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BoA - MASAYUME CHASING (TV Size)

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Total Posts
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Topic Starter
Joon
This beatmap was submitted using in-game submission on 2015년 6월 30일 화요일 at 오후 3:19:44

Artist: BoA
Title: MASAYUME CHASING (TV Size)
Source: Fairy Tail
Tags: opening 2014 フェアリーテイル
BPM: 129
Filesize: 1463kb
Play Time: 01:25
Difficulties Available:
  1. Easy (1.51 stars, 82 notes)
  2. Hard (3.15 stars, 218 notes)
  3. Normal (2.13 stars, 144 notes)
Download: BoA - MASAYUME CHASING (TV Size)
Information: Scores/Beatmap Listing
---------------
Fairy Tail 15Op
Hey! Hey! >w<

Easy - 100%
Normal - 100%
Hard - 100%

07/12 - MP3 file change Thank you bbj0902
Seijiro
Since you asked an offset check, here I am :)

BPM is correct
Offset: 503

Hope I was useful ;)
Topic Starter
Joon

[-MrSergio-] wrote:

Since you asked an offset check, here I am :)

BPM is correct
Offset: 503

Hope I was useful ;)
Thank you [-MrSergio-]~
Artavia
#modreqs! (Random mod & M4M)

[General]

  • ■ 맵셋이 더 있었으면 좋겠습니다

[Normal]

00:04:318 (1) - Ctrl+G

00:07:516 (1) - 이거 00:07:574 로 옮기시는게 나을거 같은데...

00:17:574 (8) - x76 y292로 이동후에 00:17:807 (9) - 이걸 x144 y244로 이동해주세요

00:39:202 (1) - 뉴콤보 해제 후에 00:41:528 (3) - 를 뉴콤보로 설정해주세요

00:48:272 (1) - 뉴콤보 해제

01:02:923 (1) - ^

01:03:853 (1) - Ctrl+J

01:10:830 (4) - x208 y324로 이동하시는거 추천해요

01:21:760 (1) - 01:21:528로 앞당기시면 나을거 같아요


[Hard]

00:03:155 (4) - Ctrl+J

00:07:865 - 여기에 서클하나 추가하시면 좋을거 같아요

00:17:342 (6) - 뉴콤보

00:23:853 (5,6) - x208 y88 으로 이동해보시면 좋을듯 하네요

00:26:179 (7) - x236 y96 으로 이동해보세요

00:26:412 (1) - Ctrl+H

00:54:551 (8) - 뉴콤보 후에 00:55:714 (1) - 뉴콤보 해제


[End.....]

  • ■ 보통 하드에는 연타랑 1/8은 잘 안쓰는데... 노트를 조금 더 추가하시고 ar같은거 조정하면 쉬운 인세인이 될지도 몰라요

    ■ 저보다 힛사를 잘찍으셔서 힛사는 손대기 어렵네요.

    ■ 좋은 노래와 함께~ :3
Topic Starter
Joon

Artavia wrote:

#modreqs! (Random mod & M4M)

[General]

  • ■ 맵셋이 더 있었으면 좋겠습니다
이지를 추가해야 할듯 싶네요.. 현재 하드를 제외하고 인센 난이도는 제가 테크닉이 딸려서 힘들듯하네요.. 감사합니다.


[Normal]

00:04:318 (1) - Ctrl+G 적용과 함께 이전 노트 배열에 모양을 맞추었습니다.

00:07:516 (1) - 이거 00:07:574 로 옮기시는게 나을거 같은데... 수락

00:17:574 (8) - x76 y292로 이동후에 00:17:807 (9) - 이걸 x144 y244로 이동해주세요 수락

00:39:202 (1) - 뉴콤보 해제 후에 00:41:528 (3) - 를 뉴콤보로 설정해주세요 수락

00:48:272 (1) - 뉴콤보 해제 이와 같은 구간인 00:55:714 에도 적용하였습니다.

01:02:923 (1) - ^ 수락

01:03:853 (1) - Ctrl+J 수락

01:10:830 (4) - x208 y324로 이동하시는거 추천해요 수락

01:21:760 (1) - 01:21:528로 앞당기시면 나을거 같아요 오프셋 설정 후 조정을 안했네요 ㅎㅎ


[Hard]

00:03:155 (4) - Ctrl+J 수락

00:07:865 - 여기에 서클하나 추가하시면 좋을거 같아요 00:07:574 시작을 여기로 바꾸고 리듬감을 원곡대로 적용하였습니다.

00:17:342 (6) - 뉴콤보 수락

00:23:853 (5,6) - x208 y88 으로 이동해보시면 좋을듯 하네요 수락

00:26:179 (7) - x236 y96 으로 이동해보세요 x260 y108로 바꿨습니다.

00:26:412 (1) - Ctrl+H 슬라이더의 곡선모양만 반대쪽으로 수정하였습니다.

00:54:551 (8) - 뉴콤보 후에 00:55:714 (1) - 뉴콤보 해제수락


[End.....]

  • ■ 보통 하드에는 연타랑 1/8은 잘 안쓰는데... 노트를 조금 더 추가하시고 ar같은거 조정하면 쉬운 인세인이 될지도 몰라요 이 부분은 같은 의견이 나오면 생각해보도록 하겠습니다.

    ■ 저보다 힛사를 잘찍으셔서 힛사는 손대기 어렵네요. 8-)

    ■ 좋은 노래와 함께~ :3
모딩 감사합니다.
Sonnyc
SPOILER
16:59 Joon: 손닉 
16:59 Sonnyc: 네
16:59 Joon: https://osu.ppy.sh/s/191782 이맵셋에서 하드가 하드로 부적절한지 좀 봐줘
17:01 Sonnyc: 이게 최종 난이도라면 적절할 것 같아요
17:01 Joon: 오킹
17:01 Joon: 고마워
17:02 Sonnyc: 몇개 거리는거 잡아도 되나요??
17:02 Sonnyc: *걸리는
17:02 Joon: 응
17:02 Sonnyc: 몇개는 1/8 관련인데
17:02 Sonnyc: 00:07:574 (3,4,5) - 이거는 그냥 평범한 1/4 3연타가 음악과 적합한거 같아요
17:03 Joon: 방금 바꾼거였는데 ㅋㅋㅋ
17:03 Sonnyc: 00:22:458 (5,6,7,8,9) - 조금 오버매핑 스러운 느낌입니다
17:03 Joon: 응
17:03 Sonnyc: ㅋ
17:03 Sonnyc: 00:33:156 (2,1) - 개인적으로 조금 깔끔함이 부족한 느낌이 들어요. 뭐 읽기에는 큰 무리는 없겠지만,,
17:04 Sonnyc: 00:45:249 (1) - 정박에서 1/8를 늘리는 거 보다는 정박이 더 적절할거 같아요<<
17:05 Sonnyc: 01:02:749 (4) - 1/8 앞으로 가는게 음악이랑 맞는거 같아요
17:05 Sonnyc: 끝
17:08 Joon: 모두 수정 IRC모드 남김해
남김남김
Topic Starter
Joon

Sonnyc wrote:

SPOILER
16:59 Joon: 손닉 
16:59 Sonnyc: 네
16:59 Joon: https://osu.ppy.sh/s/191782 이맵셋에서 하드가 하드로 부적절한지 좀 봐줘
17:01 Sonnyc: 이게 최종 난이도라면 적절할 것 같아요
17:01 Joon: 오킹
17:01 Joon: 고마워
17:02 Sonnyc: 몇개 거리는거 잡아도 되나요??
17:02 Sonnyc: *걸리는
17:02 Joon: 응
17:02 Sonnyc: 몇개는 1/8 관련인데
17:02 Sonnyc: 00:07:574 (3,4,5) - 이거는 그냥 평범한 1/4 3연타가 음악과 적합한거 같아요
17:03 Joon: 방금 바꾼거였는데 ㅋㅋㅋ
17:03 Sonnyc: 00:22:458 (5,6,7,8,9) - 조금 오버매핑 스러운 느낌입니다
17:03 Joon: 응
17:03 Sonnyc: ㅋ
17:03 Sonnyc: 00:33:156 (2,1) - 개인적으로 조금 깔끔함이 부족한 느낌이 들어요. 뭐 읽기에는 큰 무리는 없겠지만,,
17:04 Sonnyc: 00:45:249 (1) - 정박에서 1/8를 늘리는 거 보다는 정박이 더 적절할거 같아요<<
17:05 Sonnyc: 01:02:749 (4) - 1/8 앞으로 가는게 음악이랑 맞는거 같아요
17:05 Sonnyc: 끝
17:08 Joon: 모두 수정 IRC모드 남김해
남김남김
IRC modding done
Fuuyu
Sorry for the Late Reply From . . xLoupGarou's Modding Queue




