forum

Lia - JUSTITIA (TV-version)

posted
Total Posts
44
Topic Starter
No_Gu
This beatmap was submitted using in-game submission on 2014年10月7日 星期二 at 13:07:10

Artist: Lia
Title: JUSTITIA (TV-version)
Source: Wizard Barristers ~ Benmashi Cecil
Tags: ウィザード・バリスターズ〜弁魔士セシル alacat
BPM: 178
Filesize: 14661kb
Play Time: 01:28
Difficulties Available:
  1. alacat's Hard (3.26 stars, 255 notes)
  2. Easy (1.62 stars, 84 notes)
  3. Insane (5 stars, 379 notes)
  4. Normal (2.45 stars, 140 notes)
Download: Lia - JUSTITIA (TV-version)
Download: Lia - JUSTITIA (TV-version) (no video)
Information: Scores/Beatmap Listing
---------------
#67

Hard - alacat
Umi
ah yes finally this song on osu ! =w=b
Topic Starter
No_Gu

Umi wrote:

ah yes finally this song on osu ! =w=b
ahaha I finished the anime last week and found this song
alacat
:3

SPOILER
osu file format v13

[General]
AudioFilename: JUSTITIA.mp3
AudioLeadIn: 55
PreviewTime: 54568
Countdown: 0
SampleSet: Soft
StackLeniency: 0.3
Mode: 0
LetterboxInBreaks: 1
WidescreenStoryboard: 1

[Editor]
DistanceSpacing: 1.2
BeatDivisor: 4
GridSize: 4
TimelineZoom: 1

[Metadata]
Title:JUSTITIA (TV Size)
TitleUnicode:JUSTITIA (TV Size)
Artist:Lia
ArtistUnicode:Lia
Creator:No_Gu
Version:alacat's Hard
Source:Wizard Barristers - Benmashi Seshiru
Tags:ウィザード・バリスターズ〜弁魔士セシル alacat
BeatmapID:0
BeatmapSetID:-1

[Difficulty]
HPDrainRate:6
CircleSize:4
OverallDifficulty:6
ApproachRate:8
SliderMultiplier:1.4
SliderTickRate:1

[Events]
//Background and Video events
0,0,"bg.jpg",0,0
Video,22,"video.avi"
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples
//Background Colour Transformations
3,100,163,162,255

[TimingPoints]
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54989,-100,4,2,1,70,0,1
65691,-100,4,2,1,70,0,0
65776,-100,4,2,1,70,0,1
76478,-100,4,2,1,70,0,0
76562,-100,4,2,1,70,0,1
87349,-100,4,2,1,70,0,0
87433,-100,4,2,1,5,0,0


[Colours]
Combo1 : 128,255,128
Combo2 : 255,255,128
Combo3 : 128,255,255
Combo4 : 255,128,128

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iyasine
Awesome mapset!!!
Topic Starter
No_Gu

iyasine wrote:

Awesome mapset!!!
aha thank you
alacat
aha done

SPOILER
osu file format v13

[General]
AudioFilename: JUSTITIA.mp3
AudioLeadIn: 55
PreviewTime: 54568
Countdown: 0
SampleSet: Soft
StackLeniency: 0.3
Mode: 0
LetterboxInBreaks: 1
WidescreenStoryboard: 1

[Editor]
DistanceSpacing: 1.2
BeatDivisor: 4
GridSize: 4
TimelineZoom: 1

[Metadata]
Title:JUSTITIA (TV Size)
TitleUnicode:JUSTITIA (TV Size)
Artist:Lia
ArtistUnicode:Lia
Creator:No_Gu
Version:alacat's Hard
Source:Wizard Barristers - Benmashi Seshiru
Tags:ウィザード・バリスターズ〜弁魔士セシル alacat
BeatmapID:0
BeatmapSetID:-1

[Difficulty]
HPDrainRate:6
CircleSize:4
OverallDifficulty:6
ApproachRate:8
SliderMultiplier:1.4
SliderTickRate:1

[Events]
//Background and Video events
0,0,"bg.jpg",0,0
Video,22,"video.avi"
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples
//Background Colour Transformations
3,100,163,162,255

