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Nanjou Yoshino - Arifureta Kanashimi no Hate

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Topic Starter
Hinsvar
This beatmap was submitted using in-game submission on Saturday, January 24, 2015 at 2:07:46 PM

Artist: Nanjou Yoshino
Title: Arifureta Kanashimi no Hate
Source: ラブライブ!School idol project
Tags: Love Live! 絢瀬絵里 Ayase Eli Eri Nanjolno soldier game duo trio single cd 4 Best Album Collection
BPM: 82
Filesize: 6815kb
Play Time: 03:53
Difficulties Available:
  1. Easy (1.47 stars, 235 notes)
  2. Hard (3.02 stars, 484 notes)
  3. Normal (1.94 stars, 322 notes)
  4. Sorrow (4.4 stars, 666 notes)
Download: Nanjou Yoshino - Arifureta Kanashimi no Hate
Information: Scores/Beatmap Listing
---------------
Nanjolno is love Elicchi is life
BAKER BAKER
Hi,just a small mod in "sorrow"
it will be better if you change this 03:35:012 (1) -
to this
Little
Hi, modding as you requested.

[General]
  1. It seems the official artist is: 絢瀬絵里 ->proof (see top right). I'm not sure what the official romanization is though...(Ayase Eli)?
  2. 00:00:639 - I don't really understand why you need another timing section here, if it doesn't change the offset or bpm... seems redundant.
  3. There seem to be a lot of inheriting sections that don't modify anything in Easy and Normal diffs and a couple of them in Hard. Consider removing them to decrease file size.
  4. Disable countdown for all diffs.
  5. Will you be adding a storyboard? If "no", then delete the unused *.osb file and disable widescreen support for all diffs. If "yes", set widescreen support according to whether or not the sb will support widescreen (right now, widescreen support in Sorrow diff is inconsistent with other diffs).
[Easy]
  1. Why didn't you use the soft-hitclap and drum-hitnormal in the intro section like you did in the other diffs? I think you have objects covering all the beats that have hitclap, so why not use them here too?
  2. 00:35:760 (1,2,3) - The flow here feels a bit off to me, with the angle between (1,2) and (2,3) being not smooth enough. My suggestion here is to stack (2) with (5), and adjusting the position of (3) to fit the curve: http://puu.sh/aKAm3/a55f841605.jpg
  3. 03:17:451 (1) - Finish on head to match with previous kiai sections.
  4. 03:44:800 (1) - It's pretty hard to expect beginners (or any player) to predict when that note will play. I think it will be hard to play accurately. Maybe you could make a slider from 03:44:158 to 03:44:800 so it's easier to play. (This would require manual editing of the *.osu file, but it's not against ranking criteria in cases like this according to captin1.) (123 as the slider's value in the *.osu file)
[Normal]
  1. 00:06:309 (5,2) - Fix the stack? :3
  2. 00:07:956 (4) - Drum-hitnormal on head?
  3. 00:13:078 (2,3) - Distance is too small. It could confuse the player into thinking it's 1/2.
  4. 00:18:199 (1) - Clap on end to match with Hard and Insane.
  5. 00:21:126 (1,3) - Make a perfect stack? Since these objects are so close on the timeline, the overlap is visible and is not pleasant to look at.
  6. 00:40:151 (3) - Is the sliderwhistle intentional? I don't think it really matches anything in the music.
  7. 01:56:232 (1) - NC is unnecessary here in my opinion. Remove it to match with the other diffs.
  8. 02:57:147 (2,3) - Spacing here is noticeably larger. Reduce it and make symmetry by adjusting (2): http://puu.sh/aKGWu/15a2ce014c.jpg (Code)
  9. 03:17:451 (1) - Finish on head.
[Hard]
  1. 00:02:285 (5) - Drum-hitnormal?
  2. 00:10:882 (6) - Drum-hitnormal on repeat?
  3. 00:14:175 (5) - Change end to clap to match other diffs.
  4. 00:19:663 (4,5) - Stack?
  5. 01:22:573 (2) - I think you forgot NC here (matches other diffs).
  6. 02:10:866 (1) - Remove unnecessary new combo.
  7. 02:16:720 (1) - ^
  8. 03:18:915 (1) - ^
  9. 03:40:683 (1) - Remove sliderwhistle?
[Sorrow]
  1. 00:05:212 (2) - Drum-hitnormal on head?
  2. 00:12:346 (1) - I this sliderwhistle intentional? Doesn't seem to follow any particular sound in the music.
  3. 00:45:273 (2) - Clap on head to match other diffs.
  4. 01:23:305 (1) - Clap.
  5. 01:27:695 (1) - Clap.
  6. 01:30:622 (3) - Clap.
  7. 02:21:110 (1) - Auto (Normal) sampleset to match other diffs?
Topic Starter
Hinsvar

BAKER BAKER wrote:

Hi,just a small mod in "sorrow"
it will be better if you change this 03:35:012 (1) -
to this I feel that the current rhythm goes better with the song, but since this is kinda valid, I'll reconsider.

CloudSplash16 wrote:

Hi, modding as you requested.

[General]
  1. It seems the official artist is: 絢瀬絵里 ->proof (see top right). I'm not sure what the official romanization is though...(Ayase Eli)? Uhm, Ayase Eli is the character that sings the song, and I'm sure enough it's supposed to be the seiyuu that is written as the artist since they're the one that actually sings it (think of this as some kind of image song).
  2. 00:00:639 - I don't really understand why you need another timing section here, if it doesn't change the offset or bpm... seems redundant. The timing point before this is used to supports the notes that appear at 00:00:456.
  3. There seem to be a lot of inheriting sections that don't modify anything in Easy and Normal diffs and a couple of them in Hard. Consider removing them to decrease file size. Sure.
  4. Disable countdown for all diffs. ^
  5. Will you be adding a storyboard? If "no", then delete the unused *.osb file and disable widescreen support for all diffs. If "yes", set widescreen support according to whether or not the sb will support widescreen (right now, widescreen support in Sorrow diff is inconsistent with other diffs). ^
[Easy]
  1. Why didn't you use the soft-hitclap and drum-hitnormal in the intro section like you did in the other diffs? I think you have objects covering all the beats that have hitclap, so why not use them here too? I didn't map any tick that is supposed to have drum hitsounds in this diff, so yeah.
  2. 00:35:760 (1,2,3) - The flow here feels a bit off to me, with the angle between (1,2) and (2,3) being not smooth enough. My suggestion here is to stack (2) with (5), and adjusting the position of (3) to fit the curve: http://puu.sh/aKAm3/a55f841605.jpg Fixed by my own way.
  3. 03:17:451 (1) - Finish on head to match with previous kiai sections. Done.
  4. 03:44:800 (1) - It's pretty hard to expect beginners (or any player) to predict when that note will play. I think it will be hard to play accurately. Maybe you could make a slider from 03:44:158 to 03:44:800 so it's easier to play. (This would require manual editing of the *.osu file, but it's not against ranking criteria in cases like this according to captin1.) (123 as the slider's value in the *.osu file) I guess I'll just play around with the spacing here, since that seems to be quite the gray area even for the BAT. This map had a lot of uninherited timing points, and I had to change some sliders into circles because they'll be unsnapped, and Chewin (+ Ono) said that it is not allowed to change stuff in .osu files. I don't know about what to do, really, so I'll be on the safe side.
[Normal]
  1. 00:06:309 (5,2) - Fix the stack? :3 Done.
  2. 00:07:956 (4) - Drum-hitnormal on head? Doesn't fit the song IMO.
  3. 00:13:078 (2,3) - Distance is too small. It could confuse the player into thinking it's 1/2. | Fixed.
  4. 00:18:199 (1) - Clap on end to match with Hard and Insane. ^
  5. 00:21:126 (1,3) - Make a perfect stack? Since these objects are so close on the timeline, the overlap is visible and is not pleasant to look at. ^
  6. 00:40:151 (3) - Is the sliderwhistle intentional? I don't think it really matches anything in the music. ^
  7. 01:56:232 (1) - NC is unnecessary here in my opinion. Remove it to match with the other diffs. ^
  8. 02:57:147 (2,3) - Spacing here is noticeably larger. Reduce it and make symmetry by adjusting (2): http://puu.sh/aKGWu/15a2ce014c.jpg (Code) ^
  9. 03:17:451 (1) - Finish on head.
[Hard]
  1. 00:02:285 (5) - Drum-hitnormal? Sure.
  2. 00:10:882 (6) - Drum-hitnormal on repeat? ^
  3. 00:14:175 (5) - Change end to clap to match other diffs. ^
  4. 00:19:663 (4,5) - Stack? ^
  5. 01:22:573 (2) - I think you forgot NC here (matches other diffs). ^
  6. 02:10:866 (1) - Remove unnecessary new combo. ^
  7. 02:16:720 (1) - ^ ^
  8. 03:18:915 (1) - ^ ^
  9. 03:40:683 (1) - Remove sliderwhistle? ^ (Should've really said an "all fixed" phrase instead.)
[Sorrow]
  1. 00:05:212 (2) - Drum-hitnormal on head?
  2. 00:12:346 (1) - I this sliderwhistle intentional? Doesn't seem to follow any particular sound in the music.
  3. 00:45:273 (2) - Clap on head to match other diffs.
  4. 01:23:305 (1) - Clap.
  5. 01:27:695 (1) - Clap.
  6. 01:30:622 (3) - Clap.
  7. 02:21:110 (1) - Auto (Normal) sampleset to match other diffs?
    Yep; fixed everything.
Thank you!

Also thanks to happy623 and Julie for the stars!
SkinnyJommy
Hi there, M4M from your queue!

[Easy]

00:09:053 Maybe you could put a circle here to better match the piano?

02:42:330 (3) - Not a big fan of overlaps in the easier difficulties, it can really confuse new players

03:23:305 (1) - Maybe you could move this to 308, 280. i think it looks a little better here

Overview: Sorry for the short mod, but im not very good at modding easier difficulties.

[Normal]

00:01:736 (2,3,4) - Maybe you could do something like this https://osu.ppy.sh/ss/1978032 (ignore the placement of the notes) but look at the timeline, i really like the flow of the rhythm here.

00:04:297 (2,3,4) - maybe even the same thing here, i think it flows really well with the song

00:43:809 (4,5) - consider changing the pattern to this -->https://osu.ppy.sh/ss/1978034 since this is a really nice relaxing song, you might to try to feel the rhythm of the song as your playing.

00:48:732 - Adding a circle here would be good

00:57:695 (3,4,5) - Consider switch up this pattern to match the vocals like this https://osu.ppy.sh/ss/1978040 (again ignore the placement of notes xD)

01:44:708 (3,4,5) - Another rhythm change... big surprise https://osu.ppy.sh/ss/1978043 but i think it just fits the song better

02:07:939 (3,4,5) - your probably really sick of this by now but... https://osu.ppy.sh/ss/1978049

02:12:147 - I think adding a circle here would be good

03:01:903 - Consider adding a circle here

03:04:281 (4) - Maybe you could move this closer to 3, and move it 1 tick behind on the timeline to follow the guitar, im not sure if that's good or not though

03:22:207 (3,4,5) - Another rhythm change suggestion https://osu.ppy.sh/ss/1978057

Overview: I realize it's a normal, but you could still put some rhythm and follow the music I think

[Hard]

00:14:907 (6) - I think you should make this slider face downward

00:35:212 (6) - Maybe increase the length of this slider by 1 tick, to make it match the vocals better

00:37:224 (5,6) - I think you should increase the length of this slider by 2 ticks, but keep it a return slider, and make 6 a 1/2 try something like this https://osu.ppy.sh/ss/1978071

01:30:805 (6,7) - This is just my style, but I think you should try to follow the vocals https://osu.ppy.sh/ss/1978080

01:42:330 (6,1,2) - Same rhythm here as in ^

02:47:634 - 02:55:317 I would really like to see this part mapped, the guitar is just soooo good

02:58:427 (6) - Move this one tick back to match the guitar, this makes this part really fun and enjoyable to play

03:24:037 (3) - I think you should remove this slider, and replace with 2 1/2 slider, it matches the vocals better

03:27:695 (5) - You should move this slider back 1 tick, so that it starts right on the vocals, it feel really nice like that, and more realistic

Overview: Really good map

[Sorrow]

00:00:456 (1,2,3,4,5,6,7) - I just constructed a whole new pattern, what you have now is kind of clunky, try something like this

part 1 https://osu.ppy.sh/ss/1978126
part 2 https://osu.ppy.sh/ss/1978131

this is more my style of mapping, try to make everything flow really well

00:10:882 (1,2) - I think 1 should be on the tail of 2, and then ctrl g 2 I think this is a little better

00:22:590 (1,2,3,4,1) - This jump section is really odd, try something like this https://osu.ppy.sh/ss/1978144

00:46:736 (1,2) - This is a pretty big distance gap here, consider lowering this a little bit

00:50:378 (1) - I really like this pizza slider lol, just pointing it out there

02:06:293 - Maybe add a circle here

02:47:634 - 02:55:683 PLEASE MAP THIS PART, ITS TO JUST TO JUST LISTEN TO IT!

03:20:195 Since it's the last chorus of the song, I think you should make it really dense with notes, so maybe add a circle here

03:31:902 ^

Overview: really awesome map! that's what im talking about!!!

Well that's it for my mod, hopefully i helped you a little bit!!!

MOD THAT GUITAR PART PLEASEEEEEEEEEEEEEEEEEEEE!!!!!!!!!!!!! :D
kakifly
m4m ^o^

Easy

CS 2.5?

- 00:21:858 (3) - just a small detail but move the tailpoint down a bit so the slider is symmetrical
- 00:24:053 (1,2,3) - imo the y axis for these notes should be the same; if you do this make a small adjustment to the next few notes since DS- stack 00:37:590 (2) - on 00:35:395 (5) -
- 00:41:614 (1,2,3) - make sure the y axis is equal through these notes, it looks a lot more 'organized'?
- 00:44:175 (4,2) - stack
- 01:29:525 (2) - there a important sound at the tail of this slider, maybe remove the current rhythm and change it a bit?
- 01:40:134 (1) - mid point to x296 y233 and tailpoint to x368 y233 for better symmetry
- 02:06:476 (1) - tailpoint to y324 (keep x axis the same)
- 02:07:939 (2) - if you followed the previous suggestion; copy it
- 02:09:403 (1) - maybe move it left a bit?
- 02:12:330 (1) - if you want to you can also make this slider(and many more) more symmetric lmao
- 03:02:086 (1,2,3) - this rhythm starts to get repetitive here IMO
- 03:25:866 (3,2) - stack
- 03:37:207 (2) - move it somewhere here for better flow? you'll have to move the next slider if you do this- 03:44:800 (1,1,1,1) - i think you should remove these and just put a spinner here; its going to be a bit difficult since it doesnt follow the beat and literally has a new bpm for every note

Normal

cs 3? (if you did cs 2.5 in easy then i suggest this because it has a better diff spread)

-00:01:553 (2) - remove; its a bit quick and the music it follows is a bit faint so i do not think this needs to be mapped imo
00:03:382 (5) - ^remove; this one causes an inconsistent beat because at 00:04:114 its the same sound but you didnt map it
- 00:01:919 (3) - remove this and start a 1/2 slider on the white tick ( 00:02:102 )
- 00:07:407 (2,3) - make these into a slider
- 00:19:114 (2,3) - ^
- 00:20:578 (5) - imo i dont think you should map the vocals here; it starts on a blue tick which feels awkward to play
- 00:32:102 (5) - remove and make 6 into a 3/4 slider?
- 01:02:086 (1,2) - merge into a 1/1 slider
- 01:08:854 (2,3) - make these into a slider
- 01:10:866 (6) - NC?
- 01:48:915 (1) - move this down, it slightly touches the hp bar
- 01:56:232 (3,4) - make into a 3/4 slider
- 02:03:549 (1,2,3,4) - try a different rhythm, the circles are just too awkward to play imo i would suggest again to make the 2 circles into a slider but .. i've said that a lot xD maybe something like this? - 02:44:525 (6) - remove and start the spinner here?
- 03:07:939 (1,2) - stack these?
- 03:15:256 (2) - this is not perfectly stacked, just a few grids off
- 03:31:354 (4) - move to y194
- 03:44:800 (1) - stack on tail of 03:46:487 (1) -
- 03:48:582 (1) - this slider is late if you listen carefully

Hard

- 00:02:285 (5) - remove
- 00:05:029 (5) - make this a 1/2 slider (there is a piano sound that you didnt map) - 00:20:578 (5,6) - remove these? again i dont think the vocals need to be mapped here
- 00:42:529 (3) - move to x291
- 01:08:671 (3) - move to x309
- 01:10:866 (10) - nc
- 01:44:525 (4,5,6) - merge into a 1/1 slider
- 03:18:366 (4) - x and y axis + 1, also tailpoint to x0 y:136 for better blanket
- 03:48:582 (1) - same as normal

hard diff is really nice

Sorrow

- 00:16:736 (5,6) - stack better
- 00:46:004 (3,4,5,6,1) - it'd be really nice if you put these into a star shaped jump
- 00:52:025 (2) - stack
- 02:34:464 (2,3) - stack
- 03:23:305 (1,3) - again; stack xD
- 03:48:582 (1,2,3,4) - same as prev diffs

sorrow diff is also really nice.. sorry i couldnt find much ;__;

good luck on your beatmap !
Zweib
hi, from your m4m queue ()
LL大法好

[General]
fine. balanced difficulty spread and the notes are in good arrangement
just some suggestions X(

[Easy]
00:46:736 (3) - use a 1/4 length slider? also I think a spinner from 00:44:541 - 00:46:736 is a good choice for "Easy" or "Normal"
02:44:891 (1) - I suggest to silence the end of the spinner, because you follow the vocal (same to other diffs)
03:10:866 (1) - remove this? sounds a little bit weird
03:35:012 (1) - move to right by 1 grid
03:37:939 (1) - the slider tail is off screen?

[Normal]
00:26:980 (1,2,3,4) - this sentence is similar to 00:18:199 (1,2,3,4), should the circles and sliders keep the same rhythm?
01:48:915 (1) - this slider hit the score bar (maybe ignorable lol)

[Hard]
00:16:370 (4) - I think this circle should be at 00:16:553 ?
00:58:244 (6,7) - swap the two notes
02:08:488 (2,3) - ^

[Sorrow]
01:21:842 (1) - use a 3/4 length slider(low sv) to replace the circle?
01:45:073 (4) - use drum?
02:07:939 (1,2) - replace these by a slider? (quite common rhythm but still fun to play imo, lol)
02:23:488 (3,4) - ^
03:21:841 (1,2,3,4,5,6,7,8) - try this rhythm 03:35:012 (1) - the piano at 03:35:378 is missing. how about this? 03:38:488 (2) - add a circle?
Kibbleru
lets do sommeee m4m!

via ur queue ofc owo?

