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void - Valedict

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Total Posts
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Topic Starter
Low
This beatmap was submitted using in-game submission on Saturday, August 15, 2015 at 11:43:07 PM

Artist: void
Title: Valedict
Source: BMS
Tags: Momomi Aoyama 青山桃実 the BOF2012 of fighters groundbreaking compilation album disc 2 kloyd jacob lust amamiya yuko skystar Irreversible Ein neuer Heiliger Krieg
BPM: 156
Filesize: 22947kb
Play Time: 02:13
Difficulties Available:
  1. Another (4.64 stars, 424 notes)
  2. Beginner (1.39 stars, 99 notes)
  3. Extra (5.29 stars, 484 notes)
  4. Irre's Insane (4.45 stars, 426 notes)
  5. Kloyd's Hyper (3.63 stars, 358 notes)
  6. Lust's Normal (2.21 stars, 193 notes)
  7. Skystar's Extreme (5.76 stars, 572 notes)
Download: void - Valedict
Download: void - Valedict (no video)
Information: Scores/Beatmap Listing
---------------
Lust
here is ur video as requested

http://puu.sh/bgd8b/59b541d6fc.avi
Lust
diff
osu file format v13

[General]
AudioFilename: 2-10 - Valedict.mp3
AudioLeadIn: 0
PreviewTime: 104434
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 0

[Editor]
DistanceSpacing: 1
BeatDivisor: 4
GridSize: 4
TimelineZoom: 1.499999

[Metadata]
Title:Valedict
TitleUnicode:Valedict
Artist:void
ArtistUnicode:void
Creator:Low
Version:Normal
Source:BMS
Tags:Momomi Aoyama 青山桃実です BOF2012 of fighters groundbreaking compilation album disc 2 kloyd jacob
BeatmapID:0
BeatmapSetID:-1

[Difficulty]
HPDrainRate:4
CircleSize:3
OverallDifficulty:4
ApproachRate:5
SliderMultiplier:1.19999990463257
SliderTickRate:1

[Events]
//Background and Video events
0,0,"BG.png",0,0
Video,-243,"VALEDICT.avi"
//Break Periods
2,92327,100158
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples
//Background Colour Transformations
3,100,163,162,255

[TimingPoints]
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[Colours]
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Combo2 : 0,0,255
Combo3 : 0,255,255

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xxdeathx
Hi, modding as you requested

[General]
I think the GD mappers' names are supposed to be in the difficulty names, unless it's the hardest diff.

I personally disagree with the Another and Extra's style, so I'm not sure how modding it was supposed to work—it's not easy to look at the map from your mapping style's perspective. If I pointed out everything I thought was wrong with this map you'd have a much bigger mod; even so many of these points are a reflection of some ranking guidelines and my own opinion.

[Easy]
  1. 01:38:281 (1) - shouldn't repeat sliders more than once
  2. 01:42:127 (2) - it's better to emphasize the 3/4 here
[Normal]
  1. unsnapped object in AIMod
  2. 00:11:742 (4,1) - blanket is a bit off, see the approach circle in the picture:
  3. 00:13:665 (3,4) - ^
  4. 00:29:050 (1,2,3) - the 3/4 ticks 00:30:108 and 00:30:396 are way more significant here; I'd prioritize mapping them over the current 1/1 ticks
  5. 01:19:819 (1,2,3,4,5,6,1,2,3,4,5,6) - I think this many circles in a row will be hard to read, especially since the rhythm is complicated. You could replace 01:20:011 (2,3,4) - and every consecutive group of 3 circles with a repeating 3/4 slider
  6. 01:24:434 (1,2,3,4,5,6,1,2,3,4,5,6,1,2,3,4,5,6) - ^
[Hard]
  1. 01:42:127 (3,4,5) - Might want to space or NC accordingly to indicate that it's switching from 1/1 to 3/4
  2. 02:02:127 (1,2,3) - this also looks like a 1/4 triplet, I'd stack or space more apart
[Another]
  1. 00:21:165 (1,2,3) - I'd use the same spacing as the previous 1/4 streams for consistency
  2. 01:00:973 (1,1,1,1) - You should space these according to the time between objects, or stack the first two and the last two. The equal spacing here is needlessly confusing, and new comboing every object doesn't really change or excuse anything
  3. 01:08:088 (3,4,5,6) - Smaller spacing for 1/4 please, since your other 1/4 streams aren't spaced as big
  4. 01:22:608 (1,2,3,1) - fix the stack so that everything's on the same coordinate
[Extra]
I tried playing this, but it's way out of my league. I'm not sure if I'm cut out to mod this kind of stuff ;w;
  1. AIMod says object's end is offscreen
  2. Circles are kind of big, it's disconcerting
  3. 00:11:934 (1,2,1) - inconsistent spacing looks confusing
  4. 00:22:704 (4,1,2,3,4,1,2,3,4,1) - separating 1/4 streams like that gives the impression that 00:22:704 (4,1) - 00:23:184 (4,1) - 00:23:569 (4,1) - are 1/2
  5. 00:31:165 (2,1,2,3,4,5) - 01:14:242 (5,1,2,3,4,5,6,7,8,1) - ^
Another and Extra were just had way too much stuff for me to follow ;w; I'm sorry, I don't know how people mod these because I'm quite sure most everything I dislike about them is intentional. I hope this helped anyways!
ColdTooth
Hi, from my queue

[Beginner]

00:22:896 (3,4,1) - Minor spacing issue

00:39:819 (1) - Would be better if this was blanketing 00:42:896 (1) -

01:09:050 (3) - move it over to the right once on tiny grid so it's closer

01:42:896 (1,1) - Doesn't look parallel

01:49:050 (3,4,1) - Make triangle

[Normal]

hi lust

00:55:973 (2,3) - isn't this not allowed? I mean it's a large space between the two

01:05:588 (4) - can be confused with the 01:04:434 (2) - 's slider

01:19:819 (1,2,3,4,5,6,1,2,3,4,5,6) - really confusing

01:24:434 (1,2,3,4,5,6,1,2,3,4,5,6,1,2,3,4,5,6) - ^


[Hyper]

01:16:165 (1,2,3) - Space these out just a bit

Nothing else, solid Hyper


[Another]

00:38:954 (3,4,5) - This seems too confusing

01:23:665 (1,2) - Unnecessary jump


I can't really mod the Extra cause I can't play it, sorry.

But good luck on rank!
pishifat
from here

general

  1. another, hyper, and beginner shouldn't have widescreen support enabled since no sb :/
  2. your bg is huge (filesize) and 4:3, so ringating

extra

  1. why cs3? cs+1 pls IM KIDDING really tho i'd go with tick rate 4 (even though that may sound like a joke too) so that there's a visible difference between all your variable SVs. with tick rate 1 or 2 you can't tell the difference between anything since most of your sliders are 1/2 beat or less, but tick rate 4 would really benefit. if it's "too noisy" like some people say, muting it's always an option since you've got slider track volume enabled.
  2. dat offscreen slider
  3. 00:09:050 (1) - y:192 :/
  4. 00:17:896 (5,6,7,8) - could increase the spacing on these to provide a more easily readable transition into the higher SV
  5. 00:28:729 (4,5) - uh pretty sure these shouldn't be on 1/6. listening at 25% playback, 00:28:858 (6,7,8) - are fine, but 4,5 should definitely not be there. there should be an object on the 1/4 tick instead.
  6. 00:30:588 (1) - just me maybe, but ctrl+ging this allows for a much cooler drop effect than it currently does. right now the way it has a flow break feels contradictory to the smooth flow you've got with these increasing SV sliders, so keeping that same smooth style would fit well here
  7. 00:34:627 (2) - uh why is this one the only one that's bent slightly more out of 00:34:434 (1,1,2) - ? it should at least be the same as 00:35:011 (2) - i'd assume
  8. 01:05:973 (1,2) - is this a spacing error? i'd understand if you increased spacing for all of 01:05:781 (3,1,2,3,4) - but they're all 1.3x except this one, which is 1.2x
  9. 01:32:896 (1,2) - sounds really weird since there's much stronger beats on the blue/red tick and not the white/blue tick. if you were to shift this over by 1/4 it sounds a lot more natural. doing a triple works too
  10. 01:35:011 (3,4) - assuming you're following the piano as you were up til now, these should be on 1/6 and not 1/4 for uh reasons
  11. 01:35:684 - super strong note on the blue tick here, yet it's during the slider body of 01:35:588 (1) - . the start position for this slider isn't nearly as emphasized as the following blue tick, so it would really make sense to have an object on the blue tick. stacking them plays fine but you like weird patterns so you may prefer something else
  12. 01:40:973 (1,2,3,4,5,6) - i had a couple people testplay and they all fucked up on the stream (including myself). if you were to make 01:40:588 (1) - into two 1/4 sliders, it would make the transition (keyboard pressing wise) into the 1/6 stream a lot more playable i've found. it would also follow the music a bit more closely since there's a super strong note on the red tick currently on the second repeat for this slider.
  13. 01:56:742 (1) - same thing as 01:35:684 - two bullet points above this
  14. 01:58:281 (2) - you go 2 bars for a combo here which seems kinda unusual for your pattern so may wanna NC here

