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Mayama Rika - Liar Mask anime size

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Total Posts
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Topic Starter
Aerous
This beatmap was submitted using in-game submission on 2015年1月15日 at 15:31:25

Artist: Mayama Rika
Title: Liar Mask anime size
Source: アカメが斬る!
Tags: agk Akame ga Kill! Second Opening TV Sellenite IamKwan captin1 -Yuzuriha-inori-
BPM: 150
Filesize: 23936kb
Play Time: 01:29
Difficulties Available:
  1. captin's Insane (5.01 stars, 322 notes)
  2. Easy (1.45 stars, 94 notes)
  3. Insane (4.45 stars, 297 notes)
  4. KwaN's Hard (3.35 stars, 245 notes)
  5. Sellen's Normal (2 stars, 138 notes)
  6. -Yuzuriha's Insane (4.62 stars, 308 notes)
Download: Mayama Rika - Liar Mask anime size
Download: Mayama Rika - Liar Mask anime size (no video)
Information: Scores/Beatmap Listing
---------------
#1 Akame ga Kill! Second Opening First Ranked
Mapset
Easy - Me
Sellen's Normal - Sellenite
KwaN's Hard - IamKwaN
Insane - Me
-Yuzuriha's Insane - -Yuzuriha-inori-
captin's Insane - captin1
BG: Gaia

Next Map >>


Special Thanks To : captin1 , IamKwaN , Sellenite , -Yuzuriha-inori- for accepting my GD request

Cherry Blossom

CDFA 1 week after AGK ended

Mao

jonathanlfj

Inyuschan

Modders : ありがとう ~
1Jmmxp Jmmxp so hot
2Gaia ( helped with new combo/test play/BGs/insane )
3Tician
4Tuxxy
5byfar
6NewIpas
7NcrzX
8RokYang
9Natsu
10truonant
11Kazuya
12Utogi
13wobble_owo]
14CloudSplash16
15Pho+ 2nd mod
16P A N
17Estellia-
18FORT
19wcx19911123
20pkk
21m1223961117
22Rakuen
23Tess
24-APXH
25Shohei Ohtani + 2nd mod
26Kibbleru
27ByBy_ChAn
28mangocurry
29CelsiusLK
30appleeaterx
31Cherry Blossom + Rechecks + Bubble
32tutuhaha
33guineaQ + 2nd mod
34xxdeathx
35Rakuen
-------------------------------------
36Mao - RIP
37VINXIS
38Julie
39Zero__wind
40Flask
41Xinely
42Oracle
43Kloyd
44jonathanlfj
45TicClick
46Inyuschan




To Do List :

Find BG [x] BG by Gaia
Waiting for hitsounds [x] [Check Easy]
Add Video [x]
Custom Colors [x]
Waiting for GD [x]
Finish my Easy by Oct . 25~ [x]
Update tags [x]
Ready for mod [x]
Remapped Insane [x]

captin1
Topic Starter
Aerous

captin1 wrote:

http://puu.sh/ci5NF.rar ~
Thanks for accepting the GD Request !
Setsurei
whoa another set o.o
IamKwaN
http://puu.sh/csuAV.rar
Please use combo colors and add our names into tag.
Topic Starter
Aerous

IamKwaN wrote:

http://puu.sh/csuAV.rar
Please use combo colors and add our names into tag.
Thanks for accepting GD !
Tician
Mod from my Modding queue... hum I remember I already modded this song, but from another uploader, hope you timed it correctly with the walz part? ^^

General
Timing - yes you did \o/
Settings - disable widescreen and letterbox you only need them with a storyboard I think
AiMod - watch for the AIMod there are some setting problems with the diffs

captin's Insane
Testplay - sry I am not able to testplay this, so the mod could be worse, be careful what you'r going to change >.<
There's an unsnapped slider here 00:53:103 (8) -
00:30:271 (1) - End this on the up-beat, I think it would fit more
00:55:270 (2) - Would fit better ending on the red tick
00:56:603 (2) - same
00:57:936 (2) - same (if you want a build up use a circle in the free space if you short the sliders - sounds much better)
00:58:769 (1,2,3) - like you did here =)
Well I keep it in common maybe it's only my opinion I just think the blue endling slider fo not fit with the music (there are some exceptions in the end <.<)

-Yuzuriha's insane
Testplay: sry I am not able to testplay this, so the mod could be worse, be careful what you'r going to change >.<
00:35:160 (1) - If you use the 1/3 BSD here why you don't use it at the whole part before, I think it's fitting really good (much better than ending up everything on a blue line)
Same for this diff, I mostly don't like the blue ending sliders, it sounds so wrong, but maybe that's just my opinion and not much helpful ._.
00:48:270 (1,2,3,1,2,3,4) - Some good looking polygon would be nice here
00:56:103 (1) - end this on red, delete the second slider and use 2 circles after it
01:26:102 (4,5,4,5) - there's something wrong with this endings, but I can't figure out what exactly it is it's not fitting
(maybe you can take a tiny look at captins diff.... *runs*)

Insane
Testplay: Well I would say 65% accuracy I am still not able to testpaly it, so still the mod could be worse ._.
00:20:937 (2,3) - I would change the position in the timing line for a better play
00:52:270 (1,2,3,4,5,6,7) - Give this stream more love, make a straight line out of it it looks a bit chaotic
01:16:103 (4) - end on the red line

KwaN's Hard
Testplay: yay finally I can do it :D I like this diff, there are just a few diff-spikes (Combobreaker incoming^^) making this diff a little bit bad for me =/
00:17:104 (2,3) - Are they neccessary? I don't hear any sounds I would just use a circle on the white tick to keep it running
00:30:937 (1) - This is nearkly the same part like before, I would not use 1/4 and 1/3, choose one, don't mix 'em^^

I am scared... you'r a BAT, I am a noob, I am not able to give any mentions D:

Sellen's Normal
00:18:937 (3) - end on white
01:01:269 (2,3) - don't overlap them, it's confusing for new players
01:06:603 (3,4) - ^
01:11:936 (3,4) - ^
01:17:269 (3,4) - ^
01:21:769 (1,2,3,1,2,3,1,2,3) - this whole part feels totally off, but I don't know how to fix it, tried around a bit =/

Easy
01:21:603 (1,2,3,4,5) - same here it feels off but I don't know why =(

Sry I tried my best, but I don't have the feeling my own that this is a good mod ;_; A star for this good map (and to compensate my bad mod) >.<

Edit: well I just realized after finishing this that this is not what I wanted in my queue - lel :lol:
Tuxxy_old
Easy

Stuff:
Hitsounds are lacking in this map, consider adding some :) have a look at Normal
Try using a smaller distance snap for easy, 0.5-0.8?
As it is Easy put the jumps closer together.

00:04:682 no NC
00:07:862 NC
00:17:187 too far of a jump for EZ, closer :)
00:38:271 NC
00:54:936 Honestly, without many sounds this sounds very boring, add sounds! :D
01:05:936 NC
01:10:853 NC and move to 01:10:769 (you must extend)
01:15:603 no NC
01:16:103 NC

Normal

Not much to say here.

Try replacing the sounds on notes like 00:37:271, 00:39:271 and 00:41:270 to clap instead of whistle. (so every other bar)
01:09:936 You could add a note here?
Your choice to follow these or not, so have fun!!
Topic Starter
Aerous

Tuxxy wrote:

Easy

Stuff:
Hitsounds are lacking in this map, consider adding some :) have a look at Normal
Try using a smaller distance snap for easy, 0.5-0.8?
As it is Easy put the jumps closer together.

00:04:682 no NC
00:07:862 NC
00:17:187 too far of a jump for EZ, closer :)
00:38:271 NC
00:54:936 Honestly, without many sounds this sounds very boring, add sounds! :D
01:05:936 NC
01:10:853 NC and move to 01:10:769 (you must extend)
01:15:603 no NC
01:16:103 NC

Normal

Not much to say here.

Try replacing the sounds on notes like 00:37:271, 00:39:271 and 00:41:270 to clap instead of whistle. (so every other bar)
01:09:936 You could add a note here?
Your choice to follow these or not, so have fun!!
Someone is working on hitsound for me

thanks for modding
wendao
I guess you should change the title to Mayama Rika - Liar Mask anime size, since there's ranked map with that title and VGMDB said so (http://vgmdb.net/album/48572 | 3rd song)
captin1
vgmdb isn't an official source, but http://www.mayamarika.com/artist/mayama ... /DFCL-2098 also states that, so it is correct regardless

fixed the unsnapped slider, keeping the other sliders as a stylistic choice

thanks
SPOILER
osu file format v13

[General]
AudioFilename: LIAR MASK.mp3
AudioLeadIn: 1500
PreviewTime: 54936
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 1
WidescreenStoryboard: 1

[Editor]
DistanceSpacing: 0.7
BeatDivisor: 4
GridSize: 4
TimelineZoom: 1.9

[Metadata]
Title:LIAR MASK
TitleUnicode:LIAR MASK
Artist:Mayama Rika
ArtistUnicode:真山りか
Creator:Aerous
Version:captin's Insane
Source:アカメが斬る!
Tags:Akame ga Kill! Second Opening TV Size Sellenite IamKwan captin1 -Yuzuriha-inori-
BeatmapID:524096
BeatmapSetID:224203

[Difficulty]
HPDrainRate:7
CircleSize:4.2
OverallDifficulty:8
ApproachRate:9
SliderMultiplier:1.8
SliderTickRate:1

[Events]
//Background and Video events
Video,0,"Second Opening.avi"
0,0,"Akame_ga_Kill__f_1366x768.jpg",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples
//Background Colour Transformations
3,100,163,162,255

[TimingPoints]
-118,400,4,2,3,10,1,0
1482,-200,4,2,3,10,0,0
7862,400,4,2,3,50,1,0
7862,-133.333333333333,4,2,3,50,0,0
14938,333.333333333333,4,2,3,30,1,0
14938,-200,4,2,3,30,0,0
20271,-133.333333333333,4,2,3,50,0,0
25604,-200,4,2,3,30,0,0
30271,-400,4,2,3,30,0,0
30937,-133.333333333333,4,2,3,50,0,0
36271,333.333333333333,3,2,3,30,1,0
36271,-200,3,2,3,30,0,0
52270,333.333333333333,4,2,3,30,1,0
52270,-83.3333333333333,4,1,3,50,0,0
54936,-100,4,1,3,70,0,1
64936,-83.3333333333333,4,1,3,70,0,1
65603,-100,4,1,3,70,0,1
78936,-100,4,1,3,70,0,0
84269,-76.9230769230769,4,1,3,70,0,0
85603,-76.9230769230769,4,1,3,80,0,0


[Colours]
Combo1 : 249,199,52
Combo2 : 123,114,115
Combo3 : 231,0,20
Combo4 : 87,89,88
Combo5 : 244,123,132

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63,308,49937,2,0,P|49:279|46:254,1,45
78,39,50270,6,0,P|92:68|95:93,1,45,2|0,0:0|0:0,0:0:0:0:
260,345,50604,2,0,P|252:319|251:291,1,45,2|0,0:0|0:0,0:0:0:0:
434,39,50937,2,0,P|420:68|417:93,1,45,2|0,0:0|0:0,0:0:0:0:
78,345,51270,6,0,P|92:316|95:291,1,45,2|0,0:0|0:0,0:0:0:0:
260,39,51604,2,0,P|252:65|251:93,1,45,2|0,0:0|0:0,0:0:0:0:
434,345,51937,2,0,P|420:316|417:291,1,45,2|0,0:0|0:0,0:0:0:0:
125,91,52270,5,4,0:0:0:0:
144,296,52436,1,0,0:0:0:0:
209,104,52603,1,8,0:0:0:0:
77,227,52769,1,0,0:0:0:0:
63,255,52853,1,0,0:0:0:0:
55,285,52936,1,0,0:0:0:0:
57,316,53020,1,0,0:0:0:0:
65,346,53103,2,0,L|119:355,1,53.9999983520508
241,300,53270,1,8,0:0:0:0:
272,301,53353,1,0,0:0:0:0:
303,302,53436,1,0,0:0:0:0:
334,303,53520,1,0,0:0:0:0:
365,304,53603,6,0,P|372:263|374:234,1,53.9999983520508,8|0,0:3|0:0,0:0:0:0:
159,230,53770,2,0,P|152:189|150:160,1,53.9999983520508,8|0,0:3|0:0,0:0:0:0:
289,14,53936,2,0,P|296:55|298:84,1,53.9999983520508,8|0,0:3|0:0,0:0:0:0:
74,141,54103,2,0,P|77:114|83:88,1,53.9999983520508,0|0,0:0|0:0,0:0:0:0:
382,42,54270,6,2,B|407:95|407:95|389:123|392:149|392:149|418:190|409:251,1,215.999993408203,2|0,0:0|2:0,0:0:0:0:
29,255,54936,6,0,P|94:253|143:254,1,90,4|0,0:0|0:0,0:0:0:0:
301,337,55270,2,0,P|287:288|285:189,1,135,8|0,0:0|0:0,0:0:0:0:
304,127,55603,1,0,0:0:0:0:
120,328,55770,2,0,P|164:327|209:329,1,90,0|8,0:0|0:0,0:0:0:0:
492,257,56103,6,0,P|426:267|365:175,1,180,4|0,0:0|0:0,0:0:0:0:
471,47,56603,2,0,B|471:102|471:102|447:178,1,135,8|0,0:0|0:0,0:0:0:0:
380,320,56936,1,0,0:0:0:0:
382,105,57103,1,0,0:0:0:0:
496,261,57269,2,0,P|442:243|378:246,1,90,8|0,0:0|0:0,0:0:0:0:
207,287,57603,6,0,L|315:291,1,90,4|0,0:0|0:0,0:0:0:0:
410,56,57936,2,0,L|275:63,1,135,8|0,0:0|0:0,0:0:0:0:
228,136,58269,1,0,0:0:0:0:
332,350,58436,2,0,P|344:295|349:260,1,90,0|8,0:0|0:0,0:0:0:0:
128,281,58769,6,0,P|104:209|99:102,1,180,4|0,0:0|0:0,0:0:0:0:
178,51,59186,1,0,0:0:0:0:
178,51,59269,2,0,L|276:49,1,90,8|0,0:0|0:0,0:0:0:0:
19,186,59603,1,0,0:0:0:0:
233,223,59769,1,0,0:0:0:0:
2,278,59936,2,0,P|71:254|145:269,1,135,8|0,0:0|0:0,0:0:0:0:
294,315,60269,6,0,P|358:325|480:291,1,180,4|8,0:0|0:0,0:0:0:0:
191,155,60936,1,0,0:0:0:0:
212,361,61103,1,0,0:0:0:0:
284,106,61269,1,8,0:0:0:0:
144,314,61436,6,0,P|95:347|12:263,1,180,4|0,0:0|0:0,0:0:0:0:
86,97,61936,2,0,L|87:233,1,135,8|0,0:0|0:0,0:0:0:0:
225,345,62269,2,0,L|224:233,1,90
13,75,62603,2,0,L|14:187,1,90,8|0,0:0|0:0,0:0:0:0:
308,292,62936,5,4,0:0:0:0:
90,266,63103,2,0,P|146:261|188:263,1,90,0|8,0:0|0:0,0:0:0:0:
475,85,63436,2,2,P|419:90|377:88,1,90,2|0,0:0|0:0,0:0:0:0:
159,37,63769,1,8,0:3:0:0:
143,64,63853,1,0,0:0:0:0:
137,94,63936,1,0,0:0:0:0:
137,125,64019,1,0,0:0:0:0:
147,154,64103,2,2,P|211:148|256:153,1,90,10|0,0:0|0:0,0:0:0:0:
393,258,64436,5,0,0:0:0:0:
393,258,64519,1,0,0:0:0:0:
393,258,64603,2,0,P|367:203|361:152,1,90,8|0,0:0|0:0,0:0:0:0:
466,16,64936,2,0,P|469:40|469:90,1,53.9999983520508,8|0,0:0|0:0,0:0:0:0:
469,227,65103,2,0,P|465:261|464:294,1,53.9999983520508,8|0,0:0|0:0,0:0:0:0:
271,360,65269,2,0,P|268:336|268:286,1,53.9999983520508,8|0,0:0|0:0,0:0:0:0:
268,149,65436,2,0,P|272:115|273:82,1,53.9999983520508,8|0,0:0|0:0,0:0:0:0:
47,43,65603,6,0,P|43:82|43:152,1,90,4|0,0:0|0:0,0:0:0:0:
174,268,65936,2,0,P|133:263|38:268,1,135,8|0,0:0|0:0,0:0:0:0:
24,346,66269,1,0,0:0:0:0:
182,171,66436,2,0,P|196:101|198:63,1,90,0|8,0:0|0:0,0:0:0:0:
418,282,66769,6,0,P|351:288|251:212,1,180,4|0,0:0|0:0,0:0:0:0:
95,241,67269,2,0,P|81:171|79:133,1,90,8|0,0:0|0:0,0:0:0:0:
177,32,67603,1,0,0:0:0:0:
180,278,67769,1,0,0:0:0:0:
5,119,67936,2,0,P|10:74|20:30,1,90,8|0,0:0|0:0,0:0:0:0:
312,60,68269,5,4,0:0:0:0:
118,119,68436,2,0,L|224:118,1,90,0|8,0:0|0:0,0:0:0:0:
384,246,68769,2,0,P|329:286|228:235,1,180,0|8,0:0|0:0,0:0:0:0:
394,150,69269,2,2,P|456:177|462:290,1,180,6|0,0:0|0:0,0:0:0:0:
218,331,69769,6,0,P|190:308|181:293,1,45,8|0,0:0|0:0,0:0:0:0:
83,302,69936,2,0,P|72:267|73:249,1,45,8|0,0:3|0:3,0:0:0:0:
14,175,70103,2,0,P|24:140|35:126,1,45,8|0,0:3|0:0,0:0:0:0:
238,48,70269,1,8,0:0:0:0:
252,76,70353,1,0,0:0:0:0:
258,106,70436,1,0,0:0:0:0:
260,137,70519,1,0,0:0:0:0:
256,168,70603,1,0,0:0:0:0:
182,362,70769,6,0,P|159:289|185:187,1,180,4|0,0:0|0:0,0:0:0:0:
328,58,71269,2,0,P|339:131|328:208,1,135,8|0,0:0|0:0,0:0:0:0:
254,255,71603,1,0,0:0:0:0:
143,102,71769,1,0,0:0:0:0:
345,29,71936,1,8,0:0:0:0:
154,216,72103,6,0,P|100:228|31:141,1,180,4|0,0:0|0:0,0:0:0:0:
301,162,72603,2,0,P|367:157|403:158,1,90,8|0,0:0|0:0,0:0:0:0:
141,311,72936,1,0,0:0:0:0:
116,139,73103,2,0,P|111:90|109:42,1,90,0|8,0:0|0:0,0:0:0:0:
244,276,73436,6,0,P|324:270|447:278,1,180,0|0,0:0|0:0,0:0:0:0:
276,191,73936,2,0,P|265:146|262:98,1,90,8|0,0:0|0:0,0:0:0:0:
331,34,74269,1,0,0:0:0:0:
365,228,74436,1,0,0:0:0:0:
151,223,74603,1,8,0:0:0:0:
390,110,74769,6,0,P|444:112|482:110,1,90
221,48,75103,1,0,0:0:0:0:
221,48,75186,1,0,0:0:0:0:
221,48,75269,2,0,P|167:46|129:48,1,90,8|0,0:0|0:0,0:0:0:0:
406,37,75603,1,8,0:0:0:0:
140,133,75769,1,8,0:0:0:0:
140,133,76103,6,0,P|221:119|322:145,1,180,4|0,0:0|0:0,0:0:0:0:
59,225,76603,5,8,0:0:0:0:
274,243,76769,1,0,0:0:0:0:
19,109,76936,5,8,0:0:0:0:
234,91,77102,1,0,0:0:0:0:
27,308,77269,1,8,0:0:0:0:
120,260,77436,6,0,P|147:187|157:51,1,180,4|0,0:0|0:0,0:0:0:0:
119,21,77853,1,0,0:0:0:0:
119,21,77936,1,8,0:0:0:0:
205,312,78103,1,0,0:0:0:0:
307,134,78269,5,12,0:2:0:0:
317,104,78353,1,0,0:0:0:0:
326,74,78436,2,0,P|330:57|333:20,1,45
149,213,78603,5,12,0:2:0:0:
139,243,78687,1,0,0:0:0:0:
130,273,78770,2,0,P|126:290|123:327,1,45
357,290,78936,5,8,0:0:0:0:
370,289,79019,1,8,0:0:0:0:
383,288,79103,1,8,0:0:0:0:
396,287,79186,1,8,0:0:0:0:
409,286,79269,1,8,0:0:0:0:
235,220,79436,2,0,P|185:230|99:224,1,135,8|0,0:0|2:0,0:0:0:0:
239,302,79769,2,0,L|350:309,1,90,8|0,0:0|2:0,0:0:0:0:
488,196,80019,2,0,L|377:191,1,90,8|0,0:0|2:0,0:0:0:0:
314,129,80269,5,8,0:0:0:0:
315,142,80352,1,8,0:0:0:0:
316,155,80436,1,8,0:0:0:0:
317,168,80519,1,8,0:0:0:0:
318,181,80602,1,8,0:0:0:0:
196,174,80769,2,0,P|149:183|51:185,1,135,8|0,0:0|2:0,0:0:0:0:
267,74,81103,2,0,L|362:77,1,90,8|0,0:0|2:0,0:0:0:0:
299,225,81353,2,0,L|394:228,1,90,8|0,0:0|2:0,0:0:0:0:
445,174,81603,5,0,0:0:0:0:
445,174,81686,1,0,0:0:0:0:
445,174,81769,1,10,0:0:0:0:
325,349,81936,1,0,0:0:0:0:
311,320,82019,1,0,0:0:0:0:
303,289,82103,1,10,0:0:0:0:
293,119,82269,1,2,0:0:0:0:
462,253,82436,1,8,0:0:0:0:
462,253,82519,1,0,0:0:0:0:
462,253,82603,2,0,L|348:251,1,90,0|8,0:0|0:0,0:0:0:0:
81,312,82936,6,0,L|195:314,1,90,0|10,0:0|0:0,0:0:0:0:
287,201,83269,1,0,0:0:0:0:
287,201,83353,1,0,0:0:0:0:
287,201,83436,1,10,0:0:0:0:
165,47,83603,1,2,0:0:0:0:
140,67,83686,1,0,0:0:0:0:
126,95,83769,1,8,0:0:0:0:
127,127,83853,1,0,0:0:0:0:
141,155,83936,1,0,0:0:0:0:
152,184,84019,1,0,0:0:0:0:
154,216,84103,1,8,0:0:0:0:
141,244,84186,1,0,0:0:0:0:
116,263,84269,6,0,P|82:266|53:266,1,58.4999973220826
228,197,84436,2,0,P|257:198|287:201,1,58.4999973220826,12|0,0:2|0:0,0:0:0:0:
320,315,84603,2,0,L|291:317|262:319,1,58.4999973220826,0|0,0:0|0:0,0:0:0:0:
150,196,84769,2,0,P|147:166|146:137,1,58.4999973220826,12|0,0:2|0:0,0:0:0:0:
239,35,84936,6,0,P|273:32|302:32,1,58.4999973220826
488,53,85103,2,0,P|454:56|425:56,1,58.4999973220826,12|0,0:2|0:0,0:0:0:0:
289,184,85269,2,0,P|292:150|292:121,1,58.4999973220826
428,175,85436,2,0,P|428:204|431:233,1,58.4999973220826,12|0,0:2|0:0,0:0:0:0:
325,328,85603,5,8,0:0:0:0:
284,326,85686,1,8,0:0:0:0:
243,324,85769,1,8,0:0:0:0:
201,322,85853,1,8,0:0:0:0:
160,320,85936,1,8,0:0:0:0:
45,218,86103,2,0,P|109:226|230:194,1,175.499991966248,8|0,0:0|2:0,0:0:0:0:
261,17,86436,2,0,P|255:78|258:136,1,116.999994644165,8|0,0:0|2:0,0:0:0:0:
408,224,86686,2,0,P|350:221|295:201,1,116.999994644165,8|0,0:0|2:0,0:0:0:0:
153,67,86936,5,8,0:0:0:0:
154,107,87019,1,8,0:0:0:0:
155,148,87103,1,8,0:0:0:0:
157,188,87186,1,8,0:0:0:0:
159,228,87269,1,8,0:0:0:0:
386,307,87436,2,0,P|315:299|222:343,1,175.499991966248,8|0,0:0|2:0,0:0:0:0:
317,197,87769,2,0,P|359:139|367:73,1,116.999994644165,8|0,0:0|2:0,0:0:0:0:
442,195,88019,2,0,P|470:260|524:300,1,116.999994644165,8|0,0:0|2:0,0:0:0:0:
274,284,88269,5,8,0:0:0:0:
241,258,88353,1,8,0:0:0:0:
227,219,88436,1,8,0:0:0:0:
224,178,88519,1,8,0:0:0:0:
244,141,88603,1,8,0:0:0:0:
387,26,88769,2,0,L|382:221,1,175.499991966248,8|0,0:0|2:0,0:0:0:0:
277,350,89103,2,0,L|271:225,1,116.999994644165,8|0,0:0|2:0,0:0:0:0:
177,32,89353,2,0,L|171:148,1,116.999994644165,8|0,0:0|2:0,0:0:0:0:
Topic Starter
Aerous

wendao wrote:

I guess you should change the title to Mayama Rika - Liar Mask anime size, since there's ranked map with that title and VGMDB said so (http://vgmdb.net/album/48572 | 3rd song)
Yea I'll change it when I double check with other people
Lanturn
captin1 is correct. Go with that info. Remove size from tags.



