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Imagine Dragons - Warriors [Osu|OsuMania]

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Topic Starter
Bl4ckk
This beatmap was submitted using in-game submission on venerdì 2 gennaio 2015 at 14:58:42

Artist: Imagine Dragons
Title: Warriors
Tags: Riot Games Lazer SKAIII League of Legends
BPM: 73
Filesize: 5058kb
Play Time: 02:43
Difficulties Available:
  1. Collab Normal (1,89 stars, 171 notes)
  2. Easy (1,4 stars, 124 notes)
  3. Insane (3,39 stars, 412 notes)
  4. Lazer's Hard (2,71 stars, 312 notes)
  5. Seyren Windsor's 4K NM - 4Key (1,71 stars, 606 notes)
  6. Seyren Windsor's 4K MX - 4Key (3,42 stars, 1615 notes)
Download: Imagine Dragons - Warriors
Information: Scores/Beatmap Listing
---------------
Easy: Done! (By me)
Normal: Done! (By me and Lazer)
Hard: Done! (By Lazer)
Insane: Done! (By me)
Extra: Not available anymore. (By SKAIII)
CHALLENGER (Extra Extra): WIP! Will be added as an extra package! <--This diff is for my friend UsePassive. <3
===============
02/01/2015: Thanks Intx for the timing mod!<3
15/12/2014: Converted 7K to 4K.
12/12/2014: Removed SKAIII's Extra.
02/12/2014: Updated with mania diffs.
29/11/2014: Got a Mania guest difficult. Still Wip!
20/11/2014: XGOR MADE SB FOR ME!<3
Remapped Platinum kinda 2-3 times. Fixed spacing and mapped the ending.
Changed to 78 bpm.
HitSounds: Done.
Removed BackGround video!

I want to devote this map to a friend. Her name starts with A. And she's so beautiful. Hope you people will like this map!<3
Thanks to Lazer and SKAIII. I love to work with you two.
CookieYoshi
HEXAKILL
00:00:222 (1,2) - Make slider 1 end on :606 and replace slider 2 with hit circles.
00:02:273 (4) - Doesn't flow well. Make it lead to the next slider for better flow.
00:02:529 (1,1) - Needlessly long break. Either delete what you have in the intro or continue mapping into the break.
00:55:606 (7,1) - ^
00:30:222 (1) - Start on 29:452 to sync with "dream."
01:19:452 (1) - ^ Sync with "love."
00:31:247 (1,2,3,4,5,1,2) - No more need for triplets as nothing in the music matches it.
00:33:298 (6) - Incredibly odd slider to play. Replace this with sliders similar to the previous ones.
00:34:196 (1,2,3,4,5,6,7,8,9,10,11) - This isn't 2011. Add variety here that matches with the music.
00:40:222 (1,2,3,4,1,2,3,4,1,2,3,4) - ^
00:46:375 (4,5,6,7,1,2,3,4,1,2,3,4) - ^
00:36:375 (1,2,3,4,5,6,7) - I actually really like these particular triplets. Keep them.
00:38:170 (1,2,3,4,5,6) - Doesn't match with music well.
00:42:529 (1,2,3,4,5,6,1) - Although I like the concept of these triplets, the weird spacing here is really unnecessary.
00:52:529 (1,2,3,4,1,2,3,4,1,2,3,4) - ^
00:48:683 (1,2,3,4,5,6,1) - ^
00:43:298 (1,2) - Doesn't match with music well.
00:49:452 (1,2) - ^
00:55:606 (7) - Soft sampleset is unfitting. Use wither normal or drum and keep the finish addition.
01:20:478 (1) - Here and beyond apply everything previously stated.
01:57:145 (1,2,3,4,5,1,2,3,4,5,1,2) - Try to establish a style. This style is up to you. (e.g. all hit circles, all sliders, some repeating combination)
02:08:491 (1,2) - This is hard to read because of the overlap.
02:14:068 (1,2,3) - Get rid of these triplets but keep the ones right after.
fergas
Before start to mod do next changes.
NO KUDOSU FOR THIS POST.
  1. New mp3 +timing
    Btw most right timing is 78 bpm. I higning reccomend to use this one till this is music real bpm. You would need to wrok with velocisty after to fix slider's speed. Use fro evety diff
    [TimingPoints]
    3366,769.230769230769,4,1,0,100,1,0
    31058,-100,4,1,0,80,0,1
    36443,-100,4,3,0,80,0,1
    37212,-100,4,1,0,80,0,1
    42596,-100,4,3,0,80,0,1
    43365,-100,4,1,0,80,0,1
    48751,-100,4,3,0,80,0,1
    49520,-100,4,1,0,80,0,1
    54905,-100,4,3,0,80,0,1
    55674,-100,4,2,0,80,0,0
    in case if, BPM you are using atm
    SPOILER
    [TimingPoints]
    4905,384.615384615385,4,1,0,100,1,0
    31058,-100,4,1,0,80,0,1
    36443,-100,4,3,0,80,0,1
    37212,-100,4,1,0,80,0,1
    42596,-100,4,3,0,80,0,1
    43365,-100,4,1,0,80,0,1
    48751,-100,4,3,0,80,0,1
    49520,-100,4,1,0,80,0,1
    54905,-100,4,3,0,80,0,1
    55674,-100,4,2,0,80,0,0
  2. Use this bg. Demension should be 1366x768
  3. After u change timing in evry diff resnap all object(in timing menu)
  4. Set preview time on every diff 00:31:006 -
This everything about ranking criteria.
fergas
ok. Fell sorry for that shit - checked double, triple, didnt check quadra, penta and decided to cut mp3. Whatever rember that map must be same lenght at all diffs, cant use diffrent *.mp3's, in many case should be cutted if use less than 60~70% of map.

General
  1. Still suggest you to change bpm to 78, not sure but it my be something from ranking criteria.
  2. 00:36:375 - just little tip: if u want hs 1 object from another set uc an use addititions
  3. try to add finish sound to symbolic parts 00:30:991 - , 00:37:145 - , 00:43:298 - , 00:49:452 - , etc... i think you understand what i mean. Also try to use soft hitclaps(with addititons ^)
Double
  1. 00:17:145 (1) - 01:18:683 (1) - unranalbe for easy
  2. Like practice showing 1.5 isnt comfortable to play on easy. Just fo tip
  3. 00:19:452 (1,2,3,4,5) - try to replace 00:20:222 (3,4,5) - with one slider
  4. 00:21:760 (6,1) - such flows isnt recommended on easy. 00:34:068 (3,4,1) - same. On easy all you have is flow and blankets and they shoudl be ideal.
  5. 00:25:991 (1,2,3,4,5,6) - no recommend to use red ticks on easy till you got 5 diff spread and should. Maybe make like 00:25:222 (2,3) - with double stacks?
  6. 00:42:529 (6) - try to use finish drum hitsounds, imho their sound a bit more softer
  7. 00:50:606 (2,3) - try to replace with slider, jsut siudns a bit better, imo
  8. 01:02:914 (3,1) - what about ctrl+g that rhtytm? i would just suit for lyrcik better on big white tick starts "improve"
  9. 01:07:914 (1,3,5) - this beats where slider's starts, maybe emphize them? try to use drum sampleset fro this.
  10. 01:01:375 (1) - sadly but you shoudl use same distance snap during easy
  11. 01:22:529 (2,3) - this flow should really removed idk how but newbies normally cant read that
  12. 01:34:068 - i think its better to emphisze that beat
  13. 01:38:683 (1) - maybe somethimng like this? http://puu.sh/clXLi/939dfa3467.jpg
  14. 01:57:145 (1,2,3,4,1) - try to avoid that little dirty overlaps
  15. 02:32:529 (1) - try to do something like http://puu.sh/clXSl/fa8d494783.jpg
  16. try to normalize nc. Like every second big white tick nc.
  17. For future try to place notes in more diffrent place http://puu.sh/clYwT/01721a88a4.jpg. I mean it isnt os intereing when you are using only one place.
Quadra
  1. 00:07:145 (2) - that claps imho not in play at all. Use softwhistle instead, also better palce for tham is big white tick. Also my opinion i hear them too random. Try to make them repeted in one beat during all lenght
  2. 00:10:991 (1,2,3,4,5) - in such places u can use polygon tool
  3. 00:32:529 (2) - and this beas should be hs'ed :( check "easy deff' its really nice hs
  4. 00:42:337 (2) - 00:51:760 (4) - a bit not intereing to move cursor clockwise for 10 seconds. Try to add some variety next time
  5. 02:09:452 (1) - till end :? really strange clockwise pattern wo stop D:
  6. http://puu.sh/clYBc/86af113719.jpg same as on easy try to blanket all filed more evenly
  7. forgot to said that there is no 1/2 timing snap D:
Penta
  1. did it today with ira on aram D:
  2. too many nc XO it would be harmfull for eyes
  3. hp -1 od -1
  4. 00:06:247 (3) - techincaly your map should start here. And this is issue from ranking criteria
  5. 00:40:222 (1,2,3) - use polygon tool
  6. 01:10:606 (7) - kind of unreadable slider 2nd revers hard to read cause of white big tick
  7. 01:18:683 (1,1,2,3) - unreadable till spinner end on strong beat. Also not every player can spinn close to filed's center
Hard diiffs is pretty good. Didnt find anything bad with flow/rhtythm.
All the best.
Topic Starter
Bl4ckk

fergas wrote:

ok. Fell sorry for that shit - checked double, triple, didnt check quadra, penta and decided to cut mp3. Whatever rember that map must be same lenght at all diffs, cant use diffrent *.mp3's, in many case should be cutted if use less than 60~70% of map.

General
  1. Still suggest you to change bpm to 78, not sure but it my be something from ranking criteria.
  2. 00:36:375 - just little tip: if u want hs 1 object from another set uc an use addititions
  3. try to add finish sound to symbolic parts 00:30:991 - , 00:37:145 - , 00:43:298 - , 00:49:452 - , etc... i think you understand what i mean. Also try to use soft hitclaps(with addititons ^)
Everything apllied. Except for the bpm change. I can't put it on 78 or I won't be able to map harder diffs.

Double
  1. 00:17:145 (1) - 01:18:683 (1) - unranalbe for easy
  2. Like practice showing 1.5 isnt comfortable to play on easy. Just fo tip
  3. 00:19:452 (1,2,3,4,5) - try to replace 00:20:222 (3,4,5) - with one slider
  4. 00:21:760 (6,1) - such flows isnt recommended on easy. 00:34:068 (3,4,1) - same. On easy all you have is flow and blankets and they shoudl be ideal.
  5. 00:25:991 (1,2,3,4,5,6) - no recommend to use red ticks on easy till you got 5 diff spread and should. Maybe make like 00:25:222 (2,3) - with double stacks?
  6. 00:42:529 (6) - try to use finish drum hitsounds, imho their sound a bit more softer
  7. 00:50:606 (2,3) - try to replace with slider, jsut siudns a bit better, imo
  8. 01:02:914 (3,1) - what about ctrl+g that rhtytm? i would just suit for lyrcik better on big white tick starts "improve"
  9. 01:07:914 (1,3,5) - this beats where slider's starts, maybe emphize them? try to use drum sampleset fro this.
  10. 01:01:375 (1) - sadly but you shoudl use same distance snap during easy
  11. 01:22:529 (2,3) - this flow should really removed idk how but newbies normally cant read that
  12. 01:34:068 - i think its better to emphisze that beat
  13. 01:38:683 (1) - maybe somethimng like this? http://puu.sh/clXLi/939dfa3467.jpg
  14. 01:57:145 (1,2,3,4,1) - try to avoid that little dirty overlaps
  15. 02:32:529 (1) - try to do something like http://puu.sh/clXSl/fa8d494783.jpg
  16. try to normalize nc. Like every second big white tick nc.
  17. For future try to place notes in more diffrent place http://puu.sh/clYwT/01721a88a4.jpg. I mean it isnt os intereing when you are using only one place.
Everything apllied.

Quadra
  1. 00:07:145 (2) - that claps imho not in play at all. Use softwhistle instead, also better palce for tham is big white tick. Also my opinion i hear them too random. Try to make them repeted in one beat during all lenght
  2. 00:10:991 (1,2,3,4,5) - in such places u can use polygon tool
  3. 00:32:529 (2) - and this beas should be hs'ed :( check "easy deff' its really nice hs
  4. 00:42:337 (2) - 00:51:760 (4) - a bit not intereing to move cursor clockwise for 10 seconds. Try to add some variety next time
  5. 02:09:452 (1) - till end :? really strange clockwise pattern wo stop D:
  6. http://puu.sh/clYBc/86af113719.jpg same as on easy try to blanket all filed more evenly
  7. forgot to said that there is no 1/2 timing snap D:
Everything apllied.

Penta
  1. did it today with ira on aram D:
  2. too many nc XO it would be harmfull for eyes
  3. hp -1 od -1
  4. 00:06:247 (3) - techincaly your map should start here. And this is issue from ranking criteria
  5. 00:40:222 (1,2,3) - use polygon tool
  6. 01:10:606 (7) - kind of unreadable slider 2nd revers hard to read cause of white big tick
  7. 01:18:683 (1,1,2,3) - unreadable till spinner end on strong beat. Also not every player can spinn close to filed's center
Everything apllied.

Hard diiffs is pretty good. Didnt find anything bad with flow/rhtythm.
All the best.
Ty for this mod, it helped ^^
Tician
Use 78 BPM...

Everything apllied. Except for the bpm change. I can't put it on 78 or I won't be able to map harder diffs.
You can, just use the 1/6 Beatsnap Divisor and you got still the same ticks
Topic Starter
Bl4ckk

Tician wrote:

Use 78 BPM...

Everything apllied. Except for the bpm change. I can't put it on 78 or I won't be able to map harder diffs.
You can, just use the 1/6 Beatsnap Divisor and you got still the same ticks
Done. Just had to fix all sliders.
Gaia
did some irc, focusing on Platinum diff

