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Grant Bowtie - Cloud Nine

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Topic Starter
just click

Doyak wrote:

ok here's my m4m mod~

[General]

I see 1 error in AImod (file missing). Check it. I don't see any error in AiMod telling me a file is missing? Are you referring to the thing that talks about 1/3 of Kiai time?

[Easy]

The next note after each spinner is too close to the spinner end. I heard it's even unrankable from someone, t/241019 but I don't know, someone else said it's rankable. but still it does feel too tight. I shortened some of the spinners.

AImod detects 11 unsnapped distance. Maybe you can adjust a little for them. I checked some of these and they appear to be snapped correctly? However some of them I was unable to snap because of the large distance in between the notes but I will look over this again a bit later.

00:15:141 (5,6) - especially these two are too far from each other, considering that it's Easy diff. This was fixed in the mod before this, but yes these were too far.

00:42:141 (1,2,3,4,1,2,3,4,5) - 02:06:141 (1,2,1,2,1,2,1,2) - For easy, even though they're very very easy to hit, can hurt newbie's acc. (also feels a bit empty) This song isn't a good song to catch the rhythm very precisely too. Put some sliders between those, or, decreasing OD just a bit more could help too.
In the Normal difficulty is where I added the sliders, I think it is fine the way it is right now but I may change it in the future if needed. I don't see why this would be hard to hit accuracy wise though, the player would have plenty of time to hit these. I'll see though.

*This is a question - 03:29:578 - did you make those timing points for the sake of hitsounds? I felt odd when I played this, and hearing the spinning sound gets different at the end. This part was intended to increase the spinner bonus volume to go in with the music.

[Normal]

00:17:391 (4) - how about making 1/2 empty beat? becuz it's Normal diff and it's hard to predict that we should hold it for that long. some other parts have same issue, but it's on your decision. So basically 2 sliders? If so, then I applied this to the previous mod not a while ago as well. Other parts of the song have this as well so I fixed that also.

[Hard]

This feels like almost Insane diff, with Hard-dff-control-recommended. AImod detects many unsnapped distances, and usually it's good to reduce it on Hard diff, I think it's okay because they're on purpose. I probably forgot to apply Distance Snap in this difficulty. Thank you for the input. Not every unsnapped distance will be fixed since it's intended.

01:02:391 (6) - 01:05:016 (5) - This doesn't make sense? This section of the song got a little repetitive so I just added these so it has something new to it. If other people mention this, I will remove it.

[Insane]

00:18:703 (1) - delete NC Never saw that, fixed.
00:57:891 (1) - delete NC, for the consistency with similar parts. Hmm, fixed this as well. I probably forgot to remove combos on a few parts. Thank you for noticing this!
01:35:578 (1) - delete NC or from the next circle. Removed NC from the next circle.
03:12:141 (1,2,3) - 03:14:203 (1,2,3) - don't know why exactly, just feels a bit weird. Start the slider direction a little more in right maybe? Moved both slider ends to the right a little bit.


[Extra]

01:22:078 (1) - delete NC Keep making these mistakes :cry: thank you for pointing these out as well.
01:32:016 (1) - same Fixed.
03:00:141 (1) - same
Fixed.


Thank you for your mod! You found some silly mistakes of mine :P I will start your mod as soon as possible.
Doyak
the error is: http://puu.sh/d5ioL/fd4a74c969.jpg (file not found)
maybe you didn't include the file in the package.

and what I mean 'hard acc' is, this game isn't just about watching approach circle and get the timing only visually. Low density usually means that the player can miss the timing easily. and also, sliders give the player correct timing, so the player can get back to the rhythm by hearing the hitsound of the end of the slider.

and AImod's distance snap check is weird, yeah, I don't know why it says they're too far from each other, too...
Topic Starter
just click

Doyak wrote:

the error is: http://puu.sh/d5ioL/fd4a74c969.jpg (file not found)
maybe you didn't include the file in the package.

and what I mean 'hard acc' is, this game isn't just about watching approach circle and get the timing only visually. Low density usually means that the player can miss the timing easily. and also, sliders give the player correct timing, so the player can get back to the rhythm by hearing the hitsound of the end of the slider.

and AImod's distance snap check is weird, yeah, I don't know why it says they're too far from each other, too...
I think it may be because I recently changed the background image? I renamed the new one to that file in the screenshot. I never got such an error in AiMod. Can you check again if it's there this time?

Edit: Problem solved~
Little
From my queue.
Sorry, it'll be just a quick look because I'm starting to get busy with exams coming up and various other things that demand my time.

[General]
  1. 00:00:328 (1) - Please start the spinner on the same tick for each difficulty.
[Easy]
  1. Please use consistent distance spacing throughout the map. Jumps like 00:17:391 (8,1) are not acceptable in Easy difficulty level.
  2. I recommend using shorter combos for Easy difficulty. Try to make combos 8 beats long rather than 16.
  3. 00:05:391 (1) - This is probably too soon after the spinner. Beginner players need a lot of time to recover after a spinner, so try to leave a full measure (4 beats).
  4. 00:07:266 (3) - There's really no need for so many slider points. The same shape can be achieved with just four points: http://puu.sh/d5zSa/63cdcb4301.jpg
  5. 00:11:016 (6,7) - Form a proper blanket such that all points on the edge of the slider are equidistant from the circle: http://puu.sh/d5A1F/cda6afc98e.jpg
  6. 00:37:641 (1) - End the spinner 2 beats earlier to allow time for the player to recover.
  7. 01:22:266 (3,4) - Try to avoid the overlap, and make a blanket if possible: http://puu.sh/d5Aff/07b5a79e7b.jpg
[Normal]
  1. 00:17:391 (4,5,1) - The placement looks a bit messy. Try making it less squished together.
  2. 00:42:141 (1) - It's too soon after the spinner. I suggest shortening the spinner by at least 1 beat.
  3. 01:18:141 (1) - Same here.
  4. 02:06:141 (1) - Same here.
[Hard]
  1. 00:05:203 (2) - The current flow to (3) is really awkward in my opinion. I'd recommend reversing the direction of (2): http://puu.sh/d5Bik/cea16adb2f.jpg
  2. 00:17:016 (5,6) - They feel too close together. Put more distance between them to help the map flow smoother.
  3. 00:21:891 (4,5) - Form a proper blanket
  4. 00:25:078 (4,5,6) - ^
  5. 00:28:266 (4,5,6) - ^
  6. 01:02:391 (6) - There's no reason to use a 1/4 slider like this. Just use a circle. It will go better with the song and be more intuitive to play.
  7. 01:05:016 (5) - ^
  8. 01:20:766 (6,1) - Increase distance to improve flow.
  9. 01:38:766 (5,6) - ^
  10. 01:41:391 (1) - I suggest decreasing the slider velocity, because this fast repeating slider comes very sudden and unexpected, and just seems a bit extreme. It can be toned down a bit.
  11. 01:45:141 (10,1) - Increase distance.
  12. 01:48:891 (2,3) - ^
  13. 02:27:703 (4,3) - Form a stack?
[Insane]
  1. 00:16:453 (6) - Ctrl+G flows better imo.
  2. 00:54:141 (1) - I think the reverse flows nicer: http://puu.sh/d5BU6/1e4ef32ba0.jpg
  3. 02:07:641 (6) - I suggest adding a new combo here, since it helps define the pattern.
  4. 02:10:641 (6) - Same here.
  5. 02:13:641 (6) - And here. Also, increase the distance from (5).
[Extra]
  1. There are a lot of awkward angles and random spacing in this map. Be careful with the amount of randomness you put in your map. It's still important to have some structure.
  2. 02:07:266 (5) - Add new combo to help the player read the rhythm. Same for the other similar parts.
  3. 02:42:891 (4,8) - Stack?
The map needs more attention to flow and aesthetics.
Topic Starter
just click

CloudSplash16 wrote:

From my queue.
Sorry, it'll be just a quick look because I'm starting to get busy with exams coming up and various other things that demand my time.

[General]
  1. 00:00:328 (1) - Please start the spinner on the same tick for each difficulty. Never realized this on the Insane and Extra, fixed this.
[Easy]
  1. Please use consistent distance spacing throughout the map. Jumps like 00:17:391 (8,1) are not acceptable in Easy difficulty level. Not sure how this happened, I thought I had Distance Snap on? But I fixed this, thank you for noticing!
  2. I recommend using shorter combos for Easy difficulty. Try to make combos 8 beats long rather than 16. So it is basically combos reaching up to the number 4?
  3. 00:05:391 (1) - This is probably too soon after the spinner. Beginner players need a lot of time to recover after a spinner, so try to leave a full measure (4 beats). Shorted the spinner.
  4. 00:07:266 (3) - There's really no need for so many slider points. The same shape can be achieved with just four points: http://puu.sh/d5zSa/63cdcb4301.jpg Not that good at making visually appealing sliders, but I fixed this as well.
  5. 00:11:016 (6,7) - Form a proper blanket such that all points on the edge of the slider are equidistant from the circle: http://puu.sh/d5A1F/cda6afc98e.jpg Fixed this.
  6. 00:37:641 (1) - End the spinner 2 beats earlier to allow time for the player to recover. Fixed.
  7. 01:22:266 (3,4) - Try to avoid the overlap, and make a blanket if possible: http://puu.sh/d5Aff/07b5a79e7b.jpgApplied this.
[Normal]
  1. 00:17:391 (4,5,1) - The placement looks a bit messy. Try making it less squished together. Made it a little bit less scrunched up.
  2. 00:42:141 (1) - It's too soon after the spinner. I suggest shortening the spinner by at least 1 beat. Fixed.
  3. 01:18:141 (1) - Same here. Fixed.
  4. 02:06:141 (1) - Same here. Fixed.
[Hard]
  1. 00:05:203 (2) - The current flow to (3) is really awkward in my opinion. I'd recommend reversing the direction of (2): http://puu.sh/d5Bik/cea16adb2f.jpg Fixed.
  2. 00:17:016 (5,6) - They feel too close together. Put more distance between them to help the map flow smoother. Moved 5 somewhere farther.
  3. 00:21:891 (4,5) - Form a proper blanket This blanket looks fine to me? Everything looks even.
  4. 00:25:078 (4,5,6) - ^ Fixed.
  5. 00:28:266 (4,5,6) - ^ Fixed.
  6. 01:02:391 (6) - There's no reason to use a 1/4 slider like this. Just use a circle. It will go better with the song and be more intuitive to play. The reason I did that was so that it doesn't get repetitive. Since one other person mentioned this, I will change it.
  7. 01:05:016 (5) - ^ Changed.
  8. 01:20:766 (6,1) - Increase distance to improve flow. Increased the distance.
  9. 01:38:766 (5,6) - ^ Fixed.
  10. 01:41:391 (1) - I suggest decreasing the slider velocity, because this fast repeating slider comes very sudden and unexpected, and just seems a bit extreme. It can be toned down a bit.I had to make the reverse slider smaller and decrease the SV, I can't get it to end on the white tick and this SV was the closest I was able to get it to. Any other value sounds offbeat.
  11. 01:45:141 (10,1) - Increase distance. Fixed.
  12. 01:48:891 (2,3) - ^ Fixed.
  13. 02:27:703 (4,3) - Form a stack? Fixed.


[Insane]
  1. 00:16:453 (6) - Ctrl+G flows better imo.Plays a little cooler, applied this.
  2. 00:54:141 (1) - I think the reverse flows nicer: http://puu.sh/d5BU6/1e4ef32ba0.jpg Applied this as well.
  3. 02:07:641 (6) - I suggest adding a new combo here, since it helps define the pattern.
  4. 02:10:641 (6) - Same here. Added.
  5. 02:13:641 (6) - And here. Also, increase the distance from (5). Fixed.
[Extra]
  1. There are a lot of awkward angles and random spacing in this map. Be careful with the amount of randomness you put in your map. It's still important to have some structure. If you have the time, would you be willing to point out some jumps and spacing that would help improve the playability? I would really appreciate it! If you do, do it when you have the time to do so, I don't want to rush you.
  2. 02:07:266 (5) - Add new combo to help the player read the rhythm. Same for the other similar parts. Applied this to every part similar to this.
  3. 02:42:891 (4,8) - Stack? Do you mean to stack this on the tail or the head of the slider? I stacked it on the tail.
The map needs more attention to flow and aesthetics. Do you mean this towards every difficulty or just for Extra? And as previously mentioned, it would be very helpful if you could tell me which parts could look better. I'm not sure which parts should be changed. Please do so only when you have the time, thanks!
Thank you for your mod! I appreciate it a lot and it was very helpful!
meii18
Hi ! M4M mod ! My mod :

~General~

At Easy : CS : 2 , at Normal CS good , at Hard CS : ok and Insane and Extra CS : same ; good

Set the preview point on 01:18:144(1)- to all diff when the kiai starts, not during kiai time !

~Easy~

00:05:391(1)- I suggest you to delete the note because it became hard for begginers players

00:07:266(3)- I think you should change the slider or adjust it to look good : Example :


00:09:141(4)- Hmmm... You should add NC to keep consistency

00:15:141(5)- You forgot to add NC . Please add :!:

00:27:141(5)- NC

00:42:891(2)- delete the note and add a slider then

00:45:141(3)- NC

00:51:141(3)-NC

00:45:891(4)- delete the note and then add a slider

00:48:891(2)- ^

00:51:891(4)- ^

01:31:266(3)- I suggest to move the red point on x: 400 y:256 from slider to make it straight

01:41:391(1)- I think you should delete the note to add NC on 01:42:141 because it doesn't work 1,1 . The NC should be consistent ! :!:

01:48:891(2)- Hmm.. I suggest you to long the slider and then add 3 as note because 2 and 3 as sliders don't fit the music well

02:19:641(3)- Make it straight like here :


02:25:641(2)- It doesn't catch with previous slider (1). Maybe copy+paste and the flip vertically and the reverse selection

02:46:266(3)- Suggestion : Like on 01:31:266(3)- but move it to x: 104 y:192

02:58:266(3)- Disable the Distance Snap to move the grey point ( first ) of slider to make it straight

~Normal~

00:07:641(4)- Move the grey point of slider ( last ) to x: 256 y: 88 make it straight

00:10:641(3)- I don't like ! Please delete the slider (3) and then copy+paste then flip horrizontaly ,not vertically and finally, reverse selection. It should be like here :

. To avoid the overlap , move the next note (4) to x: 468 y: 88 and the next slider (1) to x: 500 y: 184
and adjust it . It should be like here :



00:45:141(4)- I highly suggest you to fix that slider because is offscreen :!:

00:54:141(1)- I suggest to move the red point from slider to x: 112 y: 316 to make it straight ( again )

00:57:141(1)- ^ to x: 264 y: 316

01:36:141(6,1,2)- Uncosistent distance! Fix it :!:

~Hard~

00:25:749(6)- Stack it to x: 380 y: 112

01:24:891(3)- Too close ! Move it to x: 460 y: 324 and the the following note (4) move to x: 428 y: 240 and the next slider (1) to x: 396 y: 160

01:33:359(1,2,3)- It's a overlap ! Avoid this but to avoid , try this:


01:44:016(6)- Another overlap ! Move it to x: 136 y: 104

~Insane~

00:27:891(3)- Too close ! Move it to x: 209 y: 138

01:00:141(6)- ^ ! Move to x: 249 y: 291

~Extra~

00:18:141(1)- Reverse selection please :!:

00:18:891(3,4,5)- Move this combo following : move 3 to x: 288 y: 215 , 4 to x: 252 y: 239 and 5 to x: 207 y :238

00:24:703(2)- hmm. Too far ! Move it to x: 146 y: 195 and at this time , you can create a blanket with previous slider (1)

00:25:266(6)- Move it to x: 240 y: 191 and then move the next slider (7) to x: 146 y: 195 and then adjust it to create a blanket with 6

00:28:453(1)- You maybe should delete the slider because it's unsnapped ! A note or a slider should begins on white line so add a note on white line

Ehh.. That's all ! I hope it will be very helpful for you and this is my map if you forgot : https://osu.ppy.sh/s/220496

Thanks a lot and good luck getting this ranked !
Aldwych
Hi breezy!
M4M requested via MP.

[General]

01:17:856 : kiai must start at 01:18:141
01:54:141 : end of kiai must finish here
03:18:141 : end of kiai must finish here
03:24:141 : Why a long spinner after a break and nothing more?

[Easy]

Note : when i'm saying positions (like 224;312 etc...), this is the position of each point of the slider when you drawing it, and not the end of the slider of example).

00:00:328 : Why don't you finish this spinner at 00:04:641, or why do you finish earlier?
00:04:266 : Move this inherited point to 00:05:391, try to make inherited points on objects.
00:07:266 : It's up to you, but i don't really like this slider, maybe co it's not curbed enough.
00:11:391 : Blanket failed. Solution (slider ticks) -> 224;312 | 268;340 | 336;332
00:14:391 : The flow is not good. Solution -> 84;176 | 136;276
00:16:266 : In order to improve the flow, move the circle to 440;248 (of course you have to move the other objects after).
00:17:391 : Imo, this slider is better when curved, try to make a blanket with the previous slider, the render will be pretty, plus the flow will be also good with the next slider.
00:18:141 : it's up to you but i'm sure this slider is better when curving, by this way, the flow with the next circle will be played easier for newbies.
00:22:266 : Move it to 336;320. Flow.
00:23:016 : here on this part i'm seeing more something like
00:25:266 : Up it to make a better flow with the previous slider (Coz i moved the previous slider for the previous pattern, i won't be able to give you a precise position)
00:26:016 : If you follow what i did on 00:23:016, this circle is overlapping on the previous slider, plus the flow is not really good. So i suggest you to move it around 424;248
00:26:391 : Flow. Solution -> 380;328 | 276;304.
00:27:141 : Why don't you curve the end of the slider?
00:29:391 : In order to make a better flow, you can ctrl + h it, then move to 400;172. You can also (optionnal) rotate-it and make a blanket with the previous circle.
00:30:422 : Move this inherited point to 00:37:641.
00:41:016 : Move this inherited point to 00:42:141.
00:42:141 : For this part, i dis-advise you to put circles and replace it by bis slider which take 4/1 spacing on the time, if they're too long, you can ask a bat if it's legit to decrease the SV on this part.
00:54:141 : First i don't find the flow very good so maybe a little rework of this part could be a good idea, plus for all this kind of sliders, i advise you to stop them 1/2 spacing later, coz a 3/2 spacing on the timeline could be confusing for new players, plus the clap hitsound is more appropriate on the kind of slider i suggest you.
01:13:172 : Moe this inherited point to 01:13:266
01:18:141 : The flow here is not also good, if you follow what i did for the previous flow error, i think you will be able to find the solution.
01:23:391 : The blanket is not perfect with the previous end of slider, you can help yourself by putting temporary circle on the end of the slider.
01:43:641 : Try to make a better blanket with the next slider.
02:05:859 : Inherited point.
02:06:141 : Same thing as 00:42:141
02:25:641 : Wut this slider in comparison with the others.
02:30:141 : ^
02:32:391 : you should move the slider on the left coz of the overlapping with the previous one.
02:47:391 : Blanket fail with sldier n°3

Overall, i found this easy a bit messy, the main problem is mostly the flow and some blanket error, but you place object at the right moment in order to let the player follow a rythm and it's quite good about this part.

[Normal]

Same thing about the inherited timing points, i won't repeat the same thing as easy diff.

00:10:641 : How about making the 2 slider (this and the previous one) parallel.
00:13:641 : The flow can be improve by moving this slider around 00:13:641, you can also curve the slider.
00:15:141 : The begining of this slider can follow the way you gave on the previous one imo.
00:54:141 : Same thing as easy.
01:24:703 : Down it a little bit in order to improve the flow.
01:30:516 : On this pattern (to slider n°3), i advise you the 3 objects like this : 404;316 | 444;224 | 468;132.
01:33:141 : Try to improve the blanket with the next one.
02:34:266 : How about using the same slider as the previous one?
02:39:891 : Move this circle to 352;260, the blanket will fits the circle.
02:41:766 : How about using the same slider as the next one?
02:47:766 : Try to make this slider stack with the third.

This diff is a bit better, but the flow makes it messy too. The blankets a quite better and used, keep going.

[Hard]

Same thing about inherited too, try to make them in an object and not on void parts.

00:09:891 : The flow can be really better here. I advise you to move it to 276;236, also if you do that, the blanket will need a rework.
00:12:703 : I suggest you to move the circle to 276;264, the flow will be better (even if there's a jump after), also you can improve the blanket if you do this.
00:12:891 : This is REALLY UP TO YOU here, you can ctrl-g here, the flow given will be really good but it gives a huge jump, so do hat you want.
00:18:141 : Also up to you, but a blanket can be cool here.
00:22:078 : Blanket lal, also ctrl + g, better the flow is.
00:26:014 : stack it on the slider n°4.
00:26:766 : Try to be consistent on your DS, here the player will be confuse and will miss the circle n°9 by thinking it's 1 stack further and not 1/2.
00:28:453 : Ctrl -g + blanket.
00:42:891 : Good using of 1/4 sliders. Good job.
00:57:891 : I suggest you to move it to 440;212, also try to be consistent about your DS when using circles.
01:00:891 : How about stacking it on the last slider of the previous circle? Also try to be consistent about your DS
01:06:141 : Not sure if this combo is usefull but 'kay
01:25:266 : Kind of akward slider.
01:26:016 : Try to be consistent about the DS.
01:32:766 : Imo you can improve your blanket here.
01:33:328 : How about stacking this circle on the 5th of the previous combo and moving the second circle to 334;320 ?
01:33:703 : Improve the blanket.
01:35:578 : I don't really like 1/8 streams on hard.
01:36:141 : Jump on 1/4 is ugly, and 1/4 distance (about timeline) after a 1/8 slider is moar ugly! :<
01:38:016 : Remove NC, and consistence about DS.
01:38:766 : Blanket + ctrl + g.
01:52:078 : Try to make a line with the stream + begin of slider.
02:16:266 : Ctrl-H this slider for a better flow (also move it at the same place after ther ctrl-h ofc).
02:20:766 : Curve it more and try to make a blanket.
02:22:641 : Improve the blanket.
02:24:141 : Improve the blaket + ctrl-g it.
02:25:641 : ^
02:27:328 : Try to be consistent about the DS.
02:32:578 : Bad stacking with the circle n°2
02:34:828 : Improve the blanket.
02:37:641 : ^
02:42:891 : I like the pattern, but you didn't do it proprely. I give you an exmaple i did on my map Envy - Paladin (https://osu.ppy.sh/s/109525) :
You can look atfter, i did some different set of this pattern.
02:50:016 : Try to make a good pentagone with your circle (or kinda star pattern).
02:52:266 : Blanket.
02:57:516 : Here you've an overlap, try to move it.
02:29:578 : Is 1/3 reversed slider usefull? Maybe.
03:01:266 : Blanket.
03:02:766 : ^

Okay, overall, the hard is diff much better, but you still have DS inconsistency, flow errors and lots of blanket. :>

[Insane]

Same thing about inherited too, try to make them in an object and not on void parts.

00:05:203 : Ctrl - g, the flow will be better.
00:07:453 : Improve the blanket.
00:08:203 : Here i don't really like the flow you give, coz there's 2 anti-flow (before and after the stream. You should do something like
NB :
- the 5th is stacking the 1st next slider combo.
- i reversed the 6th slider.

00:10:078 : Reverse this slider.
00:11:016 : Consistence between DS. :>
00:14:766 : Reverse the 2 circles (this one and after).
00:14:953 : So here i suggest you to move it to 300;348.
00:15:141 : If you did last suggest, i encourage you to rotate it by 120degrees and stack it to the 1st circle of the previous combo, the flow with the next circle will be better.
00:15:703 : Try to be consistent about the DS (see the next mod before changing evrything).
00:16:078 : Swap this circle with the next one, the stack on 4 and 5 with the "little stop" of the music, is really interesting to play.
00:16:453 : I can say blankey but you have the same slider as before, coz i moved the previous slider (the first), how about making a symetry with the first slider on the Y axe.
00:24:141 : I advise you to stack this slider with the last circle, i could be interesting. I also advise you to rotate it in order to improve the flow with the next circle.
00:24:703 : Here you can make similar pattern (this is an example set 'kay) :

Kay i've not really finish the mod, but it's late, so i'm gonna try to end it soon. (but you have lot of work with wat i modded) :D
Topic Starter
just click

ByBy_ChAn wrote:

Hi ! M4M mod ! My mod :

~General~

At Easy : CS : 2 , at Normal CS good , at Hard CS : ok and Insane and Extra CS : same ; good I'm confused are you suggesting to change the CS to 2 for easy? It already is if this is what you're suggesting :P

Set the preview point on 01:18:144(1)- to all diff when the kiai starts, not during kiai time ! It feels weird doing this. I think maybe I should start the Kiai at the preview point instead.

~Easy~

00:05:391(1)- I suggest you to delete the note because it became hard for begginers players [/color]

00:07:266(3)- I think you should change the slider or adjust it to look good : Example : Changed it to what you suggested.


00:09:141(4)- Hmmm... You should add NC to keep consistency Added this.

00:15:141(5)- You forgot to add NC . Please add :!: Added.

00:27:141(5)- NC Added.

00:42:891(2)- delete the note and add a slider then
I'm really confused on what you mean here, I didn't change anything until the next bolded thing I made.
00:45:141(3)- NC

00:51:141(3)-NC

00:45:891(4)- delete the note and then add a slider

00:48:891(2)- ^

00:51:891(4)- ^ All the way up to here are the parts that I don't understand, could you please explain more specifically?

01:31:266(3)- I suggest to move the red point on x: 400 y:256 from slider to make it straight Fixed.

01:41:391(1)- I think you should delete the note to add NC on 01:42:141 because it doesn't work 1,1 . The NC should be consistent ! :!: Fixed.

01:48:891(2)- Hmm.. I suggest you to long the slider and then add 3 as note because 2 and 3 as sliders don't fit the music well I think it's fine the way it is right now, if other people think I should change this, then I will change it to something else. What you suggested doesn't really fit well to me personally.

02:19:641(3)- Make it straight like here : Fixed.


02:25:641(2)- It doesn't catch with previous slider (1). Maybe copy+paste and the flip vertically and the reverse selection Confused on this part, could you explain this more in-depth?

02:46:266(3)- Suggestion : Like on 01:31:266(3)- but move it to x: 104 y:192 So basically the red point at these coordinates? If so, I applied this.

02:58:266(3)- Disable the Distance Snap to move the grey point ( first ) of slider to make it straight I think I made it what you were thinking?

~Normal~

00:07:641(4)- Move the grey point of slider ( last ) to x: 256 y: 88 make it straight Fixed.

00:10:641(3)- I don't like ! Please delete the slider (3) and then copy+paste then flip horrizontaly ,not vertically and finally, reverse selection. It should be like here :

. To avoid the overlap , move the next note (4) to x: 468 y: 88 and the next slider (1) to x: 500 y: 184
and adjust it . It should be like here :

I think I applied as to how you wanted it.

00:45:141(4)- I highly suggest you to fix that slider because is offscreen :!: It didn't seem off-screen but I fixed it anyways.

00:54:141(1)- I suggest to move the red point from slider to x: 112 y: 316 to make it straight ( again ) Fixed.

00:57:141(1)- ^ to x: 264 y: 316 Fixed.

01:36:141(6,1,2)- Uncosistent distance! Fix it :!: Fixed.

~Hard~

00:25:749(6)- Stack it to x: 380 y: 112 Fixed.

01:24:891(3)- Too close ! Move it to x: 460 y: 324 and the the following note (4) move to x: 428 y: 240 and the next slider (1) to x: 396 y: 160 Fixed.

01:33:359(1,2,3)- It's a overlap ! Avoid this but to avoid , try this: Made it to what you suggested.


01:44:016(6)- Another overlap ! Move it to x: 136 y: 104 Fixed.

~Insane~

00:27:891(3)- Too close ! Move it to x: 209 y: 138 Fixed.

01:00:141(6)- ^ ! Move to x: 249 y: 291 Fixed.

~Extra~

00:18:141(1)- Reverse selection please :!: Fixed.

00:18:891(3,4,5)- Move this combo following : move 3 to x: 288 y: 215 , 4 to x: 252 y: 239 and 5 to x: 207 y :238 Done.

00:24:703(2)- hmm. Too far ! Move it to x: 146 y: 195 and at this time , you can create a blanket with previous slider (1) Fixed.

00:25:266(6)- Move it to x: 240 y: 191 and then move the next slider (7) to x: 146 y: 195 and then adjust it to create a blanket with 6 Fixed.

00:28:453(1)- You maybe should delete the slider because it's unsnapped ! A note or a slider should begins on white line so add a note on white line This slider goes with the music pretty well, and it looks snapped to me?