If you want double proof. You can find it on the official anime site: http://akame.tv/news.html
Do a quick control+f for Liar mask and you'll find the info.

Topic Starter
Aerous

Lanturn wrote:

captin1 is correct. Go with that info. Remove size from tags.



If you want double proof. You can find it on the official anime site: http://akame.tv/news.html
Do a quick control+f for Liar mask and you'll find the info.


Thanks for helping !
Piine
This almost gave me a heart attack thinking the other set was unqualified. Though good luck with the set!
byfar
[Insane]
00:53:270 (1,2,3,4,5,6) - vary these jumps? dont like it. instead try 00:53:603 (3) - x460 y288 00:53:770 (4) - x392 y100 00:53:936 (5) - x496 y:340 00:54:103 (6) - x348 y56

00:17:604 (6) - NC
00:28:271 (6) - ^
00:30:271 (1) - delete NC
00:30:937 (2) - re NC here
00:33:604 (7) - NC

i love this map style btw. great job on this map!!
[captin's Insane]

01:20:269 (1,2,3,4,5) - 01:18:936 (1,2,3,4,5) - i think these are waayyy too loud.


also I ahve 1 question. how do you make the small red thing (that changes slider shape to be pointy, not curvy)?
Topic Starter
Aerous

byfar wrote:

[Insane]
00:53:270 (1,2,3,4,5,6) - vary these jumps? dont like it. instead try 00:53:603 (3) - x460 y288 00:53:770 (4) - x392 y100 00:53:936 (5) - x496 y:340 00:54:103 (6) - x348 y56 I kept the original because I liked that kind of jumps

00:17:604 (6) - NC Changed
00:28:271 (6) - ^ Changed
00:30:271 (1) - delete NC Changed
00:30:937 (2) - re NC here Changed
00:33:604 (7) - NC Changed

Thanks for the quick mod
Rizen
Hello~
SPOILER
[Easy]
  1. 00:07:862 (1,2) - Blanket these together
  2. 00:20:271 (1,2) - Fix blanket
  3. 00:25:604 (1,2) - ^
  4. 00:30:937 (1,2) - ^
  5. 00:32:937 (4) - Move slightly up so the slider starts from a straight line from where the previous slider ended
  6. 00:44:270 (1) - Make it perfectly horizontal?
  7. 00:52:270 (1) - Uneven beat spacing. Should be the same throughout an Easy diff :/
  8. 00:53:603 (3) - End at 00:54:270?
  9. 00:56:269 (4) - Make perfectly vertical?
  10. 01:16:103 (2) - Blanket this better?
[Sellen's Normal]
  1. 00:58:769 (3) - Can be confusing for new players. Try do what you did at 00:59:103
  2. Combo colours are inconsistent with other diffs MAJOR PROBLEM DESIGN-WISE
[KwaN's Hard]
  1. 00:42:104 (6,1) - Slight touchup for blanket
[Insane]
  1. 00:55:936 (5,1) - Slight touchup for blanket

I don't mod difficulties I can't FC so didn't do captin's or -Yuzuhira's :/
Topic Starter
Aerous

[ Rizen ] wrote:

Hello~
SPOILER
[Easy]
  1. 00:07:862 (1,2) - Blanket these together
  2. 00:20:271 (1,2) - Fix blanket
  3. 00:25:604 (1,2) - ^
  4. 00:30:937 (1,2) - ^
  5. 00:32:937 (4) - Move slightly up so the slider starts from a straight line from where the previous slider ended
  6. 00:44:270 (1) - Make it perfectly horizontal?
  7. 00:52:270 (1) - Uneven beat spacing. Should be the same throughout an Easy diff :/
  8. 00:53:603 (3) - End at 00:54:270?
  9. 00:56:269 (4) - Make perfectly vertical?
  10. 01:16:103 (2) - Blanket this better?
[Sellen's Normal]
  1. 00:58:769 (3) - Can be confusing for new players. Try do what you did at 00:59:103
  2. Combo colours are inconsistent with other diffs MAJOR PROBLEM DESIGN-WISE
[KwaN's Hard]
  1. 00:42:104 (6,1) - Slight touchup for blanket
[Insane]
  1. 00:55:936 (5,1) - Slight touchup for blanket

I don't mod difficulties I can't FC so didn't do captin's or -Yuzuhira's :/

Thanks for modding! I changed my easy
Ipas
[Easy]
00:11:062 (5) - Weird slider :/ Change it to spinner or change it with another sliderstyle
01:29:519 - End of spinner

[Sellen's Normal]
00:45:270 (2) - Weird ._.
01:29:519 - End of spinner

[KwaN's Hard]
01:22:936 (1) - Move to x:248 y:48

Good :D I didn't find lot of problems here :D

[Insane]
00:07:082 (1) - Ooopss ._. Weird slider
00:27:604 (5) - Ctrl+D . Then, Ctrl+H and Ctrl+J
00:27:604 (5) - End of the slider
01:29:353 (8) - Change this to slider and finish it at 01:29:519

[-Yuzuriha's Insane]
00:19:604 (4) - Weird ._.
01:29:603 - Add note?

That's all
Good Luck
NcrzX
Easy :
No Prob for me

Sellen's Normal :
no Prob for me

KwaN's Hard :
00:31:604(1,2) the sound does not fit into the music
00:57:936(2) Ctrl +G
00:59:936(6) ^
01:29:103(1) shorten a slider and add finish end 01:29:353

Insane :
01:29:103(7,8) I think a better spinner end

Yuzuriha's Insane :
00:35:604(2) Ctrl + G
01:29:186 i think a better spinner or slider end , you can remove the circle at 01:29:353

captin's Insane :
00:02:982(3) I think it is better to remove
00:30:937(1) I doubt it will snapped

scary diff
-Yuzuriha
Yuzuriha's Insane :
00:35:604(2) Ctrl + G OK
01:29:186 i think a better spinner or slider end , you can remove the circle at 01:29:353 Sorry


scary diff[/quote]

mod thanks! :)
-Yuzuriha
[-Yuzuriha's Insane]
00:19:604 (4) - Weird ._. Sorry no change
01:29:603 - Add note? no

That's all
Good Luck[/quote]

mod thanks! :)


Aerous > http://fast-uploader.com/file/6970766056256/

up plz! XD
Sem
I'm a noob so my opinions shouldn't hold much value

General

Timing - Perfect as far as I can tell

These maps are fun d:^)

Insane

00:14:938 through 00:36:271 feels like there could be more notes in there, either way it's fine.

captin's Insane

Only thing I would say is that at 00:54:936 and 01:05:603 1.1x slider velocity felt smoother when I was playing.

-Yuzuriha's insane

maybe for the first slider have it bounce once? seems better

00:47:270 Circle 2, 1 - the spacing on these circles feels too close here

01:04:103 Slider 5 - I feel this should be moved left a bit, x108 or x112

01:19:436 Circle 1, 2, 3 - In my opinion, the circles should be distanced a bit farther, the same for 01:20:769

01:21:436 Slider 4 - It seems unnecessary
Topic Starter
Aerous

NewIpas wrote:

[Easy]
00:11:062 (5) - Weird slider :/ Change it to spinner or change it with another sliderstyle Changed to spinner
01:29:519 - End of spinner Changed


Good Luck
Thanks for modding
Topic Starter
Aerous

NcrzX wrote:

Easy :
No Prob for me

Insane :
01:29:103(7,8) I think a better spinner end I'll think about it
Thanks for modding
Topic Starter
Aerous

RokYang wrote:

I'm a noob so my opinions shouldn't hold much value


Insane

00:14:938 through 00:36:271 feels like there could be more notes in there, either way it's fine.

No changed, I don't want to overmap it
Thanks for modding !
Natsu
As requested

General:

  1. Inconsistency in combo colours (check Sellen's Normal)
  2. Inconsistency in LetterboxInBreaks (Since you don't have breaks, better turn it off in every diff)
  3. Inconsistency in Widescreen support
captin's Insane:

  1. 00:02:282 add whistle? there is a similar sound in the music
  2. swap NC 00:07:615 (1,2) - make more sense with the music in 00:07:862 (2) -
  3. 00:46:187 (1) - this circle is really weird to play, I'll suggest you to remove it instead
  4. 01:16:103 (1,1,2,1) - why the combo spam? o.o atleast I don't see a valid reason for this one 01:16:603 (1) -
-Yuzuriha's insane:

  1. why insane? is not better to keep consistency with the other diff names? Insane
  2. why the low OD? use OD8 instead, try to don't have OD -2 respect to AR
  3. 00:02:282 (2) - add whistle? is consistent with the music, plus it follow your hitsound pattern
  4. 00:05:882 ^
  5. 00:07:082 (1) - this clap sound really bad lol, mainly cuz there is nothing in the music that support it, whistle is a better option for this part.
  6. 00:07:082 (1) - a 1/1 slider fit better the song, also the slider end have a wrong snap, should end in 1/3 00:07:748 - 00:07:082 (1,1) - also ugly overlap :(
  7. 00:08:662 this finish sound really unnecesary, mainly cuz there are nothing in the music that suggest you this
  8. 00:11:862 (3,4) - why the extended sliders where the music is clearly in 1/2?
  9. 00:15:438 (2) - this should be snapped in 1/3 in 00:15:493 -
  10. 00:15:604 (3) - why this 1/4 slider that doesn't fit the music is merged in the 1/3 part?
  11. 00:16:937 (3,4) - similar as above, just use 1/2 sliders instead.. to be honest I really dislike those 1/4 extended sliders that doesn't fit the music. Mainly cuz you use both 1/4 and 1/3 together 00:22:271 (3,4) - , cause of this your diff is really uncomfortable to play
  12. 00:24:104 (6) - this should be snapped in 1/3, just add a single circle in 00:24:160
  13. 00:26:604 (4,5) - again this is wrongly snapped, the vocal is here 00:26:826 in 1/3
  14. 00:31:271 (2) - this should end in 1/3
  15. 00:32:104 (5,6,1) - this should be 1/3
  16. I'll stop modding this diff here, since this will become really long, pls check your snap there are a lot of wrongly snapped objects and try to don't overuse extended 1/4 sliders in the 1/3 part :(
Insane:

  1. 00:04:282 (4,5) - try to change the rhythm at this part, since the current one is not following the song nicely IMO, try this:
  2. 00:04:682 - if you follow my previous suggestion add a NC here
  3. 00:07:082 (1) - similar problem as 00:04:282 (4,5) try this instead:
  4. 00:15:438 (2) - this should be snapped in 1/3 in 00:15:493
  5. 00:19:521 add a circle following the vocals? even the hard diff got one here
  6. 00:20:937 (2,3) - try a single slider instead? fit better this part to me
  7. 00:26:771 (3) - this should be snapped in 1/3 at 00:26:826
  8. 00:28:271 add NC?
  9. 00:34:104 (2) - this should be 1/3
  10. 00:34:937 (1,2,3,4,5,6) - this is overmaped and wrongly snapped, this is how the music goesin this part:
  11. 00:52:270 (1) - there is nothing in 1/4 but in 1/2, your stream should start in 00:52:770 - until 00:54:270
  12. 01:19:269 (2) - remove this and add two more repeats in 01:18:936 (1) -
  13. 01:21:603 (1,2,3,4,5,6,7,8,9,10,11) - this is really overmapped
  14. 01:29:353 (8) - this should end in 01:29:519 -
  15. try to work more with your rhythms, also your comboing is really inconsistent, try to use one every 1 or 2 stanzas
KwaN's Hard:

  1. try to don't have OD -2 respect to AR, atleast use 6.5
  2. 00:15:438 (2) - this should be in 1/3 at 00:15:493
  3. 00:16:104 (4) - same as above, this should be snapped in 1/3 in 00:16:160
  4. 00:21:437 (5) - this should be 1/3 as well
  5. 00:24:104 (5) - same as above
  6. 00:26:771 (5) - ^
  7. 00:32:937 (2) - this sound kinda overmapped, try this instead:
  8. 00:41:770 (5) - to be honest I don't know what are you following with this circle
  9. 00:43:604 (5) - just saying this will make people mad lol (combo breaker)
  10. 01:09:936 (3,4) - this will be really confused to play, since both sliders have a different amount of repeats, my suggestion is to remove 1 repeat from 01:10:269 (4) - and add a circle in 01:10:603 -
  11. 01:26:103 (2,3) - this will be really hard to play, since you are hiding a big amount of the slider shape
Sellen's Normal:

  1. 00:07:082 (1) - this single combo doesn't make sense to me.
  2. 00:23:937 (3) - actually this slider should end in 1/3 but this is a normal diff.. so add a single circle instead of the slider
  3. 00:26:771 (3) - this should be 1/3 as well, I'll suggest you to remove the circle instead
  4. 00:31:937 (2) - same as 00:23:937
  5. 00:34:104 (2) - this should be 1/3 as well, just remove the circle
  6. 00:44:270 (1,2) - blanket could be improved a bit
  7. 00:49:270 unnecesary NC
  8. 00:54:270 (1) - too soon after a spinner for a normal diff
  9. 01:08:269 (1) - this slider is fine, but I feel you can fit the rhythm even better:
  10. 01:21:103 (2) - unsnapped, check aimod
  11. 01:29:519 the spinner should end here: 01:29:519
Easy:

  1. HP 2 and OD 2 is better for this diff
  2. 00:07:862 (1,2) - this looks a bit ugly IMO, you cand do a nice blanket there:
  3. 00:20:271 (1,2) - same as above
  4. 00:25:604 (1,2) - same here too, seems like you have problems when blanking, hereis a tip, use the approach circle of the next or previous object to make a perfect blanket, here is an example:
    your current one:
    how it should be (see how the approach circle of 2 help me to make it nicely):
  5. 00:30:937 (1,2) - blanket can be improved here as well, use my tip for this and the next ones
  6. 01:10:269 (1) - this single combo is totally unnecessary
  7. 01:11:603 (2,3) - this is really hard to play for an easy diff, remove 01:12:603 (3) - and add repeat in this slider 01:11:603 (2) -
  8. 01:20:269 this is touching the HP bar
  9. 01:29:519 the spinner should end here: 01:29:519
GL with this :3
truonant
Hello M4M~ from your que

Easy
00:07:862 (1) –better blanket, otherwise the flow is weird
00:20:271 (1) – better blanket
00:25:604 (1) - ^
00:26:937 (3) - ^
00:30:937 (1) - ^
00:53:270 (2) – delete note

Normal
00:17:937 (1) – remove the repeat slider and just use 1/1 slider and add circle at 00:17:604 –
00:22:937 (1) – better blanket – centre point too close
00:24:937 (5) – shorten this slider to 00:25:271 –
00:25:604 – start a slider here for emphasis on sustained vocal + downbeat
00:34:104 (2) – looks kinda strange, move x384 y352 for better flow

insane
Hitsounding could use improvements. Random claps?
00:56:936 (3) –
00:57:603 (1) –
00:58:269 (3) –
00:59:603 (1) –
00:59:936 (2) –
01:08:269 –
01:08:936 –
01:09:603 –
01:11:603 –
01:12:269 –
01:12:936 –
01:14:269 –
01:17:603 -
01:23:436 (3) –
01:24:269 (6) –
01:26:936 (1) –
00:07:862 – start a note here for emphasis
00:15:438 (2) - note doesn't fit
00:19:437 (5) - ^
00:34:104 (2) - ^
00:56:103 (1) - blanket
Topic Starter
Aerous

Natsu wrote:

As requested

Insane:

  1. 00:04:282 (4,5) - try to change the rhythm at this part, since the current one is not following the song nicely IMO, try this:
    Changed !
  2. 00:04:682 - if you follow my previous suggestion add a NC here Added NC
  3. 00:07:082 (1) - similar problem as 00:04:282 (4,5) try this instead:
    Changed , now it fits to the rhythm :D
  4. 00:15:438 (2) - this should be snapped in 1/3 in 00:15:493 snapped in 1/3 , changed
  5. 00:19:521 add a circle following the vocals? even the hard diff got one here Added !
  6. 00:20:937 (2,3) - try a single slider instead? fit better this part to me Yea it does, so I added it
  7. 00:26:771 (3) - this should be snapped in 1/3 at 00:26:826 Snapped!
  8. 00:28:271 add NC? Added
  9. 00:34:104 (2) - this should be 1/3 changed to 1/3
  10. 00:34:937 (1,2,3,4,5,6) - this is overmaped and wrongly snapped, this is how the music goesin this part: Changed it to this http://puu.sh/cGx87/a89522a5bb.jpg
  11. 00:52:270 (1) - there is nothing in 1/4 but in 1/2, your stream should start in 00:52:770 - until 00:54:270 Changed
  12. 01:19:269 (2) - remove this and add two more repeats in 01:18:936 (1) - Added
  13. 01:21:603 (1,2,3,4,5,6,7,8,9,10,11) - this is really overmapped remapped that part
  14. 01:29:353 (8) - this should end in 01:29:519 - Changed
  15. try to work more with your rhythms, also your comboing is really inconsistent, try to use one every 1 or 2 stanzas

Easy:

  1. HP 2 and OD 2 is better for this diff Changed
  2. 00:07:862 (1,2) - this looks a bit ugly IMO, you cand do a nice blanket there:
  3. 00:20:271 (1,2) - same as above
  4. 00:25:604 (1,2) - same here too, seems like you have problems when blanking, hereis a tip, use the approach circle of the next or previous object to make a perfect blanket, here is an example:
    your current one:
    how it should be (see how the approach circle of 2 help me to make it nicely):
  5. 00:30:937 (1,2) - blanket can be improved here as well, use my tip for this and the next ones
  6. 01:10:269 (1) - this single combo is totally unnecessary Removed
  7. 01:11:603 (2,3) - this is really hard to play for an easy diff, remove 01:12:603 (3) - and add repeat in this slider 01:11:603 (2) - Changed the ending of the song
  8. 01:20:269 this is touching the HP bar Moved
  9. 01:29:519 the spinner should end here: 01:29:519
Thanks for telling me this !

Thanks for modding, I changed all the things you told me to :D and the blanket tip helped me a lot ~!

GL with this :3
Topic Starter
Aerous

truonant wrote:

Hello M4M~ from your que

Easy
00:07:862 (1) –better blanket, otherwise the flow is weird
00:20:271 (1) – better blanket
00:25:604 (1) - ^
00:26:937 (3) - ^
00:30:937 (1) - ^
00:53:270 (2) – delete note No changed

Fixed all blankets


insane
Hitsounding could use improvements. Random claps?
00:56:936 (3) –
00:57:603 (1) –
00:58:269 (3) –
00:59:603 (1) –
00:59:936 (2) –
01:08:269 –
01:08:936 –
01:09:603 –
01:11:603 –
01:12:269 –
01:12:936 –
01:14:269 –
01:17:603 -
01:23:436 (3) –
01:24:269 (6) –
01:26:936 (1) –
00:07:862 – start a note here for emphasis
00:15:438 (2) - note doesn't fit
00:19:437 (5) - ^
00:34:104 (2) - ^
00:56:103 (1) - blanket
Fixed all the things , the notes that didn't fix i fixed to 1/3 snapped.
For the hitsounds , I'm waiting for someone to fix it for me ~
Kazuya
Hi from my M4M queue. It's only ideas!

Al diff: Double timing points is not unrankable? http://puu.sh/cGvGX/641caab634.png

[Captin]

00:08:662 (3) - I think two circle is better. Followed the vocal. Fits the vocals.
00:23:521 (3) - There is no beat. :/ It's not fit here. Can't hear any emphasized sound. Remove circle plz.
00:30:187 (6) - ^
00:34:715 (5,1) - This distance snap is too big! Please, reduce it. It's little hard. A little hard to play.
00:35:160 (2,3,4) - I personally hate "jump streams/triplets". :/ Hard to play for mouse. Please reduce the distance.
00:45:604 (5,6) - Lift out the vocal. Put 1/4 slider here: 00:45:770 -
00:46:187 (1) - Delete circle. There is no beat.
00:46:270 (2,3,4) - Please, follow the violin. Remove 00:46:604 (3,4) - sliders, and Change 00:46:270 (2) - slider end here: 00:46:937 -
01:02:936 (1,2) - Replace them. Slider here: 01:02:936 - circle here: 01:03:269 - or put 1/1 slider here: 01:02:936 - It fit the vocal.
01:04:519 (2) - Remove circle. There is no clearly audible beat.
01:24:269 (1,2,3,4) - 1/4 sliders is not fit here. Please, follow the guitar. Timeline example: http://puu.sh/cGx7u/4bfe463eca.jpg

[Yuzuhira]
00:23:521 (3) - Same as Captin's difficulty.
00:32:187 (6) - Remove circle. There is no clearly audible beat.
01:04:353 (1,2,3,4) - 1/4 sliders is not fit here. Please, follow the violin. Timeline example: http://puu.sh/cGxxm/f34cefabce.jpg
01:08:519 (2,3,4) - Same as. Not fit here. There is no clearly audible beat. Please, follow the vocal. Timeline example: http://puu.sh/cGxBA/dff9da03e4.jpg
01:09:603 (2,3) - Please, remove circles. Drumroll start here: 01:09:769 - . Change 01:09:269 (1) - slider end here: 01:09:603 -
01:13:603 (1) - Please, map the part. Spinner is not fit here.
01:26:102 (4) - Delete slider, and put circle here. 1/4 is not fit here.
01:27:436 (4) - ^
01:28:770 (4) - ^

[Insane]
00:03:082 (3) - Remove repeat, and move 00:04:282 (4) - slider here: 00:03:882 - , and put circle here: 00:04:682 - . Better following the vocal.
00:05:482 (6) - Remove circle, and move 00:05:882 (7) - slider here: 00:05:482 - . Better vocal.
00:07:082 (1,2) - Please, follow the vocal. :3
00:29:604 (9) - REpeat is not fit here. Remove repeat, and chage slider end here: 00:29:937 - and put circle here: 00:30:104 -
00:34:937 (2,3) - Remove circles. There is no clearly audible beat.
00:52:270 (1) - Repeating slider is not fit here. There is no clearly audible beat. Please follow the guitar. Put 1/1 slider here 00:52:270 - or 1/2 slider and add once repeat.
00:53:186 - Put circle here.
01:01:269 (5) - Remove slider, and put circle here. Move 01:01:603 (6) - slider here: 01:01:436 - and change slider end here: 01:01:769 - . Timeline example: http://puu.sh/cGyIw/4b64237608.jpg Better fits to the vocals.
01:05:269 (4) - This repeating slider is weird here. Remove repeat, and put circle here: 01:05:603 - .
01:11:936 (2,3) - Replace it the timeline positions. Cicle here: 01:11:936 - slider here: 01:12:103 -
01:12:603 (5,6,7,1,2) - Follow the vocal. Timeline: http://puu.sh/cGz2F/87bd04d4f7.jpg
01:21:853 (2,3,4,5,6,7,8,9,10,11) - Long stream is not fit here! Better: http://puu.sh/cGzc3/dacf9bcf21.jpg (Timeline)
01:22:769 (1,2,3,4,5,6,7,1,2,3,4) - This part is a little weird. Please, use: http://puu.sh/cGzqa/6700790bc4.jpg (Timeline) Better follow the guitar and the drums.

[Hard]
00:30:187 (3) -Can't hear any emphasized sound. Pls remove circle.
00:32:937 (2) - This repeating slider is not fit here. Use 1/1 slider here: 00:32:937 -
00:37:771 (4) - Remove circle, and move 00:37:937 (5) - slider here: 00:37:937 (5) - Better fits the vocal.
00:47:270 (4,5) - This is weird here. How does to fit here? Better solution: Put 1/1 slider here: 00:47:270 - and circle here: 00:47:937 -
00:48:270 (1,2,3,1,2,3) - This distance is very small. Stack or use 1.0x distance.
00:52:770 (4,5,6,7,1,2,3) - This is very hard part. :/ Make it easier.

[Normal]
00:16:937 (4) - Please, follow the vocals. Remove repeat,and move 00:17:937 (1) - slider here: 00:17:604 - . Put circle here: 00:18:271 - .
01:13:269 (6) - Delete slider, put circle here: 01:13:269 - , and move 01:13:603 (1) - slider here: 01:13:436 - . After: Change 1/1 slider end here: 01:13:936 - Timeline: http://puu.sh/cGAg2/51d484167c.jpg Better fits to the vocals.
01:21:769 (1,2,3,1,2,3,1,2,3) - Please, follow the guitar. Currently part is not good / weird. :/ Example: http://puu.sh/cGAsn/eb0b89d85d.jpg. Use this similar.

[Easy]
01:21:603 (1,2,3,4,5) - This is weird part. Use this: http://puu.sh/cGAAB/517567f6a3.jpg. Better following the guitar.