*Mp3 --> Nyan~LINK
-audio bitrate changed from 128 to 192 kbps
-frequency to 48 kHz
-volume increase by 150%


*BG --> OK

Nyan~MOD
[Easy]
Change to AR 2 .
00:10:831 Move ( x:236 y:196 )
00:10:365 Move ( x:156 y:120 )
00:13:621 Move ( x:248 y:136 ) also fix your slider


00:14:551 Move ( x:92 y:56 )
00:15:016 Move ( x:24 y:136 )
00:15:481 Move ( x:160 y:136 )
00:15:946 Move ( x:60 y:244 )
00:16:411 Move ( x:180 y:244 ) and Fix your slider


00:17:342 Move ( x:356 y:232 )
00:19:202 Fix your slider


00:23:853 Fix your slider


00:48:970 (4) Fix


01:05:249 Move ( x:316 y:212 )
01:21:528 Your spinner is too long consider this End --> 01:24:318

[Normal]
00:17:807 Move ( x:156 y:256 )
01:20:597 Move ( x:436 y:164 )

01:21:528 End --> 01:24:318

[Hard]
Nothing

That's All :)
Good Luck~
Topic Starter
Joon

xLoupGarou wrote:

Sorry for the Late Reply From . . xLoupGarou's Modding Queue




*Mp3 --> Nyan~LINK
-audio bitrate changed from 128 to 192 kbps
-frequency to 48 kHz
-volume increase by 150%


*BG --> OK

Nyan~MOD
[Easy]
Change to AR 2 . fix
00:10:831 Move ( x:236 y:196 ) fix
00:10:365 Move ( x:156 y:120 ) fix
00:13:621 Move ( x:248 y:136 ) also fix your slider fix


00:14:551 Move ( x:92 y:56 ) fix
00:15:016 Move ( x:24 y:136 ) fix
00:15:481 Move ( x:160 y:136 ) no
00:15:946 Move ( x:60 y:244 ) no
00:16:411 Move ( x:180 y:244 ) and Fix your slider just slider fix


00:17:342 Move ( x:356 y:232 ) fix
00:19:202 Fix your slider fix


00:23:853 Fix your slider fix


00:48:970 (4) Fix fix


01:05:249 Move ( x:316 y:212 ) fix
01:21:528 Your spinner is too long consider this End --> 01:24:318 fix but end time = 01:25:249

[Normal]
00:17:807 Move ( x:156 y:256 ) fix
01:20:597 Move ( x:436 y:164 ) fix

01:21:528 End --> 01:24:318 fix but end time = 01:25:249

[Hard]
Nothing

That's All :)
Good Luck~
Thank you xLoupGarou
Iceskulls
Hello there from my modding queue

[General]
Uncheck enable countdown
I suggest delete the name of characters in tags becasue they aren't really all sing this song
Unused timing point 01:21:993 - , 01:22:923 - ,01:23:853 - because spinner hitsound only play at the start and the end of the spinner

[Hard]
OD-1
00:16:877 (5,2) - Stack better
00:25:714 (5,3) - Stack
00:36:411 (4,5) - This blanket can improve https://osu.ppy.sh/ss/1833730
00:37:342 (2,4) - Stack https://osu.ppy.sh/ss/1833734
00:46:179 (1,2) - Blanket better https://osu.ppy.sh/ss/1833737
00:48:737 - Add a circle here
00:54:784 (2,6) - Stack https://osu.ppy.sh/ss/1833744
01:06:411 (2,3) - Blanket better https://osu.ppy.sh/ss/1833745
01:07:574 (1,1) - Stack
01:09:435 (1,1) - ^
01:16:877 (1,2) - I think these are a little bit too close

[Normal]
00:03:156 (4,1) - Stack better
00:16:877 (6) - How about this? https://osu.ppy.sh/ss/1833768
00:53:621 (3,5) - Stack
01:10:365 (3,4) - ^

[Easy]
00:35:016 (2,1) - Stack
00:39:202 (5) - How about this? https://osu.ppy.sh/ss/1833790 for perfect blanket with 00:41:528 (1) -
00:43:388 (2,3) - Better blanket https://osu.ppy.sh/ss/1833792
01:00:132 (1,1) - How about this? https://osu.ppy.sh/ss/1833806 and 01:03:388 (2,1) - https://osu.ppy.sh/ss/1833814
01:07:574 (1,2) - Stack https://osu.ppy.sh/ss/1833820


Good luck
Topic Starter
Joon

CelsiusLK wrote:

Hello there from my modding queue

[General]
Uncheck enable countdown ok
I suggest delete the name of characters in tags becasue they aren't really all sing this song ok
Unused timing point 01:21:993 - , 01:22:923 - ,01:23:853 - because spinner hitsound only play at the start and the end of the spinner hmm Let's gather feedback.

[Hard]
OD-1 ok
00:16:877 (5,2) - Stack better fix
00:25:714 (5,3) - Stack 00:25:714 (5) stack a bit fixed.
00:36:411 (4,5) - This blanket can improve https://osu.ppy.sh/ss/1833730 fix
00:37:342 (2,4) - Stack https://osu.ppy.sh/ss/1833734 Good feedback fix
00:46:179 (1,2) - Blanket better https://osu.ppy.sh/ss/1833737 no
00:48:737 - Add a circle here fix change Slider
00:54:784 (2,6) - Stack https://osu.ppy.sh/ss/1833744 fix
01:06:411 (2,3) - Blanket better https://osu.ppy.sh/ss/1833745 fix
01:07:574 (1,1) - Stack fix
01:09:435 (1,1) - ^ fix
01:16:877 (1,2) - I think these are a little bit too close fix

[Normal]
00:03:156 (4,1) - Stack better fix
00:16:877 (6) - How about this? https://osu.ppy.sh/ss/1833768 fix
00:53:621 (3,5) - Stack fix
01:10:365 (3,4) - ^ no

[Easy]
00:35:016 (2,1) - Stack The shape of both the front changed.
00:39:202 (5) - How about this? https://osu.ppy.sh/ss/1833790 for perfect blanket with 00:41:528 (1) - fix
00:43:388 (2,3) - Better blanket https://osu.ppy.sh/ss/1833792 fix
01:00:132 (1,1) - How about this? https://osu.ppy.sh/ss/1833806 and 01:03:388 (2,1) - https://osu.ppy.sh/ss/1833814 fix
01:07:574 (1,2) - Stack https://osu.ppy.sh/ss/1833820fix


Good luck
Thank you CelsiusLK
Ujimatsu Chiya
모딩왔습니다!! ' ㅅ '

Red : Must Fix. (Unrankable)
Blue : Should be fix it. (Recommendation)
Black : General suggestions.
Purple : My personal opinion.
[General]
  1. 맵이 TV사이즈 맵이기도 하니까 동영상 사용하시는거 추천 드릴께요. 보니까 다른맵퍼꺼에 동영상있네요. 훔쳐오셔도 될듯
  2. AI모드 확인해주세요.
[Hard]
  1. 00:15:714 (1) - 없에시는편이 노래랑 더 잘맞는거같아요.
  2. 00:34:086 (1,2,1,2) - 배열 다르게 해주시면 더 좋지않을까요?
  3. 00:44:318 (1) - 뉴콤이요.
  4. 00:48:504 (2) - 컨트롤G 해주시면 따라가기 좋네요.
  5. 00:44:784 (8,9,10,11) - 이렇게 바꾸보시면 어떄요? 바꾸셧으면 머리에 오토 클렙 , 꼬리에 드럼 셈플셋 피니쉬로 힛사해주면 듣기도 좋아요.
  6. 00:58:388 (1,2,3,4,5,6,7,8,9,10,11) - 하드치고는 11연타는 너무 높지않나요?슬라이더로 바꾸신다든지 이런식으로 바꾸보시면 어떠세요?
  7. 01:12:923 (1,2,3,4,5,6,7,8,9,10,11,12,13,14) - 이것도 위처럼 적절히 바꿔주시거나 해주세요. 너무 어려워요 ㅇㅅㅇ
  8. 01:21:528 (1) - 스피너가 어울리지않네요. 그냥 지우시는 편이 좋을 것 같습니다.

이지랑 노멀은 크게 집을 만한건 없지만 노멀의 서클양을 약가 줄이보는것도 좋을 것 같아요.

이지에선 00:37:807 (2) - 이부분같이 겹쳐지는 것은 좋지않다고 생각하니까 되도록 피해주세요.

노멀은 딲히 크게 집을껀없다고 생각해요.

마찬가지로 2난이도 둘다 스피너 뒤에 지워 주시면 좋다고 생각해요.