log
15:16 Dasheroo: Heya
15:16 Dasheroo: I got a problem
15:16 Gaia: whats the problem?
15:16 Dasheroo: Diamond is harder than plat. More notes, it's faster and everything, it has higher od too.. But it has less star rating.
15:16 Dasheroo: And diamond is before plat in the diff list
15:17 Gaia: less jumps in plat then
15:18 Dasheroo: Is it a problem for the ranking?
15:18 Dasheroo: Why is diamond higher in the thread?
15:19 Dasheroo: But not in the diff list?
15:19 Gaia: give me the exact ratings
15:19 Dasheroo: p/3457711#p3457711
15:19 Dasheroo: Look at the map thread
15:19 Dasheroo: Diamond is after plat
15:19 Dasheroo: But...
15:19 Dasheroo: Download it
15:19 Dasheroo: It's before D:
15:21 Gaia: make plat easier then
15:21 Dasheroo: D:
15:22 Gaia: oh
15:22 Dasheroo: Less ar?
15:22 Gaia: no
15:22 Gaia: ur map is screwed up
15:22 Dasheroo: ?
15:23 Gaia: open it and see for yourself..
15:23 Gaia: http://puu.sh/cqv9V/a79c2f0c69.jpg
15:23 Gaia: overlapping notes
15:23 Dasheroo: Which diff is that
15:23 Gaia: plat
15:23 Dasheroo: D:
15:23 Gaia: fix that and it'll be easier
15:23 Gaia: dont worry
15:24 Dasheroo: What the fuck just happened
15:24 Gaia: did u change ur offset
15:24 Gaia: or bpm
15:24 Dasheroo: Bpmù
15:24 Dasheroo: But
15:24 Gaia: yeah
15:24 Gaia: then thats why
15:24 Dasheroo: I doubled the slider's velocity
15:24 Dasheroo: And it worked for diamond
15:24 Gaia: change timing offset
15:25 Gaia: oh nvm
15:26 Dasheroo: How the hell can I solve this shit
15:27 Gaia: idk
15:27 Gaia: sry
15:27 Gaia: go ask a bat for help
15:27 Gaia: s:
15:28 Dasheroo: Solved by myself.
15:28 Dasheroo: From 1,40 to 3,40
15:28 Dasheroo: There's no math in that
15:28 Gaia: lol
15:28 Dasheroo: It still has more stars rating
15:29 Gaia: check AIMod if there are other problems
15:30 Dasheroo: Neither one
15:32 Dasheroo: Update it
15:33 Gaia: np me
15:33 *Dasheroo is editing [http://osu.ppy.sh/b/526525 Imagine Dragons - Warriors [SKAIII's Diamond]]
15:34 Dasheroo: Can I ask you a thing?
15:34 Dasheroo: Try Platinum
15:34 Dasheroo: And than Diamond
15:34 Dasheroo: Tell me which one is harder
15:34 Dasheroo: Pls
15:34 Gaia: i dont have to play it to know
15:35 Gaia: plat is harder
15:35 Gaia: the spacing in plat is something you'd see in like
15:35 Gaia: skystar extras
15:36 Dasheroo: 00:33:811 -
15:36 Dasheroo: 00:38:170 -
15:36 Gaia: ?
15:36 Dasheroo: Look them in diamond diff
15:37 Gaia: ok
15:37 Gaia: now look at this in plat
15:37 Dasheroo: 01:32:529 - Expecially this
15:37 Gaia: 00:00:222 (1,2,3,4) - 00:01:504 (5,6,7) - 00:03:811 (5,6,1) -
15:37 Gaia: 00:06:247 (3,4,5,6,1) -
15:37 Gaia: 00:08:298 (3,4,5,6) - 00:09:068 (1,2,3,4,5,6,7,8,9,1,2,3,4) -
15:38 Dasheroo: 02:07:914 - What about this one?
15:38 Gaia: 00:13:555 (1,2,3,4,5,6) -
15:38 Gaia: what about that
15:39 Gaia: 01:32:657 (1,2,3,1,2) - in diamond this is really annoying
15:39 Gaia: 02:07:914 (1) - yeah its really hard
15:39 Dasheroo: I can't change this diff
15:39 Gaia: but i can probably do them
15:39 Gaia: i know
15:39 Gaia: but you can make plat easier
15:40 Gaia: by nerfing all your streams
15:40 Dasheroo: Or maybe rename Plat to Diamond
15:40 Gaia: look at the the streams in diamon
15:40 Dasheroo: And Diamond to Plat
15:40 Gaia: 00:06:375 (1,2,3,4) - 00:08:427 (2,3,4) -
15:40 Dasheroo: They're not streams
15:40 Gaia: its not as spaced out as urs
15:40 Dasheroo: I can single tap them
15:40 Gaia: yes they are
15:41 Gaia: ok single tap 00:54:837 (1,2,3,4,5,6,7) -
15:41 Gaia: in ur plat
15:41 Gaia: these are way too hard
15:41 Dasheroo: Already done
15:41 Dasheroo: D:
15:41 Dasheroo: Btwù
15:41 Dasheroo: Just one thing
15:41 Gaia: just go back and look at all ur 1/6 circle patterns
15:41 Dasheroo: Btw*
15:42 Gaia: nerf their spacing
15:42 Gaia: and yeh?
15:42 Dasheroo: http://osu.ppy.sh/ss/2171424 Do you see draven too?
15:43 Gaia: no
15:43 Gaia: 00:54:837 (1,2,3,4,5,6,7) -
15:43 Gaia: oops
15:43 Gaia: https://osu.ppy.sh/ss/2171430
15:44 Dasheroo: k so it's just a problem of mine
15:44 Gaia: try redownloading
15:44 Dasheroo: Already did
15:44 Dasheroo: Didn't fix
15:44 Dasheroo: Btw
15:45 Dasheroo: Is it possible to have this?
15:45 Dasheroo: Harder diff
15:45 Dasheroo: has less notes
15:45 Dasheroo: Than the easier one
15:45 Gaia: yeah
15:45 Dasheroo: Never seen something like that but ok
15:45 Gaia: spacing
15:45 Gaia: and
15:45 Gaia: spacing in both the map and the timeline*
15:46 Gaia: it'll probably be unrankable though
15:46 Dasheroo: What?
15:46 Dasheroo: What's unrankable?
15:46 Gaia: less notes but higher star rating
15:47 Dasheroo: ... So what the hell do I have to do now?
15:47 Dasheroo: Deleting the guest diff maybe?
15:47 Gaia: no
15:47 Gaia: i told you
15:47 Gaia: nerf your spacing
15:47 Gaia: ...
15:47 Gaia: all of it
15:47 Dasheroo: I'll have to do the map from 0
15:47 Gaia: if that's what it takes
15:47 Gaia: remapping is important
15:48 Dasheroo: I just give up
15:48 Gaia: ive remapped songs so many times
15:48 Gaia: my song here
15:48 *Gaia is listening to [http://osu.ppy.sh/b/446418 Zeonix - Duel BGM]
15:48 Gaia: i remapped it 4 times
15:49 Gaia: you can see them in my description box
15:57 Dasheroo: And if I use 1.5 of spacing just in the kiai time?
15:57 Dasheroo: Will it fix or not?
15:58 Gaia: well first of all
15:58 Gaia: make sure they atleast touch
15:58 Gaia: diamond is insane
15:58 Gaia: plat should be like hard+ or light insane
15:59 Dasheroo: They don't touch with 1.5
15:59 Gaia: so
15:59 Gaia: lower ur ds
15:59 Dasheroo: Can you just write in the thread "Fix spacing, make plat bla bla"?
16:00 Gaia: why o-o
16:00 Gaia: lol
16:00 Gaia: ill post our log
16:00 Dasheroo: Meh k
16:00 Gaia: i say 0.6 ds is good
16:00 Dasheroo: I'll keep 1.5 just in the solo
16:00 Dasheroo: Using 1.0
16:00 Dasheroo: It works
16:01 Gaia: no im telling you right now
16:01 Gaia: the only reason your plat is super hard
16:01 Gaia: is cuz of ur spacing
16:01 Dasheroo: Oh..
16:03 Gaia: and its not like you have to use 0.6 for the entire way through
16:03 Gaia: just for the stream parts
16:03 Gaia: when i map insane i dont use ds
16:03 Gaia: well not all the time
16:04 Dasheroo: It goes perfectly with 1.0 cause they have that little overlap that looks good too
16:04 Gaia: ....
16:04 Gaia: ur streams should overlap like
16:04 Gaia: half the circle
16:04 Gaia: 0.6 is better
16:04 Gaia: trust me
16:04 Dasheroo: I give up
16:06 Dasheroo: https://osu.ppy.sh/ss/2171483 Aren't they close enough?
16:06 Gaia: no
16:07 Gaia: look at diamond
16:07 Gaia: diamond overlaps more than this
16:07 Gaia: plat is supposed to be easier than diamond right?
16:07 Dasheroo: Can you pastebin the original pentakill?
16:08 Gaia: ?
16:08 Dasheroo: Put your .osu of my pentakill in a pastebin
16:08 Gaia: i dont have it
16:08 Dasheroo: So I can preserve it
16:08 Dasheroo: Didnt you download it? o.o
16:08 Gaia: yesterdays?
16:08 Gaia: i deleted it when i redownloaded today
16:09 Gaia: >:
16:09 Dasheroo: So
16:09 Dasheroo: You edited it
16:09 Dasheroo: And you deleted it
16:09 Dasheroo: D:
16:09 Gaia: i didnt edit anything
16:09 Gaia: o-o
16:09 Dasheroo: Man
16:09 Dasheroo: Oh
16:09 Dasheroo: That's why
16:09 Dasheroo: Pentakill
16:09 Dasheroo: =
16:09 Dasheroo: Platinum
16:10 Gaia: uhhhh
16:10 Gaia: i dont get it
16:10 Gaia: lol.
16:11 Dasheroo: AAAAAAAAAAAA
16:11 Dasheroo: Ok.
16:11 Dasheroo: You have my map?
16:11 Dasheroo: Warriors?
16:11 Dasheroo: Edit the Platinum diff
16:11 Dasheroo: Open that .osu
16:11 Dasheroo: http://pastebin.com/ paste it here
16:11 Dasheroo: And give me the link
16:11 Dasheroo: Is that clear? T.T
16:12 Gaia: http://pastebin.com/enFFJ7mm
16:13 Dasheroo: Ty D:
16:13 Gaia: np
16:13 Gaia: alright so ill post this log i guess
Topic Starter
Bl4ckk

Gaia wrote:

did some irc, focusing on Platinum diff

log
15:16 Dasheroo: Heya
15:16 Dasheroo: I got a problem
15:16 Gaia: whats the problem?
15:16 Dasheroo: Diamond is harder than plat. More notes, it's faster and everything, it has higher od too.. But it has less star rating.
15:16 Dasheroo: And diamond is before plat in the diff list
15:17 Gaia: less jumps in plat then
15:18 Dasheroo: Is it a problem for the ranking?
15:18 Dasheroo: Why is diamond higher in the thread?
15:19 Dasheroo: But not in the diff list?
15:19 Gaia: give me the exact ratings
15:19 Dasheroo: p/3457711#p3457711
15:19 Dasheroo: Look at the map thread
15:19 Dasheroo: Diamond is after plat
15:19 Dasheroo: But...
15:19 Dasheroo: Download it
15:19 Dasheroo: It's before D:
15:21 Gaia: make plat easier then
15:21 Dasheroo: D:
15:22 Gaia: oh
15:22 Dasheroo: Less ar?
15:22 Gaia: no
15:22 Gaia: ur map is screwed up
15:22 Dasheroo: ?
15:23 Gaia: open it and see for yourself..
15:23 Gaia: http://puu.sh/cqv9V/a79c2f0c69.jpg
15:23 Gaia: overlapping notes
15:23 Dasheroo: Which diff is that
15:23 Gaia: plat
15:23 Dasheroo: D:
15:23 Gaia: fix that and it'll be easier
15:23 Gaia: dont worry
15:24 Dasheroo: What the fuck just happened
15:24 Gaia: did u change ur offset
15:24 Gaia: or bpm
15:24 Dasheroo: Bpmù
15:24 Dasheroo: But
15:24 Gaia: yeah
15:24 Gaia: then thats why
15:24 Dasheroo: I doubled the slider's velocity
15:24 Dasheroo: And it worked for diamond
15:24 Gaia: change timing offset
15:25 Gaia: oh nvm
15:26 Dasheroo: How the hell can I solve this shit
15:27 Gaia: idk
15:27 Gaia: sry
15:27 Gaia: go ask a bat for help
15:27 Gaia: s:
15:28 Dasheroo: Solved by myself.
15:28 Dasheroo: From 1,40 to 3,40
15:28 Dasheroo: There's no math in that
15:28 Gaia: lol
15:28 Dasheroo: It still has more stars rating
15:29 Gaia: check AIMod if there are other problems
15:30 Dasheroo: Neither one
15:32 Dasheroo: Update it
15:33 Gaia: np me
15:33 *Dasheroo is editing [http://osu.ppy.sh/b/526525 Imagine Dragons - Warriors [SKAIII's Diamond]]
15:34 Dasheroo: Can I ask you a thing?
15:34 Dasheroo: Try Platinum
15:34 Dasheroo: And than Diamond
15:34 Dasheroo: Tell me which one is harder
15:34 Dasheroo: Pls
15:34 Gaia: i dont have to play it to know
15:35 Gaia: plat is harder
15:35 Gaia: the spacing in plat is something you'd see in like
15:35 Gaia: skystar extras
15:36 Dasheroo: 00:33:811 -
15:36 Dasheroo: 00:38:170 -
15:36 Gaia: ?
15:36 Dasheroo: Look them in diamond diff
15:37 Gaia: ok
15:37 Gaia: now look at this in plat
15:37 Dasheroo: 01:32:529 - Expecially this
15:37 Gaia: 00:00:222 (1,2,3,4) - 00:01:504 (5,6,7) - 00:03:811 (5,6,1) -
15:37 Gaia: 00:06:247 (3,4,5,6,1) -
15:37 Gaia: 00:08:298 (3,4,5,6) - 00:09:068 (1,2,3,4,5,6,7,8,9,1,2,3,4) -
15:38 Dasheroo: 02:07:914 - What about this one?
15:38 Gaia: 00:13:555 (1,2,3,4,5,6) -
15:38 Gaia: what about that
15:39 Gaia: 01:32:657 (1,2,3,1,2) - in diamond this is really annoying
15:39 Gaia: 02:07:914 (1) - yeah its really hard
15:39 Dasheroo: I can't change this diff
15:39 Gaia: but i can probably do them
15:39 Gaia: i know
15:39 Gaia: but you can make plat easier
15:40 Gaia: by nerfing all your streams
15:40 Dasheroo: Or maybe rename Plat to Diamond
15:40 Gaia: look at the the streams in diamon
15:40 Dasheroo: And Diamond to Plat
15:40 Gaia: 00:06:375 (1,2,3,4) - 00:08:427 (2,3,4) -
15:40 Dasheroo: They're not streams
15:40 Gaia: its not as spaced out as urs
15:40 Dasheroo: I can single tap them
15:40 Gaia: yes they are
15:41 Gaia: ok single tap 00:54:837 (1,2,3,4,5,6,7) -
15:41 Gaia: in ur plat
15:41 Gaia: these are way too hard
15:41 Dasheroo: Already done
15:41 Dasheroo: D:
15:41 Dasheroo: Btwù
15:41 Dasheroo: Just one thing
15:41 Gaia: just go back and look at all ur 1/6 circle patterns
15:41 Dasheroo: Btw*
15:42 Gaia: nerf their spacing
15:42 Gaia: and yeh?
15:42 Dasheroo: http://osu.ppy.sh/ss/2171424 Do you see draven too?
15:43 Gaia: no
15:43 Gaia: 00:54:837 (1,2,3,4,5,6,7) -
15:43 Gaia: oops
15:43 Gaia: https://osu.ppy.sh/ss/2171430
15:44 Dasheroo: k so it's just a problem of mine
15:44 Gaia: try redownloading
15:44 Dasheroo: Already did
15:44 Dasheroo: Didn't fix
15:44 Dasheroo: Btw
15:45 Dasheroo: Is it possible to have this?
15:45 Dasheroo: Harder diff
15:45 Dasheroo: has less notes
15:45 Dasheroo: Than the easier one
15:45 Gaia: yeah
15:45 Dasheroo: Never seen something like that but ok
15:45 Gaia: spacing
15:45 Gaia: and
15:45 Gaia: spacing in both the map and the timeline*
15:46 Gaia: it'll probably be unrankable though
15:46 Dasheroo: What?
15:46 Dasheroo: What's unrankable?
15:46 Gaia: less notes but higher star rating
15:47 Dasheroo: ... So what the hell do I have to do now?
15:47 Dasheroo: Deleting the guest diff maybe?
15:47 Gaia: no
15:47 Gaia: i told you
15:47 Gaia: nerf your spacing
15:47 Gaia: ...
15:47 Gaia: all of it
15:47 Dasheroo: I'll have to do the map from 0
15:47 Gaia: if that's what it takes
15:47 Gaia: remapping is important
15:48 Dasheroo: I just give up
15:48 Gaia: ive remapped songs so many times
15:48 Gaia: my song here
15:48 *Gaia is listening to [http://osu.ppy.sh/b/446418 Zeonix - Duel BGM]
15:48 Gaia: i remapped it 4 times
15:49 Gaia: you can see them in my description box
15:57 Dasheroo: And if I use 1.5 of spacing just in the kiai time?
15:57 Dasheroo: Will it fix or not?
15:58 Gaia: well first of all
15:58 Gaia: make sure they atleast touch
15:58 Gaia: diamond is insane
15:58 Gaia: plat should be like hard+ or light insane
15:59 Dasheroo: They don't touch with 1.5
15:59 Gaia: so
15:59 Gaia: lower ur ds
15:59 Dasheroo: Can you just write in the thread "Fix spacing, make plat bla bla"?
16:00 Gaia: why o-o
16:00 Gaia: lol
16:00 Gaia: ill post our log
16:00 Dasheroo: Meh k
16:00 Gaia: i say 0.6 ds is good
16:00 Dasheroo: I'll keep 1.5 just in the solo
16:00 Dasheroo: Using 1.0
16:00 Dasheroo: It works
16:01 Gaia: no im telling you right now
16:01 Gaia: the only reason your plat is super hard
16:01 Gaia: is cuz of ur spacing
16:01 Dasheroo: Oh..
16:03 Gaia: and its not like you have to use 0.6 for the entire way through
16:03 Gaia: just for the stream parts
16:03 Gaia: when i map insane i dont use ds
16:03 Gaia: well not all the time
16:04 Dasheroo: It goes perfectly with 1.0 cause they have that little overlap that looks good too
16:04 Gaia: ....
16:04 Gaia: ur streams should overlap like
16:04 Gaia: half the circle
16:04 Gaia: 0.6 is better
16:04 Gaia: trust me
16:04 Dasheroo: I give up
16:06 Dasheroo: https://osu.ppy.sh/ss/2171483 Aren't they close enough?
16:06 Gaia: no
16:07 Gaia: look at diamond
16:07 Gaia: diamond overlaps more than this
16:07 Gaia: plat is supposed to be easier than diamond right?
16:07 Dasheroo: Can you pastebin the original pentakill?
16:08 Gaia: ?
16:08 Dasheroo: Put your .osu of my pentakill in a pastebin
16:08 Gaia: i dont have it
16:08 Dasheroo: So I can preserve it
16:08 Dasheroo: Didnt you download it? o.o
16:08 Gaia: yesterdays?
16:08 Gaia: i deleted it when i redownloaded today
16:09 Gaia: >:
16:09 Dasheroo: So
16:09 Dasheroo: You edited it
16:09 Dasheroo: And you deleted it
16:09 Dasheroo: D:
16:09 Gaia: i didnt edit anything
16:09 Gaia: o-o
16:09 Dasheroo: Man
16:09 Dasheroo: Oh
16:09 Dasheroo: That's why
16:09 Dasheroo: Pentakill
16:09 Dasheroo: =
16:09 Dasheroo: Platinum
16:10 Gaia: uhhhh
16:10 Gaia: i dont get it
16:10 Gaia: lol.
16:11 Dasheroo: AAAAAAAAAAAA
16:11 Dasheroo: Ok.
16:11 Dasheroo: You have my map?
16:11 Dasheroo: Warriors?
16:11 Dasheroo: Edit the Platinum diff
16:11 Dasheroo: Open that .osu
16:11 Dasheroo: http://pastebin.com/ paste it here
16:11 Dasheroo: And give me the link
16:11 Dasheroo: Is that clear? T.T
16:12 Gaia: http://pastebin.com/enFFJ7mm
16:13 Dasheroo: Ty D:
16:13 Gaia: np
16:13 Gaia: alright so ill post this log i guess
Remapped Platinum with 0.6-0.8 spacing. Waiting for mods. I was kinda giving up.
Tarrasky
General
REALLY IMPORTANT FIX THIS http://puu.sh/csAjp/8731923a6c.png
BPM 156
Offset 224-226
Is recommend use the same collorcombos in all dificulties, and 5 collor or lower is recommend, more this i think which is greatly exaggerated

bronze
Is recommend easy diffs the map have a perfect flow, look, in this pic have a really bad flow http://puu.sh/cszrc/08f6973272.jpg, u can make nice flows like this http://puu.sh/cszs1/bc84c81e03.jpg
Why the kiai is all clap? is better u put the kiai in 2/4 and 4/4 beat only, i think sounds better
not is recommend u put slider followed by another slider in 2 spacetimes, like this https://osu.ppy.sh/ss/2176417, sounds really strange, not is forbidden, but is recommend u put like this https://osu.ppy.sh/ss/2176421 (yeah is a bit of overmap, but is better to novice play)
Dont have any problem in all 1/4 beat w/ kiai u put finish
Make this kind of slider https://osu.ppy.sh/ss/2176430 to dont repeat everytime this sliders 00:48:875 (5) - 01:25:798 (4) - 01:37:914 (3) - 01:43:298 (3) -
In general, is this, the map sounds good, maybe more aesthetic and more slider and the map sounds more perfect

silver
ar=2 is really slow, put ar=4, od and hp drain 3
I recommend u add a lot of whistlec in 00:05:991 - until 00:29:452 - and 01:01:375 - until 01:18:298 -
Put the map 1/4
so big breaktime 01:45:221 -
is better u make the map until 02:43:298 -
Really good map, nice flow

gold
your new combo system is a really strange, have pats really long and parts really short, i think is better a pattern
so long break time 01:45:125 -
/\ long spin after the breaktime

this is a general mod, i dont need gain kudosu, do what u like, I have helped :) :) :) :)
Topic Starter
Bl4ckk

Tarrasky wrote:

General
REALLY IMPORTANT FIX THIS http://puu.sh/csAjp/8731923a6c.png You didn't update, that's all
BPM 156 NO, Read up.
Offset 224-226
Is recommend use the same collorcombos in all dificulties, and 5 collor or lower is recommend, more this i think which is greatly exaggerated
Colours are the same.

bronze
Is recommend easy diffs the map have a perfect flow, look, in this pic have a really bad flow http://puu.sh/cszrc/08f6973272.jpg, u can make nice flows like this http://puu.sh/cszs1/bc84c81e03.jpg
Why the kiai is all clap? is better u put the kiai in 2/4 and 4/4 beat only, i think sounds better
not is recommend u put slider followed by another slider in 2 spacetimes, like this https://osu.ppy.sh/ss/2176417, sounds really strange, not is forbidden, but is recommend u put like this https://osu.ppy.sh/ss/2176421 (yeah is a bit of overmap, but is better to novice play)
Dont have any problem in all 1/4 beat w/ kiai u put finish
Make this kind of slider https://osu.ppy.sh/ss/2176430 to dont repeat everytime this sliders 00:48:875 (5) - 01:25:798 (4) - 01:37:914 (3) - 01:43:298 (3) -
In general, is this, the map sounds good, maybe more aesthetic and more slider and the map sounds more perfect
Just something applied. I didn't change claps. And the long repeating sliders are for drums effect.

silver
ar=2 is really slow, put ar=4, od and hp drain 3
I recommend u add a lot of whistlec in 00:05:991 - until 00:29:452 - and 01:01:375 - until 01:18:298 -
Put the map 1/4
so big breaktime 01:45:221 -
is better u make the map until 02:43:298 -
Really good map, nice flow
Everything applied.

gold
your new combo system is a really strange, have pats really long and parts really short, i think is better a pattern
so long break time 01:45:125 -
/\ long spin after the breaktime
Everything applied. Lazer will fix.

this is a general mod, i dont need gain kudosu, do what u like, I have helped :) :) :) :)
riffy
Yo, throwing a few quick suggestions.

