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Meramipop - Bad Apple!!

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Topic Starter
Hard
This beatmap was submitted using in-game submission on Montag, 11. Mai 2015 at 19:26:07

Artist: Meramipop
Title: Bad Apple!!
Source: 東方Project
Tags: Draw the Emotional 東方幻想郷 Lotus Land Story Gensoukyou Touhou ゆよゆっぺ Yuyoyuppe ChivaCookie Reimu Fruits Rock Vocal めらみぽっぷ こすもぽりたん ZUN
BPM: 136
Filesize: 8256kb
Play Time: 05:09
Difficulties Available:
  1. Appleroval (3,93 stars, 1163 notes)
Download: Meramipop - Bad Apple!!
Information: Scores/Beatmap Listing
---------------
well. whatever.

image from there:

http://www.zerochan.net/1286196#full
pregnant_man
oh wow
Mao
Nice to see you back :b
Topic Starter
Hard

Mao wrote:

Nice to see you back :b
as long as i'm not on your back o_o


but thanks ^^ doing my best or so
Mikii
Heya! M4M request

[Insane]
  1. Wtf do I criticise here
  2. I feel like 8.3 - 8.5 AR was alot more comfortable for me to play. If you do want to keep ar8 for that old school choke feeling, feel free.
  3. Your title name is Bad Apple!!」. Get rid of the 」?
  4. Add some tags as well
  5. And a preview point :p
  6. 00:30:065 (1,1,2) I can understand where this NC pattern is coming from but having follow points would help with the slow sv
  7. 01:28:301 (1) Don't like this whistle hitsound here
  8. 01:37:124 (1) ^
  9. 01:18:595 (7) Adding a NC here would make the stream look colourful <3
  10. 01:23:007 (1) There is a lacking bit of drum hitsounding
  11. 03:06:683 (8) I didn't sliderbreak here but this placement might be annoying for others. I have suggested a placement. Or you can ctrl+g what I did
  12. 03:45:948 (1) Not a fan of these stacks when nothing like this has happened in the map. Its too stagnant for me.
  13. 04:07:124 (1) It feels like this hitsound section gets really quiet when it shouldn't be. Are you applying more dramatic hitsounding here?
  14. 04:47:713 (1) haha feels like you just mapped this area to get the 5 minute approval :p Don't you think this section should be relaxing with lots of sliders? Or you should also try to progressively lower the volume here as the music here fades
Im shooting a star for this one :) Enjoy the mod!
Topic Starter
Hard

Mikii wrote:

Heya! M4M request

[Insane]
  1. Wtf do I criticise here
  2. I feel like 8.3 - 8.5 AR was alot more comfortable for me to play. If you do want to keep ar8 for that old school choke feeling, feel free. good idea. thanks
  3. Your title name is Bad Apple!!」. Get rid of the 」? done
  4. Add some tags as welldone
  5. And a preview point :pdone
  6. 00:30:065 (1,1,2) I can understand where this NC pattern is coming from but having follow points would help with the slow sv i do understand that. but this way i can warn from the changing sv so i will keep that for now. i may change it if others suggest this as well
  7. 01:28:301 (1) Don't like this whistle hitsound here ok changed
  8. 01:37:124 (1) ^ ^
  9. 01:18:595 (7) Adding a NC here would make the stream look colourful <3 yeah but it also would disturb my nc-pattern and i dont want that
  10. 01:23:007 (1) There is a lacking bit of drum hitsounding i want there to be a hitfinish, though
  11. 03:06:683 (8) I didn't sliderbreak here but this placement might be annoying for others. I have suggested a placement. Or you can ctrl+g what I did
    SPOILER
    good idea
  12. 03:45:948 (1) Not a fan of these stacks when nothing like this has happened in the map. Its too stagnant for me. there's also no sound that's been like that and i want to surprise the player so i leave it like this.
  13. 04:07:124 (1) It feels like this hitsound section gets really quiet when it shouldn't be. Are you applying more dramatic hitsounding here? forgot to hitsoudn there. thanks.
  14. 04:47:713 (1) haha feels like you just mapped this area to get the 5 minute approval :p Don't you think this section should be relaxing with lots of sliders? Or you should also try to progressively lower the volume here as the music here fades lowered the volume.
Im shooting a star for this one :) Enjoy the mod! thanks

Thank you a lot! A very appreciated mod.
Exa
Modding done:

[Insane]

00:03:374 (2,1) - I suggest you avoid that overlap, better keep the flow going like you did with the beginning.
00:08:448 (1,2) - Same as above.
00:09:551 (5,6) - Big jump with not tension on the background.
00:13:963 - Would remove that note and overlap that 00:14:183 with that 00:13:742 like so (http://i.imgur.com/rl8jBxg.jpg).
00:15:507 - I suggest you remove the whistle.
00:16:389 - Whenever you make that pattern, make sure you change the triplestream's color by starting a new combo.
00:29:404 - I suggest you increase the slider velocity even more here, maybe 1.75 or even 2?
00:56:536 - Since the jump between slider is kinda small, I suggest you do it like so (http://i.imgur.com/YMdofiv.jpg).
01:00:507 - Ctrl+G this one?
01:01:830 - Why change the combo here?
01:18:154 - Awkward flow here, better move the 2 on (416,80).
01:29:183 - Ctrl+G this one?
01:32:713 (1,2) - Do not sound nice. Also, try not using 1/6, better go with 1/8. It's ok if you leave them like that too.
01:34:698 - Try making a jump here.
02:07:124 (1,1,1) - Looking fancy: Yes. (Necessary: No)
02:08:889 - Same as 00:29:404
02:29:845 - Would move that to (276,181)
02:30:948 (4,5,6) - Does not belong here, delete 5 and 6.
03:02:713 - Better Ctrl_G this one.
03:07:014 - Start new combo here.
03:18:595 - Same as 01:32:713.
03:43:080 (5,6) - Keep the flow going, do not overlap here.
03:43:963 - Strong enough to be mapped.
03:54:110 - You know :3.
04:29:404 - This one makes flow weird, not bad.
04:34:808 - I would delete this one.
04:47:713 - Find this part extremely unnecessary, I feel like you force the player to keep going even though he made it until the end. Not to mention even this part ends suddenly.

Overall, great map and song. I am a fan of toughou's remixes so I would not say otherwise. >.<
Topic Starter
Hard

Exahilosys wrote:

Modding done:

[Insane]

00:03:374 (2,1) - I suggest you avoid that overlap, better keep the flow going like you did with the beginning. this stack is wanted and i like this. i actually want to break the flow here abit.
00:08:448 (1,2) - Same as above. ^
00:09:551 (5,6) - Big jump with not tension on the background. made it a bit smaller but there actually is a bit tension. the sound ends there a bit.
00:13:963 - Would remove that note and overlap that 00:14:183 with that 00:13:742 like so (http://i.imgur.com/rl8jBxg.jpg). i don't like this
00:15:507 - I suggest you remove the whistle. changed into a soft finish
00:16:389 - Whenever you make that pattern, make sure you change the triplestream's color by starting a new combo. that'd break my combo pattern and it's actually readable so i leave it as it is. i will consider changing this if others suggest it
00:29:404 - I suggest you increase the slider velocity even more here, maybe 1.75 or even 2? no this is perfectly fine
00:56:536 - Since the jump between slider is kinda small, I suggest you do it like so (http://i.imgur.com/YMdofiv.jpg). no i like that antijump. it has to be like this.
01:00:507 - Ctrl+G this one? fine
01:01:830 - Why change the combo here? cause it's a new big white tick
01:18:154 - Awkward flow here, better move the 2 on (416,80). fine
01:29:183 - Ctrl+G this one? no
01:32:713 (1,2) - Do not sound nice. Also, try not using 1/6, better go with 1/8. It's ok if you leave them like that too. changed into a 1/4 stream
01:34:698 - Try making a jump here. k
02:07:124 (1,1,1) - Looking fancy: Yes. (Necessary: No) I'M SO FANCAAAY
02:08:889 - Same as 00:29:404 me too
02:29:845 - Would move that to (276,181) okay
02:30:948 (4,5,6) - Does not belong here, delete 5 and 6. it does. i'm mapping the drums here
03:02:713 - Better Ctrl_G this one. no
03:07:014 - Start new combo here. no
03:18:595 - Same as 01:32:713. no. the drums are 1/6 here so it's perfectly fine. i'll keep it like this
03:43:080 (5,6) - Keep the flow going, do not overlap here. actually this helps the flow and kinda puts a stop in because i'm starting a new pattern later.
03:43:963 - Strong enough to be mapped. i'm going with the drums here and ignore the vocals. i dont want to map this.
03:54:110 - You know :3. i do but this is the right rhythm
04:29:404 - This one makes flow weird, not bad. changed a bit
04:34:808 - I would delete this one. no
04:47:713 - Find this part extremely unnecessary, I feel like you force the player to keep going even though he made it until the end. Not to mention even this part ends suddenly. it'll stay like this.