[TimingPoints]
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22630,-100,4,3,1,50,0,0
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172,184,80607,2,0,L|312:184,1,140,4|8,0:0|0:0,0:0:0:0:
472,356,81281,2,0,L|484:288,1,70,4|0,0:0|0:0,0:0:0:0:
456,208,81618,1,8,0:0:0:0:
380,244,81787,5,0,0:0:0:0:
380,244,81871,1,0,0:0:0:0:
380,244,81955,2,0,B|312:256|312:216|240:228,1,140,4|8,0:0|0:0,0:0:0:0:
204,304,82461,1,0,0:0:0:0:
136,352,82630,2,0,P|100:348|64:352,1,70,4|0,0:0|0:0,0:0:0:0:
204,304,82967,2,0,P|240:308|276:304,1,70,8|0,0:0|0:0,0:0:0:0:
124,200,83304,2,0,L|128:272,2,70,4|0|8,0:0|0:0|0:0,0:0:0:0:
72,136,83809,2,0,B|88:68|88:68|112:44|152:36,1,140,4|0,0:0|0:0,0:0:0:0:
224,72,84315,2,0,L|260:68,3,35,8|0|0|0,0:0|0:0|0:0|0:0,0:0:0:0:
292,40,84652,5,4,0:0:0:0:
292,40,85326,1,0,0:0:0:0:
292,40,86000,2,0,L|304:108,1,70,4|0,0:0|0:0,0:0:0:0:
268,184,86337,1,8,0:0:0:0:
184,172,86506,1,0,0:0:0:0:
184,172,86590,1,0,0:0:0:0:
184,172,86674,2,0,P|144:180|120:196,1,70
100,280,87012,1,8,0:0:0:0:
164,336,87180,1,0,0:0:0:0:
256,192,87349,12,0,88697,0:0:0:0:
Topic Starter
No_Gu
pending now!
Momochikun
As requested in-game :P

[General]
Disable widescreen support and letterbox during breaks on all diffs, it make nonsense since you got video.

[Insane]
  1. 00:06:113 (4) - The drum sampleset here seems much fitter be replaced at 00:05:944 - to cover similiar sound at the BGM, use normal-hitnormal (with reduced volume) here instead ?
  2. 00:11:506 (5) - This sounds a bit noisy, i'd add whistles only on white tick and red tick though. But maybe you can try reducing the volume ?
  3. 00:29:371 (1) - The pitch here would be more soft to follow if you delete the whistle here since it's not as strong as the previous one
  4. 00:30:045 (4,5) - Bend them more slightly to create appropriate circular flow ? Something like this would be nice
  5. 00:48:585 (2) - I'm not really sure, but this should be extended to 00:48:809 - , try listen the drum at 25% speed.
  6. 00:56:169 (5,1) - Swap this NC ? it would help more on gameplay since an NC-arrow (wtf about name) would make an appearance.
  7. 01:08:472 (1,2,3,4) - Quite boring for kiai part, try something like this ?
  8. 01:14:203 (3,4) - Delete one of those whistles.. i guess ><
  9. 01:19:006 (9,11) - Remove finish from these so it would not be too noisy ?
  10. 01:27:433 (1) - End this spinner on 01:28:697 - to match the rest of difficulty

[Hard]
  1. 00:12:180 (1,2) - The spacing is quite big for 1/2 stuffs after spinner, i'd consider reducing this jump a bit so player would not missread this as 1/1
  2. 00:47:573 (2) - Should end at 00:47:798 - instead to follow the drum properly o.o, try listen on 25% speed.
  3. 00:52:967 (3) - Add whistle at the start maybe ? it perfectly fit the pitch and vocal.
  4. 01:18:416 (7) - Well it's was arranged to follow the vocal tho, but i don't think it's a good choice since you're skipping the high cymbal at 01:18:585 - which indicate the finish hitsound. Also it's make inconsistency since you did cover that on 01:17:236 - 01:17:910 - 01:19:259 - etc. Try 1/2 + note ?
  5. 01:25:326 (2) - Add whistle maybe ? lowering the volume a bit would sounds nice
  6. 01:26:590 (6) - I'd add clap here to make the transition feels better

[Normal]
  1. 00:11:169 (3,1) - I'm not sure if jump was allowed on Normal diff.. orz
  2. 00:12:349 (2) - Missing finish
  3. 01:12:349 (4) - I'm worrying this could confuse newbies a bit, consider reducing the overlap a bit ?
  4. 00:57:011 (5,6,7,8,1,2,3) - Personally i'm not sure with this pattern, it looks a bit crowded. But maybe it's just me o.o
    The gap with Easy is a bit wide considering this has many 1/2 pattern while Easy was full with 2/1 breaks. but it's just my preference

[Easy]
  1. 00:02:405 (2) - Whistle at start to match other diffs
    Hm.. i guess you can try more to following the music with mixing the 1/1 and 3/2 slider technique instead of too focus with the metronome ><

~
Topic Starter
No_Gu

Momochikun wrote:

As requested in-game :P

[General]
Disable widescreen support and letterbox during breaks on all diffs, it make nonsense since you got video.k

