :<
2015-06-01 19:09 Saut: well thats it
Topic Starter
tochiii

CelsiusLK wrote:

m4m as requested

[general]
  1. 02:28:710 - why there is red timing here in insane diff but not on other diffs hehe, Okoratu told me that too after i replied to the mod lol
  2. why not use same combo colour for every diff ? Ooops
  3. why insane has more tags than other diffs ? Fixed fixed
  4. why insane doesn't has letterbox during break checked but other diffs have ? rip my memory =.=
[insane]
  1. 00:31:176 (2,3) - I think spacing here should be a bit bigger than 00:30:765 (1,2) - since 00:31:381 - sound kinda more emphasized than 00:31:176 - so make spacing here 00:31:176 (2,3) - will kinda make sense with the song , try move 00:31:176 (2) - to around x260 y224 Fixed!
  2. 00:33:025 (2) - rhythm here play a bit weird somehow since you map the emphasized beat 00:33:230 - as sliderend , I would use this rhythm instead Fixed!
  3. 00:55:628 (1) - finish? Fixed!
  4. 00:58:504 - ^ ( hitsound suggestion can apply to other diffs too ) Fixed!
  5. 01:08:573 (1) - ^ Fixed!
  6. 01:28:299 (2) - nc here instead of 01:28:093 (1) - ? your nc follow cymbal in previous rhythm but why suddenly change to vocal , that a bit inconsistent imo Fixed!
  7. 01:35:491 (1,2) - spacing looks kinda similiar to what you used for 1/2 thing here 01:34:874 (1,2) - , you can increase spacing here 01:35:491 (1,2) - and here 01:36:312 (1,2) - a bit so it make the spacing here a bit easier to read Fixed!
  8. 02:46:381 (2) - nc should be here instead of 02:46:175 (1) - since your nc here seems to follow the cymbal sound Fixed!
  9. 02:46:381 (2,4) - overlap here looks not that really good imo , you can curve (2) more a bit imo it wouldn't ruin the flow here that much Fixed!
  10. 02:53:573 (1,2) - similiar to 01:35:491 (1,2) - ? I think i fixed it in the before u pointed it out, lol.
[hard]
  • hitsound on some part is pretty inconsistent somehow like 00:29:121 - you have whistle in insane but in this diff it don't and this one too 00:31:381 - , better recheck hitsound consistency here Fixed!
  1. AIBat v3.1 wrote:

    Snapping

    Unsnapped inherited (green) sections at:
    02:20:315 - snap to 02:20:285 Fixed!
  2. 02:10:628 (3,4,5,6,1) - I think stream like this is kinda hard for hard player , you can convert these circles 02:10:628 (3,4,5,6) - to 1/4 reverse slider Fixed!
  3. 02:55:422 (1,2,3,4) - ^ similiar Fixed!
  4. 03:22:134 (3,4,5,6,7) - ^ similiar Fixed!
  5. 03:15:765 (2,3) - try this rhythm instead ? it play better imo I will change if some other else say it again.
[normal]
  • same as hard about hitsound some part hitsound is a bit inconsistent with insane diff , idk if this intentionally tho I already new that here, since there's no many hit objects it will be hard to compare Insane/Hard with Normal.
  1. 00:18:436 (2,3) - spacing is a bit inconsistent here Fixed!
  2. 00:47:203 (1,2,3) - inconsistent spacing Fixed!
  3. 01:00:354 (1,3) - not that necessary but stack these ? so it would make pattern here a bit cleaner Fixed!
  4. 01:03:641 (1,2) - inconsistent spacing Fixed!
  5. 01:08:367 (4,1) - ^ again lol better make spacing same on every notes so it a bit easier for new player to read Fixed!
  6. 01:11:655 (1,2) - ^ hmm better recheck spacing a bit here I see it inconsistent by like 0.1 or something a lots here in this diff Fixed!
  7. 02:08:984 (1,2) - I think this rhythm play better for new player I like mine better :>
good luck on ranking :)

here my map for m4m https://osu.ppy.sh/s/317236 ( easy still wip but I guess you can just mod normal hard and insane since I mod your map 3 diffs so yea q: )
Thanks for the mod!
Aia
hi, for m4m