Good Luck.
Sellenite
Tician

Tician wrote:

[Sellen's Normal]00:18:937 (3) - end on white
01:01:269 (2,3) - don't overlap them, it's confusing for new players
01:06:603 (3,4) - ^
01:11:936 (3,4) - ^
01:17:269 (3,4) - ^
01:21:769 (1,2,3,1,2,3,1,2,3) - this whole part feels totally off, but I don't know how to fix it, tried around a bit =/
sorry,keep all
Rizen

[ Rizen ] wrote:

[Sellen's Normal]
  1. 00:58:769 (3) - Can be confusing for new players. Try do what you did at 00:59:103 keep
  2. Combo colours are inconsistent with other diffs MAJOR PROBLEM DESIGN-WISE fix
NewIpas

NewIpas wrote:

[Sellen's Normal]
00:45:270 (2) - Weird ._. keep
01:29:519 - End of spinner fix
Natsu

Natsu wrote:

Sellen's Normal:
  1. 00:07:082 (1) - this single combo doesn't make sense to me. keep
  2. 00:23:937 (3) - actually this slider should end in 1/3 but this is a normal diff.. so add a single circle instead of the slider fix
  3. 00:26:771 (3) - this should be 1/3 as well, I'll suggest you to remove the circle instead fix
  4. 00:31:937 (2) - same as 00:23:937 fix
  5. 00:34:104 (2) - this should be 1/3 as well, just remove the circle fix
  6. 00:44:270 (1,2) - blanket could be improved a bit
  7. 00:49:270 unnecesary NC keep
  8. 00:54:270 (1) - too soon after a spinner for a normal diff 2 beats is fine imo
  9. 01:08:269 (1) - this slider is fine, but I feel you can fit the rhythm even better: make the rhythm sample,i did this similar before
  10. 01:21:103 (2) - unsnapped, check aimod fix
  11. 01:29:519 the spinner should end here: 01:29:519 fix
truonant

truonant wrote:

[Normal]
00:17:937 (1) – remove the repeat slider and just use 1/1 slider and add circle at 00:17:604 –
00:22:937 (1) – better blanket – centre point too close other way
00:24:937 (5) – shorten this slider to 00:25:271 –
00:25:604 – start a slider here for emphasis on sustained vocal + downbeat
00:34:104 (2) – looks kinda strange, move x384 y352 for better flow other way
Kazuya

Kazuya wrote:

[Normal]
00:16:937 (4) - Please, follow the vocals. Remove repeat,and move 00:17:937 (1) - slider here: 00:17:604 - . Put circle here: 00:18:271 - .
01:13:269 (6) - Delete slider, put circle here: 01:13:269 - , and move 01:13:603 (1) - slider here: 01:13:436 - . After: Change 1/1 slider end here: 01:13:936 - Timeline: http://puu.sh/cGAg2/51d484167c.jpg Better fits to the vocals.
01:21:769 (1,2,3,1,2,3,1,2,3) - Please, follow the guitar. Currently part is not good / weird. :/ Example: http://puu.sh/cGAsn/eb0b89d85d.jpg. Use this similar.
sorry,keep all
thx for modding!!
SPOILER
osu file format v13

[General]
AudioFilename: LIAR MASK.mp3
AudioLeadIn: 1500
PreviewTime: 54936
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 0

[Editor]
DistanceSpacing: 1
BeatDivisor: 4
GridSize: 32
TimelineZoom: 2.3

[Metadata]
Title:Liar Mask anime size
TitleUnicode:Liar Mask anime size
Artist:Mayama Rika
ArtistUnicode:真山りか
Creator:Aerous
Version:Sellen's Normal
Source:アカメが斬る!
Tags:Akame ga Kill! Second Opening TV Sellenite IamKwan captin1 -Yuzuriha-inori-
BeatmapID:531912
BeatmapSetID:224203

[Difficulty]
HPDrainRate:4
CircleSize:3
OverallDifficulty:4
ApproachRate:5
SliderMultiplier:1.1
SliderTickRate:1

[Events]
//Background and Video events
0,0,"Akame_ga_Kill__f_1366x768.jpg",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples
//Background Colour Transformations
3,100,163,162,255

[TimingPoints]
-118,400,4,2,0,20,1,0
1482,-133.333333333333,4,2,0,20,0,0
7862,400,4,2,0,50,1,0
7862,-100,4,2,0,50,0,0
14938,333.333333333333,4,2,0,30,1,0
14938,-100,4,2,0,30,0,0
20271,-100,4,2,0,50,0,0
25604,-100,4,2,0,30,0,0
30271,-100,4,2,0,30,0,0
30937,-100,4,2,0,50,0,0
36271,333.333333333333,3,2,0,40,1,0
36271,-100,3,2,0,40,0,0
52270,333.333333333333,4,2,0,50,1,0
52270,-100,4,2,0,50,0,0
54936,-100,4,1,3,70,0,1
78936,-100,4,2,0,90,0,0
81769,-100,4,2,0,70,0,0
89519,-100,4,2,0,5,0,0


[Colours]
Combo1 : 249,199,52
Combo2 : 123,114,115
Combo3 : 231,0,20
Combo4 : 87,89,88
Combo5 : 244,123,132

[HitObjects]
74,99,1482,6,0,B|152:70|152:70|232:86|232:86|320:53,1,247.500009441376,2|0,0:0|0:0,0:0:0:0:
390,70,3082,2,0,P|453:170|391:269,1,247.500009441376,2|0,0:0|0:0,0:0:0:0:
320,313,4682,5,2,0:0:0:0:
250,268,5082,1,2,0:0:0:0:
181,313,5482,1,0,0:0:0:0:
111,268,5882,1,2,0:0:0:0:
133,188,6282,1,0,0:0:0:0:
290,236,7082,6,0,L|374:225,1,82.5000031471254
451,157,7862,6,0,B|430:108|430:108|442:52,1,110,4|0,0:0|0:0,0:0:0:0:
338,85,8662,1,2,0:0:0:0:
242,29,9062,1,0,0:0:0:0:
150,89,9462,2,0,L|34:111,2,110,4|0|2,0:0|0:0|0:0,0:0:0:0:
250,134,10662,1,0,0:0:0:0:
196,229,11062,6,0,P|174:282|171:336,1,110,2|0,0:0|3:0,0:0:0:0:
272,374,11862,2,0,P|293:323|297:268,1,110
256,192,12662,12,2,14938,0:0:0:0:
40,327,15604,6,0,P|94:318|150:317,1,110,0|2,0:0|0:0,0:0:0:0:
257,342,16271,1,0,0:0:0:0:
351,285,16604,1,0,0:0:0:0:
281,199,16937,2,0,B|265:148|265:148|281:93,2,110,2|0|0,0:0|0:0|0:0,0:0:0:0:
186,255,17937,6,0,L|70:264,1,110,0|2,0:0|0:0,0:0:0:0:
11,174,18604,1,0,0:0:0:0:
83,91,18937,2,0,L|262:101,1,165
300,83,19604,1,2,0:0:0:0:
459,233,20271,6,0,P|452:288|436:341,1,110,4|0,0:0|0:0,0:0:0:0:
331,371,20937,2,0,B|268:348|268:348|190:367|190:367|119:341,1,220,0|0,3:0|0:0,0:0:0:0:
16,310,21937,1,0,1:0:0:0:
41,202,22271,2,0,L|154:189,1,110,0|0,1:0|0:0,0:0:0:0:
214,278,22937,6,0,P|280:326|365:308,1,165
403,281,23604,1,0,1:0:0:0:
331,197,23937,1,0,0:0:0:0:
431,151,24271,2,0,B|407:102|407:102|415:48,1,110,0|0,0:0|1:0,0:0:0:0:
306,68,24937,2,0,B|249:42|249:42|196:60|196:60|154:39|96:46,1,220,0|0,1:0|0:0,0:0:0:0:
21,126,25937,5,2,0:0:0:0:
20,236,26271,2,0,B|50:284|50:284|43:342,1,110,0|0,3:0|0:0,0:0:0:0:
152,360,26937,2,0,P|205:349|259:359,1,110,2|0,0:0|0:0,0:0:0:0:
369,372,27604,2,0,L|371:310,1,55,2|0,0:0|0:0,0:0:0:0:
425,312,27937,2,0,L|427:250,1,55,2|2,0:0|0:0,0:0:0:0:
457,210,28271,6,0,B|482:130|482:130|443:61|370:56,1,220,0|2,0:0|3:0,0:0:0:0:
271,97,29271,1,0,0:0:0:0:
297,203,29604,2,0,B|274:308|274:308|217:318,1,165,2|0,0:0|0:0,0:0:0:0:
162,325,30271,1,0,0:0:0:0:
39,142,30937,6,0,L|15:250,2,110,4|0|0,0:0|0:0|1:0,0:0:0:0:
109,57,31937,1,0,0:0:0:0:
180,141,32271,2,0,B|232:152|232:152|286:135,1,110,0|0,1:0|0:0,0:0:0:0:
360,53,32937,1,0,1:0:0:0:
476,239,33604,6,0,P|456:294|417:344,1,110,0|0,1:0|0:0,0:0:0:0:
333,368,34271,2,0,L|214:367,1,110,0|0,1:0|0:0,0:0:0:0:
117,336,34937,2,0,B|91:293|91:293|88:228,2,110,0|0|0,3:0|1:0|1:0,0:0:0:0:
31,132,36271,6,0,L|140:147,1,110,4|0,0:0|0:0,0:0:0:0:
216,68,36937,1,2,0:0:0:0:
287,153,37271,2,0,B|351:162|351:162|396:147,2,110,2|0|2,0:0|0:0|0:0,0:0:0:0:
357,67,38271,6,0,P|458:85|470:187,1,220,0|2,0:0|0:0,0:0:0:0:
451,295,39271,1,0,0:0:0:0:
352,246,39604,1,2,0:0:0:0:
270,319,39937,1,2,0:0:0:0:
211,225,40270,6,0,B|145:236|145:236|81:196|81:196|4:207,1,220,0|2,0:0|0:0,0:0:0:0:
61,302,41270,1,0,0:0:0:0:
144,373,41604,2,0,L|252:352,1,110,2|2,0:0|0:0,0:0:0:0:
359,375,42270,5,0,0:0:0:0:
458,328,42604,1,2,0:0:0:0:
503,227,42937,1,2,0:0:0:0:
468,122,43270,2,0,B|491:73|491:73|480:16,2,110,2|0|2,0:0|0:0|0:0,0:0:0:0:
364,85,44270,6,0,B|305:100|305:100|263:77|263:77|210:101|149:66,1,220,4|2,0:0|0:0,0:0:0:0:
56,21,45270,2,0,B|42:69|54:104|54:104|34:129|24:168|24:168|65:228,1,220,0|2,0:0|0:0,0:0:0:0:
151,159,46270,5,0,0:0:0:0:
219,245,46604,1,2,0:0:0:0:
319,200,46937,1,2,0:0:0:0:
413,256,47270,2,0,P|431:308|424:363,2,110,0|2|2,0:0|0:0|0:0,0:0:0:0:
324,321,48270,5,4,0:0:0:0:
225,369,48604,2,0,L|112:345,1,110,0|2,0:0|0:0,0:0:0:0:
41,266,49270,6,0,L|154:242,1,110,4|0,0:0|0:0,0:0:0:0:
256,222,49937,1,2,0:0:0:0:
201,126,50270,6,0,B|179:76|179:76|191:21,2,110,4|2|2,0:0|0:0|0:0,0:0:0:0:
311,126,51270,2,0,B|332:76|332:76|320:21,2,110,4|0|2,0:0|0:0|0:0,0:0:0:0:
256,192,52270,12,4,53603,0:1:0:0:
256,192,54270,5,2,0:0:0:0:
41,238,54936,5,4,0:0:0:0:
74,342,55270,2,0,L|192:350,1,110,8|0,0:0|0:0,0:0:0:0:
238,355,55770,1,0,0:0:0:0:
344,382,56103,2,0,B|376:338|376:338|376:277,1,110,8|0,0:0|0:0,0:0:0:0:
409,238,56603,2,0,B|454:207|454:207|474:150,1,110
426,54,57269,1,8,0:0:0:0:
316,42,57603,6,0,L|323:169,1,110,4|8,0:0|0:0,0:0:0:0:
215,125,58269,2,0,L|208:15,1,110
208,15,58769,2,0,P|159:30|100:42,1,110,0|0,0:0|0:0,0:0:0:0:
58,76,59269,1,8,0:0:0:0:
46,185,59603,2,0,B|82:227|82:227|81:284,1,110,0|8,0:0|0:0,0:0:0:0:
6,362,60269,6,0,L|227:334,1,220,4|0,0:0|0:0,0:0:0:0:
328,371,61269,1,8,0:0:0:0:
328,371,61436,2,0,P|360:295|358:214,1,165,0|0,0:0|0:0,0:0:0:0:
251,238,62269,1,0,0:0:0:0:
193,143,62603,1,8,0:0:0:0:
297,108,62936,6,0,B|345:92|383:96|383:96|469:131,2,165,4|0|8,0:0|0:0|0:0,0:0:0:0:
250,137,64103,2,0,B|195:144|195:144|148:117|148:117|93:124,1,165,0|8,0:0|0:0,0:0:0:0:
24,210,64936,1,0,0:0:0:0:
70,309,65269,1,8,0:0:0:0:
166,255,65603,6,0,P|180:307|166:364,1,110,4|8,0:0|0:0,0:0:0:0:
275,381,66269,1,0,0:0:0:0:
378,341,66603,1,8,0:0:0:0:
378,341,66769,2,0,L|388:226,1,110
436,206,67269,2,0,L|446:91,1,110,8|0,0:0|0:0,0:0:0:0:
359,27,67936,1,8,0:0:0:0:
267,88,68269,6,0,P|197:100|106:56,2,165,4|0|0,0:0|0:0|0:0,0:0:0:0:
87,365,70269,2,0,L|84:298,1,55
49,205,70769,6,0,B|156:228|156:228|214:208,1,165,4|8,0:0|0:0,0:0:0:0:
257,111,71603,1,0,0:0:0:0:
364,135,71936,1,8,0:0:0:0:
364,135,72103,2,0,P|390:212|378:293,1,165,0|8,0:0|0:0,0:0:0:0:
268,285,72936,1,0,0:0:0:0:
200,371,73269,2,0,L|141:356,1,55,8|0,0:0|0:0,0:0:0:0:
93,341,73603,6,0,P|75:291|82:232,1,110,4|8,0:0|0:0,0:0:0:0:
66,126,74269,2,0,L|190:104,1,110,0|8,0:0|0:0,0:0:0:0:
229,100,74769,1,4,0:0:0:0:
330,143,75103,2,0,L|386:132,1,55,0|8,0:0|0:0,0:0:0:0:
416,27,75603,2,0,L|362:37,1,55
251,33,76103,6,0,B|209:77|209:77|164:52|107:57,1,165,4|8,0:0|0:0,0:0:0:0:
16,117,76936,1,0,0:0:0:0:
2,226,77269,1,8,0:0:0:0:
2,226,77436,2,0,B|0:283|34:332|34:332|85:342,1,165,4|8,0:0|0:0,0:0:0:0:
187,383,78269,1,0,0:0:0:0:
256,297,78603,1,0,0:0:0:0:
365,306,78936,6,0,B|364:254|364:254|329:212|329:212|329:154,1,165,4|0,0:0|0:0,0:0:0:0:
431,112,79769,2,0,L|431:29,1,82.5
350,46,80269,6,0,B|298:47|298:47|256:82|256:82|198:82,1,165,4|0,0:0|0:0,0:0:0:0:
142,177,81103,2,0,L|229:178,2,82.5,0|0|0,0:0|0:0|0:0,0:0:0:0:
86,177,81769,5,4,0:0:0:0:
29,271,82103,2,0,P|36:325|69:368,1,110,2|0,0:0|0:0,0:0:0:0:
171,326,82769,1,2,0:0:0:0:
270,372,83103,6,0,L|378:355,1,110,4|2,0:0|0:0,0:0:0:0:
375,245,83769,1,0,0:0:0:0:
470,299,84103,1,2,0:0:0:0:
473,189,84436,6,0,L|461:79,1,110,4|0,0:0|0:0,0:0:0:0:
359,37,85103,1,2,0:0:0:0:
256,77,85436,1,2,0:0:0:0:
256,192,85603,12,0,89519,0:0:0:0:
Topic Starter
Aerous

Kazuya wrote:

Hi from my M4M queue. It's only ideas!

Al diff: Double timing points is not unrankable? http://puu.sh/cGvGX/641caab634.png
Other Liar Mask has double timing points , I'll double check with other people and fix it


[Insane]
00:03:082 (3) - Remove repeat, and move 00:04:282 (4) - slider here: 00:03:882 - , and put circle here: 00:04:682 - . Better following the vocal.
00:05:482 (6) - Remove circle, and move 00:05:882 (7) - slider here: 00:05:482 - . Better vocal.
00:07:082 (1,2) - Please, follow the vocal. :3
00:29:604 (9) - REpeat is not fit here. Remove repeat, and chage slider end here: 00:29:937 - and put circle here: 00:30:104 -
00:34:937 (2,3) - Remove circles. There is no clearly audible beat.
00:52:270 (1) - Repeating slider is not fit here. There is no clearly audible beat. Please follow the guitar. Put 1/1 slider here 00:52:270 - or 1/2 slider and add once repeat.
00:53:186 - Put circle here.
01:01:269 (5) - Remove slider, and put circle here. Move 01:01:603 (6) - slider here: 01:01:436 - and change slider end here: 01:01:769 - . Timeline example: http://puu.sh/cGyIw/4b64237608.jpg Better fits to the vocals. Repeat is fine , I don't want to overmap
01:05:269 (4) - This repeating slider is weird here. Remove repeat, and put circle here: 01:05:603 - .
01:11:936 (2,3) - Replace it the timeline positions. Cicle here: 01:11:936 - slider here: 01:12:103 -
01:12:603 (5,6,7,1,2) - Follow the vocal. Timeline: http://puu.sh/cGz2F/87bd04d4f7.jpg
01:21:853 (2,3,4,5,6,7,8,9,10,11) - Long stream is not fit here! Better: http://puu.sh/cGzc3/dacf9bcf21.jpg (Timeline)
01:22:769 (1,2,3,4,5,6,7,1,2,3,4) - This part is a little weird. Please, use: http://puu.sh/cGzqa/6700790bc4.jpg (Timeline) Better follow the guitar and the drums.


[Easy]
01:21:603 (1,2,3,4,5) - This is weird part. Use this: http://puu.sh/cGAAB/517567f6a3.jpg. Better following the guitar.

Good Luck.

Most of the problems I already fixed with Natsu's mod , but thanks for modding !
Utogi
- Utogi's feedback

Hi, I'm from Zedt0's stream! o/
I've made a few maps myself, but I'm not the most experienced mapper, and I was rank 18k once, but am a little bit rusty.
Hopefully in spite of those things I might be able to help you out some.
Here's my feedback for you (the numbers are the place of the song measured seconds and tenths of seconds):

Easy:
Woo! Got an SS!
Oh yeah, the beatmap is fine too. =p

Sellen's Normal:
No problems here.

KwaN's Hard:
Good...
The slider velocity change at the very end of the song might throw some newer players off

Insane:
00:15:521 - the tap/slider should be spaced further, to help indicate it is a double
00:19:437 - ^ possibly the same thing here, but this one is nearly as bad
00:23:437 - may sound/feel better if placed on 23.5 to match previous notes
00:26:771 - ^ same as above one, may work better on 26.8
00:34:187 - like 15.5, space to make it easier to read
! 00:52:270 - Ridiculously awkward to play, the sudden massive speed change throws people off,
! to - the weird angle changes (snapping to perfect horizantal streams is disgusting),
! 00:54:603 - I HIGHLY suggest you make this faster section smoother and not so jerky-feeling
The rest of the Insane beatmap seems fine to me.

-Yuzuriha's insane:
00:50:604 - 00:54:936 Maybe smoothen it up a little bit, so not all the jumps are at odd/weird angles
My only other comment for this beatmap is kicksliders are disgusting, they are over-used and
wrongly used WAYYY to often. Nevertheless, mapping like this is accepted by the osu community,
so I wouldn't say it has to be changed. (Even though it's musically incorrect >.<)

captin's Insane:
EWWWW, more kicksliders... (Kick sliders are sliders that last the length of a double tap)
As I said before they don't fit the song, but seeing as the whole beatmap style was based
around it, I'm not gonig to say go have captin remake the whole thing.
As long as you're fine with kicksliders, I didn't find anything wrong with this beatmap.
Topic Starter
Aerous

Utogi wrote:

- Utogi's feedback

Hi, I'm from Zedt0's stream! o/
I've made a few maps myself, but I'm not the most experienced mapper, and I was rank 18k once, but am a little bit rusty.
Hopefully in spite of those things I might be able to help you out some.
Here's my feedback for you (the numbers are the place of the song measured seconds and tenths of seconds):


Insane:
00:15:521 - the tap/slider should be spaced further, to help indicate it is a double No Change
00:19:437 - ^ possibly the same thing here, but this one is nearly as bad No Change
00:23:437 - may sound/feel better if placed on 23.5 to match previous notes No Change, this part isn't 1/3 snapped
00:26:771 - ^ same as above one, may work better on 26.8 No Change, this part isn't 1/3 snapped
00:34:187 - like 15.5, space to make it easier to read No Change
! 00:52:270 - Ridiculously awkward to play, the sudden massive speed change throws people off, I might change
! to - the weird angle changes (snapping to perfect horizantal streams is disgusting),
! 00:54:603 - I HIGHLY suggest you make this faster section smoother and not so jerky-feeling Changed and remapped that part
The rest of the Insane beatmap seems fine to me.
Thanks for modding !
wobble_owo
Im not very good add modding but I do what I can owo

Easy
-Move circle from 01:08:963 to 01:08:769 (becaus of the vocals)

Normal
-looks fine

Hard
-AiMod owo
-The end sounds weird, but Ihave no clue what to do, maybe do a clap with finish?
Topic Starter
Aerous

wobble_owo wrote:

Im not very good add modding but I do what I can owo

Easy
-Move circle from 01:08:963 to 01:08:769 (becaus of the vocals)

No change , since its easy and I don't want to put any notes outside of the white ticks. ( Except for some parts )
Little
Hi, modding as you requested.

[General]
  1. Sellen's Normal and KwaN's Hard missing video.
  2. Disable widescreen support and letterbox in breaks for all diffs for consistency, since there is no storyboard, and no breaks.
  3. You may want to re-add size in tags after tv because beatmap search on the website accepts strings containing spaces if they are in quotation marks. This will help players searching for "tv size" (in quotes) to find the map.
[Easy]
  1. You must use hitsounds in all parts of your map! Hitsounds are an important part of the game, as they provide feedback to the player so they know whether they are hitting the notes properly. Please refer to any of the guest diff in your set to see examples of proper hitsound usage.
  2. Remove the unnecessary inheriting sections (green lines) at 00:01:482 and 00:07:862 and 00:14:938 and 00:30:271 and 00:36:271 They don't change anything, so they're not needed. At 00:52:270 you can remove the inheriting section and set the volume of the timing section to 50%.
  3. 00:07:862 (1,2) - It would look much better if you could make a clean blanket here (such that the slider is equidistant from the edge of the circle at every point): Image
  4. 00:20:271 (1,2) - A similar thing here: Image This also applies to: 00:25:604 (1,2) and 00:30:937 (1,2)
  5. 00:51:270 (4,1) - I doubt you intended to make a jump here, and I strongly recommend against using jumps in lower diffs. Reduce the spacing to 1.1x.
  6. 00:55:603 (3,4,5) - Minor spacing error. Please adjust it into a more acceptable range (+/- 0.04).
  7. 01:00:603 (4) - It is necessary to start a new combo here.
  8. 01:08:269 (3) - New combo.
  9. 01:05:936 (5,1) - Swap new combos to match phrasing of music. Also, this rhythm would fit much better with the way you have been mapping: Image
  10. 01:12:936 (3,4) - Spacing is too large. Reduce it to 1.1x.
  11. 01:14:269 (4) - It would fit the rhythm of the songs nicely if you shortened this by a 1/2 tick: Image
  12. 01:21:603 (1,2,3,4,5) - This rhythm is incredibly awkward for beginners, and it will really throw them off. Try this instead: Image
  13. 01:29:353 - Move this inheriting section to the end of the spinner?
    Work on aesthetics of the map, and also using rhythm that better suits the map, and not just straight 1/1.
[Sellen's Normal]
  1. Remove any inheriting sections that don't change anything.
  2. 00:04:682 (1,2,3,4,5) - I'm not sure how you decided which circles should have whistle on them, but I think that (5) should definitely have whistle.
  3. 00:33:604 (1,2) - Increase spacing to 1.0x.
  4. 00:40:270 (1) - Finish on head to match other similar parts in this section.
  5. 00:49:270 (1,1,2) - I feel like you use too many finishes here, and it ruins the build up, as the part after it should feel more exciting, so I think you should remove finish from these three notes, so it can build up suspense properly to the kiai section.
  6. 00:58:269 (2,3) - This kind of stacking may be confusing for inexperienced players. I suggest spacing it out according to DS.
[KwaN's Hard]
  1. 01:21:102 (3) - Unsnapped slider end.
  2. 00:14:938 - The way this section is mapped feels weird because the music has 1/3 rhythm, but you mapped all as 1/2. It would be nice the see rhythms that match better with the song.
  3. 01:23:102 (2) - Clap on repeat?
  4. 01:23:936 (4) - Clap on head?
    Good.
[Insane]
  1. As mentioned in Easy, you must add hitsounds.
  2. The sudden change in difficulty between the verse and chorus of the song is ridiculous, and should be adjusted.
  3. The spacing is really random and unintuitive in many parts of the map. Consider revising.
  4. 00:03:082 (3,4,1) - This flow is really awkward. I recommend putting more spacing between (4,1) to make it play smoother.
  5. 00:07:862 (2) - I strongly recommend using low slider velocity and higher spacing for this part, so it can feel heavier, matching the song better. Your current spacing is much too small for the slider velocity, and it feels silly to play as the feeling of the song is heavy, but the map feels really light.
  6. 00:14:938 (1,2,3) - The spacing here is not intuitive. It would make more sense to space out (1,2) and stack (2,3) like this: Image
  7. 00:18:937 (4,5,6,7) - Same idea here.
  8. 00:26:771 (3,4) - Should be 1/3. Also apply the same suggestion as above.
  9. 00:30:187 - Add a circle here? It fits the vocals.
  10. 00:30:937 (1,2,3,4,5) - Again, spacing feels too small relative to the slider velocity.
  11. 00:47:937 (6,1) - Nonsense jump. It's so sudden and random, and doesn't match anything in the music.
  12. 00:53:103 (7,1,2,3) - I don't think you should suddenly use such huge spaced 1/4 sliders like this. It's way too hard compared the the part before it, and will be frustrating to play. Try toning it down a bit by using smaller spacing or a regular stream of circles.
  13. 00:53:603 (3) - Should be changed to a circle because it is part of the next pattern of notes in the song, which is better represented by circles due to the detached nature of the notes.
  14. 00:55:770 (4,5,1) - This really doesn't flow well, and is difficult to play. The spacing between (5,1) should be much larger - larger than (4,5) - to emphasize the strong syncopated beat on (1).
  15. 00:56:936 (3,4) - It doesn't make any sense to use a huge jump like this when there's nothing important at (4). Please reduce it, or stack.
  16. 01:01:936 (1,2,3,4) - Poor usage of jumps, as it is used in a part that really doesn't need it. Try to use jumps in stronger parts that call for more emphasis, especially when there are syncopated notes in the music, rather than just making huge jumps whenever you decide to use circles, which doesn't relate to the feeling of the music at all.
  17. 01:05:269 (4,1) - Awkwardly small spacing.
  18. 01:08:103 (2,3,4,5) - Again, poor use of jumps.
  19. 01:17:436 (5,6,1) - This is quite awkward since you have a huge jump to a weak beat followed by smaller spacing to the strong beat.
    Needs more attention to aesthetics and spacing/flow, especially concerning distance spacing.
[-Yuzuriha's insane]
  1. Why not capitalize "Insane"?
  2. 00:09:462 (1,2,3,4,1,2,3,4,5) - There's no reason to overmap these slider ends, and it feels quite weird to play.
  3. 00:50:604 (1,2,3,4,5) - Same here, and it makes the hitsounds really messed up and distracting.
  4. Oh, you use it everywhere in the map. Please revise your rhythm choice to avoid excessive use of overmapped slider ends like these, as they don't fit the music, and are distracting since they make audible hitsounds on beats without any relation to the music.
[captin's Insane]
  1. 01:01:936 (2) - The 3/4 slider doesn't fit well with the music here in my opinion. I think just a 1/2 slider would be better.
    No serious issues here.
Topic Starter
Aerous
[quote="CloudSplash16"]Hi, modding as you requested.