[Insane]
  1. 00:06:113 (4) - The drum sampleset here seems much fitter be replaced at 00:05:944 - to cover similiar sound at the BGM, use normal-hitnormal (with reduced volume) here instead ?if you hear clearly,it's base drum here
  2. 00:11:506 (5) - This sounds a bit noisy, i'd add whistles only on white tick and red tick though. But maybe you can try reducing the volume ?k
  3. 00:29:371 (1) - The pitch here would be more soft to follow if you delete the whistle here since it's not as strong as the previous onesame pitch imo.and I'll add if there is a inst sound
  4. 00:30:045 (4,5) - Bend them more slightly to create appropriate circular flow ? Something like no need imothis would be nice
  5. 00:48:585 (2) - I'm not really sure, but this should be extended to 00:48:809 - , try listen the drum at 25% speed. seems so,k
  6. 00:56:169 (5,1) - Swap this NC ? it would help more on gameplay since an NC-arrow (wtf about name) would make an appearance.kkk
  7. 01:08:472 (1,2,3,4) - Quite boring for kiai part, try something like this ?hm...keep for now
  8. 01:14:203 (3,4) - Delete one of those whistles.. i guess ><k
  9. 01:19:006 (9,11) - Remove finish from these so it would not be too noisy ?don't think so
  10. 01:27:433 (1) - End this spinner on 01:28:697 - to match the rest of difficulty

[Hard]
  1. 00:12:180 (1,2) - The spacing is quite big for 1/2 stuffs after spinner, i'd consider reducing this jump a bit so player would not missread this as 1/1
  2. 00:47:573 (2) - Should end at 00:47:798 - instead to follow the drum properly o.o, try listen on 25% speed.
  3. 00:52:967 (3) - Add whistle at the start maybe ? it perfectly fit the pitch and vocal.
  4. 01:18:416 (7) - Well it's was arranged to follow the vocal tho, but i don't think it's a good choice since you're skipping the high cymbal at 01:18:585 - which indicate the finish hitsound. Also it's make inconsistency since you did cover that on 01:17:236 - 01:17:910 - 01:19:259 - etc. Try 1/2 + note ?
  5. 01:25:326 (2) - Add whistle maybe ? lowering the volume a bit would sounds nice
  6. 01:26:590 (6) - I'd add clap here to make the transition feels better

[Normal]
  1. 00:11:169 (3,1) - I'm not sure if jump was allowed on Normal diff.. orzkkk
  2. 00:12:349 (2) - Missing finishkkk
  3. 01:12:349 (4) - I'm worrying this could confuse newbies a bit, consider reducing the overlap a bit ?hmm will consider
  4. 00:57:011 (5,6,7,8,1,2,3) - Personally i'm not sure with this pattern, it looks a bit crowded. But maybe it's just me o.o^
    The gap with Easy is a bit wide considering this has many 1/2 pattern while Easy was full with 2/1 breaks. but it's just my preferenceok imoo

[Easy]
  1. 00:02:405 (2) - Whistle at start to match other diffsk
    Hm.. i guess you can try more to following the music with mixing the 1/1 and 3/2 slider technique instead of too focus with the metronome ><lol I like following drums

~
orz sry for really slow reply
sodarose
form:Paper modding team Queue!<STD><closed>

我是个新人,我的摸可能起不了什么作用 :?

[Normal]
感觉做的太难 :?
00:57:011 (5,6,7,8) - 这里可以考虑下删除00:57:180 (6,8) -
01:12:349 (4) - Normal的话感觉还是尽量避免这类滑条

[Insane]
考虑下hp-1 (您开hr看auto君打下)
00:19:933 (1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1) - 这串连打的间距好吓人orz

渣摸见谅orz :)
Kotone
[General]
  1. Disable letterbox in Insane.
  2. Increase the lead-in which is too short for players to getting ready to 1200.
[Noraml]
  1. 00:13:023 (4,5) - The rhythm here is a bit strange...umm dunno how to make it better but delete the reverse on 00:14:034 - and add a circle at 00:14:188 - would be more suitable imo.
  2. 00:37:461 (3,4,5,6) - a bit ugly.
[alacat's Hard]
  1. 00:49:596 (1,2,3,4,5,6) - I love these.
  2. 00:56:169 (5,6,7) - Balance their distance which make them look ugly like this: http://puu.sh/b6t7x/c935b10504.jpg will be better.
[Insane]
  1. 00:06:113 (4) - The finish sounds...strange.I suggest delete the finish and increase the volume here.
  2. 00:42:405 (6) - Unsnapped.
  3. 00:50:944 (1,2,3) - I prefer to make a larger distance of them.For example: http://puu.sh/b6wiv/c7fae1ad3f.jpg
  4. 01:20:607 (1,2,3) - umm......well it's ok...
Nothing else,glad to see this wonderful song with such a splendid map.
Midge
hey from m4m

[Easy]

00:11:843 (1,2,3) - i know it's on the offbeats, but i think that you should play the melody http://puu.sh/b6SDt/f1abc1380d.jpg ? (just a suggestion :c)
00:51:955 (3) - remove?