  • Normal

  1. 01:03:641 (1) - How about changing this one like this: https://osu.ppy.sh/ss/3262443 And of course fixing 01:04:669 (2) - after that so DS stays correct :P Looks nicer imo.
  2. 01:11:039 (5) - hmm why is this one curved a bit? I don't think it needs to be.
  3. 01:24:189 (5) - Not stacked perfectly with 01:22:545 (2) -
  4. 01:34:874 (1) - Does this also need to be curved?
  5. 01:38:162 (1,2) - A question, why did you start using DS 1.25 here? Or is it something I'm missing..?
  6. 02:02:819 (1) - This one looks better without the curvepoint at x:196 y:272 imo.
  7. 03:22:545 (1) - Move this one to x:348 y:256?


  • Hard

  1. 00:19:258 (1,2,3,4) - This one looks really weird and awkward to play, I suggest changing it
  2. 00:22:545 (1) - Could remove curve from this one
  3. 00:43:093 (3) - ^
  4. 00:52:956 (4,5) - This part feels a lot better to play with both sliders having one more reverse added to them. And also fits the song more :P
  5. 01:05:902 (3,4) - I don't think these two sliders fit here starting from red ticks, how about this? http://puu.sh/iqYEJ/1bbd578876.jpg (Picture is from 01:05:696 - to 01:06:723 - )
  6. 01:10:011 (4) - Could remove curve from this slider
  7. 01:14:943 (1) - Don't think this reverse slider fits here.. try this?: http://puu.sh/iqYKH/bad44bf0b3.jpg (Picture is from 01:14:943 - to 01:15:354 - )
  8. 02:15:765 (1,2,3) - Don't think these fit here starting from the red tick, how about this?: http://puu.sh/iqYXR/2f46362b02.jpg (Picture is from 02:15:765 - to 02:16:586 - ) Pattern could be like this https://osu.ppy.sh/ss/3262540 And if you decide to change of course move the stream after this one closer ^^
  9. 02:22:956 (2,3,4,5) - ^ Same fix should work on these.
  10. 02:24:806 (2,3,4) - ^ Same thing here.
  11. 02:29:121 (2) - This one isn't snapped
  12. 02:37:340 (4) - Looks better to me without a curve
    SPOILER
    Unsnapped objects
    02:38:983 (4) -
    02:39:394 (5) -
    02:39:805 (1) -
    02:41:038 (3) -
    02:44:120 (4) -
    02:44:531 (1) -
    02:45:353 (3) -
    02:46:175 (5) -
    02:48:846 (7) -
    02:50:079 (2) -
    02:50:490 (1) -
    02:53:983 (3) -
    02:54:394 (4) -
    02:54:805 (5) -
    02:56:757 (1) -
    03:08:983 (2) -
    03:09:394 (1) -
    03:10:216 (3) -
    03:10:627 (4) -
    03:11:757 (2) -
    03:14:120 (5) -
    03:14:531 (6) -
    03:15:764 (2) -
    03:18:846 (2) -
    03:19:257 (3) -
    03:20:079 (5) -
    03:20:490 (6) -


  • Insane

  1. 00:07:340 (7) - Could remove curve?
  2. 00:09:189 (1) - Could remove the white curve point, looks better to me that way
  3. 00:12:888 (3) - Move to x:399 y:266
  4. 00:29:121 (1,2,3,4,5,6) - Flow seems kinda weird here.
  5. 00:42:682 (2) - Place it like this for better flow: https://osu.ppy.sh/ss/3262622
  6. 00:53:162 (6,7,8,9,10,11,1) - This stream should start here: 00:52:956 (5) -
  7. 02:13:504 (7) - NC?

