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senya - Shinkai yori Ai o Komete

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Topic Starter
-Mo-
This beatmap was submitted using in-game submission on 30 April 2015 at 20:03:50

Artist: senya
Title: Shinkai yori Ai o Komete
Source: 艦隊これくしょん~艦これ~
Tags: Yuuhei Catharsis Kantai Collection~Kan Colle~ From The Deep Sea With Love Collection KanColle 幽閉カタルシス 敵艦隊、見ゆ! HiZuMi Kamase-tora 森永真由美 Mayumi Morinaga Korekushon Combined Fleet C86
BPM: 160
Filesize: 6288kb
Play Time: 03:11
Difficulties Available:
  1. Catharsis (4.35 stars, 819 notes)
  2. Easy (1.57 stars, 228 notes)
  3. Hard (3.37 stars, 472 notes)
  4. Normal (1.97 stars, 248 notes)
Download: senya - Shinkai yori Ai o Komete
Information: Scores/Beatmap Listing
---------------
osu! needs more Catharsis!
helix
I know it's a bit nitpicky and unnecessary, but shouldn't the BPM be set to 160 rather than 160.005? I don't know if this makes much of a difference.
Topic Starter
-Mo-

Helix wrote:

I know it's a bit nitpicky and unnecessary, but shouldn't the BPM be set to 160 rather than 160.005? I don't know if this makes much of a difference.
Eh, doesn't make -too- much of a difference, but I changed it anyway after checking it again.
just click
M4M from #modrequest

Since my map is not fully finished and has only 1 completed difficulty, I decided to mod only the Insane difficulty of your beatmap.

Here is my map: https://osu.ppy.sh/s/208506

Fun map to play overall! :D

Insenya

SPOILER
00:06:362 (4) - Start a stream here and end at 00:06:831

00:07:487 (1) - Add a circle here and start a new combo from here.

00:09:737 - Add circle here and form a triplet that ends at 00:09:925

00:10:112 - Add circle again.

00:12:550 (5) - Change this to a slider and end it at 00:12:737

00:13:487 - Add circle.

00:33:831 - Add circle here to go with the stream.

00:57:550 (5) - Start a stream here and end at 00:58:206

01:09:550 - Add a circle here for the stream.

01:36:831 - Add this circle here for the stream.

02:00:550 (5) - Start another stream here and end at 02:01:206

02:12:643 - Add a circle here to go with the stream again.

02:15:643 - Same reason as above. ^

02:20:706 - Add a circle here to form a triplet which goes with the piano in the background.

02:24:550 (3) - In my opinion, add a stream here and end it at 02:25:206

02:53:143 - Add a circle to go with the stream here.

02:59:143 - Add a circle here for the same reason. ^

03:05:050 (5) - Start a stream here and end at 03:05:706

03:08:143 (6) - Add a circle here to go with the stream.

Suggestions

SPOILER
02:47:800 - Since it is also the last Kiai, I feel that in my opinion you should space the notes a little further from each other to make it more intense.

03:11:050 - You should try to make this stream a little different from the others to show that it is the end of the map, such as making it harder or a different pattern of some sort.
Topic Starter
-Mo-

Breezy wrote:

M4M from #modrequest

Insenya

00:06:362 (4) - Start a stream here and end at 00:06:831 I don't think a stream for the quieter, introductory part of the song is necessary.

00:07:487 (1) - Add a circle here and start a new combo from here. I don't like having that after the 1/16 slider.

00:09:737 - Add circle here and form a triplet that ends at 00:09:925 For consistency's sake for the introduction, I'd rather not.

00:10:112 - Add circle again. As above.

00:12:550 (5) - Change this to a slider and end it at 00:12:737 This makes it inconsistent with the previous 1/16 slider, and it kind of feels awkward to play because of that.

00:13:487 - Add circle. Same as before; I'd rather not after a 1/16 slider.

00:33:831 - Add circle here to go with the stream. I'd rather not start a stream on a blue tick; I think it plays better without it.

00:57:550 (5) - Start a stream here and end at 00:58:206 Started the stream from 6 instead since this is the style I want for this map.

01:09:550 - Add a circle here for the stream. I feel this isn't necessary, since it'll lose the emphasis on the vocals, and it'll be inconsistent with the rest of the Kiai.

01:36:831 - Add this circle here for the stream. Same comment as before about blue-tick streams.

02:00:550 (5) - Start another stream here and end at 02:01:206 Same as before; started on 6

02:12:643 - Add a circle here to go with the stream again. Same as before about emphasis and inconsistency.

02:15:643 - Same reason as above. ^ Same as above.

02:20:706 - Add a circle here to form a triplet which goes with the piano in the background. I can see why you woud suggest so, but I feel it plays better without it.

02:24:550 (3) - In my opinion, add a stream here and end it at 02:25:206 Alright.

02:53:143 - Add a circle to go with the stream here. Refused, as I've commented before. I'd rather have the style like this.

02:59:143 - Add a circle here for the same reason. ^ As above.

03:05:050 (5) - Start a stream here and end at 03:05:706 Alright.

03:08:143 (6) - Add a circle here to go with the stream. Refused, as above.

Suggestions

02:47:800 - Since it is also the last Kiai, I feel that in my opinion you should space the notes a little further from each other to make it more intense. Will consider it.

03:11:050 - You should try to make this stream a little different from the others to show that it is the end of the map, such as making it harder or a different pattern of some sort. I don't think it's necessary, and I prefer the consistency, but I will think on it.
Thanks for the mod. I would've preferred if you contacted me via PM or posted on my queue about M4M, but I'll return it regardless.
Coppola
from #modreqs
m4m here is my map → https://osu.ppy.sh/s/172828
sorry for my poor English m(_)m

[Normal]
00:02:800 (3,4) - better to blanket
00:14:050 (1,2) - can you avoid this overlap if possible? Does not look that great
00:33:550 (4) - to follow the lyric how about change it to a slider
00:34:300 (1,2) - overlap. suggest to put a spinner here
02:01:300 (1,2) - blanket
02:02:800 (1) - avoid stack with 02:00:925 (4) - if possible
02:07:300 (1,2) - blanket
03:05:800 (1) - how about add clap

[Hard]
00:03:175 (2) - and 00:05:050 (2) - stack
00:55:018 - and 00:55:112 - add note
00:58:112 (5,6) - move to 00:58:018 -
01:03:175 (3,5) - change position
01:29:425 (4) - too close to the edge
01:31:675 (2) - and 01:29:800 (1) - stack
01:32:800 (1) - and 01:31:300 (1) - ^
01:35:800 (1) - no NC
01:37:300 (1,2,3,4) - flow is not good
01:39:550 (3) - end at 01:40:112 - and add a note at 01:40:300 -
01:41:050 (2) - maybe too long. change it to sliders or with some notes
01:42:550 (3) - ctrl+G
01:58:487 (2) - and 01:56:800 (1) - stack

[Insenya]
00:05:800 (1,2,3,4,5) - how about

00:09:550 (5,6) - change it to slider
00:40:300 (1) - end at 00:40:581 -
01:32:425 (4) - ctrl+G
02:17:425 (6) - ^
02:19:675 (2) - ^
02:41:050 (5) - end at 02:41:612 - add note at 02:41:800 -
I like the streams in this diff :D and you can make more stack.

good luck :)
Topic Starter
-Mo-

Dyskie wrote:

from #modreqs
m4m here is my map → https://osu.ppy.sh/s/172828
sorry for my poor English m(_)m

[Normal]
00:02:800 (3,4) - better to blanket I assume you mean the blanket with 3 and 1 in the next combo, since 4 was not supposed to be a blanket. Nor was 3 and 1, but I made it blanket better anyway.
00:14:050 (1,2) - can you avoid this overlap if possible? Does not look that great Alrght.
00:33:550 (4) - to follow the lyric how about change it to a slider Alright.
00:34:300 (1,2) - overlap. suggest to put a spinner here This bow is intended. A spinner feels a bit lazy, and there are probably too many spinners in this difficulty already.
02:01:300 (1,2) - blanket Alright.
02:02:800 (1) - avoid stack with 02:00:925 (4) - if possible Not really possible if I want to have a double blanket as per above and also keep flow.. I don't think it matters too much anyway.
02:07:300 (1,2) - blanket Changed it in my own way rather than forcing a blanket and messing with the flow.
03:05:800 (1) - how about add clap I think that's overdoing it.

[Hard]
00:03:175 (2) - and 00:05:050 (2) - stack Doing this was not easy, but done.
00:55:018 - and 00:55:112 - add note I can't say I like this, sorry. To me, it doesn't feel as natural to play or sound.
00:58:112 (5,6) - move to 00:58:018 - Denied, as per above.
01:03:175 (3,5) - change position I understand what you want me to do. I made it rotate clockwise instead so the jump isn't as extensive.
01:29:425 (4) - too close to the edge I don't believe there's anything wrong with this. It is still in range in 4:3 ratio I believe.
01:31:675 (2) - and 01:29:800 (1) - stack Alright.
01:32:800 (1) - and 01:31:300 (1) - ^ Alright.
01:35:800 (1) - no NC I understand why you are suggesting this, and I also thought about this for some time when mapping, but I ultimately went for this because I thought keeping the consistency with NCs on downbeats was more important than making combos look prettier.
01:37:300 (1,2,3,4) - flow is not good Flipped some sliders.
01:39:550 (3) - end at 01:40:112 - and add a note at 01:40:300 Alright.
01:41:050 (2) - maybe too long. change it to sliders or with some notes Changed.
01:42:550 (3) - ctrl+G I would've before, but as per the mod above, I'd rather keep this now because of how I changed it.
01:58:487 (2) - and 01:56:800 (1) - stack Alright.

[Insenya]
00:05:800 (1,2,3,4,5) - how about
I'm not saying it's bad, but I'd rather keep the conisistent with the previous combo of similar rhythm.
00:09:550 (5,6) - change it to slider Alright.
00:40:300 (1) - end at 00:40:581 I can't say this flows very well given that there's a triple after this.
01:32:425 (4) - ctrl+G Alright.
02:17:425 (6) - ^ Alright.
02:19:675 (2) - ^ I'd rather not for this one, lest having a repetetive pattern.
02:41:050 (5) - end at 02:41:612 - add note at 02:41:800 I agree that this slider is excessive. I changed it in my own way though.
I like the streams in this diff :D and you can make more stack.

good luck :)
Thanks for modding :)
Spayyce
m4m :3

[General]
Nothing I can find XD

[Normal]

00:02:800 (3) - Why is this not not congruent to the first 2 sliders, make it look the same for nicer pattern/look.
00:04:300 (1,2) - This is a bad blanket, to keep the distance snap happy, why not make them straight sliders?
00:34:300 (1) - The end of this slider has a steep curve and looks a bit ugly imo, maybe make the curve less prominent in the slider and work with the slider after this too so they still look nice together.
00:40:300 (1,2) - I'm not sure about this, it looks hard to read for a normal, the user will likely be confused on this sudden overlap, and its also not the prettiest overlap in the world >.>
01:02:050 (2) - Make this slider the same as the previous one for nicer looks
01:02:800 (1) - These curves are definately overkill, make them not a curvier atm it looks strange
01:43:300 (1,2) - ^^^
02:14:800 (1,2,3,4) - I'm not so sure about this part, the notes look dull and boring here, maybe add a shape to them?
Read me if you've done the part after this suggestion
Ok, you can make a pattern like this or something if you've chose to map the spinner out, I think this pattern will be nice and can add symmetrical things to your map which I find nice personally: https://osu.ppy.sh/ss/2243285
(disregard the green halos in the picture I triple checked everything is snapped equally it's just my skin XD

02:16:300 (1) - I think this is more of spacefiller since the part with the change in song is right at the end of the spinner, I'd map this out
02:38:800 (1,2,3) - This part is also a bit wierd for flow, why not make a triangle shape her with the sliders?
Triangles! :D
Ok, do this for added sxc to map: https://osu.ppy.sh/ss/2243305
03:04:300 (1,2,3,4) - Wierd shape imo, I am not sure with suggestion for this, but I would revise it and try and make a square or use the note after this shape to make a pentagon
03:08:800 (1) - Same reason as the spinner before (^^^)

Nice normal, slider shapes are very nice

[Hard]

00:02:050 (2) - Make this symmetrical to the first slider like so:
Slider suggestion
https://osu.ppy.sh/ss/2243322 I've highlighting the 3rd note for positioning reasons
00:26:800 (1,3) - Firstly, the 3rd slider beginning is inside the slider itself almost, I know you've copied it ect, but you need to reforge it in a sense to make it more presentable
00:30:550 (3) - This slider breaks the pattern, and doesnt look right with the rest of the flow
00:34:675 (2) - Ctrl+G
00:35:050 (3) - ^
00:40:300 (1) - Curve this slider more it will make the flow nicer
01:01:300 (1) - Add 2 notes before this ontop of it for consistency through the notes and sounds
01:15:550 (5) - This slider is a bit ugly imo, I think you can improve on it massively and I will help :DD
Slider suggestion (2)
This slider follows the vocal well as well as being nicer looking imo https://osu.ppy.sh/ss/2243350
01:35:050 (3) - I don't like this slider, the curves are too sharp for me, smooth it out a bit for a nicer looking slider
01:35:800 (1) - ^
01:40:675 (1,2) - Curve both sliders more to make room for a blanket, to be more precise, blanket the end of slider 1 with slider 2 like this
Blanket suggestion
http://puu.sh/cRYVL/863ab33e53.jpg (note my blanket may not be 100% accurate)
01:44:800 (1) - Curve is more prominent toward the end than it is at the beginning, move the middle square dot thing (:3) part to the middle of slider
02:10:300 (1) - Same reason, the 2 extra notes before this for triplet (^^^^^^)
02:14:050 (7) - Make this blanket the previous sliders curve
02:18:550 (5) - Imo this slider can be improved too for looks
Slider suggestion (3)
http://puu.sh/cRZdH/ffd4bdaecf.jpg this pattern I made can be up for discussion but I like it personally
02:26:237 (3) - This is heavily unsnapped, >.>
02:26:800 (1) - Make this blanket the previous slider it looks so out of place with the previous slider
02:45:550 (3) - This curve doesn't match the first one and the first curve on the slider is different from the ending curve
03:11:050 (5) - Finally another slider suggestion that is quite different from the rest
Final slider suggestion
http://puu.sh/cRZCo/01990abfef.jpg

[Insenya]
idk about the custom name but meh

[General]
Not many sliders are consistent with eachother, there is a lot of different types flying around, I don't know if it's the aim you wanted, but personally I prefer some from of order XD
You might deny more suggestions here since my insane+ mods aren't the best

00:24:925 (1,2,3,4) - Why does this jerk away from the stream the music doesnt call for any movement, keep it a nice straight flow :)
00:25:675 (2,3) - Ctrl+G
00:26:425 (5,6) - ^
00:27:175 (2,3) - ^
00:28:300 (1,2,3,4) - I cant find a pattern in this it looks like bad slider placement to me, how about making a shape with these sliders, since they're not curved you could make a square?
Pattern suggestion
http://puu.sh/cS03M/fe7f57c428.jpg
00:46:300 (1,2,3,4,1,2,3,4) - Why do these get gradually spaced out more? The buildup isnt until the last note of this, so I would keep them the same.
00:58:675 (3,7) - These could make for a better flow together,
why not make the 2nd slider go under the 1st slider like this
Slider suggestion
http://puu.sh/cS0kK/9845196365.jpg
01:01:300 (1,2,3,4) - Why are notes 3 and 4 stacked while the ones before this aren't I would either stack 1 and 2 or unstack 3 and 4
01:06:925 (8,1) - Add a blanket here with the next new combo slider for nicer looks and flow
01:31:300 (1,2,3,4) - I think this suggestion is important so I bold it because bold is bold and stuff
Dat suggestion
I got a cool idea for a jump part and great looks and flow http://puu.sh/cS0Ja/0bccb7f14a.jpg
then for the next notes you can have them overlap like so making a cool look and consistent look for the song http://puu.sh/cS0NP/5ee92c878a.jpg
01:35:237 (4,5,6,1,2,3,4) - Too many triplets sounds borderline overmap
01:49:300 (1,2,3,4,1,2,3,4) - ^^^^^^, same as the reason before about gradually getting spaced out
01:53:050 (2) - Make this blanket the slider before for nicer looks
02:12:550 (5) - Make a triangle shape with the previous 2 notes it will look great
02:19:300 (1) - This part is mapped out but in the previous diffs it's a break?
02:28:300 (1,2,3,4,1,2,3,4) - ^^^^
02:35:800 (1,2,1,2,3,4) - Make this part more difficult it's an insane XD
03:00:550 (1,2,3) - The slider is further apart from the notes before, why is this there is no change in music to justify this

Great map I can see potential in this :D
Topic Starter
-Mo-

KyleDinny wrote:

m4m :3

[General]
Nothing I can find XD

[Normal]

00:02:800 (3) - Why is this not not congruent to the first 2 sliders, make it look the same for nicer pattern/look. Because the previous mod told me to blanket >_< I completely forgot that these were supposed to be the same shape.
00:04:300 (1,2) - This is a bad blanket, to keep the distance snap happy, why not make them straight sliders? Straight lines seem a little bland. Changed it slightly so it doesn't look like a poor blanket.
00:34:300 (1) - The end of this slider has a steep curve and looks a bit ugly imo, maybe make the curve less prominent in the slider and work with the slider after this too so they still look nice together. Changed.
00:40:300 (1,2) - I'm not sure about this, it looks hard to read for a normal, the user will likely be confused on this sudden overlap, and its also not the prettiest overlap in the world >.> Changed.
01:02:050 (2) - Make this slider the same as the previous one for nicer looks Alright.
01:02:800 (1) - These curves are definately overkill, make them not a curvier atm it looks strange Changed.
01:43:300 (1,2) - ^^^ As above.
02:14:800 (1,2,3,4) - I'm not so sure about this part, the notes look dull and boring here, maybe add a shape to them? I made the 'curve' a bit more prominent. I don't want to to make another diamond, and squares don't flow nice here. Moving the spinner back is also out of the question.
Read me if you've done the part after this suggestion
Ok, you can make a pattern like this or something if you've chose to map the spinner out, I think this pattern will be nice and can add symmetrical things to your map which I find nice personally: https://osu.ppy.sh/ss/2243285
(disregard the green halos in the picture I triple checked everything is snapped equally it's just my skin XD

02:16:300 (1) - I think this is more of spacefiller since the part with the change in song is right at the end of the spinner, I'd map this out I'd rather a spinner for a couple of reasons: First for consistency, since the rest of the song is like this; and second to introduce the break right after, since breaks are important for this difficulty.
02:38:800 (1,2,3) - This part is also a bit wierd for flow, why not make a triangle shape her with the sliders? Decided to go with more a circle than a triangle.
03:04:300 (1,2,3,4) - Wierd shape imo, I am not sure with suggestion for this, but I would revise it and try and make a square or use the note after this shape to make a pentagon
03:08:800 (1) - Same reason as the spinner before (^^^) As before, but rather to introduce the ending.

