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Duca - marry me ?

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Total Posts
14
Topic Starter
YTYuyu
This beatmap was submitted using in-game submission on Sunday, September 20, 2015 at 9:47:00 AM

Artist: Duca
Title: marry me ?
Source: Golden marriage
Tags: ゴールデンマリッジ Ensemble opening Eroge Visual Novel El Solarbeam Xinely
BPM: 160
Filesize: 18862kb
Play Time: 04:12
Difficulties Available:
  1. Hard (3.13 stars, 596 notes)
  2. Insane (4.2 stars, 777 notes)
  3. Normal (2.01 stars, 317 notes)
Download: Duca - marry me ?
Information: Scores/Beatmap Listing
---------------
This is something i've been working on for the past 2-4 weeks. from the eroge Golden marriage.
Ty Rare and CakiP for the lyrics, and El Solarbeam and Xinely for the SB :D.
All diffs are done and ready for mods.
RandF
From my queue~
wow, 1st post!

[General]
  1. tags suggetion:
    opening
[SB]
  1. 01:39:273- need "?" for title?
  2. 02:30:273- 困難に思ってし
  3. 02:39:273- I prefer to move "m" closer to "e" a little
  4. 02:43:398- 花びらシャーも
[Normal]
  1. if you don't make easy-diff, it is better to make more easier for beginner, imo
  2. 00:22:398 (4,5,1) - stack of 3 notes is difficult...
  3. 01:22:398 (4,5,1) - ^
  4. 02:20:898 (2,3,1) - ^
  5. 02:23:898 (5,6,1) - ^
  6. 02:34:398 (2,3,1) - ^
  7. 02:38:898 (4,5,1) - ^
  8. 03:20:898 (3,4,1) - ^
  9. 03:48:648 (1,2,3) - ^
  10. 00:24:273 (1) - end at 00:24:648
  11. 00:31:585 (3) - delete
  12. 00:43:585 (7) - ^
  13. 01:02:335 (2) - ^
  14. 01:34:023 (1,2) - it is better to suit to vocal
  15. 02:50:523 (5,6) - ^
  16. 01:28:023 (2,3,4) - only circle's triplet is difficult...
  17. 01:38:523 (3,4,5) - ^
  18. 03:59:523 (3,4,5) - ^
  19. 04:02:523 (5,6,7) - ^
  20. 02:04:773 (4,5) - not to stack
  21. 02:11:523 (3,4) - ^
  22. 02:40:960 (2) - delete
  23. 02:57:085 (4) - ^
  24. 03:24:085 (2) - delete
  25. 03:30:648 (1,2,1) - difficult rhythm, imo
  26. 03:41:523 (3,4) - not to stack
[Hard]
  1. 00:36:085 (4) - not stack and move to the position of 00:36:273 (1) - for good flow
  2. 00:58:773 (1) - u~m, I suggest not to stack. a little confusing
  3. 01:09:648 (1,2,3) - hard to find rhythm. how about making DS 1.0x
  4. 01:59:148 (4,5,6) - suggetion. (not to stack 5 on 6)
  5. 02:05:148 (2,3,4) - reverse slider is better in the same way as 02:03:648 (2) -
  6. 02:29:523 (3,4,5) - I prefer to exchange like the following
  7. 02:58:398 (4,2) - stack corerrctly
  8. 03:23:898 (3,4,5,1) - hard to find rhythm. I suggest not to stack
  9. 03:41:898 (4,5,6,7) - it is better to curve following 03:42:273 (1) -
  10. 03:53:335 (3,4,1) - I prefer to reverse slider in the same way as 03:52:960 (2) -
[Insane]
  1. 01:18:273 (1,2) - blanket correctly
  2. 01:29:523 (3,4) - suggetion
  3. 02:09:273 (1,2,3,4,5,6,7) - how about hexagon pattern?
    SPOILER

    93,129,129273,5,4,0:0:0:0:
    178,276,129460,1,0,0:0:0:0:
    263,129,129648,1,0,1:0:0:0:
    93,227,129835,1,0,0:0:0:0:
    263,227,130023,1,0,1:0:0:0:
    178,80,130210,1,0,0:0:0:0:
    178,276,130398,1,0,0:0:0:0:
amazing SB! it' almost like PV :) :) :)
GJ El Solarbeam and Xinely, double star~☆☆
~Good Luck~
Xinely

RandomEffect wrote:

From my queue~
wow, 1st post!

[SB]
  1. 01:39:273- need "?" for title? aa yap i forgot that one lol
  2. 02:30:273- 困難に思ってしfixed
  3. 02:39:273- I prefer to move "m" closer to "e" a little aa actually i planned to use function movement here same as mirror so it just a personal taste
  4. 02:43:398- 花びらシャーも added
amazing SB! it' almost like PV :) :) :)
GJ El Solarbeam and Xinely, double star~☆☆ woah thank you, our efforts not being useless lol
~Good Luck~
thank you for checking SB :D

http://puu.sh/aozC2/0bf32271b3.png add to stuff folder
http://puu.sh/aozR0/5f5593b0b2.osb newest osb
Topic Starter
YTYuyu

RandomEffect wrote:

From my queue~
wow, 1st post!

