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Krewella - Come & Get It

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_koinuri
Okay here's the mod! May ask for M4M later (like in mid July maybe) if you don't mind

[General]
Inconsistency in kiai. Some kiai starts and/or ends in different spot. For example, one of the kiai in Easy ends at at 02:26:114 while the same kiai ends at 02:26:803 on Normal. Try finding all the inconsistency and figure out a good spot to end all of them
There are too many unnecessary kiai such as the one at 01:09:562 - 01:19:907. It's not the critical part of the music imo and doesn't feel any need to emphasize the section with kiai. Only use kiai in a very crucial part part of the music. If you use too much kiai, the sections won't feel special and highlighted. I suggest only using kiai on either "Come and get it one more time, if you want to lose your mind" part or the wub part right after, (I would use the wub part because 1. that's what the ranked nightcore one used, 2. you have preview point on it, and 3. That part is the hardest part in the Insanes).
Keep your kiai consistent. If you use it for one part, add it to the same repeating parts. Adding to 02:48:872 part and not putting one at 00:58:527 is bad, for example.
End the last spinner on the same place on every difficulty
Inconsitencies on combos on all difficulties. The downbeat is a great place to look for for new combos. Put new combos every 1 or 2 downbeat and only break that pattern when you really need to emphasize on that part of music.
The difficulty name Fortune is unrankable because it's a difficulty name relating to username. All custom diff name must not relate to username (Skystar, 0108, Rin difficulties are not rankable anymore, for example) and can only be used in hardest difficulty, which isn't a problem in this map. Rename it to Fort's Insane/Extra or something else not relating to username.
Add "and" to tags because this map doesn't show up in search when you search for "come and get it" instead of "come & get it", more convenient.
Add "fort" to tags for guest difficulty
Remove "krewella get it" from tags because that's already in artist/title. You only need to add something not in any other field.
don't forget to add all tag on all diff! I do that all the time

[Easy]
Leave more space after spinner for recovery. Beginners have hard time relocating their cursor after the spinner and a single beat is not enough. I suggest mapping something instead of using spinner for parts like 00:51:631 (1) - and 01:02:665 (1) -
I don't think you should change the distance snap for the entire map. Pick a distance (I suggest 1.0x because they are beginner friendly with distance being the same size as slider, letting you play in same cursor speed the entire map) and stick to it the entire map, unless there's a big space to it enough to fit a break like 03:02:665 (1,2)
Though the 3/2 sliders create unique beat and is fun pressing, avoid using it so often. When you use it, use it in consistent manner.
00:26:114 (1) - Move this closer to center. In Easy/Normal difficulties, try putting the notes after spinner as close to center as possible. They're easier to hit for beginners.
00:30:941 (1) - This would look better being blanketed by 00:29:562 (6) like
It would create ugly overlap with 00:32:321 (2) - though.. but I also have suggestion for that v v v
00:32:321 (2) - Stack this note with 00:29:562 (6). It's close enough (it would still overlap a bit so I guess rotate like 10 degrees? >.< assuming you apply the first one)
00:46:114 (6) - Make this more parallel? It just looks like a random squiggly line right now
00:58:183 (7,1) - Stack with 00:56:114 (5)
01:18:527 (2) - I would avoid this overlap, doesn't look that clean
02:07:493 (1,2) - The sudden change in rhythm doesn't feel great. The problem with this rhythm is that they skip 02:08:872, an important downbeat for this part considering you are mapping to the drums. Try this instead:
02:11:286 (3) - Avoid this 1/2 slider. It may confuse beginners.
02:15:079 (1) - Closer to center for same reason as I said in previous one
03:02:665 (1) - The song here doesn't sound edgy, more calming and slow, so this slider doesn't fit this part. I suggest using some thing more curvy.
03:16:458 (5) - Huge jump of 1.86x distance snap! This is very hard for Easy players
03:19:217 (1) - Spinner is way too long. Spinners are hardest part of the map for all beginners, so take caution whenever you use them in early difficulties.

[Normal]
There's a lot of issues with overlapping notes in this map. Don't unnecessarily overlap. They almost never look good.
Almost every notes are in constant 1/1 beats, making this map very dull to play. This song offers a lot of different rhythm, make good use of them.
Same problem as Easy, keep distance snap constant. Avoid changing it depending on parts of map
Also same problem as Easy, too little break between spinner and a note. Map parts like 01:35:769 (1)
Lots of stacking problem. I might've missed some, so look for them on your own
AR-1, OD + 1. It evens out the difficulty setting spread:
AR: 3 -> 6 -> 8 -> 9 to 3 -> 5 -> 7 -> 9
OD: 2 -> 3 -> 5 -> 8 to 2 -> 4 -> 6 -> 8
Increase slider velocity, to bridge to Hard better (.7 -> .9 -> 1.8, It's too close to Easy) try 1.1 - 1.2
00:15:424 (3) - Blanket 00:16:458 (4)? It would look better
00:38:183 (3) - Stack with 00:36:458 (1) -
00:38:872 (2) - Avoid unnecessary overlap like this
00:39:907 (4) - Overlapping here too.
00:44:390 (3) - Stack with 00:43:010 (1) -
00:50:596 (2,1) - Blanket each other?
01:00:596 (6) - Stack with 01:01:286 (1) -
01:03:010 (2) - Missing note at 1:03:183. Use this rhythm instead
01:19:217 (3) - Stack with 01:17:838 (1) -
01:23:700 (2) - Stack with 01:22:665 (3) -
01:30:252 (1) - Stack with 01:28:872 (1) -
02:07:321 (6) - Avoid 1/4
02:30:941 (3,1) - Use proper polarity
02:37:838 - 02:46:114 - Map this part like any other wub parts, unnecessary spacings will just confusing the beginners on when to press the notes.
02:44:562 (1) - Avoid the 1/4