[General]
  1. the insane and hard should be tick 4
    easy can be left as tick 2 since it seems like you were mapping it in tick 2
    normal is optional o-o
[Sorrow]
  1. 00:02:468 - why not map the piano >_> it would also make the polarity better for the following antijump
  2. 00:46:004 (3,4,5,6,1) - why not make these perfectly symmetrical owo
  3. 00:59:525 - should be a normal whistle here to be consistent with the beginning of the kiai q:
  4. 01:06:659 - there is a pretty big sound here owo add a circle maybe?
  5. 00:27:895 (3,4) - tbh ctrl g gives a much better rhythm, try it out
    00:31:370 (1,2) - ^
  6. 02:56:415 (2,3,4) - jump is a bit big compared to the rest of the pattern, i suggest you tone this one down a bit
  7. 03:01:537 (2,3,4,5,6) - maybe use convert slider to stream for a cleaner curve and blanket here
  8. 03:38:488 - you should map this sound out, or maybe use a similar rhythm as 03:35:012 (1) -
    03:44:341 - ^
  9. 03:41:598 (3) - this note on the other hand feels a bit overmapped for a calm part. u can just combine 03:41:415 (2,3) - as a slider or just simply delete (3)
  10. 00:46:187 (4) - how bout add a drum clap here? i think it fits c: or actually just a normal clap would work too lel
    actually i think this rhythm works better with an antijump from (5) to (1)
  11. 01:34:647 - is this drum sample intentional o-o sounds off
  12. 02:09:769 - missing normal whistle?
[Hard]
  1. 00:25:151 (2) - i didn't expect this circle when playing. this stack just feels weird to play o_O to me anyway although i don't really have a suggestion a great suggestion for u. maybe turn 00:25:151 (2,3) - into a slider?
  2. 00:58:244 (6) - this feels like a better place for a whistle rather than 00:58:427 -
  3. 01:10:866 (10) - optional NC?
    02:44:525 (5) - ^
  4. 02:42:330 (2,1) - nazi blanket could be a bit better q:
  5. 00:40:699 - add a 1/4 slider here? to replace with the latter circle. it follows the vocal better
  6. 01:06:110 (4,5) - more nazi but these aren't quite parallel q:
[Normal]
  1. 00:14:907 (4,1) - overlap this a bit more, looks nicer imo, up to you though
    00:56:232 (1,2) - ^
    03:29:158 (1,2) - ^ again, completely optional owo
  2. 00:23:870 - you should map this out, its a pretty strong sound
  3. 00:46:004 (3) - use this rhythm instead, the 3 drum sounds should really be mapped out
  4. 01:44:891 - map out the kick sound to be consistent. i noticed you almost always mapped out these kick sounds
  5. 01:50:744 - missing drum sample?
  6. 02:24:037 (1) - end this slider on 02:24:403 - since it's a red tick and therefore a stronger beat compared to the blue tick which you have it ending on right now
  7. 03:22:207 (3) - how bout turn this into a 1/4 slider so u can get that drum at 03:22:390 -
[Easy]
  1. ehh i really couldn't find anything here worth mentioning lol, really nice easy diff gj!
good set!
theramdans
Hins 'w'/, I came here from your queue for m4m slot t/237728/start=15

lets random m4m

[Easy]
00:14:175 (2) - [244 305]-stacks better with the previous (3)
00:29:175 (4) - y to 199, better balance in the spacing (1.19 both next and previous)
01:29:525 (2) - [297 111],same reason with^
01:33:549 (3) - [208 284],same reason with^
01:48:183 (4,1) - lol sudden x1.29 ._.
02:09:037 (3) - [136 216], perfect 1.2 spacing
03:00:622 (3) - [192 85], imbalance spacing
03:35:012 (3,1) - slightly too far (1.25)

[Sorrow]
00:16:553 (4,5) - slider first (select 4 and 5 then ctrl g then reposition)
00:51:476 (4) - ctrl g, x to 248 and ctrl g again-stack better with 00:52:025 (2)
01:24:403 (2) - maybe ctrl g~
01:36:842 (3) - y to 223, stacks better with the previous (2) slider
02:14:525 (3) - ctrl g maybe
02:35:012 (3) - [300 275], stacks better with previous (2) slider
03:21:476 (4) - ctrl g maybe~
03:24:037 (3) - x to 186, stacking stuffs

[Hard]
00:16:187 (3,4,5) - I think this fits the vocal
http://puu.sh/bcrj0/f47b723cc4.png
00:42:529 (3) - x to 291 (stacking stuffs)

Cant find anything more~
Sorry for this poor modding ;w;
I dont mod that much
Good luck, Im waiting for reply!!
Xinely
m4m here. hi badak




  • General
  1. 00:45:821 - preview time enakan disini imo, di current mu itu part nya masih galau jadinya kurang srek for me. but taste again
  2. Combo 3 di swap sama combo 4 jadi combo 4 sama combo 1 gak saling nabrak sama2 kuning


  • Easy
  1. 00:00:639 - unnecessary greenline here
  2. 00:07:590 (2,3) - imo flownya kalo tiba2 lgsg miring nya lurus kerasa agak gimana gtu beb, gimana diagonal tp ada melengkungnya jadi lebih smooth gtu? http://puu.sh/bcoM2/59c2692899.jpg
  3. 00:07:590 (2) - oh damn bntar kalo misal gak ngefix atas, imo 00:09:053 - this is should be mapped krn 00:03:199 - lu map ini jadi konsistensi, dan jg 00:01:736 - lu gak map ini jadi 00:07:590 - bisa di remove biar konsistensi sempurna /w/ , but cuma taste doang sih disini
  4. 00:12:346 (1) - imo ini tail slidernya bisa lebih melengkung jadinya flownya gak terlalu beda sama slider berikutnya. tail 40,296?
  5. 00:14:175 (2) - imo suara ekornya agak terlalu keras disini. coba drum sampleset?
  6. 00:20:029 (3) - too curving imo. flownya lebih bisa smooth for me. coba http://puu.sh/bcpd7/487a785587.jpg instead?
  7. 00:24:053 (1) - gw agak ganjel soal flow dari slider ini ke next sih, imo agak straight slider tail di sisi kanan would be better. try tail nya 480,288?
  8. 00:42:712 (2) - krn ini Easy, mgkn bisa di remove disini. krn sebelum dan sesudah circle ini kan 1/2 repeat. mgkn aja newbienya bisa bingung krn terus2an neken *i need belahan jiwa for testplay/no*
  9. 00:53:305 (1) - kelupaan clap on tail?
  10. 00:57:695 (3) - gak nemu reason kok finish disini. mgkn ada sih cymbal tp faint banget. imo kedengaran random jd remove aja and add 00:58:793 (4) - di sini aja krn yg ini emang ada cymbal nya
  11. 01:04:281 (4) - too curvy imo. coba smooth in 2nd node ke 364,168
  12. 01:22:573 - cymbalnya kuat. imo 50% kurang kuat. 60% an instead?
  13. 01:23:671 (2,3) - buat gw flownya agak melengkungan gtu kerasa lebih smooth disini, i mean as http://puu.sh/bcr2b/6485d91463.jpg
  14. 01:26:964 (3) - drum nya agak kuat disini, coba add finish drum? taste again
  15. 01:34:281 - yg gw kerasa ganjel itu note sblmnya (slider tail) itu kan hit biasa, disini piano kerasa lebih kuat terus di kasih drum, kerasa tambah pelan disini. imo whistle biasa (no drum sampleset) would be better
  16. 01:35:744 (3) - gw sih lebih suka straight slider disini. jadi flownya netral buat previous dan next dari slider ini
  17. 01:44:159 (2,3) - beneran cuma taste, sebenarnya pny lw gak salah tp taste gw ngomong flownya lebih enak, this is really taste. suka2 mw deny or not https://osu.ppy.sh/ss/1978613
  18. 01:48:915 (1) - inconsistency spacing (1,29x) here /runs
  19. 01:50:378 (3) - ini gimana kalo slidernya lebih di blanket in ke 01:48:915 (1) - ? jadinya kerasa lebih rapi imo, for next slidernya gak susah2 amat ngefix spacing http://puu.sh/bcruL/dae33a1aa3.jpg
  20. 02:07:939 (2) - nazi, 320,156 for better symmetrical. fix next spacingnya kalo setuju
  21. 02:24:037 - gimana kalo tiap stanza dari sini sampe 02:29:891 - dikasih finish addition drum? imo hitnormal ya kerasa empty sih
  22. 02:31:354 (3) - ini cuma taste kalo add finish disini krn musiknya naik (walau gak cymbal tp feel musicnya yg bikin gw blg ini)
  23. 02:41:964 (2) - remove? krn abis kiai perhaps km ksh bolong dikit kea di 02:36:842 - 02:33:915 - , jd gw merasa coba aja remove ini jadi bener2 emphasize vocalnya 02:41:598 - (walau kedengaran aneh, auk gw harus blg gmn)
  24. 02:44:891 (1) - mgkn add whistle buat emphasize guitar nya
  25. 02:58:793 (4) - how nazi. 52,184 biar lengkungan flownya lebih bagus /runs
  26. 03:14:524 (1) - nazi, lengkungin slidernya sampe nunjuk ke circle (196,124) jadi flownya lebih jelas
  27. 03:21:841 (3) - coba whistle di repeat (kerasa empty krn vocal nya) dan clap di repeat (imo cocok2 aja sih)?
  28. 03:40:866 (1) - ctrl+G for triangle flow? imo flownya triangle lebih enak daripada diagonal terus2 an sih


  • Normal
  1. HP 3,5? 3 doang kedikitan imo
  2. 00:00:639 - unnecessary greenline
  3. 00:12:346 (1) - remove whistle di tail buat konsistensi sama Hard diff (tp Sorrow diff jg whistle, dah pokoknya bikin konsisten dah)
  4. 00:14:175 (3) - nazi, 1 grid right buat 2nd node bisa bikin curve slidernya serupa sama next slider. terlihat lebih rapi ofc
  5. 00:18:199 (1) - imo gak perlu whistle di tail, piano di blue tick nya kan lebih kuat jadi itu doang cukup imo. personally gw gak suka whistle berrutun
  6. 00:20:395 - add circle to follow drum nya? imo gapnya kalo agak jauhan gni kadang bisa bikin miss bagi HD player
  7. 00:37:956 (4) - aa flownya kurang pas di taste gw sih, kalo gw bakal bikin macam ini tp yo taste aja https://osu.ppy.sh/ss/1978698
  8. 00:38:687 (1) - imo whistle di tail bisa di remove krn suara dominannya drum. whistle berutun emang kurang pas di kuping gw
  9. 00:50:378 (1,2) - tiba2 slider 1 lebih dari 1/2 ini kerasa aneh imo. gw sih jadiin 1/2 slider only or http://puu.sh/bcty3/2d7dfcb6c5.jpg
  10. 00:57:695 (3,4) - sama kea Easy
  11. 01:21:842 (1) - di Easy pke whistle. ayo konsistensinya mana mz
  12. 01:29:342 (2,3) - vocal dari 01:29:708 - 01:29:891 - imo itu mirip jadi kalo di map di beda objek kerasa aneh krn mereka itu 2 vocal 1 hati (?) , jadinya coba http://puu.sh/bctKM/e425f1da2e.jpg instead?
  13. 01:31:354 (1) - imo whistle di tail bisa di remove jg krn lebih dominan suara drum nya.
  14. 01:35:012 (2) - terlihat aneh ini slider imo kalo lihat di slider sblmnya dulu, imo disini creativity slider bakal jadi nice =w=
  15. 01:43:793 (2,3) - remove (2) slider repeat nya terus ritme nya jadi kek gni aja http://puu.sh/bctZI/12f77ff5f8.jpg, imo vocal 01:44:525 - itu vocal yg kurang cocok kalo di map tail
  16. 02:03:549 (1) - oh no the flow. tail 184,252 instead please. terlalu naik imo
  17. 02:10:134 (2) - 264,188 for symmetrical please, lebih rapi. rest inconsistency spacingnya bisa di fix gampang
  18. 02:24:037 (1) - imo shorten slider jadi 1/2 better disini. nyangkut suer kalo 3/4. soalnya 02:24:586 - guitar only sound dan cuma ini yg km map di slider itu. mending drum aja
  19. 02:32:817 (1) - 316,364 biar blanket sama previous slider /runs
  20. 02:43:061 (3) - whistle body nya intentional? walau mgkn buat vocal tp imo bising. gw sih lebih suka ngehitsound music =w=
  21. 03:08:305 (2) - 272,80 for better triangle shape /runs
  22. 03:21:110 (2) - 03:21:110 (2,3,4) - err gw disagree sama vocal di 03:21:841 - di map tail lagi. reason ya krn vocalnya itu kuat jadinya empty. http://puu.sh/bcun0/5204730264.jpg
  23. 03:27:695 (4) - burankuretto (blanket) please http://puu.sh/bcuqw/74ecddedb2.jpg
  24. Hitsound dari Easy yg lu ambil anu di Normal Hard sama Insane. gw males mention lagi.. hmm diffnya oke sih tp gw kinda merasa sakit krn spacing sama SV nya
WIP mod, don't kudosu first


  • Hard
  1. 00:05:212 (6) - nazi tp flownya bisa lebih smooth kalo move ke 400,360 imo
  2. 00:05:395 - alunan pianonya lebih kuat disini daripada di next blue tick. mgkn pindahin?
  3. 00:08:687 (6) - kok drum tiba2? imo pianonya sama kea 00:05:760 - jadi bikin konsisten aja
  4. 00:11:980 (8) - imo ini suara disini sama stanza (next nya) kuat jadi little jump gtu bakal lebih emphasize better
  5. 00:14:175 (5) - clap di tail inconsistency sama Normal dan Insane. bikin konsisten ya
  6. 00:17:468 - msh ada suara piano pelan disini walau kinda faint. imo add note aja jadi gapnya 1/1, feel better for me
  7. 00:26:614 (6) - 384,120 biar simetris/blanketnya nya pas.
  8. 00:33:748 (3) - ini buat emphasize vocalnya bisa kok slidernya end di 00:34:114 - terus add note di 00:34:297 -
  9. 00:44:541 (1) - nyesek amat piano keras tp spacingnya normal gni. i would say jump here, kalo gak mw repot ya 00:44:175 (8) - ctrl+G, kalo mw repot ya bikin sendiri. koneksi parah ini
  10. 00:58:244 (6,7) - kalo mau emphasize vocal yg di blue tick 00:58:244 - , ritme nya lebih enak kalo di swap jadi slider dlu baru circle
  11. 01:21:842 (1) - same as Normal
  12. 01:33:549 (5) - aku msh denger suara gitar di slider's head. mgkn add whistle?
  13. 01:44:891 - suara drum nya juga masih kuat. aneh kalo di skip. jadi 1/4 slider repeat aja?
  14. 01:45:988 (1) - better blanket/symmetrical please. 2nd node 272,220
  15. 01:49:830 (2) - whistle body nya intentional? rada bising imo
  16. 01:52:573 (2) - mending di flip ctrl+J, design sama flownya lebih natural
  17. 02:18:183 (1) - mgkn cuma taste ku tp di finish ini lebih enak soalnya pitch vocalnya
  18. 02:23:671 (5) - coba remove terus ganti 2 circle 02:23:488 - 02:23:854 - atau jadiin 1 slider buat following guitar snare nya?
  19. 02:42:330 (2,1) - better blanket?
  20. 03:16:719 (5) - 468,252 biar blanket sama previous slidernya please


  • Insane
  1. 00:10:882 (1) - terlalu jauh imo.. gmn kalo 324,252 aja?
  2. 00:20:852 (8) - overmap imo. remove aja
  3. 00:33:565 (3) - stack di 00:32:834 - aja? soalnya di 00:33:748 - juga ada suara kuat. imo aneh kalo gak di map tanpa jump
  4. 01:01:171 (4) - ini tragis amat jumpnya. mgkn ctrl+G aja? skalian flow dari sini ke next circle lebih telihat triangle
  5. 01:31:354 (1) - kalo gw lebih suka flownya kalo gw ctrl+g dan pindah next circle kemana aja *gak pny ide*
  6. 01:57:421 (3) - perhaps overmap? gw sih gak denger suaranya >_<
  7. 02:04:098 (2) - agak tajem flownya imo. lebih enak kalo ke 196,236 imo
  8. 02:18:732 (2) - just my taste tp 184,128 lebih natural buat dibaca disini. well really taste
  9. 03:02:086 (1) - kalo dari pitch musiknya gw lebih suka emphasize itu pke finish
  10. 03:48:582 (1,2,3,4) - too easy imo, hmm kasih sedikit jump terutama buat 4 krn ada piano nya http://puu.sh/bdKvM/1f6cd7b273.jpg
  11. Hi pro

Good Luck :oops:
apl-
MUH 4 MUH

[General]

I tried this a few times and I've been consistently getting a 30ms early offset problem, so I guess -20 to -30 to your offset should work.

[Easy]
  1. 00:16:736 (2) - Slider 2 would work better curved slightly downwards like this http://puu.sh/bcsiC/71cb9c3390.jpg It feels too rigid right now.
  2. 00:46:736 (3) - Change this to a 1/4 mini-slider? There's this really really REALLY obvious sound on the blue beat after this, and it feels extremely blank without a beat there.
  3. 00:54:037 (1,2,3) - My heart tells me I really really wished to see the end of slider 1, beat 2, and start of slider 3 to be in a perfect triangle. It looks nicer :3
  4. 01:23:305 (1,2,3) - Bulge 2 outwards a bit more like this http://puu.sh/bcsyD/d0331d916e.jpg Going directly vertically up feels awkward (what I felt when playing)
  5. 01:49:647 (1,3) - Slider 3 should bend away from slider 1. Ctrl+H or something would look nicer. Currently it looks to me like a broken pincer ._. That gap between slider 1 and slider 3 creates a gap in my heart ;w;
  6. 02:43:061 (4) - AH ZIS!!!! NC FOR ZE EMPAHSIS!!! ZE EMPHASIS OF THE EMOTION OF ERI'S VOICE!!!
  7. 02:59:159 (1) - I was expecting a slider that goes right instead of up here, sort of broke the flow for me :/ Not sure how you can change this. Something like this feels better http://puu.sh/bcsSu/08bbd68eef.jpg Or any other pattern that lets slider 1 go right.
  8. 03:15:256 (1,2,3) - This kind of things ;w; End of 1, beat 2, start of 3, the fact that they don't make a perfect triangle and leaves this TINY TINY gap here, makes it really frustrating. As other similar patterns on your map are perfect triangles.
  9. 03:46:487 (1,1) - Really, the last 2 sliders of the map, suddenly so fast. SV needs to be decreased here.
[Normal]

  • A lot of beats here felt very forced. Being on white/red beats when blues ones were better. Newbies have to learn to play blue beats some day.
  1. 00:02:468 - There's a significant sound here, I think adding a extra beat here would be nice.
  2. 00:06:126 (4,5,1) - HINSVAR. TRIANGLES. NO TRIANGLES MAKE ME CRY ;w; The slider 1 seriously looks off actually.
  3. 00:14:541 (3,4) - Bend 3 less, make the end point upward higher, leading to the next slider more smoothly (and look better, fat sliders don't look nice by themselves usually imo)
  4. 00:21:675 (1,2,3) - Rhythm here sounds much more like this http://puu.sh/bctnl/ffc298930e.jpg It felt weird when playing your rhythm here. Beats should look something like this probably http://puu.sh/bctor/f7aa55a2c2.jpg
  5. 00:23:870 - There is a significant beat here too, felt very empty when there isn't a beat.
  6. 00:31:004 (2,3,4) - Curve 2,3,4 formation a bit more? Feels really rigit here too.
  7. 00:51:476 (1,2,3,4,5) - Rhythm here sounds very off. It's like you're forcing them to be on the red/white beats. http://puu.sh/bctw9/75a8c1ba30.jpg sounds more appropriate :/
  8. 01:10:317 (4,5,6) - A rhythm like this definitely sounds better. The 5 originally sounded like it came out of nowhere.
  9. 01:33:549 (5) - Length should be halved into a quarter long. The significant sound definitely ends on a blue beat.
  10. 01:45:256 (2,3,4,1) - Same rhythm problem. http://puu.sh/bctIp/22ee5fe3b2.jpg This sounds more right.
  11. 02:00:439 - There should be a beat here. I swear. I swear I here something here.
  12. 02:10:500 (2,3,4) - End of 2, beat 3, start of 4. Triangle ;w;
  13. 02:21:110 (4,5,1) - Move 1 slightly towards the left and up to make 4,5,1 more curved.
  14. 02:32:817 (1) - Rotate it clockwise by 30 degrees and blanket 5 for better look.
  15. 03:00:522 (4) - Fat sliders like these look ugly when they're in the middle of no where and doesn't follow any beat closely :< Bend it less <3
  16. 03:08:305 (1,2) - Put 2 here http://puu.sh/bctWC/43a4c1b923.jpg for emphasis and funz :>
  17. 03:21:476 (1,2,3,4) - This has a very obvious strong rhythm here, try to follow it like this http://puu.sh/bcu0c/08ae6cc70c.jpg :/
  18. 03:24:037 (1,2,3) - Move 2 left, and move 3 up, makes a better flow. And looks, now it looks like a broken ladder.
  19. 03:46:487 (1,1) - SV too high because of the BPM change, same as Easy.
  20. 03:48:882 - The rhythm here definitely sounds like this http://puu.sh/bcuaM/11a188b088.jpg I think you should stick to the piano rhythm as closely as possible considering there's nothing else to follow here.
[Hard]

  • Follow the song more at the piano parts, try to map all the beats because the only sound there is the piano, missing any would feel extremely empty.
  1. 00:15:821 (2,3) - A left facing slider that's bent downwards http://puu.sh/bcuhu/d80ae429e7.jpg like this, feels better for flow. (Looks nicer too :3)
  2. 00:16:004 (1,2,3,4) - This part felt forced playing, http://puu.sh/bcuns/0168d74a82.jpg is a better rhythm :/ The 4 and 5 could be placed like this http://puu.sh/bcupV/74cea336ae.jpg
  3. 00:39:236 (1,2,3) - Positioning of sliders and beats ;w; Triangle.
  4. 00:58:427 (7,8) - 8 needs to be moved to the right more, or it'd the feel and flow AND LOOKS will clash with 7. However then I have no idea how you're going to link it to the next 1.
  5. 01:10:134 (6,7,8,9,10) - Make it a star!!!!!! :^) 5 completely isolated emphasised beats, what better opportunity do you have for putting stars?
  6. 01:49:830 (2) - Whistle? ._. WHISTLE? WHY WHISTLE ;w;
  7. 02:39:952 (4,5,6) - Move 5 and 6 away in this way http://puu.sh/bcuIq/96f295c28d.jpg Moving cursor in one line is quite difficult for beginners. ANND IT NO LOOK NICE.
  8. 02:57:512 (4,5) - http://puu.sh/bcuJO/691197ced9.jpg imo look nicer, 5 looks less obtrusive like this.
  9. 03:35:378 (1,2) - Change to this, http://puu.sh/bcuOX/b79c0dc4e8.jpg Having only slider 1 and 2 makes it very, awkward. I always tend to end slider 1 early because of the extra unmapped beat.
  10. 03:38:305 (1,2,3) - Rhythm like this instead http://puu.sh/bcuT2/9fc94e5692.jpg
  11. 03:44:341 - Add a beat here right after the 1, like http://puu.sh/bcuXD/eeed544c52.jpg
  12. 03:46:487 (1) - SV.
  13. 03:48:882 - Same as normal.
[Sorrow]
  1. 00:20:760 (7,8,9,10) - Don't do a stream here, that seems completely random and uncalled for. Put 2 beats as a jump instead.
  2. 00:36:675 - http://puu.sh/bcvfV/6e4ffd0e09.jpg Looks and feels better liks this imo
  3. 01:07:208 (2) - http://puu.sh/bcvn8/69862d4814.jpg Looks nicer like this.
  4. 01:27:330 (2) - Sure should Ctrl+G this, the backward cursor movement when playing this is feeling quite forced.
  5. 01:31:354 (1) - Ctrl+G feels much better
  6. 02:03:549 (1) - This slider that juts out a lot feels very very very bad. Breaks the flow.
  7. 02:19:281 (4) - Ctrl+G for flow.
  8. 02:27:147 - http://puu.sh/bcvA1/1289233df4.jpg Feels better like this.
  9. 02:29:342 - http://puu.sh/bcvCG/dd50e01116.jpg Feels a lot better, if not it'd feel very abrupt.
  10. 03:35:378 - http://puu.sh/bcvIx/b0084b4dc1.jpg Change to this because rhythm.
  11. 03:38:305 - http://puu.sh/bcvJI/b336b51a2f.jpg Also rhythm, and also because your slider's curve is a bit imperfect.
  12. 03:44:341 - Place a beat here at the center of the map.
  13. 03:46:487 (1) - SV.
  14. 03:48:882 - Same as normal.
Hopefully my mod helped and it wasn't all mentioned by the people before me >~<

Good luck!
Topic Starter
Hinsvar

skinnyjimmy wrote:

Hi there, M4M from your queue!