[General]
  1. tags suggetion:
    opening ahh i'll do that. added.
[Normal]
  1. if you don't make easy-diff, it is better to make more easier for beginner, imo i'd rather not since i don't see how an easy diff would fit in this kind of song IMO.
  2. 00:22:398 (4,5,1) - stack of 3 notes is difficult...
  3. 01:22:398 (4,5,1) - ^
  4. 02:20:898 (2,3,1) - ^
  5. 02:23:898 (5,6,1) - ^
  6. 02:34:398 (2,3,1) - ^
  7. 02:38:898 (4,5,1) - ^
  8. 03:20:898 (3,4,1) - ^
  9. 03:48:648 (1,2,3) - ^
    fixed every stack by removing the 2nd notes.
  10. 00:24:273 (1) - end at 00:24:648 no that ruins the purpose of the emphasis in the BGM.
  11. 00:31:585 (3) - delete fixed.
  12. 00:43:585 (7) - ^ ^
  13. 01:02:335 (2) - ^ ^
  14. 01:34:023 (1,2) - it is better to suit to vocal actually that plays uncomfortably compared to the drums which give off a smoother transition for me.
  15. 02:50:523 (5,6) - ^ ^
  16. 01:28:023 (2,3,4) - only circle's triplet is difficult... actually no it's not. the point of this is to variate with the 1/2 repeat sliders i've done in this diff. if i keep in doing repeats, it won't be as much fun during gameplay.
  17. 01:38:523 (3,4,5) - ^ ^
  18. 03:59:523 (3,4,5) - ^ ^
  19. 04:02:523 (5,6,7) - ^ ^
  20. 02:04:773 (4,5) - not to stack why? this follows the vocals nicely considering that "hito" is connected and the stack emphasizes it.
  21. 02:11:523 (3,4) - ^ again why? emphasis in the BGM, and if this is an easy diff, i'd do something about these stacks, but since this is a normal diff, i don't see why i shouldn't unstack it.
  22. 02:40:960 (2) - delete fixed.
  23. 02:57:085 (4) - ^ ^
  24. 03:24:085 (2) - delete ^
  25. 03:30:648 (1,2,1) - difficult rhythm, imo for now i'll keep it. i wanna get more opinions about this pattern.
  26. 03:41:523 (3,4) - not to stack same reply as 02:11:523, and this is near the end of the song, so i figured that i'd do something slightly hard near the end.
[Hard]
  1. 00:36:085 (4) - not stack and move to the position of 00:36:273 (1) - for good flow no that would break consistency in the spacing if i do that :(
  2. 00:58:773 (1) - u~m, I suggest not to stack. a little confusing i don't see any problems with this. it's readable for players to follow during gameplay.
  3. 01:09:648 (1,2,3) - hard to find rhythm. how about making DS 1.0x nope then the purpose of emphasizing the drums will be gone.
  4. 01:59:148 (4,5,6) - suggetion. (not to stack 5 on 6) no i feel that the slider will halt the flow i'm intending to do here.
  5. 02:05:148 (2,3,4) - reverse slider is better in the same way as 02:03:648 (2) - no i find that awkward to follow if i use a repeat slider pointing at the same direction as 02:03:648.
  6. 02:29:523 (3,4,5) - I prefer to exchange like the following no i find that too straightforward. yes i've done it in different parts of the map, but for this one, i wanna try something different for a change.
  7. 02:58:398 (4,2) - stack corerrctly that's not my intention to do so. if i do stack it, the spacing would be inconsistent.
  8. 03:23:898 (3,4,5,1) - hard to find rhythm. I suggest not to stack actually no. i've done this before in the past, and i've seen no problems from players playing this.
  9. 03:41:898 (4,5,6,7) - it is better to curve following 03:42:273 (1) - fixed it myself.
  10. 03:53:335 (3,4,1) - I prefer to reverse slider in the same way as 03:52:960 (2) - no i did this for variation purposes.
[Insane]
  1. 01:18:273 (1,2) - blanket correctly :/ this is the best blanket i can do.
  2. 01:29:523 (3,4) - suggetion no that would ruin the purpose of the bass.
  3. 02:09:273 (1,2,3,4,5,6,7) - how about hexagon pattern? no i don't wanna do that pattern this early in the diff.
    SPOILER

    93,129,129273,5,4,0:0:0:0:
    178,276,129460,1,0,0:0:0:0:
    263,129,129648,1,0,1:0:0:0:
    93,227,129835,1,0,0:0:0:0:
    263,227,130023,1,0,1:0:0:0:
    178,80,130210,1,0,0:0:0:0:
    178,276,130398,1,0,0:0:0:0:
amazing SB! it' almost like PV :) :) :)
GJ El Solarbeam and Xinely, double star~☆☆
~Good Luck~
ty for the mod and stars :D.
BeatofIke
Duca! <3
Shurelia
おっす!やったよ!

I falling in love with this map.

[General]
- Add "Eroge"/"Visual Novel" to the tags since this song from Eroge/Visual Novel game.
- Isn't the source supposed to be "ゴールデンマリッジ" while the one in the tags is "Golden Marriage"?
- You should add the storyboarders name to the tags too. Which mean add "El Solarbeam" and "Xinely" to the tags

[Normal]
  1. 03:19:773 (1,2) - A bit suprising pattern at here for normal diff. I suggest to remove (1) and move (2) to 03:19:773 and increase slider's lenght to 03:20:523
  2. 04:05:523 (3) - Move this to x : 134 , y: 262 so it'll be on the same height with 04:04:773 (2) - , if you do, don't forget to fix 04:06:273 (1,2) - as well
  3. 04:06:273 (1) - How about to reduce the hitsound volume to 55% from here? Sounds better for me.

[Hard]
  1. Already Great for me

[Insane]
  1. A Great diff too~

That's all for me, Hope this help. And good luck!

make sure you make this ranked
xxdeathx
argh i got ninja'd ^

hi byakugan, m4m from your queue

[General]
  1. It appears Golden Marriage (capitalize the second word in your source) is an 18+ visual novel so add "eroge" to tags
  2. you have small flashes of kiai earlier but why aren't they full sections until the end of the song?
[Normal]
  1. 00:57:273 (2,1) - if you go to this time and look at the approach circle of (1) you'll see it's not perfectly blanketed http://puu.sh/aKIOD/6b92b9ef7c.png
  2. 01:49:398 (1) - I recommend deleting this note so the player can start on a long white tick, which sounds more natural than having to hit a circle before it
  3. 02:38:523 (3,1) - try to have these blanket like http://puu.sh/aKJ5T/480c1962ad.png
  4. 03:25:023 (3) - I would prefer to follow the white ticks in this case since you were following that part of the music 03:24:273 (1,2) and it makes sense to continue instead of ignoring two of them in favor of the drum sound on the red tick where the slider repeats
[Hard]
  1. 01:09:648 (1) - move middle point to 100, 68 for blanket
  2. 01:28:023 (3,1) - try this for a blanket http://puu.sh/aKIgr/568f1a780f.png
  3. 02:28:491 (2) - drag middle point to 188, 240 and end point to 260, 208 for better blanket
  4. 02:50:710 (5,1) - it looks a little ugly that they're facing each other and one is shorter/slower, since all your other sliders facing each other are the same. so maybe don't have these face each other.
  5. 02:58:398 (4,2) - overlap to be neater
  6. 04:07:960 (1) - how about 2 circles for the last 2 notes, since they're so strong?
[Insane]
  1. 00:06:835 (2,3) - overlap these to be neater
  2. 00:32:335 (2,3,4,5,6) - these notes are musically equal so they shouldn't have any significantly different spacing until 00:33:085 (6,1)
  3. 00:44:898 (4,1,2,3) - to be neater, pick either (3) or (4) to blanket and have both (1) and (2) blanket it the same distance
  4. 01:24:273 (1,2,3,4,5,6,7) - follow the same rhythm as its corresponding part from 01:12:273 (1,2,3,4,5,6) - to stay consistent. I feel the ticks that (3) covers are strong and better mapped by circles
  5. 02:32:148 (2,3,4,5,6,7) - same thing as I said about 00:32:335 (2,3,4,5,6), try to use equal spacing
  6. 03:29:898 (6) - why not extend it to 03:30:273 to accompany vocals?
  7. 03:29:898 (6,1) - overlap end of (6) with head of (1) to be neater
  8. 03:56:898 (5,1) - make the middle point of (1) a little closer for blanket
  9. 04:07:960 (1) - same thing i said in hard: how about 2 circles for the last 2 notes, since they're so strong?
That's it. I mostly found small neatness things because I couldn't find anything else like flow. Good luck!
Topic Starter
YTYuyu

