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DJ Fresh (feat. Rita Ora) - Hot Right Now (Radio Edit)

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Secretpipe
blblblblblbl

[Kysphyxia]
  1. 00:42:610 (2,4) - I don't think that it's REALLY well readable with that AR and with that placement.
  2. 00:53:753 (2) - By playing , I thought it'd be reversed cause of the high amount of jump. Maybe you can Ctrl+G this for avoid some jumps :p
  3. 01:22:039 (1,2,3,4,5) - I think you could try to make a special shape with this mini stream.
  4. 01:23:753 (2) - I can see the symmetrical thing with 01:24:439 (6) - but a symetrical with 01:23:410 (1) - could be better I guess.
  5. 02:11:410 (1,2,3,4,5) - Same as above , you could curve that line like 02:12:096 (1,2,3,4) -
  6. 02:20:325 (3,4,5) - Honnestly , I found that this triplet isn't fitting well to the song. Even in 25% lol. A double could be better?
  7. 02:56:325 (1) - Again , if you want to emphasize the NC cause it's the end of the song , try to space these notes cause NC can't be seen sometimes.
Can't say anything on the Insane. Great job.

Consider to reply to this and ask Bakari if he can fix things and then call me afterwards~
ProfessionalBox
Fixed all things that were pointed out!
Topic Starter
Asphyxia

Secretpipe wrote:

blblblblblbl

[Kysphyxia]
  1. 00:42:610 (2,4) - I don't think that it's REALLY well readable with that AR and with that placement. After several testplays, this is readable and it plays really good so no change here.
  2. 00:53:753 (2) - By playing , I thought it'd be reversed cause of the high amount of jump. Maybe you can Ctrl+G this for avoid some jumps :p That'd ruin how (I think) Kyshiro wanted it to be, so I decided to keep it
  3. 01:22:039 (1,2,3,4,5) - I think you could try to make a special shape with this mini stream. This currently fits better as a straight stream, I tried to put on some curve but did not fit
  4. 01:23:753 (2) - I can see the symmetrical thing with 01:24:439 (6) - but a symetrical with 01:23:410 (1) - could be better I guess. I already have the 1-1 sliders symmetrical (same shape), and now I want to have the 2-6 symmetrical too, changing that would break the pattern I had in mind D:
  5. 02:11:410 (1,2,3,4,5) - Same as above , you could curve that line like 02:12:096 (1,2,3,4) - Fixed
  6. 02:20:325 (3,4,5) - Honnestly , I found that this triplet isn't fitting well to the song. Even in 25% lol. A double could be better? Fixed, fits better now
  7. 02:56:325 (1) - Again , if you want to emphasize the NC cause it's the end of the song , try to space these notes cause NC can't be seen sometimes. I do think it's fine here, the 2 notes have such a similar sound to it that a stack fits fine. Keeping this, sorry ;w;
Can't say anything on the Insane. Great job.

Consider to reply to this and ask Bakari if he can fix things and then call me afterwards~
Thanksie~
riffy

Secretpipe wrote:

[Bakari]
  1. Maybe consider to turn CS into 3.5 or 3.0? It's a bit hard for a spread like this :p Btw , the SV is a bit high. Maybe 1.1 or 1.15 would better fit. take a look at the actual playability and Star Rating, I'm sure that the diff settings are fine and so is the spread. As for the CS, I will insist on keeping CS 4.
    Note: just to make sure, you do realize that this is a Normal+ diff, right?
  2. 01:32:496 (2) - Maybe you could curve it ? It's actually overlapping btw Erm.. are you sure? I think there're no overlaps screenshot
  3. 01:37:982 (2) - Same thing same thing, indeed
  4. 02:51:182 (4) - and 02:53:925 (3) - are places where NC should be imo nah, that'd break the comboing + there're no any reason to place NCs
Thanks for checking, man!
Ozato Fumika
Hi