[Easy]

00:09:053 Maybe you could put a circle here to better match the piano? Added.

02:42:330 (3) - Not a big fan of overlaps in the easier difficulties, it can really confuse new players I believe this won't be confusing due to the way the sliders are placed.

03:23:305 (1) - Maybe you could move this to 308, 280. i think it looks a little better here Done.

Overview: Sorry for the short mod, but im not very good at modding easier difficulties.

[Normal]

00:01:736 (2,3,4) - Maybe you could do something like this https://osu.ppy.sh/ss/1978032 (ignore the placement of the notes) but look at the timeline, i really like the flow of the rhythm here. Sure.

00:04:297 (2,3,4) - maybe even the same thing here, i think it flows really well with the song I feel that it fits a lot here, though...

00:43:809 (4,5) - consider changing the pattern to this -->https://osu.ppy.sh/ss/1978034 since this is a really nice relaxing song, you might to try to feel the rhythm of the song as your playing. There's a piano note at 00:44:175 that needs to be mapped badly...

00:48:732 - Adding a circle here would be good Done.

00:57:695 (3,4,5) - Consider switch up this pattern to match the vocals like this https://osu.ppy.sh/ss/1978040 (again ignore the placement of notes xD) Never meant to follow the vocals. I'm sure it's better this way.

01:44:708 (3,4,5) - Another rhythm change... big surprise https://osu.ppy.sh/ss/1978043 but i think it just fits the song better ^

02:07:939 (3,4,5) - your probably really sick of this by now but... https://osu.ppy.sh/ss/1978049 ^

02:12:147 - I think adding a circle here would be good It'd be too much here.

03:01:903 - Consider adding a circle here Added.

03:04:281 (4) - Maybe you could move this closer to 3, and move it 1 tick behind on the timeline to follow the guitar, im not sure if that's good or not though ...I think the current rhythm is better.

03:22:207 (3,4,5) - Another rhythm change suggestion https://osu.ppy.sh/ss/1978057 ^

Overview: I realize it's a normal, but you could still put some rhythm and follow the music I think

[Hard]

00:14:907 (6) - I think you should make this slider face downward It flows better upward.

00:35:212 (6) - Maybe increase the length of this slider by 1 tick, to make it match the vocals better Sure.

00:37:224 (5,6) - I think you should increase the length of this slider by 2 ticks, but keep it a return slider, and make 6 a 1/2 try something like this https://osu.ppy.sh/ss/1978071 Why? I feel that the current rhythm makes more sense.

01:30:805 (6,7) - This is just my style, but I think you should try to follow the vocals https://osu.ppy.sh/ss/1978080 I want this part to be more relaxed for difficulty reasons.

01:42:330 (6,1,2) - Same rhythm here as in ^ ^

02:47:634 - 02:55:317 I would really like to see this part mapped, the guitar is just soooo good We definitely need a break...

02:58:427 (6) - Move this one tick back to match the guitar, this makes this part really fun and enjoyable to play We'd miss the strong instrument at 02:58:427 though.

03:24:037 (3) - I think you should remove this slider, and replace with 2 1/2 slider, it matches the vocals better I think the current rhythm goes along with the vocal really well...

03:27:695 (5) - You should move this slider back 1 tick, so that it starts right on the vocals, it feel really nice like that, and more realistic I'm trying to follow the instruments here. They're the more important thing to map compared to the vocals here IMO.

Overview: Really good map

[Sorrow]

00:00:456 (1,2,3,4,5,6,7) - I just constructed a whole new pattern, what you have now is kind of clunky, try something like this

part 1 https://osu.ppy.sh/ss/1978126
part 2 https://osu.ppy.sh/ss/1978131

this is more my style of mapping, try to make everything flow really well Played around with this part by my own.

00:10:882 (1,2) - I think 1 should be on the tail of 2, and then ctrl g 2 I think this is a little better I think the flow is better this way.

00:22:590 (1,2,3,4,1) - This jump section is really odd, try something like this https://osu.ppy.sh/ss/1978144 Did stuff by myself.

00:46:736 (1,2) - This is a pretty big distance gap here, consider lowering this a little bit Sure.

00:50:378 (1) - I really like this pizza slider lol, just pointing it out there \:D/

02:06:293 - Maybe add a circle here There's nothing to map so yeah.

02:47:634 - 02:55:683 PLEASE MAP THIS PART, ITS TO JUST TO JUST LISTEN TO IT! But what about breaks? ):

03:20:195 Since it's the last chorus of the song, I think you should make it really dense with notes, so maybe add a circle here Nope; you should've known why.

03:31:902 ^ ^

Overview: really awesome map! that's what im talking about!!!

Well that's it for my mod, hopefully i helped you a little bit!!!

MOD THAT GUITAR PART PLEASEEEEEEEEEEEEEEEEEEEE!!!!!!!!!!!!! :D

kakifly wrote:

m4m ^o^

Easy

CS 2.5? Uh no; I'm afraid it'd break the structure of the map. I also can't see why should I change it.

- 00:21:858 (3) - just a small detail but move the tailpoint down a bit so the slider is symmetrical Never really meant to make this symmetrical, but did a little adjustment.
- 00:24:053 (1,2,3) - imo the y axis for these notes should be the same; if you do this make a small adjustment to the next few notes since DS Intentional for small curving flow effect.
- stack 00:37:590 (2) - on 00:35:395 (5) - Sure.
- 00:41:614 (1,2,3) - make sure the y axis is equal through these notes, it looks a lot more 'organized'? Made (1,3) equal) and kept (2) for curving flow reasons.
- 00:44:175 (4,2) - stack Done.
- 01:29:525 (2) - there a important sound at the tail of this slider, maybe remove the current rhythm and change it a bit? ^
- 01:40:134 (1) - mid point to x296 y233 and tailpoint to x368 y233 for better symmetry Did adjustments.
- 02:06:476 (1) - tailpoint to y324 (keep x axis the same) Done.
- 02:07:939 (2) - if you followed the previous suggestion; copy it ^
- 02:09:403 (1) - maybe move it left a bit? ^
- 02:12:330 (1) - if you want to you can also make this slider(and many more) more symmetric lmao ^
- 03:02:086 (1,2,3) - this rhythm starts to get repetitive here IMO ...Deal with it I guess; sorry.
- 03:25:866 (3,2) - stack Done.
- 03:37:207 (2) - move it somewhere here for better flow? you'll have to move the next slider if you do this I'm sure it's fine as is and flows well already.- 03:44:800 (1,1,1,1) - i think you should remove these and just put a spinner here; its going to be a bit difficult since it doesnt follow the beat and literally has a new bpm for every note Changed the first three objects to a spinner.

Normal

cs 3? (if you did cs 2.5 in easy then i suggest this because it has a better diff spread) Nope; again, this can destroy the structure that I've made in the diff.

-00:01:553 (2) - remove; its a bit quick and the music it follows is a bit faint so i do not think this needs to be mapped imo Remapped this part.
00:03:382 (5) - ^remove; this one causes an inconsistent beat because at 00:04:114 its the same sound but you didnt map it Uhm what? They're competely different.
- 00:01:919 (3) - remove this and start a 1/2 slider on the white tick ( 00:02:102 ) Remapped this part.
- 00:07:407 (2,3) - make these into a slider Done.
- 00:19:114 (2,3) - ^ I think circles fit better here.
- 00:20:578 (5) - imo i dont think you should map the vocals here; it starts on a blue tick which feels awkward to play I feel that this is the only way to map this part if I want to keep the intensity of the diff. Will keep it as is for now.
- 00:32:102 (5) - remove and make 6 into a 3/4 slider? I'm sure the vocal on the head of (6) needs to be followed too.
- 01:02:086 (1,2) - merge into a 1/1 slider Why?
- 01:08:854 (2,3) - make these into a slider Nope; you should probably know why.
- 01:10:866 (6) - NC? I'm not ending a section with an NC anymore.
- 01:48:915 (1) - move this down, it slightly touches the hp bar Done.
- 01:56:232 (3,4) - make into a 3/4 slider Why? I think it's better to play this way.
- 02:03:549 (1,2,3,4) - try a different rhythm, the circles are just too awkward to play imo i would suggest again to make the 2 circles into a slider but .. i've said that a lot xD maybe something like this? Nope; this is the best rhythm for this part IMO.- 02:44:525 (6) - remove and start the spinner here? Why? I think we need to emphasize the cymbal at 02:44:525.
- 03:07:939 (1,2) - stack these? Done.
- 03:15:256 (2) - this is not perfectly stacked, just a few grids off ^
- 03:31:354 (4) - move to y194 ^
- 03:44:800 (1) - stack on tail of 03:46:487 (1) - Why?
- 03:48:582 (1) - this slider is late if you listen carefully I'm sure it's already correctly timed.

Hard

- 00:02:285 (5) - remove Why?
- 00:05:029 (5) - make this a 1/2 slider (there is a piano sound that you didnt map) I think it's following the song better this way...
- 00:20:578 (5,6) - remove these? again i dont think the vocals need to be mapped here See my reply in the Normal diff.
- 00:42:529 (3) - move to x291 Done.
- 01:08:671 (3) - move to x309 ^
- 01:10:866 (10) - nc Nope.
- 01:44:525 (4,5,6) - merge into a 1/1 slider Why? I think they fit the song very nicely.
- 03:18:366 (4) - x and y axis + 1, also tailpoint to x0 y:136 for better blanket Done.
- 03:48:582 (1) - same as normal It's fine as is.

hard diff is really nice

Sorrow

- 00:16:736 (5,6) - stack better Done.
- 00:46:004 (3,4,5,6,1) - it'd be really nice if you put these into a star shaped jump It fits the song better as is.
- 00:52:025 (2) - stack Done.
- 02:34:464 (2,3) - stack ^
- 03:23:305 (1,3) - again; stack xD ^
- 03:48:582 (1,2,3,4) - same as prev diffs Shoul be fine.

sorrow diff is also really nice.. sorry i couldnt find much ;__;

good luck on your beatmap !

Zweib wrote:

hi, from your m4m queue ()
LL大法好

[General]
fine. balanced difficulty spread and the notes are in good arrangement
just some suggestions X(

[Easy]
00:46:736 (3) - use a 1/4 length slider? also I think a spinner from 00:44:541 - 00:46:736 is a good choice for "Easy" or "Normal" Nope. I fear it might get confusing.
02:44:891 (1) - I suggest to silence the end of the spinner, because you follow the vocal (same to other diffs) I end the spinner following the instrument. I think it's fine that way.
03:10:866 (1) - remove this? sounds a little bit weird Why? I'm sure it's fine.
03:35:012 (1) - move to right by 1 grid Did... stuff.
03:37:939 (1) - the slider tail is off screen? ^

[Normal]
00:26:980 (1,2,3,4) - this sentence is similar to 00:18:199 (1,2,3,4), should the circles and sliders keep the same rhythm? Nope; that one's pretty silent in the middle.
01:48:915 (1) - this slider hit the score bar (maybe ignorable lol) Fixed.

[Hard]
00:16:370 (4) - I think this circle should be at 00:16:553 ? Sure.
00:58:244 (6,7) - swap the two notes Why?
02:08:488 (2,3) - ^ ^

[Sorrow]
01:21:842 (1) - use a 3/4 length slider(low sv) to replace the circle? A 3/4 slider will be redundant.
01:45:073 (4) - use drum? Done.
02:07:939 (1,2) - replace these by a slider? (quite common rhythm but still fun to play imo, lol) Circles fit the best here.
02:23:488 (3,4) - ^ ^
03:21:841 (1,2,3,4,5,6,7,8) - try this rhythm I'm sure it's good enough as is.
03:35:012 (1) - the piano at 03:35:378 is missing. how about this? Is there actually anything here...?
03:38:488 (2) - add a circle? Why? I can't feel anything here.

Kibbleru wrote:

lets do sommeee m4m!

via ur queue ofc owo?

[General]
  1. the insane and hard should be tick 4 Done.
    easy can be left as tick 2 since it seems like you were mapping it in tick 2
    normal is optional o-o
[Sorrow]
  1. 00:02:468 - why not map the piano >_> it would also make the polarity better for the following antijump Added one at 00:02:651 instead.
  2. 00:46:004 (3,4,5,6,1) - why not make these perfectly symmetrical owo Because I don't think it's necessary.
  3. 00:59:525 - should be a normal whistle here to be consistent with the beginning of the kiai q: The music is different here.
  4. 01:06:659 - there is a pretty big sound here owo add a circle maybe? I'm sure enough there's nothing to map.
  5. 00:27:895 (3,4) - tbh ctrl g gives a much better rhythm, try it out I feel uncomfortable with this honestly...
    00:31:370 (1,2) - ^ ^
  6. 02:56:415 (2,3,4) - jump is a bit big compared to the rest of the pattern, i suggest you tone this one down a bit Fixed.
  7. 03:01:537 (2,3,4,5,6) - maybe use convert slider to stream for a cleaner curve and blanket here Never meant to make a perfect blanket and I think it's cool as is.
  8. 03:38:488 - you should map this sound out, or maybe use a similar rhythm as 03:35:012 (1) - Again, I'm very sure there's nothing I can map there.
    03:44:341 - ^ ^
  9. 03:41:598 (3) - this note on the other hand feels a bit overmapped for a calm part. u can just combine 03:41:415 (2,3) - as a slider or just simply delete (3) ...But there is actually something here.
  10. 00:46:187 (4) - how bout add a drum clap here? i think it fits c: or actually just a normal clap would work too lel Drum sampleset'd then.
    actually i think this rhythm works better with an antijump from (5) to (1)
  11. 01:34:647 - is this drum sample intentional o-o sounds off Auto'd.
  12. 02:09:769 - missing normal whistle? Intentional.
[Hard]
  1. 00:25:151 (2) - i didn't expect this circle when playing. this stack just feels weird to play o_O to me anyway although i don't really have a suggestion a great suggestion for u. maybe turn 00:25:151 (2,3) - into a slider? You sure? I feel okay here.
  2. 00:58:244 (6) - this feels like a better place for a whistle rather than 00:58:427 - Did stuff.
  3. 01:10:866 (10) - optional NC? I think it isn't needed.
    02:44:525 (5) - ^ ^
  4. 02:42:330 (2,1) - nazi blanket could be a bit better q: I hope it's actually better.
  5. 00:40:699 - add a 1/4 slider here? to replace with the latter circle. it follows the vocal better Focusing on the instrument here.
  6. 01:06:110 (4,5) - more nazi but these aren't quite parallel q: Fixed.
[Normal]
  1. 00:14:907 (4,1) - overlap this a bit more, looks nicer imo, up to you though ...I'm sorry, but it honestly looks ugly to me since the tails touch each other ._.
    00:56:232 (1,2) - ^ Should be fine as is.
    03:29:158 (1,2) - ^ again, completely optional owo ^
  2. 00:23:870 - you should map this out, its a pretty strong sound Done.
  3. 00:46:004 (3) - use this rhythm instead, the 3 drum sounds should really be mapped out ^
  4. 01:44:891 - map out the kick sound to be consistent. i noticed you almost always mapped out these kick sounds I want to give a variation. Will change if more people complains about this, though.
  5. 01:50:744 - missing drum sample? Oops.
  6. 02:24:037 (1) - end this slider on 02:24:403 - since it's a red tick and therefore a stronger beat compared to the blue tick which you have it ending on right now Done.
  7. 03:22:207 (3) - how bout turn this into a 1/4 slider so u can get that drum at 03:22:390 - I think that won't be necessary.
[Easy]
  1. ehh i really couldn't find anything here worth mentioning lol, really nice easy diff gj!
good set!
Thanks guys!

I'll check the other mods soon (gave kudosu first since I trust that the other mods will be useful).
Angelo
Hello Hinsvar !
Here is my m4m (see my post here) :

[ General]
  1. It would be cool to add piano hitsounds 03:35:012 - here to 03:49:032 - here on all difficulties :)
[ Easy]
  1. 03:14:524 (1) - move this slider to x:200 and y:260
  2. 03:48:582 (1) - make this slider starts 03:48:487 - here

    Perfectly mapped, good job :D
[ Normal]
  1. 01:10:500 (5) - move this circle on the timeline at 01:10:317 - and do something like this
  2. 02:06:476 (1,2) - Redo the symmetry here please
  3. 02:18:915 (2) - move a little this slider for a better stack with 02:17:817 (5) - this
  4. 02:44:159 (4) - move this circle to x:280 and y:128
  5. 02:44:342 (5) - move this circle to x:236 and y:188
  6. 02:44:525 (6) - move this circle to x:280 and y:248
  7. 03:07:939 (1) - move a little this circle for a better stack on 03:06:842 (3) - this
  8. 03:15:256 (2) - ^ for a better stack on 03:16:719 (4) - this
  9. 03:18:366 (2) - move this circle to x:124 and y:348 for a better flow
  10. 03:48:487 - a beat is missing here, no ? maybe add a circle on top of the slider like this ?

    That's all for the Normal!
[ Hard]
  1. 00:02:285 (5) - move this circle to x:327 and y:222
  2. 00:12:346 (1) - move this slider to x:404 and y:372
  3. 00:14:907 (6) - move a little this slider for a better stack on 00:14:175 (5) - the end of this slider
  4. 00:18:017 (6,1) - ^ for a better stack on 00:16:736 (5) - the end of this slider
  5. 00:52:939 (8) - move this slider to x:236 and y:84
  6. 01:22:573 (1,5) - stack these please and try to keep the spacing between 01:25:317 (5,1) - these
  7. 03:01:720 (6) - move this circle to x:496 and y:244
  8. 03:13:244 (5) - move this circle to x:476 and y:240
  9. 03:21:841 (3) - move the last point of this slider to x:80 and y:136
  10. 03:48:487 - a beat is missing here, no ? maybe add a circle on top of the slider like this ?

