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Twin-Tails - Twintail Dreamer!

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Topic Starter
DreaM117er
This beatmap was submitted using in-game submission on 2014年12月13日 at 下午 02:29:54

Artist: Twin-Tails
Title: Twintail Dreamer!
Source: 俺、ツインテールになります。
Tags: twintails ore twintail ni narimasu. gonna be the twin-tails!! テイルレッド tail red 上坂すみれ uesaka sumire テイルブルー tail blue 相坂優歌 aisaka yuuka テイルイエロー tail yellow 赤崎千夏 chinatsu akasaki
BPM: 198
Filesize: 20390kb
Play Time: 01:26
Difficulties Available:
  1. Easy (1.5 stars, 82 notes)
  2. Hard (3.26 stars, 261 notes)
  3. Insane (4.42 stars, 322 notes)
  4. Normal (2.17 stars, 163 notes)
Download: Twin-Tails - Twintail Dreamer!
Download: Twin-Tails - Twintail Dreamer! (no video)
Information: Scores/Beatmap Listing
---------------
俺、ツインテールになります。ED song
TV anime - Twin-Tails ED song


All by me, Enjoy it~

Thanks all Moders
Moder list

AIR
Rtyzen
Estellia-
GGFFQQ55
Pappy
Tsumetaku
CelsiusLK
Crystal
Kibbleru
Aka
Garven
xxdeathx
Xinely

Log
-Insane Done at 14/11/12 4:00 AM
-Normal Done at 14/11/12 3:00 PM
-Add ED Video (old): -160 offset
-Hard Done at 14/11/13 4:10 AM
-Add Easy diff at 14/11/14 10:00 PM
-Change ED Video(new HD) at 14/12/7 4:00 AM: -141 offset
-Kibbleru give bubble at 14/12/7 9:32 PM
-Aka give rank at 14/12/9 7:51 PM
-Garven reset rank at 14/12/9 9:40 PM
-Xinely re-bubble at 14/12/10 9:33 PM

Thanks All Your Playing!!
AIR
  • [Normal]
  1. 最低难度来说节奏有点丰富,可以适当减些1/2降下难度
  • [Hard]
  1. 00:02:669 (1) - 蓝线效果听起来不太好,建议剪短些
  2. 00:03:881 (1) - same
  3. 00:12:215 (5,6) - 这里白线三连有点奇怪的感觉,可以试下向前接在4尾部
  4. 00:34:260 - circle
  5. 00:36:154 (7) - NC,00:36:760 (1) - del NC
  6. 00:49:033 - 这里感觉卡手,如果改的话这里00:49:336 - 也要修下
  7. 00:51:306 (1,2) - clap
  8. 01:17:821 (1,1,1) - 留1/2间隔比较合适
  • [Insane]
  1. 00:07:063 (7,8,9) - 有些卡手
    01:02:821 (2,3,4) - 这里玩起来比较顺,说不清总之就是这个感觉
  2. 00:20:851 (5,6) - 可以配合下前面合成一拍
  3. 00:25:700 (6,7) - 调下次序?还是不习惯大白线结尾,改的话类似的00:32:972 (4,5) - 00:40:245 (6,7) -
  4. 01:17:821 (1,1) - 和hard一样建议红线结尾
  5. 01:23:730 (9) - NC 01:24:033 (1) - del NC
~~~~
Rtyzen
M4M here~
There's this on all diffs pls fix http://puu.sh/cODQL/c15ab04335.png
[Normal]
  1. Easiest diff should be below 2 stars
  2. 00:16:003 (4) - Missing clap on end?

[Hard]
  1. OD abit high, maybe -1 or -0.5
  2. 00:02:669 (1,1) - These 2 sound better if you shorten them by 1 blue tick
  3. 00:23:427 (5) - Ctrl-J?
  4. 00:46:609 (2) - Ctrl-H this and then ctrl-H 00:47:063 (3). Better flow imo
  5. 01:13:730 (3,4) - ^
  6. 01:24:033 (1) - Ctrl-H

[Insane]
  1. 00:22:669 (2,3,1,2) - These slightly bent sliders look out of place. Either just make it a straight slider or more bent
  2. 01:24:942 (6,1) - Further apart?
  3. There's also the same "sliders pointing in different directions problems" like 00:46:609 (2,3) - as hard, but that one you can choose whether u want to change it or not

That's all I have, the map is really good and I couldn't find many problems after looking through all of them multiple times orz. You don't have to mod all my diffs since the mod was really short

Hope to see it ranked soon :D
emilia
Hey from your M4M queue :D

  • [Normal]
  1. 00:41:609 (1,2,3,4,5) - This rhythm feels a bit hard to do on first try

    Wow, a very neat normal. I really like it :)

    [Hard]
  2. 01:17:821 (1) - This slider looks very awkward IMO, try an ordinary circle slider?

    Wow, and you blew me away with your perfect mapping style away again. Its great! Just some tips though. I see a lot of very straight curved sliders like these: 00:02:669 (1) - . By doing so, you're wasting a lot of chances to blanket notes like here: 00:16:760 (7,1) - Consider blanket, 00:25:396 (5,7) - Consider blanket, so on and so forth. Its a pretty good diff, but I feel that it is greatly lacking in blankets. Just a suggestion though!

    [Insane]
  3. 00:25:093 (4,5,6) - Why not just have a triangle here? Rotate sliders by 120 deg to form a triangle
  4. 00:30:700 (7,9) - Suggest shift 9 higher for greater jump, since volume is kinda getting louder
  5. 00:43:124 (1,3) - Shift them further apart, or try these
  6. 00:48:578 (8,9,1,2) - May be too easy to miss 2. Try having the triplet further away, so its easier to not miss 2
  7. 01:10:548 (1) - Suggest ctrl g, shift notes after to fix flow
  8. 01:16:760 (1,1,1,1,1,1) - IMO this pattern is very lopsided and looks weird. Try having sliders that are more curved
  9. 01:24:033 (1,2,3,4,5,6,1) - Try something more regular with the polygon circle tool. I would suggest a hexagon

    Your flow is perfect, its the kind of flow I like in a map :) But same with Hard, you're missing too many blankets :? I feel that having more blankets will make a map look better, (as I've stated in Hard), some things like: 00:09:942 (1,2) - and 00:12:366 (1,2) - , I will highly suggest blanket. But still, great work on your Insane :)
I love it ;) This should rank immediately :D
GGFFQQ55
Hi, from m4m queue

Insane


00:07:063 (7,8,9,1) - kind of tricky, try reverse the last 1/4 slider

01:17:821 (1,1,1) - strange using slider here... I think spinner is much more reasonable

01:24:942 (6,1) - can be more jumpy here

01:25:169 (1) - try using the last three beat of the music? I mean after the spinner

Hard


00:12:215 (5,6,1) - for hard diff, I think using 1/2 here is well enough

00:22:669 (2,3,4,5,1) - strange flow here, try make it more fluent

01:16:609 (5,6,1) - same as the first one

Normal


00:14:336 (5,6) - kick slider maybe ?

00:31:003 (6,7,1) - blanket 6 and 1 maybe?

01:04:033 (2,3) - kick slider?

nice map! I like the ins diff, really great flow. good luck on this, and hope something may help!
Topic Starter
DreaM117er

AIR wrote:

  • [Normal]
  1. 最低难度来说节奏有点丰富,可以适当减些1/2降下难度
>我會加Easy上去,放心 :)

  • [Hard]
  1. 00:02:669 (1) - 蓝线效果听起来不太好,建议剪短些 > ↓
  2. 00:03:881 (1) - same >已改
  3. 00:12:215 (5,6) - 这里白线三连有点奇怪的感觉,可以试下向前接在4尾部 >感覺很好,改了
  4. 00:34:260 - circle >OK
  5. 00:36:154 (7) - NC,00:36:760 (1) - del NC
  6. 00:49:033 - 这里感觉卡手,如果改的话这里00:49:336 - 也要修下 >我想一下再改
  7. 00:51:306 (1,2) - clap >是whistle喔,已修正
  8. 01:17:821 (1,1,1) - 留1/2间隔比较合适 >>先不改
  • [Insane]
  1. 00:07:063 (7,8,9) - 有些卡手
    01:02:821 (2,3,4) - 这里玩起来比较顺,说不清总之就是这个感觉 >先不改,看下別的Mod再調整
  2. 00:20:851 (5,6) - 可以配合下前面合成一拍
  3. 00:25:700 (6,7) - 调下次序?还是不习惯大白线结尾,改的话类似的00:32:972 (4,5) - 00:40:245 (6,7) - >我自己測過其實還好
  4. 01:17:821 (1,1) - 和hard一样建议红线结尾 >Insane我不會改,Hard我會考慮
  5. 01:23:730 (9) - NC 01:24:033 (1) - del NC >已改
~~~~
謝謝你的Mod :)
Topic Starter
DreaM117er

Rtyzen wrote:

M4M here~
There's this on all diffs pls fix http://puu.sh/cODQL/c15ab04335.png >I found and fixed them last update
[Normal]
  1. Easiest diff should be below 2 stars >I see. I'll add Easy diff
  2. 00:16:003 (4) - Missing clap on end? >Fix

[Hard]
  1. OD abit high, maybe -1 or -0.5 >OK
  2. 00:02:669 (1,1) - These 2 sound better if you shorten them by 1 blue tick
  3. 00:23:427 (5) - Ctrl-J? >OK
  4. 00:46:609 (2) - Ctrl-H this and then ctrl-H 00:47:063 (3). Better flow imo >Nice, Change
  5. 01:13:730 (3,4) - ^ >↑
  6. 01:24:033 (1) - Ctrl-H >No change

[Insane]
  1. 00:22:669 (2,3,1,2) - These slightly bent sliders look out of place. Either just make it a straight slider or more bent >OK, fix
  2. 01:24:942 (6,1) - Further apart? >FIx
  3. There's also the same "sliders pointing in different directions problems" like 00:46:609 (2,3) - as hard, but that one you can choose whether u want to change it or not >I see, no change ;)

That's all I have, the map is really good and I couldn't find many problems after looking through all of them multiple times orz. You don't have to mod all my diffs since the mod was really short >too late= =