SPOILER
09:40 *No Dap is editing [http://osu.ppy.sh/b/537235 DJ Fresh - Hot Right Now feat. Rita Ora (Radio Edit) [Insane]]
09:40 No Dap: 01:45:353 (1) - is this needed?
09:41 Asphyxia: Feels weird if the note isn't there, so yes, it is
09:41 No Dap: 02:12:096 (1) - is there a reason why this stream has new combo
09:41 No Dap: the other 2 kiais don't
09:42 Asphyxia: Oh yes
09:42 Asphyxia: 02:12:096 (1) - The womans ''aaaaa'' starts there
09:42 Asphyxia: I wanted to emphasis it with something
09:42 No Dap: lol ok
09:42 Asphyxia: and NC was the easiest and probably the most fitting way to do it
09:42 Asphyxia: this is done accorss the difficulties also
09:43 No Dap: 02:30:267 (6) - 02:31:810 (9) - intentional?
09:44 Asphyxia: oh
09:44 Asphyxia: fixed
09:44 No Dap: just a minor thing
09:45 No Dap: 02:46:039 (2,3,4) - 02:47:410 (2,3,4) -
09:45 No Dap: 02:49:125 (3,4,5) - the triples different :3
09:45 No Dap: while I don't really see a difference in the music itself
09:45 Asphyxia: Yeah, I wanted some variation but ughhhh
09:45 No Dap: fair enough
09:46 Asphyxia: and I don't have a clue how to fix that much
09:46 Asphyxia: because it'd require ton of re-arrangements
09:46 No Dap: yeah
09:46 *No Dap is editing [http://osu.ppy.sh/b/537650 DJ Fresh - Hot Right Now feat. Rita Ora (Radio Edit) [Hard]]
09:46 No Dap: 00:01:467 (2,1) - insane diff I would understand
09:46 No Dap: but hard diff might need a little less spacing?
09:47 Asphyxia: Oh if you want to, you can look at the collab / guest difficulty diffs too because I am allowed to change stuff
09:47 No Dap: ok
09:47 Asphyxia: hmm
09:47 Asphyxia: alright, I reduced it to 1,0
09:47 No Dap: with the newcombo and whole spacing
09:47 No Dap: seems a bit harsh for a start
09:47 Asphyxia: hmm yeah you do have a point, and it seems like a mistake anway
09:48 Asphyxia: because seems that I used 1,0 spacing on the rest
09:48 No Dap: 00:15:867 (4) - crtl g?
09:49 Asphyxia: hmm
09:49 Asphyxia: sure
09:50 No Dap: 00:40:896 (1) - crtl g here too?
09:51 Asphyxia: fixed
09:51 No Dap: 01:19:125 (5,1,2) - spacing got a little crazy imo here
09:55 Asphyxia: uhhh
09:55 Asphyxia: fixing, that's a hard one to fix
09:55 Asphyxia: but still, fixing
09:55 No Dap: take your time
09:55 No Dap: while I eat my leftover curry
09:57 Asphyxia: kk fixed
09:58 No Dap: 01:51:134 - around this part im not quite getting the new combo pattern
09:58 No Dap: but im sure you have a reason so ill skip
09:59 Asphyxia: actually, I fixed
09:59 No Dap: lol
10:00 Asphyxia: I also toned down the spacing on the slow part
10:00 Asphyxia: 1,2 -> 1,0
10:00 Asphyxia: it's more appropriate now
10:00 No Dap: yup
10:00 No Dap: 02:31:296 (3,4,5) - I think the triples are too far
10:00 No Dap: maybe you can stack with02:32:496 (2) -
10:06 Asphyxia: fixed
10:06 No Dap: lil nazi
10:06 No Dap: 02:35:067 (2) - 02:36:953 (3) - this stack was probably intentional
10:06 No Dap: 02:36:953 (3) - 02:38:325 (3) - how about the same manual stack
10:07 Asphyxia: hmm yeah
10:07 Asphyxia: fixed the second
10:07 No Dap: I also think 02:37:810 (2) - would flow better and have a better spacing
10:07 No Dap: crtl g
10:08 Asphyxia: fixed
10:09 No Dap: 02:39:182 (2) - this too. up and down flow seems too much
10:09 No Dap: crtl g?
10:10 Asphyxia: kk
10:10 *No Dap is editing [http://osu.ppy.sh/b/539090 DJ Fresh - Hot Right Now feat. Rita Ora (Radio Edit) [Kysphyxia's Insane]]
10:11 No Dap: 00:12:096 (1) - this guy should be at 80 : 268 for perfect alignment
10:11 No Dap: lol
10:13 Asphyxia: iight
10:13 Asphyxia: fixed
10:13 Asphyxia: sorry, a letter came for me and it was like
10:13 Asphyxia: my polyclinic
10:14 No Dap: oh
10:14 No Dap: 00:31:982 (5) - new combo here would be nice if you agree
10:15 Asphyxia: pattern-wise, yes but it'd break my combo patterns in other difficulties
10:15 Asphyxia: so I'd rather not
10:15 No Dap: i figured
10:17 No Dap: 01:59:067 (3) - damn
10:17 No Dap: so cool
10:17 Asphyxia: Kyshiro wit his sliders
10:17 Asphyxia: <3
10:18 No Dap: lol
10:18 No Dap: the rest seems good
10:19 Asphyxia: nice
10:19 Asphyxia: Before you say about the CS 4 in Advanced
10:19 Asphyxia: yes, it is a must
10:19 Asphyxia: Bakari wont change it, ever
10:20 Asphyxia: and it fits nicely, so I agree with him
10:21 No Dap: lol
10:21 No Dap: i dont care about CS
10:21 No Dap: I already had to deal with CS4 kodora normal once in my own mapset
10:21 Asphyxia: XD
10:21 No Dap: 01:20:667 (1) - dont you agree
10:21 No Dap: that this spinner is a bit awkward
10:22 No Dap: i mean the empty part after the spinner
10:22 Asphyxia: v
10:22 Asphyxia: 02:05:925 -
10:22 Asphyxia: Well kind of, but if we're playing it safe here
10:23 Asphyxia: it's better to leave that kind of a gap
10:23 No Dap: hmm yeah
10:23 No Dap: end the spinner here? 01:22:039 -
10:23 No Dap: and start mapping from 01:23:067 -
10:24 Asphyxia: 02:07:296 (1) - Would kind of deafeat the purpose of this one right here
10:25 No Dap: hm I agree
10:25 Asphyxia: instead, I'll add a note at 01:24:096 -
10:25 No Dap: that would make things more awkward imo
10:26 No Dap: I'd rather leave it as it is unless you're willing to change the spinner
10:26 Asphyxia: Are you talking about the note adding
10:26 Asphyxia: ?
10:28 No Dap: yeah
10:29 No Dap: adding note sounds more awkward to me
10:29 No Dap: one last thing 02:53:410 (2) -
10:30 Asphyxia: wait uhh I'll have to update this real quick
10:30 No Dap: move 1 grid to the left so it looks better with 02:52:553 (1,3) -shape?
10:30 No Dap: kk
10:30 Asphyxia: because something so weird just happened
10:30 No Dap: damn hope nothing went wrong
10:30 Asphyxia: Bakari's diff went from pending to not submitted
10:31 No Dap: wtf
10:31 No Dap: yeah I see that too
10:31 Asphyxia: yeahhhhhhhhhh
10:31 Asphyxia: so uh
10:31 Asphyxia: lemme ask Bakari to give me the old .osu
10:31 Asphyxia: so I can fix the last thing
10:31 Asphyxia: maybe
10:32 Asphyxia: anyway you can move to easy already if you wanna
10:32 No Dap: don't really see a problem in easy
10:33 No Dap: except some overlaps
10:33 Asphyxia: alrighty then
10:33 No Dap: unneccessary :3
10:33 Asphyxia: what overlaps
10:33 No Dap: 01:12:439 (1,3) -
10:33 No Dap: like these
10:33 No Dap: which dont really matter
10:34 No Dap: 01:23:410 (1,4) - stack?
10:35 No Dap: thats about it I guess
Topic Starter
Asphyxia