Ehh.. That's all ! I hope it will be very helpful for you and this is my map if you forgot : https://osu.ppy.sh/s/220496

Thanks a lot and good luck getting this ranked !
Thank you for your mod! It was very helpful! If you could, please specify the parts that I didn't understand, thanks!
Eni
Hello~

[General]
  1. In all your difficulties, the kiai time starts much too early (at 01:17:859 -). Such kiai may also confuse the novice. You must change the kiai start to 01:18:141 - to follow the song.
  2. Try to cut and/or fade out the audio at 03:18:234 -? Feel free to contact me if you need help doing so.
  3. The overall quality of your mapset is rather nice, this mod is designed to make it look visually appealing and more enjoyable to play. Feel free to apply techniques found in this mod for higher difficulties as well. Good luck!
  4. Nice song + background
Easy
  1. 00:09:141 (1,3) - Circle 3 is too high for an Easy difficulty (it is too close to the slider track of Slider 1). Move it down a bit and adjust your blanket accordingly.
  2. 00:18:141 (1) - Curve this slider to help improve the transition between the previous Slider 4 and follow your next patterns at 00:20:391 (4,1) -, 00:23:391 (4,1) -, etc.
  3. 00:21:141 (1,2) -, 00:24:141 (1,2) - Look at the slider tail of each pattern. It points in a direction which is NOT being followed by the next circle. I strongly suggest that you move the Circles so the previous sliders flow into them.
  4. 01:03:141 (1,2) - Blanket properly. You should not use partial blankets like this, especially in the lowest difficulty.
  5. 00:54:141 (1) -, 00:57:141 (1) -, 01:00:141 (1) - I suggest that you use curves or slider art like you did at 00:27:141 (1) - to make the map more fun to play.
  6. 01:22:266 (3) - Ctrl+J here and re-align. You cannot stack this slider with the previous 01:20:391 (4) - in Easy.


    ~
  7. 01:20:391 (4) - Curve this slider, blanket this slider, do something. Just don't keep it as it is now, because it is rather confusing to look at with 01:20:391 (4,1,2) -. If you can't change it, curve the next 01:21:516 (2) -. The point is, curve one of those sliders. I'll guarantee you it'll play much better.
  8. 01:27:516 (2) - The flow here is somewhat unnatural. To fix this, copy/paste the slider from 01:26:391 (4) - and perform a double Ctrl+>. Re-align accordingly, like so.


    ~
  9. 01:30:516 (1,2,3) - Make this pattern symmetrical. Remember that the center of the grid is x:256 y:192. Make Circle 1 symmetrical with Slider 3 by using a copy/paste + Ctrl+H, then putting the slider on those coordinates.
  10. 01:31:266 (3) - I strongly suggest that you use a soft curve on this slider instead of a red vertex so you can blanket with the next 01:32:391 (4) -. It would help to improve the flow IMO.
  11. 01:32:391 (4,2) - Again, curve one of these sliders. I'm telling you, the results will be simply amazing. (:
  12. 01:44:391 (4,1) - The transition here is rather awkward. Try this instead, it improves the flow of the overall map.


    ~
  13. 01:48:891 (2) - Give this object a slight curve to guide the user with the transition of a 1/2 slider.


    ~
  14. 01:48:516 (1,1) - Stack these objects properly. As of now, they do not have the same coordinates.
  15. 02:17:391 (1,2) - Blanket this slider properly. The approach circle should touch Slider 1's tail, like so. Make sure to keep the Distance Snap reasonable, around 0.85x would be appropriate.


    ~
  16. 02:30:141 (1,3) - Please, don't use such pattern in Easy. You may PM me later if you have questions, but such pattern does not flow well in terms of Easy playability. You can fix this issue by moving Slider 3 more so towards the left so it does not overlap with Slider 1. An example is below. I re-adjusted your next slider to align with the spacing change.


    ~
  17. 02:37:641 (2,4) - Here, the Head of Slider 2 is too close to the slider track of Slider 4. Increase the difference between the two.
  18. 02:48:141 - As you can see here, Slider 3's tail touches the slider head of the previous Slider 4. You must fix this.
  19. 02:56:391 (4,2) - To make your pattern more readable, try adding a slight curve to the sliders. As of now, the Slider 4 points *directly* into the next Slider 2, completely ignoring the Circle 1 off to the side, which may be considered unrankable.
  20. 03:01:266 (3,4) - The slope of these slider tracks are not the same. For added visual appeal, change the slope of Slider 3 so that it matches that of the next Slider 4.
  21. 03:04:266 (4) - Here you should stack Slider 4 with the previous Slider 4 on 03:02:391 (4) -, like so. Re-adjust the circles as necessary.


    ~
  22. 03:09:141 (1) - Use this slider as a mini-blanket for the next Slider 3, like so.


    ~
  23. 03:17:016 (2,3,4) - Slightly move these objects up to follow the flow of the previous Slider 1.
  24. 00:42:141 (1,2,3,4,1,2,3,4) -, 02:06:141 (1,2,1,2,1,2,1,2) - As of now, this part *may* be considered harder than Normal because it features many 4/1 waits, which are rather hard to calculate with the Hidden mod. I strongly recommend that you exchange some of these objects for sliders to help shorten the wait times. They do not have to be as complicated as Normal, but they need to be there.

Normal
  1. 00:09:141 (1,2,3) - Horizontal symmetry MUST be reflected over the Y-axis to look visually appealing because it is where the human eyes are naturally drawn toward (at least mine). This is also the reason why everything (or mostly everything) is centered in life. So as a solid rule, do NOT use horizontal symmetry if it is not a reflection over the Y-axis. Please make the pattern symmetrical over the Y-axis (Yes, that also means that you must re-pattern 00:12:141 (1,2,3) -). An example is below.


    ~
  2. 00:17:766 (5) - Curve this slider inward towards the next Slider 1 to make the transition between double 1/2 sliders feel more natural.
  3. 00:19:641 (3,4) - Instead of emphasizing on hard curves, consider some soft curves as well. At this part on the timeline, for example, a soft curve matches the blanket more accurately. Do this for as many sliders as you see fit.


    ~
  4. 00:27:141 (1,2,3,4) - These circles are too close for Normal. You must increase their distance.
  5. 00:29:766 (7) - The following slider produces a semi-bug in osu! and should be avoided. Remove the 3rd red vertex to fix this error and re-adjust your pattern as necesary.


    ~
  6. 00:52:641 (6,1) - The slider tail of Slider 1 is too close to the slider head of the previous Slider 6. You must fix this.
  7. 01:26:391 (5) - Try curving this slider with a Reverse Blanket. It fits rather well IMO.


    ~
  8. 01:32:391 (4) - You should blanket this slider with the next 01:33:141 (1) -.
  9. 01:35:391 (4,5) - Same as mentioned above, you should curve one of these 1/2 sliders because they are pointing in different directions.
  10. 01:36:141 (6) - Your new combo should start here to match your previous patterns at 01:18:141 (1) -, 01:21:141 (1) -, 01:24:141 (1) -, 01:27:141 (1) -, 01:33:141 (1) -, etc.
  11. 01:41:391 (5,6) - Straight sliders like this are ok because they point in similar direction! Just try to curve those that don't as it'll increase playability.
  12. 01:42:516 (1,2,3) - Just throwing it out there, but I really liked this pattern~
  13. 01:43:641 (3,4,5) - Make this symmetrical over the Y-axis.
  14. 01:50:391 (4,5,6) - Try a 1/2 Slider + Circle here instead. Remember to curve the 1/2 slider. An example is below.


    ~
  15. 02:08:016 (4,5) - Slider 4 and Slider 5 aren't the same slider, thus creating a paradox effect when viewed by the player. Copy/paste Slider 4 to 02:08:766 -, then use the double Ctrl+> function. Finally, apply Ctrl+G. The end result will look something like below, and, if done properly, you won't have to re-pattern anything either.


    ~
  16. 02:12:891 (2,3,4) - Here Slider 2 flows into Slider 4. Don't do this as this may make the novice user completely miss the next Circle 3. I suggest that you try a different pattern. An example is below.


    ~
  17. 02:14:016 (4,5,6) - Try to make the slope difference the same here, like so. Another good pattern is to place Circle 6 below Circle 5, with equal Y-depth as Slider 4's tail.


    ~
  18. 02:17:391 (3,4) - Curve one of these sliders. I've explained it multiple times, I assume that you know why now~
  19. 02:21:891 (2,3) - Make these sliders have the same slope. Right now, Slider 2 slopes upward more than the next slider 3, which can be a problem.
  20. 02:22:641 (3,4,5) - Referencing the flow issue again, you're directing the user at Circle 5, yet the next circle is Circle 4. I strongly recommend that you fix this.
  21. 02:30:703 (2,3) - Instead of two circles, try a curved 1/2 slider here instead. It flows more naturally IMO.


    ~
  22. 02:36:141 (1,2,3) - Like similar patterns, the Slider 1 here points to the next Slider 3, which needs to be avoided. I messed around with the objects and got a decent pattern which can be seen below. It maintains the flow while adding a little triangle effect with 02:36:891 (2,3,4) - for a bit of emphasis.


    ~
  23. 02:39:891 (2,3,4,1) - Make this a perfect square by moving Circle 1 towards the right a few units. You may need to adjust your next pattern as well to have consistent Distance Snap.
  24. 02:41:766 (3,1) - Again, with slopes. I usually get around this issue by copy/pasting the sliders that I will use around a particular section. You can always give slider 3 a slight curve if you want to keep this particular pattern, though.
  25. 02:42:516 (1,2) - Same as above. Another tip is to drag the slider you are testing inside of the other slider, like so. Here you can see that the red line points a bit more downward, so the slopes are not the same.


    ~
  26. 02:44:016 (3,4) - Personal preference, I would choose to curve Slider 3 over Slider 4 here so Slider 3 flows into Slider 4. You can also curve Slider 4 if you'd like to blanket the slider with the next Slider 1.
  27. 02:47:391 (4,5,6) - Rotate this by roughly 60 degrees. The pattern should NOT stack with or overlap the previous 02:46:266 (3) - because the AR is too low (See 02:46:828 - for what I mean). You will likely need to re-pattern your next few objects.
  28. 02:52:266 (3) - Try giving sliders like this an added curve. Tell me which one looks better to you.


    ~
  29. 02:59:391 (5,6) - A really slight curve on Slider 6 should do the trick here.
  30. 03:03:141 (1,2,3,4) - What is this following? I don't understand your choice here. I think it would be better if you followed your previous patterns at 02:51:141 (1,2,3) -, 02:57:141 (1,2,3,4) -, etc., instead. They sound (and play) rather nicely.
  31. 03:14:953 (5,6) - Try a curved 1/2 Slider here instead.
  32. 03:15:516 (1,3) - Once more, don't do such pattern in the lower difficulties. Because this is right before the end of the song, it should be rather easy for you to fix. (:

Overall this mapset has potential. Get a few more mods (5-10) and call me back. I'll review the other difficulties.
Topic Starter
just click

Project Railgun wrote:

Hello~

[General]
  1. In all your difficulties, the kiai time starts much too early (at 01:17:859 -). Such kiai may also confuse the novice. You must change the kiai start to 01:18:141 - to follow the song.
  2. Try to cut and/or fade out the audio at 03:18:234 -? Feel free to contact me if you need help doing so.
  3. The overall quality of your mapset is rather nice, this mod is designed to make it look visually appealing and more enjoyable to play. Feel free to apply techniques found in this mod for higher difficulties as well. Good luck!
  4. Nice song + background
[Easy]
  1. 00:09:141 (1,3) - Circle 3 is too high for an Easy difficulty (it is too close to the slider track of Slider 1). Move it down a bit and adjust your blanket accordingly.
  2. 00:18:141 (1) - Curve this slider to help improve the transition between the previous Slider 4 and follow your next patterns at 00:20:391 (4,1) -, 00:23:391 (4,1) -, etc.
  3. 00:21:141 (1,2) -, 00:24:141 (1,2) - Look at the slider tail of each pattern. It points in a direction which is NOT being followed by the next circle. I strongly suggest that you move the Circles so the previous sliders flow into them.
  4. 01:03:141 (1,2) - Blanket properly. You should not use partial blankets like this, especially in the lowest difficulty.
  5. 00:54:141 (1) -, 00:57:141 (1) -, 01:00:141 (1) - I suggest that you use curves or slider art like you did at 00:27:141 (1) - to make the map more fun to play.
  6. 01:22:266 (3) - Ctrl+J here and re-align. You cannot stack this slider with the previous 01:20:391 (4) - in Easy.


    ~
  7. 01:20:391 (4) - Curve this slider, blanket this slider, do something. Just don't keep it as it is now, because it is rather confusing to look at with 01:20:391 (4,1,2) -. If you can't change it, curve the next 01:21:516 (2) -. The point is, curve one of those sliders. I'll guarantee you it'll play much better.
  8. 01:27:516 (2) - The flow here is somewhat unnatural. To fix this, copy/paste the slider from 01:26:391 (4) - and perform a double Ctrl+>. Re-align accordingly, like so.


    ~
  9. 01:30:516 (1,2,3) - Make this pattern symmetrical. Remember that the center of the grid is x:256 y:192. Make Circle 1 symmetrical with Slider 3 by using a copy/paste + Ctrl+H, then putting the slider on those coordinates.
  10. 01:31:266 (3) - I strongly suggest that you use a soft curve on this slider instead of a red vertex so you can blanket with the next 01:32:391 (4) -. It would help to improve the flow IMO.
  11. 01:32:391 (4,2) - Again, curve one of these sliders. I'm telling you, the results will be simply amazing. (:
  12. 01:44:391 (4,1) - The transition here is rather awkward. Try this instead, it improves the flow of the overall map.


    ~
  13. 01:48:891 (2) - Give this object a slight curve to guide the user with the transition of a 1/2 slider.


    ~
  14. 01:48:516 (1,1) - Stack these objects properly. As of now, they do not have the same coordinates.
  15. 02:17:391 (1,2) - Blanket this slider properly. The approach circle should touch Slider 1's tail, like so. Make sure to keep the Distance Snap reasonable, around 0.85x would be appropriate.


    ~
  16. 02:30:141 (1,3) - Please, don't use such pattern in Easy. You may PM me later if you have questions, but such pattern does not flow well in terms of Easy playability. You can fix this issue by moving Slider 3 more so towards the left so it does not overlap with Slider 1. An example is below. I re-adjusted your next slider to align with the spacing change.


    ~
  17. 02:37:641 (2,4) - Here, the Head of Slider 2 is too close to the slider track of Slider 4. Increase the difference between the two.
  18. 02:48:141 - As you can see here, Slider 3's tail touches the slider head of the previous Slider 4. You must fix this.
  19. 02:56:391 (4,2) - To make your pattern more readable, try adding a slight curve to the sliders. As of now, the Slider 4 points *directly* into the next Slider 2, completely ignoring the Circle 1 off to the side, which may be considered unrankable.
  20. 03:01:266 (3,4) - The slope of these slider tracks are not the same. For added visual appeal, change the slope of Slider 3 so that it matches that of the next Slider 4.
  21. 03:04:266 (4) - Here you should stack Slider 4 with the previous Slider 4 on 03:02:391 (4) -, like so. Re-adjust the circles as necessary.


    ~
  22. 03:09:141 (1) - Use this slider as a mini-blanket for the next Slider 3, like so.


    ~
  23. 03:17:016 (2,3,4) - Slightly move these objects up to follow the flow of the previous Slider 1.
  24. 00:42:141 (1,2,3,4,1,2,3,4) -, 02:06:141 (1,2,1,2,1,2,1,2) - As of now, this part *may* be considered harder than Normal because it features many 4/1 waits, which are rather hard to calculate with the Hidden mod. I strongly recommend that you exchange some of these objects for sliders to help shorten the wait times. They do not have to be as complicated as Normal, but they need to be there.
[Normal]
  1. 00:09:141 (1,2,3) - Horizontal symmetry MUST be reflected over the Y-axis to look visually appealing because it is where the human eyes are naturally drawn toward (at least mine). This is also the reason why everything (or mostly everything) is centered in life. So as a solid rule, do NOT use horizontal symmetry if it is not a reflection over the Y-axis. Please make the pattern symmetrical over the Y-axis (Yes, that also means that you must re-pattern 00:12:141 (1,2,3) -). An example is below.


    ~
  2. 00:17:766 (5) - Curve this slider inward towards the next Slider 1 to make the transition between double 1/2 sliders feel more natural.
  3. 00:19:641 (3,4) - Instead of emphasizing on hard curves, consider some soft curves as well. At this part on the timeline, for example, a soft curve matches the blanket more accurately. Do this for as many sliders as you see fit.


    ~
  4. 00:27:141 (1,2,3,4) - These circles are too close for Normal. You must increase their distance.
  5. 00:29:766 (7) - The following slider produces a semi-bug in osu! and should be avoided. Remove the 3rd red vertex to fix this error and re-adjust your pattern as necesary.


    ~
  6. 00:52:641 (6,1) - The slider tail of Slider 1 is too close to the slider head of the previous Slider 6. You must fix this.
  7. 01:26:391 (5) - Try curving this slider with a Reverse Blanket. It fits rather well IMO.


    ~
  8. 01:32:391 (4) - You should blanket this slider with the next 01:33:141 (1) -.
  9. 01:35:391 (4,5) - Same as mentioned above, you should curve one of these 1/2 sliders because they are pointing in different directions.
  10. 01:36:141 (6) - Your new combo should start here to match your previous patterns at 01:18:141 (1) -, 01:21:141 (1) -, 01:24:141 (1) -, 01:27:141 (1) -, 01:33:141 (1) -, etc.
  11. 01:41:391 (5,6) - Straight sliders like this are ok because they point in similar direction! Just try to curve those that don't as it'll increase playability.
  12. 01:42:516 (1,2,3) - Just throwing it out there, but I really liked this pattern~
  13. 01:43:641 (3,4,5) - Make this symmetrical over the Y-axis.
  14. 01:50:391 (4,5,6) - Try a 1/2 Slider + Circle here instead. Remember to curve the 1/2 slider. An example is below.


    ~
  15. 02:08:016 (4,5) - Slider 4 and Slider 5 aren't the same slider, thus creating a paradox effect when viewed by the player. Copy/paste Slider 4 to 02:08:766 -, then use the double Ctrl+> function. Finally, apply Ctrl+G. The end result will look something like below, and, if done properly, you won't have to re-pattern anything either.


    ~
  16. 02:12:891 (2,3,4) - Here Slider 2 flows into Slider 4. Don't do this as this may make the novice user completely miss the next Circle 3. I suggest that you try a different pattern. An example is below.


    ~
  17. 02:14:016 (4,5,6) - Try to make the slope difference the same here, like so. Another good pattern is to place Circle 6 below Circle 5, with equal Y-depth as Slider 4's tail.


    ~
  18. 02:17:391 (3,4) - Curve one of these sliders. I've explained it multiple times, I assume that you know why now~
  19. 02:21:891 (2,3) - Make these sliders have the same slope. Right now, Slider 2 slopes upward more than the next slider 3, which can be a problem.
  20. 02:22:641 (3,4,5) - Referencing the flow issue again, you're directing the user at Circle 5, yet the next circle is Circle 4. I strongly recommend that you fix this.
  21. 02:30:703 (2,3) - Instead of two circles, try a curved 1/2 slider here instead. It flows more naturally IMO.


    ~
  22. 02:36:141 (1,2,3) - Like similar patterns, the Slider 1 here points to the next Slider 3, which needs to be avoided. I messed around with the objects and got a decent pattern which can be seen below. It maintains the flow while adding a little triangle effect with 02:36:891 (2,3,4) - for a bit of emphasis.


    ~
  23. 02:39:891 (2,3,4,1) - Make this a perfect square by moving Circle 1 towards the right a few units. You may need to adjust your next pattern as well to have consistent Distance Snap.
  24. 02:41:766 (3,1) - Again, with slopes. I usually get around this issue by copy/pasting the sliders that I will use around a particular section. You can always give slider 3 a slight curve if you want to keep this particular pattern, though.
  25. 02:42:516 (1,2) - Same as above. Another tip is to drag the slider you are testing inside of the other slider, like so. Here you can see that the red line points a bit more downward, so the slopes are not the same.


    ~
  26. 02:44:016 (3,4) - Personal preference, I would choose to curve Slider 3 over Slider 4 here so Slider 3 flows into Slider 4. You can also curve Slider 4 if you'd like to blanket the slider with the next Slider 1.
  27. 02:47:391 (4,5,6) - Rotate this by roughly 60 degrees. The pattern should NOT stack with or overlap the previous 02:46:266 (3) - because the AR is too low (See 02:46:828 - for what I mean). You will likely need to re-pattern your next few objects.
  28. 02:52:266 (3) - Try giving sliders like this an added curve. Tell me which one looks better to you.


    ~
  29. 02:59:391 (5,6) - A really slight curve on Slider 6 should do the trick here.
  30. 03:03:141 (1,2,3,4) - What is this following? I don't understand your choice here. I think it would be better if you followed your previous patterns at 02:51:141 (1,2,3) -, 02:57:141 (1,2,3,4) -, etc., instead. They sound (and play) rather nicely.
  31. 03:14:953 (5,6) - Try a curved 1/2 Slider here instead.
  32. 03:15:516 (1,3) - Once more, don't do such pattern in the lower difficulties. Because this is right before the end of the song, it should be rather easy for you to fix. (:
Overall this mapset has potential. Get a few more mods (5-10) and call me back. I'll review the other difficulties.
Hey thanks for your mod! I will check it out tomorrow and mod one of your maps tomorrow as well! Could you maybe put the images in a spoiler box?
Eni
Hi,

I put the mod in boxes, hope that's ok~
Saut
yo, as requested - m4m



  • [General]
  1. 5 diffs no gds - nice
  2. isn't there anything else you could add to the tags? (e.g. bowtie or monstercat)
  3. should think about adding some custom hitsounds


  • [Easy]
  1. 00:11:016 (3,4) - isnt a perfect blanket
  2. 00:42:141 (1,2) - same time distance but they are closer together than (2,3,..) (wouldnt recommend this in an easy diff)
  3. 00:45:141 (3,4,1,2,3) - choose a constant spacing (0.5x and not sometimes 0.58 and sometimes 0.47 or 0.67)
  4. 01:03:141 (1,2) - maybe add a blanket
  5. 01:13:266 (1) - 01:12:891 - could start it here - to fit it to the voice
  6. 01:13:266 (1,1) - circles are very close to the spinner- its hard to focus after a spinner (for beginners) - i would suggest to shorten the spinner
  7. 01:34:266 (3,4) - form of these two next to each other doesnt really flow (very subjective)
  8. 01:36:891 (2,3) - maybe make a edgy blanket here
  9. 01:40:266 (3,1) - fix distancespace to 0.9 - if its not possible stack the head of slider (1) on end of slider (3)
  10. 01:43:641 (3,4) - blankinio
  11. 02:17:391 (1,2) - fix blanket
  12. 02:19:641 (3,4) - fix ds
  13. 02:25:641 (2) - i dont get this form
  14. 02:46:266 (3,4) - fix blanket
  15. 02:57:516 (2,3) - fix ds
  16. 03:01:266 (3,4) - maybe you could make them parallel (slider (4) with ending of (3))
  17. 03:02:391 (4,4) - stack heads


  • [Normal]
  1. 00:07:641 (4) - bit to the left fodaflowwww?
  2. 00:13:266 (2,3) - swap circle with slider in the timeline - makes more sense
  3. 00:19:266 (2,3) - ^ (wont notice this anymore)
  4. 00:28:266 (4,5) - bit to the left to create some space
  5. 00:44:391 (3,4,5) - fix ds
  6. 01:18:141 (1) - 01:53:391 (4) - very sexy part
yep can't find anything else


  • [Hard]
  1. woah dat op sv - Normal sv 1.0 ; Hard sv 1.5 ; Insane sv 1.5 (would have been cooler when you chose a 1.2-1.3 sv here)
  2. 00:10:453 (4,5) - blankeeet
  3. 00:15:141 (1,2) - blanket would be perfect here for the flow
  4. 00:17:953 (9,1) - would make a blanket here (points on a half blanket)
  5. 00:21:891 (4,5) - blanket
  6. well, you should check every blanket you set in this diff whether you placed it correctly - stop pointing this out
  7. 00:27:141 (1) - add a higher jump to (1) to emphasize the strong beat?
  8. 01:19:266 (1) - ^
  9. 01:37:266 (1) - rotate a bit to fit it the the double
  10. 01:42:516 (2,3) - rotate a bit for the correct form
  11. 02:11:766 (5,1) - fix ds
rest seems pretty fine

I will stop right here because im lacking of time >:( (if i find some more time i will edit this post and add the two missing diffs)
Cool map, hope my mod was still useful and it gets ranked.

Saut
Topic Starter
just click

Aldwych wrote:

Hi breezy!
M4M requested via MP.

[General]

01:17:856 : kiai must start at 01:18:141Fixed.
01:54:141 : end of kiai must finish hereFixed.
03:18:141 : end of kiai must finish here [color=#408000I didn't end the Kiai there because I get a message saying 1/3 of the map is Kiai. I also noticed this timing point is being used for nothing, so I just removed it.[/color]
03:24:141 : Why a long spinner after a break and nothing more? This spinner goes well with the music, the timing points at the end increase to fit in at the end.

[Easy]

Note : when i'm saying positions (like 224;312 etc...), this is the position of each point of the slider when you drawing it, and not the end of the slider of example).

00:00:328 : Why don't you finish this spinner at 00:04:641, or why do you finish earlier? I was told that beginners need a recovery time of 4 beats after a spinner.
00:04:266 : Move this inherited point to 00:05:391, try to make inherited points on objects. Moved it.
00:07:266 : It's up to you, but i don't really like this slider, maybe co it's not curbed enough. I made it more curved in a previous mod.
00:11:391 : Blanket failed. Solution (slider ticks) -> 224;312 | 268;340 | 336;332 Fixed.
00:14:391 : The flow is not good. Solution -> 84;176 | 136;276 Fixed.
00:16:266 : In order to improve the flow, move the circle to 440;248 (of course you have to move the other objects after). Fixed.
00:17:391 : Imo, this slider is better when curved, try to make a blanket with the previous slider, the render will be pretty, plus the flow will be also good with the next slider. I left this one straight.
00:18:141 : it's up to you but i'm sure this slider is better when curving, by this way, the flow with the next circle will be played easier for newbies. This one I curved to blanket with the previous slider.
00:22:266 : Move it to 336;320. Flow. I had to turn off distance snap for this one, but I moved it.
00:23:016 : here on this part i'm seeing more something like Changed it to what you suggested.
00:25:266 : Up it to make a better flow with the previous slider (Coz i moved the previous slider for the previous pattern, i won't be able to give you a precise position)
00:26:016 : If you follow what i did on 00:23:016, this circle is overlapping on the previous slider, plus the flow is not really good. So i suggest you to move it around 424;248 Fixed.
00:26:391 : Flow. Solution -> 380;328 | 276;304. Fixed.
00:27:141 : Why don't you curve the end of the slider? I prefer to leave this as it is for now.
00:29:391 : In order to make a better flow, you can ctrl + h it, then move to 400;172. You can also (optionnal) rotate-it and make a blanket with the previous circle. Prefer to leave this one with no blanket but I did the first part.
00:30:422 : Move this inherited point to 00:37:641. Moved it.
00:41:016 : Move this inherited point to 00:42:141. Moved it.
00:42:141 : For this part, i dis-advise you to put circles and replace it by bis slider which take 4/1 spacing on the time, if they're too long, you can ask a bat if it's legit to decrease the SV on this part. I changed these circles to some interesting sliders, I didn't need to decrease the SV either.
00:54:141 : First i don't find the flow very good so maybe a little rework of this part could be a good idea, plus for all this kind of sliders, i advise you to stop them 1/2 spacing later, coz a 3/2 spacing on the timeline could be confusing for new players, plus the clap hitsound is more appropriate on the kind of slider i suggest you. Changed this part a bit.
01:13:172 : Moe this inherited point to 01:13:266 Fixed.
01:18:141 : The flow here is not also good, if you follow what i did for the previous flow error, i think you will be able to find the solution. Changed the parts around here, hopefully it flows better.
01:23:391 : The blanket is not perfect with the previous end of slider, you can help yourself by putting temporary circle on the end of the slider. While I was moving stuff around to improve flow, I don't think this part would be necessary.
01:43:641 : Try to make a better blanket with the next slider. Fixed.
02:05:859 : Inherited point.
02:06:141 : Same thing as 00:42:141 I'll rework this part a bit later, I'll apply other mods first.
02:25:641 : Wut this slider in comparison with the others. Fixed I think?
02:30:141 : ^ Prefer to leave this as it is because at 02:36:141 (1) it is similar.
02:32:391 : you should move the slider on the left coz of the overlapping with the previous one. Fixed.
02:47:391 : Blanket fail with sldier n°3 Confused? What is the "n°3"?

Overall, i found this easy a bit messy, the main problem is mostly the flow and some blanket error, but you place object at the right moment in order to let the player follow a rythm and it's quite good about this part.