Hope to see it ranked soon :D

Done 5 maps' mod, Finally, just only my map not fix :o
Thanks your mod :)
Topic Starter
DreaM117er

Estellia- wrote:

Hey from your M4M queue :D

  • [Normal]
  1. 00:41:609 (1,2,3,4,5) - This rhythm feels a bit hard to do on first try >del a circle to try

    Wow, a very neat normal. I really like it :)

    [Hard]
  2. 01:17:821 (1) - This slider looks very awkward IMO, try an ordinary circle slider? >OK, but I put spinner to make good for here

    Wow, and you blew me away with your perfect mapping style away again. Its great! Just some tips though. I see a lot of very straight curved sliders like these: 00:02:669 (1) - . By doing so, you're wasting a lot of chances to blanket notes like here: 00:16:760 (7,1) - Consider blanket, 00:25:396 (5,7) - Consider blanket, so on and so forth. Its a pretty good diff, but I feel that it is greatly lacking in blankets. Just a suggestion though! >Maybe I was tired when I did this diff. I never sleep at that period. So I will try to do more good for this, thanks :)

    [Insane]
  3. 00:25:093 (4,5,6) - Why not just have a triangle here? Rotate sliders by 120 deg to form a triangle >I know what you say. Not a triangle here because I want to get this 00:26:003 (7,8) flow. And this is why 00:25:700 (6) isn't bent here
  4. 00:30:700 (7,9) - Suggest shift 9 higher for greater jump, since volume is kinda getting louder
  5. 00:43:124 (1,3) - Shift them further apart, or try these >First pic accept, fix :)
  6. 00:48:578 (8,9,1,2) - May be too easy to miss 2. Try having the triplet further away, so its easier to not miss 2 >OK, but I really want to hide in slider (2)
  7. 01:10:548 (1) - Suggest ctrl g, shift notes after to fix flow >No
  8. 01:16:760 (1,1,1,1,1,1) - IMO this pattern is very lopsided and looks weird. Try having sliders that are more curved >let me think, not fix
  9. 01:24:033 (1,2,3,4,5,6,1) - Try something more regular with the polygon circle tool. I would suggest a hexagon >Up-floor fix here

    Your flow is perfect, its the kind of flow I like in a map :) But same with Hard, you're missing too many blankets :? I feel that having more blankets will make a map look better, (as I've stated in Hard), some things like: 00:09:942 (1,2) - and 00:12:366 (1,2) - , I will highly suggest blanket. But still, great work on your Insane :) >I just don't want to put more far jump for here :(
I love it ;) This should rank immediately :D

GGFFQQ55 wrote:

Hi, from m4m queue

Insane


00:07:063 (7,8,9,1) - kind of tricky, try reverse the last 1/4 slider

01:17:821 (1,1,1) - strange using slider here... I think spinner is much more reasonable >I know. let me think how to do. not fix now :?

01:24:942 (6,1) - can be more jumpy here >fix

01:25:169 (1) - try using the last three beat of the music? I mean after the spinner >Ending put 3 beat isn't a good point, sorry

Hard


00:12:215 (5,6,1) - for hard diff, I think using 1/2 here is well enough

00:22:669 (2,3,4,5,1) - strange flow here, try make it more fluent >try to fix

01:16:609 (5,6,1) - same as the first one >slow down lyric here, put more object will do more strange.

Normal


00:14:336 (5,6) - kick slider maybe ?

00:31:003 (6,7,1) - blanket 6 and 1 maybe?

01:04:033 (2,3) - kick slider?

>Normal no fix

nice map! I like the ins diff, really great flow. good luck on this, and hope something may help!

Thank you very much, You help me a lot :)
And I'll learn to make Easy diff, I do my best :D
Pappy
[General]
  1. (Hard) 00:12:063 (6) - Unsnapped

[ Insane]
  1. 00:04:336 (2,3) - Change (3) to slider and note and do sth like this to get better flow.
  2. 00:07:063 (7,8,9) - Change every to note, looks overmapped.
  3. 00:07:518 (1,3) - Avoid bad overlap
  4. 00:09:487 (7,8,9) - Move (8) and (9) to sth like this for better flow with other notes. 00:07:972 (2,3,4,5,6) - is left-right repearing flow than suddenly that strange flow, you should change it.
  5. 00:10:851 (4) - Move it to 00:11:306 (2) - tail.
  6. 00:11:003 (1,2) - Swap NC
  7. 00:19:184 (7,8) - Move like this for better flow? Another suddenly change.
  8. 00:24:033 (1,3) - Swap NC
  9. 00:26:760 (1,2) - ^
  10. 00:28:881 (1,3) - ^
  11. 00:30:700 (7,1) - ^
  12. 00:33:881 (7) - Move to x:240|y:272, plays much better.
  13. 01:02:821 (2,3,4) - Normal stream feels much better.
  14. 01:02:063 (6,1) - Swap NC
  15. Fine \o/

[ Hard]
  1. 00:11:987 (5) - Deleting feels better.
  2. 00:34:260 (3) - Doesn't fit here. You don't have it on Insane diff.
  3. 00:52:366 (5,1) - Don't stack it please, it is combobreaker. xD Most of stack in this map are 1/1 an this is 3/2, it doesn't feel good. :P
  4. 01:02:821 (2,3,4) - Remove (2,3) and change all stream to (4)
  5. 01:12:518 (5,6,7) - ^ Do something similar.
  6. 01:17:821 - 01:17:896 - Unused green lines
  7. Fine \o/

[ Normal]
  1. 00:22:972 (3) - This slider should end at 00:23:275 -
  2. The most fine diff \o/

[ Easy]
  1. 00:14:942 - I prefer this break natural, move left two times.
  2. 00:29:790 (4) - Make third point more turned. pic
  3. 00:30:548 (1,3) - Swap NC
  4. Fineee \o/

Good luck;
Thank you for cooperation! ^_^
Tsumetaku
嗨窩來惹:)
感覺就是個水摸<<

= Some overall comments
= Suggestions
= Unrankable stuffs

General
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
其實紅線可以放到這裡 Vocal開始的地方 00:01:609 - 不過沒什麼關係啦
設定那邊Design 的WideScreen沒SB的話要取消>uO
Offset+4

E
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
排列真的都好完美Q_Q
00:03:881 (2) - 可以試試在這Slider多拉一個Reverse,這樣跟後面的兩個間格都會一樣是O/1.5個beat/O/1個beat/O/1.5個beat/O/1個beat/
00:12:518 (1) - 感覺這個spin的尾端拉到00:14:790 - 效果會更好一點
00:20:093 - 覺得拉這兩邊前後的Break也不是很必要OwO
01:25:093 (1) - 要拉spin的話我建議到這 第一個鼓音的落點比較適合強調音(apply to all Diffs

N
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
00:14:336 (5) - 建議跟後面一樣換成一個Reverse Slider (本來的一Slider+一Circle有一點點不好按
00:04:336 (5) - Move NC to 00:05:093 (1) - (保持一個pattern

H
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
01:01:912 - 噴泉瞎了(???
01:17:821 - spin 0.5x? www
Aimod有ㄍ問題

I
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
00:30:700 (7) - NC好像放這邊較好(純粹感覺
01:23:730 (1) - 建議分離這個3連,還有NC移來01:24:033 (3) - (根據前3個Diff

High Quality Mapset Q_________Q
GLLLLLLLLLLL On Ranking :)!
Topic Starter
DreaM117er

Pappy wrote:

[General]
  1. (Hard) 00:12:063 (6) - Unsnapped
>Fix from Ai mod

[ Insane]
  1. 00:04:336 (2,3) - Change (3) to slider and note and do sth like this to get better flow. >fix
  2. 00:07:063 (7,8,9) - Change every to note, looks overmapped. >No, Idon't think so.
  3. 00:07:518 (1,3) - Avoid bad overlap ^
  4. 00:09:487 (7,8,9) - Move (8) and (9) to sth like this for better flow with other notes. 00:07:972 (2,3,4,5,6) - is left-right repearing flow than suddenly that strange flow, you should change it. >Strange, where?? :?
  5. 00:10:851 (4) - Move it to 00:11:306 (2) - tail. >OK
  6. 00:11:003 (1,2) - Swap NC >Fix
  7. 00:19:184 (7,8) - Move like this for better flow? Another suddenly change. >No change, but It's nice :)
  8. 00:24:033 (1,3) - Swap NC >FIx
  9. 00:26:760 (1,2) - ^
  10. 00:28:881 (1,3) - ^
  11. 00:30:700 (7,1) - ^
  12. 00:33:881 (7) - Move to x:240|y:272, plays much better. >OK
  13. 01:02:821 (2,3,4) - Normal stream feels much better.
  14. 01:02:063 (6,1) - Swap NC >Is this wright NC??
  15. Fine \o/

[ Hard]
  1. 00:11:987 (5) - Deleting feels better. >OK, more better
  2. 00:34:260 (3) - Doesn't fit here. You don't have it on Insane diff. >Del it
  3. 00:52:366 (5,1) - Don't stack it please, it is combobreaker. xD Most of stack in this map are 1/1 an this is 3/2, it doesn't feel good. :P >remain this mod
  4. 01:02:821 (2,3,4) - Remove (2,3) and change all stream to (4) >No, I tried before
  5. 01:12:518 (5,6,7) - ^ Do something similar. >same as 00:11:987 (5)
  6. 01:17:821 - 01:17:896 - Unused green lines >Fix
  7. Fine \o/

[ Normal]
  1. 00:22:972 (3) - This slider should end at 00:23:275 -
  2. The most fine diff \o/

[ Easy]
  1. 00:14:942 - I prefer this break natural, move left two times. >Fix
  2. 00:29:790 (4) - Make third point more turned. pic >OK
  3. 00:30:548 (1,3) - Swap NC
  4. Fineee \o/

Good luck;
Thank you for cooperation! ^_^

Tsumetaku wrote:

嗨窩來惹:)
感覺就是個水摸<<

= Some overall comments
= Suggestions
= Unrankable stuffs

General
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
其實紅線可以放到這裡 Vocal開始的地方 00:01:609 - 不過沒什麼關係啦 >我是參考其他人的Map去設定的
設定那邊Design 的WideScreen沒SB的話要取消>uO >改了
Offset+4