No Dap wrote:

Hi

SPOILER
09:40 *No Dap is editing [http://osu.ppy.sh/b/537235 DJ Fresh - Hot Right Now feat. Rita Ora (Radio Edit) [Insane]]
09:40 No Dap: 01:45:353 (1) - is this needed?
09:41 Asphyxia: Feels weird if the note isn't there, so yes, it is
09:41 No Dap: 02:12:096 (1) - is there a reason why this stream has new combo
09:41 No Dap: the other 2 kiais don't
09:42 Asphyxia: Oh yes
09:42 Asphyxia: 02:12:096 (1) - The womans ''aaaaa'' starts there
09:42 Asphyxia: I wanted to emphasis it with something
09:42 No Dap: lol ok
09:42 Asphyxia: and NC was the easiest and probably the most fitting way to do it
09:42 Asphyxia: this is done accorss the difficulties also
09:43 No Dap: 02:30:267 (6) - 02:31:810 (9) - intentional?
09:44 Asphyxia: oh
09:44 Asphyxia: fixed
09:44 No Dap: just a minor thing
09:45 No Dap: 02:46:039 (2,3,4) - 02:47:410 (2,3,4) -
09:45 No Dap: 02:49:125 (3,4,5) - the triples different :3
09:45 No Dap: while I don't really see a difference in the music itself
09:45 Asphyxia: Yeah, I wanted some variation but ughhhh
09:45 No Dap: fair enough
09:46 Asphyxia: and I don't have a clue how to fix that much
09:46 Asphyxia: because it'd require ton of re-arrangements
09:46 No Dap: yeah
09:46 *No Dap is editing [http://osu.ppy.sh/b/537650 DJ Fresh - Hot Right Now feat. Rita Ora (Radio Edit) [Hard]]
09:46 No Dap: 00:01:467 (2,1) - insane diff I would understand
09:46 No Dap: but hard diff might need a little less spacing?
09:47 Asphyxia: Oh if you want to, you can look at the collab / guest difficulty diffs too because I am allowed to change stuff
09:47 No Dap: ok
09:47 Asphyxia: hmm
09:47 Asphyxia: alright, I reduced it to 1,0
09:47 No Dap: with the newcombo and whole spacing
09:47 No Dap: seems a bit harsh for a start
09:47 Asphyxia: hmm yeah you do have a point, and it seems like a mistake anway
09:48 Asphyxia: because seems that I used 1,0 spacing on the rest
09:48 No Dap: 00:15:867 (4) - crtl g?
09:49 Asphyxia: hmm
09:49 Asphyxia: sure
09:50 No Dap: 00:40:896 (1) - crtl g here too?
09:51 Asphyxia: fixed
09:51 No Dap: 01:19:125 (5,1,2) - spacing got a little crazy imo here
09:55 Asphyxia: uhhh
09:55 Asphyxia: fixing, that's a hard one to fix
09:55 Asphyxia: but still, fixing
09:55 No Dap: take your time
09:55 No Dap: while I eat my leftover curry
09:57 Asphyxia: kk fixed
09:58 No Dap: 01:51:134 - around this part im not quite getting the new combo pattern
09:58 No Dap: but im sure you have a reason so ill skip
09:59 Asphyxia: actually, I fixed
09:59 No Dap: lol
10:00 Asphyxia: I also toned down the spacing on the slow part
10:00 Asphyxia: 1,2 -> 1,0
10:00 Asphyxia: it's more appropriate now
10:00 No Dap: yup
10:00 No Dap: 02:31:296 (3,4,5) - I think the triples are too far
10:00 No Dap: maybe you can stack with02:32:496 (2) -
10:06 Asphyxia: fixed
10:06 No Dap: lil nazi
10:06 No Dap: 02:35:067 (2) - 02:36:953 (3) - this stack was probably intentional
10:06 No Dap: 02:36:953 (3) - 02:38:325 (3) - how about the same manual stack
10:07 Asphyxia: hmm yeah
10:07 Asphyxia: fixed the second
10:07 No Dap: I also think 02:37:810 (2) - would flow better and have a better spacing
10:07 No Dap: crtl g
10:08 Asphyxia: fixed
10:09 No Dap: 02:39:182 (2) - this too. up and down flow seems too much
10:09 No Dap: crtl g?
10:10 Asphyxia: kk
10:10 *No Dap is editing [http://osu.ppy.sh/b/539090 DJ Fresh - Hot Right Now feat. Rita Ora (Radio Edit) [Kysphyxia's Insane]]
10:11 No Dap: 00:12:096 (1) - this guy should be at 80 : 268 for perfect alignment
10:11 No Dap: lol
10:13 Asphyxia: iight
10:13 Asphyxia: fixed
10:13 Asphyxia: sorry, a letter came for me and it was like
10:13 Asphyxia: my polyclinic
10:14 No Dap: oh
10:14 No Dap: 00:31:982 (5) - new combo here would be nice if you agree
10:15 Asphyxia: pattern-wise, yes but it'd break my combo patterns in other difficulties
10:15 Asphyxia: so I'd rather not
10:15 No Dap: i figured
10:17 No Dap: 01:59:067 (3) - damn
10:17 No Dap: so cool
10:17 Asphyxia: Kyshiro wit his sliders
10:17 Asphyxia: <3
10:18 No Dap: lol
10:18 No Dap: the rest seems good
10:19 Asphyxia: nice
10:19 Asphyxia: Before you say about the CS 4 in Advanced
10:19 Asphyxia: yes, it is a must
10:19 Asphyxia: Bakari wont change it, ever
10:20 Asphyxia: and it fits nicely, so I agree with him
10:21 No Dap: lol
10:21 No Dap: i dont care about CS
10:21 No Dap: I already had to deal with CS4 kodora normal once in my own mapset
10:21 Asphyxia: XD
10:21 No Dap: 01:20:667 (1) - dont you agree
10:21 No Dap: that this spinner is a bit awkward
10:22 No Dap: i mean the empty part after the spinner
10:22 Asphyxia: v
10:22 Asphyxia: 02:05:925 -
10:22 Asphyxia: Well kind of, but if we're playing it safe here
10:23 Asphyxia: it's better to leave that kind of a gap
10:23 No Dap: hmm yeah
10:23 No Dap: end the spinner here? 01:22:039 -
10:23 No Dap: and start mapping from 01:23:067 -
10:24 Asphyxia: 02:07:296 (1) - Would kind of deafeat the purpose of this one right here
10:25 No Dap: hm I agree
10:25 Asphyxia: instead, I'll add a note at 01:24:096 -
10:25 No Dap: that would make things more awkward imo
10:26 No Dap: I'd rather leave it as it is unless you're willing to change the spinner
10:26 Asphyxia: Are you talking about the note adding
10:26 Asphyxia: ?
10:28 No Dap: yeah
10:29 No Dap: adding note sounds more awkward to me
10:29 No Dap: one last thing 02:53:410 (2) -
10:30 Asphyxia: wait uhh I'll have to update this real quick
10:30 No Dap: move 1 grid to the left so it looks better with 02:52:553 (1,3) -shape?
10:30 No Dap: kk
10:30 Asphyxia: because something so weird just happened
10:30 No Dap: damn hope nothing went wrong
10:30 Asphyxia: Bakari's diff went from pending to not submitted
10:31 No Dap: wtf
10:31 No Dap: yeah I see that too
10:31 Asphyxia: yeahhhhhhhhhh
10:31 Asphyxia: so uh
10:31 Asphyxia: lemme ask Bakari to give me the old .osu
10:31 Asphyxia: so I can fix the last thing
10:31 Asphyxia: maybe
10:32 Asphyxia: anyway you can move to easy already if you wanna
10:32 No Dap: don't really see a problem in easy
10:33 No Dap: except some overlaps
10:33 Asphyxia: alrighty then
10:33 No Dap: unneccessary :3
10:33 Asphyxia: what overlaps
10:33 No Dap: 01:12:439 (1,3) -
10:33 No Dap: like these
10:33 No Dap: which dont really matter
10:34 No Dap: 01:23:410 (1,4) - stack?
10:35 No Dap: thats about it I guess
Really useful, thank you!
AruOtta
Hey, as requested :3
Sorry for the late ;w;