[Hard]
This difficulty can also use some variety in rhythm too. Lots of 1/2 slider spams and things
Reduce slider velocity. The jump is high (.9 -> 1.8 -> 1.8). Try 1.5 - 1.6 at least.
AR - 1, OD + 1 same reason as Normal
00:30:769 (3) - This jump is somewhat random, the music doesn't have any spike here and doesn't suggest any jumping.
00:37:148 (3,4,1,2) and 00:39:217 (1,1,2,3) - not sure why they have the 1/1 rhythm in these, add notes to all the red tick in between
01:04:734 (3) - Stack
01:05:769 (2) - Overlap
01:42:148 (1) - This spinner doesn't map to anything in music. I think it's better of removed like Insane difficulty.
02:20:079 (6) - ctrl+g, sudden jump unfitting for the song.
02:31:114 (7) - This note is actually on 02:31:200.
02:49:907 (1) - Bad overlapping.

[Insane]
Don't use all those 1/4 sliders on the wub part. I think eliminating all those 1/4 and making streams lighter to make this insane easier in general will be better for this mapset. Make this light insane and Fortune an Extra/Hard Insane. The spread will even out a lot better this way.
00:21:286 (1,2,3,4) - Make this perfect square? It's visibly off and doesn't look that good :(
00:24:734 (1,2,3) - Avoid random jumps like these, the song is constant and doesn't call for a jump.
00:35:079 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8) - Making streams this wobbly is not good. It's hard to follow and is not aesthetically good either.
00:43:355 (1) - ctrl+g flows better
00:49:562 (5) - Stack, still one pixel off (nazi)
00:59:907 (1) - ^ You really need to check the coordinates at top :(
02:21:286 (1) - Blanket?
02:32:320 (1,2) - Unrankable sliders. You cannot slow down the slider through using bunch of red points anymore.

[Fortune]
Like I stated in General, the diff name Fortune is unrankable.
Inaudible hitsounds are unrankable. Only hitsounds you can silence are spinners, slider body or slider tick, and end of slider. Everything you click must be audible.
Very nicely made diff. Really fun! There's really nothing to say to this diff.
00:24:045 (1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4) - This stream is hard to follow, maybe change the end to something like this?
All I did was rotated 00:24:734 (1,2,3,4) - by 180, ctrl+g, and arranged the notes like the picture there.
00:32:493 (2,3) - Can be blanketed
01:39:907 (3) - Blanket so close but off
03:10:941 (1,1,1,1,1,1,1) - >.<

Ranking criteria wrote:

Make sure that your spinners are a reasonable length. Aim for a maximum spinning time of about 5-7 seconds; any longer can cause the player's wrist to get sore. If your spinner must be longer, then check with a BAT to see if it's acceptable.
The total spinning time in these consecutive spinners are about 15 seconds, twice the amount guideline suggests. It's as long as one of the spinner in augoEidEs by happy30. Though it doesn't have as much problem as that one because it has multiple spinners, giving small break + HP recovery, it's still tedious.

Easy and Fortune seems pretty good to go, rest needs more work though. Stack things properly and avoid overlaps!
Hinsvar
o/

*Bold = Harus diperbaiki atau benar-benar perlu dipertimbangkan; merah = Direkomendasikan untuk diubah; hitam = saran-saran kecil.