[General]
  1. Ask someone to help with the video. Its quality is qute low, while its size is pretty big. I'm sure that we can improve it.
  2. Your hitsounding will need some help, but first of all, I'd like to fix the rhythm when and where it is necessary.
[Bronze]
  1. Personally, I'd suggest using CS3 to prevent some overlaps and confusing patterns.
  2. Try AR 2 as 1 seems too slow. It will also match better with your slider velocity, which is cool.
  3. 00:03:298 (1,1) - the slider begins with the weak beat and it's really hard to hit. Moreover, there is not enough time for player to recover after the spinner. Please, make sure to give ~1500ms (2 white ticks) of recovery time to beginners in this diff. Example.
    Note: 00:17:145 (1,1) - again, there is not enough time to recover after the spinner.
  4. 00:21:760 (3,1) - here, and 00:26:375 (2,3,6,7) - here and might happen somewhere else - The spacing gets inconsistent. This is not acceptable for the easiest diff. Please, keep in mind that beginners are unable to read/understand spacing changes and such patterns will confuse/trouble them a lot.
  5. 00:42:529 (6) - 00:48:875 (6) - sorry, but i don't think that it is a good idea. 2nd and 3rd reverse-arrows appear too suddenly and beginners can't read/understand them. They don't even expect such sliders to have more than one repeat. Replace them with a more readable pattern? Not to mention, they sound totally off the song. example
    Note: 01:37:914 (3,1) - and so on - , newbies won't be abl to read that, I am sure.
  6. 02:03:683 (3,4,5,1,2,3,4) - the idea is nice, but hitting so many circles in a row, with perfect timing is TOO hard for low-skilled players. Try to replace some circles with sliders, maybe?
  7. 02:32:529 (1,2,3) - the reverse-arrows are hardly noticeable, the placement itself is tricky. there is no way newbiies could read it. Try to use more readable patterns, please!

    The diff itself needs some polishing and simplification. It needs more work, keep going!
[Collab Silver]
  1. 00:29:452 (1,1) - not enough time to recover after the spinner. For a Normal diff, on this BPM, there should be at least one white tick of recovery time.
  2. There are quite a lt of sliders which are pretty questionable in terms of rhythm. If you want some exaples, 01:01:375 (1,2,3,4) - take these ones. They begin on the red ticks and don't fit really well. You could begin them on the white (stronger) ticks to make them fit well example.
    Note: take a look at this to understand the rhythm better. It will help you a lot :)
  3. 02:00:221 (1,2) - minor - the overlap here looks quite untidy/confusing. I would higly suggest to avoid it.

    The most imprtant thing you should work on, is your rhythm. After that, you can get some mods to improve appearance of the diff. Well, you have lots of things to check here.
[Lazer's Gold]
  1. The whole song uses 1/6 beats, so, mapping it with 1/4 Snap Divisoris unreasonable. I highly suggest you to re-arrange your 1/4 patterns to 1/6 snap divisor. You can get some patterns from harder and easier diffs or from other 1/6 maps. Wiki also helps in this case.

    Take a look at how rhythm is organized in harder diffs. Check other maps with 1/6 beat snap divisor. Get some help or contact me. But you really should replace most of the 1/4 patterns with the 1/6 ones.
[Platium]
  1. The spacing (x0,6) feels too low. Try increasing it in order to make patterns look neater. You might keep the low spacing for the streams, but 1/2 patterns surely need something larger.

    I won't go ino details with this diff as it seems more or less okay. The easirer ones need much more work, imo.
[SKAIII's Diamond]
  1. 00:10:991 (5) - and some other hitobjects with low volume. Sorry, but all hitcircles and heads of sliders must be audible. That's a rule. So, I highly suggest incrasing volume on such objects by 15-20% to make them audible.
  2. 00:19:196 (2,3,4) - I wouldn't recommend you to use such patterns as the sudden switch from jumps to antijumps feels really confusing for the players and doesn't feel matching with music here.
  3. 01:56:760 (1) - 02:02:401 (1) - such sliders are not rankable. You use the red nod to slow-down the slider, which is game-breaking and isn't allowed.
I didn't go into details as there're a lot of things which are pretty understandable and you can apply/fix them yourself. Try to check general guides and hlp forums. Looking at other maps also helps a lot! Feel free to ask me if you need any help!

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

Best of luck!
Topic Starter
Bl4ckk

-Bakari- wrote:

Yo, throwing a few quick suggestions.

[General]
  1. Ask someone to help with the video. Its quality is qute low, while its size is pretty big. I'm sure that we can improve it.
  2. Your hitsounding will need some help, but first of all, I'd like to fix the rhythm when and where it is necessary.
[Bronze]
  1. Personally, I'd suggest using CS3 to prevent some overlaps and confusing patterns.
  2. Try AR 2 as 1 seems too slow. It will also match better with your slider velocity, which is cool.
  3. 00:03:298 (1,1) - the slider begins with the weak beat and it's really hard to hit. Moreover, there is not enough time for player to recover after the spinner. Please, make sure to give ~1500ms (2 white ticks) of recovery time to beginners in this diff. Example.
    Note: 00:17:145 (1,1) - again, there is not enough time to recover after the spinner.
  4. 00:21:760 (3,1) - here, and 00:26:375 (2,3,6,7) - here and might happen somewhere else - The spacing gets inconsistent. This is not acceptable for the easiest diff. Please, keep in mind that beginners are unable to read/understand spacing changes and such patterns will confuse/trouble them a lot.
  5. 00:42:529 (6) - 00:48:875 (6) - sorry, but i don't think that it is a good idea. 2nd and 3rd reverse-arrows appear too suddenly and beginners can't read/understand them. They don't even expect such sliders to have more than one repeat. Replace them with a more readable pattern? Not to mention, they sound totally off the song. example
    Note: 01:37:914 (3,1) - and so on - , newbies won't be abl to read that, I am sure.
  6. 02:03:683 (3,4,5,1,2,3,4) - the idea is nice, but hitting so many circles in a row, with perfect timing is TOO hard for low-skilled players. Try to replace some circles with sliders, maybe?
  7. 02:32:529 (1,2,3) - the reverse-arrows are hardly noticeable, the placement itself is tricky. there is no way newbiies could read it. Try to use more readable patterns, please!

    The diff itself needs some polishing and simplification. It needs more work, keep going!
[Collab Silver]
  1. 00:29:452 (1,1) - not enough time to recover after the spinner. For a Normal diff, on this BPM, there should be at least one white tick of recovery time.
  2. There are quite a lt of sliders which are pretty questionable in terms of rhythm. If you want some exaples, 01:01:375 (1,2,3,4) - take these ones. They begin on the red ticks and don't fit really well. You could begin them on the white (stronger) ticks to make them fit well example. But they fit the voice, that's what I wanted to do...
    Note: take a look at this to understand the rhythm better. It will help you a lot :)
  3. 02:00:221 (1,2) - minor - the overlap here looks quite untidy/confusing. I would higly suggest to avoid it.

    The most imprtant thing you should work on, is your rhythm. After that, you can get some mods to improve appearance of the diff. Well, you have lots of things to check here.
[Lazer's Gold]
  1. The whole song uses 1/6 beats, so, mapping it with 1/4 Snap Divisoris unreasonable. I highly suggest you to re-arrange your 1/4 patterns to 1/6 snap divisor. You can get some patterns from harder and easier diffs or from other 1/6 maps. Wiki also helps in this case.

    Take a look at how rhythm is organized in harder diffs. Check other maps with 1/6 beat snap divisor. Get some help or contact me. But you really should replace most of the 1/4 patterns with the 1/6 ones.
[Platium]
  1. The spacing (x0,6) feels too low. Try increasing it in order to make patterns look neater. You might keep the low spacing for the streams, but 1/2 patterns surely need something larger. What... I get mods where they say to map it with closer notes, and than I've to map it with farther notes again?... Please no...

    I won't go ino details with this diff as it seems more or less okay. The easirer ones need much more work, imo.
[SKAIII's Diamond]
  1. 00:10:991 (5) - and some other hitobjects with low volume. Sorry, but all hitcircles and heads of sliders must be audible. That's a rule. So, I highly suggest incrasing volume on such objects by 15-20% to make them audible.
  2. 00:19:196 (2,3,4) - I wouldn't recommend you to use such patterns as the sudden switch from jumps to antijumps feels really confusing for the players and doesn't feel matching with music here.
  3. 01:56:760 (1) - 02:02:401 (1) - such sliders are not rankable. You use the red nod to slow-down the slider, which is game-breaking and isn't allowed.
I didn't go into details as there're a lot of things which are pretty understandable and you can apply/fix them yourself. Try to check general guides and hlp forums. Looking at other maps also helps a lot! Feel free to ask me if you need any help!

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

Best of luck!

The thing I have to say, is: I'm not a good mapper. So, I can't fix things by my mind... I need mods. Or someone who helps in game. That's all, I fixed all the rest... Ty <3
(SKAIII and Lazer are fixing.)
riffy
You're more than welcome to ask me or start using help forums if you need any kind of help!
D0vid
I fixed the unrankable sliders
I can hear all my notes though, I don't see hear what you mean :)
Also kept my jumpy pattern because i find it fitting to the music

SPOILER
osu file format v13

[General]
AudioFilename: Imagine Dragons - Warriors.mp3
AudioLeadIn: 0
PreviewTime: 30991
Countdown: 0
SampleSet: None
StackLeniency: 0.6
Mode: 0
LetterboxInBreaks: 1
WidescreenStoryboard: 0

[Editor]
DistanceSpacing: 1
BeatDivisor: 6
GridSize: 4
TimelineZoom: 2.7

[Metadata]
Title:Warriors
TitleUnicode:Warriors
Artist:Imagine Dragons
ArtistUnicode:Imagine Dragons
Creator:Dasheroo
Version:SKAIII's Diamond
Source:League of Legends
Tags:Riot Lazer SKAIII
BeatmapID:526525
BeatmapSetID:215533

[Difficulty]
HPDrainRate:7.5
CircleSize:4
OverallDifficulty:7.5
ApproachRate:9
SliderMultiplier:2.8
SliderTickRate:1

[Events]
//Background and Video events
0,0,"BackGround.jpg",0,0
Video,0,"Video.avi"
//Break Periods
2,55806,65775
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples
//Background Colour Transformations
3,100,163,162,255

[TimingPoints]
222,769.230769230769,4,3,0,100,1,0
6375,-100,4,3,0,15,0,0
6888,-100,4,3,0,30,0,0
7016,-100,4,3,0,45,0,0
7914,-100,4,3,0,15,0,0
8427,-100,4,3,0,30,0,0
8555,-100,4,3,0,45,0,0
9068,-100,4,3,0,15,0,0
9837,-100,4,3,0,30,0,0
9965,-100,4,3,0,45,0,0
10991,-100,4,3,0,5,0,0
11375,-100,4,3,0,10,0,0
11504,-100,4,3,0,15,0,0
11632,-100,4,3,0,20,0,0
11760,-100,4,3,0,25,0,0
11888,-100,4,3,0,35,0,0
12016,-100,4,3,0,45,0,0
12529,-100,4,3,0,65,0,0
12914,-100,4,3,0,30,0,0
14452,-100,4,3,0,25,0,0
14580,-100,4,3,0,35,0,0
15222,-100,4,3,0,15,0,0
15991,-100,4,3,0,25,0,0
16119,-100,4,3,0,35,0,0
16247,-100,4,3,0,35,0,0
16760,-100,4,3,0,15,0,0
17273,-100,4,3,0,20,0,0
17401,-100,4,3,0,25,0,0
17529,-100,4,3,0,30,0,0
17657,-100,4,3,0,35,0,0
17786,-100,4,3,0,40,0,0
17914,-100,4,3,0,45,0,0
18042,-100,4,3,0,50,0,0
18170,-100,4,3,0,55,0,0
18298,-100,4,3,0,60,0,0
18427,-100,4,3,0,65,0,0
18555,-100,4,3,0,70,0,0
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196,156,128939,2,0,L|152:112,1,46.6666666666667,8|0,1:0|0:0,0:0:0:0:
176,200,129068,2,0,L|120:184,1,46.6666666666667,8|0,1:0|0:0,0:0:0:0:
188,244,129196,2,0,L|124:264,1,46.6666666666667,8|0,1:0|0:0,0:0:0:0:
228,268,129324,2,0,L|192:316,1,46.6666666666667,8|0,1:0|0:0,0:0:0:0:
272,264,129452,1,8,1:0:0:0:
256,192,129516,12,0,130927,0:0:0:0:
296,84,134068,5,4,0:0:0:0:
248,84,134196,1,4,0:0:0:0:
208,108,134324,1,4,0:0:0:0:
192,152,134452,1,4,0:0:0:0:
200,196,134580,1,4,0:0:0:0:
236,228,134709,1,4,0:0:0:0:
284,232,134837,5,4,0:0:0:0:
324,212,134965,1,4,0:0:0:0:
372,208,135093,1,4,0:0:0:0:
412,232,135222,1,4,0:0:0:0:
432,276,135350,1,4,0:0:0:0:
424,320,135478,1,4,0:0:0:0:
384,344,135606,2,4,P|272:340|136:180,1,280
112,48,136375,6,0,P|245:37|304:118,1,186.666666666667
392,220,136888,1,0,0:0:0:0:
276,344,137145,2,4,P|142:354|68:232,2,280,4|0|4,0:0|0:0|0:0,0:0:0:0:
252,112,138298,1,0,0:0:0:0:
132,329,138683,6,4,L|112:50,1,280,4|0,0:0|0:0,0:0:0:0:
276,32,139452,2,4,L|242:310,1,280,4|0,0:0|0:0,0:0:0:0:
343,355,140222,2,4,L|430:88,1,280,4|0,0:0|0:0,0:0:0:0:
436,76,140734,5,4,0:0:0:0:
440,64,140863,1,4,0:0:0:0:
400,36,140991,5,4,0:0:0:0:
356,24,141119,1,4,0:0:0:0:
308,24,141247,1,4,0:0:0:0:
268,52,141375,1,4,0:0:0:0:
256,96,141504,1,4,0:0:0:0:
272,140,141632,1,4,0:0:0:0:
312,164,141760,6,4,P|408:184|284:272,1,280
300,304,142273,1,0,0:0:0:0:
256,296,142401,1,0,0:0:0:0:
212,280,142529,1,0,0:0:0:0:
75,149,142914,1,0,0:0:0:0:
129,139,143042,1,0,0:0:0:0:
184,120,143170,1,0,0:0:0:0:
228,85,143298,1,0,0:0:0:0:
228,84,143683,5,0,0:0:0:0:
272,119,143811,1,0,0:0:0:0:
327,138,143939,1,0,0:0:0:0:
381,148,144068,1,0,0:0:0:0:
192,244,144452,5,0,0:0:0:0:
160,280,144580,2,0,L|92:352,2,93.3333333333333,0|0|0,0:0|0:0|0:0,0:0:0:0:
320,244,145222,1,0,0:0:0:0:
352,280,145350,2,0,L|420:352,2,93.3333333333333,0|0|0,0:0|0:0|0:0,0:0:0:0:
256,348,145991,5,4,0:0:0:0:
256,300,146119,1,4,0:0:0:0:
256,252,146247,1,4,0:0:0:0:
228,216,146375,2,4,P|192:188|144:208,2,93.3333333333333,4|4|4,0:0|0:0|0:0,0:0:0:0:
292,276,146760,2,4,P|334:289|370:261,2,93.3333333333333,4|4|4,0:0|0:0|0:0,0:0:0:0:
256,252,147145,5,4,0:0:0:0:
256,204,147273,1,4,0:0:0:0:
256,156,147401,1,4,0:0:0:0:
256,108,147529,2,4,B|256:64|256:64|252:68|252:68|260:68|260:68|256:72|256:72|256:4,2,93.3333333333333,4|0|4,0:0|0:0|0:0,0:0:0:0:
256,192,147914,12,4,148683,0:0:0:0:
256,44,148939,5,4,0:0:0:0:
256,340,149196,1,4,0:0:0:0:
148,76,149452,2,4,P|240:144|372:56,2,280,4|0|4,0:0|0:0|0:0,0:0:0:0:
136,248,150606,5,0,0:0:0:0:
241,81,150991,6,0,B|268:32|324:44|324:44|372:72|380:100|380:100|404:200,1,280,4|0,0:0|0:0,0:0:0:0:
298,155,151760,2,0,B|271:205|215:193|215:193|167:165|159:137|159:137|136:40,1,280,4|0,0:0|0:0,0:0:0:0:
60,52,152529,5,4,0:0:0:0:
52,100,152657,1,4,0:0:0:0:
52,148,152786,1,4,0:0:0:0:
68,192,152914,1,4,0:0:0:0:
100,224,153042,1,4,0:0:0:0:
144,236,153170,1,4,0:0:0:0:
192,228,153298,5,4,0:0:0:0:
232,200,153427,1,4,0:0:0:0:
256,160,153555,1,4,0:0:0:0:
276,200,153683,1,4,0:0:0:0:
320,228,153811,1,4,0:0:0:0:
368,236,153939,1,4,0:0:0:0:
412,224,154068,6,4,P|452:176|444:56,1,186.666666666667
66,57,154580,2,4,P|50:147|100:224,1,186.666666666667
360,124,155093,1,0,0:0:0:0:
152,124,155350,1,0,0:0:0:0:
257,132,155606,6,0,P|243:88|256:44,2,93.3333333333333,0|0|0,0:0|0:0|0:0,0:0:0:0:
256,204,155991,2,0,P|268:248|254:292,2,93.3333333333333,0|0|0,0:0|0:0|0:0,0:0:0:0:
144,244,156375,1,0,0:0:0:0:
172,208,156504,1,0,0:0:0:0:
212,184,156632,1,0,0:0:0:0:
256,172,156760,1,0,0:0:0:0:
300,184,156888,1,0,0:0:0:0:
340,208,157016,1,0,0:0:0:0:
368,244,157145,6,0,P|424:284|488:268,2,93.3333333333333,0|0|0,0:0|0:0|0:0,0:0:0:0:
144,244,157529,2,0,P|88:284|24:268,2,93.3333333333333,0|0|0,0:0|0:0|0:0,0:0:0:0:
256,172,157914,2,0,L|256:64,2,93.3333333333333,0|0|0,0:0|0:0|0:0,0:0:0:0:
256,220,158298,1,0,0:0:0:0:
256,268,158427,1,0,0:0:0:0:
256,316,158555,1,0,0:0:0:0:
256,364,158683,6,0,P|288:376|368:340,2,93.3333333333333,0|0|0,0:0|0:0|0:0,0:0:0:0:
256,268,159068,2,0,P|224:256|144:292,2,93.3333333333333,0|0|0,0:0|0:0|0:0,0:0:0:0:
256,172,159452,2,0,P|288:160|368:196,2,93.3333333333333,0|0|0,0:0|0:0|0:0,0:0:0:0:
176,220,159837,5,0,0:0:0:0:
108,156,159965,1,0,0:0:0:0:
156,76,160093,1,0,0:0:0:0:
244,92,160222,6,0,P|284:104|340:80,1,93.3333333333333
284,20,160478,2,0,P|344:8|396:36,1,93.3333333333333
380,156,160734,2,0,P|320:168|268:140,1,93.3333333333333
372,20,160991,5,0,0:0:0:0:
408,108,161119,1,0,0:0:0:0:
384,200,161247,1,0,0:0:0:0:
320,268,161375,6,0,P|292:304|296:352,1,93.3333333333333
378,337,161632,2,0,P|406:301|404:256,1,93.3333333333333
342,241,161888,6,0,P|328:284|348:328,1,93.3333333333333
421,286,162145,2,0,P|435:243|416:201,1,93.3333333333333
353,209,162401,6,0,P|355:254|389:288,1,93.3333333333333
443,224,162657,2,0,P|442:178|410:145,1,93.3333333333333,0|8,0:0|0:1,0:0:0:0:
324,108,162914,5,8,1:0:0:0:
148,52,163042,1,8,1:0:0:0:
92,228,163170,1,8,1:0:0:0:
268,284,163298,1,8,1:0:0:0:
256,192,163363,12,8,165029,1:0:0:0:
Thunderstorm
Okay, here the Storm goes.
Remember, there's only suggestions. I do not force you to change anything
First of all, I'd suggest to lower hitsound volume at ~70% due to the song is not so loud.
[Bronze]
00:06:375 (1,2) - Try to replace these two with one slider starting at (1) and ending at (2)'s middle. It'll fit the vocal line nicely. If you want, you can place circle here 00:07:529 too.
00:07:914 (3) - can be increased 1/2 to fit the vocal.
00:10:991 (2,3) - same again, can be replaced 1/1 slider or two circles. Keep in mind, that newbies can have troubles with this kind of things. If you've decided to map using the vocal line - don't break the meta in easiest difficulty.
00:20:221 (1,2) - you can start (2) at (1) for better vocal fitting
00:25:221 (2,3,1,2,3,4,5,6) - This kind of stream will be hard for newbs to cover. Decide to replcace some circles w/ sliders or remove some to avoid that pattern to be so fast and forcing new players to stress :D Why I'm talking too much 'bout newbs? 'Cause you making easy not for the map get ranked and not for "I'll play it w/ all modes turned on" players.
00:29:452 - spinner can be placed here, finishing at 00:30:991. You can remove (1) at that case or move all sliders 1/1 later, I'd better remove (1) to fit vocals properly
Chorus contains too much of claps. Decide to remove some and add some whistles.
01:01:375 (1,2,3,1,2,3) - avoid using 1/2 streams like this at Easy. Some of these can be replaced for 1/1 notes/sliders.
01:09:068 (2) - and so on. Okay, it can be here, But again, if you've decided to use vocals mapping Easy, don't break the meta.
01:13:298 (2,3,4) - and so on. Okay, vocals fitted. But too much 1/2 for Easy.
01:33:683 (4) - this one is totally off the rhythm. It will flows better if you remove this one and just give 01:32:529 (3) repeat, makin' it akick-slider
01:59:452 (4,1) - can be hard for newbs to read, what they should do next. I'd suggest to avoid this kind of placement, cpacing (4) away from (1)
02:25:221 (3,4,1) - I'd better remove (3), and move (4,1) 1/1 earlier, removing clap from (4)
02:32:529 (1,2,3) - no streams at easy is allowed.

