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Ariabl'eyeS - Kegare naki Bara Juuji

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Topic Starter
Kibbleru
This beatmap was submitted using in-game submission on August 24, 2016 at 10:53:59 PM

Artist: Ariabl'eyeS
Title: Kegare naki Bara Juuji
Tags: 瑠璃色のローゼンクロイツ Ruriiro no Rena Lyse リゼ Rosicrucian pkk pkmnyab
BPM: 88.1
Filesize: 10713kb
Play Time: 05:47
Difficulties Available:
  1. pk's Rosicrucianism (5.46 stars, 1304 notes)
  2. Rosenkreuz (7.14 stars, 1321 notes)
Download: Ariabl'eyeS - Kegare naki Bara Juuji
Information: Scores/Beatmap Listing
---------------
Probably the hardest thing that I have and ever will make.
Ty Vincent for most of the hitsounding.
Ty Meyrink for timing xD.
Prime example of when u should not follow vocals q:

Rest in Peace Garven-Meow
Rest in Peace Old diff

blame kite


Kibbleru inc.™
Meyrink
Ninja'd 1st heheheh
[Vincent]
rrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrr
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:D
Nathan
whoa
Topic Starter
Kibbleru
ty for hitsounds vincent c:

posting this here so i can click timestamps
Some questionable hitsounds u may wanna review:
00:43:787 (1) - that head
01:09:633 (1) - 2nd/3rd circle on the slider (possible snare?)
01:41:479 (2) - possible bass+snare? (more in the same section)
01:50:594 (2) - ?
02:09:017 (2) - questionable sample
02:56:940 (2) - head
03:27:055 (4) - want to add snare for consistency or follow truly to the music?
04:42:861 (1,2,3,1,2) - /me shrugs
04:58:554 (1) - derp
05:00:400 (1,2,3,1) - bass+snare?
05:04:092 (1,2,3,4,5) - not 100% sure bout this

also applied w/e changes necessary about ur concerns
Garven
Meow
Kinshara
Woof
guineaQ
Rawr
Topic Starter
Kibbleru
Moo
pkk
Nyao~
Ringating
from my queue:

found this version and just cropped to 1366x768 to avoid rescaling.also made a horizontally flipped version, so the characters are more visible on the song select screen (i.e. not covered by song titles)no kds
Topic Starter
Kibbleru
ty ringating
guineaQ
somebody give ringating Graphics Assistance Team title already
toybot
M4M from queue

oh god, as i said in irc i won't be able to mod this sufficiently :p

[Rosenkreuz]
  1. 00:39:018 (6,7) - I recommend removing these, since there's no 1/6 beat unlike 00:40:787 (4,5,6) - . plus, removing those would accent (5) imo
  2. 00:47:133 (3,4) - these contrasting movements are pretty hard and awkward, I think. Having (4) slide upwards instead of to the left would have better flow
  3. I'm not really fond of the fact that a lot of the parts where the vocal follows half-beat half-beat, you map it as dotted-quarter dotted-quarter quarter. If you could change those patterns (01:12:402 (1,2,3,4) - , 01:17:940 (1,2,3) - , 01:28:094 (1,2,3) - , etc.) to emphasize the half beats it would prob improve rhythmically. But if you can't find any better implementation for those patterns to follow the rhythm, oh well :P
  4. 02:41:709 (2,3,4,5) - (2) leading into (3) feels a little too crowded, maybe have (3)'s slider move downwards?
  5. 03:55:554 (4,5,4,5) - I'm not really sure about these circles as a replacement for sliders. The benefit of those sliders was that you didn't have to move so far, making movement into the next slider much easier.
  6. 05:11:246 (4,5,4,5) - Same as above suggestion
  7. 04:12:400 (1) - It would be nice if you somewhat stacked this on top of the next slider's head. The angle of the jump when you place it like that feels nice :3
  8. 04:41:015 (1) - Why is this so muted? Sounds weird as a finish to such a strong part of the song
I guess this mod was okay, pro map

Good luck! ^^
pkk
and so it begins
Topic Starter
Kibbleru

toybot wrote:

M4M from queue

oh god, as i said in irc i won't be able to mod this sufficiently :p

[Rosenkreuz]
  1. 00:39:018 (6,7) - I recommend removing these, since there's no 1/6 beat unlike 00:40:787 (4,5,6) - . plus, removing those would accent (5) imo yeh i agree but it's kinda weird if i map this 00:38:018 (2) - but don't map the 1/6
  2. 00:47:133 (3,4) - these contrasting movements are pretty hard and awkward, I think. Having (4) slide upwards instead of to the left would have better flow fix did something
  3. I'm not really fond of the fact that a lot of the parts where the vocal follows half-beat half-beat, you map it as dotted-quarter dotted-quarter quarter. If you could change those patterns (01:12:402 (1,2,3,4) - , 01:17:940 (1,2,3) - , 01:28:094 (1,2,3) - , etc.) to emphasize the half beats it would prob improve rhythmically. But if you can't find any better implementation for those patterns to follow the rhythm, oh well :P aha, its just something i do :X lol but following vocals would be quite hard for this map since the vocals are so off time
  4. 02:41:709 (2,3,4,5) - (2) leading into (3) feels a little too crowded, maybe have (3)'s slider move downwards? think it seems fine tbh o-o i dont think moving 3 downards would help much, but the link was a bit weird so idk if u linked the right thing
  5. 03:55:554 (4,5,4,5) - I'm not really sure about these circles as a replacement for sliders. The benefit of those sliders was that you didn't have to move so far, making movement into the next slider much easier. well i have 2 circles instead because u can hear the kicks and stuff there
  6. 05:11:246 (4,5,4,5) - Same as above suggestion ^
  7. 04:12:400 (1) - It would be nice if you somewhat stacked this on top of the next slider's head. The angle of the jump when you place it like that feels nice :3 moved it a bit,, i wana try to keep this general shape
  8. 04:41:015 (1) - Why is this so muted? Sounds weird as a finish to such a strong part of the song oops o-o
I guess this mod was okay, pro map

Good luck! ^^
ty ^^
toybot

Kibbleru wrote:

toybot wrote:

M4M from queue

  1. 02:41:709 (2,3,4,5) - (2) leading into (3) feels a little too crowded, maybe have (3)'s slider move downwards? think it seems fine tbh o-o i dont think moving 3 downards would help much, but the link was a bit weird so idk if u linked the right thing
Oops, i guess i need better explanation, here's picture of what I mean, same link:

(3) moving downward like that would better accent the piano imo
Nathan

Kibbleru wrote:

pishifat wrote:

hhhhhhhhhhhhhhhhhhh
yolo
sexy garven

[Rosenkreuz]
  1. 03:01:324 (1) - Curving this should flow slightly better, it would carry more rightward movement coming from the jump on 03:01:208 (5), basically the same thing as 02:59:362 (5,1)
  2. 03:02:939 (4) - Ctrl+g here would probably play smoother, with the current one you create momentum for the opposite direction the player needs to move to jump onto 03:03:170 (1)
  3. 04:20:361 (2) - Try this maybe
  4. 04:20:477 (3) - Maybe NC here for the 1/3?
  5. 04:51:977 (4,1) - Shouldn't the spacing here be larger than in 04:51:861 (3,4) it's much more emphasized owo
idk wat i'm doing
Topic Starter
Kibbleru

sukiNathan wrote:

yolo
sexy garven

[Rosenkreuz]
  1. 03:01:324 (1) - Curving this should flow slightly better, it would carry more rightward movement coming from the jump on 03:01:208 (5), basically the same thing as 02:59:362 (5,1) uhh i think its flows well enough though
  2. 03:02:939 (4) - Ctrl+g here would probably play smoother, with the current one you create momentum for the opposite direction the player needs to move to jump onto 03:03:170 (1) breaking flow on purpose for emphasis on the violin
  3. 04:20:361 (2) - Try this maybe blah looks bad to me lol
  4. 04:20:477 (3) - Maybe NC here for the 1/3? makes sense, but ill consider this late since it seems a bit spammed to NC
  5. 04:51:977 (4,1) - Shouldn't the spacing here be larger than in 04:51:861 (3,4) it's much more emphasized owo ah, well ur right, but. idk its another one of the things i just do lol.
idk wat i'm doing
@toybot that doesn't look bad but i want the antijump since i think it works rly well

ty u guys!
Nathan
oh yeah also shouldn't the OD be higher, with this bpm the time frame to hit a note is already very small
Topic Starter
Kibbleru

sukiNathan wrote:

oh yeah also shouldn't the OD be higher, with this bpm the time frame to hit a note is already very small
yeah ur probably right ill put it up a bit
Aerous
Meow! Uhh m4m from your queue

Hope this helps because this is going to be a bad mod ;-; / Most of these are my opinions btw

00:04:203 (2) - Change this long slider into this ? Sounds better , http://puu.sh/gv3Wy/13819d906d.jpg
00:14:722 (2) - Move this to here ? http://puu.sh/gv4C7/f89157e29e.jpg
00:15:555 (3) - Delete this and add a circle here instead : 00:15:822 -
00:27:175(4) - Make this into a single note and add a spinner afterwards?
00:40:210 - Add a note here?
00:44:249 (3,4) CTRL + G these two notes? http://puu.sh/gv4ZA/2958198170.jpg
00:49:210 (4) - Stack this under 00:48:748 - tail?
01:02:940 (4) - Try this ? http://puu.sh/gv5d6/cf21cd7bb0.jpg
01:12:748 (3) - The end should be clickable ? Make it into this pattern ? http://puu.sh/gv5iS/2e96a9771d.jpg
01:32:710 - Suggestion : Add a slider? And maybe change the SV ? http://puu.sh/gv5sf/c8d7239038.jpg
01:46:094 (2) - Make the tail face downwards?
02:09:517 (4) - It would be nice if you're able to blanket this with the previous slider ! Idk I was thinking about like this , http://puu.sh/gv5Da/36e12d489a.jpg
02:41:709 (3,4,5) - Turn off grid snap and restack these? I dont think its properly stacked
02:54:863 (2) - Nazii but curve this a bit ?
03:01:324 (1) - Make this slider into the one you have on 03:00:401 (1) -
03:05:247 (1,2) - Move this down a bit ?
03:17:939 (1) - Rotate this ? http://puu.sh/gv5Xk/a2c610a6ab.jpg
03:19:680 (4) - stack this on the next slider's tail ? http://puu.sh/gv60J/083e0a9a3d.jpg
03:57:613 (1) - CTRL + G ?
04:27:977 (4) - Move this to x:288 y:144 ?
05:11:246 (4,5) - CTRL + G?
Topic Starter
Kibbleru

Aerous wrote:

Meow! Uhh m4m from your queue

Hope this helps because this is going to be a bad mod ;-; / Most of these are my opinions btw

00:04:203 (2) - Change this long slider into this ? Sounds better , http://puu.sh/gv3Wy/13819d906d.jpg its okay
00:14:722 (2) - Move this to here ? http://puu.sh/gv4C7/f89157e29e.jpg ^
00:15:555 (3) - Delete this and add a circle here instead : 00:15:822 - there is piano
00:27:175(4) - Make this into a single note and add a spinner afterwards? i really hate ppl using spinners retardedly.
00:40:210 - Add a note here? prefer to follow drums
00:44:249 (3,4) CTRL + G these two notes? http://puu.sh/gv4ZA/2958198170.jpg interesting okay
00:49:210 (4) - Stack this under 00:48:748 - tail? no need
01:02:940 (4) - Try this ? http://puu.sh/gv5d6/cf21cd7bb0.jpg ^
01:12:748 (3) - The end should be clickable ? Make it into this pattern ? http://puu.sh/gv5iS/2e96a9771d.jpg i dont think so
01:32:710 - Suggestion : Add a slider? And maybe change the SV ? http://puu.sh/gv5sf/c8d7239038.jpg interesting but i prefer this
01:46:094 (2) - Make the tail face downwards? nah
02:09:517 (4) - It would be nice if you're able to blanket this with the previous slider ! Idk I was thinking about like this , http://puu.sh/gv5Da/36e12d489a.jpg doesn't look good imo
02:41:709 (3,4,5) - Turn off grid snap and restack these? I dont think its properly stacked i tried
02:54:863 (2) - Nazii but curve this a bit ? k
03:01:324 (1) - Make this slider into the one you have on 03:00:401 (1) - nah
03:05:247 (1,2) - Move this down a bit ? ^
03:17:939 (1) - Rotate this ? http://puu.sh/gv5Xk/a2c610a6ab.jpg doesnt look as good, i also need flow break to indicate the 1/1
03:19:680 (4) - stack this on the next slider's tail ? http://puu.sh/gv60J/083e0a9a3d.jpg meh
03:57:613 (1) - CTRL + G ? wat the flow D:
04:27:977 (4) - Move this to x:288 y:144 ? pass
05:11:246 (4,5) - CTRL + G? ^
ty
Okoratu
I'm calling major bg fight lol
Topic Starter
Kibbleru

Okoratu wrote:

I'm calling major bg fight lol
lol
actually i was considering to using the old one that yauxo had b4 he deleted his map
SkinnyJommy
Hi, m4m from your queue! I haven't modded in a really long time, so sorry if it's bad :c

[Rosenkreuz]

00:04:183 (2) - Maybe you could make this a 1/2 repeat slider? To follow the violin/string sound better

00:54:863 (1) - Move this to 248, 288 | 00:55:094 (2) - and this to 268, 304 | 00:55:671 (5) - and finally this to 368, 32 I think this flows a little better and overall looks cleaner then the original pattern that you had

00:59:363 (4) - Stack this on top of 00:59:479 (1) - and add a circle at 00:59:421 I think a triple fits pretty well here because of the string build up

01:03:863 (3,4) - ctrl G here, having the 4 in the bottom right corner is pretty hard to hit, and doesn't flow very well imo. Hitting the 3 first seems better because of placement of 01:04:094 (1) -

01:11:825 - Add a circle here at 196, 152

01:12:171 (3) - Maybe make this 2 circles instead of a slider?

