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Sui.Jay - Now a New Day

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Total Posts
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Topic Starter
Skyhmer
This map has been deleted on the request of its creator. It is no longer available.
[ Eon Fox ]
Given a little time, I'm sure I could manage to make a GD.
Cerulean Veyron
Hi, Gleipnir! Requested from my queue~

Download me for the Normal diff :3/

I hope i don't suck at this >_>
Topic Starter
Skyhmer

Gray Veyron wrote:

Hi, Gleipnir! Requested from my queue~

Download me for the Normal diff :3/

I hope i don't suck at this >_>
Ty vm! Its excellent^^
Adding this right away
GamerCL
From my Queue

You can use this BG! http://i.ytimg.com/vi/WldlZ3dNjng/maxresdefault.jpg

[Veyron's Normal]

Perfect

[Insane]

Fix some jumps :3

00:10:643 to 00:13:681 - You can change for this? http://prntscr.com/5pmbv9
00:49:757 (1,2,3,4) - Try other type of sliders D:
01:28:112 (1,2,3,4,5,6) - Jumps D: (Try fix with sliders)

I can made a GD? :D
neonat
General

Use a lower bitrate version of the song, it's 320kbps right now
Untick Countdown, Widescreen Support and Letterbox from Hard and Insane
You sure you want to use default combo colours? They don't really complement the BG

Veyron's Normal

00:09:884 (4,1) - unstack them, keep the Normal simpler and have less hidden sections of objects
00:25:265 (1) - unsnapped
00:31:150 (4,1) - try to avoid stacking like this
00:32:669 (3,1) - ^
01:19:757 (5,1) - ^
01:28:871 (4,1) - ^

Hard

00:04:188 (1) - finish on start of slider
00:26:593 (1) - clap on start of slider
00:37:415 (5) - NC here instead of 00:37:985 (1)
00:43:301 (3) - clap
00:46:339 (6) - clap on start of slider
00:49:377 (6) - ^
00:52:415 (3) - ^
01:03:048 (5) - clap on end of slider
01:15:580 (2) - some indication for the sv change?
01:28:112 (1,2,3,4,5,6) - the spacing between them looks too random and changes too much, make it more consistent in pattern so that it looks more structured?
01:30:010 (3) - normal anchor instead of a red one?

Insane

Why does your Hard and Insane have objects before the 1st red line, and why aren't they starting at the same time any way? It's very inconsistent.
If you have spinners starting here, you should add 2000 AudioLeadIn to .osu in all difficulties

00:04:188 (1) - finish on start of slider
00:04:757 (2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,5,1,2,3,1,2,3,4,1,2,3,4) - you should add hitsounds for this in Insane and Hard, it's rather lacking
00:19:947 (3,4) - the movement here is not really good. If anything, you should Ctrl + H 00:20:137 (4)
00:25:263 (7) - NC here instead of 00:26:593 (1)
00:28:491 (5) - finish
00:37:415 (7) - NC here instead of 00:37:985 (1)
00:39:314 (4) - NC
00:43:301 (6) - you added drum addition but never used any hitsounds
00:46:339 (4) - clap
00:46:719 (8) - NC instead of 00:47:099 (1)
00:47:479 (2,3,4) - doesn't seem right to stack all these, it should be better spaced out
00:48:998 (3) - clap on end of slider
00:49:757 (1,2,3,4) - use some shapes more consistently, it would look better
00:52:415 (5) - clap
01:30:010 (3) - this shape doesn't look good
01:32:669 (2) - ^

I think the maps could look and move better still, with the changing of some pattern shapes, hitsounds could play a bigger role too if you added more.

Good Luck
Cerulean Veyron
Unstacked all notes you've mentioned, also fixed that unsnapped note. So it's an All-Fixed, Thanks neon!

Updated Normal~ But hey, Gleip, try to make an Easy diff which should be made by you. Because i prefer Beatmap Uploaders that i made a GD for them should own most of the mapset. By making an Easy, just blanket make simplified patterns, few circles on 1/1 beat divisor, and that's all.
Topic Starter
Skyhmer
SPOILER

neonat wrote:

General

Use a lower bitrate version of the song, it's 320kbps right now Will fix
Untick Countdown, Widescreen Support and Letterbox from Hard and Insane Fixed
You sure you want to use default combo colours? They don't really complement the BG They will be changed too.

Veyron's Normal

00:09:884 (4,1) - unstack them, keep the Normal simpler and have less hidden sections of objects
00:25:265 (1) - unsnapped
00:31:150 (4,1) - try to avoid stacking like this
00:32:669 (3,1) - ^
01:19:757 (5,1) - ^
01:28:871 (4,1) - ^

Hard

00:04:188 (1) - finish on start of slider
00:26:593 (1) - clap on start of slider
00:37:415 (5) - NC here instead of 00:37:985 (1)
00:43:301 (3) - clap
00:46:339 (6) - clap on start of slider
00:49:377 (6) - ^
00:52:415 (3) - ^
01:03:048 (5) - clap on end of slider
01:15:580 (2) - some indication for the sv change?
01:28:112 (1,2,3,4,5,6) - the spacing between them looks too random and changes too much, make it more consistent in pattern so that it looks more structured?
01:30:010 (3) - normal anchor instead of a red one?
Fixed or changed everything mentioned

Insane

Why does your Hard and Insane have objects before the 1st red line, and why aren't they starting at the same time any way? It's very inconsistent.
If you have spinners starting here, you should add 2000 AudioLeadIn to .osu in all difficulties

00:04:188 (1) - finish on start of slider Added
00:04:757 (2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,5,1,2,3,1,2,3,4,1,2,3,4) - you should add hitsounds for this in Insane and Hard, it's rather lacking Hitsounds are definitely not final. I will get much more suitable hitsounds for the entire map soon, they are just place holders.
00:19:947 (3,4) - the movement here is not really good. If anything, you should Ctrl + H 00:20:137 (4) Changed
00:25:263 (7) - NC here instead of 00:26:593 (1) Done
00:28:491 (5) - finish Done
00:37:415 (7) - NC here instead of 00:37:985 (1) Done
00:39:314 (4) - NC Done
00:43:301 (6) - you added drum addition but never used any hitsounds Fixed
00:46:339 (4) - clap Added
00:46:719 (8) - NC instead of 00:47:099 (1) Done
00:47:479 (2,3,4) - doesn't seem right to stack all these, it should be better spaced out Changed
00:48:998 (3) - clap on end of slider Done
00:49:757 (1,2,3,4) - use some shapes more consistently, it would look better
00:52:415 (5) - clap Feels to isolated in the middle of a stream, sounds odd.
01:30:010 (3) - this shape doesn't look good Changed
01:32:669 (2) - ^ Changed

I think the maps could look and move better still, with the changing of some pattern shapes, hitsounds could play a bigger role too if you added more.

Good Luck

Ty vm for the mod!
DahplA
Hi, DahplA here posting from Jloughman14's and DahplA's Modding team. This is a response in regards to this request. Please be sure to vote here on how helpful our mod was.

General
  1. Ctrl+Shift+A - Audio bitrate problem. I've provided a new audio file that has been changed with the offset staying the same. Please use this: https://dl.dropboxusercontent.com/u/911 ... %20Day.mp3
Insane
  1. 00:14:444 (4,1) - Wouldn't it make more sense to have the first circle under the previous one so it line up like the rest
  2. 00:51:279 (1,1) - Why the double NCs?
  3. 01:15:584 (1) - I'd suggest a spinner rather than a slider here
  4. 01:29:255 (1) - Not stacked properly
  5. 01:34:761 (5) - ^
Hard
  1. 01:15:584 (1) - Move to x: 320 y: 64 so it matches up and it's not as far.
  2. 01:26:216 Add a circle here
Veyron's Normal
  1. 00:56:597 (2,3) - Change this to slider for better flow and less mash

omg, This song is soooo good :) so catchy and fun :) hope this gets ranked soon. Also throwing a star because amazing song!
Topic Starter
Skyhmer

DahplA wrote:

Hi, DahplA here posting from Jloughman14's and DahplA's Modding team. This is a response in regards to this request. Please be sure to vote here on how helpful our mod was.