[Collab Silver]
00:08:683 - circle can be placed here to fill the empty timeline
00:10:606 (2,4) - place (4) right under (2)
00:29:260 (8) - fills vocal, but not before this spinner. I'd suggest to remove it here
01:01:375 - 01:18:683 - maybe concider to replace some 1/2 for 1/1 parts? 1/2 stream is 17 seconds lenght here. I believe it will be much more enjoyable instead of clicking 1/2 17 sec's long.
01:31:375 - 01:42:914 - same here as above
02:15:606 - 02:26:760 - ^

[Lazer's Gold]
It's hard to say, some parts of the map is off-rhythm in my oppinion. Examples:
00:00:222 (1,2,3,4) -
00:10:221 (1,2) -
00:29:196 (3) -
00:45:093 (6,7) -
00:46:632 (3,4) -
00:56:375 (3) -
00:57:914 (6) -
00:59:452 (3) -
01:02:529 (2) -
Rest seems fine but you should catch it in examples above.
[Platinum]
00:21:247 (5) - this slider sounds really off the line
00:24:837 (1,2,4) - ^
00:32:914 (1,2) - ^
00:46:375 (1,2) - ^
01:03:427 (7) - ^
01:07:914 (9,1) - swap new combo with this two
01:17:401 (7) - can be replaced w/ 1/3 sliders or two 1/3 notes
01:21:375 (5) - this one os off too
01:23:298 (3,4,5) - ^
01:27:914 (4,5) - ^
01:35:606 (1,2,3) - ^
01:38:683 (1,2) - ^
01:59:196 (2) - is covered by prevous notes making it hard to read
02:21:760 (1,2) - this two is off too
02:28:170 (2) - ^

Diamond seems fine for me.
Hula
[General]
Your map could look nicer if you used slider -> stream which is ctrl+f, it seems like you're not using it, if you don't know how to use it effectively just pm me.

Remove League of Legends from source, this song doesn't come from LoL, they must use it for something riot related. Leave source blank

Also I know it's tempting cos you heard this song on LoL to put LoL- related names, but when you know that it's kinda icky.

[Collab Silver]
Song is 1/6 not 1/4 so don't map 1/4 in this. Remove all the 1/4 they musically don't fit.
Also aim to have a nice set of patterns and pretty sliders, in the second kiai i see things fall apart a bit with nice sliders and line of flow from previous objects. 01:22:145 (5,6,1,2,3,4) - This is an example of what i speak of.
01:41:375 (1) - This sort of thing should be avoided, you want to click on that big white tick, not release your key on it. Especially since vocals start on that whitetick as well as a beat. I recommend changing all these instances throughout the map to the slider starting on the white tick where you feel it'll have more impact. (disclaimer - don't do it for every slider, but it'll be the case for most of them).

Also aim to blanket some sliders, it's a classic way of making normals and it's a way of keeping patterns tight and good looking, with the ability to change the direction of flow


[Lazer's Gold]
This needs quite a bit of work and could be thoroughly improved by applying some of the basic hitsounding that was done in the platinum (after applying my mod) or the Diamond to a lesser extent. I recommend going through the map and fixing up poorly DS patterns that look ugly and flow bad cos of it.
I also suggest reducing the map's overall DS or SV, and more work needs to be done with slider art and better flow, this can be achieved through shapes, flow which flows through sliders and circles linearly, back-and-forth flow.
00:30:991 (1,2,3,4) - flow wise this could instantly be made nicer by just doing removing the anchor point 00:32:529 (2,3,4,5,6) - You'd also want to reduce the DS on things like this considering this is meant to be a Hard? diff and could be quite hard for players of that caliber to hit.

00:36:760 (5,6,1,2,3,1) - This could be made better by simply using the same DS throughout it, or being consistent about it, try making the square.
00:39:837 (2,3) - Once again DS issue here
01:22:145 (1) - This isn't 1/4
01:26:375 (1,2,3,4,5) - For this pattern you could make something simple like this which plays a lot better.

Try things like this in the map. I also recommend getting rid of those anchor sliders, they don't fit the song at all.
[Platinum]

00:05:863 - Green line not snapped to tick.
00:05:863 (1,2) - put a 1/2 slider instead of these? There's no real sounds the circles are clicking on and it follows the vocals better with a slider.
00:07:529 (2) - Remove finish hitsound
00:12:914 (8) - 1/2 slider . Also remove these weird hitsounds on the objects near it :/
00:29:324 (6) - Remove finish
00:32:914 (1) - Shorten to purple tick and move the next slider back to white tick and increase it's length? This matches the vocals better whilst adhering to the drums
00:40:221 (4,5,6,7,8,9) - These could be done much nicer by simply doing this pattern below (I just made it without any regard to flow so don't copy it exactly)

The section after the first kiai imo would sound much better with drum hitsounds
01:03:298 (6,7) - delete (6) pull (7) back on the white tick where vocals start.
01:29:452 (1,2,3,1,2,3) - Do something more interesting with these like i suggested in the previous kiai.
01:34:965 (3) - Delete the previous circle make slider 1/2 and put on the white tick to match the drums and vocals
01:37:145 (3) - Don't overlap the sliders
Once again default drum sample set would be really good in the bit after the 2nd kiai with the guitar.
02:09:452 - delete green lline
02:19:068 (1,2,3,1,2,3) - This pattern is not interesting dude :p do something else. Maybe use this once if you're so insistent? I do like that you're keep consistent though.
02:27:657 (1,2,3,4,5,6,7) - This could all be redone as this on the timeline to fit the drums and vocals better 02:42:529 (1,2,3,4) - Make this a square

[SKAIII's Diamond]

00:08:427 (2,3,4) - This could look much neater, either make it more curved or straight
00:20:222 (1,2,3,4) - Move this (4) so that it makes a nice square (diamond) and make the 1,2,3 to make a more perfect square then also change the slider so it doesn't overlap with (3).
00:25:606 (1,2,3,4) - This has a really weird flow with no reason in the song. Move the triangle to the end of the slider and then shift that square over to the bottom left a bit to overlap.
00:27:657 (1,2) - This is also a weird flow, put the circle at the end of the slider?
00:40:221 (1,2,3,4) - These have too quiet of hitsounds, just up them a bit, I really like what you're doing with the hitsounding there but you didn't even go this quiet in the intro, so just change the scaling of the hitsound volume. You should do this for all other parts where you've done this (especially in the other kiais).

01:26:375 (1,2) - These don't match the vocals and you put 1/2 repeat slider there in the previous kiai, i think you should try to be consistent, this is too much tapping for WEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEE with also the insturments not up to much.
01:32:145 (8) - fix the slider to be symmetrical.
01:32:657 (1,2,3,1,2) - I don't like this at all, it's a weird pattern which is very highly spaced and exceptionally hard to read cos it's on just the slider and your spacing after that isn't increased.

01:34:068 (1,2,3,4) - Replace with a 1/2 slider? It fits the vocals better

01:40:606 (1,2) - This could be executed much more prettily. Avoid the overlap and

02:07:914 (1,2,3,4,5,6,1,2,3,4,5,6) - Consider using another hitsound than normal-hitclap, soft-hitwhistle is considerably better
02:09:452 (7) - Normal-hitfinish
02:16:375 (1,2,3) - Spacing inconsistency and this could be made prettier once again
02:18:683 (1) - rotate this anticlockwise.
02:18:683 (1,2,3) - Use symmetry here. Put (2) vertical along the y axis and then copy paste (1) and ctrl+h.
02:40:222 (1,2) - This goes against the flow I was expecting trty ctrl+g on (2)
02:40:734 (3) - If you ctrl+g (2) then ctrl+g this too.
02:41:375 (1,2,1,2,1,2) - For me this looks like a mess, try spreading them out? I see the effect you're going for, but it's a bit messy :/
02:42:914 (1,2,3,4) - Drum-hitfinish?

Not modding the other diff, it's late and i've done 2 pretty extensive mods today o/
Soinou
Hi. Saw this map and some things came to mind :

General

Naming conventions are not respected (See this post), and I think stuff like this is not rankable.

SKAIII's Diamond


01:44:901 (1) - This spinner start is not snapped. idk if this is allowed, but well. You should probably snap it
02:02:401 (1) - But this. Auto can't get 1000 on this spinner, and this is not rankable. You should increase its time a bit, or totally remove it
02:09:516 (1) - Spinner start and spinner end are not snapped, same as above
02:43:363 (1) - Again, not snapped

Didn't really checked all the diffs, that's the only thing that came to mind. Feel free to ignore me, but I think you should probably check some things o/
Topic Starter
Bl4ckk

Soinou wrote:

Hi. Saw this map and some things came to mind :

General

Naming conventions are not respected (See this post), and I think stuff like this is not rankable.

SKAIII's Diamond


01:44:901 (1) - This spinner start is not snapped. idk if this is allowed, but well. You should probably snap it
02:02:401 (1) - But this. Auto can't get 1000 on this spinner, and this is not rankable. You should increase its time a bit, or totally remove it
02:09:516 (1) - Spinner start and spinner end are not snapped, same as above
02:43:363 (1) - Again, not snapped

Didn't really checked all the diffs, that's the only thing that came to mind. Feel free to ignore me, but I think you should probably check some things o/
Ty! Changing diff names! <3
But I loved to have the diffs with scaling divisions of League of Legends.. :'(
Topic Starter
Bl4ckk

Thunderstorm wrote:

Okay, here the Storm goes.
Remember, there's only suggestions. I do not force you to change anything
First of all, I'd suggest to lower hitsound volume at ~70% due to the song is not so loud.
[Bronze]
00:06:375 (1,2) - Try to replace these two with one slider starting at (1) and ending at (2)'s middle. It'll fit the vocal line nicely. If you want, you can place circle here 00:07:529 too. Done
00:07:914 (3) - can be increased 1/2 to fit the vocal. Done
00:10:991 (2,3) - same again, can be replaced 1/1 slider or two circles. Keep in mind, that newbies can have troubles with this kind of things. If you've decided to map using the vocal line - don't break the meta in easiest difficulty. Done
00:20:221 (1,2) - you can start (2) at (1) for better vocal fitting Nope, I think it's right like that
00:25:221 (2,3,1,2,3,4,5,6) - This kind of stream will be hard for newbs to cover. Decide to replcace some circles w/ sliders or remove some to avoid that pattern to be so fast and forcing new players to stress :D Why I'm talking too much 'bout newbs? 'Cause you making easy not for the map get ranked and not for "I'll play it w/ all modes turned on" players. Yeah, you're right... Fixed!
00:29:452 - spinner can be placed here, finishing at 00:30:991. You can remove (1) at that case or move all sliders 1/1 later, I'd better remove (1) to fit vocals properly Fixed in a strange way:P
Chorus contains too much of claps. Decide to remove some and add some whistles. Right, doin'!
01:01:375 (1,2,3,1,2,3) - avoid using 1/2 streams like this at Easy. Some of these can be replaced for 1/1 notes/sliders. Yay, fixed
01:09:068 (2) - and so on. Okay, it can be here, But again, if you've decided to use vocals mapping Easy, don't break the meta. It fits with "I've", try to hear better the voice:P
01:13:298 (2,3,4) - and so on. Okay, vocals fitted. But too much 1/2 for Easy. I think that 2 sequential notes are ok...
01:33:683 (4) - this one is totally off the rhythm. It will flows better if you remove this one and just give 01:32:529 (3) repeat, makin' it akick-slider Aight, fixed
01:59:452 (4,1) - can be hard for newbs to read, what they should do next. I'd suggest to avoid this kind of placement, cpacing (4) away from (1) Fiu.. Fixed
02:25:221 (3,4,1) - I'd better remove (3), and move (4,1) 1/1 earlier, removing clap from (4) Nu, love this pattern
02:32:529 (1,2,3) - no streams at easy is allowed. Removed (2)

[Collab Silver]
00:08:683 - circle can be placed here to fill the empty timeline Done
00:10:606 (2,4) - place (4) right under (2) Done
00:29:260 (8) - fills vocal, but not before this spinner. I'd suggest to remove it here Removed!
01:01:375 - 01:18:683 - maybe concider to replace some 1/2 for 1/1 parts? 1/2 stream is 17 seconds lenght here. I believe it will be much more enjoyable instead of clicking 1/2 17 sec's long. Yay, fixed
01:31:375 - 01:42:914 - same here as above Doooone
02:15:606 - 02:26:760 - ^ ^

[Lazer's Gold]
It's hard to say, some parts of the map is off-rhythm in my oppinion. Examples:
00:00:222 (1,2,3,4) -
00:10:221 (1,2) -
00:29:196 (3) -
00:45:093 (6,7) -
00:46:632 (3,4) -
00:56:375 (3) -
00:57:914 (6) -
00:59:452 (3) -
01:02:529 (2) - Lazer is fixiiiiiiiiiiiiing
Rest seems fine but you should catch it in examples above.
[Platinum]
00:21:247 (5) - this slider sounds really off the line Fixed
00:24:837 (1,2,4) - ^ ^
00:32:914 (1,2) - ^ They fit the voice imo
00:46:375 (1,2) - ^ Kinda fitting the voice
01:03:427 (7) - ^ Same
01:07:914 (9,1) - swap new combo with this two NCed (8)
01:17:401 (7) - can be replaced w/ 1/3 sliders or two 1/3 notes Always wanted a pattern like that.
01:21:375 (5) - this one os off too Fixed
01:23:298 (3,4,5) - ^ Not imo
01:27:914 (4,5) - ^ Same
01:35:606 (1,2,3) - ^ Same
01:38:683 (1,2) - ^ Always the same
01:59:196 (2) - is covered by prevous notes making it hard to read It seems like that in the editor, try to test or look at it with autoplay, they don't cover that slider.
02:21:760 (1,2) - this two is off too Noooo they fit the soundtrack! That kind of violin of whatever is that.
02:28:170 (2) - ^ Same

Diamond seems fine for me.
Ty, I appreciated it <3
Topic Starter
Bl4ckk

Hula wrote:

[General]
Your map could look nicer if you used slider -> stream which is ctrl+f, it seems like you're not using it, if you don't know how to use it effectively just pm me.