Nice normal, slider shapes are very nice

[Hard]

00:02:050 (2) - Make this symmetrical to the first slider like so: Reflected 2 instead of 1.
Slider suggestion
https://osu.ppy.sh/ss/2243322 I've highlighting the 3rd note for positioning reasons
00:26:800 (1,3) - Firstly, the 3rd slider beginning is inside the slider itself almost, I know you've copied it ect, but you need to reforge it in a sense to make it more presentable Changed.
00:30:550 (3) - This slider breaks the pattern, and doesnt look right with the rest of the flow Flipped.
00:34:675 (2) - Ctrl+G
00:35:050 (3) - ^ This pattern feels too repetetive in my opinion.
00:40:300 (1) - Curve this slider more it will make the flow nicer Alright.
01:01:300 (1) - Add 2 notes before this ontop of it for consistency through the notes and sounds Alright.
01:15:550 (5) - This slider is a bit ugly imo, I think you can improve on it massively and I will help :DD Yeah, I had a lot of trouble with getting this slider to something I liked. I tried doing something based on your suggestion.
Slider suggestion (2)
This slider follows the vocal well as well as being nicer looking imo https://osu.ppy.sh/ss/2243350
01:35:050 (3) - I don't like this slider, the curves are too sharp for me, smooth it out a bit for a nicer looking slider
01:35:800 (1) - ^ Changed rather than editing that design.
01:40:675 (1,2) - Curve both sliders more to make room for a blanket, to be more precise, blanket the end of slider 1 with slider 2 like this Went and did a double blanket instead.
Blanket suggestion
http://puu.sh/cRYVL/863ab33e53.jpg (note my blanket may not be 100% accurate)
01:44:800 (1) - Curve is more prominent toward the end than it is at the beginning, move the middle square dot thing (:3) part to the middle of slider Fixed. I believe they're called slider points, by the way :P
02:10:300 (1) - Same reason, the 2 extra notes before this for triplet (^^^^^^) I'd rather not for this part of the chorus, sorry. I fear there would be too many triples.
02:14:050 (7) - Make this blanket the previous sliders curve Done.
02:18:550 (5) - Imo this slider can be improved too for looks I just copied the same slider from the previous chorus. I'd rather try to use something less obtuse on the slider velocity too.
Slider suggestion (3)
http://puu.sh/cRZdH/ffd4bdaecf.jpg this pattern I made can be up for discussion but I like it personally
02:26:237 (3) - This is heavily unsnapped, >.> Are you sure? This slider starts on the red tick, so the space/timing is fine.
02:26:800 (1) - Make this blanket the previous slider it looks so out of place with the previous slider Alright.
02:45:550 (3) - This curve doesn't match the first one and the first curve on the slider is different from the ending curve They have to be the same; they're copy-pasted. Plus the cuvres not being identical in the slider itself isn't so important I don't think. Getting them to be perfect is more work than it's worth.
03:11:050 (5) - Finally another slider suggestion that is quite different from the rest I'd rather have consistency, but I do like your ideas for sliders regardless.
Final slider suggestion
http://puu.sh/cRZCo/01990abfef.jpg

[Insenya]
idk about the custom name but meh

Not many sliders are consistent with eachother, there is a lot of different types flying around, I don't know if it's the aim you wanted, but personally I prefer some from of order XD Well I certainly didn't aim to use the same set of sliders throughout the entire difficulty if that's what you mean.
You might deny more suggestions here since my insane+ mods aren't the best

00:24:925 (1,2,3,4) - Why does this jerk away from the stream the music doesnt call for any movement, keep it a nice straight flow :) I personally think it's a nice effect contrary to a basic straight-line stream.
00:25:675 (2,3) - Ctrl+G
00:26:425 (5,6) - ^
00:27:175 (2,3) - ^ I think this is very intrusive on the flow.
00:28:300 (1,2,3,4) - I cant find a pattern in this it looks like bad slider placement to me, how about making a shape with these sliders, since they're not curved you could make a square? I just made a cyclic pattern instead.
00:46:300 (1,2,3,4,1,2,3,4) - Why do these get gradually spaced out more? The buildup isnt until the last note of this, so I would keep them the same. Eh, alright.
00:58:675 (3,7) - These could make for a better flow together,
why not make the 2nd slider go under the 1st slider like this Alright.
Slider suggestion
http://puu.sh/cS0kK/9845196365.jpg
01:01:300 (1,2,3,4) - Why are notes 3 and 4 stacked while the ones before this aren't I would either stack 1 and 2 or unstack 3 and 4 Somehow this feels a lot more natural because of the vocals. I'm not entirely sure why, but I prefer this. I'll leave this subject to change with other mods though.
01:06:925 (8,1) - Add a blanket here with the next new combo slider for nicer looks and flow Alright.
01:31:300 (1,2,3,4) - I think this suggestion is important so I bold it because bold is bold and stuff Unfortuntely, I don't agree. I'd rather not have overlaps for jumping sliders, and I think the 120 degree cyclic pattern has a much better flow.
Dat suggestion
I got a cool idea for a jump part and great looks and flow http://puu.sh/cS0Ja/0bccb7f14a.jpg
then for the next notes you can have them overlap like so making a cool look and consistent look for the song http://puu.sh/cS0NP/5ee92c878a.jpg
01:35:237 (4,5,6,1,2,3,4) - Too many triplets sounds borderline overmap Seems reasonable to me.
01:49:300 (1,2,3,4,1,2,3,4) - ^^^^^^, same as the reason before about gradually getting spaced out Fixed as per before.
01:53:050 (2) - Make this blanket the slider before for nicer looks I don't think a blanket is necessary. I moved this so it's reflective of 1 though.
02:12:550 (5) - Make a triangle shape with the previous 2 notes it will look great I tried going for a trapezium kind of thinig here rather than more triangles.
02:19:300 (1) - This part is mapped out but in the previous diffs it's a break? Well it is Insane difficulty so that's acceptable.
02:28:300 (1,2,3,4,1,2,3,4) - ^^^^ As before.
02:35:800 (1,2,1,2,3,4) - Make this part more difficult it's an insane XD I did this since this is part of the song is probably the closest you can get to a break since the previous one (note there was no other break as per above), and I'd rather have the difficulty ease back in after that gap after the spinner. One thing I've found annoying when studying maps is how the difficulty is dropped at full force entirely on your again after a break or soft part of the song.
03:00:550 (1,2,3) - The slider is further apart from the notes before, why is this there is no change in music to justify this It's playable from what I can tell, so it's fine. Ir's more interesting than straight distance snap 1.

Great map I can see potential in this :D
One of the most useful mods I've had in a while. Thank you very much :)
Santtu
The map...... is god.... so good music..... please get already ranked :PPP


I have played Catharsis too many time :3
Good job -Mo-!!!!!
Santtu
Have a ★
:3
Monstrata
Hey -Mo-! M4M from #modreqs :). Especially enjoyed Insenya :3, here is my mod:

[Insenya]

00:02:050 (2) - Try shortening this slider and starting another circle at 00:02:425 -
00:02:800 (1,2,3,4,5) - See below. (missed this one)
00:05:800 (1,2,3,4,5) - I recommend considering another pattern. I realize you are taking 1,2 and c/p rotating it but because it's only 5 notes the pattern is a bit difficult to notice.
00:14:050 (2,3,4,5) -
00:18:550 (3,4,5,6,7,8,9,10,1) - The shape of the stream seems a bit weird, i think its mainly these 3 notes: 00:18:550 (3,4,5) -
00:22:862 (3,4) - If you are aiming for a jump here, I would move the 3 a bit farther apart. Right now it seems like it's unevenly spaced but not spaced wide enough to call it a jump :P.
00:29:050 (3) - Ctrl+G
00:29:425 (4,1,2) - ^
00:34:300 (1,2) - Try rotating 2 a bit. Something like this. Flows better imo. Same with the pattern directly after.
00:36:737 (2,1) - Make this more evenly spaced.
01:12:737 (6,7,8,9,10,11,1) - You can curve this stream a bit better imo.
01:13:300 (1,2,3,4,5,6) - You had a lot of good polygon patterns right before, so why this :S.
01:33:175 (2) - Ctrl+G
02:01:300 (1,2,3) - Make them evenly spaced.
02:02:800 (1,2,3,4) - Try moving the 4 so that it overlaps with 1. I think this pattern plays better, also it's slightly more readable since the 4 stacks under 1 instead of 2 so more time.
02:13:112 (10) - This note looks out of place in the stream.
02:41:800 - Reduce the repeats by 1 and start another slider after the repeat here.

I really like your patterns :3.

[Hard]

00:17:800 (1,2,3) - Consider moving 3 so that the blanket distance is the same as 1, 2 (Up to you, some mappers intentionally leave it like that)
00:34:675 (2,3) - Try moving 3 up a bit so there is an equal gap between 2 and 3 throughout. (Like a blanket).
00:38:050 (2) - Shorten this a bit to make room for another slider at 00:39:175 - .
00:49:300 (1) - End spinner at 00:52:112 - so you can start another circle/slider on the white tick.
01:01:112 (4,5) - Take out the 5. This stack is overmapped on the Hard imo, there is no musical indication of a triplet
01:40:675 (1,2) - Blanket the tail of 2 to 1 better. (Blanket from 1 to 2 is good though)
01:58:300 (1,2,3,4,5,6) - The jump from slider end of 3 to 4 is kind of awkward imo. Consider remapping this part.
02:04:112 (4,5) - Take out 5, same reason. Other sections are fine, i just don't think there is a musical cue here :P.
02:05:800 (1,2,3,4,5) - Pentagon? This pattern is really weird.

[Normal]

This is really well done!

01:28:300 (1,2,3) - More 60 degree triangular shape?
02:14:800 (3,4,5) - 4 Isn't right in the middle of 3 and 5. Also make it straight?
02:47:800 (1,2,3) - I think you can make a better pattern here, maybe rotate 02:49:300 (3) - to fit the angle change?

[Easy]

00:04:300 (1,2) - Consider editing the sliders so you can blanket them and remove that weird gap in the center.
00:26:050 (2) - Make this more symmetrical
00:40:300 (4) - The repeat doesn't really capture anything a beginner would pick up. Consider taking out the repeat or extending the slider to a white tick.
00:53:800 (1,2,3,4,1) - You could make this a hexagonal pattern like this.
00:56:800 (1,2,3,4,1) - Same here.
02:11:800 (1,2,3,4,1) - ^ or Pentagon?
Topic Starter
-Mo-

monstrata wrote:

Hey -Mo-! M4M from #modreqs :). Especially enjoyed Insenya :3, here is my mod:

Insenya Catharsis

00:02:050 (2) - Try shortening this slider and starting another circle at 00:02:425 I would rather avoid using this sort of rhythm for atleast the intro of the song.
00:02:800 (1,2,3,4,5) - See below. (missed this one)
00:05:800 (1,2,3,4,5) - I recommend considering another pattern. I realize you are taking 1,2 and c/p rotating it but because it's only 5 notes the pattern is a bit difficult to notice.
00:14:050 (2,3,4,5) - I kinda like how these go and don't see it as too much of a problem, but if I get more comments about this, I'll find a way to change these.
00:18:550 (3,4,5,6,7,8,9,10,1) - The shape of the stream seems a bit weird, i think its mainly these 3 notes: 00:18:550 (3,4,5) Fixed.
00:22:862 (3,4) - If you are aiming for a jump here, I would move the 3 a bit farther apart. Right now it seems like it's unevenly spaced but not spaced wide enough to call it a jump :P. Nah, not really supposed to be a jump. Fixed.
00:29:050 (3) - Ctrl+G
00:29:425 (4,1,2) - ^ Changed in my own way.
00:34:300 (1,2) - Try rotating 2 a bit. Something like this. Flows better imo. Same with the pattern directly after. I decided against having a regular flow and used this pattern to emphasise the sharper orchestral notes that are played during these sliders.
00:36:737 (2,1) - Make this more evenly spaced. Fixed.
01:12:737 (6,7,8,9,10,11,1) - You can curve this stream a bit better imo. Fixed.
01:13:300 (1,2,3,4,5,6) - You had a lot of good polygon patterns right before, so why this :S. I'll blame that on laziness. Changed this.
01:33:175 (2) - Ctrl+G I think I would rather have some antiflow here.
02:01:300 (1,2,3) - Make them evenly spaced. Alright.
02:02:800 (1,2,3,4) - Try moving the 4 so that it overlaps with 1. I think this pattern plays better, also it's slightly more readable since the 4 stacks under 1 instead of 2 so more time. Alright.
02:13:112 (10) - This note looks out of place in the stream. Fixed.
02:41:800 - Reduce the repeats by 1 and start another slider after the repeat here. I've decided against this since this repeating slider is in 1/8, and I don't think having a note straight after a 1/8 repeater like that is very nice to play.

I really like your patterns :3.


Hard

00:17:800 (1,2,3) - Consider moving 3 so that the blanket distance is the same as 1, 2 (Up to you, some mappers intentionally leave it like that) Fixed.
00:34:675 (2,3) - Try moving 3 up a bit so there is an equal gap between 2 and 3 throughout. (Like a blanket). I don't think that's really necessary, and would affect the pattern I'm trying to have here.
00:38:050 (2) - Shorten this a bit to make room for another slider at 00:39:175. Remapped this part.
00:49:300 (1) - End spinner at 00:52:112 - so you can start another circle/slider on the white tick. Alright
01:01:112 (4,5) - Take out the 5. This stack is overmapped on the Hard imo, there is no musical indication of a triplet Alright.
01:40:675 (1,2) - Blanket the tail of 2 to 1 better. (Blanket from 1 to 2 is good though) Not entirely sure which way you meant. I changed the curve of slider 2 slightly since that seemed to have an off blanket. Slider 1 seems fine.
01:58:300 (1,2,3,4,5,6) - The jump from slider end of 3 to 4 is kind of awkward imo. Consider remapping this part. I flipped 4 and 5 around.
02:04:112 (4,5) - Take out 5, same reason. Other sections are fine, i just don't think there is a musical cue here :P. Alright.
02:05:800 (1,2,3,4,5) - Pentagon? This pattern is really weird. I felt like I was overusing pentagons, but yeah, this pattern is even worse.


Normal

This is really well done!

01:28:300 (1,2,3) - More 60 degree triangular shape? Fixed.
02:14:800 (3,4,5) - 4 Isn't right in the middle of 3 and 5. Also make it straight? Alright.
02:47:800 (1,2,3) - I think you can make a better pattern here, maybe rotate 02:49:300 (3) - to fit the angle change? Moved it around a bit.


Easy

00:04:300 (1,2) - Consider editing the sliders so you can blanket them and remove that weird gap in the center. It's a bit tricky to have these blanket and also keep the same path that I intended to have here, so I changed them into linear curves instead so the gap doesn't look as odd.
00:26:050 (2) - Make this more symmetrical Alright.
00:40:300 (4) - The repeat doesn't really capture anything a beginner would pick up. Consider taking out the repeat or extending the slider to a white tick. I think it's fine to me. The white ticks are covered by slider ticks, and the repeat follows the vocals. This feels to be the best to cover this part without overcomplicating it for an Easy.
00:53:800 (1,2,3,4,1) - You could make this a hexagonal pattern like this. Half did this. Kinda changed it up a little.
00:56:800 (1,2,3,4,1) - Same here. Alright.
02:11:800 (1,2,3,4,1) - ^ or Pentagon?Alright
Thanks for modding :)
Mwallx
Just a little random mod ._. since I'm senya's fan too(>д<)
[General]
The title is already 深海より愛を込めて , so no necessary to put it in tags again.
Also if you like you can add 森永真由美 in tags, it's senya's original japanese name.

[Catharsis]
00:07:300 There is a inherited point here which makes auto get 100 on this slider 00:06:925 (6) -
Plz fix.


Good luck :D
Topic Starter
-Mo-

Mwalls Ho wrote:

Just a little random mod ._. since I'm senya's fan too(>д<)
[General]
The title is already 深海より愛を込めて , so no necessary to put it in tags again. Alright
Also if you like you can add 森永真由美 in tags, it's senya's original japanese name. Alright

[Catharsis]
00:07:300 There is a inherited point here which makes auto get 100 on this slider 00:06:925 (6) -
Plz fix. Seems more like a problem with Auto itself to be honest, but I fixed it.

Good luck :D
Thanks for the short mod :)
Necroluttah
Hey!
Short mod from #modreqs
[Catharsis]
00:02:050 (2, 3, 1) I suggest making the spacing a bit higher (something like this https://osu.ppy.sh/ss/2613227.&#41;
00:15:925 I think starting the triplet at the red tick would play a bit better (example: http://puu.sh/f23OH/e5c35f1078.jpg.&#41; < same for 01:30:925
00:36:550 (1, 2, 3 ,4) I think those are too spaced, it's a really calm map, I think too spaced kick sliders would kinda ruin your mapping atmosphere < same for 01:39:550
00:38:050 (3, 4, 5) I think changing the circles position to something like this would play a bit better https://osu.ppy.sh/ss/2613275
01:02:425 (5, 6, 1, 2) Press Y and make the distance spacing 1.2, so you can line them up perfectly
01:04:675 (3, 4, 5) I think a higher spacing would play better here
01:26:800 A spinner here would be nice
02:08:800 (1, 2, 3, 4, 5) This kind of pattern is kinda linear so it's a bit hard to hit, I think making the spacing a bit lower would improve the flow a little bit
02:10:862 (3) Move this circle to x:270 y:269
02:11:987 (2) I suggest moving this circle to x:272 y:190, I think it would make the flow a bit better
02:55:300 (1, 2, 3, 4, 5) I think those are too spaced compared to the other patterns
Nice map :)
Good luck
Topic Starter
-Mo-

Necroh wrote:

Hey!
Short mod from #modreqs
[Catharsis]
00:02:050 (2, 3, 1) I suggest making the spacing a bit higher (something like this https://osu.ppy.sh/ss/2613227 I decided against this, since firstly it messes with the pattern I'm trying to go for in the next combo, and that I'd rather ease players into the rhythm of the song before going straight into jumps, which is what I did here.
00:15:925 I think starting the triplet at the red tick would play a bit better (example: http://puu.sh/f23OH/e5c35f1078.jpg.&#41; < same for 01:30:925 This seems to work. That second timestamp looks incorrect, so I applied it where I felt necessary.
00:36:550 (1, 2, 3 ,4) I think those are too spaced, it's a really calm map, I think too spaced kick sliders would kinda ruin your mapping atmosphere < same for 01:39:550 I believe you and I have different interpretations of this song then. I don't really see this as a "very calm" song, and during this section the piano picks up the mood of the song, so I feel a fast kick-slider section is appropriate.
00:38:050 (3, 4, 5) I think changing the circles position to something like this would play a bit better https://osu.ppy.sh/ss/2613275 I don't really like this suggestion, but I know why you're asking me to change it, so I did something else instead.
01:02:425 (5, 6, 1, 2) Press Y and make the distance spacing 1.2, so you can line them up perfectly I made 5-6-1 have a consistent spacing. My aim wasn't to have them be in a straight line. Since 1 is the start of a pentagon jump, I didn't change the spacing here.
01:04:675 (3, 4, 5) I think a higher spacing would play better here The music doesn't really suggest having any extensive jumps here. I think this is fine.
01:26:800 A spinner here would be nice Eh, it works, but I think I'd rather go against a spinner here. I don't find anything wrong with your suggestion, it's just my preference.
02:08:800 (1, 2, 3, 4, 5) This kind of pattern is kinda linear so it's a bit hard to hit, I think making the spacing a bit lower would improve the flow a little bit It's no different to all of the other jump patterns in the kiai.
02:10:862 (3) Move this circle to x:270 y:269 Your suggestion messes with the spacing, but I know what you meant so I moved it myself.
02:11:987 (2) I suggest moving this circle to x:272 y:190, I think it would make the flow a bit better I have to disagree with you here. I can't really see any improvement in this.
02:55:300 (1, 2, 3, 4, 5) I think those are too spaced compared to the other patternsIf anything, this jump pattern has less spacing than the others.
Nice map :)
Good luck
Thanks for modding :)
Come[Back]Home
Easy
00:04:300 (1,1) Those two are really close to each other, fix that
00:02:050 (2,3) Why dont you blank (3) with (2)
00:10:300 (1,2) Make them curevy and let them blank with each other
00:28:675 (2) This one looks weird, make it curvy or just straight
00:34:300 (1,2) Im unsure about this overlap. Maybe you shouldn't let them overlap
00:40:300 (4) Let the slider repeat on 00:41:050 Sounds better
01:07:300 (1,2) They are too edged, looks better when you make it curvy and not so edged
01:29:800 (3) This one looks weird
01:43:300 (4) Let the slider repeat on 01:44:050
01:55:300 (1,2) They are really close to each other
02:13:300 (1,2) They are to edged
02:50:800 (1,2) They are too close to each other
03:05:800 (1,2) Delete them and put a slider there instead

Normal
Why are all 1/2 sliders just straight?
00:05:800 (3,5) Stack is too confusing for a normal
00:16:300 (1,2) Why did you go against the flow?
00:18:925 (5) Move the last sliderpoint too 308/16
00:26:050 (3) You know what i think about this one
00:28:675 (2) ^
00:30:175 (4) ^
00:56:800 (3,5) Stack is too confusing for a normal
01:08:800 (4,6) ^
01:47:800 (3) This one really looks weird.... like this? 01:59:800 (3,5) Stack is too complicated
02:50:050 (5,1) Why dont you make (1) curvy and blank it with (5)
02:52:300 (3,5) Stack is too complicated
03:04:300 (4,6) ^

Hard
00:05:800 (1,2,3,4) This one plays weird. Maybe you should place (2,3,4) differently
00:21:550 (1) Delete NC
00:23:050 (1) ^
00:26:800 (1) ^
00:33:550 (1) ^
00:41:050 (3,4) Flow is weird. 00:47:050 (1) Delete NC
00:49:300 (1,1) Recovery time is too short. I suggest to short the spinner
01:29:050 (3,1) They are really close to each other
01:42:550 (2,3) The flow is weird
01:50:050 (1) Delete NC
01:58:300 (2,3) ctrl+g (3)
02:29:050 (1) Delete NC

Catharsis
00:11:987 (2,4) ctrl+g
01:02:987 (2,4) ^
01:14:987 (2,4) ^
02:05:987 (2,4) ^
02:16:675 (3,4,5) Make a better jump here, they are just in one line which is boring
02:17:987 (2,4) ctrl+g
02:58:487 (2,4) ^


Thats it, catchy song you have there :3
Good luck with your map, thats it from my side ^_^
Topic Starter
-Mo-

Come[Back]Home wrote:

Easy
00:04:300 (1,1) Those two are really close to each other, fix that Fixed.
00:02:050 (2,3) Why dont you blank (3) with (2) Can do. Done.
00:10:300 (1,2) Make them curevy and let them blank with each other Alright.
00:28:675 (2) This one looks weird, make it curvy or just straight I made it less shallow and moved things around in my own way.
00:34:300 (1,2) Im unsure about this overlap. Maybe you shouldn't let them overlap Everyone seems to hate this overlap apart from me :( . I changed it.
00:40:300 (4) Let the slider repeat on 00:41:050 Sounds better That works.
01:07:300 (1,2) They are too edged, looks better when you make it curvy and not so edged I felt like I overused the curved double-blanket pattern. I made these curves more shallow.
01:29:800 (3) This one looks weird I'll leave it for now. I'll change it if more people as me to.
01:43:300 (4) Let the slider repeat on 01:44:050 Done.
01:55:300 (1,2) They are really close to each other Fixed.
02:13:300 (1,2) They are to edged I don't see this as a problem.
02:50:800 (1,2) They are too close to each other Fixed.
03:05:800 (1,2) Delete them and put a slider there instead Done.

Normal
Why are all 1/2 sliders just straight? They're too short to do anything else with them.
00:05:800 (3,5) Stack is too confusing for a normal Changed.
00:16:300 (1,2) Why did you go against the flow? Changed.
00:18:925 (5) Move the last sliderpoint too 308/16 Yeah, I like that.
00:26:050 (3) You know what i think about this one I made it less shallow.
00:28:675 (2) ^
00:30:175 (4) ^ I suppose you're not a huge fan of linear-curve sliders huh. I think these are fine.
00:56:800 (3,5) Stack is too confusing for a normal Changed
01:08:800 (4,6) ^ Changed.
01:47:800 (3) This one really looks weird.... like this? Yeah I like this.
01:59:800 (3,5) Stack is too complicated Changed.
02:50:050 (5,1) Why dont you make (1) curvy and blank it with (5) Alright.
02:52:300 (3,5) Stack is too complicated Changed.
03:04:300 (4,6) ^ Changed.

Hard
00:05:800 (1,2,3,4) This one plays weird. Maybe you should place (2,3,4) differently I changed things up in my own way.
00:21:550 (1) Delete NC Alright
00:23:050 (1) ^ Alright.
00:26:800 (1) ^ I think this one is fine.
00:33:550 (1) ^ Alright.
00:41:050 (3,4) Flow is weird. Changed things up in my own way.00:47:050 (1) Delete NC Alright.
00:49:300 (1,1) Recovery time is too short. I suggest to short the spinner I think this is fine for a Hard difficulty.
01:29:050 (3,1) They are really close to each other Fixed.
01:42:550 (2,3) The flow is weird Changed.
01:50:050 (1) Delete NC Alright.
01:58:300 (2,3) ctrl+g (3) Alright.
02:29:050 (1) Delete NC Alright.