Overall, great map and song. I am a fan of toughou's remixes so I would not say otherwise. >.<
thanks for your mod! i have to stop now but i'll go through the rest later.
Lazer
[General]
~I love it

[Insane]

00:05:360 (1) - I suggest deleting NC

00:07:124 (1) - I suggest deleting NC

01:38:668 (10) - You should move this a bit away from the next slider

02:56:977 (2) - Slider end is a little off

03:38:889 (1) - Improve blanket

03:40:654 (1) - ^

03:54:110 (5) - This one plays very weird for me, maybe try adjusting it a little?
Topic Starter
Hard

Lazer wrote:

[General]
~I love it

[Insane]

00:05:360 (1) - I suggest deleting NC done

00:07:124 (1) - I suggest deleting NC changed and deleted some of the nc's

01:38:668 (10) - You should move this a bit away from the next slider no this is intended

02:56:977 (2) - Slider end is a little off changed a bit

03:38:889 (1) - Improve blanket k

03:40:654 (1) - ^ k

03:54:110 (5) - This one plays very weird for me, maybe try adjusting it a little? changed a bit
thanks for the sudden mod !
Cloudchaser
I came for this

Simple mod for a very good difficult.

General
  1. The romanized doesn't fit with the real artist. Draw the Emotional is the artist and ゆよゆっぺ (Yuyoyuppe) is leader and member from draw the emotional. In short words, just do this: http://puu.sh/huoKj/59dab8f98f.png and add Yuyoyuppe (+kanji) into tags.
  2. Good usage of the combo colours, it looks pretty.
Insane
  1. 00:45:948 (1) - Consider removing this and adding the NC here 00:46:830 -
  2. 00:55:654 - Personally, I don't like that you follow the vocals when you're using NCs. I would remove it somehow and put a NC here 00:56:536 - till 00:58:227 -
  3. 01:09:771 (4) - Fix this beauty: http://puu.sh/hupDd/c610e320aa.jpg
  4. 01:27:860 - Hitsound is missing here.
  5. 01:38:668 (10,1) - The flow is a bit weird here, you could fix it doing ctrl+g.
  6. 01:46:830 (5) - Try changing this to this http://puu.sh/huq40/0971b8e094.jpg in my opinion, it would make contrast with (1) and a better transition to the coming stream.
  7. 01:56:536 (6) - here starts the new combo, not later or before (just according to your actual pattern).
  8. 02:44:624 (2,3) - This jump doesn't fit too much neither with vocals or downbeats, I rather make something like this http://puu.sh/huqiM/5d1065610c.jpg or however you prefer.
  9. 03:33:154 (1,1,2,1,2,3,4,1,2,1,2,3,4,5,1,2,3,4,5,6,7,1,2,3,4,5,6,7,8,1,1,1,2) - My favorite part haha

    My view: This map is so good in a lot of aspects but I could see some weird combo patterns that I didn't like at all (mostly that I said before that repeats even if I don't say them all but you'll know what I mean) Nothing apart of it bothers me. This map looks so beautiful for my eyes C:
Good luck<3
Topic Starter
Hard

Cloudchaser wrote:

I came for this

Simple mod for a very good difficult.

General
  1. The romanized doesn't fit with the real artist. Draw the Emotional is the artist and ゆよゆっぺ (Yuyoyuppe) is leader and member from draw the emotional. In short words, just do this: http://puu.sh/huoKj/59dab8f98f.png and add Yuyoyuppe (+kanji) into tags. changed
  2. Good usage of the combo colours, it looks pretty. o///o
Insane
  1. 00:45:948 (1) - Consider removing this and adding the NC here 00:46:830 - no I want the NC to be on the big white tick
  2. 00:55:654 - Personally, I don't like that you follow the vocals when you're using NCs. I would remove it somehow and put a NC here 00:56:536 - till 00:58:227 - did change the nc but not the one of the pink stream
  3. 01:09:771 (4) - Fix this beauty: http://puu.sh/hupDd/c610e320aa.jpg changed a bit but i want it to blanket the note after this so not very much changed
  4. 01:27:860 - Hitsound is missing here. fixed
  5. 01:38:668 (10,1) - The flow is a bit weird here, you could fix it doing ctrl+g. fixed
  6. 01:46:830 (5) - Try changing this to this http://puu.sh/huq40/0971b8e094.jpg in my opinion, it would make contrast with (1) and a better transition to the coming stream. fixed
  7. 01:56:536 (6) - here starts the new combo, not later or before (just according to your actual pattern). fixed again
  8. 02:44:624 (2,3) - This jump doesn't fit too much neither with vocals or downbeats, I rather make something like this http://puu.sh/huqiM/5d1065610c.jpg or however you prefer. i think it fits. the vocals become a bit lonely and louder so a jump is okay
  9. 03:33:154 (1,1,2,1,2,3,4,1,2,1,2,3,4,5,1,2,3,4,5,6,7,1,2,3,4,5,6,7,8,1,1,1,2) - My favorite part haha uh thanks :3

    My view: This map is so good in a lot of aspects but I could see some weird combo patterns that I didn't like at all (mostly that I said before that repeats even if I don't say them all but you'll know what I mean) Nothing apart of it bothers me. This map looks so beautiful to my eyes C:
Good luck<3

thanks for the mod :-*
Monstrata


Ninja tag-teaming with Lazer, here's another mod~

[Insane]