And that's all I could find, hope you found this mod helpful :)
Topic Starter
tochiii

Mentional wrote:

hi, for m4m


  • Normal

  1. 01:03:641 (1) - How about changing this one like this: https://osu.ppy.sh/ss/3262443 And of course fixing 01:04:669 (2) - after that so DS stays correct :P Looks nicer imo. Too curvy.
  2. 01:11:039 (5) - hmm why is this one curved a bit? I don't think it needs to be. didn't change the above.
  3. 01:24:189 (5) - Not stacked perfectly with 01:22:545 (2) - Umm.... ok
  4. 01:34:874 (1) - Does this also need to be curved? Imo yes, but ok!
  5. 01:38:162 (1,2) - A question, why did you start using DS 1.25 here? Or is it something I'm missing..? It's obviously a slower part, lol.
  6. 02:02:819 (1) - This one looks better without the curvepoint at x:196 y:272 imo. Fixed!
  7. 03:22:545 (1) - Move this one to x:348 y:256? No need to.


  • Hard

  1. 00:19:258 (1,2,3,4) - This one looks really weird and awkward to play, I suggest changing it I don't see the problem here. I've used this kinda part many times in other Hards & Insane lol
  2. 00:22:545 (1) - Could remove curve from this one It looks better with it curved imo.
  3. 00:43:093 (3) - ^ ^
  4. 00:52:956 (4,5) - This part feels a lot better to play with both sliders having one more reverse added to them. And also fits the song more :P I know, i did that at first too... But i would keep the little break between them.
  5. 01:05:902 (3,4) - I don't think these two sliders fit here starting from red ticks, how about this? http://puu.sh/iqYEJ/1bbd578876.jpg (Picture is from 01:05:696 - to 01:06:723 - ) I follow the vocal here.
  6. 01:10:011 (4) - Could remove curve from this slider Naah, looks kinda weird imo.
  7. 01:14:943 (1) - Don't think this reverse slider fits here.. try this?: http://puu.sh/iqYKH/bad44bf0b3.jpg (Picture is from 01:14:943 - to 01:15:354 - ) Fixed!
  8. 02:15:765 (1,2,3) - Don't think these fit here starting from the red tick, how about this?: http://puu.sh/iqYXR/2f46362b02.jpg (Picture is from 02:15:765 - to 02:16:586 - ) Pattern could be like this https://osu.ppy.sh/ss/3262540 And if you decide to change of course move the stream after this one closer ^^ Same as before, i follow vocal.
  9. 02:22:956 (2,3,4,5) - ^ Same fix should work on these. Same.
  10. 02:24:806 (2,3,4) - ^ Same thing here. Same.
  11. 02:29:121 (2) - This one isn't snapped Fixed!
  12. 02:37:340 (4) - Looks better to me without a curve Not me.
    SPOILER
    Unsnapped objects
    02:38:983 (4) - Fixed!
    02:39:394 (5) - Fixed!
    02:39:805 (1) - Fixed!
    02:41:038 (3) - Fixed!
    02:44:120 (4) - Fixed!
    02:44:531 (1) - Fixed!
    02:45:353 (3) - Fixed!
    02:46:175 (5) - Fixed!
    02:48:846 (7) - Fixed!
    02:50:079 (2) - Fixed!
    02:50:490 (1) - Fixed!
    02:53:983 (3) - Fixed!
    02:54:394 (4) - Fixed!
    02:54:805 (5) - Fixed!
    02:56:757 (1) - Fixed!
    03:08:983 (2) - Fixed!
    03:09:394 (1) - Fixed!
    03:10:216 (3) - Fixed!
    03:10:627 (4) - Fixed!
    03:11:757 (2) - Fixed!
    03:14:120 (5) - Fixed!
    03:14:531 (6) - Fixed!
    03:15:764 (2) - Fixed!
    03:18:846 (2) - Fixed!
    03:19:257 (3) - Fixed!
    03:20:079 (5) - Fixed!
    03:20:490 (6) -


  • Insane

  1. 00:07:340 (7) - Could remove curve? Naah, no need to.
  2. 00:09:189 (1) - Could remove the white curve point, looks better to me that way I don't think so.
  3. 00:12:888 (3) - Move to x:399 y:266 What. No need to imo.
  4. 00:29:121 (1,2,3,4,5,6) - Flow seems kinda weird here. I know. But it's okay to play.
  5. 00:42:682 (2) - Place it like this for better flow: https://osu.ppy.sh/ss/3262622 The cursor movement goes the way the slider is curved in my way, lol.
  6. 00:53:162 (6,7,8,9,10,11,1) - This stream should start here: 00:52:956 (5) - Yes, But it feels better to play it this way. I will change if someone says it too.
  7. 02:13:504 (7) - NC? Fixed!