01:12:402 (1,2,3,4) - Maybe use this note sequence http://puu.sh/gwtVW.jpg

01:16:094 (1) - Make this a reverse slider and add a circle at 01:16:671

01:26:248 (1,2,3) - You could use this note sequence http://puu.sh/gwyTK.jpg

01:28:094 (1,2,3) - You could this note sequence too http://puu.sh/gwzjd.jpg

02:20:133 (4,5) - Try this note sequence instead http://puu.sh/gwE0Q.jpg

02:35:248 (4) - Make this a half slider, to go with the uhh.. whistle sort of sound? the ssssss sound

02:40:902 Adding a circle here sounds right

03:08:132 (2) - If you listen closely to this part, you can here the guitar starts on the white tick, so just moving this slider over to the white tick and adding a circle on top of the sliders head at 03:08:132 plays really nicely, like this http://puu.sh/gwED6.jpg

03:19:785 - I think you could fit a 1/2 slider here, even slow down the SV if you want to simulate that guitar sound that happens at that part of the song

05:43:785 (1,2,1,2,1,2,1) - Maybe you could make all of these repeat sliders like the last slider of the song? It's fine if you don't though

Well that's it for my mod, It's probably really bad so sorry D:

Really great map though, its super fun

Good luck with this!!
Topic Starter
Kibbleru

SkinnyJommy wrote:

Hi, m4m from your queue! I haven't modded in a really long time, so sorry if it's bad :c

[Rosenkreuz]

00:04:183 (2) - Maybe you could make this a 1/2 repeat slider? To follow the violin/string sound better ok fixed after many ppl complaining ;w;

00:54:863 (1) - Move this to 248, 288 | 00:55:094 (2) - and this to 268, 304 | 00:55:671 (5) - and finally this to 368, 32 I think this flows a little better and overall looks cleaner then the original pattern that you had sorta fixed? idk

00:59:363 (4) - Stack this on top of 00:59:479 (1) - and add a circle at 00:59:421 I think a triple fits pretty well here because of the string build up nah

01:03:863 (3,4) - ctrl G here, having the 4 in the bottom right corner is pretty hard to hit, and doesn't flow very well imo. Hitting the 3 first seems better because of placement of 01:04:094 (1) - not really imo

01:11:825 - Add a circle here at 196, 152 no need

01:12:171 (3) - Maybe make this 2 circles instead of a slider? ruins my pattern :X

01:12:402 (1,2,3,4) - Maybe use this note sequence http://puu.sh/gwtVW.jpg sry not gunna fix any of these cuz i focus on drums/instruments

01:16:094 (1) - Make this a reverse slider and add a circle at 01:16:671 as b4

01:26:248 (1,2,3) - You could use this note sequence http://puu.sh/gwyTK.jpg

01:28:094 (1,2,3) - You could this note sequence too http://puu.sh/gwzjd.jpg

02:20:133 (4,5) - Try this note sequence instead http://puu.sh/gwE0Q.jpg

02:35:248 (4) - Make this a half slider, to go with the uhh.. whistle sort of sound? the ssssss sound ok

02:40:902 Adding a circle here sounds right too hard for this part

03:08:132 (2) - If you listen closely to this part, you can here the guitar starts on the white tick, so just moving this slider over to the white tick and adding a circle on top of the sliders head at 03:08:132 plays really nicely, like this http://puu.sh/gwED6.jpg as b4

03:19:785 - I think you could fit a 1/2 slider here, even slow down the SV if you want to simulate that guitar sound that happens at that part of the song i don't like that

05:43:785 (1,2,1,2,1,2,1) - Maybe you could make all of these repeat sliders like the last slider of the song? It's fine if you don't though this one is fine tbh

Well that's it for my mod, It's probably really bad so sorry D:

Really great map though, its super fun

Good luck with this!!
ty
No Dap
no pentagon rapes please

kds please
Nozhomi
Heyo Kibb~ M4M request in-game <3

- General :
  1. This is maybe stupid from me, but Preview Point is unsnaped (if you care of it ofc).

- Rosenkreuz :
  1. With these settings, I would go for HP6.5 or 6.
  2. 00:08:850 (1) - Was it necessary to do as little curved ? Just do it straight.
  3. 00:20:009 (2,3) - This part sounds really weird. You try to follow voice but you do it wrong because 00:20:842 (3) - don't start on it. To fix it, I suggest
  4. 00:20:009 (2) - remove reverse and start 00:20:842 (3) - at 00:20:675 - .
  5. 00:25:342 (2,3) - Same but end 00:26:009 (3) - to 00:26:759 - to match voice.
  6. 00:27:175 (4) - Make it start to 00:27:092 - to match voice.
  7. 00:42:176 (3,4,1,2) - Why one is stack and not the other while they are same rhythmic pattern ? That's weird imo should be same for both imo.
  8. 00:52:560 (3) - What do you think about follow the shape of 00:53:021 (1) - like this ? (I make them close just dor example http://puu.sh/gDdti/3a4ac16f75.jpg&#41; this will looks better and improve a little flow with 00:52:790 (4) - .
  9. 01:16:589 - to 01:40:098 - Everything is 1/8 unsnaped.
  10. 01:17:050 (1) - I don't know but CTRL+G seems more logic for to play it.
  11. 01:38:627 (2,3) - Custom stack or fail stack ?
  12. 02:09:021 (2) - Curve it to make it similar to 02:09:175 (3) - looks cute ^^ http://puu.sh/gDemo/792b13e42c.jpg.
  13. 02:41:021 (1,2,3,4,5) - Stack all of them is not a good idea imo. You diff have not a high density overall because you use a high spacing but here this is too much imo. I would unstack and split this in 3 parts (02:41:021 (1,2) - / 02:41:713 (3,4) - / 02:42:290 (5) - ) because it follow much better piano in background.
  14. 04:44:481 (1,2,3) - To be more coherent, use same spacing than 04:42:865 (1,2,3) - .
  15. 05:30:635 (4) - I would rotate this slider by -30° to reduce this breakflow with 05:30:865 (1) - .

I guess that's all...it's hard to mod hard map orz. Hope it help you :)
Mukyu~
Topic Starter
Kibbleru

Nozhomi wrote:

Heyo Kibb~ M4M request in-game <3

- General :
  1. This is maybe stupid from me, but Preview Point is unsnaped (if you care of it ofc). whoops ><

- Rosenkreuz :
  1. With these settings, I would go for HP6.5 or 6. too low
  2. 00:08:850 (1) - Was it necessary to do as little curved ? Just do it straight. curves r life
  3. 00:20:009 (2,3) - This part sounds really weird. You try to follow voice but you do it wrong because 00:20:842 (3) - don't start on it. To fix it, I suggest yeh this part is kinda weird, the big sliders are following the instruments, but i changed my HSing to make it seem like im following them now
  4. 00:20:009 (2) - remove reverse and start 00:20:842 (3) - at 00:20:675 - .
  5. 00:25:342 (2,3) - Same but end 00:26:009 (3) - to 00:26:759 - to match voice.
  6. 00:27:175 (4) - Make it start to 00:27:092 - to match voice.
  7. 00:42:176 (3,4,1,2) - Why one is stack and not the other while they are same rhythmic pattern ? That's weird imo should be same for both imo. cuz one is b4 slider and the other one is after hue
  8. 00:52:560 (3) - What do you think about follow the shape of 00:53:021 (1) - like this ? (I make them close just dor example http://puu.sh/gDdti/3a4ac16f75.jpg&#41; this will looks better and improve a little flow with 00:52:790 (4) - . i thought im already doing this :C
  9. 01:16:589 - to 01:40:098 - Everything is 1/8 unsnaped. ripperino
  10. 01:17:050 (1) - I don't know but CTRL+G seems more logic for to play it. screw logic
  11. 01:38:627 (2,3) - Custom stack or fail stack ? fail stack
  12. 02:09:021 (2) - Curve it to make it similar to 02:09:175 (3) - looks cute ^^ http://puu.sh/gDemo/792b13e42c.jpg. cute indeed huehue
  13. 02:41:021 (1,2,3,4,5) - Stack all of them is not a good idea imo. You diff have not a high density overall because you use a high spacing but here this is too much imo. I would unstack and split this in 3 parts (02:41:021 (1,2) - / 02:41:713 (3,4) - / 02:42:290 (5) - ) because it follow much better piano in background. this part is slow enough to read them kappa
  14. 04:44:481 (1,2,3) - To be more coherent, use same spacing than 04:42:865 (1,2,3) - . cohered
  15. 05:30:635 (4) - I would rotate this slider by -30° to reduce this breakflow with 05:30:865 (1) - . mm