General
  1. Ctrl+Shift+A - Audio bitrate problem. I've provided a new audio file that has been changed with the offset staying the same. Please use this: https://dl.dropboxusercontent.com/u/911 ... %20Day.mp3 Whoa, thank you very much! The process I only know to do this by is really a pain in my side so I do appreciate this a lot.
Insane
  1. 00:14:444 (4,1) - Wouldn't it make more sense to have the first circle under the previous one so it line up like the rest I think I did this.
  2. 00:51:279 (1,1) - Why the double NCs? oops, fixed
  3. 01:15:584 (1) - I'd suggest a spinner rather than a slider here I feel that a slow slider long slider would be a more unique transition into the slow part of this song.
  4. 01:29:255 (1) - Not stacked properly Fixed
  5. 01:34:761 (5) - ^ Fixed
Hard
  1. 01:15:584 (1) - Move to x: 320 y: 64 so it matches up and it's not as far. But the spacing is already equal and that would put it on top of 01:16:343 (2). You might have selected the wrong note?
  2. 01:26:216 Add a circle hereAdded
Veyron's Normal
  1. 00:56:597 (2,3) - Change this to slider for better flow and less mash

omg, This song is soooo good :) so catchy and fun :) hope this gets ranked soon. Also throwing a star because amazing song!
Ty for the kind words and mod!
Cerulean Veyron

DahplA wrote:

Veyron's Normal
  1. 00:56:597 (2,3) - Change this to slider for better flow and less mash I guess this is fine, as long as it's readable and not hard for players to pass, it'll be fine. I don't think it's a big deal, but i was also trying to follow the track of the song here.
Hmm.. didn't change a thing... :'< I'm really sorry, but I hope someday your mods will improve~
Shushan
hi there!
from my m4m queue! t/304087
easy
00:04:191 (1) - no need for a NC here
00:04:570 (1,2) - fix blanket
00:23:178 (1) - fix DS
00:26:975 (1) - ^^
00:28:494 (1) - ^^
00:37:228 (3) - ^^im not gonna point every 1 now
01:27:735 (2,3) - fix blanket
01:36:849 (2,3) - ^^
01:36:849 (2,1) - blanket them?
01:40:646 (3) - x200 y40 for better flow
veyron's normal
00:25:078 (4,1) - swap nc?
00:56:597 (2,3,4,1) - i dont recommend putting four quadrant in normal
01:03:432 (1) - y101 stack
hard
00:16:343 (1,2) - fix blanket
00:19:761 (2,3) - ^^
00:51:280 (1,2) - ^^
00:52:799 (1) - do this- http://prntscr.com/6q7z8s for not skipping beats
00:56:597 (3,4) - fix blanket
01:12:166 (5,1) - ^^
01:24:508 (3,4) - ^^
01:31:723 (4,5,6,1) - ^^
insane
00:05:141 (4,4) - make them the same?
00:31:154 (6,1) - fix blanket
00:31:913 (2,3) - ^^
00:34:381 (1,2) - ^^
00:37:040 (5,1) - blanket those?
01:13:305 (4,5) - these are to much close to each other and it cause boringness (yes i invented a world) pls fix
ill send you my map in PM
gl!
Cerulean Veyron

ohad1881 wrote:

veyron's normal
00:25:078 (4,1) - swap nc? Nahh.. I think the slider (1) has a strong music change, so a NC fits here.
00:56:597 (2,3,4,1) - i dont recommend putting four quadrant in normal Okay, Removed circle (3).
01:03:432 (1) - y101 stack lol okay
Thanks for modding my diff!

Updated http://puu.sh/h3tVQ/d6bc3fb9fe.rar
Starfall9908
M4M (Thank you for the mod)

[Easy]
  1. 00:06:089 (2) - blanket is off
  2. 01:36:849 (2) - ^
[Veyron's Normal]
  1. 00:16:342 - 00:28:494 - Why is Norml the only diff with no Kiai mode between those two points?
  2. 00:26:596 - 00:28:304 - I can't hear th hitsounds here. Please raise the Hitsound volume a bit
  3. 01:41:406 (4) - I can't hear the hitsound here.
[Hard]
  1. 00:29:254 (3) - curve this a bit
  2. 01:18:431 (3) - ^
  3. 01:30:583 (1) - blanket is a bit off

It ended up being a small mod (I hope this mod was useful >-<)

Good luck ranking this map
Topic Starter
Skyhmer
ohad1881's Mod

ohad1881 wrote:

hi there!
from my m4m queue! t/304087
easy
00:04:191 (1) - no need for a NC here Alright
00:04:570 (1,2) - fix blanket fixed
00:23:178 (1) - fix DS Fixed
00:26:975 (1) - ^^ Fixed
00:28:494 (1) - ^^ Nothing to change
00:37:228 (3) - ^^im not gonna point every 1 now ^
01:27:735 (2,3) - fix blanket Fixed
01:36:849 (2,3) - ^^Fixed
01:36:849 (2,1) - blanket them?Done
01:40:646 (3) - x200 y40 for better flow Alright
veyron's normal
00:25:078 (4,1) - swap nc?
00:56:597 (2,3,4,1) - i dont recommend putting four quadrant in normal
01:03:432 (1) - y101 stack
hard
00:16:343 (1,2) - fix blanket Fixed
00:19:761 (2,3) - ^^Fixed
00:51:280 (1,2) - ^^Nothing it change
00:52:799 (1) - do this- http://prntscr.com/6q7z8s for not skipping beats No real emphasis on that spot and its only a hard diff so i'd prefer to leave some spots for nothing, if that makes sense.
00:56:597 (3,4) - fix blanket Fixed
01:12:166 (5,1) - ^^Its the best it can be
01:24:508 (3,4) - ^^^^
01:31:723 (4,5,6,1) - ^^^^
insane
00:05:141 (4,4) - make them the same? Kinda repetitive. I barely use reverse sliders ever so I want to try and include them where I remember I can.
00:31:154 (6,1) - fix blanket It's already perfect
00:31:913 (2,3) - ^^Fixed
00:34:381 (1,2) - ^^Fixed
00:37:040 (5,1) - blanket those? Fone
01:13:305 (4,5) - these are to much close to each other and it cause boringness (yes i invented a world) pls fix I honestly thnk that this pattern works fine, out of the three at the section its probably not the best but its just suppose to be small jump segments, nothing specal.
ill send you my map in PM
gl!

Ty for the mod!
Depths
from my queue

Hard

01:19:570 why not map this?

01:36:090 (1) - ctl+g flows better, having this pattern 01:35:331 (1,2,3,4) - makes it feel a little unexpected

01:39:888 (1) - ctl+g

Insane

01:28:116 (1,2,3,4,5,6) - I feel like you're over stressing this part with the spacing decrease it a little

01:34:381 (4,5,6) - maybe remove the slider and make a small pattern here to emphasis vocal


such a short mod, hope it helps cool set~
Shadren
[Veyron's Normal]
imo, AR 5 will better
00:13:115 (3) - here must start slider
00:14:634 (3) - same
00:27:355 (2) - try to make it higher (Y:44 for example)
what about spinner at the end of song?