E
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
排列真的都好完美Q_Q @_@
00:03:881 (2) - 可以試試在這Slider多拉一個Reverse,這樣跟後面的兩個間格都會一樣是O/1.5個beat/O/1個beat/O/1.5個beat/O/1個beat/ >我試過了,很怪 :?
00:12:518 (1) - 感覺這個spin的尾端拉到00:14:790 - 效果會更好一點 >沒改
00:20:093 - 覺得拉這兩邊前後的Break也不是很必要OwO >只是為了整齊、好看而已,不用介意
01:25:093 (1) - 要拉spin的話我建議到這 第一個鼓音的落點比較適合強調音(apply to all Diffs >全改了,不錯 :)

N
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
00:14:336 (5) - 建議跟後面一樣換成一個Reverse Slider (本來的一Slider+一Circle有一點點不好按 >先不改,看看狀況
00:04:336 (5) - Move NC to 00:05:093 (1) - (保持一個pattern >已改

H
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
01:01:912 - 噴泉瞎了(??? :shock: :?:
01:17:821 - spin 0.5x? www
Aimod有ㄍ問題 >全改了

I
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
00:30:700 (7) - NC好像放這邊較好(純粹感覺 >沒改,感覺?? :?
01:23:730 (1) - 建議分離這個3連,還有NC移來01:24:033 (3) - (根據前3個Diff >好怪...先保留這個Mod

High Quality Mapset Q_________Q
GLLLLLLLLLLL On Ranking :)!

Thanks All your mod :)
Iceskulls
Hi, modding here

Bold=Highly suggested
Blue=Questionable
Red=Somehow unrankable

[General]
offset= 402
Try NC every downbeat ( big white tick ) for consistent in NC , it works
Redundant green timing point 01:26:754 -

[Easy]
  1. 00:11:918 (3) - How about end this at 00:12:221 - so the beginner will have some reaction time to spin the spinner
  2. 00:28:584 (2) - The structure of this slider doesn't good to me try moving red anchor point a bit so the beginner can see the side of slider and know how to move cursor to play the slider
  3. 00:31:615 - Maybe add a note here it kinda empty here if you add a note here it might flow better
  4. 00:37:827 (1) - imo if you intend to follow the instrument here maybe you need start this slider at 00:37:675 - even if you don't follow the instrument you will still get nice transition from (3) to (1) which is good for beginners
  5. 00:40:251 (3) - Change this a bit too if you apply what I mods above
  6. 00:43:736 - Feel empty here
  7. 00:51:312 (1) - Maybe curve tail a bit more to make this flow nicier
  8. 00:54:342 (2) - You miss emphasized vocal at 00:54:796 - consider change to something like this
  9. 01:01:009 (4) - The structure of this slider is pretty bad imo it just didn't flow well at the tail , consider use something like this and it might be better
  10. 01:04:948 (3,4) - Now this really make me thinking , I'm thinking that are the beginners suppose to know how to play these slider perfectly since it just not the same slider at all,I'm thinking that the beginners will get confused after playing (3) like they think that (4) somehow gonna sound repeat just like (3) but it not , consider you change the rhythm here a bit
    suggestion 1 :
    suggestion 2 :
  11. 01:08:887 - How about a note then clap here?
  12. 01:11:009 (5) - Same as 00:28:584 (2) -
  13. 01:15:857 (1) - Change to 1/1 reverse slider so this will consistent with 01:11:918 (1) -
  14. 01:20:251 (2) - Move to 01:20:099 - the beat plays there
  15. 01:20:251 (2,1) - Now there something that bug me here about the rhythm , you skip this emphasized beat 01:20:706 - ,01:21:009 - if you suppose to change (2) to what I said above you might to change rhythm a bit too this should make it a bit consistent
  16. 01:22:675 (3) - Change this too if you change this 01:20:251 (2) - so it will consistent
  17. 01:22:675 (3) - Try move tail to the left a bit it will flow with (4) better
  18. 01:25:099 (1) - Move to 01:25:251 - same reason as 00:11:918 (3) -
    Overall I kinda like the flow here but some slider structure looks kinda not good to me , also a little bit problems in rhythm but that fine and NC is quite inconsistent at some part , to sum ups it okay Easy not too good and not too bad for me ( Atleast this one is better a lots than the one I modded before)
[Normal]
  1. 00:04:330 (5) - How about delete this and end (4) here instead I find that this part doesn't need to be clickable and ending slider here 00:03:875 (4) - make this rhythm play weird
  2. 00:22:663 (2,3) - How about Ctrl+G these rhythm it might play better
  3. 00:55:542 (4) - How about rotate this a bit to make this flow with (1) better
  4. 01:06:754 (3,4) - Unstack this so it will consistent with 01:04:027 (2,3,4) -
  5. 01:24:481 (2,3) - Somehow I find this a bit too crazy for Normal , how about this? Good Normal but I guess some part can be a bit easier but that fine
[Hard]
  1. 00:01:906 (1) - Somehow I dislike the way you put this kind of slider at the beginning of the song , well after I try listen to this closely I find that the blue tick here doesn't has any beat or it sound very soft but instead this one has 00:02:133 - and it looks really emphasized so consider change rhythm here a bit suggestion :
  2. 00:08:118 - Add a note here it feel much consistent with the hitsound the current one can make the player freeze or play the empty beat by mistake lol and mess up flow a bit
  3. 00:09:178 (4) - Ctrl+G so the pattern will somehowl consistent with 00:08:269 (1,2) -
  4. 00:27:815 (6) - Ctrl+G for better flow (+ fun imo)
  5. 00:41:451 (2) - No need to map 1/4 beat here imo it sound pretty soft and rhythm kinda weird here you end slider on downbeat then empty the next beat ? imo even you find that you want the player some reaction time for the next note , I find that the rhythm here need a transition between note so how about adding a note here 00:41:754 - , this pic sums up everything I have said
  6. 00:46:300 (1) - ^ same reason as above
  7. 00:48:724 (5) - ^
    Overall pretty okay Hard, I think NC is quite inconistent , flow is fine as it is , rhythm I see that some 1/4 beat doesn't need to be mapped but I guess that fine
[Insane]
  1. 00:02:209 (5,6) - How about change these to 1/2 slider I find that it flow much better than the current one
  2. 00:03:724 - Add a note, feel empty here
  3. 01:18:572 (1,1) - Unstack these so it will consistent with previous slider pattern
    Nice Insane I really enjoy it , honestly , I like Insane of this song more than the one I modded before a lots
[Hitsound mods]
Feel free to apply the one you like , all time stamps are from Insane
  1. 00:03:421 (3) - Whistle to emphasis beat there
  2. 00:03:572 (4) - ^
  3. 00:03:875 (1) - Whistle at tail
  4. 00:04:330 (2) - Whistle head
  5. 00:04:633 (3) - Whistle
  6. 00:04:784 (4) - Whistle head
  7. 00:06:148 (1) - Whistle
  8. 00:12:815 (2) - Whistle at tail so it consistent with 00:13:118 (3) -
  9. 00:14:784 (1) - Whistle at head to emphaiss the beat
  10. 00:15:239 (2) - Same as 00:12:815 (2) -
  11. 00:19:633 (1) - Whistle at head to emphaiss the beat
  12. 00:30:239 (4) - Clap at tail
  13. 00:30:845 (6) - Clap or whistle
  14. 00:31:300 (2) - Clap or whistle at tail
  15. 00:34:027 (8) - Clap or whistle at tail
  16. 00:35:391 (6) - Finish or whistle at head
  17. 00:36:451 (9) - Clap or whistle at tail
  18. 00:36:754 (1) - Whistle head
  19. 00:38:269 (6) - Whistle at head instead and clap at tail
  20. 00:39:633 (3) - Whistle
  21. 00:39:936 (5) - Finish head
  22. 00:40:239 (6) - Finish head
  23. 00:41:148 (9) - Clap
  24. 00:42:663 (7) - Clap at head instead of tail
  25. 00:44:784 (6) - Whistle at tail
  26. 00:47:057 (3) - Whistle instead of clap
  27. 00:47:360 (4) - Clap instead of whistle
  28. 00:47:663 (5) - Clap at tail
  29. 00:52:360 (5) - Finish instead
Good luck :) I really enjoy your Insane so here a star
Topic Starter
DreaM117er

CelsiusLK wrote:

Hi, modding here

Bold=Highly suggested
Blue=Questionable
Red=Somehow unrankable

[General]
offset= 402 >FIx
Try NC every downbeat ( big white tick ) for consistent in NC , it works >I try
Redundant green timing point 01:26:754 - >Del it