00:01:830 (2) - You know what you could do that would be pretty cool? Move this to 341||95 to create a double triangle with both patterns. Would also create some nice flow right from the start. The way it currently plays, the rest of the combo is full of motion, but you map a sudden pause between 1>2. Just feels a bit weird to me.
00:08:448 (1) - Since you took out the slider you should remove NC here and put it on 00:08:889 (2) - . No need to NC since the SV is the same as the previous combo.
00:11:095 (3,4) - Ctrl+G these two better imo. Since 1>2 has a larger spacing than 2, 3, 4 anyways.
00:24:992 (2) - It looks like your intention was to create a linear pattern with 00:23:889 (6,1) - ? If so, move this note to 260||90
00:48:595 (4,2) - I think your intention was to stack these? theyre off
00:52:565 (5,6,1) - Could improve the flow here honestly. The way slider 1 plays after the motion from 5>6 is kind of awkward.
00:56:536 (1,2,3) - It wouldn't hurt to overlap a bit *less* of the sliders. like maybe have 50% of the slider visable instead of 20%? Aids in readability.
01:00:065 (1) - Maybe Ctrl+G this for better flow and also 01:00:507 (2) - Ctrl+G
01:12:860 (2,3,4) - Honestly this doesnt play well for me :\ You completely miss mapping 01:13:301 - to something clickable, in addition to changing to blue polarity with the heads of these sliders beginning on blue ticks :\.
01:16:720 (3,4) - ^
01:20:249 (3,4) - ^
01:21:904 (3,4,5,6,7) - Like these ones work because theyre on red/white ticks and follow the melody.
01:44:183 (1,2) - This kinda flows pretty poorly for me, plus its a really large jump considering its a 3/4 slider. I think you should either use a flow-break *or* a large jump to emphasize the note on 2, but not both.
01:49:477 (1,2) - ^
01:47:713 (1,2) - However this pattern plays perfectly fine, since it flows well even tho theres a large jump.
02:11:757 (4,5,6,7) - Why 1/6 stream here? :S
02:12:198 (8) - triplet here would play better than a 1/4 slider imo
03:02:713 (4) - Why not Ctrl+G this slider? solves a lot of reverse flow problems here imo.
03:33:595 (1) - Nice
03:35:360 (1) - But why follow it up with a lame slider like this D:
04:04:367 (3,4) - Mentioned this earlier about sliders beginning on blue ticks
04:09:661 (3,4) - ^
04:17:161 (4) - Shouldn't this be on the red tick?
04:18:815 (4) - Cuz you do that here for basically the same melody.

Okay good luck~
Topic Starter
Hard

monstrata wrote:



Ninja tag-teaming with Lazer, here's another mod~

[Insane]

00:01:830 (2) - You know what you could do that would be pretty cool? Move this to 341||95 to create a double triangle with both patterns. Would also create some nice flow right from the start. The way it currently plays, the rest of the combo is full of motion, but you map a sudden pause between 1>2. Just feels a bit weird to me. good idea. changed
00:08:448 (1) - Since you took out the slider you should remove NC here and put it on 00:08:889 (2) - . No need to NC since the SV is the same as the previous combo. fixed
00:11:095 (3,4) - Ctrl+G these two better imo. Since 1>2 has a larger spacing than 2, 3, 4 anyways. i dont like that jump it doesn't fit the music and i dont want the beginning to be too much.
00:24:992 (2) - It looks like your intention was to create a linear pattern with 00:23:889 (6,1) - ? If so, move this note to 260||90 no it's a triangle pattern
00:48:595 (4,2) - I think your intention was to stack these? theyre off that's how osu! stacks them nowadays. or i got a problem with my editor. well i like it like this.
00:52:565 (5,6,1) - Could improve the flow here honestly. The way slider 1 plays after the motion from 5>6 is kind of awkward. fixed
00:56:536 (1,2,3) - It wouldn't hurt to overlap a bit *less* of the sliders. like maybe have 50% of the slider visable instead of 20%? Aids in readability. i like it that way better
01:00:065 (1) - Maybe Ctrl+G this for better flow and also 01:00:507 (2) - Ctrl+G i think the flow is okay
01:12:860 (2,3,4) - Honestly this doesnt play well for me :\ You completely miss mapping 01:13:301 - to something clickable, in addition to changing to blue polarity with the heads of these sliders beginning on blue ticks :\. made a stream
01:16:720 (3,4) - ^ fine for this one because now the player's used to the rhythm
01:20:249 (3,4) - ^ ^
01:21:904 (3,4,5,6,7) - Like these ones work because theyre on red/white ticks and follow the melody.
01:44:183 (1,2) - This kinda flows pretty poorly for me, plus its a really large jump considering its a 3/4 slider. I think you should either use a flow-break *or* a large jump to emphasize the note on 2, but not both. fixed
01:49:477 (1,2) - ^ ^
01:47:713 (1,2) - However this pattern plays perfectly fine, since it flows well even tho theres a large jump.
02:11:757 (4,5,6,7) - Why 1/6 stream here? :S ups. changed
02:12:198 (8) - triplet here would play better than a 1/4 slider imo yes
03:02:713 (4) - Why not Ctrl+G this slider? solves a lot of reverse flow problems here imo. k
03:33:595 (1) - Nice
03:35:360 (1) - But why follow it up with a lame slider like this D: wanted to have something plain. to much art is to much
04:04:367 (3,4) - Mentioned this earlier about sliders beginning on blue ticks i think it's okay here
04:09:661 (3,4) - ^ ^
04:17:161 (4) - Shouldn't this be on the red tick? added a triplet here
04:18:815 (4) - Cuz you do that here for basically the same melody.

Okay good luck~
thank you very much for that mod!
Alheak
Oyy random mod from #dedreqs because i'm bored (and i liek touhou)

General
Replace the source with 東方Project
I'm sure you can find a better diff name, just "Insane" seems a little boring and doesn't really make sense because it's the only diff
What's the point of the "U7zLUKM.png" image in the folder? If it doesn't serve any purpose remove it

Insane
00:08:448 (6,1) - Stack (epic trix: ctrl+g (6), make the new head stack with (1), and re-ctrl+g for perfect stack)
00:27:860 (7,1) - Meh, please fix this ugly overlap
00:38:889 (1,4) - This is just autism but fix stack
00:49:036 (5,2,1) - Maybe here too idk
01:03:595 (1,8,9,10) - ^
01:48:595 (4,5) - ^ (move (4) not (5) or it'll not work)
02:02:713 (4,5) - Move (5) like this so its end at least doesn't overlap (4)'s

02:24:771 (1,2) - Stack, use epic trix on (1)
02:56:095 (7,8) - ^ move 7
03:33:595 (1) - I don't know how to feel about this, it seems fine and is probably rankable but the part in the middle looks tricky and not very good
03:46:389 (1,1) - Stack (move 03:46:830 (1) - and then 03:47:492 (2) - )
03:52:014 (3,5) - Maybe fix stack? just move (3)
03:57:639 (7,1) - Stack, use epic trix on (1)
04:17:051 (4,5,6,1) - ^ unless it's a custom one idk
04:51:021 (6,2) - ^

So yeah that's all I can find, your NCs seemed weird but idk I can't place NCs so I didn't give them too much attention.
I know about bad stacks, you can't see them while playing etc but it's my OCD speaking not me (plus why not make things prettier if you can).

Good luck for rank! Here's a star for good work and Touhou
Topic Starter
Hard

Alheak wrote:

Oyy random mod from #dedreqs because i'm bored (and i liek touhou)

General
Replace the source with 東方Project
I'm sure you can find a better diff name, just "Insane" seems a little boring and doesn't really make sense because it's the only diff
What's the point of the "U7zLUKM.png" image in the folder? If it doesn't serve any purpose remove it

Insane
00:08:448 (6,1) - Stack (epic trix: ctrl+g (6), make the new head stack with (1), and re-ctrl+g for perfect stack) i like this kind of stack
00:27:860 (7,1) - Meh, please fix this ugly overlap i like it
00:38:889 (1,4) - This is just autism but fix stack lol okay
00:49:036 (5,2,1) - Maybe here too idk na this one's fine again. easier to read for me
01:03:595 (1,8,9,10) - ^ fine
01:48:595 (4,5) - ^ (move (4) not (5) or it'll not work)
02:02:713 (4,5) - Move (5) like this so its end at least doesn't overlap (4)'s didn't move it but i fixed the overlap.