GL~
Topic Starter
Joon

eINess wrote:

모딩왔습니다!! ' ㅅ '

Red : Must Fix. (Unrankable)
Blue : Should be fix it. (Recommendation)
Black : General suggestions.
Purple : My personal opinion.
[General]
  1. 맵이 TV사이즈 맵이기도 하니까 동영상 사용하시는거 추천 드릴께요. 보니까 다른맵퍼꺼에 동영상있네요. 훔쳐오셔도 될듯 동영상은 아직 생각이 없습니다.
  2. AI모드 확인해주세요. 프리뷰 포인트 수정


[Hard]
  1. 00:15:714 (1) - 없에시는편이 노래랑 더 잘맞는거같아요. 수정
  2. 00:34:086 (1,2,1,2) - 배열 다르게 해주시면 더 좋지않을까요? 지금에서 바꾸고 싶지 않습니다.
  3. 00:44:318 (1) - 뉴콤이요. 수정
  4. 00:48:504 (2) - 컨트롤G 해주시면 따라가기 좋네요. 수정
  5. 00:44:784 (8,9,10,11) - 이렇게 바꾸보시면 어떄요? 바꾸셧으면 머리에 오토 클렙 , 꼬리에 드럼 셈플셋 피니쉬로 힛사해주면 듣기도 좋아요. 수정 하지만 히트사 운드는 따라 가지 않았습니다.
  6. 00:58:388 (1,2,3,4,5,6,7,8,9,10,11) - 하드치고는 11연타는 너무 높지않나요?슬라이더로 바꾸신다든지 이런식으로 바꾸보시면 어떠세요? 수정 하였지만 연타의 맛을 살리게 변경하였습니다. .
  7. 01:12:923 (1,2,3,4,5,6,7,8,9,10,11,12,13,14) - 이것도 위처럼 적절히 바꿔주시거나 해주세요. 너무 어려워요 ㅇㅅㅇ 수정
  8. 01:21:528 (1) - 스피너가 어울리지않네요. 그냥 지우시는 편이 좋을 것 같습니다. 좀 더 모딩을 받고 결정하겠습니다.



이지랑 노멀은 크게 집을 만한건 없지만 노멀의 서클양을 약가 줄이보는것도 좋을 것 같아요. 좀 더 모딩을 받고 결정하겠습니다.

이지에선 00:37:807 (2) - 이부분같이 겹쳐지는 것은 좋지않다고 생각하니까 되도록 피해주세요. 수정

노멀은 딲히 크게 집을껀없다고 생각해요.

마찬가지로 2난이도 둘다 스피너 뒤에 지워 주시면 좋다고 생각해요. 좀 더 모딩을 받고 결정하겠습니다.

GL~
모딩 감사합니다.
truonant

00:17:574 (2) – stack properly on slider end 00:16:877 (4) –
00:28:970 (2) - I think it looks better like this - http://puu.sh/aj98C/7a88ab0853.jpg
00:34:086 (1,2) – These two are touching, doesn’t look good separate them a bit
00:35:016 (1,2) - ^
00:37:574 (3) – Move so that it’s a straight line with 00:37:109 (1,2). So it matches with 00:36:179 (3,4,5) -http://puu.sh/aj9fn/83770762bf.jpg
00:44:318 (1) – remove NC
00:46:179 (1) -) – ^
00:45:249 (1,3) - – blanket
00:48:272 (8) – remove nc


00:26:411 (1,4) –doesn’t look good when they are touchingmove farther apart
00:28:039 (6) - Weird slider. Try this? http://puu.sh/aja0D/41d4e1d0b4.jpg
00:34:086 (1,2) – blanket http://puu.sh/aja3t/6bf8a6af7a.jpg
00:45:016 (6,1) – blanket http://puu.sh/aja68/18bd6fc5ed.jpg
00:48:970 (1,2,3) - suggestion: http://puu.sh/ajai0/34c765eb47.jpg
00:55:016 (5) – stack slider head properly on slider tail 00:53:621 (3) –
00:56:411 (1,2) – touching. Spread apart
01:14:086 (3,1) – blanket http://puu.sh/ajapd/b379e67ab3.jpg
01:15:481 (2,3) – these notes don’t seem to fit. Perhaps a spinner at 01:15:132 – 01:16:411


00:13:621 (1,1) - Avoid this kind of overlap especially on Easy. Can be confusing for new players
00:35:946 (3,2) – blanket
00:58:272 (1,1) - ^
01:01:993 (1) – fix blanket
01:05:714 (1) – blanket
01:07:574 (1) – stack on 01:05:249 (2) -
Topic Starter
Joon

truonant wrote:


00:17:574 (2) – stack properly on slider end 00:16:877 (4) – oh.. fix
00:28:970 (2) - I think it looks better like this - http://puu.sh/aj98C/7a88ab0853.jpg fix
00:34:086 (1,2) – These two are touching, doesn’t look good separate them a bit no
00:35:016 (1,2) - ^ no
00:37:574 (3) – Move so that it’s a straight line with 00:37:109 (1,2). So it matches with 00:36:179 (3,4,5) -http://puu.sh/aj9fn/83770762bf.jpg fix
00:44:318 (1) – remove NC fix
00:46:179 (1) -) – ^ fix
00:45:249 (1,3) - – blanket fix
00:48:272 (8) – remove nc fix


00:26:411 (1,4) –doesn’t look good when they are touchingmove farther apart fix
00:28:039 (6) - Weird slider. Try this? http://puu.sh/aja0D/41d4e1d0b4.jpg fix
00:34:086 (1,2) – blanket http://puu.sh/aja3t/6bf8a6af7a.jpg fix
00:45:016 (6,1) – blanket http://puu.sh/aja68/18bd6fc5ed.jpg fix
00:48:970 (1,2,3) - suggestion: http://puu.sh/ajai0/34c765eb47.jpg fix
00:55:016 (5) – stack slider head properly on slider tail 00:53:621 (3) – fix
00:56:411 (1,2) – touching. Spread apart fix
01:14:086 (3,1) – blanket http://puu.sh/ajapd/b379e67ab3.jpg fix
01:15:481 (2,3) – these notes don’t seem to fit. Perhaps a spinner at 01:15:132 – 01:16:411 Good feedback


00:13:621 (1,1) - Avoid this kind of overlap especially on Easy. Can be confusing for new players ok.. fix
00:35:946 (3,2) – blanket fix
00:58:272 (1,1) - ^ no
01:01:993 (1) – fix blanket no
01:05:714 (1) – blanket no
01:07:574 (1) – stack on 01:05:249 (2) - fix
Thank you truonant
forgott3n
Random/tiny modding

Hard:
This slider 00:01:295 (4) - to to the white ticket 00:01:993 -
This slider T00:03:155 (4) - to the white ticket 00:03:853 -
00:08:970 (4) - Finish?
00:10:831 (4) - ^
00:12:691 (3) - ^
00:22:923 (1) - Feels like this one is too close, move to 196,184 maybe?
00:23:156 (2) - ^ 288,264
00:23:388 (3) - ^ 380,184
00:32:225 - Clap end of the slider
00:45:714 - Finish end of the slider and make the music flow?
00:46:644 - ^

Please only give KD if it was helpful ;w;
Topic Starter
Joon

Angelin Dash wrote:

Random/tiny modding

Hard:
This slider 00:01:295 (4) - to to the white ticket 00:01:993 - no
This slider T00:03:155 (4) - to the white ticket 00:03:853 - no
00:08:970 (4) - Finish? It is better to hear the original sound.
00:10:831 (4) - ^ ^
00:12:691 (3) - ^ ^
00:22:923 (1) - Feels like this one is too close, move to 196,184 maybe? x.y fix
00:23:156 (2) - ^ 288,264 no
00:23:388 (3) - ^ 380,184 no
00:32:225 - Clap end of the slider no
00:45:714 - Finish end of the slider and make the music flow? no
00:46:644 - ^ no

Please only give KD if it was helpful ;w;
Thank you Angelin Dash
XinCrin
Hi From my modding queue ~
  1. I think you can improve your map a bit more with mods!. There are a lot of things that needs to be fixed.
  2. I'll save you a ticket from my modding queue, when you improve your map. Call me again when you do this! :)
Good luck!
SkinnyJommy
Hello, im a random guy who's modding your map!

[Hard]

00:30:365 (1) - Moving this to 264, 256 make the flow of notes better I think
00:42:225 (5) - Move this to 380, 40
00:42:458 (1) - Move this to 180, 116
00:42:691 (2) - Move this to 336, 116
00:42:923 (3) - Move this to 132, 40 now you got yourself a really nice shape that flows really nicely

[Normal]

I don't see anything wrong with this difficulty

[Easy]

This looks really good too

Pretty solid map, and very catchy song!

GL getting this ranked! :D
Topic Starter
Joon

skinnyjimmy wrote:

Hello, im a random guy who's modding your map!