Remove League of Legends from source, this song doesn't come from LoL, they must use it for something riot related. Leave source blank

Also I know it's tempting cos you heard this song on LoL to put LoL- related names, but when you know that it's kinda icky.

[Collab Silver]
Song is 1/6 not 1/4 so don't map 1/4 in this. Remove all the 1/4 they musically don't fit.
Also aim to have a nice set of patterns and pretty sliders, in the second kiai i see things fall apart a bit with nice sliders and line of flow from previous objects. 01:22:145 (5,6,1,2,3,4) - This is an example of what i speak of.
01:41:375 (1) - This sort of thing should be avoided, you want to click on that big white tick, not release your key on it. Especially since vocals start on that whitetick as well as a beat. I recommend changing all these instances throughout the map to the slider starting on the white tick where you feel it'll have more impact. (disclaimer - don't do it for every slider, but it'll be the case for most of them).

Also aim to blanket some sliders, it's a classic way of making normals and it's a way of keeping patterns tight and good looking, with the ability to change the direction of flow


[Lazer's Gold]
This needs quite a bit of work and could be thoroughly improved by applying some of the basic hitsounding that was done in the platinum (after applying my mod) or the Diamond to a lesser extent. I recommend going through the map and fixing up poorly DS patterns that look ugly and flow bad cos of it.
I also suggest reducing the map's overall DS or SV, and more work needs to be done with slider art and better flow, this can be achieved through shapes, flow which flows through sliders and circles linearly, back-and-forth flow.
00:30:991 (1,2,3,4) - flow wise this could instantly be made nicer by just doing removing the anchor point 00:32:529 (2,3,4,5,6) - You'd also want to reduce the DS on things like this considering this is meant to be a Hard? diff and could be quite hard for players of that caliber to hit.

00:36:760 (5,6,1,2,3,1) - This could be made better by simply using the same DS throughout it, or being consistent about it, try making the square.
00:39:837 (2,3) - Once again DS issue here
01:22:145 (1) - This isn't 1/4
01:26:375 (1,2,3,4,5) - For this pattern you could make something simple like this which plays a lot better.

Try things like this in the map. I also recommend getting rid of those anchor sliders, they don't fit the song at all.
[Platinum]

00:05:863 - Green line not snapped to tick.
00:05:863 (1,2) - put a 1/2 slider instead of these? There's no real sounds the circles are clicking on and it follows the vocals better with a slider.
00:07:529 (2) - Remove finish hitsound
00:12:914 (8) - 1/2 slider . Also remove these weird hitsounds on the objects near it :/
00:29:324 (6) - Remove finish
00:32:914 (1) - Shorten to purple tick and move the next slider back to white tick and increase it's length? This matches the vocals better whilst adhering to the drums
00:40:221 (4,5,6,7,8,9) - These could be done much nicer by simply doing this pattern below (I just made it without any regard to flow so don't copy it exactly)

The section after the first kiai imo would sound much better with drum hitsounds
01:03:298 (6,7) - delete (6) pull (7) back on the white tick where vocals start.
01:29:452 (1,2,3,1,2,3) - Do something more interesting with these like i suggested in the previous kiai.
01:34:965 (3) - Delete the previous circle make slider 1/2 and put on the white tick to match the drums and vocals
01:37:145 (3) - Don't overlap the sliders
Once again default drum sample set would be really good in the bit after the 2nd kiai with the guitar.
02:09:452 - delete green lline
02:19:068 (1,2,3,1,2,3) - This pattern is not interesting dude :p do something else. Maybe use this once if you're so insistent? I do like that you're keep consistent though.
02:27:657 (1,2,3,4,5,6,7) - This could all be redone as this on the timeline to fit the drums and vocals better 02:42:529 (1,2,3,4) - Make this a square

[SKAIII's Diamond]

00:08:427 (2,3,4) - This could look much neater, either make it more curved or straight
00:20:222 (1,2,3,4) - Move this (4) so that it makes a nice square (diamond) and make the 1,2,3 to make a more perfect square then also change the slider so it doesn't overlap with (3).
00:25:606 (1,2,3,4) - This has a really weird flow with no reason in the song. Move the triangle to the end of the slider and then shift that square over to the bottom left a bit to overlap.
00:27:657 (1,2) - This is also a weird flow, put the circle at the end of the slider?
00:40:221 (1,2,3,4) - These have too quiet of hitsounds, just up them a bit, I really like what you're doing with the hitsounding there but you didn't even go this quiet in the intro, so just change the scaling of the hitsound volume. You should do this for all other parts where you've done this (especially in the other kiais).

01:26:375 (1,2) - These don't match the vocals and you put 1/2 repeat slider there in the previous kiai, i think you should try to be consistent, this is too much tapping for WEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEE with also the insturments not up to much.
01:32:145 (8) - fix the slider to be symmetrical.
01:32:657 (1,2,3,1,2) - I don't like this at all, it's a weird pattern which is very highly spaced and exceptionally hard to read cos it's on just the slider and your spacing after that isn't increased.

01:34:068 (1,2,3,4) - Replace with a 1/2 slider? It fits the vocals better

01:40:606 (1,2) - This could be executed much more prettily. Avoid the overlap and

02:07:914 (1,2,3,4,5,6,1,2,3,4,5,6) - Consider using another hitsound than normal-hitclap, soft-hitwhistle is considerably better
02:09:452 (7) - Normal-hitfinish
02:16:375 (1,2,3) - Spacing inconsistency and this could be made prettier once again
02:18:683 (1) - rotate this anticlockwise.
02:18:683 (1,2,3) - Use symmetry here. Put (2) vertical along the y axis and then copy paste (1) and ctrl+h.
02:40:222 (1,2) - This goes against the flow I was expecting trty ctrl+g on (2)
02:40:734 (3) - If you ctrl+g (2) then ctrl+g this too.
02:41:375 (1,2,1,2,1,2) - For me this looks like a mess, try spreading them out? I see the effect you're going for, but it's a bit messy :/
02:42:914 (1,2,3,4) - Drum-hitfinish?

Not modding the other diff, it's late and i've done 2 pretty extensive mods today o/
Gonna fix everything later or tomorrow, however, thanks, appreciate your mod!
Lazer
  • [Insane]

    00:07:016 (5) - I think you should remove this, move 00:06:247 (2,3,4) - One tick up

    00:28:427 (5) - This should be more fitting to the song

    00:33:427 (2) - Maybe remove this slider, add two notes like;

    00:52:145 (5) - Maybe you can experiment around a bit with this one, it doesn't quite sound right to me

    01:21:760 (6,7,8) - ^ I suggest:

    01:26:247 (5,1) - Stacking these two made me miss on both my two playruns, maybe unstack them so sightreading becomes easier

    01:34:837 (3,4) - The slider should be on the white tick

    02:39:068 (1) - I suggest making the slider one tick shorter and moving it back one tick

    02:17:657 (7) - I believe this one sounds off, maybe remove it

    02:28:939 (3) - I think making this part like this:


    Sounds way better

    [Easy]

    01:35:221 (5) - I think unstacking these two is better for the newbs :^)

    02:38:466 - I think mapping 'till the end would be better

    Also check AiMod on easy, there's some unsnapped objects

    (Sorry i suck at modding easy :^) )

    [SKAII's Extra]

    00:40:221 (1) - Can't hear these hitsounds with 100% music and effects at 100% (Make sure your volume is set to 100% on both in the editor)

    01:46:888 - Maybe try experimenting around with this section as it's pretty plain

    02:40:734 (3,1) - The transition between these two have bad flow, try adjusting the placements a bit to make flow better

    (AiMod also found some unsnapped objects)


    I'm sure we'll get this ranked someday :^)
Seikatu
D: (m4m) (everything is just suggestion)

[General]
You don't need so much combo colors.
I think every diff should end at one point. (Easy and Extra ends at different points)
Disable Widescreen support and letterboxes.

[Easy]
Try AR3, fits better imo

00:00:222 (1,2) - why they're not identical?
00:10:991 (2,1) - is it suppose to be a blanket? and
00:12:529 (1,2,3) - this objects look bad. Try to improve they shape. Or just make some blankets.
00:20:221 (1) - http://puu.sh/cSYUG/52ae32f7b8.jpg
00:27:914 (4) - http://puu.sh/cSYYm/6915243f3f.jpg
01:01:375 (1,2) - blanket better
01:03:298 (4,5) - ^
01:09:452 (3,5) - bad overlap
01:15:222 (1) - too curved, it breaks flow
01:16:375 (3) - try to rotate it somehow, to make good flow with 01:15:991 (2)
01:26:375 (1) - this too
01:38:683 (1,2) - you can blanket them
01:59:452 (4,2) - bad overlap again
02:04:452 (8) - same as 01:15:222 (1)
02:23:298 (2,3) - circle slightly overlaps slider
02:25:991 (1) - try to move it up for better flow
02:31:760 (5,1) - this 2 sliders looks strange, because of 02:33:298 (2) (it don't curved so much)

[Collab Normal]
00:09:068 (2,4) - make them identical
00:10:606 (3,4) - blanket better
00:12:145 (5,6) - spacing
00:15:606 (2) - rotate for better flow (15-25 degrees)
00:27:529 (5,6) - spacing
00:36:568 (3) - this thing sounds weird. Try to place circle at 00:36:760 - instead.
00:38:683 (1,2,3,4) - just replace it with 1\1 slider
00:42:722 (4) - again
00:48:875 (4) - ^
01:16:760 (2,3) - bad flow, rotate (3)
01:26:375 (3,4) - bad overlap
02:24:837 (1,2) - ^
02:35:991 (2) - too curved
02:37:914 (1,3) - you can make them symmetrical

[Lazer's Hard]
Check AIMod for spacing errors, and try somehow to fix them (especially in 1\6 parts)
00:02:914 - add note here
00:05:606 - ^
00:12:914 (3,4) - you can blanket them
Some hard-reading spacing next:
SPOILER
00:21:760 (1,2,3,4) -
00:44:452 (4,1,2,3) -
00:46:632 (5,1) -
01:27:145 (3,4) -
and others like these
00:27:529 (3,4) - bad flow, rotate slider
00:32:145 (1,2) - you can blanket them
01:36:760 (4,5) - rotate slider
01:41:375 (6,7,8,9) - incorrect square (if it suppose to be)
02:14:452 (1,2,3) - very big jump for hard

[Insane]
00:05:222 (3,4,5) - space them more
00:12:016 (5,6) - ^
00:12:786 (7,8) - ^ also this overlap looks weird
00:12:914 (8,1,2) - ^
00:20:991 (4,5,6) - ^
00:25:478 (2,3,4) - ^
00:32:529 (5,6,1) - ^
00:42:529 (1) - reverse arrow is hidden under previous circle
00:46:375 (1) - rotate slider
00:47:145 (2) - and this to make little blanket with previous
01:01:375 (1,2,3) - space more

[SKAIII's Extra]
00:13:555 - add note here
00:49:580 (1) - replace spinner with slider
02:09:516 (1) - end this spinner at 02:10:991 -

That's all. GL.
apbroux99
i like it.
Topic Starter
Bl4ckk

Lazer wrote:

  • [Insane]

    00:07:016 (5) - I think you should remove this, move 00:06:247 (2,3,4) - One tick up Nah, fits the music :P

    00:28:427 (5) - This should be more fitting to the song You're right, fixed

    00:33:427 (2) - Maybe remove this slider, add two notes like; Alright, done

    00:52:145 (5) - Maybe you can experiment around a bit with this one, it doesn't quite sound right to me It fits with "That"

    01:21:760 (6,7,8) - ^ I suggest: Yeah you're right again

    01:26:247 (5,1) - Stacking these two made me miss on both my two playruns, maybe unstack them so sightreading becomes easier Stop being right

    01:34:837 (3,4) - The slider should be on the white tick Fixed!

    02:39:068 (1) - I suggest making the slider one tick shorter and moving it back one tick Nope, this time you're not right, I like it:P

    02:17:657 (7) - I believe this one sounds off, maybe remove it Done!

    02:28:939 (3) - I think making this part like this: Fixed:3


    Sounds way better

    [Easy]

    01:35:221 (5) - I think unstacking these two is better for the newbs :^) Aight, done

    02:38:466 - I think mapping 'till the end would be better Yay, done

    Also check AiMod on easy, there's some unsnapped objects Checked, there's nothing unsnapped o.o

    (Sorry i suck at modding easy :^) )

    [SKAII's Extra]

    00:40:221 (1) - Can't hear these hitsounds with 100% music and effects at 100% (Make sure your volume is set to 100% on both in the editor)

    01:46:888 - Maybe try experimenting around with this section as it's pretty plain

    02:40:734 (3,1) - The transition between these two have bad flow, try adjusting the placements a bit to make flow better

    (AiMod also found some unsnapped objects) Ye... Still waiting for SKAIII..


    I'm sure we'll get this ranked someday :^)
Ty little Lazer<3
Topic Starter
Bl4ckk

apbroux99 wrote:

i like it.
Ty<3
Topic Starter
Bl4ckk

Seikatu wrote:

D: (m4m) (everything is just suggestion)

[General]
You don't need so much combo colors.
I think every diff should end at one point. (Easy and Extra ends at different points)
Disable Widescreen support and letterboxes.

[Easy]
Try AR3, fits better imo

00:00:222 (1,2) - why they're not identical? Fixed
00:10:991 (2,1) - is it suppose to be a blanket? and Fixed
00:12:529 (1,2,3) - this objects look bad. Try to improve they shape. Or just make some blankets. Fixed
00:20:221 (1) - http://puu.sh/cSYUG/52ae32f7b8.jpg Fixed
00:27:914 (4) - http://puu.sh/cSYYm/6915243f3f.jpg Fixed
01:01:375 (1,2) - blanket better Fixed
01:03:298 (4,5) - ^ Fixed
01:09:452 (3,5) - bad overlap Fixed
01:15:222 (1) - too curved, it breaks flow Fixed
01:16:375 (3) - try to rotate it somehow, to make good flow with 01:15:991 (2) Fixed
01:26:375 (1) - this too Fixed
01:38:683 (1,2) - you can blanket them Fixed
01:59:452 (4,2) - bad overlap again Fixed
02:04:452 (8) - same as 01:15:222 (1) Fixed
02:23:298 (2,3) - circle slightly overlaps slider Fixed
02:25:991 (1) - try to move it up for better flow Fixed
02:31:760 (5,1) - this 2 sliders looks strange, because of 02:33:298 (2) (it don't curved so much) Curved 02:33:298 (2)

[Collab Normal]
00:09:068 (2,4) - make them identical Fixed
00:10:606 (3,4) - blanket better Fixed
00:12:145 (5,6) - spacing Fixed
00:15:606 (2) - rotate for better flow (15-25 degrees) Fixed
00:27:529 (5,6) - spacing Fixed
00:36:568 (3) - this thing sounds weird. Try to place circle at 00:36:760 - instead. Fixed
00:38:683 (1,2,3,4) - just replace it with 1\1 slider Fixed
00:42:722 (4) - again Fixed
00:48:875 (4) - ^ Fixed
01:16:760 (2,3) - bad flow, rotate (3) Fixed
01:26:375 (3,4) - bad overlap Fixed
02:24:837 (1,2) - ^ Fixed
02:35:991 (2) - too curved Fixed
02:37:914 (1,3) - you can make them symmetrical Fixed

[Lazer's Hard]
Check AIMod for spacing errors, and try somehow to fix them (especially in 1\6 parts)
00:02:914 - add note here
00:05:606 - ^
00:12:914 (3,4) - you can blanket them
Some hard-reading spacing next:
SPOILER
00:21:760 (1,2,3,4) -
00:44:452 (4,1,2,3) -
00:46:632 (5,1) -
01:27:145 (3,4) -
and others like these
00:27:529 (3,4) - bad flow, rotate slider
00:32:145 (1,2) - you can blanket them
01:36:760 (4,5) - rotate slider
01:41:375 (6,7,8,9) - incorrect square (if it suppose to be)
02:14:452 (1,2,3) - very big jump for hard Lazer is fixing

[Insane]
00:05:222 (3,4,5) - space them more Fixed
00:12:016 (5,6) - ^ Fixed
00:12:786 (7,8) - ^ also this overlap looks weird Fixed
00:12:914 (8,1,2) - ^ Fixed
00:20:991 (4,5,6) - ^ Fixed
00:25:478 (2,3,4) - ^ Fixed
00:32:529 (5,6,1) - ^ Distance snap is talking
00:42:529 (1) - reverse arrow is hidden under previous circle Fixed... But it looks bad now..
00:46:375 (1) - rotate slider Fixed
00:47:145 (2) - and this to make little blanket with previous Fixed
01:01:375 (1,2,3) - space more Distance snap is talking

[SKAIII's Extra]
00:13:555 - add note here
00:49:580 (1) - replace spinner with slider
02:09:516 (1) - end this spinner at 02:10:991 - SKAIII will fix... I think...