another

  1. 00:12:127 (3) - 00:13:665 (1) - may want to have the same amount of excess slider body shown on the end fo this since it's bugging me i dont even know how to mod
  2. 00:19:146 (8) - red anchors what
  3. 00:19:531 (1,1) - uh these are supposed to be on 1/6 ticks right? you even have teh comboing to support that. i guess there are sounds on the 1/4 ticks too but 1/6 overpowers so much that why. this thing 00:36:870 (1) -
  4. 01:01:742 (2) - echo thing is cool, but since it's an echo, it may make sense to lower the SV on it slightly so it isn't like the exact same thing as 01:01:358 (1) - . this is with .6x (just pretend things are spaced properly)
  5. 01:12:223 - really should have an object on this blue tick since you mapped the exact same sound on 01:07:511 (1) - 01:09:146 (2) - 01:10:684 (2) - 01:13:761 (2) - 01:15:300 (2) - 01:16:838 (2) - yea. even just using a slider end would work well enoguh
  6. 01:32:896 (2,3) - 01:35:011 (3,4,1) - 01:58:281 (2) - if applied in extra, would go here too. if not, this should be ignored. the other two rhythm related things at 01:56:838 - and 01:35:684 - don't seem quite as important as in extra since oyu've ignored a lot of rhythms for the sake of simplicity, so they're negligible i guess.
  7. 01:36:358 (4,5,1) - i shouldn't really comment on aesthetic things since you like some weird stuff, but having these laid out in a straight line, yet 1's slider body is pointed slightly lower than the line seems really weird. adjusting the body to fit the straight line looks pretty bad and breaks the copy/paste thing, but moving 5 so the line curves into 1's body works really well
  8. 01:46:358 (2,3) - probably intentional, but if not, these should be paralelelelle right

hyper

  1. 00:25:011 (4,5) - doubles are gonna be really confusing without any prior warning to there being doubles, so it may be better to do this same rhythm with sliders the first couple times to ease the player into the song's painful rhythms. this kinda thing 01:45:011 (2,3) - is a lot easier to play than the current stacked doubles stuff. handling things with 00:37:127 (2,3) - type rhythms also works decently i guess
  2. 00:45:973 (1,2) - 00:59:819 (3,1) - 01:01:358 (1,2,3) - 01:07:127 (8,1) - stacks n stuff
  3. 00:54:819 (7,1) - feels extremely empty here because of the lack of notes on the stream and the strong high pitched thing on 00:55:011 - . i know you can't continue the stream since this is a hard diff and whatnot, but making 7 into a 1/2 slider gets rid of the gap and plays nicely.
  4. 01:05:973 (1,2) - 01:12:127 (1,2) - if possible it would be really good to unstack these since you've got stacked doubles immediately after. that, or change the doubels into those 1/4 sliders mentioned earlier. how2read
  5. 01:16:742 (1) - should probably follow the curve of 01:16:165 (1,2,3) - right yes
  6. 01:31:358 (3,1) - the parallelzorness would be good for aesthetics here since 01:30:588 (1,2,3) - were all parallel. also uh they should be in a straight line right? 01:30:877 (1) - is kinda off. as for polarity in the whole build up section before the break here uhh it's confusing but i didn't even notice it while playing so i dont evne know
  7. 01:50:588 (1,2) - these are probably gonna be confused with the same rhythm as 01:48:088 (2,3) - since they're just about the same size (and you pretty much never see 1/4 and 1/3 sliders like this in hards anyway), so using the same rhythm you did at 00:36:742 (1,2) - would work a lot better. comboing like 01:55:973 (1,1,1) - would be ok too

normal

  1. completely confused by your comboing pattern. like i don't get why you've got 01:47:511 (5,1) - with this arrangemnt instead of having their combos swapped, since 5 is on the downbeat and 1 is just after the downbeat without anything really indicative of a new combo. if it's just there because you wanted 1 to be in the center of the grid that's.... something. also how like 00:24:434 (1) - is a 3 bar long combo, while 00:29:050 (1) - is a 1 bar long combo. also also 00:41:742 (1,2) - this combo legitimately goes through the entrance to a new section and i really don't know why. you know how to combo stuff so i'm not gonna make a list of NCs but what is going on
  2. what death said about 00:11:742 (4,1) - and the symmetrical one
  3. 00:16:742 (3) - fitting shape but not really that pretty when compared to a perfect circle. if it were rounded properly yeayyeayea blanket the air.
  4. 00:15:204 (1) - i know it's barely off, but when being compared with stuff that was previously exactly symmetrical it makes me think this should be as well. just looking at the three inner anchors shows the not-symmetry.
  5. 00:49:627 - 00:50:588 - missing really strong beats on both of these that your current rhythm doesn't seem to try to cover. i can't really tell the points of emphasis with the current stuff, similar to the NCs mentioned already, but doing something like this would be a lot more appropriate
  6. 00:51:358 (4,5,6) - uh 3/4 slider would kinda fit a lot better than this since there's nothing worth mapping on both ticks where 5 is...
  7. 00:55:973 (2,3) - what is spacing
  8. 00:58:088 (5) - you show that you're fine with breaking standard polarity stuff here, yet at 00:48:665 (3) - and 00:54:819 (4) - you've got something mapped on the white tick to account for polarity even though they're the same rhythm wat
  9. 01:24:627 (2,3,4) - i wasn't a fan of this in hard, but in normal... really not gonna work at all. like it is way too complex and 3/4 sliders are your friend
  10. 01:50:587 (1) - apparently this is unsnapped even though copy/paste what

beginner

  1. i'll just assume you're not serious about tick rate 2 on this while you had tick rate 1 on extra/another...
  2. 00:55:204 (1,2,3,4) - uhsquare is not square. overlapped 3,4 with 1,2 and yea.
  3. 01:03:665 (3) - 286;143 for the perfect 3-angle square. they're things yes
  4. 02:05:204 (1) - combo here breaks the 2 bar pattern thing you've got going so uh uncombo
ok bye bye
Ringating

pishifat wrote:

your bg is huge (filesize) and 4:3, so ringating
I worked off this version of the image, since it has more periphery than the one you had (which made it easier to 16:9). I cleaned it a bit with a selective blur then downscaled by width to 1366, then cropped it to a height of 768. Here is the final result:
no kudosu
DeletedUser_1574070
Applied minor changes

osu file format v13

[General]
AudioFilename: 2-10 - Valedict.mp3
AudioLeadIn: 0
PreviewTime: 104434
Countdown: 0
SampleSet: Soft
StackLeniency: 0.2
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 1

[Editor]
DistanceSpacing: 1
BeatDivisor: 4
GridSize: 4
TimelineZoom: 3.099998

[Metadata]
Title:Valedict
TitleUnicode:Valedict
Artist:void
ArtistUnicode:void
Creator:Low
Version:Hyper
Source:BMS
Tags:Momomi Aoyama 青山桃実です BOF2012 of fighters groundbreaking compilation album disc 2 kloyd jacob lust
BeatmapID:491868
BeatmapSetID:207883

[Difficulty]
HPDrainRate:5.6
CircleSize:4
OverallDifficulty:6.6
ApproachRate:8
SliderMultiplier:1.59999990463257
SliderTickRate:1

[Events]
//Background and Video events
0,0,"BG.png",0,0
//Break Periods
2,92326,97531
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples
//Background Colour Transformations
3,100,163,162,255

[TimingPoints]
1358,384.615384615385,4,2,1,5,1,0
9146,-100,4,2,1,15,0,0
12127,-100,4,2,1,20,0,0
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117127,-100,4,2,1,35,0,1
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Combo1 : 202,245,255
Combo2 : 0,0,255
Combo3 : 0,255,255

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Topic Starter
Low

pishifat wrote:

from here

general

  1. another, hyper, and beginner shouldn't have widescreen support enabled since no sb :/ ok
  2. your bg is huge (filesize) and 4:3, so ringating used his BG, thanks a lot

extra

  1. why cs3? cs+1 pls IM KIDDING really tho i'd go with tick rate 4 (even though that may sound like a joke too) so that there's a visible difference between all your variable SVs. with tick rate 1 or 2 you can't tell the difference between anything since most of your sliders are 1/2 beat or less, but tick rate 4 would really benefit. if it's "too noisy" like some people say, muting it's always an option since you've got slider track volume enabled. if someone else can't read them i'll do something
  2. dat offscreen slider ok
  3. 00:09:050 (1) - y:192 :/ who cares?
  4. 00:17:896 (5,6,7,8) - could increase the spacing on these to provide a more easily readable transition into the higher SV it's readable enough.
  5. 00:28:729 (4,5) - uh pretty sure these shouldn't be on 1/6. listening at 25% playback, 00:28:858 (6,7,8) - are fine, but 4,5 should definitely not be there. there should be an object on the 1/4 tick instead. listen better
  6. 00:30:588 (1) - just me maybe, but ctrl+ging this allows for a much cooler drop effect than it currently does. right now the way it has a flow break feels contradictory to the smooth flow you've got with these increasing SV sliders, so keeping that same smooth style would fit well here i think this flows worse than what i have currently
  7. 00:34:627 (2) - uh why is this one the only one that's bent slightly more out of 00:34:434 (1,1,2) - ? it should at least be the same as 00:35:011 (2) - i'd assume fixed
  8. 01:05:973 (1,2) - is this a spacing error? i'd understand if you increased spacing for all of 01:05:781 (3,1,2,3,4) - but they're all 1.3x except this one, which is 1.2x stop nazi-modding, please...
  9. 01:32:896 (1,2) - sounds really weird since there's much stronger beats on the blue/red tick and not the white/blue tick. if you were to shift this over by 1/4 it sounds a lot more natural. doing a triple works too nope
  10. 01:35:011 (3,4) - assuming you're following the piano as you were up til now, these should be on 1/6 and not 1/4 for uh reasons 1/4 is the correct snapping.
  11. 01:35:684 - super strong note on the blue tick here, yet it's during the slider body of 01:35:588 (1) - . the start position for this slider isn't nearly as emphasized as the following blue tick, so it would really make sense to have an object on the blue tick. stacking them plays fine but you like weird patterns so you may prefer something else ok fixed
  12. 01:40:973 (1,2,3,4,5,6) - i had a couple people testplay and they all fucked up on the stream (including myself). if you were to make 01:40:588 (1) - into two 1/4 sliders, it would make the transition (keyboard pressing wise) into the 1/6 stream a lot more playable i've found. it would also follow the music a bit more closely since there's a super strong note on the red tick currently on the second repeat for this slider. nobody who testplayed for me had trouble with this. the close spacing and AR gave the 1/6 away. if you can't hit it, click faster
  13. 01:56:742 (1) - same thing as 01:35:684 - two bullet points above this eh, i don't feel like it'd fit if i did the same thing.
  14. 01:58:281 (2) - you go 2 bars for a combo here which seems kinda unusual for your pattern so may wanna NC here ok