>General
  1. Gak ada mp3 128 kbps nih? Kalau bisa cari aja dulu yang 192.
  2. BG 924 KB... Ini masih bisa dikecilin ke sekitar 200-300 KB kok. Kecilin aja biar gak banyak makan tempat. Tapi lebih bagus lagi kalau diganti dengan gambar lain; udah ada map lain yang BG-nya serupa, dan itu udah bubbled.
  3. 02:15:769 - 02:26:114 - Bagian ini gak perlu kiai karena musiknya lemah banget di sini.
  4. 02:57:148 - Pake sampleset Soft dan gunakan volume agak kecil (40% lah), karena bagian ini memiliki kesan pelan dan tenang. Aneh kan outro slow gini pake hitsound yang relatif nyaring...
  5. Coba variasikan penggunaan volume. Di tempat yang pelan, volume dikecilin. Di tempat yang lumayan keras, pasang relatif tinggi. Dan di tempat kayak chorus gitu, usahakan volumenya paling tinggi di antara yang lain, tapi jangan sampai bikin telinga merasa gak enak.
>Easy
  1. Uh gimana ya... Penempatan clap di awal rasanya acak-acakan, gak terpola gitu, padahal pola musiknya sendiri gak aneh-aneh kok. Coba dibikin konsisten, muncul tiap dua tick putih misalnya...
  2. Spacing dalem diff ini gak konsisten. Tolong dibikin konsisten dari awal sampai akhir.
  3. 00:15:769 (2,3,4) - Blanket di sini masih bisa diperbagus, terutama di sebelah kiri.
  4. 00:47:493 (8,1) - Swap NC? Di kiai time, paling bagus kalau NC ditaruh di objek yang diletakin di awal kiai.
  5. 00:56:114 (5,6) - Spacing gak konsisten di sini. Kalau bisa dibikin simetris.
  6. 01:17:838 (1,2) - Tolong usahakan gak ada objek yang nimpa kayak gini, dan juga hindari bikin dua objek atau lebih bersentuhan satu sama lain, karena terlihat gak rapi. (Berlaku buat semua pattern yang nimpa atau nyentuh.)
  7. 01:15:079 - 01:31:631 - Kenapa di sini penggunaan NC jadi gak konsisten? Coba dibikin kayak sebelumnya.
  8. 01:38:527 (1) - Kenapa ada NC di sini? Remove aja.
  9. 02:15:079 (1,2) - Kalau bisa diposisiin seperti ini biar lebih rapi.
  10. 02:47:493 (2,1) - Di Easy tolong jangan ada stacking seperti ini karena bisa membingungkan pemain baru, yang merupakan pemain diff Easy pada umumnya.
>Normal
  1. 00:14:734 (2,3) - Kenapa gak pake bentuk yang sama aja untuk kedua slider ini? Mungkin ganti (3) dengan (2) yang udah di-Ctrl+J dan Ctrl+G biar terlihat lebih rapi.
  2. 00:28:527 - Kenapa spacing-nya jadi 0.8x dari sini? Dan di ujung juga berubah-ubah jadi 0.7x, 1.0x, lalu balik ke 0.8x. Tolong dibikin konsisten.
  3. 00:36:114 (4,1) - Blanket ini masih bisa lebih bagus. Coba tarik node di tengah (1) ke (296,268) dan yang di ekor ke (328,208).
  4. 00:38:183 (3,1,2) - Uh, ini terlalu berdempetan, jadi kelihatan berantakan dan sulit dibaca. Coba keluarin (2) dari tengah-tengah (3) dan (1).
  5. 00:38:872 (2,4) - Kenapa dibikin nyentuh gini? Bisa kok dibikin blanket pattern yang bagus.
  6. 00:39:907 (4,1) - Umm, jangan paksain pattern kayak gini kalau emang gak bisa, karena justru gak tampak oke waktu main.
  7. 00:47:493 - Sama kayak 01:15:079 - 01:31:631 di Easy: Kenapa penggunaan NC jadi kayak gini?
  8. 01:10:769 (1) - Umm, kalau bisa jangan bikin pattern seperti ini sih. Kalau merasa perlu, lekukannya disamain, seperti ini.
  9. 01:34:734 (2,3,4) - Kenapa ritme-nya jadi seperti ini secara tiba-tiba? Dari 01:31:631 kan jarak antar objek satu ketukan terus... Bisa terasa aneh kalau tiba-tiba hanya 1/2 ketukan kayak gini.
  10. 02:07:321 (6) - Sebaiknya jangan pake slider 1/4 yang kayak gini di Normal karena bisa membuat pemain bingung (soalnya ritme dari tadi hanya sekitar 1/1 dan 1/2 terus).
  11. 02:44:562 (1) - ^
>Hard
  1. 00:22:321 (4,5,1) - Hati-hati, spacing seperti ini bisa membingungkan pemain. (4,5) jaraknya hanya 1/2 ketukan dari satu sama lain dan (5,1) satu ketukan, tapi jarak objek di editor konsisten. Sebisa mungkin pake spacing yang sesuai.
  2. 00:23:010 (1,2,3) - ^ (Berlaku buat semua pattern seperti ini.)
  3. 00:34:217 (3,4,5,6) - Ada alasan kenapa spacing gak konsisten di sini? Dibikin konsisten aja biar lebih rapi dan enak dimainin.
  4. 00:47:321 (6,1) - Hindari objek yang menimpa objek lain seperti ini karena terkesan tidak rapi. (Anggap aja ini pengulangan, dan tolong cek semua diff untuk hal-hal yang tampak kayak gini.)
  5. 00:50:252 (1) - Coba bikin lengkungan seperti ini agar tampak lebih merata kiri-kanan? Lebih pas sama lagunya juga.
  6. 01:11:286 - Instrumen di sini cukup keras, jadi kenapa tidak di-map? Tambah circle gitu?
  7. 01:25:769 (6,7,1) - Bikin kayak gini agar flow lebih bagus?
  8. 01:29:390 (3,4) - Pattern seperti ini bisa membingungkan karena pemain gak tahu kapan slider akan habis, jadi mereka bisa saja terjebak untuk menekan (4) lebih lambat atau cepat. Tolong diganti dengan sesuatu yang lebih gampang dibaca.
  9. 01:32:665 (7,8,1,2,3,4) - Bikin kayak gini biar kelihatan lebih rapi dan terstruktur? Tentunya 01:32:665 (7,8,1,2,3) juga harus dimainin.
  10. 01:36:458 - Sama dengan 01:11:286.
  11. 01:40:855 (5) - Pindahin ke 01:40:769 lalu tambah satu repeat biar ritmenya lebih gampang diikuti?
  12. 01:39:217 (3,4,1,2,3,4) - Usahakan (3) yang di 01:38:527 (1,2,3,4) gak nyentuh dengan 01:39:907 (1), dan spacing 01:39:562 (4,1,2,3,4) dibikin konsisten biar lebih gampang dimainin.
  13. 01:41:286 (1,2) - Hilangin satu repeat dari dua slider ini? Lebih pas sama musik aja, IMO.
  14. 02:29:045 (1,2,3,4,5,6,7,8,1,2,3) - Spacing di sini berantakan banget. Kalau bisa tolong dibikin konsisten atau seenggaknya enak buat dimainin. Sekarang peletakan objek terasa acak-acakan.
>Insane
  1. 00:22:321 (6,1) - Kalau bisa, coba dibikin simetris dengan cara mengganti (1) dengan (6) yang di-Ctrl+H dan Ctrl+G? Seperti yang udah saya bilang dari tadi, ini biar lebih rapi.
  2. 00:25:079 (5,6,7,8) - Gak dibikin kayak 00:24:734 (1,2,3) nih? Musiknya kan mirip.
  3. 00:36:372 (8,1) - Umm, kok misah gini? Kalau circle stream, sebaiknya objek setelah circle terakhir jangan dipisah karena bakal ngancurin flow.
  4. 00:47:838 (2,3,4,5) - Jujur, saya sendiri kurang yakin ini rankable atau nggak (karena gak bener-bener ngikut sama ritme lagu, atau bisa dibilang overmapped), tapi yang jelas ini bakal susah dibaca karena spacing 00:47:493 (1,2) kecil dibandingin (2,3,4,5) ini. Kalau bisa digedein
  5. 00:57:234 - Gak mau nambah note di sini? Suara instrumennya keras loh; lebih keras daripada 00:57:062, malah.
  6. 01:01:458 (2,3,4,5,6) - Kenapa spacing di sini gak konsisten? Kalau spacing naik tiap objek boleh aja, tapi naiknya harus merata dan jangan sampai berantakan.
  7. 01:14:734 (4) - Gak diletakin di (396,120) aja biar simetris sama 01:13:700 (1)?
  8. 01:40:424 (2,3,4,5,6) - ^
  9. 01:41:286 (1,2,3,4,5,6,7,8,9,1) - Pilih semua lalu pindahin ke (44,184) biar flow lebih bagus?
  10. 02:26:802 (1,2,3,4) - Ini masih agak bengkok. Coba dilurusin.
  11. 02:28:183 (1,2,3) - Kalau bisa ini dibikin sejajar dengan 02:26:802 (1,2,3,4) soal kemiringannya.
  12. 02:30:940 (1,2,3,1,2,3) - Pattern ini sangat susah dibaca karena spacing dan ritmenya yang bertabrakan satu sama lain. Kalau mau gampang yah... pattern ini menjebak banget dan hampir impossible buat dibaca. Konsepnya sendiri keren, cuma eksekusinya itu...
>Fortune
  1. IMO, sebaiknya sih ini ditambahin nama mapper aja di nama diff-nya, jadi "Fort's Fortune" atau apa gitu biar kita tahu siapa yang nge-map...
  2. 00:37:493 (4) - Pindahin node merah ke (252,108) agar slider ini terlihat lebih melengkung? Bisa ngebagusin flow juga sih.
  3. 00:47:493 - 00:57:838 - Di sini susah banget ngebaca jump 1/4 yang diawali dengan slider 1/4 karena slider 1/4-nya sama panjang kayak 1/2 di bagian 0.75x. Cuma mau bilang aja. (Berlaku buat semua bagian yang SV-nya 1.5x ke atas.)
  4. 01:40:596 (1,1,1) - Konsepnya bagus, tapi entah kenapa rasanya kurang ngalir dengan musik... yakin mau pake pattern kayak gini nih?
  5. 02:57:838 (1,1,1,1) - Umm, perlukah NC spam kayak gini? Menurut saya sih cukup (1) pertama aja yang di-NC.
Overall, map ini masih bisa diperbagus. Jauh lebih bagus lagi. Perhatikan aja soal penggunaan objek, bentuk slider, penempatan objek, hitsound, ritme, dan lain-lain. Saya gak mau ngasih terlalu banyak saran spesifik karena nanti justru bakal jadi kepanjangan dan melelahkan untuk dicek.