[General]
  1. Sellen's Normal and KwaN's Hard missing video. Added
  2. Disable widescreen support and letterbox in breaks for all diffs for consistency, since there is no storyboard, and no breaks.Changed
  3. You may want to re-add size in tags after tv because beatmap search on the website accepts strings containing spaces if they are in quotation marks. This will help players searching for "tv size" (in quotes) to find the map.
Added

[Easy]
  1. You must use hitsounds in all parts of your map! Hitsounds are an important part of the game, as they provide feedback to the player so they know whether they are hitting the notes properly. Please refer to any of the guest diff in your set to see examples of proper hitsound usage.
  2. Remove the unnecessary inheriting sections (green lines) at 00:01:482 and 00:07:862 and 00:14:938 and 00:30:271 and 00:36:271 They don't change anything, so they're not needed. At 00:52:270 you can remove the inheriting section and set the volume of the timing section to 50%.
  3. 00:07:862 (1,2) - It would look much better if you could make a clean blanket here (such that the slider is equidistant from the edge of the circle at every point): Image
  4. 00:20:271 (1,2) - A similar thing here: Image This also applies to: 00:25:604 (1,2) and 00:30:937 (1,2)
  5. 00:51:270 (4,1) - I doubt you intended to make a jump here, and I strongly recommend against using jumps in lower diffs. Reduce the spacing to 1.1x.
  6. 00:55:603 (3,4,5) - Minor spacing error. Please adjust it into a more acceptable range (+/- 0.04).
  7. 01:00:603 (4) - It is necessary to start a new combo here.
  8. 01:08:269 (3) - New combo.
  9. 01:05:936 (5,1) - Swap new combos to match phrasing of music. Also, this rhythm would fit much better with the way you have been mapping: Image
  10. 01:12:936 (3,4) - Spacing is too large. Reduce it to 1.1x.
  11. 01:14:269 (4) - It would fit the rhythm of the songs nicely if you shortened this by a 1/2 tick: Image
  12. 01:21:603 (1,2,3,4,5) - This rhythm is incredibly awkward for beginners, and it will really throw them off. Try this instead: Image
  13. 01:29:353 - Move this inheriting section to the end of the spinner?
    Work on aesthetics of the map, and also using rhythm that better suits the map, and not just straight 1/1.
[Insane]
  1. As mentioned in Easy, you must add hitsounds.
  2. The sudden change in difficulty between the verse and chorus of the song is ridiculous, and should be adjusted.
  3. The spacing is really random and unintuitive in many parts of the map. Consider revising.
  4. 00:03:082 (3,4,1) - This flow is really awkward. I recommend putting more spacing between (4,1) to make it play smoother.
  5. 00:07:862 (2) - I strongly recommend using low slider velocity and higher spacing for this part, so it can feel heavier, matching the song better. Your current spacing is much too small for the slider velocity, and it feels silly to play as the feeling of the song is heavy, but the map feels really light.
  6. 00:14:938 (1,2,3) - The spacing here is not intuitive. It would make more sense to space out (1,2) and stack (2,3) like this: Image
  7. 00:18:937 (4,5,6,7) - Same idea here.
  8. 00:26:771 (3,4) - Should be 1/3. Also apply the same suggestion as above.
  9. 00:30:187 - Add a circle here? It fits the vocals.
  10. 00:30:937 (1,2,3,4,5) - Again, spacing feels too small relative to the slider velocity.
  11. 00:47:937 (6,1) - Nonsense jump. It's so sudden and random, and doesn't match anything in the music.
  12. 00:53:103 (7,1,2,3) - I don't think you should suddenly use such huge spaced 1/4 sliders like this. It's way too hard compared the the part before it, and will be frustrating to play. Try toning it down a bit by using smaller spacing or a regular stream of circles.
  13. 00:53:603 (3) - Should be changed to a circle because it is part of the next pattern of notes in the song, which is better represented by circles due to the detached nature of the notes.
  14. 00:55:770 (4,5,1) - This really doesn't flow well, and is difficult to play. The spacing between (5,1) should be much larger - larger than (4,5) - to emphasize the strong syncopated beat on (1).
  15. 00:56:936 (3,4) - It doesn't make any sense to use a huge jump like this when there's nothing important at (4). Please reduce it, or stack.
  16. 01:01:936 (1,2,3,4) - Poor usage of jumps, as it is used in a part that really doesn't need it. Try to use jumps in stronger parts that call for more emphasis, especially when there are syncopated notes in the music, rather than just making huge jumps whenever you decide to use circles, which doesn't relate to the feeling of the music at all.
  17. 01:05:269 (4,1) - Awkwardly small spacing.
  18. 01:08:103 (2,3,4,5) - Again, poor use of jumps.
  19. 01:17:436 (5,6,1) - This is quite awkward since you have a huge jump to a weak beat followed by smaller spacing to the strong beat.
    Needs more attention to aesthetics and spacing/flow, especially concerning distance spacing.

Thanks for modding I'll fix it tomorrow !

Fixed everything you told me !
IamKwaN
If not mentioned, they're fixed.
Tician
00:17:104 (2,3) - Are they neccessary? I don't hear any sounds I would just use a circle on the white tick to keep it running yep they are placed for the piano
00:30:937 (1) - This is nearkly the same part like before, I would not use 1/4 and 1/3, choose one, don't mix 'em^^ drums are 1/3
I am scared... you'r a BAT, I am a noob, I am not able to give any mentions D: ;w;...
Rizen
fixed that blanket
NewIpas
fixed in another way
NcrzX
00:31:604(1,2) the sound does not fit into the music drums are 1/3 snapped
00:57:936(2) Ctrl +G it's intentional for a slight jump
00:59:936(6) ^ ^
01:29:103(1) shorten a slider and add finish end 01:29:353 I have remapped slightly for this part
Natsu
try to don't have OD -2 respect to AR, atleast use 6.5 ?! i use both AR and OD 6 iirc
00:32:937 (2) - this sound kinda overmapped, try this instead i try to follow the piano
Kazuya
00:30:187 (3) -Can't hear any emphasized sound. Pls remove circle. it's vocal on blue tick
00:32:937 (2) - This repeating slider is not fit here. Use 1/1 slider here: 00:32:937 for piano
00:37:771 (4) - Remove circle, and move 00:37:937 (5) - slider here: 00:37:937 (5) - Better fits the vocal. i find it's better now after trying your rhythm
00:47:270 (4,5) - This is weird here. How does to fit here? Better solution: Put 1/1 slider here: 00:47:270 - and circle here: 00:47:937 - violin :C
00:48:270 (1,2,3,1,2,3) - This distance is very small. Stack or use 1.0x distance. intentional
00:52:770 (4,5,6,7,1,2,3) - This is very hard part. :/ Make it easier. the music density allows me to do so and it's approaching the kiai
Utogi
i have rearranged both the rhythm and combo color, i hope it's fine now
wobble_owo
AImod is fine, other diffs should be fixed instead of mine
I have rearranged the rhythm at the end, I hope it's better now :>
CloudSplash16
All fixed
Thanks for modding, guys! I really appreciate! Of coz, Aerous too :P
I have remapped some parts to lower the difficulty and also rearranged the combo color too, hope it's improved instead of deteriorated lol
Ah... Aerous, please add the video for me :C
KwaN's Hard
osu file format v13

[General]
AudioFilename: LIAR MASK.mp3
AudioLeadIn: 1500
PreviewTime: 54936
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 0

[Editor]
DistanceSpacing: 1
BeatDivisor: 4
GridSize: 4
TimelineZoom: 1.6

[Metadata]
Title:Liar Mask anime size
TitleUnicode:Liar Mask anime size
Artist:Mayama Rika
ArtistUnicode:真山りか
Creator:Aerous
Version:KwaN's Hard
Source:アカメが斬る!
Tags:Akame ga Kill! Second Opening TV Sellenite IamKwan captin1 -Yuzuriha-inori-
BeatmapID:525766
BeatmapSetID:224203

[Difficulty]
HPDrainRate:6
CircleSize:4
OverallDifficulty:6
ApproachRate:8
SliderMultiplier:1.6
SliderTickRate:1

[Events]
//Background and Video events
0,0,"Akame_ga_Kill__f_1366x768.jpg",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples
//Background Colour Transformations
3,100,163,162,255

[TimingPoints]
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1482,-166.666666666667,4,2,88,30,0,0
7862,400,4,2,88,60,1,0
11062,-133.333333333333,4,2,88,40,0,0
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14938,333.333333333333,4,2,88,50,1,0
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36271,333.333333333333,3,2,88,50,1,0
36271,-166.666666666667,3,2,88,50,0,0
48270,-166.666666666667,3,2,88,55,0,0
49270,-166.666666666667,3,2,88,60,0,0
50270,-166.666666666667,3,2,88,65,0,0
51270,-166.666666666667,3,2,88,70,0,0
52270,333.333333333333,4,2,88,70,1,0
52270,-100,4,2,88,70,0,0
54270,-133.333333333333,4,2,88,75,0,0
54936,-100,4,2,88,75,0,1
64769,-100,4,2,88,75,0,0
65603,-100,4,2,88,75,0,1
70936,-100,4,2,88,70,0,1
75603,-76.9230769230769,4,2,88,75,0,1
76103,-100,4,2,88,75,0,1
78936,-100,4,2,88,75,0,0
81603,-100,4,2,88,55,0,0
89353,-166.666666666667,4,2,88,55,0,0
89436,-100,4,2,88,55,0,1
89519,-100,4,2,88,55,0,0


[Colours]
Combo1 : 249,199,52
Combo2 : 123,114,115
Combo3 : 231,0,20
Combo4 : 87,89,88
Combo5 : 244,123,132

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251,320,43937,2,0,L|201:316,1,47.9999985351563,2|0,0:0|0:0,0:0:0:0:
192,239,44270,22,0,P|174:194|186:150,1,95.9999970703126,2|0,0:0|0:0,0:0:0:0:
142,80,44770,1,0,0:0:0:0:
65,68,44937,2,0,L|18:73,1,47.9999985351563,2|0,0:1|0:0,0:0:0:0:
142,80,45270,2,0,L|238:88,1,95.9999970703126,2|0,0:0|0:0,0:0:0:0:
307,56,45770,1,0,0:0:0:0:
358,113,45937,2,0,L|364:161,1,47.9999985351563,2|0,0:1|0:0,0:0:0:0:
433,217,46270,6,0,P|448:169|443:124,1,95.9999970703126,2|0,0:0|0:0,0:0:0:0:
358,113,46770,1,0,0:0:0:0:
292,161,46937,2,0,L|244:154,1,47.9999985351563,2|0,0:1|0:0,0:0:0:0:
193,90,47270,2,0,B|158:94|158:94|122:88,1,71.9999978027344,2|0,0:0|0:0,0:0:0:0:
83,72,47604,2,0,P|99:120|84:161,1,95.9999970703126,0|2,0:0|0:1,0:0:0:0:
99,313,48270,5,2,0:0:0:0:
102,309,48604,1,0,0:0:0:0:
104,316,48937,1,0,0:0:0:0:
330,294,49270,5,2,0:0:0:0:
333,290,49604,1,0,0:0:0:0:
335,297,49937,1,0,0:0:0:0:
275,81,50270,21,2,0:0:0:0:
161,10,50604,1,0,0:0:0:0:
275,81,50937,1,0,0:0:0:0:
222,204,51270,5,2,0:0:0:0:
275,81,51603,1,0,0:0:0:0:
222,204,51937,1,0,0:0:0:0:
275,81,52270,5,2,0:0:0:0:
303,164,52436,1,0,0:0:0:0:
222,204,52603,1,2,0:1:0:0:
192,120,52770,1,0,0:0:0:0:
192,120,52853,1,0,0:0:0:0:
192,120,52936,2,0,L|152:115,3,40,2|0|0|0,0:0|0:0|0:0|0:0,0:0:0:0:
120,84,53270,2,0,L|80:88,3,40,2|0|0|0,0:1|0:0|0:0|0:0,0:0:0:0:
46,115,53603,6,0,P|37:154|49:192,1,80,2|0,0:0|0:0,0:0:0:0:
76,225,53853,1,0,0:0:0:0:
76,225,53936,2,0,L|115:241,3,40,8|0|0|0,0:0|0:0|0:0|0:0,0:0:0:0:
131,264,54270,6,0,B|148:261|148:261|164:265|164:265|180:261|180:261|196:265|196:265|212:261|212:261|228:265|228:265|244:261|244:261|260:265,1,120.000004577637,2|0,0:0|0:0,0:0:0:0:
443,137,54936,6,0,B|456:94|456:94|435:31|365:38,1,160,4|8,0:0|0:0,0:0:0:0:
287,44,55436,1,0,0:0:0:0:
256,117,55603,2,0,L|262:196,1,80,2|0,0:1|0:0,0:0:0:0:
204,253,55936,1,8,0:0:0:0:
178,146,56103,6,0,P|179:74|248:33,1,160
333,111,56603,2,0,L|413:119,1,80,8|0,0:0|0:0,0:0:0:0:
473,66,56936,1,2,0:1:0:0:
493,143,57103,1,0,0:0:0:0:
429,208,57269,2,0,L|420:290,1,80,8|0,0:0|0:0,0:0:0:0:
354,346,57603,6,0,P|340:308|342:265,1,80,2|0,0:1|0:0,0:0:0:0:
276,213,57936,2,0,P|308:190|348:186,1,80,8|0,0:0|0:0,0:0:0:0:
240,288,58269,1,2,0:1:0:0:
240,288,58436,2,0,B|189:288|189:288|161:301,1,80,0|8,0:0|0:0,0:0:0:0:
97,366,58769,6,0,P|125:289|96:217,1,160
98,219,59186,1,0,0:0:0:0:
98,219,59269,1,8,0:0:0:0:
56,145,59436,1,0,0:0:0:0:
105,75,59603,2,0,P|144:67|189:76,1,80,2|0,0:1|0:0,0:0:0:0:
297,146,59936,2,0,P|257:153|212:144,1,80,8|0,0:0|0:0,0:0:0:0:
303,61,60269,22,0,P|367:95|377:175,1,160,4|8,0:0|0:0,0:0:0:0:
310,225,60769,1,0,0:0:0:0:
386,258,60936,2,0,L|465:251,1,80,2|0,0:1|0:0,0:0:0:0:
436,345,61269,1,8,0:0:0:0:
324,327,61436,6,0,P|296:259|332:182,1,160,4|0,0:0|0:0,0:0:0:0:
387,123,61936,2,0,L|393:43,1,80,8|0,0:0|0:0,0:0:0:0:
321,6,62269,1,2,0:1:0:0:
256,59,62436,1,0,0:0:0:0:
270,139,62603,2,0,P|279:177|302:209,1,80,8|0,0:0|0:0,0:0:0:0:
386,256,62936,6,0,P|310:238|250:289,1,160,4|8,0:0|0:0,0:0:0:0:
168,300,63436,2,0,L|87:286,1,80,0|2,0:0|0:1,0:0:0:0:
44,208,63769,2,0,L|86:207,3,40,0|0|8|0,0:0|0:0|0:0|0:0,0:0:0:0:
118,176,64103,6,0,B|162:174|162:174|223:144|223:144|270:139,1,160
270,138,64519,1,0,0:0:0:0:
270,138,64603,1,8,0:0:0:0:
312,67,64769,1,0,0:0:0:0:
375,120,64936,2,0,L|370:161,3,40,2|0|0|0,0:1|0:0|0:0|0:0,0:0:0:0:
390,198,65269,2,0,L|395:239,3,40,8|0|0|0,0:0|0:0|0:0|0:0,0:0:0:0:
394,282,65603,22,0,B|343:309|343:309|305:264|252:275,1,160,4|8,0:0|0:0,0:0:0:0:
190,327,66103,1,0,0:0:0:0:
237,198,66270,2,0,P|249:160|239:121,1,80,4|0,0:0|0:0,0:0:0:0:
169,158,66603,1,8,0:0:0:0:
186,56,66770,6,0,B|233:23|284:52|284:52|314:53|337:32,1,160,4|0,0:0|0:0,0:0:0:0:
416,40,67270,2,0,L|412:119,1,80,8|0,0:0|0:0,0:0:0:0:
454,190,67603,1,2,0:1:0:0:
397,245,67770,1,0,0:0:0:0:
454,190,67936,2,0,P|474:226|471:266,1,80,8|0,0:0|0:0,0:0:0:0:
363,351,68269,6,0,L|353:266,1,80,4|0,0:0|0:0,0:0:0:0:
308,200,68603,1,8,0:0:0:0:
273,312,68769,2,0,L|263:227,1,80,4|2,0:0|0:1,0:0:0:0:
218,161,69103,1,0,0:0:0:0:
180,269,69269,2,0,L|162:108,1,160,12|2,0:0|0:1,0:0:0:0:
150,30,69769,5,0,0:0:0:0:
150,30,69853,1,0,0:0:0:0:
150,30,69936,2,0,P|128:29|110:34,3,40,8|0|0|0,0:0|0:0|0:0|0:0,0:0:0:0:
90,68,70269,2,0,P|68:68|50:64,3,40,2|0|0|0,0:1|0:0|0:0|0:0,0:0:0:0:
9,59,70603,1,0,0:0:0:0:
38,146,70769,22,0,B|82:171|120:156|120:156|113:233,1,160,4|0,0:0|0:0,0:0:0:0:
130,309,71269,2,0,P|168:311|202:289,1,80,8|0,0:0|0:0,0:0:0:0:
262,235,71603,1,2,0:1:0:0:
334,267,71769,1,0,0:0:0:0:
401,223,71936,1,8,0:0:0:0:
464,174,72103,6,0,B|486:109|456:61|456:61|440:101,1,160
361,118,72603,2,0,B|307:122|307:122|282:115,1,80,8|0,0:0|0:0,0:0:0:0:
243,43,72936,1,2,0:1:0:0:
136,80,73103,1,0,0:0:0:0:
173,12,73269,1,8,0:0:0:0:
203,116,73436,6,0,L|191:279,1,160,0|0,0:0|0:0,0:0:0:0:
246,339,73936,2,0,P|286:340|317:317,1,80,8|0,0:0|0:0,0:0:0:0:
338,239,74269,1,2,0:1:0:0:
297,170,74436,1,0,0:0:0:0:
338,239,74603,1,8,0:0:0:0:
416,225,74769,6,0,B|420:136|420:136|378:139|356:113,1,160
356,114,75186,1,0,0:0:0:0:
356,114,75269,1,8,0:0:0:0:
308,46,75436,1,0,0:0:0:0:
226,64,75603,6,0,L|119:61,1,103.999995239258,4|0,0:0|1:0,0:0:0:0:
60,246,76103,6,0,L|219:238,1,160,4|0,0:0|0:0,0:0:0:0:
270,172,76603,1,8,0:0:0:0:
346,200,76769,1,0,0:0:0:0:
365,277,76936,2,0,P|404:281|441:268,1,80,2|0,0:1|0:0,0:0:0:0:
346,200,77269,1,8,0:0:0:0:
280,254,77436,2,0,L|270:336,1,80,0|0,0:0|0:0,0:0:0:0:
190,358,77769,5,0,0:0:0:0:
190,358,77853,1,0,0:0:0:0:
190,358,77936,2,0,L|180:278,1,80,8|0,0:0|0:0,0:0:0:0:
121,224,78269,1,2,0:1:0:0:
84,144,78436,2,0,L|44:140,2,40,0|0|8,0:0|0:0|0:0,0:0:0:0:
151,95,78769,1,0,0:0:0:0:
220,44,78936,6,0,L|260:40,4,40,0|0|0|0|0,1:0|0:0|0:0|0:0|0:0,0:0:0:0:
151,95,79436,2,0,L|159:214,1,120,0|0,1:0|0:0,0:0:0:0:
196,242,79769,2,0,P|250:227|261:170,1,120,0|0,1:0|1:0,0:0:0:0:
354,69,80269,6,0,L|314:65,4,40,0|0|0|0|0,1:0|0:0|0:0|0:0|0:0,0:0:0:0:
423,120,80769,2,0,L|415:239,1,120,0|0,1:0|0:0,0:0:0:0:
388,277,81103,2,0,P|334:262|323:205,1,120,0|0,1:0|1:0,0:0:0:0:
232,319,81603,21,2,0:1:0:0:
162,279,81769,2,0,L|82:285,1,80,2|8,1:2|0:0,0:0:0:0:
119,199,82103,2,0,P|126:158|107:127,1,80,0|0,0:0|0:0,0:0:0:0:
79,51,82436,1,0,1:0:0:0:
79,51,82603,2,0,L|161:58,1,80,8|0,0:0|0:0,0:0:0:0:
234,30,82936,5,2,0:1:0:0:
288,87,83102,2,0,P|323:67|361:67,2,80,2|8|0,1:2|0:0|0:0,0:0:0:0:
241,153,83603,2,0,P|253:191|286:216,1,80,0|0,0:0|1:0,0:0:0:0:
362,188,83936,2,0,P|370:227|354:263,1,80,8|0,0:0|0:0,0:0:0:0:
343,342,84269,5,0,0:0:0:0:
418,313,84437,2,0,P|457:323|496:310,1,80,2|8,1:2|0:0,0:0:0:0:
507,231,84769,2,0,P|512:195|511:151,2,80,0|0|0,0:0|0:0|0:0,0:0:0:0:
434,196,85269,2,0,P|434:155|419:121,1,80,0|0,1:0|0:0,0:0:0:0:
349,77,85603,6,0,L|345:32,4,40,0|0|0|0|0,1:0|0:0|0:0|0:0|0:0,0:0:0:0:
283,123,86103,2,0,P|226:134|166:120,1,120,0|0,1:0|0:0,0:0:0:0:
133,142,86436,2,0,B|88:191|120:255,1,120,0|0,1:0|1:0,0:0:0:0:
231,296,86936,22,0,L|235:341,4,40,0|0|0|0|0,1:0|0:0|0:0|0:0|0:0,0:0:0:0:
297,250,87436,2,0,P|354:239|414:253,1,120,0|0,1:0|0:0,0:0:0:0:
453,260,87769,2,0,B|498:211|466:147,1,120,0|0,1:0|1:0,0:0:0:0:
421,35,88269,6,0,L|463:29,4,40,0|0|0|0|0,1:0|0:0|0:0|0:0|0:0,0:0:0:0:
349,77,88769,2,0,B|272:68|272:68|234:88,1,120,0|0,1:0|0:0,0:0:0:0:
198,106,89103,2,0,P|162:121|121:112,1,80
86,104,89353,38,0,L|38:115,1,47.9999985351563,0|0,0:0|0:0,0:0:0:0:
Topic Starter
Aerous
Whoops I'll forgot to add the video for normal and hard.