[Insane]
00:10:266 (5) - try to remove one of repeat and place at white tick note http://puu.sh/h8yDv/ce62748f5a.jpg
00:22:418 (1,2) - slider will be better (1/2), imo, also it fits vocal
00:23:178 (5) -wierd 3/4 slider. Maybe just 1/2 will better?
00:35:330 (4) - here you can use 3/4 slider, up to you
00:44:823 (6,7) - I here there triplet
00:45:203 (1) - and here too
01:03:431 - try to not use spinner in kiai
Cerulean Veyron
Forgot to check this omg D:

nadapan wrote:

[Veyron's Normal]
  1. 00:16:342 - 00:28:494 - Why is Norml the only diff with no Kiai mode between those two points? I guess it's fine a GD has a different kiai than the mapper has, still probably rankable.
  2. 00:26:596 - 00:28:304 - I can't hear th hitsounds here. Please raise the Hitsound volume a bit Well, song track is likely calm, so the hitsounds should be too.
  3. 01:41:406 (4) - I can't hear the hitsound here. ^
I'm really sorry if i haven't apply any of your mod, but i hope you understand soon enough. Thanks for reviewing my diff.

Shadren wrote:

[Veyron's Normal]
imo, AR 5 will better It'd be a bit harsh for players, imo.
00:13:115 (3) - here must start slider Okay
00:14:634 (3) - same I guess this one is fine, song track is quite enough of it, so i'll keep this.
00:27:355 (2) - try to make it higher (Y:44 for example) Okay, dragged it nearby.
what about spinner at the end of song? I don't think a spinner fit there. So i've just added a circle.
Thanks for modding my diff. Although fixed only a few.

Updated diff http://puu.sh/h8Br9/7d5612e6b6.rar
Topic Starter
Skyhmer
nadapan's mod

nadapan wrote:

M4M (Thank you for the mod)

[Easy]
  1. 00:06:089 (2) - blanket is off Fixed
  2. 01:36:849 (2) - ^ Fixed
[Veyron's Normal]
  1. 00:16:342 - 00:28:494 - Why is Norml the only diff with no Kiai mode between those two points?
  2. 00:26:596 - 00:28:304 - I can't hear th hitsounds here. Please raise the Hitsound volume a bit
  3. 01:41:406 (4) - I can't hear the hitsound here.
[Hard]
  1. 00:29:254 (3) - curve this a bit Gave me a nice idea, changed.
  2. 01:18:431 (3) - ^ I like the simplicity
  3. 01:30:583 (1) - blanket is a bit off Fixed

It ended up being a small mod (I hope this mod was useful >-<)
Caught some obvious mistakes so it was worth it~
Good luck ranking this map

Its Depth's mod

Its Depths wrote:

from my queue

Hard

01:19:570 why not map this? No real reason. It's easily mappable but since is a soft part and the localist stop, I thought it would be nice.

01:36:090 (1) - ctl+g flows better, having this pattern 01:35:331 (1,2,3,4) - makes it feel a little unexpected Done

01:39:888 (1) - ctl+g Done

Insane

01:28:116 (1,2,3,4,5,6) - I feel like you're over stressing this part with the spacing decrease it a little For now I think it works but I'll remember it if its mentioned again in the future.

01:34:381 (4,5,6) - maybe remove the slider and make a small pattern here to emphasis vocal Agreed. Changed


such a short mod, hope it helps cool set~
Helped me changed one of the uglier parts of the map so this was very valued.

Shadren's mod

Shadren wrote:

[Veyron's Normal]
imo, AR 5 will better
00:13:115 (3) - here must start slider
00:14:634 (3) - same
00:27:355 (2) - try to make it higher (Y:44 for example)
what about spinner at the end of song?

[Insane]
00:10:266 (5) - try to remove one of repeat and place at white tick note http://puu.sh/h8yDv/ce62748f5a.jpg Done, I think someone mentioned this earlier and I read it wrong >.<
00:22:418 (1,2) - slider will be better (1/2), imo, also it fits vocal Done
00:23:178 (5) -wierd 3/4 slider. Maybe just 1/2 will better? I think it will do for now
00:35:330 (4) - here you can use 3/4 slider, up to you I only use the 3/4 slider at specific parts of the song.
00:44:823 (6,7) - I here there triplet I prefer it as it is
00:45:203 (1) - and here too I can't really hear anything that would be a triplet
01:03:431 - try to not use spinner in kiai Done

Ty all for the mods!
And thanks for the stars DahplA!
_handholding
HI from my M4M queue

After looking over it I thought you could use a finish at these times in all 4 diff's. 00:22:418 (1), 00:58:875 (1) and 01:35:330 (1)

Easy
Cant find any faults

Normal
00:21:660 (3) - I know you were mapping the drum but I feel like this is a great opportunity to map the vocals and turn this into a reverse slider. Just my opinion though
00:22:418 (1) - If you plan on doing the above start this at 00:22:798 and take out the reverse

Hard
01:25:836 (5) - Placing this on the tail takes a bit away from the flow for me

Insane
00:10:266 (1) -I thought it would be better to have this placed above (5) around the coordiantes (304x , 280y). Then adjust all the other notes afterwards
00:21:850 (5) - Try this section without this note and see if you like it.

It was a very small mod from me but only because this map is near enough perfect. Deserves a star imo. GL getting this ranked
Shiro
I'm about half done with my diff (Extra). You'll like it =P It's a lot like mirai button
Cerulean Veyron

Hi Im Nathan wrote:

Normal
00:21:660 (3) - I know you were mapping the drum but I feel like this is a great opportunity to map the vocals and turn this into a reverse slider. Just my opinion though I was following the vocals here either, but i don't think it needs it 1/2 reverse slider, it might ruin my rhythm. But thanks for your opinion.
00:22:418 (1) - If you plan on doing the above start this at 00:22:798 and take out the reverse Almost the same reason as above
I'm really sorry if i haven't changed anything throughout your mod :c but thanks for your opinions and reviewing over my diff.
Topic Starter
Skyhmer
Hi Im Nathan's mod

Hi Im Nathan wrote:

HI from my M4M queue

After looking over it I thought you could use a finish at these times in all 4 diff's. 00:22:418 (1), 00:58:875 (1) and 01:35:330 (1)
Sure, I added most of them.
Easy
Cant find any faults
Nice~

Normal
00:21:660 (3) - I know you were mapping the drum but I feel like this is a great opportunity to map the vocals and turn this into a reverse slider. Just my opinion though
00:22:418 (1) - If you plan on doing the above start this at 00:22:798 and take out the reverse

Hard
01:25:836 (5) - Placing this on the tail takes a bit away from the flow for me I might move it later but I really want the movement to start again when that insturment that I don't know the name of comes in at 01:26:406

Insane
00:10:266 (1) -I thought it would be better to have this placed above (5) around the coordiantes (304x , 280y). Then adjust all the other notes afterwards I see no reason to. Maybe deep down my mind doesn't want me to change this section but I really think that the cleanest placement would be to keep it on top of the slider at 00:09:887 (5)
00:21:850 (5) - Try this section without this note and see if you like it. That does fit more to the vocals but I know people would not like the empty feeling there.

It was a very small mod from me but only because this map is near enough perfect. Deserves a star imo. GL getting this ranked
Ty vm for the mod and star!
I'll be modding your map within 24 hours from this post hopefully.