02:24:771 (1,2) - Stack, use epic trix on (1) i like it this way
02:56:095 (7,8) - ^ move 7 no
03:33:595 (1) - I don't know how to feel about this, it seems fine and is probably rankable but the part in the middle looks tricky and not very good i think it's okay but i consider changing it if others dont like this
03:46:389 (1,1) - Stack (move 03:46:830 (1) - and then 03:47:492 (2) - ) it's fine
03:52:014 (3,5) - Maybe fix stack? just move (3) fine
03:57:639 (7,1) - Stack, use epic trix on (1) fine
04:17:051 (4,5,6,1) - ^ unless it's a custom one idk it's fine
04:51:021 (6,2) - ^it's fine

So yeah that's all I can find, your NCs seemed weird but idk I can't place NCs so I didn't give them too much attention.
I know about bad stacks, you can't see them while playing etc but it's my OCD speaking not me (plus why not make things prettier if you can).

Good luck for rank! Here's a star for good work and Touhou
thank you very much
Wafu

From modding queue

Red - Unrankable
Blue - Highly recommended
Black - Suggestion
General


  1. After a long time searching - Draw the Emotional doesn't seem like they ever released any Bad Apple!! song. Because you cannot refer to unofficial sources (youtube/niconico and other independent sites), we cannot really say that Draw the Emotional is really a circle which is supposed to be the artist. What we know is that ゆよゆっぺ arranged this song (he actually uploaded it on niconico on his official channel, but didn't mention anything about Draw the Emotional, just only him and Meramipop) and めらみぽっぷ sung it. That means if it isn't on Draw the Emotional website, it is not a part of it, because there are most likely none other official sources which could prove Draw the Emotional has anything to do with this. Easiest way to fix this issue is just using めらみぽっぷ as artist, because she is a performer and we commonly use performer as an artist if others are just arrangers or it isn't band (which in this case isn't band or circle, because officially, nothing about Draw the Emotional is mentioned) and for a romanised artist add Meramipop obviously. You can move Draw the Emotional to tags because ゆよゆっぺ is this circle's creator, but it cannot be artist, because it officially isn't released under this circle. It is possible this mistake was caused on multiple videos on YT/Nico because he is famous for creating Draw the Emotional, but official sources say something else.
  2. Removing brackets from tags would be cool, because they actually have no function.
  3. 東方Project is okay for a source, because it is a big series and some songs were in multiple of 東方 games. However, this one was only in one game - That means it should go to tags to just make it pretty obvious from where it is, so put these to tags: 東方幻想郷, Gensoukyou, Lotus Land Story
  4. Definitelly add ZUN to tags as it is creator of 東方 and composer of all the original music. Many people looking for 東方 songs will try ZUN first.

Insane


  1. HP should be at least 6.5, it is currently quite a big gap between other settings, but mainly, with such a high count of objects, it is seriously impossible to lose the HP in any way, because you are getting it all back instantly, I would use something between 6.5 and 7.
  2. Volume range is quite insensible in some parts of your map. Especially on start it is pretty loud considering what really is in music, try to reflect the music's volume better so it will emphasize the gradient to the more significant parts. I can recommend you to set volume like this:
    00:00:066 - 00:08:448 - 15%
    00:12:860 - 10% or similar
    00:13:080 - 00:13:742 - 15%
    00:15:507 - 40%
    00:15:948 - 60%
    04:47:713 - Maximum volume there should be around 25% and then fade it in similar ratio as you did previously.
    Great example of abusing the volume is easy to notice on: 04:55:213 (3,4,5,1) - which could've been more properly done, but even rest of this part, which already is a bit quiet is as loud as guitar parts, that lacks sensibility.
    Then everything else should be sensible, but you might emphasize the only-guitar parts and the kiai by using something like 65% or 70%, because it is quite significant that volume on 02:08:889 - deserves to be louder than 02:23:007.
  3. This is just design suggestion, you might ignore it, but I think it is not bad idea and making it is not so hard, but feel free to skip. 00:32:933 (1,2,3) - This is the only part in this whole map where you used NC on it. Take a look at 00:36:463 (4,5,6,7) - 00:39:992 (4,5,6,7) - and the rest of map. This caused a little inconsistency in colors. From start you used dark red color on the slow slider and scarlet color on the fast sliders. I think it is more nice if you keep it consistent, firstly for design and secondly for sensibility with the music. Also if you agree with this, 02:08:889 - should start with dark red color not the scarlet, because it starts with slow slider, but as I said, you might feel free to skip it, but at least the overused combo should be changed.
  4. I suppose you missed a normal sampleset on 01:02:271 (3) - and 01:03:154 - because you used it on every similar place.
  5. 02:39:330 - I feel this is supposed to be Sampleset Normal and Additions Soft. You also hitsounded this sound like this previously.

Conclusion: Rankable

I don't usually like 1-diff maps because the mapper often attempts to make as hard map as possible by adding notes which are not in the map and creating their own rhythms, and that usually ends up in a disaster. However I was quite happy when I saw a map for approval which has only a minimal amount of overmap and all rhythms and patterns make sense. I would say there are only few details to fix and this is really well done. I loved the usage of hitsounds - You are not using custom ones but you still could make it sound well. I suppose this can move forward pretty soon, so have my star (I'll give the second when I have kd) and good luck~ :3
Topic Starter
Hard

Wafu wrote:


From modding queue

Red - Unrankable
Blue - Highly recommended
Black - Suggestion
General


  1. After a long time searching - Draw the Emotional doesn't seem like they ever released any Bad Apple!! song. Because you cannot refer to unofficial sources (youtube/niconico and other independent sites), we cannot really say that Draw the Emotional is really a circle which is supposed to be the artist. What we know is that ゆよゆっぺ arranged this song (he actually uploaded it on niconico on his official channel, but didn't mention anything about Draw the Emotional, just only him and Meramipop) and めらみぽっぷ sung it. That means if it isn't on Draw the Emotional website, it is not a part of it, because there are most likely none other official sources which could prove Draw the Emotional has anything to do with this. Easiest way to fix this issue is just using めらみぽっぷ as artist, because she is a performer and we commonly use performer as an artist if others are just arrangers or it isn't band (which in this case isn't band or circle, because officially, nothing about Draw the Emotional is mentioned) and for a romanised artist add Meramipop obviously. You can move Draw the Emotional to tags because ゆよゆっぺ is this circle's creator, but it cannot be artist, because it officially isn't released under this circle. It is possible this mistake was caused on multiple videos on YT/Nico because he is famous for creating Draw the Emotional, but official sources say something else.
  2. Removing brackets from tags would be cool, because they actually have no function.
  3. 東方Project is okay for a source, because it is a big series and some songs were in multiple of 東方 games. However, this one was only in one game - That means it should go to tags to just make it pretty obvious from where it is, so put these to tags: 東方幻想郷, Gensoukyou, Lotus Land Story
  4. Definitelly add ZUN to tags as it is creator of 東方 and composer of all the original music. Many people looking for 東方 songs will try ZUN first.
changed all

Insane


  1. HP should be at least 6.5, it is currently quite a big gap between other settings, but mainly, with such a high count of objects, it is seriously impossible to lose the HP in any way, because you are getting it all back instantly, I would use something between 6.5 and 7. changed
  2. Volume range is quite insensible in some parts of your map. Especially on start it is pretty loud considering what really is in music, try to reflect the music's volume better so it will emphasize the gradient to the more significant parts. I can recommend you to set volume like this:
    00:00:066 - 00:08:448 - 15%
    00:12:860 - 10% or similar
    00:13:080 - 00:13:742 - 15%
    00:15:507 - 40%
    00:15:948 - 60%
    04:47:713 - Maximum volume there should be around 25% and then fade it in similar ratio as you did previously.
    Great example of abusing the volume is easy to notice on: 04:55:213 (3,4,5,1) - which could've been more properly done, but even rest of this part, which already is a bit quiet is as loud as guitar parts, that lacks sensibility.
    Then everything else should be sensible, but you might emphasize the only-guitar parts and the kiai by using something like 65% or 70%, because it is quite significant that volume on 02:08:889 - deserves to be louder than 02:23:007.
    fixed
  3. This is just design suggestion, you might ignore it, but I think it is not bad idea and making it is not so hard, but feel free to skip. 00:32:933 (1,2,3) - This is the only part in this whole map where you used NC on it. Take a look at 00:36:463 (4,5,6,7) - 00:39:992 (4,5,6,7) - and the rest of map. This caused a little inconsistency in colors. From start you used dark red color on the slow slider and scarlet color on the fast sliders. I think it is more nice if you keep it consistent, firstly for design and secondly for sensibility with the music. Also if you agree with this, 02:08:889 - should start with dark red color not the scarlet, because it starts with slow slider, but as I said, you might feel free to skip it, but at least the overused combo should be changed. changed most of it. but in the 2nd time with those red colours i wanted a swap because of diversity
  4. I suppose you missed a normal sampleset on 01:02:271 (3) - and 01:03:154 - because you used it on every similar place .[/color]
  5. 02:39:330 - I feel this is supposed to be Sampleset Normal and Additions Soft. You also hitsounded this sound like this previously. fixed