[Normal]

00:07:798 (3) - lessen curve
00:11:843 (1) - even though sv is increased here, maybe keep the .75 ds
00:57:517 (8) - remove? idk it feels like random filler
01:08:135 (6) - 1 circle for the same reason ^
01:19:933 (3) - blanket in 1 http://puu.sh/b6T34/d10795e825.jpg

[alacat's Hard]

00:03:416 (7) - try this? http://puu.sh/b6T6X/389d6327a0.jpg
00:16:731 (7,8) - move up a little to remove the stack and signify the antijump
01:08:472 (1) - ^

[Insane]

00:06:113 (4) - turn into a slider http://puu.sh/b6Tjr/8608808f97.jpg fits the song better
00:14:118 (5) - remove? the triplet takes a bit away from the power in that second violin note
00:25:326 (1) - poorly blanketed :c http://puu.sh/b6TJv/d6352c20af.jpg move 1 to the upper right a little more
00:26:337 (4) - end on red tick and turn into triplet http://puu.sh/b6Tte/658dfc971e.jpg emphasizes the piano more
00:39:483 (3,1) - poorly blanketed :c http://puu.sh/b6Ty1/cb9196b333.jpg move 3,4 to the left a little more
00:42:854 (1,2,3,4,5,6,7,8,9) - kinda lazy, you can do better than this :>
01:11:674 (3,4) - poorly blanketed :c http://puu.sh/b6TFd/cb8ca6a9a9.jpg move 3 the the right a little more
01:15:045 (1,2) - same as ^

Nice map. Sorry for the poor mod, I'm not too confident in my skills, so I hope this warrants a reply :<
wmtokok
form Gu's Modding Queue (Open for M4M)

  • [General]
  1. none


    [Noraml]
  2. 00:57:517 (8) - 99% too hard for new player._. no any song here delete it?
  3. 01:13:697 (6) - ^
  4. 01:19:259 (1,3) - Are you like some blanket@@?
  5. 01:26:000 (2,4) - this rhythm not well try this@@?


    [alacat's Hard]
  6. 00:15:719 (4) - add finish? Because 00:17:236 (1,3,5) - also is three finish(feel good)...try to 00:14:540 (1,2,4) - this three._.
  7. 00:32:742 (9) - add two whistle on the slider it is really fit
  8. 01:17:236 (3) - this slider feel strange here....it is not follow the vocal

    [Insane]
  9. 00:30:382 (1) - NC here? remove this NC 00:31:225 (6) - because you can see this NC 00:35:944 (1) - you are NC on big white note
  10. 00:41:337 (1) - why not use Drum whistle?
  11. 00:44:792 (2) - try put it on x:160 y:184 it feel too far on 0.8SV of the begin
  12. 00:46:225 (3) - ^ you can jump more here...(not begin here

    end~~
nice map
Hope this can help you
Good lucky 加油 :)
Gaia
from ur queue

[Easy]
00:02:405 (2) - this is a bit further than it should be, move both 1 and 2 closer to the centre
00:03:753 (1,2) - same here ^
00:09:146 (1,2) - blanket is off
00:40:495 (2,3) - since it's easy you should let 2 point at 3 more to have better flow
01:13:865 (1) - end 01:16:225 instead? giving players 1 beat to react to the next note is too short imo

[Normal]
00:03:079 (4,1) - why not make it so it looks like (1) blankets (4)?
00:36:450 (2) - i think its better if u either blanket or move it down more
00:39:821 (3) - stacking this on (1) is hard to read cuz it looks like (1) never disappeared
00:45:551 (3,4) - not sure which rhythm you're following here. following vocals would sound better to me
00:56:169 (4,5,6,7,8) - where you're building up doesn't sound right to me. http://puu.sh/b6TMx/c373422657.jpg and besides, the overlap at 00:57:517 (8,1) - is really confusing for normals too
00:58:191 (2,4) - blanket can be better
01:26:674 (4) - end at 01:27:180 maybe?

[alacat's hard]
00:16:731 (7,8) - shift them a bit so they don't stack? back and forth stacks are hard x:
00:22:124 (8) - pretty big 1/4 jump imo
00:32:742 (9,1) - spacing can confuse players into thinking this is actually a 1/4 gap cuz you've previously used 00:05:101 (6,7) - 00:16:899 (8,1) - 00:24:989 (8,1) -
00:35:944 (1,2) - this is ok cuz it's spaced differently owo
00:45:888 (6,7,8) - i usually like overlaps, but this one i don't find attractive
01:25:326 (2) - sounds empty without a finish

[Insane]
00:09:483 (2) - whistle on the slider sounds weird
00:19:933 (1) - this stream...... i highly recommend changing some into 1/4 repeats or kicksliders because streams with jumps in them are super hard ;w; especially when there are 5 of them :]
00:45:214 (4) - this is snapped on 1/8 while 00:45:551 (1) - is snapped on 1/12 o-o not sure if you're aware of it
00:45:551 (1,2,3,4) - this rhythm suits more imo http://puu.sh/b6V9U/65999c6ea4.jpg
00:54:315 (1,2) - they should be the same, since the piano doesnt change
01:04:764 (2) - doesnt seem to have a certain pattern to the hitsounding of this stream
01:25:326 - recommend putting something here cuz a measure of nothing is kinda long

nice song, good luck! >:3
HabiHolic
as per your m4m queue

Gu is BAT Gratz~

[Easy]

00:05:101 (2) - whistle add on the head?