Boxphyxia's Simple

00:06:610 (1) - To make a perfect equilateral triangle with 00:05:239 (3,4,1), you should move (1) around x264|y268
00:07:982 (3,4) - This overlap could be very annoying for beginners, I suggest to try another pattern. Exemple :
00:58:039 (5) - There's a problem for this slider since the new combo have to be on its tail. In order to have the NC at 00:58:725, I suggest to change the pattern a little bit (it's important in my opinion to have a something clickable at 00:58:725)
01:06:267 (5) - Same problem for this slider. Here, you just have to make the slider a 1/1 slider, and add a circle with a NC at 01:06:953.
01:12:439 (1,3) - There's an overlap here, and you can make a blanket with 01:12:439 (1,3), so I suggest to move (1) and (2) a little bit in order to have this pattern :
01:17:925 - There seems to be an emphasized beat here, so I suggest to add a circle here (with the NC)
01:19:296 - ^
01:24:782 (3,1) - You can improve this blanket
02:34:039 (4) - Same for the NC, you can use a 1/1 slider instead and put a circle at 02:34:725 with the NC

Bakari's Advanced

It's only my opinion, but I find CS3.5 better to be played, since it's easier for beginners

00:47:067 (5,1) - You can improve this blanket
02:39:353 (4,5) - Just a suggestion, but you can maybe make a blanket here ?
02:51:182 (4,1) - Same thing here

I'm so sorry for the poor suggestions, the diff. is so very polished, there's nothing else to say in my opinion. Great job Bakari <3

Hard

00:05:925 (3) - I suggest to remove the reverse here for 2 reasons : It'll make the same pattern as 00:03:867 (1,2,3), since the 2 firsts patterns are exactly the same, this one could also be the same ; The new combo should be at 00:06:610, so if you remove the reverse, you can add a circle at 00:06:610 with a NC.
00:47:067 (3,4) - Nothing justify the jump between these 2 objects, so I suggest to move (3) around x36|y228 in order to keep the same distance snap (except for the little jumps, which are justified by the shape of the pattern)
01:01:125 (5) - The NC should be on this slider ends, so you can maybe make this kind of pattern ? :
01:25:467 (3,2) - Can you try to stack (3)'s tail with (2)'s head maybe ?
01:55:296 (1,2) - You can improve the blanket here
01:57:010 (3,4) - ^
02:37:125 (4,2) - You can also try to stack (4)'s head with (2)'s tail
02:39:353 (1) - I guess it's a mistake, but you must delete this slider since it's unrankable :3

Kysphixia's Insane

00:05:925 (4) - The new combo should be on this slider's tail, so you have to remove the reverse in order to add a circle at 00:06:610, the you'll be able to add a NC on this circle.
00:06:953 (2,3) - There's a little overlap here, try to move (3) at x264|y64
00:18:610 (5) - Same as above, the NC should be on its tail, so I suggest to make it a 1/2 slider and add a circle at 00:18:953, or maybe use 2 circles instead of the slider.
00:39:867 (2,3) - Maybe you can make a blanket here ?
00:46:896 (3,4,5) - It seems like there's a problem in the stack here. I don't know if it's a bug, but try to fix it
00:54:267 (4,1) - Maybe a little blanket here ?
01:31:467 (8) - The NC should be on its tail, so I suggest maybe this kind of pattern ? :
01:58:725 (2,3) - I suggest a blanket here :