[Normal]

Same thing about the inherited timing points, i won't repeat the same thing as easy diff. Fixed.

00:10:641 : How about making the 2 slider (this and the previous one) parallel. Fixed.
00:13:641 : The flow can be improve by moving this slider around 00:13:641, you can also curve the slider. Curved it.
00:15:141 : The begining of this slider can follow the way you gave on the previous one imo. I think it's fine how it is, unless others suggest it.
00:54:141 : Same thing as easy. Fixed.
01:24:703 : Down it a little bit in order to improve the flow. Fixed.
01:30:516 : On this pattern (to slider n°3), i advise you the 3 objects like this : 404;316 | 444;224 | 468;132. Fixed.
01:33:141 : Try to improve the blanket with the next one. I think I improved it?
02:34:266 : How about using the same slider as the previous one? Did sort of what you suggested.
02:39:891 : Move this circle to 352;260, the blanket will fits the circle. I couldn't get those coordinates to blanket because of distance snap, but I did manage to blanket it in a way.
02:41:766 : How about using the same slider as the next one? Done.
02:47:766 : Try to make this slider stack with the third. Fixed.

This diff is a bit better, but the flow makes it messy too. The blankets a quite better and used, keep going.

[Hard]

Same thing about inherited too, try to make them in an object and not on void parts. Fixed.

00:09:891 : The flow can be really better here. I advise you to move it to 276;236, also if you do that, the blanket will need a rework. I tried something else instead to improve the flow, I kind of liked how it was going here.
00:12:703 : I suggest you to move the circle to 276;264, the flow will be better (even if there's a jump after), also you can improve the blanket if you do this. Fixed.
00:12:891 : This is REALLY UP TO YOU here, you can ctrl-g here, the flow given will be really good but it gives a huge jump, so do hat you want. Applied this.
00:18:141 : Also up to you, but a blanket can be cool here. Applied this.
00:22:078 : Blanket lal, also ctrl + g, better the flow is. Done.
00:26:014 : stack it on the slider n°4. Are you saying to stack on the head of this slider? If you are, I applied this.
00:26:766 : Try to be consistent on your DS, here the player will be confuse and will miss the circle n°9 by thinking it's 1 stack further and not 1/2. Fixed this part.
00:28:453 : Ctrl -g + blanket. I did the Ctrl + G but isn't this already blanketed?
00:42:891 : Good using of 1/4 sliders. Good job. Originally it was only one 1/4 slider, was suggested to have two of them and it sounded better, but thanks! :D
00:57:891 : I suggest you to move it to 440;212, also try to be consistent about your DS when using circles.I moved the circle, and I will try to use distance snapping on more parts in the future.
01:00:891 : How about stacking it on the last slider of the previous circle? Also try to be consistent about your DS I think I stacked it where you wanted it to be stacked, and the DS shouldn't be a huge issue since the beat is easy to memorize.
01:06:141 : Not sure if this combo is usefull but 'kay Was suggested this to show that it is the end.
01:25:266 : Kind of akward slider. I'll leave this slider alone unless another person mentions this.
01:26:016 : Try to be consistent about the DS. Improve DS here.
01:32:766 : Imo you can improve your blanket here. Improved it I think.
01:33:328 : How about stacking this circle on the 5th of the previous combo and moving the second circle to 334;320 ? Applied.
01:33:703 : Improve the blanket. I don't really see a blanket here.
01:35:578 : I don't really like 1/8 streams on hard. I'll leave this alone for now unless others mention it.
01:36:141 : Jump on 1/4 is ugly, and 1/4 distance (about timeline) after a 1/8 slider is moar ugly! :< What do you suggest then? :?
01:38:016 : Remove NC, and consistence about DS. Another NC mistake from me, and fixed the DS part.
01:38:766 : Blanket + ctrl + g. Fixed.
01:52:078 : Try to make a line with the stream + begin of slider. Confused, do you mean make a stream that is straight?
02:16:266 : Ctrl-H this slider for a better flow (also move it at the same place after ther ctrl-h ofc). Fixed.
02:20:766 : Curve it more and try to make a blanket. Done.
02:22:641 : Improve the blanket. I think I improved it?
02:24:141 : Improve the blaket + ctrl-g it. Fixed.
02:25:641 : ^ Fixed as well.
02:27:328 : Try to be consistent about the DS. Fixed this part.
02:32:578 : Bad stacking with the circle n°2 Fixed.
02:34:828 : Improve the blanket. Improved it I think.
02:37:641 : ^ Improved.
02:42:891 : I like the pattern, but you didn't do it proprely. I give you an exmaple i did on my map Envy - Paladin (https://osu.ppy.sh/s/109525) :
You can look atfter, i did some different set of this pattern. Made it the same pattern as yours and it plays cooler :D
02:50:016 : Try to make a good pentagone with your circle (or kinda star pattern). Can't do star patterns because it increases the star rating a lot and it almost reaches the Insane. I improved the pentagon shape a little bit though.
02:52:266 : Blanket. I prefer to not have this one blanket, because I would have to restack some things and make a different pentagon pattern from before, it will just look messy.
02:57:516 : Here you've an overlap, try to move it. Fixed, never noticed this.
02:29:578 : Is 1/3 reversed slider usefull? Maybe. I prefer to leave it this way for now because it goes with the music, if others mention it I will change it.
03:01:266 : Blanket. Fixed.
03:02:766 : ^ Improved I think.

Okay, overall, the hard is diff much better, but you still have DS inconsistency, flow errors and lots of blanket. :> I never really used distance snap in this difficulty, which is probably why.

[Insane]

Same thing about inherited too, try to make them in an object and not on void parts.

00:05:203 : Ctrl - g, the flow will be better. Fixed.
00:07:453 : Improve the blanket. Improve it I think.
00:08:203 : Here i don't really like the flow you give, coz there's 2 anti-flow (before and after the stream. You should do something like I think I got it to what you suggested, just the triplet is a little different.
NB :
- the 5th is stacking the 1st next slider combo.
- i reversed the 6th slider.

00:10:078 : Reverse this slider. Fixed.
00:11:016 : Consistence between DS. :> Not sure if I made it look better, but I tried to use DS here but now it looks a little bland.
00:14:766 : Reverse the 2 circles (this one and after). So switch the placement? I applied this if so.
00:14:953 : So here i suggest you to move it to 300;348. Fixed.
00:15:141 : If you did last suggest, i encourage you to rotate it by 120degrees and stack it to the 1st circle of the previous combo, the flow with the next circle will be better. I think I got it to what you were thinking.
00:15:703 : Try to be consistent about the DS (see the next mod before changing evrything).
00:16:078 : Swap this circle with the next one, the stack on 4 and 5 with the "little stop" of the music, is really interesting to play. I see what you mean, I added this.
00:16:453 : I can say blankey but you have the same slider as before, coz i moved the previous slider (the first), how about making a symetry with the first slider on the Y axe. Confused here, so make it parallel basically? I think I got it to be like that.
00:24:141 : I advise you to stack this slider with the last circle, i could be interesting. I also advise you to rotate it in order to improve the flow with the next circle. Did something like this.
00:24:703 : Here you can make similar pattern (this is an example set 'kay) : I actually found a different pattern that I liked for this part.

Kay i've not really finish the mod, but it's late, so i'm gonna try to end it soon. (but you have lot of work with wat i modded) :D
Thank you for a very helpful mod so far! Feel free to continue it whenever you have time, but I think I'll give you kudosu right now for all this. :D
Topic Starter
just click

Saut wrote:

yo, as requested - m4m



  • [General]
  1. 5 diffs no gds - nice
  2. isn't there anything else you could add to the tags? (e.g. bowtie or monstercat)
  3. should think about adding some custom hitsounds


  • [Easy]
  1. 00:11:016 (3,4) - isnt a perfect blanket
  2. 00:42:141 (1,2) - same time distance but they are closer together than (2,3,..) (wouldnt recommend this in an easy diff)
  3. 00:45:141 (3,4,1,2,3) - choose a constant spacing (0.5x and not sometimes 0.58 and sometimes 0.47 or 0.67)
  4. 01:03:141 (1,2) - maybe add a blanket
  5. 01:13:266 (1) - 01:12:891 - could start it here - to fit it to the voice
  6. 01:13:266 (1,1) - circles are very close to the spinner- its hard to focus after a spinner (for beginners) - i would suggest to shorten the spinner
  7. 01:34:266 (3,4) - form of these two next to each other doesnt really flow (very subjective)
  8. 01:36:891 (2,3) - maybe make a edgy blanket here
  9. 01:40:266 (3,1) - fix distancespace to 0.9 - if its not possible stack the head of slider (1) on end of slider (3)
  10. 01:43:641 (3,4) - blankinio
  11. 02:17:391 (1,2) - fix blanket
  12. 02:19:641 (3,4) - fix ds
  13. 02:25:641 (2) - i dont get this form
  14. 02:46:266 (3,4) - fix blanket
  15. 02:57:516 (2,3) - fix ds
  16. 03:01:266 (3,4) - maybe you could make them parallel (slider (4) with ending of (3))
  17. 03:02:391 (4,4) - stack heads


  • [Normal]
  1. 00:07:641 (4) - bit to the left fodaflowwww?
  2. 00:13:266 (2,3) - swap circle with slider in the timeline - makes more sense
  3. 00:19:266 (2,3) - ^ (wont notice this anymore)
  4. 00:28:266 (4,5) - bit to the left to create some space
  5. 00:44:391 (3,4,5) - fix ds
  6. 01:18:141 (1) - 01:53:391 (4) - very sexy part
yep can't find anything else


  • [Hard]
  1. woah dat op sv - Normal sv 1.0 ; Hard sv 1.5 ; Insane sv 1.5 (would have been cooler when you chose a 1.2-1.3 sv here)
  2. 00:10:453 (4,5) - blankeeet
  3. 00:15:141 (1,2) - blanket would be perfect here for the flow
  4. 00:17:953 (9,1) - would make a blanket here (points on a half blanket)
  5. 00:21:891 (4,5) - blanket
  6. well, you should check every blanket you set in this diff whether you placed it correctly - stop pointing this out
  7. 00:27:141 (1) - add a higher jump to (1) to emphasize the strong beat?
  8. 01:19:266 (1) - ^
  9. 01:37:266 (1) - rotate a bit to fit it the the double
  10. 01:42:516 (2,3) - rotate a bit for the correct form
  11. 02:11:766 (5,1) - fix ds
rest seems pretty fine

I will stop right here because im lacking of time >:( (if i find some more time i will edit this post and add the two missing diffs)
Cool map, hope my mod was still useful and it gets ranked.

Saut
Thanks for your mod! I will take a look at it a bit later.
Topic Starter
just click

Project Railgun wrote:

Hello~

[General]
  1. In all your difficulties, the kiai time starts much too early (at 01:17:859 -). Such kiai may also confuse the novice. You must change the kiai start to 01:18:141 - to follow the song. Was fixed in a previous mod.
  2. Try to cut and/or fade out the audio at 03:18:234 -? Feel free to contact me if you need help doing so. I think it's fine how it is, this part shows that the song is over.
  3. The overall quality of your mapset is rather nice, this mod is designed to make it look visually appealing and more enjoyable to play. Feel free to apply techniques found in this mod for higher difficulties as well. Good luck! That's cool, hopefully it turns out well in the end!
  4. Nice song + background
I thought this song would be perfect to map so I chose it, it seems many others like it as well!

One other thing, some of your mods may have been previously mentioned from a different mod so apologies if I say something weird about any mods.

Easy
  1. 00:09:141 (1,3) - Circle 3 is too high for an Easy difficulty (it is too close to the slider track of Slider 1). Move it down a bit and adjust your blanket accordingly. I think this was fixed in a previous mod.
  2. 00:18:141 (1) - Curve this slider to help improve the transition between the previous Slider 4 and follow your next patterns at 00:20:391 (4,1) -, 00:23:391 (4,1) -, etc. Was fixed in a previous mod as well.
  3. 00:21:141 (1,2) -, 00:24:141 (1,2) - Look at the slider tail of each pattern. It points in a direction which is NOT being followed by the next circle. I strongly suggest that you move the Circles so the previous sliders flow into them. Fixed from previous mod I think.
  4. 01:03:141 (1,2) - Blanket properly. You should not use partial blankets like this, especially in the lowest difficulty. This was probably removed from a previous mod.
  5. 00:54:141 (1) -, 00:57:141 (1) -, 01:00:141 (1) - I suggest that you use curves or slider art like you did at 00:27:141 (1) - to make the map more fun to play. Make all of these sliders appear better.
  6. 01:22:266 (3) - Ctrl+J here and re-align. You cannot stack this slider with the previous 01:20:391 (4) - in Easy. This part was probably changed from a previous mod, so...


    ~
  7. 01:20:391 (4) - Curve this slider, blanket this slider, do something. Just don't keep it as it is now, because it is rather confusing to look at with 01:20:391 (4,1,2) -. If you can't change it, curve the next 01:21:516 (2) -. The point is, curve one of those sliders. I'll guarantee you it'll play much better. Curved the slider with the 2.
  8. 01:27:516 (2) - The flow here is somewhat unnatural. To fix this, copy/paste the slider from 01:26:391 (4) - and perform a double Ctrl+>. Re-align accordingly, like so. Applied this.


    ~
  9. 01:30:516 (1,2,3) - Make this pattern symmetrical. Remember that the center of the grid is x:256 y:192. Make Circle 1 symmetrical with Slider 3 by using a copy/paste + Ctrl+H, then putting the slider on those coordinates. This section was changed from a previous mod :cry:
  10. 01:31:266 (3) - I strongly suggest that you use a soft curve on this slider instead of a red vertex so you can blanket with the next 01:32:391 (4) -. It would help to improve the flow IMO. Can't change anything here either because of previous mod.
  11. 01:32:391 (4,2) - Again, curve one of these sliders. I'm telling you, the results will be simply amazing. (: Did it for both.
  12. 01:44:391 (4,1) - The transition here is rather awkward. Try this instead, it improves the flow of the overall map. Applied this.


    ~
  13. 01:48:891 (2) - Give this object a slight curve to guide the user with the transition of a 1/2 slider. Applied.


    ~
  14. 01:48:516 (1,1) - Stack these objects properly. As of now, they do not have the same coordinates. From a previous mod, this was probably changed.
  15. 02:17:391 (1,2) - Blanket this slider properly. The approach circle should touch Slider 1's tail, like so. Make sure to keep the Distance Snap reasonable, around 0.85x would be appropriate. Fixed.


    ~
  16. 02:30:141 (1,3) - Please, don't use such pattern in Easy. You may PM me later if you have questions, but such pattern does not flow well in terms of Easy playability. You can fix this issue by moving Slider 3 more so towards the left so it does not overlap with Slider 1. An example is below. I re-adjusted your next slider to align with the spacing change. I think this got changed in a previous mod.


    ~
  17. 02:37:641 (2,4) - Here, the Head of Slider 2 is too close to the slider track of Slider 4. Increase the difference between the two. I think this was fixed in a previous mod.
  18. 02:48:141 - As you can see here, Slider 3's tail touches the slider head of the previous Slider 4. You must fix this. Fixed it I think.
  19. 02:56:391 (4,2) - To make your pattern more readable, try adding a slight curve to the sliders. As of now, the Slider 4 points *directly* into the next Slider 2, completely ignoring the Circle 1 off to the side, which may be considered unrankable. Curved one of them and changed the positions of these a little.
  20. 03:01:266 (3,4) - The slope of these slider tracks are not the same. For added visual appeal, change the slope of Slider 3 so that it matches that of the next Slider 4. Confused on this, I think this may have been changed from a previous mod.
  21. 03:04:266 (4) - Here you should stack Slider 4 with the previous Slider 4 on 03:02:391 (4) -, like so. Re-adjust the circles as necessary. Done.


    ~
  22. 03:09:141 (1) - Use this slider as a mini-blanket for the next Slider 3, like so. I think I got it to what you showed.


    ~
  23. 03:17:016 (2,3,4) - Slightly move these objects up to follow the flow of the previous Slider 1. I think I got it to how you suggested.
  24. 00:42:141 (1,2,3,4,1,2,3,4) -, 02:06:141 (1,2,1,2,1,2,1,2) - As of now, this part *may* be considered harder than Normal because it features many 4/1 waits, which are rather hard to calculate with the Hidden mod. I strongly recommend that you exchange some of these objects for sliders to help shorten the wait times. They do not have to be as complicated as Normal, but they need to be there. I'll try and add more to these.

Normal
  1. 00:09:141 (1,2,3) - Horizontal symmetry MUST be reflected over the Y-axis to look visually appealing because it is where the human eyes are naturally drawn toward (at least mine). This is also the reason why everything (or mostly everything) is centered in life. So as a solid rule, do NOT use horizontal symmetry if it is not a reflection over the Y-axis. Please make the pattern symmetrical over the Y-axis (Yes, that also means that you must re-pattern 00:12:141 (1,2,3) -). An example is below. The first one you listed was fixed in a previous mod, the second one was probably changed in the previous mod.


    ~
  2. 00:17:766 (5) - Curve this slider inward towards the next Slider 1 to make the transition between double 1/2 sliders feel more natural. Fixed.
  3. 00:19:641 (3,4) - Instead of emphasizing on hard curves, consider some soft curves as well. At this part on the timeline, for example, a soft curve matches the blanket more accurately. Do this for as many sliders as you see fit. I think I got it to look like that.


    ~
  4. 00:27:141 (1,2,3,4) - These circles are too close for Normal. You must increase their distance. Increased the distance.
  5. 00:29:766 (7) - The following slider produces a semi-bug in osu! and should be avoided. Remove the 3rd red vertex to fix this error and re-adjust your pattern as necesary. Fixed.


    ~
  6. 00:52:641 (6,1) - The slider tail of Slider 1 is too close to the slider head of the previous Slider 6. You must fix this. Fixed.
  7. 01:26:391 (5) - Try curving this slider with a Reverse Blanket. It fits rather well IMO. Curved it.


    ~
  8. 01:32:391 (4) - You should blanket this slider with the next 01:33:141 (1) -. Kind of hard to blanket that but I did it anyways.
  9. 01:35:391 (4,5) - Same as mentioned above, you should curve one of these 1/2 sliders because they are pointing in different directions. Curved the 2nd one.
  10. 01:36:141 (6) - Your new combo should start here to match your previous patterns at 01:18:141 (1) -, 01:21:141 (1) -, 01:24:141 (1) -, 01:27:141 (1) -, 01:33:141 (1) -, etc. Fixed.
  11. 01:41:391 (5,6) - Straight sliders like this are ok because they point in similar direction! Just try to curve those that don't as it'll increase playability. Alright, thanks for the tip! Will remember this for the future.
  12. 01:42:516 (1,2,3) - Just throwing it out there, but I really liked this pattern~ Thank you, someone suggested me to do this :D
  13. 01:43:641 (3,4,5) - Make this symmetrical over the Y-axis. Done.
  14. 01:50:391 (4,5,6) - Try a 1/2 Slider + Circle here instead. Remember to curve the 1/2 slider. An example is below. Added this.


    ~
  15. 02:08:016 (4,5) - Slider 4 and Slider 5 aren't the same slider, thus creating a paradox effect when viewed by the player. Copy/paste Slider 4 to 02:08:766 -, then use the double Ctrl+> function. Finally, apply Ctrl+G. The end result will look something like below, and, if done properly, you won't have to re-pattern anything either. Added this.


    ~
  16. 02:12:891 (2,3,4) - Here Slider 2 flows into Slider 4. Don't do this as this may make the novice user completely miss the next Circle 3. I suggest that you try a different pattern. An example is below. Added this.


    ~
  17. 02:14:016 (4,5,6) - Try to make the slope difference the same here, like so. Another good pattern is to place Circle 6 below Circle 5, with equal Y-depth as Slider 4's tail. Added this as well.


    ~
  18. 02:17:391 (3,4) - Curve one of these sliders. I've explained it multiple times, I assume that you know why now~ Curved the 1st one, and yep, I understand why.
  19. 02:21:891 (2,3) - Make these sliders have the same slope. Right now, Slider 2 slopes upward more than the next slider 3, which can be a problem. They should be the same slope now.
  20. 02:22:641 (3,4,5) - Referencing the flow issue again, you're directing the user at Circle 5, yet the next circle is Circle 4. I strongly recommend that you fix this. Should be better now.
  21. 02:30:703 (2,3) - Instead of two circles, try a curved 1/2 slider here instead. It flows more naturally IMO. Added this.


    ~
  22. 02:36:141 (1,2,3) - Like similar patterns, the Slider 1 here points to the next Slider 3, which needs to be avoided. I messed around with the objects and got a decent pattern which can be seen below. It maintains the flow while adding a little triangle effect with 02:36:891 (2,3,4) - for a bit of emphasis. Added what you have shown in the picture.


    ~
  23. 02:39:891 (2,3,4,1) - Make this a perfect square by moving Circle 1 towards the right a few units. You may need to adjust your next pattern as well to have consistent Distance Snap. I suck at making squares, made it as squarish as possible 8-)
  24. 02:41:766 (3,1) - Again, with slopes. I usually get around this issue by copy/pasting the sliders that I will use around a particular section. You can always give slider 3 a slight curve if you want to keep this particular pattern, though. Made it the same slope.
  25. 02:42:516 (1,2) - Same as above. Another tip is to drag the slider you are testing inside of the other slider, like so. Here you can see that the red line points a bit more downward, so the slopes are not the same. My strategy is tilting my head, haha, but I made this the same slope as well.


    ~
  26. 02:44:016 (3,4) - Personal preference, I would choose to curve Slider 3 over Slider 4 here so Slider 3 flows into Slider 4. You can also curve Slider 4 if you'd like to blanket the slider with the next Slider 1. Curved slider into the reverse slider.
  27. 02:47:391 (4,5,6) - Rotate this by roughly 60 degrees. The pattern should NOT stack with or overlap the previous 02:46:266 (3) - because the AR is too low (See 02:46:828 - for what I mean). You will likely need to re-pattern your next few objects. Kind of noticed this myself while I was editing before I read this, but I fixed this and re-patterned some notes up more ahead.
  28. 02:52:266 (3) - Try giving sliders like this an added curve. Tell me which one looks better to you. Did something like the one in the picture.


    ~
  29. 02:59:391 (5,6) - A really slight curve on Slider 6 should do the trick here. Added.
  30. 03:03:141 (1,2,3,4) - What is this following? I don't understand your choice here. I think it would be better if you followed your previous patterns at 02:51:141 (1,2,3) -, 02:57:141 (1,2,3,4) -, etc., instead. They sound (and play) rather nicely. Since it was the last Kiai, I usually like to make it a bit harder in the end with something different. However, I did change this part, just not the same as the patterns you listed.
  31. 03:14:953 (5,6) - Try a curved 1/2 Slider here instead. Added.
  32. 03:15:516 (1,3) - Once more, don't do such pattern in the lower difficulties. Because this is right before the end of the song, it should be rather easy for you to fix. (: Fixed this as well, changed the ending a bit also.

Overall this mapset has potential. Get a few more mods (5-10) and call me back. I'll review the other difficulties.
Thank you for your mod! A lot of it has really helped the map in playability and flow! The only downside was that I wish you modded this right after I applied the previous mod since some parts I wasn't able to change on it :cry:
Winnie
Here as requested from my Modding Queue
1st let me start off by saying that thing you got going on at with all those difficulties (ಥ﹏ಥ) and how this song sounds so badass. (How come I can't find these stuff)

[Easy]

00:17:391 (4,1) - My suggestion only but how about making these blanket a little bit closer. It looks neater without having the next note have such a tiny gap that doesn't seem appealing. Something like this http://puu.sh/d8qg3/3fe701b097.jpg
00:21:141 (1) - My preference but try having slider end and start match together anyhow? http://puu.sh/d8qIE/c0ae3631a0.jpg
00:28:266 (2,3,4) - I changed the idea of that to a diagonal flow if that is okay with you. http://puu.sh/d8qUg/6df4e72b41.jpg
00:58:641 (2,3) - Not sure about this type of spacing generally I know there shouldn't be much DS changes on an easy. So I recommend just stick with one and I believe that would be .9 you are using :)
01:03:141 (1) - DS here
01:22:266 (3) - That white tick in that slider I don't believe is necessary
01:23:391 (4) - DS here
01:32:391 (4,2) - Slider ends don't seem like they match with each other, if this was your idea and you were going to symmetry, I would revise looking at that. My solution was moving the 01:33:516 (2) down like 3 5 tick it makes
01:42:141 (1) - DS here
Other than that the easy looks good. Down below is the data of DS corrections and some of the ideas I showed you that was in it. You can use that and go back and change the things where I gave suggestions. It makes it easier on your end and my end instead of having to write everything as DS. Also I made sure that some wouldn't be DS correctly because of the sound it carried out and the time it was meant to be played at a certain space. Some seemed closer than it should but it fits perfectly where it was at, so I commend you for the sound checks :)

Code
osu file format v13

[General]
AudioFilename: Future BassGrant Bowtie - Cloud Nine.mp3
AudioLeadIn: 1700
PreviewTime: 78141
Countdown: 0
SampleSet: Normal
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 1
WidescreenStoryboard: 0

[Editor]
DistanceSpacing: 0.9
BeatDivisor: 4
GridSize: 4
TimelineZoom: 2.1

[Metadata]
Title:Cloud Nine
TitleUnicode:Cloud Nine
Artist:Grant Bowtie
ArtistUnicode:Grant Bowtie
Creator:Breezy
Version:Easy
Source:xKito Music
Tags:electronic
BeatmapID:541679
BeatmapSetID:208506

[Difficulty]
HPDrainRate:2
CircleSize:2
OverallDifficulty:2
ApproachRate:3
SliderMultiplier:1
SliderTickRate:1

[Events]
//Background and Video events
0,0,"rsz_1y8ktvao.jpg",0,0
//Break Periods
2,30341,36201
2,66340,71826
2,114341,118701
2,198341,202701
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples
//Background Colour Transformations
3,100,163,162,255

[TimingPoints]
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Combo2 : 164,214,218
Combo3 : 242,64,78
Combo4 : 255,0,128
Combo5 : 128,128,192

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[Insane]

00:44:391 (6) - Not sure if that was the angle you wanted, my preference to just have the same angle for both the sliders 00:44:391 (6,7) to be symmetrical
00:59:766 (5,6,1) - My preference but slider-note-slider here http://puu.sh/d8rPp/c554f9d0c4.jpg (Your choice because it's fine) plays smoothly too
01:36:328 (2) - No stack? Or this was just your way of doing it?
01:36:891 (4) - Move this up 2 notches for that stream blanket fit perfectly
03:12:141 (1,2,3) - Straighten that stream out a bit more IMO

Other than that it was a damn great song. I hope I did enough to help you in anyway with this mod. I hope you have a Happy Thanksgiving :)
If you ever have the urge for someone to mod another map of yours. Hit me up in the queue ヾ(⌐■_■)ノ♪
Topic Starter
just click

Saut wrote:

yo, as requested - m4m



  • [General]
  1. 5 diffs no gds - nice I guess I should call this an accomplishment? 8-)
  2. isn't there anything else you could add to the tags? (e.g. bowtie or monstercat) Added Future Bass to the tags.
  3. should think about adding some custom hitsounds Ehh, I can't really think of any custom hitsounds that would go with this song, plus I don't really know how to utilize them.

Before I begin modifying anything, some of your mods may have already been suggested in the past in a way that I wouldn't be able to modify further, since I was a bit delayed with the large amounts of mods that I received, sorry if some things have already been changed!


  • [Easy]
  1. 00:11:016 (3,4) - isnt a perfect blanket I think I fixed this in a previous mod.
  2. 00:42:141 (1,2) - same time distance but they are closer together than (2,3,..) (wouldnt recommend this in an easy diff) I think this part was changed as well in a previous mod.
  3. 00:45:141 (3,4,1,2,3) - choose a constant spacing (0.5x and not sometimes 0.58 and sometimes 0.47 or 0.67) The current spacing on this map should be 0.9x, this part had a large gap between notes so it was hard to DS anything, but this part was changed as well.
  4. 01:03:141 (1,2) - maybe add a blanket So many things were changed in Easy or Normal :? I can't really blanket this anymore due to DS.
  5. 01:13:266 (1) - 01:12:891 - could start it here - to fit it to the voice I'd prefer it as it is, it starts at the buzzing kind of sound, so I just left this as it is.
  6. 01:13:266 (1,1) - circles are very close to the spinner- its hard to focus after a spinner (for beginners) - i would suggest to shorten the spinner Yay, I can finally start changing some stuff! Shortened this spinner.
  7. 01:34:266 (3,4) - form of these two next to each other doesnt really flow (very subjective) I moved them a bit so it flows a bit better, hopefully it does.
  8. 01:36:891 (2,3) - maybe make a edgy blanket here I changed this part up a bit so I can't really blanket this now.
  9. 01:40:266 (3,1) - fix distancespace to 0.9 - if its not possible stack the head of slider (1) on end of slider (3) I think this was changed in a previous mod.
  10. 01:43:641 (3,4) - blankinio Blanketed.
  11. 02:17:391 (1,2) - fix blanket Fixed in a previous mod I think.
  12. 02:19:641 (3,4) - fix ds Fixed.
  13. 02:25:641 (2) - i dont get this form I think you were talking about a slider shape from the past, I changed it from a previous mod to match the others.
  14. 02:46:266 (3,4) - fix blanket This part was probably changed so I can't blanket anything here now.
  15. 02:57:516 (2,3) - fix ds This part changed from a previous mod as well I think.
  16. 03:01:266 (3,4) - maybe you could make them parallel (slider (4) with ending of (3)) Are you talking about the slope? Fixed.
  17. 03:02:391 (4,4) - stack heads Fixed.