Shurelia wrote:

おっす!やったよ!

I falling in love with this map.

[General]
- Add "Eroge"/"Visual Novel" to the tags since this song from Eroge/Visual Novel game. ahh right fixed.
- Isn't the source supposed to be "ゴールデンマリッジ" while the one in the tags is "Golden Marriage"? well yea, but i prefer having the romanised version as the source. the Katakana is in the tags so it's not a problem.
- You should add the storyboarders name to the tags too. Which mean add "El Solarbeam" and "Xinely" to the tags ahh sure i can do that. added.

[Normal]
  1. 03:19:773 (1,2) - A bit suprising pattern at here for normal diff. I suggest to remove (1) and move (2) to 03:19:773 and increase slider's lenght to 03:20:523 no i find that too repetitive and not as fun to follow during gameplay. it follows the cymbals, but i want to follow the bass.
  2. 04:05:523 (3) - Move this to x : 134 , y: 262 so it'll be on the same height with 04:04:773 (2) - , if you do, don't forget to fix 04:06:273 (1,2) - as well no that's not my intention in this, and it won't make that much of a difference during gameplay.
  3. 04:06:273 (1) - How about to reduce the hitsound volume to 55% from here? Sounds better for me. sure i can do that. added.

[Hard]
  1. Already Great for me

[Insane]
  1. A Great diff too~

That's all for me, Hope this help. And good luck!

make sure you make this ranked

xxdeathx wrote:

argh i got ninja'd ^

hi byakugan, m4m from your queue

[General]
  1. It appears Golden Marriage (capitalize the second word in your source) is an 18+ visual novel so add "eroge" to tags i added eroge, but if i capitalize the M, the source would be incorrect.
  2. you have small flashes of kiai earlier but why aren't they full sections until the end of the song? i'll leave that to the explanation of the SBers.
[Normal]
  1. 00:57:273 (2,1) - if you go to this time and look at the approach circle of (1) you'll see it's not perfectly blanketed http://puu.sh/aKIOD/6b92b9ef7c.png sorry this is the best blanket i can do :(.
  2. 01:49:398 (1) - I recommend deleting this note so the player can start on a long white tick, which sounds more natural than having to hit a circle before it no that feels empty and it'll feel like something is missing here during gameplay personally.
  3. 02:38:523 (3,1) - try to have these blanket like http://puu.sh/aKJ5T/480c1962ad.png no that makes the transition awkward to follow during gameplay.
  4. 03:25:023 (3) - I would prefer to follow the white ticks in this case since you were following that part of the music 03:24:273 (1,2) and it makes sense to continue instead of ignoring two of them in favor of the drum sound on the red tick where the slider repeats no then that would ruin the purpose of the drums in this part of the song.
[Hard]
  1. 01:09:648 (1) - move middle point to 100, 68 for blanket fixed it myself.
  2. 01:28:023 (3,1) - try this for a blanket http://puu.sh/aKIgr/568f1a780f.png ^
  3. 02:28:491 (2) - drag middle point to 188, 240 and end point to 260, 208 for better blanket no i think i'll leave it. the transition is perfect and blanketing won't make that much of a difference.
  4. 02:50:710 (5,1) - it looks a little ugly that they're facing each other and one is shorter/slower, since all your other sliders facing each other are the same. so maybe don't have these face each other. that's the point. the slider is slower because the music becomes slower and the speed emphasizes that part.
  5. 02:58:398 (4,2) - overlap to be neater no the spacing would be inconsistent if i do stack this.
  6. 04:07:960 (1) - how about 2 circles for the last 2 notes, since they're so strong? no i'd rather keep this considering that it's a hard diff.
[Insane]
  1. 00:06:835 (2,3) - overlap these to be neater no the spacing would be inconsistent if i do. it's at 2.00x, but this part is at a .75 multiplier.
  2. 00:32:335 (2,3,4,5,6) - these notes are musically equal so they shouldn't have any significantly different spacing until 00:33:085 (6,1) they're not equal. 00:32:710 (4,5,6) - follows the piano and the spacing emphasizes it.
  3. 00:44:898 (4,1,2,3) - to be neater, pick either (3) or (4) to blanket and have both (1) and (2) blanket it the same distance no then the spacing would be inconsistent. the spacing wouldn't be at 1.7x if i blanket (1,2) with different spacing.
  4. 01:24:273 (1,2,3,4,5,6,7) - follow the same rhythm as its corresponding part from 01:12:273 (1,2,3,4,5,6) - to stay consistent. I feel the ticks that (3) covers are strong and better mapped by circles no if i do that, it'll play repetitively and it won't be as fun during gameplay.
  5. 02:32:148 (2,3,4,5,6,7) - same thing as I said about 00:32:335 (2,3,4,5,6), try to use equal spacing no because 02:32:523 (4,5,6,7) - emphasizes the bass and using equal spacing would ruin that prupose.
  6. 03:29:898 (6) - why not extend it to 03:30:273 to accompany vocals? because i'm not following the vocals. i'm following the BGM in this part to setup for 03:30:648 (1) - .
  7. 03:29:898 (6,1) - overlap end of (6) with head of (1) to be neater nope this acts as an antijump. stacking this would look too plain and bland during gameplay.
  8. 03:56:898 (5,1) - make the middle point of (1) a little closer for blanket no i don't see that much of a difference during gameplay.
  9. 04:07:960 (1) - same thing i said in hard: how about 2 circles for the last 2 notes, since they're so strong? ahh sure i can do that. fixed.
That's it. I mostly found small neatness things because I couldn't find anything else like flow. Good luck!
ty for the mods :D.
Xinely
Hi nyakuchan ~ M4M from your queue