Insane

00:05:239 (1,2,3,4) - Same as in the hard, try to use the same kind of pattern as 00:03:867 (1,2,3), then you'll have the 2 same patterns like for 00:01:125 (1,2,1,2) and you'll be able to add a circle at 00:06:610 in order to add a NC.
00:14:496 (4,3) - There's exactly the same issue as above for these 2 sliders. You should fix it because too me, it's important to respect the NC and to have the emphasized beats on the big white ticks clickables.
00:25:125 (3) - ^
00:43:639 (1) - This slider is strangly placed. I'd suggest to stack it with 00:43:125 (4)
01:06:782 (8,5) - Same problem about the NC that should be on their tails =/
01:14:839 (8) - ^
01:31:467 (7) - ^

I'm a bit sorry because the mod is a bit short and the suggestions are a bit poor since the mapset is very good and polished.
Good luck for rank <3
Aka
hey, as promised. couldnt get there yesterday, sorry :\


boxphyxia's

・00:07:982 (3,4) - i do really hope this is not intentional D: such kind of an overlap with such ar and well, that covered (4)'s end is what i would really not recommend to do, uh. and in addition, its the only one pattern like that. as a highly recommended suggestion, 00:01:125 (1,2,3,4,1,2,3,4,1,2,3) - this whole structure of sliders could be moved a bit to the left to leave more place for (4) on the grid field somehow like this
・00:15:867 (2) - i could complain about the downbeat thingy but in additional to this, there 00:16:210 - and there 00:16:896 - are long vocal sounds to which sliders would fit much better. overall i'd recommend to make the rhythm of this part 00:15:867 (2,3,4) - be vise versa, like there 00:26:839 (2,3,4) -
・01:07:296 (1,2,3,4,5,6,1) - the rhythm feels suddenly uuuuhhh there, i mean, i reallu like the idea of (1,2,3) (4,5,6) divided, but next 01:09:696 (1) - slider breaks this patterns' rhythm, as i hear. you could ignore this downbeat 01:09:696 - as well and start the slider on the next white tick?
・02:12:439 - unnecessary greenline :^]

・00:53:239 (1) - adjust the spacing here? its been 1.0 all the way through and like 1.1 and 0.9 only there. or there is an idea for a triangle thingy? 00:51:182 (2,3,1) - o:


bakari's

・диффа чувствуется сложноватой, моустли бикуз оф зе спейсинг. большеватый прыжок после изи, мне кажется. если увеличить размер кругов на 0.5, будет по приятней
・еще первый киай чувствуется сложнее чем два последующих. я как начала играть, сразу подумала, блин, это как хардовый хард, а когда дошла до конца, то сложность как-то плавно перешла в легкость
в общем меня все устраивает, кроме вон тех двух пунктов выше. а так минор:
・00:35:410 (5) - в адванседах ведь можно варьировать спейсинг, почему б не отставить его чуть дальше чтоб не касался 00:34:382 (2,5) - ? 00:50:496 (1) - тут сейм
・02:52:553 (1,2,3,4) - тут к концу начинают появляться очень много слайдеров с реверсами. у меня мозг\пальцы немного начинал\и путался если честно. было бы неплохо разбавить обычными

hard

・hp7? the insane diff already has hp7 and its pretty tough. also kysphyxia's insane is 6.5hp. would be nice to make them going consistently up, by swapping hp in hard and kysphyxia. or there is a logic in these numbers which i cant get?
・02:39:182 (2,1,2) - well
nothing from my side


kysphyxia's

・01:22:039 (1,2,3,4,5,6,7,1) - i really enjoyed how ~impetuous~ this stream was 00:32:667 (1,2,3,4,5,1) - , but this one played without such feels. its like some average stream which is not really interesting. i'd suggest to mmm like, 01:21:525 (6,7) - increase spacing between them, by placing (7) a bit upper and 01:22:039 (1,2,3,4,5) - make the stream be 0.90 as well like before the 1st kiai? maybe with a slight shape, too. same comment about the stream before the third kiai (would play cool if 02:12:096 (1,2,3,4,1) - had more spacing than 02:11:410 (1,2,3,4,5) - for example). with the tiny spacing 2nd and 3rd streams lack some power which 1st has.
・01:31:467 (8) - the downbeat thingy better be clickable, there is also a kind of longer sound, which would fit a slider head much better
・02:14:496 (2,3,4,5,6) - after this stream i was expecting to click at least one more like that somewhere later aswell but there was nothing like that sadly. 02:17:239 (2,3,4,5,6) - adding notes on those blue ticks would make there a good suitable stream, as i exactly hear the sounds and the hand is really asking for it
・02:23:239 (5,6) - might be just me but talking (damn me lol) about the feels, unstacking these would be better, continuing that movement to the right side
・02:36:610 (2,3,4) - during the gameplay those two circles goes up so spacing after (1) looks less than it should be, so would be nice to move these (2,3,4) objects a bit down, for that aesthetic sake


insane

・ive got nothing to complain about, just would like to suggest making this stream 01:01:982 (4,5,6,7,8) - be curved, this part overall is pretty sharp, so making some soft flow with it could be a nice ~variation, m?



thats all from me, sry for taking it strangely long : |
Topic Starter
Asphyxia

Kenterz wrote:

Hey, as requested :3
Sorry for the late ;w;

Boxphyxia's Simple

00:06:610 (1) - To make a perfect equilateral triangle with 00:05:239 (3,4,1), you should move (1) around x264|y268 Sounds about right, fixed
00:07:982 (3,4) - This overlap could be very annoying for beginners, I suggest to try another pattern. Exemple :
My bad, forgot it, fixed
00:58:039 (5) - There's a problem for this slider since the new combo have to be on its tail. In order to have the NC at 00:58:725, I suggest to change the pattern a little bit (it's important in my opinion to have a something clickable at 00:58:725)
01:06:267 (5) - Same problem for this slider. Here, you just have to make the slider a 1/1 slider, and add a circle with a NC at 01:06:953.
01:12:439 (1,3) - There's an overlap here, and you can make a blanket with 01:12:439 (1,3), so I suggest to move (1) and (2) a little bit in order to have this pattern :
I either have to keep the stack or blanket because the current setup does not allow both, and currently it's closest to what I can get so I'll leave it as it is
01:17:925 - There seems to be an emphasized beat here, so I suggest to add a circle here (with the NC)
01:19:296 - ^
01:24:782 (3,1) - You can improve this blanket Yep, improved
02:34:039 (4) - Same for the NC, you can use a 1/1 slider instead and put a circle at 02:34:725 with the NC