  • [Normal]
  1. 00:07:641 (4) - bit to the left fodaflowwww? Moved it right instead because then the spacing would ruin the symmetrical pattern after this.
  2. 00:13:266 (2,3) - swap circle with slider in the timeline - makes more sense I don't understand this because it would kind of ruin the consistency of the this because there are parts before this that are similar to this.
  3. 00:19:266 (2,3) - ^ (wont notice this anymore) Same thing ^
  4. 00:28:266 (4,5) - bit to the left to create some space I think this part was changed in a previous mod.
  5. 00:44:391 (3,4,5) - fix ds Only had to fix DS for 4.
  6. 01:18:141 (1) - 01:53:391 (4) - very sexy part Mhm.
yep can't find anything else


  • [Hard]
  1. woah dat op sv - Normal sv 1.0 ; Hard sv 1.5 ; Insane sv 1.5 (would have been cooler when you chose a 1.2-1.3 sv here) You're right, but I don't want to have to remap everything again, so I'll leave it the SV it is right now. If I have to change it in the future I will.
  2. 00:10:453 (4,5) - blankeeet Think this was blanketed from a previous mod, but I noticed it wasn't neat still so I fixed this.
  3. 00:15:141 (1,2) - blanket would be perfect here for the flow The way it is right now looks fine to me.
  4. 00:17:953 (9,1) - would make a blanket here (points on a half blanket) I think this part got changed from a previous mod.
  5. 00:21:891 (4,5) - blanket Made this blanket neater.
  6. well, you should check every blanket you set in this diff whether you placed it correctly - stop pointing this out Alright, I'll check anything that needs better blanketing.
  7. 00:27:141 (1) - add a higher jump to (1) to emphasize the strong beat? This part got changed as well from a previous mod, the new way flows better to me, so I don't think a jump is necessary.
  8. 01:19:266 (1) - ^ Increased it a little.
  9. 01:37:266 (1) - rotate a bit to fit it the the double Not sure what you mean, do you want me to make these have an even curve? I will add this if so.
  10. 01:42:516 (2,3) - rotate a bit for the correct form Not sure what you mean here.
  11. 02:11:766 (5,1) - fix ds The DS here was made to be increased a little to make it more intense, I'll fix it in the future if needed.
rest seems pretty fine

I will stop right here because im lacking of time >:( (if i find some more time i will edit this post and add the two missing diffs)
Cool map, hope my mod was still useful and it gets ranked. Thanks! I wish you modded this after I applied the other mods, but I had no time to apply the others :(

Saut
Thank you for your mod! While some parts were changed from previous mods, I was able to change some of it still!
Topic Starter
just click

Kocari wrote:

Here as requested from my Modding Queue
1st let me start off by saying that thing you got going on at with all those difficulties (ಥ﹏ಥ) and how this song sounds so badass. (How come I can't find these stuff) xKito usually has some cool new music posted on there frequently, check them out on Youtube! And why the cry face with all the difficulties? Haha, confused on what I have "going on" :P

[Easy]

00:17:391 (4,1) - My suggestion only but how about making these blanket a little bit closer. It looks neater without having the next note have such a tiny gap that doesn't seem appealing. Something like this http://puu.sh/d8qg3/3fe701b097.jpg Hmm, sure I guess I can move it closer.
00:21:141 (1) - My preference but try having slider end and start match together anyhow? http://puu.sh/d8qIE/c0ae3631a0.jpg I see what you mean, I guess I can do that.
00:28:266 (2,3,4) - I changed the idea of that to a diagonal flow if that is okay with you. http://puu.sh/d8qUg/6df4e72b41.jpg Sure! It looks good the way you did it.
00:58:641 (2,3) - Not sure about this type of spacing generally I know there shouldn't be much DS changes on an easy. So I recommend just stick with one and I believe that would be .9 you are using :) I think the DS here is correct but I could be wrong. Left this alone.
01:03:141 (1) - DS here Fixed.
01:22:266 (3) - That white tick in that slider I don't believe is necessary Instead of removing this slider, I decided to make it look better so that this tick would seem more necessary.
01:23:391 (4) - DS here I checked DS and it seems fine to me.
01:32:391 (4,2) - Slider ends don't seem like they match with each other, if this was your idea and you were going to symmetry, I would revise looking at that. My solution was moving the 01:33:516 (2) down like 3 5 tick it makes I think I got them to be more symmetrical.
01:42:141 (1) - DS here It looks fine to me I think?
Other than that the easy looks good. Down below is the data of DS corrections and some of the ideas I showed you that was in it. You can use that and go back and change the things where I gave suggestions. It makes it easier on your end and my end instead of having to write everything as DS. Also I made sure that some wouldn't be DS correctly because of the sound it carried out and the time it was meant to be played at a certain space. Some seemed closer than it should but it fits perfectly where it was at, so I commend you for the sound checks :) Thank you! I will use this code and see everything for myself! I think I use your code since it was helpful!

Code
osu file format v13

[General]
AudioFilename: Future BassGrant Bowtie - Cloud Nine.mp3
AudioLeadIn: 1700
PreviewTime: 78141
Countdown: 0
SampleSet: Normal
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 1
WidescreenStoryboard: 0

[Editor]
DistanceSpacing: 0.9
BeatDivisor: 4
GridSize: 4
TimelineZoom: 2.1

[Metadata]
Title:Cloud Nine
TitleUnicode:Cloud Nine
Artist:Grant Bowtie
ArtistUnicode:Grant Bowtie
Creator:Breezy
Version:Easy
Source:xKito Music
Tags:electronic
BeatmapID:541679
BeatmapSetID:208506

[Difficulty]
HPDrainRate:2
CircleSize:2
OverallDifficulty:2
ApproachRate:3
SliderMultiplier:1
SliderTickRate:1

[Events]
//Background and Video events
0,0,"rsz_1y8ktvao.jpg",0,0
//Break Periods
2,30341,36201
2,66340,71826
2,114341,118701
2,198341,202701
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples
//Background Colour Transformations
3,100,163,162,255

[TimingPoints]
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37641,-100,4,1,0,5,0,0
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Combo4 : 255,0,128
Combo5 : 128,128,192

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400,80,133641,1,8,0:0:0:0:
152,72,135141,5,4,0:0:0:0:
208,280,136641,1,8,0:0:0:0:
300,124,137391,6,0,P|320:200|408:284,1,200,2|6,0:0|0:0,0:0:0:0:
480,120,138891,1,8,0:0:0:0:
300,124,139641,2,0,P|196:156|104:120,1,200,8|8,0:0|0:0,0:0:0:0:
112,308,141141,1,8,0:0:0:0:
284,292,141891,2,0,P|316:228|432:188,1,200,8|8,0:0|0:0,0:0:0:0:
312,52,143391,1,8,0:0:0:0:
204,196,144141,6,0,P|144:180|64:280,1,200,12|8,0:0|0:0,0:0:0:0:
232,340,145641,2,0,P|312:316|364:212,1,200,8|8,0:0|0:0,0:0:0:0:
264,68,147141,5,8,0:0:0:0:
136,192,147891,1,8,0:0:0:0:
316,204,148641,2,0,P|344:296|428:348,1,200,8|8,0:0|0:0,0:0:0:0:
460,264,149766,1,0,0:0:0:0:
460,176,150141,6,0,B|424:112|392:128|360:80|360:80|296:80,1,200,12|8,0:0|0:0,0:0:0:0:
304,260,151641,1,8,0:0:0:0:
212,104,152391,2,0,L|112:136,1,100,8|8,0:0|0:0,0:0:0:0:
44,184,153141,2,0,P|72:284|164:348,1,200,12|8,0:0|0:0,0:0:0:0:
292,236,154641,1,8,0:0:0:0:
248,60,155391,2,0,L|348:88,1,100,8|0,0:0|0:0,0:0:0:0:
424,132,156141,6,0,B|452:188|436:220|436:220|464:252|464:252|416:300,1,200,12|8,0:0|0:0,0:0:0:0:
248,236,157641,2,0,P|172:260|52:244,1,200,8|8,0:0|0:0,0:0:0:0:
84,160,158766,1,0,0:0:0:0:
136,88,159141,2,0,P|268:108|328:136,1,200,8|0,0:0|0:0,0:0:0:0:
404,300,160641,1,12,0:0:0:0:
396,128,162141,5,12,0:0:0:0:
316,88,162516,2,0,P|260:80|204:88,1,100,0|8,0:0|0:0,0:0:0:0:
152,148,163266,2,0,L|212:236,1,100,0|8,0:0|0:0,0:0:0:0:
272,292,164016,2,0,P|328:288|376:268,1,100
412,96,165141,5,12,0:0:0:0:
332,52,165516,2,0,P|276:36|228:40,1,100,0|8,0:0|0:0,0:0:0:0:
144,40,166266,2,0,P|104:76|144:152,1,150
276,160,167391,2,0,B|316:196|320:260|320:268|320:268|364:336,1,200,8|12,0:0|0:0,0:0:0:0:
436,280,168516,5,0,0:0:0:0:
440,192,168891,1,8,0:0:0:0:
436,104,169266,2,0,B|384:92|384:92|348:60|348:60|288:76,1,150
212,176,170391,2,0,L|204:288,1,100,8|0,0:0|0:0,0:0:0:0:
120,240,171141,5,12,0:0:0:0:
96,60,171891,1,8,0:0:0:0:
176,100,172266,2,0,B|232:84|232:84|260:124|260:124|308:124,1,150
380,236,173391,2,0,B|360:272|300:264|300:264|208:296|180:296,1,200,8|0,0:0|0:0,0:0:0:0:
200,204,174516,5,0,0:0:0:0:
244,124,174891,1,8,0:0:0:0:
168,76,175266,2,0,B|108:88|108:88|108:156|108:156|108:192,1,150
144,308,176391,2,0,P|188:344|232:332,1,100
304,288,177141,5,12,0:0:0:0:
348,208,177516,2,0,L|248:160,1,100,0|8,0:0|0:0,0:0:0:0:
272,76,178266,2,0,B|328:76|328:76|368:52|368:52|432:60,1,150
424,192,179391,2,0,B|412:224|408:236|408:236|340:240|340:240|272:292,1,200,8|12,0:0|0:0,0:0:0:0:
196,244,180516,5,0,0:0:0:0:
124,192,180891,1,8,0:0:0:0:
184,124,181266,2,0,B|216:84|216:84|260:92|260:92|320:64,1,150
408,160,182391,2,0,L|312:200,1,100,8|0,0:0|0:0,0:0:0:0:
280,280,183141,5,12,0:0:0:0:
364,312,183516,1,0,0:0:0:0:
424,248,183891,1,8,0:0:0:0:
408,160,184266,2,0,B|336:120|336:120|344:64|344:64|320:40,1,150
168,64,185391,2,0,B|104:108|104:108|92:152|92:152|112:212|112:212|112:248,1,200,8|12,0:0|0:0,0:0:0:0:
268,312,186891,5,8,0:0:0:0:
324,240,187266,2,0,P|288:168|344:64,1,200
416,112,188391,1,8,0:0:0:0:
448,288,189141,6,0,P|404:312|352:316,1,100
276,272,189891,1,8,0:0:0:0:
348,120,190641,2,0,P|280:60|160:52,1,200,8|8,0:0|0:0,0:0:0:0:
80,200,192141,5,8,0:0:0:0:
168,204,192516,2,0,P|180:264|180:320,1,100,0|12,0:0|0:0,0:0:0:0:
268,284,193266,2,0,L|368:264,1,100,0|8,0:0|0:0,0:0:0:0:
236,140,194391,5,8,0:0:0:0:
324,120,194766,2,0,L|420:76,1,100,0|8,0:0|0:0,0:0:0:0:
432,256,195891,1,12,0:0:0:0:
360,308,196266,6,0,P|304:316|260:292,1,100
200,236,197016,1,0,0:0:0:0:
188,148,197391,1,8,0:0:0:0:
272,116,197766,2,0,P|240:76|176:56,1,100,0|12,0:0|0:0,0:0:0:0:
256,192,204141,12,4,210141,0:0:0:0:

[Insane]

00:44:391 (6) - Not sure if that was the angle you wanted, my preference to just have the same angle for both the sliders 00:44:391 (6,7) to be symmetrical I prefer to have these at different angles for a better variety.
00:59:766 (5,6,1) - My preference but slider-note-slider here http://puu.sh/d8rPp/c554f9d0c4.jpg (Your choice because it's fine) plays smoothly too Curved it the way you did just so that it looks a bit better.
01:36:328 (2) - No stack? Or this was just your way of doing it? Fixed the stack.
01:36:891 (4) - Move this up 2 notches for that stream blanket fit perfectly I see what you mean, I moved it up a bit.
03:12:141 (1,2,3) - Straighten that stream out a bit more IMO I like it curved better because the slider at the end is curved, the stream sort of guides into the slider if you know what I mean.

Other than that it was a damn great song. I hope I did enough to help you in anyway with this mod. I hope you have a Happy Thanksgiving :)
If you ever have the urge for someone to mod another map of yours. Hit me up in the queue ヾ(⌐■_■)ノ♪ Thank you! I really liked the song which is why I decided to map it! And yep it has helped me a lot! Mainly in Easy. And sure, for future maps I can ask you! Have a good thanksgiving as well.
Thank you for your mod! It was very helpful, especially for Easy because of the DS corrections!
tochiii

  • [General]
  1. Check this:


  • [Insane]
  1. 00:06:141 (1,4) - I don't like how (1) overlaps with (4) Maybe try to stack (4) with 00:06:703 (2) -
  2. 00:06:891 (3,1) - Avoid overlap
  3. 00:07:078 (4,6) - Why not stack these?
  4. 00:10:453 (5) - I think you should make a new combo here
  5. 00:12:703 (2,5) - Avoid this overlap.
  6. 00:24:141 (1) - Stack the slidertail with 00:24:891 (3) - properly
  7. 00:27:891 (3,5) - Same as above ^
  8. 01:13:266 (1) - Spinner ends too late. It should end at 01:13:266 (1) -
  9. 01:23:016 (2,4) - Idk if you tried to stack these, but you should stack them.
  10. 01:29:391 (4) - This is a bit boring. Try to do something like this:
    ^
    [img]
    http://puu.sh/d8YOI/64f6004cd1.png
    [/img]
    7 should stack with 01:30:516 (1) - But if you have something better, you can do that.
  11. 01:49:266 (1,4) - Stack properly.
  12. 02:24:328 (3,9) - Same as above ^
  13. 03:14:016 (9,4) - ^


  • [Extra]
  1. 00:06:141 (1,3,4,5) - Avoid overlap.
  2. 01:50:016 (3,5) - Same as above ^
  3. 02:44:203 (10) - Too close to 02:44:391 (1,2,3,4,5) - ??


Nice map :D
Topic Starter
just click

-Tochi wrote:


  • [General]
  1. Check this: Oops, I probably forgot to add an extra tag in Easy, thanks for telling me!


  • [Insane]
  1. 00:06:141 (1,4) - I don't like how (1) overlaps with (4) Maybe try to stack (4) with 00:06:703 (2) - I see what you mean, I fixed this.
  2. 00:06:891 (3,1) - Avoid overlap Fixed.
  3. 00:07:078 (4,6) - Why not stack these? I prefer not to stack these because I want this part to be jumpy.
  4. 00:10:453 (5) - I think you should make a new combo here Changed.
  5. 00:12:703 (2,5) - Avoid this overlap. Fixed.
  6. 00:24:141 (1) - Stack the slidertail with 00:24:891 (3) - properly Fixed.
  7. 00:27:891 (3,5) - Same as above ^ Fixed.
  8. 01:13:266 (1) - Spinner ends too late. It should end at 01:13:266 (1) - I think you made a typo here, you listed the same timing sections.
  9. 01:23:016 (2,4) - Idk if you tried to stack these, but you should stack them. Stacked 2 and 5 instead.
  10. 01:29:391 (4) - This is a bit boring. Try to do something like this: Did something like that in the picture.
    ^
    [img]
    http://puu.sh/d8YOI/64f6004cd1.png
    [/img]
    7 should stack with 01:30:516 (1) - But if you have something better, you can do that.
  11. 01:49:266 (1,4) - Stack properly. Fixed.
  12. 02:24:328 (3,9) - Same as above ^ Fixed.
  13. 03:14:016 (9,4) - ^ Fixed.


  • [Extra]
  1. 00:06:141 (1,3,4,5) - Avoid overlap. Fixed.
  2. 01:50:016 (3,5) - Same as above ^ Fixed.
  3. 02:44:203 (10) - Too close to 02:44:391 (1,2,3,4,5) - ?? Fixed.


Nice map :D Thank you! 8-)
Thank you for your mod! It helped fix some overlapping or stacking issues!
Phos-
Hi, mod for m4m :3

Any questions about this mod then let me know!

[Easy]
  1. 00:10:266 (2) - Remove the clap here, it breaks consistency.
  2. 00:15:141 (1) - Remove the last white sliderpoint, it makes the slider look ugly.
    Removing the last sliderpoint will sort that out

  3. 00:17:016 (3,4) - I don't like this pattern, it seems as though you can do so much more with it, as opposed to just an ordinary straight slider that doesn't flow too well. I'd try this:
  4. 00:54:141 (1) - This slider has an unnecessary slider point and doesn't look nice, try this:
    This is better for three reasons; first, it is more professional. There isn't any unnecessary slider points doing nothing. Secondly, it looks nicer; the curve is nice and smooth, unlike your current slider, and thirdly it plays better rhythmically. The slider ball changes direction on the white tick, which plays better.

  5. 00:57:141 (1) - Here is another kind of rough curve, move the red slider point to x:221 y:215 to improve it.
  6. 01:02:391 (3,1) - This blanket isn't good, so you should fix this. Remember; the approach circle must be parallel to the rim of the slider track to be a good blanket.
  7. 01:22:266 (3) - Would look nicer if you got rid of the first slider point.
  8. 01:27:141 (1) - imo I think it'd sound nicer and more consistent if you got rid of the clap here.
  9. 01:48:891 (2) - I don't like this slider, too curved and it doesn't look nice. Beginners will have a hard time reading this too!
  10. 01:50:391 (4) - Beginners won't know when to hit this since the last slider ended on a red tick. They might hit the note too early, thinking it was one beat away. Because of this, I suggest moving the start of the slider back by 1/2. Rhythm should look like this:

    Sounds nicer as well!

  11. 02:24:141 (1,2) - I suggest you fix this blanket.
  12. 02:37:641 (2,3,4) - I really don't like this pattern, it looks ugly imo. How about you try this?
    After doing this, you might have to move some notes around for spacing reasons, but that doesn't change the fact that this looks plain better.
[Normal]
  1. 00:05:391 (1,2) - Blanket could be improved, try moving (1) to x:164 y:128 to fix this.
  2. 00:12:141 (1) - This curve isn't that good either, how about you move the red slider point to x:432 y:296 to make the curve seem a lot nicer.
  3. 00:28:453 (5) - I suggest removing the unnecessary slider point right at the end, so it looks more professional.
  4. 00:28:453 (5) - I also suggest adding a clap to the start of this slider to keep consistency within the hitsound pattern.
  5. 01:31:266 (3) - Move the end of this slider to x:340 y:80 so it is perfectly stacked with the start of 01:29:391 (4) -
  6. 01:33:141 (1,2) - This blanket really isn't good. I suggest curving (1) a bit more, to help fix this.
  7. 02:08:766 (5,1) - Flow is really bad here, move (1) to x:344 y:224 to improve the flow a bit. Make sure to move the notes after it as well, or otherwise there will be a massive spacing error.
  8. 02:18:891 (2,3) - The blanket here definitely has room for improvement. Ctrl+g on (2) to see the approach circle clearly, once it is parallel with the other slider track then feel free to ctrl+g it back to it's normal state.
  9. 02:34:266 (1) - Why is there an NC here? I suggest removing it, since it as a 1 object combo and it breaks your consistent NC pattern.
  10. 03:10:266 (3) - You should curve this a bit more, that way the blanket over 03:11:016 (4) - will be a bit clearer
  11. 03:15:516 (1,3) - Make these sliders identical for a nice, symmetrical pattern.
[Hard]
  1. 00:13:453 (5,6) - This blanket really needs improving imo
  2. 00:15:141 (1,2) - Another blanket you can certainly improve~
  3. 00:18:141 (1,6) - I would curve these two sliders to that their blankets look nicer.
  4. 00:29:766 (8) - This slider seems a little weird, particularly due to the amount of red points it has. Do what you will, but I think you should sort that out.
  5. 00:59:391 (6,1) - Here is another blanket you should improve. Move (1) so it goes over (6) properly.
  6. 01:00:891 (2,3,4,5) - I don't really like this pattern, it looks ugly and asymetrical. I'd try this instead:
  7. 01:20:578 (5,6) - Curve (6) a bit more so it blankets over (5), making it look nicer.
  8. 01:48:516 (1,2) - Again, blanket can be improved.
  9. 01:52:266 (1,2,3) - This form of spacing may be confusing to some people, especially to that of a hard player. I suggest you sort this out.
  10. 02:22:641 (2,4) - This overlap kinda bugs me, it doesn't look very nice. Move them further apart a bit so they don't overlap.
  11. 02:38:203 (7,8,9,10) - I can't really define what shape this is suppose to be, I suggest rearranging them so that they resemble something.
    The main problem with this diff is the blankets, go over all of them and fix 'em.
[Insane]
  1. 00:12:141 (1,3) - I'm not a fan of this overlap, you could remove it to make the map look neater.
  2. 00:23:016 (7,1) - Move (7) to x:210 y:193 so it perfectly stacked on the end of (1),
  3. 00:25:453 (6) - This is also off, I suggest moving this to the coordinates I suggested in the above suggestion.
  4. 00:53:391 (6,8) - Add a clap at (6) instead of (8) for better consistency. Keeping a clap on both of the notes sounds better as well.
  5. 01:00:047 (6) - I don't like how this note is placed, for the entire map 1/4 notes are nice and touching, and then this comes, which is super spaced. This will likely throw some players off, so I suggest reducing the spacing.
  6. 01:29:391 (4) - Add a clap at the start and end of this slider to keep consistency. I don't know why this part of they rhythm lacks claps, where most other rhythms like this have loads. It sounds nicer imo.
  7. 02:13:641 (1,2,3,4) - This triangle pattern isn't that great, move (3) to somewhere like x:276 y:32 to create a nicer, isosceles triangle.
  8. 02:17:578 (3,4) - This blanket really isn't good, I highly suggest fixing it because it looks bad atm
[Extra]
  1. 01:00:047 (6) - Like I said for insane, this note is out of place due to spacing.
  2. 01:31:266 (1,2) - This blanket isn't good, I suggest curving (1) a bit more so (2) is covered properly.
  3. 01:41:391 (1,2) - I don't like the look of this overlap, move them further apart so there isn't an overlap so it looks nicer.[
  4. 01:42:516 (4,5) - (5) seems to be way too close for the blanket to look nice. Since this is extra, you could move this further apart so that the blanket looks better. Move 01:43:641 (6) - too in order to keep the blanket.
  5. 02:37:078 (1,2,3,4,5,6,7,8,9,1,2,3,4,5,6,7,8,9,10,1,2,3,4,5,6,7,8,9,10,1,2,3,4,5,6,7,8,9,10) - This stream is so unfitting and overmapped. You added this to go with the quiet, constant sound, but usually a stream calls for fast, repeated beats. I suggest removing it and map to the instrument you were mapping to before.

    Extra is easily the best difficulty imo
Overall, it's a pretty nice map. One thing you tend to overlook though is the map's aesthetics. Try to arrange sliders and hitcircles into various shapes and patterns, while maintaining decent flow. Good Luck!
Topic Starter
just click

Fluttershy03 wrote:

Hi, mod for m4m :3

Any questions about this mod then let me know!

[Easy]
  1. 00:10:266 (2) - Remove the clap here, it breaks consistency. Removed.
  2. 00:15:141 (1) - Remove the last white sliderpoint, it makes the slider look ugly. Can't really remove it, instead I hid it under the red tick, but I fixed it.
    Removing the last sliderpoint will sort that out

  3. 00:17:016 (3,4) - I don't like this pattern, it seems as though you can do so much more with it, as opposed to just an ordinary straight slider that doesn't flow too well. I'd try this: Made it to what you suggested.
  4. 00:54:141 (1) - This slider has an unnecessary slider point and doesn't look nice, try this: Made it something like that.
    This is better for three reasons; first, it is more professional. There isn't any unnecessary slider points doing nothing. Secondly, it looks nicer; the curve is nice and smooth, unlike your current slider, and thirdly it plays better rhythmically. The slider ball changes direction on the white tick, which plays better.

  5. 00:57:141 (1) - Here is another kind of rough curve, move the red slider point to x:221 y:215 to improve it. Fixed.
  6. 01:02:391 (3,1) - This blanket isn't good, so you should fix this. Remember; the approach circle must be parallel to the rim of the slider track to be a good blanket. Fixed.
  7. 01:22:266 (3) - Would look nicer if you got rid of the first slider point. I made the slider a bit different instead.
  8. 01:27:141 (1) - imo I think it'd sound nicer and more consistent if you got rid of the clap here. Removed.
  9. 01:48:891 (2) - I don't like this slider, too curved and it doesn't look nice. Beginners will have a hard time reading this too! I'll leave it as is since I was suggested to add this, previously it was straight instead.
  10. 01:50:391 (4) - Beginners won't know when to hit this since the last slider ended on a red tick. They might hit the note too early, thinking it was one beat away. Because of this, I suggest moving the start of the slider back by 1/2. Rhythm should look like this:

    Sounds nicer as well! Changed this.