That's all. GL.
Ty for mod<3
Lazer
Fixed :^)

SPOILER
osu file format v13

[General]
AudioFilename: Imagine Dragons - Warriors.mp3
AudioLeadIn: 0
PreviewTime: 30991
Countdown: 0
SampleSet: Normal
StackLeniency: 0.6
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 0

[Editor]
Bookmarks: 5984
DistanceSpacing: 1.1
BeatDivisor: 6
GridSize: 16
TimelineZoom: 0.7

[Metadata]
Title:Warriors
TitleUnicode:Warriors
Artist:Imagine Dragons
ArtistUnicode:Imagine Dragons
Creator:Dasheroo
Version:Lazer's Hard
Source:
Tags:Riot Lazer SKAIII
BeatmapID:506149
BeatmapSetID:215533

[Difficulty]
HPDrainRate:6
CircleSize:4
OverallDifficulty:7
ApproachRate:7
SliderMultiplier:3.4
SliderTickRate:1

[Events]
//Background and Video events
Video,-1296,"Video.avi"
0,0,"BackGround.jpg",0,0
//Break Periods
2,105037,116245
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples
//Background Colour Transformations
3,100,163,162,255

[TimingPoints]
222,769.230769230769,4,1,0,100,1,0
222,-133.333333333333,4,2,0,80,0,0
10221,-133.333333333333,4,2,0,30,0,0
10606,-133.333333333333,4,2,0,60,0,0
10991,-133.333333333333,4,2,0,80,0,0
30991,-100,4,1,0,80,0,1
36375,-100,4,3,0,80,0,1
37145,-100,4,1,0,80,0,1
42529,-100,4,3,0,80,0,1
43298,-100,4,1,0,80,0,1
48683,-100,4,3,0,80,0,1
49452,-100,4,1,0,80,0,1
54837,-100,4,3,0,80,0,1
55606,-100,4,2,0,80,0,0
80221,-100,4,1,0,80,0,1
104837,-100,4,2,0,80,0,0
129452,-200,4,2,0,80,0,0
135606,-100,4,1,0,80,0,1
140991,-100,4,3,0,80,0,1
141760,-100,4,1,0,80,0,1
146888,-100,4,3,0,80,0,1
147914,-100,4,1,0,80,0,1
152529,-100,4,3,0,80,0,1
154068,-100,4,2,0,80,0,0
163298,-200,4,2,0,80,0,0


[Colours]
Combo1 : 255,255,0
Combo2 : 0,0,160
Combo3 : 255,128,0
Combo4 : 128,128,128
Combo5 : 0,128,0
Combo6 : 128,0,0
Combo7 : 0,255,255
Combo8 : 255,255,255

[HitObjects]
256,44,222,6,0,B|328:44|380:140,1,127.500004863739
380,140,734,2,0,L|420:200,2,42.5000016212464,0|0|0,0:0|0:0|0:0,0:0:0:0:
384,256,1375,1,0,0:0:0:0:
284,248,1760,2,0,B|204:244|152:212,1,127.500004863739,0|0,0:0|0:0,0:0:0:0:
132,200,2273,2,0,L|68:168,2,42.5000016212464,0|0|0,0:0|0:0|0:0,0:0:0:0:
172,104,2914,1,0,0:0:0:0:
256,192,3298,12,0,4837,0:0:0:0:
136,64,5606,5,0,0:0:0:0:
48,248,6375,2,0,P|92:316|160:304,1,127.500004863739
232,292,7145,1,2,0:0:0:0:
324,248,7529,2,0,P|356:156|332:112,1,127.500004863739
300,44,8298,1,0,0:0:0:0:
204,84,8683,1,2,0:0:0:0:
164,180,9068,6,0,B|200:236|280:248|280:244,1,127.500004863739
380,240,9837,1,0,0:0:0:0:
444,160,10221,2,8,P|436:104|428:84,6,42.5000016212464,8|8|8|8|8|8|8,3:0|3:0|3:0|3:0|3:0|3:0|3:0,3:0:0:0:
472,256,11375,1,0,0:0:0:0:
372,276,11760,1,0,0:0:0:0:
272,268,12145,5,0,0:0:0:0:
344,196,12529,1,0,0:0:0:0:
244,180,12914,2,0,B|172:192|136:116,1,127.500004863739,0|2,0:0|0:0,0:0:0:0:
236,92,13683,1,0,0:0:0:0:
232,4,14068,6,8,B|308:4|324:80,1,127.500004863739,2|0,0:0|0:0,0:0:0:0:
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Topic Starter
Bl4ckk

Lazer wrote:

Fixed :^)

SPOILER
osu file format v13

[General]
AudioFilename: Imagine Dragons - Warriors.mp3
AudioLeadIn: 0
PreviewTime: 30991
Countdown: 0
SampleSet: Normal
StackLeniency: 0.6
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 0

[Editor]
Bookmarks: 5984
DistanceSpacing: 1.1
BeatDivisor: 6
GridSize: 16
TimelineZoom: 0.7

[Metadata]
Title:Warriors
TitleUnicode:Warriors
Artist:Imagine Dragons
ArtistUnicode:Imagine Dragons
Creator:Dasheroo
Version:Lazer's Hard
Source:
Tags:Riot Lazer SKAIII
BeatmapID:506149
BeatmapSetID:215533

[Difficulty]
HPDrainRate:6
CircleSize:4
OverallDifficulty:7
ApproachRate:7
SliderMultiplier:3.4
SliderTickRate:1

[Events]
//Background and Video events
Video,-1296,"Video.avi"
0,0,"BackGround.jpg",0,0
//Break Periods
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//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples
//Background Colour Transformations
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Combo2 : 0,0,160
Combo3 : 255,128,0
Combo4 : 128,128,128
Combo5 : 0,128,0
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Applied! Uh, I added some whistles after the first kiai, they fit really good, try to hear them, if you don't want them you can rage on me
D0vid

Hula wrote:

00:08:427 (2,3,4) - This could look much neater, either make it more curved or straight Ok remapped it a bit :)
00:20:222 (1,2,3,4) - Move this (4) so that it makes a nice square (diamond) and make the 1,2,3 to make a more perfect square then also change the slider so it doesn't overlap with (3). done
00:25:606 (1,2,3,4) - This has a really weird flow with no reason in the song. Move the triangle to the end of the slider and then shift that square over to the bottom left a bit to overlap. not sure what you meant but i did something ._.
00:27:657 (1,2) - This is also a weird flow, put the circle at the end of the slider? i put the circle on the next circle instead
00:40:221 (1,2,3,4) - These have too quiet of hitsounds, just up them a bit, I really like what you're doing with the hitsounding there but you didn't even go this quiet in the intro, so just change the scaling of the hitsound volume. You should do this for all other parts where you've done this (especially in the other kiais). Fixed all the low hitsound volumes to 20% or more

01:26:375 (1,2) - These don't match the vocals and you put 1/2 repeat slider there in the previous kiai, i think you should try to be consistent, this is too much tapping for WEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEE with also the insturments not up to much. I like this part and I think it fits well
01:32:145 (8) - fix the slider to be symmetrical. Remapped all this part
01:32:657 (1,2,3,1,2) - I don't like this at all, it's a weird pattern which is very highly spaced and exceptionally hard to read cos it's on just the slider and your spacing after that isn't increased. ^

01:34:068 (1,2,3,4) - Replace with a 1/2 slider? It fits the vocals better ^

01:40:606 (1,2) - This could be executed much more prettily. Avoid the overlap and And? :D changed anyways

02:07:914 (1,2,3,4,5,6,1,2,3,4,5,6) - Consider using another hitsound than normal-hitclap, soft-hitwhistle is considerably better done
02:09:452 (7) - Normal-hitfinish done
02:16:375 (1,2,3) - Spacing inconsistency and this could be made prettier once again i think it's fine...
02:18:683 (1) - rotate this anticlockwise.
02:18:683 (1,2,3) - Use symmetry here. Put (2) vertical along the y axis and then copy paste (1) and ctrl+h. did something else but pretty much this
02:40:222 (1,2) - This goes against the flow I was expecting trty ctrl+g on (2) did
02:40:734 (3) - If you ctrl+g (2) then ctrl+g this too. also done
02:41:375 (1,2,1,2,1,2) - For me this looks like a mess, try spreading them out? I see the effect you're going for, but it's a bit messy :/ i changed a bit
02:42:914 (1,2,3,4) - Drum-hitfinish? done
thank you very much for this huge mod ^^

Soinou wrote:

SKAIII's Diamond


01:44:901 (1) - This spinner start is not snapped. idk if this is allowed, but well. You should probably snap it Fixed oops :D
02:02:401 (1) - But this. Auto can't get 1000 on this spinner, and this is not rankable. You should increase its time a bit, or totally remove it Removed and put slider instead
02:09:516 (1) - Spinner start and spinner end are not snapped, same as above Fixed
02:43:363 (1) - Again, not snapped Fixed

Didn't really checked all the diffs, that's the only thing that came to mind. Feel free to ignore me, but I think you should probably check some things o/
thank you for the mod :)

Lazer wrote:

[SKAII's Extra]

00:40:221 (1) - Can't hear these hitsounds with 100% music and effects at 100% (Make sure your volume is set to 100% on both in the editor) Fixed volume issues with previous mods

01:46:888 - Maybe try experimenting around with this section as it's pretty plain i wouldn't know what to map.. and it's okay since it provides some decent drain-zone imo

02:40:734 (3,1) - The transition between these two have bad flow, try adjusting the placements a bit to make flow better fixed this already :)

(AiMod also found some unsnapped objects) O_O HOW


I'm sure we'll get this ranked someday :^)
thanks for the mod ! (i hope it gets ranked too)

Seikatu wrote:

[SKAIII's Extra]
00:13:555 - add note here no, i'm following the drums
00:49:580 (1) - replace spinner with slider i think it's fits pretty well
02:09:516 (1) - end this spinner at 02:10:991 - Done
thanks for the short mod ;)




Link: http://speedy.sh/tE3N3/Imagine-Dragons- ... -Extra.osu
n9011
Hey, for m4m thx~
EDIT : sorry here's my map https://osu.ppy.sh/s/231007
mods are suggestions only, only take it as such.


Easy
Aesthetics only :P
01:01:760 (2) - can blanket with 3 points

01:10:991 (5) - blanket suggestion

01:30:222 (1) - ↑

01:34:452 (4) - ↑

Normal
02:14:068 (3) - making it look good :P

Hard
00:39:068 (1) - adjust to blanket 00:38:298 (2)

02:42:914 (6) - move this 1 tick back / or add a note 02:43:042 and just stream it to end

Insane
00:52:145 (5) - try and move to 00:52:273 - transition to vocal
00:27:145 (5,6) - replace with a 1/6 slider starting 00:27:016

00:31:247 (1) - A little fix for a good blanket

00:32:914 (1) - ↑

00:32:786 (6) - try removing this and add 00:33:427 (2,3,4) right after the slider - i think it fits better with the beat you're going for
01:10:606 (9) - Add note and bump slider 1 tick up
02:00:221 (6) - maybe add something until the guitar ends? this part felt rather lacking after having a 10 second+ break.

Couldn't say much to improve SKAIII's difficulty, took me quite a while to clear it. 2 stronk

Good luck, I hope this helps :D

EDIT: no imgur, screens puushed
Lazer
Applied above mod, agree with all

SPOILER
osu file format v13

[General]
AudioFilename: Imagine Dragons - Warriors.mp3
AudioLeadIn: 0
PreviewTime: 30991
Countdown: 0
SampleSet: Soft
StackLeniency: 0.6
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 0

[Editor]
Bookmarks: 5984
DistanceSpacing: 0.8
BeatDivisor: 6
GridSize: 16
TimelineZoom: 2

[Metadata]
Title:Warriors
TitleUnicode:Warriors
Artist:Imagine Dragons
ArtistUnicode:Imagine Dragons
Creator:Dasheroo
Version:Lazer's Hard
Source:
Tags:Riot Lazer SKAIII
BeatmapID:506149
BeatmapSetID:215533

[Difficulty]
HPDrainRate:6
CircleSize:4
OverallDifficulty:7
ApproachRate:7
SliderMultiplier:3.4
SliderTickRate:1

[Events]
//Background and Video events
Video,-1296,"Video.avi"
0,0,"BackGround.jpg",0,0
//Break Periods
2,105037,116245
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples
//Background Colour Transformations
3,100,163,162,255

[TimingPoints]
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222,-133.333333333333,4,2,0,80,0,0
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152529,-100,4,3,0,80,0,1
154068,-100,4,2,0,80,0,0
163298,-200,4,2,0,80,0,0


[Colours]
Combo1 : 255,255,0
Combo2 : 0,0,160
Combo3 : 255,128,0
Combo4 : 128,128,128
Combo5 : 0,128,0
Combo6 : 128,0,0
Combo7 : 0,255,255
Combo8 : 255,255,255

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Topic Starter
Bl4ckk

nix9011 wrote:

Hey, for m4m thx~
EDIT : sorry here's my map https://osu.ppy.sh/s/231007
mods are suggestions only, only take it as such.


Easy
Aesthetics only :P
01:01:760 (2) - can blanket with 3 points

01:10:991 (5) - blanket suggestion

01:30:222 (1) - ↑

01:34:452 (4) - ↑

Normal
02:14:068 (3) - making it look good :P

Hard
00:39:068 (1) - adjust to blanket 00:38:298 (2)

02:42:914 (6) - move this 1 tick back / or add a note 02:43:042 and just stream it to end

Insane
00:52:145 (5) - try and move to 00:52:273 - transition to vocal No, following the rythm
00:27:145 (5,6) - replace with a 1/6 slider starting 00:27:016

00:31:247 (1) - A little fix for a good blanket

00:32:914 (1) - ↑

00:32:786 (6) - try removing this and add 00:33:427 (2,3,4) right after the slider - i think it fits better with the beat you're going for Fits the voice
01:10:606 (9) - Add note and bump slider 1 tick up
02:00:221 (6) - maybe add something until the guitar ends? this part felt rather lacking after having a 10 second+ break.

Couldn't say much to improve SKAIII's difficulty, took me quite a while to clear it. 2 stronk

Good luck, I hope this helps :D

EDIT: no imgur, screens puushed
Ya you helped, mapped that part... Coming to your map!!^^
zolfo14
Here because you asked me to mod your map... But I can't really mod easier difficulties, so I'll just mod insane one, because I can't find anything on Extra.
It's a really really quick mod, but I hope it will help you

00:03:298 - Make a better flow from that slider to the circle
00:07:529 (2) - New combo here
00:12:016 (5) - ^
00:16:760 (1) - Not new combo
00:24:580 (5) - New combo here
00:29:452 (7) - Remove clap
Blankets and flow are ok in the kiai
01:10:478 (3) - New combo here
01:15:222 (1) - ^
02:08:010 - Use normal preset here
02:43:298 (1) - You can end with a new combo.

Bye:)
Topic Starter
Bl4ckk

zolfo14 wrote:

Here because you asked me to mod your map... But I can't really mod easier difficulties, so I'll just mod insane one, because I can't find anything on Extra.
It's a really really quick mod, but I hope it will help you

00:03:298 - Make a better flow from that slider to the circle
00:07:529 (2) - New combo here
00:12:016 (5) - ^
00:16:760 (1) - Not new combo
00:24:580 (5) - New combo here
00:29:452 (7) - Remove clap
Blankets and flow are ok in the kiai
01:10:478 (3) - New combo here
01:15:222 (1) - ^
02:08:010 - Use normal preset here
02:43:298 (1) - You can end with a new combo.

Bye:)
Right, thank you<3 Fixed everything!
hackSL
Insane
00:25:478 (4) - spacing
00:29:196 (6,7) - http://puu.sh/cV0Oo/6ac9524ce4.jpg
00:37:145 (1,2) - http://puu.sh/cV0Y9/9f2297d601.jpg
01:01:375 (1,2,3,4,5,6) - random mapping? looks real horrible
01:10:478 (1) - http://puu.sh/cV1rq/dff89a03e0.jpg
01:16:504 (5) - delete circle
Extra
01:18:683 (4) - http://puu.sh/cV2gO/25d1be4946.jpg bpm x 0.5
01:25:606 (1) - NC
01:32:657 (1) - NC
02:02:401 (3) - http://puu.sh/cV2AZ/00faaddcd2.jpg
Hard
00:38:298 (2,1) - http://puu.sh/cV2Z8/268865f561.jpg
01:19:452 (5,1) - try stack this
01:25:991 (9) - add note
Topic Starter
Bl4ckk

hackSL wrote:

Insane
00:25:478 (4) - spacing
00:29:196 (6,7) - http://puu.sh/cV0Oo/6ac9524ce4.jpg
00:37:145 (1,2) - http://puu.sh/cV0Y9/9f2297d601.jpg
01:01:375 (1,2,3,4,5,6) - random mapping? looks real horrible
01:10:478 (1) - http://puu.sh/cV1rq/dff89a03e0.jpg
01:16:504 (5) - delete circle
Extra
01:18:683 (4) - http://puu.sh/cV2gO/25d1be4946.jpg bpm x 0.5
01:25:606 (1) - NC
01:32:657 (1) - NC
02:02:401 (3) - http://puu.sh/cV2AZ/00faaddcd2.jpg
Hard
00:38:298 (2,1) - http://puu.sh/cV2Z8/268865f561.jpg
01:19:452 (5,1) - try stack this
01:25:991 (9) - add note
Aight, fixed everything:) Waiting for my gds to post their fixes, than I will update.
Lazer
Here it is

SPOILER
osu file format v13

[General]
AudioFilename: Imagine Dragons - Warriors.mp3
AudioLeadIn: 0
PreviewTime: 30991
Countdown: 0
SampleSet: Soft
StackLeniency: 0.6
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 0

[Editor]
Bookmarks: 5984
DistanceSpacing: 1
BeatDivisor: 6
GridSize: 8
TimelineZoom: 1.4

[Metadata]
Title:Warriors
TitleUnicode:Warriors
Artist:Imagine Dragons
ArtistUnicode:Imagine Dragons
Creator:Dasheroo
Version:Lazer's Hard
Source:
Tags:Riot Lazer SKAIII
BeatmapID:506149
BeatmapSetID:215533

[Difficulty]
HPDrainRate:6
CircleSize:4
OverallDifficulty:7
ApproachRate:7
SliderMultiplier:3.4
SliderTickRate:1

[Events]
//Background and Video events
Video,-1296,"Video.avi"
0,0,"BackGround.jpg",0,0
//Break Periods
2,105037,116245
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples
//Background Colour Transformations
3,100,163,162,255

[TimingPoints]
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222,-133.333333333333,4,2,0,80,0,0
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152529,-100,4,3,0,80,0,1
154068,-100,4,2,0,80,0,0
163298,-200,4,2,0,80,0,0


[Colours]
Combo1 : 255,255,0
Combo2 : 0,0,160
Combo3 : 255,128,0
Combo4 : 128,128,128
Combo5 : 0,128,0
Combo6 : 128,0,0
Combo7 : 0,255,255
Combo8 : 255,255,255

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344,116,156247,1,8,3:0:0:0:
388,116,156375,1,12,3:0:0:0:
408,248,156760,1,0,0:0:0:0:
256,296,157145,6,4,B|136:296|136:208,1,170,4|0,0:0|3:0,0:0:0:0:
136,156,157657,2,0,L|136:92,2,56.6666666666667,0|8|12,3:0|3:0|3:0,0:0:0:0:
248,80,158298,1,0,0:0:0:0:
384,56,158683,2,4,B|384:160|328:220,1,170,4|0,0:0|3:0,0:0:0:0:
304,248,159196,2,0,L|256:288,2,56.6666666666667,0|8|12,3:0|3:0|3:0,0:0:0:0:
124,296,159837,5,0,0:0:0:0:
124,124,160221,2,4,B|124:40|252:40,1,170
380,44,160991,1,0,0:0:0:0:
436,204,161375,5,0,0:0:0:0:
280,272,161760,1,4,0:0:0:0:
224,208,162016,1,0,0:0:0:0:
168,144,162273,1,0,0:0:0:0:
240,88,162529,1,4,0:0:0:0:
396,148,162914,1,8,3:0:0:0:
432,192,163042,1,8,3:0:0:0:
416,248,163170,1,0,0:0:0:0:
384,288,163298,1,12,3:0:0:0:
Topic Starter
Bl4ckk
Waiting for SKAIII!:)
D0vid

hackSL wrote:

Extra
01:18:683 (4) - http://puu.sh/cV2gO/25d1be4946.jpg bpm x 0.5 nah i like my slider
01:25:606 (1) - NC done
01:32:657 (1) - NC done
02:02:401 (3) - http://puu.sh/cV2AZ/00faaddcd2.jpg done
thanks! http://pastebin.com/rFDFmAvW
Topic Starter
Bl4ckk
Uptaded with fixes :P!
Julie
Ok here my mod

[General]

Unrankable issue, thoguh I heard they will get it up to 33 or 34mb....but I'm not sure, right now is best if you could find a video that take less space ;3

[Easy]

Unrankable issue, Easy should always have the same spacing
00:21:760 (3) - unnecessary slider point, 3 is enough
00:25:991 (1) - too crunched slider, doesn't look good much xD
01:01:760 (2) - unnecessary slider point, which made the blanket look meeeh
01:20:991 (1,2) - make those symmetric
01:57:145 (1,2,3) - This isn't detected by AIMod...but why are those 1,45x spacing ;w;...they match but spacing change in easy
02:38:683 (1,2,3,4) - This is also not detect by AIMod, but you suddendly change the spacing to 0.8x, even though is the end and it was after a spinner, you should still keep the same spacing on all the difficulty in easy.