[Easy]
  1. 00:11:918 (3) - How about end this at 00:12:221 - so the beginner will have some reaction time to spin the spinner >How about tail's finish?? No Fix
  2. 00:28:584 (2) - The structure of this slider doesn't good to me try moving red anchor point a bit so the beginner can see the side of slider and know how to move cursor to play the slider >Fix
  3. 00:31:615 - Maybe add a note here it kinda empty here if you add a note here it might flow better >OK
  4. 00:37:827 (1) - imo if you intend to follow the instrument here maybe you need start this slider at 00:37:675 - even if you don't follow the instrument you will still get nice transition from (3) to (1) which is good for beginners
  5. 00:40:251 (3) - Change this a bit too if you apply what I mods above >Fix
  6. 00:43:736 - Feel empty here >Fix
  7. 00:51:312 (1) - Maybe curve tail a bit more to make this flow nicier >Fix
  8. 00:54:342 (2) - You miss emphasized vocal at 00:54:796 - consider change to something like this >Fix
  9. 01:01:009 (4) - The structure of this slider is pretty bad imo it just didn't flow well at the tail , consider use something like this and it might be better >Fix
  10. 01:04:948 (3,4) - Now this really make me thinking , I'm thinking that are the beginners suppose to know how to play these slider perfectly since it just not the same slider at all,I'm thinking that the beginners will get confused after playing (3) like they think that (4) somehow gonna sound repeat just like (3) but it not , consider you change the rhythm here a bit
    suggestion 1 :
    suggestion 2 : [/color]
  11. 01:08:887 - How about a note then clap here? >OK
  12. 01:11:009 (5) - Same as 00:28:584 (2) - >No
  13. 01:15:857 (1) - Change to 1/1 reverse slider so this will consistent with 01:11:918 (1) -
  14. 01:20:251 (2) - Move to 01:20:099 - the beat plays there >Fix1
  15. 01:20:251 (2,1) - Now there something that bug me here about the rhythm , you skip this emphasized beat 01:20:706 - ,01:21:009 - if you suppose to change (2) to what I said above you might to change rhythm a bit too this should make it a bit consistent >Fix1
  16. 01:22:675 (3) - Change this too if you change this 01:20:251 (2) - so it will consistent >Change other look
  17. 01:22:675 (3) - Try move tail to the left a bit it will flow with (4) better
  18. 01:25:099 (1) - Move to 01:25:251 - same reason as 00:11:918 (3) -
    Overall I kinda like the flow here but some slider structure looks kinda not good to me , also a little bit problems in rhythm but that fine and NC is quite inconsistent at some part , to sum ups it okay Easy not too good and not too bad for me ( Atleast this one is better a lots than the one I modded before) >I'm bad for making Easy diff, I can't say anything :(
[Normal]
  1. 00:04:330 (5) - How about delete this and end (4) here instead I find that this part doesn't need to be clickable and ending slider here 00:03:875 (4) - make this rhythm play weird >Fix
  2. 00:22:663 (2,3) - How about Ctrl+G these rhythm it might play better
  3. 00:55:542 (4) - How about rotate this a bit to make this flow with (1) better >Fix
  4. 01:06:754 (3,4) - Unstack this so it will consistent with 01:04:027 (2,3,4) - >Fix
  5. 01:24:481 (2,3) - Somehow I find this a bit too crazy for Normal , how about this?
    SPOILER
    >Fix, good flow
    Good Normal but I guess some part can be a bit easier but that fine
[Hard]
  1. 00:01:906 (1) - Somehow I dislike the way you put this kind of slider at the beginning of the song , well after I try listen to this closely I find that the blue tick here doesn't has any beat or it sound very soft but instead this one has 00:02:133 - and it looks really emphasized so consider change rhythm here a bit suggestion :
    SPOILER
    >Thanks a lot, I change other bit :)
  2. 00:08:118 - Add a note here it feel much consistent with the hitsound the current one can make the player freeze or play the empty beat by mistake lol and mess up flow a bit >change a slider
  3. 00:09:178 (4) - Ctrl+G so the pattern will somehowl consistent with 00:08:269 (1,2) -
  4. 00:27:815 (6) - Ctrl+G for better flow (+ fun imo) >same as 00:09:178 (4), but re-put object here
  5. 00:41:451 (2) - No need to map 1/4 beat here imo it sound pretty soft and rhythm kinda weird here you end slider on downbeat then empty the next beat ? imo even you find that you want the player some reaction time for the next note , I find that the rhythm here need a transition between note so how about adding a note here 00:41:754 - , this pic sums up everything I have said >Fix
  6. 00:46:300 (1) - ^ same reason as above >Fix
  7. 00:48:724 (5) - ^ >Fix
    Overall pretty okay Hard, I think NC is quite inconistent , flow is fine as it is , rhythm I see that some 1/4 beat doesn't need to be mapped but I guess that fine
[Insane]
  1. 00:02:209 (5,6) - How about change these to 1/2 slider I find that it flow much better than the current one >No
  2. 00:03:724 - Add a note, feel empty here >Make better start, I'll not add note here
  3. 01:18:572 (1,1) - Unstack these so it will consistent with previous slider pattern >Fix
    Nice Insane I really enjoy it , honestly , I like Insane of this song more than the one I modded before a lots
[Hitsound mods] >Some Fix :) :idea:
Feel free to apply the one you like , all time stamps are from Insane
  1. 00:03:421 (3) - Whistle to emphasis beat there
  2. 00:03:572 (4) - ^
  3. 00:03:875 (1) - Whistle at tail
  4. 00:04:330 (2) - Whistle head
  5. 00:04:633 (3) - Whistle
  6. 00:04:784 (4) - Whistle head
  7. 00:06:148 (1) - Whistle
  8. 00:12:815 (2) - Whistle at tail so it consistent with 00:13:118 (3) -
  9. 00:14:784 (1) - Whistle at head to emphaiss the beat
  10. 00:15:239 (2) - Same as 00:12:815 (2) -
  11. 00:19:633 (1) - Whistle at head to emphaiss the beat
  12. 00:30:239 (4) - Clap at tail
  13. 00:30:845 (6) - Clap or whistle
  14. 00:31:300 (2) - Clap or whistle at tail
  15. 00:34:027 (8) - Clap or whistle at tail
  16. 00:35:391 (6) - Finish or whistle at head
  17. 00:36:451 (9) - Clap or whistle at tail
  18. 00:36:754 (1) - Whistle head
  19. 00:38:269 (6) - Whistle at head instead and clap at tail
  20. 00:39:633 (3) - Whistle
  21. 00:39:936 (5) - Finish head
  22. 00:40:239 (6) - Finish head
  23. 00:41:148 (9) - Clap
  24. 00:42:663 (7) - Clap at head instead of tail
  25. 00:44:784 (6) - Whistle at tail
  26. 00:47:057 (3) - Whistle instead of clap
  27. 00:47:360 (4) - Clap instead of whistle
  28. 00:47:663 (5) - Clap at tail
  29. 00:52:360 (5) - Finish instead
Good luck :) I really enjoy your Insane so here a star

Thanks your Star and Your mod :)
Help me a lot

And good luck for you too :D
Crystal
Hi! from my queue

[Info]
  1. Red: Unrankable Issues
  2. Bold: Highly recommended
  3. Black: Personal Suggestions

[General]
  1. Prolong the ending spinner to 01:26:754 in every diff?
  2. I love Twintails! ❤

[Insane]
  1. The Insane diff is fine for me, so im just going to point out some nazi things ;)
  2. 00:04:330 (2,3) - I'd like to move these 2 objects to 456|100 and 460|276, in order to avoid the low distance between 2 and 1.
  3. 00:11:906 (3,4,5) - Whistles on the slider seems unnecessary, and they are too noisy, imo. (Btw, is this pattern nicer?)
  4. 00:19:481 (8) - 464|92 might be better because the flow is more smooth imo.
  5. 00:49:178 (2) - Just stack this at 00:48:875 (1) - , it looks nicer. XD
  6. 00:55:845 (9,1) - The pattern looks crowded for me, so im suggesting this.
  7. 01:15:239 (10) - There's no need to return to 8, just stack at 9 according to the similar rhythm (01:15:087 (9,10) - the tones and volumes on the 2 circles aren't changed much)
  8. 01:16:754 (1,1,1,1,1,1) - 1/4s don't seem to make such sense, just reduce the length of each of them by 1/4, it would be fine. If you accept this, consider making the spacing larger to make challenges! (Of course, using a spinner instead is also ok, it can keep consistant with other diffs.)
  9. 01:25:087 (1) - 104|252 to express the strong drum here :3

[Hard]
  1. 00:03:118 (2) - Prolong this slider to 00:03:421, and of course delete the circle at that time point. It fits the song and difficulty.
  2. 00:23:875 (6) - Add a circle here.
  3. 00:33:724 (1) - Delete the whistle on slider, might be better.

[Normal]
  1. 00:14:330 (5,6,1) - It might be a little hard for Normal, try this.

[Easy]
  1. Generally, flow in this diff is a bit strange for me, it might mainly caused by some shapes of sliders, which not seem organized. (For example. 01:00:997 (4,5,6) - 01:21:451 (1,2,3) - )
  2. 00:14:936 - Why setting a break here? ;w; It's fine to map, the rhythm is okay even for Easy.
  3. 00:49:481 (4,1) - Swap NC.
  4. 01:08:875 - Add a circle here, it seems empty.
  5. 01:17:360 (1) - The object after this spinner is too close to it, newcomers will not have the time to be back after spinning. Due to the rule, there must be a (at least) 4/1 break after spinners in Easy diff.

Nice mapset!
Good luck on ranking!
Topic Starter
DreaM117er

Crystal wrote:

Hi! from my queue

[Info]
  1. Red: Unrankable Issues
  2. Bold: Highly recommended
  3. Black: Personal Suggestions

[General]
  1. Prolong the ending spinner to 01:26:754 in every diff? >OK
  2. I love Twintails! ❤


[Insane]
  1. The Insane diff is fine for me, so im just going to point out some nazi things ;)
  2. 00:04:330 (2,3) - I'd like to move these 2 objects to 456|100 and 460|276, in order to avoid the low distance between 2 and 1. >Fix
  3. 00:11:906 (3,4,5) - Whistles on the slider seems unnecessary, and they are too noisy, imo. (Btw, is this pattern nicer?) >Sound Fix to clap, but 2nd slider no fix
  4. 00:19:481 (8) - 464|92 might be better because the flow is more smooth imo. >I don't want all objects more far to get hard, It's not my style
  5. 00:49:178 (2) - Just stack this at 00:48:875 (1) - , it looks nicer. XD
  6. 00:55:845 (9,1) - The pattern looks crowded for me, so im suggesting this.
  7. 01:15:239 (10) - There's no need to return to 8, just stack at 9 according to the similar rhythm (01:15:087 (9,10) - the tones and volumes on the 2 circles aren't changed much) >Change other look
  8. 01:16:754 (1,1,1,1,1,1) - 1/4s don't seem to make such sense, just reduce the length of each of them by 1/4, it would be fine. If you accept this, consider making the spacing larger to make challenges! (Of course, using a spinner instead is also ok, it can keep consistant with other diffs.) >OK, I try
  9. 01:25:087 (1) - 104|252 to express the strong drum here :3 >No Fix

[Hard]
  1. 00:03:118 (2) - Prolong this slider to 00:03:421, and of course delete the circle at that time point. It fits the song and difficulty. >Fix
  2. 00:23:875 (6) - Add a circle here. >OK
  3. 00:33:724 (1) - Delete the whistle on slider, might be better. >Fix