Good luck on the way 8-)
Ciyus Miapah
:o

Nozhomi wrote:

- Fortune :
  1. Dunno if this name diff is rankable. Check it. OK
  2. Generally on this diff, NC are pretty messy (especially at first part), and i don't agree with a lot of SV change (and too many jumps). Listen closely to music and see where it fit better. better than this fuck https://osu.ppy.sh/s/100348 XD
  3. 02:14:907 (1)- I don't find this reverse silder so good here. My suggestion : http://puu.sh/9zlB0/3dc24d612d.jpg. i dont understand this
  4. 02:51:631 (2)- Unsnaped slider.fix uninherited
  5. 02:57:838- 5% volume is too low. Better to start it at 03:10:941-
Fine. change to 20%

Loli -[Koinuri] wrote:

[Fortune]
Like I stated in General, the diff name Fortune is unrankable. OK
Inaudible hitsounds are unrankable. Only hitsounds you can silence are spinners, slider body or slider tick, and end of slider. Everything you click must be audible.Sure why not?
Very nicely made diff. Really fun! There's really nothing to say to this diff. OK you're doing it well
00:24:045 (1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4) - This stream is hard to follow, maybe change the end to something like this? I dunno understand
All I did was rotated 00:24:734 (1,2,3,4) - by 180, ctrl+g, and arranged the notes like the picture there.
00:32:493 (2,3) - Can be blanketed Blanket to where?
01:39:907 (3) - Blanket so close but off No
03:10:941 (1,1,1,1,1,1,1) - >.< U mad bro xD

Ranking criteria wrote:

Make sure that your spinners are a reasonable length. Aim for a maximum spinning time of about 5-7 seconds; any longer can cause the player's wrist to get sore. If your spinner must be longer, then check with a BAT to see if it's acceptable.
The total spinning time in these consecutive spinners are about 15 seconds, twice the amount guideline suggests. It's as long as one of the spinner in augoEidEs by happy30. Though it doesn't have as much problem as that one because it has multiple spinners, giving small break + HP recovery, it's still tedious.