Shiro wrote:

I'm about half done with my diff (Extra). You'll like it =P It's a lot like mirai button
Looking forward to it, I was hoping it would be jumpy as well.
Shiro
if you want jumps you're going to be happy
osu file format v14

[General]
AudioFilename: Now a New Day.mp3
AudioLeadIn: 0
PreviewTime: 16150
Countdown: 1
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 1
WidescreenStoryboard: 1

[Editor]
Bookmarks: 4191,10266,16342,28494,40646,52798,64950,77102,89254,101406,102545,107482
DistanceSpacing: 2
BeatDivisor: 4
GridSize: 16
TimelineZoom: 1.7

[Metadata]
Title:Now a New Day
TitleUnicode:Now a New Day
Artist:Sui.Jay
ArtistUnicode:Sui.Jay
Creator:Gleipnir
Version:Shiro's Extra
Source:DJMAX TECHNIKA 3
Tags:Neowiz Games Pentavision TAK Arcade Electric Pop RAY Shiro Odaril
BeatmapID:0
BeatmapSetID:-1

[Difficulty]
HPDrainRate:5
CircleSize:4
OverallDifficulty:8
ApproachRate:9
SliderMultiplier:2.4
SliderTickRate:2

[Events]
//Background and Video events
Video,0,"[DJMAX TECHNIKA Q] BGA- Sui.Jay - Now a New Day.avi"
0,0,"maxresdefault.jpg",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

[TimingPoints]
4191,379.746835443038,4,2,0,80,1,0
16342,-100,4,2,0,80,0,1
28494,-100,4,2,0,80,0,0
40646,-133.333333333333,4,2,0,80,0,0
52798,-100,4,2,0,80,0,1
64950,-100,4,2,0,80,0,0
77102,-133.333333333333,4,2,0,60,0,0
89254,-100,4,2,0,80,0,1
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380,29,75013,1,0,0:0:0:0:
213,278,75203,1,8,2:1:0:0:
147,144,75393,6,0,L|92:31,1,120
214,43,75773,1,8,2:3:0:0:
395,283,75963,2,0,P|450:301|479:255,1,120
406,160,76342,1,8,2:3:0:0:
150,315,76532,1,0,0:0:0:0:
13,161,76722,1,8,2:3:0:0:
52,115,76817,1,8,2:3:0:0:
100,79,76912,1,8,2:3:0:0:
155,55,77007,1,8,2:3:0:0:
214,43,77102,6,0,P|306:38|389:74,1,180.000006866455,0|0,3:0|0:0,0:0:0:0:
406,160,77672,1,0,0:0:0:0:
371,242,77861,1,2,0:0:0:0:
283,262,78051,1,0,3:0:0:0:
283,262,78431,2,0,P|230:228|115:226,1,180.000006866455
66,301,79001,1,0,0:0:0:0:
148,337,79191,1,0,3:0:0:0:
237,340,79380,2,0,P|304:326|418:331,1,180.000006866455,10|0,0:0|0:0,0:0:0:0:
499,362,79950,5,0,3:0:0:0:
499,362,80330,2,0,L|507:270,1,90.0000034332277,0|0,3:0|0:0,0:0:0:0:
416,268,80709,1,0,0:0:0:0:
422,178,80899,1,2,0:0:0:0:
429,88,81089,1,0,3:0:0:0:
429,88,81469,2,0,L|343:122,1,90.0000034332277,0|0,3:0|0:0,0:0:0:0:
313,36,81849,1,0,3:2:0:0:
291,44,82038,1,0,0:0:0:0:
270,52,82228,1,0,0:0:0:0:
249,60,82418,1,2,3:2:0:0:
228,68,82608,1,8,0:0:0:0:
207,76,82798,1,8,3:2:0:0:
186,84,82988,1,0,0:0:0:0:
166,93,83178,6,0,P|97:151|69:235,1,180.000006866455
91,321,83747,1,0,0:0:0:0:
180,306,83937,1,2,0:0:0:0:
256,355,84127,1,0,3:0:0:0:
256,355,84507,2,0,L|344:298,1,90.0000034332277,0|0,3:0|0:0,0:0:0:0:
414,341,84887,1,0,3:0:0:0:
470,270,85077,1,0,0:0:0:0:
470,180,85266,1,0,0:0:0:0:
414,109,85456,1,10,0:0:0:0:
381,192,85646,1,0,3:0:0:0:
381,192,86026,6,0,L|315:103,1,90.0000034332277,0|0,3:0|0:0,0:0:0:0:
256,64,86406,1,0,0:0:0:0:
169,43,86595,1,0,0:0:0:0:
87,74,86785,1,0,3:0:0:0:
36,147,86975,1,2,0:0:0:0:
36,236,87165,1,0,3:0:0:0:
87,309,87355,1,0,0:0:0:0:
169,340,87545,1,0,3:0:0:0:
255,320,87735,2,0,L|343:279,1,90.0000034332277
199,261,88115,1,0,0:0:0:0:
116,229,88304,1,0,3:0:0:0:
256,120,88494,1,2,3:2:0:0:
339,152,88683,1,0,3:0:0:0:
199,261,88874,1,0,3:0:0:0:
31,194,89064,1,0,3:0:0:0:
171,85,89254,5,4,1:1:0:0:
411,48,89444,1,0,0:0:0:0:
448,288,89634,1,8,1:1:0:0:
208,325,89823,1,0,0:0:0:0:
411,48,90013,1,0,1:1:0:0:
171,85,90203,1,0,0:0:0:0:
171,85,90298,1,0,0:0:0:0:
171,85,90393,1,8,1:1:0:0:
208,325,90583,6,0,P|275:301|328:290,1,120,0|0,0:0|1:0,0:0:0:0:
448,288,90963,1,0,0:0:0:0:
291,67,91153,1,8,1:1:0:0:
208,325,91342,1,0,0:0:0:0:
26,124,91532,1,0,1:0:0:0:
291,67,91722,1,0,0:0:0:0:
291,67,91817,1,0,0:0:0:0:
291,67,91912,1,8,1:1:0:0:
116,311,92102,6,0,P|73:273|44:213,1,120,0|0,0:0|1:0,0:0:0:0:
24,98,92482,1,0,0:0:0:0:
206,299,92672,1,8,1:1:0:0:
290,41,92861,1,0,0:0:0:0:
92,177,93051,1,0,1:0:0:0:
420,207,93241,1,0,0:0:0:0:
92,177,93431,1,8,1:1:0:0:
420,207,93621,6,0,L|461:325,1,120,0|0,0:0|1:0,0:0:0:0:
256,240,94001,2,0,L|297:358,1,120,0|8,0:0|1:1,0:0:0:0:
493,188,94380,1,0,0:0:0:0:
256,144,94570,2,0,L|215:26,1,120,0|0,1:0|0:0,0:0:0:0:
92,177,94950,2,0,L|51:59,1,120,8|0,1:1|0:0,0:0:0:0:
130,261,95330,5,0,1:0:0:0:
316,61,95520,1,0,0:0:0:0:
283,333,95709,1,8,1:1:0:0:
150,93,95899,1,0,0:0:0:0:
398,209,96089,1,0,1:1:0:0:
283,333,96279,1,0,0:0:0:0:
283,333,96374,1,0,0:0:0:0:
283,333,96469,1,8,1:1:0:0:
317,61,96659,6,0,P|376:71|435:95,1,120,0|0,0:0|1:0,0:0:0:0:
398,209,97039,1,0,0:0:0:0:
197,81,97228,1,8,1:1:0:0:
80,290,97418,1,0,0:0:0:0:
431,93,97608,1,0,1:0:0:0:
431,93,97988,1,8,1:1:0:0:
197,81,98178,6,0,L|65:75,1,120,0|0,0:0|1:0,0:0:0:0:
265,160,98558,1,0,0:0:0:0:
163,224,98747,1,8,1:1:0:0:
366,185,98937,1,0,0:0:0:0:
319,295,99127,1,0,1:1:0:0:
463,147,99317,1,0,0:0:0:0:
488,264,99507,1,8,1:1:0:0:
350,24,99697,1,0,0:0:0:0:
77,75,99887,5,0,1:1:0:0:
258,286,100077,1,8,2:1:0:0:
258,286,100266,1,8,1:1:0:0:
350,24,100456,1,8,2:1:0:0:
258,286,100646,1,0,1:1:0:0:
258,286,100741,1,8,2:1:0:0:
258,286,100836,1,8,1:1:0:0:
111,230,101026,1,8,1:1:0:0:
401,154,101216,1,8,2:1:0:0:
256,192,102640,12,0,107482,0:0:0:0:

Don't forget to add Shiro and Odaril to the tags of all difficulties.
Spaghetti

This map doesn't really need anymore mods but oh well, deny the KD if you want cuz I don't point out much.

comment, might just be my preference.
Recommended.
Highly Recommended.
Unrankable.

[Easy]
  1. 01:26:406 (1) - This slider is late a 4th, stretch it back.
  2. Try to map more to the vocals, the lower difficulty, the more to the vocals you stick. :P
[Veyron's Normal]
  1. 00:35:900 (3) - This is a bit hard for a normal, try to avoid stacking on easier maps, especially with that slider behind it.
  2. 01:00:394 (1) - This slider would play better for newer players if it was pushed back a 4th and stretched to leave the end where it is now to match the vocals. (easier maps=map the vocals more, it's easier on the newer players and most of them will end up hitting the slider you have now early).
  3. 01:24:698 (1) - ^
[Hard]
  1. 00:09:887 - I'd place a note here and scoot the slider further in a 4th so you compliment the synth arpeggios better and lean into the straight beats after.
  2. 00:46:912 - Place a note here? It helps with the flow of the map.
  3. 00:48:052 (4) - Repeat this slider one time to compliment the vocals better and to help the flow.
  4. 00:58:495 (4) - One more repeat there would complete the drum fill.
[Insane]
  1. 00:39:318 (1,2) - This stack doesn't really serve a purpose, I'd space it out with a very short DS.
[Shiro's Extra]
  1. 00:26:596 (7,8,9,10,11) - Is something like this really neccesary? It just seems like a perfect way to shitmiss, especially since it's part of a shape. I reccomend you pace a straight stream that starts where those notes are and streams towards 00:26:406 (6) -

Great map! I hope you reach whatever goals you're aiming for! :D
Shiro

Spaghetti wrote:

[Shiro's Extra]
  1. 00:26:596 (7,8,9,10,11) - Is something like this really neccesary? It just seems like a perfect way to shitmiss, especially since it's part of a shape. I reccomend you pace a straight stream that starts where those notes are and streams towards 00:26:406 (6) - This shape goes with the sounds you can hear. I reduced the spacing so this is easily playable (and it is even with HR). This is easily playable by placing the cursor in the centre!

Great map! I hope you reach whatever goals you're aiming for! :D
Topic Starter
Skyhmer
Spaghetti's mod

Spaghetti wrote:


This map doesn't really need anymore mods but oh well, deny the KD if you want cuz I don't point out much.

comment, might just be my preference.
Recommended.
Highly Recommended.
Unrankable.

[Easy]
  1. This slider is late a 4th, stretch it back. Which slider?!?
  2. Try to map more to the vocals, the lower difficulty, the more to the vocals you stick. :P I debated about this when I finished making the easy. Ill keep this in mind when people give further suggestions.
[Veyron's Normal]
  1. 00:35:900 (3) - This is a bit hard for a normal, try to avoid stacking on easier maps, especially with that slider behind it.
  2. 01:00:394 (1) - This slider would play better for newer players if it was pushed back a 4th and stretched to leave the end where it is now to match the vocals. (easier maps=map the vocals more, it's easier on the newer players and most of them will end up hitting the slider you have now early).
  3. 01:24:698 (1) - ^
[Hard]
  1. 00:09:887 - I'd place a note here and scoot the slider further in a 4th so you compliment the synth arpeggios better and lean into the straight beats after. If this means the slider would be a 3/4th, then I think its kinda unnecessary for a hard diff, and doesn't sound exactly on point anyway.
  2. 00:46:912 - Place a note here? It helps with the flow of the map. This was mentioned before. Added
  3. 00:48:052 (4) - Repeat this slider one time to compliment the vocals better and to help the flow. Not really needed seeing as it would just fill up 00:48:621 and end on 00:48:812 (5) - which is already taken. This would just require me to remap this entire section or find an ugly design to flow back into the rest of the map
  4. 00:58:495 (4) - One more repeat there would complete the drum fill. Added
[Insane]
  1. 00:39:318 (1,2) - This stack doesn't really serve a purpose, I'd space it out with a very short DS. Maybe, but its just single 1/1 notes so stacking them imo looks the best. If someone brings this up again ill change it though.
[Shiro's Extra]
  1. 00:26:596 (7,8,9,10,11) - Is something like this really neccesary? It just seems like a perfect way to shitmiss, especially since it's part of a shape. I reccomend you pace a straight stream that starts where those notes are and streams towards 00:26:406 (6) -

Great map! I hope you reach whatever goals you're aiming for! :D
Ty for taking the time with out me even requesting, It's really appreciated~
Verlaren
From my queue.


Easy
00:06:089 (3,1) - why here 0.75 DS? Please use "Distance snap" tool in this diff.
00:09:127 (2) - pls make a more symmetrical pattern
00:41:975 (2,3) - here it would be better to use 1/1 sliders
01:26:406 (1) - use here 1/1 slider.

Normal
00:54:128 (3) - remove circle
01:19:571 (4) - ^
01:22:609 (2,3) - change on slider

Hard
All difficulty should begin and end at the same time intervals. 00:00:013 (1) - remove spinner
01:31:818 (5) - remove circle
01:37:609 (5,1) - unstack these notes

Insane
00:00:013 (1) - same as in hard diff, remove spinner

Shiro's extra
00:00:013 (1) - same as in hard diff, remove spinner
map must be ended in 01:42:545
Topic Starter
Skyhmer

Verlaren wrote:

From my queue.


Easy
00:06:089 (3,1) - why here 0.75 DS? Please use "Distance snap" tool in this diff. Fixed earlier
00:09:127 (2) - pls make a more symmetrical pattern Fixed earlier
00:41:975 (2,3) - here it would be better to use 1/1 sliders It currently goes better with the vocals
01:26:406 (1) - use here 1/1 slider. I'd prefer it how it is for the sake of it being the easiest diff

Normal
00:54:128 (3) - remove circle
01:19:571 (4) - ^
01:22:609 (2,3) - change on slider

Hard
All difficulty should begin and end at the same time intervals. 00:00:013 (1) - remove spinner There's no rule against this as a far as I know especially if its only a spinner, and its quite clear that a spinner is appropriate due to the build up. I'll remove based on what the other GD mapper's say I guess
01:31:818 (5) - remove circle Removed
01:37:609 (5,1) - unstack these notes Done

Insane
00:00:013 (1) - same as in hard diff, remove spinner Same reason

Shiro's extra
00:00:013 (1) - same as in hard diff, remove spinner
map must be ended in 01:42:545
Ty for the mod~
Shiro

Verlaren wrote:

Shiro's extra
00:00:013 (1) - same as in hard diff, remove spinner I find this spinner fitting, which is rare, because of the woosh sound in the beginning. I'd rather keep it.
map must be ended in 01:42:545 -
Although it is true that all diffs should start and end at the same spot, this is mostly about the mapper's own diffs. This being a guest difficulty, I have different views of where to start and end, so I'd rather keep them.