  • General
  1. the SB is nice


  • Normal
  1. 00:11:335 (4) - hmm how about move the slider start on 00:11:523 - and end on 00:11:898 - to follow crystal sound at 00:11:523 - ? the sound is quite loud here, i feel kinda empty >_<
  2. 00:15:273 (1) - how about copy the slider from 00:13:773 (2) - and rotate it a little bit so the tail of the slider will be point shot to the next slider's head? http://puu.sh/aRrN7/cb69d4513a.jpg
  3. 00:31:023 (2) - since i heard the crystal sound here. imo the finish one is still not emphasize at all.. since this is drum.. try drum clap + whistle? so it give more variation too
  4. 00:31:773 - the volume from this part is too loud imo since you're using 85% while the musics are calm.. try 50% instead? :D
  5. 00:43:023 (6) - how about add whistle at head for emphasize the piano sound (quite strong here as 00:37:023 - ) and add clap on tail since i heard kick drum here (same as 00:37:398 - + consistency with others)
  6. 00:52:023 (3) - another nazi, hmm try rotate 10 degree clockwise and move it to 200,264 so it has better flow since the tail is going to next head's slider with smoothly
  7. 00:54:085 (2) - since the loud sound on slider's head is drum. how abou use sampleset drum instead? XD
  8. 00:58:773 (1) - imo since the calm part the main sounds are vocals here. try follow vocal instead by shorten the slider 1/2. if you insist to map red tick because the piano too. you can use 1/2 slider instead and remove the (2) circle
  9. 00:55:773 - from this part until 01:01:585 - i would add whistles every stanza here since it have piano sounds, also to make a hitsound pattern so 01:01:585 - wont' be hear too random here
  10. 01:15:835 (2) - try move the slider 01:16:023 - and end in 01:16:398 - , this is one way to make easier i guess by skip some vocals which aren't really important to map
  11. 01:28:023 (2,3,4) - change them into slider repeat, make star become drop too (from 2,08 to 2,06 lol)
  12. 01:38:710 (4) - try to move the circle start to 01:39:085 - instead since the music on that part louder than previous one
  13. 01:46:023 (4,1) - hmm try rhythm instead http://puu.sh/aRud1/3a564b5edb.jpg ? i guess since the sound start on 01:46:398 - , altho i know the piano on stanza, make a longer spinner would be nice for newbie too. also the drum 01:46:398 - is weak sound here so no need to map it >_<
  14. 02:01:773 (2) - the sound on red tick is quite faint here. so change the slider become a circle on stanza instead
  15. 02:07:773 (2) - maybe just for me imo the smoother flow here would be nice, by move the tail node to 380,16
  16. 02:12:273 (1,4) - i guess this is perfect time to reduce 1/2 gap here since this is calm part. so shorten each slider by 1/2
  17. 02:32:335 (2) - since the piano sound is appear on 02:32:523 - too so please map it XD , i guess something like http://puu.sh/aRuIC/b694c84198.jpg would be fine
  18. 02:45:648 (1,2) - try reduce the star rating here by make slider repeat instead? i'm sure it would give effect
  19. 03:19:960 (2) - imo the drum at red tick is quite weak sound here so make 1/1 slider instead which start from 03:20:148 -
  20. 03:31:773 (1,2) - imo catch 03:30:648 (1,2,1) - circle on this pattern is kinda hard because already had 1/2 on previous so i would say 03:31:773 (1,2) - make become a slider too, i'm sure it would be easier to catch
  21. 04:02:523 (5,6,7) - slider repeat to drop the star rating here i guess xD


  • Hard
  1. HP 6,4 here imo is kinda high since the ideal of HP set of Hard is 6.. how about use 6,2 for have consistent with OD?
  2. 00:11:335 (3) - same as Normal here. try use circle in red tick 00:11:335 - and 00:11:523 - 1/1 slider here to follow the crystal sound on 3rd whitetick
  3. 00:12:085 - imo the volume is too high here.. hmm try around 40% instead?
  4. 00:13:398 (3) - imo the jump is kinda unexpected here. for me it would be better to use normal spacing instead by move to 272,304
  5. 00:15:273 (1) - actually the flow can improved a lot here by ctrl+G , if you follow this one 00:16:210 (2,3,4) - ctrl+J and move all to 200,240
  6. 00:34:023 (3) - nazi, imo the flow could smoother by moving tail node 496,80. ofc feel smoother to play too
  7. 00:56:523 (3) - another nazi, you can make a better shape to looking good here by move the tail to 184,320. it would give variation flow too
  8. 00:58:585 (4) - i would stack this circle to (3) instead since the next slider is stanza, it would give nice feel if has a movement to get the stanza
  9. 01:06:835 (3) - hmm imo flow can be more natural here. well i just can say move to 40,256 (but actually it can more natural again if move the next slider ww)
  10. 01:16:398 (4) - how about ctrl+G here to give a little jump to next slider? it would be great since the next rhythm is placed on stanza
  11. 01:34:210 (2) - nazi, if i were you i would to drag the center node more to leftward to make consistent curve level with next slider to make neater design here
  12. 01:42:085 (1) - imo the rhythm can improved here since you skipping the 01:42:648 - which has kick drum sound here. i guess remove the repeat and make 1/2 slider from 01:42:648 - instead
  13. 01:58:960 (2,3,4) - the triplet feel too sudden and kinda hard to catch here imo. try reduce the spacing each triplet here maybe use 0,6x spacing instead?
  14. 02:18:085 (3) - hmm the flow kinda feel uncomfortable here. i would say use diagonal line flow instead by move to 376,176
  15. 02:49:023 - since this one has whistle while the 01:32:523 - hasn't whistle. please keep the consistency by add or remove the whistle?
  16. 03:02:898 (4) - the finish on tail feels too random. the music is only a drum. i guess you should remove the finish here
  17. 03:19:773 (1) - imo the rhythm kinda hard to understand if the player play this one before see it first. i guess some simple rhythms like http://puu.sh/aRwRV/1db5f87f4a.jpg would working better here
  18. 04:07:210 (3,4,5) - same as 01:58:960 (2,3,4) -
  19. Nice flow here~