I'll add it ASAP !
Gaia
did some irc focused on Aerous' diffs only

log
11:39 Gaia: heey
11:39 Gaia: about ur forum pm
11:39 Aerous: Hey
11:40 Gaia: im kinda busy with school actually s:
11:40 Gaia: buuut
11:40 Gaia: i can go over ur diffs on irc like right now if u want
11:40 Aerous: Sure , if youre not busy
11:40 Gaia: yeah np
11:41 Gaia: just some basic things
11:41 Gaia: first
11:41 Gaia: well just my ocd stuff actually
11:41 Gaia: the description box
11:41 Aerous: o
11:41 Gaia: Sellen's normal is too light i cant read it haha
11:41 Aerous: Kk
11:41 Aerous: I'll write it down on my notepad
11:42 Gaia: and also how you write Aerous' Easy is odd cuz its ur own set :3
11:42 Aerous: o tru
11:42 Gaia: not that is unranakble or anything just professionalism i guess xD
11:43 Aerous: Yea , I hate light text idk why I chose that for Sellen
11:43 Gaia: aha
11:43 Gaia: okie
11:43 Gaia: ill playtest it u can spec if u want
11:43 Aerous: Spectating
11:43 Gaia: oooh
11:43 Gaia: btw what does NC mean
11:43 Gaia: o-o
11:44 Aerous: New Combo
11:44 Gaia: i was thinking new combo but ya lol
11:44 Gaia: oh
11:44 Gaia: o-o
11:44 Gaia: u only want me to look at ur nc's?
11:44 Aerous: Natsu said it was inconsistent
11:44 Gaia: ooh i seealright ill keep that in mind later
11:45 Gaia: wait a sec im lagging
11:45 Gaia: gunna close some stuff
11:45 Aerous: 1kk
11:45 Gaia: alright lets hope its bettern now :3
11:46 Gaia: well damn
11:47 Gaia: aaaaaaaa im so bad
11:48 Aerous: ;-; buffering 96.1
11:48 Aerous: middle part
11:48 Gaia: lol
11:48 Gaia: my in ternet sux
11:48 Gaia: T^T
11:50 Gaia: such a weird song
11:50 Gaia: to map
11:50 Gaia: lol
11:50 Gaia: its like
11:50 Aerous: 1/3 and 1/4
11:50 Aerous: :(
11:50 Gaia: slow fast slow fast
11:50 Gaia: ;w;
11:50 Aerous: Yea KwaN told me too
11:52 Gaia: lol cant strea
11:52 Gaia: m
11:52 Gaia: oh well
11:52 Gaia: lets see ur easy
11:52 Aerous: its snowing here , my fingers too cold to play
11:52 Gaia: imr
11:52 Gaia: ikr
11:52 Gaia: CANADA
11:52 Gaia: op
11:54 Gaia: u dont have hitsounds?
11:54 Aerous: wait let me check
11:54 Aerous: I'm sure I added it
11:54 Aerous: LOL
11:55 Gaia: well
11:55 Gaia: in the middle
11:55 Aerous: O rite , cloud told me to delete some points
11:55 Aerous: Might have forgot to add them abck
11:55 Gaia: lol
11:56 Gaia: the ncing is alright if u ask me
11:56 Gaia: but
11:56 Gaia: its whack in insane
11:56 Aerous: Yea
11:57 *Gaia is editing [http://osu.ppy.sh/b/523447 Mayama Rika - Liar Mask anime size [Insane]]
11:57 Gaia: lets just start in the insane
11:57 Aerous: kk
11:57 Gaia: 00:54:936 (1) -
11:57 Gaia: u see how u had the next nc on the next measure
11:57 Gaia: 00:56:103 (1) -
11:57 Aerous: yea
11:57 Gaia: u should follow that and nc every measure
11:58 Gaia: so basically 00:58:769 (4) -
11:58 Gaia: nc
11:58 Gaia: remove nc here 00:59:603 (1) -
11:58 Gaia: nc here 01:00:269 (3) -
11:58 Aerous: k
11:58 Aerous: Got it
11:58 Gaia: 01:01:603 (8,1) - switch nc's
11:58 Gaia: and so on
11:58 Gaia: try to nc on every big white tick
11:59 Aerous: wait
11:59 Aerous: 01:01:603
11:59 Aerous: 8?
11:59 Aerous: or do you mean 6
11:59 Gaia: it says 6 for u cuz u changed the ncing before
11:59 Aerous: NC here? http://puu.sh/cIvPS/0ed8ee60ec.jpg
11:59 Aerous: ye
11:59 Aerous: kk
11:59 Gaia: its just the note that's on this time slot
11:59 Aerous: got the 6
11:59 Aerous: ignore the puush
11:59 Aerous: added NC
12:00 Gaia: oky
12:00 Gaia: ur hitsounding is whack too s:
12:00 Gaia: just add a clap on every 2/4 !!
12:01 Gaia: so basically 00:55:270 (2) - 00:55:936 (5) - 00:56:603 (2) - 00:56:603 (2) -
12:01 Gaia: add a clap
12:02 Aerous: o
12:02 Aerous: I'm really new to hitsounds
12:02 Gaia: oh lol
12:02 Gaia: yeah just listen to the music
12:02 Gaia: and you'll hear the drums
12:02 Gaia: o srry brb
12:02 Aerous: kk
12:03 Aerous: How do I add hitsounds? I told someone from modding queue to do it for me.
12:04 Gaia: uh
12:04 Gaia: select the note
12:04 Gaia: and on the right
12:04 Gaia: it says
12:04 Aerous: clap and stuff?
12:04 Gaia: new combo / whistle / finish /clap
12:04 Gaia: just click it
12:04 Gaia: or
12:04 Gaia: u can press w for whistle
12:05 Gaia: e for finish
12:05 Gaia: and r for clap
12:05 Aerous: oh so you just click on the note
12:05 Aerous: and click on claop
12:05 Aerous: clap*
12:05 Gaia: yup
12:05 Aerous: kk
12:05 Gaia: but fix that later haha
12:05 Aerous: So i just add clap to the drums?
12:05 Aerous: k
12:07 Gaia: so uhh
12:07 Gaia: lets focus on the actual map now xD
12:08 Gaia: like i said in ur past maps u gotta have better spacing
12:08 Gaia: like 00:07:082 (1,2) -
12:08 Gaia: plus thats not a good blanket lol
12:08 Aerous: Changed it
12:09 Gaia: since its a slow part i'd DS the entire part
12:09 Gaia: but u dont have to haha
12:09 Aerous: mhmm
12:09 Aerous: I might jsut DS and check it out
12:09 Gaia: yeah
12:09 Gaia: cool
12:09 Gaia: ok then
12:09 Gaia: 00:22:271 (5,1) - isnt very good flow
12:10 Gaia: 00:22:937 (1,2,3) - shape isnt very attractive either
12:10 Gaia: 00:24:271 (4,5) - flow issue again
12:11 Gaia: 00:26:937 (4,5) - just look out for these in the rest of ur map
12:11 Gaia: 00:30:104 (5,6,7) - this i think is unranakble
12:11 Aerous: how do i fix that ^?
12:11 Aerous: like move it
12:11 Aerous: closer to the previous slider?
12:11 Gaia: http://puu.sh/cIwNB/38485db05a.jpg
12:12 Aerous: oh blue tick
12:12 Aerous: Didn't see that
12:12 Gaia: more spacing issues 00:33:604 (1,2,3) -
12:13 Gaia: 00:52:270 (1) - this really caught me off guard
12:13 Gaia: cuz it was so slow and suddenly speed up to super fast
12:13 Aerous: change velocity to 0.75?
12:13 Aerous: its 1.00 right now
12:13 Gaia: well
12:14 Gaia: the sv is ok i guess
12:14 Gaia: just nerf the spacing a bit
12:14 Aerous: kk
12:14 Gaia: like this jump 00:52:270 (1,2,3) -
12:14 Gaia: u can check ur spacing in the top right corner http://puu.sh/cIx2G/9a69da8677.png
12:15 Aerous: o
12:15 Aerous: omg
12:15 Aerous: top right corner
12:15 Aerous: i never noticed it
12:15 Gaia: the kick slider part is kinda op too
12:15 Gaia: so just nerf that area
12:16 Gaia: and yeah
12:16 Gaia: really the problems with this map is the spacing and flow
12:16 Gaia: and ofc theres also the NC and hitsounding issues
12:16 Gaia: look at captin's diff for reference i guess
12:18 Aerous: ye
12:18 Gaia: Inori's diff is alright
12:19 Gaia: easy has better flow for sure
12:19 Gaia: but stilll can be improved
12:19 Gaia: 00:41:270 (2,1) -
12:19 Gaia: 00:54:936 (1) -
12:19 Gaia: 00:57:603 (1) -
12:19 Gaia: patterns and such too
12:20 Gaia: like 00:58:603 (2,3) - doesnt flow well and doesnt look good either
12:20 Gaia: rhythm wise can be better too
12:20 Gaia: like 01:08:269 (1,2,3) -
12:20 Gaia: just do this http://puu.sh/cIxxA/970bb77074.jpg
12:21 Gaia: sorry for the rushed mod on easy <: i actually gtg in like 5 mins aahhh
12:21 Aerous: thats fine
12:21 Gaia: just focus on flow and rhythms
12:22 Gaia: spacing looks fine from what i saw
12:22 Aerous: Do you know anyone who can help with hitsounding?
12:22 Aerous: Because I requested one from modding queue, but his computer died
12:22 Gaia: lool
12:22 Aerous: Or I might just do it myself
12:22 Gaia: u cant do it urself?
12:22 Gaia: try!!
12:23 Aerous: and ask for help #modhelp
12:23 Gaia: and learn
12:23 Gaia: :3
12:23 Aerous: Yea I should
12:23 Gaia: wellthink about it
12:23 Gaia: ur not gunna rely on someone everytime u make a new map right?
12:24 Aerous: I need to learn it some day
12:24 Aerous: Why not start now right? :D
12:24 Gaia: try ur best and i can give u a hand (:
12:24 Aerous: ye ill do it
12:24 Gaia: for starters just do as i said
12:24 Gaia: clap every 2/4
12:24 Gaia: where it fits
12:25 Aerous: k
12:25 Gaia: u can check out my hitsounding on my map
12:25 *Gaia is editing [http://osu.ppy.sh/b/528434 AiRI - Dreamer [Insane]]
12:26 Gaia: it doesnt really follow the 2/4 every measure throughout the entire song
12:26 Gaia: but it still fits the music
12:26 Aerous: kk
12:28 Aerous: When do you use finish ?
12:29 Gaia: uhh
12:29 Aerous: I'm curious , because I saw it on your stream
12:29 Gaia: for my song i used it every 1/3
12:29 Gaia: with variations
12:29 Gaia: well streams with straight claps i find boring haha
12:30 Gaia: i listen to the song on 25%
12:30 Gaia: for the percussion
12:30 Gaia: and hitsound to that
12:30 Aerous: o
12:31 Aerous: self reminder : hitsound = 25%
12:31 Aerous: k
12:31 Gaia: ahh sorry
12:31 Gaia: gtg!!
12:31 Gaia: be back in an hr
12:31 *Aerous is editing [http://osu.ppy.sh/b/528434 AiRI - Dreamer [Insane]]
12:31 Aerous: http://puu.sh/cIylJ/2e1d203271.jpg
12:31 Aerous: spacing a bit werid on your stream>
12:32 Aerous: Actually I have to go right now
12:32 Aerous: Thanks for the mod !
12:33 Aerous: If you want KD , just comment an I'll give it to you ~
13:39 Gaia: uhhh its fine at my part so i think you just moved it a little bit haha
13:39 Gaia: sure ill post my log :3
Pho
From my modding queue~

[General]
  1. Disable widescreen support and letterbox in all difficulties.
[Easy]

  • I recommend you see how the other GDers in this map applied HS to theirs so you can find some orientation here. It's a skill you need to learn anyway, so try out.
  1. Just a tip for the future: If you use Grid snap, I really recommend to put in level 4 to make spacing easier to handle.
  2. Make some proper blankets for the following parts: 00:07:862 (1,2) - 00:25:604 (1,2) - 00:30:937 (1,2) -
  3. 00:04:682 (5) - Add NC here maybe? Would be more consistent to the 'NC after two stanza' method you are using here.
  4. 00:21:604 (3,1) - Spacing error. Keep the 1.1xDS spacing consistent.
  5. 00:24:271 (3,1) - Avoid making reverse arrows to close to the next objects as players tend to click there, before the previous slider ends: http://puu.sh/cIEhw/eb3bf16a79.jpg
  6. 00:52:270 (1,2,3) - Make this symmetric.
  7. 00:53:270 (2,3) - Spacing error.
  8. 00:53:270 (2,3) - Flow is kind of bad here. Try to make it smoother: https://osu.ppy.sh/ss/2218288
  9. 00:59:603 (3,1,2) - Spacing error.
  10. 01:06:603 (2) - You miss an important hard beat with this slider here at 01:06:936 - . here a suggestion: http://puu.sh/cIFt6/a8cbb394ae.jpg
  11. 01:09:269 (3) - Enlarge to 01:10:269 - as the gap to the next slider feels odd.
  12. 01:14:269 (5,1) - This could need a better transition: http://puu.sh/cIFLI/529a8d0a48.jpg
  13. 01:18:936 (1) - Idk about this slider, it would be much better if you don't make it 90° curved, but broader.
  14. A new mapper enters the scene it seems. :3 Quality is not that good at the moment, you need better overall flow and structure. I'm sure you can make this much better.
[Normal]
  1. 00:06:282 (5) - No whistle HS on this note?
  2. 00:33:604 (1,2) - You decrease the DS here for no apparent reason.
  3. 01:02:936 (1) - Preference: Would prefer it if you would delete that 1st curvy part of the slider , fits better to the next slider imo.
  4. 00:16:604 (3,4,1,2) - Preference: This probably follows the chorus in the background, but would be nice if you can rearrange this so it goes more with the vocal lead which seems to be your focus in this diff anyway. http://puu.sh/cIHZP/cf9103fe46.jpg
  5. 00:56:103 (4,5) - Clap HS on 5 instead of 4? Has a better emphasis imo.
  6. 00:58:269 (2) - Add a Clap HS at the end of this slider.
  7. 01:19:769 (2) - Push a little bit to the down-right for a better transition to the next slider: http://puu.sh/cIHHc/7c0f541205.jpg
  8. Mostly aesthetical points, this map is good. :)
[Hard]
  1. 00:04:682 (1,2) - Not sure if the DS change is intended here, but might be better to make if 0.9xDS
  2. 00:18:271 (3,1) - Because I care for stuff like this: maybe make a blanket here? (even though the object's fading away already, but it'd be nice)
  3. 00:32:937 (2) - Not sure about this slider, as some beats of this slider beats can't be found in the track. I know this section is 1/3 beat oriented, but 1/2 beat slider would go well with the piano here: http://puu.sh/cIJwk/0559bfd427.jpg . You decide :)
  4. 00:56:603 (2,3,4,5) - The DS increase between 4-5 in comparison to the rest feel a bit odd, maybe make it equal?
  5. 01:04:519 (2,3) - Move this by y+1 for perfect stack.
  6. 01:10:769 (1) - Move the 2nd part of the slider to the right for blanket? http://puu.sh/cIJQj/e2f18b57fc.jpg (also added curve for some better look)
  7. Looks good, nothing serious to complain about here.
[Insane]
  1. 00:22:271 (5,1) - Flow is pretty bad here,
  2. 00:33:604 (1,2,3) - This is irritating, the space between the objects is the same although the beat gaps between them are different. Please fix this.
  3. 00:54:270 (1) - This slider shouldn't move so fast, especially if it's a 90° angle like this one. Lower the SV at this point. I don't want to repeat again, but i still find this kind of slider bad to play.
  4. 00:53:603 (3,4,5,6,1) - The square motion for this part has an odd flow. Maybe shift this by 15° to make it easier to handle
  5. This isn't close to rankable state, as it lacks quality too much. Please consider the things below:
  6. This map has like no structure at all. You don't make use of any concrete patterns, but seem to care for decent flow/jumps only. Get more used to structuring your maps and make jumps only where appropriate.
  7. DS is used sparsely and is really inconsistent throughout the whole map. I really recommend for newer mappers to stick with DS at all times, even in Insanes (With some jumps here and there), as spacing stuff makes your map structured much better.
  8. Call me up in-game, maybe I can help out a bit.
[-Yuzuriha's Insane]
  1. What, why so many 3/4 sliders ._. It's okay to use some for better emphasis on the vocals or instruments, but use it less excessive.
  2. 00:11:862 (3) - This e.g. can be ended on the red tick already.
  3. 00:19:604 (4) - This slider shape is weird, consider to shape it different to make the transition from the previous slider better. http://puu.sh/cIOES/fcf0c0881f.jpg
  4. 00:27:604 (3,4) - These slider ends follows nothing in the end, the vocal is over already. End it on the red tick (which also fits better to the piano)
  5. 00:30:937 (1) - This doesn't convince me either, end on red tick.
  6. 00:31:271 (2,3) - Would be nice if you can blanket that.
  7. 00:32:937 (3,4) - Same as in 00:27:604 (3,4) -
  8. 00:44:270 (1) - Make this a 1/1 beat slider, like at 00:36:271 (1) - ?
  9. 00:50:604 (1,2,3,4,5,1) - Bah, this sounds really bad with these 3/4 sliders... I suppose you want to keep it. If so, at least don't make the sliderends too loud, there isn't a beat on them at all - use soft-sampleset for them.
  10. 01:04:353 - This starts on nothing relatable to the music, the drum starts at 01:04:436 - again first. Here my suggestion: http://puu.sh/cIPuY/b4232b01a4.jpg
  11. 01:26:102 (4) - 01:27:436 (4) - 01:28:770 (4) - These should be circles, as there is no beat in the track on the blue ticks they're ending.
  12. Well... at least it shows some form of creativity. Please take care of your usage of 3/4 sliders.
[captin's Insane]
  1. 00:07:615 (1,2) - NC on 2, not on 1, as here is the stronger part starts here first.
  2. 00:09:862 (2) - Enlarge this to the blue tick to emphasize the vocal better? There isn't a beat in the music on the red tick either.
  3. 00:18:937 (4) - You're following the lead vocal here, so why not make this a 1/1 slider?
  4. 00:52:936 (1) - Set a NC here too? As for this whole streaming part, you are going with NC per stanza.
  5. 01:05:936 (2) - End this on the red tick already, I don't see a reason to enlarge this here as the vocal faded away already.
  6. That's all I guess. The end of this map is really strong I like it a lot. :)
GDs should be close to rankable state, but the map creator needs more experrience (as I said, you can call me again if you need, I really like the song).
Good luck with this map! :)
P A N
pm me in game after you finish fix mod above ^^^
I don't want to mod the same point as above.
Sellenite
CloudSplash16

CloudSplash16 wrote:

[Sellen's Normal]
  1. Remove any inheriting sections that don't change anything.
  2. 00:04:682 (1,2,3,4,5) - I'm not sure how you decided which circles should have whistle on them, but I think that (5) should definitely have whistle. keep 5 silence
  3. 00:33:604 (1,2) - Increase spacing to 1.0x. fix
  4. 00:40:270 (1) - Finish on head to match other similar parts in this section. fix
  5. 00:49:270 (1,1,2) - I feel like you use too many finishes here, and it ruins the build up, as the part after it should feel more exciting, so I think you should remove finish from these three notes, so it can build up suspense properly to the kiai section. keep,just want the music progressive
  6. 00:58:269 (2,3) - This kind of stacking may be confusing for inexperienced players. I suggest spacing it out according to DS. fix
Pho

Pho wrote:

[Normal]
  1. 00:06:282 (5) - No whistle HS on this note? nope
  2. 00:33:604 (1,2) - You decrease the DS here for no apparent reason. fix above
  3. 01:02:936 (1) - Preference: Would prefer it if you would delete that 1st curvy part of the slider , fits better to the next slider imo.
  4. 00:16:604 (3,4,1,2) - Preference: This probably follows the chorus in the background, but would be nice if you can rearrange this so it goes more with the vocal lead which seems to be your focus in this diff anyway. http://puu.sh/cIHZP/cf9103fe46.jpg keep
  5. 00:56:103 (4,5) - Clap HS on 5 instead of 4? Has a better emphasis imo. fix above
  6. 00:58:269 (2) - Add a Clap HS at the end of this slider. fix
  7. 01:19:769 (2) - Push a little bit to the down-right for a better transition to the next slider: http://puu.sh/cIHHc/7c0f541205.jpg cant catch this mean
  8. Mostly aesthetical points, this map is good. :)
thanks for modding!
SPOILER
osu file format v13

[General]
AudioFilename: LIAR MASK.mp3
AudioLeadIn: 1500
PreviewTime: 54936
Countdown: 0
SampleSet: Normal
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 0

[Editor]
DistanceSpacing: 1
BeatDivisor: 4
GridSize: 32
TimelineZoom: 2.3

[Metadata]
Title:Liar Mask anime size
TitleUnicode:Liar Mask anime size
Artist:Mayama Rika
ArtistUnicode:真山りか
Creator:Aerous
Version:Sellen's Normal
Source:アカメが斬る!
Tags:Akame ga Kill! Second Opening TV Sellenite IamKwan captin1 -Yuzuriha-inori-
BeatmapID:531912
BeatmapSetID:224203

[Difficulty]
HPDrainRate:4
CircleSize:3
OverallDifficulty:4
ApproachRate:5
SliderMultiplier:1.1
SliderTickRate:1

[Events]
//Background and Video events
0,0,"Akame_ga_Kill__f_1366x768.jpg",0,0
Video,0,"Second Opening.avi"
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples
//Background Colour Transformations
3,100,163,162,255

[TimingPoints]
-118,400,4,2,0,20,1,0
1482,-133.333333333333,4,2,0,20,0,0
7862,400,4,2,0,50,1,0
7862,-100,4,2,0,50,0,0
14938,333.333333333333,4,2,0,30,1,0
14938,-100,4,2,0,30,0,0
20271,-100,4,2,0,50,0,0
25604,-100,4,2,0,30,0,0
30271,-100,4,2,0,30,0,0
30937,-100,4,2,0,50,0,0
36271,333.333333333333,3,2,0,40,1,0
36271,-100,3,2,0,40,0,0
52270,333.333333333333,4,2,0,50,1,0
52270,-100,4,2,0,50,0,0
54936,-100,4,1,3,70,0,1
78936,-100,4,2,0,90,0,0
81769,-100,4,2,0,70,0,0
89519,-100,4,2,0,5,0,0


[Colours]
Combo1 : 249,199,52
Combo2 : 123,114,115
Combo3 : 231,0,20
Combo4 : 87,89,88
Combo5 : 244,123,132

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emilia
Ayy from M4M queue right here: https://osu.ppy.sh/forum/p/3483866#p3483866

  • [General]
  1. I think you should keep 'Aerous' Easy' to just 'Easy' since you're the one mapping it anyway. If you do plan on keeping 'Aerous', change to 'Aerous's Easy', that's grammatically correct.
  2. Capitalize the 'insane' in Yuzuriha's and captin's diff?

    [Aerous' Easy]
  3. 00:25:604 (1,3) - 3 blanket 1

    No problems practically; flow is spot on, beat placements are perfect, only problem I have with your map are the elbow sliders. Easys tend not to have those, and some of your slider shapes are rather ugly like 01:18:936 (1) - and 01:24:269 (5) - , which I don't really like.

    [Sellen's Normal]
  4. 00:12:662 (1,1) - Correct me if I'm wrong, but I think your recovery time is too short for Normals. Will also suggest add a note at the end of spinner instead.
  5. 00:16:937 (4) - Suggest breaking this into one slider and one hitcircle, so the hitcircle can be the beginning of the new combo instead.

    Also no problems, just some weird flow problems like 00:28:271 (1,2,3) -. There are also a lot of weird flow problems in the chorus since you're trying to stick to mapping vocal only like 00:56:103 (4,5) - and 00:58:769 (3,4,5) -.

    [Kwan's Hard]
  6. 00:15:604 (3,1) - Try a better circle here
  7. 00:18:271 (3,4) - Why not stick to both curve/both straight (personally, I feel both straight will be better since it leads better into next slider)
  8. 00:22:271 (2,3) - ^
  9. 00:22:937 (1,2) - Blanket better
  10. 00:38:271 (1,3) - This looks very confusing, I dunno if it plays well
  11. 01:00:936 (3,1) - Fix blanket
  12. 01:08:603 (2,3,4,5) - I don't really like how the hitcircles overlap the sliders, try shifting them out more
  13. 01:25:603 (1,2,3) - Will suggest you shift 2,3 away from 1 more, it feels weird when they're too close
  14. 01:26:936 (1,2,3) - ^
  15. 01:28:269 (1,2,3,1) - ^

    Generally an OK hard, just needs some fine tuning on certain sliders like 01:10:769 (1) -, 01:14:769 (1) - and 01:19:769 (3,3) - (Don't make them curve so much if not it starts looking ugly).

    [Insane]
  16. Try having more curved sliders in the beginning, linear sliders make it duller and more boring
  17. 00:35:167 (2,3,4) - Try a reverse slider instead since the timing may be confusing
  18. 01:04:936 (1,2,3,3) - Blanket

    I don't really like the Insane, since the flow is very lopsided, like this:
  19. 00:09:462 (5,6) - the flow from 5 to 6 is weird because 5 seems to go away from 6
  20. 00:15:604 (3,4) - The angle of 3 doesn't suggest how 3 leads to 4
  21. 00:17:604 (1,2) - Back-tracking to 2 seems weird
  22. 00:20:271 (1,2) - The distance is HUGE, and 1 leads away from 2
  23. 00:22:937 (1,2,3,4) - Very bland with all the similar sliders
  24. 00:24:937 (5) - This randomly comes up in the centre with nothing leading towards it
  25. 00:29:604 (4,5,6,7) - Back-tracking

    I won't state all of them, I believe you know what to look out for.