[Collab Normal]

Unrankable issue, normal should always keep same distance spacing like easy ;3
00:42:145 (3,4,5,1,2,3) - Not detect by AImod, keep those same spacing 1.10x
01:14:068 (2,3) - this flow doesn't really feel good compare to the rest of the map >,<
01:33:298 (5) - the only mini reverse slider O.O, this one could really cause confusion
02:34:837 (1,2,3) - Also not detect by AIMod, same spacing here please

[Lazer's Hard]
00:06:375 (2,3,4) - symmetric
00:12:914 (3,4,1) - symmetric + take the time to blanket
00:15:606 (4) - NC here instead, and don't suddenly change spacing here
00:18:683 (1) - end on red tick so doesn't touch this 00:19:452 (2)
00:20:221 (1) - ^ + no new sound here 00:20:734
00:46:632 (5,1) - overlap, can also be notice in-game
02:03:298 (1,2,3,4) - those should be 1/8 and you can also here is actually different from 01:57:145 (1,2)
02:13:683 (6,7,1) - At least keep them same spacing

[Insane]
01:20:991 (2,3,4,5,6,7,8,9,1,2,3,4) - overlap, can see it with standard skin
02:17:273 (4,5,6) - what are you trying to match, I don't hear any triplet here
02:21:760 (1,2,3) - I really don't like how you keep changing 1/3 to 1/4 >,<, like this 1/3 I have no idea what your trying to match >,<. Not trying to be rude, because this map look really hard to map, I'll probably be a bit confuse myself xD. Just try avoiding 1/3 on situation like that
02:28:170 (2,3,4,5) - ^ same issue as above, like example this 02:28:939 (3,4) , I hear sound here 02:29:068 , and that's 1/4

[SKAIII's Extra]
Why is this the only difficulty that don't have video?
00:30:991 (1) - add normal finish on the beginning of the slider :D!!
00:36:247 (6) - with the way you put hitsound, finish on the end of this slider
00:37:145 (1) - finish on the end of the slider
00:40:221 (1) - finish on the beginning of the slider
00:41:760 (3) - add finish
01:18:683 (4) - add whistle on the reverse?
01:32:657 (9) - NC
01:46:375 to 01:54:068 - this part feel empty compare to the rest of the map :<...feel a bit lazy >,<
02:03:298 (1,2,1,1,2,1,1,2,1,2,3,4,5,6,1,2,3,4,5,6,7) - overmap 1/12, those should be 1/8

GL with the mapset!! :D
Topic Starter
Bl4ckk

Julie wrote:

Ok here my mod

[General]

Unrankable issue, thoguh I heard they will get it up to 33 or 34mb....but I'm not sure, right now is best if you could find a video that take less space ;3 Fixed, removed video. Will add it again if you're right.

[Easy]

Unrankable issue, Easy should always have the same spacing My AIMod is clear.
00:21:760 (3) - unnecessary slider point, 3 is enough Already fixed by previous mods.
00:25:991 (1) - too crunched slider, doesn't look good much xD Fixed.
01:01:760 (2) - unnecessary slider point, which made the blanket look meeeh Fixed by previous mods.
01:20:991 (1,2) - make those symmetric Fixed.
01:57:145 (1,2,3) - This isn't detected by AIMod...but why are those 1,45x spacing ;w;...they match but spacing change in easy Cause I like them.
02:38:683 (1,2,3,4) - This is also not detect by AIMod, but you suddendly change the spacing to 0.8x, even though is the end and it was after a spinner, you should still keep the same spacing on all the difficulty in easy. Fixed

[Collab Normal]

Unrankable issue, normal should always keep same distance spacing like easy ;3 My AIMod is clear.
00:42:145 (3,4,5,1,2,3) - Not detect by AImod, keep those same spacing 1.10x Spacing is 1.0x, man.
01:14:068 (2,3) - this flow doesn't really feel good compare to the rest of the map >,< Fixed.
01:33:298 (5) - the only mini reverse slider O.O, this one could really cause confusion Fixed.
02:34:837 (1,2,3) - Also not detect by AIMod, same spacing here please Fixed.

[Lazer's Hard]
00:06:375 (2,3,4) - symmetric
00:12:914 (3,4,1) - symmetric + take the time to blanket
00:15:606 (4) - NC here instead, and don't suddenly change spacing here
00:18:683 (1) - end on red tick so doesn't touch this 00:19:452 (2)
00:20:221 (1) - ^ + no new sound here 00:20:734
00:46:632 (5,1) - overlap, can also be notice in-game
02:03:298 (1,2,3,4) - those should be 1/8 and you can also here is actually different from 01:57:145 (1,2)
02:13:683 (6,7,1) - At least keep them same spacing Lazer's work, here.

[Insane]
01:20:991 (2,3,4,5,6,7,8,9,1,2,3,4) - overlap, can see it with standard skin Fixed.
02:17:273 (4,5,6) - what are you trying to match, I don't hear any triplet here Fixed.
02:21:760 (1,2,3) - I really don't like how you keep changing 1/3 to 1/4 >,<, like this 1/3 I have no idea what your trying to match >,<. Not trying to be rude, because this map look really hard to map, I'll probably be a bit confuse myself xD. Just try avoiding 1/3 on situation like that That fits the music, not the voice.
02:28:170 (2,3,4,5) - ^ same issue as above, like example this 02:28:939 (3,4) , I hear sound here 02:29:068 , and that's 1/4 ^

[SKAIII's Extra]
Why is this the only difficulty that don't have video?
00:30:991 (1) - add normal finish on the beginning of the slider :D!!
00:36:247 (6) - with the way you put hitsound, finish on the end of this slider
00:37:145 (1) - finish on the end of the slider
00:40:221 (1) - finish on the beginning of the slider
00:41:760 (3) - add finish
01:18:683 (4) - add whistle on the reverse?
01:32:657 (9) - NC
01:46:375 to 01:54:068 - this part feel empty compare to the rest of the map :<...feel a bit lazy >,<
02:03:298 (1,2,1,1,2,1,1,2,1,2,3,4,5,6,1,2,3,4,5,6,7) - overmap 1/12, those should be 1/8 SKAIII's work, here.

GL with the mapset!! :D
Ty! Will mod your map as soon as possible^^
D0vid

Julie wrote:

[SKAIII's Extra]
Why is this the only difficulty that don't have video? No idea :D i'll let dasheroo fix this
00:30:991 (1) - add normal finish on the beginning of the slider :D!! done
00:36:247 (6) - with the way you put hitsound, finish on the end of this slider done
00:37:145 (1) - finish on the end of the slider done
00:40:221 (1) - finish on the beginning of the slider done
00:41:760 (3) - add finish dooone
01:18:683 (4) - add whistle on the reverse? added soft whistle
01:32:657 (9) - NC ok
01:46:375 to 01:54:068 - this part feel empty compare to the rest of the map :<...feel a bit lazy >,< OK I REMAPPED X.X
02:03:298 (1,2,1,1,2,1,1,2,1,2,3,4,5,6,1,2,3,4,5,6,7) - overmap 1/12, those should be 1/8 i feel like 1/12 fits better, i'll change it if further mods tell me to do it :) thanks for pointing out!
thank you for the mod! http://pastebin.com/hq2PFERn
Topic Starter
Bl4ckk

SKAIII wrote:

Julie wrote:

[SKAIII's Extra]
Why is this the only difficulty that don't have video? No idea :D i'll let dasheroo fix this
00:30:991 (1) - add normal finish on the beginning of the slider :D!! done
00:36:247 (6) - with the way you put hitsound, finish on the end of this slider done
00:37:145 (1) - finish on the end of the slider done
00:40:221 (1) - finish on the beginning of the slider done
00:41:760 (3) - add finish dooone
01:18:683 (4) - add whistle on the reverse? added soft whistle
01:32:657 (9) - NC ok
01:46:375 to 01:54:068 - this part feel empty compare to the rest of the map :<...feel a bit lazy >,< OK I REMAPPED X.X
02:03:298 (1,2,1,1,2,1,1,2,1,2,3,4,5,6,1,2,3,4,5,6,7) - overmap 1/12, those should be 1/8 i feel like 1/12 fits better, i'll change it if further mods tell me to do it :) thanks for pointing out!
thank you for the mod! http://pastebin.com/hq2PFERn
Adding your fixes, will update when Lazer gives me his diff!^^
Xgor
Here is what I made on the SB so far http://puu.sh/cYR2u/5e9bb76379.zip
It only has the first verse and the start of the chorus. I would like if you give some feedback what you think of it so far though

Anyways decided to throw a quick mod because there was some things I noticed.

[General]
Add "Games" to tags after Riot so the tags say "Riot Games"
... And add "Leauge Of Legends" to tags.

I suggest you add tick rate 2 to this map, I think it makes more sense music wise.

[Normal]
01:24:645 (3) - You should use 1/4 in a 1/6 song.

[Hard]
00:18:683 (1) - I feel that having this 1/1 long makes more sense to the song.
00:20:221 (1) - ^
00:22:786 (3,4) - ...This dosn't really follow anything :| this part of the song uses 1/2 so 1/3 is just forced and weird.
00:33:170 (x) - I suggest you add a note here right now the stream feels empty because this is left out.
00:45:093 (1,2) - Not sure what these beats are following... They aren't even fun to play, It's just awkward.
00:45:093 (1,2) - ^
00:47:914 (2,3,4) - Having a steam here feels kinda odd, having a stream around 00:48:298 (4,5) - instead makes more sense to the beat.
01:07:145 (2,3,4) -Having this as a stream would feel much better.

[Insane]
00:12:786 (3) - This doesn't really follow anything....
00:14:196 (4,5) - Neither does this.
00:16:760 (5,6) - This rhythm makes more sense to the music.
00:25:478 (4) - Please make this 1/6 longer.
00:46:375 (1,2) - I think these sliders would make more sense as 4/3 sliders w/o a repeat, There is sliightly some backing in the background but it's not noticeable enough and instead it becomes awkard.
01:11:247 (2,3) - 1/2 makes more sense than 1/3 tbh..

00:52:145 (5) - This should be moved 1/6 foward on the timeline to make more sense to the music

[Extra]
It has neat ideas but right now it's really forced.
It really jumps in distance and speed even when it isn't really that much difference between them.
There isn't really that big of an difference between 00:07:914 (1) - and 00:20:221 (1) - aside from some extra percussion, so the 1,5x SV and DS feels really odd.
Similar thing with 01:14:068 (1) - and 01:18:683 (4) -
Please don't force things just because they are interesting and "fun", it kinda destroys the mapset.
Lazer
Thank you for the SB/Mod~, agreed and applied all.
Topic Starter
Bl4ckk

Xgor wrote:

Here is what I made on the SB so far http://puu.sh/cYR2u/5e9bb76379.zip
It only has the first verse and the start of the chorus. I would like if you give some feedback what you think of it so far though

Anyways decided to throw a quick mod because there was some things I noticed.

[General]
Add "Games" to tags after Riot so the tags say "Riot Games"
... And add "Leauge Of Legends" to tags.

I suggest you add tick rate 2 to this map, I think it makes more sense music wise.

[Normal]
01:24:645 (3) - You should use 1/4 in a 1/6 song.

[Hard]
00:18:683 (1) - I feel that having this 1/1 long makes more sense to the song.
00:20:221 (1) - ^
00:22:786 (3,4) - ...This dosn't really follow anything :| this part of the song uses 1/2 so 1/3 is just forced and weird.
00:33:170 (x) - I suggest you add a note here right now the stream feels empty because this is left out.
00:45:093 (1,2) - Not sure what these beats are following... They aren't even fun to play, It's just awkward.
00:45:093 (1,2) - ^
00:47:914 (2,3,4) - Having a steam here feels kinda odd, having a stream around 00:48:298 (4,5) - instead makes more sense to the beat.
01:07:145 (2,3,4) -Having this as a stream would feel much better.

[Insane]
00:12:786 (3) - This doesn't really follow anything....
00:14:196 (4,5) - Neither does this.
00:16:760 (5,6) - This rhythm makes more sense to the music.
00:25:478 (4) - Please make this 1/6 longer.
00:46:375 (1,2) - I think these sliders would make more sense as 4/3 sliders w/o a repeat, There is sliightly some backing in the background but it's not noticeable enough and instead it becomes awkard.
01:11:247 (2,3) - 1/2 makes more sense than 1/3 tbh..

00:52:145 (5) - This should be moved 1/6 foward on the timeline to make more sense to the music

[Extra]
It has neat ideas but right now it's really forced.
It really jumps in distance and speed even when it isn't really that much difference between them.
There isn't really that big of an difference between 00:07:914 (1) - and 00:20:221 (1) - aside from some extra percussion, so the 1,5x SV and DS feels really odd.
Similar thing with 01:14:068 (1) - and 01:18:683 (4) -
Please don't force things just because they are interesting and "fun", it kinda destroys the mapset.
Fixed most of the things. I disappointed something. Leaving the rest to Lazer and SKAIII. TY FOR THE SB, THAT'S FANTASTIC!<3
Nyxa
Unsnapped greenlines in the Easy
00:20:103 -
01:26:190 -
01:43:305 -
01:44:075 -

no kd
Xgor
Finished http://puu.sh/d0XIC/cad9548afa.zip
Also DON'T paste this in the osu files, having a osb file makes it easier to look at and change the SB afterwards (and when I made the SB it made me get dupes of the image.) Just remove the pasted WIP SB and only use the osb.
Topic Starter
Bl4ckk

Xgor wrote:

Finished http://puu.sh/d0XIC/cad9548afa.zip
Also DON'T paste this in the osu files, having a osb file makes it easier to look at and change the SB afterwards (and when I made the SB it made me get dupes of the image.) Just remove the pasted WIP SB and only use the osb.
I LOVE YOU
Topic Starter
Bl4ckk

Tess wrote:

Unsnapped greenlines in the Easy
00:20:103 -
01:26:190 -
01:43:305 -
01:44:075 -

no kd
Fiiiiixed ty <3
Topic Starter
Bl4ckk
Fixed the storyboard... Ty Xgor... Waiting for Mods..
Your Good Self
Hi M4M here

[All Diffs]
The settings on the first green timing point can be put directly into the red timing point, so it's not needed.

[Easy]
00:03:298 (1) - Nothing wrong with this for now, but you might want to take note of this thread. If it gets approved as a rule, the spinner might become unrankable.
00:10:991 (2,1) - Blanket if possible
00:17:145 (1) - See 00:03:298 (1)
00:20:221 (1) - ctrl+H for better flow
00:24:068 (1,2) - Should have a better flow here. Maybe change (1) into a wave slider?
00:29:452 (1) - Ok this is definitely not enough recovery time in an Easy. Maybe if you deleted 00:31:760 (1) it might be allowed.
00:37:145 (1) - ctrl+< for better flow
00:47:145 (3,4) - Should try to make a blanket here. Adjust 00:49:452 (5) accordingly.
01:01:375 (1,2) - Blanket can be improved. Use the 3-point circular slider.
01:03:298 (4,5) - Blanket can also be improved here.
01:16:375 (3) - Could use a better flow here, since we're dealing with 1/2 notes.
01:18:683 (1) - Also not enough recovery time.
01:26:375 (1,2,3) - Try doing this: 01:38:683 (1,2) - Can improve this blanket
01:38:683 (1,3) - ^ (it'd be really great if you can pull off both blankets)
01:57:145 (1,2,3,4) - Looks a bit boring to me, but I suppose it's still pretty fun for new players playing an Easy.
02:00:991 (3,5) - Blanket would be good
02:21:760 (1,2,3) - Improve flow here by curving (2) more and to the other way
02:27:145 (2) - Placement is a bit strange, should be between the end of 02:25:991 (1) and the start of 02:27:914 (3) for smooth flow.
02:38:683 (1,2) - Try to make this more centered and symmetrical about the y-axis. Just select 02:38:683 (1,2,3,4) and ctrl+rightarrow until it's fixed.
02:41:760 (3,4) - Blanket can be better

[Collab Normal]
The background is dead. Possibly a side effect of using the broken cuttingedge build. Do what you have to do and bring it back.
EDIT: In collab maps a storyboard can indicate who mapped which part. Don't think it's mandatory but it would be good if you have that, since you already have a SB.