    That's all for the Hard!
[ Sorrow]
  1. 00:31:187 (4,1) - OMG WHY YOU PUT A BIG JUMP HERE! This part is sooooo calm, so please move 00:31:187 (4) - this circle
  2. 00:56:141 (5) - move this circle to x:168 and y:344 for a better rounded shape
  3. 01:04:281 (3) - can you rotate this slider like this for a better flow and move with that 01:03:366 (5,1) - these to keep the blanket
  4. 01:46:720 (3) - Ctrl+G
  5. 01:47:086 (4) - ^
  6. 03:23:305 (1) - stack the end of the slider perfectly on 03:24:037 (3) - this one using Ctrl+Shift+ArrowKeys please
  7. 03:23:854 (2) - stack this perfectly on 03:24:402 (4) - this please
  8. 03:48:487 - A circle is missing here, no ?

    That's all for the Sorrow diff and for the mod! :D

That was my mod, i hope it will be helpful !

Good luck ! :)

+sorry for my bad english :/
Topic Starter
Hinsvar

theramdans wrote:

Hins 'w'/, I came here from your queue for m4m slot t/237728/start=15

lets random m4m

[Easy]
00:14:175 (2) - [244 305]-stacks better with the previous (3) Okay.
00:29:175 (4) - y to 199, better balance in the spacing (1.19 both next and previous) wow nazi--- got shit done here
01:29:525 (2) - [297 111],same reason with^ ...The spacing is already perfectly balanced.
01:33:549 (3) - [208 284],same reason with^ Played around with 01:33:183 (2) instead.
01:48:183 (4,1) - lol sudden x1.29 ._. RIP
02:09:037 (3) - [136 216], perfect 1.2 spacing :')
03:00:622 (3) - [192 85], imbalance spacing Played around with 03:00:256 (2) instead.
03:35:012 (3,1) - slightly too far (1.25) Fixed.

[Sorrow]
00:16:553 (4,5) - slider first (select 4 and 5 then ctrl g then reposition) But then the strong instrument at 00:16:736 will be skipped.
00:51:476 (4) - ctrl g, x to 248 and ctrl g again-stack better with 00:52:025 (2) I'm sure it's better as is...
01:24:403 (2) - maybe ctrl g~ It'll break the flow here.
01:36:842 (3) - y to 223, stacks better with the previous (2) slider 222 is correct...
02:14:525 (3) - ctrl g maybe The flow is better this way.
02:35:012 (3) - [300 275], stacks better with previous (2) slider (299,274) is the correct value for this.
03:21:476 (4) - ctrl g maybe~ Flow-breaking.
03:24:037 (3) - x to 186, stacking stuffs Okay.

[Hard]
00:16:187 (3,4,5) - I think this fits the vocal Just lengthened 00:16:004 (3).
http://puu.sh/bcrj0/f47b723cc4.png
00:42:529 (3) - x to 291 (stacking stuffs) It's already at 291.

Cant find anything more~
Sorry for this poor modding ;w;
I dont mod that much
Good luck, Im waiting for reply!!

Xinely wrote:

m4m here. hi badak




  • General
  1. 00:45:821 - preview time enakan disini imo, di current mu itu part nya masih galau jadinya kurang srek for me. but taste again Lebih enak yang sekarang, soalnya build-up ke chorus-nya lebih natural.


  • Easy
  1. 00:00:639 - unnecessary greenline here D:
  2. 00:07:590 (2,3) - imo flownya kalo tiba2 lgsg miring nya lurus kerasa agak gimana gtu beb, gimana diagonal tp ada melengkungnya jadi lebih smooth gtu? http://puu.sh/bcoM2/59c2692899.jpg IMO yang sekarang malah lebih nge-flow kok...
  3. 00:07:590 (2) - oh damn bntar kalo misal gak ngefix atas, imo 00:09:053 - this is should be mapped krn 00:03:199 - lu map ini jadi konsistensi, dan jg 00:01:736 - lu gak map ini jadi 00:07:590 - bisa di remove biar konsistensi sempurna /w/ , but cuma taste doang sih disini Circle'd.
  4. 00:12:346 (1) - imo ini tail slidernya bisa lebih melengkung jadinya flownya gak terlalu beda sama slider berikutnya. tail 40,296? oj
  5. 00:14:175 (2) - imo suara ekornya agak terlalu keras disini. coba drum sampleset? ^
  6. 00:20:029 (3) - too curving imo. flownya lebih bisa smooth for me. coba http://puu.sh/bcpd7/487a785587.jpg instead? ...Pokoknya dibikin lebih smooth dah.
  7. 00:24:053 (1) - gw agak ganjel soal flow dari slider ini ke next sih, imo agak straight slider tail di sisi kanan would be better. try tail nya 480,288? Gak deh, ngancurin flow dari 00:21:858 (3) banget ini ._.
  8. 00:42:712 (2) - krn ini Easy, mgkn bisa di remove disini. krn sebelum dan sesudah circle ini kan 1/2 repeat. mgkn aja newbienya bisa bingung krn terus2an neken *i need belahan jiwa for testplay/no* pls
  9. 00:53:305 (1) - kelupaan clap on tail? Tahu aja owo /plak
  10. 00:57:695 (3) - gak nemu reason kok finish disini. mgkn ada sih cymbal tp faint banget. imo kedengaran random jd remove aja and add 00:58:793 (4) - di sini aja krn yg ini emang ada cymbal nya Ups.
  11. 01:04:281 (4) - too curvy imo. coba smooth in 2nd node ke 364,168 owob
  12. 01:22:573 - cymbalnya kuat. imo 50% kurang kuat. 60% an instead? Segini udah cukup lah...
  13. 01:23:671 (2,3) - buat gw flownya agak melengkungan gtu kerasa lebih smooth disini, i mean as http://puu.sh/bcr2b/6485d91463.jpg Diusahain jadi lebih lembut dah.
  14. 01:26:964 (3) - drum nya agak kuat disini, coba add finish drum? taste again ...Udah ada kan.
  15. 01:34:281 - yg gw kerasa ganjel itu note sblmnya (slider tail) itu kan hit biasa, disini piano kerasa lebih kuat terus di kasih drum, kerasa tambah pelan disini. imo whistle biasa (no drum sampleset) would be better Well di sini sama-sama ada drum sama piano jadi...
  16. 01:35:744 (3) - gw sih lebih suka straight slider disini. jadi flownya netral buat previous dan next dari slider ini Ini udah pas kok o.o
  17. 01:44:159 (2,3) - beneran cuma taste, sebenarnya pny lw gak salah tp taste gw ngomong flownya lebih enak, this is really taste. suka2 mw deny or not https://osu.ppy.sh/ss/1978613 Remapped.
  18. 01:48:915 (1) - inconsistency spacing (1,29x) here /runs RIP
  19. 01:50:378 (3) - ini gimana kalo slidernya lebih di blanket in ke 01:48:915 (1) - ? jadinya kerasa lebih rapi imo, for next slidernya gak susah2 amat ngefix spacing http://puu.sh/bcruL/dae33a1aa3.jpg Kayak sekarang aja deh biar lebih nge-flow.
  20. 02:07:939 (2) - nazi, 320,156 for better symmetrical. fix next spacingnya kalo setuju Slider di sini udah diutak-atik duluan jadi ya...
  21. 02:24:037 - gimana kalo tiap stanza dari sini sampe 02:29:891 - dikasih finish addition drum? imo hitnormal ya kerasa empty sih Masa? Menurutku udah oke kok.
  22. 02:31:354 (3) - ini cuma taste kalo add finish disini krn musiknya naik (walau gak cymbal tp feel musicnya yg bikin gw blg ini) Gak keras-keras amat sampai perlu cymbal kok.
  23. 02:41:964 (2) - remove? krn abis kiai perhaps km ksh bolong dikit kea di 02:36:842 - 02:33:915 - , jd gw merasa coba aja remove ini jadi bener2 emphasize vocalnya 02:41:598 - (walau kedengaran aneh, auk gw harus blg gmn) Masalahnya ini terlalu nyaring buat dilewatin.
  24. 02:44:891 (1) - mgkn add whistle buat emphasize guitar nya normal-hitnormal udah cukup.
  25. 02:58:793 (4) - how nazi. 52,184 biar lengkungan flownya lebih bagus /runs Ini juga udah diutak-atik duluan sih jadi...
  26. 03:14:524 (1) - nazi, lengkungin slidernya sampe nunjuk ke circle (196,124) jadi flownya lebih jelas oqe
  27. 03:21:841 (3) - coba whistle di repeat (kerasa empty krn vocal nya) dan clap di repeat (imo cocok2 aja sih)? Remap ritme deh.
  28. 03:40:866 (1) - ctrl+G for triangle flow? imo flownya triangle lebih enak daripada diagonal terus2 an sih Lebih enak flow gini ah lol


  • Normal
  1. HP 3,5? 3 doang kedikitan imo oj
  2. 00:00:639 - unnecessary greenline ^
  3. 00:12:346 (1) - remove whistle di tail buat konsistensi sama Hard diff (tp Sorrow diff jg whistle, dah pokoknya bikin konsisten dah)Whistle'd @ Hard.
  4. 00:14:175 (3) - nazi, 1 grid right buat 2nd node bisa bikin curve slidernya serupa sama next slider. terlihat lebih rapi ofc Iya kk.
  5. 00:18:199 (1) - imo gak perlu whistle di tail, piano di blue tick nya kan lebih kuat jadi itu doang cukup imo. personally gw gak suka whistle berrutun ^
  6. 00:20:395 - add circle to follow drum nya? imo gapnya kalo agak jauhan gni kadang bisa bikin miss bagi HD player Gak deh; vokalnya jauh lebih kuat.
  7. 00:37:956 (4) - aa flownya kurang pas di taste gw sih, kalo gw bakal bikin macam ini tp yo taste aja https://osu.ppy.sh/ss/1978698 Gak pas gimana? Udah paling oke kayak gini IMO...
  8. 00:38:687 (1) - imo whistle di tail bisa di remove krn suara dominannya drum. whistle berutun emang kurang pas di kuping gw Masalahnya di sini pas banget dan emang harus gini.
  9. 00:50:378 (1,2) - tiba2 slider 1 lebih dari 1/2 ini kerasa aneh imo. gw sih jadiin 1/2 slider only or http://puu.sh/bcty3/2d7dfcb6c5.jpg Oke.
  10. 00:57:695 (3,4) - sama kea Easy ^
  11. 01:21:842 (1) - di Easy pke whistle. ayo konsistensinya mana mz Yang penting aku konsisten mencintaimu mbak *njir*
  12. 01:29:342 (2,3) - vocal dari 01:29:708 - 01:29:891 - imo itu mirip jadi kalo di map di beda objek kerasa aneh krn mereka itu 2 vocal 1 hati (?) , jadinya coba http://puu.sh/bctKM/e425f1da2e.jpg instead? Masa? Malah rasanya aneh kalau digituin ._.
  13. 01:31:354 (1) - imo whistle di tail bisa di remove jg krn lebih dominan suara drum nya. Tetep aja di situ ada bunyi yang mestinya dipakein whistle kan...
  14. 01:35:012 (2) - terlihat aneh ini slider imo kalo lihat di slider sblmnya dulu, imo disini creativity slider bakal jadi nice =w= Ini cukup deh =w=
  15. 01:43:793 (2,3) - remove (2) slider repeat nya terus ritme nya jadi kek gni aja http://puu.sh/bctZI/12f77ff5f8.jpg, imo vocal 01:44:525 - itu vocal yg kurang cocok kalo di map tail Yang sekarang lebih pas ah ._.
  16. 02:03:549 (1) - oh no the flow. tail 184,252 instead please. terlalu naik imo Oke.
  17. 02:10:134 (2) - 264,188 for symmetrical please, lebih rapi. rest inconsistency spacingnya bisa di fix gampang ^
  18. 02:24:037 (1) - imo shorten slider jadi 1/2 better disini. nyangkut suer kalo 3/4. soalnya 02:24:586 - guitar only sound dan cuma ini yg km map di slider itu. mending drum aja ^
  19. 02:32:817 (1) - 316,364 biar blanket sama previous slider /runs ^
  20. 02:43:061 (3) - whistle body nya intentional? walau mgkn buat vocal tp imo bising. gw sih lebih suka ngehitsound music =w= ...Dipertimbangin lagi deh.
  21. 03:08:305 (2) - 272,80 for better triangle shape /runs Stack di bawah 03:07:939 (1) deh.
  22. 03:21:110 (2) - 03:21:110 (2,3,4) - err gw disagree sama vocal di 03:21:841 - di map tail lagi. reason ya krn vocalnya itu kuat jadinya empty. http://puu.sh/bcun0/5204730264.jpg Umm kok bisa empty...
  23. 03:27:695 (4) - burankuretto (blanket) please http://puu.sh/bcuqw/74ecddedb2.jpg Iya qq
  24. Hitsound dari Easy yg lu ambil anu di Normal Hard sama Insane. gw males mention lagi.. hmm diffnya oke sih tp gw kinda merasa sakit krn spacing sama SV nya

WIP mod, don't kudosu first

TestApple wrote:

MUH 4 MUH

[General]

I tried this a few times and I've been consistently getting a 30ms early offset problem, so I guess -20 to -30 to your offset should work. Umm, I'm sure enough the current timing is alright.

[Easy] :)
  1. 00:16:736 (2) - Slider 2 would work better curved slightly downwards like this http://puu.sh/bcsiC/71cb9c3390.jpg It feels too rigid right now. Okay.
  2. 00:46:736 (3) - Change this to a 1/4 mini-slider? There's this really really REALLY obvious sound on the blue beat after this, and it feels extremely blank without a beat there. Not too sure... but fine, I'll try it for now and see whether it can be confusing or not.
  3. 00:54:037 (1,2,3) - My heart tells me I really really wished to see the end of slider 1, beat 2, and start of slider 3 to be in a perfect triangle. It looks nicer :3 The current pattern has a better flow IMO.
  4. 01:23:305 (1,2,3) - Bulge 2 outwards a bit more like this http://puu.sh/bcsyD/d0331d916e.jpg Going directly vertically up feels awkward (what I felt when playing) Curved the flow here at least.
  5. 01:49:647 (1,3) - Slider 3 should bend away from slider 1. Ctrl+H or something would look nicer. Currently it looks to me like a broken pincer ._. That gap between slider 1 and slider 3 creates a gap in my heart ;w; Did stuff.
  6. 02:43:061 (4) - AH ZIS!!!! NC FOR ZE EMPAHSIS!!! ZE EMPHASIS OF THE EMOTION OF ERI'S VOICE!!! SURE WHY NOT
  7. 02:59:159 (1) - I was expecting a slider that goes right instead of up here, sort of broke the flow for me :/ Not sure how you can change this. Something like this feels better http://puu.sh/bcsSu/08bbd68eef.jpg Or any other pattern that lets slider 1 go right. Hmm idk; I'm sure enough curving the slider to the left makes for a better flow.
  8. 03:15:256 (1,2,3) - This kind of things ;w; End of 1, beat 2, start of 3, the fact that they don't make a perfect triangle and leaves this TINY TINY gap here, makes it really frustrating. As other similar patterns on your map are perfect triangles. Okay then.
  9. 03:46:487 (1,1) - Really, the last 2 sliders of the map, suddenly so fast. SV needs to be decreased here. Changed to a spinner instead.
[Normal]

  • A lot of beats here felt very forced. Being on white/red beats when blues ones were better. Newbies have to learn to play blue beats some day. Gotta make this simpler unfortunately... I think I've placed objects on a lot of the blue ticks.
  1. 00:02:468 - There's a significant sound here, I think adding a extra beat here would be nice. Mapped.
  2. 00:06:126 (4,5,1) - HINSVAR. TRIANGLES. NO TRIANGLES MAKE ME CRY ;w; The slider 1 seriously looks off actually. Okay...
  3. 00:14:541 (3,4) - Bend 3 less, make the end point upward higher, leading to the next slider more smoothly (and look better, fat sliders don't look nice by themselves usually imo) ^
  4. 00:21:675 (1,2,3) - Rhythm here sounds much more like this http://puu.sh/bctnl/ffc298930e.jpg It felt weird when playing your rhythm here. Beats should look something like this probably http://puu.sh/bctor/f7aa55a2c2.jpg Added that one circle on the blue tick at least.
  5. 00:23:870 - There is a significant beat here too, felt very empty when there isn't a beat. Added.
  6. 00:31:004 (2,3,4) - Curve 2,3,4 formation a bit more? Feels really rigit here too. aye
  7. 00:51:476 (1,2,3,4,5) - Rhythm here sounds very off. It's like you're forcing them to be on the red/white beats. http://puu.sh/bctw9/75a8c1ba30.jpg sounds more appropriate :/ I don't want to make the rhythm more complicated. Just added a circle at 00:51:659.
  8. 01:10:317 (4,5,6) - A rhythm like this definitely sounds better. The 5 originally sounded like it came out of nowhere. I think you forgot an URL... I believe it sounds very natural as is though.
  9. 01:33:549 (5) - Length should be halved into a quarter long. The significant sound definitely ends on a blue beat. Okay.
  10. 01:45:256 (2,3,4,1) - Same rhythm problem. http://puu.sh/bctIp/22ee5fe3b2.jpg This sounds more right. I prefer to make the rhythm simpler for now.
  11. 02:00:439 - There should be a beat here. I swear. I swear I here something here. Okay.
  12. 02:10:500 (2,3,4) - End of 2, beat 3, start of 4. Triangle ;w; ):
  13. 02:21:110 (4,5,1) - Move 1 slightly towards the left and up to make 4,5,1 more curved. Done.
  14. 02:32:817 (1) - Rotate it clockwise by 30 degrees and blanket 5 for better look. I fear it might break the flow to 02:32:817 (1) instead.
  15. 03:00:522 (4) - Fat sliders like these look ugly when they're in the middle of no where and doesn't follow any beat closely :< Bend it less <3 lol okay
  16. 03:08:305 (1,2) - Put 2 here http://puu.sh/bctWC/43a4c1b923.jpg for emphasis and funz :> Stacked instead.
  17. 03:21:476 (1,2,3,4) - This has a very obvious strong rhythm here, try to follow it like this http://puu.sh/bcu0c/08ae6cc70c.jpg :/ I'm sure the current rhythm is better...
  18. 03:24:037 (1,2,3) - Move 2 left, and move 3 up, makes a better flow. And looks, now it looks like a broken ladder. I prefer the current pattern since it looks neater.
  19. 03:46:487 (1,1) - SV too high because of the BPM change, same as Easy. Used 0.75x SV multiplier for the first slider. The latter should be fine though.
  20. 03:48:882 - The rhythm here definitely sounds like this http://puu.sh/bcuaM/11a188b088.jpg I think you should stick to the piano rhythm as closely as possible considering there's nothing else to follow here. ...what. No. Seriously. It isn't.
[Hard]

  • Follow the song more at the piano parts, try to map all the beats because the only sound there is the piano, missing any would feel extremely empty.
  1. 00:15:821 (2,3) - A left facing slider that's bent downwards http://puu.sh/bcuhu/d80ae429e7.jpg like this, feels better for flow. (Looks nicer too :3) Done.
  2. 00:16:004 (1,2,3,4) - This part felt forced playing, http://puu.sh/bcuns/0168d74a82.jpg is a better rhythm :/ The 4 and 5 could be placed like this http://puu.sh/bcupV/74cea336ae.jpg I am very, very sure my rhythm is better orz
  3. 00:39:236 (1,2,3) - Positioning of sliders and beats ;w; Triangle. Okay ;-;
  4. 00:58:427 (7,8) - 8 needs to be moved to the right more, or it'd the feel and flow AND LOOKS will clash with 7. However then I have no idea how you're going to link it to the next 1. Well did stuff.
  5. 01:10:134 (6,7,8,9,10) - Make it a star!!!!!! :^) 5 completely isolated emphasised beats, what better opportunity do you have for putting stars? Hmm... Why not?
  6. 01:49:830 (2) - Whistle? ._. WHISTLE? WHY WHISTLE ;w; I don't really know what do you want to say, but placed the whistle on the head instead.
  7. 02:39:952 (4,5,6) - Move 5 and 6 away in this way http://puu.sh/bcuIq/96f295c28d.jpg Moving cursor in one line is quite difficult for beginners. ANND IT NO LOOK NICE. Isn't a linear flow easier than that? And remember, this is a Hard diff.
  8. 02:57:512 (4,5) - http://puu.sh/bcuJO/691197ced9.jpg imo look nicer, 5 looks less obtrusive like this. It'd break the flow and design of 02:57:147 (4,5,6) though...
  9. 03:35:378 (1,2) - Change to this, http://puu.sh/bcuOX/b79c0dc4e8.jpg Having only slider 1 and 2 makes it very, awkward. I always tend to end slider 1 early because of the extra unmapped beat. ...Umm, I don't really get what you're trying to say here.
  10. 03:38:305 (1,2,3) - Rhythm like this instead http://puu.sh/bcuT2/9fc94e5692.jpg The current rhtyhm is more correct...
  11. 03:44:341 - Add a beat here right after the 1, like http://puu.sh/bcuXD/eeed544c52.jpg Added.
  12. 03:46:487 (1) - SV. I'm sure it's fine as is.
  13. 03:48:882 - Same as normal. Same then.
[Sorrow]
  1. 00:20:760 (7,8,9,10) - Don't do a stream here, that seems completely random and uncalled for. Put 2 beats as a jump instead. This completely fits the song though.
  2. 00:36:675 - http://puu.sh/bcvfV/6e4ffd0e09.jpg Looks and feels better liks this imo I don't think that would work... I just don't think it would.
  3. 01:07:208 (2) - http://puu.sh/bcvn8/69862d4814.jpg Looks nicer like this. I'm sure the current slider is fine as is and produces a better flow.
  4. 01:27:330 (2) - Sure should Ctrl+G this, the backward cursor movement when playing this is feeling quite forced. Sure, and moved this a bit.
  5. 01:31:354 (1) - Ctrl+G feels much better It'd completely break the flow here.
  6. 02:03:549 (1) - This slider that juts out a lot feels very very very bad. Breaks the flow. Are you sure? I actually feel that this makes a very nice flow.
  7. 02:19:281 (4) - Ctrl+G for flow. Done.
  8. 02:27:147 - http://puu.sh/bcvA1/1289233df4.jpg Feels better like this. I... don't think so honestly.
  9. 02:29:342 - http://puu.sh/bcvCG/dd50e01116.jpg Feels a lot better, if not it'd feel very abrupt. ^
  10. 03:35:378 - http://puu.sh/bcvIx/b0084b4dc1.jpg Change to this because rhythm. ...There is nothing at 02:19:281 (4).
  11. 03:38:305 - http://puu.sh/bcvJI/b336b51a2f.jpg Also rhythm, and also because your slider's curve is a bit imperfect. Did stuff by myself.
  12. 03:44:341 - Place a beat here at the center of the map. Okay.
  13. 03:46:487 (1) - SV. Should be fine.
  14. 03:48:882 - Same as normal. Same.
Hopefully my mod helped and it wasn't all mentioned by the people before me >~<

Good luck!
Will finish checking the mods soon.