  11. 02:24:141 (1,2) - I suggest you fix this blanket. I didn't really try to blanket this, but I fixed this I guess.
  12. 02:37:641 (2,3,4) - I really don't like this pattern, it looks ugly imo. How about you try this? Changed it to what you suggested.
    After doing this, you might have to move some notes around for spacing reasons, but that doesn't change the fact that this looks plain better.
[Normal]
  1. 00:05:391 (1,2) - Blanket could be improved, try moving (1) to x:164 y:128 to fix this. Fixed.
  2. 00:12:141 (1) - This curve isn't that good either, how about you move the red slider point to x:432 y:296 to make the curve seem a lot nicer. Fixed.
  3. 00:28:453 (5) - I suggest removing the unnecessary slider point right at the end, so it looks more professional. Removed.
  4. 00:28:453 (5) - I also suggest adding a clap to the start of this slider to keep consistency within the hitsound pattern. Added.
  5. 01:31:266 (3) - Move the end of this slider to x:340 y:80 so it is perfectly stacked with the start of 01:29:391 (4) - Moved.
  6. 01:33:141 (1,2) - This blanket really isn't good. I suggest curving (1) a bit more, to help fix this. Curved.
  7. 02:08:766 (5,1) - Flow is really bad here, move (1) to x:344 y:224 to improve the flow a bit. Make sure to move the notes after it as well, or otherwise there will be a massive spacing error. Fixed.
  8. 02:18:891 (2,3) - The blanket here definitely has room for improvement. Ctrl+g on (2) to see the approach circle clearly, once it is parallel with the other slider track then feel free to ctrl+g it back to it's normal state. Fixed.
  9. 02:34:266 (1) - Why is there an NC here? I suggest removing it, since it as a 1 object combo and it breaks your consistent NC pattern. Hmm, I think I forgot to fix this previously when I changed this slider.
  10. 03:10:266 (3) - You should curve this a bit more, that way the blanket over 03:11:016 (4) - will be a bit clearer Fixed.
  11. 03:15:516 (1,3) - Make these sliders identical for a nice, symmetrical pattern. Added.
[Hard]
  1. 00:13:453 (5,6) - This blanket really needs improving imo Improved it.
  2. 00:15:141 (1,2) - Another blanket you can certainly improve~ Fixed it I think.
  3. 00:18:141 (1,6) - I would curve these two sliders to that their blankets look nicer. Fixed both.
  4. 00:29:766 (8) - This slider seems a little weird, particularly due to the amount of red points it has. Do what you will, but I think you should sort that out. I'll leave it alone for now since it fits in with that voice.
  5. 00:59:391 (6,1) - Here is another blanket you should improve. Move (1) so it goes over (6) properly. Should be better now.
  6. 01:00:891 (2,3,4,5) - I don't really like this pattern, it looks ugly and asymetrical. I'd try this instead: Should be better now.
  7. 01:20:578 (5,6) - Curve (6) a bit more so it blankets over (5), making it look nicer. Curved it more.
  8. 01:48:516 (1,2) - Again, blanket can be improved. Fixed.
  9. 01:52:266 (1,2,3) - This form of spacing may be confusing to some people, especially to that of a hard player. I suggest you sort this out. Spaced these all evenly, it should be better now.
  10. 02:22:641 (2,4) - This overlap kinda bugs me, it doesn't look very nice. Move them further apart a bit so they don't overlap. Fixed.
  11. 02:38:203 (7,8,9,10) - I can't really define what shape this is suppose to be, I suggest rearranging them so that they resemble something. I really like the form of this so I'll leave this alone for now.
    The main problem with this diff is the blankets, go over all of them and fix 'em. I'll make sure to do that for every difficulty.
[Insane]
  1. 00:12:141 (1,3) - I'm not a fan of this overlap, you could remove it to make the map look neater. Fixed.
  2. 00:23:016 (7,1) - Move (7) to x:210 y:193 so it perfectly stacked on the end of (1), Fixed.
  3. 00:25:453 (6) - This is also off, I suggest moving this to the coordinates I suggested in the above suggestion. Fixed.
  4. 00:53:391 (6,8) - Add a clap at (6) instead of (8) for better consistency. Keeping a clap on both of the notes sounds better as well. Added the clap.
  5. 01:00:047 (6) - I don't like how this note is placed, for the entire map 1/4 notes are nice and touching, and then this comes, which is super spaced. This will likely throw some players off, so I suggest reducing the spacing. Reduced it a bit.
  6. 01:29:391 (4) - Add a clap at the start and end of this slider to keep consistency. I don't know why this part of they rhythm lacks claps, where most other rhythms like this have loads. It sounds nicer imo. Added it for the end and beginning, unless you mean for every note in the reverse slider.
  7. 02:13:641 (1,2,3,4) - This triangle pattern isn't that great, move (3) to somewhere like x:276 y:32 to create a nicer, isosceles triangle. Moved it to those coordinates.
  8. 02:17:578 (3,4) - This blanket really isn't good, I highly suggest fixing it because it looks bad atm Should be better now.
[Extra]
  1. 01:00:047 (6) - Like I said for insane, this note is out of place due to spacing. I'd prefer to leave this one as it is for now since it's the hardest difficulty.
  2. 01:31:266 (1,2) - This blanket isn't good, I suggest curving (1) a bit more so (2) is covered properly. Improved it a bit.
  3. 01:41:391 (1,2) - I don't like the look of this overlap, move them further apart so there isn't an overlap so it looks nicer. Fixed.
  4. 01:42:516 (4,5) - (5) seems to be way too close for the blanket to look nice. Since this is extra, you could move this further apart so that the blanket looks better. Move 01:43:641 (6) - too in order to keep the blanket. Fixed.
  5. 02:37:078 (1,2,3,4,5,6,7,8,9,1,2,3,4,5,6,7,8,9,10,1,2,3,4,5,6,7,8,9,10,1,2,3,4,5,6,7,8,9,10) - This stream is so unfitting and overmapped. You added this to go with the quiet, constant sound, but usually a stream calls for fast, repeated beats. I suggest removing it and map to the instrument you were mapping to before. Will remove this and continue with the beat.

    Extra is easily the best difficulty imo
Overall, it's a pretty nice map. One thing you tend to overlook though is the map's aesthetics. Try to arrange sliders and hitcircles into various shapes and patterns, while maintaining decent flow. Good Luck!
Thank you for your mod! It was very helpful!
AlexaBM
hi~ from my queue
[Easy]
  1. 00:00:234 - Spinner should start here. If you listen closely on 25% speed, you'll see that the 1st beat is here.
  2. 00:15:141 (1) - This slider's shape isn't so cute, try this.
  3. 00:27:141 (1) - ^ or you can try this.
  4. 00:17:391 (4,1,2,3,4) - Hey, I have a cool (imo, lol) variant for you! Part1 (this is not offscreen, don't worry), part2, part3. Does is look cool? I hope, yes /:D\
  5. 00:45:141 (1) - Delete New Combo (NC) here and add it here 00:48:141 (2) -
  6. 00:54:141 (1) - The shape could be a bit better. Move the white point after the red one at x:269 y:240
  7. 00:57:141 (1) - I'm almost sure this slider should end 00:57:891 - here
  8. 01:13:266 (1,1) - There's a new rule:

    It means that you have to leave at least 4 beats after the spinner. So, I suggest you to make this way.
  9. 01:21:516 (2,3) - Blanket could be better.
  10. 01:42:141 (1) - Start the slider using normal distance. Like this, for example.
  11. 01:47:391 (3,1) - Hey hey! Another cool idea for you! Here's a code, just delete these objects before adding a code (if you have some questions about adding a code, feel free to ask me):
    code
    420,216,107391,6,0,B|432:165|402:117|352:106|352:106|339:75|304:57,1,200
    268,140,108516,5,0,0:0:0:0:
  12. 01:48:891 (2,3,4) - It's the easiest diff. C'mon, let's make it easier!
  13. 02:00:141 (1) - End this spinner 02:06:141 - here because of the rule (delete that circle, of course).
  14. 02:42:141 (1) - Make a normal distance here.
  15. 03:18:328 - Instead of adding a break, add one spinner that begins here and ends here 03:30:141 -
[Normal]
  1. Check distance using AiMod, there are some issues.
  2. 00:00:328 (1) - Like in Easy diff.
  3. 00:54:141 (1,2) - Spacing should be 1,0 instead of 1,1. Fix that!
  4. 01:20:391 (4) - Move this reverse like this for better flow.
  5. 02:56:391 (3) - ^ http://puu.sh/de1pT/3ab9e3c0b0.jpg
  6. 03:02:391 (4) - ^ http://puu.sh/de1rM/9a00704ce0.jpg
  7. 02:24:141 (1,2) - What is with this spacing? You have to fix that!
  8. 02:37:641 (4,5) - ^
  9. 03:18:328 - Like in Easy diff.
[Hard]
  1. 00:00:328 (1) - You know.
  2. 03:18:328 - ^
  3. 00:04:828 (1) - Move it closer to the center, it's too far and too hard not to fail that moment!
  4. 00:54:141 (1,2) - (1) is with lower speed, you have to emphasize it with NC. It means, that the next objet needs to have NC too. Add NCs also in the same situations further.
[Insane]
  1. Spinners' issue, you understand o3o
  2. 00:41:766 - End this spinner here, please.
  3. 00:54:141 (1) - As in the Hard diff.
[Extra]
  1. Spinners' issue, you understand o3o
  2. 01:19:266 (1) - And slides' issue again.
Good luck~
Kazuya
Hello, from my M4M queue. My english skills is equal to zero. ;w; I hope you understand:

[Extra]

I skip extra, extreme, expert, overmap, or forced extra difficulty, but here are some fast advice:

00:04:828 (1,2,3) - This is 1/8 beat, not 1/4. Please, use 1/8 slider. Better fit than 3 circle. Slider start: 00:04:828, and end here: 00:05:016

Okay, please stop overmapping! Here is problems:

00:06:891 (3,4,5) - 1/4 triplet? Are you sure you can hear in 1/4? I don't hear 1/4 sound. Delete 00:06:984 (4) - circle, because unneccessary, and overmapped! There is no beat!

More unnecessary triplets, circles because there is no emphasized beat:
00:08:204 (2,3,4) -
00:09:891 (3,4,5) -
00:12:891 (3,4,5) -
00:15:891 (3,4,5) -
00:18:891 (3,4,5) -
00:20:204 (2,3,4) - this is 1/8 part, not 1/4
00:24:891 (3,4,5) -
00:26:204 (2,3,4) - this is 1/8 part, not 1/4
01:20:016 (2,3,4) -
01:24:516 (3,4,5) -
01:38:016 (2,3,4) -
02:59:203 (3,4) -
03:02:016 (2,3,4) -

Please follow the stronger voices!
----------------------------------------------------------------------------------------------
[Insane]

00:04:828 (1,2,3) - Same as extra. Use 1/8 slider!
--------------
00:08:016 (1,2,3,4) - This circles is not fit here! Don't use 1/4 triplet here: 00:08:203 (2,3,4) - because can't heared 1/4 sound! Use this:
00:08:016 (1,2) - Delete circles, and put 1/2 slider here: 00:08:016 (1) -
00:08:297 (3) - Delete circle!
Better fits the stronger sound, and not overmapped!
--------------
00:14:016 (1,2,3,4) - Same as above ^ Please, follow the stronger voice, and don't use 1/4 triplet, because not fit, can't heared 1/4 beat!
--------------
00:18:703 (2,3,4,5) - Another problem: Delete circles, and please, use 1/8 repeat slider here: 00:18:703 - slider end here: 00:18:891 -, and delete 00:18:984 (4) - circle, because overmapped, there is no audible sound.
--------------
00:20:203 (1,2,3) - Use 1/8 slider! This triplets is not fit here!
--------------
00:23:203 (1,2,3) - Same as above ^
00:26:203 (1,2,3) - ^
00:29:203 (1,2,3) - ^
Use 1/8 slider!
--------------
01:20:016 (2,3,4) - This background sound is very low! Please, delete circles! Tis is not fit here, and can't heared audible beat.
01:26:016 (2,3,4) - Same as above ^
--------------
01:33:516 (3,4,5) - Delete 01:33:609 (4) - circle, because there is no audible sound!
--------------
01:35:016 (2,3,4) - Please, delete circles! This is not fit here, and can't heared audible beat.
01:38:016 (2,3,4) - Same as ^
01:41:016 (2,3,4) - ^
--------------
02:21:141 (1,2,3) - 02:21:234 (2) - Delete circle, don't follow the stronger sound.
--------------
02:21:891 (4,5,6) - Please, use 1/2 slider, because triplets is not fit here! This sound is very weird so use 1/2 slider!
--------------
02:23:016 (2) - I think two circle is better! Better fits the stronger sound!
--------------
02:24:141 (1,2,3) - 02:24:234 (2) - Delete circle, don't follow the stronger sound.
--------------
02:27:891 (4,5,6) - Same as 02:21:891 (4,5,6) -
--------------
02:33:141 (1,2,3) - Same as 02:24:141 (1,2,3) -... Delete 02:33:234 (2) - circle
--------------
02:33:891 (5,6,7) - Partly same 02:24:141 (1,2,3) - Use this here: http://puu.sh/ddaMA/02fbcaa9a4.jpg 1/1 slider
02:36:891 (4,5,6) - ^
--------------
02:39:234 (5) - delete circle, because there is no audible beat!
--------------
02:39:703 (1,2,3) - Not fit here. Please, follow stronger sound! Use this: http://puu.sh/ddb1w/29ad95c428.jpg
--------------
02:50:016 (2,3,4) - Delete objects, because there is no emphasized beats!
--------------
02:57:422 (2) - Delete circle... because there is no audible beats!
02:59:016 (2,3,4) - ^ No audible beats
--------------
03:00:328 (2) - ^ No audible beat.
03:02:016 (2,3,4) - Delete objects, because there is no emphasized beats!
-------------------
03:05:016 (1) - This spinner is not fit here! Please, map this part!

Oh my god!....

[Hard]

Hard slider velocity is equal to insane Slider velocity. Please, use smaller SV. Must difference!

00:42:141 (1,2,3,4) - Please, follow the stronger sound! use this here: http://puu.sh/ddcFC/3755818cc8.jpg
00:43:641 (7,8,9,10,1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8) - , 00:52:641 (5,6,7,8,9) - ^ Use similar!
-----------------
01:19:266 (1,2,3) - This conception is bad, not fit the music. Use this here/similar: http://puu.sh/dddgD/d569f63c3a.jpg
01:22:266 (1,2,3) - ^
01:25:266 (1,2,3) - ^
01:28:266 (1,2,3) - ^
01:31:266 (1,2,3) - ^
01:34:266 (1,2,3) - ^
01:37:266 (1,2,3) - ^
01:40:266 (1,2,3) - ^
01:43:641 (4) - Delete circle. There is no audible beat!
01:48:891 (2) - Two circle is better fits the stronger sound!
01:49:266 - Missing circle. There is bass drum!
01:49:453 (3) - This repeat is not fit here. Can't followed the stronger sound! Delete circle: 01:50:016 (4) - and use this here: http://puu.sh/dddKK/570a9a3283.jpg
01:52:266 (1,2,3) - Same as 01:19:266 (1,2,3) -
02:21:891 (4,5,6) - This is little weird. I think use this here: http://puu.sh/dddTz/3626e76ae7.jpg This stronger sound is very weird, and not 1/4 rhythm!
02:23:953 - Missing circle! there is Bass drum!
02:26:953 (1) - This slider is not fit here, because 02:26:953 - here is no stronger beat! Delete slider, and put circle here: 02:27:141 - .
02:27:891 (5,6,7) - Use similar: 02:21:891 (4,5,6) -
02:28:641 (2,3) - Replace them. Slider ---> Circle. Better fits the stronger sound!
02:29:391 (5,6) - Better conception: http://puu.sh/ddesM/6ef5373740.jpg This is fit the stronger sound!
02:31:641 (1,2,3) - Same as/ Use similar: 02:21:891 (4,5,6) -
02:33:891 (4,5,6) - ^
02:34:641 (2,3,4) - Use this: http://puu.sh/ddeCu/909bdf4bf7.jpg This is fit the stronger sound!
02:39:891 (4,5,6) - Use this: http://puu.sh/ddeIo/613b56d027.jpg Better fits the stronger sound!
02:42:328 (1) - Delete circle, unncecessary, and there is no stronger audible beat!
02:47:203 (3) - ^
02:49:266 (1,2,3) - Use this similar: 01:19:266 (1,2,3) - This conception is bad, not fit the music. http://puu.sh/dddgD/d569f63c3a.jpg
02:52:266 (1,2,3) - ^
02:55:266 (1,2,3) - ^
02:58:266 (1,2,3) - ^
03:01:266 (1,2,3) - ^

...

[Normal]

01:35:391 (4,5,1) - This stronger sound is very weird, and this 1/2 sliders is not fit here, because this sound is not 1/2 beat. Use long slider here: 01:35:391 - Timeline: http://puu.sh/ddfma/d0afa63c4a.jpg
01:41:391 (5,6,7) - Currently objects is not fit here! Not follow the background sound! Use this here: http://puu.sh/ddfu5/613d875c88.jpg It's better fit.
02:32:766 (6) - This slider is not fit the stronger sound! One circle is better! Use this similar: http://puu.sh/ddfIO/d867f49338.jpg
02:59:391 (5,6,7) - Same as: 01:35:391 (4,5,1) -

[Easy]

Easy slider velocity is equal to Normal Slider velocity. Please, use smaller SV. Must difference!


Even a lot of mods needed! Good luck!
Ultima Fox
Hello breezy, i decided to come back and mod the mdoes i havent done before

[Easy]

00:04:641 - End the spinner here?
00:45:141 (1) - Remove New Combo Here
00:48:141 (2) - And add it here
00:57:141 (1) - Is this ending on the blue tick on purpose, because i dont think it should do that
01:50:297 (4) - This part is tough, but try starting it on the white tick?
02:27:141 (1) - Remove New Combo here

[Normal]

Press Control + Shift + A, an object end isnt snapped
00:09:141 (1) - Make the red point on the slider tick, it will look better
00:10:641 (3) - ^
02:40:641 (4) - Start combo here instead of 02:41:016 (1) here

[Hard]

00:12:703 (2,3) - Thats a pretty big jump for hard, try Ctrl G (3)
01:39:516 (7) - New Combo
01:40:266 (1) - Remove New Combo
You can either 1. 01:50:391 (6) - New Combo Here or 2. 01:52:266 (1) - Remove New Combo Here
02:25:641 (7) - New Combo?

Good Luck :)
Topic Starter
just click

GyroX20 wrote:

Hello breezy, i decided to come back and mod the mdoes i havent done before Thanks! You didn't really have to but I appreciate it!

[Easy]

00:04:641 - End the spinner here? I can't end the spinner there on Easy because beginners need more recovery time, which is about 4 beat in Easy.
00:45:141 (1) - Remove New Combo Here Done.
00:48:141 (2) - And add it here Done.
00:57:141 (1) - Is this ending on the blue tick on purpose, because i dont think it should do that One of my mistakes, and no it's not :P Most likely when I was changing the slider shape it somehow shortened, thanks for noticing this!
01:50:297 (4) - This part is tough, but try starting it on the white tick? Another mistake of mine, moved to the correct tick.
02:27:141 (1) - Remove New Combo here Done.

[Normal]

Press Control + Shift + A, an object end isnt snapped Found the issue, it was one of those slider ticks that you create a slider with.
00:09:141 (1) - Make the red point on the slider tick, it will look better Ehh, I prefer to leave this alone since it would ruin the symmetry part here, I think it's fine how it is right now.
00:10:641 (3) - ^ ^
02:40:641 (4) - Start combo here instead of 02:41:016 (1) here Changed.

[Hard]

00:12:703 (2,3) - Thats a pretty big jump for hard, try Ctrl G (3) Was suggested to do this, but I did what you suggested and we'll see how that goes.
01:39:516 (7) - New Combo Done.
01:40:266 (1) - Remove New Combo Done.
You can either 1. 01:50:391 (6) - New Combo Here or 2. 01:52:266 (1) - Remove New Combo Here Went with the first one.
02:25:641 (7) - New Combo? I personally don't think a NC is necessary here, if others suggest it I will change it but for now I will leave it as is.

Good Luck :)
Thanks for your mod! I'd be willing to go over the other difficulties of your map when I have time as well. :D
Topic Starter
just click

Kazuya wrote:

Hello, from my M4M queue. My english skills is equal to zero. ;w; I hope you understand:

[Extra]

I skip extra, extreme, expert, overmap, or forced extra difficulty, but here are some fast advice:

00:04:828 (1,2,3) - This is 1/8 beat, not 1/4. Please, use 1/8 slider. Better fit than 3 circle. Slider start: 00:04:828, and end here: 00:05:016

Okay, please stop overmapping! Here is problems:

00:06:891 (3,4,5) - 1/4 triplet? Are you sure you can hear in 1/4? I don't hear 1/4 sound. Delete 00:06:984 (4) - circle, because unneccessary, and overmapped! There is no beat!

More unnecessary triplets, circles because there is no emphasized beat:
00:08:204 (2,3,4) -
00:09:891 (3,4,5) -
00:12:891 (3,4,5) -
00:15:891 (3,4,5) -
00:18:891 (3,4,5) -
00:20:204 (2,3,4) - this is 1/8 part, not 1/4
00:24:891 (3,4,5) -
00:26:204 (2,3,4) - this is 1/8 part, not 1/4
01:20:016 (2,3,4) -
01:24:516 (3,4,5) -
01:38:016 (2,3,4) -
02:59:203 (3,4) -
03:02:016 (2,3,4) -

Please follow the stronger voices!
----------------------------------------------------------------------------------------------
[Insane]

00:04:828 (1,2,3) - Same as extra. Use 1/8 slider!
--------------
00:08:016 (1,2,3,4) - This circles is not fit here! Don't use 1/4 triplet here: 00:08:203 (2,3,4) - because can't heared 1/4 sound! Use this:
00:08:016 (1,2) - Delete circles, and put 1/2 slider here: 00:08:016 (1) -
00:08:297 (3) - Delete circle!
Better fits the stronger sound, and not overmapped!
--------------
00:14:016 (1,2,3,4) - Same as above ^ Please, follow the stronger voice, and don't use 1/4 triplet, because not fit, can't heared 1/4 beat!
--------------
00:18:703 (2,3,4,5) - Another problem: Delete circles, and please, use 1/8 repeat slider here: 00:18:703 - slider end here: 00:18:891 -, and delete 00:18:984 (4) - circle, because overmapped, there is no audible sound.
--------------
00:20:203 (1,2,3) - Use 1/8 slider! This triplets is not fit here!
--------------
00:23:203 (1,2,3) - Same as above ^
00:26:203 (1,2,3) - ^
00:29:203 (1,2,3) - ^
Use 1/8 slider!
--------------
01:20:016 (2,3,4) - This background sound is very low! Please, delete circles! Tis is not fit here, and can't heared audible beat.
01:26:016 (2,3,4) - Same as above ^
--------------
01:33:516 (3,4,5) - Delete 01:33:609 (4) - circle, because there is no audible sound!
--------------
01:35:016 (2,3,4) - Please, delete circles! This is not fit here, and can't heared audible beat.
01:38:016 (2,3,4) - Same as ^
01:41:016 (2,3,4) - ^
--------------
02:21:141 (1,2,3) - 02:21:234 (2) - Delete circle, don't follow the stronger sound.
--------------
02:21:891 (4,5,6) - Please, use 1/2 slider, because triplets is not fit here! This sound is very weird so use 1/2 slider!
--------------
02:23:016 (2) - I think two circle is better! Better fits the stronger sound!
--------------
02:24:141 (1,2,3) - 02:24:234 (2) - Delete circle, don't follow the stronger sound.
--------------
02:27:891 (4,5,6) - Same as 02:21:891 (4,5,6) -
--------------
02:33:141 (1,2,3) - Same as 02:24:141 (1,2,3) -... Delete 02:33:234 (2) - circle
--------------
02:33:891 (5,6,7) - Partly same 02:24:141 (1,2,3) - Use this here: http://puu.sh/ddaMA/02fbcaa9a4.jpg 1/1 slider
02:36:891 (4,5,6) - ^
--------------
02:39:234 (5) - delete circle, because there is no audible beat!
--------------
02:39:703 (1,2,3) - Not fit here. Please, follow stronger sound! Use this: http://puu.sh/ddb1w/29ad95c428.jpg
--------------
02:50:016 (2,3,4) - Delete objects, because there is no emphasized beats!
--------------
02:57:422 (2) - Delete circle... because there is no audible beats!
02:59:016 (2,3,4) - ^ No audible beats
--------------
03:00:328 (2) - ^ No audible beat.
03:02:016 (2,3,4) - Delete objects, because there is no emphasized beats!
-------------------
03:05:016 (1) - This spinner is not fit here! Please, map this part!

Oh my god!....

[Hard]

Hard slider velocity is equal to insane Slider velocity. Please, use smaller SV. Must difference!

00:42:141 (1,2,3,4) - Please, follow the stronger sound! use this here: http://puu.sh/ddcFC/3755818cc8.jpg
00:43:641 (7,8,9,10,1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8) - , 00:52:641 (5,6,7,8,9) - ^ Use similar!
-----------------
01:19:266 (1,2,3) - This conception is bad, not fit the music. Use this here/similar: http://puu.sh/dddgD/d569f63c3a.jpg
01:22:266 (1,2,3) - ^
01:25:266 (1,2,3) - ^
01:28:266 (1,2,3) - ^
01:31:266 (1,2,3) - ^
01:34:266 (1,2,3) - ^
01:37:266 (1,2,3) - ^
01:40:266 (1,2,3) - ^
01:43:641 (4) - Delete circle. There is no audible beat!
01:48:891 (2) - Two circle is better fits the stronger sound!
01:49:266 - Missing circle. There is bass drum!
01:49:453 (3) - This repeat is not fit here. Can't followed the stronger sound! Delete circle: 01:50:016 (4) - and use this here: http://puu.sh/dddKK/570a9a3283.jpg
01:52:266 (1,2,3) - Same as 01:19:266 (1,2,3) -
02:21:891 (4,5,6) - This is little weird. I think use this here: http://puu.sh/dddTz/3626e76ae7.jpg This stronger sound is very weird, and not 1/4 rhythm!
02:23:953 - Missing circle! there is Bass drum!
02:26:953 (1) - This slider is not fit here, because 02:26:953 - here is no stronger beat! Delete slider, and put circle here: 02:27:141 - .
02:27:891 (5,6,7) - Use similar: 02:21:891 (4,5,6) -
02:28:641 (2,3) - Replace them. Slider ---> Circle. Better fits the stronger sound!
02:29:391 (5,6) - Better conception: http://puu.sh/ddesM/6ef5373740.jpg This is fit the stronger sound!
02:31:641 (1,2,3) - Same as/ Use similar: 02:21:891 (4,5,6) -
02:33:891 (4,5,6) - ^
02:34:641 (2,3,4) - Use this: http://puu.sh/ddeCu/909bdf4bf7.jpg This is fit the stronger sound!
02:39:891 (4,5,6) - Use this: http://puu.sh/ddeIo/613b56d027.jpg Better fits the stronger sound!
02:42:328 (1) - Delete circle, unncecessary, and there is no stronger audible beat!
02:47:203 (3) - ^
02:49:266 (1,2,3) - Use this similar: 01:19:266 (1,2,3) - This conception is bad, not fit the music. http://puu.sh/dddgD/d569f63c3a.jpg
02:52:266 (1,2,3) - ^
02:55:266 (1,2,3) - ^
02:58:266 (1,2,3) - ^
03:01:266 (1,2,3) - ^

...

[Normal]

01:35:391 (4,5,1) - This stronger sound is very weird, and this 1/2 sliders is not fit here, because this sound is not 1/2 beat. Use long slider here: 01:35:391 - Timeline: http://puu.sh/ddfma/d0afa63c4a.jpg
01:41:391 (5,6,7) - Currently objects is not fit here! Not follow the background sound! Use this here: http://puu.sh/ddfu5/613d875c88.jpg It's better fit.
02:32:766 (6) - This slider is not fit the stronger sound! One circle is better! Use this similar: http://puu.sh/ddfIO/d867f49338.jpg
02:59:391 (5,6,7) - Same as: 01:35:391 (4,5,1) -

[Easy]

Easy slider velocity is equal to Normal Slider velocity. Please, use smaller SV. Must difference!


Even a lot of mods needed! Good luck!
Thanks for your mod! I will take a look at it tomorrow since I have more time, I will edit this as well to what I changed/didn't change.
Okoayu
mark so I don't forget m4ming this
Topic Starter
just click

AlexaBM wrote:

hi~ from my queue
[Easy]
  1. 00:00:234 - Spinner should start here. If you listen closely on 25% speed, you'll see that the 1st beat is here.
  2. 00:15:141 (1) - This slider's shape isn't so cute, try this.
  3. 00:27:141 (1) - ^ or you can try this.
  4. 00:17:391 (4,1,2,3,4) - Hey, I have a cool (imo, lol) variant for you! Part1 (this is not offscreen, don't worry), part2, part3. Does is look cool? I hope, yes /:D\
  5. 00:45:141 (1) - Delete New Combo (NC) here and add it here 00:48:141 (2) -
  6. 00:54:141 (1) - The shape could be a bit better. Move the white point after the red one at x:269 y:240
  7. 00:57:141 (1) - I'm almost sure this slider should end 00:57:891 - here
  8. 01:13:266 (1,1) - There's a new rule:

    It means that you have to leave at least 4 beats after the spinner. So, I suggest you to make this way.
  9. 01:21:516 (2,3) - Blanket could be better.
  10. 01:42:141 (1) - Start the slider using normal distance. Like this, for example.
  11. 01:47:391 (3,1) - Hey hey! Another cool idea for you! Here's a code, just delete these objects before adding a code (if you have some questions about adding a code, feel free to ask me):
    code
    420,216,107391,6,0,B|432:165|402:117|352:106|352:106|339:75|304:57,1,200
    268,140,108516,5,0,0:0:0:0:
  12. 01:48:891 (2,3,4) - It's the easiest diff. C'mon, let's make it easier!
  13. 02:00:141 (1) - End this spinner 02:06:141 - here because of the rule (delete that circle, of course).
  14. 02:42:141 (1) - Make a normal distance here.
  15. 03:18:328 - Instead of adding a break, add one spinner that begins here and ends here 03:30:141 -
[Normal]
  1. Check distance using AiMod, there are some issues.
  2. 00:00:328 (1) - Like in Easy diff.
  3. 00:54:141 (1,2) - Spacing should be 1,0 instead of 1,1. Fix that!
  4. 01:20:391 (4) - Move this reverse like this for better flow.
  5. 02:56:391 (3) - ^ http://puu.sh/de1pT/3ab9e3c0b0.jpg
  6. 03:02:391 (4) - ^ http://puu.sh/de1rM/9a00704ce0.jpg
  7. 02:24:141 (1,2) - What is with this spacing? You have to fix that!
  8. 02:37:641 (4,5) - ^
  9. 03:18:328 - Like in Easy diff.
[Hard]
  1. 00:00:328 (1) - You know.
  2. 03:18:328 - ^
  3. 00:04:828 (1) - Move it closer to the center, it's too far and too hard not to fail that moment!
  4. 00:54:141 (1,2) - (1) is with lower speed, you have to emphasize it with NC. It means, that the next objet needs to have NC too. Add NCs also in the same situations further.
[Insane]
  1. Spinners' issue, you understand o3o
  2. 00:41:766 - End this spinner here, please.
  3. 00:54:141 (1) - As in the Hard diff.
[Extra]
  1. Spinners' issue, you understand o3o
  2. 01:19:266 (1) - And slides' issue again.
Good luck~
Thanks for your mod! I will look at it and modify it when I have more time available!
Okoayu

AlexaBM wrote:

There's a new rule:

It means that you have to leave at least 4 beats after the spinner. So, I suggest you to make this way.
did you even read that graven wrote: Insane and up: whatever, just saying so you don't unnecessarily remove spinners or shorten them to weird locations
AlexaBM

Okoratu wrote:

AlexaBM wrote:

There's a new rule:

It means that you have to leave at least 4 beats after the spinner. So, I suggest you to make this way.
did you even read that graven wrote: Insane and up: whatever, just saying so you don't unnecessarily remove spinners or shorten them to weird locations
>Insane and up
What are you speaking about? I'm talking about Easy diff, lol
Okoayu

AlexaBM wrote:

[Insane]
  1. Spinners' issue, you understand o3o
[Extra]
  1. Spinners' issue, you understand o3o
Good luck~
I read that as referring to this rule if it wasn't I might have misread it and would like to apologise lol
HML
I liked the old BG better
Topic Starter
just click

AlexaBM wrote:

hi~ from my queue
[Easy]
  1. 00:00:234 - Spinner should start here. If you listen closely on 25% speed, you'll see that the 1st beat is here. The spinner is going by the slowly building part, it would be weird to start it there in my opinion. Leaving it as it is for now.
  2. 00:15:141 (1) - This slider's shape isn't so cute, try this. I think this slider looks fine to me, I'll change it if it is really mentioned.
  3. 00:27:141 (1) - ^ or you can try this. Changed it to something like that.
  4. 00:17:391 (4,1,2,3,4) - Hey, I have a cool (imo, lol) variant for you! Part1 (this is not offscreen, don't worry), part2, part3. Does is look cool? I hope, yes /:D\ Changed it to what you did.
  5. 00:45:141 (1) - Delete New Combo (NC) here and add it here 00:48:141 (2) - I think something here got changed in a previous mod, so not sure what to do.
  6. 00:54:141 (1) - The shape could be a bit better. Move the white point after the red one at x:269 y:240 Fixed.
  7. 00:57:141 (1) - I'm almost sure this slider should end 00:57:891 - here Was probably a mistake I made doing a slider shape, fixed from a previous mod.
  8. 01:13:266 (1,1) - There's a new rule: Fixed.