Hard

00:05:925 (3) - I suggest to remove the reverse here for 2 reasons : It'll make the same pattern as 00:03:867 (1,2,3), since the 2 firsts patterns are exactly the same, this one could also be the same ; The new combo should be at 00:06:610, so if you remove the reverse, you can add a circle at 00:06:610 with a NC.
00:47:067 (3,4) - Nothing justify the jump between these 2 objects, so I suggest to move (3) around x36|y228 in order to keep the same distance snap (except for the little jumps, which are justified by the shape of the pattern) Cool, fixed
01:01:125 (5) - The NC should be on this slider ends, so you can maybe make this kind of pattern ? :
01:25:467 (3,2) - Can you try to stack (3)'s tail with (2)'s head maybe ? Yes, fixed
01:55:296 (1,2) - You can improve the blanket here
01:57:010 (3,4) - ^ Both intentionally done
02:37:125 (4,2) - You can also try to stack (4)'s head with (2)'s tail Fix'd
02:39:353 (1) - I guess it's a mistake, but you must delete this slider since it's unrankable :3 Oh wow, fixed xD

Kysphixia's Insane

00:05:925 (4) - The new combo should be on this slider's tail, so you have to remove the reverse in order to add a circle at 00:06:610, the you'll be able to add a NC on this circle.
00:06:953 (2,3) - There's a little overlap here, try to move (3) at x264|y64 Kk done
00:18:610 (5) - Same as above, the NC should be on its tail, so I suggest to make it a 1/2 slider and add a circle at 00:18:953, or maybe use 2 circles instead of the slider.
00:39:867 (2,3) - Maybe you can make a blanket here ? Nope, would destroy the meaning of this pattern
00:46:896 (3,4,5) - It seems like there's a problem in the stack here. I don't know if it's a bug, but try to fix it Improved somehow, that was a tricky one
00:54:267 (4,1) - Maybe a little blanket here ? Intentionally done
01:31:467 (8) - The NC should be on its tail, so I suggest maybe this kind of pattern ? :
01:58:725 (2,3) - I suggest a blanket here : Cool, fixed

Insane

00:05:239 (1,2,3,4) - Same as in the hard, try to use the same kind of pattern as 00:03:867 (1,2,3), then you'll have the 2 same patterns like for 00:01:125 (1,2,1,2) and you'll be able to add a circle at 00:06:610 in order to add a NC.
00:14:496 (4,3) - There's exactly the same issue as above for these 2 sliders. You should fix it because too me, it's important to respect the NC and to have the emphasized beats on the big white ticks clickables.
00:25:125 (3) - ^
00:43:639 (1) - This slider is strangly placed. I'd suggest to stack it with 00:43:125 (4) Nah, it's intentionally put there. Flows well so it's fine
01:06:782 (8,5) - Same problem about the NC that should be on their tails =/
01:14:839 (8) - ^
01:31:467 (7) - ^

I'm a bit sorry because the mod is a bit short and the suggestions are a bit poor since the mapset is very good and polished.
Good luck for rank <3
Thank you for your mod, if you wonder why I did not reply to your NC downbeat suggestions because I do not agree with them, at all. In most cases, the stanza does not have a vocal so it's not mandatory to put a note there and start the new combo. There are also cases that the stanza does not have a beat on it (at least a strong one), like in the start of the map. I can elaborate more if you want to in-game or in forum-pm so catch me there if you want a detailed reply to that. Thanks <3

Aka wrote:

hey, as promised. couldnt get there yesterday, sorry :\


boxphyxia's

・00:07:982 (3,4) - i do really hope this is not intentional D: such kind of an overlap with such ar and well, that covered (4)'s end is what i would really not recommend to do, uh. and in addition, its the only one pattern like that. as a highly recommended suggestion, 00:01:125 (1,2,3,4,1,2,3,4,1,2,3) - this whole structure of sliders could be moved a bit to the left to leave more place for (4) on the grid field somehow like this
I uh, fixed the way Kenterz put it because I found that the best but fixed, still
・00:15:867 (2) - i could complain about the downbeat thingy but in additional to this, there 00:16:210 - and there 00:16:896 - are long vocal sounds to which sliders would fit much better. overall i'd recommend to make the rhythm of this part 00:15:867 (2,3,4) - be vise versa, like there 00:26:839 (2,3,4) -
I fixed a rhythm there
・01:07:296 (1,2,3,4,5,6,1) - the rhythm feels suddenly uuuuhhh there, i mean, i reallu like the idea of (1,2,3) (4,5,6) divided, but next 01:09:696 (1) - slider breaks this patterns' rhythm, as i hear. you could ignore this downbeat 01:09:696 - as well and start the slider on the next white tick? It creates some nice variation, even for beginners so I'd like to keep it as it is
・02:12:439 - unnecessary greenline :^] fixed xD