[Normal]
  1. 00:14:330 (5,6,1) - It might be a little hard for Normal, try this. >Fix

[Easy]
  1. Generally, flow in this diff is a bit strange for me, it might mainly caused by some shapes of sliders, which not seem organized. (For example. 01:00:997 (4,5,6) - 01:21:451 (1,2,3) - ) >Last mod Fix better, Thanks :)
  2. 00:14:936 - Why setting a break here? ;w; It's fine to map, the rhythm is okay even for Easy. >Unn...Let me think how to do this :?
  3. 00:49:481 (4,1) - Swap NC. >Fix
  4. 01:08:875 - Add a circle here, it seems empty. >Add :)
  5. 01:17:360 (1) - The object after this spinner is too close to it, newcomers will not have the time to be back after spinning. Due to the rule, there must be a (at least) 4/1 break after spinners in Easy diff. >Fix

Nice mapset!
Good luck on ranking!
Insane not fix> Sorry Moder :)

All Done, Thanks you Mod :)
Kibbleru
really nice mapset o-o

probably gunna be mainly nazi mods xD

[General]
  1. I think (TV-Size) needs to removed from the title, the other (now disqualified) version doesn't have tv size in it. unless you can find me something from the official source
  2. soft-sliderslide2 is NOT used, please remove it
  3. apparently preview points MUST be snapped now, so snap them please
  4. 01:12:901 - uh for this kiai pause, maybe pause it at 01:12:826 - instead?
  5. the white reverse arrow blends with the yellow combo colour a bit much, just make the combo colour a bit lighter untill it becomes a black reverse arrow
[Insane]
  1. 00:12:371 (1,3) - hm maybe u can avoid this overlap? or if its intentional overlap them a bit more?
    01:12:977 (1,4) - similar stuff ^
  2. 00:48:583 (8,9,1,2) - althought this pattern is perfectly fine to rank, an antijump after 1/4s are quite easy to break on. simple fix would to space it out more. your choice though. if you really want to keep it i wont stop you
  3. 01:25:174 (1) - maybe end this spinner on 01:26:841 - to get the end of the kick sound?
  4. 00:07:068 (7,8,9) - could add a few nc to help indicate SV change but idk if thats too important since thees sliders are all so short lol
    00:11:917 (3,4,5) - similar^
  5. 00:41:614 (3) - nc should be here imo >_> instead of 00:41:311 (1) -
  6. 00:43:129 (1) - remove nc inconsistent and add nc at 00:44:038 - to keep 2 measure consistency
  7. 00:48:811 (9,1) - idk if its just me but these kinda look weird in game lol, maybe u can expose the circles a bit more.

    -hitsounds-
  8. 00:13:583 - missing whistle
    00:14:795 -
    00:16:008 -
    00:18:432 -
    00:19:644 -
    00:32:371 -
    00:32:977 -
    00:33:886 -
    00:35:401 -
    00:37:220 -
    00:37:826 -
    00:39:189 -
    00:40:250 -
    00:42:371 - remove whistle and add whistle 00:42:523 -
    00:42:674 - add
    00:54:795 (6) - whistle head and tail
    00:56:008 (1) - head
    00:57:220 -
    00:58:432 -
    01:00:553 -
    01:04:492 (6) - head and tail
    01:05:705 -
    01:06:917 -
    01:09:492 (5) - add whistle head, remove from tail
    01:10:553 -
    01:20:250 -
    01:21:462 -
    01:22:674 -
  9. 00:30:553 - finish?
    please tell me you used hitsound copier so you can just copy the hitsounds over to other diffs lol
    otherwise, if you didnt use hitsound copier, tell me and ill check other diffs orz
[Hard]
  1. 00:55:553 (1,3) - swap nc, make them consistent on the downbeats
    00:57:977 (1,3) - ^
    01:05:250 (1,3) - ^
    01:19:795 (1,3) - ^
    01:22:220 (1,3) - ^
    00:24:038 (1,3) - ^
    00:26:462 (1,3) - ^
    00:28:886 (1,3) - ^
    00:36:159 (1,3) - ^
    00:43:129 (1,2) - ^
    00:33:735 (1) - remove this
    ahh okay so you've been ncing on the leadin notes quite often which imo is incorrect, its better to keep them on the strong beats
    also the NCing from ur hard is completely different from hard diff lol. for insane diff, you nc like i would prefer u to, but for hard you nc on the leadin vocals.
    so if you can, make your ncing like insane diff
  2. 01:06:917 - remove nc and nc at 01:08:129 -
  3. 01:08:886 (1) - remove nc add nc 01:10:553 -
  4. 01:17:447 (1,1) - hard diff needs at least 1 full beat of recovery time my suggestion would be to end spinner at 01:18:583 -
  5. 00:21:311 (1,2) - maybe swap nc here as well, makes more sense to start nc when the vocals start.
  6. 01:25:250 (1) - same spinner suggestion as insane
[Normal]
  1. 00:02:674 (3) - i think nc here would fit since the previous notes were only leadin
  2. 00:22:674 (2) - map this out like you do later on?
    00:27:523 - ^
    just for some consistency
  3. 01:10:098 (1,3) - swap nc, ur doing it aga >_<
  4. 01:17:371 (1,1) - needs 2 full beats of recovery time
  5. 01:25:250 (1) - u know it q:
    -----------------------------------
    This normal diff can be made a bit harder. the current hard difficulty is pretty jump heavy and i would say this normal is a bit on the lighter side difficulty wise. just map out some more sounds and stuff
    00:54:795 (3) - for example here, you can instead of having just a slider do this
[Easy]
  1. 00:07:068 (3,1,2) - ds looks a bit weird here
  2. 00:12:523 (1) - maybe end spinner 00:14:795 -
  3. 00:20:856 - i think this is a better place to end the break at
  4. 00:31:917 (1) - perhaps you can extend this slider by 1/2 to avoid the awkward 3/2 gap
  5. 00:24:038 (1,2) - swap nc
    00:36:159 (3,1) - ^ swap? fits better i think then nc 00:38:583 -
    01:11:917 (1,2) - ^
  6. 00:29:492 (3) - nc for the 2 measure consistency
    00:56:008 (4) - ^
    01:01:008 (4) - ^
    01:05:705 (4) - ^
    01:09:189 (3) - ^
  7. 01:17:371 (1,1) - spinner recovery time needs to be 1 full measure (4 beats) for easy
  8. 01:25:098 (1) - yeah
lol lots of ncing and hitsounding problems, but other than that, i love the mapset, call me back i will recheck!
Kibbleru
double post.

you can also get a better video.

this person is really good at video encoding so if u can ask him for a vid https://osu.ppy.sh/u/798668

or you can take it from image's set
Topic Starter
DreaM117er

Kibbleru wrote:

really nice mapset o-o

probably gunna be mainly nazi mods xD

[General]
  1. I think (TV-Size) needs to removed from the title, the other (now disqualified) version doesn't have tv size in it. unless you can find me something from the official source
  2. soft-sliderslide2 is NOT used, please remove it
  3. apparently preview points MUST be snapped now, so snap them please
  4. 01:12:901 - uh for this kiai pause, maybe pause it at 01:12:826 - instead?
  5. the white reverse arrow blends with the yellow combo colour a bit much, just make the combo colour a bit lighter untill it becomes a black reverse arrow
Fix General First,
1. Colour fix more deep
2. Del Video now, I'll find Shad0w1and san to do this :)
3. del useless sounds
4. preview point snapped
5. kiai time fix
Topic Starter
DreaM117er

Kibbleru wrote:

[Insane]
  1. 00:12:371 (1,3) - hm maybe u can avoid this overlap? or if its intentional overlap them a bit more? >Fix[/color
    01:12:977 (1,4) - similar stuff ^
  2. 00:48:583 (8,9,1,2) - althought this pattern is perfectly fine to rank, an antijump after 1/4s are quite easy to break on. simple fix would to space it out more. your choice though. if you really want to keep it i wont stop you
  3. 01:25:174 (1) - maybe end this spinner on 01:26:841 - to get the end of the kick sound? >fix it again :? , OK I won't fix this for next mod
  4. 00:07:068 (7,8,9) - could add a few nc to help indicate SV change but idk if thats too important since thees sliders are all so short lol
    00:11:917 (3,4,5) - similar^ >All fix
  5. 00:41:614 (3) - nc should be here imo >_> instead of 00:41:311 (1) - >Fix
  6. 00:43:129 (1) - remove nc inconsistent and add nc at 00:44:038 - to keep 2 measure consistency
  7. 00:48:811 (9,1) - idk if its just me but these kinda look weird in game lol, maybe u can expose the circles a bit more. >OK