[Hard]

00:30:365 (1) - Moving this to 264, 256 make the flow of notes better I think fix
00:42:225 (5) - Move this to 380, 40 fix
00:42:458 (1) - Move this to 180, 116 fix
00:42:691 (2) - Move this to 336, 116 fix
00:42:923 (3) - Move this to 132, 40 now you got yourself a really nice shape that flows really nicely fix

[Normal]

I don't see anything wrong with this difficulty

[Easy]

This looks really good too

Pretty solid map, and very catchy song!

GL getting this ranked! :D
Thx skinnyjimmy
xxdeathx
m4m from your queue

[General]
  1. I don't think you need title to be ALL CAPS
  2. this song is from the new Fairy Tail so you should have tags indicate it. maybe add 2014 to tags
  3. Japanese title for tags is フェアリーテイル
[Easy]
  1. 00:20:597 (3,4) - make end slider point a bit further
  2. 00:30:365 (1,3) - you can blanket these
  3. 00:35:016 (2) - 00:41:528 (1) - 00:56:411 (1) - you don't want to repeat sliders more than once because that can throw new players off
  4. 00:39:202 (5,1) - this is a better blanket http://puu.sh/aI6sq/17b00f981b.png
    192,228,39202,2,0,P|320:344|412:216,1,360,2|8,0:0|0:0,0:0:0:0:
    304,232,41528,6,0,B|296:188|296:188|268:140,3,90,0|8|0|8,0:0|0:0|0:0|0:0,0:0:0:0:
  5. 00:43:853 (3) - drag middle point 1 grid to the left
  6. 00:47:109 (3) - this slider's bugged. see how the middle point isn't in the middle of the slider? delete the middle point and add it back edit: remove the middle slider point, and create a new slider point in the same place
  7. 00:55:016 (5) - this one too
  8. 01:07:574 (1,2,3,4,1,2,3,4,1,2) - that many hit circles in a row is too hard for easy. take some out, let the player rest
[Normal]
  1. 00:13:853 (2) - you weren't afraid to use a 1/4 slider earlier and this one fits the music too
  2. 00:28:039 (6) - use something like this http://puu.sh/aI65L/0d10c622d1.png which blankets better, or just get rid of the red slider point
  3. 01:20:597 (1,2) - make blanket a little closer in the middle
[Hard]
  1. HP and OD7 are too high for hard. Use 5-6
  2. 00:13:621 (4,1) - swap NC because your pattern is to have NC on long white ticks
  3. 00:32:458 (1,2) - blanket to make it neater
  4. 00:36:411 (4,5) - ^
  5. 00:38:737 (6,7) - flow is not good here. try this for a little better flow and neater because of blanket http://puu.sh/aI5Fu/0875779bc2.png
  6. 00:44:318 (1,2,3,4,5,6) - this kind of pattern belongs in insane imo
  7. 00:45:249 (1,2) - the approach circle of (2) can be used to blanket it http://puu.sh/aI5IM/cad2ff4e43.png
  8. 00:46:179 (3,4) - same, blanket is neater
  9. 00:48:504 (9,1) - you should blanket whenever possible to be neat
  10. 01:11:528 (2) - this should point the other way
  11. 01:12:923 (1,2) - drag the slider end point a little closer for better blanket
  12. 01:16:877 (1,2) - 01:20:597 (1,2) - blanket is better
you seem to have most of the playability down, just make things a little neater and it'll be good
Topic Starter
Joon

xxdeathx wrote:

m4m from your queue

[General]
  1. I don't think you need title to be ALL CAPS The original title to be ALL CAPS
  2. this song is from the new Fairy Tail so you should have tags indicate it. maybe add 2014 to tags add
  3. Japanese title for tags is フェアリーテイル
add

[Easy]
  1. 00:20:597 (3,4) - make end slider point a bit further fix
  2. 00:30:365 (1,3) - you can blanket these fix
  3. 00:35:016 (2) - 00:41:528 (1) - 00:56:411 (1) - you don't want to repeat sliders more than once because that can throw new players off I try to think of this part more.
  4. 00:39:202 (5,1) - this is a better blanket http://puu.sh/aI6sq/17b00f981b.png fix
    192,228,39202,2,0,P|320:344|412:216,1,360,2|8,0:0|0:0,0:0:0:0:
    304,232,41528,6,0,B|296:188|296:188|268:140,3,90,0|8|0|8,0:0|0:0|0:0|0:0,0:0:0:0:
  5. 00:43:853 (3) - drag middle point 1 grid to the left fix
  6. 00:47:109 (3) - this slider's bugged. see how the middle point isn't in the middle of the slider? delete the middle point and add it back sorry. I could not understand. just remove the middle note?
  7. 00:55:016 (5) - this one too ^
  8. 01:07:574 (1,2,3,4,1,2,3,4,1,2) - that many hit circles in a row is too hard for easy. take some out, let the player rest fix
[Normal]
  1. 00:13:853 (2) - you weren't afraid to use a 1/4 slider earlier and this one fits the music too fix
  2. 00:28:039 (6) - use something like this http://puu.sh/aI65L/0d10c622d1.png which blankets better, or just get rid of the red slider point fix
  3. 01:20:597 (1,2) - make blanket a little closer in the middle fix
[Hard]
  1. HP and OD7 are too high for hard. Use 5-6 6 fix
  2. 00:13:621 (4,1) - swap NC because your pattern is to have NC on long white ticks fix
  3. 00:32:458 (1,2) - blanket to make it neater fix
  4. 00:36:411 (4,5) - ^ fix
  5. 00:38:737 (6,7) - flow is not good here. try this for a little better flow and neater because of blanket http://puu.sh/aI5Fu/0875779bc2.png fix
  6. 00:44:318 (1,2,3,4,5,6) - this kind of pattern belongs in insane imo fix
  7. 00:45:249 (1,2) - the approach circle of (2) can be used to blanket it http://puu.sh/aI5IM/cad2ff4e43.png fix
  8. 00:46:179 (3,4) - same, blanket is neater fix
  9. 00:48:504 (9,1) - you should blanket whenever possible to be neat you should blanket whenever possible to be neat fix
  10. 01:11:528 (2) - this should point the other way fix
  11. 01:12:923 (1,2) - drag the slider end point a little closer for better blanket fix
  12. 01:16:877 (1,2) - 01:20:597 (1,2) - blanket is better fix
you seem to have most of the playability down, just make things a little neater and it'll be good
Thx xxdeathx
DizzeY
M4M From your que~ :( Too hard to find anything
[Easy]00:35:016 (2) - More than one reverse in a slider is unrankable
00:41:528 (1) - ^
00:56:411 (1) - ^
[Normal]00:41:528 (1) - i think double reverses aren't allowed in normals either
[Hard]00:38:737 (6) - NC
Topic Starter
Joon

TheDizzeY wrote:

M4M From your que~ :( Too hard to find anything
[Easy]00:35:016 (2) - More than one reverse in a slider is unrankable
00:41:528 (1) - ^
00:56:411 (1) - ^
all fix
[Normal]00:41:528 (1) - i think double reverses aren't allowed in normals either hmm... decided to get more modding.
[Hard]00:38:737 (6) - NC fix
Thx TheDizzeY
Leorda
Annyeonghaseyo

[General]
* Don't use dark blue because it blends with the BG. Change the color with anything else

[Easy]
00:27:574 (3) - Use sampleset for this slider? I think the current sampleset doesn't fit to music IMO
00:37:342 (1,2,3,4,5) - Use polygon pattern for this part?
00:55:016 (5) - Make a same slider as the next one to make a symetry one?
00:58:272 (1) - Make a blanket slider by arrange it till the border is fits with approachcircle?
01:05:714 (1) - ^

[Normal]
00:17:342 (7) - Add new combo here for shorten the long combos
00:17:807 (9) - Use normal sampleset for tail slider. Probably you forgot about that
00:19:900 (4) - ^

[Hard]
00:47:109 (5) - Add new combo here for shorten the long combos
00:50:597 (6) - ^
00:51:528 (8) - Move further away from previous slider because this slider is almost unreadable for players
00:55:714 (5,6) - This jumps are really unexpected because the spacing is suddenly high for this. Fix the spacing to prevent from any confusion from players

Good luck~
Topic Starter
Joon

Leorda wrote:

Annyeonghaseyo

[General]
* Don't use dark blue because it blends with the BG. Change the color with anything else ok change

[Easy]
00:27:574 (3) - Use sampleset for this slider? I think the current sampleset doesn't fit to music IMO 2st notes hit sound remove
00:37:342 (1,2,3,4,5) - Use polygon pattern for this part? Now keep the shape
00:55:016 (5) - Make a same slider as the next one to make a symetry one? fix
00:58:272 (1) - Make a blanket slider by arrange it till the border is fits with approachcircle? fix
01:05:714 (1) - ^ fix

[Normal]
00:17:342 (7) - Add new combo here for shorten the long combos fix
00:17:807 (9) - Use normal sampleset for tail slider. Probably you forgot about that fix
00:19:900 (4) - ^ fix

[Hard]
00:47:109 (5) - Add new combo here for shorten the long combos fix
00:50:597 (6) - ^ fix
00:51:528 (8) - Move further away from previous slider because this slider is almost unreadable for players fix
00:55:714 (5,6) - This jumps are really unexpected because the spacing is suddenly high for this. Fix the spacing to prevent from any confusion from players fix

Good luck~
Thx Leorda
riffy
Yo, as requested.