Conclusion: Rankable

I don't usually like 1-diff maps because the mapper often attempts to make as hard map as possible by adding notes which are not in the map and creating their own rhythms, and that usually ends up in a disaster. However I was quite happy when I saw a map for approval which has only a minimal amount of overmap and all rhythms and patterns make sense. I would say there are only few details to fix and this is really well done. I loved the usage of hitsounds - You are not using custom ones but you still could make it sound well. I suppose this can move forward pretty soon, so have my star (I'll give the second when I have kd) and good luck~ :3
thanks for that mod and star!
Peachtrees
o/~ M4M

00:09:330 (3,4,5) - perhaps move 3 a little for a perfect trianlge between these three? looks neat and I feel as though it slightly improves the flow too

00:14:183 (1,2) - a little jump here feels nice to me ><

00:39:330 (1,2) - might just be me, but compared to your other 1/4 sliderpairs, these don't look as neat or feel as interesting to play since they're pretty much just a simple curve. it absolutely works just fine, so feel free to keep it

00:46:830 (3,4,5) - http://osu.ppy.sh/ss/3076961 see if this works for you?

01:04:918 (7,8) - kinda feels like these should be further aprat, since the build-up in the song (which I am assuming you're trying to map?) is still going on between these

01:08:227 (4,5) - umm as I said I'm not too experienced when it comes to Insanes, but isn't this one a bit overdone? perhaps try having it blanket the slider instead

01:51:242 (1,2) - could probably make this blanket a tad bit prettier if you want

02:02:713 (4,5) - ^

02:30:727 (3,4) - having these more spaced out than 02:29:624 (5,6) - feels a tad bit weird ><

02:47:051 (4,5) - feels like this jump could be a little meaner

02:58:080 (9,1) - was kinda expecting this to go down -> up instead of the opposite, though that's probably just me haha

03:30:065 (1,2) - kinda pointed a similar blanket out earlier. I just think these types of blanket really should be on point. don' t bother to change this if you don't feel like it

03:35:360 (1) - again just me, but the previous slider looked really neat and this just looks kind of dull compared to the other one

03:49:918 (2,3,4) - feels a bit awkward ><

04:19:477 (1,2) - yadda yadda blanket

04:40:654 (1,2,3) - feels a bit meh to not have any special emphasize on this. though i guess this is a rather slow paced part so it should be kay

05:04:698 (6) - whistle?

I tried :C
Topic Starter
Hard

Peachtrees wrote:

o/~ M4M

00:09:330 (3,4,5) - perhaps move 3 a little for a perfect trianlge between these three? looks neat and I feel as though it slightly improves the flow too fixed

00:14:183 (1,2) - a little jump here feels nice to me >< a LITTLE jump added

00:39:330 (1,2) - might just be me, but compared to your other 1/4 sliderpairs, these don't look as neat or feel as interesting to play since they're pretty much just a simple curve. it absolutely works just fine, so feel free to keep it yeah this one's fine for me

00:46:830 (3,4,5) - http://osu.ppy.sh/ss/3076961 see if this works for you? changed a bit

01:04:918 (7,8) - kinda feels like these should be further aprat, since the build-up in the song (which I am assuming you're trying to map?) is still going on between these i think this is fine and a bigger jump wouldn't feel right. dunno... but i consider this...

01:08:227 (4,5) - umm as I said I'm not too experienced when it comes to Insanes, but isn't this one a bit overdone? perhaps try having it blanket the slider instead no this is fine. plays good for me

01:51:242 (1,2) - could probably make this blanket a tad bit prettier if you want the important thing here is that the slider is in the middle of the other one so a perfect blanket shouldn't be done here, imo

02:02:713 (4,5) - ^ ^

02:30:727 (3,4) - having these more spaced out than 02:29:624 (5,6) - feels a tad bit weird >< feels fine for me

02:47:051 (4,5) - feels like this jump could be a little meaner done

02:58:080 (9,1) - was kinda expecting this to go down -> up instead of the opposite, though that's probably just me haha ctrl + g 9 for easier reading

03:30:065 (1,2) - kinda pointed a similar blanket out earlier. I just think these types of blanket really should be on point. don' t bother to change this if you don't feel like it fixed the blanket here

03:35:360 (1) - again just me, but the previous slider looked really neat and this just looks kind of dull compared to the other one that's what i want

03:49:918 (2,3,4) - feels a bit awkward >< i like it

04:19:477 (1,2) - yadda yadda blanket fixed a bit

04:40:654 (1,2,3) - feels a bit meh to not have any special emphasize on this. though i guess this is a rather slow paced part so it should be kay fixed

05:04:698 (6) - whistle? yes

I tried :C
thanks very much!
annika69
Hello~~ I'm not good at modding insane map, and this map seems near perfect to me soo I only have one suggestion ?? ? No kds btw

Nice weather today huh
[General]
Maybe change colours to something like this?? As said its just a suggestion, but i feel like it goes better with the BG..
[Colours]
Combo1 : 233,199,221
Combo2 : 97,153,96
Combo3 : 193,210,155
Combo4 : 207,75,75
Combo5 : 148,63,63
Combo6 : 105,157,163
Combo7 : 181,198,210
Combo8 : 205,135,191
Topic Starter
Hard
Thanks annika, but I like my colours better. Thanks for the star, though.
Irreversible
Hey Hard

[Insane]

Don't you feel like a more custom name? Completely up to you tho. I just realized, I could mod in German. Well, could.

00:08:889 (1) - This feels quite anticlimatic, because you have a stack on a downbeat - but imo movement should be given because of the stronger impact than else. I would not stack 1.
00:08:889 (1,2,3,4,5) - If you compare this with 00:10:654 (1,2,3,4,5) - for a moment: 1) Jump from 3 > 4 > 5 whereas the second one goes 2) Jump from 1 > 2 , Jump from 4 > 5. But actually, the music is the same. I would keep it consistent.
00:43:521 (4,5,6,7) - I'd reduce the spacing a little bit, to make it more clear it's 1/6.
gj on the slow / fast part btw.
00:49:477 (1) - Could be a bit more jumpy, because this beat is way stronger than anything 00:49:036 (5,6) - . What about moving it a bit up and to the left?
01:10:654 (6) - I'm sure you forgot a NC here.
01:27:639 (5) - Mh, any reason why this one explicitely has a really big spacing? I'd reduce it to keep consistent with the rest, because that one really seems to big as than it could keep the flow.
01:30:065 (1) - These kind of stack are rather confusing, just saying. If you feel like keeping it, do so, if not, move it a bit up preferably.
01:50:249 (3,4) - The spacing from this to 01:50:360 (4,5) - is almost the same, yet they are 1/4 and 1/2 - to seperate them a bit better, please adjust the spacing.
02:08:889 (1) - Is it on purpose the other way around now? I mean, before it was the brown which was slow.
02:11:536 (3) - NC for consistency.
02:15:065 (3) - same
02:18:595 (3) - same, the ncs also fit the song
03:04:477 (4) - I can imagine this being a bit unreadable, but I don't have a solution which could fit for you, I'd suggest mapping that one differently.
03:07:014 (9,1) - and 03:07:124 (1,2) - , same as above (spacing problem between 1/4 and 1/2)
03:15:948 (1,2) - Just a suggestion, but I feel the vocals could benefit from more impact. Use 4 circles instead?
03:33:595 (1) - cool
03:42:418 (1) - NC?
03:52:235 (4,5) - Same, would increase spacing ( 1/2 and 1/4 )
03:53:889 (4,5,6,7) - Same.
04:17:713 (1) - Stack is not executed properl.
04:15:948 - I don't know how you feel, but this doesn't sound like KIAI to me.