  • Insane
  1. 00:07:023 (3) - the flow can be more natural by ctrl+G actually but need some spacing fixed for next objects lol. well i just suggest it but don't rush you to fix this since i know how painful to fix the spacings here
  2. 00:19:773 (1,2,3) - imo the circles here feel undermapped here. if i were you i would try something like http://puu.sh/aRxfl/c591d6afa2.jpg
  3. 00:32:710 (4) - the flow here kinda uncomfortable, how about zig zag instead like move to 368,52? if you follow this one, you can move 00:32:898 (5) - 432,208 :3
  4. 00:49:023 (6) - how about ctrl+G this one and then 00:49:398 (7) - ctrl+G too here. it has nice circular jump flow to next slider 00:49:773 (1) - i mean
  5. 01:55:585 (4) - nazi, 176,188 for natural flow /runs
  6. 01:58:210 (5) - hmm just taste, i prefer to ctrl+G here so i got the natural triangle flow from (4) to (5)
  7. 02:19:773 (1) - how about ctrl+G and then move 02:20:335 (2) - move to 160,200. imo this Insane kinda lack of high jump (at this part) here so make a high jump on slider would be great
  8. 02:53:335 - i guess undermapped here since i heard quite loud sound here. highly suggest to add note here
  9. 02:59:335 - ^ (the sound is piano)
  10. 03:18:273 (1) - nazi, move the tail of slider 368,32 so tail of slider would pointed to circle. flow would be better
  11. 03:33:273 (1) - i guess you can improve the rhythm here like http://puu.sh/aRy4W/c192f2b5a5.jpg + add jump on (2) slider since the piano is loud here. totally nice with huge jump <3
  12. 04:08:148 (2) - hmm since this is Insane. a further jump would be great here like use 2,0x spacing :3

please rank this one my efforts are totally make me fainted from a week here

Good Luck :oops:
Topic Starter
YTYuyu

Xinely wrote:

Hi nyakuchan ~ M4M from your queue




  • General
  1. the SB is nice


  • Normal
  1. 00:11:335 (4) - hmm how about move the slider start on 00:11:523 - and end on 00:11:898 - to follow crystal sound at 00:11:523 - ? the sound is quite loud here, i feel kinda empty >_< no that would ruin the purpose of this combo since it's mainly focusing on the vocals.
  2. 00:15:273 (1) - how about copy the slider from 00:13:773 (2) - and rotate it a little bit so the tail of the slider will be point shot to the next slider's head? http://puu.sh/aRrN7/cb69d4513a.jpg ok then fixed.
  3. 00:31:023 (2) - since i heard the crystal sound here. imo the finish one is still not emphasize at all.. since this is drum.. try drum clap + whistle? so it give more variation too no i feel that the whistle would ruin that crystal sound, and the clap would be overpowering. i did this for varation purposes.
  4. 00:31:773 - the volume from this part is too loud imo since you're using 85% while the musics are calm.. try 50% instead? :D ok i'll use 50% since it's a calm part.
  5. 00:43:023 (6) - how about add whistle at head for emphasize the piano sound (quite strong here as 00:37:023 - ) and add clap on tail since i heard kick drum here (same as 00:37:398 - + consistency with others) i can't. it'll ruin the purpose of the drums in this part of the song, hence the normal sampleset.
  6. 00:52:023 (3) - another nazi, hmm try rotate 10 degree clockwise and move it to 200,264 so it has better flow since the tail is going to next head's slider with smoothly did something else.
  7. 00:54:085 (2) - since the loud sound on slider's head is drum. how abou use sampleset drum instead? XD no the drums don't sound similar to the drum finish.
  8. 00:58:773 (1) - imo since the calm part the main sounds are vocals here. try follow vocal instead by shorten the slider 1/2. if you insist to map red tick because the piano too. you can use 1/2 slider instead and remove the (2) circle no if i do, it'll break variety with the previous combo's sliders.
  9. 00:55:773 - from this part until 01:01:585 - i would add whistles every stanza here since it have piano sounds, also to make a hitsound pattern so 01:01:585 - wont' be hear too random here that's not random. that whistle is there for the emphasis in the cymbals. i can't add a finish or it'll be too overpowering.
  10. 01:15:835 (2) - try move the slider 01:16:023 - and end in 01:16:398 - , this is one way to make easier i guess by skip some vocals which aren't really important to map actually i'd like to emphasize the vocals here instead of following the BGM. i feel that this plays more effectively during gameplay.
  11. 01:28:023 (2,3,4) - change them into slider repeat, make star become drop too (from 2,08 to 2,06 lol) did something else.
  12. 01:38:710 (4) - try to move the circle start to 01:39:085 - instead since the music on that part louder than previous one no that part doesn't stand out as much compared to here.
  13. 01:46:023 (4,1) - hmm try rhythm instead http://puu.sh/aRud1/3a564b5edb.jpg ? i guess since the sound start on 01:46:398 - , altho i know the piano on stanza, make a longer spinner would be nice for newbie too. also the drum 01:46:398 - is weak sound here so no need to map it >_< no the purpose for this is to emphasize that thump. that thump acts as a setup for the next verse of the song. if i leave it out, it'll sound bad and uncomfortable during gameplay.
  14. 02:01:773 (2) - the sound on red tick is quite faint here. so change the slider become a circle on stanza instead yea i'll do a circle here. fixed.
  15. 02:07:773 (2) - maybe just for me imo the smoother flow here would be nice, by move the tail node to 380,16 fixed.
  16. 02:12:273 (1,4) - i guess this is perfect time to reduce 1/2 gap here since this is calm part. so shorten each slider by 1/2 nope it'll break variety with the previous calm part here.
  17. 02:32:335 (2) - since the piano sound is appear on 02:32:523 - too so please map it XD , i guess something like http://puu.sh/aRuIC/b694c84198.jpg would be fine no it'll ruin the purpose of emphasizing the vocals.
  18. 02:45:648 (1,2) - try reduce the star rating here by make slider repeat instead? i'm sure it would give effect did something else.
  19. 03:19:960 (2) - imo the drum at red tick is quite weak sound here so make 1/1 slider instead which start from 03:20:148 - but i'm not following the drums, i'm following the bass.
  20. 03:31:773 (1,2) - imo catch 03:30:648 (1,2,1) - circle on this pattern is kinda hard because already had 1/2 on previous so i would say 03:31:773 (1,2) - make become a slider too, i'm sure it would be easier to catch ok fixed.
  21. 04:02:523 (5,6,7) - slider repeat to drop the star rating here i guess xD did something else.