I guess that's all...it's hard to mod hard map orz. Hope it help you :)
Mukyu~
Mukyu~
MyAngelInazuma
Son you go
Squigly
hi

  1. 00:15:555 (3) - i guess i hear why you did this but i dunno if it is entirely accurate, you might want to just move this slider to begin on the red tick.
  2. 00:27:175 (4) - why not make this a single note, and a long slider starting on the red tick that comes after, it certainly fits o:
  3. 00:29:182 (1,2,3,4) - not a very pretty shape pattern thingy ;x;
  4. 00:39:984 (2) - move the slider over 1 tick and place a note here? 00:39:984 -

i started this thinking i might be able to do it but im so tired ill try to do it soon ohohoho eheheheh get teased son

yeah i might spend a pretty amount of time on this mod later, just remind me when you see me hun
Topic Starter
Kibbleru
k ill check it when ur done
Ciyus Miapah
make it 7 6.66 stars
kd plz
Meyrink
As Requested , Timing for first 35 Seconds And The End Dont do this again ! vocals ;w; !

Code
836,681.044267877412,4,2,1,30,1,0
1517,666.666666666667,4,2,1,30,1,8
2850,750,4,2,1,30,1,8
3225,666.666666666667,4,2,1,30,1,8
3558,600,4,2,1,30,1,0
4158,689.655172413793,4,2,1,30,1,8
4847,631.578947368421,4,2,1,30,1,8
5162,726.392251815981,4,2,1,30,1,8
5525,679.501698754247,4,2,1,30,1,8
6204,666.666666666667,4,2,1,30,1,0
6870,631.578947368421,4,2,1,30,1,8
7185,674.157303370787,4,2,1,30,1,8
8196,659.340659340659,4,2,1,30,1,8
8855,659.340659340659,4,2,1,30,1,0
9514,666.666666666667,4,2,1,30,1,8
10180,545.454545454546,4,2,1,30,1,8
10452,714.285714285714,4,2,1,40,1,8
11166,693.64161849711,4,2,1,40,1,8
11512,666.666666666667,4,2,1,40,1,0
12178,722.89156626506,4,2,1,40,1,8
12539,666.666666666667,4,2,1,40,1,8
12872,666.666666666667,4,2,1,40,1,8
13872,625,4,2,1,40,1,8
14184,722.89156626506,4,2,1,40,1,0
14726,666.666666666667,4,2,1,40,1,8
15559,526.315789473684,4,2,1,40,1,8
15822,740.740740740741,4,2,1,40,1,8
16192,666.666666666667,4,2,1,40,1,8
16858,631.578947368421,4,2,1,40,1,0
17489,645.161290322581,4,2,1,40,1,8
18134,697.674418604651,4,2,1,40,1,8
19180,661.521499448732,4,2,1,40,1,8
19510,666.666666666667,4,2,1,40,1,0
21510,710.059171597633,4,2,1,40,1,8
21865,681.818181818182,4,2,1,40,1,8
22205,633.579725448786,4,2,1,40,1,0
22680,664.451827242525,4,2,1,40,1,0
24175,645.161290322581,4,2,1,40,1,8
24820,645.161290322581,4,2,1,40,1,0
26110,689.655172413793,4,2,1,40,1,8
27489,676.437429537768,4,2,1,40,1,0
29180,697.674418604651,4,2,1,40,1,8
30226,645.161290322581,4,2,1,40,1,0
31193,659.340659340659,4,2,1,40,1,8
31522,666.666666666667,4,2,1,40,1,8
32855,657.390161060589,4,2,1,40,1,0
343789,469.116497263487,4,2,1,40,1,0

Edit : Improved Last Red Point 05:43:789 -
Topic Starter
Kibbleru
wat a god

!summon BNs
Ciyus Miapah

Kibbleru wrote:

wat a god

!summon BNs
you're BN

looks i cant deal with this ;_;

Rozenfuk:
idk vocal and synth timing is like wow

00:22:680 (2,3) - fix blanket xD
00:39:984 (2) - change to 2 circle? ok denied
00:51:175 (1,2,3,4,1,2,3,4) - this square ;_;
01:10:098 (2,3,4,5) - this pattern so cruel ;_;
01:56:137 (2,3) - change to 1/2 slider?
02:09:348 (4) - add triplet and stack it to 02:09:175 (3) - ? D:
02:16:675 (2,3,4,5) - this flow jump is highly rigid, its very hard to read this jump + stream pattern at first time
02:20:252 - why you skip vocal here?
02:21:406 (2,4) - ummm, i didnt see this slider curved. why you add some curve waypoint there?
02:57:866 - wow i like this part bro
03:03:520 (2) - oops, looks this slider unrankable cause this http://puu.sh/gJaeu/1192fc89cb.jpg, consider move slider to up a bit
03:43:327 (3,4) - idk why this antijump very hard for me
03:46:096 (2,3) - im sure i follow vocal sound pattern in this slider 03:45:635 (1) - , maybe add circle in 03:45:981 - and make 2 arrow in 03:46:096 (3) - better clicks
03:56:596 (5,1) - im really sure this spacing changes too damn high, compare with 03:56:481 (4,5) - spacing, its like 4x super jumping flow. im suggesting make jump same like this distance 03:55:673 (5,1) - . Yeah i know you cant reach that pattern tho
04:13:673 (2) - whoops, move slider end waypoint to x=0 pls
04:30:173 - why no circle? D:

yeah i dun have idea for your map
here take my star

LOOKS THIS GONNA BE NEW HELL MAPS IN 2015 !!!!!! RURUCHI WILL RAPED BY THIS MAP HAHAHAHAHAHA \>:D/

AND THIS MAP IS LIKE NEW IMAGE MATERIAL VER. 2!! BUT WITHOUT LOOOOOOOONG STREAMS

I WANT TO SEE WWW PLAY THIS BUT HOW? D:

OH GOD WHY YOU READ ALL MY SPOILERS?!