another

  1. 00:12:127 (3) - 00:13:665 (1) - may want to have the same amount of excess slider body shown on the end fo this since it's bugging me i dont even know how to mod variety is good for the diet
  2. 00:19:146 (8) - red anchors what shh
  3. 00:19:531 (1,1) - uh these are supposed to be on 1/6 ticks right? you even have teh comboing to support that. i guess there are sounds on the 1/4 ticks too but 1/6 overpowers so much that why. this thing 00:36:870 (1) - was a snapping error, fixed
  4. 01:01:742 (2) - echo thing is cool, but since it's an echo, it may make sense to lower the SV on it slightly so it isn't like the exact same thing as 01:01:358 (1) - . this is with .6x (just pretend things are spaced properly) ok
  5. 01:12:223 - really should have an object on this blue tick since you mapped the exact same sound on 01:07:511 (1) - 01:09:146 (2) - 01:10:684 (2) - 01:13:761 (2) - 01:15:300 (2) - 01:16:838 (2) - yea. even just using a slider end would work well enoguh no, i'm focusing on a different rhythm here.
  6. 01:32:896 (2,3) - 01:35:011 (3,4,1) - 01:58:281 (2) - if applied in extra, would go here too. if not, this should be ignored. the other two rhythm related things at 01:56:838 - and 01:35:684 - don't seem quite as important as in extra since oyu've ignored a lot of rhythms for the sake of simplicity, so they're negligible i guess. i think my rhythm matches the song fine.
  7. 01:36:358 (4,5,1) - i shouldn't really comment on aesthetic things since you like some weird stuff, but having these laid out in a straight line, yet 1's slider body is pointed slightly lower than the line seems really weird. adjusting the body to fit the straight line looks pretty bad and breaks the copy/paste thing, but moving 5 so the line curves into 1's body works really well k
  8. 01:46:358 (2,3) - probably intentional, but if not, these should be paralelelelle right it's fine

hyper

  1. 00:25:011 (4,5) - doubles are gonna be really confusing without any prior warning to there being doubles, so it may be better to do this same rhythm with sliders the first couple times to ease the player into the song's painful rhythms. this kinda thing 01:45:011 (2,3) - is a lot easier to play than the current stacked doubles stuff. handling things with 00:37:127 (2,3) - type rhythms also works decently i guess
  2. 00:45:973 (1,2) - 00:59:819 (3,1) - 01:01:358 (1,2,3) - 01:07:127 (8,1) - stacks n stuff
  3. 00:54:819 (7,1) - feels extremely empty here because of the lack of notes on the stream and the strong high pitched thing on 00:55:011 - . i know you can't continue the stream since this is a hard diff and whatnot, but making 7 into a 1/2 slider gets rid of the gap and plays nicely.
  4. 01:05:973 (1,2) - 01:12:127 (1,2) - if possible it would be really good to unstack these since you've got stacked doubles immediately after. that, or change the doubels into those 1/4 sliders mentioned earlier. how2read
  5. 01:16:742 (1) - should probably follow the curve of 01:16:165 (1,2,3) - right yes
  6. 01:31:358 (3,1) - the parallelzorness would be good for aesthetics here since 01:30:588 (1,2,3) - were all parallel. also uh they should be in a straight line right? 01:30:877 (1) - is kinda off. as for polarity in the whole build up section before the break here uhh it's confusing but i didn't even notice it while playing so i dont evne know
  7. 01:50:588 (1,2) - these are probably gonna be confused with the same rhythm as 01:48:088 (2,3) - since they're just about the same size (and you pretty much never see 1/4 and 1/3 sliders like this in hards anyway), so using the same rhythm you did at 00:36:742 (1,2) - would work a lot better. comboing like 01:55:973 (1,1,1) - would be ok too

normal

  1. completely confused by your comboing pattern. like i don't get why you've got 01:47:511 (5,1) - with this arrangemnt instead of having their combos swapped, since 5 is on the downbeat and 1 is just after the downbeat without anything really indicative of a new combo. if it's just there because you wanted 1 to be in the center of the grid that's.... something. also how like 00:24:434 (1) - is a 3 bar long combo, while 00:29:050 (1) - is a 1 bar long combo. also also 00:41:742 (1,2) - this combo legitimately goes through the entrance to a new section and i really don't know why. you know how to combo stuff so i'm not gonna make a list of NCs but what is going on
  2. what death said about 00:11:742 (4,1) - and the symmetrical one
  3. 00:16:742 (3) - fitting shape but not really that pretty when compared to a perfect circle. if it were rounded properly yeayyeayea blanket the air.
  4. 00:15:204 (1) - i know it's barely off, but when being compared with stuff that was previously exactly symmetrical it makes me think this should be as well. just looking at the three inner anchors shows the not-symmetry.
  5. 00:49:627 - 00:50:588 - missing really strong beats on both of these that your current rhythm doesn't seem to try to cover. i can't really tell the points of emphasis with the current stuff, similar to the NCs mentioned already, but doing something like this would be a lot more appropriate
  6. 00:51:358 (4,5,6) - uh 3/4 slider would kinda fit a lot better than this since there's nothing worth mapping on both ticks where 5 is...
  7. 00:55:973 (2,3) - what is spacing
  8. 00:58:088 (5) - you show that you're fine with breaking standard polarity stuff here, yet at 00:48:665 (3) - and 00:54:819 (4) - you've got something mapped on the white tick to account for polarity even though they're the same rhythm wat
  9. 01:24:627 (2,3,4) - i wasn't a fan of this in hard, but in normal... really not gonna work at all. like it is way too complex and 3/4 sliders are your friend
  10. 01:50:587 (1) - apparently this is unsnapped even though copy/paste what

beginner

  1. i'll just assume you're not serious about tick rate 2 on this while you had tick rate 1 on extra/another... i did this purposely because tick rate 2 fits better in the lower difficulties on account of the fact that they fill in beats that are missed due to a sparse rhythm
  2. 00:55:204 (1,2,3,4) - uhsquare is not square. overlapped 3,4 with 1,2 and yea. what? it's fine.
  3. 01:03:665 (3) - 286;143 for the perfect 3-angle square. they're things yes ok..
  4. 02:05:204 (1) - combo here breaks the 2 bar pattern thing you've got going so uh uncombo ok
ok bye bye
thanks
Aka
testplayed Extra and gave an opinion regarding some parts :о ↓
/savelog
01:29 Low: what did you think of the extra
01:29 Low: sorry, i had to afk
01:29 Aka: oo
01:31 Aka: nu, as i said in spectator http://puu.sh/bRRG5/90701f3ed8.jpg
01:31 Aka: just some of the sv changes are hard to control
01:31 Low: i see
01:31 Aka: nevertheless its pretty much fun
01:31 Low: thank youy
01:32 Aka: 00:24:050 (1,2) - like exactly this one
01:32 Aka: D:
01:32 Aka: kept sliderbreaking for no reason and there was a 1.5x ahh
01:32 Aka: np
01:33 Low: would it be better for me to make it 1.0x
01:33 Aka: nah
01:33 Aka: just lower than 1.5
01:33 Aka: like 1.3
01:34 Low: ok, fixed
01:35 Aka: also maybe its something personal but such neon bright colours are a bit pain
01:35 Aka: :<
01:35 Low: i like my colors
01:36 Aka: kay kay
01:36 Low: is there anything else in my diff that stands out as bad flow, hard to read, etc
01:38 Aka: i guess this 01:30:396 (1,2,1,1,1,1,1,1,1,1,1,1) -
01:39 Aka: exactly the transfer from 1/4 to 1/3
01:39 Aka: which i didnt except
01:39 Aka: nfjkndsfs
01:39 Aka: expect
01:39 Low: ok fixed with sliders
01:40 Aka: 01:43:665 (1,2) - and 1/5 reverses
01:40 Aka: with such shape
01:41 Aka: and placement of (2) after (1), the 2nd one is hard to aim
01:42 Aka: if the 2nd one came from the top maybe it would be easier
01:42 Aka: like from there or idk http://puu.sh/bRSuN/7e4ec9be2e.jpg
01:42 Aka: but again, the shape :|
01:43 Aka: probably thats all
01:43 Aka: dont have enough time now so thats all from me now i guess D:
01:45 Low: thanks so much
01:45 Low: if you want you can post for kudosu
01:46 Aka: i can :o
Topic Starter
Low
thanks for testplaying. :)
ProfessionalBox
Hello Low! M4M from your que ~