All in all, a pretty decent map. However there is potential in following points:

- Spacing: Please make sure to make it as readable as possible. Weisst du, wenn du gleiches Spacing für 1/2 und 1/4 in einer kurzen Zeitspanne benutzt ist es eher verwirrend, das will ich damit die ganze Zeit schon sagen.
- NCing: Naja, es gibt ein zwei NCs die unkonsistent sind, aber sonst wars eigentlich ok.
- Consistency: Es ist klar, dass nicht alles genau gleich sein muss, aber zum Beispiel das am Anfang, es ist genau das Gleiche (auch innert einer kurzen Zeit), und du benutzt eine andere Jump-Konstellation, das kommt mir komisch rüber.

Wenn du fragen hast, stell Sie ingame :) Bis dann!
Topic Starter
Hard

Irreversible wrote:

Hey Hard

[Insane]

Don't you feel like a more custom name? Completely up to you tho. I just realized, I could mod in German. Well, could.

00:08:889 (1) - This feels quite anticlimatic, because you have a stack on a downbeat - but imo movement should be given because of the stronger impact than else. I would not stack 1. fixed
00:08:889 (1,2,3,4,5) - If you compare this with 00:10:654 (1,2,3,4,5) - for a moment: 1) Jump from 3 > 4 > 5 whereas the second one goes 2) Jump from 1 > 2 , Jump from 4 > 5. But actually, the music is the same. I would keep it consistent. fixed. i changed the pattern after 00:08:889 (1) -
00:43:521 (4,5,6,7) - I'd reduce the spacing a little bit, to make it more clear it's 1/6. changed spacing to 0,4 and thanks o///o
gj on the slow / fast part btw.
00:49:477 (1) - Could be a bit more jumpy, because this beat is way stronger than anything made the jump bigger.
00:49:036 (5,6) - . What about moving it a bit up and to the left? not sure about this because i want to slow down a bit here. so no.
01:10:654 (6) - I'm sure you forgot a NC here. yes
01:27:639 (5) - Mh, any reason why this one explicitely has a really big spacing? I'd reduce it to keep consistent with the rest, because that one really seems to big as than it could keep the flow. ctrl+g'd
01:30:065 (1) - These kind of stack are rather confusing, just saying. If you feel like keeping it, do so, if not, move it a bit up preferably. moved up
01:50:249 (3,4) - The spacing from this to 01:50:360 (4,5) - is almost the same, yet they are 1/4 and 1/2 - to seperate them a bit better, please adjust the spacing. i moved 5 up and put 3 and 4 a bit closer
02:08:889 (1) - Is it on purpose the other way around now? I mean, before it was the brown which was slow. yes dunno... art...
02:11:536 (3) - NC for consistency. fixed
02:15:065 (3) - same fixed
02:18:595 (3) - same, the ncs also fit the song fixed
03:04:477 (4) - I can imagine this being a bit unreadable, but I don't have a solution which could fit for you, I'd suggest mapping that one differently. deleted 1/4
03:07:014 (9,1) - and 03:07:124 (1,2) - , same as above (spacing problem between 1/4 and 1/2) fixed
03:15:948 (1,2) - Just a suggestion, but I feel the vocals could benefit from more impact. Use 4 circles instead? yeah okay
03:33:595 (1) - cool you also are cool
03:42:418 (1) - NC? yes
03:52:235 (4,5) - Same, would increase spacing ( 1/2 and 1/4 ) done
03:53:889 (4,5,6,7) - Same. done
04:17:713 (1) - Stack is not executed properl. fixed
04:15:948 - I don't know how you feel, but this doesn't sound like KIAI to me. okay. right. no kiai here.

All in all, a pretty decent map. However there is potential in following points:

- Spacing: Please make sure to make it as readable as possible. Weisst du, wenn du gleiches Spacing für 1/2 und 1/4 in einer kurzen Zeitspanne benutzt ist es eher verwirrend, das will ich damit die ganze Zeit schon sagen.
- NCing: Naja, es gibt ein zwei NCs die unkonsistent sind, aber sonst wars eigentlich ok.
- Consistency: Es ist klar, dass nicht alles genau gleich sein muss, aber zum Beispiel das am Anfang, es ist genau das Gleiche (auch innert einer kurzen Zeit), und du benutzt eine andere Jump-Konstellation, das kommt mir komisch rüber.

Wenn du fragen hast, stell Sie ingame :) Bis dann!
danke thank you and dunno... gracias?
Nuolong
Skeleton Key has granted you a mod.

00:02:713 (1) - This beat ends on an important white tick. After it, you are attempting to follow the music with 00:03:374 (2,3,4,5) - . But, being the start of that small tune, this one white tick must be emphasized. So, you should not end a slider on it, but rather begin a slider on it or put a circle. Here's an example of what I mean. You don't have to use this pattern, you probably want to find your own that works.

00:10:654 (1,2,3,4,5) - I cannot hear the DS corresponding with the musical rhythm
00:18:815 (6) - Try to make things neater, like stacking this on this 00:17:492 (8) -
00:43:521 (4,5,6) - I would spread this out more, looks too isolated
00:56:315 (6) - Overlap does not look good over this 00:56:536 (1) -
00:56:536 (1,2,3) - Maybe here you can use SV change?
01:09:771 (4) - Make it a better squigly slider
01:10:654 (1,2) - SV change maybe?
01:29:183 (4) - Stack properly with 01:28:742 (2) -
01:30:838 (3,4,5,6) - Curvy slider + straight stream = looks bad
01:37:565 (3) - Stack properly on 01:36:904 (7) -
01:43:521 (6,7,8) - This just looks nice, but it goes no way with the music, so the jump between 7 and 8 destroys the flow of the beatmap with the music.
02:11:757 (2,3,4,5) - A little closer and new combo
02:15:286 (2,3,4,5) - ^
02:18:815 (2,3,4,5) - ^, etc you get what I mean
02:49:036 (4) - Try to properly stack on top of 02:48:154 (2) - , you can just ctrl c, ctrl v , and ctrl g.
02:56:426 (8) - Move in between 02:56:536 (1) - , making a bit contact with both 02:56:095 (7) - and 02:56:536 (1) - .
03:03:154 (5) - Stack properly on 03:02:492 (3) -
03:33:595 (1) - Holy damn nice ass slider
03:42:418 (1) - Try to stack on top of head of 03:41:315 (2) -
03:47:713 (1) - Visible overlap w/ 03:46:830 (1) -
04:05:139 (6) - Try to stack on head of 04:04:588 (4) -
04:31:830 (1,2,3,4) - That is one nice damn beat yo
Lol that awkward ending

Hope I helped.
Good luck.
Beautiful map; maybe look for getting an SB? :3
Topic Starter
Hard

NolanM wrote:

Skeleton Key has granted you a mod.