/me runs
Topic Starter
Kibbleru

Fort wrote:

Kibbleru wrote:

wat a god

!summon BNs
you're BN

looks i cant deal with this ;_;

Rozenfuk:
idk vocal and synth timing is like wow

00:22:680 (2,3) - fix blanket xD k
00:39:984 (2) - change to 2 circle? ok denied k
00:51:175 (1,2,3,4,1,2,3,4) - this square ;_; PENTAGON
01:10:098 (2,3,4,5) - this pattern so cruel ;_; hehehehehehe
01:56:137 (2,3) - change to 1/2 slider? 2 circle work too
02:09:348 (4) - add triplet and stack it to 02:09:175 (3) - ? D: thats overmappu :C
02:16:675 (2,3,4,5) - this flow jump is highly rigid, its very hard to read this jump + stream pattern at first time ok
02:20:252 - why you skip vocal here? cuz i can :D mwahahahaha
02:21:406 (2,4) - ummm, i didnt see this slider curved. why you add some curve waypoint there? as above with the cuz i can mwahahha
02:57:866 - wow i like this part bro :3
03:03:520 (2) - oops, looks this slider unrankable cause this http://puu.sh/gJaeu/1192fc89cb.jpg, consider move slider to up a bit actually its fine if its off screen in editor, test in game
03:43:327 (3,4) - idk why this antijump very hard for me idk either
03:46:096 (2,3) - im sure i follow vocal sound pattern in this slider 03:45:635 (1) - , maybe add circle in 03:45:981 - and make 2 arrow in 03:46:096 (3) - better clicks vat
03:56:596 (5,1) - im really sure this spacing changes too damn high, compare with 03:56:481 (4,5) - spacing, its like 4x super jumping flow. im suggesting make jump same like this distance 03:55:673 (5,1) - . Yeah i know you cant reach that pattern tho nerfd
04:13:673 (2) - whoops, move slider end waypoint to x=0 pls whoop k
04:30:173 - why no circle? D: why not no circle :D

yeah i dun have idea for your map
here take my star

LOOKS THIS GONNA BE NEW HELL MAPS IN 2015 !!!!!! RURUCHI WILL RAPED BY THIS MAP HAHAHAHAHAHA \>:D/

AND THIS MAP IS LIKE NEW IMAGE MATERIAL VER. 2!! BUT WITHOUT LOOOOOOOONG STREAMS

I WANT TO SEE WWW PLAY THIS BUT HOW? D:

OH GOD WHY YOU READ ALL MY SPOILERS?!

/me runs
ty o3o
No Dap
#1
Topic Starter
Kibbleru

No Dap wrote:

#1
thank you :)
Ciyus Miapah

Kibbleru wrote:

03:03:520 (2) - oops, looks this slider unrankable cause this http://puu.sh/gJaeu/1192fc89cb.jpg, consider move slider to up a bit actually its fine if its off screen in editor, test in game
lmao im just avoid that thing, but ok xD
Topic Starter
Kibbleru
http://arsmagnaxxx.web.fc2.com/ars017.html metadata

Ariabl'eyeS is the circle so we can leave Rena as artist
Xinely
what an evil kibbleru
Bubble #2

log
07:15 *Xinely is editing [http://osu.ppy.sh/b/656722 Rena - Kegare naki Bara Juuji [Rosenkreuz]]
07:15 Xinely: prefer irc or forum pm? /3/
07:15 Xinely: *forum thread
07:21 Kibbleru: irc works
07:23 Xinely: 00:48:290 (5) - hmm i just feel the low spacing feels a little bit weird here, i'd like say use 1,4x spacing to give more natural the movement example 416,72
07:24 Kibbleru: fix
07:24 Xinely: 00:55:675 (5) - and in here, the cymbal mapped with low spacing rather than 4 to 5 feels a little bit weird too, at least try use same spacing or higher spacing for 00:55:790 (1) - ?
07:26 Kibbleru: i think the flow break makes up for that kind of lack of emphasis
07:26 Xinely: 02:44:713 (1,2) - try make blanket if possible?
07:27 Kibbleru: nng ill make it so that it looks less like a blanket >< dun rly want one there
07:28 Xinely: ok then, damn u kibb when you can map hard things like this
07:29 Kibbleru: ><><
07:31 Xinely: 03:08:712 (1) - aaa, imo 1/4 is quite hard here lol, as you can know the triplet on 260 bpm are only 1/3.. i know there is a guitar snare on 1/4 but i feel better to stop the slider on 1/2 instead, just my baka taste here >3>
07:32 Kibbleru: i dont think its actually too difficult to play owo
07:32 Xinely: 03:20:020 - somehow i cant get the feel of the finish sound in first time.. try use 70% volume for this point only? (and back use 60% on 03:20:078 - )
07:33 Kibbleru: i got many ppl to testplay and i dont think any broke there lel
07:33 Kibbleru: and oky ill use 70
07:33 Xinely: ok blame my noob skill \:D/
07:33 Xinely: 03:27:174 - hmm 45% here on purpose? the cymbal is still strong here o-o
07:34 Kibbleru: oop
07:34 Kibbleru: fix that 1
07:35 Xinely: oh, letterbox on purpose here?
07:36 Kibbleru: mm
07:36 Kibbleru: well
07:36 Kibbleru: leme test it out
07:37 Kibbleru: i think it kinda fits?
07:37 Kibbleru: doesnt rly matter to me lol
07:37 Kibbleru: ill let u make the choice for that 1
07:37 Xinely: just, 03:27:174 - if the letterbox on, the pic will be cropped
07:38 Kibbleru: true
07:38 Kibbleru: blah ill remove it lol
07:38 Xinely: lol
07:39 Xinely: go update /3/
07:40 Xinely: "Ariabl'eyeS is the circle so we can leave Rena as artist" <-- did kshr/alacat prove this before? ><
07:41 Kibbleru: oko did some talking etc, he learned it from tari, and i think he also discussed with alacat
07:41 Kibbleru: etc
07:41 Xinely: ok then
07:42 Kibbleru: here
07:42 Kibbleru: http://puu.sh/gLEfM/3693d3ab1d.jpg
07:42 Kibbleru: apparently its like 'using senya as artist'
Topic Starter
Kibbleru
thx :>
koreapenguin
place holder, DO NOT NINJA \o/
Topic Starter
Kibbleru

koreapenguin wrote:

DO NOT NINJA \o/
i feel sum sort of deja vu from this lol
t/289099/start=30
Kinshara
damn kibb it's already happening!?
koreapenguin
Yoshi

General
  1. Seem fine :3 i guess
Rosenkreuz
  1. how about decrease HP -0.5 it would be better to app map
  2. http://puu.sh/gLR2J/c64e5a0d5f.png i know it doesn't effect anything, but i recommend fixing it about vol for consistency
  3. 01:08:252 (3) - actually it's 1/6 there are has 4 hat sounds, but hear so some violin sounds is too strong than hat sounds also feel, it just kind of comes out of nowhere so how about follow violin sound? like this http://puu.sh/gLRkY/d8f2ec199d.jpg
  4. 01:57:290 (3,1) - how about swap newcombo here?
  5. 02:01:790 (4) - i think this newcombo is make unnatural to play, i meant some jumps are if have no follow point then would be hard to read at high BPM, AR maps imo. so i recommend del newcombo here
  6. 03:11:020 (1) - same here, displaying follow point would be better to playing. and it's half hidden at slider body so follow point is will make noticeable
  7. 04:42:885 (1,2,3,1,2) - i just worried about this object's spacing refer to ex)04:37:096 (3,4) - , players are will confused for comes out of nowhere 1/3 notes ahhhhhhh hard to explain. it just personal opinion don't mind
sorry for my bad english orz
Nathan
oh my
Kyubey

Kibbleru wrote:

http://arsmagnaxxx.web.fc2.com/ars017.html metadata

Ariabl'eyeS is the circle so we can leave Rena as artist

Ranking Criteria wrote:

Tracks created by composers belonging to doujin circles should list the circle's name as the main composer. The sole exception to this is when a composer of a given circle is well-known enough by their own name. In this case, their own composer name may be used instead.
I don't think Rena is well-known.
Cherry Blossom
Hello Kibbleru.
Some people find that this map is not ready for approval. I checked and saw some gameplay issues. Note that this is a 260 BPM song, if you want to make something harder than image material, holy orders, or another metal song with a BPM > 250, Make sure that you can play them and know how they play. Playing them with Half time is really different. And mapping a 260 BPM is something else compared to mapping a <200 BPM song.