Catharsis
00:11:987 (2,4) ctrl+g
01:02:987 (2,4) ^
01:14:987 (2,4) ^
02:05:987 (2,4) ^ I prefer having these M jumps here rather than stars, though I may change it if I get more opinions on this.
02:16:675 (3,4,5) Make a better jump here, they are just in one line which is boring I kept the spacing the same but moved things around a bit.
02:17:987 (2,4) ctrl+g
02:58:487 (2,4) ^ As above.


Thats it, catchy song you have there :3
Good luck with your map, thats it from my side ^_^
Thanks for modding :)
Owntrolf
Easy
02:31:300 (1) - I think the spinner should end at 02:34:175 - in 1/3

Normal
02:31:300 (1) - I think the spinner should end at 02:34:175 - in 1/3
03:06:925 (2,4) - Nazistack
03:08:800 (1) - Slider is awkward, Maybe remove the repeat and put a 1/1 slider right after it

Hard
00:36:550 (3,1) - 1 Might be hard to hit
01:39:550 (3,1) - ^
01:58:675 (3,6) - Nazistack
02:00:175 (2) - Maybe move a little bit so going from 1 to 2 looks better
02:31:300 (1) - I think the spinner should end at 02:34:175 - in 1/3
02:41:050 (5) - Maybe 1/2 slider

Insane
00:50:800 (1,1,2,3,1,2,3) - Maybe make the circles go first then the slider and add 2 more notes in 1/3 after 00:50:050 (2) -
01:29:050 (4,5,6) - Maybe ctrl+h and adjust the next combo
01:53:800 (1,1,2,3,1,2,3,1) - Maybe do the same thing of making the circles go first again and have the slider start at 01:54:550 -
02:16:675 (2,3,6) - Maybe do something similar to ctrl+g here so it would look like this
02:20:800 (1,2,3,4) - I think it should slowly go upwards
02:21:550 (1,2,3,4) - I think this should go slowly downwards
02:23:612 (5) - I think you should space this 1x ds from the next note
02:26:800 (1) - Similar thing here
02:31:300 (1) - I think the spinner should end at 02:34:175 - in 1/3
02:36:550 (2) - I dont think the repeat is needed, just fill the space with 2 more circles
03:09:550 (4) - I think you should move this a little bit so that 4 looks and sounds distinct
Topic Starter
-Mo-

Owntrolf wrote:

Easy
02:31:300 (1) - I think the spinner should end at 02:34:175 - in 1/3 Seems to work.

Normal
02:31:300 (1) - I think the spinner should end at 02:34:175 - in 1/3 As before.
03:06:925 (2,4) - Nazistack Fixed.
03:08:800 (1) - Slider is awkward, Maybe remove the repeat and put a 1/1 slider right after it I kept the same arrangement to keep consistency, but I moved things around.

Hard
00:36:550 (3,1) - 1 Might be hard to hit
01:39:550 (3,1) - ^ I think this is fine. It's visible and still within the slider, though I may move it to the other side if I get more feedback on this.
01:58:675 (3,6) - Nazistack Fixed.
02:00:175 (2) - Maybe move a little bit so going from 1 to 2 looks better Fixed.
02:31:300 (1) - I think the spinner should end at 02:34:175 - in 1/3 As before.
02:41:050 (5) - Maybe 1/2 slider Alright.

Insane
00:50:800 (1,1,2,3,1,2,3) - Maybe make the circles go first then the slider and add 2 more notes in 1/3 after 00:50:050 (2) I intentionally did it this way around so that the polarity switch from 4/4 into compound is easier to read.
01:29:050 (4,5,6) - Maybe ctrl+h and adjust the next combo I like this.
01:53:800 (1,1,2,3,1,2,3,1) - Maybe do the same thing of making the circles go first again and have the slider start at 01:54:550 As before.
02:16:675 (2,3,6) - Maybe do something similar to ctrl+g here so it would look like this I don't really understand what you're telling me to do here.
02:20:800 (1,2,3,4) - I think it should slowly go upwards
02:21:550 (1,2,3,4) - I think this should go slowly downwards I think these are fine, and there's not much I can do about moving them around unless you have examples.
02:23:612 (5) - I think you should space this 1x ds from the next note I did it like this so that the timing wouldn't be as confusing because of the stack I had earlier.
02:26:800 (1) - Similar thing here Changed.
02:31:300 (1) - I think the spinner should end at 02:34:175 - in 1/3 As before.
02:36:550 (2) - I dont think the repeat is needed, just fill the space with 2 more circles I wanted to have an easier combo right after the spinner. I think this is fine.
03:09:550 (4) - I think you should move this a little bit so that 4 looks and sounds distinct I can't say I like this very much I'm afraid.
Thanks for modding :)
-Nya-


Hey! M4M from my above queue I would appreciate a rating after you applied my mod (In my queue)
So, let's get started~

Please note: Everything in bold I highly suggest.
Everything in red is unrankable.

General:
  1. Even though this isn’t a requirement, I still highly suggest it. Use the japanese version for your source: 艦隊これくしょん And in case you don’t want to, then you have to remove “Kantai collection” from tags since it will already be in your source.
  2. You can also add these to the tags: “Korekushon” and “Combined Fleet”.
  3. Use a background image that’s 1366 X 768. Right now, your image has a rather weird resolution. I managed to fix the resolution of your current BG. Here it is:
    http://puu.sh/f6dVX/74ab2c55f2.jpg
  4. This mapset will be better if you also use soundfiles to silence those annoying sliderslide sound. Here they are:
    http://puu.sh/f6ejd/11ecebeb4a.wav
    http://puu.sh/f6el7/4e5f251321.wav
  5. Not a fan of the yellow combo colour btw. Use a colour like soft purple or soft green instead?

Easy:
  1. 00:01:300 (1) –Rather add a finish sound on the slider’s head instead of that whistle. So remove the whistle sound and add a finish instead.
  2. 00:04:300 (1) –Rather add a finish on this slider’s head as well. So remove the whistle.
  3. 00:05:800 (1,2,3,4) –Weird placement for an Easy diff. Beginners may get confused when playing it, so I rather suggest a half-circle placement:
    Never use placements that’s too crammed or that’s hard to see the pattern in an Easy diff.
  4. 00:07:300 (1) –Remove the whistle from the slider’s head. You have already added a finish, so why add a whistle as well?
  5. 00:11:800 (1,1) -The reaction time between the spinner and the next note look pretty short which may be unrankable since it’s too hard for beginners. I suggest removing that spinner and rather mapping that section. (Of course, if you don’t want to map that area then you can always ask a BAT if that spinner is okay there. But right now, for me, the reaction time looks too short.)
  6. 00:16:300 (1) –A finish will also sound really nice here in my opinion. So rather remove that whistle and add a finish instead.
  7. 00:19:300 (1) -^
  8. 00:22:300 (1) -^
  9. 00:25:300 (1) -^
    I think you get the idea now about those finishes. Try to use different hitsounds on those beats than just whistles.
  10. 00:23:800 (2) –Rather do this to the shape.
    It looks nicer and symmetric in my opinion.
  11. 00:53:050 (2) –Won’t this look better?
    Just lower that slider till it looks like the above pic.
  12. 00:56:050 (2) –Same thing here. I think this looks better:
  13. 00:59:050 (2) -^
  14. 00:59:800 (1,2,3,4) –I don’t like this placement. Try something like this instead:
    I just did a kind of half circle shape there.
  15. 01:08:800 (1,2,3,4) –Improve this half-circle shape (lol)
  16. 01:29:800 (3) –Eep! Not a nice shape at all. Maybe a wave shape will look much better.
  17. 01:44:800 –One should always try to place a single circle or the start of a slider on an important beat like this one. To emphasize those beats. Maybe try to do this:
  18. 02:01:300 (1) –Rather place this slider somewhere here to make that half circle shape look neater.
  19. 02:05:800 (3) –Weird slider and I’m not sure if it’s really allowed in an Easy diff. But you should then rather check-in with a BAT just to double-check it.
  20. 02:08:800 (1,2,3,4) –Try a different placement here, like a halfcircle pattern like in my previous suggestions.
  21. 02:41:425 (4) –Not that great placement for flow purposes. Try this instead:
  22. 02:51:550 (2) –Hm, looks untidy in a way. Try this:
    Copy and paste 02:50:800 (1) –then Ctrl+H and then Ctrl+G.
  23. 03:00:550 (2) – Nazi. Just try and move that red square in the middle of the slider till it’s more in the middle of the slider to improve the symmetry.
  24. 03:02:425 (4) –Make a half-circle shape with this circle. So place it here:
  25. 03:05:800 (1) –Place this slider here to complete the flower pattern shape:

Even though I gave quite a long mod for this diff, it doesn’t mean it’s not good. Your NC’s and your rhythms look nice. I guess it’s just the visual aspect of the diff that you have to work on. For example the placement of the notes, the shapes of the sliders, etc.

Normal:
  1. 00:06:925 (5) –Nazi. Just move this circle till it forms a kind of triangle shape with 00:05:800 (3,4) –
    Thus somewhere here: X:164 Y:172
  2. 00:54:550 (5,1) –Make a blanket here?
  3. 01:04:300 (1,2) -I think your distance here is incorrect. You used 0.9X here when you should have been using 1.0X.
  4. 01:15:550 (1) –I’d say rather remove this new combo. You didn’t add any single combos earlier in the diff.
  5. 01:39:925 (5,2) –This overlap is probably not such a big deal, but it can still be avoided. Do this:
  6. 02:18:550 (1) –Same here. Rather remove that new combo.
  7. 03:11:050 (1) -^

Pretty solid Normal. I didn’t really find anything else here to point out. Just make sure that your distances are the same throughout the entire mapset. (I may have missed some distance errors)


Hard:
  1. 00:03:175 (2) –I don’t like this flow. Rather do this:
  2. 00:06:925 (4) –What about this rhythm instead?
  3. 00:08:800 (1) –Rather do this for better flow?
    Ctrl+H that slider and then turn it 70 degrees anti-clockwise.
  4. 00:11:800 (1,2,3,4,5) –Hm, I think a half-circle shape will help with better flow and play more nicely.
  5. 00:14:800 (1) –Remove new combo here. It doesn’t make sense imo that these two circles: 00:14:050 (1,2) –are a combo on their own.
  6. 00:16:300 (1) –Rather place this circle here: X:168 Y:160 for better flow.
  7. 00:25:300 (1) –Rather change this single circle into a slider. It follows the rhythm better in my opinion.
  8. 00:37:300 (1) –Same thing here. A slider will work better.
  9. 01:04:300 (1) –Maybe this rhythm instead:
    The pause here: 01:04:487 –just feels a bit awkward.
  10. 01:40:300 (1) –Slider here instead.
  11. 02:06:925 (6) –Same as previous suggestions. Rather use this rhythm here:
  12. 02:13:300 (6) –New combo here for consistency.
  13. I see you placed a few streams in the last kiai time. I think you should try to be more consistent with your other kiai times. Maybe place a few streams in the other two kiai as well, or don’t use streams in the last kiai; rather use patterns that you used in the first two kiai’s. You used just triples in your first two, but in your last one, you mostly used streams. So maybe also just use triples in your last one, or place a few streams in the first two kiai times. Either way, I think your kiai times should just be more consistent.

Very nice diff. But it still needs more improvement.

Sorry, but I’m not that good at modding Insanes at all (Still learning), so I’ll rather leave it alone, before I confuse you.

Overall, it’s a very nice mapset. There’s still just a few more improvements that’s needed though to make this mapset perfect.
Good Luck!~ :D
nxthxn_old
I think this is a very good map. The song is good, and this map is in need of a serious rank. Good Job Mo!
Topic Starter
-Mo-

-Nya- wrote:



Hey! M4M from my above queue I would appreciate a rating after you applied my mod (In my queue)
So, let's get started~

Please note: Everything in bold I highly suggest.
Everything in red is unrankable.

General:
  1. Even though this isn’t a requirement, I still highly suggest it. Use the japanese version for your source: 艦隊これくしょん And in case you don’t want to, then you have to remove “Kantai collection” from tags since it will already be in your source. Alright.
  2. You can also add these to the tags: “Korekushon” and “Combined Fleet”. Alright.
  3. Use a background image that’s 1366 X 768. Right now, your image has a rather weird resolution. I managed to fix the resolution of your current BG. Here it is: Using a background smaller than 1366x768 is not unrankable. The original image is 1249x800 so I cropped it myself to be in 16:9. I would rather use a smaller resolution than messily upscaling the image which ruins the quality.
  4. This mapset will be better if you also use soundfiles to silence those annoying sliderslide sound. Here they are: Done.
  5. Not a fan of the yellow combo colour btw. Use a colour like soft purple or soft green instead? I picked yellow so that it matched Suzuya's (right side) eyes in the background.

Easy:
  1. 00:01:300 (1) –Rather add a finish sound on the slider’s head instead of that whistle. So remove the whistle sound and add a finish instead.
  2. 00:04:300 (1) –Rather add a finish on this slider’s head as well. So remove the whistle. The intro to this song is noticably calmer than the rest of the song, which is why I chose to use whistles. The finish sounds too sharp for it to be suitable here I feel.
  3. 00:05:800 (1,2,3,4) –Weird placement for an Easy diff. Beginners may get confused when playing it, so I rather suggest a half-circle placement:Alright.
  4. 00:07:300 (1) –Remove the whistle from the slider’s head. You have already added a finish, so why add a whistle as well? Although it's barely noticable, I think it sounds better, although I'll probably change this if I get more feedback on it.
  5. 00:11:800 (1,1) -The reaction time between the spinner and the next note look pretty short which may be unrankable since it’s too hard for beginners. I suggest removing that spinner and rather mapping that section. (Of course, if you don’t want to map that area then you can always ask a BAT if that spinner is okay there. But right now, for me, the reaction time looks too short.) Took me long enough to remap this but I did it.
  6. 00:16:300 (1) –A finish will also sound really nice here in my opinion. So rather remove that whistle and add a finish instead. I don't agree with this one.
  7. 00:19:300 (1) -^ This one works.
  8. 00:22:300 (1) -^ I don't like this one.
  9. 00:25:300 (1) -^ This one works.
    I think you get the idea now about those finishes. Try to use different hitsounds on those beats than just whistles. I added some where I felt was appropriate.
  10. 00:23:800 (2) –Rather do this to the shape. It looks nicer and symmetric in my opinion. I think the current slider compliments the first slider better, which is what I was going for.
  11. 00:53:050 (2) –Won’t this look better? Just lower that slider till it looks like the above pic. Alright.
  12. 00:56:050 (2) –Same thing here. I think this looks better: Alright.
  13. 00:59:050 (2) -^ Changed.
  14. 00:59:800 (1,2,3,4) –I don’t like this placement. Try something like this instead: I just did a kind of half circle shape there. Changed.
  15. 01:08:800 (1,2,3,4) –Improve this half-circle shape (lol) Changed it in my own way.
  16. 01:29:800 (3) –Eep! Not a nice shape at all. Maybe a wave shape will look much better. Everyone seems to hate this slider. Changed.
  17. 01:44:800 –One should always try to place a single circle or the start of a slider on an important beat like this one. To emphasize those beats. Maybe try to do this:Alright.
  18. 02:01:300 (1) –Rather place this slider somewhere here to make that half circle shape look neater. Alright.
  19. 02:05:800 (3) –Weird slider and I’m not sure if it’s really allowed in an Easy diff. But you should then rather check-in with a BAT just to double-check it. Actually, I've just grown to dislike this slider myself, so that simplifies things.
  20. 02:08:800 (1,2,3,4) –Try a different placement here, like a halfcircle pattern like in my previous suggestions. Changed.
  21. 02:41:425 (4) –Not that great placement for flow purposes. Try this instead: Changed.
  22. 02:51:550 (2) –Hm, looks untidy in a way. Try this: Copy and paste 02:50:800 (1) –then Ctrl+H and then Ctrl+G. Changed in my own way.
  23. 03:00:550 (2) – Nazi. Just try and move that red square in the middle of the slider till it’s more in the middle of the slider to improve the symmetry. Fixed.
  24. 03:02:425 (4) –Make a half-circle shape with this circle. So place it here: Alright.
  25. 03:05:800 (1) –Place this slider here to complete the flower pattern shape:I intentionally arranged it this way so that the final part is symmetrical about the centre of the map.

Normal:
  1. 00:06:925 (5) –Nazi. Just move this circle till it forms a kind of triangle shape with 00:05:800 (3,4) Alright.
    Thus somewhere here: X:164 Y:172
  2. 00:54:550 (5,1) –Make a blanket here?Seems to work, though I placed it differently to keep flow.
  3. 01:04:300 (1,2) -I think your distance here is incorrect. You used 0.9X here when you should have been using 1.0X. Yeah that's a mistake. Fixed.
  4. 01:15:550 (1) –I’d say rather remove this new combo. You didn’t add any single combos earlier in the diff.
  5. 01:39:925 (5,2) –This overlap is probably not such a big deal, but it can still be avoided. Do this:Half did this. It still overlaps but not as much. I didn't rotate all the way lest I ruin the patterns after this combo.
  6. 02:18:550 (1) –Same here. Rather remove that new combo.
  7. 03:11:050 (1) -^Done these.

Hard:
  1. 00:03:175 (2) –I don’t like this flow. Rather do this: Changed.
  2. 00:06:925 (4) –What about this rhythm instead?Seems to work.
  3. 00:08:800 (1) –Rather do this for better flow? Ctrl+H that slider and then turn it 70 degrees anti-clockwise. I kept the same flow but made it a bezier curve instead.
  4. 00:11:800 (1,2,3,4,5) –Hm, I think a half-circle shape will help with better flow and play more nicely. I decided on a hexagon instead.
  5. 00:14:800 (1) –Remove new combo here. It doesn’t make sense imo that these two circles: 00:14:050 (1,2) –are a combo on their own. I left this since I changed something up; there aren't just two notes there now.
  6. 00:16:300 (1) –Rather place this circle here: X:168 Y:160 for better flow. Alright.
  7. 00:25:300 (1) –Rather change this single circle into a slider. It follows the rhythm better in my opinion. Changed in my own way.
  8. 00:37:300 (1) –Same thing here. A slider will work better. Changed.
  9. 01:04:300 (1) –Maybe this rhythm instead: The pause here: 01:04:487 –just feels a bit awkward. Changed.
  10. 01:40:300 (1) –Slider here instead. Changed.
  11. 02:06:925 (6) –Same as previous suggestions. Rather use this rhythm here: Changed.
  12. 02:13:300 (6) –New combo here for consistency. Fixed.
  13. I see you placed a few streams in the last kiai time. I think you should try to be more consistent with your other kiai times. Maybe place a few streams in the other two kiai as well, or don’t use streams in the last kiai; rather use patterns that you used in the first two kiai’s. You used just triples in your first two, but in your last one, you mostly used streams. So maybe also just use triples in your last one, or place a few streams in the first two kiai times. Either way, I think your kiai times should just be more consistent. I made the final kiai harder since the chorus is in a higher pitch compared to the other choruses.

Sorry, but I’m not that good at modding Insanes at all (Still learning), so I’ll rather leave it alone, before I confuse you.

Overall, it’s a very nice mapset. There’s still just a few more improvements that’s needed though to make this mapset perfect.
Good Luck!~ :D
Thanks for modding, this one helped a lot :)
Arlecchino
hello m4m from your Queue~
i dont think, i have a lot time, maybe i'll leave some diff since this is 3 minutes map

Easy

  1. 00:19:300 (1) - move it 1 grid to right, to make the symmetry more better
  2. 00:54:175 (2,3) - a bit hard for easy to clicking 4 circle at once, how about makin 00:54:175 (2) - into 1/2 slider reverse or just make 00:53:800 (1,2,3) - into 1/1 reverse as you do at the beginning part, it's quite fit in the song and more fun to played cuz the variation of pattern i guess
  3. 00:57:175 (2,3) - ^
  4. 01:00:175 (2,3) - ^, and the kiai part have same rhythm in a whole, okay maybe you can keep some part with 4 circle rather than change to 1/2 slider reverse, and i'll leave other kiai since the rhythm is same
  5. 02:02:050 (2) - you can make this blanket more perfect like previous
  6. 02:36:550 (2) - move it a bit down to x:145, it's almost touching
    pretty neat diff, gj~

Normal

  1. 00:38:425 (2) - move it 1 grid down for better blanket
  2. 02:13:300 (1) - stack properly ?
  3. 02:12:925 (6,1,2) - repair the symmetry by rotate 02:14:050 (2) - with selection center by 10 degree *pict
  4. 02:37:862 (4,5,1) - this flow is too uphill, try to stack the end of this slider 02:37:862 (4) - and move 02:38:425 (5) -
    Nice diff Gj~

Hard

  1. 00:03:175 (2,3) - its more better if you change this into 1/2 slider rather than 2 circle, there is no reason to make 2 circle imo
  2. 00:17:800 (1,2) - ctrl+g this one by one, its feels more fun to play for me
  3. 00:20:706 - add note here, feels triplet is sounds nice here
  4. 00:24:737 - during the second reverse it feels good with whistle there
  5. 00:26:050 (3,4) - change to 1/1 slider and add circle at the blank space, it's feel better like this
  6. 00:36:550 (3) - like as previous sounds good with whistle in the second reverse
  7. 00:57:175 (2) - move this into x300 y112 for better blanket and better triangle shape
  8. 01:39:550 (3) - same as previous part
  9. 01:43:300 (1) - x272 y164 for better triangle shape
  10. 01:44:425 (4,1) - try to move 01:44:425 (4) - into x388 y260 to make 01:44:800 (1) - stacking w/o mess the distance
  11. 02:48:175 (3) - ctrl+g will be more fun here
  12. 02:59:800 (1,2) -change this into 1/2 slider, i don't think it's good if after little stream and keep using an circle instead an slider, anyway its work well with slider instead

    Nice Hard diff~

ok just it i guess, since your map is 3 minutes drain time, and mine is 5 diff TV size
it's fair enough for me
hope this helped~
and Good luck with your map~
crabovan
My turn for m4m.