Fortune seems pretty good to go, rest needs more work though. Stack things properly and avoid overlaps! thanks bro

Hinsvar wrote:

o/

*Bold = Harus diperbaiki atau benar-benar perlu dipertimbangkan; merah = Direkomendasikan untuk diubah; hitam = saran-saran kecil.

>Fortune
  1. IMO, sebaiknya sih ini ditambahin nama mapper aja di nama diff-nya, jadi "Fort's Fortune" atau apa gitu biar kita tahu siapa yang nge-map... Sepertinya bisa jadi rankable kalau dibicarakan sama BAT atau makhluk lainnya yg sejenis dgn BAT :D
  2. 00:37:493 (4) - Pindahin node merah ke (252,108) agar slider ini terlihat lebih melengkung? Bisa ngebagusin flow juga sih. Best!!
  3. 00:47:493 - 00:57:838 - Di sini susah banget ngebaca jump 1/4 yang diawali dengan slider 1/4 karena slider 1/4-nya sama panjang kayak 1/2 di bagian 0.75x. Cuma mau bilang aja. (Berlaku buat semua bagian yang SV-nya 1.5x ke atas.) Sedikit fix, tapi gak ngerti SV effect, menurut saya ini udah cukup gebleg kok xD
  4. 01:40:596 (1,1,1) - Konsepnya bagus, tapi entah kenapa rasanya kurang ngalir dengan musik... yakin mau pake pattern kayak gini nih? tunggu mod yg lebih lanjut dulu deh
  5. 02:57:838 (1,1,1,1) - Umm, perlukah NC spam kayak gini? Menurut saya sih cukup (1) pertama aja yang di-NC.itu HP Bonus, kan new combo itu mengandung senyawa Elite Beat yg dapat menambah HP dgn cepat xD
Good luck on the way 8-)
Best mods for you all. Adios~

edit: ketinggalan updetannya xD
Stalkers
osu file format v13

[General]
AudioFilename: Krewella - Come & Get It - FREE DOWNLOAD IN DESCRIPTION.mp3
AudioLeadIn: 0
PreviewTime: 47504
Countdown: 0
SampleSet: Normal
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 1
WidescreenStoryboard: 1

[Editor]
Bookmarks: 26458,79907,90938,156435
DistanceSpacing: 1.2
BeatDivisor: 4
GridSize: 4
TimelineZoom: 2.899999

[Metadata]
Title:Come & Get It
TitleUnicode:Come & Get It
Artist:Krewella
ArtistUnicode:Krewella
Creator:wuzzat
Version:Fortune
Source:
Tags:dubstep krewella get it quick slider reflexes
BeatmapID:429605
BeatmapSetID:169689

[Difficulty]
HPDrainRate:7
CircleSize:4
OverallDifficulty:8
ApproachRate:9
SliderMultiplier:1.8
SliderTickRate:2

[Events]
//Background and Video events
0,0,"BG.png",0,0
//Break Periods
2,102865,111721
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples
//Background Colour Transformations
3,100,163,162,255