Rosenkreuz

  1. 00:49:098 (3,4) - These circles are too close from each other, and this is kind of flow breaking because the movement must be a little slower. To make to movement smoother, there should be a higher distance between these circles.
  2. 00:51:175 (1,2,3,4,1,2,3,4) - I'm pretty sure 95% of players won't like this pattern, with this BPM, the player needs much aim to be able to handle this pattern, doing 2 circular movements when the song is fast is not really easy at all. Only few top players have enough aim. I recommend you to nerf the spacing here, or to do something else which is not circular.
  3. 01:09:637 (1,2,3,4,5) - The stream with 4 objects is really hard to get, because of this reversed slider 01:09:637 (1) - which forces the player to move downward. So, the jump between 01:09:637 (1) - and 01:10:098 (2) - is really large, and and should be decreased for the sake of playability.
  4. 01:11:483 (1,2,3,1,2,3,4) - The rhythm here is pretty confusing, when playing this pattern 01:11:483 (1,2,3) -, the player expects that he is following vocals, but this pattern 01:12:406 (1,2,3,4) - does not follow vocals because you skipped this tick 01:12:867 - where a strong vocal note is audible.
  5. 01:29:944 (1,2,3,4,1,2) - Same as what i said about circular movements for 00:51:175 (1,2,3,4,1,2,3,4) - and many more.
  6. 01:45:983 - I don't think that skipping this tick is a good idea, because you followed this tick on previous pattern, and this tick helps the player to follow the rhythm, i mean, when playing, you can feel that this is empty here.
  7. 02:09:021 (2) - Here, the player can easily get a 100 because the direction of this slider is on the right, and the next slider is on the left. And due to the high BPM, objects are reeaaaallly fast. This is fine for a <220 BPM map, but really questionable for a 260 BPM song. So you should CTRL+G this slider 02:09:021 (2) -
  8. 02:19:444 (3,4,5,1,2,3) - The movement here is a little kind of flow breaking. First, this is really difficult to handle this triangle 02:19:444 (3,4,5) - with a different DS between each circles. Plus, due to the speed of the map/song, it is really uncomfortable to play this 02:20:021 (3,4) - becase the player might get a sliderbreak here after a jump, and that's really frustrating (I got a sliderbreak here too, 4-5 times ;w;). So you should make something more "regular", which does not require really difficults movements.
  9. 03:10:905 (2,1) - This is a little ugly, (1) is half covered by the previous slider, and due to the BPM, it can be hard to read and not comfortable to play. So you should avoid the overlap here.
  10. 03:15:866 (5) - There is nothing audible on the blue tick, this is not really a good idea to use a 3/4 slider here, plus, the BPM is high and the probability to get a 100 here is high.
  11. 03:21:982 (2,1,2,3,4,1,2,3,4,1,2) - This jump is way harder compared to previous jump patterns you used, and this creates a spike. I think that this jump is a little overdone (spacing, circles) compared to your previous patterns, it should be better if they are nerfed. I know you want to follow the strong guitar, but accept that this pattern is a little overdone ;w;
  12. 03:26:597 (2,1,2,3,4,1) - This jump pattern is ugly too, the player expects that there is a perfect square with 03:26:712 (1,2,3,4) - but the distance between each circles is different, and on a high BPM song it's really hard to play, even with a high Approach rate. You should remake this jump pattern.
  13. 03:47:019 (2,3,4,5) - same as ^, this looks a little weird and clunky, you should make a perfect trapeze pattern with these circles, so move this 03:47:135 (3) - a little upward.
  14. 03:55:558 (4,5) - srsly, when i saw this i said "awh god please, why ?" this antijump is not really comfortable to play at all.the jump between 03:55:327 (3,4) - is large and playing this circle 03:55:673 (5) - after (4) is a pain. It should be better if they are stacked. Same for 03:56:481 (4,5) - and 05:11:250 (4,5) - and 05:12:173 (4,5) -
  15. 04:07:558 (5,6) - they are too close from each other, tit should be better if you avoid this antijump to make the movement smoother.
  16. 04:34:442 (4,1,2,3,4,1,2) - This pattern is a little messed up, even with 75% speed i didnt read it well. Because 04:34:212 (3) - 's direction is (1) and not (4), and due to the speed of the map, the song and the approach rate, this is not intuitive to play.
  17. 04:42:865 (1,2,3,1) - This looks out of place compared to what i see before, i mean, you didnt use extreme DS for 1/3, you compressed them. These streams look a little overdone for what they follow. It should be better if you reduce the distance between circles. Same for 04:44:481 (1,2,3,1) -
  18. 04:57:173 (1,2,3,4,1,2,3,4) - This movement is realllly weird, it looks like you placed these circles randomly, they don't flow nice because the distance between each circles is not the same. On a circular movement, it's kind of flow breaking and i'm pretty sure people won't like it.
  19. 05:06:404 (1,2,3,4) - This jump pattern looks overdone compared to your previous jump patterns, the distance between these circles is extreme, and it's a 260 map... It is really hard to handle them, even with AR10 or 10.3.
  20. 05:39:173 (1,2,3,4) - This kind of movement is also weird, it is really easy to get a sliderbreak here 05:39:519 (4) - because of the speed of the map, the jump pattern forces you to move upward, when the slider's direction is downward.

This map is not really ready to get approved, just 19 days after submission and few mods from experienced players.
When you map something difficult like this, make sure you can get testplays and feedbacks from experienced players/modders before getting icons. Ranking difficult maps is more difficult than ranking easier maps.
Many people were too excited to see this map approved, i don't want to start any drama about speedranking nor circlejerking but, accept the reality. This map lacks of testplays and constructive feedbacks from players who can play this map. And the ranking process of this map was messed up.

Call me back later when you finally feel ready.



btw, a Hatsuki Yura BG for a Ariabl'Eyes BG, find the logic ? /me runs
Ciyus Miapah
the readability is important for on song, and some sudden distance difference can make players hand shaking and hard to keep combo
Topic Starter
Kibbleru
ill look these through thank you. better now than after it gets dq i suppose.

koreapenguin wrote:

Yoshi

General
  1. Seem fine :3 i guess
Rosenkreuz
  1. how about decrease HP -0.5 it would be better to app map i think 7 is low enough owo, it was pretty easy to just pass it because drain is low
  2. http://puu.sh/gLR2J/c64e5a0d5f.png i know it doesn't effect anything, but i recommend fixing it about vol for consistency k
  3. 01:08:252 (3) - actually it's 1/6 there are has 4 hat sounds, but hear so some violin sounds is too strong than hat sounds also feel, it just kind of comes out of nowhere so how about follow violin sound? like this http://puu.sh/gLRkY/d8f2ec199d.jpg i prefer the hi hats
  4. 01:57:290 (3,1) - how about swap newcombo here? doesn't rly make too much sense to me o-o
  5. 02:01:790 (4) - i think this newcombo is make unnatural to play, i meant some jumps are if have no follow point then would be hard to read at high BPM, AR maps imo. so i recommend del newcombo here although i'm a noob player, i really don't think many people actually read the follow points o-o so NC helps a bit to read the jumps
  6. 03:11:020 (1) - same here, displaying follow point would be better to playing. and it's half hidden at slider body so follow point is will make noticeable ^
  7. 04:42:885 (1,2,3,1,2) - i just worried about this object's spacing refer to ex)04:37:096 (3,4) - , players are will confused for comes out of nowhere 1/3 notes ahhhhhhh hard to explain. it just personal opinion don't mind uhh i spaced it less i guess?
sorry for my bad english orz
ty!
Topic Starter
Kibbleru

Cherry Blossom wrote:

Hello Kibbleru.
Some people find that this map is not ready for approval. I checked and saw some gameplay issues. Note that this is a 260 BPM song, if you want to make something harder than image material, holy orders, or another metal song with a BPM > 250, Make sure that you can play them and know how they play. Playing them with Half time is really different. And mapping a 260 BPM is something else compared to mapping a <200 BPM song.