    -hitsounds- >All Fix
  8. 00:13:583 - missing whistle
    00:14:795 -
    00:16:008 -
    00:18:432 -
    00:19:644 -
    00:32:371 -
    00:32:977 -
    00:33:886 -
    00:35:401 -
    00:37:220 -
    00:37:826 -
    00:39:189 -
    00:40:250 -
    00:42:371 - remove whistle and add whistle 00:42:523 -
    00:42:674 - add
    00:54:795 (6) - whistle head and tail
    00:56:008 (1) - head
    00:57:220 -
    00:58:432 -
    01:00:553 -
    01:04:492 (6) - head and tail
    01:05:705 -
    01:06:917 -
    01:09:492 (5) - add whistle head, remove from tail
    01:10:553 -
    01:20:250 -
    01:21:462 -
    01:22:674 -
  9. 00:30:553 - finish?
    please tell me you used hitsound copier so you can just copy the hitsounds over to other diffs lol
    otherwise, if you didnt use hitsound copier, tell me and ill check other diffs orz
    >I copy other diff's sounds to suit my diff. I have no sound here :?
[Hard]
  1. 00:55:553 (1,3) - swap nc, make them consistent on the downbeats
    00:57:977 (1,3) - ^
    01:05:250 (1,3) - ^
    01:19:795 (1,3) - ^
    01:22:220 (1,3) - ^
    00:24:038 (1,3) - ^
    00:26:462 (1,3) - ^
    00:28:886 (1,3) - ^
    00:36:159 (1,3) - ^
    00:43:129 (1,2) - ^
    00:33:735 (1) - remove this >NC all Fix
    ahh okay so you've been ncing on the leadin notes quite often which imo is incorrect, its better to keep them on the strong beats
    also the NCing from ur hard is completely different from hard diff lol. for insane diff, you nc like i would prefer u to, but for hard you nc on the leadin vocals.
    so if you can, make your ncing like insane diff
  2. 01:06:917 - remove nc and nc at 01:08:129 -
  3. 01:08:886 (1) - remove nc add nc 01:10:553 -
  4. 01:17:447 (1,1) - hard diff needs at least 1 full beat of recovery time my suggestion would be to end spinner at 01:18:583 - >Nice here, Fix :)
  5. 00:21:311 (1,2) - maybe swap nc here as well, makes more sense to start nc when the vocals start. >OK
  6. 01:25:250 (1) - same spinner suggestion as insane >Fix
[Normal]
  1. 00:02:674 (3) - i think nc here would fit since the previous notes were only leadin
  2. 00:22:674 (2) - map this out like you do later on?
    00:27:523 - ^ >Fix
    just for some consistency
  3. 01:10:098 (1,3) - swap nc, ur doing it aga >_<
  4. 01:17:371 (1,1) - needs 2 full beats of recovery time
  5. 01:25:250 (1) - u know it q: :oops:
    -----------------------------------
    This normal diff can be made a bit harder. the current hard difficulty is pretty jump heavy and i would say this normal is a bit on the lighter side difficulty wise. just map out some more sounds and stuff >Really?? May I let Normal more Harder?? Some say It don't. :o If I can, I'll re-fix Normal diff :)
    00:54:795 (3) - for example here, you can instead of having just a slider do this
[Easy]
  1. 00:07:068 (3,1,2) - ds looks a bit weird here >Fix
  2. 00:12:523 (1) - maybe end spinner 00:14:795 - >Fix
  3. 00:20:856 - i think this is a better place to end the break at >I can't move break-end line to here
  4. 00:31:917 (1) - perhaps you can extend this slider by 1/2 to avoid the awkward 3/2 gap >OK
  5. 00:24:038 (1,2) - swap nc
    00:36:159 (3,1) - ^ swap? fits better i think then nc 00:38:583 -
    01:11:917 (1,2) - ^
  6. 00:29:492 (3) - nc for the 2 measure consistency
    00:56:008 (4) - ^
    01:01:008 (4) - ^
    01:05:705 (4) - ^
    01:09:189 (3) - ^ >All fix for NC
  7. 01:17:371 (1,1) - spinner recovery time needs to be 1 full measure (4 beats) for easy [/color]
  8. 01:25:098 (1) - yeah :? :?:
lol lots of ncing and hitsounding problems, but other than that, i love the mapset, call me back i will recheck!
Thanks your Mod :)
Very helpful to me and this song
Kibbleru
uh sorry i don't think i explained the combo colors well enough.

red and blue are FINE so keep them as it is (i acually like the old colors better)

change the YELLOW combo color to something LIGHTER so that the slider repeat will become black like this

anyway, try this following code
[Colours]
Combo1 : 253,235,130
Combo2 : 255,83,83
Combo3 : 70,163,255

========================
-insane
01:13:735 (4,6) - sry can u also avoid this overlap too lol, doesnt look too good in my opinion
00:20:856 -additional missing whistle for insane

-easy
00:38:583 (3) - nc here too
01:17:068 (1,1) - still havent fixed spinner recovery time yet, there needs to be a minimum of 4 white ticks (2 beats) after a spinner before the next object

-normal
01:17:371 (1,1) - for normal difficulty there needs to be a minimum of 2 white ticks (2 beats) after a spinner before the next object

Once you have the normal diff sorted out and the video added, call me back for full recheck and bubble :)
perhaps if you can catch me over irc this would be faster >_>
Topic Starter
DreaM117er

Kibbleru wrote:

uh sorry i don't think i explained the combo colors well enough.

red and blue are FINE so keep them as it is (i acually like the old colors better)

change the YELLOW combo color to something LIGHTER so that the slider repeat will become black like this
>I know, fix now :)

anyway, try this following code
[Colours]
Combo1 : 253,235,130
Combo2 : 255,83,83
Combo3 : 70,163,255

========================
-insane
01:13:735 (4,6) - sry can u also avoid this overlap too lol, doesnt look too good in my opinion >I find here overlap, but don't know if fix it :)
00:20:856 -additional missing whistle for insane >Fix

-easy
00:38:583 (3) - nc here too >Fix
01:17:068 (1,1) - still havent fixed spinner recovery time yet, there needs to be a minimum of 4 white ticks (2 beats) after a spinner before the next object >Fix

-normal >Be harder for some part
01:17:371 (1,1) - for normal difficulty there needs to be a minimum of 2 white ticks (2 beats) after a spinner before the next object >Del spinner to fix here

Once you have the normal diff sorted out and the video added, call me back for full recheck and bubble :)
perhaps if you can catch me over irc this would be faster >_>
Kibbleru
checked with mapper via irc
im happy with this map now,