Beginner

>00:19:050 - Why not add a 1/4 slider here - the current gap feels weird
>00:27:127 (4) - Why not add a sharp curve here? Would look and play better imo
>00:55:204 (1,2,3,4) - For symmetrical square you should adjust (4) to x:120 y:88
>01:04:434 (1) - Why not extend this spinner to 01:06:742 ?
>01:12:127 (3) - Consider adding a repeat arrow here since it would follow the music much better than now, it just cuts off weirdly
>01:48:281 (2,3) - Not symmetrical
>01:53:665 (1,3) - This could be improved, it looks quite ugly at the moment. Easiest way would be to make the (3) slider just straight
and facing upper right corner

Normal

>00:11:742 (4,1) - Blanket could be improved
>00:13:665 (3) - This too >.< (nazi)
>00:16:742 (3,1) - (3)'s beginning isnt perfectly overlapping (1)
>00:27:127 (5) - NC either here or 00:27:896 (6)
>00:30:588 (3,1) - Why not make the (3) have consistant overlap like with the earlier one?
>00:42:896 (1) - This needs to be a NC imo
>00:47:896 (2,3) - Move the tail of this slider to x:172 y:72 for perfect blanket (dont kill me)
>00:55:973 (2,3,4) - Not sure if this kind of DS changing is ok for normal diffs, I'd change it
>01:19:819 (1,2,3,4,5,6,1,2,3,4,5,6) - This is really tricky, players might get confused of the rhythm because of the stacks
and adding lots of NC's wouldnt be the best idea either. Try to think of including sliders in there or something to make the
rhythm easier to understand
>01:44:434 (1,2,3,4,5,1,2,3,4,5,1,2,3,4,5,6,7,8,9,1) - This is quite lazy, having this part included 3 times in a single diff is quite a lot
Try to come up with something original here!

Hyper

>00:13:473 (7,8,1,3) - Maybe make the stream and slider symmetrical with eachothers?
>00:31:358 (2) - Remove this NC since there is not a sv change and its therefore not needed
>00:31:358 (2,4) - Overlapping these looks ugly, maybe move the (4) up?
>00:41:358 (1,2) - Blanket could be improved a tiny bit
>00:47:511 (1) - NC?
>00:50:973 (2,1) - The end of the slider isnt perfectly stacked with the circle
>01:56:229 (1,1) - These NC's are in theory useless, consider removing

I tried to match the drain time of my map and the amount of diffs modded, and tbh I'm not too comfortable modding the harder difficulties :o

Hope this helped - Good luck with this map, awesome song :) !
kakifly
m4m ~

Beginner

- Do AR 3 for a better diff spread; 2.6 is kind of random imo
- OD -0.1 please; dont see the point for the extra 0.1
- 00:05:973 (1) - clap maybe? i like the hitsounds you use and i think clap adds a 'momentum'
- add clap on 00:15:204 (1) - and 00:12:127 (1) - ? ^
- 00:27:896 why not have a 1/1 slider here? feels empty
- 00:30:588 again feels empty; even if you want to try to emphasize the next slider it would be nice if you could extend 00:29:819 (4) - or do something else;
- 00:38:281 (3,4,1) - i think you should remove these and put a spinner here; i think it goes better with the music
- 01:18:281 (3) - add whistle to head?
- 01:42:896 (1) - i think it'd be cool to raise the volume here so the slider tick rate sound is more emphasized that goes with the music
- 01:50:204 (4) - missing finish?
- 01:53:665 (1) - same as 01:42:896 (1)

Normal

- AR to 5?
- Lower OD by 1? This is pretty hard considering it is a normal anyhow
- 00:05:973 (1) - same as easy
- 00:09:050 (1) - clap?
- 00:15:204 (1) - 00:12:127 (1) - same as easy
(same thing applies to all diffs; if you want to add them)
- 00:28:665 (8,9) - make this a 1/2 slider?
-00:41:357 (8,9) - ^
- 00:42:896 (2,3,4) - these dont make sense to me since there is a sound at 00:43:088 thats just as strong but is unmapped; listen to this part again
- 00:44:627 similar to the above; but i think this one could be an exception
- 00:47:127 (4,5) - imo these would feel more natural as a 1/2 since the music 'drags'
- 00:49:050 (1) - maaaybe end this 1/2 earlier to match the music? unless you are mapping the beat
- 00:51:550 (4,5) - i think having 4 into a 1/1 slider would be a bit easier and works just as well
- 01:00:973 (1,2) - not sure if this is too hard??
-01:05:973 (1) - a spinner here instead would be cool; i think this part is a bit hard for normal
- 01:09:819 (4) - maybe whistle on body?
- 01:12:896 (6) - overlaps health bar
- 01:19:819 (1,2,3,4,5,6,1,2,3,4,5,6) - this part honestly got me confused and probably also a person thats not as experienced in osu; i suggest finding something else to replace this part
- 01:24:434 (1,2,3,4,5,6,1,2,3,4,5,6,1,2,3,4,5,6) - ^ find someway to simplify these please
- 01:54:818 (8,9) - same as 00:28:665 (8,9)

Hyper

-00:20:396 (3) - extend a few more repeats out of this/ add another 1/4 repeat slider; just having 00:20:781 (4) - doesnt match the music if you listen carefully
- 00:24:434 (1) - theres way too many circles going on in this combo; try to simplify it such as 00:24:434 (1,2) - can become one 1/2 slider and so on
- 00:30:588 (1) - this circle feels out of place imo it doesnt emphasize nothing much; maybe try a 1/4 repeat slider, 3/4 slider or something else?
- 00:32:511 (2) - again; theres a lot of circles which i think could be simplified
- 00:38:858 (4,5,6,7) - these can be 1/4 sliders?
- 00:41:358 (1) - add one more repeat to match the music
- 00:41:934 (2) - whistle on body?
- 00:52:896 (2) - this feels off since it isnt matching the music; it should just be a 3/4 slider starting on 00:53:184
- 01:06:550 (4,5,6,7) - same as 00:38:858 (4,5,6,7)
- 01:12:127 (1,2) - make this a 1/2? having them as circles seem out of place since most of the others are 1/4 apart
- 01:21:358 (1) - i think 01:21:550 should be emphasized;
- 01:22:511 (4,5) - these 1/4 wont really work well imo; i think a 1/2 slider then a circle would be better - 01:27:511 (1,2,3,4) - maybe change some into sliders?
- 01:55:973 (1,1,1) - imo these just dont seem right; i tried listening to what you may be following but its the same music as 01:55:684 ( the unmapped part) so how come you map that part but not there as well?

Another

- 00:16:742 (1) - i think a circle would work good; again idk what you are emphasizing with the tail; the music is still the same as the parts you didnt map if that makes sense..
- 00:19:146 (8) - maybe start this slider 1/4 later and add a circle where it currently is starting
- 00:26:069 (1,2,3) - a bit of a weird shape imo
- add circle 01:34:819 and 01:34:915 ?
- 01:56:742 (1) - maybe try a slider with a lower SV to create some pressure with the music?
- 01:59:819 (1) - i suppose this is suppose to match the background music but you havent mapped it anywhere else so why here?
- 02:02:896 (1) - ^

sorry i couldnt give much feedback on 'Another' and i don't have much to say about 'Extra' since i dont ever play those maps and know nothing about modding them; well hope thats ok x_x good luck !
-
Gaia
m4m? yaay

[General]
You should name your Normal to Standard just to be consistent with other diffs? idk what the other way to call Extras is tho o-o Extreme? idk lol

[Beginner]
01:14:819 (2,3,4) - looks kinda awkward http://puu.sh/bTjwS/57184c845d.jpg
01:22:127 (3,2) - very minor but can u curve 3 more so they dont overlap
01:38:281 (1) - a long slider repeating twice is boring o: 2 sliders would be better
01:50:204 (4) - another minor thing but move it down a bit to be on the same line as 01:49:050 (3) - http://puu.sh/bTjM9/0b66ae0617.jpg
01:55:973 (3) - move up a bit and blanket the head of 01:53:665 (1) - ? http://puu.sh/bTjW7/dd3f56df6a.jpg

[Normal]
00:12:127 (1) - 00:13:665 (3) - blanket is off
01:07:511 (1,2) - 01:09:050 (3,4) - isn't really a blanket and doesnt have great flow either s:
01:19:819 (1) - this series, i feel like it's really challenging for a normal, try replacing some sliders in?
01:24:434 (1) - ^
01:25:204 (4,5,6) - this one i think a 1/2 slider+circle is better, or a 1/2 reverse
01:49:049 (4,5,1) - 01:54:818 (8,9,1) - i remember seeing these patterns before..
01:50:588 (1) - AIMod says this isn't snapped?