Rosenkreuz

  1. 00:49:098 (3,4) - These circles are too close from each other, and this is kind of flow breaking because the movement must be a little slower. To make to movement smoother, there should be a higher distance between these circles. k
  2. 00:51:175 (1,2,3,4,1,2,3,4) - I'm pretty sure 95% of players won't like this pattern, with this BPM, the player needs much aim to be able to handle this pattern, doing 2 circular movements when the song is fast is not really easy at all. Only few top players have enough aim. I recommend you to nerf the spacing here, or to do something else which is not circular. yes, i am aware that circular flow jump patterns are very hard to play, and i am doing this because i want to provide a challenge without making anything 'skystary' i guess. Most of where i use them are at the kiais and etc where it calls for difficulty spikes such as this. but i will fix this one because it doesn't really need any extra difficulty here q: I hope u understand what i mean ><, i didn't want this to be kind of a 'walk in the park' map that is for pp farming.
  3. 01:09:637 (1,2,3,4,5) - The stream with 4 objects is really hard to get, because of this reversed slider 01:09:637 (1) - which forces the player to move downward. So, the jump between 01:09:637 (1) - and 01:10:098 (2) - is really large, and and should be decreased for the sake of playability. fix
  4. 01:11:483 (1,2,3,1,2,3,4) - The rhythm here is pretty confusing, when playing this pattern 01:11:483 (1,2,3) -, the player expects that he is following vocals, but this pattern 01:12:406 (1,2,3,4) - does not follow vocals because you skipped this tick 01:12:867 - where a strong vocal note is audible. did something. to fix the consistency
  5. 01:29:944 (1,2,3,4,1,2) - Same as what i said about circular movements for 00:51:175 (1,2,3,4,1,2,3,4) - and many more. although i really dont think this is really 'circular motion' read above.
  6. 01:45:983 - I don't think that skipping this tick is a good idea, because you followed this tick on previous pattern, and this tick helps the player to follow the rhythm, i mean, when playing, you can feel that this is empty here. fix
  7. 02:09:021 (2) - Here, the player can easily get a 100 because the direction of this slider is on the right, and the next slider is on the left. And due to the high BPM, objects are reeaaaallly fast. This is fine for a <220 BPM map, but really questionable for a 260 BPM song. So you should CTRL+G this slider 02:09:021 (2) - fix
  8. 02:19:444 (3,4,5,1,2,3) - The movement here is a little kind of flow breaking. First, this is really difficult to handle this triangle 02:19:444 (3,4,5) - with a different DS between each circles. Plus, due to the speed of the map/song, it is really uncomfortable to play this 02:20:021 (3,4) - becase the player might get a sliderbreak here after a jump, and that's really frustrating (I got a sliderbreak here too, 4-5 times ;w;). So you should make something more "regular", which does not require really difficults movements. i hope this fixes it, i made it flow into the slider alot better
  9. 03:10:905 (2,1) - This is a little ugly, (1) is half covered by the previous slider, and due to the BPM, it can be hard to read and not comfortable to play. So you should avoid the overlap here. made overlap less
  10. 03:15:866 (5) - There is nothing audible on the blue tick, this is not really a good idea to use a 3/4 slider here, plus, the BPM is high and the probability to get a 100 here is high. fix
  11. 03:21:982 (2,1,2,3,4,1,2,3,4,1,2) - This jump is way harder compared to previous jump patterns you used, and this creates a spike. I think that this jump is a little overdone (spacing, circles) compared to your previous patterns, it should be better if they are nerfed. I know you want to follow the strong guitar, but accept that this pattern is a little overdone ;w; i added some sliders
  12. 03:26:597 (2,1,2,3,4,1) - This jump pattern is ugly too, the player expects that there is a perfect square with 03:26:712 (1,2,3,4) - but the distance between each circles is different, and on a high BPM song it's really hard to play, even with a high Approach rate. You should remake this jump pattern. originally, i made the distance smaller because circle 4 is on a dimmer sound, but i made the DS larger i guess.
  13. 03:47:019 (2,3,4,5) - same as ^, this looks a little weird and clunky, you should make a perfect trapeze pattern with these circles, so move this 03:47:135 (3) - a little upward. ehh i wana keep this one, its just my style ;w;
  14. 03:55:558 (4,5) - srsly, when i saw this i said "awh god please, why ?" this antijump is not really comfortable to play at all.the jump between 03:55:327 (3,4) - is large and playing this circle 03:55:673 (5) - after (4) is a pain. It should be better if they are stacked. Same for 03:56:481 (4,5) - and 05:11:250 (4,5) - and 05:12:173 (4,5) - eheh, it was originally because of the drum there but fixed
  15. 04:07:558 (5,6) - they are too close from each other, tit should be better if you avoid this antijump to make the movement smoother. k
  16. 04:34:442 (4,1,2,3,4,1,2) - This pattern is a little messed up, even with 75% speed i didnt read it well. Because 04:34:212 (3) - 's direction is (1) and not (4), and due to the speed of the map, the song and the approach rate, this is not intuitive to play. fix
  17. 04:42:865 (1,2,3,1) - This looks out of place compared to what i see before, i mean, you didnt use extreme DS for 1/3, you compressed them. These streams look a little overdone for what they follow. It should be better if you reduce the distance between circles. Same for 04:44:481 (1,2,3,1) - i really feel the next kiai could use such a build up like this to really give it some impact :c. also since the streams are kind of on its own, it is not too hard compared to before. 04:20:481 (3,4,5) - these are compressed because they were followed up by a bunch of jumps before.
  18. 04:57:173 (1,2,3,4,1,2,3,4) - This movement is realllly weird, it looks like you placed these circles randomly, they don't flow nice because the distance between each circles is not the same. On a circular movement, it's kind of flow breaking and i'm pretty sure people won't like it. i disagree here :C i believe DS is consistent enough to make it flow well and movement isnt jittery either. it fits with the vocals too imo
  19. 05:06:404 (1,2,3,4) - This jump pattern looks overdone compared to your previous jump patterns, the distance between these circles is extreme, and it's a 260 map... It is really hard to handle them, even with AR10 or 10.3. nerfed a bit
  20. 05:39:173 (1,2,3,4) - This kind of movement is also weird, it is really easy to get a sliderbreak here 05:39:519 (4) - because of the speed of the map, the jump pattern forces you to move upward, when the slider's direction is downward. okay fixed

This map is not really ready to get approved, just 19 days after submission and few mods from experienced players.
When you map something difficult like this, make sure you can get testplays and feedbacks from experienced players/modders before getting icons. Ranking difficult maps is more difficult than ranking easier maps.
Many people were too excited to see this map approved, i don't want to start any drama about speedranking nor circlejerking but, accept the reality. This map lacks of testplays and constructive feedbacks from players who can play this map. And the ranking process of this map was messed up. reality hurtss ;w; /cries and runs

