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CINDERELLA GIRLS!! - Onegai! Cinderella

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Topic Starter
Suzully
This beatmap was submitted using in-game submission on 2014年11月4日 at 20:54:31

Artist: CINDERELLA GIRLS!!
Title: Onegai! Cinderella
Source: THE IDOLM@STER CINDERELLA GIRLS
Tags: Shimamura Uzuki Kohinata Miho Mimura Kanako Shibuya Rin Tada Rina Kanzaki Ranko Honda Mio Jougasaki Mika Rika Ohashi Ayaka Tsuda Minami Otsubo Yuka Fukuhara Ayaka Aoki Ruriko Uchida Maaya Hara Sayuri Yoshimura Haruka Yamamoto Nozomi marhy NBSI Uchida Tetsuya
BPM: 175
Filesize: 19067kb
Play Time: 02:26
Difficulties Available:
  1. Easy (1.51 stars, 134 notes)
  2. Hard (2.89 stars, 255 notes)
  3. Insane (3.84 stars, 347 notes)
  4. Normal (1.87 stars, 166 notes)
Download: CINDERELLA GIRLS!! - Onegai! Cinderella
Download: CINDERELLA GIRLS!! - Onegai! Cinderella (no video)
Information: Scores/Beatmap Listing
---------------
2周年を記念したこの曲が公開されてからもうすぐ1年、アニメ化が決定したということで長いこと眠らせていたこの譜面を復活させました。
OtakuBrony
Please make easier difficulties of this. D:
Topic Starter
Suzully

OtakuBrony wrote:

Please make easier difficulties of this. D:
Ofc I'll do :D
Rukaru
oh my, one of my favorite mapper map a song from one of my favorite series. :D

*throw a star.
Topic Starter
Suzully

raheta_adi wrote:

oh my, one of my favorite mapper map a song from one of my favorite series. :D

*throw a star.
Thank you!
I'm glad to hear you like im@s :D
Artavia
Moding Queue - M4M


[Hard]

00:41:839 (4) - Ctrl+G?

00:52:467 (3,4,5) - stack

00:54:010 (1) - Try *this

[Insane]

I can't find big problem


OMG... shoot star!
Sognux
Hello! M4M here!

Can't mod Easy and Normal for shit, will try to mod Normal though but will skip Easy ^^

Normal
00:49:553 (2) - Maybe you can move this so it's like on the same row as the circle before?

Hard
01:54:696 (1) - Why have the sliders go so slow at this part? I didnt like it ._.
01:57:439 (1,2,3,4) - I don't think that the sliders should be exactly after each other, i didnt like how it sounded or how it played out.

Insane
02:19:725 (3,4,5,1,2) - Same pattern as the Hard diff, another pattern possible maybe?

I'd say that this map is ready for ranking. It was really good, i could barely find any errors on it. Good luck getting it ranked!

Bye~
Celizavia
M4M
calling all the bat to rank this map ASAP o/

Easy
  1. 00:50:925(3) the finish is too loud, considering lowering the volume or remove it
  2. 01:07:725(4) same like above, but imo in here the finish isnt giving a emphasis since the part is quite soft
  3. 01:35:496(3,2) slight overlap, mind place it somewhere to make it better?
  4. 01:49:896(2,3) NC?


    Normal
  5. AR=4/4,5? imo AR5 is too fast at Normal diff
  6. 00:37:553(4) a finish at here instead?
  7. 01:22:982(3) put a clap
  8. 01:49:896(2,3) NC?
  9. 02:00:182(2,4) a slight overlap
  10. 02:06:867(3,4) improve blanket?

    Hard
  11. AR8 please
  12. 00:35:667(1) remove NC
  13. 00:46:982(3,4) this placing looks weird imo, consider change it?
  14. 02:06:696(4,5) make a blanket?
Clean Mapset, considering find a a better BG since it wasnt covering the whole place.
Good Luck o/
Mei
idm._.