[Normal]

00:15:719 (4) - finish add on the head? finish sound good flow~

00:22:630 - break time start here

00:57:011 (5,6,7,8) - i think very harder this patten..

00:58:865 (4,5) - like this? :arrow: https://osu.ppy.sh/ss/1964204

[alacat's Hard]

oh bakacat

00:12:180 (1,2) - bad jumping;;

00:46:225 (7,8) - move 88:352

00:56:674 (6) - Ctrl + g please

[Insane]

00:23:641 (4) - Ctrl + g?

good luck~
-Teina-
From your modding queues.

[Gerenal]
  1. Insane : 取消 letterbox during breaks.

Insane
  1. 00:05:439 (2,3) - 感覺這裡沒想像中那麼快.
  2. 00:38:304 (5,6) - 試試CTRL+G, 因為這2個音你加了Clap 比較突出 如果維持逆時針 感覺有點奇怪.
  3. 00:42:405 (6,7,1) - 如果是想做平均的距離, 00:42:854 (1,2,3,4,5,6,7,8,9) - 是重疊 會令SL生效 去了比較高的位置. 請注意
  4. 00:57:517 (7) - 可以試一下將這個刪除
  5. 01:05:438 (10) - 距離突然加得有點快
  6. 01:26:674 (7,8,1) - 距離遠得有點過份

alacat's Hard
  1. 00:20:439 (3,5) - try to use rebound slider.
  2. 00:43:528 (10) - move to X:472 Y:256. I think it is more smooth.
  3. 01:27:349 - add circle because you used at 01:27:012 (8,9) - .

Normal
  1. 01:25:326 - 加個圈會比較好, 因為你在01:24:652 - 和01:26:000 - 都有note.

Easy
  1. 01:25:326 - 同上

如果我慢了就不用mod我的圖喔
Topic Starter
No_Gu
orz so many mods I can't reply each one..sorry

update
Flask
Modlog via QQ
冰峰 上午 11:58:12

Insane00:42:854 (1,2,3,4,5,6,7,8,9) -
是不是略沒梗
這串太沒意義了
aji人 上午 11:58:58
啥没意义。。
音乐里有音而且有点原地跺脚的感觉。。
就这样了
冰峰 上午 11:59:19
haoba
00:48:585 - 你考慮下個whistle
有聽到鋼琴音
aji人 上午 11:59:45
hao
冰峰 下午 12:00:01
00:53:978 (2,3,4,1) -
像這樣擺個跳?
aji人 下午 12:00:36
但是这边感觉有点微妙啊。。
冰峰 下午 12:00:55
怎麼說啊
aji人 下午 12:01:07
slider和1 234看的话
冰峰 下午 12:01:11
我是感覺那個1/8你不擺跳太不燃了
aji人 下午 12:01:34
而且如果这么放后面那个1的尾巴应该往右上摆了
不过这里确实有点窄了
我看看
冰峰 下午 12:01:59
這樣?
aji人 下午 12:02:10
这样呢
冰峰 下午 12:02:27

aji人 下午 12:02:37
突然感觉不燃其实是因为后面1/8和1/4slider叠一起了
不过拆开太难了就这样吧
冰峰 下午 12:02:52
恩恩
Normal
00:11:169 (3,1) - 這spacing突然跳了啊
就算是變速也不可以這樣
aji人 下午 12:03:37

右3格是不是差不多
冰峰 下午 12:03:59

好像就沒了
是說我感覺有點亂啊
AR6你覺得怎樣
aji人 下午 12:04:25
N吗
冰峰 下午 12:04:30

aji人 下午 12:04:43
我怕有狗喊难没敢上6
你要可以的话当然上6
冰峰 下午 12:05:05
我感覺可以6
aji人 下午 12:05:16

冰峰 下午 12:06:09
就這樣了
阿拉貓改了回來找我
冰峰 下午 12:07:17
哪個是對的啊
aji人 下午 12:07:15

aji人 下午 12:08:44
有点蛋疼
还是Cecil吧
ウィザード・バリスターズ〜弁魔士セシル
原作中间这边有个~所以就加个-了
冰峰 下午 12:09:25
順便改下吧
為啥不是~啊
aji人 下午 12:09:48
哦卧槽原来这个可以打
好吧我错了

@alacat: 00:48:837 (6) - Not sure you're serious or not, but perhaps remove this slider, and put a note at the white tick instead? I don't see any reason for putting a 1/4 slider here ;_;