[Hyper]
00:25:011 (4,5) - (and other similar ones) kicksliders instead? kinda hard
00:52:127 (1) - 1.9x so u can stack pls ;w;
01:07:511 (1) - is a bit hidden so shift it a bit so it doesnt stack http://puu.sh/bTl8u/1c86b97a80.jpg
01:15:588 (2) - curve other way woud be cool
01:21:550 - weird not being mapped
01:55:781 - after that 1/8 repeat it feels really empty in this section , especially since music still plays in the bg . circle here mebe?

[Another]
00:17:511 (1,2,1,2) - straight line is boring imo, shift it down/up a bit? http://puu.sh/bTlpV/aa543e1dd7.jpg
00:20:588 (1,2) - is hidden under the stream+slider so really hard to read )x
00:21:934 (6) - better flow if it was down more http://puu.sh/bTlCj/40966857a2.jpg
00:22:896 (1,2,1,2) - same as other one above
00:29:050 (1) - dont recommend stacking ; shift left a tiny bit?
01:06:646 (4) - speaking as a player ctrl+g would be a lot nicer
01:15:973 (1,2,3,4) - i streamed this part so idk if its just me
01:26:165 (1) - down abit for not straight line
01:36:742 (1,2,1,2) - personally dislike this shape and doesnt flow great either?
01:59:819 (1) - 02:02:896 (1) - isnt really matching the 'calm after the storm' feeling? 1 slider's fine to me

[Extra]
oh no cs3 is this Arousing all over again
00:16:934 (1) - whistle on sliderbody?
00:24:819 (3) - try a straight slider
00:29:050 (1) - sliderbody whistle, there's a few more later but idk if its intentional or not so ill stop lol, but i since other diffs didnt have it i think this one shouldnt either
00:41:358 (1) - its giving me flashbacks to Arousing
01:59:819 (1,2) - and the rest later, same as in Another.

This diff is not 5.3 stars that's a lie o:

well anyways good luck have fun!
[ Nyx ]
Hey doing M4M from your queue (this one: t/75182)

Only suggestions, feel free to ignore what you feel shouldn't be changed.

Boxes with '^' refer to the mod above

[Beginner]

00:18:665 - This part feels empty. Could be filled with note(s) or a 1/1 slider.
00:27:127 (4) - Move (4) down a few to create a triangle shape with (2) & (3). I feel as though this would look much nicer.
00:28:281 (1) - If you do the mod above, move this note closer so that it sort of makes a curvey flow to the next notes.
01:15:973 (4) - Why not try moving this note around x:348 y:316. I think it would feel much better here then having it where it was before.
01:16:742 (1,2) - If you were to move the previous note, you'd also have to move around these notes as well. Maybe something similar to this?
01:27:511 (3,1) - How about making (3) curved to keep a circular flow going to (3)
01:48:281 (2) - Going to be a tad nazi here but tilt the slider tail up a bit more to make it more parallel to (3)
01:53:665 (1,3) - I cant help but feel that this blanket is off. Move 01:55:588 (2) - x:80 y: 84 and moving 01:55:973 (3) - x:176 y:96 while also curving in (3)'s slider tail in a little more, I feel it would create a better blanket.

[Normal]

00:11:742 (4,1) - Fix the blanket a bit more
00:13:665 (3,4) - ^
00:28:858 (9) - I don't hear anything hear. Remove please.
01:09:819 (4) - Move this more down to the left, say around x:140 y:228
01:19:819 (1,2,4,5,1,2,4,5) - Maybe you could replace some of these double notes with 1/2 sliders just to make it a little bit easier for some new players
01:24:434 - As with some of the double notes here in this section.

[Hyper]

00:35:588 (2) - Place this note over here, as I feel it would be much more fitting since you have a double note (would you call these doubles?) right after it
00:41:934 (2) - Gunna nazi again (kind of) move the red note to x136 y240 just kind of create a better blanket
00:47:319 (4,5) - Remove (4) and move (5) back to where (4) was on the timeline. (I know that if you do this you'll be missing the downbeat, but I don't hear anything on the downbeat, and personally I think this sounds better.
00:50:973 (2,1) - Maybe you could try to stack the slider tail with this (2)
00:56:742 (1) - I think it would sound better if this was replaced with a 1/1 slider and not a 1/2 reverse


[Another]

00:15:204 (1) - Why not make this slider the same shape as the sliders that came before it?
00:34:050 (3,4,5) - You could try one of the two below, as I don't really like how it is now.
00:54:434 (1) - Maybe place it here x160 y:48 instead of where it was before
01:15:588 (3,4,1) - This part feels really awkward to me as it goes from a triple into single and with the spacing it kinda screwed me over.

Sorry that's all I could find in this difficulty.

I'm not going to mod extra sorry. I don't feel confident enough to mod them yet (Nor could I get a decent score on it) Well great map I like it. It's very interesting and it's got a nice beat to it. Good Luck!
Topic Starter
Low

ProfessionalBox wrote:

Beginner

>00:19:050 - Why not add a 1/4 slider here - the current gap feels weird 1/4 never belongs in a beginner difficulty. also, i left this gap for inexperienced players to recover from the spinner.
>00:27:127 (4) - Why not add a sharp curve here? Would look and play better imo i want to keep these the same since the piano sounds are similar here.
>00:55:204 (1,2,3,4) - For symmetrical square you should adjust (4) to x:120 y:88 ok, fixed.
>01:04:434 (1) - Why not extend this spinner to 01:06:742 ? i'm leaving room for players to recover from spinning
>01:12:127 (3) - Consider adding a repeat arrow here since it would follow the music much better than now, it just cuts off weirdly i cut it off on purpose because the sound was odd and i wanted to avoid mapping it in this beginner difficulty. also, adding a repeat would make re-arranging the patterns i already have difficult. for future modding, if you ever suggest something like this, you should also suggest a way the mapper can re-arrange the patterns to follow the distance spacing.
>01:48:281 (2,3) - Not symmetrical ok
>01:53:665 (1,3) - This could be improved, it looks quite ugly at the moment. Easiest way would be to make the (3) slider just straight
and facing upper right corner (3) blankets the end of (1)

kakifly wrote:

Beginner

- Do AR 3 for a better diff spread; 2.6 is kind of random imo i set AR 2.6 because i felt it fit better than AR 3
- OD -0.1 please; dont see the point for the extra 0.1 higher OD is better
- 00:05:973 (1) - clap maybe? i like the hitsounds you use and i think clap adds a 'momentum' no, i don't hear a sound warranting a clap in the music
- add clap on 00:15:204 (1) - and 00:12:127 (1) - ? ^ ^
- 00:27:896 why not have a 1/1 slider here? feels empty i wanted to give players a break from the previous long string of consecutive objects.
- 00:30:588 again feels empty; even if you want to try to emphasize the next slider it would be nice if you could extend 00:29:819 (4) - or do something else; this break is here because of the temporary cease of the bass sound in the music
- 00:38:281 (3,4,1) - i think you should remove these and put a spinner here; i think it goes better with the music i don't think it would fit. also, a spinner here would be too short and also wouldn't allow players enough time to recover from spinning
- 01:18:281 (3) - add whistle to head? ok
- 01:42:896 (1) - i think it'd be cool to raise the volume here so the slider tick rate sound is more emphasized that goes with the music it's loud enough. any louder would be annoying to me
- 01:50:204 (4) - missing finish? no, the bass sound is on the blue tick
- 01:53:665 (1) - same as 01:42:896 (1) did this one because the hitsound volume for this instance is not as loud compared to the music

Another

- 00:16:742 (1) - i think a circle would work good; again idk what you are emphasizing with the tail; the music is still the same as the parts you didnt map if that makes sense.. listen more carefully. the sound at the tail of this slider is a sound i've been mapping in the same exact way
- 00:19:146 (8) - maybe start this slider 1/4 later and add a circle where it currently is starting the sound in the music where i have it now is much more significant than where you want me to start it
- 00:26:069 (1,2,3) - a bit of a weird shape imo i think it's awesome
- add circle 01:34:819 and 01:34:915 ? if more people suggest something like this i will
- 01:56:742 (1) - maybe try a slider with a lower SV to create some pressure with the music? yeah, been meaning to do this
- 01:59:819 (1) - i suppose this is suppose to match the background music but you havent mapped it anywhere else so why here? so the drain doesn't kill players
- 02:02:896 (1) - ^ ^

Gaia wrote:

[General]
You should name your Normal to Standard just to be consistent with other diffs? idk what the other way to call Extras is tho o-o Extreme? idk lol this follows BMS diff naming. the valedict BMS file goes beginner-normal-hyper-another

[Beginner]
01:14:819 (2,3,4) - looks kinda awkward i don't see what you mean? the spacing is fine here
01:22:127 (3,2) - very minor but can u curve 3 more so they dont overlap ok
01:38:281 (1) - a long slider repeating twice is boring o: 2 sliders would be better nah, i put this here because of the similar sounds
01:50:204 (4) - another minor thing but move it down a bit to be on the same line as 01:49:050 (3) - http://puu.sh/bTjM9/0b66ae0617.jpg i prefer this for spacing reasons
01:55:973 (3) - move up a bit and blanket the head of 01:53:665 (1) - ? it is blanketing it