@mapper: 01:42:640 (1) - please extend this spinner by 1/4 and make it start on 01:42:545 - (and end at 01:47:482 - ) please, I'm not sure what happened with this spinner.
Also can you make 00:00:203 (1) - start 1/2 later and finish at the same spot ?
thanks :3
Cerulean Veyron
Sorry for a late reply, forgive me.

Spaghetti wrote:

[Veyron's Normal]
  1. 00:35:900 (3) - This is a bit hard for a normal, try to avoid stacking on easier maps, especially with that slider behind it. Okay
  2. 01:00:394 (1) - This slider would play better for newer players if it was pushed back a 4th and stretched to leave the end where it is now to match the vocals. (easier maps=map the vocals more, it's easier on the newer players and most of them will end up hitting the slider you have now early). I don't think it's THAT hard, since it's a normal diff and song is quite a little fast. I think it's still noticeable for players.
  3. 01:24:698 (1) - ^ ^

Verlaren wrote:

Normal
00:54:128 (3) - remove circle Why remove this circle? i was following a bit of vocals here.
01:19:571 (4) - ^ I'm following the little pianos.. idk.. on the song track, it can probably be heard.
01:22:609 (2,3) - change on slider Okay
Thanks both of you! Just some minor issues fixed.

Updated diff http://puu.sh/hiihQ/1b519897c9.rar
Topic Starter
Skyhmer

Shiro wrote:

@mapper: 01:42:640 (1) - please extend this spinner by 1/4 and make it start on 01:42:545 - (and end at 01:47:482 - ) please, I'm not sure what happened with this spinner.
Also can you make 00:00:203 (1) - start 1/2 later and finish at the same spot ?
thanks :3
Fixed for you
Shiro
I wrote please twice = = anyway thanks
Nathan
placeholder
Topic Starter
Skyhmer

sukiNathan wrote:

placeholder
Wow thats unexpected, I didn't even ask
Akitoshi
random pick from #modreqs
Just ignore and Don't kds if my mod is bad.

[Easy]
-Unbalanced Distance spacing. I think use x1.0~x1.2
-Insufficient notes. kinda empty in some part.

00:48:051 (2) - not symmetrical with 00:46:722 (1) - Just copy first one and CTRL + H then CTRL + G. the fastest way.
01:20:140 - It's better to map this part since you used long break before.
Like This I guess


Sorry if my placing is too near, It's only an example and I used distance spacing = x1.0
01:25:836 - Add note here
01:33:431 - ^
01:26:406 (1) - Slider starts with 01:26:216 - and another suggestion.

01:36:469 - Add note.
01:37:988 - ^ Because we're on the kiai zone and it feels empty.
01:41:026 - Add note/make slider the 01:40:646 (3) -

[Veyron's Normal]
00:27:925 (3) - Let's move to 00:27:735 - So the "New Day" will exactly match with this slider.
Soo other part seems fine =w=)b

[Hard]
00:27:355 - 00:27:735 - Add some notes here. it feels empty.
01:11:027 (1) - Add clap in Slider's tail?
01:12:926 (2) - ^
01:14:445 (2) - ^

[Insane]
Recommended AR = 9
00:09:887 (5,1) - How about make them into stream?
00:27:355 - 00:27:735 - same with hard.
00:52:040 (3) - New Combo
01:15:584 (1) - wow. I recommend you'll map like:


01:24:888 (5) - New combo here

[Shiro's Extra]
-HP drain is pretty low. make them at least 6 :D
00:26:596 (7,8,9,10,11) - Try to make stream here
01:21:849 (7) - New combo here.
01:24:507 (5) - ^
01:27:735 (9) - New combo here. It's pretty long

Well mapped. Goodluck! :)
Topic Starter
Skyhmer

[-AKiTOSHi-] wrote:

random pick from #modreqs
Just ignore and Don't kds if my mod is bad.

[Easy]
-Unbalanced Distance spacing. I think use x1.0~x1.2 Only DS 1.2 is used.
-Insufficient notes. kinda empty in some part.

00:48:051 (2) - not symmetrical with 00:46:722 (1) - Just copy first one and CTRL + H then CTRL + G. the fastest way. fixed
01:20:140 - It's better to map this part since you used long break before. All my other diffs don't map this part either. I find it fitting.
Like This I guess


Sorry if my placing is too near, It's only an example and I used distance spacing = x1.0
01:25:836 - Add note here Sure
01:33:431 - ^ ^
01:26:406 (1) - Slider starts with 01:26:216 - and another suggestion. I feel this is too much for easy

01:36:469 - Add note. Not enough emphasis in the song for easy imo
01:37:988 - ^ Because we're on the kiai zone and it feels empty. This one works.
01:41:026 - Add note/make slider the 01:40:646 (3) - I'd rather have enough space for the spinner

[Veyron's Normal]
00:27:925 (3) - Let's move to 00:27:735 - So the "New Day" will exactly match with this slider.
Soo other part seems fine =w=)b

[Hard]
00:27:355 - 00:27:735 - Add some notes here. it feels empty. Sounds really odd in the part of the music with only 2 notes, so I already choose to keep it empty(unless I did what shiro did but I believe that's too much for hard
01:11:027 (1) - Add clap in Slider's tail? Alright
01:12:926 (2) - ^ ^
01:14:445 (2) - ^ ^

[Insane]
Recommended AR = 9 Insane is already completely made with AR 8 in mind. If I change it I would definitely feel the need to change many patterns, which I'd rather not do.
00:09:887 (5,1) - How about make them into stream? . Either works, but for a relatively calm part I believe it would make more sense for a reverse slider then stream
00:27:355 - 00:27:735 - same with hard. Same reason. If its brought up again then I may try to work out something since its more then one person but my opinion still stands for now.
00:52:040 (3) - New Combo Done
01:15:584 (1) - wow. I recommend you'll map like: Sorry but I really like the way I did this


01:24:888 (5) - New combo here Done

[Shiro's Extra]
-HP drain is pretty low. make them at least 6 :D
00:26:596 (7,8,9,10,11) - Try to make stream here
01:21:849 (7) - New combo here.
01:24:507 (5) - ^
01:27:735 (9) - New combo here. It's pretty long

Well mapped. Goodluck! :)
Thanks for the mod~
Nerova Riuz GX


Shiro's Extra

  1. 00:10:077 (8,1) - Maybe you can increase their distance to emphasize note 1?
  2. 00:40:646 - to 00:49:760 - Follow the vocal line? Like add some notes on 00:41:406 - 00:42:355 - ......etc. Because I think it's the loudest sound here.
  3. 01:19:950 (1) - strange NC. you did NC here, but you didn't do NC on 01:25:646 (10) - . Why?

Insane

  1. 00:04:380 - missing note?
  2. 00:27:165 - a spinner here? you did a spinner when the vocal says "Now a new day" on 01:03:431 - .
  3. 00:38:748 (4) - replace this with two circles?
  4. 00:56:785 - missing note. this map have notes on 00:20:330 - and 01:33:241 - , so I suggest to add note here.
  5. 01:19:570 - a spinner here? you break here, but you didn't add a break between 01:25:646 - and 01:27:735 - .