[General]
  1. Thaspect ratio of your BG seems broken. I assume that it happened when you converted the BG to 1024x768 resolution. Here's the fxed 16:9 version of the BG.
    Note: although I'd suggest looking for an alternative BG and adding video from the anime. t should not trouble you too much since it's a TV Size song.
  2. Since it's a song from a rather popular anime series, add names of the main characters to the tags, so, we'll be able to find the map easier.
  3. Disable the widescreen support, there is no point in keeping it enabled since you have no storyboard and this thing is for widescreen storyboards only.
  4. Disable letterboxes, as well. You have no breaks, therefore, you don't need this feature.
[Easy]
  1. Try to use AR3. As you can see, your current AR does not seem to match with your slider velocity, therefore, you should increase it. Using approach rate 3 or 2,5 will make sense.
  2. 00:00:598 (1,1,1,1,1) - the hythm at this part is very uncommon and beginners may get easily confused here. The fact that you use different DS values does not help us to understand the pattern at all. I highly recommend you to re-arrange the pattern and use consistent spacing here.
    Note: while mapping Easy diff aim for beginners, note, that they have no experience and caneasily be confused by any uncommon/tricky pattern.
  3. 00:08:504 (2) - there is nothing to map in the music and the circle feels random. THe actual beat appears at 00:08:737 - and this is the place where you should place a circle. Speaking about rhythm, I recommend you something like this to make this more playable.
  4. 00:13:621 (1,1) - the circle (00:15:481 (1)) is too close to the slider, therefore, players might mistakenly hit it without noticing (00:15:016 (2)). It happens because the pattern itself is sorta confusing and does not flow very good. Try to re-arrange the pattern and move 00:15:481 (1) - away from the slider. Example
  5. 00:23:853 (3) - this slider is off vocals and does not really fit with the music either. Please, replace it with a short 1/1 slider and a circle at the downbeat.
    Example
    Note: you may question this suggestion, but I should say that it is a very common pattern and it actually works with the music. This should resolve any remaining questions.
  6. 00:44:318 - vocals kick in in the middle of the slider. Very strong and clearly audible vocal. Why do you ignore it? Try to use a circle and 1/1 slider hre instead. A picture
  7. 00:47:109 (3) - we can clearly hear strong vocals and even a clap sound at the white tick but for some reason you place the repeat on the red tick. Try to make the slider 1/2 shjorter and place a circle on the white tick to follow the song. Example.
  8. 01:00:132 (1) - a nice idea to use a whistle here, but what about adding whistles to 01:02:923 - 01:05:249 (2) - 01:08:970 - and so on? Either keep adding whistles or remove the first one to keep your hitsounds consistent.
  9. 01:09:435 - a sudden emty gap here feels random and doesn't represent the song. Do you mind adding a slider here or mapping this part in any other way?

    Please, pay more attention to this diff. You can significantly improve the rhythm and placement. I am sure that you really do need more mods and help. If there is something you do not understand, just ask me.
[Normal]
  1. Might be just me, but I would set CS to 3,5. It looks better and makes the diff spread more reasonable. (3/3,5/4)
  2. Both OD and HP are too high. I would reduce them to 4, so, the diff spread gets more balanced and the beatmap feels much more playable.
  3. 00:10:831 (5,1) - broken distance spacing here. Please, keep the DS consistent or at least reasonable, to increase playability of the map.
  4. 00:24:551 (1) - a strong downbeat with vocals and a drumhit ignored here for no reason. Please, listen to this part again, I am sure that something like this will match much better.
  5. 00:45:249 - your kiai is easier than calm part of the map. It makes the map unbalanced and feels really confusing to play. Commonly, kiai part is the mmost memorable/epic part of the song and, therefore, it is also meant to be the hardest part of the map.

    It might be just me, but I feel like you really should try to clean up the diff. A lot of the overlaps look messy and some transition don't flow well. You can get me for some flow-suggestions, if you agree or try to do it yourself, both ways would be acceptable.
[Hard]
  1. 00:08:970 (4,1) - I've mentioned the broken spacing several times, same applies here. You could just stack them to make the pattern look neater and more readable.
  2. 00:11:760 (1,2) - is there any reason for this jump? It feels totally random and exaggerated. Please, note, that jumps are used to point something out in the music, rather then to keep players stressed and confused. Do not abuse jumps and use them only when they actually match with the song.
    Note: 00:26:877 (2,3,4) - same here, 00:30:830 (2,3,4,5) - same here and so far and so on. Just because they are playable does not mean that they are reasonable, I recommend you to re-considr the way you use jumps.
  3. 00:13:853 (2) - minor - the slider can be confused with 2x-repeat slider. To prevent it, move its tail somewhere else, please. a picture
  4. 00:23:853 (5,6) - select these two and press Ctrl+G, it will swap them on the timeline and make them fit better with the song. If you like the sound, fix the DS here. :)
    Note: if you've paid attention to the music theory I've linked above, you might have understood why the suggested rhythm is better than the current one.
  5. 01:00:597 - mind adding a note here? It will emphasize the clap sound and make your rhythm a bit more natural. Obviously, the same applies to 01:02:458 - 01:04:318 - and so on.

    The diff seems pretty untidy, s I would work a bit more on its structure/flow. Rhythm may also need a few fixes.
Pay more attention to the beatmap, check out the mapping-related guiedes once again. You have a lot of space to improve, keep going!

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

Best of luck!
Topic Starter
Joon

-Bakari- wrote:

Yo, as requested.

[General]
  1. Thaspect ratio of your BG seems broken. I assume that it happened when you converted the BG to 1024x768 resolution. Here's the fxed 16:9 version of the BG. Thx fix
    Note: although I'd suggest looking for an alternative BG and adding video from the anime. t should not trouble you too much since it's a TV Size song. Cnsider
  2. Since it's a song from a rather popular anime series, add names of the main characters to the tags, so, we'll be able to find the map easier. no. This was pointed out in the previous modding.
  3. Disable the widescreen support, there is no point in keeping it enabled since you have no storyboard and this thing is for widescreen storyboards only. fix
  4. Disable letterboxes, as well. You have no breaks, therefore, you don't need this feature. fix
[Easy]
  1. Try to use AR3. As you can see, your current AR does not seem to match with your slider velocity, therefore, you should increase it. Using approach rate 3 or 2,5 will make sense.
  2. 00:00:598 (1,1,1,1,1) - the hythm at this part is very uncommon and beginners may get easily confused here. The fact that you use different DS values does not help us to understand the pattern at all. I highly recommend you to re-arrange the pattern and use consistent spacing here. fix
    Note: while mapping Easy diff aim for beginners, note, that they have no experience and caneasily be confused by any uncommon/tricky pattern.
  3. 00:08:504 (2) - there is nothing to map in the music and the circle feels random. THe actual beat appears at 00:08:737 - and this is the place where you should place a circle. Speaking about rhythm, I recommend you something like this to make this more playable. fix but you have suggestions for other modifications
  4. 00:13:621 (1,1) - the circle (00:15:481 (1)) is too close to the slider, therefore, players might mistakenly hit it without noticing (00:15:016 (2)). It happens because the pattern itself is sorta confusing and does not flow very good. Try to re-arrange the pattern and move 00:15:481 (1) - away from the slider. Example fix
  5. 00:23:853 (3) - this slider is off vocals and does not really fit with the music either. Please, replace it with a short 1/1 slider and a circle at the downbeat.
    Example
    Note: you may question this suggestion, but I should say that it is a very common pattern and it actually works with the music. This should resolve any remaining questions. fix
  6. 00:44:318 - vocals kick in in the middle of the slider. Very strong and clearly audible vocal. Why do you ignore it? Try to use a circle and 1/1 slider hre instead. A picture fix
  7. 00:47:109 (3) - we can clearly hear strong vocals and even a clap sound at the white tick but for some reason you place the repeat on the red tick. Try to make the slider 1/2 shjorter and place a circle on the white tick to follow the song. Example. fix
  8. 01:00:132 (1) - a nice idea to use a whistle here, but what about adding whistles to 01:02:923 - 01:05:249 (2) - 01:08:970 - and so on? Either keep adding whistles or remove the first one to keep your hitsounds consistent. ok fix
  9. 01:09:435 - a sudden emty gap here feels random and doesn't represent the song. Do you mind adding a slider here or mapping this part in any other way? add slider