And that's all I could find, hope you found this mod helpful :)
Thanks for the mod!
Okoayu
tochi the metronome still resets on 02:29:942 - instead of 02:28:710 - rofl
Topic Starter
tochiii

Okoratu wrote:

tochi the metronome still resets on 02:29:942 - instead of 02:28:710 - rofl
Oh, right. I will change it! >.<

EDIT: done.
dqs01733
Shouldn't it be

Artist: lily-an

http://liz-tora.com/liz-tora/reunion/ From other metadata checks by qats i know they check the official website and use whats listed "Vocal".
Besides, I can't remember any maps getting ranked for some time now with only Circle listed in artist when there is vocalist too.
Also this http://osu.ppy.sh/b/388170
Topic Starter
tochiii

Kotonoha wrote:

Shouldn't it be

Artist: lily-an

http://liz-tora.com/liz-tora/reunion/ From other metadata checks by qats i know they check the official website and use whats listed "Vocal".
Besides, I can't remember any maps getting ranked for some time now with only Circle listed in artist when there is vocalist too.
Also this http://osu.ppy.sh/b/388170
Alright gonna change it now c:

EDIT: Changed, pls redl.
Topic Starter
tochiii
Oh, wait.

It's fine to just use the circle as artist.
I talked with Okoratu about it, and it seems like it's okay to use the circle.
log
21:43 Okoratu: nah you can also use the Circle Liz Triangle as artist if you want to xD
21:44 -Tochi: fuk, can u pls post it on the thread so people know it with proof? xD
21:45 Okoratu: well
21:45 Okoratu: https://osu.ppy.sh/s/101317
21:45 Okoratu: was ranked with completely bogus metadata because p/4106436
21:46 Okoratu: so basically p/4106146 what qb said
21:47 Okoratu: so the rc rule that KSHR quotes there just says
21:47 Okoratu: if you have a doujin song
21:47 Okoratu: and one of the participants is well known on their own
21:47 Okoratu: you should use their name as artist
21:47 Okoratu: which is why there's a lot of
21:47 *Okoratu is listening to [http://osu.ppy.sh/b/224514 senya - Kasoku Suru Koi wa Dare mo Tomerarenai]
21:47 Okoratu: senya etc
21:48 Okoratu: if not
21:48 Okoratu: then you can choose to either promote any of the people involved
21:48 Okoratu: or the circle
21:48 -Tochi: so; just Liz Triangle
21:48 -Tochi: ok
21:48 Okoratu: as long as you explain your reasoning behind it
21:48 -Tochi: sure
21:48 Okoratu: if you want to credit everyone involved
21:48 Okoratu: Liz Triangle is the best choice
21:49 Okoratu: in
21:49 *Okoratu is listening to [http://osu.ppy.sh/b/517595 iojjj - Akui to Ai no Sukima no Puzzle]
21:49 Okoratu: i could also have chosen Esper Gakuen to be artist
21:49 Okoratu: so the whole circle is credited for it
21:49 Okoratu: instead several japanese people told me to go with iojjj since it's easier to recognise vocalists instead of complete circles
21:49 Okoratu: and none of them were known so i could have done whatever to them
21:50 Okoratu: i think i could have even chosen Kazuchi ft. iojjj
21:50 Okoratu: if i really wanted to
21:50 -Tochi: how should i explain why to use Liz Triangle
21:50 Okoratu: similar to happy30 lol
21:50 -Tochi: uuh
21:51 Okoratu: that you want to credit everyone invovled in the song and not just the vocalist
21:53 -Tochi: idk, im confused but, "lily an feat. Liz Triangle" goes
21:53 -Tochi: i think...
21:53 -Tochi: x.x
21:54 -Tochi: im bad at metadata stuff D:
21:54 Okoratu: that would mean
21:54 Okoratu: that
21:54 Okoratu: Vocalist ft. Circle
21:54 Okoratu: and that makes no sense
21:54 Okoratu: XD
21:55 -Tochi: oh, so "Liz Triangle feat. lily-an"
21:57 -Tochi: aaaaaa, i will just use Liz Triangle xD
21:57 Okoratu: if you want to use that format uhh
21:57 Okoratu: ye using the Circle is not really wrong
21:58 -Tochi: ok
21:58 -Tochi: thanks for correcting/helping me!
Rizia
[General]
  • Fine
[Insane]
  1. 00:17:203 - make some note here?
  2. 00:31:997 (5,6,1) - bad flow imo, recommend move 00:32:203 (6) - to x205 y245
  3. 01:20:902 (4,5) - place some jump here can make more fit and fun
  4. 01:38:161 (1) - finish
  5. 02:03:847 (2,3) - better don't stack, will make player confuse imo
[Hard]
  1. 00:19:669 (2) - stack on 00:19:874 (3) - head? more clear to read
  2. 00:20:285 (4) - same stack with 00:20:696 (6) -
  3. 00:43:915 (1) - wrong whistle on the slide?
  4. 02:29:121 (2) - wrong snapping at the tail
  5. 03:15:764 (2,3) - i think you can make better rhythm here
good luck
Topic Starter
tochiii