fixed some hitsounds and increased stack leniency a bit

Enjoy your well earned bubble!~

SPOILER
13:47 Kibbleru: pokkee
13:47 *Kibbleru is editing [http://osu.ppy.sh/b/538936 Twin-Tails - Twintail Dreamer! (TV-Size) [Normal]]
13:48 Kibbleru: dont forget to delete "(TV-Size)" from the title
13:48 m1223961117: good night^^
13:48 m1223961117: OK, I will
13:48 Kibbleru: how long will u be on for?
13:49 Kibbleru: oh nvm u still need the video.
13:49 m1223961117: 2-3 hr
13:49 Kibbleru: did u ask shad0wland already?
13:49 Kibbleru: for the video
13:50 m1223961117: not yet
13:50 Kibbleru: maybe u can just take the video from image's set
13:50 Kibbleru: https://osu.ppy.sh/s/224730 just take the video from here ww
13:51 m1223961117: ...^ ^
13:51 Kibbleru: lol
13:51 Kibbleru: uhh if u need clarifycation on my english just say so.
13:52 m1223961117: My english is not good, sorry
13:53 Kibbleru: https://osu.ppy.sh/s/224730 maybe you can download this other person's mapset and take their video file
13:54 m1223961117: OK
13:55 Kibbleru: make sure you get the correct video offset
13:56 m1223961117: searching video link now~~
14:10 Kibbleru: so in 20 minutes i need to go for about 1 hour. if you're still online by then i will finish the recheck and hopefully we can get your map bubbled
14:12 Kibbleru: wait why r u not currently online but submitting wtf
14:13 Kibbleru: o-o
14:14 m1223961117: I can't change title...why??
14:14 Kibbleru: u cant?
14:14 Kibbleru: oh
14:15 Kibbleru: u cant just delete these words? http://puu.sh/dl21U/0a2c43ab79.png
14:15 m1223961117: yes
14:15 Kibbleru: try changing from .OSU then http://puu.sh/dl25e/90c1591ac8.png
14:16 Kibbleru: http://puu.sh/dl26N/051cd0b3a6.png
14:16 m1223961117: OK
14:17 m1223961117: Its work now thanks
14:17 Kibbleru: k
14:17 Kibbleru: make sure u do that to all diffs
14:17 Kibbleru: and update again
14:20 Kibbleru: okay recheck
14:20 *Kibbleru is editing [http://osu.ppy.sh/b/538581 Twin-Tails - Twintail Dreamer! [Insane]]
14:20 Kibbleru: 00:03:432 (3,4) - i dont think whistle necessary here
14:20 Kibbleru: same with these 00:04:644 (3,4) -
14:21 Kibbleru: 00:07:523 - add whistle
14:21 Kibbleru: 00:09:947 - whistle
14:21 Kibbleru: 00:12:371 -
14:21 Kibbleru: 00:17:220 - same
14:22 Kibbleru: 00:31:917 -
14:22 Kibbleru: 00:53:583 -
14:23 Kibbleru: 01:03:280 -
14:23 Kibbleru: 01:08:129 - whistle
14:23 Kibbleru: 01:12:977 -
14:23 Kibbleru: 01:15:401 -
14:23 Kibbleru: 01:19:038 -
14:23 Kibbleru: 01:25:098 (1) - whistle
14:24 Kibbleru: anything i didnt say anything is add whistle
14:24 m1223961117: OK, Fix now
14:24 Kibbleru: okay i need to leave for 1 hour if you are still online when i get back ill finish this
14:24 Kibbleru: other wise i will post on forum
14:24 m1223961117: Thanks
14:25 Kibbleru: will u still be awake after 1 hour?
14:26 m1223961117: yes
14:27 Kibbleru: okay wait for me then
14:27 m1223961117: ^ _ ^
15:33 Kibbleru: i am back
15:33 Kibbleru: r u stil lhere?
15:33 Kibbleru: orz
15:33 m1223961117: watch anime now
15:34 Kibbleru: uh can we go on with this?
15:34 *Kibbleru is editing [http://osu.ppy.sh/b/539161 Twin-Tails - Twintail Dreamer! [Hard]]
15:34 m1223961117: OK
15:34 Kibbleru: so hard diff now
15:34 Kibbleru: 00:06:765 (2) - perhaps add some claps here
15:35 Kibbleru: wait no
15:35 Kibbleru: 00:06:765 (2) - add whistle to head repeat and tail
15:35 Kibbleru: forget about the claps don't add claps
15:36 m1223961117: OK
15:36 Kibbleru: 00:07:523 (1) - whistle head
15:36 Kibbleru: 00:09:947 (2) - whistle head
15:36 Kibbleru: 00:12:371 (1) - ^
15:36 Kibbleru: 00:17:220 (1) - ^
15:36 Kibbleru: 00:19:341 (8) - head^
15:37 Kibbleru: 00:28:280 (6) - whistle head and tail
15:37 Kibbleru: 00:30:250 (3) - whistle on repeat
15:38 Kibbleru: 00:31:917 (1) - head whistle
15:38 Kibbleru: 00:32:371 (3) - whistle on tail
15:39 Kibbleru: 00:33:735 (8) - remove sliderbody whistle
15:39 Kibbleru: also add a whistle on head
15:40 Kibbleru: 00:36:159 (7) - whistle on head and tail
15:40 Kibbleru: 00:36:765 (1) - whistle head
15:40 Kibbleru: 00:37:826 (4) - whistle tail
15:40 Kibbleru: 00:38:280 (5) - tail
15:41 Kibbleru: 00:39:644 (3) - tail
15:41 Kibbleru: 00:40:250 (5) - remove the whistle on the repeat
15:42 Kibbleru: 00:44:795 (3) - whistle on head
15:42 Kibbleru: 00:46:614 (2) - whistle
15:42 Kibbleru: 00:46:765 (3) - whistle on tail
15:43 Kibbleru: 00:53:583 (1) - whistle on head
15:43 Kibbleru: 00:57:977 (7) - whistle on tail
15:44 Kibbleru: 01:00:705 (4) - remove whistle from tail
15:44 Kibbleru: 01:01:008 (5) - whistle
15:44 Kibbleru: 01:01:462 (2) - whistle head
15:44 Kibbleru: 01:02:068 (3) - head
15:45 Kibbleru: 01:03:280 (1) - head
15:45 Kibbleru: 01:08:129 (1) - head
15:45 Kibbleru: 01:12:977 (1) - head
15:46 Kibbleru: 01:19:038 (1) - whistle head
15:46 Kibbleru: 01:25:098 (1) - whistle
15:46 Kibbleru: 01:25:174 (1) - if you'd like you can add awhistle to the spinner too
15:47 m1223961117: All diff's spinner??
15:47 Kibbleru: yes
15:47 m1223961117: OK
15:48 Kibbleru: uh sorry go back to the insane for a second
15:48 Kibbleru: 00:05:856 (3) - remove the whistle on tail
15:50 Kibbleru: okay
15:50 Kibbleru: normal diff
15:50 *Kibbleru is editing [http://osu.ppy.sh/b/538936 Twin-Tails - Twintail Dreamer! [Normal]]
15:50 Kibbleru: ready?
15:50 Kibbleru: 00:07:826 (2) - add whistle head
15:51 Kibbleru: 00:10:250 (1) - same
15:51 Kibbleru: 00:11:917 - i think this sound better with a clap and not whistle
15:51 m1223961117: fix
15:51 Kibbleru: 00:19:189 (6) - whistle on head
15:52 Kibbleru: 00:22:220 (1) - whistle on head
15:52 Kibbleru: 00:27:826 (7) - remove the whistle from the head, no kick sound from music
15:52 Kibbleru: 00:29:947 (3) - whistle on tail
15:53 Kibbleru: 00:32:674 (3) - whistle
15:53 Kibbleru: 00:34:795 (2) - whistle on tail
15:54 Kibbleru: 00:37:220 (2) - whistle on tail
15:54 Kibbleru: 00:39:644 (2) - whistle tail
15:54 Kibbleru: 00:46:311 (2) - whistle on head
15:55 Kibbleru: 00:51:917 (2,3) - maybe this rhythm would be more fun to play for this part? http://puu.sh/dlb9r/2f2cab99e0.png
15:55 Kibbleru: and dont forget to apply hitsounds to those after
15:56 Kibbleru: 00:54:341 (2) - whistle on repeat
15:56 Kibbleru: 00:56:765 (2) - repeat
15:56 Kibbleru: 00:59:189 (2) - whistle on head
15:57 Kibbleru: 00:59:795 (3) - whistle on head and tail
15:57 Kibbleru: 01:01:008 (1) - whistle on head and tail
15:57 Kibbleru: 01:02:068 (3) - whistle head
15:57 Kibbleru: 01:04:038 (2) - whistle tail
15:58 Kibbleru: 01:13:280 (2) - whistle head
15:58 Kibbleru: 01:14:644 (5) - clap
15:58 Kibbleru: 01:15:401 (1) - whistle tail
15:58 Kibbleru: 01:24:947 (3) - tail ^
15:59 Kibbleru: okay
15:59 Kibbleru: tell me when you're done
15:59 m1223961117: Done
16:00 *Kibbleru is editing [http://osu.ppy.sh/b/540148 Twin-Tails - Twintail Dreamer! [Easy]]
16:00 Kibbleru: 00:01:917 (1) - repeat whistle
16:00 Kibbleru: 00:03:886 (2) - head
16:00 Kibbleru: head and tail 00:05:098 (1) -
16:00 Kibbleru: head 00:06:311 (2) -
16:01 Kibbleru: maybe drag the break to end here then 00:19:644 -
16:01 Kibbleru: 00:32:674 (2) - whistle head
16:02 Kibbleru: head00:33:735 (1) -
16:02 Kibbleru: 00:34:644 (2) - clap on head whistle on repeat
16:03 Kibbleru: 00:36:159 (1) - whistle head
16:03 Kibbleru: 00:38:583 (1) - whistle head and tail
16:03 Kibbleru: 00:40:098 (2) - on the head, replace whistle with clap
16:04 Kibbleru: 00:41:614 (1) - whistle on head
16:04 Kibbleru: 00:45:553 (1) - whistle on repeat
16:04 Kibbleru: 00:47:674 (3) - whhistle tail
16:04 Kibbleru: 00:54:341 (2) - whistle on repeat
16:05 Kibbleru: 00:56:765 (2) - same
16:05 Kibbleru: 00:58:432 (1) - whistle head
16:05 Kibbleru: 01:01:008 (1) - whistle head and tail
16:06 Kibbleru: 01:05:705 (1) - whistle on head
16:06 Kibbleru: 01:06:462 (2) - on repeat
16:06 Kibbleru: 01:09:189 (1) - on the head use clap not whistle
16:07 Kibbleru: 01:14:947 (4) - same ^
16:07 Kibbleru: clap not whistle
16:07 m1223961117: OK
16:07 Kibbleru: 01:25:174 (1) - start this spinner on01:25:098 -
16:07 Kibbleru: blue tick doesn't make sense
16:08 m1223961117: OK
16:08 Kibbleru: ok update
16:09 m1223961117: Done
16:10 Kibbleru: okay back to insane
16:10 *Kibbleru is editing [http://osu.ppy.sh/b/538581 Twin-Tails - Twintail Dreamer! [Insane]]
16:10 Kibbleru: 00:41:614 (1) - add whistle at head
16:10 Kibbleru: 00:46:311 (1) - same
16:12 Kibbleru: ok
16:12 *Kibbleru is editing [http://osu.ppy.sh/b/539161 Twin-Tails - Twintail Dreamer! [Hard]]
16:12 Kibbleru: 00:41:462 (2) - whistle slider tail
16:12 Kibbleru: 00:46:311 (1) - whistle at head
16:12 Kibbleru: 00:48:583 (4) - tail
16:13 Kibbleru: 01:11:311 (1) - NC not needed
16:15 Kibbleru: uh back to insane
16:15 *Kibbleru is editing [http://osu.ppy.sh/b/538581 Twin-Tails - Twintail Dreamer! [Insane]]
16:15 Kibbleru: 00:11:311 (1) - maybe no need nc here
16:16 Kibbleru: normal diff
16:16 *Kibbleru is editing [http://osu.ppy.sh/b/538936 Twin-Tails - Twintail Dreamer! [Normal]]
16:16 Kibbleru: 00:41:614 (1) - whistle on head
16:16 Kibbleru: 00:48:280 (5) - whistle at tail
16:18 Kibbleru: hard diff maybe OD 6.5 as well?
16:19 Kibbleru: okay update
16:21 m1223961117: Done
16:22 Kibbleru: everything seems good now im just going to testplay each diff to doublecheck
16:23 m1223961117: OK
16:23 m1223961117: Thank you very much
16:26 Kibbleru: actually one more thing
16:26 Kibbleru: do u want to set your stack lenience to about 7?
16:27 m1223961117: ??
16:27 Kibbleru: its under f
16:27 Kibbleru: f4
16:27 Kibbleru: advanced
16:27 Kibbleru: most right tab
16:27 Kibbleru: hang on
16:27 m1223961117: OK
16:27 Kibbleru: http://puu.sh/dle9L/f8767a9f9a.png
16:28 m1223961117: Fix now
16:28 Kibbleru: did it for all diffs?
16:28 m1223961117: yes
16:28 Kibbleru: update
16:30 m1223961117: Done
16:30 Kibbleru: well im happy now this map is amazing ♥



To next BATs, make sure iMage's set is NOT in qualified before you qualify this map
Kibbleru
rebubbled

after fixing ds in normal and an object touching hp bar

also lowering hp and od in hard diff
Aka
general

・the tag tail is duplicated, remove one of them
・we have discussed it with several BATs and came to the conclusion that the sv spread is quite big. the issue could be solved by making sv be 1.1х in normal and 1.5х in hard


easy

・00:41:614 (1) - clap is missing on slider's tail?
・00:52:826 - unnecessary greenline
・01:16:765 (1) - im worrying about this spinner, its pretty hard to get 1k there unless you know that spinner is gonna appear there.. i'd recommend to map this part :\ like, maybe adding a slider instead


normal

・00:41:311 (5) - clap is missing?
・01:16:765 - i suppose you forgot to finish the kiai there, since in all other diffs it ends eхactly on this point. so, to keep consistensy you could remove the kiai thingy there and additionally delete this greenline 01:17:826 -
・01:13:280 (2) - i believe the NC should be there, instead of there 01:12:523 (1) - :р


hard

・01:25:098 (1) - up to you but what about unstacking this circle? the NC would make more sence when its visible and IMO better to keep the movement there. m?


call me back owo
Kibbleru
blah i cant believe i missed those x.x
Topic Starter
DreaM117er

Aka wrote:

general

・the tag tail is duplicated, remove one of them >Fix
・we have discussed it with several BATs and came to the conclusion that the sv spread is quite big. the issue could be solved by making sv be 1.1х in normal and 1.5х in hard >OK, thank you :)


easy

・00:41:614 (1) - clap is missing on slider's tail? >Fix
・00:52:826 - unnecessary greenline >Fix
・01:16:765 (1) - im worrying about this spinner, its pretty hard to get 1k there unless you know that spinner is gonna appear there.. i'd recommend to map this part :\ like, maybe adding a slider instead >OK, Change slider


normal

・00:41:311 (5) - clap is missing? >Fix
・01:16:765 - i suppose you forgot to finish the kiai there, since in all other diffs it ends eхactly on this point. so, to keep consistensy you could remove the kiai thingy there and additionally delete this greenline 01:17:826 - >Fix, I miss kiai is wrong here
・01:13:280 (2) - i believe the NC should be there, instead of there 01:12:523 (1) - :р >Fix


hard

・01:25:098 (1) - up to you but what about unstacking this circle? the NC would make more sence when its visible and IMO better to keep the movement there. m? >OK


call me back owo
Fix and Update now
I'll online again about 2:00 am (GMT+8)
xxdeathx
Some suggestions since Aka has already gotten to this

[General]
  1. Did you forget to add Tail Yellow and Chinatsu Akasaki to tags? She's singing the ED too.
[Easy]
Nothing

[Normal]
  1. 00:51:917 (2) - You should really follow the sound at 00:51:765, it sounds awkward to ignore it.
Good job keeping polarity almost everywhere.