Catharsis

00:02:800 (1,2,3,4,5) - make whistles on all notes.
00:05:800 (1,2,3,4,5) - same^.
00:00:08:800 (1,2,3,4,5) - - same^, but don't place on slider end.
00:18:550 (3,4,5,6,7,8,9,10) - claps on all notes and make volume for this part 50%.
00:24:550 (1,2,3,4,1,2,3,4) - soft whistles on all notes and 50% volume.
00:25:675 (2,3,5,6) - - you can make nice star from this. http://puu.sh/fhkXr/67b647282a.jpg
00:30:550 (3,4,5,6,7,8,9,10) - claps with 50 volume.
00:36:362 (3,4,1,2,3,4) - listen this part, there are piano, you could place soft whistles there.
00:42:550 (1,2,3,4,1,2,3,4) - claps with 50 volume.
00:44:800 (1,2,3,1,2,3) - whistles on all notes.
00:57:737 (6,7,8,9,10,11,1) - claps with 50 volume.
01:03:737 (2,3,4,5,6,7,1) - I understand what this stream blanket 01:04:675 (3), but you can move this stream to something like this, IMO much better. http://puu.sh/fhlBd/6f9c647c96.jpg
01:05:800 (1,2,3,4,5) - whistles on all notes.
01:08:800 (1,2,3,4,5) - same^.
01:11:800 (1,2,3,4,5) - same.
01:14:987 (2,3,4,1) - same.
01:33:550 (3,4,5,6,7,8,9,10) - claps on all notes and 50% volume.
About hitsounds - just check same parts as I mentioted before, too lazy to check them all.. Same for other diffs.
01:54:550 (1,2,3,1,2,3) - this 1/3 is hard to play after 1/4, I prefer this notes in sliders.
02:10:300 (1) - move third slider square to x:104 y:252 for better blanket with 02:09:175 (3).

Hard

01:29:800 (1,2,3) - make better blanket from this.

I haven't found anything more.

My mod compared to your is nothing :cry:
Topic Starter
-Mo-

-[ Asuna ]- wrote:

hello m4m from your Queue~
i dont think, i have a lot time, maybe i'll leave some diff since this is 3 minutes map

Easy

  1. 00:19:300 (1) - move it 1 grid to right, to make the symmetry more better Done.
  2. 00:54:175 (2,3) - a bit hard for easy to clicking 4 circle at once, how about makin 00:54:175 (2) - into 1/2 slider reverse or just make 00:53:800 (1,2,3) - into 1/1 reverse as you do at the beginning part, it's quite fit in the song and more fun to played cuz the variation of pattern i guess
  3. 00:57:175 (2,3) - ^
  4. 01:00:175 (2,3) - ^, and the kiai part have same rhythm in a whole, okay maybe you can keep some part with 4 circle rather than change to 1/2 slider reverse, and i'll leave other kiai since the rhythm is same I think four circles should be fine for beginners. The rhythm is fairly clear. I think the basic rhythm is fine, though I will add some more variation if I get more comments about this.
  5. 02:02:050 (2) - you can make this blanket more perfect like previous Fixed.
  6. 02:36:550 (2) - move it a bit down to x:145, it's almost touching You mean move the y-coordinate; done.
    pretty neat diff, gj~

Normal

  1. 00:38:425 (2) - move it 1 grid down for better blanket Fixed.
  2. 02:13:300 (1) - stack properly ? You mean stack with 02:11:050 (3)? Not that it really matters, but I did that anyway.
  3. 02:12:925 (6,1,2) - repair the symmetry by rotate 02:14:050 (2) - with selection center by 10 degree *pict I don't like how it tilts in your example, so I adjusted the rotations myself.
  4. 02:37:862 (4,5,1) - this flow is too uphill, try to stack the end of this slider 02:37:862 (4) - and move 02:38:425 (5) - I don't really see a problem with this.
    Nice diff Gj~

Hard

  1. 00:03:175 (2,3) - its more better if you change this into 1/2 slider rather than 2 circle, there is no reason to make 2 circle imo The vocals sung here aren't held notes, so a slider isn't necessary. Have two 1/2 sliders after eachother seems kind of bland for this difficulty in my opinion.
  2. 00:17:800 (1,2) - ctrl+g this one by one, its feels more fun to play for me Alright.
  3. 00:20:706 - add note here, feels triplet is sounds nice here I was trying to avoid overusing triples for this difficulty, and I thought it best to not have one here.
  4. 00:24:737 - during the second reverse it feels good with whistle there Seems to work.
  5. 00:26:050 (3,4) - change to 1/1 slider and add circle at the blank space, it's feel better like this I decided on a 1/2 slider instead with two circles.
  6. 00:36:550 (3) - like as previous sounds good with whistle in the second reverse Done.
  7. 00:57:175 (2) - move this into x300 y112 for better blanket and better triangle shape It seems better where it is currently for me.
  8. 01:39:550 (3) - same as previous part Done.
  9. 01:43:300 (1) - x272 y164 for better triangle shape y=165 seems to work better, but fixed.
  10. 01:44:425 (4,1) - try to move 01:44:425 (4) - into x388 y260 to make 01:44:800 (1) - stacking w/o mess the distance Done.
  11. 02:48:175 (3) - ctrl+g will be more fun here Seems to work.
  12. 02:59:800 (1,2) -change this into 1/2 slider, i don't think it's good if after little stream and keep using an circle instead an slider, anyway its work well with slider instead Alright.

    Nice Hard diff~

hope this helped~
and Good luck with your map~

crabovan wrote:

My turn for m4m.

Catharsis

00:02:800 (1,2,3,4,5) - make whistles on all notes.
00:05:800 (1,2,3,4,5) - same^.
00:00:08:800 (1,2,3,4,5) - - same^, but don't place on slider end. I don't really like this. Too many whistles kind of make it sound off.
00:18:550 (3,4,5,6,7,8,9,10) - claps on all notes and make volume for this part 50%. This is overdoing it in my opinion.
00:24:550 (1,2,3,4,1,2,3,4) - soft whistles on all notes and 50% volume. I put whistles on some of the notes as per suggestions from the previous mod.
00:25:675 (2,3,5,6) - - you can make nice star from this. http://puu.sh/fhkXr/67b647282a.jpg This works.
00:30:550 (3,4,5,6,7,8,9,10) - claps with 50 volume. As before.
00:36:362 (3,4,1,2,3,4) - listen this part, there are piano, you could place soft whistles there. Half did this as before.
00:42:550 (1,2,3,4,1,2,3,4) - claps with 50 volume. As before.
00:44:800 (1,2,3,1,2,3) - whistles on all notes. Seems to works.
00:57:737 (6,7,8,9,10,11,1) - claps with 50 volume. As before.
01:03:737 (2,3,4,5,6,7,1) - I understand what this stream blanket 01:04:675 (3), but you can move this stream to something like this, IMO much better. http://puu.sh/fhlBd/6f9c647c96.jpg Done.
01:05:800 (1,2,3,4,5) - whistles on all notes.
01:08:800 (1,2,3,4,5) - same^.
01:11:800 (1,2,3,4,5) - same.
01:14:987 (2,3,4,1) - same. I think this is overdoing it.
01:33:550 (3,4,5,6,7,8,9,10) - claps on all notes and 50% volume. As before.
About hitsounds - just check same parts as I mentioted before, too lazy to check them all.. Same for other diffs.
01:54:550 (1,2,3,1,2,3) - this 1/3 is hard to play after 1/4, I prefer this notes in sliders. The slider before it is in 1/3, not 1/4, to help with the signature jump.
02:10:300 (1) - move third slider square to x:104 y:252 for better blanket with 02:09:175 (3). Your suggestion is quite off for it to be a blanket, plus it doesn't really matter given that these two notes are quite far apart.

Hard

01:29:800 (1,2,3) - make better blanket from this. Done.

I haven't found anything more.
Thanks for modding :)
Sgord1
Hello there. M4m..

Easy
Imho in the beginning use overuse hitsound volume. Redice it ~10-15%
00:19:300 (1) - Isn't it better if you make it shorter (end here 00:20:800) and add a note 00:21:175
00:25:300 (1,2) - Looks better if use use the same slider (and it would follow the music as well)
00:32:050 (3) - seems like red point is not necessary
01:09:550 (3) - Yes, note here is fine but I think it's better if u take 3 outside (you used convex polygon patterns before this one is not)
01:37:300 (1,2) - pls no. Part of slider (2) is not visible. I'm not sure whether it rankable
02:10:300 (1,2) - move it here (168;78) for the perfect symmetry
02:31:300 (1) - isn't it better to snap end of this slider?
02:49:300 (1,2,3,4) - this square is not perfect (1 and 2 are almost overlapping each other, 3 and 4, you can see a gap between them).
02:50:050 (3,4,1) - make it in a straight line
02:58:300 (1,1) - better blanket is availible


Normal
SV is the same as in Easy diff. However AR is 5. So it's more comfortably to play easy than normal. Imo you should either reduce SV on Easy or increase it on normal
00:09:925 (5,1) - spacing.
00:14:050 (1,2) - make 2 curvier and blanket
00:15:925 (3,1) - yes, new combo put here correctly. However it would look nicer if they are in the same combo. I have no idea how to fix it
00:27:925 (5,1) - above
00:54:550 (5) - it follows lyrics. And plays well. 00:56:800 (3,4) - Here you can't see slider which follows lyrics. That's why I recommend make it more repetative with this moment 00:54:550 (5) - sounds and plays better imo. There are several moments like this.
01:13:300 (1) - Ehh.. I can't read this moment (whether it follows music or lyrics)
01:49:487 (1) - This should start here 01:49:300
02:16:300 (1) - several lines above
02:31:300 (1) - ez diff
03:06:925 (2,4) - stack looks nicer, but the problem with spacing appears

Hard
00:06:550 (3,4) - spacing
00:16:487 fill this space with smth
00:24:550 (3) - not so intuitively because you added several repeats. Some can get confused (there were less repeats on sliders on such moments as this)
00:37:675 (2,3) - Isn't it better to blanket?
00:39:550 (2,3) - they look nicer when they're parallel
00:55:675 (3,4,5) - make them in a straight line
01:42:550 (2,3) - spacing
02:07:675 (2,3) - looks better when stacked
02:11:425 (5) - spacing

Catharsis
00:12:925 (6) - Eh.. This slider doesn't follow the rhythm and has too loud hitsounds
00:36:550 (1,2,3,4) - Do you really think that it's ok to put them so far away from each other?
00:37:300 (1) - if yes I would advise to put this away at least a bit
00:40:675 (2) - spacing
00:46:862 (4,1) - spacing.
00:51:550 (1) - eh.. It is hard to follow this rhythm. Timing is good however. (It repeats several times)
01:41:800 (1,2,3,4) - - pls keep same slider direction (away from the center)
01:50:050 (1) - spacing
01:05:050 (4,5) - spacing
02:47:987 (2) - spacing
02:48:737 (5,6) - spacing

Can't find any other problems.
Good luck. Nice song btw.
Topic Starter
-Mo-

physx1 wrote:

Hello there. M4m..

Easy
Imho in the beginning use overuse hitsound volume. Redice it ~10-15% Done.
00:19:300 (1) - Isn't it better if you make it shorter (end here 00:20:800) and add a note 00:21:175 This works.
00:25:300 (1,2) - Looks better if use use the same slider (and it would follow the music as well) Alright.
00:32:050 (3) - seems like red point is not necessary I'd say it is necessary for the shape I'm using here.
01:09:550 (3) - Yes, note here is fine but I think it's better if u take 3 outside (you used convex polygon patterns before this one is not) Alright.
01:37:300 (1,2) - pls no. Part of slider (2) is not visible. I'm not sure whether it rankable I'd say it's fine. The path of the slider is clearly readable.
02:10:300 (1,2) - move it here (168;78) for the perfect symmetry They're already symmertical; moving it there would put it out of symmetry.
02:31:300 (1) - isn't it better to snap end of this slider? It's snapped to a 1/3 purple tick, since the guitar riff is in compound.
02:49:300 (1,2,3,4) - this square is not perfect (1 and 2 are almost overlapping each other, 3 and 4, you can see a gap between them). Yeah that's a mistake. Good spot.
02:50:050 (3,4,1) - make it in a straight line Alright.
02:58:300 (1,1) - better blanket is availible The blanket looks fine to me.

Normal
SV is the same as in Easy diff. However AR is 5. So it's more comfortably to play easy than normal. Imo you should either reduce SV on Easy or increase it on normal I'd say it's fine as it is.
00:09:925 (5,1) - spacing. How the heck did that pass by me.
00:14:050 (1,2) - make 2 curvier and blanket It is blanket'd, and the shapes fine.
00:15:925 (3,1) - yes, new combo put here correctly. However it would look nicer if they are in the same combo. I have no idea how to fix it It's fine how it is.
00:27:925 (5,1) - above
00:54:550 (5) - it follows lyrics. And plays well. 00:56:800 (3,4) - Here you can't see slider which follows lyrics. That's why I recommend make it more repetative with this moment 00:54:550 (5) - sounds and plays better imo. There are several moments like this. As it is now it follows the vocals just fine. The repeats follow where there are more syllables, and the 1/1 slider covers where the lyrics have less sylables. I don't think this needs changing.
01:13:300 (1) - Ehh.. I can't read this moment (whether it follows music or lyrics) Changed.
01:49:487 (1) - This should start here 01:49:300 Well I can't move it to the white tick since the slider's there. I put it on the blue tick instead.
02:16:300 (1) - several lines above Changed.
02:31:300 (1) - ez diff As before.
03:06:925 (2,4) - stack looks nicer, but the problem with spacing appears Adjusted slightly, but it seems mostly fine.

Hard
00:06:550 (3,4) - spacing Nothing wrong with this. It's a Hard difficulty, and there's a change in timing anyway.
00:16:487 fill this space with smth There's a pause in the music, so this gap is fine.
00:24:550 (3) - not so intuitively because you added several repeats. Some can get confused (there were less repeats on sliders on such moments as this) This repeater stars in the middle of the measure. The other repeater started on the third beat of the measure. It should be readable, and I see nothing wrong with this.
00:37:675 (2,3) - Isn't it better to blanket? Alright.
00:39:550 (2,3) - they look nicer when they're parallel Changed as per above mod.
00:55:675 (3,4,5) - make them in a straight line I did the opposite.
01:42:550 (2,3) - spacing This is fine; it's Hard.
02:07:675 (2,3) - looks better when stacked I don't like this really.
02:11:425 (5) - spacing As before.

Catharsis
00:12:925 (6) - Eh.. This slider doesn't follow the rhythm and has too loud hitsounds Lowered volume as per before. I'll change this if I get more comments about it.
00:36:550 (1,2,3,4) - Do you really think that it's ok to put them so far away from each other? It's playable, and I think it's suitable as the music picks up mood during this part.
00:37:300 (1) - if yes I would advise to put this away at least a bit Alright.
00:40:675 (2) - spacing I think this is fine.
00:46:862 (4,1) - spacing. Nothing really wrong with this; it is Insane.
00:51:550 (1) - eh.. It is hard to follow this rhythm. Timing is good however. (It repeats several times) It should be fine; the repeater before it is in 1/3 to help with the signature switch.
01:41:800 (1,2,3,4) - - pls keep same slider direction (away from the center) It'll just be repetetive if they did the exact same thing as before.
01:50:050 (1) - spacing
01:05:050 (4,5) - spacing
02:47:987 (2) - spacing
02:48:737 (5,6) - spacing Nothing wrong with these. Spacing is less important in Insane as long as it's readable (as these are). Switching distance snap between a circle and a slider should be fine.

Can't find any other problems.
Good luck. Nice song btw.
Thanks for modding :)
dsco
m4m

Easy
00:11:800 (3,1) - a little bit more spacing to the right between to emphasize beat space
01:12:925 (4) - possibly remove, little rhythm there, better emphasis to end of part
03:08:425 (4) - same thing
Normal
01:39:550 (4) - change to 1/2 slider to flow more, like 00:36:550 (4,5)
02:11:050 (3,4) - insert note between
02:18:550 (5) and 03:11:050 (5) - possibly change from 01:15:550 (5) for variation / mixture
02:37:862 (4) - awkward rhythm not used elsewhere
Hard
00:17:425 (4,1) - somewhat awkward slider spacing
00:34:675 (2,3) - space to emphasize change in direction or invert the curve of the slider
01:42:550 (1,2,3) - move slider farther from 1, closer to 3
01:59:050 (4,5) - strange spacing, maybe switch 4 and 5
02:41:425 (6,7,8,9) - somewhat late to introduce streams, insert earlier or change to 1/2 reverse slider
02:58:300 (1,2,3,4,5) - change to star or maybe alter spacing / pattern. awkward to read and play
Catharsis
00:02:800 (3,1,2) - change spacing (either more between 1 and 2 or less to match 3,1), awkward, have to slow down / speed up in same direction. occurs much more, personally dont like.
00:03:925 (6) - possibly change spacing, looks like a continuation of jump, but AR is high so might not matter
00:17:050 (3,4,1,2) - too big of jumps
00:36:550 (1,2,3,4) - too big of jumps compared to others, increase spacing previous in the map?
00:46:112 (3,1) - space more to emphasis rhythm change
00:51:550 (1,2,3,1,2,3) - hard to sightread the rhythm, possibly use sliders first time or less spacing?
01:49:112 (3,1) - space more to emphasis rhythm change (possibly not needed because reoccurring rhythm)
02:22:862 (3,4,5) - awkward to play without previously knowing rhythm

my local offset needed to be-3 across each difficulty, offset might be a tad high? probably ok.
lots of kiai time.

i like it :) good map.
Topic Starter
-Mo-

reminixe wrote:

m4m

Easy
00:11:800 (3,1) - a little bit more spacing to the right between to emphasize beat space Not much I can do here without messing with consistency, but I did what I could.
01:12:925 (4) - possibly remove, little rhythm there, better emphasis to end of part
03:08:425 (4) - same thing I think these are fine. They cover the upbeat percussion.
Normal
01:39:550 (4) - change to 1/2 slider to flow more, like 00:36:550 (4,5) The piano isn't really distinct here, which is why I went again having the 1/2 slider combo.
02:11:050 (3,4) - insert note between I feel like that would make things a little too difficult for beginner players to play.
02:18:550 (5) and 03:11:050 (5) - possibly change from 01:15:550 (5) for variation / mixture I would only be using a similar sort of shape, so I might aswell keep it consistent, though I will change this if I get more comments about it.
02:37:862 (4) - awkward rhythm not used elsewhere Changed.
Hard
00:17:425 (4,1) - somewhat awkward slider spacing Intended to emphasize the downbeat, though I may change this.
00:34:675 (2,3) - space to emphasize change in direction or invert the curve of the slider Moved slightly.
01:42:550 (1,2,3) - move slider farther from 1, closer to 3 Changed in my own way.
01:59:050 (4,5) - strange spacing, maybe switch 4 and 5 That would just create the same problem in a different place (5-6). The spacing should be fine for a Hard, and this way is better for the flow.
02:41:425 (6,7,8,9) - somewhat late to introduce streams, insert earlier or change to 1/2 reverse slider I introduced streams since this is coming up to the final kiai of the song. I may change this though with more feedback.
02:58:300 (1,2,3,4,5) - change to star or maybe alter spacing / pattern. awkward to read and play Alright.
Catharsis
00:02:800 (3,1,2) - change spacing (either more between 1 and 2 or less to match 3,1), awkward, have to slow down / speed up in same direction. occurs much more, personally dont like. Your timestamp doesn't indicate the correct moment, but changed.
00:03:925 (6) - possibly change spacing, looks like a continuation of jump, but AR is high so might not matter This should be fine
00:17:050 (3,4,1,2) - too big of jumps I think these are fine; they are sliders, and it is readable.
00:36:550 (1,2,3,4) - too big of jumps compared to others, increase spacing previous in the map? Reduced, since more people have commeted on this.
00:46:112 (3,1) - space more to emphasis rhythm change These are spaced fine; they're closer than the previous combo since the timing is quicker.
00:51:550 (1,2,3,1,2,3) - hard to sightread the rhythm, possibly use sliders first time or less spacing? There is a 1/3 slider just before this part. Reducing the spacing wouldn't help since there was a 1/4 stream just before this, and would cause confusion.
01:49:112 (3,1) - space more to emphasis rhythm change (possibly not needed because reoccurring rhythm) Why space these further apart? As per before, the previous combo has a larger timing, whilst these have a smaller timing.
02:22:862 (3,4,5) - awkward to play without previously knowing rhythm The jump should indicate how the timing should go, although I may change this.

my local offset needed to be-3 across each difficulty, offset might be a tad high? probably ok. I'll look into this.
lots of kiai time. They make sense, and there's not much to do about reducing them.

i like it :) good map.
Thanks for modding :)
Muchaszewski
Hi.
I have looked at Catharsis
Hardest one
00:06:925 (6) - Shorten this one to bounce 2 times less, (00:07:206 that how long it should be)
Next one is ok because there is more instruments involved and it feels ok.
00:46:300 (1,2,3,4,1,2,3,4) - I dont like this part end every time where you paste it. For me here should be somehing else. But i dont have realy idea what ;/
It maybe have too long gap, try to change distance snap to 1.3 or 1. But dont know
00:52:487 (2) - Delete, it can make you lose the rythm (End every time you paste this pattern ofc)
02:38:800 (1,2) - I would add finish at the end of both
02:22:300 (1,2,3,4,5) - Fallowing main sound is NOT always the best idea, i would use here backgrount rythm for it

I found one reversed slider, but i pressed something and i lost that place ;/
Topic Starter
-Mo-

Muchaszewski wrote:

Hi.
I have looked at Catharsis
Hardest one
00:06:925 (6) - Shorten this one to bounce 2 times less, (00:07:206 that how long it should be) Shortening this means I would have to cover the downbeat with a circle, which I would rather not do since hitting a circle after a 1/8 repeater isn't very nice, and would not be very visible.
Next one is ok because there is more instruments involved and it feels ok.
00:46:300 (1,2,3,4,1,2,3,4) - I dont like this part end every time where you paste it. For me here should be somehing else. But i dont have realy idea what ;/
It maybe have too long gap, try to change distance snap to 1.3 or 1. But dont know Hm. It should be ifne for now, though I can change it up if more people comment on this.
00:52:487 (2) - Delete, it can make you lose the rythm (End every time you paste this pattern ofc) You're right about the rhythm, but having it blank isn't appropriate, so I replaced it with a slider.
02:38:800 (1,2) - I would add finish at the end of both It doesn't sound right to me in my opinion.
02:22:300 (1,2,3,4,5) - Fallowing main sound is NOT always the best idea, i would use here backgrount rythm for it I replaced 4 with a slider as per a previous mod. I would rather not ignore the main melody of this section in Insane, but I understand why you're telling me this.