00:02:713 (1) - This beat ends on an important white tick. After it, you are attempting to follow the music with 00:03:374 (2,3,4,5) - . But, being the start of that small tune, this one white tick must be emphasized. So, you should not end a slider on it, but rather begin a slider on it or put a circle. Here's an example of what I mean. You don't have to use this pattern, you probably want to find your own that works. i think it's okay because the emphasize is on 00:03:595 (3) - and i like this slow slider

00:10:654 (1,2,3,4,5) - I cannot hear the DS corresponding with the musical rhythm the pitch gets higher so it's fine with having a jump here
00:18:815 (6) - Try to make things neater, like stacking this on this 00:17:492 (8) - changed
00:43:521 (4,5,6) - I would spread this out more, looks too isolated i want to emphasize the 1/6 here so it's fine
00:56:315 (6) - Overlap does not look good over this 00:56:536 (1) - fixed a bit
00:56:536 (1,2,3) - Maybe here you can use SV change? it's fine for me
01:09:771 (4) - Make it a better squigly slider i want this one to blanket with 01:10:433 (5) - so i leave it as it is
01:10:654 (1,2) - SV change maybe? like before, i like it as it is
01:29:183 (4) - Stack properly with 01:28:742 (2) - k
01:30:838 (3,4,5,6) - Curvy slider + straight stream = looks bad changed
01:37:565 (3) - Stack properly on 01:36:904 (7) - done
01:43:521 (6,7,8) - This just looks nice, but it goes no way with the music, so the jump between 7 and 8 destroys the flow of the beatmap with the music. put 7 a bit more right so the ds between those three is the same
02:11:757 (2,3,4,5) - A little closer and new combo but them closer but no new combo
02:15:286 (2,3,4,5) - ^ ^
02:18:815 (2,3,4,5) - ^, etc you get what I mean ^
02:49:036 (4) - Try to properly stack on top of 02:48:154 (2) - , you can just ctrl c, ctrl v , and ctrl g. i didn't want to stack them so it's easier to read
02:56:426 (8) - Move in between 02:56:536 (1) - , making a bit contact with both 02:56:095 (7) - and 02:56:536 (1) - . k
03:03:154 (5) - Stack properly on 03:02:492 (3) - k
03:33:595 (1) - Holy damn nice ass slider thanks
03:42:418 (1) - Try to stack on top of head of 03:41:315 (2) - i think it's fine like this.
03:47:713 (1) - Visible overlap w/ 03:46:830 (1) - that's true but i think it's okay and this fits the flow and stuff. it'll stay
04:05:139 (6) - Try to stack on head of 04:04:588 (4) - don't like that
04:31:830 (1,2,3,4) - That is one nice damn beat yo thanks
Lol that awkward ending

Hope I helped.
Good luck.
Beautiful map; maybe look for getting an SB? :3
i like my background as it is. thanks. and thank you for your mod. appreciated it.
Neil Watts
babyy babyy babyy ooooh-- ohwait
Topic Starter
Hard

Neil Watts wrote:

babyy babyy babyy ooooh-- ohwait
don't pls.
HabiHolic
Hello. From my queue. - p/4118985

[Appleroval]

00:00:176 - this green line move 00:01:389 - this?
00:10:654 (1,2,3,4) - don't understand this patten. why only another spacing (1) note? you can change this.

00:18:595 (5) - awkward normal whistle. change soft?
00:44:845 (3) - patten suggest.

01:32:492 (3) - hmm.. this is distance very far. so change this better imo.

01:59:845 (6) - can you stack 01:58:742 (2) - this slider head?
02:07:124 (1) - imo. change sofr whistle better.
02:30:065 (1) - 1/2 change please. only need vocal flow better.
02:32:492 - note add?
02:33:374 (5) - small move up please. now is flow bad imo
02:35:139 - add note?
02:58:080 (9) - Ctrl+G
03:41:315 (2) - not sure 1/1 slider change 1/2 slider?
05:05:360 - add note better.

Nice map and slider.

call me back.
UndeadCapulet
From my queue:

SPOILER
[General]
Might want to get a metadata check, looking around it seems like this is referred to as Yuyoyuppe Arrangement? Or is that a different song?

[Appleroval]

00:19:257 (8,2,3,4,5) - Stacking makes this look ugly.
00:24:992 (2,4,5,6) - ^
00:54:110 (4,6,7,1) - ^
01:15:727 (10) - ctrl+g
01:27:198 (3,4,5) - Doesn't look like these are all 1/4 gaps.
02:11:757 (2,3,4,5) - What is this mapped to? The synths? I can't really tell. If there is 1/3 there, then convert these to two sliders, it looks like it's 1/4. (This applies to any 1/3 in your map btw)
02:13:963 (2) - ctrl+g
02:39:771 (3,4,5) - imo the 1/4 here isn't strong enough to change to it, I feel this should just be 1/2.
03:33:595 (1) - Nice
03:46:830 (1,2) - Perhaps 3/4 slider then 1/2 slider or just two 3/4 sliders would be better?

Looks good, good luck with ranking!
Topic Starter
Hard

HabiHolic wrote:

Hello. From my queue. - p/4118985

[Appleroval]

00:00:176 - this green line move 00:01:389 - this? okay
00:10:654 (1,2,3,4) - don't understand this patten. why only another spacing (1) note? you can change this. fair enough. changed

00:18:595 (5) - awkward normal whistle. change soft? well... you're right
00:44:845 (3) - patten suggest. hm... tested it and it's better

01:32:492 (3) - hmm.. this is distance very far. so change this better imo. I put it a bit closer, but not thaat close.

01:59:845 (6) - can you stack 01:58:742 (2) - this slider head? hm ok
02:07:124 (1) - imo. change sofr whistle better. yeah
02:30:065 (1) - 1/2 change please. only need vocal flow better. i like the drums better
02:32:492 - note add? i think it's fine because there's neither drum nor vocal. i know there's that little keyboard but i think it's okay to ignore it
02:33:374 (5) - small move up please. now is flow bad imo fixed
02:35:139 - add note? hm... ok
02:58:080 (9) - Ctrl+G changed + changed the aftermath a bit
03:41:315 (2) - not sure 1/1 slider change 1/2 slider? i'm mapping the background here so no need for vocals.
05:05:360 - add note better. hm... kay

Nice map and slider.

call me back.
thanks very much!
Topic Starter
Hard

UndeadCapulet wrote:

From my queue:

SPOILER
[General]
Might want to get a metadata check, looking around it seems like this is referred to as Yuyoyuppe Arrangement? Or is that a different song? already checked metadata before from Wafu so it's right this way imo Yuyoyuppe is in the tags

[Appleroval]

00:19:257 (8,2,3,4,5) - Stacking makes this look ugly. i think it's fine and you don't notice that much while playing
00:24:992 (2,4,5,6) - ^ ^
00:54:110 (4,6,7,1) - ^ ^
01:15:727 (10) - ctrl+g k
01:27:198 (3,4,5) - Doesn't look like these are all 1/4 gaps. put them closer
02:11:757 (2,3,4,5) - What is this mapped to? The synths? I can't really tell. If there is 1/3 there, then convert these to two sliders, it looks like it's 1/4. (This applies to any 1/3 in your map btw) i think it's okay because the player knows the rhythm(it's the guitar) from previous repeating sliders
02:13:963 (2) - ctrl+g no
02:39:771 (3,4,5) - imo the 1/4 here isn't strong enough to change to it, I feel this should just be 1/2. ok
03:33:595 (1) - Nice thanks
03:46:830 (1,2) - Perhaps 3/4 slider then 1/2 slider or just two 3/4 sliders would be better? i think it's fine


Looks good, good luck with ranking!
thank you for your mod!
HabiHolic
Recheck

[Appleroval]