[TimingPoints]
14390,344.827586206897,4,1,0,70,1,0
14390,-133.333333333333,4,1,0,70,0,0
36458,-100,4,1,0,70,0,1
42665,-83.3333333333333,4,1,0,70,0,1
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124,292,138355,1,0,0:0:0:0:
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68,208,138872,2,0,L|48:136,1,67.5000025749208,2|0,0:0|0:0,0:0:0:0:
100,32,139217,2,0,L|120:104,1,67.5000025749208,8|0,0:0|0:0,0:0:0:0:
172,160,139562,21,2,0:0:0:0:
232,108,139734,2,0,P|264:120|376:112,1,135.000005149842,0|0,0:0|0:0,0:0:0:0:
428,68,140252,6,0,L|440:144,1,67.5000025749208,8|0,0:0|0:0,0:0:0:0:
404,208,140596,1,8,0:0:0:0:
456,268,140769,1,0,0:0:0:0:
428,344,140941,2,2,P|396:328|372:296,1,67.5000025749208,2|2,0:0|0:0,0:0:0:0:
312,252,141286,22,0,P|296:292|304:328,1,67.5000025749208,8|0,0:0|0:0,0:0:0:0:
228,172,141631,2,0,P|244:132|236:96,1,67.5000025749208,0|0,0:0|0:0,0:0:0:0:
164,132,141976,2,0,P|152:176|208:248,1,135.000005149842,8|0,0:0|0:0,0:0:0:0:
160,316,142493,6,0,P|216:324|276:260,1,135.000005149842
272,196,143010,2,0,L|256:120,1,67.5000025749208,2|0,0:0|0:0,0:0:0:0:
272,52,143355,22,0,P|308:72|324:96,1,67.5000025749208,8|0,0:0|0:0,0:0:0:0:
164,132,143700,1,0,0:0:0:0:
272,196,143872,1,0,0:0:0:0:
144,96,144045,2,0,L|64:104,1,67.5000025749208,2|0,0:0|0:0,0:0:0:0:
32,256,144390,2,0,L|112:248,1,67.5000025749208,2|0,0:0|0:0,0:0:0:0:
180,240,144734,5,8,0:0:0:0:
248,284,144907,1,0,0:0:0:0:
328,268,145079,1,0,0:0:0:0:
364,196,145252,1,0,0:0:0:0:
348,116,145424,22,0,P|324:68|356:-4,1,135.000005149842,2|0,0:0|0:0,0:0:0:0:
408,60,145941,1,2,0:0:0:0:
468,208,146114,6,0,L|468:280,1,67.5000025749208,8|0,0:0|0:0,0:0:0:0:
468,275,146458,1,0,0:0:0:0:
468,275,146631,1,0,0:0:0:0:
256,192,146803,12,0,147665,0:0:0:0:
64,144,147838,5,0,0:0:0:0:
180,176,148010,1,0,0:0:0:0:
296,140,148183,1,0,0:0:0:0:
256,192,148269,12,0,149045,0:0:0:0:
448,240,149217,21,0,0:0:0:0:
332,208,149389,1,0,0:0:0:0:
216,244,149562,1,0,0:0:0:0:
256,192,149648,12,0,150553,0:0:0:0:
144,80,150769,5,0,0:0:0:0:
140,120,150855,1,0,0:0:0:0:
136,160,150941,2,0,L|24:168,2,101.250003862381
244,212,151631,5,0,0:0:0:0:
364,104,151890,1,0,0:0:0:0:
380,264,152148,1,0,0:0:0:0:
340,336,152321,6,0,B|284:328|284:328|240:340|196:336,1,135.000005149842,0|0,0:0|2:0,0:0:0:0:
128,364,152665,6,0,B|112:312|152:264|152:264|108:244,1,135.000005149842
44,184,153010,6,0,B|68:140|68:140|36:92|56:40,1,135,0|0,0:0|2:0,0:0:0:0:
128,80,153355,6,0,B|168:92|168:92|200:76|200:76|224:84|260:72,1,135.000005149842
356,28,153700,6,0,P|360:80|344:132,1,90,0|0,0:0|2:0,0:0:0:0:
447,173,154045,6,0,P|408:207|348:224,1,99.0000030212403,0|0,0:0|2:0,0:0:0:0:
248,204,154390,1,0,0:0:0:0:
132,224,154562,2,0,L|128:268,4,24.7500007553101,2|0|0|0|0,2:0|2:0|2:0|2:0|2:0,0:0:0:0:
180,116,154907,1,0,0:0:0:0:
220,228,155079,5,0,0:0:0:0:
244,228,155165,1,0,0:0:0:0:
269,229,155251,1,0,0:0:0:0:
294,230,155337,1,0,0:0:0:0:
318,231,155424,5,0,0:0:0:0:
326,182,155510,1,0,0:0:0:0:
316,134,155596,1,0,0:0:0:0:
289,93,155682,1,0,0:0:0:0:
249,64,155769,21,0,0:0:0:0:
262,71,155855,1,0,0:0:0:0:
276,77,155941,1,0,0:0:0:0:
290,80,156027,1,0,0:0:0:0:
305,81,156114,5,0,0:0:0:0:
335,63,156200,1,0,0:0:0:0:
368,55,156286,1,0,0:0:0:0:
403,57,156372,1,0,0:0:0:0:
435,69,156458,6,0,L|432:208,1,135,0|0,2:0|2:0,0:0:0:0:
396,308,157148,5,8,0:0:0:0:
52,48,157838,6,0,P|76:84|64:200,1,157.500001502037
68,193,158183,1,8,0:0:0:0:
208,320,158355,2,0,P|260:316|340:224,1,157.500001502037
304,60,158700,2,0,P|258:85|224:202,1,157.500001502037,2|8,2:0|0:0,0:0:0:0:
392,260,159045,2,0,L|376:168,1,78.7500007510185,2|0,2:0|0:0,0:0:0:0:
392,104,159217,5,2,2:0:0:0:
484,240,159390,1,2,2:0:0:0:
360,340,159562,1,2,2:0:0:0:
300,124,159734,5,2,2:0:0:0:
392,260,159907,1,2,2:0:0:0:
268,360,160079,1,2,2:0:0:0:
128,276,160252,2,0,L|136:120,1,135.000005149842,8|0,0:0|2:0,0:0:0:0:
96,64,160596,6,0,B|128:44|164:56|164:56|188:40|188:40|220:64|264:52,1,157.500001502037,0|0,0:0|2:0,0:0:0:0:
432,48,160941,1,8,0:0:0:0:
284,168,161114,2,0,L|192:164,1,78.7500007510185,2|0,2:0|0:0,0:0:0:0:
116,188,161286,1,0,2:0:0:0:
236,256,161458,5,2,2:0:0:0:
368,204,161631,1,2,2:0:0:0:
336,340,161803,1,0,0:0:0:0:
336,340,161890,1,0,0:0:0:0:
336,340,161976,6,0,L|460:328,1,116.999994644165
176,44,162321,2,0,L|52:56,1,116.999994644165
59,55,162665,1,2,2:0:0:0:
112,184,162838,1,0,0:0:0:0:
44,308,163010,2,0,B|52:264|52:264|20:236|16:184,1,116.999994644165,8|0,0:0|2:0,0:0:0:0:
196,136,163355,6,0,P|204:188|136:264,1,157.500001502037