I found one reversed slider, but i pressed something and i lost that place ;/
Thanks for modding :)
gracefu
General:
No comment...

Catharsis:

Triplets
There are a lot of triplets and streams, but since the song is actually relatively calm, usually the triplets aren't in the music and it feels like I'm spamming circles occasionally. The streams are usually fine because there's a lot of soft buildup drum rolls (don't know which drum...)

Didn't like:
00:32:237 - Here you have a triplet, but since the electric guitar is actually on 00:32:050 - it feels awkward to play (stressing an unstressed beat sucks)
01:35:425 - same as above
00:52:862 - I would personally use this rhythm
The previous rhythm puts the start of the triplet on an unstressed note, but emphasizes the slider, so all is good, but I feel like this way is better.

Liked:
00:20:800 - The triplets here only emphasize the kick, so there's no problem with these and they play reasonably naturally (it might be better if you emphasized the electric guitar, but that's personal preference)

Soft areas
When there aren't triplets and streams, then your slider rhythm could be improved in the soft areas.

Didn't like:
00:15:362 - Here senya holds a note, but you decided to place a lot of sliders and circles here, so what rhythm do you follow? It's easy to play, so readabilty isn't an issue, but it felt a little weird, probably because I have no idea what instrument you're following. I suggest following the electric guitar, but if you do that then the stresses change. There'd be a stress on 2 and 5, which means I would go with circle slider circle circle slider circle, so the sliders start on 2 and 5.
00:26:612 - Here it seems like you copy pasted the rhythm. Again, this makes it easy to play but feels awkward when the 6 is completely unstressed because of the vocal on 5. I would change the 5-6 to a slider.

Liked:
02:54:550 - The circle circle slider pattern fit this part really well.

Suggestions
These are purely suggestions:
00:40:862 - Try this rhythm? The 3/4 slider is to partition the current and the next combo because that has a different feel despite being the same rhythm. I notice you don't have any of these 1/4 slider slider gaps, so maybe you hate them :P
01:41:331 - I didn't notice this on the first play through, but here there's a piano part you could map if you wanted by adding a circle here (between 3 and 4)

Since Hard and below have a simpler rhythm, I didn't find any rhythm related things to say.

I think your placement and flow is spot on. Also your 1/3 parts are very well mapped (it's just hard so I miss) I like the song :P vgj!
Topic Starter
-Mo-

gracefu wrote:

General:
Catharsis:
Triplets
There are a lot of triplets and streams, but since the song is actually relatively calm, usually the triplets aren't in the music and it feels like I'm spamming circles occasionally. The streams are usually fine because there's a lot of soft buildup drum rolls (don't know which drum...) Hm, I seem to feel that this song isn't as calm as some people are making out to be.
Didn't like:
00:32:237 - Here you have a triplet, but since the electric guitar is actually on 00:32:050 - it feels awkward to play (stressing an unstressed beat sucks) Changed.
01:35:425 - same as above Changed.
00:52:862 - I would personally use this rhythm. The previous rhythm puts the start of the triplet on an unstressed note, but emphasizes the slider, so all is good, but I feel like this way is better. I decided no for this. The slider I have currently covers the vocals much better than the triple you are proposing I think.

Liked:
00:20:800 - The triplets here only emphasize the kick, so there's no problem with these and they play reasonably naturally (it might be better if you emphasized the electric guitar, but that's personal preference) Thanks. I'd rather stick to this.

Soft areas
When there aren't triplets and streams, then your slider rhythm could be improved in the soft areas.

Didn't like:
00:15:362 - Here senya holds a note, but you decided to place a lot of sliders and circles here, so what rhythm do you follow? It's easy to play, so readabilty isn't an issue, but it felt a little weird, probably because I have no idea what instrument you're following. I suggest following the electric guitar, but if you do that then the stresses change. There'd be a stress on 2 and 5, which means I would go with circle slider circle circle slider circle, so the sliders start on 2 and 5. I actually went for the piano here, with the slider at the start of the combo for the held vocals. Since it's playable, I'll leave this alone.
00:26:612 - Here it seems like you copy pasted the rhythm. Again, this makes it easy to play but feels awkward when the 6 is completely unstressed because of the vocal on 5. I would change the 5-6 to a slider. As above.

Liked:
02:54:550 - The circle circle slider pattern fit this part really well.

Suggestions
These are purely suggestions:
00:40:862 - Try this rhythm? The 3/4 slider is to partition the current and the next combo because that has a different feel despite being the same rhythm. I notice you don't have any of these 1/4 slider slider gaps, so maybe you hate them :P Nah, I don't really hate them, I just didn't find anywhere appropriate to have them. Although this combo could do with one on the first slider. I did things my own way here.
01:41:331 - I didn't notice this on the first play through, but here there's a piano part you could map if you wanted by adding a circle here (between 3 and 4) This works.

Since Hard and below have a simpler rhythm, I didn't find any rhythm related things to say.

I think your placement and flow is spot on. Also your 1/3 parts are very well mapped (it's just hard so I miss) I like the song :P vgj!
Thanks for modding :)
Mod feedback: Please do highlight which notes you are referring to in your timestamps instead of just putting a timestamp in the middle of a combo, since it can be confusing what notes you are referring to. i.e.:
00:14:800 (1,2,3,4,5,6,7) - Is better than
00:15:362 - This
Yohanes
Hi! come from your m4m queue p/3889160#p3889160
Super short mod, sorry for this
:P

[Catharsis]
- 00:07:487 - Add notes here
- 00:09:550 - How about change it into stream like this?
- 00:44:050 (2) - How about this? - 02:34:300 - Insert break time here
- 02:41:987 - Add notes here
- 02:47:800 (1,2) - Move it a little bit up (maybe to 372|296)? This kinda hard to hit
- 03:04:300 (1,2,3,4,5,6) - This also hard to hit, change it into different pattern maybe?

[Hard]
- AR7.5 or AR8 maybe? AR7 is too low


I can't find anything wrong on Normal and Easy diff
Goodluck with your mapset.. :D
Amazing song, amazing map
Osu need more senya
Topic Starter
-Mo-

yaldo_27 wrote:

Hi! come from your m4m queue p/3889160#p3889160
Super short mod, sorry for this
:P

[Catharsis]
- 00:07:487 - Add notes here I've decided against this since the timing doesn't seem suitable after a 1/8 slider, and it doesn't seem to cover anything anyway.
- 00:09:550 - How about change it into stream like this? I can't say I like this, and I prefer the intro to the song to be less intense.
- 00:44:050 (2) - How about this? The aim of the current formation was to have the flow move downwards, so I'd rather keep it as it is.
- 02:34:300 - Insert break time here Alright.
- 02:41:987 - Add notes here As before.
- 02:47:800 (1,2) - Move it a little bit up (maybe to 372|296)? This kinda hard to hit
- 03:04:300 (1,2,3,4,5,6) - This also hard to hit, change it into different pattern maybe? "Hard to hit" doesn't seem like a good enough reason to change these in my opinion. It seems more like a player problem than a map problem (no offense).

[Hard]
- AR7.5 or AR8 maybe? AR7 is too low Alright

I can't find anything wrong on Normal and Easy diff
Goodluck with your mapset.. :D
Amazing song, amazing map
Osu need more senya
Thanks for modding :)
Euny


  • Easy
  1. it looks fine to me xD
  • Normal
  1. 00:24:925 (5,1) - i know it's fit for music. i recommend, just one slider.
  2. 01:39:925 (5) - how about move first slider's point to x75y163 for better overlap?
  3. 01:47:800 (3) - add finish at the slider's reverse arrow? it makes better tempo for your map.
  4. 02:36:550 (2,4) - you can avoid this overlap. try this?(if u want)
  • Hard
  1. 00:44:050 (2) - rotate this slider with -8 degrees and place this slider to x249y130 for better flow and avoid stack?
  2. 02:26:237 (3) - ctrl H for better flow?
  3. 02:55:300 (1,2) - fix blanket(little bit!)
  • Catharsis
  1. it looks fine to me too! and i can't mod insane well haha sorry<3
your sets are almost perfect!
GL<3
Ntasuto
Hello, coming from your M4M Q ~

General: Everything looks clear.

Easy
SPOILER
General:
1. Star diff is 1.57, osu ranking criteria state that 1.5 is the limit for easy.

00:18:550 (5,1) - slider(5) is not perfectly aligned with slider(1) head and tail , you can see it using a helping slider : http://puu.sh/g3DDT/62be2651f5.jpg
Fix it by rotating slider(1) a little bit.
00:22:300 (1,2) - fix blanket. this is not perfect: http://puu.sh/g3DMm/ae4bc722e3.jpg there is a tiny space :P
00:25:300 (1,2) - not identical. use copy paste
00:33:550 (4) - hmm not sure about the combo here. i would add a NC here and remove the NC at 00:34:300 (1)
00:40:300 (1,3) - fix blanket
00:44:800 (3,4) - the spacing between those two are not identical to the previous ones.00:43:300 (1,2,3) , talking about this spacing: http://puu.sh/g3E8a/1920450fda.jpg
00:52:300 (1,2) - mm the mirror here is off by 2 ° : http://puu.sh/g3EmT/8506a19238.jpg try fixing it. xD
00:58:300 (1,2) - same here. its off by a very tiny bit, the sliders seem to not be identical.
01:31:300 (1) - remove NC > 01:31:675 (2) - NC
01:34:300 (1) - just a congratz for managing to make it perfect , most people fail :)
01:36:550 (3) - NC > remove NC
01:37:300 (2,3) - blanket can be better. too close to (3) head.
02:38:800 (1,2,3) - slider (3) is not identical to slider (1) and (2) , you could rotate it by 1° anti-clockwise but it would be still slightly off. just copy paste one of the other sliders > rotate by 120° then make it a return slider and place it back
03:07:300 (1,2,3,4) - Not perfectly mirrored. Disable "grid snap" to fix it

Normal
SPOILER
General: -

00:16:300 (1) - remove NC >00:16:675 (2) - NC
00:18:925 (4) - NC > 00:19:675 (1) - remove NC > 00:21:550 (5) - NC > 00:22:300 (1) - remove NC
00:28:300 (1) - remove NC > 00:28:675 (2) - NC
00:30:925 (5) - NC > 00:31:674 (1) - remove NC > 00:33:550 (4) - NC
00:32:050 (2,3) - fix blanket
00:37:300 (1,2) - ^
00:54:550 (5,1) - ^
01:29:800 (3,4) - ^
01:31:300 (1) - remove NC > 01:31:675 (1) - NC > 01:33:925 (4) - NC > 01:34:675 (1) - remove NC > 01:36:550 (4) - NC > 01:37:300 (1) - remove NC
01:40:300 (1,2) - fix blanket
02:05:800 (3,4) - ^

Hard
SPOILER
General: -

00:16:300 (1) - remove NC > 00:16:675 (2) - NC
00:21:550 (6) - NC ( not sure about this :/
00:22:300 (1,2,3,4,5,6) - not perfectly mirrored. probably coz they are not aligned perfectly. use a helping slider to fix it
00:28:300 (1) - remove NC > 00:28:675 (2) - NC
00:33:550 (6) - NC , same as above not sure :/
00:48:550 (2) - NC
01:14:425 (4,1) - fix blanket
01:31:300 (1) - remove NC > 01:31:675 (6) - NC
01:43:300 (1) - the flow would be better here if this slider was curved the other way
01:46:300 (1,2,1,2) - Not perfectly flip mirrored, not sure if you tried to though.
01:49:300 (1,2,3,4) - try improving the alignment here to make them equally spaced.Flip 2 of the sliders from one side to another and check when they touch , so you understand what i mean.
01:51:550 (2) - NC
02:14:612 (3,1,2) - move these a bit to the left so the flow on 02:14:800 (1,2,3) - gets a bit better.
02:30:550 (2) - NC
02:42:925 (5,6) - these should be more on the left side of 02:42:550 (4) - so they flow better and have a smoother transition to 02:43:300 (1)
02:48:550 (4,5,6) - hmm using ctrl+G on 02:48:550 (4,5) would improve the flow by a lot here but it would create a 3.00ds jump , i cant get any way around your pattern for this. i guess keep it as it is, but if you think of something to improve the flow pls try. In case you leave it as it is align these perfectly. 02:48:175 (3,4,5) - they are not on the same X axis and also 02:47:800 (1,2,6) - these are not identically spaced. since you went for a mirror. keep the note's distance and location identical to slider(6) head and tail ;)

Something extra:
01:15:550 (5) - 02:18:550 (5) - 03:11:050 (5) - copy paste power. maybe think of something creating and shape each one differently.

Catharsis
SPOILER
General:-

00:01:300 (1,2) - these sound identical so having them mirrored would be better .
00:04:300 (1,2) - ^ i guess these also
00:07:300 - the beat here is a strong one and it needs a hit. I suggest shorten this 00:06:925 (6) - so its end @ 00:07:206 and put a slider @ 00:07:300 similar to 00:07:675 (1) . ( don't make it a jump though)
00:16:206 (7) - overmap. Remove it, there is no beat here
00:18:643 (4,6) - overmap. ^
00:21:081 (3) - ^
00:24:081 (3) - ^
00:24:643 (2) - ^
Well too many notes that don't have a beat to support them. Please check the map yourself and make sure you remove them. :)
00:21:175 (4) - ctrl+g for better flow and don't forget to stack on the new slider head.
00:28:300 (1) - remove NC > 00:28:675 (2) - NC
00:34:300 (1,2,3,4) - these looks that they just dropped randomly on the map, try placing them in a more appealing way
00:38:800 (1) - remove NC > 00:39:175 (2) - NC
01:31:300 (1) - remove NC > 01:31:675 (2) - NC
01:41:800 (1) - remove NC > 01:42:175 (2) - NC
There are many identical combo color patterns on the map that i suggest you change. Use my above suggestions as an example
02:41:800 - same as 00:07:300 -
02:47:050 (1,2,3,4) - since the volume here gets lower, in order to give some visual eff to the sound maybe slowly decrease their spacing. 1.00 > 0.80>0.60

That's from me. hope i helped.
GJ and gl with ranking your map.
Cya~
Topic Starter
-Mo-

Euny wrote:

  • Normal
  1. 00:24:925 (5,1) - i know it's fit for music. i recommend, just one slider. Alright.
  2. 01:39:925 (5) - how about move first slider's point to x75y163 for better overlap? Alright.
  3. 01:47:800 (3) - add finish at the slider's reverse arrow? it makes better tempo for your map. I used a whistle instead.
  4. 02:36:550 (2,4) - you can avoid this overlap. try this?(if u want)Alright.
  • Hard
  1. 00:44:050 (2) - rotate this slider with -8 degrees and place this slider to x249y130 for better flow and avoid stack? I can't see any stacks or anything wrong with its current position. Did you accidently nudge it?
  2. 02:26:237 (3) - ctrl H for better flow? Alright.
  3. 02:55:300 (1,2) - fix blanket(little bit!)Done what I can.
your sets are almost perfect!
GL<3

Ntasuto wrote:

Hello, coming from your M4M Q ~

General: Everything looks clear.

Easy
General:
1. Star diff is 1.57, osu ranking criteria state that 1.5 is the limit for easy. The stars don't agree with the difficulty, yes, but there's not much I can do about this. I don't believe this is unrankable.

00:18:550 (5,1) - slider(5) is not perfectly aligned with slider(1) head and tail , you can see it using a helping slider : http://puu.sh/g3DDT/62be2651f5.jpg
Fix it by rotating slider(1) a little bit. Fixed.
00:22:300 (1,2) - fix blanket. this is not perfect: http://puu.sh/g3DMm/ae4bc722e3.jpg there is a tiny space :P Done what I can.
00:25:300 (1,2) - not identical. use copy paste Fixed.
00:33:550 (4) - hmm not sure about the combo here. i would add a NC here and remove the NC at 00:34:300 (1) Alright.
00:40:300 (1,3) - fix blanket Did what I can.
00:44:800 (3,4) - the spacing between those two are not identical to the previous ones.00:43:300 (1,2,3) , talking about this spacing: http://puu.sh/g3E8a/1920450fda.jpg Fixed.
00:52:300 (1,2) - mm the mirror here is off by 2 ° : http://puu.sh/g3EmT/8506a19238.jpg try fixing it. xD So it is. Fixed.
00:58:300 (1,2) - same here. its off by a very tiny bit, the sliders seem to not be identical. Fixed.
01:31:300 (1) - remove NC > 01:31:675 (2) - NC I'd rather keep the NCs on downbeats. I understand why you're asking me to do this, but having a new combo on an upbeat, even if it's the start of the vocals, doesn't seem right to me.
01:34:300 (1) - just a congratz for managing to make it perfect , most people fail :) Thanks :P
01:36:550 (3) - NC > remove NC Alright.
01:37:300 (2,3) - blanket can be better. too close to (3) head. Done what I can.
02:38:800 (1,2,3) - slider (3) is not identical to slider (1) and (2) , you could rotate it by 1° anti-clockwise but it would be still slightly off. just copy paste one of the other sliders > rotate by 120° then make it a return slider and place it back Fixed.
03:07:300 (1,2,3,4) - Not perfectly mirrored. Disable "grid snap" to fix it Fixed.

Normal
General: -

00:16:300 (1) - remove NC >00:16:675 (2) - NC Downbeat NCs
00:18:925 (4) - NC > 00:19:675 (1) - remove NC > 00:21:550 (5) - NC > 00:22:300 (1) - remove NC Done, Done, Not done, Done
00:28:300 (1) - remove NC > 00:28:675 (2) - NC Downbeat NCs
00:30:925 (5) - NC > 00:31:674 (1) - remove NC > 00:33:550 (4) - NC Done, Done, Not done
00:32:050 (2,3) - fix blanket
00:37:300 (1,2) - ^
00:54:550 (5,1) - ^
01:29:800 (3,4) - ^ Fixed.
01:31:300 (1) - remove NC > 01:31:675 (1) - NC > 01:33:925 (4) - NC > 01:34:675 (1) - remove NC > 01:36:550 (4) - NC > 01:37:300 (1) - remove NC Not done, not done, done, done, not done, not done
01:40:300 (1,2) - fix blanket
02:05:800 (3,4) - ^ Fixed.

Hard
General: -

00:16:300 (1) - remove NC > 00:16:675 (2) - NC This one works because of the gap.
00:21:550 (6) - NC ( not sure about this :/ I had this as a NC before, and have been told to change it.
00:22:300 (1,2,3,4,5,6) - not perfectly mirrored. probably coz they are not aligned perfectly. use a helping slider to fix it Fixed.
00:28:300 (1) - remove NC > 00:28:675 (2) - NC Done.
00:33:550 (6) - NC , same as above not sure :/ As before.
00:48:550 (2) - NC This seems a bit unecessary.
01:14:425 (4,1) - fix blanket Fixed.
01:31:300 (1) - remove NC > 01:31:675 (6) - NC Done.
01:43:300 (1) - the flow would be better here if this slider was curved the other way Agreed; went and flipped the entire thing.
01:46:300 (1,2,1,2) - Not perfectly flip mirrored, not sure if you tried to though. I rotated rather than flipped, though it should have the same result. I moved things as per the above mod anyway.
01:49:300 (1,2,3,4) - try improving the alignment here to make them equally spaced.Flip 2 of the sliders from one side to another and check when they touch , so you understand what i mean. I just moved them down until the spacing was consistent.
01:51:550 (2) - NC As before.
02:14:612 (3,1,2) - move these a bit to the left so the flow on 02:14:800 (1,2,3) - gets a bit better. I went and moved some other stuff around too.
02:30:550 (2) - NC As before.
02:42:925 (5,6) - these should be more on the left side of 02:42:550 (4) - so they flow better and have a smoother transition to 02:43:300 (1) Honestly not sure why these are like this. Changed.
02:48:550 (4,5,6) - hmm using ctrl+G on 02:48:550 (4,5) would improve the flow by a lot here but it would create a 3.00ds jump , i cant get any way around your pattern for this. i guess keep it as it is, but if you think of something to improve the flow pls try. In case you leave it as it is align these perfectly. 02:48:175 (3,4,5) - they are not on the same X axis and also 02:47:800 (1,2,6) - these are not identically spaced. since you went for a mirror. keep the note's distance and location identical to slider(6) head and tail ;) I wanted to keep the anti-flow jumps; there was nothing wrong with them. I went and aligned things better as you suggested.

Something extra:
01:15:550 (5) - 02:18:550 (5) - 03:11:050 (5) - copy paste power. maybe think of something creating and shape each one differently. People seem to hate the consistency. I prefer it, but since you're not the first to comment on this, I've changed it up.