    [-Yuzuriha's insane]
  26. 00:06:282 (5) - Try to keep a consistent shape
  27. 00:07:082 (1) - That's one weird ass slider shape
  28. 00:29:604 (1,4) - Try symmetry
  29. 01:04:353 (1,2,3,4) - Don't see a point in this since there's nothing there to accentuate
  30. 01:08:269 (1,2,3,4) - Try slider, hitcircle, triplet instead

    I really like this diff a lot, other than the fact that I see a lot of copy-pasting of sliders like this: 00:17:604 (1) - , which isn't that big of a problem anyway. Not many problems to find, nice diff :)

    [captin's insane]
  31. 00:29:604 (4) - Try a ctrl+G here
  32. 00:30:271 (1) - Maybe slow this down less and make a nicer circle
  33. 00:35:160 (2,3,4) - Try a reverse slider here, 1/3 timing may be confusing
  34. 00:56:603 (2,3) - IMO jump is too great
  35. 01:01:436 (1,2) - Try blanket?
  36. 01:24:603 (3) - Try a vertical slider instead of horizontal that leads to/away from 4

    Not many problems, as expected from catnip :3 I like the flow a lot, and the beat placements are great, just minor things like there isn't enough variety of sliders.
Generally an OK spread.
-Yuzuriha
[-Yuzuriha's insane]
[*]00:06:282 (5) - Try to keep a consistent shape
[*]00:07:082 (1) - That's one weird ass slider shape
[*]00:29:604 (1,4) - Try symmetry
[*]01:04:353 (1,2,3,4) - Don't see a point in this since there's nothing there to accentuate
[*]01:08:269 (1,2,3,4) - Try slider, hitcircle, triplet instead

All OK

Generally an OK spread.[/notice][/quote]

mod thanks ~ :)


SPOILER
osu file format v13

[General]
AudioFilename: LIAR MASK.mp3
AudioLeadIn: 1500
PreviewTime: 54936
Countdown: 0
SampleSet: Normal
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 1
WidescreenStoryboard: 1

[Editor]
Bookmarks: 25604,52270
DistanceSpacing: 0.7
BeatDivisor: 4
GridSize: 4
TimelineZoom: 1.6

[Metadata]
Title:Liar Mask anime size
TitleUnicode:Liar Mask anime size
Artist:Mayama Rika
ArtistUnicode:真山りか
Creator:Aerous
Version:-Yuzuriha's insane
Source:アカメが斬る!
Tags:Akame ga Kill! Second Opening TV Sellenite IamKwan captin1 -Yuzuriha-inori-
BeatmapID:525769
BeatmapSetID:224203

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CircleSize:4
OverallDifficulty:7
ApproachRate:9
SliderMultiplier:1.7
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424,127,42937,1,2,3:0:0:0:
318,54,43104,1,0,0:0:0:0:
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349,129,44604,1,0,0:0:0:0:
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278,136,53270,5,8,3:0:0:0:
236,143,53353,1,0,3:0:0:0:
194,148,53436,1,0,3:0:0:0:
152,157,53520,1,0,3:0:0:0:
110,165,53603,1,4,3:0:0:0:
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380,236,53853,1,0,1:0:0:0:
411,227,53936,1,0,1:0:0:0:
241,62,54103,1,0,1:0:0:0:
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134,187,55270,1,8,0:0:0:0:
134,187,55436,1,0,0:0:0:0:
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240,64,57103,1,0,0:0:0:0:
152,197,57269,1,8,0:0:0:0:
87,59,57436,1,0,0:0:0:0:
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321,281,59269,2,0,P|373:284|427:209,1,127.5
428,201,59603,1,8,0:0:0:0:
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133,252,60019,1,0,1:0:0:0:
133,252,60103,1,0,1:0:0:0:
133,252,60186,1,0,1:0:0:0:
133,252,60269,6,0,P|65:244|32:249,1,85,4|0,0:0|0:0,0:0:0:0:
207,141,60603,2,0,P|275:149|308:144,1,85,8|0,0:0|0:0,0:0:0:0:
194,62,60936,2,0,P|139:108|144:191,1,127.5
132,160,61269,1,8,0:0:0:0:
258,325,61436,6,0,P|390:308|429:312,1,170,4|0,0:0|0:0,0:0:0:0:
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232,217,62269,1,8,0:0:0:0:
103,63,62436,1,0,0:0:0:0:
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62,267,62936,6,0,P|120:264|156:193,1,127.5,4|0,0:0|0:0,0:0:0:0:
156,177,63269,1,8,0:0:0:0:
317,104,63436,2,0,P|363:112|398:141,1,85,4|0,0:0|0:0,0:0:0:0:
412,172,63686,5,0,1:0:0:0:
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261,125,65269,1,8,0:0:0:0:
374,286,65436,1,8,0:0:0:0:
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161,90,66103,1,0,0:0:0:0:
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236,127,71269,1,8,0:0:0:0:
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356,245,72603,1,8,0:0:0:0:
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256,192,73603,12,0,75603,0:0:0:0:
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256,192,76103,6,0,P|323:135|302:50,1,170,4|0,0:0|0:0,0:0:0:0:
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473,170,86936,6,0,L|417:188,1,42.5,4|0,0:0|0:0,0:0:0:0:
397,275,87103,2,0,L|453:257,1,42.5,0|0,0:0|0:0,0:0:0:0:
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227,302,88603,2,0,L|221:362,1,42.5
308,349,88769,1,0,0:0:0:0:
282,62,89103,5,0,0:0:0:0:
407,300,89353,1,0,0:0:0:0:

up plz~
Topic Starter
Aerous

Pho wrote:

From my modding queue~

[General]
  1. Disable widescreen support and letterbox in all difficulties.
Completed

[Easy]

  • I recommend you see how the other GDers in this map applied HS to theirs so you can find some orientation here. It's a skill you need to learn anyway, so try out.
  1. Just a tip for the future: If you use Grid snap, I really recommend to put in level 4 to make spacing easier to handle.
  2. Make some proper blankets for the following parts: 00:07:862 (1,2) - 00:25:604 (1,2) - 00:30:937 (1,2) -
  3. 00:04:682 (5) - Add NC here maybe? Would be more consistent to the 'NC after two stanza' method you are using here.
  4. 00:21:604 (3,1) - Spacing error. Keep the 1.1xDS spacing consistent.
  5. 00:24:271 (3,1) - Avoid making reverse arrows to close to the next objects as players tend to click there, before the previous slider ends: http://puu.sh/cIEhw/eb3bf16a79.jpg
  6. 00:52:270 (1,2,3) - Make this symmetric.
  7. 00:53:270 (2,3) - Spacing error.
  8. 00:53:270 (2,3) - Flow is kind of bad here. Try to make it smoother: https://osu.ppy.sh/ss/2218288
  9. 00:59:603 (3,1,2) - Spacing error.
  10. 01:06:603 (2) - You miss an important hard beat with this slider here at 01:06:936 - . here a suggestion: http://puu.sh/cIFt6/a8cbb394ae.jpg
  11. 01:09:269 (3) - Enlarge to 01:10:269 - as the gap to the next slider feels odd.
  12. 01:14:269 (5,1) - This could need a better transition: http://puu.sh/cIFLI/529a8d0a48.jpg
  13. 01:18:936 (1) - Idk about this slider, it would be much better if you don't make it 90° curved, but broader.
  14. A new mapper enters the scene it seems. :3 Quality is not that good at the moment, you need better overall flow and structure. I'm sure you can make this much better.
[Insane]
  1. 00:22:271 (5,1) - Flow is pretty bad here,
  2. 00:33:604 (1,2,3) - This is irritating, the space between the objects is the same although the beat gaps between them are different. Please fix this.
  3. 00:54:270 (1) - This slider shouldn't move so fast, especially if it's a 90° angle like this one. Lower the SV at this point. I don't want to repeat again, but i still find this kind of slider bad to play.
  4. 00:53:603 (3,4,5,6,1) - The square motion for this part has an odd flow. Maybe shift this by 15° to make it easier to handle
  5. This isn't close to rankable state, as it lacks quality too much. Please consider the things below:
  6. This map has like no structure at all. You don't make use of any concrete patterns, but seem to care for decent flow/jumps only. Get more used to structuring your maps and make jumps only where appropriate.
  7. DS is used sparsely and is really inconsistent throughout the whole map. I really recommend for newer mappers to stick with DS at all times, even in Insanes (With some jumps here and there), as spacing stuff makes your map structured much better.
  8. Call me up in-game, maybe I can help out a bit.

GDs should be close to rankable state, but the map creator needs more experrience (as I said, you can call me again if you need, I really like the song).
Good luck with this map! :)
Fixed insane , need to add HS when I have time.
I'll look at easy when I have time
Thanks for modding !
Ciyus Miapah
hi there i do Mod for Mod in my queue


  • Easy
    this map has lack of hitsound, cause of low volume i think. and you should not use 10% volume for clickable objects, please use 30% or 20%
    00:01:482 (1,2,3) - looks like need to reshape slider. looks ugly
    00:25:604 (1) - blanket fix
    00:26:937 (3) - looks like need to be blanketed with 00:25:604 (1) - slider tail, then fix 00:28:271 (1) - distance problem
    00:30:937 (1) - move to x135 y155, then move 2nd point in x63 y201 then move last slider point to x60 y284
    00:31:937 (2) - move to x139 y244
    00:32:271 (3) - x136 y332
    00:34:937 (3) - pls, do the same like 00:33:604 (1) - , just do that
    00:58:603 (2) - i think this notes needs a Circle in 00:58:603 - and 1/1 slider in 00:58:936 -
    01:24:269 (5) - delete 3rd red point in slider

    Normal
    00:03:082 (2) - move to x391 y70, then move last point to x385 y262
    00:16:937 (4) - this time 00:17:604 - needs clickabe object +NC
    00:24:937 (5) - how about this? http://puu.sh/cKx46/e499766aca.png
    00:27:604 (4,5) - i didnt hear some related sound in here, change to 1/1 slider
    00:45:270 (2) - make like this? http://puu.sh/cKxeu/1af075a084.jpg
    00:58:269 (2,3) - make circle in 00:58:269 - then move 00:58:269 (2) - to 00:58:436 - . and delete this 00:58:769 (3) - . you can make Reverse slider on that slider (this needs some resnap) example: http://puu.sh/cKxpJ/f26a7d80a2.jpg
    okay done

    Hard
    00:32:271 (1,2) - im just didnt like this pattern, to much reverse arrow in 2, just make it two reverse slider pls
    01:01:436 (1) - minor blanket fix
    01:06:269 (3,4) - how about like this? http://puu.sh/cKyv4/ba36cfb07d.jpg. if yes you need to blanket fix 01:06:770 (1) -
    ah everything looks good, just fix some minor distance like 1.03x, 1.05x, 0.99x and whatever, just recheck your distance

    [Yuzu's Insane]
    00:21:437 (6,7,1) - use 1/3 pls
    00:20:271 - in this part you need to use 1/3 beat snap i think
    00:50:604 (1,2,3,4,5) - just silence Slider tail. sounds no good
    00:55:770 (5) - ^
    00:56:103 (1) - ^
    00:59:269 (3) - ^
    01:02:603 (5) - ^
    01:19:519 (1,2,3) - add clap
    01:20:853 (1,2,3) - add clap
    01:21:603 - this ending part needs some hitsund i think

    [captin's Insane]
    9/10 Almost!
    just dont use 10% volume in intro, try use 20% or 30%
    00:30:271 (1) - slider tail end in red line, not in blue line
    00:35:160 (2,3,4) - reverse slider?
    01:18:603 (1) - just dont NC this
    01:22:436 (8,9,10) - honestly triplet in 01:22:603 -
    Now its 10/10 FLAWLESS

okay just do your task, bro. see you next time
-Yuzuriha

Fort wrote:

hi there i do Mod for Mod in my queue

[Yuzu's Insane]
00:21:437 (6,7,1) - use 1/3 pls ok
00:20:271 - in this part you need to use 1/3 beat snap i think ok
00:50:604 (1,2,3,4,5) - just silence Slider tail. sounds no good ok
00:55:770 (5) - ^
00:56:103 (1) - ^
00:59:269 (3) - ^
01:02:603 (5) - ^
01:19:519 (1,2,3) - add clap ok
01:20:853 (1,2,3) - add clap ok
01:21:603 - this ending part needs some hitsund i think ok

okay just do your task, bro. see you next time
mod thanks!!

SPOILER
osu file format v13

[General]
AudioFilename: LIAR MASK.mp3
AudioLeadIn: 1500
PreviewTime: 54936
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 1
WidescreenStoryboard: 1

[Editor]
Bookmarks: 25604,52270,78936,81603
DistanceSpacing: 1.9
BeatDivisor: 4
GridSize: 4
TimelineZoom: 1.6

[Metadata]
Title:Liar Mask anime size
TitleUnicode:Liar Mask anime size
Artist:Mayama Rika
ArtistUnicode:真山りか
Creator:Aerous
Version:-Yuzuriha's Insane
Source:アカメが斬る!
Tags:Akame ga Kill! Second Opening TV Sellenite IamKwan captin1 -Yuzuriha-inori-
BeatmapID:525769
BeatmapSetID:-1

[Difficulty]
HPDrainRate:7
CircleSize:4
OverallDifficulty:7
ApproachRate:9
SliderMultiplier:1.7
SliderTickRate:1

[Events]
//Background and Video events
0,0,"Akame_ga_Kill__f_1366x768.jpg",0,0
Video,0,"Second Opening.avi"
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples
//Background Colour Transformations
3,100,163,162,255

[TimingPoints]
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Combo2 : 123,114,115
Combo3 : 231,0,20
Combo4 : 87,89,88
Combo5 : 244,123,132

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236,32,70269,1,8,0:0:0:0:
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407,300,89353,1,8,0:0:0:0:

up plz!! :)
wcx19911123
m4m here, sorry for the delay

[General]
cancel wildscreen and letterbox, they're useless
01:21:769 - 01:25:603 - there should be a new red section which fix the downbeat imo

[Easy]
00:30:937 (1,2) - blanket
00:30:937 - 00:35:604 - why not use the hitsounds like what you did from 00:20:271 - to 00:24:937 - ? this part sounds really empty to me

[KwaN's Hard]
difficulty setting is a bit low imo.. especially the AR
00:31:604 (2) - this slider's repeat feels odd to me, how about changing it to a 1/1 slider and add a note at 00:32:160 - ?

[Insane]
00:14:662 - this end sounds too loud, why not use soft hitnormal here?
00:31:937 (3) - the repeat follow nothing imo, sounds not good. there's sound only at 00:32:160 - (1/6 beat)
00:51:270 (7,8) - this anti-jump doesn't fit the song imo
00:56:603 (2,3) - ^, plus this one is a bit confusing to read
this diff need much works imo. the claps in kiai part is really mess, I suggest to remap them. also you can try to add some finishes somewhere(but please don't add them too crowded 01:09:769 (1,2,3,4,5,6,7) - )

[-Yuzuriha's Insane]
00:18:104 (2) - this note sounds odd to me.. I suggest to move it to 00:18:160 - (1/3 beat)
00:20:271 (1,2,3,4) - there're only 3 beats in the music, so I don't know why to use 1/3 beats here, it doesn't follow the song at all. try 1/2 or 1/4 beats instead?
00:28:771 (2) - same as 00:18:104 (2) - .

[captin's Insane]
00:23:771 - end it at here to follow the piano instead of following nothing?
00:43:604 - 00:44:270 - end them at 1/3 beats to follow the violin?
00:53:603 (1,2,3,4,1) - these jumps are really too huge imo, their difficulty is much more higher than the average of the whole diff. I suggest to reduce the spacing
01:04:936 (4,5,6,7,1) - the spacing is a bit huge imo, hope you can reduce spacing a bit. anyway they're easier than ^, so it's up to you
01:21:769 - 01:25:603 - rhythm in this part feels not good to play, maybe it's because the downbeat is wrong.. anyway, it's not good to follow heavy beats by slide ends imo

this song's rhythm is really complex.. bpm changing, downbeat changing, 1/3 and 1/4 mixing and having a waltz part in it lol
well, good luck
pkk
From m4m

Easy
  1. 00:26:937 (3) - try moving to ~x 127 y 149
  2. 00:58:603 (2) - sounds better on 00:58:769 - , make sure it ends on 00:59:269 - still. I don't think this will be hard for easy difficulty so you can do this~
  3. 01:00:936 (2) - move to x 497 y 147 for better flow, 01:02:269 (3) - move to x 412 y 170

    Try to come up with some more fun slider shapes to move, sometimes the square slider doesn't look too good.
    I'll throw you some examples:


Sellen's Normal
  1. 00:54:603 - I recommend you map this, perhaps you can use a 1/1 slider at 00:54:270 (1) - to catch both sounds. Not entirely necessary but I think it sounds better this way.
  2. 00:56:103 (4,5) - I'm not really fond of this pattern, try something else. Here is a suggestion:
    If you do this, by adjusting distance snap you will be able to move 00:57:269 (6,1,2,3,4) - down so it doesn't touch the top of the screen. You will also have more room to work with that pattern so it doesn't look cramped~
  3. 01:06:769 (4,5) - just a suggestion, maybe you could slightly curve these. It might look better:
  4. 01:09:769 - empty space sounds sort of awkward imo, try putting a repeat slider here to map the violin.
KwaN's Hard
  1. 00:20:271 (1,2) - consider placing this at x 320 y 224, I think it flows better unless you intentionally placed it like this
  2. 00:32:937 (2) - I don't think this actually maps any 1/3 in the music, the piano lands only on red and white ticks. Try using two 1/2 sliders
Insane

  • This difficulty needs some work. I don't believe telling you to fix things will make you better at mapping, so I'll just give some general guidelines/tips
  1. 00:56:103 (1) - you usually want to avoid using sliders like this, they don't look that nice imo
  2. 00:57:603 (1,2) - a pattern that people frequently use is where you copy a slider, paste it, ctrl+h ctrl+j. This flows very well if the sliders are curved since a circular motion is created. Here is an example that you can apply to 00:57:603 (1,2) - :
    Most of the time this is done when you have two 1/2 sliders coming right after another
  3. 00:59:936 (6,1) - if possible, avoid small overlaps like this unless it's part of your pattern. It will look nicer that way

    Sorry that I don't have much to say. You should look at some nice ranked maps and check out their insanes. Observe the slider shapes, placement of jumps/circles etc. Also don't be afraid to ask others for help when you need it~
-Yuzuriha's Insane
  1. 00:02:682 (3) - consider having this closer to 00:02:282 (2) - (more distance between 00:02:682 (3,1) - than between 00:02:282 (2,3) - ), I think it fits better because the extra distance/jump between 00:02:682 (3,1) - will emphasize the vocal on downbeat. For now, try moving 00:02:682 (3) - to around x 200 y 164
  2. 00:40:937 (3,4) - just a suggestion, maybe move 00:40:937 (3) - to x 292 y 96, 00:41:104 (4) - to x 212 y 188
    I think this is more fun to play, but I don't know about you lol
  3. 00:47:104 (4,1) - imo this blanket ruins flow, try moving 00:47:104 (4) - to around x 420 y 156. The jump created also emphasizes the vocal at 00:47:270 -
  4. 00:55:603 (4,5) - jump is pretty big here. If anything, the jump should be between 00:55:770 (5,1) - to emphasize the vocal on the downbeat. I'd suggest fixing it up so the jump isn't as big, you can try remapping these objects 00:55:603 (4,5,1,2) - . Here is an example of what you could do (but you can probably find something that looks better lol):
  5. 00:57:436 (7,1) - the jump over here makes sense, but it's a little too big imo. Try stacking 00:56:936 (4,1) - then move 00:57:936 (2) - to ~x324 y36.
  6. 01:05:603 (4) - since this is downbeat, NC here. Remove NC at 01:05:936 (1) -
  7. 01:06:103 (2) - I think this will flow better at x 184 y 144, it also creates a jump to emphasize vocal.
  8. 01:25:769 (2) - I think ctrl+g plays better, but your pattern looks nice the way it is. You don't have to change~

    Keep up the good work!
Captin's Insane
  1. idek what to say, cool stuff LOL

ayy have fun mapping, if you ever need any help you can pm me or something~~~
Topic Starter
Aerous

pkk wrote:

From m4m

[notice]Easy
  1. 00:26:937 (3) - try moving to ~x 127 y 149
  2. 00:58:603 (2) - sounds better on 00:58:769 - , make sure it ends on 00:59:269 - still. I don't think this will be hard for easy difficulty so you can do this~
  3. 01:00:936 (2) - move to x 497 y 147 for better flow, 01:02:269 (3) - move to x 412 y 170

    Try to come up with some more fun slider shapes to move, sometimes the square slider doesn't look too good.
    I'll throw you some examples:


Insane

  • This difficulty needs some work. I don't believe telling you to fix things will make you better at mapping, so I'll just give some general guidelines/tips
  1. 00:56:103 (1) - you usually want to avoid using sliders like this, they don't look that nice imo
  2. 00:57:603 (1,2) - a pattern that people frequently use is where you copy a slider, paste it, ctrl+h ctrl+j. This flows very well if the sliders are curved since a circular motion is created. Here is an example that you can apply to 00:57:603 (1,2) - :
    Most of the time this is done when you have two 1/2 sliders coming right after another
  3. 00:59:936 (6,1) - if possible, avoid small overlaps like this unless it's part of your pattern. It will look nicer that way

    Sorry that I don't have much to say. You should look at some nice ranked maps and check out their insanes. Observe the slider shapes, placement of jumps/circles etc. Also don't be afraid to ask others for help when you need it~

ayy have fun mapping, if you ever need any help you can pm me or something~~~
Changed all the stuff you told me to , thanks for modding !
Topic Starter
Aerous

wcx19911123 wrote:

m4m here, sorry for the delay

[General]
cancel wildscreen and letterbox, they're useless Changed
01:21:769 - 01:25:603 - there should be a new red section which fix the downbeat imo Check later

[Easy]
00:30:937 (1,2) - blanket Changed
00:30:937 - 00:35:604 - why not use the hitsounds like what you did from 00:20:271 - to 00:24:937 - ? this part sounds really empty to me Updated hitsounds

[Insane]
00:14:662 - this end sounds too loud, why not use soft hitnormal here? No change
00:31:937 (3) - the repeat follow nothing imo, sounds not good. there's sound only at 00:32:160 - (1/6 beat)Changed
00:51:270 (7,8) - this anti-jump doesn't fit the song imoChanged
00:56:603 (2,3) - ^, plus this one is a bit confusing to readChanged
this diff need much works imo. the claps in kiai part is really mess, I suggest to remap them. also you can try to add some finishes somewhere(but please don't add them too crowded 01:09:769 (1,2,3,4,5,6,7) - ) Changed my hitsounds

this song's rhythm is really complex.. bpm changing, downbeat changing, 1/3 and 1/4 mixing and having a waltz part in it lol
well, good luck
Thanks for modding ~
captin1
"byfar"
[captin's Insane]

01:20:269 (1,2,3,4,5) - 01:18:936 (1,2,3,4,5) - i think these are waayyy too loud. i think it's fine
"NcrzX"
captin's Insane :
00:02:982(3) I think it is better to remove keeping
00:30:937(1) I doubt it will snapped it's fine
"RokYang"
captin's Insane

Only thing I would say is that at 00:54:936 and 01:05:603 1.1x slider velocity felt smoother when I was playing. no thanks
"Natsu"
captin's Insane:

  1. 00:02:282 add whistle? there is a similar sound in the music
  2. swap NC 00:07:615 (1,2) - make more sense with the music in 00:07:862 (2) -
  3. 00:46:187 (1) - this circle is really weird to play, I'll suggest you to remove it instead no thanks
  4. 01:16:103 (1,1,2,1) - why the combo spam? o.o atleast I don't see a valid reason for this one 01:16:603 (1) -
"Kazuya"
[Captin]

00:08:662 (3) - I think two circle is better. Followed the vocal. Fits the vocals. no thanks
00:23:521 (3) - There is no beat. :/ It's not fit here. Can't hear any emphasized sound. Remove circle plz. no
00:30:187 (6) - ^ ^
00:34:715 (5,1) - This distance snap is too big! Please, reduce it. It's little hard. A little hard to play. it's not hard
00:35:160 (2,3,4) - I personally hate "jump streams/triplets". :/ Hard to play for mouse. Please reduce the distance. ^
00:45:604 (5,6) - Lift out the vocal. Put 1/4 slider here: 00:45:770 - no thanks
00:46:187 (1) - Delete circle. There is no beat. ^
00:46:270 (2,3,4) - Please, follow the violin. Remove 00:46:604 (3,4) - sliders, and Change 00:46:270 (2) - slider end here: 00:46:937 - not what i'm following
01:02:936 (1,2) - Replace them. Slider here: 01:02:936 - circle here: 01:03:269 - or put 1/1 slider here: 01:02:936 - It fit the vocal. ^
01:04:519 (2) - Remove circle. There is no clearly audible beat. no
01:24:269 (1,2,3,4) - 1/4 sliders is not fit here. Please, follow the guitar. Timeline example: http://puu.sh/cGx7u/4bfe463eca.jpg no thanks
"CloudSplash16"
[captin's Insane]
  1. 01:01:936 (2) - The 3/4 slider doesn't fit well with the music here in my opinion. I think just a 1/2 slider would be better. fine for me
    No serious issues here.
"Pho"
[captin's Insane]
  1. 00:07:615 (1,2) - NC on 2, not on 1, as here is the stronger part starts here first.
  2. 00:09:862 (2) - Enlarge this to the blue tick to emphasize the vocal better? There isn't a beat in the music on the red tick either. no thanks
  3. 00:18:937 (4) - You're following the lead vocal here, so why not make this a 1/1 slider? nah
  4. 00:52:936 (1) - Set a NC here too? As for this whole streaming part, you are going with NC per stanza.
  5. 01:05:936 (2) - End this on the red tick already, I don't see a reason to enlarge this here as the vocal faded away already. done for consistency
  6. That's all I guess. The end of this map is really strong I like it a lot. :)
"Estellia-"
[captin's insane]
  1. 00:29:604 (4) - Try a ctrl+G here no thanks
  2. 00:30:271 (1) - Maybe slow this down less and make a nicer circle will consider but keeping for now
  3. 00:35:160 (2,3,4) - Try a reverse slider here, 1/3 timing may be confusing it's been in the music long enough to understand
  4. 00:56:603 (2,3) - IMO jump is too great fine for me
  5. 01:01:436 (1,2) - Try blanket?
  6. 01:24:603 (3) - Try a vertical slider instead of horizontal that leads to/away from 4