Thanks!

I'll check the other mods soon.
neonat
General

You do not need the 2 changes in offset for 82BPM at 47452 and 191598
639 is too late, change it to 625, it fits better and you don't have to use those 2 separate offsets
Topic Starter
Hinsvar

Xinely wrote:


  • Hard
  1. 00:05:212 (6) - nazi tp flownya bisa lebih smooth kalo move ke 400,360 imo oqe
  2. 00:05:395 - alunan pianonya lebih kuat disini daripada di next blue tick. mgkn pindahin? Sama kuat sih... biarin aja deh.
  3. 00:08:687 (6) - kok drum tiba2? imo pianonya sama kea 00:05:760 - jadi bikin konsisten aja Oke.
  4. 00:11:980 (8) - imo ini suara disini sama stanza (next nya) kuat jadi little jump gtu bakal lebih emphasize better Udah nambah note di 00:12:254 duluan mbak.
  5. 00:14:175 (5) - clap di tail inconsistency sama Normal dan Insane. bikin konsisten ya Ups.
  6. 00:17:468 - msh ada suara piano pelan disini walau kinda faint. imo add note aja jadi gapnya 1/1, feel better for me Masa? IMO lebih enak silent gini sih.
  7. 00:26:614 (6) - 384,120 biar simetris/blanketnya nya pas. Fixed sendiri.
  8. 00:33:748 (3) - ini buat emphasize vocalnya bisa kok slidernya end di 00:34:114 - terus add note di 00:34:297 - ...IMO yang sekarang udah lebihcocok ah.
  9. 00:44:541 (1) - nyesek amat piano keras tp spacingnya normal gni. i would say jump here, kalo gak mw repot ya 00:44:175 (8) - ctrl+G, kalo mw repot ya bikin sendiri. koneksi parah ini Udah add note duluan di 00:44:449.
  10. 00:58:244 (6,7) - kalo mau emphasize vocal yg di blue tick 00:58:244 - , ritme nya lebih enak kalo di swap jadi slider dlu baru circle Done.
  11. 01:21:842 (1) - same as Normal Same.
  12. 01:33:549 (5) - aku msh denger suara gitar di slider's head. mgkn add whistle? Did stuff owo
  13. 01:44:891 - suara drum nya juga masih kuat. aneh kalo di skip. jadi 1/4 slider repeat aja? Lebih kuat bunyi-bunyi di blue tick IMO.
  14. 01:45:988 (1) - better blanket/symmetrical please. 2nd node 272,220 oj
  15. 01:49:830 (2) - whistle body nya intentional? rada bising imo Ups.
  16. 01:52:573 (2) - mending di flip ctrl+J, design sama flownya lebih natural Oke.
  17. 02:18:183 (1) - mgkn cuma taste ku tp di finish ini lebih enak soalnya pitch vocalnya ^
  18. 02:23:671 (5) - coba remove terus ganti 2 circle 02:23:488 - 02:23:854 - atau jadiin 1 slider buat following guitar snare nya? ^
  19. 02:42:330 (2,1) - better blanket? ^
  20. 03:16:719 (5) - 468,252 biar blanket sama previous slidernya please ^


  • Insane
  1. 00:10:882 (1) - terlalu jauh imo.. gmn kalo 324,252 aja? ...Pokoknya dikecilin deh.
  2. 00:20:852 (8) - overmap imo. remove aja Nggak kok ah.
  3. 00:33:565 (3) - stack di 00:32:834 - aja? soalnya di 00:33:748 - juga ada suara kuat. imo aneh kalo gak di map tanpa jump Ini udah pas kok, soalnya ada bunyi kuat di 00:33:565, dan pitch-nya sama kayak 00:33:748, jadi yah...
  4. 01:01:171 (4) - ini tragis amat jumpnya. mgkn ctrl+G aja? skalian flow dari sini ke next circle lebih telihat triangle Ngapain? Udah enak kok ._. Also flow-nya bakal break kalau gini.
  5. 01:31:354 (1) - kalo gw lebih suka flownya kalo gw ctrl+g dan pindah next circle kemana aja *gak pny ide* Kubiarin dulu deh. Sekarang masih enak-enak aja kok.
  6. 01:57:421 (3) - perhaps overmap? gw sih gak denger suaranya >_< Ada kok ah o.o
  7. 02:04:098 (2) - agak tajem flownya imo. lebih enak kalo ke 196,236 imo Done.
  8. 02:18:732 (2) - just my taste tp 184,128 lebih natural buat dibaca disini. well really taste Aku biarin dulu deh. Rasanya lebih pas yang sekarang.
  9. 03:02:086 (1) - kalo dari pitch musiknya gw lebih suka emphasize itu pke finish Masih kurang kuat buat dipakein finish.
  10. 03:48:582 (1,2,3,4) - too easy imo, hmm kasih sedikit jump terutama buat 4 krn ada piano nya http://puu.sh/bdKvM/1f6cd7b273.jpg Kalau dibikin lebih rumit takutnya malah ngebingungin player karena perubahan BPM.
  11. Hi pro star pls /slapped

Good Luck :oops:

Angelo wrote:

Hello Hinsvar !
Here is my m4m (see my post here) :

[ General]
  1. It would be cool to add piano hitsounds 03:35:012 - here to 03:49:032 - here on all difficulties :) Whistles should suffice.
[ Easy]
  1. 03:14:524 (1) - move this slider to x:200 and y:260 Done.
  2. 03:48:582 (1) - make this slider starts 03:48:487 - here Huh? Why?[/color]

    Perfectly mapped, good job :D
[ Normal]
  1. 01:10:500 (5) - move this circle on the timeline at 01:10:317 - and do something like this Did something else.
  2. 02:06:476 (1,2) - Redo the symmetry here please Tried my best.
  3. 02:18:915 (2) - move a little this slider for a better stack with 02:17:817 (5) - this ^
  4. 02:44:159 (4) - move this circle to x:280 and y:128
  5. 02:44:342 (5) - move this circle to x:236 and y:188
  6. 02:44:525 (6) - move this circle to x:280 and y:248 ...Why should I do all these three?
  7. 03:07:939 (1) - move a little this circle for a better stack on 03:06:842 (3) - this Done.
  8. 03:15:256 (2) - ^ for a better stack on 03:16:719 (4) - this I'm sure this one is already perfectly stacked.
  9. 03:18:366 (2) - move this circle to x:124 and y:348 for a better flow Sure.
  10. 03:48:487 - a beat is missing here, no ? maybe add a circle on top of the slider like this ? I'm sure there's nothing to map there so...

    That's all for the Normal!
[ Hard]
  1. 00:02:285 (5) - move this circle to x:327 and y:222 I think I remapped this a little before you modded it so yeah.
  2. 00:12:346 (1) - move this slider to x:404 and y:372 Made a triplet here so I fear this won't work.[/c or]
  3. 00:14:907 (6) - move a little this slider for a better stack on 00:14:175 (5) - the end of this slider
  4. 00:18:017 (6,1) - ^ for a better stack on 00:16:736 (5) - the end of this slider Done.
  5. 00:52:939 (8) - move this slider to x:236 and y:84 Why?
  6. 01:22:573 (1,5) - stack these please and try to keep the spacing between 01:25:317 (5,1) - these ...Again, why? That looks pointless.
  7. 03:01:720 (6) - move this circle to x:496 and y:244 Okay.
  8. 03:13:244 (5) - move this circle to x:476 and y:240 Did stuff.
  9. 03:21:841 (3) - move the last point of this slider to x:80 and y:136 Done.
  10. 03:48:487 - a beat is missing here, no ? maybe add a circle on top of the slider like this ? Nope.

    That's all for the Hard!
[ Sorrow]
  1. 00:31:187 (4,1) - OMG WHY YOU PUT A BIG JUMP HERE! This part is sooooo calm, so please move 00:31:187 (4) - this circle Reduced the jump.
  2. 00:56:141 (5) - move this circle to x:168 and y:344 for a better rounded shape Done.
  3. 01:04:281 (3) - can you rotate this slider like this for a better flow and move with that 01:03:366 (5,1) - these to keep the blanket The current positioning works better IMO.
  4. 01:46:720 (3) - Ctrl+G ^
  5. 01:47:086 (4) - ^ ^
  6. 03:23:305 (1) - stack the end of the slider perfectly on 03:24:037 (3) - this one using Ctrl+Shift+ArrowKeys please Okay.
  7. 03:23:854 (2) - stack this perfectly on 03:24:402 (4) - this please ^
  8. 03:48:487 - A circle is missing here, no ? Nope.

    That's all for the Sorrow diff and for the mod! :D

That was my mod, i hope it will be helpful !

Good luck ! :)

+sorry for my bad english :/

neonat wrote:

General

You do not need the 2 changes in offset for 82BPM at 47452 and 191598 The former is needed for the offset shift, and the second is to support the metronome change in the song.
639 is too late, change it to 625, it fits better and you don't have to use those 2 separate offsets I'm really sure that the current timing is correct ._.
Thanks!
Pho
M4M~

[Easy]
  1. 01:29:891 (3,4) - Slider 4 ends on a hard beat, which is easily avoidable here just by ctrl+g 3 and 4 and reposition them. It may look a bit weird, but it's more pleasing to play.
  2. 01:53:671 (4) - Same as above. I'd swap this with two circles instead.
  3. 02:23:671 - to 02:32:086 - The whistle HS are kind of irregular at this section, mind giving the following a try:
    Set whistle HS only at 02:24:769 - , 02:26:232 - , 02:26:598 - , 02:27:695 - , 02:29:159 - , 02:29:525 - , 02:30:256 - , 02:30:988 - , 02:32:086 -
  4. 02:42:330 (3,1) - This flow break may be a bit too much for an easy map. As this is the easiest diff, i wouldn't do such stuff here and use a wider angle: http://puu.sh/bg1Pm/14d4059caf.jpg
[Normal]
  1. That are some pretty complex 1/4 rhythms for a normal map, although they are really fun to play and make this map way more interesting... This feels more like a Normal+ diff to me.
  2. 00:03:565 - and 00:09:419 - Delete the whistle HS here, it sounds much better without it.
  3. 01:56:964 (5) - I'd replace this with a 1/4 beat backslider to get all drum beats here.
  4. 03:15:622 (3) - You're missing a hard beat here if you use a backslider, change it with circle+slider instead: http://puu.sh/bgLiU/04df8be31f.jpg
  5. 03:23:305 (1,2,3) - To be honest, this looks rather strange. I think a more smoother pattern without sharp angles would fit better to the song: http://puu.sh/bgLwA/a912a74861.jpg
[Hard]
  1. 00:01:370 (5,6,7,8) - I think this one has better synergy with the music (although it may be a bit too hasty for the beginning), maybe try it out: http://puu.sh/bgM7m/a3c99005b7.jpg
  2. 00:08:687 (1) - Any certain reason why you set a NC here? I don't think players need a HP boost at this part.
  3. 00:14:175 (5,6,1) - I don't think the music supports such a 'high' jump, since the vocal is not changing tone and the only indicator is a stronger piano sound. I'd lower the distance or just make the angled jump a bit smoother. The easiest way would be to stack 1 on 5: http://puu.sh/bgMpr/8ae5a30e87.jpg
  4. 00:33:748 (3) - It annoys me a bit that you let this slider end on a hard beat. It's good to hold out this slider for the piano, but I think this plays more natural: http://puu.sh/bgMw2/d8c3064362.jpg
  5. 00:42:163 (2,3) - This is a pretty sharp angle here. Just move slider 2 to position 244,28 to fix this issue.
  6. 03:10:683 (3,4,5) - Maybe make a triple here and stack it on slider 4 http://puu.sh/bgMVE/260952571c.jpg . I think this would fit perfectly in here and it isn't too hard for a hard map.
  7. 03:46:487 (1) - I feel that this slider is a tad too fast for such a calm end. Please lower down the SV multiplier to 0.5x at this part. You can leave the 0.75x at 03:48:582 - though.
[Sorrow]
  1. Hmm...generally, flow and pattern structure are pretty good here, the map is fun to play. But you are using high-distanced jumps in this diff(e.g. 01:09:403 (1,2,3,4,5,6,7,1,2,3,4,5) - ) which just doesn't fit the calmness of this song, since jumps should only be used to put emphasis on certain parts of a song where it's needed.
    You also make use of overmapping (or additive mapping, idk how to call it) - it's acceptable sometimes, but for this type of song it feels inappropriate. These issues kind of kill the fun for me while playing it. Or maybe it's just my close-minded opinion, feel free to comment on this. :D.
    So the mod here is more of a personal preference (especially the 1/4 beat issues at some parts). Feel free to fix whatever you want to fix.
  2. 00:04:846 (5,1,2) - The music doesn't support such a high jump here, especially at the beginning where you should start it slowly. Please lower it down: http://puu.sh/bgOgN/aa0dfbfe95.jpg
  3. 00:20:852 (8,10) - Do you really want a small stream here? There aren't any sounds at 00:20:852 (8,10) - , so i recommend you delete them.
  4. 00:21:126 (1,2,3) - You should use equal distances in this combo here.
  5. 00:22:590 (1,2,3,4) - Make it more symmetrical and lower the distances between jumps a bit: http://puu.sh/bgOOb/5dc039002a.jpg
  6. 00:25:334 (5,1) - The leap here is higher than what the music offers you. Lower down the distance a bit.
  7. 00:40:791 (3) - Delete the circle, there is no beat in the music here.
  8. 00:53:031 (6,8) - delete, this ministream feels inappropriate.
  9. 01:10:775 (4) - delete this circle and reposition the combos as a hexagon. Looks better and is also not so jumpy: http://puu.sh/bgPDB/426f033950.jpg
  10. 01:29:891 (1,5) - Stack 5 on 1 so you have a better angled flow to the next combo.
  11. 02:03:275 (5,3) - Stack 3 on 5 for better aesthetics.
  12. 02:08:854 (2) - I'd rather position this at 336,36 (close to 02:07:573 (4) - ), sharp-angled jumps feels very unfitting here.
  13. 03:05:470 (2) - Delete this circle, feels 10x better since this synergizes really well with the e-guitar.
  14. 03:13:610 (3,4) - This jump is way to big, the only indicator supporting this is the drum beat. See if you are okay with this: http://puu.sh/bgQgA/54fd2e4458.jpg
  15. 03:21:933 (2) - Delete this circle, this is just additive mapping.
  16. 03:28:244 (4) - Same as above.
  17. 03:31:171 (4) - ^
Really sweet calm song, I liked it very much to mod this. The lower diffs are pretty solid, I'm just unsure in how far your Sorrow difficulty fits into this mapset with the reasons stated above.
Anyway, best wishes and good luck to get this ranked! :)

Greetings,
paseli
Topic Starter
Hinsvar

paseli wrote:

M4M~

[Easy]
  1. 01:29:891 (3,4) - Slider 4 ends on a hard beat, which is easily avoidable here just by ctrl+g 3 and 4 and reposition them. It may look a bit weird, but it's more pleasing to play. Okay, okay.
  2. 01:53:671 (4) - Same as above. I'd swap this with two circles instead. I believe that it's better for this one to be kept as is though.
  3. 02:23:671 - to 02:32:086 - The whistle HS are kind of irregular at this section, mind giving the following a try:
    Set whistle HS only at 02:24:769 - , 02:26:232 - , 02:26:598 - , 02:27:695 - , 02:29:159 - , 02:29:525 - , 02:30:256 - , 02:30:988 - , 02:32:086 - The irregularity is intentional to fit with the instruments.
  4. 02:42:330 (3,1) - This flow break may be a bit too much for an easy map. As this is the easiest diff, i wouldn't do such stuff here and use a wider angle: http://puu.sh/bg1Pm/14d4059caf.jpg Did something like that.
[Normal]
  1. That are some pretty complex 1/4 rhythms for a normal map, although they are really fun to play and make this map way more interesting... This feels more like a Normal+ diff to me. This is still a 82 BPM map; the 1/4s would be equal to 1/2s in a 164 BPM song. Should be okay.
  2. 00:03:565 - and 00:09:419 - Delete the whistle HS here, it sounds much better without it. They're needed to emphasize the instruments.
  3. 01:56:964 (5) - I'd replace this with a 1/4 beat backslider to get all drum beats here. I'd like for this to be a little simpler for now.
  4. 03:15:622 (3) - You're missing a hard beat here if you use a backslider, change it with circle+slider instead: http://puu.sh/bgLiU/04df8be31f.jpg ^
  5. 03:23:305 (1,2,3) - To be honest, this looks rather strange. I think a more smoother pattern without sharp angles would fit better to the song: http://puu.sh/bgLwA/a912a74861.jpg
[Hard]
  1. 00:01:370 (5,6,7,8) - I think this one has better synergy with the music (although it may be a bit too hasty for the beginning), maybe try it out: http://puu.sh/bgM7m/a3c99005b7.jpg I'll keep the current rhythm since I personally feel that it goes well with the song.
  2. 00:08:687 (1) - Any certain reason why you set a NC here? I don't think players need a HP boost at this part. Oops.
  3. 00:14:175 (5,6,1) - I don't think the music supports such a 'high' jump, since the vocal is not changing tone and the only indicator is a stronger piano sound. I'd lower the distance or just make the angled jump a bit smoother. The easiest way would be to stack 1 on 5: http://puu.sh/bgMpr/8ae5a30e87.jpg I'm pretty sure the piano's sound justifies the increase of the power enough.
  4. 00:33:748 (3) - It annoys me a bit that you let this slider end on a hard beat. It's good to hold out this slider for the piano, but I think this plays more natural: http://puu.sh/bgMw2/d8c3064362.jpg Fixed.
  5. 00:42:163 (2,3) - This is a pretty sharp angle here. Just move slider 2 to position 244,28 to fix this issue. Fixed by myself.
  6. 03:10:683 (3,4,5) - Maybe make a triple here and stack it on slider 4 http://puu.sh/bgMVE/260952571c.jpg . I think this would fit perfectly in here and it isn't too hard for a hard map. Sure.
  7. 03:46:487 (1) - I feel that this slider is a tad too fast for such a calm end. Please lower down the SV multiplier to 0.5x at this part. You can leave the 0.75x at 03:48:582 - though. ^
[Sorrow]
  1. Hmm...generally, flow and pattern structure are pretty good here, the map is fun to play. But you are using high-distanced jumps in this diff(e.g. 01:09:403 (1,2,3,4,5,6,7,1,2,3,4,5) - ) which just doesn't fit the calmness of this song, since jumps should only be used to put emphasis on certain parts of a song where it's needed.
    You also make use of overmapping (or additive mapping, idk how to call it) - it's acceptable sometimes, but for this type of song it feels inappropriate. These issues kind of kill the fun for me while playing it. Or maybe it's just my close-minded opinion, feel free to comment on this. :D.
    So the mod here is more of a personal preference (especially the 1/4 beat issues at some parts). Feel free to fix whatever you want to fix.
  2. 00:04:846 (5,1,2) - The music doesn't support such a high jump here, especially at the beginning where you should start it slowly. Please lower it down: http://puu.sh/bgOgN/aa0dfbfe95.jpg I'm pretty sure it does fit, but nerfed anyway.
  3. 00:20:852 (8,10) - Do you really want a small stream here? There aren't any sounds at 00:20:852 (8,10) - , so i recommend you delete them. There are instrument sounds here...
  4. 00:21:126 (1,2,3) - You should use equal distances in this combo here. Reduced the spacing I guess.
  5. 00:22:590 (1,2,3,4) - Make it more symmetrical and lower the distances between jumps a bit: http://puu.sh/bgOOb/5dc039002a.jpg Played with the pattern a bit.
  6. 00:25:334 (5,1) - The leap here is higher than what the music offers you. Lower down the distance a bit. Sure.
  7. 00:40:791 (3) - Delete the circle, there is no beat in the music here. ^
  8. 00:53:031 (6,8) - delete, this ministream feels inappropriate. I'm sure enough this is quite appropriate.
  9. 01:10:775 (4) - delete this circle and reposition the combos as a hexagon. Looks better and is also not so jumpy: http://puu.sh/bgPDB/426f033950.jpg Made this less intense.
  10. 01:29:891 (1,5) - Stack 5 on 1 so you have a better angled flow to the next combo. Did stuff.
  11. 02:03:275 (5,3) - Stack 3 on 5 for better aesthetics. Won't be visible while playing.
  12. 02:08:854 (2) - I'd rather position this at 336,36 (close to 02:07:573 (4) - ), sharp-angled jumps feels very unfitting here. This really, really breaks the flow.
  13. 03:05:470 (2) - Delete this circle, feels 10x better since this synergizes really well with the e-guitar. No; this is the strongest part of the guitar sequence. It'd be awkward not to map it.
  14. 03:13:610 (3,4) - This jump is way to big, the only indicator supporting this is the drum beat. See if you are okay with this: http://puu.sh/bgQgA/54fd2e4458.jpg Reduced the spacing.
  15. 03:21:933 (2) - Delete this circle, this is just additive mapping. Uh... it isn't?
  16. 03:28:244 (4) - Same as above. This one's here to keep the rhythm.
  17. 03:31:171 (4) - ^ ^
Really sweet calm song, I liked it very much to mod this. The lower diffs are pretty solid, I'm just unsure in how far your Sorrow difficulty fits into this mapset with the reasons stated above.
Anyway, best wishes and good luck to get this ranked! :)