Catharsis
General:-

00:01:300 (1,2) - these sound identical so having them mirrored would be better . I prefer this sort of offset formation for the intro; I don't think mirroring these is important.
00:04:300 (1,2) - ^ i guess these also Not really important; these are fine.
00:07:300 - the beat here is a strong one and it needs a hit. I suggest shorten this 00:06:925 (6) - so its end @ 00:07:206 and put a slider @ 00:07:300 similar to 00:07:675 (1) . ( don't make it a jump though) You're not the first to comment on this, so I went and changed it.
00:16:206 (7) - overmap. Remove it, there is no beat here Alright.
00:18:643 (4,6) - overmap. ^ There's a drum roll that starts on the downbeat, this is fine.
00:21:081 (3) - ^ This one seems fine for the guitar.
00:24:081 (3) - ^ This one works with the percussion since it's on a red-offbeat polarity. It's also more player preperation for the incoming stream, which...
00:24:643 (2) - ^ ...is also fine to me since it mathes the piano.
Well too many notes that don't have a beat to support them. Please check the map yourself and make sure you remove them. :)
00:21:175 (4) - ctrl+g for better flow and don't forget to stack on the new slider head. I was going for a bit of anti-flow here for the triple
00:28:300 (1) - remove NC > 00:28:675 (2) - NC Downbeat NCs
00:34:300 (1,2,3,4) - these looks that they just dropped randomly on the map, try placing them in a more appealing way Changed, since you're not the first to comment on this.
00:38:800 (1) - remove NC > 00:39:175 (2) - NC
01:31:300 (1) - remove NC > 01:31:675 (2) - NC
01:41:800 (1) - remove NC > 01:42:175 (2) - NC Downbeat NCs
There are many identical combo color patterns on the map that i suggest you change. Use my above suggestions as an example
02:41:800 - same as 00:07:300 - Changed.
02:47:050 (1,2,3,4) - since the volume here gets lower, in order to give some visual eff to the sound maybe slowly decrease their spacing. 1.00 > 0.80>0.60 Since these are on red tick timing, I think that would cause more confusion in the reading, and is not worth it for the effect.

That's from me. hope i helped.
GJ and gl with ranking your map.
Cya~
Thanks for modding :)
Bakuenjin
First of all:

All your diffs are nearly 99% perfect and because of this, all the things I will mention in the texts below are only small things I would call cosmetics. So till now you have done an extremly great job and I can't wait to play it as a ranked map! :)

Easy
00:11:800 (3) - Maybe rotate it vertically because in my opinion it has a better flow. Like this: https://osu.ppy.sh/ss/2821822

00:19:300 (1) - You are always very creative with long sliders ( 00:14:800 (3) - or 00:22:300 (1,2) - ), why only a 'boring' semicircle?

00:38:050 (3) - The ending of this slider looks a bit strange, maybe rearrange it a little bit.

02:59:800 (1,2) - Try to use smooth sliders here because before and after these two, the sliders are smooth.

Spacing, Velocity, Difficulty etc. is fine. (will only write this once, because it fits for all your diffs)

Normal
01:47:800 (3) - This slider looks a bit boring. I know your intention of using the beginning of 01:47:050 (2) - and make the end longer but maybe try to make a slider like this (it is in your Easy diff): 03:05:800 (1) -

03:08:800 (1) - I would recomment to make the slider different. 03:05:800 (1) - has no hearable beat and 03:08:800 (1) - has on in the middle of the Slider. Don't know how to explain this, just ask me InGame, if you don't understand what I mean :o

Hard
00:28:675 (1,2,3) - This is a bit too monotonous, try something like this: https://osu.ppy.sh/ss/2822166

01:15:550 (5) - I know you are trying to visualize her voice with this slider, but the curved half looks a bit odd. Maybe rearrange it a bit. 02:18:550 (5) - This one looks better but honestly, I don't know why :x

02:56:050 (3) - Maybe make this slider like 02:50:050 (4) -

Catharsis
00:35:800 (1,2,3,4,1,2,3,4,1,2,3,4) - or 01:38:800 (1,2,3,4,1,2,3,4,1,2,3,4) - I just have to mention that this parts are so extremly awesome!!

00:51:550 (1,2,3,1,2,3) - and 01:54:550 (1,2,3,1,2,3) - Maybe the song itself uses 1/3 but I woudn't recomment using a stream there. It feels so unnatural to play this part that it looses all the flow. Use another slider instead.

You are really a great mapper with alot of skill and potential. I think even modding your map helped me become better in mapping since your style is really great and gave me alot of inspiration (don't worry, I will not copy it!!).
And yes, I really hope this mod will help at least a bit. If anything is unclear or you feel offended by something I wrote please just write me InGame and we can solve it. I don't want to cause any trouble!

Good luck! :)
Topic Starter
-Mo-

Bakuenjin wrote:

First of all:

All your diffs are nearly 99% perfect and because of this, all the things I will mention in the texts below are only small things I would call cosmetics. So till now you have done an extremly great job and I can't wait to play it as a ranked map! :)

Easy
00:11:800 (3) - Maybe rotate it vertically because in my opinion it has a better flow. Like this: https://osu.ppy.sh/ss/2821822 Not too bad of an idea, though it doesn't seem to work for what I want. I needed flow into the combo straight afterwards, and having this symmetrical formation seemed best.

00:19:300 (1) - You are always very creative with long sliders ( 00:14:800 (3) - or 00:22:300 (1,2) - ), why only a 'boring' semicircle? Yeah I understand why you'd be dissapointed at this. It wouldn't be worth it to change it now though, since I would have to rearrange all of the adjacent notes, and it's not completely boring; slider 5 just before it complements it quite snuggly. Not too much of an issue, but something I could improve next time for sure.

00:38:050 (3) - The ending of this slider looks a bit strange, maybe rearrange it a little bit. Changed.

02:59:800 (1,2) - Try to use smooth sliders here because before and after these two, the sliders are smooth. Changed.

Spacing, Velocity, Difficulty etc. is fine. (will only write this once, because it fits for all your diffs)

Normal01:47:800 (3) - This slider looks a bit boring. I know your intention of using the beginning of 01:47:050 (2) - and make the end longer but maybe try to make a slider like this (it is in your Easy diff): 03:05:800 (1) - That was what I had originally and was asked to change it. Instead of reverting, I added another slider point.

03:08:800 (1) - I would recomment to make the slider different. 03:05:800 (1) - has no hearable beat and 03:08:800 (1) - has on in the middle of the Slider. Don't know how to explain this, just ask me InGame, if you don't understand what I mean :o I think I understand what you mean. It should be fine, nothing really major.

Hard
00:28:675 (1,2,3) - This is a bit too monotonous, try something like this: https://osu.ppy.sh/ss/2822166 I like this.

01:15:550 (5) - I know you are trying to visualize her voice with this slider, but the curved half looks a bit odd. Maybe rearrange it a bit. Everyone hates this slider, haha. I tried changing it.

02:56:050 (3) - Maybe make this slider like 02:50:050 (4) - I tried it; I can't say I like it too much compared to what it is now.

Catharsis
00:35:800 (1,2,3,4,1,2,3,4,1,2,3,4) - or 01:38:800 (1,2,3,4,1,2,3,4,1,2,3,4) - I just have to mention that this parts are so extremly awesome!! Thanks :)

00:51:550 (1,2,3,1,2,3) - and 01:54:550 (1,2,3,1,2,3) - Maybe the song itself uses 1/3 but I woudn't recomment using a stream there. It feels so unnatural to play this part that it looses all the flow. Use another slider instead. I understand what you mean, but I feel that what it is currently is most natural for this. I'm reluctant to changing this.

Good luck! :)
Thank you for modding :)
EscapeReality
16:50 EscapeReality: https://osu.ppy.sh/ss/2846563
16:50 EscapeReality: testplay
16:51 EscapeReality: gave up on fc
16:51 EscapeReality: hard map for 4.37 :o
16:51 -Mo-: Hm
16:51 -Mo-: So I've been told
16:52 -Mo-: Anything wrong with it?
16:52 EscapeReality: the short sliders were especially problematic i thought, wouldn't suggest cutting them
16:52 EscapeReality: but every time i had to focus very particularly, kinda detracted from the otherwise smoothness of the map
16:52 EscapeReality: another thing
16:52 EscapeReality: the suddenly slowed down sliders
16:52 EscapeReality: uhh
16:53 EscapeReality: streams i mean
16:53 EscapeReality: were kind of sudden
16:53 -Mo-: Slowed down?
16:53 EscapeReality: otherwise liked the map, nice hitsounds, streams felt clean
16:53 -Mo-: So they're not spaced enough?
16:53 EscapeReality: no they just suddenly changed bpm
16:53 -Mo-: Oh
16:53 -Mo-: The 1/3 part
16:53 EscapeReality: i know they're intentional
16:53 EscapeReality: yeah
16:54 -Mo-: Hm
16:54 EscapeReality: but it's a nasty surprise for the reader
16:54 EscapeReality: i might suggest sliders instead
16:54 -Mo-: Well you're not the first person to comment on that
16:54 EscapeReality: 00:51:550 (1,2,3,1,2,3) -
16:54 -Mo-: I like it how it is, but I guess readability is an issue if so many people want me to change it
16:54 EscapeReality: you could use two reverse sliders instead
16:55 EscapeReality: yeah it fits the music
16:55 EscapeReality: just not nice for the reader
16:55 -Mo-: I don't like the idea of repeaters
16:55 -Mo-: I'll figure something out
16:56 *EscapeReality is editing [http://osu.ppy.sh/b/422111 V.K - mirror night [Insane]]
16:56 EscapeReality: in this map
16:56 EscapeReality: 02:08:922 (1) -
16:56 EscapeReality: he does something like this where it changes to 1/3
16:56 EscapeReality: that's what i was thinking about
16:57 -Mo-: Sec, net being slow
17:00 EscapeReality: 01:39:550 (1,2,3,4) - sudden diff jump
17:01 -Mo-: The sliders themselves are fine, I might reduce the spacing
17:01 EscapeReality: yeah i meant the spacing is intense there
17:02 -Mo-: Also I was thinking of doing something like
17:02 *-Mo- is editing [http://osu.ppy.sh/b/210078 Tamura Yukari feat. motsu from m.o.v.e - You & Me [Insane]]
17:02 -Mo-: 03:03:604 (1,2,3,4,5,6,7) -
17:03 EscapeReality: ahh
17:04 EscapeReality: yes that could work'
17:04 EscapeReality: i would still recommend the reverse sliders
17:05 EscapeReality: since that woudl still require the player to tap in 1/3
17:06 -Mo-: I'll look into it
17:06 -Mo-: In my opinon
17:06 -Mo-: That part of that song is pretty fun to play
17:06 EscapeReality: ok
17:07 -Mo-: Brb about 5 mins, you can keep leaving mods if you want
17:07 EscapeReality: just players who don't know the song migh struggle with it
17:09 EscapeReality: 00:40:300 (1,2) - any reason you suddenly do this pattern here
17:10 EscapeReality: actually i take that back
17:10 EscapeReality: you do it consistently so that's fine
17:12 EscapeReality: 01:14:050 (4,5,6) - think you should start slider first here
17:12 EscapeReality: keep it consistent
17:13 EscapeReality: 00:23:800 (1) - would put a slider here to replace the 1 and 2
17:13 EscapeReality: this feel like a note of rest
17:17 EscapeReality: 02:11:050 (4,5,6,7) - same here
17:17 -Mo-: 01:14:050 (4,5,6) - Consistent with which part?
17:18 EscapeReality: consistent with the second verse
17:19 -Mo-: Circles make more sense for the vocals I feel
17:19 EscapeReality: 03:03:550 (4,5,6,7) - same here
17:20 EscapeReality: well she holds her note there, it feels like a static situation to me
17:20 -Mo-: Yeah, those make sense
17:20 EscapeReality: 03:03:550 (4) - here she holds the "yeeee" note
17:20 EscapeReality: feels like a slider woudl convey that better
17:21 -Mo-: Yeah I agree with that
17:22 EscapeReality: just imo
17:22 EscapeReality: i feel like you use streams a bit too much
17:22 EscapeReality: 00:30:550 (3,4,5,6,7,8,9) - like here
17:22 EscapeReality: 00:24:550 (1,2,3,4,1,2,3) - here it's appropriate to use one
17:22 EscapeReality: but using too many long streams kind of makes long streams feel less special when it truly deserves one
17:22 -Mo-: There's a drum roll on that first one
17:23 EscapeReality: i don't here anything on the blue ticks
17:23 EscapeReality: 00:30:643 (4) -
17:23 EscapeReality: doesn't mean you can't overmap
17:24 EscapeReality: it's just a style comment
17:24 EscapeReality: i would keep economy of style: only use what's necessary so the exciting parts can be more exciting
17:25 -Mo-: Personally I think it's fine
17:25 -Mo-: Also highlights the Finish on the next new combo
17:28 EscapeReality: fine
17:28 EscapeReality: that's all i think
17:29 -Mo-: Alright
17:33 EscapeReality: https://osu.ppy.sh/ss/2846675
17:33 EscapeReality: blegh broke on last stream
17:33 -Mo-: Sorry about that
17:33 -Mo-: OD7.5 too high?
17:33 EscapeReality: no it's fine
17:33 EscapeReality: some jumps could be larger definitely tho
17:34 EscapeReality: i feel they can be more "circular"
Tarrasky
Hi ^^
m4m req in #modreqs

Easy
00:11:800 (3) - look if this form is better, i think is really cool (the flow slightly improves) https://osu.ppy.sh/ss/2846701
00:14:050 (2) - maybe an inverted slider to take some this pattern of straight lines https://osu.ppy.sh/ss/2846706
00:14:800 (3) - try to make the curve stay right on the first red tick, so will the curve in a strong time of music, having a better sense https://osu.ppy.sh/ss/2846711
00:22:300 (1) - /\ same, the red tick can improve
01:56:800 (1,2,3,4,1) - I'm not sure if you used the "Polygonal Circle Creation (Ctrl + Shift + D)" if not used, it is highly recommended
02:11:800 (1,2,3,4,1) - same /\
02:43:300 (1,2,3,4) - same /\
03:01:300 (1,2,3,4,1) - /\
02:58:300 (1,1) - this blanket is a bit far, unlike other standards, try to fix (0,80x distance)
well done, I like ^^

Normal
00:10:300 (1,2) - 3/4 sliders not is recommended in Normal :c
00:53:050 (2) - I think it is more cool, not that his part is wrong, it is certain to, but maybe stay more enjoyable this form -> https://osu.ppy.sh/ss/2846743
01:01:300 (1,2) - 3/4 sliders not is recommended in Normal
01:02:800 (3) - I recomend you remove the Finish in 01:03:175 - is a bit noisy
02:04:300 (1,2,3) - same about 01:01:300 (1,2,3) -
02:56:800 (1,2,3) - /\, I will give an example of something good that can be modified, look this: https://osu.ppy.sh/ss/2846760, for me is more adorable

Hard
this hard is much more spicy, compared to other difficulties, maybe CS=3.5 AR=7 HP=5 be way cooler, and cs=3.5 is common in Hard, AR=8 is for Insanes
00:11:612 (4,1,2,3,4,5) - you use Polygonal Circle Creation? it may become more beautiful
00:22:112 (7) - move from x:264 y:272
01:15:550 (5) - nice slider :)
01:30:362 (2) - high distance from the moment, move from x:256 y:56
Really nice map, congrats ^^

Catharsis
Nothing in special, really good map ^^


Good luck with this mapset, the music is amazing <3 congrats :) :) :)
Topic Starter
-Mo-

Tarrasky wrote:

Hi ^^
m4m req in #modreqs

Easy
00:11:800 (3) - look if this form is better, i think is really cool (the flow slightly improves) https://osu.ppy.sh/ss/2846701 People seem to not like how it is currently, so I changed it in my own way (mostly from your suggestion).
00:14:050 (2) - maybe an inverted slider to take some this pattern of straight lines https://osu.ppy.sh/ss/2846706 I like this.
00:14:800 (3) - try to make the curve stay right on the first red tick, so will the curve in a strong time of music, having a better sense https://osu.ppy.sh/ss/2846711 I like this.
00:22:300 (1) - /\ same, the red tick can improve The improvement here would be relatively minor, and it's going to take a lot more trouble to complete this than it's worth, so I'll leave it.
01:56:800 (1,2,3,4,1) - I'm not sure if you used the "Polygonal Circle Creation (Ctrl + Shift + D)" if not used, it is highly recommended
02:11:800 (1,2,3,4,1) - same /\
02:43:300 (1,2,3,4) - same /\
03:01:300 (1,2,3,4,1) - /\ Fairly certain I did use it. I nudged a few circles since they might've gone out of place when rotating.
02:58:300 (1,1) - this blanket is a bit far, unlike other standards, try to fix (0,80x distance) Hm. Now that's an embarassing mistake.
well done, I like ^^

Normal
00:10:300 (1,2) - 3/4 sliders not is recommended in Normal :c
00:53:050 (2) - I think it is more cool, not that his part is wrong, it is certain to, but maybe stay more enjoyable this form -> https://osu.ppy.sh/ss/2846743 I like this.
01:01:300 (1,2) - 3/4 sliders not is recommended in Normal
01:02:800 (3) - I recomend you remove the Finish in 01:03:175 - is a bit noisy
02:04:300 (1,2,3) - same about 01:01:300 (1,2,3) - Alright.
02:56:800 (1,2,3) - /\, I will give an example of something good that can be modified, look this: https://osu.ppy.sh/ss/2846760, for me is more adorable Changed these. I added an extra circle to your suggestions.

Hard
this hard is much more spicy, compared to other difficulties, maybe CS=3.5 AR=7 HP=5 be way cooler, and cs=3.5 is common in Hard, AR=8 is for Insanes Fairly certain CS4 is standard for Hard, and that AR8 is not restricted to Insane. You'll actually see a lot of high ranked players complain if you make an Insane AR8. The settings right now seem fine. I have previously had AR7, have been told that it was a bit too slow for the current note density, and I would agree.
00:11:612 (4,1,2,3,4,5) - you use Polygonal Circle Creation? it may become more beautiful Fairly certain I did use CPC; it looks lke I nudged it 1 by accident at some point.
00:22:112 (7) - move from x:264 y:272 Fixed.
01:15:550 (5) - nice slider :) Yay, someone likes this slider :)
01:30:362 (2) - high distance from the moment, move from x:256 y:56 Reduced the jump rather than change the flow.
Really nice map, congrats ^^

Catharsis
Nothing in special, really good map ^^


Good luck with this mapset, the music is amazing <3 congrats :) :) :)
Thank you for modding :)
P o M u T a
hiii

[General]
  1. BG1.jpg size is '1249x703' now. so, try find or conversion '1366x768' or '1024x768'
  2. You use slider-slide and slider-tick both muted. it's unrankable! Either one delete please.
  3. Combo Color 2 and 4 is really near color. try other change 4? example, blue, Thin gray.
  4. 00:01:300 (1) - Start is Symbal sound. try add finish? so, all diff.
  5. add tag 'kancolle' people use search.
[Easy]
  1. HP and OD -1. Easy 2 Normal 4 Hard 6 is more balance good imo.
  2. 02:45:550 (2,3) - (2) slider end really bit down. so, more beautiful blanket.
[Normal]
  1. 02:13:300 (1,2) - (1) move (x:185 y:224) (2) move (x:305 y:320). symmetric for a center is more beautiful. (if change, next spacing careful)
[Hard]
  1. 00:36:550 (3) - try half. so, make same slider 00:36:925 (4) - . more fun imo. http://puu.sh/gpdJT/84b2b588a9.jpg
  2. 00:52:112 (1) - not follow anything spinner end. 00:51:925 - vocal sound end. move this time better. or 1/3 section.
  3. 01:39:550 (3) - ^
  4. 01:55:112 (1) - not follow anything spinner end. 01:54:925 - vocal sound end. move this time better. or 1/3 section.
[Insane]
  1. why Hard diff and Insane diff same SV o_o (not suggest, but, have doubts)
  2. 00:44:612 x) - if add circle, next 1/3 rhythm more readable imo. for example, (x:6 y:318)
  3. 00:56:237 (5,6,7) - try perfect stack. 00:56:331 (6,7) - move (x:253 y:155)
clean map. gl.
Topic Starter
-Mo-

P o M u T a wrote:

hiii

[General]
  1. BG1.jpg size is '1249x703' now. so, try find or conversion '1366x768' or '1024x768' I cannot get a large dimension for the background without stretching it, and I would rather avoid doing that.
  2. You use slider-slide and slider-tick both muted. it's unrankable! Either one delete please. | slider-tick isn't muted though o.o
  3. Combo Color 2 and 4 is really near color. try other change 4? example, blue, Thin gray. I think these should be fine since these are set so there's another colour inbetween these always.
  4. 00:01:300 (1) - Start is Symbal sound. try add finish? so, all diff. Alright.
  5. add tag 'kancolle' people use search. But it is in the tags already o.o
[Easy]
  1. HP and OD -1. Easy 2 Normal 4 Hard 6 is more balance good imo. Alright.
  2. 02:45:550 (2,3) - (2) slider end really bit down. so, more beautiful blanket.
Fixed.