Call me back after alacat has checked the mods in his diff.
alacat
Thanks modders :)

@Flaskland : Ok, Changed a note here :3

SPOILER
osu file format v13

[General]
AudioFilename: JUSTITIA.mp3
AudioLeadIn: 55
PreviewTime: 54568
Countdown: 0
SampleSet: Soft
StackLeniency: 0.3
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 0

[Editor]
DistanceSpacing: 1.2
BeatDivisor: 4
GridSize: 4
TimelineZoom: 1

[Metadata]
Title:JUSTITIA (TV-version)
TitleUnicode:JUSTITIA (TV-version)
Artist:Lia
ArtistUnicode:Lia
Creator:No_Gu
Version:alacat's Hard
Source:Wizard Barristers ~ Benmashi Cecil
Tags:ウィザード・バリスターズ〜弁魔士セシル alacat
BeatmapID:463094
BeatmapSetID:185610

[Difficulty]
HPDrainRate:6
CircleSize:4
OverallDifficulty:6
ApproachRate:8
SliderMultiplier:1.4
SliderTickRate:1

[Events]
//Background and Video events
0,0,"bg.jpg",0,0
Video,22,"video.avi"
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples
//Background Colour Transformations
3,100,163,162,255

[TimingPoints]
1057,337.078651685393,4,2,1,50,1,0
11843,-100,4,1,1,50,0,0
22630,-100,4,3,1,50,0,0
33248,-100,4,2,1,50,0,0
54989,-100,4,2,1,70,0,1
65691,-100,4,2,1,70,0,0
65776,-100,4,2,1,70,0,1
76478,-100,4,2,1,70,0,0
76562,-100,4,2,1,70,0,1
87349,-100,4,2,1,70,0,0
87433,-100,4,2,1,5,0,0


[Colours]
Combo1 : 128,255,128
Combo2 : 255,255,128
Combo3 : 128,255,255
Combo4 : 255,128,128

[HitObjects]
244,36,1057,5,4,0:0:0:0:
240,44,1394,2,0,L|248:116,1,70
308,172,1731,1,2,0:0:0:0:
264,244,1899,2,0,L|192:236,2,70,0|0|0,0:0|0:0|0:0,0:0:0:0:
392,152,2405,2,0,P|464:164|504:216,1,140,2|0,0:0|0:0,0:0:0:0:
296,328,3079,2,0,L|365:320,1,70,2|0,0:0|0:0,0:0:0:0:
264,244,3416,2,0,L|124:228,1,140,0|2,0:0|0:0,0:0:0:0:
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124,200,83304,2,0,L|128:272,2,70,4|0|8,0:0|0:0|0:0,0:0:0:0:
72,136,83809,2,0,B|88:68|88:68|112:44|152:36,1,140,4|0,0:0|0:0,0:0:0:0:
224,72,84315,2,0,L|260:68,3,35,8|0|0|0,0:0|0:0|0:0|0:0,0:0:0:0:
292,40,84652,5,4,0:0:0:0:
292,40,85326,1,0,0:0:0:0:
292,40,86000,2,0,L|304:108,1,70,4|0,0:0|0:0,0:0:0:0:
268,184,86337,1,8,0:0:0:0:
184,172,86506,1,0,0:0:0:0:
184,172,86590,1,0,0:0:0:0:
184,172,86674,2,0,P|144:180|120:196,1,70
100,280,87012,1,8,0:0:0:0:
164,336,87180,1,0,0:0:0:0:
256,192,87349,12,0,88697,0:0:0:0:
Topic Starter
No_Gu
update/
Flask
Nice~

(`・ω・´) Bubbled! (`・ω・´)
Shohei Ohtani
http://puu.sh/bZE45/ca7942b081.jpg That ass <3

Insane:
00:11:422 (4) - Just remove this. It makes sense kind of, but it doesn't play nor sound well
00:34:174 (3,4,5,6) - No reason for stream ;A:
00:36:787 (3,4,5,6,7) - ^
00:42:854 (1,2,3,4,5,6,7,8,9) - Would be more interesting if it was spaced out and stuff
00:45:214 (4) - Jump is misleading. Which is fineish to do later, but when establishing this new spacing and beat division, you NEED to make sure to establish it well.
01:20:860 (2,3) - Literally crying right now. The least you can do is not overlap

Normal:
00:57:686 (1) - There's easy ways to avoid this overlap

Easy:
01:13:865 (1) - With new ranking rules, a spinner end must have 1 measure of space before new note (Don't worry, not bubbler's fault, because this rule was made after this was bubbled . . . I think)
Topic Starter
No_Gu