Greetings,
paseli
Thanks!
Konei
Nice song, might take a look at it later!
BAKER BAKER
[Sorrow:]

03:41:598 (3) - Delete this? I don' t hear any beat

no kd
Natsu
From my Queue


General:

  1. eli.jpg is 1067x640 weird dimensions IMO, is not better to use a properly one?
  2. Inconsistency in PreviewTime, check hard diff
  3. Add some more AudioLeadIn? to have atleast 2 secs before the first object
  4. -2287 is this line really necessary?
Sorrow:

  1. 00:01:553 (6) - as you know, I'm not a fan of passive sliders, since in my opinion them doesn't represent the song correctly, maybe change the rhythm to:
  2. 00:06:492 (1,2) - blanket pls //me runs, no seriously there are some more blankets, like 00:09:419 (1,2) - that doesn't look nice, maybe take a nazi look to them
  3. 00:16:736 (5) - 1/4 repeat slider will fit better the vocals like you did here 00:19:663 (5) - , judging as your previous rhythm, I don't see why you are ignoring it
  4. 00:22:773 (2,1) - nazi/ stack this properly
  5. 00:28:078 (4) - similar to 00:01:553
  6. 00:44:449 (7) - I can't hear nothing in the music at this point
  7. 01:22:939 (2) - there is nothing in the music at the end of this slider, a single circle wil work better
  8. 01:40:866 (1) - same here in the repeat, the sound is almost inaudible, 1/2 slider will work better with the melody
  9. 02:42:330 (1) - I feel that this combo is really unnecesary, even when playing at this part it doesn't help in nothing IMO
  10. 03:07:939 (1,2) - Use claps as the other diffs?
  11. 03:35:012 (1) - there is nothing in the music at the end of thi slider, but yes in 03:35:378
  12. 03:46:653 raise the volume to 15% or 20 % , since with 10% you are technically silenced both slider slider and sldertick
Hard:

  1. Use HP 6 since Insane have 7, I feel 5 too easy also
  2. 00:05:578 (7) - this beat is not consistent with what you did in sorrow, also is kinda weird that you ignored the beat at 00:05:395 -, I prefer if you do something like your sorrow diff
  3. 00:16:004 (3) - a little part of this slider is offscreen
  4. 00:46:736 (4) - missing soft addition?
  5. 01:30:256 (4) - use a single circle here? and make these 01:30:622 (5,6) - 1/4 sliders, since there are vocals at the blue ticks, but nothing here 01:30:439
  6. 01:41:964 (5) - yeah a single circle will work better IMO, make more sense to me that add a circle in 01:42:878
  7. 01:51:659 (6) - the sound here is almost inaudible and make that clicking this circle doesn't feel nice, remove it? and map the previous upbeat?
  8. 02:03:366 (7,8,1) - stack this properly, lol
  9. 03:46:653 same as sorrow
Normal:

  1. OD 4 is much better for this diff, also do hp4 if you agree with me in hard
  2. 00:01:919 (3,4) - there are a lot of tiny spacing issues like that one, not really evident, but will be nice if you take a look in this diff
  3. 00:02:834 (5,6,1) - ^
  4. 00:02:285 missing drum sampleset
  5. 00:04:297 (2) - why whistle and clap? is not better to have just claps as the others diffs
  6. 00:07:224 clap + whistle like the other diffs?
  7. 00:46:736 (4) - missing soft addition?
  8. 01:21:842 remove whistle? you dont have it in hard and sorrow
  9. 02:17:817 (5,2) - kawaii stack
  10. 02:44:891 (1) - start the spinner 1/4 back in 02:44:708 -,since is a normal not a easy, you can keep a better rhythm >:
  11. 03:48:582 (1) - the amount of repeats in this slider is too much, since is a short slider, there is not way to a new player predict this, use 2 1/4 sliders instead, save newbies to break combo in the end :D
Easy:

  1. 00:04:297 add clap instead of whistle like the other diffs?
  2. 00:07:224 missing clap?
  3. 00:46:736 (3) - why clap? is not better to use whistle as the other diffs?
Hope this help :3
Topic Starter
Hinsvar

BAKER BAKER wrote:

[Sorrow:]

03:41:598 (3) - Delete this? I don' t hear any beat Nope; there is clearly something here.

no kd

Natsu wrote:

From my Queue


General:

  1. eli.jpg is 1067x640 weird dimensions IMO, is not better to use a properly one? Its ratio is 16:9. Yeah, I know it looks weird.
  2. Inconsistency in PreviewTime, check hard diff Fixed.
  3. Add some more AudioLeadIn? to have atleast 2 secs before the first object 1500 should be enough.
  4. -2287 is this line really necessary? Yes, to accomodate the notes before the second offset.
Sorrow:

  1. 00:01:553 (6) - as you know, I'm not a fan of passive sliders, since in my opinion them doesn't represent the song correctly, maybe change the rhythm to: Let's see...
  2. 00:06:492 (1,2) - blanket pls //me runs, no seriously there are some more blankets, like 00:09:419 (1,2) - that doesn't look nice, maybe take a nazi look to them Fixed.
  3. 00:16:736 (5) - 1/4 repeat slider will fit better the vocals like you did here 00:19:663 (5) - , judging as your previous rhythm, I don't see why you are ignoring it ^
  4. 00:22:773 (2,1) - nazi/ stack this properly ^
  5. 00:28:078 (4) - similar to 00:01:553 Pretty sure this is not a passive slider and plays well...
  6. 00:44:449 (7) - I can't hear nothing in the music at this point Also pretty sure there's something to map here.
  7. 01:22:939 (2) - there is nothing in the music at the end of this slider, a single circle wil work better I'm sorry? There's clearly a piano note here. But okay, emphasized it with a whistle.
  8. 01:40:866 (1) - same here in the repeat, the sound is almost inaudible, 1/2 slider will work better with the melody ^
  9. 02:42:330 (1) - I feel that this combo is really unnecesary, even when playing at this part it doesn't help in nothing IMO Removed.
  10. 03:07:939 (1,2) - Use claps as the other diffs? Done.
  11. 03:35:012 (1) - there is nothing in the music at the end of thi slider, but yes in 03:35:378 I am very sure it's the opposite man...
  12. 03:46:653 raise the volume to 15% or 20 % , since with 10% you are technically silenced both slider slider and sldertick Fixed.
Hard:

  1. Use HP 6 since Insane have 7, I feel 5 too easy also Let's use 5.5 instead.
  2. 00:05:578 (7) - this beat is not consistent with what you did in sorrow, also is kinda weird that you ignored the beat at 00:05:395 -, I prefer if you do something like your sorrow diff Did stuff.
  3. 00:16:004 (3) - a little part of this slider is offscreen ^
  4. 00:46:736 (4) - missing soft addition? Why? Is that even needed?
  5. 01:30:256 (4) - use a single circle here? and make these 01:30:622 (5,6) - 1/4 sliders, since there are vocals at the blue ticks, but nothing here 01:30:439 Pretty sure there are still pressures from the vocal.
  6. 01:41:964 (5) - yeah a single circle will work better IMO, make more sense to me that add a circle in 01:42:878 ^
  7. 01:51:659 (6) - the sound here is almost inaudible and make that clicking this circle doesn't feel nice, remove it? and map the previous upbeat? Did things here.
  8. 02:03:366 (7,8,1) - stack this properly, lol Sure lol
  9. 03:46:653 same as sorrow ^
Normal:

  1. OD 4 is much better for this diff, also do hp4 if you agree with me in hard Okay.
  2. 00:01:919 (3,4) - there are a lot of tiny spacing issues like that one, not really evident, but will be nice if you take a look in this diff ^
  3. 00:02:834 (5,6,1) - ^ ^
  4. 00:02:285 missing drum sampleset ^
  5. 00:04:297 (2) - why whistle and clap? is not better to have just claps as the others diffs ^
  6. 00:07:224 clap + whistle like the other diffs? ^
  7. 00:46:736 (4) - missing soft addition? The clap is the same between the Normal and Soft sampleset. There will be no need of it.
  8. 01:21:842 remove whistle? you dont have it in hard and sorrow Okay.
  9. 02:17:817 (5,2) - kawaii stack So uguu kawaii
  10. 02:44:891 (1) - start the spinner 1/4 back in 02:44:708 -,since is a normal not a easy, you can keep a better rhythm >: Okay.
  11. 03:48:582 (1) - the amount of repeats in this slider is too much, since is a short slider, there is not way to a new player predict this, use 2 1/4 sliders instead, save newbies to break combo in the end :D | There is nothing but a spinner after this. A slider with two repeats like this won't be confusing in this case, actually. I'm usually against this, you see, but the circumstance is actually supporting the usage.
Easy:

  1. 00:04:297 add clap instead of whistle like the other diffs? Done.
  2. 00:07:224 missing clap? ^
  3. 00:46:736 (3) - why clap? is not better to use whistle as the other diffs? Reworked the hitsound here.
Hope this help :3
Thanks!
Topic Starter
Hinsvar
Happy birthday Eri!

...Sorry; I just had to do this.

*rolls around*
Julie

Hinsvar wrote:

Happy birthday Eri!

...Sorry; I just had to do this.

*rolls around*
Sakura
[Timing]
The last red line isn't on the correct offset use +10 ms for the circles/repeats to align with the last 4 piano notes.

[Insane]
00:36:858 (4) - Doesnt fee like this should be a slider, try just using 2 circles.
00:41:523 (6) - Remove this note, it doesnt feel like 1/8 rythm on the music.
01:09:677 (3) - I think removing this note makes this section have a nicer rythm
02:19:647 (1,2,3,4) - Not symmetrical, intentional?
03:45:467 (1) - Maybe start this slider symmetrically with 03:44:800 (1) for a triangle pattern?

[Hard]
Fine

[Normal]
Fine

[Easy]
Fine

Good luck with your map!
Topic Starter
Hinsvar

Sakura wrote:

[Timing]
The last red line isn't on the correct offset use +10 ms for the circles/repeats to align with the last 4 piano notes. Done.

[Insane]
00:36:858 (4) - Doesnt fee like this should be a slider, try just using 2 circles. Sure.
00:41:523 (6) - Remove this note, it doesnt feel like 1/8 rythm on the music. ^
01:09:677 (3) - I think removing this note makes this section have a nicer rythm ^
02:19:647 (1,2,3,4) - Not symmetrical, intentional? Yep, intentional.
03:45:467 (1) - Maybe start this slider symmetrically with 03:44:800 (1) for a triangle pattern? Nope; this placement is intended to support the offset shifts.

[Hard]
Fine

[Normal]
Fine

[Easy]
Fine

Good luck with your map!
Thanks!

EDIT: I have just read your modding log, and I disagree with you disagreeing (yeah) on the 1/8s. This song might seem calm, but the instruments are rather intense, thus the usage of 1/8s. And note that at least I do place the notes appropriately (not overmaped). That's what I'd like to say :P
[CSGA]Ar3sgice
ins
00:17:834 (6) - don't add clap here
00:26:614 (4) - this note is not stacked perfectly w
00:44:541 (1,2,3,1,2,3) - i think u should arrange the notes here like https://osu.ppy.sh/ss/2237427 (blue is 3-2-1) to be consistent with LL phone game wwwww
01:54:769 (1,2) - ^
01:06:476 (1) - i find this more fitting https://osu.ppy.sh/ss/2237445
01:56:964 (1) - better add a jump here, since it's heart "break"
02:15:165 - i feel better to add another note here
03:01:811 (5) - this one sounds a little weird, try remove (5) here

hard
00:12:254 (9) - move this note 1grid to bottom left
00:55:866 (8) - o.o add newcombo here? instead of next note

wwwww
Nyxa
Hello. I saw that you said that no notes were overmapped, so I put the map on 0% sample volume and, based off of that, am going to point out every single note that isn't mapped to the song in this map. Do note that I don't disagree with all of these - but I'd personally say that quite a few notes shouldn't be there at all. The map itself has a nice feel though, you most certainly managed to capture the song. On one other note - you also undermapped a lot of parts, so I'm going to point those out to you as well so that you can better fit the song's actual rhythm. I'm quite sure that your map would play a lot better if you fixed those things. If I come off as rude in my mod - that isn't intended so, I'm only trying to help you improve your map.

Sorrow
[Suggestions]

I'll start off with the debatable ones - these sound like overmapping to me, but I can see why you thought there were notes there, and don't necessarily feel like you should remove them. Links that don't have any suggestion beside them are debatable overmaps, if there's a suggestion then it's not an overmap unless otherwise stated.
00:04:480 (3,5) -
00:11:614 (3,4) - Try ctrl + g'ing both 3 and 4 individually so they face away from each other. Plays much better in my opinion
00:46:919 (2) - Sliderend of this is overmapped - I don't think this should be a slider either way because that is a very clear staccato in both the vocals and the guitar - it's even palm muted.
00:49:464 (2) -
01:57:604 (5) -
03:24:037 (3) - Fix this stack?

[Overmapped]

And here are the "This is absolutely overmapped" notes, that you nor anyone else could possibly deny. If you don't believe me - turn the sample volume down and listen for yourself.
00:20:760 (7,8,9,10) -
00:23:962 (3) -
00:26:889 (6) -
00:29:815 (6) -
00:32:285 (4) -
00:38:596 (6) - The (5,6) here also seem to be badly stacked, but this might just have been me who slipped with the mouse. Still, if they're badly stacked on your end too, you should restack.
00:44:449 (7) -
00:51:476 (4) -
00:52:940 (5,6,7,8) -
00:56:141 (5) -
00:58:336 (3,4) -
00:58:884 (7,8,9) -
01:07:756 (3,4) -
01:10:683 (3,4) -
01:56:872 (5) -
01:57:421 (3) -
02:08:580 (5) -
02:09:128 (4,6) -
02:12:238 (5) -
02:16:628 (5) -
02:23:671 (4) -
02:31:903 (3,4) -
02:58:336 (3) -
03:01:537 (2,3,5) -
03:03:275 (5,7) -
03:05:470 (2,3,4) - This is actually a 1/3 pattern, and it's only 2 circles, not 3. The way you did it here is overmapped, but the instrument you tried to map to most certainly is there.
03:06:567 (2) -
03:21:933 (2) -
03:25:408 (3) -
03:41:598 (3) -
03:48:592 (1,2,3,4) - This pattern is concerning to me. It's not on beat at all, but I really understand how this must've been hard to place. I've found the exact locations of when the piano notes are hit on the timeline, but it feels rather random, so it's up to you - either make something that's playable to anyone or fit the music 1:1. There are actually 6 notes, not 4, and they're placed on these positions in the timeline (from 1 to 6):

03:48:487 - (1) - White tick
03:48:592 - (2) - Stanza reset white tick
03:48:742 - (3) - Blue tick
03:48:817 - (4) - Yellow tick
03:48:929 - (5) - 1/16 grey tick
03:49:042 - (6) - Blue tick

Yes, there's a 1/16 in there and I'm absolutely sure of it. Check it at 25% with volume dimmed if you have to, it really lands there. I hope this helps.

[Undermapped]

Lastly, the undermaps. Despite you saying that you place the notes appropriately, I would have to disagree - don't take it personally though. I just feel as though you had a rhythm in your head while mapping - a good, steady rhythm that actually fits, but not the rhythm of the song, and that is what you're mapping in the end. So, please reconsider and look at these sections where there were notes (there is indeed plenty of 1/8 in the song and it belongs in the map) that you did not place.

00:02:102 (1) - There's actually a triple here, and a note on the red tick afterwards
00:03:565 (1,2) - There's a note on the blue tick between these
01:06:476 (1,2) - ^
02:38:305 (8,1) - ^
02:40:500 (4,5) - ^
00:05:029 (1,2) - triple - note missing on the yellow tick
00:07:956 (1,2) - ^
00:10:882 (1,2) - ^
00:51:476 (4,1) - ^
00:57:330 (4,1) - ^
01:00:256 (4,1) - ^
01:03:366 (5,1) - ^
01:09:037 (4,1) - ^
01:09:769 (3,4) - ^
01:47:634 (2,3) - ^
01:53:488 (2,3) - ^
01:58:976 (5,1) - ^
02:01:903 (5,1) - ^
02:37:208 (5,6) - ^
03:12:695 (4,1) - ^
03:15:805 (4,1) - ^
03:18:732 (5,1) - ^
03:27:512 (5,1) - ^
02:20:012 (3,4,1) - ^ this is a whole stream, not just a triple, but it's still the yellow ticks that are missing
00:54:586 (5,1) - ^ - also, the slider should be 1/4 and there should be an additional note on the red tick
02:04:464 (4,1) - ^
02:14:525 (3,1) - ^
02:03:549 (1) - ^ (only the slider and note part, no undermapped triples here)
02:06:476 (1) - ^
02:16:720 (1) - ^
02:41:598 (1) - ^
03:17:451 (1) - ^
03:24:768 (1) - ^
02:10:866 (1) - ^ - eh, only now realizing that you're following the vocals with some of these so they should be fine, but I'd still like to point everything out in case you missed something.
00:16:553 (4,5) - ^ - I can understand this because this is a 1/16 triple starting on the yellow tick, don't add this
00:19:663 (5) - Skipped the guitar but you're mapping the vocals so it's okay
03:35:012 (1) - The slider only goes up to the red tick, and there's another note on the blue tick afterwards
03:40:683 (1) - There's a note on the big tick after the blue tick you start this slider on
03:41:780 (4) - This should actually end on the yellow tick and have another note on the white tick, but it's so subtle that I don't see why it'd be necessary.