[Hard]
  1. 00:41:008 (1,2,3) - I have a feeling you could use a better rhythm here to emphasize the white ticks and downbeat instead of letting sliders end on them.
  2. 00:59:795 (1) - Keep your NC's consistent with other diffs. They don't have NC here.
Wow, excellent placement and use of 1/1 stacks.

[Insane]
Nice diff. No overblown jumps, flows quite nicely, and still manages to keep a decently high star rating.
  1. 00:05:856 (3) - Try to make consistent with 00:04:644 (3,4) - which is circle + slider (keypress for both vocals) since they correspond to similar vocals.
  2. 00:49:341 - This seems to be an important sound in the music, perhaps you shouldn't ignore it.
  3. 01:06:462 (3) - Same thing I said earlier, these vocals should best be mapped so that the player clicks on both of them.
Really clean and nearly flawless set. Good luck!
Topic Starter
DreaM117er

xxdeathx wrote:

Some suggestions since Aka has already gotten to this

[General]
  1. Did you forget to add Tail Yellow and Chinatsu Akasaki to tags? She's singing the ED too.
>How about add "テイルブルー(tail blue)", "テイルイエロー(tail yellow)"??
I have already added "yellow", "赤崎千夏"< "chinatsu akasaki"

[Easy]
Nothing

[Normal]
  1. 00:51:917 (2) - You should really follow the sound at 00:51:765, it sounds awkward to ignore it. >return back original set :?
Good job keeping polarity almost everywhere.

[Hard]
  1. 00:41:008 (1,2,3) - I have a feeling you could use a better rhythm here to emphasize the white ticks and downbeat instead of letting sliders end on them. >Fix
  2. 00:59:795 (1) - Keep your NC's consistent with other diffs. They don't have NC here. >No Fix. Q: Same colour isn't hard to read map??
Wow, excellent placement and use of 1/1 stacks.

[Insane]
Nice diff. No overblown jumps, flows quite nicely, and still manages to keep a decently high star rating.
  1. 00:05:856 (3) - Try to make consistent with 00:04:644 (3,4) - which is circle + slider (keypress for both vocals) since they correspond to similar vocals.
  2. 00:49:341 - This seems to be an important sound in the music, perhaps you shouldn't ignore it. >I follow drum here, but cover many sounds with same point :?
  3. 01:06:462 (3) - Same thing I said earlier, these vocals should best be mapped so that the player clicks on both of them. >I know what you say. but all diff with follow same vocal style is too hard for me. If it must be fix, maybe I can use large time to think how can I do.
Really clean and nearly flawless set. Good luck!
Thank you xxdeathx give me some point. :)
Little
@Aka
Just wondering why tags like that should be removed...
What if I wanted to search for "tail blue"?
Now, that doesn't find the map anymore: http://puu.sh/dnyvX/890fe9718d.png
Aka

CloudSplash16 wrote:

@Aka
Just wondering why tags like that should be removed...
What if I wanted to search for "tail blue"?
Now, that doesn't find the map anymore: http://puu.sh/dnyvX/890fe9718d.png
Firstly, why would you want to search with " "? Secondly, searching system actually FINDS this map if you type "blue tail". Grammatically this variant is more appropriate btw
Little

Aka wrote:

Firstly, why would you want to search with " "? Secondly, searching system actually FINDS this map if you type "blue tail". Grammatically this variant is more appropriate btw
Tail Blue is the alias of a character in the show, so this has nothing to do with grammar.
Searching with the quotation marks helps eliminate irrelevant results. If I search for tail blue or blue tail without the quotation marks, it will return many more results (more than 100), most of which are unrelated to what I'm actually looking for. So if I know what I'm looking for, I obviously want to use a more specific search query to make it easier to get relevant results.
Aka

CloudSplash16 wrote:

Aka wrote:

Firstly, why would you want to search with " "? Secondly, searching system actually FINDS this map if you type "blue tail". Grammatically this variant is more appropriate btw
Tail Blue is the alias of a character in the show, so this has nothing to do with grammar.
Searching with the quotation marks helps eliminate irrelevant results. If I search for tail blue or blue tail without the quotation marks, it will return many more results (more than 100), most of which are unrelated to what I'm actually looking for. So if I know what I'm looking for, I obviously want to use a more specific search query to make it easier to get relevant results.
didnt watch this anime, sorry. lol
but one of my friends who watched just told me that blue tail is not a main character, so we doubt a lot of people would search for this map by typing these words. moreover, not all people know about "" thingy, me as an eхample lol. the tags like characters' names as a whole are also pretty pointless.. i dont really get the sence of it but ohwell, if people are really going to search for this lets move it back :\

anyway, rechecking


easy

・01:16:765 (1,1) - after you replaced the spinner with circle, you had to adjust the spacing between these sliders.. would be nice to avoid that tiny overlap by placing 01:19:038 (1) - a bit down. you could select the whole structure 01:19:038 (1,2,3,1,2,3,1) - and move it like to х:184 y:347. spacing would be slightly similar to what you were using in the whole diff and overlap avoided


normal

・00:51:917 (2,3) - you had another rhythm patter when i checked this diff D: xxdeathx suggested you to change the rhythm in this part but you did it in a kind of another way.. well, the previous variant was better, since it fit the beats perfectly. please revert what you had before:
Topic Starter
DreaM117er

Aka wrote:

easy

・01:16:765 (1,1) - after you replaced the spinner with circle, you had to adjust the spacing between these sliders.. would be nice to avoid that tiny overlap by placing 01:19:038 (1) - a bit down. you could select the whole structure 01:19:038 (1,2,3,1,2,3,1) - and move it like to х:184 y:347. spacing would be slightly similar to what you were using in the whole diff and overlap avoided >move objects now


normal

・00:51:917 (2,3) - you had another rhythm patter when i checked this diff D: xxdeathx suggested you to change the rhythm in this part but you did it in a kind of another way.. well, the previous variant was better, since it fit the beats perfectly. please revert what you had before:
>OK, change back
Fix tag, Add: twintails ore twintail ni narimasu. gonna be the twin-tails!! テイルレッド tail red 上坂すみれ uesaka sumire テイルブルー tail blue 相坂優歌 aisaka yuuka テイルイエロー tail yellow 赤崎千夏 chinatsu akasaki
Aka
qualified
Kibbleru
gz
DeletedUser_3044645
pro mapset gratz!! :>/
Kibbleru
sakjfhsakfhsa i fked up

soft-hitwhistle.wav is less than 100ms long

also in normal diff spinner should end 01:26:841 -
Garven
Merry Christmas, Horo.
Horo
are you kidding me
Chippy
i sacrificed my aim for that score
plz
samplefish
I sacrificed a lamb for that score
plz
Chippy

samplefish wrote:

I sacrificed a lamb for that score
plz
SO MANY THINGS WERE SACRIFICED FOR NOTHING
Aka
awesome
Little

Kibbleru wrote:

soft-hitwhistle.wav is less than 100ms long
What?
It looks to be ~160ms on my end...

Kibbleru wrote:

also in normal diff spinner should end 01:26:841 -
It was in the correct place when you first bubbled it.. ;w;

rip
Kibbleru

CloudSplash16 wrote:

Kibbleru wrote:

soft-hitwhistle.wav is less than 100ms long
What?
It looks to be ~160ms on my end...

crap it's wrong, blame me, not garven cuz i told him to do it lol.

Kibbleru wrote:

also in normal diff spinner should end 01:26:841 -
It was in the correct place when you first bubbled it.. ;w;

rip
Synchrostar

Chippy wrote:

samplefish wrote:

I sacrificed a lamb for that score
plz
SO MANY THINGS WERE SACRIFICED FOR NOTHING
YEAH
I SACRIFIED 5 MINUTES FOR THAT SCORE FUCK DUDE
Xinely
imo the hitwhistle ended around 90 ms

Little

Xinely wrote:

imo the hitwhistle ended around 90 ms

I think the rule is about the length of the file itself, including silence... am I right?
This is the same hit-whistle a lot of mappers use, and I've never seen it unranked for this.

Ranking Criteria wrote:

Every .wav file must be at least 100ms long to prevent issues with soundcards.
In this case, the file is ~160ms, so it does obey the ranking criteria.
Xinely
okay i was wrong about that. i thought it was 100ms for sound at least ><

@m1223961117 : feel free to poke me if you need rebub or rerank ><
Aka

CloudSplash16 wrote:

Kibbleru wrote:

also in normal diff spinner should end 01:26:841 -
It was in the correct place when you first bubbled it.. ;w;

rip
seems like m1223961117 moved it there after resnapping objects after sv change -.-

so the hitsound is an issue or not? should we just fiх the spinner in normal and move it again?
Kibbleru

Aka wrote:

CloudSplash16 wrote:

rip
seems like m1223961117 moved it there after resnapping objects after sv change -.-

so the hitsound is an issue or not? should we just fiх the spinner in normal and move it again?
yeah,

this is partially my fault too i guess :(

probably told garven too soon lol
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