CDFA wrote:

http://puu.sh/bZE45/ca7942b081.jpg That ass <3

Insane:
00:11:422 (4) - Just remove this. It makes sense kind of, but it doesn't play nor sound wellplease hear again carefully,it do have sound in music here
00:34:174 (3,4,5,6) - No reason for stream ;A:can't you hear the sound in the music?
00:36:787 (3,4,5,6,7) - ^^
00:42:854 (1,2,3,4,5,6,7,8,9) - Would be more interesting if it was spaced out and stuffthe sound in music here gives me a Stagnant sense
00:45:214 (4) - Jump is misleading. Which is fineish to do later, but when establishing this new spacing and beat division, you NEED to make sure to establish it well.just want to show a different time snap.00:44:792 (2,3) - 1/4 so overlapped.00:44:877 (3,4) - 1/3 so not overlapped.so as 00:46:225 (3,4) - and these 1/3 jumps are slider to slider so it doesn't matter imo.
01:20:860 (2,3) - Literally crying right now. The least you can do is not overlapnot overlap by mistake,this parttern is both clean and playable imo.so is there any reason to get rid of it?

Normal:
00:57:686 (1) - There's easy ways to avoid this overlapchanged another pattern

Easy:
01:13:865 (1) - With new ranking rules, a spinner end must have 1 measure of space before new note (Don't worry, not bubbler's fault, because this rule was made after this was bubbled . . . I think)could you show me the new rule fourm?2/1 for spinner in easy is enough imo.
Flask
kanpakyin
我覺得把裝盤這個系統整個刪掉比較好 (壽司熊
Shohei Ohtani
I think that the loading of the system throughout deleted better ( sushi Bear
Topic Starter
No_Gu
kkk 1 measure
Flask
@CDFA: If you're willing to rank this map, feel free to call me back for a rebubble (I think that spinner issue is an unrankable stuff, probably we will need a rebubble before this gets ranked.)
Shohei Ohtani
or i can rebubble and u can rank

Mostly because I was the one that unbubbled it

I will relook at this later today. RIP university life
Shohei Ohtani

No_Gu wrote:

http://puu.sh/bZE45/ca7942b081.jpg That ass <3

Insane:
00:11:422 (4) - Just remove this. It makes sense kind of, but it doesn't play nor sound wellplease hear again carefully,it do have sound in music here Yeah, but the main issue is like. . . it sucks to play. Because you're going from slider, to weird random note on the blue tick, to other slider.
00:34:174 (3,4,5,6) - No reason for stream ;A:can't you hear the sound in the music? Actually no. I can sort of feel it but if we're talking about relating notes to music, this isn't significant enough to warrant a stream like this
00:36:787 (3,4,5,6,7) - ^^ I didn't even hear this one.
00:42:854 (1,2,3,4,5,6,7,8,9) - Would be more interesting if it was spaced out and stuffthe sound in music here gives me a Stagnant sense uhhhhhh like I don't even but like interpretation I guess
01:20:860 (2,3) - Literally crying right now. The least you can do is not overlapnot overlap by mistake,this parttern is both clean and playable imo.so is there any reason to get rid of it? Well yeah it looks kind of stupid and every time I've used it in my maps I've gotten yelled at because it's not very smooth to play. It may be playable, but it's not very enjoyable
Sorry it took so long to get back :(
Topic Starter
No_Gu
are you forcing me to change these?if so,can i get reb from Flask?
you like following strong beats,while i like following both strong beats and special beats.you dont like doesnt mean that others dont like.dont say yes or no on subjective things.its not unrankable stuff.
at last i want to say.please dont poke one bubble if youre not able to even bub back when you recieve no change on these things.that will only make trouble
Shohei Ohtani
For anybody else that's looking at this map, another BAT is discussing the map with No_Gu (Or at least so they've told me. Bug me if they aren't), so I'm not ignoring the map or anything :P
Flask

kanpakyin wrote:

我覺得把裝盤這個系統整個刪掉比較好 (壽司熊
rebubbled
lolcubes
No action for 3 months? o_o

[Insane]
  1. 00:26:337 (4) - I think you should make it end at 00:26:506 - and then add a circle to 00:26:590 - instead. This way it's more consistent with the rest of the map, sounds and plays nicer as well. Just remember to position your hitsounds again.
  2. 00:44:792 (2) - This is incorrectly snapped, this should be snapped to 00:44:764 - . (listen closely :) )
  3. 01:16:225 (7) - This one is a little tricky. The music would suggest to end it on 01:16:450 - (listen closely), however with the current spacing it could create some reading problems. Maybe you should position it a bit lower after the change? http://puu.sh/ek4dj/5af4e15f35.jpg
  4. 01:25:326 - I really love how you left this empty, gj!
[Hard]
  1. 00:15:719 (4) - A little too far in my opinion. Should make it 1.8x at most imo. It's a hard. :D
  2. 00:33:248 (1) - While I like the idea behind this, I think this is too hard for a Hard. Please make it like this at least http://puu.sh/ek4Cv/52fd222f92.jpg. (I moved 7,8,9 by 4 grids up)
Nice hard otherwise!