So there you go. All over- and undermapped notes in your map. You don't really have to fix all of these, a lot of them are just pointers (there are often sections where you're mapping to the vocals or whatnot) but now you at least know where to start when fixing your map's rhythm. Hope I helped.
Topic Starter
Hinsvar

[CSGA]Ar3sgice wrote:

ins
00:17:834 (6) - don't add clap here Oops.
00:26:614 (4) - this note is not stacked perfectly w ^
00:44:541 (1,2,3,1,2,3) - i think u should arrange the notes here like https://osu.ppy.sh/ss/2237427 (blue is 3-2-1) to be consistent with LL phone game wwwww Did something different. Also, www.
01:54:769 (1,2) - ^ It should be fine as is.
01:06:476 (1) - i find this more fitting https://osu.ppy.sh/ss/2237445 Pretty sure there's nothing at 01:06:384.
01:56:964 (1) - better add a jump here, since it's heart "break" Can't leave 01:56:872 unmapped.
02:15:165 - i feel better to add another note here Sure.
03:01:811 (5) - this one sounds a little weird, try remove (5) here I'm sure there's something here.

hard
00:12:254 (9) - move this note 1grid to bottom left Why? Looks consistent enough to me.
00:55:866 (8) - o.o add newcombo here? instead of next note This one follows the music correctly.

wwwww
Thanks wwwww

Tess wrote:

Hello. I saw that you said that no notes were overmapped, so I put the map on 0% sample volume and, based off of that, am going to point out every single note that isn't mapped to the song in this map. Do note that I don't disagree with all of these - but I'd personally say that quite a few notes shouldn't be there at all. The map itself has a nice feel though, you most certainly managed to capture the song. On one other note - you also undermapped a lot of parts, so I'm going to point those out to you as well so that you can better fit the song's actual rhythm. I'm quite sure that your map would play a lot better if you fixed those things. If I come off as rude in my mod - that isn't intended so, I'm only trying to help you improve your map.

Sorrow
[Suggestions]

I'll start off with the debatable ones - these sound like overmapping to me, but I can see why you thought there were notes there, and don't necessarily feel like you should remove them. Links that don't have any suggestion beside them are debatable overmaps, if there's a suggestion then it's not an overmap unless otherwise stated.
00:04:480 (3,5) - There is something on (5)'s place, and while there is technically nothing on (3), it feels like something should be there... Sorry, I can't explain thoroughly, but I do feel that it's weird not to have anything there.
00:11:614 (3,4) - Try ctrl + g'ing both 3 and 4 individually so they face away from each other. Plays much better in my opinion Nope; the current pattern fits the song better.
00:46:919 (2) - Sliderend of this is overmapped - I don't think this should be a slider either way because that is a very clear staccato in both the vocals and the guitar - it's even palm muted. I am following the "lengthened" (I'm not a music person, so uh) vocal, and it feels odd not to use a slider like this...
00:49:464 (2) - Follows the vocal.
01:57:604 (5) - What's wrong with this?
03:24:037 (3) - Fix this stack? Ugh.

[Overmapped]

And here are the "This is absolutely overmapped" notes, that you nor anyone else could possibly deny. If you don't believe me - turn the sample volume down and listen for yourself.
00:20:760 (7,8,9,10) - I'll admit that 00:20:852 (8) is overmapped, okay, but note the sound at 00:20:943 - 00:21:035. I decided to make a short stream instead of a circle followed by a triplet since it actually goes nicer with the song and feels more consistent, thus less awkwardness while playing.
00:23:962 (3) - Pretty sure there are piano notes, no matter how faint they might seem (and yes, they're still audible IMO).
00:26:889 (6) - Again, pretty sure there are some kind of sound at 00:26:889.
00:29:815 (6) - ^
00:32:285 (4) - Following the vocal.
00:38:596 (6) - The (5,6) here also seem to be badly stacked, but this might just have been me who slipped with the mouse. Still, if they're badly stacked on your end too, you should restack. Umm, they're stacked perfectly, I guess...?
00:44:449 (7) - Nope. You should know why at this point.
00:51:476 (4) - Following both the instrument and vocal.
00:52:940 (5,6,7,8) - The melody here clearly indicates the need of a short stream.
00:56:141 (5) - ^ (similar)
00:58:336 (3,4) - Following the "vibration" (?) effect of the vocal; should be okay, IMO.
00:58:884 (7,8,9) - ^
01:07:756 (3,4) - Removed (4).
01:10:683 (3,4) - Pretty sure this isn't a case of overmapping.
01:56:872 (5) - Following the vocal.
01:57:421 (3) - I'm sure there's an instrument to follow here.
02:08:580 (5) - ^
02:09:128 (4,6) - Same as 00:52:940 (5,6,7,8).
02:12:238 (5) - Following how the vocal goes.
02:16:628 (5) - ^
02:23:671 (4) - ...I won't even bother answering this.
02:31:903 (3,4) - Pretty sure this is okay and goes with the song well...
02:58:336 (3) - ^
03:01:537 (2,3,5) - ^
03:03:275 (5,7) - ^
03:05:470 (2,3,4) - This is actually a 1/3 pattern, and it's only 2 circles, not 3. The way you did it here is overmapped, but the instrument you tried to map to most certainly is there. Umm nope? I'm sure it's still 1/8 and not 1/6. I don't get how can this be 1/6...
03:06:567 (2) - I'm also sure something is played here.
03:21:933 (2) - Following the vocal.
03:25:408 (3) - ^
03:41:598 (3) - I'm sure there is a piano note here.
03:48:592 (1,2,3,4) - This pattern is concerning to me. It's not on beat at all, but I really understand how this must've been hard to place. I've found the exact locations of when the piano notes are hit on the timeline, but it feels rather random, so it's up to you - either make something that's playable to anyone or fit the music 1:1. There are actually 6 notes, not 4, and they're placed on these positions in the timeline (from 1 to 6):

03:48:487 - (1) - White tick
03:48:592 - (2) - Stanza reset white tick
03:48:742 - (3) - Blue tick
03:48:817 - (4) - Yellow tick
03:48:929 - (5) - 1/16 grey tick
03:49:042 - (6) - Blue tick

Yes, there's a 1/16 in there and I'm absolutely sure of it. Check it at 25% with volume dimmed if you have to, it really lands there. I hope this helps.

...I'll stick with simplifying the rhythm I guess. The current rhythm is close enough to the point where, I believe, it won't interfere in the ranking process.

[Undermapped]

Lastly, the undermaps. Despite you saying that you place the notes appropriately, I would have to disagree - don't take it personally though. I just feel as though you had a rhythm in your head while mapping - a good, steady rhythm that actually fits, but not the rhythm of the song, and that is what you're mapping in the end. So, please reconsider and look at these sections where there were notes (there is indeed plenty of 1/8 in the song and it belongs in the map) that you did not place.

00:02:102 (1) - There's actually a triple here, and a note on the red tick afterwards Can't really hear anything on 00:02:193, actually... Mapped the red tick, though.
00:03:565 (1,2) - There's a note on the blue tick between these Okay.
01:06:476 (1,2) - ^ I... honestly can't feel anything between these. I'll leave this for now.
02:38:305 (8,1) - ^ ^
02:40:500 (4,5) - ^ Okay, added.
00:05:029 (1,2) - triple - note missing on the yellow tick Where? No, I mean... seriously. I don't even know what should I say anymore.
00:07:956 (1,2) - ^ ^
00:10:882 (1,2) - ^ ^
00:51:476 (4,1) - ^ I don't really feel like adding more notes here, especially with how the patterns are right now.
00:57:330 (4,1) - ^ ^
01:00:256 (4,1) - ^ ^
01:03:366 (5,1) - ^ Okay, added a note here.
01:09:037 (4,1) - ^ Nope; a slider goes better here, IMO...
01:09:769 (3,4) - ^ Pretty sure I'm only supposed to make a triplet at 01:09:952 (4,5,6).
01:47:634 (2,3) - ^ I'd like to emphasize the drum here.
01:53:488 (2,3) - ^ ^
01:58:976 (5,1) - ^ No point in trying to map this.
02:01:903 (5,1) - ^ ^
02:37:208 (5,6) - ^ ^
03:12:695 (4,1) - ^ ^
03:15:805 (4,1) - ^ ^
03:18:732 (5,1) - ^ ^
03:27:512 (5,1) - ^ ^
02:20:012 (3,4,1) - ^ this is a whole stream, not just a triple, but it's still the yellow ticks that are missing I can't really feel any instrument sound that would allow a stream...
00:54:586 (5,1) - ^ - also, the slider should be 1/4 and there should be an additional note on the red tick ^
02:04:464 (4,1) - ^ ^
02:14:525 (3,1) - ^ Well I did add a circle at least...
02:03:549 (1) - ^ (only the slider and note part, no undermapped triples here) I believe this one is correct as is.
02:06:476 (1) - ^ Umm...?
02:16:720 (1) - ^ ^
02:41:598 (1) - ^ ^
03:17:451 (1) - ^ ^
03:24:768 (1) - ^ ^
02:10:866 (1) - ^ - eh, only now realizing that you're following the vocals with some of these so they should be fine, but I'd still like to point everything out in case you missed something. ^
00:16:553 (4,5) - ^ - I can understand this because this is a 1/16 triple starting on the yellow tick, don't add this ...1/16 triple? Seriously? I don't know man, I think I... I just can't describe what am I feeling.
00:19:663 (5) - Skipped the guitar but you're mapping the vocals so it's okay Uh, what exactly did I miss?
03:35:012 (1) - The slider only goes up to the red tick, and there's another note on the blue tick afterwards Oops.
03:40:683 (1) - There's a note on the big tick after the blue tick you start this slider on Way too weak to be mapped on a calm part like this IMO.
03:41:780 (4) - This should actually end on the yellow tick and have another note on the white tick, but it's so subtle that I don't see why it'd be necessary. ...I'll keep it as is so this part won't be confusing for players I guess.

So there you go. All over- and undermapped notes in your map. You don't really have to fix all of these, a lot of them are just pointers (there are often sections where you're mapping to the vocals or whatnot) but now you at least know where to start when fixing your map's rhythm. Hope I helped.
Well uh, thanks for the insight. Now I do realize that there are a few over and undermapped parts, although I should've really said that there are no unnecessary overmaps instead of just overmaps.

Updated!
Sellenite
omg....
NinjaSynFrey
This map needs to be ranked :o
Topic Starter
Hinsvar

Sellenite wrote:

omg....
pls owo

FinalSynFrey wrote:

This map needs to be ranked :o
Probably never unless I have a massive luck.
DeletedUser_1574070
is that in the offset -2287 in use? or not?
plz unify audio-lead in please.

  • Easy
  1. 01:45:988 (1) - finish on head can be removed.
  2. 03:48:592 (1) - u can make this symmetrical on playfield.
  • Normal
  1. 00:01:919 (3) - remove a curve. it looks better.
  2. 01:09:403 (4) - NC
  3. 01:36:110 (3) - u can blanket here.
  4. 01:48:915 (1) - making this slider slimmer can make flow better. 2nd reddot 237:92, last whitedot 238:17
  5. 01:58:793 (2) - i think this 1/2 slider should be nudged forward.
  6. 02:44:159 (4) - this should be counted as singlepattern so NC.
  7. 03:29:158 (1,2) - i think this two should be changed. 2 should be on first(on length) and 1 goes after 2.
  • Hard
  1. 00:21:035 (7) - remove this note
  2. 01:31:354 (1) - consider the playground.
  3. 01:41:598 (4,5) - i think removing rotation on 5 can be great.
  4. 02:25:317 - a circle is needed imo
  5. 03:08:305 (2) - reduce spacing just a bit.. about 2.00x
  • Sorrow
  1. 00:20:760 (7,8,9,10) - rhythm is too segmented imo. 1/2 slider is okay i guess.
  2. 01:10:134 (6,1) - swap NC
  3. 02:08:122 (2,3,4) - should keep spacing at least.
  4. 02:43:793 (3) - jump begins so NC.
  5. 03:21:841 (1,2,3,4) - same with first one. 1/1 slider is okay imo.
  6. 03:48:592 (1,2,3,4) - consider putting notes on 'melody' ctrl+J , rotate 30'
NinjaSynFrey

Hinsvar wrote:

Sellenite wrote:

omg....
pls owo

FinalSynFrey wrote:

This map needs to be ranked :o
Probably never unless I have a massive luck.
I'll just say good luck to you then :)
I enjoyed playing your Beatmap, so i really hope it does become ranked in the future.
Topic Starter
Hinsvar

Kloyd wrote:

is that in the offset -2287 in use? or not?
plz unify audio-lead in please. Did both.

  • Easy
  1. 01:45:988 (1) - finish on head can be removed. Why? It fits the music.
  2. 03:48:592 (1) - u can make this symmetrical on playfield. I believe this won't be necessary.
  • Normal
  1. 00:01:919 (3) - remove a curve. it looks better. Actually, made this easier.
  2. 01:09:403 (4) - NC Why? It'd break the consistency of the combo pattern.
  3. 01:36:110 (3) - u can blanket here. Not necessary; I don't think there'll be any benefit considering how they are positioned.
  4. 01:48:915 (1) - making this slider slimmer can make flow better. 2nd reddot 237:92, last whitedot 238:17 Fixed by my own way.
  5. 01:58:793 (2) - i think this 1/2 slider should be nudged forward. Changed into a circle instead.
  6. 02:44:159 (4) - this should be counted as singlepattern so NC. I don't think so; there's nothing special here.
  7. 03:29:158 (1,2) - i think this two should be changed. 2 should be on first(on length) and 1 goes after 2. But then I won't be able to emphasize the instrument at 03:29:890.
  • Hard
  1. 00:21:035 (7) - remove this note Why? Fits the song, IMO.
  2. 01:31:354 (1) - consider the playground. The entire slider is visible while playing.
  3. 01:41:598 (4,5) - i think removing rotation on 5 can be great. Uhm, it flows better this way.
  4. 02:25:317 - a circle is needed imo Sure.
  5. 03:08:305 (2) - reduce spacing just a bit.. about 2.00x ^
  • Sorrow
  1. 00:20:760 (7,8,9,10) - rhythm is too segmented imo. 1/2 slider is okay i guess. Again, I'm very sure it goes well with how the song is.
  2. 01:10:134 (6,1) - swap NC The combo here is pattern-based, and I'm sure this is the best combo pattern that can be made here.
  3. 02:08:122 (2,3,4) - should keep spacing at least. Intentionally made the spacing to gradually decrease. Goes well with how the vocal is.
  4. 02:43:793 (3) - jump begins so NC. Sure.
  5. 03:21:841 (1,2,3,4) - same with first one. 1/1 slider is okay imo. I'm certain there's nothing wrong here.
  6. 03:48:592 (1,2,3,4) - consider putting notes on 'melody' ctrl+J , rotate 30' Okay.
Thank you!
Hollow Wings
m4m long long time ago

General

  1. really not sure if ur timing's good or not, u need to ask someone pro at that orz...

Sorrow

  1. 00:47:468 (1) - unsnapped.
  2. 00:20:760 (7,8,9,10,1) - thou this plays fine, r u sure in adding these additional objs? u can give another pattern for same part for safe stuff as well. (seems like u love it but i have to mention this w, same to other similar patterns as well.
  3. 01:06:842 (2) - ctrl+g for give anti-flow to both jumps before and after this slider. 01:06:476 (1,2) - 's jump can fit the 1/2 gap better, and 01:06:842 (2,3) - 's jump can emphasis the new lyric at 01:07:756 (3,1) - better, too if u change.
  4. 02:07:939 (1,2,3,4) - these jumps' ds here can be larger one by one, not shorter them for the lyric's getting heated here.
  5. 02:40:866 (3) - ctrl+g. 02:40:683 (2,3) - 's jumps' really not that necessary and if u change, 02:40:866 (3,4) - 's jump can fit the vocal track much more better.
  6. 03:40:134 (5,1) - u have set a really different jump at 03:37:207 (5,1) - for similar melody in the song... maybe just shorter this one to give consistant shifting?
  7. 03:45:440 (1) - i'm sure timing's wrong here... thou this slider's head's timing is fine, its end is not good. and for the timing section u've set here, it's hard to arrange them in current version. i think u need ask someone else to retime this part. 03:46:459 (1) -
  8. 03:48:592 (1,2,3,4) - 234's timing is fine to me, but 1's not good indeed... retime this as well... orz
  9. plz check all diff's timing at this part with objs... won't mention this in other diffs' mod.
  10. too tricky the random piano melody lol. and also, some of triplet stream follows guitar chord and be fine with those objs, while some is like what i mentioned at 1st lol.

Hard

  1. 00:55:500 (7,8) - well, u have larger jump at 00:46:919 (5,1) - or 00:50:195 (8,1) - or 00:58:610 (7,8) - , and it'll be some kind of confusing in playing if u set similar ones with 1/2 gap in a hard level diff. best way to solve this to me is stack 00:55:866 (8) - at 00:55:500 (7) - , and the pausing aiming can be good in playing imo.
  2. 01:06:110 (4) - ctrl+g for better ds in different gap. (just suggestion
  3. 03:07:939 (1,2) - shorter this jump to about 1.5x... 1.95x can be a bit too large even thou here's a heated downbeat needs to be emphasis.
  4. still good job with those patterns.
normal and easy diff's stuffs r fine to me

ll again lol

good luck
Topic Starter
Hinsvar

Hollow Wings wrote:

m4m long long time ago

General

  1. really not sure if ur timing's good or not, u need to ask someone pro at that orz... It was off at the very end; added another uninherited timing point.

Sorrow

  1. 00:47:468 (1) - unsnapped. Fixed.
  2. 00:20:760 (7,8,9,10,1) - thou this plays fine, r u sure in adding these additional objs? u can give another pattern for same part for safe stuff as well. (seems like u love it but i have to mention this w, same to other similar patterns as well. Fine enough, removed this one.
  3. 01:06:842 (2) - ctrl+g for give anti-flow to both jumps before and after this slider. 01:06:476 (1,2) - 's jump can fit the 1/2 gap better, and 01:06:842 (2,3) - 's jump can emphasis the new lyric at 01:07:756 (3,1) - better, too if u change. Honestly, I feel awkward while playing if I reversed the slider. I dunno why, it's just odd to play.
  4. 02:07:939 (1,2,3,4) - these jumps' ds here can be larger one by one, not shorter them for the lyric's getting heated here. I'm pretty much following the music, though :)
  5. 02:40:866 (3) - ctrl+g. 02:40:683 (2,3) - 's jumps' really not that necessary and if u change, 02:40:866 (3,4) - 's jump can fit the vocal track much more better. I don't think so. I did this to emphasize 02:40:866's instrument.
  6. 03:40:134 (5,1) - u have set a really different jump at 03:37:207 (5,1) - for similar melody in the song... maybe just shorter this one to give consistant shifting? Sure.
  7. 03:45:440 (1) - i'm sure timing's wrong here... thou this slider's head's timing is fine, its end is not good. and for the timing section u've set here, it's hard to arrange them in current version. i think u need ask someone else to retime this part. 03:46:459 (1) - ...I'll ask someone to check this...
  8. 03:48:592 (1,2,3,4) - 234's timing is fine to me, but 1's not good indeed... retime this as well... orz ^
  9. plz check all diff's timing at this part with objs... won't mention this in other diffs' mod.
  10. too tricky the random piano melody lol. and also, some of triplet stream follows guitar chord and be fine with those objs, while some is like what i mentioned at 1st lol.

Hard

  1. 00:55:500 (7,8) - well, u have larger jump at 00:46:919 (5,1) - or 00:50:195 (8,1) - or 00:58:610 (7,8) - , and it'll be some kind of confusing in playing if u set similar ones with 1/2 gap in a hard level diff. best way to solve this to me is stack 00:55:866 (8) - at 00:55:500 (7) - , and the pausing aiming can be good in playing imo. Sure.
  2. 01:06:110 (4) - ctrl+g for better ds in different gap. (just suggestion Uh, I can't see any problem here...
  3. 03:07:939 (1,2) - shorter this jump to about 1.5x... 1.95x can be a bit too large even thou here's a heated downbeat needs to be emphasis. 1.7x should still be okay.
  4. still good job with those patterns.
normal and easy diff's stuffs r fine to me

ll again lol

good luck
Thanks!
Ringating
bg mod

I used this image as the base; I extended it to the left and upward in order to achieve 1366x768 w/o resizing.If you don't like the extensions you can just use the original, since it's still better than your current version.

no kudosu
xxdeathx
Requested

[General]
  1. Why not set the preview point before kiai at 00:45:913
  2. 03:48:463 - in hard and insane: Should add a note here since it sounds really weird to ignore it but map the others.
[Normal]
Why do you use 1.0x spacing for 1/4 but 1.3 or 1.4x for 1/2? I dunno how okay this is. Normals can have SV/spacing changes across whole timing sections but per object spacing change is somewhat more inconsistent.
  1. 00:55:500 (4) - This overlaps the HP bar too much
  2. 03:24:402 (2) - that movement is kinda awkward, try moving it to the other side
[Hard]
  1. 00:11:980 (8,9,1) - This 1/8 spacing seems quite big especially for this early in the song. I'd use lower DS when dealing with 1/8 (at this bpm) in a hard.
  2. 01:10:134 (1,2,3,4,5) - I disagree with having five 2.0x DS circles for hard diff, this pattern should be for insanes.
  3. 03:18:183 (3,5) - blanket .-.
Topic Starter
Hinsvar

xxdeathx wrote:

Requested

[General]
  1. Why not set the preview point before kiai at 00:45:913 Set at 00:45:821 instead. (HEAAAAAART BREAAAAAAAK)
  2. 03:48:463 - in hard and insane: Should add a note here since it sounds really weird to ignore it but map the others. The piano note isn't really notable, and it'd only add unnecessary difficulty to the players if I have to add something here.
[Normal]
Why do you use 1.0x spacing for 1/4 but 1.3 or 1.4x for 1/2? I dunno how okay this is. Normals can have SV/spacing changes across whole timing sections but per object spacing change is somewhat more inconsistent. Consistently spaced by 1.1x.
  1. 00:55:500 (4) - This overlaps the HP bar too much Moved down.
  2. 03:24:402 (2) - that movement is kinda awkward, try moving it to the other side Sure.
[Hard]
  1. 00:11:980 (8,9,1) - This 1/8 spacing seems quite big especially for this early in the song. I'd use lower DS when dealing with 1/8 (at this bpm) in a hard. Reduced the DS to 0.9x.
  2. 01:10:134 (1,2,3,4,5) - I disagree with having five 2.0x DS circles for hard diff, this pattern should be for insanes. Reduced to 1.7x. Tell me if it still doesn't work.
  3. 03:18:183 (3,5) - blanket .-. ;_; (fixed)
Thanks!