Kawaiwkyik wrote:

[General]
  • Fine
[Insane]
  1. 00:17:203 - make some note here? Fixed!
  2. 00:31:997 (5,6,1) - bad flow imo, recommend move 00:32:203 (6) - to x205 y245 I like my current flow better.
  3. 01:20:902 (4,5) - place some jump here can make more fit and fun True, hmm... i don't think it needs to be changed tho.
  4. 01:38:161 (1) - finish Fixed!
  5. 02:03:847 (2,3) - better don't stack, will make player confuse imo Fixed!
[Hard]
  • Fixed!
  1. 00:19:669 (2) - stack on 00:19:874 (3) - head? more clear to read I think it would be confusing if there's a slider stacking on the head, and tail.
  2. 00:20:285 (4) - same stack with 00:20:696 (6) - Same as above, almost..
  3. 00:43:915 (1) - wrong whistle on the slide? Fixed!
  4. 02:29:121 (2) - wrong snapping at the tail Fixed!
  5. 03:15:764 (2,3) - i think you can make better rhythm here I like mince better.
good luck
Thank you for the mod!
Mint
Hi -Tochi!

:idea: General


* Shouldn't be that big of an issue, but if you could please resize the BG to 1366x768.
* Fix this in Hard/Insane diffs.
* Preview point unsnapped?

Normal


* 01:03:230 (4,1,2) - Why is this spaced 1.2x? Suddenly switching from spacing is definitely not something you should do in this difficulty. If you intended a sort of slow-down effect here, it wouldn't really work since it's only for like 3 objects, which would make it very confusing to suddenly slow down.
* 01:30:765 (5,1) - Spacing error.
* 03:21:312 (4,5,6,1) - Creating diamond shape here looks much better here imo.

As far as patterns go, it looks okay, but really be consistent with DS. The first half of the song uses 1.4x mainly, but the other half 1.2x and I personally don't really see a good reason for that ..... you should really keep things consistent, especially for the lowest diff.

Hard


* 00:17:203 (5,2) - Hmm.. I don't think it'll be an issue but spreading these out seems better to me, to avoid confusion with the reverse arrow.
* 02:07:751 (1,2,3) - I highly recommend you to keep spacing here. Currently, it's quite hard to read the difference between snaps due to weird polarity issue going on at (2,3).
* Actually, to me it'd sound better if you added a note on 02:08:778 (3) - to fix that polarity issue lol.