01:40:654 ~ 02:07:124 - imo. i think don't need this part kiai time.. so delete kiai time?
03:19:477 ~ 03:31:830 - same here
03:31:830 (10) - why no NC? please patten flow 02:07:124 (1) - this.
05:05:360 (9) - NC. this is finish the music part.

call me back again
Topic Starter
Hard

HabiHolic wrote:

Recheck

[Appleroval]

01:40:654 ~ 02:07:124 - imo. i think don't need this part kiai time.. so delete kiai time?
03:19:477 ~ 03:31:830 - same here
03:31:830 (10) - why no NC? please patten flow 02:07:124 (1) - this.
05:05:360 (9) - NC. this is finish the music part.

call me back again
fixed everything
HabiHolic
bubbled #1
Topic Starter
Hard
yay thanks
Frim4503
i'm glad this is the real bad apple :)

not like we had ranked recently -_-
Wafu

Frim4503 wrote:

i'm glad this is the real bad apple :)

not like we had ranked recently -_-
Yeah, this apple is the worst, thus better, because the default is "bad apple". :3
Gratz on bubble~
Hollow Wings
m4m

Appleroval

  1. 00:43:521 (4,5,6) - these notes snapped on nothing, maybe change another rhythm. 02:11:757 (2,3,4,5) - ,02:15:286 (2,3,4,5) - , 02:18:815 (2,3,4,5) - as well.
  2. 01:08:227 (4,5) - not necessary to set such a big jump here imo, just shorter it.
  3. 01:20:801 (5,2) - stack? (nazi
  4. 01:29:404 (5,6) - this jump should be larger, for you have set big 1/4 jumps at 01:29:183 (4,5) - and 01:29:624 (6,7,1) - nearby, so 1/2 ones should be different in ds imo, just like you did at 01:36:463 (5,6) - .
  5. 02:47:713 (1,2) - here is valued a big jump, for that emotion in vocal track.
  6. 04:22:124 (6,7) - here's quiet part, no need to set big jump. maybe just do ctrl+g at 04:21:904 (5,6) - .
  7. 04:40:654 (1,2,3,4,5) - here jumps' ds can follow vocal's pitch shifting, like 04:40:654 (1,2) - can be a really big jump, and so on.
  8. add a spinner at the end? some beats still appeared but not be mapped thou.

i just care about that rhythm issue, other stuff are fine to me.

poke me later if you changed that and ready.
Topic Starter
Hard

Hollow Wings wrote:

m4m

Appleroval

  1. 00:43:521 (4,5,6) - these notes snapped on nothing, maybe change another rhythm.
    02:11:757 (2,3,4,5) - ,02:15:286 (2,3,4,5) - , 02:18:815 (2,3,4,5) - as well.
    i changed some of the sliders but 2 of them are actually 1/6 because i'm mapping the guitar there. but i changed them into 1/6 repeating sliders for better readability. (sliders are at 02:15:286 (2) - and 00:39:992 (4) - and 00:32:933 (4) -
  2. 01:08:227 (4,5) - not necessary to set such a big jump here imo, just shorter it. fixed
  3. 01:20:801 (5,2) - stack? (nazi) fixed
  4. 01:29:404 (5,6) - this jump should be larger, for you have set big 1/4 jumps at 01:29:183 (4,5) - and 01:29:624 (6,7,1) - nearby, so 1/2 ones should be different in ds imo, just like you did at 01:36:463 (5,6) - . fixed
  5. 02:47:713 (1,2) - here is valued a big jump, for that emotion in vocal track. the jump is on the 3 so I think it's fine.
  6. 04:22:124 (6,7) - here's quiet part, no need to set big jump. maybe just do ctrl+g at 04:21:904 (5,6) - .
  7. 04:40:654 (1,2,3,4,5) - here jumps' ds can follow vocal's pitch shifting, like 04:40:654 (1,2) - can be a really big jump, and so on. changed the jump
  8. add a spinner at the end? some beats still appeared but not be mapped thou. hm... k

i just care about that rhythm issue, other stuff are fine to me.

poke me later if you changed that and ready.
thank you very much. changed some stuff.
Topic Starter
Hard
after listening again fixed the 1/6
Hollow Wings
bubbled #2

defalt hs style is great :3
Nuolong
Rank already yush I want to see this ranked >_<
Topic Starter
Hard
yay my 2nd bubble :3
Krfawy
IRC Polish-German-English mod \o3o/
17:59 Hard: do you now want to qualify my map? new day and all !
18:00 Krfawy: o
18:00 Krfawy: K link me a map so I can check it o3o
18:00 Hard: yay
18:00 *Hard is listening to [http://osu.ppy.sh/b/677878 Meramipop - Bad Apple!!]
18:03 Krfawy: is metadata OK?
18:03 Krfawy: I have no idea about Asian languages :/
18:04 Hard: i think it is
18:04 Hard: i got some really big check before with someone ranting about my old metadate
18:04 Hard: metadata*
18:05 Krfawy: I see D:
18:05 Hard: i also have no idea about asian metadata
18:16 Krfawy: K so you think metadata is OK?
18:17 Hard: yes
18:17 Hard: no wait
18:17 Hard: there is a ( in the tags
18:17 Hard: i forgot to delete it
18:18 Krfawy: XD
18:19 Krfawy: delete it pls \w/
18:19 Hard: o
18:19 Hard: k
18:19 Hard: i have to pop the bubble, right?
18:20 Krfawy: yeah, but don't worry
18:20 Krfawy: I'm going to qualify it :^
18:20 Hard: yay
18:20 Hard: okay i fixed it
18:21 Krfawy: 00:44:183 - doubled green timing sections
18:21 Krfawy: delete one pls :C
18:21 Krfawy: it would cause a DQ ;3;
18:21 Hard: k
18:22 Hard: deleted
18:23 Krfawy: and one thing
18:23 Krfawy: I know there is a little break befor the song starts
18:23 Krfawy: but could you use like 500-700ms of audio lead-in? D:
18:23 Hard: okay
18:23 Hard: can i doo 1000 because i like big numbers
18:23 Hard: do*
18:23 Krfawy: oh yes you can \o3o/
18:24 Hard: w8 updating
18:24 Hard: done
18:24 Krfawy: okie :3
18:25 Krfawy: and the last thing
18:25 Krfawy: could you se OD8 so it's more PPable?
18:25 *Krfawy runs XD
18:26 Hard: ._.
18:26 Hard: should i really? xD
18:26 Krfawy: not really
18:26 Krfawy: XD
18:26 Krfawy: it's up to you XD
18:27 Krfawy: so do you want me to qualify now? \w/
18:27 Hard: od 7.5
18:27 Hard: wait
18:27 Krfawy: OK :3
18:27 Hard: od will be 7.5
18:27 Hard: this is fancy
18:28 Hard: okay now
18:28 Hard: you can
18:28 Hard: if you're still into it
18:28 Krfawy: ofc I am
18:28 Krfawy: v good map \w/
18:28 Hard: thanks
18:28 Krfawy: *I'll just post an IRC mod because we changed small stuff so you can KDS XD*
pregnant_man
ELBEZ APPROVES
Mint
this apple so guuuuuuud
Irreversible
gz gz Silja Moooooooon
vllt auch Silya

However:
the rift will come soon
Secretpipe
why the bg isn't fitting w/ this :(

anyway great stuff over there! :)
Yauxo
I love this song :3 Congratz

Tiny rant though
01:21:904 (3,4) - (and similar) doesnt feel natural imo, as the strong beats are mapped on the weak Sliderpart (1 2) (1 2)
Topic Starter
Hard
suddenly comments o: thanks for playing my map. ~
Lach
The end could have done with not existing
Cloudchaser
i wub dis beauty
Nuolong
Congrats :3
Happy
Neil Watts
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