59,55,163700,1,8,0:0:0:0:
248,40,163872,2,0,B|284:40|284:40|292:96|292:96|340:76|388:104,1,157.500001502037,2|0,2:0|2:0,0:0:0:0:
348,280,164217,2,0,P|352:220|344:168,1,78.7500007510185,2|0,2:0|2:0,0:0:0:0:
264,244,164390,2,0,P|260:312|324:368,1,157.500001502037,8|0,0:0|0:0,0:0:0:0:
460,284,164734,5,2,2:0:0:0:
432,124,164907,1,2,2:0:0:0:
424,284,165079,1,2,2:0:0:0:
280,204,165252,5,2,2:0:0:0:
308,364,165425,1,2,2:0:0:0:
316,204,165597,1,2,2:0:0:0:
204,88,165769,2,0,B|136:116|136:116|60:108,1,135.000005149842,2|0,2:0|0:0,0:0:0:0:
64,272,166114,6,0,L|88:348,1,67.5000025749208
168,200,166286,2,0,L|144:124,1,67.5000025749208
96,284,166458,6,0,L|120:360,1,67.5000025749208
200,212,166630,2,0,L|176:136,1,67.5000025749208
132,292,166803,6,0,L|156:368,1,67.5000025749208
236,220,166975,2,0,L|212:144,1,67.5000025749208
168,304,167148,6,0,L|192:380,1,67.5000025749208
272,232,167320,2,0,L|248:156,1,67.5000025749208
224,92,167493,5,0,0:0:0:0:
264,92,167579,1,0,0:0:0:0:
304,92,167665,1,0,0:0:0:0:
340,76,167752,1,0,0:0:0:0:
380,64,167838,1,0,0:0:0:0:
420,72,167924,1,0,0:0:0:0:
448,100,168010,1,0,0:0:0:0:
428,208,168183,6,0,L|456:308,1,90
84,176,168527,2,0,L|56:76,1,90
252,260,168872,6,0,P|340:240|416:272,1,135.000005149842
224,296,169217,2,0,L|208:200,1,67.5000025749208,0|0,0:0|2:0,0:0:0:0:
244,68,169390,2,0,L|260:164,1,67.5000025749208,0|0,0:0|2:0,0:0:0:0:
196,312,169562,2,0,L|180:216,1,67.5000025749208,0|0,0:0|2:0,0:0:0:0:
216,84,169735,2,0,L|232:180,1,67.5000025749208,0|0,0:0|2:0,0:0:0:0:
148,164,169907,6,0,P|76:148|8:160,1,135.000005149842,2|0,2:0|2:0,0:0:0:0:
16,158,170252,1,0,2:0:0:0:
132,268,170424,6,0,L|60:272,1,67.5000025749208,2|0,2:0|2:0,0:0:0:0:
208,228,170597,2,0,L|136:232,1,67.5000025749208,2|0,2:0|2:0,0:0:0:0:
280,184,170769,2,0,L|208:188,1,67.5000025749208,2|0,2:0|2:0,0:0:0:0:
356,144,170942,2,0,L|284:148,1,67.5000025749208,2|0,2:0|2:0,0:0:0:0:
360,240,171114,6,0,L|504:232,2,135.000005149842
228,336,171631,2,0,P|152:324|72:336,1,135.000005149842
56,196,171976,6,0,L|68:64,1,116.999994644165
200,36,172235,1,0,2:0:0:0:
200,36,172321,2,0,L|176:116,1,58.4999973220826,0|0,0:0|2:0,0:0:0:0:
292,180,172493,2,0,L|268:100,1,58.4999973220826,0|0,0:0|2:0,0:0:0:0:
176,224,172666,1,0,0:0:0:0:
308,272,172838,2,0,L|400:256,1,58.4999973220826
504,232,173010,6,0,B|444:196|444:196|400:136,1,116.999994644165
336,44,173355,1,0,0:0:0:0:
336,44,173528,2,0,P|396:32|456:48,2,116.999994644165
208,104,173959,1,0,0:0:0:0:
208,104,174045,2,0,B|148:84|148:84|72:96,1,116.999994644165
28,48,174390,6,0,P|52:112|32:196,1,116.999994644165
32,300,174735,5,2,2:0:0:0:
228,224,174907,1,2,2:0:0:0:
132,324,175079,1,2,2:0:0:0:
116,112,175252,2,0,L|124:192,1,58.4999973220826
156,308,175424,6,0,L|288:324,1,116.999994644165
396,252,175769,1,0,0:0:0:0:
264,208,175941,6,0,L|196:192,1,58.4999973220826,2|0,2:0|2:0,0:0:0:0:
344,168,176114,2,0,L|276:152,1,58.4999973220826,2|0,2:0|2:0,0:0:0:0:
424,140,176286,2,0,L|356:124,1,58.4999973220826,2|0,2:0|2:0,0:0:0:0:
504,100,176459,2,0,L|436:84,1,58.4999973220826,2|0,2:0|2:0,0:0:0:0:
312,56,176631,6,0,B|248:44|248:44|188:56,2,116.999994644165
312,56,177148,21,4,2:0:0:0:
164,144,177838,21,0,0:0:0:0:
396,300,178183,5,0,0:0:0:0:
116,308,178527,21,0,0:0:0:0:
376,200,178872,5,0,0:0:0:0:
144,44,179217,21,0,0:0:0:0:
164,144,179390,1,0,0:0:0:0:
236,64,179562,2,0,B|292:80|292:80|336:68,1,90
416,20,179907,6,0,L|432:112,1,90,2|0,0:0|0:0,0:0:0:0:
372,260,180596,2,0,L|356:168,1,90,2|0,0:0|0:0,0:0:0:0:
356,171,181976,21,0,0:0:0:0:
252,148,182321,1,0,0:0:0:0:
252,148,182493,1,0,0:0:0:0:
252,148,182665,2,0,P|208:168|168:168,1,90,2|0,0:0|0:0,0:0:0:0:
72,116,183355,1,0,0:0:0:0:
276,40,184045,6,0,P|312:60|364:68,1,90,2|0,0:0|0:0,0:0:0:0:
468,60,184734,2,0,L|480:152,1,90
384,344,185424,21,2,0:0:0:0:
352,240,186114,5,2,0:0:0:0:
252,196,186803,21,2,0:0:0:0:
156,244,187493,6,0,P|120:240|80:200,1,90
64,96,188183,2,0,B|124:112|124:112|176:84|176:84|212:96|236:92,1,180,2|0,0:0|0:0,0:0:0:0:
448,92,189562,2,0,B|404:112|404:112|360:104,1,90,2|0,0:0|0:0,0:0:0:0:
276,168,190252,22,0,L|292:264,1,90
256,192,190941,12,2,193527,0:0:0:0:
256,192,193700,12,2,194907,0:0:0:0:
256,192,195079,12,2,196286,0:0:0:0:
256,192,196458,12,2,199045,0:0:0:0:
256,192,199217,12,2,200424,0:0:0:0:
256,192,200596,12,2,201803,0:0:0:0:
256,192,201976,12,4,206114,0:0:0:0:
Topic Starter
wuzzat
Well, Thanks for the Mod Guys :D / sorry for late reply..
yeah ,the mods are gone too perfect lol