Sometimes due to weird rhythm choices (bit similar to the comment of the Insane diff) polarity is a bit messed up at some parts. Hope you can avoid that. I like this diff tho, neat :3

Insane


* 00:47:819 (3,4) - Please don't use extended sliders like this, the sound on the white tick is definitely not something to skip to make this 3/4.
* 01:34:874 (1,2,1,2,1,2) - While I like the idea, the change in snaps is very confusing to me.
Using DS here would be better imo. It might just be me xd
* 02:15:765 (1) - Add finish? Sounds like a cymbal to me o-o?
* 02:18:436 (2,3) - Hmm.. these claps are really loud but there's nothing in the song to support that.
* 02:22:340 (1) - Add clap to slider tail.
* 02:23:984 (7) - Definitely missing some hitsounds here.
* 02:46:380 (1,2,3) - While I love the pattern / flow here, I find that the vocal at 02:47:099 - could be mapped.
* 02:48:845 (5) - I can assume that this whistle on the slider body was a mistake?
* 02:59:530 (1) - Quite sure this 5/8 slider is not needed, probably a mistake.


I found this diff a bit weirdly mapped in terms of rhythm. A lot of sliders showed me that you tend to prioritize the synth/piano over everything else. However, because of that a lot of noticeable vocal/drum/clap notes are skipped. Maybe it's just me who thinks this orz

I don't think I'm going to push the map forward in it's current state, needs more improvement imo.
Wishing you good luck and have fun \o/
Topic Starter
tochiii

appleeaterx wrote:

Hi -Tochi!

:idea: General


* Shouldn't be that big of an issue, but if you could please resize the BG to 1366x768. LOL, only 1px. Fixed.
* Fix this in Hard/Insane diffs. Fixed!
* Preview point unsnapped? oops.

Normal


* 01:03:230 (4,1,2) - Why is this spaced 1.2x? Suddenly switching from spacing is definitely not something you should do in this difficulty. If you intended a sort of slow-down effect here, it wouldn't really work since it's only for like 3 objects, which would make it very confusing to suddenly slow down. Fixed!
* 01:30:765 (5,1) - Spacing error. Fixed!
* 03:21:312 (4,5,6,1) - Creating diamond shape here looks much better here imo. Fixed!

As far as patterns go, it looks okay, but really be consistent with DS. The first half of the song uses 1.4x mainly, but the other half 1.2x and I personally don't really see a good reason for that ..... you should really keep things consistent, especially for the lowest diff. I fixed all the spacing issues! (i hope lol)

Hard


* 00:17:203 (5,2) - Hmm.. I don't think it'll be an issue but spreading these out seems better to me, to avoid confusion with the reverse arrow. uuuh, i think i will keep it lol.
* 02:07:751 (1,2,3) - I highly recommend you to keep spacing here. Currently, it's quite hard to read the difference between snaps due to weird polarity issue going on at (2,3). Fixed!
* Actually, to me it'd sound better if you added a note on 02:08:778 (3) - to fix that polarity issue lol.

Sometimes due to weird rhythm choices (bit similar to the comment of the Insane diff) polarity is a bit messed up at some parts. Hope you can avoid that. I like this diff tho, neat :3 Thanks ^^

Insane


* 00:47:819 (3,4) - Please don't use extended sliders like this, the sound on the white tick is definitely not something to skip to make this 3/4. I'll consider this, it sounds very weird too because of the hitsound on the slider-end, but when i removed it, it sounded good
* 01:34:874 (1,2,1,2,1,2) - While I like the idea, the change in snaps is very confusing to me. I don't really see the confusing, u ar ethe first one mentioning it, but i might change when someone other else do too.
Using DS here would be better imo. It might just be me xd wat
* 02:15:765 (1) - Add finish? Sounds like a cymbal to me o-o? Naah, sound random to me lol.
* 02:18:436 (2,3) - Hmm.. these claps are really loud but there's nothing in the song to support that. Fixed!
* 02:22:340 (1) - Add clap to slider tail. Fixed!
* 02:23:984 (7) - Definitely missing some hitsounds here. Fixed!
* 02:46:380 (1,2,3) - While I love the pattern / flow here, I find that the vocal at 02:47:099 - could be mapped. Fixed!
* 02:48:845 (5) - I can assume that this whistle on the slider body was a mistake? Nope.
* 02:59:530 (1) - Quite sure this 5/8 slider is not needed, probably a mistake. OOOOOOOOPPPSS