That's it. Hard to find problems.
GL
Topic Starter
Skyhmer
Nerova Riuz GX's Mod

Nerova Riuz GX wrote:



Shiro's Extra

  1. 00:10:077 (8,1) - Maybe you can increase their distance to emphasize note 1?
  2. 00:40:646 - to 00:49:760 - Follow the vocal line? Like add some notes on 00:41:406 - 00:42:355 - ......etc. Because I think it's the loudest sound here.
  3. 01:19:950 (1) - strange NC. you did NC here, but you didn't do NC on 01:25:646 (10) - . Why?

Insane

  1. 00:04:380 - missing note? Thats in the middle of a slider. You may have selected the wrong spot D:
  2. 00:27:165 - a spinner here? you did a spinner when the vocal says "Now a new day" on 01:03:431 - . There would notes immediately after the spinner ending
  3. 00:38:748 (4) - replace this with two circles? Slider looks better imo.
  4. 00:56:785 - missing note. this map have notes on 00:20:330 - and 01:33:241 - , so I suggest to add note here. That makes sense, added
  5. 01:19:570 - a spinner here? you break here, but you didn't add a break between 01:25:646 - and 01:27:735 - . That's because the second part builds into the chorus so it would make sense to add notes. I'm going to add notes here anyway because everyone clearly wants this part to be filled no matter what

That's it. Hard to find problems.
GL

Ty for the mod!
Shiro

[-AKiTOSHi-] wrote:

[Shiro's Extra]
-HP drain is pretty low. make them at least 6 :D I was worried about the passability of this on HR. Early testplays showed that failing this was stupidly easy, so I set HP to be fairly low.
00:26:596 (7,8,9,10,11) - Try to make stream here I'm not sure I understand this. It already is a stream ?_?
01:21:849 (7) - New combo here.
01:24:507 (5) - ^
01:27:735 (9) - New combo here. It's pretty long I'll just ignore those. People need to learn how to combo. <_<
Thanks for the mod!

Nerova Riuz GX wrote:

Shiro's Extra

  1. 00:10:077 (8,1) - Maybe you can increase their distance to emphasize note 1? That is actually a good idea.
  2. 00:40:646 - to 00:49:760 - Follow the vocal line? Like add some notes on 00:41:406 - 00:42:355 - ......etc. Because I think it's the loudest sound here. The point of this part not following vocals was to offer a sharp contrast with the rest of the map that does. The density becomes much lower at this point and offers some sort of "break time" in the map from the big jumps. Following vocals would offer only a small change in density, which wouldn't go with what I wanted !
  3. 01:19:950 (1) - strange NC. you did NC here, but you didn't do NC on 01:25:646 (10) - . Why? VERY GOOD CATCH wow I'm impressed O_o
Thanks for the mod ! I'm baffled you caught that comboing error. Really nice.

As a side-note:

Spaghetti wrote:

[Shiro's Extra]
  1. 00:26:596 (7,8,9,10,11) - Is something like this really neccesary? It just seems like a perfect way to shitmiss, especially since it's part of a shape. I reccomend you pace a straight stream that starts where those notes are and streams towards 00:26:406 (6) -
After numerous testplays (yes I repeatedly play my own maps), I decided to change this. It did appear confusing to several of the players who tried it, even people who are good at reading.

fluffy tail
osu file format v14

[General]
AudioFilename: Now a New Day.mp3
AudioLeadIn: 2000
PreviewTime: 16153
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 0

[Editor]
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DistanceSpacing: 2
BeatDivisor: 4
GridSize: 16
TimelineZoom: 1.7

[Metadata]
Title:Now a New Day
TitleUnicode:Now a New Day
Artist:Sui.Jay
ArtistUnicode:Sui.Jay
Creator:Gleipnir
Version:Shiro's Extra
Source:DJMAX TECHNIKA 3
Tags:Neowiz Games Pentavision TAK Arcade Electric Pop RAY Shiro Odaril
BeatmapID:679435
BeatmapSetID:228778

[Difficulty]
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CircleSize:4
OverallDifficulty:8
ApproachRate:9
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SliderTickRate:2

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Nathan
small mod
late

[General]
  1. The video has audio
  2. Drum-hitclap3, and Drum-hitwhistle3 have over 5 ms of delay, well, all your hitsounds have delays so might as well fix the others too
  3. Where's gray veyron in the tags!? D:
[Shiro's Extra]
Inconsistent combo colors with other difficulties
  1. 00:09:887 (7,8) - I wish this had more of a directional change. It carries a lot of flow from the previous pentagon making the movement feel more like an acceleration in momentum over a jump.
    clean
[Insane]
  1. 00:18:242 (2,3,4) - This flows too smoothly, despite the high pitch vocal on 00:18:622 (4), I would ctrl + g 00:18:622 (4) which would also emphasize 00:19:192 (1) more, due to less leniency
  2. 00:24:698 (5) - Also lacking emphasis, carries pretty much all circular flow possible from 00:23:938 (1,2,3,4)
  3. 00:46:912 - This beat definitely shouldn't be ignored
  4. 00:53:369 (2,3) - Lessen the curve on the repeat for a blanket, it just looks nicer ;w;
  5. 01:39:888 (1,2,3,4) - What's with the sudden decrease in spacing, I almost thought these were 3/4s
[Hard]
  1. 00:53:179 (1,2) - This spacing is just too much compared to the rest of the difficulty
  2. 01:31:532 (3,4) - ^, especially with these being circles, they also carry so much flow from 01:31:154 (2), making it play out more like an acceleration in speed than an actual jump
The spread between hard and insane is too much, hard literally has 0 1/4 (besides repeats which don't really count) while insane instantly goes to streams, quite spaced ones too.
Topic Starter
Skyhmer
sukiNathan's

sukiNathan wrote:

small mod
late

[General]
  1. The video has audio Removed, kept coming across several endless issues
  2. Drum-hitclap3, and Drum-hitwhistle3 have over 5 ms of delay, well, all your hitsounds have delays so might as well fix the others too Fix'd what I could fixed. the drums should be in a acceptable range I think.
  3. Where's gray veyron in the tags!? D: wtf
[Shiro's Extra]
Inconsistent combo colors with other difficulties
  1. 00:09:887 (7,8) - I wish this had more of a directional change. It carries a lot of flow from the previous pentagon making the movement feel more like an acceleration in momentum over a jump.
    clean
[Insane]
  1. 00:18:242 (2,3,4) - This flows too smoothly, despite the high pitch vocal on 00:18:622 (4), I would ctrl + g 00:18:622 (4) which would also emphasize 00:19:192 (1) more, due to less leniency
  2. 00:24:698 (5) - Also lacking emphasis, carries pretty much all circular flow possible from 00:23:938 (1,2,3,4)
  3. 00:46:912 - This beat definitely shouldn't be ignored
  4. 00:53:369 (2,3) - Lessen the curve on the repeat for a blanket, it just looks nicer ;w;
  5. 01:39:888 (1,2,3,4) - What's with the sudden decrease in spacing, I almost thought these were 3/4s
Fixed all or did something diffrent
[Hard]
  1. 00:53:179 (1,2) - This spacing is just too much compared to the rest of the difficulty
  2. 01:31:532 (3,4) - ^, especially with these being circles, they also carry so much flow from 01:31:154 (2), making it play out more like an acceleration in speed than an actual jump
The spread between hard and insane is too much, hard literally has 0 1/4 (besides repeats which don't really count) while insane instantly goes to streams, quite spaced ones too. I did my best in adding 1/4 notes where they belong and making some notes a bit more of a jump when needed.