[Normal]
Use OD4 or 5 please, 3 is too low.

[Easy]
OD2 or 3 please. OD1 is too low. (Maybe you should use 2 here and 4 in normal then, so you have 2-4-6-8 which is nice)

Good mapset overall. Why is nobody taking a look at this? :/
╭( ・ㅂ・)و
Shohei Ohtani
I looked at it, and there were lots of questionable elements that were not changed. Im assuming people arent looking at this for that reason.
Topic Starter
No_Gu

CDFA wrote:

I looked at it, and there were lots of questionable elements that were not changed. Im assuming people arent looking at this for that reason.
The sound you can't hear doesn't mean others can't hear.
The idea you think questionable doesn't mean it is really questionable.
did you see lolcubes point anything you have pointed?
if there is no sound,I won't add.if it doesn't fit,I'll change.I have enough reason but you just use your cause "I can't hear" "I don't like"
If you don't like,just leave my map alone,and leave me alone.Picking on is not a behavior that a gentleman should have.
lolcubes
Fwiw, I am ok with those streams. The reasoning behind them is simple and they are not a pain to play (except those 2 jump sliders near the end, but since that was intended for difficulty it's not that bad, it's still reasonably playable).
Even if there are objects that are not in the music (overmapping), as long as it fits the pacing of the song and is not confusing or anything has already been accepted by this community a few years ago (sadly, but eh, who cares i guess).

People not looking at this map "for that reason" is kinda sad. I can understand people avoiding this, but this kinda begs the question - Why are far worse and more overmapped maps getting attention and leniency? Not that it matters, but it's still something that makes this situation look bad.

Not blaming you CDFA or anythhing, you actually did check this map, but as a former BAT, it's mind boggling to me that a map was bubbled for 3 months (actually, more, if you consider the first bubble was just restored by the original bubbler) and no further action was taken. If the map isn't believed to be rank-ready, then it shouldn't be bubbled I think.

I have no say in this matter anymore, but I wanted to voice my opinion here, because this map might end up forgotten indefinitely lol.

Good luck with the map.
alacat
wow cubes :) Thanks modding :3

fixed that spacings !

http://puu.sh/eq0fb/04d25add84.zip
Momochikun
ups i missclicked give kudosu into denied.. sorry ><
i ll give a check to this later then


could you show me the proof of metadata ? since it dont have that on video

[Insane]
00:45:888 (2) - should be end at 00:46:113 - 1/3 snap to catch the vocal
00:42:405 (6) - what's the intention of end this at 1/12 snap ? should extend to white tick for drum emphasize
01:14:203 (3,4) - i dont really like how (4) was starting when they're nothing played at the music, i'd prefer different rhythm here.
01:26:674 (7,8) - this is pretty hard to read because of that huge distance. I'd make them closer

[cat]
00:44:203 (1,2,3,4,5,6,7,8,1,2,3,4,5) - could you check this whole part ? i think they should be 1/6 just like Insane

[Normal]
00:10:495 (2,3,1) - what's wrong with their spacing ?
00:18:416 (3,4) - i'd move them down a bit because it's almost touching hp bar
01:08:135 (6) - ^
01:15:888 (4) - ^
00:48:248 (3) - this should be end on 1/6 instead like Insane, but since its normal so i think 1 note is better
01:12:349 (4) - i'd make them on the easier shape for beginners to understand

call me back
alacat
It's from anime OST :3


Then, I feel that parts is fine for this difficulty! :3 and i can hear 1/4 sound on background.
Gaia
that screenshot alacat posted has a capital V in "Version" though s:
Shohei Ohtani

No_Gu wrote:

CDFA wrote:

I looked at it, and there were lots of questionable elements that were not changed. Im assuming people arent looking at this for that reason.
The sound you can't hear doesn't mean others can't hear.
The idea you think questionable doesn't mean it is really questionable.
did you see lolcubes point anything you have pointed?
if there is no sound,I won't add.if it doesn't fit,I'll change.I have enough reason but you just use your cause "I can't hear" "I don't like"
If you don't like,just leave my map alone,and leave me alone.Picking on is not a behavior that a gentleman should have.
Why are you getting mad?

I literally just said that I dont agree with a lot of things in the map, and therefore I did not want to rank it.

Now youre getting mad and critiquing my character?

The map isnt the reason people arent modding this. Its your character. The angry resentment to suggestions makes people not want to work with you. It builds a reputation, and this is the outcome of that reputation.

If other people dont have an issue with it, thats fantastic! Have them rank it. Dont get in a little pissy fit because I disagree with something. Its not a behavior that a gentleman should have.

And it seems like someone else has modded the map. So thats super cool. Hope it goes through well
alacat

Gaia wrote:

that screenshot alacat posted has a capital V in "Version" though s:
oh yes, your're right :O
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