・00:53:239 (1) - adjust the spacing here? its been 1.0 all the way through and like 1.1 and 0.9 only there. or there is an idea for a triangle thingy? 00:51:182 (2,3,1) - o: Oh wow, fixed

hard

・hp7? the insane diff already has hp7 and its pretty tough. also kysphyxia's insane is 6.5hp. would be nice to make them going consistently up, by swapping hp in hard and kysphyxia. or there is a logic in these numbers which i cant get?
・02:39:182 (2,1,2) - well Yep, fixed already in Kenterz mod and I pm'd you in-game, I decided to use hp 6
nothing from my side


kysphyxia's

・01:22:039 (1,2,3,4,5,6,7,1) - i really enjoyed how ~impetuous~ this stream was 00:32:667 (1,2,3,4,5,1) - , but this one played without such feels. its like some average stream which is not really interesting. i'd suggest to mmm like, 01:21:525 (6,7) - increase spacing between them, by placing (7) a bit upper and 01:22:039 (1,2,3,4,5) - make the stream be 0.90 as well like before the 1st kiai? maybe with a slight shape, too. same comment about the stream before the third kiai (would play cool if 02:12:096 (1,2,3,4,1) - had more spacing than 02:11:410 (1,2,3,4,5) - for example). with the tiny spacing 2nd and 3rd streams lack some power which 1st has. I adjusted every stream so now they're more interesting and better to play
・01:31:467 (8) - the downbeat thingy better be clickable, there is also a kind of longer sound, which would fit a slider head much better Intentionally done, like in Insane difficulty. 01:30:953 (6) - this sound continues to the 01:31:467 (8) - so that's why the slider ends on a stanza, makes sense? hope so~
・02:14:496 (2,3,4,5,6) - after this stream i was expecting to click at least one more like that somewhere later aswell but there was nothing like that sadly. 02:17:239 (2,3,4,5,6) - adding notes on those blue ticks would make there a good suitable stream, as i exactly hear the sounds and the hand is really asking for it Hmm tbh, I kind of like how it is now so I'd rather keep it as it is
・02:23:239 (5,6) - might be just me but talking (damn me lol) about the feels, unstacking these would be better, continuing that movement to the right side I tried several changes to this but I got nothing, I think this plays nicely anyway. I'm open to suggestions, though
・02:36:610 (2,3,4) - during the gameplay those two circles goes up so spacing after (1) looks less than it should be, so would be nice to move these (2,3,4) objects a bit down, for that aesthetic sake Done


insane

・ive got nothing to complain about, just would like to suggest making this stream 01:01:982 (4,5,6,7,8) - be curved, this part overall is pretty sharp, so making some soft flow with it could be a nice ~variation, m? As much as I love this suggestion (trust me, I really do) I couldn't bring myself to fix this because even though it might bring out variation, the current (straight) stream plays so much better and doesn't feel weird like this does. Sorry ;w;



thats all from me, sry for taking it strangely long : |
Waiting for Bakari, thanks a ton Aka and Kenterz for your useful mods, really helped! =w=
riffy

Kenterz wrote:

Bakari's Advanced

It's only my opinion, but I find CS3.5 better to be played, since it's easier for beginners what beginners? the diffname clearly says that thi is a Normal+ and there is no way for beginners to play it

00:47:067 (5,1) - You can improve this blanket sure
02:39:353 (4,5) - Just a suggestion, but you can maybe make a blanket here ? that's more like a flow-pattern, blaket won't work here
02:51:182 (4,1) - Same thing here same ^

I'm so sorry for the poor suggestions, the diff. is so very polished, there's nothing else to say in my opinion. Great job Bakari <3
Thank you!

Aka wrote:

bakari's

・диффа чувствуется сложноватой, моустли бикуз оф зе спейсинг. большеватый прыжок после изи, мне кажется. если увеличить размер кругов на 0.5, будет по приятней нет, точно нет. ЦС 4 делает все таким аккуратным, а с 3,5 распидорасит все и будет совсем не мило :(
・еще первый киай чувствуется сложнее чем два последующих. я как начала играть, сразу подумала, блин, это как хардовый хард, а когда дошла до конца, то сложность как-то плавно перешла в легкость Я подумаю еще, но на первом дропе как-то сильнее ощущается музыка, поэтому и ритм такой
в общем меня все устраивает, кроме вон тех двух пунктов выше. а так минор:
・00:35:410 (5) - в адванседах ведь можно варьировать спейсинг, почему б не отставить его чуть дальше чтоб не касался 00:34:382 (2,5) - ? 00:50:496 (1) - тут сейм не-а, тогда будет 2 момента с недоджампами, играется неочень
・02:52:553 (1,2,3,4) - тут к концу начинают появляться очень много слайдеров с реверсами. у меня мозг\пальцы немного начинал\и путался если честно. было бы неплохо разбавить обычными тогда придется спамить серклами, а на 3м киаи это будет оверклл даже для адвансд дифы
|
Спасибо!

code
osu file format v13

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Artist:DJ Fresh
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Creator:Asphyxia
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128,344,134496,1,8,0:0:0:0:
264,276,134839,2,0,P|296:272|332:280,1,62.5,0|4,0:0|3:0,0:0:0:0:
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176,224,160210,6,0,L|308:212,1,125,4|8,0:0|0:0,0:0:0:0:
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320,272,161925,2,0,P|264:280|208:332,1,125,8|0,0:0|0:0,0:0:0:0:
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232,108,165696,2,0,P|232:72|304:4,2,125,4|8|0,0:0|0:0|0:0,0:0:0:0:
204,176,166553,2,0,P|176:192|128:196,1,62.5,0|8,0:0|0:0,0:0:0:0:
8,144,167067,6,0,L|16:276,2,125,4|8|0,0:0|0:0|0:0,0:0:0:0:
84,152,167925,2,0,L|92:84,1,62.5,0|8,0:0|0:0,0:0:0:0:
220,12,168439,1,4,0:0:0:0:
328,116,168782,2,0,P|348:160|316:232,1,125,8|0,0:0|0:0,0:0:0:0:
252,256,169296,1,4,3:0:0:0:
188,216,169467,1,8,0:0:0:0:
44,260,169810,6,0,L|52:324,2,62.5,4|0|8,0:0|0:0|0:0,0:0:0:0:
60,188,170325,1,0,0:0:0:0:
84,116,170496,2,0,L|78:46,2,62.5,0|4|8,0:0|3:0|0:0,0:0:0:0:
220,176,171182,2,0,P|260:168|320:104,2,125,4|8|0,0:0|0:0|0:0,0:0:0:0:
168,228,172039,2,0,P|168:252|144:296,1,62.5,0|8,0:0|0:0,0:0:0:0:
100,148,172553,6,0,P|132:96|216:84,2,125,4|8|0,0:0|0:0|0:0,0:0:0:0:
36,188,173410,2,0,P|24:160|32:120,2,62.5,0|8|0,0:0|0:0|0:0,0:0:0:0:
96,232,173925,2,0,P|140:220|184:144,2,125,4|8|0,0:0|0:0|0:0,0:0:0:0:
56,296,174782,2,0,P|64:328|60:364,1,62.5,4|8,3:0|0:0,0:0:0:0:
256,192,175296,12,0,178039,0:0:0:0:
Topic Starter
Asphyxia
I'll update it as soon as I get home, thank you Bakari! :)