    It means that you have to leave at least 4 beats after the spinner. So, I suggest you to make this way.
  9. 01:21:516 (2,3) - Blanket could be better. Wasn't meant to be a blanket but I changed it.
  10. 01:42:141 (1) - Start the slider using normal distance. Like this, for example. Not sure what you mean by a normal distance but I put the slider somewhere around there.
  11. 01:47:391 (3,1) - Hey hey! Another cool idea for you! Here's a code, just delete these objects before adding a code (if you have some questions about adding a code, feel free to ask me): Not sure how to use this code :o
    code
    420,216,107391,6,0,B|432:165|402:117|352:106|352:106|339:75|304:57,1,200
    268,140,108516,5,0,0:0:0:0:
  12. 01:48:891 (2,3,4) - It's the easiest diff. C'mon, let's make it easier! I think this is fine right now, I'll change it in the future if necessary.
  13. 02:00:141 (1) - End this spinner 02:06:141 - here because of the rule (delete that circle, of course). I shortened it instead of deleting the circle.
  14. 02:42:141 (1) - Make a normal distance here. I'm not sure what you mean by this, it looks fine to me.
  15. 03:18:328 - Instead of adding a break, add one spinner that begins here and ends here 03:30:141 - I'd prefer to leave it as it is, beginners will get tired of spinning too much and what I have fits the music more in my opinion.
[Normal]
  1. Check distance using AiMod, there are some issues. I'll fix these all.
  2. 00:00:328 (1) - Like in Easy diff. I'l leave it alone since what I have fits more in my opinion.
  3. 00:54:141 (1,2) - Spacing should be 1,0 instead of 1,1. Fix that! Fixed.
  4. 01:20:391 (4) - Move this reverse like this for better flow. Changed.
  5. 02:56:391 (3) - ^ http://puu.sh/de1pT/3ab9e3c0b0.jpg Fixed.
  6. 03:02:391 (4) - ^ http://puu.sh/de1rM/9a00704ce0.jpg Fixed.
  7. 02:24:141 (1,2) - What is with this spacing? You have to fix that! Fixed, didn't realize this.
  8. 02:37:641 (4,5) - ^ Fixed.
  9. 03:18:328 - Like in Easy diff.Prefer to leave it as is.
[Hard]
  1. 00:00:328 (1) - You know. Prefer to leave it as is.
  2. 03:18:328 - ^ ^^^
  3. 00:04:828 (1) - Move it closer to the center, it's too far and too hard not to fail that moment! Fixed.
  4. 00:54:141 (1,2) - (1) is with lower speed, you have to emphasize it with NC. It means, that the next objet needs to have NC too. Add NCs also in the same situations further. Fixed, is it only for this section or for the whole song?
[Insane]
  1. Spinners' issue, you understand o3o Are you talking about the spinner at the end and beginning? If so, I prefer to leave it as is.
  2. 00:41:766 - End this spinner here, please. Fixed.
  3. 00:54:141 (1) - As in the Hard diff. Fixed.
[Extra]
  1. Spinners' issue, you understand o3o If it's the spinner at the beginning and end, I prefer to leave it as is.
  2. 01:19:266 (1) - And slides' issue again. Fixed.
Good luck~
Thank you for your mod! It was very helpful!
Topic Starter
just click

Suzuki Izumo wrote:

I liked the old BG better
I wanted to keep it, but the picture size for it was unrankable and I wasn't able to find an appropriate size for it. Sorry about that!
Yauxo


Hi there, coming from your request in our/my Modding Queue. Be so kind to take some minutes (or seconds, lets be honest) to answer to my mods. Dont be a dick and just "lol didnt changed stuffs hurr durr" without an explanation. If I told you something that was against your map, tell me why. This way mapper and modder both gain something.

Unrankable
Suggestion
Rather important change
(copy paste end)

Heya, from my mod q. Sorry for being late, rl and m4m's had higher priority

[General]
■ You'll have to learn to use DS for higher diff maps.

[Extra]
■ AR 9 or max 9.2 should be enough.
■ Try to change >this< into >this< at any time. Let it flow /o/

■ 00:06:141 (1) - Curve the other way so that it's flowing intoo object after that?
■ 00:06:891 (3,4,5) - move just a little bit further away from the Slider.
■ 00:07:453 (7,1) - Blanket these?
■ 00:08:391 (4,5) - This jump is really awkward. Imagine a linked line from object to object and how the cursor moves/flows.
The triplet currently suggests that the next object is somewhere down and somewhere left of it(or rather: should, as it'd support the flow)


■ 00:10:453 (7,1) - Kinda the same thing. There is pretty much no flow with that movement of 1 and its combo. The new combo should start somewhere down and right of the Slider


■ 00:13:453 (7) - The transition from this one to the >next< object is good on this one. The problem here is that the transition from the object before that doesnt play good. You have a big jump onto that and you're instantly greeted with a forced flowbreak into the other direction again. Easy Sliderbreaks for players that can just so pass this. Find another solution for this one


■ 00:18:703 (2) - 240/32. Less awkward flow by weird back and forth jumping
■ 00:18:891 (3,4,5,6,7) - Also not the best idea (similar thing as all the things above), but we'll let it count.
■ 00:20:766 (6) - see below. Same flow thing


■ 00:21:891 (3,4,5) - Curve the other way so that people dont overshoot. Similar thing as 13:453
■ 00:25:266 (6,7) - Increase the spacing of these two. So far, the map is damn jumpy, having low spacing like this actually makes it feel like a counterintuitive anti-jump, especially since the player has to play this as a straight line from 5 to 6 to 7. Wouldnt be as big of a thing if it was zigzag'd
■ 00:27:141 (1) - ctrl+g for improved flow.
■ 00:26:204 (2,3,4) - ^
■ 00:27:891 (3,4,5) - uh, I really dislike the placing of these. They dont really add flow or anything the way theyre placed now.
■ 01:29:672 (4) - let it start on the white tick to be less confusing to play. While we're at it, there is a loud and important beat missed at 01:30:141 (6) - and probably at similar points as well
01:35:578 (1) - wrong timing/snapping. Additionally, 01:35:203 (1,2) - are ghostnotes. Remove them.
■ 02:06:141 (1,2,3,4,1,2,3,4,5,6,1,2,3,4,5,6,1,2,3,4,5,6,1,2,3,4,5,6,1,2,3,4,5,6,1,2,3,4,5,6) - There is NO way to read that these notes have different timing. The huge spacing makes this extremely overmapped as well. You'll surely have to remap this part.


Ah well, I'll keep it at that for this diff, as this goes on and on until the end. I could basically get the timings and copy paste the problems onto them, but I'll not do that. Your map has some serious problems and flaws in flow, forces weird movements on jumps, has inconsistent spacing (or better: doesnt have any spacing at all), uses weird patterns for jumps and lacks aesthetics.

I'd highly recommend you to revamp many parts of this diff that would meet the same problems as the few examples above (from the first 30 seconds, that is). Try also to use spacing on objects. This increases consistency and makes the map less random to play.

[Insane]
■ Well, this looks better than the Extra, at least. General advice here as well: Try to make jumps less random, use DS for some parts, try to improve the flow everywhere it's possible and dont use fullscreenjumps like 01:50:016 (4,5,6,7,8) - .
I cant really mod this as it all looks pretty random to me. I'd remap it (together with the Extra) to have some more enjoyable rhythm, patterns etc. in it, but that's none of my business. If you want to push this through, do so.

[Hard]
■ General for Hard: Use Distancesnap. Just use it. Dont put things further away than they need to be, especially if a similar part before that had different/less spacing. Make things more consistent. (If you use 1.0 DS, use 1.0 DS for everything, unless it needs to be somewhere different to add to a pattern. Stuff like http://puu.sh/dpFdg/bc9f8bf21a.jpg doesnt count as a pattern 00:14:016 (6,7,8) - )

■ 00:08:766 (7) - Curve the other way?
■ 00:18:703 (2,3,4,5) - respace them so that they have consistent spacing
■ 00:20:766 (1) - Give the big white tick a clickable object (remove repeat, please Circle)
■ 00:44:672 (7) - ctrl+g to make it easier. Also, make sure that things are evenly spaced in that part. For newer players, this will be really tricky, as Normals usually dont use 1/4 Sliders, so they might now know how to handle them
■ 00:53:391 (10) - Curve the other way to catch the players movement more
■ 02:13:641 (1,2,3,4,5,1,2,3,4) - Try not to use big spacings like this for more than 4 or so objects.

■ Yep. This diff needs alot of respacing everywhere, otherwise I dont see how this could get ranked. Try to bring in more flow in here as well as you respace things.

I'll keep it at that. The Extra and Hard should be your main focus for now, as they dont look rankable to me. Problems are pointed out in their box.
Gl with this~
neonat
Here's some feedback for your simpler difficulties, since you had some for Hard Insane and Extra up there already ^
Just cuz he said you need to rework your harder difficulties doesn't mean you pay less attention to the simpler ones~ I think there's quite some improvement needed for them as well

Easy

00:09:141 (1,2) - spacing discrepancy, the spacing here is wider than usual
00:17:391 (4) - clap on start of slider
00:20:391 (4) - ^
00:23:391 (4) - ^
00:27:141 (1,2) - spacing between them is 0.95x when the usual one used is 0.9x, so it's almost crossing the leeway of a bit of slight variation of spacing between objects, I also feel the blanket isn't really that perfect right now
01:02:391 (3,1) - are you trying to blanket the circle with the slider? It's not really at the correct position, if you shift around you can use the approach ring of the circle for reference, you will see this and know how much adjustment is needed:
01:13:266 (1) - end spinner at 01:17:297 with the music
01:28:266 (3) - eh, I know you're trying to spice up the sliders, but this one doesn't look too good, the bends aren't very defined and are blocked due to how short the middle section is, this part doesn't look good:
01:37:266 (3,4) - in Easy, I don't think you should have this kind of movement, slider 3 moves left and slightly up, then you have to go down and back behind the slider's end to the right to move to slider 4, which goes left as well, this kind of cutback is not really good flow, you should Ctrl + H 01:38:391 (4) and adjust the positioning to fit here once again, something like this:
01:47:391 (3) - the curve doesn't look good, it's not a smooth curve and is rather sharp and angular, try a shape like this, it looks more presentable imo:
02:09:141 (1,2) - at least make this spacing the same as 02:06:141 (1,2) which is around 0.4x, I know the time between them are large so you don't want to follow the constant 0.9x, but at least keep all these constant
02:10:641 (2,1,2,1,2) - same as ^
02:53:391 (4) - not really a nice shape to use
02:55:266 (3) - weird pattern with this slider, too many red nodes (fixed points) as well
03:04:266 (4) - the last bend isn't nice, you cannot see the turn in the slider itself
03:05:391 (5) - ^

Objects can be positioned better, the placements need work, the slider shapes need redesigning as well, the shapes right now can be really flawed in some sections, I mentioned some above

Normal

00:08:766 (5,1) - you need to be aware here also that such placement of these objects, though adhering to the constant spacing, they don't really look good as it is right now, that's because the circle is too close to the slider, on one side of it's bend. Adjusting it to look more like a pattern and that they are in relation to each other, will to you a lot of good, something like this:
00:17:766 (5) - honestly too curvy, the body gets cramp and small and doesn't look very pleasing
00:29:766 (7) - shift the point after the red node to make the curve clearer, even the slightest shift to enable the curve to be seen smoothly and not too angular it becomes sharp can make it look much better, make it look like this, you will then be able to see the slider sides even before the slider end head:
01:00:141 (1) - really it's about seeing the slider sides of the whole body that makes presentation better, if the portion of the slider that bends is too angular or too short, you can't see some parts of it, which isn't nice, you can see everything if made like this:
01:13:266 (1) - sound ends at 01:17:297 actually though
01:32:391 (4) - less curvature would look better
01:47:391 (5) - the last bend is too short, doesn't look good
02:26:391 (4,5,1) - this pattern doesn't fit well together, and doesn't move well either, rotating the slider and shifting it would be better:
03:04:266 (4) - this shape doesn't look good, the angle is just too acute
03:14:953 (5,1) - this isn't a nice pattern, first slider is too curved to make it look like they can relate to each other

Overall what I feel is this: the maps don't seem to fit each other like a whole pattern, the objects just don't seem to relate to each other. There is so much changing of shapes that it doesn't feel like they were made to complement each other, to fit each other, to form patterns with each other. It makes it look like it's just a variety of sliders placed together just to make a sequence of rhythm, in this sense, it's messy and not uniform. This would actually mean this makes the map look like they are just objects placed after one another, with no relation with each other, and it just follows a line made from the constant spacing; basically just having one object lead to another, right until the end of the song. What is needed is sequence of patterns, of shapes that make pattern. You have different combos, you can even try and segment each combo together, and try to make each one a pattern of their own, that suit each other. This would help with flow, which is not really quite there right now, as well as some sense of direction and purpose of the specific shapes, which is lacking right now. Too much changing of shapes may lead to the loss of reasoning, reason for all the different shapes. Players would be wondering why the shapes are all different, why it seems so random, why they look like sliders that don't relate to the former or latter sliders to come. The shapes need to look presentable and nice as well, some shapes just don't look nice, they might affect flow or just look amateurish.

Yeah I wrote too much, but I'm just trying to explain what is the issue and some suggestions as to how you can resolve them, good luck on this and remodel the simpler difficulties so that they are solid and structured.

Good Luck
Topic Starter
just click
Sorry for such an extremely late reply for your mod, I was very busy with school and other things and had not enough time to apply any mods on this thread. My apologies!

Yauxo wrote:



Hi there, coming from your request in our/my Modding Queue. Be so kind to take some minutes (or seconds, lets be honest) to answer to my mods. Dont be a dick and just "lol didnt changed stuffs hurr durr" without an explanation. If I told you something that was against your map, tell me why. This way mapper and modder both gain something.

Unrankable
Suggestion
Rather important change
(copy paste end)

Heya, from my mod q. Sorry for being late, rl and m4m's had higher priority

[General]
■ You'll have to learn to use DS for higher diff maps.
Yep, still learning mapping properly and I'll remember to use them for higher difficulties.

[Extra]
■ AR 9 or max 9.2 should be enough. Made it AR 9.2
■ Try to change >this< into >this< at any time. Let it flow /o/ Confused, I think you posted the same image twice?

■ 00:06:141 (1) - Curve the other way so that it's flowing intoo object after that? Done.
■ 00:06:891 (3,4,5) - move just a little bit further away from the Slider. Fixed.
■ 00:07:453 (7,1) - Blanket these? These look blanketed to me, unless you meant to make it neater.
■ 00:08:391 (4,5) - This jump is really awkward. Imagine a linked line from object to object and how the cursor moves/flows.
The triplet currently suggests that the next object is somewhere down and somewhere left of it(or rather: should, as it'd support the flow) Changed to what's in the picture.


■ 00:10:453 (7,1) - Kinda the same thing. There is pretty much no flow with that movement of 1 and its combo. The new combo should start somewhere down and right of the Slider Agreed, I remember that since this was the first difficulty of this map, I barely paid any attention to flow at all. I'll make sure everything plays much better in future maps however. Also changed to what is in the picture.


■ 00:13:453 (7) - The transition from this one to the >next< object is good on this one. The problem here is that the transition from the object before that doesnt play good. You have a big jump onto that and you're instantly greeted with a forced flowbreak into the other direction again. Easy Sliderbreaks for players that can just so pass this. Find another solution for this one Changed to what you have in the picture.


■ 00:18:703 (2) - 240/32. Less awkward flow by weird back and forth jumping Fixed.
■ 00:18:891 (3,4,5,6,7) - Also not the best idea (similar thing as all the things above), but we'll let it count. I changed these up a bit so it flows better.
■ 00:20:766 (6) - see below. Same flow thing Fixed.


■ 00:21:891 (3,4,5) - Curve the other way so that people dont overshoot. Similar thing as 13:453 Curved.
■ 00:25:266 (6,7) - Increase the spacing of these two. So far, the map is damn jumpy, having low spacing like this actually makes it feel like a counterintuitive anti-jump, especially since the player has to play this as a straight line from 5 to 6 to 7. Wouldnt be as big of a thing if it was zigzag'd Fixed.
■ 00:27:141 (1) - ctrl+g for improved flow. Fixed.
■ 00:26:204 (2,3,4) - ^ Fixed.
■ 00:27:891 (3,4,5) - uh, I really dislike the placing of these. They dont really add flow or anything the way theyre placed now. Agreed, the placement looks ugly to me as well. Moved it in a better place.
■ 01:29:672 (4) - let it start on the white tick to be less confusing to play. While we're at it, there is a loud and important beat missed at 01:30:141 (6) - and probably at similar points as well Fixed both of these.
01:35:578 (1) - wrong timing/snapping. Additionally, 01:35:203 (1,2) - are ghostnotes. Remove them. Fixed.
■ 02:06:141 (1,2,3,4,1,2,3,4,5,6,1,2,3,4,5,6,1,2,3,4,5,6,1,2,3,4,5,6,1,2,3,4,5,6,1,2,3,4,5,6) - There is NO way to read that these notes have different timing. The huge spacing makes this extremely overmapped as well. You'll surely have to remap this part. I've seen some people struggle with the this part, I changed the beats in this part that are fast with sliders and made the jumps increase from low to large jumps.


Ah well, I'll keep it at that for this diff, as this goes on and on until the end. I could basically get the timings and copy paste the problems onto them, but I'll not do that. Your map has some serious problems and flaws in flow, forces weird movements on jumps, has inconsistent spacing (or better: doesnt have any spacing at all), uses weird patterns for jumps and lacks aesthetics. I'll make sure to revamp any parts that don't flow that well at all likewise with more consistent DS, I didn't even use a DS since I rushed when I first made this :P

I'd highly recommend you to revamp many parts of this diff that would meet the same problems as the few examples above (from the first 30 seconds, that is). Try also to use spacing on objects. This increases consistency and makes the map less random to play.

[Insane]
■ Well, this looks better than the Extra, at least. General advice here as well: Try to make jumps less random, use DS for some parts, try to improve the flow everywhere it's possible and dont use fullscreenjumps like 01:50:016 (4,5,6,7,8) - .
I cant really mod this as it all looks pretty random to me. I'd remap it (together with the Extra) to have some more enjoyable rhythm, patterns etc. in it, but that's none of my business. If you want to push this through, do so.
I'll make sure to revamp anything needed here as well.

[Hard]
■ General for Hard: Use Distancesnap. Just use it. Dont put things further away than they need to be, especially if a similar part before that had different/less spacing. Make things more consistent. (If you use 1.0 DS, use 1.0 DS for everything, unless it needs to be somewhere different to add to a pattern. Stuff like http://puu.sh/dpFdg/bc9f8bf21a.jpg doesnt count as a pattern 00:14:016 (6,7,8) - ) I will make sure to apply DS as soon as possible for this difficulty.

■ 00:08:766 (7) - Curve the other way? Curved.
■ 00:18:703 (2,3,4,5) - respace them so that they have consistent spacing Respaced.
■ 00:20:766 (1) - Give the big white tick a clickable object (remove repeat, please Circle) Fixed.
■ 00:44:672 (7) - ctrl+g to make it easier. Also, make sure that things are evenly spaced in that part. For newer players, this will be really tricky, as Normals usually dont use 1/4 Sliders, so they might now know how to handle them I'll make sure to have these evenly spaced.
■ 00:53:391 (10) - Curve the other way to catch the players movement more Fixed.
■ 02:13:641 (1,2,3,4,5,1,2,3,4) - Try not to use big spacings like this for more than 4 or so objects. I'll try to revamp it so it is less jumpy once I add the proper DS.

■ Yep. This diff needs alot of respacing everywhere, otherwise I dont see how this could get ranked. Try to bring in more flow in here as well as you respace things.
Yep, it should be much better once the DS is consistent and flow is improved in various parts.

I'll keep it at that. The Extra and Hard should be your main focus for now, as they dont look rankable to me. Problems are pointed out in their box.
Gl with this~
Thank you for your mod! It was very helpful! Once again, my apologies for the extremely late reply.
Topic Starter
just click
Sorry for the late response, was busy with school and other things and didn't have much time to do any mods on this map.

[list=]

neonat wrote:

Here's some feedback for your simpler difficulties, since you had some for Hard Insane and Extra up there already ^
Just cuz he said you need to rework your harder difficulties doesn't mean you pay less attention to the simpler ones~ I think there's quite some improvement needed for them as well I'm sure I need to fix things in the Easy and Normal as well haha.

Easy

00:09:141 (1,2) - spacing discrepancy, the spacing here is wider than usual Didn't notice this, fixed.
00:17:391 (4) - clap on start of slider Added clap.
00:20:391 (4) - ^ Added clap.
00:23:391 (4) - ^ Added clap.
00:27:141 (1,2) - spacing between them is 0.95x when the usual one used is 0.9x, so it's almost crossing the leeway of a bit of slight variation of spacing between objects, I also feel the blanket isn't really that perfect right now Should be fixed now, also made the blanket hopefully neater, it's kind of hard to tell on this one.
01:02:391 (3,1) - are you trying to blanket the circle with the slider? It's not really at the correct position, if you shift around you can use the approach ring of the circle for reference, you will see this and know how much adjustment is needed: It should be blanketed better now.
01:13:266 (1) - end spinner at 01:17:297 with the music I'm leaving this the way it is because beginners need a lot of recovery time after a spinner, usually 4 beats is good enough.
01:28:266 (3) - eh, I know you're trying to spice up the sliders, but this one doesn't look too good, the bends aren't very defined and are blocked due to how short the middle section is, this part doesn't look good: Made it look better.
01:37:266 (3,4) - in Easy, I don't think you should have this kind of movement, slider 3 moves left and slightly up, then you have to go down and back behind the slider's end to the right to move to slider 4, which goes left as well, this kind of cutback is not really good flow, you should Ctrl + H 01:38:391 (4) and adjust the positioning to fit here once again, something like this: Made it something like you have in the picture.
01:47:391 (3) - the curve doesn't look good, it's not a smooth curve and is rather sharp and angular, try a shape like this, it looks more presentable imo: Made it the shape you suggested.
02:09:141 (1,2) - at least make this spacing the same as 02:06:141 (1,2) which is around 0.4x, I know the time between them are large so you don't want to follow the constant 0.9x, but at least keep all these constant Made the DS here 0.4x
02:10:641 (2,1,2,1,2) - same as ^ Fixed also.
02:53:391 (4) - not really a nice shape to use Made it look better I think.
02:55:266 (3) - weird pattern with this slider, too many red nodes (fixed points) as well Made a better shape using the excess red nodes.
03:04:266 (4) - the last bend isn't nice, you cannot see the turn in the slider itself Made it a better shape.
03:05:391 (5) - ^ Made better shape also.

Objects can be positioned better, the placements need work, the slider shapes need redesigning as well, the shapes right now can be really flawed in some sections, I mentioned some aboveI'll check out anything else that could look better as well.

Normal

00:08:766 (5,1) - you need to be aware here also that such placement of these objects, though adhering to the constant spacing, they don't really look good as it is right now, that's because the circle is too close to the slider, on one side of it's bend. Adjusting it to look more like a pattern and that they are in relation to each other, will to you a lot of good, something like this: Fixed.
00:17:766 (5) - honestly too curvy, the body gets cramp and small and doesn't look very pleasing Made it less curvy.
00:29:766 (7) - shift the point after the red node to make the curve clearer, even the slightest shift to enable the curve to be seen smoothly and not too angular it becomes sharp can make it look much better, make it look like this, you will then be able to see the slider sides even before the slider end head: Fixed.
01:00:141 (1) - really it's about seeing the slider sides of the whole body that makes presentation better, if the portion of the slider that bends is too angular or too short, you can't see some parts of it, which isn't nice, you can see everything if made like this: Fixed.
01:13:266 (1) - sound ends at 01:17:297 actually though I just feel like a spinner ending on a white tick feels better, I will change it if more people suggest it.
01:32:391 (4) - less curvature would look better Made it less curvy.
01:47:391 (5) - the last bend is too short, doesn't look good Fixed.
02:26:391 (4,5,1) - this pattern doesn't fit well together, and doesn't move well either, rotating the slider and shifting it would be better: Fixed.
03:04:266 (4) - this shape doesn't look good, the angle is just too acute Made it more like a right angle.
03:14:953 (5,1) - this isn't a nice pattern, first slider is too curved to make it look like they can relate to each other Made it better.

Overall what I feel is this: the maps don't seem to fit each other like a whole pattern, the objects just don't seem to relate to each other. There is so much changing of shapes that it doesn't feel like they were made to complement each other, to fit each other, to form patterns with each other. It makes it look like it's just a variety of sliders placed together just to make a sequence of rhythm, in this sense, it's messy and not uniform. This would actually mean this makes the map look like they are just objects placed after one another, with no relation with each other, and it just follows a line made from the constant spacing; basically just having one object lead to another, right until the end of the song. What is needed is sequence of patterns, of shapes that make pattern. You have different combos, you can even try and segment each combo together, and try to make each one a pattern of their own, that suit each other. This would help with flow, which is not really quite there right now, as well as some sense of direction and purpose of the specific shapes, which is lacking right now. Too much changing of shapes may lead to the loss of reasoning, reason for all the different shapes. Players would be wondering why the shapes are all different, why it seems so random, why they look like sliders that don't relate to the former or latter sliders to come. The shapes need to look presentable and nice as well, some shapes just don't look nice, they might affect flow or just look amateurish. Yep, I agree with you. A lot of it I honestly randomly placed since this is one of the first maps I have ever made so there are a lot of flow issues. I can't make slider shapes that well for some reason, no idea why haha. I'll hopefully improve every aspect of it to flow better and create better patterns as well.

Yeah I wrote too much, but I'm just trying to explain what is the issue and some suggestions as to how you can resolve them, good luck on this and remodel the simpler difficulties so that they are solid and structured. I think the main issue is flow and slider shapes, because a lot of stuff looks awkward when I look at it, most likely I need to re-place some objects so that they go together better.