[Normal]
  1. 02:13:300 (1,2) - (1) move (x:185 y:224) (2) move (x:305 y:320). symmetric for a center is more beautiful. (if change, next spacing careful) Done.
[Hard]
  1. 00:36:550 (3) - try half. so, make same slider 00:36:925 (4) - . more fun imo. http://puu.sh/gpdJT/84b2b588a9.jpg I'll leave it as it is for now; I might change it. The thing I'm fearing the most about this is the difficulty shift.
  2. 00:52:112 (1) - not follow anything spinner end. 00:51:925 - vocal sound end. move this time better. or 1/3 section. Changed.
  3. 01:39:550 (3) - ^ As before.
  4. 01:55:112 (1) - not follow anything spinner end. 01:54:925 - vocal sound end. move this time better. or 1/3 section. Changed.
[Insane]
  1. why Hard diff and Insane diff same SV o_o (not suggest, but, have doubts) I don't think there's anything wrong with this; the slider velocities make sense and are readable.
  2. 00:44:612 x) - if add circle, next 1/3 rhythm more readable imo. for example, (x:6 y:318) This seems to work.
  3. 00:56:237 (5,6,7) - try perfect stack. 00:56:331 (6,7) - move (x:253 y:155) Fixed, though I moved the circles instead of the slider.
clean map. gl.
Thank you for modding :)
meii18
Hey -Mo- ヾ(*⌒ヮ⌒*)ゞ

From PM ~

Here's my mod
asdf - nazi or suggestion
asdf - important

General
  1. I wanted to say to place the offset to 00:00:550()- but I asked an BN and he said it's fine . Here's the log
    Offset
    23:42 ByBy_ChAn: hey 
    23:42 Sieg: hey
    23:43 ByBy_ChAn: can you download this map to discuss about offset ?
    23:43 *ByBy_ChAn is listening to [http://osu.ppy.sh/b/521212 senya - Shinkai yori Ai o Komete]
    23:44 Sieg: what's wrong about offset?
    23:44 ByBy_ChAn: I want to say if the offset can be placed on 00:00:550 ()- ? There I think fits better
    23:45 ByBy_ChAn: where the song starts
    23:45 Sieg: seems fine
    23:45 Sieg: nope should be on 1300
    23:45 Sieg: wait a sec
    23:45 ByBy_ChAn: ok
    23:46 Sieg: http://en.wikipedia.org/wiki/Anacrusis
    23:47 ByBy_ChAn: so offset 1300 it's fine
    23:48 Sieg: yes
    23:48 ByBy_ChAn: okay
  2. BG size is 1249x703 . It should be 1366x768 or 1024x768 . I'll be back with a new BG
  3. The combo colours are too lighter to me . Try this :

    [Colours]
    Combo1 : 128,64,64
    Combo2 : 0,128,192
    Combo3 : 128,128,64
    Combo4 : 128,128,192

Catharsis
  1. 00:01:300(1,2)- I think this pattern looks weird and the flow too.Try this:http://puu.sh/gqK3G/f1e68dcba0.jpg to improve the flow and the playability
  2. 00:16:300(1,2)- Here the jump is so large D: Maybe suggest to reduce the jump using 1.3x or 1.4x
  3. 00:17:050(3,4)- Too large jump but here is better to place (4)- to 285|191 to reduce a little bit the jump
  4. 00:17:800(1,2)- Why you not move (2)- to 185|172 ? Cuz there's a large jump and to reduce it for a easier playability
  5. 00:32:050(3)- This note is unreadable cuz of this combination:00:30:550(3,4,5,6,7,8,9,10)-.To make it easy to read place it 415|219 to amke it more visible
  6. 00:33:550(5)- Here it's much better to make ctrl+J for a better flow and playability.The current makes to the flow being weird imo D:
  7. 00:36:550(1,2,3,4)- Instead adding 4 1/2 sliders which are very faster,why you not replace them with circles to follow the instruments much better and for a better playability ?
  8. 01:15:050(5)- For a better playability,it's better to place the circle on 130|256.The current placement of the circle is like a confusion orz
  9. 01:37:675(2)- It will be much better if you make ctrl+H for a better playability ;D
  10. 01:39:550(1,2,3,4)- As I said at 00:36:550(1,2,3,4)- It's much better if you replacem them with circles cuz 4 1/2 sliders sounds weird to me D:
  11. 01:42:925(4)- Maybe you forgot to add ctrl+G and I think you should cuz it's for a better flow

That's all from me

Good Luck ~
Topic Starter
-Mo-

ByBy_ChAn wrote:

Hey -Mo- ヾ(*⌒ヮ⌒*)ゞ

From PM ~

Here's my mod

General
  1. BG size is 1249x703 . It should be 1366x768 or 1024x768 . I'll be back with a new BG It's 16:9, and I do not believe this is unrankable. I would much rather avoid stretching the image.
  2. The combo colours are too lighter to me . Try this :I can't say I like these new colours unfortunately.

Catharsis
  1. 00:01:300(1,2)- I think this pattern looks weird and the flow too.Try this:http://puu.sh/gqK3G/f1e68dcba0.jpg to improve the flow and the playability I went and rotated what I currently have instead.
  2. 00:16:300(1,2)- Here the jump is so large D: Maybe suggest to reduce the jump using 1.3x or 1.4x
  3. 00:17:050(3,4)- Too large jump but here is better to place (4)- to 285|191 to reduce a little bit the jump
  4. 00:17:800(1,2)- Why you not move (2)- to 185|172 ? Cuz there's a large jump and to reduce it for a easier playability Personally, I think these jumps are acceptable. I'll hold for now since I've gone this many mods without any comments on these, though if I for some reason get more comments on this, I may change it.
  5. 00:32:050(3)- This note is unreadable cuz of this combination:00:30:550(3,4,5,6,7,8,9,10)-.To make it easy to read place it 415|219 to amke it more visible Fair enough, though I adjusted the position of the entire combo rather than move just the circle.
  6. 00:33:550(5)- Here it's much better to make ctrl+J for a better flow and playability.The current makes to the flow being weird imo D: Alright.
  7. 00:36:550(1,2,3,4)- Instead adding 4 1/2 sliders which are very faster,why you not replace them with circles to follow the instruments much better and for a better playability ? Faster was the intention since there's the piano here going in 1/4 with an ascending scale, so I thought something faster was more appropriate. Kick sliders work better than extending the previous stream to go over another half-measure in my opinion.
  8. 01:15:050(5)- For a better playability,it's better to place the circle on 130|256.The current placement of the circle is like a confusion orz Ehm, I don't see a circle 5 on this timestamp, nor do I see anything confusing about the combos about this timestamp o.o
  9. 01:37:675(2)- It will be much better if you make ctrl+H for a better playability ;D I like this.
  10. 01:39:550(1,2,3,4)- As I said at 00:36:550(1,2,3,4)- It's much better if you replacem them with circles cuz 4 1/2 sliders sounds weird to me D: Keeping this despite the piano being less prominent for consistency's sake. It doesn't feel right to have a full-measure stream here, so I broke it up with this.
  11. 01:42:925(4)- Maybe you forgot to add ctrl+G and I think you should cuz it's for a better flow Was intended to break up an otherwise repetetive pattern.

That's all from me

Good Luck ~
Thank you for modding :)
Iceskulls
senya <3

[General]
  1. here a new bg with better resolution (1366x768) jpg / png, what I did is just crop the image here a bit so no worry about aspect ratio it's still okay here
  2. Delete "Catharsis" at tag , already tagged at diff name
[Catharsis]
  • I recommend use > 1.6x SV( 1.75- 1.85 should be okay here ) here to make the spread from hard to Catharsis a bit better
  1. 00:08:050 (3,4) - Why low spacing here ? should make spacing consistent with the others
  2. 01:33:175 (2) - Ctrl+G ? better flow imo
  3. 01:37:675 (2) - ^
  4. 01:38:425 (4) - ^

    Well , I like the flow here but the spacing is kinda a bit inconsistent here well I think you need to set one ds for your main ds that you will use that on unemphasized part since I saw you just use random spacing all over the song here with the mix between 1.5x ,1.6x, 1.0x ... spacing ( not include jumps ) so yea I recommend you to try to work on spacing a bit here, try make spacing a bit more consistent and everything might be okay now
[Hard]
  1. 00:24:550 (3) - repeat slider like this is not always good imo try add one more repeat slider here
  2. 00:29:050 (2) - Ctrl+g would make flow here 00:28:675 (1,2,3) - nice
  3. 00:49:300 (1,1) - recovery time is pretty low here , try end spinner here 00:51:925 - so the recovery time will somehow a bit reasonable
  4. 00:57:550 (4,5,6,1) - jumps+triplet is a bit pretty hard for hard diff imo , consider lower spacing here a bit
  5. 01:37:675 (2,4) - not a good overlap imo , try this
[Normal]
  • use around 1.1x - 1.2x SV here so it will improve spread between normal and hard a bit
  1. 00:03:175 (4) - Place like this so it flow with (5) a bit better
  2. 00:11:612 (4) - This is not really need to map in normal so you can delete , it pretty feel redundant to me
  3. 00:15:175 - When you want to hitsound slidertick , try make its volume consistent with the others hitsound volume there , this one sound a bit too quite compare with this 00:15:925 (3) -
  4. 00:57:925 (5) - Just one 1/1 circle is enough here imo
  5. 01:47:800 (3,1) - Pretty hard to prepare for spinner herel imo , try start spinner here 01:49:487 - instead
  6. 02:00:925 (5) - Same as 00:57:925 (5) -
  7. 02:41:425 (4) - ^
[Easy]
  1. 00:05:800 (1,2,3,4) - using circles like this is a bit too harsh for beginners imo
  2. 01:37:300 (2,3) - don't do overlap in easy , it confusing for beginners

    well rhythm is something you have to work on here , try to use less circles since beginners still learning how to play this game using too much circles can make them confuse here imo
Hard seems fine for me but Catharsis and Easy is something you have to work a bit more there

Good luck :)
Topic Starter
-Mo-

CelsiusLK wrote:

senya <3

[General]
  1. here a new bg with better resolution (1366x768) jpg / png, what I did is just crop the image here a bit so no worry about aspect ratio it's still okay here Alright, you guys win. I'll use a 1366x768 since everyone won't stop mithering me about it :|
  2. Delete "Catharsis" at tag , already tagged at diff name
[Catharsis]
  • I recommend use > 1.6x SV( 1.75- 1.85 should be okay here ) here to make the spread from hard to Catharsis a bit better
  1. 00:08:050 (3,4) - Why low spacing here ? should make spacing consistent with the others Changed.
  2. 01:33:175 (2) - Ctrl+G ? better flow imo
  3. 01:37:675 (2) - ^
  4. 01:38:425 (4) - ^ Alright.

    Well , I like the flow here but the spacing is kinda a bit inconsistent here well I think you need to set one ds for your main ds that you will use that on unemphasized part since I saw you just use random spacing all over the song here with the mix between 1.5x ,1.6x, 1.0x ... spacing ( not include jumps ) so yea I recommend you to try to work on spacing a bit here, try make spacing a bit more consistent and everything might be okay now I disagree that a variety of distance snaps are a bad thing, especially on an Insane. If some spacing doesn't make sense to the music (i.e. a jump where there needn't be one), then that's understandable to change, but using different snaps where it makes sense and is still readable should be fine (unless there's some unwritten rule saying that this is unrankable).
[Hard]
  1. 00:24:550 (3) - repeat slider like this is not always good imo try add one more repeat slider here Alright, since you're not the first to comment about this.
  2. 00:29:050 (2) - Ctrl+g would make flow here 00:28:675 (1,2,3) - nice I like this.
  3. 00:49:300 (1,1) - recovery time is pretty low here , try end spinner here 00:51:925 - so the recovery time will somehow a bit reasonable Alright.
  4. 00:57:550 (4,5,6,1) - jumps+triplet is a bit pretty hard for hard diff imo , consider lower spacing here a bit It's not really much of a jump; I think it should be fine.
  5. 01:37:675 (2,4) - not a good overlap imo , try this Changed in my own way to not include an overlap.
[Normal]
  • use around 1.1x - 1.2x SV here so it will improve spread between normal and hard a bit
  1. 00:03:175 (4) - Place like this so it flow with (5) a bit better Alright.
  2. 00:11:612 (4) - This is not really need to map in normal so you can delete , it pretty feel redundant to me There is a vocal note on this beat. I don't think there's anything wrong with this otherwise.
  3. 00:15:175 - When you want to hitsound slidertick , try make its volume consistent with the others hitsound volume there , this one sound a bit too quite compare with this 00:15:925 (3) - Raised.
  4. 00:57:925 (5) - Just one 1/1 circle is enough here imo Alright.
  5. 01:47:800 (3,1) - Pretty hard to prepare for spinner herel imo , try start spinner here 01:49:487 - instead Alright.
  6. 02:00:925 (5) - Same as 00:57:925 (5) -
  7. 02:41:425 (4) - ^ Changed.
[Easy]
  1. 00:05:800 (1,2,3,4) - using circles like this is a bit too harsh for beginners imo
  2. 01:37:300 (2,3) - don't do overlap in easy , it confusing for beginners Changed.

    well rhythm is something you have to work on here , try to use less circles since beginners still learning how to play this game using too much circles can make them confuse here imo I'll consider this, since implementing this means redoing a large portion of the map.
Hard seems fine for me but Catharsis and Easy is something you have to work a bit more there

Good luck :)
Thank you for modding :)
Cerulean Veyron
Hello! From pm

[> General <]
  1. - The difficulty spread is probably okay, but i guess the Normal should be a little bit more. At least, between 1.90 and 2.10 star rating.
  2. - Fine.
[> Easy+ <]
  1. 01:02:800 (3) - I guess this needs recurve, try to make the slider points a bit symmetric.
  2. - Excellent diff!
[> Normal <]
  1. - It's a fine diff, but i prefer you use a higher SV than the current one. At least x1.2 or x1.3 for a better spreading with Easy+
  2. 00:24:925 (5,1) - Nor important, but recorrect blanket?
  3. 00:33:550 (5,2) - If you could select these two, it's not perfectly stacks, if you still can't due DS. Just give a try.
  4. 01:59:800 (3,4,5) - Hey, how about making a curved two sliders blanket on circle (5)? It might improve flow here.
  5. 02:18:550 (5) - You should try to make a different position than the previous slider made. Try something better than this.
  6. 02:36:550 (2,3,4,5) - You could possibly make a diamond formation here, so try that?
  7. 02:53:800 (1,2) - Recorrect double blanket.
  8. 03:06:925 (2,4) - I'm not saying it's really overlapping, but try to split them to avoid it.
  9. 03:11:050 (5) - Same as 02:18:550 (5) -
  10. - I like the patterns you've made, some minor issues found.
[> Hard <]
  1. 00:17:425 (3,1) - You haven't done a small jump, like this one, on a previous tracks, or either few next tracks. I guess you should reduce the spacing of it.
  2. 00:29:050 (2,3) - ^
  3. 00:55:112 - You can add a triplet here, for some tinkling on the back music.
  4. 01:03:550 (5,6) - I think it's better you keep using 1.0x spacing here.
  5. 01:07:112 - Same as 00:55:112 -, there are more, so find them that's familiar to this part.
  6. 01:29:800 (1,2,3) - I'm unsure, but recorrect blanket.
  7. 01:38:050 (3,4) - I prefer changing these sliders' placements instead of a small jump.
  8. 02:06:550 (5,6) - Same as 01:03:550 (5,6) -
  9. 02:11:425 (5,3) - Not really important, but stack perfectly.
  10. 02:49:862 (3,4) - Recorrect blanket? At least two slider points can make it work.
  11. 02:51:550 (4,5) - Ctrl + G?
  12. - Some spacing you need a check over it. But i found this fine.
[> Catharsis <]
  1. 00:10:862 (3,4) - Make a jump instead of stack? Or have the same spacing as the previous notes.
  2. 00:15:925 (5,6) - Ctrl + G?
  3. 00:17:050 (3,4) - I guess it should still be fine without this kind of jump, (4) with (1) spacing is enough than this.
  4. 00:29:050 (3,4) - ^, there's more, so get them.
  5. 00:32:425 (5) - Ctrl + G, a bit too sudden into a smaller spacing.
  6. 00:44:800 (1,2,3,1,2,3) - A bit too far, almost at the edge of grid. Reduce a little bit of spacing.
  7. 00:52:300 (1,2,3) - Make the same spacing as 1.5x?
  8. 01:28:300 (1,2,3) - ^, there's more.
  9. 01:41:800 (1,4) - Not important, but just stack perfectly.
  10. 01:47:800 (1,2,3,1,2,3) - Same as 00:44:800 (1,2,3,1,2,3) -
  11. 02:39:550 (2) - Ctrl + G?
  12. - It's a very good, just some minors. I also found this fun to play when i played it.

This map really does have big potential, so i may star this map for you.
~

Call me back when you're done prepared.
Topic Starter
-Mo-

Gray Veyron wrote:

Hello! From pm

[> General <]
  1. - The difficulty spread is probably okay, but i guess the Normal should be a little bit more. At least, between 1.90 and 2.10 star rating.
  2. - Fine.
[> Easy+ <]
  1. 01:02:800 (3) - I guess this needs recurve, try to make the slider points a bit symmetric. Done.
  2. - Excellent diff!
[> Normal <]
  1. - It's a fine diff, but i prefer you use a higher SV than the current one. At least x1.2 or x1.3 for a better spreading with Easy+ Changed to x1.2 Since this required a lot of remapping work, I'll ignore the obsolete mods.
  2. 00:24:925 (5,1) - Nor important, but recorrect blanket?
  3. 00:33:550 (5,2) - If you could select these two, it's not perfectly stacks, if you still can't due DS. Just give a try.
  4. 01:59:800 (3,4,5) - Hey, how about making a curved two sliders blanket on circle (5)? It might improve flow here. Half did this, since I don't think blanketting both is suitable.
  5. 02:18:550 (5) - You should try to make a different position than the previous slider made. Try something better than this. Changed.
  6. 02:36:550 (2,3,4,5) - You could possibly make a diamond formation here, so try that? Done.
  7. 02:53:800 (1,2) - Recorrect double blanket.
  8. 03:06:925 (2,4) - I'm not saying it's really overlapping, but try to split them to avoid it.
  9. 03:11:050 (5) - Same as 02:18:550 (5) Changed.
  10. - I like the patterns you've made, some minor issues found.
[> Hard <]
  1. 00:17:425 (3,1) - You haven't done a small jump, like this one, on a previous tracks, or either few next tracks. I guess you should reduce the spacing of it. Alright.
  2. 00:29:050 (2,3) - ^ Alright.
  3. 00:55:112 - You can add a triplet here, for some tinkling on the back music. Decided on a single circle rather than a triple.
  4. 01:03:550 (5,6) - I think it's better you keep using 1.0x spacing here. Alright.
  5. 01:07:112 - Same as 00:55:112 -, there are more, so find them that's familiar to this part. All done, with single circles.
  6. 01:29:800 (1,2,3) - I'm unsure, but recorrect blanket. Done what I can.
  7. 01:38:050 (3,4) - I prefer changing these sliders' placements instead of a small jump. Changed the order of them.
  8. 02:06:550 (5,6) - Same as 01:03:550 (5,6) - Changed.
  9. 02:11:425 (5,3) - Not really important, but stack perfectly. Fixed.
  10. 02:49:862 (3,4) - Recorrect blanket? At least two slider points can make it work. Fixed what I can.
  11. 02:51:550 (4,5) - Ctrl + G? I'll keep this to keep the antiflow pattern I have going for the rest of the combo.
  12. - Some spacing you need a check over it. But i found this fine.
[> Catharsis <]
  1. 00:10:862 (3,4) - Make a jump instead of stack? Or have the same spacing as the previous notes. I feel the vocals fit having a 1/2 stack here, unless you insist on this change.
  2. 00:15:925 (5,6) - Ctrl + G? This works.
  3. 00:17:050 (3,4) - I guess it should still be fine without this kind of jump, (4) with (1) spacing is enough than this. Reduced.
  4. 00:29:050 (3,4) - ^, there's more, so get them. I think this one should be fine; there's not much I can do without messing with the cyclic pattern I have here, and since the adjacent combos are jump combos too, it shouldn't be too concerning.
  5. 00:32:425 (5) - Ctrl + G, a bit too sudden into a smaller spacing. I don't like te flow this causes, so I've tried moving the circle around instead.
  6. 00:44:800 (1,2,3,1,2,3) - A bit too far, almost at the edge of grid. Reduce a little bit of spacing. Reduced slightly.
  7. 00:52:300 (1,2,3) - Make the same spacing as 1.5x? Alright.
  8. 01:28:300 (1,2,3) - ^, there's more. I think this one is fine. I sat through and used my discretion on some other parts however.
  9. 01:41:800 (1,4) - Not important, but just stack perfectly. Fixed.
  10. 01:47:800 (1,2,3,1,2,3) - Same as 00:44:800 (1,2,3,1,2,3) - Reduced.
  11. 02:39:550 (2) - Ctrl + G? I feel the current pattern is more suitable to the music.
  12. - It's a very good, just some minors. I also found this fun to play when i played it.

This map really does have big potential, so i may star this map for you.
~

Call me back when you're done prepared.

WOOB22 wrote:

before your map gets bubbled please change the source to 艦隊これくしょん~艦これ~ Thanks, fixed.
see here p/3935144
Thank you for starring :) Gonna collect a couple of fast mods on Normal
WOOB22
before your map gets bubbled please change the source to 艦隊これくしょん~艦これ~
see here p/3935144
good luck NO KUDOSU
Cerulean Veyron
Recheck, no kudos

[> Normal <]
  1. 00:32:050 (3,4) - Recorrect blanket? idk
  2. 02:08:800 (3) - Quite nazi, but try to move the slider point down, to avoid off screen.
[> Hard <]
  1. 02:11:425 (5,1) - I guess you should make a few jumps like the previous notes you've made, at least Ctrl + G on slider (1).

Other diffs look fine and perfect, just some super minor issues found.
Call me back again when done, and hopefully i can give this a bubble!
Topic Starter
-Mo-

Gray Veyron wrote:

Recheck, no kudos

[> Normal <]
  1. 00:32:050 (3,4) - Recorrect blanket? idk Did what I can; seems very minor if there was an issue.
  2. 02:08:800 (3) - Quite nazi, but try to move the slider point down, to avoid off screen. Fixed.
[> Hard <]
  1. 02:11:425 (5,1) - I guess you should make a few jumps like the previous notes you've made, at least Ctrl + G on slider (1). I reversed this slider; continuing the jump pattern through the next combo after it doesn't seem to suit the music (vocals get softer slightly), and would not be easy to arrange in a reasonable way given the previous patterns, so I rearranged things to keep the next combo at x1.00.

Other diffs look fine and perfect, just some super minor issues found.
Call me back again when done, and hopefully i can give this a bubble!
Cerulean Veyron
Checked everything, looks perfect and consistent. I'm sure this will be a good map that deserves to be on the ranked list. Here's your bubble! ~

(\^w^)7
Topic Starter
-Mo-

Gray Veyron wrote:

Checked everything, looks perfect and consistent. I'm sure this will be a good map that deserves to be on the ranked list. Here's your bubble! ~

(\^w^)7
Thanks for bubbling! Highly appreciated :D
meii18
Gratz on your first bubble \:D/

Unfortunately I come here with bad news.

There's a huge gap between Hard and Catharsis. Hard diff have 4.62 stars while Catharsis diff have 6.16 stars. Maybe on Catharsis you should have : HP : 6 , AR : 8 rip AR 9 ;w; and OD 7. Then the hard diff will have 3.36 stars while Catharsis will have 4.37 then the gap will dissappear I hope

Anyway Good luck again ~ No kudosu I have already
Topic Starter
-Mo-

ByBy_ChAn wrote:

Gratz on your first bubble \:D/

Unfortunately I come here with bad news.