[Another]
00:17:511 (1,2,1,2) - straight line is boring imo, shift it down/up a bit? ok
00:20:588 (1,2) - is hidden under the stream+slider so really hard to read )x if more people mention this i will change it
00:21:934 (6) - better flow if it was down more no, i think my arrangement is fine
00:22:896 (1,2,1,2) - same as other one above keeping this for diversity
00:29:050 (1) - dont recommend stacking ; shift left a tiny bit? it's readable and looks better to me
01:06:646 (4) - speaking as a player ctrl+g would be a lot nicer ok
01:15:973 (1,2,3,4) - i streamed this part so idk if its just me i think i've made it pretty readable.
01:26:165 (1) - down abit for not straight line what? i want to keep the straight line
01:36:742 (1,2,1,2) - personally dislike this shape and doesnt flow great either? it flows fine to me
01:59:819 (1) - 02:02:896 (1) - isnt really matching the 'calm after the storm' feeling? 1 slider's fine to me what? it already is one slider

[Extra]
00:16:934 (1) - whistle on sliderbody? yes
00:24:819 (3) - try a straight slider i'll keep my curved slider for a semi-"bouncing" effect
00:29:050 (1) - sliderbody whistle, there's a few more later but idk if its intentional or not so ill stop lol, but i since other diffs didnt have it i think this one shouldnt either how do you even hear this
00:41:358 (1) - its giving me flashbacks to Arousing arousing had sliders like this?
01:59:819 (1,2) - and the rest later, same as in Another. it's fine

Z3R0Xx wrote:

[Beginner]

00:18:665 - This part feels empty. Could be filled with note(s) or a 1/1 slider. it's to give players time to recover.
00:27:127 (4) - Move (4) down a few to create a triangle shape with (2) & (3). I feel as though this would look much nicer. it is a triangle already
00:28:281 (1) - If you do the mod above, move this note closer so that it sort of makes a curvey flow to the next notes. s
01:15:973 (4) - Why not try moving this note around x:348 y:316. I think it would feel much better here then having it where it was before. ok
01:16:742 (1,2) - If you were to move the previous note, you'd also have to move around these notes as well. Maybe something similar to this? ok
01:27:511 (3,1) - How about making (3) curved to keep a circular flow going to (3) i prefer the straight one because it looks better paired with the next slider to me
01:48:281 (2) - Going to be a tad nazi here but tilt the slider tail up a bit more to make it more parallel to (3) ok
01:53:665 (1,3) - I cant help but feel that this blanket is off. Move 01:55:588 (2) - x:80 y: 84 and moving 01:55:973 (3) - x:176 y:96 while also curving in (3)'s slider tail in a little more, I feel it would create a better blanket. ok

[Another]

00:15:204 (1) - Why not make this slider the same shape as the sliders that came before it? i like variety
00:34:050 (3,4,5) - You could try one of the two below, as I don't really like how it is now. fine to me
00:54:434 (1) - Maybe place it here x160 y:48 instead of where it was before noo i like this shape
01:15:588 (3,4,1) - This part feels really awkward to me as it goes from a triple into single and with the spacing it kinda screwed me over. fixed

I'm not going to mod extra sorry. I don't feel confident enough to mod them yet (Nor could I get a decent score on it) Well great map I like it. It's very interesting and it's got a nice beat to it. Good Luck!
thanks for modding! will get to all maps ASAP
kakifly
y no kudo for me ;-; ?? xD
wcx19911123
[General]
offset need to decrease a bit imo, but I'm not sure.. hope you can find some timing pro to double check it

[Beginner]
difficulty setting is a bit too high for Beginner diff imo, especially the OD, I suggest to use HD2 and OD2.5
02:01:358 - add NC here for better reading the anti-jump?

[Normal]
OD is a bit too high imo
00:55:973 (2,3) - I strongly suggest not to use such a big jump in a Normal diff, this is really confusing for newbies to read the rhythm..
01:04:050 (1) - if you want to follow the music accurately, this one should be a 1/4 slider
01:19:819 (1,2,3,4,5,6,1,2,3,4,5,6) - this pattern is too hard to be in a Normal diff imo, try to make 01:20:011 (2,3) - 01:20:781 (5,6) - 01:21:550 (2,3) - 01:22:319 (5,6) - into sliders?
01:25:204 (4,5,6) - ^ for same reason, I suggest change them into a repeat sldier
01:25:973 (1,2,3,4,5,6,1,2,3,4,5,6) - same as 01:19:819 (1,2,3,4,5,6,1,2,3,4,5,6) -
01:50:587 (1) - unsnapped slider end

[Hyper]
missed video

[Another]
00:20:108 (4,5,2,3) - these sldier don't fit the song too much imo, why not start them from heavy beats?
00:26:069 (1,2,3) - ^
01:19:819 - 01:22:127 - these sliders start at heavy beats, they play well. hope you can make the sliders from ^, like these ones

[Extra]
00:21:165 (4) - a 1/6 repeat slider would fit the song better here imo
00:27:608 (2,3,4,1,2,3) - same as 00:20:108 (4,5,2,3) - in Another
00:39:819 (1,2,3,4,1,2,3,4) - why not increase their spacing 1 by 1, up to 2.0x? like here 00:29:434 (1,1,1,1,1,1,1) - this pattern is nice and not that hard to read. but here, the mouse moving speed between 00:41:165 (4,1) - , changed soooo much, it makes 00:41:358 (1) - this slider's speed impossible to read, even if the slider fit the song well.
01:15:204 (1) - this slider doesn't fit the song much imo, how about moving it to 01:15:492 - and moving 01:15:396 (2,3) - to 01:15:204 - ? (remember to fix the hitsounds too if you accept the suggestion)
01:19:915 - why not add a note here?
01:28:473 (2) - ctrl+g? would fit the song better imo
01:30:973 (1,1,1,1,1,1) - same problem as 00:39:819 (1,2,3,4,1,2,3,4) - , the mouse moving speed of the circles are much slower than the slider, it makes that it's really hard to read the slider's speed, and hard to know when it end.. so it's also hard to read when to click the later circles(01:31:614 (1,1) - ). I suggest make 01:31:358 (1) - this slider's speed lower

well, nice map
feel free to call me back when you think the set is ready
DeletedUser_1574070
my map
osu file format v13

[General]
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AudioLeadIn: 0
PreviewTime: 104434
Countdown: 0
SampleSet: Soft
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[Metadata]
Title:Valedict
TitleUnicode:Valedict
Artist:void
ArtistUnicode:void
Creator:Low
Version:Hyper
Source:BMS
Tags:Momomi Aoyama 青山桃実です BOF2012 of fighters groundbreaking compilation album disc 2 kloyd jacob lust
BeatmapID:491868
BeatmapSetID:207883

[Difficulty]
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CircleSize:4
OverallDifficulty:6.6
ApproachRate:8
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214,73,118281,5,2,0:0:0:0:
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102,141,119627,1,2,0:0:0:0:
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357,333,121358,5,2,0:0:0:0:
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377,253,122704,1,2,0:0:0:0:
377,253,122800,1,0,0:0:0:0:
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65,327,124434,5,2,0:0:0:0:
221,294,125204,5,2,0:0:0:0:
123,224,125781,1,2,0:0:0:0:
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256,192,126069,12,0,133665,0:0:0:0:
Topic Starter
Low

wcx19911123 wrote:

[General]
offset need to decrease a bit imo, but I'm not sure.. hope you can find some timing pro to double check it ok, i will get someone to check this.

[Beginner]
difficulty setting is a bit too high for Beginner diff imo, especially the OD, I suggest to use HD2 and OD2.5 changed only the OD to 2.7.
02:01:358 - add NC here for better reading the anti-jump? hm, i think it's readable enough. the approach rate should give it away

[Normal]
OD is a bit too high imo
00:55:973 (2,3) - I strongly suggest not to use such a big jump in a Normal diff, this is really confusing for newbies to read the rhythm..
01:04:050 (1) - if you want to follow the music accurately, this one should be a 1/4 slider
01:19:819 (1,2,3,4,5,6,1,2,3,4,5,6) - this pattern is too hard to be in a Normal diff imo, try to make 01:20:011 (2,3) - 01:20:781 (5,6) - 01:21:550 (2,3) - 01:22:319 (5,6) - into sliders?
01:25:204 (4,5,6) - ^ for same reason, I suggest change them into a repeat sldier
01:25:973 (1,2,3,4,5,6,1,2,3,4,5,6) - same as 01:19:819 (1,2,3,4,5,6,1,2,3,4,5,6) -
01:50:587 (1) - unsnapped slider end

[Hyper]
missed video

[Another]
00:20:108 (4,5,2,3) - these sldier don't fit the song too much imo, why not start them from heavy beats? i am following the piano here.
00:26:069 (1,2,3) - ^ fixed this one
01:19:819 - 01:22:127 - these sliders start at heavy beats, they play well. hope you can make the sliders from ^, like these ones k