    Not many problems, as expected from catnip :3 I like the flow a lot, and the beat placements are great, just minor things like there isn't enough variety of sliders. yeah i've been pretty clean cut with my sliders lately, just as a style choice
"Fort"
[captin's Insane]

  • 9/10 Almost!
    just dont use 10% volume in intro, try use 20% or 30%
    00:30:271 (1) - slider tail end in red line, not in blue line no thanks
    00:35:160 (2,3,4) - reverse slider? ^
    01:18:603 (1) - just dont NC this it's fine
    01:22:436 (8,9,10) - honestly triplet in 01:22:603 - will be worse to play
    Now its 10/10 FLAWLESS
"wcx19911123"
[captin's Insane]
00:23:771 - end it at here to follow the piano instead of following nothing?
00:43:604 - 00:44:270 - end them at 1/3 beats to follow the violin? not sure for now, will listen closely later. for now this plays better as is
00:53:603 (1,2,3,4,1) - these jumps are really too huge imo, their difficulty is much more higher than the average of the whole diff. I suggest to reduce the spacing my intention for this was to spike the difficulty, to better set up the second part of the map being so much more difficult
01:04:936 (4,5,6,7,1) - the spacing is a bit huge imo, hope you can reduce spacing a bit. anyway they're easier than ^, so it's up to you keeping as well
01:21:769 - 01:25:603 - rhythm in this part feels not good to play, maybe it's because the downbeat is wrong.. anyway, it's not good to follow heavy beats by slide ends imo i'm not going to just totally spam circles lol, this works quite well enough with the heavy rhythms

thanks
no reply is fixed
SPOILER
osu file format v13

[General]
AudioFilename: LIAR MASK.mp3
AudioLeadIn: 1500
PreviewTime: 54936
Countdown: 0
SampleSet: Normal
StackLeniency: 0.7
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LetterboxInBreaks: 0
WidescreenStoryboard: 0

[Editor]
DistanceSpacing: 0.7
BeatDivisor: 4
GridSize: 4
TimelineZoom: 1.9

[Metadata]
Title:Liar Mask anime size
TitleUnicode:Liar Mask anime size
Artist:Mayama Rika
ArtistUnicode:真山りか
Creator:Aerous
Version:captin's Insane
Source:アカメが斬る!
Tags:Akame ga Kill! Second Opening TV Sellenite IamKwan captin1 -Yuzuriha-inori-
BeatmapID:524096
BeatmapSetID:224203

[Difficulty]
HPDrainRate:7
CircleSize:4.2
OverallDifficulty:8
ApproachRate:9
SliderMultiplier:1.8
SliderTickRate:1

[Events]
//Background and Video events
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0,0,"Akame_ga_Kill__f_1366x768.jpg",0,0
//Break Periods
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//Storyboard Layer 2 (Pass)
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Combo2 : 123,114,115
Combo3 : 231,0,20
Combo4 : 87,89,88
Combo5 : 244,123,132

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131,166,32271,6,0,P|72:163|17:169,1,90.0000034332277,0|0,1:0|0:0,0:0:0:0:
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332,350,58436,2,0,P|344:295|349:260,1,90,0|8,0:0|0:0,0:0:0:0:
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233,223,59769,1,0,0:0:0:0:
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212,361,61103,1,0,0:0:0:0:
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144,314,61436,6,0,P|95:347|12:263,1,180,4|0,0:0|0:0,0:0:0:0:
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182,171,66436,2,0,P|196:101|198:63,1,90,0|8,0:0|0:0,0:0:0:0:
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312,60,68269,5,4,0:0:0:0:
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116,139,73103,2,0,P|111:90|109:42,1,90,0|8,0:0|0:0,0:0:0:0:
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331,34,74269,1,0,0:0:0:0:
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221,48,75103,1,0,0:0:0:0:
221,48,75186,1,0,0:0:0:0:
221,48,75269,2,0,P|167:46|129:48,1,90,8|0,0:0|0:0,0:0:0:0:
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IamKwaN
If not mentioned, then it's fixed.
Pho
00:04:682 (1,2) - Not sure if the DS change is intended here, but might be better to make if 0.9xDS lol yeah they are intentional
Estellia-
00:15:604 (3,1) - Try a better circle here what do u mean?
00:18:271 (3,4) - Why not stick to both curve/both straight (personally, I feel both straight will be better since it leads better into next slider) coz i want 4 blanketing with 3
00:22:271 (2,3) - ^ ^
00:38:271 (1,3) - This looks very confusing, I dunno if it plays well fine imo
01:08:603 (2,3,4,5) - I don't really like how the hitcircles overlap the sliders, try shifting them out more it's intentional and the style fits the ambient here
01:25:603 (1,2,3) - Will suggest you shift 2,3 away from 1 more, it feels weird when they're too close eee why I am just using the distance snap to map here
01:26:936 (1,2,3) - ^ ^
01:28:269 (1,2,3,1) - ^ ^
Fort
01:06:269 (3,4) - how about like this? http://puu.sh/cKyv4/ba36cfb07d.jpg. if yes you need to blanket fix 01:06:770 (1) - i want a slight jump between 01:06:603 (4,1) - as of the high pitch vocal so no
ah everything looks good, just fix some minor distance like 1.03x, 1.05x, 0.99x and whatever, just recheck your distance ok, i dont use DS to map hard though
wcx19911123
difficulty setting is a bit low imo.. especially the AR AR8 is too low?!
00:31:604 (2) - this slider's repeat feels odd to me, how about changing it to a 1/1 slider and add a note at 00:32:160 - ? this will miss the drum at 00:32:049 -
pkk
00:32:937 (2) - I don't think this actually maps any 1/3 in the music, the piano lands only on red and white ticks. Try using two 1/2 sliders fixed in previous mods
Also fixed some placements to distinguish 1/2 and 1/3 rhythms.
Thanks for mods, guys!

SPOILER
osu file format v13

[General]
AudioFilename: LIAR MASK.mp3
AudioLeadIn: 1500
PreviewTime: 54936
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 0

[Editor]
DistanceSpacing: 1.6
BeatDivisor: 4
GridSize: 4
TimelineZoom: 1.6

[Metadata]
Title:Liar Mask anime size
TitleUnicode:Liar Mask anime size
Artist:Mayama Rika
ArtistUnicode:真山りか
Creator:Aerous
Version:KwaN's Hard
Source:アカメが斬る!
Tags:Akame ga Kill! Second Opening TV Sellenite IamKwan captin1 -Yuzuriha-inori-
BeatmapID:525766
BeatmapSetID:224203

[Difficulty]
HPDrainRate:6
CircleSize:4
OverallDifficulty:6
ApproachRate:8
SliderMultiplier:1.6
SliderTickRate:1

[Events]
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//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples
//Background Colour Transformations
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-Yuzuriha

Pho wrote:

From my modding queue~

[General]
  1. Disable widescreen support and letterbox in all difficulties.
[-Yuzuriha's Insane]
  1. What, why so many 3/4 sliders ._. It's okay to use some for better emphasis on the vocals or instruments, but use it less excessive.
  2. 00:11:862 (3) - This e.g. can be ended on the red tick already.
  3. 00:19:604 (4) - This slider shape is weird, consider to shape it different to make the transition from the previous slider better. http://puu.sh/cIOES/fcf0c0881f.jpg
  4. 00:27:604 (3,4) - These slider ends follows nothing in the end, the vocal is over already. End it on the red tick (which also fits better to the piano)
  5. 00:30:937 (1) - This doesn't convince me either, end on red tick.
  6. 00:31:271 (2,3) - Would be nice if you can blanket that.
  7. 00:32:937 (3,4) - Same as in 00:27:604 (3,4) -
  8. 00:44:270 (1) - Make this a 1/1 beat slider, like at 00:36:271 (1) - ?
  9. 00:50:604 (1,2,3,4,5,1) - Bah, this sounds really bad with these 3/4 sliders... I suppose you want to keep it. If so, at least don't make the sliderends too loud, there isn't a beat on them at all - use soft-sampleset for them.
  10. 01:04:353 - This starts on nothing relatable to the music, the drum starts at 01:04:436 - again first. Here my suggestion: http://puu.sh/cIPuY/b4232b01a4.jpg
  11. 01:26:102 (4) - 01:27:436 (4) - 01:28:770 (4) - These should be circles, as there is no beat in the track on the blue ticks they're ending.
  12. Well... at least it shows some form of creativity. Please take care of your usage of 3/4 sliders.

    All ok
GDs should be close to rankable state, but the map creator needs more experrience (as I said, you can call me again if you need, I really like the song).
Good luck with this map! :)
-Yuzuriha

pkk wrote:

From m4m



-Yuzuriha's Insane
  1. 00:02:682 (3) - consider having this closer to 00:02:282 (2) - (more distance between 00:02:682 (3,1) - than between 00:02:282 (2,3) - ), I think it fits better because the extra distance/jump between 00:02:682 (3,1) - will emphasize the vocal on downbeat. For now, try moving 00:02:682 (3) - to around x 200 y 164 OK
  2. 00:40:937 (3,4) - just a suggestion, maybe move 00:40:937 (3) - to x 292 y 96, 00:41:104 (4) - to x 212 y 188
    I think this is more fun to play, but I don't know about you lol OK
  3. 00:47:104 (4,1) - imo this blanket ruins flow, try moving 00:47:104 (4) - to around x 420 y 156. The jump created also emphasizes the vocal at 00:47:270 - OK
  4. 00:55:603 (4,5) - jump is pretty big here. If anything, the jump should be between 00:55:770 (5,1) - to emphasize the vocal on the downbeat. I'd suggest fixing it up so the jump isn't as big, you can try remapping these objects 00:55:603 (4,5,1,2) - . Here is an example of what you could do (but you can probably find something that looks better lol):
    OK
  5. 00:57:436 (7,1) - the jump over here makes sense, but it's a little too big imo. Try stacking 00:56:936 (4,1) - then move 00:57:936 (2) - to ~x324 y36.
  6. 01:05:603 (4) - since this is downbeat, NC here. Remove NC at 01:05:936 (1) - OK
  7. 01:06:103 (2) - I think this will flow better at x 184 y 144, it also creates a jump to emphasize vocal. OK
  8. 01:25:769 (2) - I think ctrl+g plays better, but your pattern looks nice the way it is. You don't have to change~ i like you idea
    Keep up the good work!
mod thanks~ :)

ayy have fun mapping, if you ever need any help you can pm me or something~~~
SPOILER
osu file format v13

[General]
AudioFilename: LIAR MASK.mp3
AudioLeadIn: 1500
PreviewTime: 54936
Countdown: 0
SampleSet: Normal
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 0

[Editor]
Bookmarks: 25604,52270
DistanceSpacing: 1.3
BeatDivisor: 4
GridSize: 4
TimelineZoom: 1.6

[Metadata]
Title:Liar Mask anime size
TitleUnicode:Liar Mask anime size
Artist:Mayama Rika
ArtistUnicode:真山りか
Creator:Aerous
Version:-Yuzuriha's Insane
Source:アカメが斬る!
Tags:Akame ga Kill! Second Opening TV Sellenite IamKwan captin1 -Yuzuriha-inori-
BeatmapID:525769
BeatmapSetID:224203

[Difficulty]
HPDrainRate:7
CircleSize:4
OverallDifficulty:7
ApproachRate:9
SliderMultiplier:1.7
SliderTickRate:1

[Events]
//Background and Video events
0,0,"Akame_ga_Kill__f_1366x768.jpg",0,0
Video,0,"Second Opening.avi"
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples
//Background Colour Transformations
3,100,163,162,255

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Combo2 : 123,114,115
Combo3 : 231,0,20
Combo4 : 87,89,88
Combo5 : 244,123,132

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230,103,82519,2,0,P|234:119|261:154,1,42.5,0|8,0:0|0:0,0:0:0:0:
360,303,82769,1,0,0:0:0:0:
106,248,82936,1,8,0:0:0:0:
470,157,83103,6,0,P|421:217|319:194,1,170,8|0,0:0|0:0,0:0:0:0:
335,209,83519,1,8,0:0:0:0:
335,209,83603,1,8,0:0:0:0:
229,55,83769,2,0,L|184:49,2,42.5,8|0|8,0:0|0:0|0:0,0:0:0:0:
367,85,84103,1,0,0:0:0:0:
131,137,84269,1,8,0:0:0:0:
190,325,84436,6,0,P|230:340|297:241,1,170,8|8,0:0|0:0,0:0:0:0:
327,55,84936,1,8,0:0:0:0:
153,165,85103,1,8,0:0:0:0:
153,165,85186,1,0,0:0:0:0:
153,165,85269,1,8,0:0:0:0:
194,35,85436,1,0,0:0:0:0:
446,214,85603,6,0,L|443:271,1,42.5,12|0,0:0|0:0,0:0:0:0:
366,199,85769,2,0,L|364:157,1,42.5,8|0,0:0|0:0,0:0:0:0:
311,276,85936,2,0,L|308:333,1,42.5,8|0,0:0|0:0,0:0:0:0:
243,353,86103,1,8,0:0:0:0:
52,121,86436,5,8,0:0:0:0:
258,59,86686,1,8,0:0:0:0:
473,170,86936,6,0,L|417:188,1,42.5,12|0,0:0|0:0,0:0:0:0:
397,275,87103,2,0,L|453:257,1,42.5,8|0,0:0|0:0,0:0:0:0:
331,214,87269,2,0,L|275:232,1,42.5,8|0,0:0|0:0,0:0:0:0:
259,294,87436,1,8,0:0:0:0:
275,138,87769,5,8,0:0:0:0:
53,40,88019,1,8,0:0:0:0:
72,271,88269,6,0,L|66:331,1,42.5,12|0,0:0|0:0,0:0:0:0:
146,223,88436,2,0,L|144:159,1,42.5,8|0,0:0|0:0,0:0:0:0:
227,302,88603,2,0,L|221:362,1,42.5,8|0,0:0|0:0,0:0:0:0:
308,349,88769,1,8,0:0:0:0:
282,62,89103,5,8,0:0:0:0:
407,300,89353,1,8,0:0:0:0:

up plz! :)
captin1
ehh could you add a soft-sliderslide3 that's slient? just realized that raising the volume at the start made the sliders too loud x.x
P A N
[Yuzuriha]
  1. 00:11:862 (3,4) - will be great if you mute.
  2. add this? sounds too loud on 00:14:951.
  3. 00:20:271 - just triple 1/2 instead here? because 1/2 beat is very strong and drown the 1/3 beat away, and specially the combo color is grey meh, so hard to catch.
  4. 00:37:271 (3,4,5) - I worry about spacing here. hard to realize that 5 is 1/2 beat imo.
  5. 00:50:604 - what an overmapped here.
  6. 01:02:436 (4) - stack with 01:00:936 (3) 's head or make its spacing shorter than the spacing from 4 to 5 feels better imo, the spacing to 5 should have longer than 3 to 4 if follow the music.
[Insane]
  1. 00:11:262 (1) - end here and start new spinner on blue tick? better fit imo or continue mapping till 00:12:262 and start spinner on white tick.
  2. 00:34:271 (3) - remove clap on both head and tail sounds better imo, and i looked at other diff, they are didn't add either. and some on 00:34:937 (1,2,3,4,5) - instead, that would be fit.
  3. 01:09:269 (7) - the spacing doesn't fit with how strong of music is imo. make it jump.
  4. 01:10:769 (2) - add finish.
  5. 01:11:936 (2) - add finish on tail.
  6. 01:13:269 (1) - add finish on tail.
  7. 01:16:103 (1) - add finish on head.
  8. 01:17:436 (5) - add finish.

pkk wrote:

Also don't be afraid to ask others for help when you need it~
GL
DreaM117er
Ggenerally, It is Mod mine First, and then I mod yours...
Unn...Forget it ;)

Sorry about very loge time to mod your map now.

From my Queue~ :)

I think -Yuzuriha's Insane, Sellen's Normal and captin's Insane are very nice, so I can't give more. Sorry and Good job. :)

Insane
00:44:270 (1) - remove finish on the slider's tail
00:48:270 (1) - add finish on the slider's head
00:54:936 (1) - ^
00:54:603 (2) - Default green line better
00:57:603 (1) - add finish on the slider's head
01:00:269 (1) - ^
01:02:936 (6) - remove finish on the slider's tail
01:03:436 (2) - ^
01:04:103 (6) - add finish
01:04:269 (7) - remove all finish
01:04:603 (8) - add finish on the slider's head
01:05:269 (4) - add finish on the slider's tail
01:08:103 (2) - remove finish on the slider's head
01:08:769 (5) - add finish on the slider's head
01:09:269 (7) - remove all finish and add finish on the slider's head
01:10:269 (7) - remove all finish and add finish on 01:10:769 (2)'s head
01:17:436 (5) - add finish
01:18:269 (3,4) - remove all finish


KwaN's Hard
00:40:937 (3) - Ctrl+G
00:43:937 (6) - ^

沒話說,太棒了 :)


Easy
00:55:603 (3,4,5) - ↓


01:05:936 (1,2,3) - ↓


01:08:269 (1,2) - Change like 01:02:936 (1)
01:12:936 (3) - end 01:13:436
01:14:269 (5) - end01:14:769
01:15:269 - add circle
01:16:936 (3) - end 01:17:436


Good luck :)
Topic Starter
Aerous

m1223961117 wrote:

Ggenerally, It is Mod mine First, and then I mod yours...
Unn...Forget it ;)

Sorry about very loge time to mod your map now.

From my Queue~ :)

Insane
00:44:270 (1) - remove finish on the slider's tailChanged
00:48:270 (1) - add finish on the slider's headChanged
00:54:936 (1) - ^Changed
00:54:603 (2) - Default green line betterChanged
00:57:603 (1) - add finish on the slider's headChanged
01:00:269 (1) - ^Changed
01:02:936 (6) - remove finish on the slider's tailChanged
01:03:436 (2) - ^Changed
01:04:103 (6) - add finishChanged
01:04:269 (7) - remove all finishChanged
01:04:603 (8) - add finish on the slider's headChanged
01:05:269 (4) - add finish on the slider's tailChanged
01:08:103 (2) - remove finish on the slider's headChanged
01:08:769 (5) - add finish on the slider's headChanged
01:09:269 (7) - remove all finish and add finish on the slider's headChanged
01:10:269 (7) - remove all finish and add finish on 01:10:769 (2)'s headChanged
01:17:436 (5) - add finishChanged
01:18:269 (3,4) - remove all finishChanged

Easy Changed
00:55:603 (3,4,5) - ↓


01:05:936 (1,2,3) - ↓


01:08:269 (1,2) - Change like 01:02:936 (1)
01:12:936 (3) - end 01:13:436
01:14:269 (5) - end01:14:769
01:15:269 - add circle
01:16:936 (3) - end 01:17:436


Good luck :)
Sorry , I'm kinda behind in schedule. I'll mod soon (around Nov.15th)
Topic Starter
Aerous

P A N wrote:

[Yuzuriha]



  • [Insane]
  1. 00:11:262 (1) - end here and start new spinner on blue tick? better fit imo or continue mapping till 00:12:262 and start spinner on white tick. No Changed
  2. 00:34:271 (3) - remove clap on both head and tail sounds better imo, and i looked at other diff, they are didn't add either. and some on 00:34:937 (1,2,3,4,5) - instead, that would be fit.Changed
  3. 01:09:269 (7) - the spacing doesn't fit with how strong of music is imo. make it jump.Increased spacing just a bit
  4. 01:10:769 (2) - add finish.Changed
  5. 01:11:936 (2) - add finish on tail.Changed
  6. 01:13:269 (1) - add finish on tail. Changed
  7. 01:16:103 (1) - add finish on head. Changed
  8. 01:17:436 (5) - add finish.
Changed

pkk wrote:

Also don't be afraid to ask others for help when you need it~
GL
Thanks for modding ~
Rakuen
( =`・ω・´) Rakuen's Modding Queue (NM/M4M)

Default = Normal mods
Opt. = Optional / Minor / Nazi
Blue = Strongly recommended
Red = Unrankable issue

[General]
:3
As requested to mod Insane diffs only

[Insane]
  1. Suggest more claps in the diff, could try referring to other 2 Insane diffs
  2. Tbh, the slider velocity is a bit fast for your current mapping style, especially in KIAI (when using 1.0x). It's like the spacing and note dense can't match with the SV
  3. This diff can be definitely improved a lot. Most of the notes are spaced randomly, some doesn't makes a flow or pattern.
  4. Another example in 00:30:937 - , you can see a the 1/3 covers not mapped.
  5. 00:05:482 (2) - Remove slider whistle? Looks unintended
  6. 00:03:082 (3) - NC here for constant 3 comboes at that part
  7. 00:07:082 (1) - Remove NC, instead, NC at 00:07:862 (2) - due to offset change (can also NC at both, your choice)
  8. 00:07:862 (2) - Remove slider whistle? Don't seem necessary
  9. 00:30:104 (5) - NC for SV change
  10. 00:46:270 (3) - NC needed here for consistency
  11. 00:50:270 (4) - ^
  12. 00:53:270 (1) - Not needed to NC here, strongly suggest to make it at 00:53:603 (3) - to make the guitar cover strong
  13. 00:54:936 - Claps could be used starting here
[-Yuzuriha's Insane]
  1. 00:20:271 (1,2,3,4) - This part sounds like 3 hits of 1/2
  2. Nice!
[captin's Insane]
  1. Cool!
  2. Just wanna mention that it's kinda close to Extra (jumps~), maybe could map just a little harder or like just change diff name? @_@
~
Nyxa

General
  1. anime-pictures.net_-_372890-1560x975-akame+ga+kill%21-akame+%28akame+ga+kill%21%29-nikkunemu-long+hair-single-black+hair.jpg is 1228x768, which differs from the size of akame_ga_kill__f_1366x768.jpg, which is 1366x768.
  2. anime-pictures.net_-_365411-1181x596-akame+ga+kill%21-esdeath+%28akame+ga+kill%21%29-nanaya+%28daaijianglin%29-long+hair-wide+image-blue+eyes.jpg is 1181x596, which differs from the size of akame_ga_kill__f_1366x768.jpg, which is 1366x768. The recommended background size is 1366x768, hence why I'm using akame_ga_kill__f_1366x768.jpg as a reference point.
  3. ^This is why it's wise to name your backgrounds "BG1.jpg, BG2.png, BG3.jpeg" and so on.
  4. BG usage also seems to be random. Is there a reason for this?
  5. Correct offset for the second redline is 7870

Easy
  1. 00:04:682 (5) - Some symmetry here would be cool
  2. 00:04:682 (5,1) - Your spacing is 0.7x here while it was 1.1x before. In Easies and Normals, you should try to keep your spacing as consistent as possible - preferably uniform throughout the entire map. Try to only break spacing when you have a good reason for it.
  3. 00:07:862 (1,2,3.4) - If you're adjusting the spacing like I suggested, I think this pattern would look best in the top right half of the playfield - once again for symmetry purposes.
  4. 00:09:462 (3) - Is there a reason why this slider's shape is so different from the previous one? If there is, I can't really see it. It generally looks and feels better when the patterns "connect", and for that to happen you need to make sliders relevant to each other. Consider making this a rounded slider instead of bezier.
  5. 00:18:937 (3,1) - I guess this is what I meant with patterns that don't connect - due to (3)'s shape, (1) feels like it's supposed to be a blanket due to its positioning, so it looks "bad" to a player because it feels out of place. I'd suggest curving it outwards like this so it forms a path instead. I only did that quickly and didn't arrange any of the later notes - it would be up to you to restructure that section to fit your changes.
  6. 00:26:937 (3) - For this, I think it would've been better if you had selected 00:25:604 (1) - this slider, copied and pasted it on its appropriate position in the timeline, hit ctrl + g, ctrl +h and ctrl + j and then rotated it to fit your ensuing pattern.
  7. 00:29:604 (3) - I think this would work better if it were similar to its predecessor
  8. 00:32:271 (3) - This would be way cooler if it were curved
  9. 00:33:604 (1,2,3) - Make this symmetrical?
  10. 00:40:270 (1,2) - This pattern flows a bit weirdly
  11. 00:43:270 (2) - This is a case where a different slidertype is good, because the music changes. This is nice!
  12. 00:44:270 (1) - Why not blanket this around 00:45:270 (2) - ?
  13. 00:46:270 (1) - This would look so much better were it curved
  14. 00:49:270 (2) - Why not curve this inwards, likethis?
  15. 00:50:270 (3) - ^ http://puu.sh/cQWSI.png
  16. 00:52:270 (1,2,3) - This is another case of "expected blanket" like I mentioned earlier. Try making (1) into a rounded slider that's curved towards the center of the playfield instead
  17. 01:09:269 (3) - This slider feels like a wasted effort, because you could've done so much more with it. Here's a little tutorial on slidering for you
    To make a slider perfectly symmetrical, turn gridsnap on and place its center point on the grid (make sure the grid size is set to "small") like this



    Then adjust your sliderpoints to make sure they're even on both ends. You can check whether the slider is symmetrical or not by using either ctrl + h or ctrl + j. In this case I'm using ctrl + j because the slider is vertical. The grind snap is important because you're less likely to place the head and endpoints in the wrong position. A good way of knowing where a sliderpoint was before you reversed it is by resting your cursor on top of it and holding it stationary before hitting ctrl h/j. That way you'll know how far one point is from the other.Note: For wiggle sliders (S-shaped sliders or similar stuff) you'll need to use both ctrl h + ctrl j to check.



    Oftentimes, the endpoint won't be in the exact center of the sliderend, even though it's at a symmetrical position relative to the sliderstartpoint. To achieve this, just turn grid snap off and move the centerpoint left or right until sliderend is one pixel away from expanding or shrinking. When you think it's perfect, select and Ctrl+H a few times and see if the endpoint moves around. If it doesn't, congratulations, you have a beautiful slider. If it does, move the top point around until it does.