00:09:068 (2) - 2+ repeats is frowned upon by some people. It's fine enough for me though.
00:10:991 (4) - ctrl+G
00:12:145 (5,6) - NC on either one
00:17:145 (4) - Change to 1 beat slider
00:18:298 (1) - Remove, NC on 00:18:683 (2)
00:20:222 (4) - Not much use having all the slider nodes lying around. Move them so that the slider forms something less straight, or delete them all to make a straight slider.
00:22:145 (5) - NC
00:27:529 (5) - ^
00:38:683 (6,2) - Try to make a blanket
00:44:645 (2) - Generally there shouldn't be 1/4s in Easy/Normal diffs, but seeing that this is 78 BPM it probably isn't a problem.
00:44:837 (3,4) - Join with a slider
01:09:452 (4) - Simple 3-point slider will do
01:10:991 (2,4) - ^
01:14:837 (3) - Improve the flow here. It's still a Normal so more flow is still expected.
01:34:068 (1) - Adding lots of slider points will make it look ugly and misshapen. Keep it simple unless you have a really good shape in mind.
01:38:298 (5) - Avoid having jumps in Normal. Space it closer to 01:38:683 (1) by making 01:37:529 (4) less curved.
01:40:222 (4,5) - Delete (5) and add a repeat to (4). Then add a note on 01:41:375 and NC there instead of 01:41:760 (1)
02:01:760 (2) - Slider can be better
02:16:760 (2) - Try to reduce the angle of bending, and place the bend where the sliderball is at 02:16:952
02:18:298 (1) - Random white point isn't serving any purpose. Also you can make the kink on the downbeat. 02:21:760 (1) - Move the white point closer to the middle for a smoother curve
02:37:914 (1,2,3) - Try to have some symmetry around the center

[Lazer's Hard]
00:18:683 (1,2) - Blanket please
00:28:939 (2) - 1/3 here? I think it sounds better on the red tick.
00:45:991 (3,1) - Overlap here
00:52:914 (6) - NC?
00:56:375 (3,4) - Just use a 1/2 slider with 1 repeat
00:57:914 (6,3,2) - They sound out of place in a Hard.
01:14:068 (4,5) - Join with a slider
01:15:221 (7,8) - ^
01:20:221 (1) - Manual stacking?
01:29:068 (1) - Bend this the other way. Then 01:28:683 (6,1) will flow well. Flow with 01:29:068 (1,2) is optional.
01:29:837 (2,3,4) - It's a square that's missing a corner. It's a pity not to fill that corner up. 01:29:068 (1) or 01:30:991 (5) works, but I recommend the former.
01:57:145 (1,2,3,4,5) - All the 1/6s and then suddenly dropping to 1/2 doesn't feel right. The 1/2s should come before the 1/6s.
02:06:375 - Unmapped. You could add a hitcircle there, or just extend 02:05:606 (4)
02:22:145 (4,5) - Flow is bad here
02:40:221 (2) - Remove finish hitsound on tail

A bit too many 1/6s for my taste.

[Insane]
00:05:606 (5) - Don't stack it
00:06:247 (2) - Start on the downbeat 00:06:375
00:12:145 (2,3,4) - Replace with this: 00:16:375 (4) - Change to 1/3 slider
00:19:068 (2) - Delete the intermediate white node
00:20:991 (4,6) - Blanket can be better
00:41:568 - Add note.
00:41:952 - ^
01:23:042 (1,2,3) - Stream -> stack feels strange
01:30:606 (1,2,3) - Change to all 1/3 sliders
01:36:375 (2) - ctrl+J for flow
01:39:452 (2,3) - Overlap
01:58:427 (4) - ctrl+<
01:59:965 (5) - Move it 1/6 later
02:15:606 (2,3) - Blanket
02:20:221 (1,2,3) - Refer to 00:41:375 (1,2,3) and 01:30:606 (1,2,3) .
02:27:657 (1) - Just continue the 1/6 stream until the downbeat 02:27:914 , then have a NC on the downbeat.
02:29:196 (4) - Move up a bit
02:38:939 (1,3) - Blanket?
02:40:221 (1) - ctrl+J
02:42:786 (5,1) - Remove clap

[SKAIII's Extra]
(hmm Extra has a lower SV than Insane :/ )

00:18:042 (8,9) - Spacing increase here is a bit too much, should be more gradual.
00:36:504 (1,2) - Jump is unwarranted
00:38:170 (2,4) - Improve blanket
00:39:837 (5) - Just stack with 00:38:170 (2) and piggyback off its blanket
01:07:914 (1) - Personally I would avoid using red points like these, it may be misinterpreted by some QAT as some unrankable abuse to create hold sliders.
01:11:375 (4,8) - Should make these more obvious. 1) Right now it looks like a triplet instead which is misleading and 2) the extra approach circle is messing with the others
01:18:683 (4) - Have a better blanket around the reverse arrow. A bit difficult (since it moves everytime the rest of the slider moves), but not impossible. Also this thread: t/51962
01:20:350 (5) - NC please
01:20:991 (1,3) - Blanket would be great
01:22:529 (7,8,1) - Blanket?
01:34:837 (1) - Try not to have overlapping start/end
01:54:068 (1) - Good enough as it is, but the teardrop at the center can be made thinner.
01:55:093 - Add 1/6 repeating slider
01:56:760 (1,1) - Overlap
02:00:350 - Add note. Then arrange the whole green combo into a symmetrical pattern. 02:09:580 (1) - Can do away with this
02:18:683 (1,2,1) - Try making a double bow/arrow slider pattern on both ends of 02:19:452 (2)
02:27:529 (4) - See 01:07:914 (1)

It would be good if more attention was paid to the spacing of each stream. Some streams are compressed or speed up gradually, while some are the plain normal spacing. But sometimes when the music is exactly the same, the kind of stream used is not consistent. Example: 00:41:504 (1,2,3,4,5,6,1,2,3,4,5,6,7,8) (DS ~0.7x) and 01:29:580 (1,2,3,4,5,6,1,2,3,4,5,6) (DS ~0.3x).

[Thoughts]
Not a bad mapset overall. Favorite diff would be Insane. Add some polishing to each map, and it would be a great mapset.

Good luck! :)
Topic Starter
Bl4ckk
;)

Your Good Self wrote:

Hi M4M here

[All Diffs]
The settings on the first green timing point can be put directly into the red timing point, so it's not needed. I'm not gonna remove it. Need it for SV.

[Easy]
00:03:298 (1) - Nothing wrong with this for now, but you might want to take note of this thread. If it gets approved as a rule, the spinner might become unrankable. Tried to fix
00:10:991 (2,1) - Blanket if possible Fixed.
00:17:145 (1) - See 00:03:298 (1) Same.
00:20:221 (1) - ctrl+H for better flow Fixed.
00:24:068 (1,2) - Should have a better flow here. Maybe change (1) into a wave slider? Fixed.
00:29:452 (1) - Ok this is definitely not enough recovery time in an Easy. Maybe if you deleted 00:31:760 (1) it might be allowed. Deleted.
00:37:145 (1) - ctrl+< for better flow Disapproved. Guess it's better like this.
00:47:145 (3,4) - Should try to make a blanket here. Adjust 00:49:452 (5) accordingly. Done.
01:01:375 (1,2) - Blanket can be improved. Use the 3-point circular slider. Tried to fix.
01:03:298 (4,5) - Blanket can also be improved here. Fixed.
01:16:375 (3) - Could use a better flow here, since we're dealing with 1/2 notes. Tried to.
01:18:683 (1) - Also not enough recovery time. Fixed.
01:26:375 (1,2,3) - Try doing this: Yeah, done. 01:38:683 (1,2) - Can improve this blanket Tried to.
01:38:683 (1,3) - ^ (it'd be really great if you can pull off both blankets) Dunno how to.
01:57:145 (1,2,3,4) - Looks a bit boring to me, but I suppose it's still pretty fun for new players playing an Easy. ...And? xD
02:00:991 (3,5) - Blanket would be good Tried to.
02:21:760 (1,2,3) - Improve flow here by curving (2) more and to the other way Yeah done.
02:27:145 (2) - Placement is a bit strange, should be between the end of 02:25:991 (1) and the start of 02:27:914 (3) for smooth flow. Didn't understand, lol.
02:38:683 (1,2) - Try to make this more centered and symmetrical about the y-axis. Just select 02:38:683 (1,2,3,4) and ctrl+rightarrow until it's fixed. Right arrow was moving me in the timeline. Btw, tried to.
02:41:760 (3,4) - Blanket can be better Just... How

[Collab Normal]
The background is dead. Possibly a side effect of using the broken cuttingedge build. Do what you have to do and bring it back. Why didn't I notice that o.o
EDIT: In collab maps a storyboard can indicate who mapped which part. Don't think it's mandatory but it would be good if you have that, since you already have a SB. We just mapped it together, there are no parts.

00:09:068 (2) - 2+ repeats is frowned upon by some people. It's fine enough for me though. Yup, added a circle upon the 3rd one.
00:10:991 (4) - ctrl+G Aight
00:12:145 (5,6) - NC on either one Can't understand what you wanna say xD
00:17:145 (4) - Change to 1 beat slider Fixed.
00:18:298 (1) - Remove, NC on 00:18:683 (2) ^
00:20:222 (4) - Not much use having all the slider nodes lying around. Move them so that the slider forms something less straight, or delete them all to make a straight slider. Fixed...
00:22:145 (5) - NC No, still the same pattern.
00:27:529 (5) - ^ According with this.
00:38:683 (6,2) - Try to make a blanket No, can't ruin the whole pattern for a blanket combo.
00:44:645 (2) - Generally there shouldn't be 1/4s in Easy/Normal diffs, but seeing that this is 78 BPM it probably isn't a problem. ... And?
00:44:837 (3,4) - Join with a slider No
01:09:452 (4) - Simple 3-point slider will do Want that form. Even if they're 10 points, or 3, the form is the same, does it matter about the points numer? lol
01:10:991 (2,4) - ^ ^
01:14:837 (3) - Improve the flow here. It's still a Normal so more flow is still expected. Fixed.
01:34:068 (1) - Adding lots of slider points will make it look ugly and misshapen. Keep it simple unless you have a really good shape in mind. Fixed.
01:38:298 (5) - Avoid having jumps in Normal. Space it closer to 01:38:683 (1) by making 01:37:529 (4) less curved. Fixed
01:40:222 (4,5) - Delete (5) and add a repeat to (4). Then add a note on 01:41:375 and NC there instead of 01:41:760 (1) Fixed.
02:01:760 (2) - Slider can be better Fixed.
02:16:760 (2) - Try to reduce the angle of bending, and place the bend where the sliderball is at 02:16:952 Done.
02:18:298 (1) - Random white point isn't serving any purpose. Also you can make the kink on the downbeat. Fixed.02:21:760 (1) - Move the white point closer to the middle for a smoother curve Fixed.
02:37:914 (1,2,3) - Try to have some symmetry around the center Fixed too.

[Lazer's Hard]
00:18:683 (1,2) - Blanket please
00:28:939 (2) - 1/3 here? I think it sounds better on the red tick.
00:45:991 (3,1) - Overlap here
00:52:914 (6) - NC?
00:56:375 (3,4) - Just use a 1/2 slider with 1 repeat
00:57:914 (6,3,2) - They sound out of place in a Hard.
01:14:068 (4,5) - Join with a slider
01:15:221 (7,8) - ^
01:20:221 (1) - Manual stacking?
01:29:068 (1) - Bend this the other way. Then 01:28:683 (6,1) will flow well. Flow with 01:29:068 (1,2) is optional.
01:29:837 (2,3,4) - It's a square that's missing a corner. It's a pity not to fill that corner up. 01:29:068 (1) or 01:30:991 (5) works, but I recommend the former.
01:57:145 (1,2,3,4,5) - All the 1/6s and then suddenly dropping to 1/2 doesn't feel right. The 1/2s should come before the 1/6s.
02:06:375 - Unmapped. You could add a hitcircle there, or just extend 02:05:606 (4)
02:22:145 (4,5) - Flow is bad here
02:40:221 (2) - Remove finish hitsound on tail

A bit too many 1/6s for my taste. Lazer's work here.

[Insane]
00:05:606 (5) - Don't stack it What, previous mods said "stack it", now you say "don't stack", what the hell
00:06:247 (2) - Start on the downbeat 00:06:375 Fixed.
00:12:145 (2,3,4) - Replace with this:Kind of that00:16:375 (4) - Change to 1/3 slider Fixed.
00:19:068 (2) - Delete the intermediate white node Done.
00:20:991 (4,6) - Blanket can be better Tried to fix.
00:41:568 - Add note. NEVER, that would ruin my pattern.
00:41:952 - ^ Exactly the same.
01:23:042 (1,2,3) - Stream -> stack feels strange Not for me
01:30:606 (1,2,3) - Change to all 1/3 sliders Noooooo that's my pattern.
01:36:375 (2) - ctrl+J for flow Done.
01:39:452 (2,3) - Overlap Fixed.
01:58:427 (4) - ctrl+< Done.
01:59:965 (5) - Move it 1/6 later Done.
02:15:606 (2,3) - Blanket Done.
02:20:221 (1,2,3) - Refer to 00:41:375 (1,2,3) and 01:30:606 (1,2,3) NEVER NEVER NEVER
02:27:657 (1) - Just continue the 1/6 stream until the downbeat 02:27:914 , then have a NC on the downbeat. No, I like that.
02:29:196 (4) - Move up a bit Done.
02:38:939 (1,3) - Blanket? Done.
02:40:221 (1) - ctrl+J Don't know the reason but k
02:42:786 (5,1) - Remove clap Added finish.

[SKAIII's Extra]
(hmm Extra has a lower SV than Insane :/ )

00:18:042 (8,9) - Spacing increase here is a bit too much, should be more gradual.
00:36:504 (1,2) - Jump is unwarranted
00:38:170 (2,4) - Improve blanket
00:39:837 (5) - Just stack with 00:38:170 (2) and piggyback off its blanket
01:07:914 (1) - Personally I would avoid using red points like these, it may be misinterpreted by some QAT as some unrankable abuse to create hold sliders.
01:11:375 (4,8) - Should make these more obvious. 1) Right now it looks like a triplet instead which is misleading and 2) the extra approach circle is messing with the others
01:18:683 (4) - Have a better blanket around the reverse arrow. A bit difficult (since it moves everytime the rest of the slider moves), but not impossible. Also this thread: t/51962
01:20:350 (5) - NC please
01:20:991 (1,3) - Blanket would be great
01:22:529 (7,8,1) - Blanket?
01:34:837 (1) - Try not to have overlapping start/end
01:54:068 (1) - Good enough as it is, but the teardrop at the center can be made thinner.
01:55:093 - Add 1/6 repeating slider
01:56:760 (1,1) - Overlap
02:00:350 - Add note. Then arrange the whole green combo into a symmetrical pattern. 02:09:580 (1) - Can do away with this
02:18:683 (1,2,1) - Try making a double bow/arrow slider pattern on both ends of 02:19:452 (2)
02:27:529 (4) - See 01:07:914 (1)

It would be good if more attention was paid to the spacing of each stream. Some streams are compressed or speed up gradually, while some are the plain normal spacing. But sometimes when the music is exactly the same, the kind of stream used is not consistent. Example: 00:41:504 (1,2,3,4,5,6,1,2,3,4,5,6,7,8) (DS ~0.7x) and 01:29:580 (1,2,3,4,5,6,1,2,3,4,5,6) (DS ~0.3x). SKAIII's work here.

[Thoughts]
Not a bad mapset overall. Favorite diff would be Insane. Add some polishing to each map, and it would be a great mapset. Will try

Good luck! :)
Really ty^^

Uh, I'll update with Lazer's and SKAIII's fixes.
Your Good Self
Just back to clarify some stuff, no need to kd this post

Dasheroo wrote:

The settings on the first green timing point can be put directly into the red timing point, so it's not needed. I'm not gonna remove it. Need it for SV.
The SV change is only on the Hard diff, whereas in the other diffs the multiplier is 1.00x so it's pointless.
But you can still just try to keep it and see if anyone else complains.

Dasheroo wrote:

01:38:683 (1,2) - Can improve this blanket Tried to.
01:38:683 (1,3) - ^ (it'd be really great if you can pull off both blankets) Dunno how to.
Was looking for something this-ish:
SPOILER


(slightly modified to see the blanket)
code?
324,148,98683,6,10,B|324:116|324:116|268:108|248:64|252:24,1,160,12|0,0:0|0:0,0:0:0:0:
332,36,99837,1,0,0:0:0:0:
404,72,100221,2,10,P|432:144|380:244,1,160,10|2,0:0|0:0,0:0:0:0:

Dasheroo wrote:

01:57:145 (1,2,3,4) - Looks a bit boring to me, but I suppose it's still pretty fun for new players playing an Easy. ...And? xD
Nothing, was just writing whatever came to mind. You don't have to change anything :D

Dasheroo wrote:

02:27:145 (2) - Placement is a bit strange, should be between the end of 02:25:991 (1) and the start of 02:27:914 (3) for smooth flow. Didn't understand, lol.

Dasheroo wrote:

02:38:683 (1,2) - Try to make this more centered and symmetrical about the y-axis. Just select 02:38:683 (1,2,3,4) and ctrl+rightarrow until it's fixed. Right arrow was moving me in the timeline. Btw, tried to.
ctrl+rightarrow on a selected object will move it's position by 1 grid square. Without grid snap it moves 1 pixel (great for nazi modding).

Dasheroo wrote:

02:41:760 (3,4) - Blanket can be better Just... How
Look from 02:42:337

Dasheroo wrote:

00:12:145 (5,6) - NC on either one Can't understand what you wanna say xD
Basically NC on (5) or (6) (choose one, up to you) but just not both.

Dasheroo wrote:

00:44:645 (2) - Generally there shouldn't be 1/4s in Easy/Normal diffs, but seeing that this is 78 BPM it probably isn't a problem. ... And?
Nothing, just stating stuff off the top of my head again lol

Dasheroo wrote:

00:05:606 (5) - Don't stack it What, previous mods said "stack it", now you say "don't stack", what the hell
lol oops yeah stacking seems fine too

Hope that helped.
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