( =`・ω・´) Rakuen's Modding Queue (NM/M4M)
[General]
Fairy Tail!
BoA~
[Easy]
00:00:598 (1,1,1,1) – Cool pattern
00:07:574 (1) – Try a straight slider like this? (refer pic, have to move 00:07:574 (1) - around) The curve slider might be a little bit weird in that shape without blanket with 00:08:737 (2) - . But should be no problem anyways:
00:13:621 (1) – A bit off the flow from 00:11:760 (1) - , try the shape with reverse selection like this:
Image[/bo]x
^ After that, use this rhythm which suits the rhythm of all drum hits in 1 slider (pointed at 00:13:621 -)
[box=Image]
[box]
00:19:202 (1) – A bit minor, you can blanket with 00:21:063 (3) – better:
[box=Image]
00:37:342 (1) – If possible snap this circle away from slider border of 00:35:946 (3) - :
00:37:342 (1) – Remove NC, then NC at 00:37:807 (2) –
00:43:388 (3) – Adjust a little to make it blanket with 00:42:923 (2) – and then try to make 00:45:249 (1) – stacked on 00:42:923 (2) – to make it neater
01:00:132 (3) – NC for consistency
01:05:714 (1) – Try to avoid touching 01:03:853 (1) – for bad stacks
01:16:877 (1,2) – Prefer this to be a slider instead of 2 circles, increasing the chance for better aim and since the song is ending as well
01:21:295 – Missing whistle
[Normal]
The SV (slider velocity) is too fast if you ask me, I would prefer 1.2SV
AR: +1 (6) to fit with the note density
Overall it’s a bit hard for Normal, suggest to make it easier by using more 1/1 instead of 1/2
00:02:458 (1,2,3,4) – They didn’t seem matching with the line of 00:04:318 (1) - :
00:03:156 (4) – Stack this on 00:04:318 (1) – with slightly grid snap offed
00:08:039 (1,2,3,4) – The square shape can be created with Polygons function (Ctrl+Shift+D)
00:08:737 (4,5) – Prefer this to be a slider since it’s following both piano and clap together, stacking them didn’t seem very good
00:09:900 (1,2,3,4,5) – Applies with the 2 mods above ^
00:15:016 (2) – This one feels like a clap instead of a finish in the song
00:15:714 (2) – Might wanna remove this and 00:16:179 (4) - , slightly overmapped in Normal diffs imo. It could help to reduce the difficulty of the map too
00:23:621 (4) – Remove this too, looks a bit extra
00:25:714 (3) – Try to blanket with the head of 00:26:411 (1) –
00:28:039 (6) – This reverse slider doesn’t suit here imo, some vocals and background music are skipped. Try this rhythm ( (5) indicates 00:27:574 (5) -):
00:31:063 (3) – Remove this to reduce the diff as well as to prevent overmapping in Normal diff
00:35:016 (2) – Don’t really suggest this pattern in Normal cuz the flow is broken, and look, 00:34:086 (1,2) – are exactly hugging each other (refer pic). Try :
00:37:574 – There’s a strong vocal skipped here, suggest to move the (3) slider 1/2 tick behind and add a circle at here 00:37:574 - . Refer this rhythm ( (3) indicates at the point 00:37:574 -):
00:39:202 (6) – If you want to follow the dragging vocal, you have to extend the slider to 00:41:063 – which I don’t really recommend. Suggest to shorten the slider to 00:40:132 – and then add a note at 00:40:597 – the follow the other vocal behind the song too
00:41:528 (1) – Strongly suggest to reduce a slider reverse, most of the new players can’t react more than 1 reverse
00:44:318 (3) – NC here to follow vocal leading to KIAI
00:48:970 (1) – Might wanna unstack this cuz the music is still on going in the KIAI, not good to stop the flow here
00:52:691 – The pattern here is too different with 00:46:644 - , suggest to reduce the note density at 00:46:877 (3,4,5,1,2,3,4) – to make a fit with both part of the map
01:03:853 (1,2,3) – Avoid the stack between 01:03:853 (1) – and 01:05:249 (3) - , sometimes they look awkward for some mappers:
01:04:784 (2) – Obviously the note here is definitely out of flows. Imo Normal should have lesser jump pattern and more flowy. The circle here should be placed around 01:02:923 (2) – to fit the flow. Make sure you snap it with DS too
01:07:109 (2) – Minor, move to X:168 Y:96 for better blanket with 01:05:714 (1) –
01:08:039 (2) – Try avoid touching 01:07:109 (2) – too as mentioned in previous mods
01:09:900 (2) - ^ Applies for this one too, just move slightly away from 01:08:970 (4) –
01:21:411 – Make spinner start here? Seems you did it for 01:15:132 - , make sure they have the same end after a circle or a slider
[Hard]
00:01:295 (4) – Extend the slider to 00:01:993 – to follow 1/1 beat rhythm, cuz there’s nothing in 00:01:760 – anyways
00:03:155 (4) - ^ Applies for this, extend it to 00:03:853 – seems 00:03:621 – is kinda empty
00:08:970 (4) – This jump is a bit too far, it’s hard for a Hard level player to react this jump
00:16:411 (3,4) – Make sure they have the same shape, something like this would look better:
00:18:272 – Missing Normal sampleset hitsound
00:22:225 (4) – Try to let this note stay a little bit away from 00:21:760 (3) – which looks like 00:20:132 (4,5) – to make players feel they’re properly snapped to the whole slider. A small jump here 00:22:458 (5) – maybe is acceptable?
00:34:551 (2) – Not sure I really like this pattern which they have their backs facing each other. Instead, try this:
00:35:016 (1,2) - ^ Applies for the mods above
00:37:109 (1,2,3,4) – This pattern is cool
00:48:039 (3,4,5) – Don’t suggest a jump here. Usually in this kind of jump I’d make 00:48:504 – as a stop and then continues at 00:48:970 - . Also it’s a little different with 00:55:481 (4,5,6) - , making them same would look better imo
01:15:481 (2) – NC for rhythm change
01:15:132 – Suggest to make here as a spinner until 01:16:411 – since you did it for other diffs, 2 circles there doesn’t look hardening the diff imo
01:17:342 – Might wanna follow the piano play at here since it’s Insane diff, and make the rhythm stable since the music is ending
01:21:411 – Spinner could start here straight after the piano ends
Notes are sticked to the song, good job
Patterns are a bit random, especially some forward and back stacks like 00:48:970 (1,2,3) –
Hope they helped