Call me back later when you finally feel ready.
ehh yeah, i was sort of expecting something like this. i guess i was kind of rushing it a bit.


btw, a Hatsuki Yura BG for a Ariabl'Eyes BG, find the logic ? /me runs
Okoratu

Cherry Blossom wrote:

btw, a Hatsuki Yura BG for a Ariabl'Eyes BG, find the logic ? /me runs
It has a Rosenkreuz though, which is the album title ;_;
Topic Starter
Kibbleru

Okoratu wrote:

Cherry Blossom wrote:

btw, a Hatsuki Yura BG for a Ariabl'Eyes BG, find the logic ? /me runs
It has a Rosenkreuz though, which is the album title ;_;
what even is a rosenkreuz

pishifat wrote:

you're not supposed to have beats like 00:23:510 (3) - , which is supposed to be a white tick, on a blue tick. there needs to be timing points to reset which beats are white ticks despite not actually changing timing. (similar to downbeat reset, just smaller scale)

judging vocals is sketchy since points of emphasis are always too variable depending with each unique syllable. i dunno how precise you wanted to be either, but like 00:10:809 (3) - is not on a sound. usually that would be fine but if you're trying to get exact with vocals everywhere else it's kind of weird.

some instrumental stuff also seems barely off, like 00:20:843 (3) - , but it's probably k. one that may not be k is 00:26:110 (3) -

for the timing point at 05:43:789 (1) - doing something like https://osu.ppy.sh/b/662590 this map at the end would probably be more correct. it's just emphasis on a different sound, so the consistent timing from before feels off, but bpm isn't getting any slower. on that example though gero fucked up the second timing point , which should be on 139984 instead of 139894 lmao unrank incoming
Ayachi-
I think I did it
koreapenguin

[ S a k u r a ] wrote:

I think I did it
actually ya this map is FCable, SSable also all pattern are readable.
Kyubey
You could at least answer to me, why do you still keep Rena as artist.
Topic Starter
Kibbleru

Kyubey wrote:

You could at least answer to me, why do you still keep Rena as artist.
oop i forgot to reply. im not sure yet, i will get confirmation from kshr or something

edit: changed artist
Topic Starter
Kibbleru
update:

so far, i removed the pentagons, as for squares imo they're more forgiving so i want to keep them. I don't want all zig zag patterns since that wouldn't really be that fun to play the same thing over and over.

also nerfed this part 04:42:865 (1,2,3,1,1,2,1,1,2,3) -


nerf patterns -> star rating goes up
ty based osu
Topic Starter
Kibbleru
x
Anxient
I need this ranked ;A;
starr'd!
no 6.66 stars? okay.
Topic Starter
Kibbleru

Anxient wrote:

no 6.66 stars? okay.
i cud try but too lazy lol
Squigly
kindly wait for more mods, that was such an early bubble, at its current state and as good a map as it may be i can still easily point out some things, wait longer you big baka ; A ;
i will try to mod soon for u babe
Kinshara
squigly 4 BN
Cherry Blossom

Squigly wrote:

kindly wait for more mods, that was such an early bubble, at its current state and as good a map as it may be i can still easily point out some things
Yes, Squigly is right, there are still some things that are a little weird and clunky, like.

  1. 01:08:598 (4,1,2) - This motion which looks uncomfortable to play, the angle is really large and the flow is a little bad. If you want to keep this kind of motion, there should be the same distance between each circles 01:08:598 (4,1,2) - at least.
  2. 01:50:944 (3,4,1) - This lacks of harmony, these circles looks randomnly placed and the flow here is not really good, try to make something more structured.
  3. 02:01:790 (1,2,3) - here, there is a little angle, and that can make this pattern a little hard to read (when i testplayed, i was a little surprised by the stream), you should move 02:02:021 (3,4,5,1) - a little on the right to make this pattern more readable.
  4. 02:22:098 (1,2,3,4,1) - uuuuuuuuuuh, do you realize what is this kind of motion? it is something which REALLY DIFFICULT to handle, even with ar 10.3. This kind of "S" movement is not comfortable to play at all. You should make something else with 02:22:098 (1,2,3,4) - because when playing, i was lost here.
  5. 04:58:096 (5,6,1) - When playing this pattern, that was really weird, because the distance between each sliders 04:58:096 (5,6,1) - is not the same, and the player has to slow down between 04:58:327 (6,1) - , and that make the movement not fluid, try to make something like a triangle like this :
My personal opinion about this map. There are too many overlaps, i think it is your style. But overlaps on a 260BPM map are not really easy to read, your eyes must anticipate the next object which is hidden or overlapped by another object, and that makes this map not comfortable to play, too many patterns which are not intuitive to play, and the gameplay is hurt.

This map needs definitely more mods, that's nice to get other opinions from other experienced players and modders, but I/we want to see more improvements on this map. And see what makes this map better. Call be back later when you finally feel ready.
Topic Starter
Kibbleru

Cherry Blossom wrote:

Squigly wrote:

kindly wait for more mods, that was such an early bubble, at its current state and as good a map as it may be i can still easily point out some things
Yes, Squigly is right, there are still some things that are a little weird and clunky, like.

  1. 01:08:598 (4,1,2) - This motion which looks uncomfortable to play, the angle is really large and the flow is a little bad. If you want to keep this kind of motion, there should be the same distance between each circles 01:08:598 (4,1,2) - at least. made it more zig zag?
  2. 01:50:944 (3,4,1) - This lacks of harmony, these circles looks randomnly placed and the flow here is not really good, try to make something more structured. uhh i really don't see a problem with this, looks clear and flow isn't that bad.
  3. 02:01:790 (1,2,3) - here, there is a little angle, and that can make this pattern a little hard to read (when i testplayed, i was a little surprised by the stream), you should move 02:02:021 (3,4,5,1) - a little on the right to make this pattern more readable. fix
  4. 02:22:098 (1,2,3,4,1) - uuuuuuuuuuh, do you realize what is this kind of motion? it is something which REALLY DIFFICULT to handle, even with ar 10.3. This kind of "S" movement is not comfortable to play at all. You should make something else with 02:22:098 (1,2,3,4) - because when playing, i was lost here. changed
  5. 04:58:096 (5,6,1) - When playing this pattern, that was really weird, because the distance between each sliders 04:58:096 (5,6,1) - is not the same, and the player has to slow down between 04:58:327 (6,1) - , and that make the movement not fluid, try to make something like a triangle like this :
    did something else but it shud be okay now


My personal opinion about this map. There are too many overlaps, i think it is your style. But overlaps on a 260BPM map are not really easy to read, your eyes must anticipate the next object which is hidden or overlapped by another object, and that makes this map not comfortable to play, too many patterns which are not intuitive to play, and the gameplay is hurt. that's just my style, and in all honesty, i didn't really see any1 who was testplaying mess up on the overlaps at least. but if you point out some of the more confusing ones, i will be more than happy to fix

This map needs definitely more mods, that's nice to get other opinions from other experienced players and modders, but I/we want to see more improvements on this map. And see what makes this map better. Call be back later when you finally feel ready.
i just don't know who else i can get ><, most people simply said "good map, but fix these pentagons" and so i did....
Topic Starter
Kibbleru
nvm i think im just gunna grave this. my style doesn't fit high bpm.

was a nice song too rip.
Okoratu
are you even serious
Topic Starter
Kibbleru

Okoratu wrote:

are you even serious
yes i am, sry for ppl who supported
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