  • Hard
  1. HP 6,4 here imo is kinda high since the ideal of HP set of Hard is 6.. how about use 6,2 for have consistent with OD? no i don't want it to be "that" unforgiving.
  2. 00:11:335 (3) - same as Normal here. try use circle in red tick 00:11:335 - and 00:11:523 - 1/1 slider here to follow the crystal sound on 3rd whitetick same reply.
  3. 00:12:085 - imo the volume is too high here.. hmm try around 40% instead? no that would ruin the purpose of the high note in the piano.
  4. 00:13:398 (3) - imo the jump is kinda unexpected here. for me it would be better to use normal spacing instead by move to 272,304 if i do that, it'd ruin the flow in the piano in this part.
  5. 00:15:273 (1) - actually the flow can improved a lot here by ctrl+G , if you follow this one 00:16:210 (2,3,4) - ctrl+J and move all to 200,240 no that would play awkwardly for me, and linear to follow.
  6. 00:34:023 (3) - nazi, imo the flow could smoother by moving tail node 496,80. ofc feel smoother to play too not my intention. i did this to make it straight to the point.
  7. 00:56:523 (3) - another nazi, you can make a better shape to looking good here by move the tail to 184,320. it would give variation flow too ^
  8. 00:58:585 (4) - i would stack this circle to (3) instead since the next slider is stanza, it would give nice feel if has a movement to get the stanza i can't. that would break the general flow of this pattern.
  9. 01:06:835 (3) - hmm imo flow can be more natural here. well i just can say move to 40,256 (but actually it can more natural again if move the next slider ww) no that would ruin the setup for the next note.
  10. 01:16:398 (4) - how about ctrl+G here to give a little jump to next slider? it would be great since the next rhythm is placed on stanza that wouldn't be as fun since it's going around in a circle.
  11. 01:34:210 (2) - nazi, if i were you i would to drag the center node more to leftward to make consistent curve level with next slider to make neater design here fixed it myself.
  12. 01:42:085 (1) - imo the rhythm can improved here since you skipping the 01:42:648 - which has kick drum sound here. i guess remove the repeat and make 1/2 slider from 01:42:648 - instead that's my intention here. i want this to follow the bass.
  13. 01:58:960 (2,3,4) - the triplet feel too sudden and kinda hard to catch here imo. try reduce the spacing each triplet here maybe use 0,6x spacing instead? no the spacing would be inconsistent and the flow would be broken if i reduce the spacing.
  14. 02:18:085 (3) - hmm the flow kinda feel uncomfortable here. i would say use diagonal line flow instead by move to 376,176 no that's too linear and awkward to follow.
  15. 02:49:023 - since this one has whistle while the 01:32:523 - hasn't whistle. please keep the consistency by add or remove the whistle? fixed. removed the whistle.
  16. 03:02:898 (4) - the finish on tail feels too random. the music is only a drum. i guess you should remove the finish here actually no. listen carefully because there's a cymbal here.
  17. 03:19:773 (1) - imo the rhythm kinda hard to understand if the player play this one before see it first. i guess some simple rhythms like http://puu.sh/aRwRV/1db5f87f4a.jpg would working better here no that would ruin the purpose of the harmonies in this part. this slider emphasizes the harmonies.
  18. 04:07:210 (3,4,5) - same as 01:58:960 (2,3,4) - same reply.
  19. Nice flow here~


  • Insane
  1. 00:07:023 (3) - the flow can be more natural by ctrl+G actually but need some spacing fixed for next objects lol. well i just suggest it but don't rush you to fix this since i know how painful to fix the spacings here again, too linear which makes it feel uncomfortable to follow for me.
  2. 00:19:773 (1,2,3) - imo the circles here feel undermapped here. if i were you i would try something like http://puu.sh/aRxfl/c591d6afa2.jpg no that feels too much near the beginning of the song
  3. 00:32:710 (4) - the flow here kinda uncomfortable, how about zig zag instead like move to 368,52? if you follow this one, you can move 00:32:898 (5) - 432,208 :3 the zig-zag pattern feels too uncomfortable for me too follow.
  4. 00:49:023 (6) - how about ctrl+G this one and then 00:49:398 (7) - ctrl+G too here. it has nice circular jump flow to next slider 00:49:773 (1) - i mean that would break the smooth transition to the next note during gameplay ;w;.
  5. 01:55:585 (4) - nazi, 176,188 for natural flow /runs no that would ruin the triangular formation from (2-4).
  6. 01:58:210 (5) - hmm just taste, i prefer to ctrl+G here so i got the natural triangle flow from (4) to (5) no the spacing would be inconsistent and it'll feel too forced to follow.
  7. 02:19:773 (1) - how about ctrl+G and then move 02:20:335 (2) - move to 160,200. imo this Insane kinda lack of high jump (at this part) here so make a high jump on slider would be great again--too forced and inconsistent during gameplay. i don't wanna overdo it here.
  8. 02:53:335 - i guess undermapped here since i heard quite loud sound here. highly suggest to add note here same reply as 00:19:773 - .
  9. 02:59:335 - ^ (the sound is piano) ^, and not my intention.
  10. 03:18:273 (1) - nazi, move the tail of slider 368,32 so tail of slider would pointed to circle. flow would be better no it won't make that big of a difference during gameplay.
  11. 03:33:273 (1) - i guess you can improve the rhythm here like http://puu.sh/aRy4W/c192f2b5a5.jpg + add jump on (2) slider since the piano is loud here. totally nice with huge jump <3 i disagree. the point of this is mainly for the vocals. because there's no BGM, it'll ruin the calm bit here.
  12. 04:08:148 (2) - hmm since this is Insane. a further jump would be great here like use 2,0x spacing :3 no idon't want to break the formation at 04:07:023 (5,9,2) - .