Also, changed the BG to a completely different picture instead, and performed first bar line omitting for most of the uninherited timing points later in the song's end. (Thanks a lot for the timing help, Ike owo/)

And uh, changed the source. I don't know anymore.

Updated!
xxdeathx
[Normal]
  1. 02:35:744 (1) - overlaps HP bar
Topic Starter
Hinsvar
Fixed that one thing o.o/
pishifat
new bg makes me sad

very sad

sad sad sad sad
Topic Starter
Hinsvar

pishifat wrote:

new bg makes me sad

very sad

sad sad sad sad
is this sarcasm because i can't read between the lines of this post

(Being serious, this song is actually supposed to be a sad one... or are you talking about the quality?)

Also replaced the BG with the one pishifat gave (thanks!).
xxdeathx
Bubbled!
Topic Starter
Hinsvar
Thank you (again) \o/
Xinely
checking it now

gonna rip
08:49 Hinsvar: hue
08:53 Hinsvar: `-`
08:53 Xinely: `-`
08:54 Hinsvar: Bosen \`-`/
08:55 Xinely: `-`/
09:01 Hinsvar: Arifureta bubbled.
11:51 Hinsvar: kk check Arifureta dong
11:51 Hinsvar: *lalu jadi nyebelin*
11:51 Hinsvar: hue Vicho (?)
11:51 Xinely: wdw
11:52 Xinely: besok
11:52 Hinsvar: wdw
11:52 Xinely: ga bisa donlot
11:52 Xinely: kalo jam segini
11:52 Hinsvar: Tinggal update lol
11:52 Hinsvar: Kalau perlu aku kasih .osu tiap file.
11:52 Hinsvar: puush.
11:52 Hinsvar: Gak sampai 50 KB.
11:52 Hinsvar: Minimal biar gak usah bangun malem-malem buat DL `-`
11:55 Xinely: takutnya ada file laen `-`
11:55 Hinsvar: Dapet link puush gak?
11:55 Hinsvar: owo
11:55 Hinsvar: Gak ada.
11:55 Xinely: ga
11:56 Hinsvar: wat
11:56 Hinsvar: Aku besok sampai Senin gak online loh...
11:57 Hinsvar: Dan nggak, aku jamin kamu udah ada semua file.
11:57 Hinsvar: BG ganti sih, tapi gak penting-penting amat lah.
11:57 Xinely: ya dah mana
11:57 Hinsvar: http://puu.sh/eWEQ5/fb6e07e6cf.rar
11:57 Hinsvar: .osu semua diff.
12:00 Xinely: http://puu.sh/eWFqz.png ini semua?
12:01 Xinely: test
12:01 Hinsvar: Tapi kalau merasa lagi capek ya aku gak bisa maksa `-`
12:01 Hinsvar: Err.
12:01 Hinsvar: Gambarnya error terus orz
12:01 Hinsvar: Pokoknya asal ada BG, mp3, .osu semua diff, normal-hitclap, soft-hitclap, sama soft-sliderslide, yep, udah lengkap.
12:02 Hinsvar: wut test ngapain
12:02 Hinsvar: http://puu.sh/eWFFh/4c0b6f363c.jpg
12:02 Hinsvar: Yang tadi kuketik.
12:02 Xinely: ok lengkap
12:02 *Xinely is editing [http://osu.ppy.sh/b/474095 Nanjou Yoshino - Arifureta Kanashimi no Hate [Easy]]
12:02 Hinsvar: k kk
12:02 Xinely: 00:10:151 - sama 00:07:224 - hitsound inconsistency
12:04 Xinely: 00:16:004 - whistle? at least buat vocal kalo pianonya ga pas di whitetick
12:04 Hinsvar: Done all \`-`/
12:05 Xinely: 00:17:468 - sini jg, perasaan sorrow pke clap deh = =
12:06 Xinely: 00:37:956 (3) - nazi tp mending move ke 356,344 biar diagonal flownya jelas
12:06 Hinsvar: Sorrow malah gak ada apa-apa loh di situ...
12:06 Hinsvar: Normal juga gak ada clap.
12:06 Hinsvar: Done \`-`/
12:06 Xinely: lel, btw letterboxnya sengaja?
12:07 Xinely: 00:47:452 - you firetruck greenline disini unnecessary
12:08 Xinely: terus mendingan add normal-sliderslide, berisik sumpah kiainya
12:10 Hinsvar: Kan gak ada SB lol
12:10 Xinely: oh kalo ga ada SB harus pke ya? baru tau `-`/
12:11 Xinely: soalnya malah jelek lol
12:12 Xinely: 01:22:573 - hmm cuma taste aja sih kalo crash cymbalnya parah disini jadi soft blm kuat, coba normal finish?
12:12 Hinsvar: Iya `-`
12:12 Hinsvar: Iyalah `-`/
12:12 Hinsvar: taek kelupaan timing point akwkawkaawkwak
12:12 Hinsvar: Ya gimana... itu kalau main biar skor di atas jadi lebih emphasized (?)
12:12 Xinely: tak jauh beda, terus normal-slideslide add gak? berisik
12:13 Xinely: 01:39:403 (4) - terlalu curvy terus flownya jadi aneh buat ke 01:40:134 (1) - , mendingan curvy nya kecilin, ofc (3) jg buat simetris
12:13 Hinsvar: Udah semua.
12:16 Xinely: 03:11:597 - you suck unncessary greenline
12:17 Hinsvar: Kubikin... agak beda pokoknya lol
12:18 Xinely: btw, combo 4 sama 1 rada similar, swap combo 3 sama 4 buat avoid?
12:18 Hinsvar: Rude ugu
12:18 Hinsvar: 1 sama 4 rada similar gimana...
12:18 Xinely: worthy pop /runs
12:18 Hinsvar: Jauh banget itu sumpah.
12:18 Hinsvar: Satunya gelap, satunya terang.
12:18 Hinsvar: ;w;
12:19 Hinsvar: (?)
12:19 Xinely: satu tp
12:19 Xinely: http://puu.sh/eWHuP.jpg rada sakit lihat ini
12:19 Xinely: kalo itunya circle
12:19 Xinely: bukan slider
12:19 Xinely: lebih tepatnya di 03:22:939 (4,1) -
12:19 Hinsvar: Mungkin faktor skin-mu juga.
12:20 Xinely: 03:30:256 (2) - 148,156 biar diagonal </3
12:20 Xinely: oh iya /slapped
12:20 Xinely: bntar ganti default
12:20 Xinely: beda sih emang tp enakan di swap imo :P
12:20 Hinsvar: Sengaja biar flow-nya lebih bagus </3
12:20 Hinsvar: hue
12:20 Hinsvar: Udah beda ngapain di-swap lagi \`-`/
12:21 Xinely: biar moe `-`/
12:22 *Xinely is editing [http://osu.ppy.sh/b/474096 Nanjou Yoshino - Arifureta Kanashimi no Hate [Normal]]
12:22 Xinely: TUHAN MAKASIH NORMALNYA JADI WARAS SPACING
12:22 Xinely: waras spacingnya
12:22 Hinsvar: pls
12:22 Hinsvar: \`o`/
12:24 Xinely: 00:47:452 - /slaps
12:25 Hinsvar: yay
12:25 Hinsvar: fixed
12:26 Xinely: 01:22:573 - tp yg ini fixed gak? kalo iya do for normal hard insane
12:26 Hinsvar: Iya kok, udah ke semua diff.
12:26 Hinsvar: Hitsound suggestion pasti aku laksanain di semua diff :))
12:27 Xinely: 01:48:915 (1) - at least jauhin ini dikit dari (4) circle di previous, kek nyaris nyentuh
12:28 Xinely: 01:54:403 (4,1) - cuma perasaan gw kalo blanket ini bisa mendingan? current http://puu.sh/eWIw9.jpg
12:28 Xinely: dari approarch circle, ga terlalu pas
12:29 Xinely: 02:00:988 - mgkn cuma taste gw kalo vocal di redtick udah kerasa aneh kalo skip
12:29 Xinely: tau sih blue tick vocal jg.. tp..
12:29 Xinely: ah ga nemu cara bagus
12:29 Hinsvar: Done all `-`/
12:31 Xinely: 02:34:098 (3,4) - dari flow di slider lurus tiba2 turun ke bawah itu rasanya kurang srek
12:31 Xinely: imo sih (3) slider nya di curve ke atas mirip kek (4) di flip lebih bagus
12:32 Xinely: 03:02:086 - somehow guitarnya kuat sampe whistle kerasa kurang imo, coba soft finish? *keluputan pas di easy
12:34 Xinely: 03:10:866 (2) - design nya rada bikin nangis buat gw, mendingan simetris in sama next slider
12:34 Hinsvar: Aku coba bikin flow-nya mendingan deh.... tapi IMO itu oke-oke aja kok.
12:34 Hinsvar: *yang pertama
12:34 Hinsvar: Gak deh buat soft finish; kerasa terlalu nyaring.
12:35 Hinsvar: hue nangis
12:35 Xinely: 03:17:451 (1) - fuck jump
12:35 Hinsvar: Done.
12:35 Hinsvar: AWKWAKWAKWAKWAK
12:35 Hinsvar: FIXED
12:36 Xinely: WORTHY POP *slapped
12:36 Hinsvar: LOL
12:36 Xinely: 03:45:456 (1,2) - ga bisa diganti slider aje? bpm gantinya bisa bikin bingung sih imo
12:37 Hinsvar: Pake slider gak bisa.
12:37 Hinsvar: Jaminan unsnapped.
12:37 Hinsvar: Kayak A Tender Feeling sih.
12:38 Xinely: lel
12:38 *Xinely is editing [http://osu.ppy.sh/b/470989 Nanjou Yoshino - Arifureta Kanashimi no Hate [Hard]]
12:38 Xinely: btw byk 1/8 lel
12:38 Xinely: 00:18:108 (7) - possible di remove? `-`/
12:39 Xinely: owait inconsistency
12:40 Xinely: oh possible, orang 00:29:815 - gak di map LOL
12:40 Hinsvar: Spacing-nya udah kuubah dikit.
12:40 Hinsvar: Biar spread bagus :')
12:40 Hinsvar: Di situ kalau di-delete malah aneh IMO.
12:40 Hinsvar: Soalnya suara instrumennya jelas.
12:40 Hinsvar: LUPA LOL
12:40 Hinsvar: mapped
12:40 Xinely: asu tambah susah
12:40 Hinsvar: Ya gimana.
12:40 Hinsvar: Itu Insane lumayan loh :))
12:40 Xinely: ga gw ingetin lagi deh
12:41 Xinely: kalo gtu, normal AR 5 aje? `-`
12:41 Xinely: somehow dari normal ke hard malah beda 2 itu aneh, mendingan easy ke normal beda 2
12:41 Xinely: *normal ke hard 3
12:42 Xinely: 01:28:427 - apaan ini normal sampleset?
12:43 Xinely: sorrow drum, hard normal, normal easy whistle
12:43 Xinely: ggwp
12:45 Hinsvar: Hard 7.3 deh.
12:45 Hinsvar: Salah sample RIP
12:45 Hinsvar: Drum.
12:45 Hinsvar: Dibikin konsisten \`-`/
12:45 Xinely: 02:06:476 (1,2) - rasanya ini level curve nya beda.. rip, bisa dibenerin?
12:46 Hinsvar: Aku fix sebisaku `-`
12:46 Xinely: 02:34:281 (4) - btw kalo lu suka ikut vocal bisa ganti pke 1/1 slider di 02:34:098 - ? gw kejebak awalnya ngira 1/4 gra2 inget vocalnya gmn
12:47 Xinely: 02:57:695 (5) - ngek, simetris please
12:47 Xinely: keliatan banget maen simetris gra2 02:58:427 (6) -
12:48 Xinely: 02:59:159 - hard sorrow pke drum, normal pke whistle.. mboh wez aku bingung mbe jalan pikiran lw /slapped
12:50 Hinsvar: 02:34:281 (4) - Aku gak bener-bener ngikut vokal sih; instrumen kok, cuma emang ngepas sama vokal jadi ya :|
12:50 Hinsvar: 02:57:695 (5) - iya kk
12:50 Hinsvar: lel
12:50 Hinsvar: Fixed.
12:50 Xinely: 03:35:012 (1) - btw bunyi "toong" , apa ini guitar snare ya? `-` 03:35:378 - mati nya di red tick
12:51 Xinely: mboh piano atau gitar tp aneh imo
12:51 Hinsvar: Itu aku nyederhanain ritmenya.
12:51 Hinsvar: Khawatir susah kalau di-map semua kayak Sorrow ._.
12:51 Xinely: 03:42:695 (4) - 316,328 for flow please
12:51 Hinsvar: Tapi bener juga sih.
12:52 Xinely: oj
12:52 Xinely: spreadnya mak
12:53 Xinely: asu insane opoiku
12:53 Xinely: btw bisa dijadiin cs 3,8 kalo mau spreadnya mendingan dikit
12:55 Xinely: btw karena hard jadi AR 7,3.. 8,5 buat Sorrow
12:55 Hinsvar: Done.
12:55 Hinsvar: \`-`/
12:55 Hinsvar: oj
12:56 Hinsvar: OD 7,3 deh.
12:56 Hinsvar: HP6,5.
12:56 Hinsvar: 6,5 aja balikin HP dari 0 lama LOL
12:57 Xinely: ^
12:58 *Xinely is editing [http://osu.ppy.sh/b/470990 Nanjou Yoshino - Arifureta Kanashimi no Hate [Sorrow]]
12:58 Xinely: 00:12:895 (2,3) - somehow pengen nerf ini spacing
12:59 Xinely: 00:26:431 (3) - remove? lu kan suka kasih break dikit, ini jg please
13:00 Xinely: 00:35:760 (1) - somehow gw prefer ngeflip slidernya tp bener2 cuma taste
13:00 Hinsvar: 00:12:895 (2,3) - Nerfed.
13:01 Hinsvar: 00:26:431 (3) - Done.
13:01 Hinsvar: 00:35:760 (1) - Flow-nya bagusan gini kok lel
13:02 Xinely: 00:52:939 (5,6,7,8) - anyway lu suka stream susah ye.. mendingan kecilin spacing jadi 0,6x (maybe) imo `-`
13:03 Hinsvar: Gak deh; itu sengaja karena musiknya lumayan kuat.
13:03 Xinely: 00:53:031 (6) - correct me if i wrong, gw ga denger ada suara
13:03 Xinely: dengernya cuma drum di 00:53:214 -
13:05 Xinely: 00:59:067 - sini jg sih
13:06 Hinsvar: Eh iya, deleted.
13:06 Xinely: YES BENERAN WORTHY BUBBLE
13:06 Xinely: *POP
13:06 Xinely: gg
13:08 Hinsvar: nu
13:08 Hinsvar: Gak unrankable loh ya ini `-`
13:08 Xinely: dq ada yg krn overmap 8)
13:09 Xinely: 01:56:872 (5) - keknya gak overmap tp suara gitar e lebih kuat di 01:56:689 - imo
13:09 Xinely: oh 1/8 e vocal, yowez
13:09 Xinely: 01:57:421 (3) - rasa e gak ada suara jg
13:10 Xinely: 01:58:793 (4) - waras dikit kek jumpnya, imo gw prefer move ini ke 512,148 terus bikin triangle pattern buat 01:58:793 (4,5,1) -
13:10 Hinsvar: Itu kan gara-gara udah gak jelas sampai bikin permainan gak nyaman `-`
13:10 Hinsvar: `-`~
13:10 Xinely: lukiragwnyamanmaendiffloe? /slapped
13:11 Hinsvar: 01:59:159 (1,2,3) - Jump nerfed.
13:11 Hinsvar: 01:57:695 (1,2,3,4,5,1) - Iya ini juga.
13:11 Hinsvar: 01:57:421 - Removed.
13:12 Xinely: 02:03:275 (5) - sama kek tadi?
13:13 Xinely: tp tbh ini malah denger suara lol
13:14 Xinely: 02:09:128 (4,6) - ini malah overmap 2-2nya
13:14 Hinsvar: Terlalu samar sih.
13:14 Hinsvar: Udah remove kok.
13:15 Hinsvar: 02:09:128 (4) - Yang ini nggak.
13:15 Hinsvar: (6) iya; removed.
13:15 Xinely: oh guitar e asu `-`
13:16 Hinsvar: \PowerOfEarphone/
13:16 Xinely: 02:25:500 (1) - gw fine aje tp entah kalo qat merasa ini kejauhan
13:16 Xinely: entah wez decide dewe sono
13:17 Hinsvar: 00:03:382 (3,4,1,2,1,2,1,2) - Jump nerfed.
13:17 Xinely: 02:26:415 (5,6,7) - time to nerf? pertama ctrl+G 5 sama 6, terus 02:26:598 (6) - 224,120, 02:26:781 (7) - 136,24?
13:18 Hinsvar: Itu nerf juga.
13:19 Hinsvar: 02:26:415 (5,6,7) - Oke.
13:19 Xinely: 02:42:330 (3) - gw prefer ctrl+G /slapped
13:20 Xinely: 02:58:336 (3) - tau sih ga overmap gra2 guitar ngoeng ngoeng nya tp prefer remove somehow susah didenger
13:20 Hinsvar: ugu
13:20 Hinsvar: ...Ngikut clap sih.
13:20 Hinsvar: 02:42:695 (4) - Kupindahin ke 220,138
13:20 Hinsvar: Gak kok, jelas banget itu o.o
13:21 Xinely: lol k
13:21 Xinely: 03:01:811 (5) - ini jg kan? soalnya gw perlu 25% dlu baru denger lawl
13:22 Xinely: 03:05:470 (2) - kerasa lumayan overmap
13:22 Hinsvar: Tapi ada kan? Pas banget kok
13:22 Xinely: ada
13:22 Xinely: lol
13:22 Hinsvar: 03:05:470 (2) - Ini juga ada.
13:22 Xinely: masa sih? o.o
13:22 Hinsvar: eh
13:22 Hinsvar: ada ndasku
13:22 Hinsvar: (?)
13:22 Xinely: seng gena mas
13:22 Xinely: sumpeh ga krungu `-`
13:24 Hinsvar: \`-`/
13:24 Hinsvar: Removed.
13:24 Xinely: 03:21:933 (2) - tau sendiri mas kudu ngapain
13:25 Xinely: 03:25:408 (3) - mgkn overmap krn di previous kiai lu gak ngemap ini
13:25 Hinsvar: `y
13:25 Hinsvar: y
13:25 Hinsvar: Udah dari tadi kok :))
13:25 Hinsvar: Ups.
13:25 Hinsvar: Done.
13:26 Xinely: 03:44:341 (1) - mgkn NC buat bpm change nya, kan ga 1/2 pure itu
13:26 Xinely: *1/4
13:26 Xinely: mariii!

edit : we fixed nazi things in rechecks and i guess fine now

Enjoy the heart before back to university!~ (っ・ω・)っ

Topic Starter
Hinsvar
Thank you \w/

\hype/
Norman
Congratulations!
Winnie
Gratz on qualify let's keep it that way :)
pishifat
ay congrats

other bg was still better
Sellenite
yay this song is awesome
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