    Please, pay more attention to this diff. You can significantly improve the rhythm and placement. I am sure that you really do need more mods and help. If there is something you do not understand, just ask me.
[Normal]
  1. Might be just me, but I would set CS to 3,5. It looks better and makes the diff spread more reasonable. (3/3,5/4)
  2. Both OD and HP are too high. I would reduce them to 4, so, the diff spread gets more balanced and the beatmap feels much more playable. fix
  3. 00:10:831 (5,1) - broken distance spacing here. Please, keep the DS consistent or at least reasonable, to increase playability of the map. fix
  4. 00:24:551 (1) - a strong downbeat with vocals and a drumhit ignored here for no reason. Please, listen to this part again, I am sure that something like this will match much better. Now keep
  5. 00:45:249 - your kiai is easier than calm part of the map. It makes the map unbalanced and feels really confusing to play. Commonly, kiai part is the mmost memorable/epic part of the song and, therefore, it is also meant to be the hardest part of the map. fix

    It might be just me, but I feel like you really should try to clean up the diff. A lot of the overlaps look messy and some transition don't flow well. You can get me for some flow-suggestions, if you agree or try to do it yourself, both ways would be acceptable.
[Hard]
  1. 00:08:970 (4,1) - I've mentioned the broken spacing several times, same applies here. You could just stack them to make the pattern look neater and more readable. no. I hope that this part is processed with a margin.
  2. 00:11:760 (1,2) - is there any reason for this jump? It feels totally random and exaggerated. Please, note, that jumps are used to point something out in the music, rather then to keep players stressed and confused. Do not abuse jumps and use them only when they actually match with the song.
    Note: 00:26:877 (2,3,4) - same here, 00:30:830 (2,3,4,5) - same here and so far and so on. Just because they are playable does not mean that they are reasonable, I recommend you to re-considr the way you use jumps. fix but 00:30:830 (2,3,4,5) - keep
  3. 00:13:853 (2) - minor - the slider can be confused with 2x-repeat slider. To prevent it, move its tail somewhere else, please. a picture fix
  4. 00:23:853 (5,6) - select these two and press Ctrl+G, it will swap them on the timeline and make them fit better with the song. If you like the sound, fix the DS here. :) hmm.. This is not my type.
    Note: if you've paid attention to the music theory I've linked above, you might have understood why the suggested rhythm is better than the current one.
  5. 01:00:597 - mind adding a note here? It will emphasize the clap sound and make your rhythm a bit more natural. Obviously, the same applies to 01:02:458 - 01:04:318 - and so on. fix

    The diff seems pretty untidy, s I would work a bit more on its structure/flow. Rhythm may also need a few fixes.
Pay more attention to the beatmap, check out the mapping-related guiedes once again. You have a lot of space to improve, keep going!

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

Best of luck!
Thx -Bakari-
HabiHolic
[General]

개인적으로 커스톰 히트사운드가 들어가야 된다고 생각하지만. 그래도 표현력은 좋았기에 굳이 커스톰을 쓰실 필요는 없어보입니다.

[Easy]

00:09:900 (1,2,3) - 앞 뒤 흐름 둘다 맞지 않는거같아서 좀 그런데 1/1슬라로 짜맞쳐주세요
00:15:481 (1) - 소프트 셈플셋 사용하시면서 피니쉬를 추가하시는건 어떠신가요?
00:18:737 (1,2) - 뉴콤보 바꾸세요. 보컬 안따라가신듯 합니다.
00:26:644 (1) - 글쎄요.. 이부분 피니쉬는 어색하게 들리는데. 한번 뺴보실레요
00:27:574 (3) - 첫부분과 에로우 부분은 소프트 사운드를 사용하셨는데. 무슨 의도인지 이해가 되질 않네요 그냥 노멀로 통일시켜버리세요
00:37:342 (1,2) - 뉴콤보 체인지
00:41:528 (1) - 꺽여있는건 이 슬라뿐이네요 둥근 슬라로 맞춰주세요 00:43:388 (3,4) - 이것들이랑 감싸려던거 같아서.. 지적해봅니다.
00:58:272 (1,2) - 잘 감싸지지 않았네요 잘 감싸는걸 추천드립니다.

01:00:132 (1) - 이건 어떤것을 따라갔는지 의문을 던집니다.
01:10:365 (1) - 뉴콤보 쓸모 없어보여요
01:15:016 - 피니쉬 추가해주세요~ 없으니까 좀 허전해서..

다른 난이도 모딩 필요하시면 불러주세요 ㅋㅋ
Topic Starter
Joon

HabiHolic wrote:

[General]

개인적으로 커스톰 히트사운드가 들어가야 된다고 생각하지만. 그래도 표현력은 좋았기에 굳이 커스톰을 쓰실 필요는 없어보입니다.

[Easy]

00:09:900 (1,2,3) - 앞 뒤 흐름 둘다 맞지 않는거같아서 좀 그런데 1/1슬라로 짜맞쳐주세요 수정
00:15:481 (1) - 소프트 셈플셋 사용하시면서 피니쉬를 추가하시는건 어떠신가요? 제가 추구하는 사운드가 아닙니다. ㅜ
00:18:737 (1,2) - 뉴콤보 바꾸세요. 보컬 안따라가신듯 합니다. 수정
00:26:644 (1) - 글쎄요.. 이부분 피니쉬는 어색하게 들리는데. 한번 뺴보실레요 보컬의 악센트와 오리지널 사운드의 해당 부분이 강력하게 처리되기때문에 피니시를 넣었습니다.
00:27:574 (3) - 첫부분과 에로우 부분은 소프트 사운드를 사용하셨는데. 무슨 의도인지 이해가 되질 않네요 그냥 노멀로 통일시켜버리세요 수정 이전 모딩 수정중에 변경을 안한듯합니다. ㅎ
00:37:342 (1,2) - 뉴콤보 체인지 이 뉴콤 체인지는 이해가 되지 않네요... 새로운 음절이 시작되는 구간에 맞게 뉴콤이 적용되어있습니다.
00:41:528 (1) - 꺽여있는건 이 슬라뿐이네요 둥근 슬라로 맞춰주세요 00:43:388 (3,4) - 이것들이랑 감싸려던거 같아서.. 지적해봅니다. 수정
00:58:272 (1,2) - 잘 감싸지지 않았네요 잘 감싸는걸 추천드립니다. 수정

01:00:132 (1) - 이건 어떤것을 따라갔는지 의문을 던집니다. 샤우팅을 따라 갔는데 왜 이런 슬라를 썼는지 저도 이제 의문이네요 ㅋㅋ 수정
01:10:365 (1) - 뉴콤보 쓸모 없어보여요 수정
01:15:016 - 피니쉬 추가해주세요~ 없으니까 좀 허전해서.. 제 생각에는 기본 힛사로는 해당부분에 맞는 사운드가 없어 오리지널 사운드를 살리고자 소프트 사운드로 남겼습니다. [제 타입문제도 있겠지만.. ]

다른 난이도 모딩 필요하시면 불러주세요 ㅋㅋ
HabiHolic님 감사합니다.
Rakuen
( =`・ω・´) Rakuen's Modding Queue (NM/M4M)

[General]
Fairy Tail!
BoA~

[Easy]
00:00:598 (1,1,1,1) – Cool pattern
00:07:574 (1) – Try a straight slider like this? (refer pic, have to move 00:07:574 (1) - around) The curve slider might be a little bit weird in that shape without blanket with 00:08:737 (2) - . But should be no problem anyways:
00:13:621 (1) – A bit off the flow from 00:11:760 (1) - , try the shape with reverse selection like this:
Image
[/bo]x
^ After that, use this rhythm which suits the rhythm of all drum hits in 1 slider (pointed at 00:13:621 -)
[box=Image][box]
00:19:202 (1) – A bit minor, you can blanket with 00:21:063 (3) – better:
[box=Image]
00:37:342 (1) – If possible snap this circle away from slider border of 00:35:946 (3) - :
00:37:342 (1) – Remove NC, then NC at 00:37:807 (2) –
00:43:388 (3) – Adjust a little to make it blanket with 00:42:923 (2) – and then try to make 00:45:249 (1) – stacked on 00:42:923 (2) – to make it neater
01:00:132 (3) – NC for consistency
01:05:714 (1) – Try to avoid touching 01:03:853 (1) – for bad stacks
01:16:877 (1,2) – Prefer this to be a slider instead of 2 circles, increasing the chance for better aim and since the song is ending as well
01:21:295 – Missing whistle