please rank this one my efforts are totally make me fainted from a week here

Good Luck :oops:
ty for the mod, and sorry for the delay x_x
Miya
Hi Byakugan, M4M as promised~
Its my first mod after 1 year afk, i hope this helps :3

General
  1. Those dark brown combo colour can be blend with the early dark storyboard for some people, for example > http://puu.sh/b4wB7/6ea7ab8720.jpg . I advise you change it to something brighter.
Normal
  1. 00:09:273 (1,2,3,4) - This combo hitsounds sounds dull and doesnt sync with the next part of hitsounds, try add a whistle at 1 sliderend, and 3 and 4 sliderstart. It's match properly with the next whistle at the end of slider 4.
  2. 00:15:273 (1) - Whistle here at slider start? You gives whistle at the previous piano sound at 00:14:523 (3) - so i think this will be good idea.
  3. 00:35:148 (3) - Nazi, but why dont you stack this circle with 00:37:023 (3) - ? The overlap causing by combo hitburst doesnt looks good.
  4. 01:27:085 - The rhythm here is not good because you skip the heavy beat on here. I suggest you move 01:27:273 (1) - to this time and extend it by 1/2 so it's end will end at 01:27:648 -.
  5. 01:41:148 (2,4,5) - Looks weird. Why dont you just put this circle on straight line > http://puu.sh/b4vNG/7dd4dba389.jpg? If you do this, dont forget to stack 01:45:085 (3) - with 01:43:398 (5) -
  6. 02:05:898 (5) - Well, personally i dont like if there is a circle behind slider end on easiest difficulty, it can be confusing.
  7. 02:34:773 (1) - I suggest you move this slider to 02:34:585- and extend it by 1/2 because you keep following vocal then suddenly change to basic beat at this time. Feels weird to me.
  8. 02:45:648 (1) - This combo is too short and looks weird. Why not remove it?
Hard
  1. 00:10:023 (2,1,3) - Same as normal, dull hitsound, try to add whistle at same time as normal on this part.
  2. 00:15:273 (1) - Same as normal, and i think its sounds much better if you switch the whistle at this sliderend into sliderstart.
  3. 00:25:023 (3,4) - Surprising jump imo, there is no warning and this is the only jump on this part of the song, which is kinda weird and out of flow.
  4. 00:36:273 (1,2,3) - I think its better if you put a jump on these notes too coz this notes still has same melody with this jump 00:35:335 (2,3,4) - > Not very good flow.
  5. 00:41:148 (3,4,5,6) - For consitency from previous part, i think you can change this pattern into jumpy one too.
  6. 00:57:835 (2) - This slider is a bit overmapped because there is nothing to be mapped at the end of the slider, and you skip the drum sound at 00:58:023 - which sounds weird. It will be nice to reduce this slider length by 1/2 and put the clap sound on its slider end.
  7. 00:59:335 (2) - Same here, i think it will be weird if you skip the clap sound at 00:59:523- Try to change this slider into 1/2 repeat slider or something you like so the drum sound will not be skipped.
  8. 01:46:866 (1) - Wow this spinner is too sudden, and really caught me by surprise on first try. Talk about combo killer that many people will not like it.
  9. 01:50:523 (3,4,5) - You suddenly following vocal here and ignores the background beat which is very weird. Try mapping background beat too at this part please.
  10. 02:14:335 (2) - Same reason as before, skipping the drum sounds feels weird and this slider is overmapped by 1/2 at the sliderend.
  11. 02:38:335 (3,4) - Stack this with 02:39:835 (2,3) - ? Looks weird if you stack the circle unproperly like that.
  12. 02:59:898 (2) - Stack this with 02:58:398 (4) - too?
Insane
  1. 00:10:585 (4) - Whistle here? Sounds dull like previous diff.
  2. 00:16:773 (5) - Overmapped note and jump on it doesnt makes sense. Best to remove this.
  3. 00:57:835 (3) - Same reason as like hard diff. The vocal stop at 00:58:023-, skipping drum sound and overmapping vocal sounds bad.
  4. 01:22:398 (5,6,1) - Killer 1/4 jump, i very dont like this.
  5. 01:39:648 (2,3,4,5,6,7) - I prefer to make this pattern whole jump rather than partially jump like this to get better flow.
  6. 02:14:335 (2) - Same reason like before.
  7. 02:38:898 (5,6,1) - I don't approve this, ever, especialy on high bpm like this song.
  8. 03:17:335 (2) - Same reason as before too.
  9. 03:41:898 (4,5,1) - Nope.
That's all from me. Good luck Byakugan :3
Dont forget to mod my map~
Topic Starter
YTYuyu

Miya wrote:

Hi Byakugan, M4M as promised~
Its my first mod after 1 year afk, i hope this helps :3