first you need uncheck "widescreen support" because it is only for storyboard
[insane]
  1. 00:35:667 (1,2,3) - try this? and also make a better blanket .-.
  2. 00:43:382 (1,2,3,4) - try this?
  3. 01:05:153 (1,3) - swap nc
  4. 01:33:953 (1,2,3) - try this?
  5. 01:37:210 (6,7,8,1) - try this?i think you missed vocal in 01:38:067
  6. 01:54:696 (1,2) - fix stack?
  7. 01:55:725 (3,4,5) - vocal start from 01:55:896(cin~) and end at 01:56:410(de re~), so i suggest this
  8. 02:00:182 (1) - remove the clap on the head is better for me
  9. 02:08:410 (1,2) - try this?
  10. 02:09:610 (4,5) - kinda overlap there, move 5 for 2 grip left


[hard]
  1. 00:36:867 (1,2,3) - ninja jump tthere? i suggest you stack 1,2 on 3's head and since they are 1/2 tap not 1/1
  2. 01:19:039 (1,2) - tthis blanket make me feel not that good, why not just stack rhis under the slider's end?
  3. 01:57:439 (1,2,3,4) - this rhythm sounds better for me
  4. 02:00:182 (1,2) - the gap between this 2 slider is 3/2 beat, which may give misread to players, although it is not thar matter for me(and i am not sure if ist is a matter in hard) but try this


[normal]
  1. 00:28:639 (3) - add whistle at the end?
  2. 00:59:496 (1,2) - fix blanket?
  3. 01:23:496 (4,1) - fix blanket?
  4. 01:38:753 (2,3) - try this?
  5. 01:44:410 (2) - i suggest you extend this slider to 01:45:096
  6. 02:08:410 (1,2) - fix balnket?


[easy]
  1. 00:37:553 (3) - you can remove this note, to make it easier
  2. 00:52:296 (2) - i suggest this
  3. 01:07:039 (3) - remove this note?
  4. 01:51:782 (1) - this is an unrankable issue since QAT said tthere should be 4 beat blank after a spinner in easy. so maybe remove 01:54:010 (1,2) -

good luck~~
Topic Starter
Suzully
SPOILER

Sognux wrote:

Hello! M4M here!

Can't mod Easy and Normal for shit, will try to mod Normal though but will skip Easy ^^

Normal
00:49:553 (2) - Maybe you can move this so it's like on the same row as the circle before? You've got the point, but I felt it's strange if removing this note because the sound becomes empty and wait-time occurs until next note.

Hard
01:54:696 (1) - Why have the sliders go so slow at this part? I didnt like it ._. Just following the BPM-change. I see your point but it's not so hard to read here.
01:57:439 (1,2,3,4) - I don't think that the sliders should be exactly after each other, i didnt like how it sounded or how it played out. You're right! It's indeed unkind. Changed a pattern.

Insane
02:19:725 (3,4,5,1,2) - Same pattern as the Hard diff, another pattern possible maybe? I think the current one is best :D and note-placement is not same as Hard.

I'd say that this map is ready for ranking. It was really good, i could barely find any errors on it. Good luck getting it ranked!

Bye~
SPOILER

Celizavia wrote:

M4M
calling all the bat to rank this map ASAP o/

Easy
  1. 00:50:925(3) the finish is too loud, considering lowering the volume or remove it OK made it lower.
  2. 01:07:725(4) same like above, but imo in here the finish isnt giving a emphasis since the part is quite soft Uun, I couldn't find a finish around here.
  3. 01:35:496(3,2) slight overlap, mind place it somewhere to make it better? I think it's not a problem since they has anenough break. Skin doesn't overlap.
  4. 01:49:896(2,3) NC? Not like Normal, these three notes are put near each other with lower SV, so adding NCs makes a risk it could be misread.


    Normal
  5. AR=4/4,5? imo AR5 is too fast at Normal diff Since this mapset has Easy, this is not for newbie. AR5 is enough reasonable and better than lower one to this difficulty from the view point of readability.
  6. 00:37:553(4) a finish at here instead? Clap fits into the drum sound here.
  7. 01:22:982(3) put a clap Uhm, I think it doesn't fit into the guitar.
  8. 01:49:896(2,3) NC? Haha I like your suggestion. Added NCs. :D
  9. 02:00:182(2,4) a slight overlap I see your point. But it's ok because there's an enough break between them.
  10. 02:06:867(3,4) improve blanket? Changed a little.