There's a huge gap between Hard and Catharsis. Hard diff have 4.62 stars while Catharsis diff have 6.16 stars. Maybe on Catharsis you should have : HP : 6 , AR : 8 rip AR 9 ;w; and OD 7. Then the hard diff will have 3.36 stars while Catharsis will have 4.37 then the gap will dissappear I hope

Anyway Good luck again ~ No kudosu I have already
  1. Catharsis (4.37 stars, 817 notes)
  2. Easy+ (1.57 stars, 228 notes)
  3. Hard (3.36 stars, 472 notes)
  4. Normal (1.96 stars, 246 notes)
???
Did you accidently leave DoubleTime on?
Also, Circle Size is the only setting that will directly affect start difficulty; the other settings don't do anything (although barring AR they do affect the difficulty multiplier).
Topic Starter
-Mo-
Intentional self-pop:

- Fixed an inconsistent New Combo in Catharsis 03:00:550.
- Added a minimalistic storyboard.
Cerulean Veyron
You would've checked everything before i bubble this, anyways... Rebubbled ~

Good SB!
meii18

-Mo- wrote:

ByBy_ChAn wrote:

Gratz on your first bubble \:D/

Unfortunately I come here with bad news.

There's a huge gap between Hard and Catharsis. Hard diff have 4.62 stars while Catharsis diff have 6.16 stars. Maybe on Catharsis you should have : HP : 6 , AR : 8 rip AR 9 ;w; and OD 7. Then the hard diff will have 3.36 stars while Catharsis will have 4.37 then the gap will dissappear I hope

Anyway Good luck again ~ No kudosu I have already
???
Did you accidently leave DoubleTime on?
Oooh my bad ;w; sorry
Ichigaki

ByBy_ChAn wrote:

Unfortunately I come here with bad news.

There's a huge gap between Hard and Catharsis. In Catharsis, there's much of streams, while in Hard diffs, there's nearly lack of it. Please consider it, There's two options for this :
  1. Make new diffs. (Recommended)
  2. Adding more triplet or streams in Hard or decrease the amount of it in Catharsis. (Bad advice)

Anyway Good luck again ~
Sorry for changing some of your quote ByBy.
Cerulean Veyron
I don't think the spread between those diff are not okay. The star rating is fine, 3.36 SR > 4.37 SR which is away by 1.01 star and totally spreads well.

It is not important that a Hard diff should have triplets/streams or not, it depends on the song you've mapped.
Ichigaki

Gray Veyron wrote:

I don't think the spread between those diff are not okay. The star rating is fine, 3.36 SR > 4.37 SR which is away by 1.01 star and totally spreads well.

It is not important that a Hard diff should have triplets/streams or not, it depends on the song you've mapped.
Oh okay, I just giving some opinions. Good luck again
Topic Starter
-Mo-
Just gonna add on and say that I'm not sure there's much I can do if I were to force another difficulty in. Hard has plenty of triples already, and even has some short streams for the final kiai. Making a light insane difficulty would essentially have the same rhythms as Hard but with more jumps. I believe I've mapped what I can to the music for those difficulties, and I believe the spreading to be acceptable for now, although I'll do what I can if it ends up being the factor stopping this map from being ranked.
captin1
[Easy+]
  1. just call this Easy, the plus looks bad and isn't really needed
  2. 00:39:175 (1) - NC feels unnecessary
  3. 00:52:300 - for the kiai parts in general, it seems excessive to do single bar combo phrases, i'd recommend sticking with 2 bar in lower difficulties, to help make the patterns more visibly connected
  4. 01:36:550 (1,2) - swap NC to put it on the downbeat
  5. 01:42:175 (1) - same as before
  6. 01:55:300 - ^
  7. 02:05:800 (3) - the symmetry of this slider could be improved, you can see when you go to 02:06:362 - the sliderball isn'texactly in the middle like it should be
    mostly fine
[Normal]
  1. 00:11:612 (4) - personally i'd remove this note, ending the pattern on a red tick and then going to a spinner just feels awkward
  2. 00:24:925 (5) - ending a slider on a heavy downbeat like this is usually not a good idea, since it doesn't give it the emphasis it deserves
  3. 00:30:925 (1) - same as ^ here, try to check this out and adjust some rhythms so that you can avoid this
  4. 00:59:050 (2) - copying this slider from 1 and lowering this to someplace like this will make it more visually appealing
  5. 01:29:800 (3) - like in easy, adjusting this slider so that the curves are symmetrical will make this look nicer
  6. 02:13:300 (1,2) - like before, some simple copy+paste and flip will make this much more exact when you use symmetry
Hard and Insane, while they're acceptable difficulties, I think they would benefit a ton if you had a better understanding of how circular flow works.

gonna use some examples in Insane to explain as briefly as I can

Circular flow is pretty self-explanatory. I consider it the most comfortable form of flow in osu, since your hand naturally likes to move in that circular motion (how many times do you idly spin your cursor during a break?). The easiest ways to achieve this circular flow is with good placement after sliders, and triangle based circle patterns.

For the first one, you do hint at it from time to time, like with 00:28:300 (1,2,3,4,1,2) - . Each time you end a slider, the next one is well placed and its path continues along the generally circular path that the prior one set up. However, take a look at the notes just before 00:27:550 (4,5,6) - . You can see from this that it doesn't follow circular flow going into 00:28:300 (1) - , since the path of 4-5-6 is in a clockwise motion and would next lead downwards, but 1 is placed above 6.

While this isn't a glaring issue with the map, it's certainly a very recurring one, where you choose to go with a flow type that is less intuitive than circular flow.
The most notable is when you have longer chains of circle patterns, like 00:56:800 (1,2,3,4,5) - . an easy suggestion for a part like this would be http://puu.sh/gMVWZ.jpg

You can see here that instead of a constant back and forth motion that you had before, this has more variance in line with the music, the jump to 4 smaller since it's the weakest of the vocal notes here, and the triangle based patterns 00:56:800 (1,2,3) - 00:56:987 (2,3,4) - and so on help make this much smoother and enjoyable to play.

When applied to the hard diff, the slider based circular flow becomes more important, since spacing variances should be kept to a minimum. But it can definitely still be there

One last additional note, for Insane, I'd swap the rhythm for 00:51:550 (1,2,1,2) - , so that it goes

instead. it's a more intuitive rhythm to play for most people.

let me know what you think of all this and if you have any questions
Topic Starter
-Mo-

captin1 wrote:

[Easy+]
  1. just call this Easy, the plus looks bad and isn't really needed Alright
  2. 00:39:175 (1) - NC feels unnecessary Alright
  3. 00:52:300 - for the kiai parts in general, it seems excessive to do single bar combo phrases, i'd recommend sticking with 2 bar in lower difficulties, to help make the patterns more visibly connected Alright
  4. 01:36:550 (1,2) - swap NC to put it on the downbeat Fixed
  5. 01:42:175 (1) - same as before Changed
  6. 01:55:300 - ^ Changed
  7. 02:05:800 (3) - the symmetry of this slider could be improved, you can see when you go to 02:06:362 - the sliderball isn'texactly in the middle like it should be Fixed.
    mostly fine
[Normal]
  1. 00:11:612 (4) - personally i'd remove this note, ending the pattern on a red tick and then going to a spinner just feels awkward Alright
  2. 00:24:925 (5) - ending a slider on a heavy downbeat like this is usually not a good idea, since it doesn't give it the emphasis it deserves Changed
  3. 00:30:925 (1) - same as ^ here, try to check this out and adjust some rhythms so that you can avoid this Changed
  4. 00:59:050 (2) - copying this slider from 1 and lowering this to someplace like this will make it more visually appealing I thought they were already the same slider, but I guess something messed it up.
  5. 01:29:800 (3) - like in easy, adjusting this slider so that the curves are symmetrical will make this look nicer Fixed.
  6. 02:13:300 (1,2) - like before, some simple copy+paste and flip will make this much more exact when you use symmetry Fixed
Hard and Insane, while they're acceptable difficulties, I think they would benefit a ton if you had a better understanding of how circular flow works.

gonna use some examples in Insane to explain as briefly as I can

Circular flow is pretty self-explanatory. I consider it the most comfortable form of flow in osu, since your hand naturally likes to move in that circular motion (how many times do you idly spin your cursor during a break?). The easiest ways to achieve this circular flow is with good placement after sliders, and triangle based circle patterns.

For the first one, you do hint at it from time to time, like with 00:28:300 (1,2,3,4,1,2) - . Each time you end a slider, the next one is well placed and its path continues along the generally circular path that the prior one set up. However, take a look at the notes just before 00:27:550 (4,5,6) - . You can see from this that it doesn't follow circular flow going into 00:28:300 (1) - , since the path of 4-5-6 is in a clockwise motion and would next lead downwards, but 1 is placed above 6.

While this isn't a glaring issue with the map, it's certainly a very recurring one, where you choose to go with a flow type that is less intuitive than circular flow.
The most notable is when you have longer chains of circle patterns, like 00:56:800 (1,2,3,4,5) - . an easy suggestion for a part like this would be http://puu.sh/gMVWZ.jpg

You can see here that instead of a constant back and forth motion that you had before, this has more variance in line with the music, the jump to 4 smaller since it's the weakest of the vocal notes here, and the triangle based patterns 00:56:800 (1,2,3) - 00:56:987 (2,3,4) - and so on help make this much smoother and enjoyable to play.

When applied to the hard diff, the slider based circular flow becomes more important, since spacing variances should be kept to a minimum. But it can definitely still be there

I do agree with this. I feel however that at this stage a remap from scratch is out of the question, so I won't try and change too much. I have gone and sat through both of these difficulties and changed parts where I feel the benefits outweight the hassle. I do like the examples you've used.

I also believe that some patterns which don't follow the regular circular flow fit with the sharper vocals much better, for example 00:02:800 (1,2,3,4,5) the vocals have more significance than the quietned intro melody; and 00:14:050 (3,4,5,6) has sharper vocal notes before going into the held vocals straight after (where I changed the subsequent combo to use a smoother flow). I also used 01:14:800 (1,2,3,4,1) a lot at the ends of chorus lines since I feel this pattern emphasised the ends of those choruses adequately.

There wasn't too much in Hard that I thought was necessary to change personally.

This is something I'll definitely keep in mind for future maps however.


One last additional note, for Insane, I'd swap the rhythm for 00:51:550 (1,2,1,2) - , so that it goes [x]
instead. it's a more intuitive rhythm to play for most people. I've experimented with this, and since this combo is right after a repeater slider, I think the current rhythm plays more naturally than this one.

let me know what you think of all this and if you have any questions

Still experimenting with the flow at the moment. Taking a break for now and have just left my thoughts.
Thank you for modding. I don't suppose you're up for rebubbling/ranking for me? You didn't seem to say anything about a recheck.
captin1
I'll recheck once you're satisfied, most likely for rebubble
Topic Starter
-Mo-
Took me long enough, but I'm done with the adjustments. Most of the changes were in Catharsis difficulty, so extra attention may need to be put in there when rechecking.
Prophecy
Good Luck for ranking~

poke BN for Rebubble Please ;w;
captin1
quick explanation on the 1/3 part

the reason why I said that the rhythm I gave will be more comfortable for people to play is because it starts each set of two clicks on the beat. you have it starting a 1/3 partial earlier which will be very hard for people to feel, especially after hearing the main beat for almost a full minute now
Topic Starter
-Mo-

captin1 wrote:

quick explanation on the 1/3 part

the reason why I said that the rhythm I gave will be more comfortable for people to play is because it starts each set of two clicks on the beat. you have it starting a 1/3 partial earlier which will be very hard for people to feel, especially after hearing the main beat for almost a full minute now
Alright, I decided to go for the change. I personally struggle to hit it correctly some of the time, but I'll assume it's because I'm used to it being the other way around.
captin1
good luck
Topic Starter
-Mo-

captin1 wrote:

good luck
Much appreciated. Sorry for catching you whilst you had a lot going on >.<
Rakuen
As requested!

Legend
Default = Normal mods
Blue = Strongly recommended
Red = Unrankable issue
Pink = Will be discussed if not changed

Easy

  1. 01:28:300 - Finish?
  2. 01:46:300 - ^

Normal

  1. 00:44:050 (2) - A bit bad flow here, and hard to read with the spacing. Maybe make it like this? (00:44:800 (3) - rotated 30* clockwise in the pic):
  2. 01:28:300 - Finish?
  3. 01:46:300 - ^
  4. 02:35:800 (1,2,3,4) - Are they 1.0x spacing?

Others

  • Take a quick look on Finish hitsounds, see if there's any missing just in case :3

    And check if there's any jumps you'd like to change or improve in the Insane diff

    Call me back after that
Topic Starter
-Mo-

Rakuen wrote:

As requested!

Easy

  1. 01:28:300 - Finish?
  2. 01:46:300 - ^

Normal

  1. 00:44:050 (2) - A bit bad flow here, and hard to read with the spacing. Maybe make it like this? (00:44:800 (3) - rotated 30* clockwise in the pic): Changed
  2. 01:28:300 - Finish?
  3. 01:46:300 - ^
  4. 02:35:800 (1,2,3,4) - Are they 1.0x spacing? Huh, not sure how that happened. Changed.

Others

  • Take a quick look on Finish hitsounds, see if there's any missing just in case :3

    And check if there's any jumps you'd like to change or improve in the Insane diff
    Combos adjusted at:
    01:05:800 (1)
    02:55:300 (1)
    Marked with bookmarks


    All finishes added and then some in appropriate places.

    Call me back after that
Thank you for modding :)
Rakuen
Qualifly
meii18
Congrats on first rank :)
Yohanes
Yay!!
Gratz -Mo- :D
Topic Starter
-Mo-
Thanks everyone :D
Sellenite
good
Sgord1
Gratz!
Irreversible
Hi -Mo- ! First of all, congratz to your first rank.

However, the QAT believes that this map yet can be improved at some points, especially speaking of the SB and several emphasis problems in the Insane.

First, let's talk about the diff Catharsis:

00:10:675 (2,3,4) - In these three objects you can find two strongly emphasized beats: 00:10:675 (2) - (instrumental) and 00:11:050 (4) - (vocal). 00:10:862 (3) - You've put a jump here, which doesn't make a lot of sense, because the wrong object is emphasized. All you'd have to do is to either emphasize 00:10:675 (2) - or 00:11:050 (4) - (or both) with a jump instead of 00:10:862 (3) - .
01:01:675 (2,3,4) - Same.
02:04:675 (2,3,4) - Same.
02:44:800 (1,2,3,4,5,6,1) - Basically same point as above, try highlighting the spots that actually need it better.
02:08:425 (6,1) - I guess this flows pretty badly, imo it would play better if you tried a placement which follows the slider shape (so left of it). I doubt that you wanted the player to ignore the slidershape (as we know, you can leave it early and still get the points) on purpose, so I wanted to point it out.

I'd like you to look over this diff again, there are certainly more spots like this. But having the right emphasis on the right objects is really important to give the player an even nicer feeling while playing the diff!

Now about the Storyboard:

00:01:300 (1) - 00:07:300 - This part here, well, that's the intro and the SB is way too fast to emphasize it correctly... it would have a way better effect if it was a slower movement.
00:07:300 - This part is actually nice tho.
00:13:300 - The strobe here, also, feels pretty unnatural. I suggest you lowering the scale, so the player doesn't feel that overwhelmed.
00:49:300 - Bad transition, would be better if the white flash flows better into the black (just increase the time the white fades off)
00:52:300 - Instead of leaving the white completely away here, a flash would help for a better transition too, it's bascially the same problem as ^
00:56:987 - Kind of nice idea, but also a bit.. out of nothing. A smoother effect will also help
02:41:050 - You forgot (in your logic here) to make the SB brighter.

Basically it's all about how smooth the sb is at the moment, which lets it feel really unnatural.

I hope that I was able to explain my points good enough, if you have more questions don't hesitate asking me. See you!
Topic Starter
-Mo-

Irreversible wrote:

^
Hi -Mo- ! First of all, congratz to your first rank.

However, the QAT believes that this map yet can be improved at some points, especially speaking of the SB and several emphasis problems in the Insane.

First, let's talk about the diff Catharsis:

00:10:675 (2,3,4) - In these three objects you can find two strongly emphasized beats: 00:10:675 (2) - (instrumental) and 00:11:050 (4) - (vocal). 00:10:862 (3) - You've put a jump here, which doesn't make a lot of sense, because the wrong object is emphasized. All you'd have to do is to either emphasize 00:10:675 (2) - or 00:11:050 (4) - (or both) with a jump instead of 00:10:862 (3) - .
01:01:675 (2,3,4) - Same.
02:04:675 (2,3,4) - Same.
02:44:800 (1,2,3,4,5,6,1) - Basically same point as above, try highlighting the spots that actually need it better.
02:08:425 (6,1) - I guess this flows pretty badly, imo it would play better if you tried a placement which follows the slider shape (so left of it). I doubt that you wanted the player to ignore the slidershape (as we know, you can leave it early and still get the points) on purpose, so I wanted to point it out.

I'd like you to look over this diff again, there are certainly more spots like this. But having the right emphasis on the right objects is really important to give the player an even nicer feeling while playing the diff!

Now about the Storyboard:

00:01:300 (1) - 00:07:300 - This part here, well, that's the intro and the SB is way too fast to emphasize it correctly... it would have a way better effect if it was a slower movement.
00:07:300 - This part is actually nice tho.
00:13:300 - The strobe here, also, feels pretty unnatural. I suggest you lowering the scale, so the player doesn't feel that overwhelmed.
00:49:300 - Bad transition, would be better if the white flash flows better into the black (just increase the time the white fades off)
00:52:300 - Instead of leaving the white completely away here, a flash would help for a better transition too, it's bascially the same problem as ^
00:56:987 - Kind of nice idea, but also a bit.. out of nothing. A smoother effect will also help
02:41:050 - You forgot (in your logic here) to make the SB brighter.

Basically it's all about how smooth the sb is at the moment, which lets it feel really unnatural.

I hope that I was able to explain my points good enough, if you have more questions don't hesitate asking me. See you!
All issues and suggestions changed, thanks.
captin1
so I can see how you tried to remedy the points irre pointed out by increasing the spacing, but I personally feel that your solution in spots like 00:10:675 (2,3,4) - is an extremely poor choice of flow and I'd be very uncomfortable rebubbling the map in its current state.

as much as I know you want to move on to other projects, it really would be in your best interest to consider a bit more reworking on this map with the flow principles I explained before.

just my opinion though, if you'd like to find another bn who would rebubble anyways that's up to you.

edit: if you'd like me to go over why i believe the flow is still an issue feel free to pm me ingame and i'd be happy to explain in detail
SPOILER
2015-04-21 17:45 -Mo-: Hello
2015-04-21 17:45 captin1: hey
2015-04-21 17:45 -Mo-: I don't suppose you could explain to me the flow? I still don't seem to understand why this is wrong
2015-04-21 17:46 captin1: let's see
2015-04-21 17:46 captin1: so the main issue was 00:10:300 (1,2,3,4) - this yah?
2015-04-21 17:46 -Mo-: That's what you pointed out, yes
2015-04-21 17:47 -Mo-: From what I understand, it just flows about the bottom corner of the map
2015-04-21 17:47 captin1: what happens here from 1-2-3 the player can more or less establish a smooth cursor movement in this direction
2015-04-21 17:47 captin1: but when you place 4 farther out like that, they end up having to force their cursor to speed up again awkwardly
2015-04-21 17:48 captin1: while keeping the same direction
2015-04-21 17:48 captin1: it basically just feels uncomfortable, especially for mouse players
2015-04-21 17:48 -Mo-: Should 4 be lowered then?
2015-04-21 17:48 -Mo-: Well, lowered and mvoed to the left
2015-04-21 17:49 captin1: my suggestion would be this https://osu.ppy.sh/ss/3040355
2015-04-21 17:49 captin1: just a flip and moving it up
2015-04-21 17:50 captin1: here instead of the direction change being on the same line of flow
2015-04-21 17:50 captin1: it's angled from 3 to 4
2015-04-21 17:51 -Mo-: Huh, doesn't look like it works at first but I'll take your word for it
2015-04-21 17:51 -Mo-: Thanks
2015-04-21 17:51 -Mo-: I also assume there's more than just that part too
2015-04-21 17:52 captin1: 00:15:175 (2,3,4,5,6) - would be another thing to point out in terms of emphasis
2015-04-21 17:52 captin1: or the fact that the song doesn't have emphasis, but you're creating it instead
2015-04-21 17:53 -Mo-: Alright
2015-04-21 17:53 captin1: i would take 2+3 and move them so that they're spaced closer to 4 http://puu.sh/hmfqM.jpg
2015-04-21 17:53 captin1: since the song is pretty even here
2015-04-21 17:54 -Mo-: Makes sense
2015-04-21 17:56 captin1: 00:31:675 (2,3,4,5) - i think the symmetry you do here ends up in a forced flow again, i would prefer to see 4 to the right of 3, and then adjust 5 just a bit to let the flow happen naturally again https://osu.ppy.sh/ss/3040374
2015-04-21 17:57 captin1: 01:01:300 (1,2,3,4) - here's that first pattern again
2015-04-21 18:01 captin1: whoop game crashed
2015-04-21 18:02 -Mo-: 00:31:675 (2,3,4,5) - http://i.imgur.com/YArwt5U.png would spacing be questionable here?
2015-04-21 18:03 captin1: no that looks fine
2015-04-21 18:04 -Mo-: Alright
2015-04-21 18:05 captin1: yeah i'd say most of the odd stuff in the map can just be remedied by either evening out spacing to make it smoother 01:58:300 (1,2,3) - or adjusting placements so that jumps are more angled 02:04:675 (2,3,4) -
2015-04-21 18:07 -Mo-: Alright, I'll just check through the entire thing again
2015-04-21 18:07 captin1: 03:09:175 (2,3,4,5,6) - would be good to rework for the emphasis like irre talked about
2015-04-21 18:07 captin1: spacing doesn't change when there's a finish
2015-04-21 18:08 -Mo-: Alright

no kd, more of another recheck. let me know
Topic Starter
-Mo-
All points fixed. I also went through Catharsis difficulty again thoroughly and changed a fair amount of jumps.
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