Good Luck
[/list]

Thank you for your mod! It was very helpful and I will do my best to improve flow and object placement, along with better slider shapes.
FaiVillager
Hi~~~
for m4m~

[extra]
00:06:148 (1) - remove clap
00:08:210 (2,3,4) -

00:11:023 (1,2,3,4,5) -
x y
432 56
120 200
484 256
232 20
276 356
is it a better star?
00:23:023 (1,2) - a slider is better
00:29:773 (6) - remove clap on the end
00:37:648 (1) - why not stop here:00:41:960
01:05:679 (4,5,6) - looks a bit disturb..
01:28:085 (5,6,1) - make them on a same curve
01:53:398 (4,5,6,7,8,9,10,11,12) - hmm, make the curve using a same curvature
02:54:148 (1) - bad overlap
[insane]
00:06:148 (1) - blanket
00:10:460 (1) - unexpectable turn
00:18:148 (1) - blanket
00:22:460 (6) - turn at the middle of the slider
00:48:898 (6,7) - a different hitsound using here
00:52:179 (7) - ^
01:47:679 (3,4) - 1/4 silder begins at a blue line is not so nice
02:32:585 (5) - as an accent is here I don't prefer a slider ends here
02:56:023 (2,3,4,5,6) - could be more like a star
[hard]
be more patient on blanket will have a nice performance (each diff)
and better use same DS in most part of a hard diff
streams in hard better use DS at about 0.3~0.5
00:09:898 (3,4) - in same curve or make 3 straight
00:29:773 (8) - better turn at the first part of slider
02:55:085 (5,6,1) - in same curve
02:56:023 (2,3,4) - don't on a straight line according to your style
03:01:273 (1) - y76
[normal]
00:00:335 (1) - too long for normal
00:22:648 (3) -

00:28:460 (5) - curve
00:37:648 (1) - ^
01:13:273 (1) - ^ spinners same
01:13:273 (1,3) -

01:41:398 (5,6) - don't use a 1/2 slider for any 1/3 beat
02:27:148 (1,2) - use copy,and ctrl j for 2
03:04:273 (4) - curve
[easy]
better use DS at 1.0
00:00:335 (1) - too long for easy, spinners same
00:51:148 (1) - clap missing at the end
others is ok for me.

hope useful to you~
Topic Starter
just click

FaiVillager wrote:

Hi~~~
for m4m~

[extra]
00:06:148 (1) - remove clap Done.
00:08:210 (2,3,4) - Curved these triplets more.

00:11:023 (1,2,3,4,5) - Looks much better now!
x y
432 56
120 200
484 256
232 20
276 356
is it a better star?
00:23:023 (1,2) - a slider is better Added.
00:29:773 (6) - remove clap on the end Done.
00:37:648 (1) - why not stop here:00:41:960 I think I did this to make the spinner more quiet, but I ended it where you suggested.
01:05:679 (4,5,6) - looks a bit disturb.. I don't know what you mean by disturbing, but I while I was here I improved the shape of these I guess.
01:28:085 (5,6,1) - make them on a same curve Not sure what you mean by this, do you mean like so that the notes look curved more evenly?
01:53:398 (4,5,6,7,8,9,10,11,12) - hmm, make the curve using a same curvature I'm not sure what you mean by this, it looks fine to me as it is unless you suggest where to place the circles to be at, which can be helpful.
02:54:148 (1) - bad overlap So basically stack this properly? If so, then I fixed this.
[insane]
00:06:148 (1) - blanket This blanket looks fine to me?
00:10:460 (1) - unexpectable turn What do you mean by unexpectable? There is a slider right before this similar to this one and it doesn't really look confusing to me
00:18:148 (1) - blanket This blanket doesn't really look wrong to me.
00:22:460 (6) - turn at the middle of the slider Done.
00:48:898 (6,7) - a different hitsound using here Fixed.
00:52:179 (7) - ^ Fixed.
01:47:679 (3,4) - 1/4 silder begins at a blue line is not so nice Improved this part.
02:32:585 (5) - as an accent is here I don't prefer a slider ends here I'm not sure what you mean here about an accent?
02:56:023 (2,3,4,5,6) - could be more like a star I'm bad at making stars, but I think I improved the shape a little.
[hard]
be more patient on blanket will have a nice performance (each diff)
and better use same DS in most part of a hard diff
streams in hard better use DS at about 0.3~0.5 I will probably stack any stream parts when I have more available time to do so since I have to readjust the whole map again to do so because of DS.
00:09:898 (3,4) - in same curve or make 3 straight I think I made it to what you meant.
00:29:773 (8) - better turn at the first part of slider Fixed I think.
02:55:085 (5,6,1) - in same curve I think it's better now.
02:56:023 (2,3,4) - don't on a straight line according to your style So like the jagged pattern that I had before? Added this.
03:01:273 (1) - y76 Fixed.
[normal]
00:00:335 (1) - too long for normal I think 2 beats is what Normal should have for spinner recovery time. Left this alone.
00:22:648 (3) - Instead of doing that, I mirrored the sliders.

00:28:460 (5) - curve Curved it a little.
00:37:648 (1) - ^
01:13:273 (1) - ^ spinners same I thought it was the 2 beats for recovery time, left this alone unless others mention otherwise what it should be.
01:13:273 (1,3) - Made it that shape.

01:41:398 (5,6) - don't use a 1/2 slider for any 1/3 beat I don't know what else I could do for this. Can you suggest anything that would work better for Normal?
02:27:148 (1,2) - use copy,and ctrl j for 2 Fixed.
03:04:273 (4) - curve Made it curve something similar to what you suggested previously to fit the style.
[easy]
better use DS at 1.0 Will use 1.0x DS once I have more available time to add this since I have to adjust the whole map again.
00:00:335 (1) - too long for easy, spinners same I think Easy needs a measure of 4 beats after spinners before the next note I think?
00:51:148 (1) - clap missing at the end Fixed.
others is ok for me.

hope useful to you~
Thanks for your mod! It was very helpful since I recently revamped some of the difficulties!
Ciyus Miapah
sab sab sab sab sab

Edit: down here :3

Extra:
pp maps detected

03:06:148 - you need to remap the last part. please, i think you just randomly use doublets there or i think you copy paste previous part :/
00:29:773 (6) - ctrl+g pls, and move this slider (x176y248). or maybe reform your slider shape, looks too much waypoints there (optional)
00:57:148 (6) - need NC like 00:54:148 (1) - and 01:00:148 (1) -
01:00:898 (1,3) - clap in 1, hitsound consistency
01:06:054 (6) - for what clap in slider end?
01:13:273 (1) - spinner end in 01:17:773 -
01:29:679 (2) - i prefer to delete this notes (add slider arrow), and i think better to move 01:29:773 (3,4,5,6,7) - or just keep it
01:35:398 (1,2,3,1) - try that http://puu.sh/eUcaB/18ce980733.jpg
01:41:398 (1) - i prefer make this sliders like http://puu.sh/eUceD/b7f1331a17.jpg
overall you just do some NC in red tick or non Big beat thing, and you just make it into slider ends, which it's very aaaaaaaaaaaa (cant say anything)

02:16:835 (4,5) - i prefer make some polarisation in here http://puu.sh/eUcy7/a6897b1e8e.jpg
02:59:398 (10,11,1) - just follow my suggestion before

Insane:
- same like Extra, you need to remap last part.
- looks like patterning in insane same like Extra, maybe you can check some part you do in Insane diff

01:01:648 (5,7) - clap in 5 pls
01:23:679 (5,6) - move this sliders to 01:23:773 - (and do some remapping there)
01:29:398 (4) - kek
01:47:491 (1,2,3) - wat da fuk, you just do jumpstream in insane diff? are you Crazy?! >:(

i will recheck later, just improve some patterning in last part. PM in-game me if you dont with it. bye~
guineaQ
Fire support request from Fort :S

Giving out some additional thoughts on Insane diff only

NO KDS

Insane

[Before we start]
So one thing that all of us, modders and you, the mapper can agree with is the SHEER REPETITIVENESS of the song itself makes it challenging to avoid using repetitive rhythm over and over and over again. Or make the map itself fun while using same rhythm over and over.

[Intro : 00:04:835 - to 00:30:148 - ]
  1. 00:05:210 (4) - I personally think it would be much better to have a circle to a slider art/long slider instead of a single slider here ESPECIALLY SINCE the slider end is a finish. I would try something like this
    SPOILER
    The rhythm

    Example of what I would do without changing surrounding notes
  2. 00:06:148 (1) - b-b-blanket
  3. 00:06:148 (1,2) - Why are these next to each when the music can clearly support a jump o_o?
    SPOILER

    from 2, arrange the notes in counter clockwise direction
  4. 00:07:460 (6,1) - hmmkay i guess you can stack well I wouldn't
  5. 00:12:710 (2,4) - would increase distance on these
  6. 00:17:398 (3,4,5,6,1) - this works too o_o
  7. 00:20:585 (4,5,6) - imo I think the jump from 4 to 5 should be biggest not 5 to 6
  8. 00:29:773 (5) - SV slowdown plss
next part is *ok* for me
[The kiai]
Personally I don't feel anything that makes this kiai a..kiai. The music is louder but I don't really feel that much bump in difficulty
01:35:585 (6) - you can easily change stuffs like these into 1/4 slider stream :S
01:41:398 (1) - you will have to keep this cus this rhythm is tricky as fack

[the next partu]
02:06:148 (1,2,3) - I would make these into 3/4 reverse slider and then continue to give hint to players that this part is full of 3/4 gaps.
02:17:398 (1,2,3,4) - I was most disappointed at this. I at least expected some significant change in spacing in triplets, and the next part to be circles instead of another 1/2 slider. The music was clearly different there and I got the same pattern again.

[the last part]
the music itself is quite confusing there :S
I had hard time trying to figure out which rhythm to tap to for a while o_o until I just bursted my way through it

Heck I'm not even good at modding this kind of things. Maybe you can poke me through IRC and we can talk through this in more depth.
Topic Starter
just click

Fort wrote:

sab sab sab sab sab

Edit: down here :3

Extra:
pp maps detected

03:06:148 - you need to remap the last part. please, i think you just randomly use doublets there or i think you copy paste previous part :/ I might remap it, but I'm not sure what to then map for this part xd
00:29:773 (6) - ctrl+g pls, and move this slider (x176y248). or maybe reform your slider shape, looks too much waypoints there (optional) Fixed.
00:57:148 (6) - need NC like 00:54:148 (1) - and 01:00:148 (1) - Fixed.
01:00:898 (1,3) - clap in 1, hitsound consistency Fixed.
01:06:054 (6) - for what clap in slider end? Removed the clap.
01:13:273 (1) - spinner end in 01:17:773 - Fixed.
01:29:679 (2) - i prefer to delete this notes (add slider arrow), and i think better to move 01:29:773 (3,4,5,6,7) - or just keep it I think this part is fine currently, I will change this if others suggest me to change it.
01:35:398 (1,2,3,1) - try that http://puu.sh/eUcaB/18ce980733.jpg I'd prefer to keep this for now since the other difficulties have this as well, just for consistency.
01:41:398 (1) - i prefer make this sliders like http://puu.sh/eUceD/b7f1331a17.jpg Changed it to what you suggested.
overall you just do some NC in red tick or non Big beat thing, and you just make it into slider ends, which it's very aaaaaaaaaaaa (cant say anything)

02:16:835 (4,5) - i prefer make some polarisation in here http://puu.sh/eUcy7/a6897b1e8e.jpg Changed to what you suggested.
02:59:398 (10,11,1) - just follow my suggestion before As in the previous one, I think it's fine the way it is. Will change if others suggest me to change it.

Insane:
- same like Extra, you need to remap last part. Will do once I figure out what I can do here.
- looks like patterning in insane same like Extra, maybe you can check some part you do in Insane diff It's kind of meant to be similar, I can see if I can change anything so that it is more different.

01:01:648 (5,7) - clap in 5 pls Fixed.
01:23:679 (5,6) - move this sliders to 01:23:773 - (and do some remapping there) Changed this part up
01:29:398 (4) - kek what are you suggesting here lol
01:47:491 (1,2,3) - wat da fuk, you just do jumpstream in insane diff? are you Crazy?! >:( I don't see much wrong with it, i see insanes use some as well and it fits well for this part of the song xd I will change it if others think it's necessary.

i will recheck later, just improve some patterning in last part. PM in-game me if you dont with it. bye~
Topic Starter
just click

guineaQ wrote:

Fire support request from Fort :S

Giving out some additional thoughts on Insane diff only

NO KDS

Insane

[Before we start]
So one thing that all of us, modders and you, the mapper can agree with is the SHEER REPETITIVENESS of the song itself makes it challenging to avoid using repetitive rhythm over and over and over again. Or make the map itself fun while using same rhythm over and over. I'm bad at patterns so it's kind of hard for me lol.

[Intro : 00:04:835 - to 00:30:148 - ]
  1. 00:05:210 (4) - I personally think it would be much better to have a circle to a slider art/long slider instead of a single slider here ESPECIALLY SINCE the slider end is a finish. I would try something like this Made it to what you suggested.
    SPOILER
    The rhythm

    Example of what I would do without changing surrounding notes
  2. 00:06:148 (1) - b-b-blanket I thought this was already blanketed? confused lol, it
  3. 00:06:148 (1,2) - Why are these next to each when the music can clearly support a jump o_o? You're right, I did what you did but instead I just exchanged note placement with (2) and (3).
    SPOILER

    from 2, arrange the notes in counter clockwise direction
  4. 00:07:460 (6,1) - hmmkay i guess you can stack well I wouldn't I think it's fine the way it's stacked right now.
  5. 00:12:710 (2,4) - would increase distance on these Made it more jump here.
  6. 00:17:398 (3,4,5,6,1) - this works too o_o Yeah it does, changed to what you suggested.
  7. 00:20:585 (4,5,6) - imo I think the jump from 4 to 5 should be biggest not 5 to 6 Made like a triangle jump pattern with this.
  8. 00:29:773 (5) - SV slowdown plss Eh, it feels fine how it is to me right now. I don't think a SV slowdown is needed here.
next part is *ok* for me
[The kiai]
Personally I don't feel anything that makes this kiai a..kiai. The music is louder but I don't really feel that much bump in difficulty Well, this is technically the main part of the song so Kiai should go here. I can make it a bit more difficult here when I improve this difficulty some more.
01:35:585 (6) - you can easily change stuffs like these into 1/4 slider stream :S That's an interesting idea. I'll think about it.
01:41:398 (1) - you will have to keep this cus this rhythm is tricky as fack Never wanted to really change this xd it's a little bit different here on the Extra though.

[the next partu]
02:06:148 (1,2,3) - I would make these into 3/4 reverse slider and then continue to give hint to players that this part is full of 3/4 gaps. I'll think of adding this as well.
02:17:398 (1,2,3,4) - I was most disappointed at this. I at least expected some significant change in spacing in triplets, and the next part to be circles instead of another 1/2 slider. The music was clearly different there and I got the same pattern again. On like this bell part, do you want me to just increase the triplet spacing here then or how do you suggest I improve it?

[the last part]
the music itself is quite confusing there :S
I had hard time trying to figure out which rhythm to tap to for a while o_o until I just bursted my way through it This part has a mixed amount of people able to play it. I've seen some people play this part normally and some struggle at it, I'm thinking of changing this but I'm not sure what to change this to.

Heck I'm not even good at modding this kind of things. Maybe you can poke me through IRC and we can talk through this in more depth.
Ciyus Miapah

Breezy wrote:

01:47:491 (1,2,3) - wat da fuk, you just do jumpstream in insane diff? are you Crazy?! >:( I don't see much wrong with it, i see insanes use some as well and it fits well for this part of the song xd I will change it if others think it's necessary.
im forget to bold this thing, cuz this pattern is didnt seeing in Extra diff ._. maybe use that pattern for Extra diff

dont kd pls

edit: this one is monstercat release i think, so add monstercat release as tag :3
Topic Starter
just click

Fort wrote:

Breezy wrote:

01:47:491 (1,2,3) - wat da fuk, you just do jumpstream in insane diff? are you Crazy?! >:( I don't see much wrong with it, i see insanes use some as well and it fits well for this part of the song xd I will change it if others think it's necessary.
im forget to bold this thing, cuz this pattern is didnt seeing in Extra diff ._. maybe use that pattern for Extra diff

dont kd pls

edit: this one is monstercat release i think, so add monstercat release as tag :3
Makes sense now. I will add these to the Extra as well.
Nathan
After looking at this map for like 45~ mins imo I don't see much change needed >.>

[Extra]
  1. 02:49:273 (7) - NC with sv change + consistency
  2. 02:58:273 (7) - ^
I don't consider this a mod so no need for kds, since you requested from my queue I'll just give stars
Topic Starter
just click

sukiNathan wrote:

After looking at this map for like 45~ mins imo I don't see much change needed >.>

[Extra]
  1. 02:49:273 (7) - NC with sv change + consistency
  2. 02:58:273 (7) - ^
I don't consider this a mod so no need for kds, since you requested from my queue I'll just give stars
Thanks for the stars! I fixed the NC's for the consistency as you mentioned.
Eni
Yo, re-check as requested.

[Easy]
  1. 01:05:773 (4) - Try Ctrl+> + Ctrl+G for directional flow (not sure how to explain this, maybe a screenshot will help).


    ~
  2. Nothing particularly unrankable but you may want to lower the curve on sliders with 2 or more red vertices. Example: 02:52:273 (3) -
[Normal]
  1. 01:19:273 (3) - Unrankable, should be snapped to the 1/2.
  2. 01:24:523 (2,3) - Avoid using 1/2 here. I personally find it somewhat weird? to play because the other patterns use 1/1 e.g: 01:27:898 (2,3) -.
  3. 01:44:398 (5) - x:336 y:288 to reflect properly over the Y-axis.
[Hard]
  1. 00:04:835 (1) - 1/2 after a Spinner in Hard may not be rankable due to a new spinner rule. The other spinners, however, should be fine since the wait is a full 1/1.
  2. 00:19:460 (6,7) - Try making this symmetrical over the Y-axis.
  3. 00:52:648 (5,6,7) - I don't think the triplet here fits the song. Try a 1/4 repeat slider instead.
  4. Try changing the Circle Size to 3.7 or 3.6. 4 feels much too high for the mapping style.
  5. 02:18:148 - to 02:40:648 - Try removing some of the 1/4s here? Example: 02:33:898 (4,5,6,2,3,4) - I don't think the 1/4s here fit.
  6. 02:43:273 - Shouldn't there be a 3/2 slow-down slider here instead? It will help to stay consistent.
  7. 02:52:273 (1,2) - Here's a similar pattern that you can try making symmetrical over the Y-axis.
  8. 03:17:960 (7,8,9) - Use a 1/4 repeat here instead. It is too easy to 1x100 at the ending triplet.
[Insane]
  1. 01:23:773 (6,7) - Remove Circle 7 and change Slider 6 to a Repeat Slider.
  2. 01:44:960 (8,9) - Same as mentioned above, you should not place this Circle directly after the 1/4 wait of the previous 1/4 Slider. For comparison, a pattern like 03:09:616 (6,7,8) - is ok because there are 2 circles after the 1/4 slider to "balance" the offset.
  3. 02:06:148 - to 02:17:210 - This feels almost exactly like Hard, only with bigger jumps. I suggest that you try something else to make Insane more unique.
[Extra]
  1. I can't play this difficulty normally but it is rather fun with EZ!
  2. 00:42:148 - to 00:52:648 - The same pattern is repeated over and over and over. Try mixing up patterns instead like 1/4 circles followed by 1/4 sliders.
  3. 01:05:679 (4,5,6) - I think that you can improve this pattern. I found the transition from high to low to high to be too great. Try using more horizontal space like so.


    ~
  4. 01:23:773 (4,5) - Same as mentioned in Insane, but I guess it's considered rankable for Extra. Change it if you think you can make it play better.
  5. 01:42:523 (5) - Try a New Combo here. If you like the New Combo here, then add it in the Insane as well.
  6. 02:06:148 - to 02:40:648 - It feels almost exactly like Insane. I strongly suggest that you use different patterns during this part to emphasize the fact that this diff is a special diff (Extra)!
  7. 02:47:398 (4,5,6) - Try making the Distance Spacing the same here.
  8. 03:06:335 - The outro can be improved with more diverse Sliders. It feels like a flood of Circles to me, which is not necessarily a good thing.
No kudosu
Good luck! :)
Echoy
Hi, from your M4M queue.
Good music and fun to play, not much to say :3

Extra
01:21:148 (5) - Got confused about this long slider while other long ones are all low SV
02:43:273 (7,1) - Confusing;(
02:59:585 (1) - Rotate it to make it more clear?

Insane
00:48:991 (7) - remove the clap?
01:41:398 (1) - I think it wouls be better if split it into two repeat sliders and one note.
01:47:210 (10,1,2,3,4) - kind of confusing distance arrangement.
01:54:148 (12) - add finish instead of clap?
02:06:148 (1,2,3,4,5,1,2,3,4,5,1,2,3,4,5,1) - This part is amazing! Good job!

Good luck~ hope you'll rank it soon~
Topic Starter
just click

Project Railgun wrote:

Yo, re-check as requested.

[Easy]
  1. 01:05:773 (4) - Try Ctrl+> + Ctrl+G for directional flow (not sure how to explain this, maybe a screenshot will help). I see what you mean with this, changed to what you suggested.


    ~
  2. Nothing particularly unrankable but you may want to lower the curve on sliders with 2 or more red vertices. Example: 02:52:273 (3) - I'll keep this for now, but if someone else mentions to me about this I will reduce the curve.
[Normal]
  1. 01:19:273 (3) - Unrankable, should be snapped to the 1/2. I think I was adjusting this slider in the past and didn't notice that the length of this slider in play decreased, fixed this.
  2. 01:24:523 (2,3) - Avoid using 1/2 here. I personally find it somewhat weird? to play because the other patterns use 1/1 e.g: 01:27:898 (2,3) -. I understand what you mean with this, I added this because I wanted to change up some things so it didn't seem repetitive. If others mention about this being an issue, I will change it, but for now, I left this alone.
  3. 01:44:398 (5) - x:336 y:288 to reflect properly over the Y-axis. Fixed.
[Hard]
  1. 00:04:835 (1) - 1/2 after a Spinner in Hard may not be rankable due to a new spinner rule. The other spinners, however, should be fine since the wait is a full 1/1. Fixed this.
  2. 00:19:460 (6,7) - Try making this symmetrical over the Y-axis. Should be better now.
  3. 00:52:648 (5,6,7) - I don't think the triplet here fits the song. Try a 1/4 repeat slider instead. Yeah, this part felt strange to me as well with the triplet. Changed it to the 1/4 reverse slider and it plays much better now.
  4. Try changing the Circle Size to 3.7 or 3.6. 4 feels much too high for the mapping style. Made it 3.5
  5. 02:18:148 - to 02:40:648 - Try removing some of the 1/4s here? Example: 02:33:898 (4,5,6,2,3,4) - I don't think the 1/4s here fit. I only removed one of the 1/4's in this section, which was the (2,3,4) in the example you mentioned.
  6. 02:43:273 - Shouldn't there be a 3/2 slow-down slider here instead? It will help to stay consistent. I disagree with a slow-down slider here, because the sliders here follow a different part of the music here, which fits in better to me instead of a slower slider.
  7. 02:52:273 (1,2) - Here's a similar pattern that you can try making symmetrical over the Y-axis. Meh, I prefer to leave this one the way it is because then the (5) right before the (1) you mentioned wouldn't stack properly with another note from before. It would force me to re-adjust other notes to keep up with the DS consistency for this.
  8. 03:17:960 (7,8,9) - Use a 1/4 repeat here instead. It is too easy to 1x100 at the ending triplet. Agreed with your input on this, changed it to the 1/4 repeat slider as suggested.
[Insane]
  1. 01:23:773 (6,7) - Remove Circle 7 and change Slider 6 to a Repeat Slider. Changed.
  2. 01:44:960 (8,9) - Same as mentioned above, you should not place this Circle directly after the 1/4 wait of the previous 1/4 Slider. For comparison, a pattern like 03:09:616 (6,7,8) - is ok because there are 2 circles after the 1/4 slider to "balance" the offset. Changed this as well.
  3. 02:06:148 - to 02:17:210 - This feels almost exactly like Hard, only with bigger jumps. I suggest that you try something else to make Insane more unique. Revamped the look of this to make it a little more unique.
[Extra]
  1. I can't play this difficulty normally but it is rather fun with EZ!
  2. 00:42:148 - to 00:52:648 - The same pattern is repeated over and over and over. Try mixing up patterns instead like 1/4 circles followed by 1/4 sliders. Yeah, I agree that it seems repetitive. I changed some things up a bit here and probably will change some stuff a bit up here in the future.
  3. 01:05:679 (4,5,6) - I think that you can improve this pattern. I found the transition from high to low to high to be too great. Try using more horizontal space like so. Made it something like you suggested in the picture.


    ~
  4. 01:23:773 (4,5) - Same as mentioned in Insane, but I guess it's considered rankable for Extra. Change it if you think you can make it play better. I will leave this alone for now since it's Extra, if anyone else thinks I should change it, then I will change it to how you suggested it to be in the Insane.
  5. 01:42:523 (5) - Try a New Combo here. If you like the New Combo here, then add it in the Insane as well. Added to both difficulties.
  6. 02:06:148 - to 02:40:648 - It feels almost exactly like Insane. I strongly suggest that you use different patterns during this part to emphasize the fact that this diff is a special diff (Extra)! For this part, I changed up only the section that you mentioned like in the Insane, the rest of the section in the Extra for this part seems fine to me, but I will probably add some more patterns in the future if needed.
  7. 02:47:398 (4,5,6) - Try making the Distance Spacing the same here.Changed how this plays a bit, but I made it a bit more even.
  8. 03:06:335 - The outro can be improved with more diverse Sliders. It feels like a flood of Circles to me, which is not necessarily a good thing. From all the mods I received, this part in the song is the most heavily mentioned, I honestly just don't know how else to map this part of the song, it would be very helpful if you could possibly give some suggestions as to how this can be improved, it would be helpful!
No kudosu
Good luck! :)
Sorry that I took such a long time to apply your mod, didn't have much time to edit my map recently!

Thank you for your re-check! It helped out a lot!

I think you deserve Kudosu for this since it helped out greatly, so I'm giving you one even though you don't want any :P
Topic Starter
just click

Echoy wrote:

Hi, from your M4M queue.
Good music and fun to play, not much to say :3

Extra
01:21:148 (5) - Got confused about this long slider while other long ones are all low SV You're right, it looks out of place. Changed this.
02:43:273 (7,1) - Confusing;( Can you specify what seemed confusing to you? It seems fine to me, so I left this alone.
02:59:585 (1) - Rotate it to make it more clear? Fixed.

Insane
00:48:991 (7) - remove the clap? Removed clap.
01:41:398 (1) - I think it wouls be better if split it into two repeat sliders and one note. I did this in the Extra, I think it's fine as it is in the Insane.
01:47:210 (10,1,2,3,4) - kind of confusing distance arrangement. Yeah, this part was odd to me as well, changed it.
01:54:148 (12) - add finish instead of clap? Added finish.
02:06:148 (1,2,3,4,5,1,2,3,4,5,1,2,3,4,5,1) - This part is amazing! Good job! Thanks, but I revamped this part now because it's too similar to the other difficulties :P

Good luck~ hope you'll rank it soon~
Thanks for your mod! It was helpful and fixed some things that I didn't notice!
-Visceral-
MOD FINISHED!