[Normal]
The SV (slider velocity) is too fast if you ask me, I would prefer 1.2SV
AR: +1 (6) to fit with the note density
Overall it’s a bit hard for Normal, suggest to make it easier by using more 1/1 instead of 1/2
00:02:458 (1,2,3,4) – They didn’t seem matching with the line of 00:04:318 (1) - :
00:03:156 (4) – Stack this on 00:04:318 (1) – with slightly grid snap offed
00:08:039 (1,2,3,4) – The square shape can be created with Polygons function (Ctrl+Shift+D)
00:08:737 (4,5) – Prefer this to be a slider since it’s following both piano and clap together, stacking them didn’t seem very good
00:09:900 (1,2,3,4,5) – Applies with the 2 mods above ^
00:15:016 (2) – This one feels like a clap instead of a finish in the song
00:15:714 (2) – Might wanna remove this and 00:16:179 (4) - , slightly overmapped in Normal diffs imo. It could help to reduce the difficulty of the map too
00:23:621 (4) – Remove this too, looks a bit extra
00:25:714 (3) – Try to blanket with the head of 00:26:411 (1) –
00:28:039 (6) – This reverse slider doesn’t suit here imo, some vocals and background music are skipped. Try this rhythm ( (5) indicates 00:27:574 (5) -):
00:31:063 (3) – Remove this to reduce the diff as well as to prevent overmapping in Normal diff
00:35:016 (2) – Don’t really suggest this pattern in Normal cuz the flow is broken, and look, 00:34:086 (1,2) – are exactly hugging each other (refer pic). Try :
00:37:574 – There’s a strong vocal skipped here, suggest to move the (3) slider 1/2 tick behind and add a circle at here 00:37:574 - . Refer this rhythm ( (3) indicates at the point 00:37:574 -):
00:39:202 (6) – If you want to follow the dragging vocal, you have to extend the slider to 00:41:063 – which I don’t really recommend. Suggest to shorten the slider to 00:40:132 – and then add a note at 00:40:597 – the follow the other vocal behind the song too
00:41:528 (1) – Strongly suggest to reduce a slider reverse, most of the new players can’t react more than 1 reverse
00:44:318 (3) – NC here to follow vocal leading to KIAI
00:48:970 (1) – Might wanna unstack this cuz the music is still on going in the KIAI, not good to stop the flow here
00:52:691 – The pattern here is too different with 00:46:644 - , suggest to reduce the note density at 00:46:877 (3,4,5,1,2,3,4) – to make a fit with both part of the map
01:03:853 (1,2,3) – Avoid the stack between 01:03:853 (1) – and 01:05:249 (3) - , sometimes they look awkward for some mappers:
01:04:784 (2) – Obviously the note here is definitely out of flows. Imo Normal should have lesser jump pattern and more flowy. The circle here should be placed around 01:02:923 (2) – to fit the flow. Make sure you snap it with DS too
01:07:109 (2) – Minor, move to X:168 Y:96 for better blanket with 01:05:714 (1) –
01:08:039 (2) – Try avoid touching 01:07:109 (2) – too as mentioned in previous mods
01:09:900 (2) - ^ Applies for this one too, just move slightly away from 01:08:970 (4) –
01:21:411 – Make spinner start here? Seems you did it for 01:15:132 - , make sure they have the same end after a circle or a slider

[Hard]
00:01:295 (4) – Extend the slider to 00:01:993 – to follow 1/1 beat rhythm, cuz there’s nothing in 00:01:760 – anyways
00:03:155 (4) - ^ Applies for this, extend it to 00:03:853 – seems 00:03:621 – is kinda empty
00:08:970 (4) – This jump is a bit too far, it’s hard for a Hard level player to react this jump
00:16:411 (3,4) – Make sure they have the same shape, something like this would look better:
00:18:272 – Missing Normal sampleset hitsound
00:22:225 (4) – Try to let this note stay a little bit away from 00:21:760 (3) – which looks like 00:20:132 (4,5) – to make players feel they’re properly snapped to the whole slider. A small jump here 00:22:458 (5) – maybe is acceptable?
00:34:551 (2) – Not sure I really like this pattern which they have their backs facing each other. Instead, try this:
00:35:016 (1,2) - ^ Applies for the mods above
00:37:109 (1,2,3,4) – This pattern is cool 
00:48:039 (3,4,5) – Don’t suggest a jump here. Usually in this kind of jump I’d make 00:48:504 – as a stop and then continues at 00:48:970 - . Also it’s a little different with 00:55:481 (4,5,6) - , making them same would look better imo
01:15:481 (2) – NC for rhythm change
01:15:132 – Suggest to make here as a spinner until 01:16:411 – since you did it for other diffs, 2 circles there doesn’t look hardening the diff imo
01:17:342 – Might wanna follow the piano play at here since it’s Insane diff, and make the rhythm stable since the music is ending
01:21:411 – Spinner could start here straight after the piano ends

Notes are sticked to the song, good job
Patterns are a bit random, especially some forward and back stacks like 00:48:970 (1,2,3) –

Hope they helped
Topic Starter
Joon

Rakuen wrote:

( =`・ω・´) Rakuen's Modding Queue (NM/M4M)

[General]
Fairy Tail!
BoA~

[Easy]
00:00:598 (1,1,1,1) – Cool pattern thx
00:07:574 (1) – Try a straight slider like this? (refer pic, have to move 00:07:574 (1) - around) The curve slider might be a little bit weird in that shape without blanket with 00:08:737 (2) - . But should be no problem anyways: fix
00:13:621 (1) – A bit off the flow from 00:11:760 (1) - , try the shape with reverse selection like this: Now keep
Image
[/bo]x
^ After that, use this rhythm which suits the rhythm of all drum hits in 1 slider (pointed at 00:13:621 -)
[box=Image][box]
00:19:202 (1) – A bit minor, you can blanket with 00:21:063 (3) – better:
[box=Image]
00:37:342 (1) – If possible snap this circle away from slider border of 00:35:946 (3) - : fix
00:37:342 (1) – Remove NC, then NC at 00:37:807 (2) – fix
00:43:388 (3) – Adjust a little to make it blanket with 00:42:923 (2) – and then try to make 00:45:249 (1) – stacked on 00:42:923 (2) – to make it neater fix
01:00:132 (3) – NC for consistency fix
01:05:714 (1) – Try to avoid touching 01:03:853 (1) – for bad stacks Let's keep this part more.
01:16:877 (1,2) – Prefer this to be a slider instead of 2 circles, increasing the chance for better aim and since the song is ending as well fix
01:21:295 – Missing whistle fix

[Normal]
The SV (slider velocity) is too fast if you ask me, I would prefer 1.2SV
AR: +1 (6) to fit with the note density
Overall it’s a bit hard for Normal, suggest to make it easier by using more 1/1 instead of 1/2 all fix
00:02:458 (1,2,3,4) – They didn’t seem matching with the line of 00:04:318 (1) - : fix
00:03:156 (4) – Stack this on 00:04:318 (1) – with slightly grid snap offed
00:08:039 (1,2,3,4) – The square shape can be created with Polygons function (Ctrl+Shift+D) fix
00:08:737 (4,5) – Prefer this to be a slider since it’s following both piano and clap together, stacking them didn’t seem very good fix but not add clap
00:09:900 (1,2,3,4,5) – Applies with the 2 mods above ^ fix
00:15:016 (2) – This one feels like a clap instead of a finish in the song fix
00:15:714 (2) – Might wanna remove this and 00:16:179 (4) - , slightly overmapped in Normal diffs imo. It could help to reduce the difficulty of the map toofix
00:23:621 (4) – Remove this too, looks a bit extra fix
00:25:714 (3) – Try to blanket with the head of 00:26:411 (1) – fix
00:28:039 (6) – This reverse slider doesn’t suit here imo, some vocals and background music are skipped. Try this rhythm ( (5) indicates 00:27:574 (5) -): fix
00:31:063 (3) – Remove this to reduce the diff as well as to prevent overmapping in Normal diff fix
00:35:016 (2) – Don’t really suggest this pattern in Normal cuz the flow is broken, and look, 00:34:086 (1,2) – are exactly hugging each other (refer pic). Try : fix
00:37:574 – There’s a strong vocal skipped here, suggest to move the (3) slider 1/2 tick behind and add a circle at here 00:37:574 - . Refer this rhythm ( (3) indicates at the point 00:37:574 -): fix
00:39:202 (6) – If you want to follow the dragging vocal, you have to extend the slider to 00:41:063 – which I don’t really recommend. Suggest to shorten the slider to 00:40:132 – and then add a note at 00:40:597 – the follow the other vocal behind the song too fix
00:41:528 (1) – Strongly suggest to reduce a slider reverse, most of the new players can’t react more than 1 reverse fix
00:44:318 (3) – NC here to follow vocal leading to KIAI fix
00:48:970 (1) – Might wanna unstack this cuz the music is still on going in the KIAI, not good to stop the flow here
00:52:691 – The pattern here is too different with 00:46:644 - , suggest to reduce the note density at 00:46:877 (3,4,5,1,2,3,4) – to make a fit with both part of the map fix
01:03:853 (1,2,3) – Avoid the stack between 01:03:853 (1) – and 01:05:249 (3) - , sometimes they look awkward for some mappers:
01:04:784 (2) – Obviously the note here is definitely out of flows. Imo Normal should have lesser jump pattern and more flowy. The circle here should be placed around 01:02:923 (2) – to fit the flow. Make sure you snap it with DS too
01:07:109 (2) – Minor, move to X:168 Y:96 for better blanket with 01:05:714 (1) –
01:08:039 (2) – Try avoid touching 01:07:109 (2) – too as mentioned in previous mods
01:09:900 (2) - ^ Applies for this one too, just move slightly away from 01:08:970 (4) –
^^ Pattern change So can not be applied. sry
01:21:411 – Make spinner start here? Seems you did it for 01:15:132 - , make sure they have the same end after a circle or a slider fix