    Hard
  11. AR8 please Even with AR7, it's so easy for hard-player to read notes because the flow and the timing is simple. So I think AR7 is enough reasonable for this diff.
  12. 00:35:667(1) remove NC To let player know the next SV change, it's useful imo.
  13. 00:46:982(3,4) this placing looks weird imo, consider change it? You think so? Aw, I like this one ;)
  14. 02:06:696(4,5) make a blanket? Uhm...I think making a blanket makes the flow a bit worse here. But I made a litte change to make the flow natural.
Clean Mapset, considering find a a better BG since it wasnt covering the whole place. Ya I wanna find another BG too, but this official CD jacket is better than others.
Good Luck o/

SPOILER

Mei wrote:

idm._.

first you need uncheck "widescreen support" because it is only for storyboard ya, changed.
[insane]
  1. 00:35:667 (1,2,3) - try this? and also make a better blanket .-. Wow, creative suggestion! fixed~
  2. 00:43:382 (1,2,3,4) - try this? Yours is actually good pettern, but I prefer a flow of the current one :/
  3. 01:05:153 (1,3) - swap nc Not a big deal but having the same color at stack is better to see imo. Ofc, if it's hard to READ due to a new combo, what you said is indeed right.
  4. 01:33:953 (1,2,3) - try this? Looks good! changed~
  5. 01:37:210 (6,7,8,1) - try this?i think you missed vocal in 01:38:067 I see your point, but I followed a big back-sound than vocal here.
  6. 01:54:696 (1,2) - fix stack? aw, ok.
  7. 01:55:725 (3,4,5) - vocal start from 01:55:896(cin~) and end at 01:56:410(de re~), so i suggest this following not a vocal but a bass here, hehe. Your suggestion is good. Just my preference.
  8. 02:00:182 (1) - remove the clap on the head is better for me Agreed. removed.
  9. 02:08:410 (1,2) - try this? I prefer the current form, sorry!
  10. 02:09:610 (4,5) - kinda overlap there, move 5 for 2 grip left Aw that's true. Fixed.


[hard]
  1. 00:36:867 (1,2,3) - ninja jump tthere? i suggest you stack 1,2 on 3's head and since they are 1/2 tap not 1/1 hum, as you told they're a bit difficult maybe. Since there's a strong sound tthere, I think stacking doesn't fit. So I made a jump litte close.
  2. 01:19:039 (1,2) - tthis blanket make me feel not that good, why not just stack rhis under the slider's end? Stacking is also really good. Changed.
  3. 01:57:439 (1,2,3,4) - this rhythm sounds better for me As I wrote in insane, not fixed here. ty for advice : )
  4. 02:00:182 (1,2) - the gap between this 2 slider is 3/2 beat, which may give misread to players, although it is not thar matter for me(and i am not sure if ist is a matter in hard) but try this Changed. Your thought is right. That's not a big deal, but game-play becomes better thank you.


[normal]
  1. 00:28:639 (3) - add whistle at the end? Added. Also added to some notes around here.
  2. 00:59:496 (1,2) - fix blanket? Fixed.
  3. 01:23:496 (4,1) - fix blanket? Fixed.
  4. 01:38:753 (2,3) - try this? Changed. I feel the rhythm became better.
  5. 01:44:410 (2) - i suggest you extend this slider to 01:45:096 Adjusting to a white line is good at the point of view of rhythm, so I see your point. But this slider follows a guitar here.
  6. 02:08:410 (1,2) - fix balnket? ok fixed.


[easy]
  1. 00:37:553 (3) - you can remove this note, to make it easier removed.
  2. 00:52:296 (2) - i suggest this Looks good. Changed.
  3. 01:07:039 (3) - remove this note? removed.
  4. 01:51:782 (1) - this is an unrankable issue since QAT said tthere should be 4 beat blank after a spinner in easy. so maybe remove 01:54:010 (1,2) - Let me explain about this stuff. In Easy, there should be enough blanck after the spinner. That why QAT said so. However, the "enough blanck" doesn't depend on the amount of beat after spinner only. It's also affected by BPM, the length of spinner, and a pettern of next notes. At this map, spinner length and next blanck make enough break here. So I think it's not a problem.

good luck~~

Really thanks all! :)
And sorry for late reply. My work in real haven't left me come here.
My mod to you is in progress now, I think it won't have so much time! :P
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