Hi :)

[Extra]
00:04:835 (1,2,3,4,5) - This pattern flows weird. Something similar to http://puu.sh/fQypD/9d1e36ddbe.png would fit nicely.
00:12:710 (2,7) - Bad overlap
00:20:210 (2,6) - Blankey-poo
00:20:210 (2,1) - Bad overlap. Blanket slider with (2) - (4)
00:25:460 (7,1) - Q both of these
00:29:023 (2,3,4,5,6) - Awkward flow. Consider playing around with this section a bit.
00:59:773 (5,6,1) - Sloppy pattern
01:05:398 Change this pattern to this http://puu.sh/fQzrX/c3d5ce0b19.png
01:19:273 (1) - Curve more
01:41:773 (2,1) - Bad overlap
01:53:398 (4) - NC
01:54:148 (12) - NC
02:06:710 (3,2) - Bad overlap
02:07:273 (1,2) - Press Q. This goes for all of the upcoming patterns that are like this.
02:20:398 (6,4) - Bad stack
02:30:148 (1,2,3) - Check hitsounds
02:35:585 (3,1) - Bad stack
02:46:273 (1,3) - ^
02:54:710 (3,1) - ^
03:00:523 (3,2) - ^
02:58:085 (5,6,1) - Curve the 2 notes before the slider more
03:09:710 (6,1) - Bad stack
03:14:398 (3,1,2,3,5,7) - Clean this up a bit. Make the 3 fit nicely into the middle there
03:24:148 (1) - This slider comes in so late. Kind of awkward

[Insane]
03:00:710 (4) - Not snapped!
00:11:210 (3,1,5) - Bad stacks
00:12:710 (2,6) - Try to not overlap these
00:16:460 (6,1) - Better blanket perhaps?
00:45:898 (6,7) - Keep parallel or at least slightly
00:54:148 (1,1,2,3) - Blanket
01:06:148 (1) - Move close to x:356, y:224
01:20:960 (8) - Don't ever end a slider on a large white tick like this. Maybe change to 2 notes instead
01:33:523 (3,4,5) - Blanket
01:33:335 (2,3) - Stack
01:38:960 (1) - Don't ever end a slider on a large white tick like this
01:47:210 (10,1,2,3) - Make (10) one circle and begin the short sliders where (10) once ended
02:10:273 (5) - ctrl + g
02:10:273 (5,2) - Weird - looking stack / overlap
02:20:585 (6,7) - Make note before the slider in the rhythm. Consider changing locations as well
02:32:585 (5,6) - ^
02:30:898 (4,1) - Stack better
02:53:398 (4,5,6,7,8) - Bad rhythm here. Consider this instead http://puu.sh/g1nOa/7da2803256.png

[Hard]
00:04:835 (1,2) - Blanket
00:06:898 (3,4) - Can blanket better
00:11:398 (6,7) - Keep distance in this blanket similar to the previous ones
00:15:148 (1,3) - Bad stack
00:16:460 (4,5) - Bring the end down a bit on the slider to neaten blanket
00:17:398 (6,7,8) - If above is done, fix this so it still blankets the end of the slider.
00:18:710 (2,3,4,5,6) - Is this distance snap the same? .-. If it isnt, make it
00:19:460 (6,7) - Weird blanket, neaten up a bit
00:20:398 (8) - Move to x:256
00:53:210 (7,8) - Fix blanket here
01:32:585 (5,6) - ^
01:45:148 (10,1) - ctrl + Q each of these

[Normal]
01:51:148 (1,4) - Try not to overlap these
02:15:148 (6,1) - ctrl + Q these
02:17:398 (3,2) - Messy stack
02:18:898 (2) - Why is there a clap at the end of the slider?

[Easy]
Looks good

Sorry about the delay!
Topic Starter
just click

Smoothie World wrote:

MOD FINISHED!

Hi :)

[Extra]
00:04:835 (1,2,3,4,5) - This pattern flows weird. Something similar to http://puu.sh/fQypD/9d1e36ddbe.png would fit nicely. Changed to what you suggested.
00:12:710 (2,7) - Bad overlap Fixed.
00:20:210 (2,6) - Blankey-poo Changed.
00:20:210 (2,1) - Bad overlap. Blanket slider with (2) - (4) Fixed overlap, not sure what you mean by blanketing here though.
00:25:460 (7,1) - Q both of these Changed.
00:29:023 (2,3,4,5,6) - Awkward flow. Consider playing around with this section a bit. Revamped this section a bit, hopefully it's better now.
00:59:773 (5,6,1) - Sloppy pattern This was sort of intended, not sure what you want me to change here. I changed this a little bit though.
01:05:398 Change this pattern to this http://puu.sh/fQzrX/c3d5ce0b19.png Changed to what you suggested.
01:19:273 (1) - Curve more Curved it some more.
01:41:773 (2,1) - Bad overlap Fixed.
01:53:398 (4) - NC Changed.
01:54:148 (12) - NC Changed.
02:06:710 (3,2) - Bad overlap Fixed.
02:07:273 (1,2) - Press Q. This goes for all of the upcoming patterns that are like this. This makes much more sense now :D
02:20:398 (6,4) - Bad stack Fixed.
02:30:148 (1,2,3) - Check hitsounds Fixed.
02:35:585 (3,1) - Bad stack Fixed.
02:46:273 (1,3) - ^ Fixed.
02:54:710 (3,1) - ^ Fixed.
03:00:523 (3,2) - ^ Fixed.
02:58:085 (5,6,1) - Curve the 2 notes before the slider more Changed is curved more now.
03:09:710 (6,1) - Bad stack Fixed.
03:14:398 (3,1,2,3,5,7) - Clean this up a bit. Make the 3 fit nicely into the middle there Should be better now hopefully.
03:24:148 (1) - This slider comes in so late. Kind of awkward I wanted to map the ending here, and only a spinner fit in here. Don't see anything wrong with this, so I'm leaving it alone here.

[Insane]
03:00:710 (4) - Not snapped! Never noticed this, thanks for finding this, fixed.
00:11:210 (3,1,5) - Bad stacks Should be fixed now.
00:12:710 (2,6) - Try to not overlap these Fixed.
00:16:460 (6,1) - Better blanket perhaps? Should be better blanket now.
00:45:898 (6,7) - Keep parallel or at least slightly Should be better.
00:54:148 (1,1,2,3) - Blanket Fixed this blanket.
01:06:148 (1) - Move close to x:356, y:224 Changed to the newer position.
01:20:960 (8) - Don't ever end a slider on a large white tick like this. Maybe change to 2 notes instead Changed to the 2 notes instead of the slider as you mentioned.
01:33:523 (3,4,5) - Blanket I don't understand what I'm supposed to blanket here?
01:33:335 (2,3) - Stack I like how it is already, doesn't need to be stacked in my opinion.
01:38:960 (1) - Don't ever end a slider on a large white tick like this Changed to two separate notes.
01:47:210 (10,1,2,3) - Make (10) one circle and begin the short sliders where (10) once ended Changed to what you suggested.
02:10:273 (5) - ctrl + g Changed.
02:10:273 (5,2) - Weird - looking stack / overlap Fixed.
02:20:585 (6,7) - Make note before the slider in the rhythm. Consider changing locations as well I'm confused on what you mean here, I changed this part up a bit though.
02:32:585 (5,6) - ^ Changed the location, but I don't understand what you mean by the note before the slider in the rhythm, can you please message me in-game to be more specific?
02:30:898 (4,1) - Stack better Made it as stacked as possible, for some reason I wasn't able to get this perfectly stacked.
02:53:398 (4,5,6,7,8) - Bad rhythm here. Consider this instead http://puu.sh/g1nOa/7da2803256.png Yeah, the rhythm here felt awkward, changed to what you suggested.

[Hard]
00:04:835 (1,2) - Blanket Changed.
00:06:898 (3,4) - Can blanket better Improved this blanket.
00:11:398 (6,7) - Keep distance in this blanket similar to the previous ones Should be the same now.
00:15:148 (1,3) - Bad stack Should be better now.
00:16:460 (4,5) - Bring the end down a bit on the slider to neaten blanket Should be better now.
00:17:398 (6,7,8) - If above is done, fix this so it still blankets the end of the slider. I changed this up a bit because I wasn't able to do it without adjusting too much just for a blanket, so instead I stacked this on the (5).
00:18:710 (2,3,4,5,6) - Is this distance snap the same? .-. If it isnt, make it These actually were :D but I adjusted this anyways.
00:19:460 (6,7) - Weird blanket, neaten up a bit Fixed blanket.
00:20:398 (8) - Move to x:256 Moved it.
00:53:210 (7,8) - Fix blanket here Fixed blanket.
01:32:585 (5,6) - ^ Should be a better blanket now.
01:45:148 (10,1) - ctrl + Q each of these Added.

[Normal]
01:51:148 (1,4) - Try not to overlap these I don't think this overlap affects playability, especially since it's the last note right before a break and this is a slider.
02:15:148 (6,1) - ctrl + Q these Fixed.
02:17:398 (3,2) - Messy stack Should be better now.
02:18:898 (2) - Why is there a clap at the end of the slider? Not sure honestly lol, removed the clap.

[Easy]
Looks good Yay :D

Sorry about the delay!
Thank you for your mod! It was very helpful in improving a few aspects of the map!
Eni
thanks whoever denied kudosu lol


BNs can still add/remove kudosu?
Kibbleru
general
  1. do offset -10 or something
    additionally u may need some offset resets around 02:06:148 - because it becomes late
  2. kiai time for easy diff is inconsistent you SHOULD make it consistent.
  3. combo colours are also inconsistent for whatever reasons.
  4. try to find a 198kbps mp3
insane
  1. 00:17:679 (4,5) - this 1/4 jump comes pretty jarringly especially something low spacing like 00:17:398 (3,4) -
  2. 00:51:898 (6,7) - use more spacing here, to be consistent and show that this is 1/2 gap rather than 1/4
  3. 01:23:773 (6) - tbh ctrl g?
  4. 01:53:398 (4) - u could nc for the stream.
  5. 02:21:148 (1,2,3) - tbh playing triplet at these places, i can't really explain it though :X better to replace it with a slider like 02:31:648 (1) -
    02:24:148 (1,2,3) - ^
    02:33:148 (1,2,3) - ^
    etc
  6. 02:47:960 (7) - use more spacing please, these 1/4 jumps play well with relatively consistent spacing
  7. 03:06:335 (1) - this one is a bit unecessary but i see why.
  8. 03:24:148 - quite a weird place to start your spinner.. why not just start it after 03:18:148 - , i mean it would be very long but i don't think there's a problem with it lol, i've seen longer spinners
hard
  1. 00:09:148 (1,3) - overlap doesn't look really good
  2. 00:17:398 (6,7,8) - maybe use 1/4 repeat instead, triplet right after an antijump is a bit harsh
  3. i don't get why you're switching around with 1.3 and 1.2 DS, just use 1.3 consistently?
  4. 01:00:148 (1) - uhh 0.5 sv change is a bit too much, use 0.75 or something
    01:19:273 (1) - ^
  5. 01:20:023 (2) - nc here cuz sv cahnge do the same to other palces.
  6. 02:38:398 (8,9,10) - i don't really see a reason for this jump
normal
  1. 01:41:398 (5,6,7) - just replace the entire thing with a slider. 1/2 is wrongly snapped.
  2. 00:05:398 - u can use a more complicated rhythm for sections like this rather than 2/1 spam, cuz atm it's similar to easy diff.
man hitsounds could really be better. try to see if any1 would be able to spend some time to work on your hitsounds with u. beatofike's userpage also has some hitsounding tips.

i would also strongly recommend using custom hitsounds
moya
wverytime i oleypley this map i get hafrd
great map dude
jonathanlfj
here is a 192kbps mp3 for you: http://puu.sh/gezmk.mp3
offset 82

Don't kd this post. I was originally going to start a mod, but after reading Kibbleru's mod I can agree with him that you should find better hitsounds for the mapset. I am not an expert in hitsounding, but if you do find someone and get them fixed, let me know and I will give my mod then.
Okoayu
not even late. I hope you know what manual stacks are after modding my map lel.

Breezy wrote:

Looking for a BAT request please!
http://ask.fm/okoratu/answer/123860502061

oh look bn posts
dunno what you did and did not do but posting redundant stuff probably anyways cool
ehmmm ok so

[general]
  1. you can tag frontier or anything you find on the sites this links to which you could find relevant
  2. thanks for not sourcing that you ripped the mp3 off youtube l0l
  3. I personally hate letterboxing during breaks but whatever
  4. Stack Leniency should be buffed so 1/1 things stack in the Insane/Hard, but - that als - is personal
  5. this is aimed to give you a basic idea about what could be better in your map - basically a "why oko wouldn't bubble it" - i hope you can deal with my thoughts
  6. These are also my opinions as a nazi about things
[hitsounding]
  1. Uhh it's generally too loud, i don't even think normal sampleset fits this song that well because it just sounds like bass sounds on every triplet while there really isnt -> examples of that would be 00:06:991 (4,5) - and basically every other triplet like that in every diff that has them
  2. i would advise to use something more soft sampleset oriented with whistles on the important stuff - the song has many places where soft whistles would fit in nicely, and then normal sampleset things on the bass kicks, eg on 00:06:148 - , 00:07:273 - , 00:09:148 - , 00:09:710 - , 00:10:273 - , and so on (the current clap pattern actually doesn't do a good job on capturing the kicks in the song as well because you only hitsounded the crashes which are consistently placed in the whole thing)
  3. If you don't play with skin-based hitsounds this whole thing sounds quite noisy
[Extra]
  1. Hp6 why, this is pretty forgiving already imo, also overall i think this suffers a bit from losing structure over the time of being modded or just generally (dunno if it used to be more structured, but more structure, system and aesthetics could be nice)
  2. 00:04:648 - you mute this but 00:04:835 (1,2,3,4) - are same sounds with normal sampleset, which doesn't make much sense to me lol
  3. ok so i will only say this for the extra but you should do that for every diff you think to be affected:
    the way you comboed the thing does not make that much sense because of stuff like 00:07:460 (7,1) - etc. you do that consistently but the New Combo should be on 7 and not on 1, so these should be swapped mainly because 7 is a similar sound to 00:06:148 - which is always a new combo, so splitting combos up like that makes more sense than what you currently do (and making sense is the only job NCs have)
  4. 00:22:460 (7) - you forgot one nc btw
  5. 00:25:460 (1) - oh what you suddenly combo things like i suggested previously, so please make everything that's inconsistent with that logic fit that thanks :>
  6. some patterns in this diff are exaggerated for the sake of star difficulty, one fitting example would be 00:11:210 (2) - :
    the whole pattern is a big nice star, 00:11:023 (1) - is stressed - cool - 00:11:398 (3,4,5) - are stressed as well, but 2 really isn't but the distance is chosen there for the sake of the pattern and not for the sake of fitting the sound's intensity. 00:11:023 (1,2) - should probably just be a single 1/2 slider in order to reflect the music a bit better here
    the same thing applies to more than only this pattern in this diff
  7. examples could be
    00:14:023 (1,2) -
    00:14:773 (4) -
    00:20:585 (5,6) - (5 could be sliderend and 6 two circles)
    00:28:273 (6) - seems random because you didn't do that high spacing just for percussion previously
    00:29:585 (5) - should be higher spacing because of the way you do it previously
    ... that list would get pretty long, but i hope this helps you understand why i say that this lacks a clear structure also if i were to mention everything the list of these kind of complaints would kill me
  8. 00:29:773 (6) - the idea of these anchors seems nice but the slider that results from that looks like it can't really decide what it wants to be, something more simple with just one turn could fit that sound better
  9. why is there a customly snapped break which doesn't really do stuff
  10. 00:41:960 - not really a fan of muting spinnerends because there is a clear
  11. 00:42:148 - comboing in this part is screwed up: just a few examples to give you the idea:
    00:44:398 (1) - you nc'd this but didn't 00:42:898 (6) - or 00:47:398 (2) - and so on,
    I'd be actuall for reducing the combos in this part so removing 00:44:398 (1) - 00:45:898 (1) - would make sense to me..
    Reasoning for that is that that you get hp back for successfully completing the combo so spamming combos generally makes a part more forgiving if you can play some of the patterns kind of ok
  12. 00:46:648 (1) - is inconsistent with the way you rhythm'd it previously and it also makes for a pretty awkward stop because you have movement on like every other instance like 00:45:148 (1,2,3,4,5) - so doing the smae rhythm or anything that requires you to move your cursor in order to play it, woudl be great
  13. 00:54:148 - watch your comboing in this part as well it 01:01:648 (1) - is inconsistent with how you did it previously for example
  14. 01:04:648 (1,2,3,4,5,1,2,3,4,5,6,7) - after playing this pattern for like 3 times i have come to the conclusion that it's just more awkward than your other patterns in this part mainly because 01:04:648 (1,2,3) - are suggesting a movement more towards 01:05:210 (5) - and then you force the cursor to go to 01:05:023 (4) - and then upwards and downwards again, which just ends up playing really really weirdly, keeping in mind what you have to do in order to follow your patterns (as in what cursor movements are required in order to play them) would help you out greatly in coming up with a way to make this play less awkwardly
  15. 01:05:960 (6,7) - would use more space if you you decide to keep that pattern btw because 01:05:773 (5,6) - are pretty spaced out while 7 feels like a more or less awkward stop
  16. 01:06:710 - having custom break start here would make for a cooler effect with your letterboxing because it would then snap to a point in the song :p
  17. 01:35:585 (1) - not sure if this is 1/6 at all, or if it should be 1/8 or if it is increasing in speed, but i think, if at all it should start in 01:35:773 - because the part before is clearly 1/4
  18. the rest of the map is just repeating stuff i already mentioned before also the section starting in 02:05:866 - feels weird because towards the end other sounds in the music grow increasingly stronger while you decide to map the 3/4 only. also stuff like 02:10:648 (1,2) - can turn out confusingly when you do something like that.
[Insane]
  1. if you read what i said about the extra i think you know what you should look for when looking at this diff and asking yourself, what possible issues could be... I'll only mention stuff that i did not before
  2. 00:17:398 (3,4,5) - it is very difficult to read this as 1/4 spacing correctly, stacking 4 and 5 would make it more obvious how they are supposed to be played
  3. 01:23:210 (3,6) - would avoid doing that, i have no clue currently if that's still unrankable, but in the past maps have been taken down for hitbursts (50/100/300) covering up the repeat arrow of 6 in this case. I think nowadays they are drawn beneath (except for the miss though, that's still in front)... but generally doing something that could hide a repeat arrow is probably not a good idea
  4. 02:08:773 (5,2) - 02:17:773 (4,4) - overlapping stuff like that doesn't look that nice just saying
  5. 02:25:648 (9) - 02:37:648 (8) - not my fav kind of slidershape but uhh
  6. 02:47:023 (2,3,4,5,6,7) - the change in spacing is pretty sudden and can be confusing
    The rest is suffering from recurring issues i mentioned in Extra ;-;
[Hard]
  1. could also look more structured:
  2. if you would
    1. 00:06:148 (1,2,3) - have patterns like these either blanket properly or go into just one direction
    2. 00:09:148 (1,3) - would avoid overlaps like this
    3. wouldn't do random spacing from 1.2~1.4x all day (eg. 00:11:773 (7) - )
    4. 00:20:773 (1) - suddenly decreasing whole spacing why
  3. 00:42:148 - the part starting here is too dense imo, considering how the rest is mapped (you do something pretty close to what i'm suggesting near the end of this part)
  4. 01:20:023 (2,3) - 1/2 slider for reasons that were explained in extra (same applies to most similar parts)
  5. also generally it'd be a good idea to avoid overlaps like this because they just don't look nice
  6. the way you use triplets and that stuff makes this diff play rather complicatedly btw. this becomes an issue below
[Normal]
  1. look at the patterns you used in the hard, now look at this diff, now look back at the hard... do you see the same thing as i do?
    Hard features full 1/2 and triplets while normal is for the most part 2/1 sliders and 1/1 circles. This probably makes your spread look like this E--N------H---I----X difficulty wise. I think buffing Normal, or nerfing hard will only create more problems so you should consider mapping another diff to fit into that gap.
  2. 01:24:523 (2,3) - using two 1/2 sliders here is more intuitive because of the sound in 01:25:085 - currently leaving an kinda awkward gap
  3. 01:26:398 (5) - less curving might look better lol for short sliders like this
  4. 01:41:398 (5,6,7) - nope this is kinda stupid but either use an 1/1 repeat slider or a 2/1 slider in order to map this because mapping 1/2 over 1/3 stuff is going to be stupid for obvious reasons: the ends of these sliders are unsnapped because 1/3 just doesn't land there and 1/3 sliders are not an option either because this is a normal, so using 1/1 or 2/1 is the only meaningful thing you can do here, really
  5. some of these 2/1 sliders
[Easy]
Nothing much to say besides slidershapes in 1st kiai sometimes go into the realm of "what" and that the part starting 02:06:148 - might be super boring even to easy players
02:17:398 (1) - suddenly hitsounds what.
02:40:648 (5,1) - antijumps are generally not the best idea for an easy when 5 just disappeared when 1 starts to appear like it makes players panic and thing they got to hit that because it doesn't follow time - distance equivalency moving it approx to somewhere close to where it should be according to ds would probably cause less panic


---
so let's summarize:
Mentioned the most urgent problems for the extra
didn't mention every single thing because most issues are reoccurring so you should probably read that carefully to see what you should consider changing and why in the HIX part of the spread
make sure comboing is consistent and makes sense thanks
hitsounding could be less noisy for this song because that would fit
all of these diffs could look more planned/polished, but the biggest problems in that regard are in HIX part of the set
Your spread from Normal to Hard is unacceptably big.
---

I hope this contains somewhat useful information
and good luck lol
Topic Starter
just click

jonathanlfj wrote:

here is a 192kbps mp3 for you: http://puu.sh/gezmk.mp3
offset 82

Don't kd this post. I was originally going to start a mod, but after reading Kibbleru's mod I can agree with him that you should find better hitsounds for the mapset. I am not an expert in hitsounding, but if you do find someone and get them fixed, let me know and I will give my mod then.
Thank you for the mp3 file!
Fixed the offset as well.
I will message you once the hitsounds are improved.
Asonate
Hi, this is just something I found, when playing the Insane diff:

01:35:519 (6,1) - The repeat-slider is 2 repeats too long, so you either sliderbreak or miss the 1 of the next Combo
01:41:332 (1,2,1) - Again, the repeat-slider is too long and clashes with 2 of the same combo and 1 of the next one
02:59:519 (1,2) - ^

Other than that, I found nothing, the map itself felt great when playing !
Good luck to get this ranked !
Topic Starter
just click

Kibbleru wrote:

general
  1. do offset -10 or something jonathanlfj gave me an mp3 with a different and correct offset, so I don't think it's necessary since it sounds on time now.
    additionally u may need some offset resets around 02:06:148 - because it becomes late ^
  2. kiai time for easy diff is inconsistent you SHOULD make it consistent. AiMod doesn't say anything about Kiai time being inconsistent, I checked as well and everything seems to be ok. Can you tell me where you found it inconsistent?
  3. combo colours are also inconsistent for whatever reasons. Fixed the inconsistent combo colors.
  4. try to find a 198kbps mp3 jonathanlfj provided me with one.
insane
  1. 00:17:679 (4,5) - this 1/4 jump comes pretty jarringly especially something low spacing like 00:17:398 (3,4) - I changed this part up a bit to even out the spacing.
  2. 00:51:898 (6,7) - use more spacing here, to be consistent and show that this is 1/2 gap rather than 1/4 Increased the spacing here.
  3. 01:23:773 (6) - tbh ctrl g? I'm not sure how to Ctrl + G a single note, did you mean the reverse slider right before this note?
  4. 01:53:398 (4) - u could nc for the stream. Added the NC to the stream.
  5. 02:21:148 (1,2,3) - tbh playing triplet at these places, i can't really explain it though :X better to replace it with a slider like 02:31:648 (1) - The places where triplets are pretty strong beats and I think triplets fit in here very well, I'll think about it and change it if it is absolutely necessary.
    02:24:148 (1,2,3) - ^ ^
    02:33:148 (1,2,3) - ^ ^
    etc
  6. 02:47:960 (7) - use more spacing please, these 1/4 jumps play well with relatively consistent spacing Added some more spacing, should be consistent now.
  7. 03:06:335 (1) - this one is a bit unecessary but i see why. It sounds wrong if I were to remove this triplet, so this will probably stay.
  8. 03:24:148 - quite a weird place to start your spinner.. why not just start it after 03:18:148 - , i mean it would be very long but i don't think there's a problem with it lol, i've seen longer spinnersPeople have mentioned this to me, but I want the spinners to be consistent with each other and an extremely long spinner would be uncomfortable for beginners, so I might do this for Insane and Extra only, I'll think about it though.
hard
  1. 00:09:148 (1,3) - overlap doesn't look really good Fixed overlap.
  2. 00:17:398 (6,7,8) - maybe use 1/4 repeat instead, triplet right after an antijump is a bit harshAdded the repeat slider.
  3. i don't get why you're switching around with 1.3 and 1.2 DS, just use 1.3 consistently? The beginning of the sound didn't feel as tense so I used different spacing there, some things also got scrunched up with the DS a lot. I will fix DS a bit later.
  4. 01:00:148 (1) - uhh 0.5 sv change is a bit too much, use 0.75 or something I tried 0.75 and it feels too fast, 0.50 feels like the correct SV for this portion. The normal SV isn't that fast so I don't see it posing a big issue. I will change this if it is absolutely necessary.
    01:19:273 (1) - ^ ^
  5. 01:20:023 (2) - nc here cuz sv cahnge do the same to other palces. I think you put in the wrong time section or whatever, but I found an inconsistent SV combo that I fixed which is probably what you meant.
  6. 02:38:398 (8,9,10) - i don't really see a reason for this jump I think this fits in to be honest, it plays weird to me with normal spacing because of how the music sounds here. It is high pitched at this part which I think fitted in with the jumps.
normal
  1. 01:41:398 (5,6,7) - just replace the entire thing with a slider. 1/2 is wrongly snapped. Made it a whole slider.
  2. 00:05:398 - u can use a more complicated rhythm for sections like this rather than 2/1 spam, cuz atm it's similar to easy diff. I agree that it feels really empty and similar to Easy, I'll see what I can do for this part.
man hitsounds could really be better. try to see if any1 would be able to spend some time to work on your hitsounds with u. beatofike's userpage also has some hitsounding tips. I'll see what I can do with the hitsounds, I might re-do them so that they sound better because the hitsounds at this map were my first attempt ever at hitsounding.

i would also strongly recommend using custom hitsounds I'm not too familiar with custom hitsounds and how they work, I might do it for a future map however.
Sorry for this extremely late reply for your mod, had other things I was doing and I'm not that much focused on this map that much anymore. Thank you for your mod though!

[ Fyre ] wrote:

wverytime i oleypley this map i get hafrd
great map dude
Thank you!

Asonate wrote:

Hi, this is just something I found, when playing the Insane diff:

01:35:519 (6,1) - The repeat-slider is 2 repeats too long, so you either sliderbreak or miss the 1 of the next Combo
01:41:332 (1,2,1) - Again, the repeat-slider is too long and clashes with 2 of the same combo and 1 of the next one
02:59:519 (1,2) - ^

Other than that, I found nothing, the map itself felt great when playing !
Good luck to get this ranked !
The timing sections I forgot to adjust with the new offset so they played incorrectly making the map unplayable. Thank you for letting me know though!
Syl
Yikes, offset for Extra is way off. Try 137.
HootOwlStar

Forgd wrote:

Yikes, offset for Extra is way off. Try 137.
Actually, not just for Extra, the offset for the whole mapset is way off. And yeah, 137 is really accurate.

Oh maybe we didn't update our mapset
XzCraftP
let go rank! ^o^/
ExVeemon
Heyo~ I was playing Extra and Insane, and I'm not sure if it applies to all the difficulties, but I have to put an offset of +40 to make it sync with me. I'm not sure if it's a problem for anyone else, but just putting this out there since playing it normally without an offset feels like I'm hitting too late.

EDIT: Nevermind I had to completely delete the beatmap then re-download! It's all good now!
-[ Q Q Z Z Y ]-
Hey, I'm not sure about the other difficulties but when I played insane the offset was wrong. I tried fiddling a bit and about 122 for the value of the offset was good compared to the 8x it was before. Hope this helps :)
professorSugoi
grAVEYARDED??
NOOOOOOOOOOOOOOOOOOOO
Mesageto
Thanks for the great beatmap! Love futurebass and Grant Bowtie.
Easy
REVIVE THIS MAP!!!!! >:( 8-)
Tillerino
Hate the last update.
Topic Starter
just click

Tillerino wrote:

Hate the last update.
What in specific do you not like about the re-map so far?
It's only like 81% done on the Extra, so I have not replaced the parts that have not been re-mapped yet, making it look weird.
pauliux00
Hard
SPOILER
Maybe it's just me, but these sliders feel too weird when they're repeated so many times:
00:42:082
00:43:582
00:45:082
00:46:582
00:48:082
00:49:582
01:23:332
01:29:332
01:35:519
01:47:332
01:53:332
and so on.

02:06:082 - 02:16:394 - 3rd and 4th notes seem to be off sync (?)

02:30:082 - 02:30:644 - you could place two notes coming after each other on the same spot, not jumping differently (1 & 2 in one place, 3 & 4 in another, not like 1&3, 2&4)
02:38:144 - 02:38:707 - same here

03:07:769 - 03:08:519 - seems to me there's no music to support the notes

Insane:
SPOILER
These notes are very very hard to spot
00:20:707
00:23:707
00:25:019

Overall it's a really great map and fun to play, hope it gets to ranked soon!
Unavailable

Tillerino wrote:

Hate the last update.
10/10 Tillerino would not recommend
Ladies Night
[Extra]
Maybe instead of a note at 00:11:707 (5), have a slider like this to fit with the music.

Just a suggestion, nice mapset!
Easy
Why did u change the wallpaper? D:
I thought it matched the song perfectly.

(╯°□°)╯︵ ┻━┻

HERE!

Renumi

Lolipop wrote:

Why did u change the wallpaper? D:
I thought it matched the song perfectly.

(╯°□°)╯︵ ┻━┻

HERE!

really liked the previous bg too ;-;
geoid
For anyone now playing this map on Extra, set your offset to +55 for best experience.

btw I love this map dude :) been on my "Greatest Maps" collection for 2 years lol
Topic Starter
just click
Thanks for all the comments everyone, how would I go about on making this loved?
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