[Hard]
00:01:295 (4) – Extend the slider to 00:01:993 – to follow 1/1 beat rhythm, cuz there’s nothing in 00:01:760 – anyways fix
00:03:155 (4) - ^ Applies for this, extend it to 00:03:853 – seems 00:03:621 – is kinda empty fix
00:08:970 (4) – This jump is a bit too far, it’s hard for a Hard level player to react this jump fix
00:16:411 (3,4) – Make sure they have the same shape, something like this would look better: fix
00:18:272 – Missing Normal sampleset hitsound fix
00:22:225 (4) – Try to let this note stay a little bit away from 00:21:760 (3) – which looks like 00:20:132 (4,5) – to make players feel they’re properly snapped to the whole slider. A small jump here 00:22:458 (5) – maybe is acceptable? fix
00:34:551 (2) – Not sure I really like this pattern which they have their backs facing each other. Instead, try this: fix

00:35:016 (1,2) - ^ Applies for the mods above fix
00:37:109 (1,2,3,4) – This pattern is cool  thx
00:48:039 (3,4,5) – Don’t suggest a jump here. Usually in this kind of jump I’d make 00:48:504 – as a stop and then continues at 00:48:970 - .fix Also it’s a little different with 00:55:481 (4,5,6) - , making them same would look better imo fix
01:15:481 (2) – NC for rhythm change
01:15:132 – Suggest to make here as a spinner until 01:16:411 – since you did it for other diffs, 2 circles there doesn’t look hardening the diff imo fix
01:17:342 – Might wanna follow the piano play at here since it’s Insane diff, and make the rhythm stable since the music is ending fix
01:21:411 – Spinner could start here straight after the piano ends fix

Notes are sticked to the song, good job
Patterns are a bit random, especially some forward and back stacks like 00:48:970 (1,2,3) –

Hope they helped
Thx Rakuen useful advice
Chaoslitz
NM from my queue

[Easy]
  1. 00:20:597 (2,3) - Blanket it better
  2. 00:39:202 (4,1) - ^
  3. 00:52:691 (2,3) - Change to this?

[Normal]
  1. 00:12:691 (3) - Move to x:256 y:192
  2. 01:01:993 (1) - Move to x:116 y:88
  3. 01:14:086 (3,1) - Blanket it better

[Hard]
  1. 00:37:342 (2,4) - Not stacked completely
  2. 00:48:504 (5,2) - ^
  3. 01:18:737 (1) - Move to x:148 y:196

I love this song ;D
Good luck!
Topic Starter
Joon

Chaoslitz wrote:

NM from my queue

[Easy]
  1. 00:20:597 (2,3) - Blanket it better Show me an e xample ...
  2. 00:39:202 (4,1) - ^ [^]
  3. 00:52:691 (2,3) - Change to this? fix

[Normal]
  1. 00:12:691 (3) - Move to x:256 y:192 fix
  2. 01:01:993 (1) - Move to x:116 y:88no
  3. 01:14:086 (3,1) - Blanket it better Show me an e xample ...

[Hard]
  1. 00:37:342 (2,4) - Not stacked completely fix
  2. 00:48:504 (5,2) - ^ fix
  3. 01:18:737 (1) - Move to x:148 y:196 fix

I love this song ;D
Good luck!
Thx Chaoslitz
Chaoslitz
You can check it with the help of the approach circle :3
Before

After
Topic Starter
Joon

Chaoslitz wrote:

You can check it with the help of the approach circle :3
Before

After

re check thx all fix
Chaoslitz

Joon wrote:

Chaoslitz wrote:

You can check it with the help of the approach circle :3
Before

After

re check thx all fix
Done with blanket ;D
aigoh
와쳡 동갑!
다른사람도 이해해야될부분은 영어쓸게요. 몇몇 벳하고 모더들은 예전 포스팅도 읽는듯하니.

[Hard]

[*Aesthetics/ patterns]
* slider에 빨간 점이랑 blanket 사용하시면 맵이 더 깔끔해보일듯.

[*hit-sounds]
* 00:08:970 (4) -00:10:831 (4) - 00:12:691 (3) - whistle


[Normal]

[*Aesthetics/ patterns]
* 00:35:016 (2) – 00:45:249 (1) - 01:14:551 (1) -blanket
* 그리고00:34:086 (1,2) – slider 꼬리도 이쁘게 다듬으시구요. 육안으로 보이지는 않겠지만. http://puu.sh/cp2Rt.jpg
* 00:58:737 (2) – 는 00:57:342 (4) – 랑 blanket. 아니면 모양을 바꾸는것도 좋구요. 예를들어 http://puu.sh/cp3HV.jpg
* 00:25:714 (3,1) - blanket

[*hitsounds]
* 01:14:551 (1) –꼬리에 finish
* 00:08:737 (4) – 00:10:597 (4) -00:12:691 (3) -꼬리에 whistle


[Easy]

[*Timing/ composition/ flow]

[*Aesthetics/ patterns]
* 00:43:388 (3) – 00:45:249 (1) - 01:05:714 (1) -00:50:830 (7) -00:55:016 (1) -01:14:551 (1) -담요? 완벽한 blanket원한다면.

[*hit-sounds]
* 01:14:551 (2) –꼬리에 finish
* 00:08:737 (2) – 00:09:900 (1) - 00:11:760 (1) -꼬리에 whistle.
Topic Starter
Joon

mangocurry wrote:

와쳡 동갑!
다른사람도 이해해야될부분은 영어쓸게요. 몇몇 벳하고 모더들은 예전 포스팅도 읽는듯하니.

[Hard]

[*Aesthetics/ patterns]
* slider에 빨간 점이랑 blanket 사용하시면 맵이 더 깔끔해보일듯.

[*hit-sounds]
* 00:08:970 (4) -00:10:831 (4) - 00:12:691 (3) - whistle no. Recommended that the original sound only comes out.



[Normal]

[*Aesthetics/ patterns]
* 00:35:016 (2) – 00:45:249 (1) - 01:14:551 (1) -blanket fix
* 그리고00:34:086 (1,2) – slider 꼬리도 이쁘게 다듬으시구요. 육안으로 보이지는 않겠지만. http://puu.sh/cp2Rt.jpg fix
* 00:58:737 (2) – 는 00:57:342 (4) – 랑 blanket. 아니면 모양을 바꾸는것도 좋구요. 예를들어 http://puu.sh/cp3HV.jpg Shape fix
* 00:25:714 (3,1) - blanket fix

[*hitsounds]
* 01:14:551 (1) –꼬리에 finish fix but add whistle
* 00:08:737 (4) – 00:10:597 (4) -00:12:691 (3) -꼬리에 whistle no. Recommended that the original sound only comes out.


[Easy]

[*Timing/ composition/ flow]

[*Aesthetics/ patterns]
* 00:43:388 (3) – 00:45:249 (1) - 01:05:714 (1) -00:50:830 (7) -00:55:016 (1) -01:14:551 (1) -담요? 완벽한 blanket원한다면. fix

[*hit-sounds]
* 01:14:551 (2) –꼬리에 finish fix but add whistle
* 00:08:737 (2) – 00:09:900 (1) - 00:11:760 (1) -꼬리에 whistle. no. Recommended that the original sound only comes out.
Thx mangocurry
BanchoBot
This modding thread has been migrated to the new "modding discussions" system. Please make sure to re-post any existing (and unresolved) efforts to the new system as required.
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