I found this diff a bit weirdly mapped in terms of rhythm. A lot of sliders showed me that you tend to prioritize the synth/piano over everything else. However, because of that a lot of noticeable vocal/drum/clap notes are skipped. Maybe it's just me who thinks this orz

I don't think I'm going to push the map forward in it's current state, needs more improvement imo. ;w;
Wishing you good luck and have fun \o/ Thanks ;w;
sheela


Hello -Tochi!

Normal

  1. 00:31:381 (2,3,4) - This suddenly follows the vocals, which kind of breaks the rhythm following the drum. I would removing 00:31:792 (3) and move 00:31:381 (2) to the downbeat (00:31:586 - )
  2. 00:35:285 (3,1) - If you switch the placement in the timeline, it sound sound better since 00:35:696 will get emphasized by a clickable object, so the head of the slider.
  3. 02:29:532 - This feels left out. How about you replace 02:29:326 (5) by a 1/2 slider?
  4. 02:51:106 (3) - The slider felt sudden to the rhythm. Maybe a change in the rhythm would go better, like this:

Hard

  1. 00:09:806 (2) - This sounds kind of weird to me, like this is following the drum, but the end follows the piano so along 00:10:628 (3) . I suggest you try something that will make the rhythm follow separately the drum and the piano:
  2. 02:56:757 (1) - How about you start the spinner on 02:56:346 ? The slider 02:56:449 (3) following the vocals might be a bad idea. The rhythm 02:55:422 (1,2,3) is following both the vocals and instruments which sounds pretty weird. Also this the only difficulty with that kind of rhythm, so I think you should keep consistency.
    When you apply this point, you also want to remove the repeat from 02:55:832 (2) and add a hitcircle 02:56:243 so that the hitcircle emphasizes the strong beat with a finish hitsound before the spinner comes.

Insane

  1. 00:21:210 (2) - Although there's a sound in the music, this note doesn't make sense with the rhythm 00:20:902 (1,2,3) in my opinion. I suggest you follow the same rhythm as 00:14:326 (1,2,3,4) for 00:20:902 (1,2,3,4,5) . Both will follow the same beat and have consistency.
  2. 00:46:381 - This tick should have a clickable object (circle or slider's head) due to the strong piano sound. Else starting a slider on weak beat sounds weird. Try this rhythm:
  3. 01:34:874 (1,2,1,2,1,2) - This pattern may confuse some players (it doesn't myself though), but not too much. It's still readable, but a small change wouldn't hurt it. How about you try this:
    As you can see, I moved the hitcircle that contains (2) to a different position, so each combo will have different spacing. This could emphasize the vocals because the vocals are slowly getting stronger. This is my personal preferences.
    This also applies to 02:52:954 (1,2,1,2,1,2) .
  4. 02:05:080 (3,4) - You should add more distance between them. It felt uncomfortable to play when it's smaller than 02:04:771 (2,3) and with the current rhythm.
    I suggest you move the slider to x:165 y:170 to get 02:04:771 (2,3,4) with the same spacing.
  5. 02:20:285 (4) - Adding a new combo may help with the readability. I got a little confused after 02:17:614 (1,2,3) since this has a gap of one beat in-between, and later goes on with a 1 1/2 beat. This can be a bad polarity.
I think the main issue here is the rhythm. You tend to mix instruments with vocals, and doing wrong emphasis. You should listen carefully the objects to see if it sounds correct, for example when you testplay and hear something wrong, inspect it and see if you should change or let it be. Little more work may be needed for this mapset.

If you have any questions, don't hesitate asking them! Good luck!
Okoayu
oi can you undead this
Topic Starter
tochiii

Okoratu wrote:

oi can you undead this
i will in the future when i can upload more maps xd
sheela D:
sry i didn't respond to ur mod ;;
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