[Extra]
00:21:165 (4) - a 1/6 repeat slider would fit the song better here imo done
00:27:608 (2,3,4,1,2,3) - same as 00:20:108 (4,5,2,3) - in Another done
00:39:819 (1,2,3,4,1,2,3,4) - why not increase their spacing 1 by 1, up to 2.0x? like here 00:29:434 (1,1,1,1,1,1,1) - this pattern is nice and not that hard to read. but here, the mouse moving speed between 00:41:165 (4,1) - , changed soooo much, it makes 00:41:358 (1) - this slider's speed impossible to read, even if the slider fit the song well. i reduced the slider speed instead; i want to keep the circles. should be more readable now
01:15:204 (1) - this slider doesn't fit the song much imo, how about moving it to 01:15:492 - and moving 01:15:396 (2,3) - to 01:15:204 - ? (remember to fix the hitsounds too if you accept the suggestion) ok, fixed the rhythm
01:19:915 - why not add a note here? ok
01:28:473 (2) - ctrl+g? would fit the song better imo same sound, so i want them to be same direction
01:30:973 (1,1,1,1,1,1) - same problem as 00:39:819 (1,2,3,4,1,2,3,4) - , the mouse moving speed of the circles are much slower than the slider, it makes that it's really hard to read the slider's speed, and hard to know when it end.. so it's also hard to read when to click the later circles(01:31:614 (1,1) - ). I suggest make 01:31:358 (1) - this slider's speed lower done

well, nice map
feel free to call me back when you think the set is ready
thanks for modding. waiting on guest mappers and timing check

timing checked and confirmed, waiting on Lust now
Lust
hello

diff
osu file format v13

[General]
AudioFilename: 2-10 - Valedict.mp3
AudioLeadIn: 0
PreviewTime: 104434
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 0

[Editor]
DistanceSpacing: 1
BeatDivisor: 4
GridSize: 4
TimelineZoom: 2.299999

[Metadata]
Title:Valedict
TitleUnicode:Valedict
Artist:void
ArtistUnicode:void
Creator:Low
Version:Normal
Source:BMS
Tags:Momomi Aoyama 青山桃実です BOF2012 of fighters groundbreaking compilation album disc 2 kloyd jacob lust
BeatmapID:497907
BeatmapSetID:207883

[Difficulty]
HPDrainRate:4
CircleSize:3
OverallDifficulty:4
ApproachRate:4.9
SliderMultiplier:1.19999990463257
SliderTickRate:1

[Events]
//Background and Video events
0,0,"BG.png",0,0
Video,-243,"VALEDICT.avi"
//Break Periods
2,92322,100142
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples
//Background Colour Transformations
3,100,163,162,255

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Combo2 : 0,0,255
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goodbye
Skystar
would you mind if i make a diff
wcx19911123
I'm going to bubble this, but

Amamiya Yuko wrote:

would you mind if i make a diff
lol, call me back if you rejected and don't change the maps please
or I can wait till the new diff got enough mods
Skystar
Irreversible
http://puu.sh/cdLZs.txt

http://puu.sh/cdPQH.txt
-GN
Skystar's Extreme badly needs some extra distinction for 1/3 and 1/6 parts, as it's extremely difficult to sightread this due to the confusion the beat placement divisor changes create. I'd suggest something like new combo colors(i'd suggest purple or something like that?), replacing the 1/3 circles with sliders, or something like that. I feel that'd help a lot with the sightreadability of the map.
01:24:045 (3,4,5) - this part doesn't even have a NC, which is probably extra bad.

adding some notes below... do with them as you wish.
00:13:853 (2,3,4) - a bit inconsistent, should probably be a double instead of a triple or something? minor though
00:24:045 (1,2) - wrong SV? these don't seem snapped to anything
00:36:737 (1,2,3) - probably a bit odd considering my later complaints but this felt more inituitive if the (1) was stacked on the (1) of the previous combo or something. https://osu.ppy.sh/ss/2137792 like this, maybe
00:41:353 (1,2,1,2,1,2) - a little smaller spacing to allow a bigger margin for error?
00:54:429 (1,2,1,2,1,2) - in my opinion the combos should be spaced a little less
01:14:524 (2) - unsnapped?
01:30:583 (1,2,3,1,2,3,1,2,3) - this part shouldn't have the final triangle stacked on the second, and i think all of the triangles here should go the same direction(as the first one goes counter-clockwise instead of clockwise).
01:31:737 (1) - a bit ugly, try to make it a perfect pentagon instead. the sides are a bit sharp
01:33:660 (1,2,3,4,5,1,2,3,4,5) - missing notes after the streams. It makes this part feel pretty underwhelming.
01:34:814 (1,2,3,4,5) - this stream should be 1/6
01:43:660 (1,2,3) - this plays pretty badly, you should probably turn that 1,2 into a repeat slider. Or maybe just replace this part with a 1/4 stream, since the music justifies that.
01:51:353 (1,2) - 01:51:929 (2) - 01:52:506 (1,2) - I don't know why you'd want to stack this, it just makes this section painful. The spacing is fine with me, but it'd be better if they're not stacked in one place, like this https://osu.ppy.sh/ss/2137769
01:54:526 (2,3,4,1,2) - this is very difficult to hit, make it into a snaking stream or something - just don't stack them like this.
01:56:737 (1) - same as 01:31:737 (1) - , the angles get sharper in this towards the end for some reason

if this wasn't helpful at all, just let me know.
Kalxie
Irre's Insane:
For some reason I feel like the star system is definitely not accurately representing this difficulty :P.
SPOILER
Not much to say here. Optional if you want to do anything about them:
00:13:660 (1) , 00:15:199 (1) , 00:16:737 (1) - Although they work fine, something about the slider length and it's velocity makes it play awkwardly. They're completely out of the blue (no build up into a velocity increase). I would decrease the slider velocity to 1x rather than 1.55 or 2.
00:30:199 (1,2) - Consider a smaller distance between the two sliders or changing their angle as to leave more margin for error.
01:46:737 (5) - Maybe angling the slider towards the next note slightly? The slider is a bit long and closely timed to the next note to be pointing straight downwards?
01:49:045 (1,2) - Smaller distance between the two would leave a bit more room for error. It plays fine but the slider velocities are a bit fast for a longer jump.

Skystar:
SPOILER
Just a couple of notes here and there. Do or don't with what I put here.
00:41:353 (1,2,1,2,1,2) - I would go with a different spacing here. It just feels awkward transitioning to this part especially after spaced doubles.
01:30:968 (1,2,3,1,2,3) - Playing this part just feels horrible with the spacing and direction. A triangle pattern is okay but if you're going to make it change direction then make it consistently change direction instead of making one triangle go ccw and the other two go cw. Possibly cw-ccw-cw would make it more painful to play but make it more consistent. Alternatively, make them go in all the same direction and don't make the last two triangles stack.
01:38:276 (1) , 01:39:045 (1) , 01:39:814 (1) - I don't see why these hit circles in particular need to be placed that far from the rest.
01:42:891 (1) - Turn the sliders so that it's more apparent that they're sliders rather than individual hit circles.
Skystar

-GN wrote:

Skystar's Extreme badly needs some extra distinction for 1/3 and 1/6 parts, as it's extremely difficult to sightread this due to the confusion the beat placement divisor changes create. I'd suggest something like new combo colors(i'd suggest purple or something like that?), replacing the 1/3 circles with sliders, or something like that. I feel that'd help a lot with the sightreadability of the map.
01:24:045 (3,4,5) - this part doesn't even have a NC, which is probably extra bad. well, specific combos are cool, so yeah, purple/red = 1/3, 1/6 and 1/8 now

adding some notes below... do with them as you wish.
00:13:853 (2,3,4) - a bit inconsistent, should probably be a double instead of a triple or something? minor though well that's supposed to be triplet, but yeah i had a 1/4 slider here 00:13:660 (1) - to emphasize the whistle
00:24:045 (1,2) - wrong SV? these don't seem snapped to anything oh shit how did i remove the green line
00:36:737 (1,2,3) - probably a bit odd considering my later complaints but this felt more inituitive if the (1) was stacked on the (1) of the previous combo or something. https://osu.ppy.sh/ss/2137792 like this, maybe since i did specific colors this won't be a problem anymore i guess? also the structure eh
00:41:353 (1,2,1,2,1,2) - a little smaller spacing to allow a bigger margin for error? okay okay
00:54:429 (1,2,1,2,1,2) - in my opinion the combos should be spaced a little less nah
01:14:524 (2) - unsnapped?
01:30:583 (1,2,3,1,2,3,1,2,3) - this part shouldn't have the final triangle stacked on the second, and i think all of the triangles here should go the same direction(as the first one goes counter-clockwise instead of clockwise). well redid the pattern
01:31:737 (1) - a bit ugly, try to make it a perfect pentagon instead. the sides are a bit sharp hmm
01:33:660 (1,2,3,4,5,1,2,3,4,5) - missing notes after the streams. It makes this part feel pretty underwhelming. true
01:34:814 (1,2,3,4,5) - this stream should be 1/6 true
01:43:660 (1,2,3) - this plays pretty badly, you should probably turn that 1,2 into a repeat slider. Or maybe just replace this part with a 1/4 stream, since the music justifies that. hmm but they play fine to me, and 1/4 would definitely be hit by BAT
01:51:353 (1,2) - 01:51:929 (2) - 01:52:506 (1,2) - I don't know why you'd want to stack this, it just makes this section painful. The spacing is fine with me, but it'd be better if they're not stacked in one place, like this https://osu.ppy.sh/ss/2137769 since 01:50:583 (1,2,3) - are already big jumps so i wanna make these 1/2 a bit easier, but hm will consider it if anyone else suggests about it again
01:54:526 (2,3,4,1,2) - this is very difficult to hit, make it into a snaking stream or something - just don't stack them like this. fixed
01:56:737 (1) - same as 01:31:737 (1) - , the angles get sharper in this towards the end for some reason nah

if this wasn't helpful at all, just let me know.