Fully updated! ~
Aka
alright

bubbled ~
Topic Starter
Asphyxia

Aka wrote:

alright

bubbled ~
Thank you so much! :) <3
jonathanlfj
we fixed a few minor issues and confirmed the title

its getting pretty hot in here...
Topic Starter
Asphyxia

jonathanlfj wrote:

we fixed a few minor issues and confirmed the title

its getting pretty hot in here...
Thank you so much aaaaaaaaaaaaa <3333
Lust
oh man dont ask me to mod any map when you have other BATs *clears one map off the list*

Congrats anyway!
Myxo
Congratz! Finally this song ranked <3
ProfessionalBox
Grats <3 :P
Kaguya Hourain
Yay~
Nice work bruh
Gero
Congrats bby :3
Garven
Yeah, that BG is a no go.

SPOILER
2014-11-21 19:06 Garven: ACTION is editing [http://osu.ppy.sh/b/537235 DJ Fresh feat. Rita Ora - Hot Right Now (Radio Edit) [Insane]]
2014-11-21 19:06 Garven: Might as well start preping a search for a more approrpiate BG man
2014-11-21 19:07 Asphyxia: any other issues than the BG?
2014-11-21 19:07 Asphyxia: I might as well hear all the stuff now so when I wake up I can prep myself to fix stuff
2014-11-21 19:07 Garven: Tick rate 2 fits the song best
2014-11-21 19:08 Garven: The 1/4s felt overused. They'd hold a more special feeling if you saved them for more powerful parts like the kiai
2014-11-21 19:08 Garven: Mainly looking at like Hard and Hard
2014-11-21 19:08 Garven: There was complaint about the hitsounds being too loud, but I like 'em loud ;)
2014-11-21 19:08 Asphyxia: ....
2014-11-21 19:09 Asphyxia: this isn't even that loud
2014-11-21 19:09 Garven: Hehe, yeah
2014-11-21 19:09 Garven: 00:57:867 (3) - This in Insane was a little weird. Just felt like it'd be better following with the rhythm of the vocals
2014-11-21 19:09 Garven: Mostly just suggestions beyond the BG though
2014-11-21 19:10 Garven: Personally, I found the ending spinners kinda pointless
2014-11-21 19:10 Asphyxia: Can I expect an unrank post soon-ish then?
2014-11-21 19:10 Garven: Yeah
2014-11-21 19:10 Asphyxia: alright great, better to get this over with quickly
2014-11-21 19:10 Asphyxia: did you check the spread, is it fine?
2014-11-21 19:10 Garven: Yeah, spread is nice
2014-11-21 19:11 Asphyxia: I do not know what BG to use because this one was the most fitting for me
2014-11-21 19:11 Asphyxia: aaaaaaaa
2014-11-21 19:11 Garven: Use one with less cleavage showing
2014-11-21 19:11 Asphyxia: time for
2014-11-21 19:11 Asphyxia: http://alpha.wallhaven.cc/wallpaper/103125
2014-11-21 19:12 Asphyxia: nah not really
2014-11-21 19:12 Garven: I was gonna post this for shits and giggles http://puu.sh/d0pUW/b618ea9235.jpg
2014-11-21 19:12 Asphyxia: xd
2014-11-21 19:13 Garven: http://cravingraving21.files.wordpress.com/2011/06/dscn28241.jpg
2014-11-21 19:13 Garven: Perfect
2014-11-21 19:14 Asphyxia: 10/10
2014-11-21 19:14 Asphyxia: LOL
2014-11-21 19:14 Garven: My work here is done
jonathanlfj
whoa you insisted on that bg but then nope rip
Albertol

Garven wrote:

Yeah, that BG is a no go.

Really? Wtf.
Sonnyc
Didn't felt at the web, but it sure looks unsafe x.x
Flask
New BG seems fine o/
Topic Starter
Asphyxia
Welp, rip old BG, you will be missed
smallboat
Okay,overall still looks fine,and the bg fit the standard.

Rebubbled
Sonnyc
2 bubbles?
Topic Starter
Asphyxia

smallboat wrote:

Okay,overall still looks dine,and the bg fit the standard.

Rebubbled
Thanks a ton smallboat!! :)

Sonnyc wrote:

2 bubbles?
Last minute tick rate change :P (Thanks Garven for reminding me)
Koiyuki
oh please dont change the bg name lol
Lanturn
Alrighty. Changed a hitsound, metadata, and fixed some sliders in the beginner that was unsnapped.

Re-Qualified

Metadata: http://www.ministryofsound.com/music/ar ... 4kkMSbm.97

Ministry of Sound is the official publisher and whatnot.
Topic Starter
Asphyxia

Lanturn wrote:

Alrighty. Changed a hitsound, metadata, and fixed some sliders in the beginner that was unsnapped.

Re-Qualified

Metadata: http://www.ministryofsound.com/music/ar ... 4kkMSbm.97

Ministry of Sound is the official publisher and whatnot.
Thanks a ton Lanturn, big help!

Not sure why the thumbnail wont update, it'll probably take some time but I changed the BG, you'll see after downloading.
Flask
eyheayheyahyehay
Kodora
Gratz!
alacat
Hot :)
Secretpipe
Couldn't rank this ..:S

Gratz amyway~~
Time-
there is another map that use the same bg as the old one :p https://osu.ppy.sh/s/205622

anyway Congrats /o/
AruOtta
Congratz Asphyxia <3
Aka
gg
Mao
You're too fast lol
Gratz anyways!
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