    Now you can start adding other points to make the slider pretty. Make sure that the start and endpoints remain symmetrical, as well as any new points you add.



    Then finally rotate it and adjust any other patterns to make everything fit



    And there you go! Looks way better, right?
  18. 01:18:936 (1) - Refer to my tutorial for sliders like these, I'm sure you'll be able to spice things up.
  19. 01:22:936 (3) - Maybe reshape this so it better fits the blanket profile you make with the earlier straight slider? http://puu.sh/cR2Uv.png
  20. 01:24:269 (5) - That last bezier point here is a little weird, is there any reason why you did this?
I think this Easy needs a loooot of work before it'll be ready for ranking. You should try to incorporate more symmetry into your maps and smoother transitions. Also, try practicing with making different kinds of sliders. Just open a random song in the editor and set AR to 0 and practice with making different kinds of slider shapes, blankets and other creative ideas with different kinds of sv. It doesn't have to be single-slider patterns only - you can also try making pretty patterns with 1/4 or 1/2 sliders that are combined with each other. I often work on 1/4 slider patterns because I think those have a nice "butterfly" effect to them, but you can really do anything. If you want examples of mappers who use very varied sliders - try Irreversible, Amamiya Yuko, Hanzer or fanzhen's maps, they often have really creative sliders and you can learn a lot from watching how they're shaped in the editor. Also try taking a look at Kyshiro's Reiwai Terrorism map, and hell, even some of val0108's maps like Talent Shredder, No,39 or With a Dance Number can give you inspiration. Rhythm-wise though, you're fine, keep that up.

Sellen's Normal
  1. 00:16:271 (2,3,4) - Why don't you change this pattern into something where you put the return slider on (2), followed by a hit circle and then a slider? Since you end (4) where the vocals actually start, so it feels unnatural. I did a little restructuring of this pattern so you could better see what I mean - please note that I'm not telling you to map like this, this is just my interpretation of how it would've looked better. That said, rhythmically (in the timeline), I highly advise you use the same rhythms as I'm proposing. http://puu.sh/cR4b0.png http://puu.sh/cR4iw.png http://puu.sh/cR4kf.png
  2. 00:24:937 (5) - I really like this slider, but maybe you could rotate it CCW just slightly for aesthetics? I've found it to look best if rotated 15 degrees CCW and placed slightly higher on the playfield.
  3. 00:26:271 (2) - Is there any reason for this slider being sharp? I think it would look way better if it were a three-point curve slider, especially if it were a rotated clone of 00:26:937 (3) -
  4. 00:32:271 (3) - In this instance, it's okay, since you're accentuating the heavy guitar riff while setting out a symmetrical path for the player
  5. 00:34:937 (3) - This doesn't make sense though, you could've had beautiful symmetry here but didn't do it for some reason.
  6. this? Just a mild suggestion, the original was fine too
  7. 00:48:604 (2,1) - This could look better, preferably symmetrical if you can but there's lots of things you can do with this like blanketing it around the previous slider or following note. Also, (1) doesn't need to be an NC.
  8. 00:58:769 (3) - This would look better if the center were angled downwards so the curve would be a rising one
  9. 01:01:269 (2,3) - This slidershape looks a bit odd, consider changing it
  10. 01:02:603 (5) - Move this to the right by one osupixel (select, then hit ctrl + right arrow)
  11. 01:10:769 (1) - Why is this curved in this way? It doesn't look all that fitting to me
  12. 01:11:936 (3,4) - Try not to stack on Normals
  13. 01:17:269 (3,4) - ^
  14. 01:13:269 (6) - This is angled in the same direction as the flow of 01:12:103 (4) - to 01:12:936 (5) - , and I think it plays awkwardly. Try angling it down a bit or changing its shape.
This had less issues than the Easy, and you seem to be more proficient with making sliders. Do watch out for making awkward flows though, and try to keep your patterns symmetrical when you don't know what else to do with them. Your spacing was consistent, which was good, but some of your rhythms felt out of place, so you should look into practicing with that.

KwaN's Hard
  1. 00:20:437 (2) - Consider stacking this on top of 00:20:604 (3) - instead, would fit the music much better
  2. 00:29:604 (1) - You could improve this blanket
  3. 00:30:937 (1) - Round this out a little better?
  4. 00:37:937 (5) - This flows well but the sliderend is overmapped. I don't think it's unrankable but eh, just pointing it out.
  5. 00:41:937 (5) - ^
  6. 00:43:270 (4) - ^ - this would definitely play better as a single hitcircle
  7. 00:38:271 (1,3) - Fix this stack
  8. 01:29:353 (1) - The kiai section you add here is a bit strange, considering that it starts halfway through the slider. Make it start on the sliderhead of (1).
Your kiai section (chorus) was very solid and you seem to know what to do. Maybe some overmapping here and there but eh, it fit. Overall nice diff, not any particular thing I could tell you to improve on. Good job.

Insane
  1. 00:01:482 (1,2,3) - You go down from (1) to (2) at an angular line, but at a straight line from (2) to (3), even though it's the same combo. That causes your pattern to look "bad" because there's no real consistency in it from start to end. Consider straightening out your flow here.
  2. 00:04:282 (4) - This note feels like it was placed there randomly, it doesn't really follow the previous flow you were setting. Consider placing it behind (2) for some consistency.
  3. 00:05:482 (2) - ctrl + G
I'm gonna stop here to make note of your sliders. I feel like a lot of them don't really have much in the way of structure or consistency to them, and, as mentioned above about your Easy, I think you should practice with this. Therefore, I'm going to recommend you to remap the Insane, but I'll still give you more suggestions as to other things you can improve besides just the sliders.

  1. 00:52:770 (3) - Not snapped
  2. 01:08:602 (4) - ^
  3. 01:09:103 (6) - ^
  4. 01:09:852 (2) - ^
  5. 01:09:935 (3) - ^
  6. 00:15:493 (2,3) - Spacing the slider out from the note like this looks (and plays) so much better
  7. 00:21:604 (3,4) - Anti-jumps like this don't really play well unless there's a stop in the music, but the palm mute -> open strum melody of the guitar doesn't really support those.
  8. 00:22:271 (5,1) - This doesn't really flow well. When trying to make things flow well, here's a little thing that helps me. Imagine this - if the hitobjects could speak, and they were to give the player orders, what would they say? In this case, 00:22:271 (5) - says "Go up at a slight diagonal angle to the left!" and then 00:22:937 (1) - says "No wait a minute, go all the way up and slightly to the right, and then go left!". See how it doesn't make sense when you put it that way? And that's how you construct a flow, really - every slider and circle has to work in tandem with all other hitobjects, one thing needs to properly lead into the other and they must all be constructed harmoniously or your map will just feel unbalanced. These things I'm saying may sound silly, you might think "lol sliders don't talk u retard" but you should try considering that while mapping, just for the hell of it. "What is the music telling me to do, and what is my last object telling the player to do? How can I make the two fit each other without ruining playability?" - the correct answer to this question is an amazing map. You probably won't get it the first time, but keep practicing and I'm sure you will.
  9. 00:32:937 (5) - This looks kind of awkward since it's in the left corner but right oriented
  10. 00:35:604 (5,1) - Another example of you not listening to your own flow
  11. 00:52:270 (1,2,3,4,5,6,7,1,2,3,4,5,6,1) - This pattern is actually really cool! It plays and flows nicely, although the (1) at the end could use some shape tuning up. Good job!
  12. 00:56:936 (3,4,5,6) - Stacks like these really don't play well at this distance and speed, and they're not really following anything in the music
  13. 01:01:269 (5) - Not listening to the flow~
  14. 01:08:103 (2,3) - There's no real reason to place an anti-jump here, that just looks like a 3/4 slider -> circle pattern and will confuse the player and cause them to miss, and even possibly fail.
  15. 01:09:269 (7) - If you pull this blanket's center point back juuuust a bit it would be perfect
  16. 01:09:769 (1,2,3,4,5,6) - This stream doesn't look nice - next time you make streams, try doing them by making a three-point slider (or any other shape you want, depending on the shape you want your stream to be) and then selecting it, then going to compose -> convert slider to stream or hitting ctrl + shift + F, and a menu will pop up that will allow you to change your slider into a stream shaped like the slider. Useful stuff, especially once you become skilled at making sliders!
  17. 01:14:603 (6) - Your flow is CW here, and then you position the slider in a CCW direction. I can see that you didn't think too much about this pattern - try not rushing your mapping and really thinking about every part you want to map. It's better to produce one amazing map every 6 months than to churn out 1000 bad maps per minute.
  18. 01:23:769 (4) - Why don't you use a triple here, even though you did before when the music was similar? This causes your map to be unstructured and inconsistent, and it's what'll lead players to calling your map "bad". You wouldn't want that, so try working on your consistency a bit more.
I won't lie to you - this map wasn't that great. But that's okay. I'm gonna guess that you're new to mapping and trust me, everyone's first few maps are pretty bad, especially compared to what they make later. Don't let comments such as "you should remap" or "this map sucks" get to you. Trust me - you'll get them often, regardless of how good they are. There will always be people who love your maps, and people who hate them. The goal is to make them in such a way that as many people as possible love them - but, primarily, in a way that you love them as well. Here, not too long ago a BAT told me to delete my favorite diff in my set p/3498297. I really like that diff, yet he simply said "I think you should delete this". Not even remap, just delete. And if more modders/BATs say this, I probably will delete the diff, because I like the set and want it to get ranked - and I'm not a beginning mapper at all. I've heard from several people that they like that diff, but also from some that it's horrible and that the hitsounds suck and that I should lrn2mep. It's a normal part of mapping, so you should be prepared to deal with all kinds of criticism. But trust me, despite all that it's still worth it.

So, in short, I'm going to advise you to remap the Insane, but not to give up hope, because even though this diff might not be perfect, you might very well be one of the best mappers around in a few months. Who knows. I hope this mod helped you in some way or another.

-Yuzuriha's Insane
  1. Why not just name it "Yuzuriha's Insane" if your nick is -Yuzuriha-Inori- anyway? The hyphen at the start doesn't make much sense.
  2. 00:03:882 (2) - Ctrl + G
  3. 00:04:682 (3) - ^
  4. 00:07:082 (1,1) - This pattern looks pretty messy, you could definitely improve the curve of 00:07:082 (1) -
  5. 00:20:271 (1,2,3) - These notes are offbeat.
  6. 00:15:604 (3,4) - What's up with all the overmapped sliderends? I see you did it here 00:26:271 (2) - and here 00:30:937 (1,2,3) - as well. Consider working on these, they don't really fit the song very well.
  7. 00:24:104 (5,1) - This pattern is rather unintuitive, and the sliderend is overmapped. Consider using a circle instead.
  8. 00:26:715 (4) - Heavy overmap.
  9. 00:28:771 (2,3,4) - More overmapping.
I'm going to cut the mod short here because I noticed there's overmapping throughout the entire map, and I don't like modding overmapped maps because in the end you'll remove so much that you'll have to restructure the entire thing to play well, and it'll be a completely different map. Feel free to send me an in-game or forum PM once you've removed all the overmapping and I'll gladly mod it.

captin's Insane
  1. 00:10:662 (4,5,1,2) - I really don't like how this plays. Why don't you invert 00:11:062 (1,2) - like this so it plays a bit smoother? It would flow a lot better with the next pattern too.
  2. 00:18:271 (2,3) - Why would you place two hold notes when there are staccatos in the vocals? There's nothing else to really map to, and you only end up with overmapped sliderends this way.
  3. 00:31:382 (2) - The spacing towards this is a little too small I think, makes it hard to read. Maybe increase it to 1.8x? Especially considering that your next jump is 2.8x.
  4. 00:32:937 (3,4,5) - More of the overmapped sliderends. You also could improve the blanket between 00:33:160 (4) - and 00:33:604 (1) - , it looks kind of sloppy.
  5. 00:35:271 (3,4) - Ctrl + G
  6. 00:46:187 (1,2) - This is just a style choice but maybe space these out just slightly to look like this?
  7. 01:07:269 (2) - Ctrl + Ging this would make the pattern way more fun
The rest seemed fine, kiai was pretty solid. Maybe try doing less of those jumps where the slider is angled towards the direction you made the jump from. Those are only nice under certain conditions.

I didn't do the hitsound mod yet because I feel that 1. the set is too immature and 2. I only really want to do the hitsounding myself unless your hitsounding is excellent of its own. Sorry that the mod came so late but I was busy. Hope this helps.
captin1

Tess wrote:

General
  1. Correct offset for the second redline is 7870 no, it's correct as is

captin's Insane
  1. 00:10:662 (4,5,1,2) - I really don't like how this plays. Why don't you invert 00:11:062 (1,2) - like this so it plays a bit smoother? It would flow a lot better with the next pattern too. no thanks
  2. 00:18:271 (2,3) - Why would you place two hold notes when there are staccatos in the vocals? There's nothing else to really map to, and you only end up with overmapped sliderends this way. better feeling for the vocals for me
  3. 00:31:382 (2) - The spacing towards this is a little too small I think, makes it hard to read. Maybe increase it to 1.8x? Especially considering that your next jump is 2.8x. alright
  4. 00:32:937 (3,4,5) - More of the overmapped sliderends. You also could improve the blanket between 00:33:160 (4) - and 00:33:604 (1) - , it looks kind of sloppy. fine as is
  5. 00:35:271 (3,4) - Ctrl + G no thanks, messes up the current circular flow
  6. 00:46:187 (1,2) - This is just a style choice but maybe space these out just slightly to look like this keeping as is to better distinguish 1/4 and 1/3 in the intro (the latter is never stacked while the former is)?
  7. 01:07:269 (2) - Ctrl + Ging this would make the pattern way more fun nice
The rest seemed fine, kiai was pretty solid. Maybe try doing less of those jumps where the slider is angled towards the direction you made the jump from. Those are only nice under certain conditions.
also did my own cut of my new bg to be the right dimensions http://puu.sh/cRfzR.jpg
thanks
SPOILER
osu file format v13

[General]
AudioFilename: LIAR MASK.mp3
AudioLeadIn: 1500
PreviewTime: 54936
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 0

[Editor]
DistanceSpacing: 0.7
BeatDivisor: 4
GridSize: 4
TimelineZoom: 1.9

[Metadata]
Title:Liar Mask anime size
TitleUnicode:Liar Mask anime size
Artist:Mayama Rika
ArtistUnicode:真山りか
Creator:Aerous
Version:captin's Insane
Source:アカメが斬る!
Tags:Akame ga Kill! Second Opening TV Sellenite IamKwan captin1 -Yuzuriha-inori-
BeatmapID:524096
BeatmapSetID:224203

[Difficulty]
HPDrainRate:7
CircleSize:4.2
OverallDifficulty:8
ApproachRate:9
SliderMultiplier:1.8
SliderTickRate:1

[Events]
//Background and Video events
Video,0,"Second Opening.avi"
0,0,"cp1.jpg",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples
//Background Colour Transformations
3,100,163,162,255

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212,361,61103,1,0,0:0:0:0:
284,106,61269,1,8,0:0:0:0:
144,314,61436,6,0,P|95:347|12:263,1,180,4|0,0:0|0:0,0:0:0:0:
90,104,61936,2,0,L|91:240,1,135,8|0,0:0|0:0,0:0:0:0:
225,345,62269,2,0,L|224:233,1,90
13,75,62603,2,0,L|14:187,1,90,8|0,0:0|0:0,0:0:0:0:
308,292,62936,5,4,0:0:0:0:
90,266,63103,2,0,P|146:261|188:263,1,90,0|8,0:0|0:0,0:0:0:0:
475,85,63436,2,2,P|419:90|377:88,1,90,2|0,0:0|0:0,0:0:0:0:
159,37,63769,1,8,0:3:0:0:
143,64,63853,1,0,0:0:0:0:
137,94,63936,1,0,0:0:0:0:
137,125,64019,1,0,0:0:0:0:
147,154,64103,2,2,P|211:148|256:153,1,90,10|0,0:0|0:0,0:0:0:0:
393,258,64436,5,0,0:0:0:0:
393,258,64519,1,0,0:0:0:0:
393,258,64603,2,0,P|367:203|361:152,1,90,8|0,0:0|0:0,0:0:0:0:
466,16,64936,2,0,P|469:40|469:90,1,53.9999983520508,8|0,0:0|0:0,0:0:0:0:
469,227,65103,2,0,P|465:261|464:294,1,53.9999983520508,8|0,0:0|0:0,0:0:0:0:
271,360,65269,2,0,P|268:336|268:286,1,53.9999983520508,8|0,0:0|0:0,0:0:0:0:
268,149,65436,2,0,P|272:115|273:82,1,53.9999983520508,8|0,0:0|0:0,0:0:0:0:
47,43,65603,6,0,P|43:82|43:152,1,90,4|0,0:0|0:0,0:0:0:0:
174,268,65936,2,0,P|133:263|38:268,1,135,8|0,0:0|0:0,0:0:0:0:
24,346,66269,1,0,0:0:0:0:
182,171,66436,2,0,P|196:101|198:63,1,90,0|8,0:0|0:0,0:0:0:0:
418,282,66769,6,0,P|351:288|251:212,1,180,4|0,0:0|0:0,0:0:0:0:
79,152,67269,2,0,P|84:197|95:241,1,90,8|0,0:0|0:0,0:0:0:0:
177,32,67603,1,0,0:0:0:0:
180,278,67769,1,0,0:0:0:0:
5,119,67936,2,0,P|10:74|20:30,1,90,8|0,0:0|0:0,0:0:0:0:
312,60,68269,5,4,0:0:0:0:
118,119,68436,2,0,L|224:118,1,90,0|8,0:0|0:0,0:0:0:0:
384,246,68769,2,0,P|329:286|228:235,1,180,0|8,0:0|0:0,0:0:0:0:
394,150,69269,2,2,P|456:177|462:290,1,180,6|0,0:0|0:0,0:0:0:0:
218,331,69769,6,0,P|190:308|181:293,1,45,8|0,0:0|0:0,0:0:0:0:
83,302,69936,2,0,P|72:267|73:249,1,45,8|0,0:3|0:3,0:0:0:0:
14,175,70103,2,0,P|24:140|35:126,1,45,8|0,0:3|0:0,0:0:0:0:
238,48,70269,1,8,0:0:0:0:
252,76,70353,1,0,0:0:0:0:
258,106,70436,1,0,0:0:0:0:
260,137,70519,1,0,0:0:0:0:
256,168,70603,1,0,0:0:0:0:
182,362,70769,6,0,P|159:289|185:187,1,180,4|0,0:0|0:0,0:0:0:0:
328,58,71269,2,0,P|339:131|328:208,1,135,8|0,0:0|0:0,0:0:0:0:
254,255,71603,1,0,0:0:0:0:
143,102,71769,1,0,0:0:0:0:
345,29,71936,1,8,0:0:0:0:
154,216,72103,6,0,P|100:228|31:141,1,180,4|0,0:0|0:0,0:0:0:0:
301,162,72603,2,0,P|367:157|403:158,1,90,8|0,0:0|0:0,0:0:0:0:
141,311,72936,1,0,0:0:0:0:
116,139,73103,2,0,P|111:90|109:42,1,90,0|8,0:0|0:0,0:0:0:0:
244,276,73436,6,0,P|324:270|447:278,1,180,0|0,0:0|0:0,0:0:0:0:
276,191,73936,2,0,P|265:146|262:98,1,90,8|0,0:0|0:0,0:0:0:0:
331,34,74269,1,0,0:0:0:0:
365,228,74436,1,0,0:0:0:0:
151,223,74603,1,8,0:0:0:0:
390,110,74769,6,0,P|444:112|482:110,1,90
221,48,75103,1,0,0:0:0:0:
221,48,75186,1,0,0:0:0:0:
221,48,75269,2,0,P|167:46|129:48,1,90,8|0,0:0|0:0,0:0:0:0:
406,37,75603,1,8,0:0:0:0:
140,133,75769,1,8,0:0:0:0:
140,133,76103,6,0,P|221:119|322:145,1,180,4|0,0:0|0:0,0:0:0:0:
59,225,76603,1,8,0:0:0:0:
274,243,76769,1,0,0:0:0:0:
19,109,76936,5,8,0:0:0:0:
234,91,77102,1,0,0:0:0:0:
27,308,77269,1,8,0:0:0:0:
120,260,77436,6,0,P|147:187|157:51,1,180,4|0,0:0|0:0,0:0:0:0:
119,21,77853,1,0,0:0:0:0:
119,21,77936,1,8,0:0:0:0:
205,312,78103,1,0,0:0:0:0:
307,134,78269,5,12,0:2:0:0:
317,104,78353,1,0,0:0:0:0:
326,74,78436,2,0,P|330:57|333:20,1,45
149,213,78603,5,12,0:2:0:0:
139,243,78687,1,0,0:0:0:0:
130,273,78770,2,0,P|126:290|123:327,1,45
357,290,78936,5,8,0:0:0:0:
370,289,79019,1,8,0:0:0:0:
383,288,79103,1,8,0:0:0:0:
396,287,79186,1,8,0:0:0:0:
409,286,79269,1,8,0:0:0:0:
235,220,79436,2,0,P|185:230|99:224,1,135,8|0,0:0|2:0,0:0:0:0:
239,302,79769,2,0,L|350:309,1,90,8|0,0:0|2:0,0:0:0:0:
488,196,80019,2,0,L|377:191,1,90,8|0,0:0|2:0,0:0:0:0:
314,129,80269,5,8,0:0:0:0:
315,142,80352,1,8,0:0:0:0:
316,155,80436,1,8,0:0:0:0:
317,168,80519,1,8,0:0:0:0:
318,181,80602,1,8,0:0:0:0:
196,174,80769,2,0,P|149:183|51:185,1,135,8|0,0:0|2:0,0:0:0:0:
267,74,81103,2,0,L|362:77,1,90,8|0,0:0|2:0,0:0:0:0:
299,225,81353,2,0,L|394:228,1,90,8|0,0:0|2:0,0:0:0:0:
445,174,81603,5,0,0:0:0:0:
445,174,81686,1,0,0:0:0:0:
445,174,81769,1,10,0:0:0:0:
325,349,81936,1,0,0:0:0:0:
311,320,82019,1,0,0:0:0:0:
303,289,82103,1,10,0:0:0:0:
293,119,82269,1,2,0:0:0:0:
462,253,82436,1,8,0:0:0:0:
462,253,82519,1,0,0:0:0:0:
462,253,82603,2,0,L|348:251,1,90,0|8,0:0|0:0,0:0:0:0:
81,312,82936,6,0,L|195:314,1,90,0|10,0:0|0:0,0:0:0:0:
287,201,83269,1,0,0:0:0:0:
287,201,83353,1,0,0:0:0:0:
287,201,83436,1,10,0:0:0:0:
165,47,83603,1,2,0:0:0:0:
140,67,83686,1,0,0:0:0:0:
126,95,83769,1,8,0:0:0:0:
127,127,83853,1,0,0:0:0:0:
141,155,83936,1,0,0:0:0:0:
152,184,84019,1,0,0:0:0:0:
154,216,84103,1,8,0:0:0:0:
141,244,84186,1,0,0:0:0:0:
116,263,84269,6,0,P|82:266|53:266,1,58.4999973220826
228,197,84436,2,0,P|257:198|287:201,1,58.4999973220826,12|0,0:2|0:0,0:0:0:0:
222,310,84603,2,0,L|224:339|226:368,1,58.4999973220826,0|0,0:0|0:0,0:0:0:0:
150,196,84769,2,0,P|147:166|146:137,1,58.4999973220826,12|0,0:2|0:0,0:0:0:0:
239,35,84936,6,0,P|273:32|302:32,1,58.4999973220826
488,53,85103,2,0,P|454:56|425:56,1,58.4999973220826,12|0,0:2|0:0,0:0:0:0:
289,184,85269,2,0,P|292:150|292:121,1,58.4999973220826
428,175,85436,2,0,P|428:204|431:233,1,58.4999973220826,12|0,0:2|0:0,0:0:0:0:
325,328,85603,5,8,0:0:0:0:
284,326,85686,1,8,0:0:0:0:
243,324,85769,1,8,0:0:0:0:
201,322,85853,1,8,0:0:0:0:
160,320,85936,1,8,0:0:0:0:
45,218,86103,2,0,P|109:226|230:194,1,175.499991966248,8|0,0:0|2:0,0:0:0:0:
261,17,86436,2,0,P|255:78|258:136,1,116.999994644165,8|0,0:0|2:0,0:0:0:0:
408,224,86686,2,0,P|350:221|295:201,1,116.999994644165,8|0,0:0|2:0,0:0:0:0:
153,67,86936,5,8,0:0:0:0:
154,107,87019,1,8,0:0:0:0:
155,148,87103,1,8,0:0:0:0:
157,188,87186,1,8,0:0:0:0:
159,228,87269,1,8,0:0:0:0:
386,307,87436,2,0,P|315:299|222:343,1,175.499991966248,8|0,0:0|2:0,0:0:0:0:
317,197,87769,2,0,P|359:139|367:73,1,116.999994644165,8|0,0:0|2:0,0:0:0:0:
442,195,88019,2,0,P|470:260|524:300,1,116.999994644165,8|0,0:0|2:0,0:0:0:0:
274,284,88269,5,8,0:0:0:0:
241,258,88353,1,8,0:0:0:0:
227,219,88436,1,8,0:0:0:0:
224,178,88519,1,8,0:0:0:0:
244,141,88603,1,8,0:0:0:0:
387,26,88769,2,0,L|382:221,1,175.499991966248,8|0,0:0|2:0,0:0:0:0:
277,350,89103,2,0,L|271:225,1,116.999994644165,8|0,0:0|2:0,0:0:0:0:
177,32,89353,2,0,L|171:148,1,116.999994644165,8|0,0:0|2:0,0:0:0:0:
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