Omg No Pls wrote:

Skystar:
SPOILER
Just a couple of notes here and there. Do or don't with what I put here.
00:41:353 (1,2,1,2,1,2) - I would go with a different spacing here. It just feels awkward transitioning to this part especially after spaced doubles. reduce the spacing by -GN's mod
01:30:968 (1,2,3,1,2,3) - Playing this part just feels horrible with the spacing and direction. A triangle pattern is okay but if you're going to make it change direction then make it consistently change direction instead of making one triangle go ccw and the other two go cw. Possibly cw-ccw-cw would make it more painful to play but make it more consistent. Alternatively, make them go in all the same direction and don't make the last two triangles stack. k
01:38:276 (1) , 01:39:045 (1) , 01:39:814 (1) - I don't see why these hit circles in particular need to be placed that far from the rest. because of emphasis
01:42:891 (1) - Turn the sliders so that it's more apparent that they're sliders rather than individual hit circles. it's apparent enough already imo
thanks for modding, they were really helpful
http://puu.sh/cej7W/cf68faaec6.osu
xxdeathx

kakifly wrote:

y no kudo for me ;-; ?? xD
y no reply for me ;-;
Natteke desu
did some irc with irre
SPOILER
2014-10-16 02:07 EvilElvis: 00:21:353 (1,2) - STACKS PLEAE
2014-10-16 02:08 EvilElvis: :(
2014-10-16 02:08 EvilElvis: yea
2014-10-16 02:08 Irreversible: elvis how can you even see this
2014-10-16 02:08 EvilElvis: you didn't changed them
2014-10-16 02:08 Irreversible: in game
2014-10-16 02:08 Irreversible: it's just like you play it normally
2014-10-16 02:08 Irreversible: 00:21:353 (1,2,1) - i can change it here
2014-10-16 02:08 EvilElvis: not really
2014-10-16 02:08 Irreversible: 00:23:564 (2,3) -
2014-10-16 02:08 Irreversible: but not at places like this
2014-10-16 02:10 EvilElvis: 01:18:276 (1) - lol
2014-10-16 02:11 Irreversible: XD
2014-10-16 02:11 Irreversible: looks fun
2014-10-16 02:11 EvilElvis: diff is cool
2014-10-16 02:11 EvilElvis: but these stacks
2014-10-16 02:11 Irreversible: i changed most now
2014-10-16 02:11 EvilElvis: *sighs* whatever
2014-10-16 02:11 Irreversible: except , as said, the ones with big DS
2014-10-16 02:12 Irreversible: so was this the mod? D:
2014-10-16 02:13 EvilElvis: 00:18:083 (3) - should be 1/6s
2014-10-16 02:13 EvilElvis: or not
2014-10-16 02:13 EvilElvis: at least it sounds like 1/6
2014-10-16 02:13 Irreversible: nah it's 1/6...
2014-10-16 02:14 Irreversible: orz xD
2014-10-16 02:14 EvilElvis: 00:19:429 (1,1) - that anti-jump painfull
2014-10-16 02:15 Irreversible: moved a bit up
2014-10-16 02:15 EvilElvis: 00:20:968 (1) - i recommend make that repeat a bit more clearly visible
2014-10-16 02:16 Irreversible: good idea
2014-10-16 02:17 EvilElvis: 00:30:583 (1,2) - 1/4s but it's fine, just pointing it because i can
2014-10-16 02:17 Irreversible: XD
2014-10-16 02:17 Irreversible: i guess some time to calm is good here
2014-10-16 02:19 EvilElvis: 00:36:641 (4,1,1,1) - dat stack will kill humanity
2014-10-16 02:19 Irreversible: after 6 tries i managed it to fc
2014-10-16 02:19 Irreversible: xDDDD
2014-10-16 02:19 Irreversible: i think iscale it down a bit
2014-10-16 02:19 EvilElvis: consider replacing first two notes by slider
2014-10-16 02:20 Irreversible: i scaled it down
2014-10-16 02:20 Irreversible: now it's better visible
2014-10-16 02:21 EvilElvis: 00:45:391 (1,2,1) - not a big problem, but somewhat it looks like slider (these two notes)
2014-10-16 02:21 Irreversible: nc is ok
2014-10-16 02:22 Irreversible: do you think this looks like kiiwa?
2014-10-16 02:22 EvilElvis: 01:09:814 (1,1,1,1) - it feels more like circles
2014-10-16 02:22 EvilElvis: hanzer
2014-10-16 02:22 Irreversible: 01:09:814 (1,1,1,1) - i love this pattern D:
2014-10-16 02:22 Irreversible: and i can't make cool 1/4 circle patterns...
2014-10-16 02:22 Irreversible: because you know,
2014-10-16 02:22 Irreversible: either a stream, or this weird DS things
2014-10-16 02:22 Irreversible: and i can't play this
2014-10-16 02:22 Irreversible: even tho it looks cool
2014-10-16 02:23 EvilElvis: don't asking you about replacing it lol
2014-10-16 02:23 EvilElvis: but it still feels like circles
2014-10-16 02:23 EvilElvis: but okay
2014-10-16 02:23 EvilElvis: 01:18:276 (1) - LOL
2014-10-16 02:24 Irreversible: didn't you say LOL already?
2014-10-16 02:24 Irreversible: XDD
2014-10-16 02:24 Irreversible: look at the anchorpoints
2014-10-16 02:24 EvilElvis: just wanted to say it again
2014-10-16 02:24 Irreversible: #gallileomystery
2014-10-16 02:24 EvilElvis: :DDD
2014-10-16 02:25 EvilElvis: 01:21:160 (1,1,2) - okay
2014-10-16 02:25 EvilElvis: honestly
2014-10-16 02:25 EvilElvis: the better way make your rhythms more collest is
2014-10-16 02:25 EvilElvis: make all white tics
2014-10-16 02:25 EvilElvis: clickable
2014-10-16 02:25 Irreversible: collest?
2014-10-16 02:25 EvilElvis: forgot that word
2014-10-16 02:26 EvilElvis: enjoyable
2014-10-16 02:26 EvilElvis: л
2014-10-16 02:26 Irreversible: uh..
2014-10-16 02:26 EvilElvis: K
2014-10-16 02:26 Irreversible: i should replace all sliders?
2014-10-16 02:26 Irreversible: x_x
2014-10-16 02:26 EvilElvis: yes :(
2014-10-16 02:28 Irreversible: okay
2014-10-16 02:28 EvilElvis: that's all
Irreversible

Omg No Pls wrote:

Irre's Insane:
For some reason I feel like the star system is definitely not accurately representing this difficulty :P.
SPOILER
Not much to say here. Optional if you want to do anything about them:
00:13:660 (1) , 00:15:199 (1) , 00:16:737 (1) - Although they work fine, something about the slider length and it's velocity makes it play awkwardly. They're completely out of the blue (no build up into a velocity increase). I would decrease the slider velocity to 1x rather than 1.55 or 2. i think it gives the needed emphasis.
00:30:199 (1,2) - Consider a smaller distance between the two sliders or changing their angle as to leave more margin for error. done
01:46:737 (5) - Maybe angling the slider towards the next note slightly? The slider is a bit long and closely timed to the next note to be pointing straight downwards? don't exactly get what you mean?
01:49:045 (1,2) - Smaller distance between the two would leave a bit more room for error. It plays fine but the slider velocities are a bit fast for a longer jump. alright
[/Quote]
thanks!
Hollow Wings
random mod

for other diffs already got enough mods, i'll just look into skystar's extreme here.

Skystar's Extreme

  1. 00:31:160 (2) - nc? for u have sv shifting and heavy drum beats to support, nc is better that not setting it even both of them plays fine.
  2. 01:02:506 (1,2,3) - i think order them into 1,3,2 is much better than current one. but i also realise that u can hardly change that coz u already got a same one at 01:00:968 (1,2,3) - , thou still hope u consider a bit more.
  3. 01:46:545 (2,3,4) - believe it or not, order them into 2,4,3 can be much more easier than this even with larger ds 1/4 jumps after changing. if u insist that overlap pattern then i can say nothing more.
  4. @Flower's AXION REBORN

00:30:006 (2) - oops, there's a unsnapped slider's end in irre's insane diff

to low: thou i think ur diff's composing can be improve after u give lots of fixing since u req me to see this map at 1st time, the map itself still fun to play w. and other diffs works well, too.

good luck
Hollow Wings
as irre's req

no kd

Irre's Insane

  1. 00:30:199 (1) - the combo color may not the same one to 00:29:429 (1) - 's... or it'll be a bit confusing in reading with same color's nc pattern imo... just using dark blue here in common.
  2. 01:31:737 (1) - u used red combo color to notice fast sv before, and grey ones to notice low sv. so i think this slider's combo color should be grey to give same setting in the whole diff, or it'll be confusing in playing when there's no slider's tick in 3/4 slider.
    then i checked some patterns before, stuffs like 01:25:199 (1,1) - , 01:28:083 (4,1) - and also 01:12:122 (1,2,1,2,1) - can be adjusted as well if u like.
  3. 01:56:545 (1) - lol is this slider's shape acceptable to ranking system? www
  4. other patterns r fine to me

those sharp angle in sliders plzzzz www
Skystar
http://puu.sh/cjw3q/b31d42682f.osu
http://puu.sh/cjwQg/c31b31cbcd.osu applied wcx's mod
show more
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