General
  1. Those dark brown combo colour can be blend with the early dark storyboard for some people, for example > http://puu.sh/b4wB7/6ea7ab8720.jpg . I advise you change it to something brighter. ok i made it a bit brighter.
Normal
  1. 00:09:273 (1,2,3,4) - This combo hitsounds sounds dull and doesnt sync with the next part of hitsounds, try add a whistle at 1 sliderend, and 3 and 4 sliderstart. It's match properly with the next whistle at the end of slider 4. fixed.
  2. 00:15:273 (1) - Whistle here at slider start? You gives whistle at the previous piano sound at 00:14:523 (3) - so i think this will be good idea. ^
  3. 00:35:148 (3) - Nazi, but why dont you stack this circle with 00:37:023 (3) - ? The overlap causing by combo hitburst doesnt looks good. ahh that's because the spacing would be inconsistent if i stack it.
  4. 01:27:085 - The rhythm here is not good because you skip the heavy beat on here. I suggest you move 01:27:273 (1) - to this time and extend it by 1/2 so it's end will end at 01:27:648 -. ok i'll see how this goes.
  5. 01:41:148 (2,4,5) - Looks weird. Why dont you just put this circle on straight line > http://puu.sh/b4vNG/7dd4dba389.jpg? If you do this, dont forget to stack 01:45:085 (3) - with 01:43:398 (5) - because the transition wouldn't be as smooth as it is. my intention here is to make a fluent transition in this pattern since it's a triangular pattern.
  6. 02:05:898 (5) - Well, personally i dont like if there is a circle behind slider end on easiest difficulty, it can be confusing. ahh i was afraid of that. i'll space it out if that's the case.
  7. 02:34:773 (1) - I suggest you move this slider to 02:34:585- and extend it by 1/2 because you keep following vocal then suddenly change to basic beat at this time. Feels weird to me. fixed.
  8. 02:45:648 (1) - This combo is too short and looks weird. Why not remove it? because it would break consistency with the 1st kiai's chrous.
Hard
  1. 00:10:023 (2,1,3) - Same as normal, dull hitsound, try to add whistle at same time as normal on this part. fixed i hope.
  2. 00:15:273 (1) - Same as normal, and i think its sounds much better if you switch the whistle at this sliderend into sliderstart. fixed.
  3. 00:25:023 (3,4) - Surprising jump imo, there is no warning and this is the only jump on this part of the song, which is kinda weird and out of flow. i disagree. this jump isn't that big and it emphasizes the BGM in this part.
  4. 00:36:273 (1,2,3) - I think its better if you put a jump on these notes too coz this notes still has same melody with this jump 00:35:335 (2,3,4) - > Not very good flow. then that would ruin the setup for 00:36:648 (3,4) - . the melody is the same yes, but this acts as a setup for the next part.
  5. 00:41:148 (3,4,5,6) - For consitency from previous part, i think you can change this pattern into jumpy one too. ^
  6. 00:57:835 (2) - This slider is a bit overmapped because there is nothing to be mapped at the end of the slider, and you skip the drum sound at 00:58:023 - which sounds weird. It will be nice to reduce this slider length by 1/2 and put the clap sound on its slider end. nope this slider starts and ends at the bass guitar. i'm not following the vocals for this part.
  7. 00:59:335 (2) - Same here, i think it will be weird if you skip the clap sound at 00:59:523- Try to change this slider into 1/2 repeat slider or something you like so the drum sound will not be skipped. i'm not following the drums, i'm following the vocals.
  8. 01:46:866 (1) - Wow this spinner is too sudden, and really caught me by surprise on first try. Talk about combo killer that many people will not like it. i'm aware that people will hate it, but if i remove this and replace this for a slider, the consistency with the spinner will be gone.
  9. 01:50:523 (3,4,5) - You suddenly following vocal here and ignores the background beat which is very weird. Try mapping background beat too at this part please. i wish i could, but if i do that, it'll feel too awkward to follow for me during gameplay.
  10. 02:14:335 (2) - Same reason as before, skipping the drum sounds feels weird and this slider is overmapped by 1/2 at the sliderend. same reply. not only the bass, but the vocals as well.
  11. 02:38:335 (3,4) - Stack this with 02:39:835 (2,3) - ? Looks weird if you stack the circle unproperly like that. i can't do this. the alignment will be off, making the flow awkward to follow.
  12. 02:59:898 (2) - Stack this with 02:58:398 (4) - too? no the spacing would be inconsistent if i do stack it.
Insane
  1. 00:10:585 (4) - Whistle here? Sounds dull like previous diff. added it somewhere else.
  2. 00:16:773 (5) - Overmapped note and jump on it doesnt makes sense. Best to remove this. listen carefully. it sounds really faint, but this follows a small dinging sound.
  3. 00:57:835 (3) - Same reason as like hard diff. The vocal stop at 00:58:023-, skipping drum sound and overmapping vocal sounds bad. i disagree. i don't wanna follow the drum too much, and i wanna switch to something else. in this case it's the bass.
  4. 01:22:398 (5,6,1) - Killer 1/4 jump, i very dont like this. this isn't a problem. this is readable and it's easy to get to with the cursor during gameplay.
  5. 01:39:648 (2,3,4,5,6,7) - I prefer to make this pattern whole jump rather than partially jump like this to get better flow. no again, that would ruin the setup and purpose of the next notes since it emphasizes the bass guitar.
  6. 02:14:335 (2) - Same reason like before. same reply.
  7. 02:38:898 (5,6,1) - I don't approve this, ever, especialy on high bpm like this song. the BPM isn't that high :/. the reason i did this is because doing streams makes it look too bland and unoriginal personally.
  8. 03:17:335 (2) - Same reason as before too. reply.
  9. 03:41:898 (4,5,1) - Nope. ><;. i understand you hate patterns like these, and ik that feeling. but the BPM isn't too high otherwise i wouldn't do this.
That's all from me. Good luck Byakugan :3
Dont forget to mod my map~
ty for the mod :D. i'll get to your map soon.
DeletedUser_1574070
[Insane]

02:51:832 (4) - for aesthetics http://osu.ppy.sh/ss/1995957 152:172
00:31:398 (5) - whistle on the head?
00:45:273 (1) - make grid change for better blanket
00:54:648 (2) - drum finish on the end?
01:00:273 (1) - normalhit ontheend
01:00:648 (2) - drumfinish onthe end
02:16:773 (1,2,3,4) - same with above
03:30:273 - Here. I think 3/4 slider with 0.5x velocity might totally work here
04:07:210 (6,7,8) - i think this need its spacing lower. 0.4~0.6 is suitable imo

GL
Topic Starter
YTYuyu

Kloyd wrote:

[Insane]

02:51:832 (4) - for aesthetics http://osu.ppy.sh/ss/1995957 152:172 fixed it myself.
00:31:398 (5) - whistle on the head? no that would ruin the drum pattern here during gameplay.
00:45:273 (1) - make grid change for better blanket sorry this is the best blanket i can do :(.
00:54:648 (2) - drum finish on the end? no the drums aren't as deep as (3,4)'s drums, so i'd rather leave it.
01:00:273 (1) - normalhit ontheend no that would break consistency with the other normal samplesets.
01:00:648 (2) - drumfinish onthe end no that sounds too overpowering during gameplay.
02:16:773 (1,2,3,4) - same with above same reply as 01:00:273 - .
03:30:273 - Here. I think 3/4 slider with 0.5x velocity might totally work here i disagree. the flow would suddenly stop when following the music. yes it follows the vocals, but because of the speed, it feels too sudden during gameplay. my intention here is to follow the BGM, not the vocals.
04:07:210 (6,7,8) - i think this need its spacing lower. 0.4~0.6 is suitable imo nope that would ruin the fluent transition in this part during gameplay.

GL
ty for the mod :D.
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