Thank you for the mod~
Shiro
I did what I could but I'm limited because I need 00:10:077 (8,1) - to be a bigger jump

fluffy tail
osu file format v14

[General]
AudioFilename: Now a New Day.mp3
AudioLeadIn: 2000
PreviewTime: 16153
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 0

[Editor]
Bookmarks: 4191,10266,16342,28494,40646,52798,64950,77102,89254,101406,102545,107482
DistanceSpacing: 2
BeatDivisor: 4
GridSize: 16
TimelineZoom: 1.7

[Metadata]
Title:Now a New Day
TitleUnicode:Now a New Day
Artist:Sui.Jay
ArtistUnicode:Sui.Jay
Creator:Gleipnir
Version:Shiro's Extra
Source:DJMAX TECHNIKA 3
Tags:Gray Veyron Neowiz Games Pentavision TAK Arcade Electric Pop RAY Shiro Odaril
BeatmapID:679435
BeatmapSetID:228778

[Difficulty]
HPDrainRate:5
CircleSize:4
OverallDifficulty:8
ApproachRate:9
SliderMultiplier:2.4
SliderTickRate:2

[Events]
//Background and Video events
0,0,"maxresdefault.jpg",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

[TimingPoints]
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106532,-100,4,2,0,10,0,0
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398,209,97039,1,0,0:0:0:0:
197,81,97228,1,8,1:1:0:0:
80,290,97418,1,0,0:0:0:0:
431,93,97608,1,0,1:0:0:0:
431,93,97988,1,8,1:1:0:0:
197,81,98178,6,0,L|65:75,1,120,0|0,0:0|1:0,0:0:0:0:
265,160,98558,1,0,0:0:0:0:
163,224,98747,1,8,1:1:0:0:
366,185,98937,1,0,0:0:0:0:
319,295,99127,1,0,1:1:0:0:
463,147,99317,1,0,0:0:0:0:
488,264,99507,1,8,1:1:0:0:
350,24,99697,1,0,0:0:0:0:
77,75,99887,5,0,1:1:0:0:
258,286,100077,1,8,2:1:0:0:
258,286,100266,1,8,1:1:0:0:
350,24,100456,1,8,2:1:0:0:
258,286,100646,1,0,1:1:0:0:
258,286,100741,1,8,2:1:0:0:
258,286,100836,1,8,1:1:0:0:
111,230,101026,1,8,1:1:0:0:
401,154,101216,1,8,2:1:0:0:
256,192,102545,12,0,107482,0:0:0:0:
Cerulean Veyron
Sorry if i'm a little late

[-AKiTOSHi-] wrote:

[Veyron's Normal]
00:27:925 (3) - Let's move to 00:27:735 - So the "New Day" will exactly match with this slider. Since some modders before you mentioned this slider for some times, i guess i'll change the rhythm here.
So other part seems fine =w=)b
Ehh kinda minor, updated lel http://puu.sh/hyDay/b62f6b9ffc.rar
Lumael
Just some little details I found in your beatmap important to be changed:

Easy:

00:49:760 (1) - Spinner need four snaps of recovery time or unrankeable. It could end at 00:52:039 - but it doesn't make too much sense
01:15:583 (1) - Same
The rest is fine

Hard:

00:46:343 (6) - This slider is a bit odd

Shiro's Extra:

00:05:899 (2) - This circle could be removed and making the slider 1/1 on the red snap
00:07:418 (2) - Same
00:08:558 (1) - ^

SUPER IMPORTANT
I loved the hitsounding of the Extra :3
Shiro

LucaSA4 wrote:

Shiro's Extra:

00:05:899 (2) - This circle could be removed and making the slider 1/1 on the red snap
00:07:418 (2) - Same
00:08:558 (1) - ^

No. Sliders and circles are not equivalent. A sliderend is not equivalent to a circle or sliderhead. The reason why the sliders are extended is because the vocal is held, but it's not a 1/1 slider because there is an emphasized beat on both white ticks (ie, the vocals). So no, the 3/4 fits perfectly, while a 1/1 would not.

SUPER IMPORTANT
I loved the hitsounding of the Extra :3 thanks
annika69
Heey :)

[Easy]
00:58:115 (4) - Such curved doesn't look good imo
01:41:406 (1) - I think that the spinner might be a little too short? Personally I would have maybe added a 1/1 slider at 01:41:026 and a hitcircle at 01:42:545 or maybe have ended it on 01:43:874 ??
Leorda
Hi there

[Easy]
* Add more hitsounds please

00:14:823 (2) - Move 3 grid right for make parallel (nazi)
01:20:140 - I don't think this break is unmappable... please fill with notes in this area
01:41:406 (1) - This spinner is too short for easy diff. Please extend it as possible or replace it with slider

[Veyron's Normal]
* I think this diff was bit too hard for normal diff... maybe just me

01:19:571 (4) - Remove this note? I don't think this one would follow to music
01:41:407 (4) - Please make this note more audible... silencing the notes is awkward

[Hard]
00:33:432 (2,3,4) - Please make a jump with consistent spacing. I mean, use a same distance spacing between all this note to make comfortable while moving the mouse
00:40:647 (1) - Make this slider more wavy. Having like this was like semi-parallel imo
00:52:798 - I feel that all spacing in area was inconsistent... please make it consistent through this kiai area, unless if you have a reason
01:11:976 (4) - Spacing too close
01:20:140 - I don't think this break is unmappable... please fill with notes in this area
01:34:192 (2) - Spacing too far

[Insane]
00:24:698 (5) - Awkward flow. Flip horizontally for fix an awkward flow
00:29:255 (4) - Spacing too far
00:30:394 (3) - ^
00:58:685 (4) - Spacing too close
01:30:014 (3) - Flip horizontally for making a circular flow

[Shiro's Extra]
01:21:849 (7) - Add NC for shorten the long combo
01:27:735 (10) - Add NC for shorten the long combo

Good luck~
Topic Starter
Skyhmer
Leorda's Mod

Leorda wrote:

Hi there

[Easy]
* Add more hitsounds please Done

00:14:823 (2) - Move 3 grid right for make parallel (nazi) Fixed
01:20:140 - I don't think this break is unmappable... please fill with notes in this area It is mappable but for easy I'd rather not
01:41:406 (1) - This spinner is too short for easy diff. Please extend it as possible or replace it with slider Used a slider instead

[Veyron's Normal]
* I think this diff was bit too hard for normal diff... maybe just me

01:19:571 (4) - Remove this note? I don't think this one would follow to music
01:41:407 (4) - Please make this note more audible... silencing the notes is awkward

[Hard]
00:33:432 (2,3,4) - Please make a jump with consistent spacing. I mean, use a same distance spacing between all this note to make comfortable while moving the mouse I know what that is. fixed
00:40:647 (1) - Make this slider more wavy. Having like this was like semi-parallel imo done
00:52:798 - I feel that all spacing in area was inconsistent... please make it consistent through this kiai area, unless if you have a reason I fixed what I felt necessary
01:11:976 (4) - Spacing too close done
01:20:140 - I don't think this break is unmappable... please fill with notes in this area Alright I did it.
01:34:192 (2) - Spacing too far Its already equal?

[Insane]
00:24:698 (5) - Awkward flow. Flip horizontally for fix an awkward flow
00:29:255 (4) - Spacing too far
00:30:394 (3) - ^
00:58:685 (4) - Spacing too close
01:30:014 (3) - Flip horizontally for making a circular flow I believe this will ruin the flow for what comes after.
Fixed all excepted for the last.
[Shiro's Extra]
01:21:849 (7) - Add NC for shorten the long combo
01:27:735 (10) - Add NC for shorten the long combo

Good luck~
Thanks for the mod
Shiro
Adding new combos to shorten combos is not proper comboing and would be inconsistent, sorry.
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