Hinsvar wrote:

o/

*Bold = Harus diperbaiki atau benar-benar perlu dipertimbangkan; merah = Direkomendasikan untuk diubah; hitam = saran-saran kecil.

>General
  1. Gak ada mp3 128 kbps nih? Kalau bisa cari aja dulu yang 192.Kalo itu blum ketemu,susah nyarinya
  2. BG 924 KB... Ini masih bisa dikecilin ke sekitar 200-300 KB kok. Kecilin aja biar gak banyak makan tempat. Tapi lebih bagus lagi kalau diganti dengan gambar lain; udah ada map lain yang BG-nya serupa, dan itu udah bubbled.Udah ketemu BGnya o/ tapi sizenya kebesaran,compress BGnya belakangan aja.
  3. 02:15:769 - 02:26:114 - Bagian ini gak perlu kiai karena musiknya lemah banget di sini.Hooh sip!
  4. 02:57:148 - Pake sampleset Soft dan gunakan volume agak kecil (40% lah), karena bagian ini memiliki kesan pelan dan tenang. Aneh kan outro slow gini pake hitsound yang relatif nyaring...Baiklah!
  5. Coba variasikan penggunaan volume. Di tempat yang pelan, volume dikecilin. Di tempat yang lumayan keras, pasang relatif tinggi. Dan di tempat kayak chorus gitu, usahakan volumenya paling tinggi di antara yang lain, tapi jangan sampai bikin telinga merasa gak enak.Oke :3 tapi masih agak nub klo penempatan volume
>Easy
  1. Uh gimana ya... Penempatan clap di awal rasanya acak-acakan, gak terpola gitu, padahal pola musiknya sendiri gak aneh-aneh kok. Coba dibikin konsisten, muncul tiap dua tick putih misalnya...Oke fixed!
  2. Spacing dalem diff ini gak konsisten. Tolong dibikin konsisten dari awal sampai akhir.Fixed!
  3. 00:15:769 (2,3,4) - Blanket di sini masih bisa diperbagus, terutama di sebelah kiri.fixed!
  4. 00:47:493 (8,1) - Swap NC? Di kiai time, paling bagus kalau NC ditaruh di objek yang diletakin di awal kiai.sausuga mastah NC
  5. 00:56:114 (5,6) - Spacing gak konsisten di sini. Kalau bisa dibikin simetris.Fixed!
  6. 01:17:838 (1,2) - Tolong usahakan gak ada objek yang nimpa kayak gini, dan juga hindari bikin dua objek atau lebih bersentuhan satu sama lain, karena terlihat gak rapi. (Berlaku buat semua pattern yang nimpa atau nyentuh.)Done! berhasil memisahkan cinta mereka
  7. 01:15:079 - 01:31:631 - Kenapa di sini penggunaan NC jadi gak konsisten? Coba dibikin kayak sebelumnya.Done!
  8. 01:38:527 (1) - Kenapa ada NC di sini? Remove aja.Oke!
  9. 02:15:079 (1,2) - Kalau bisa diposisiin seperti ini biar lebih rapi.Mantap!
  10. 02:47:493 (2,1) - Di Easy tolong jangan ada stacking seperti ini karena bisa membingungkan pemain baru, yang merupakan pemain diff Easy pada umumnya.Fixed!
>Normal
  1. 00:14:734 (2,3) - Kenapa gak pake bentuk yang sama aja untuk kedua slider ini? Mungkin ganti (3) dengan (2) yang udah di-Ctrl+J dan Ctrl+G biar terlihat lebih rapi.Fixed!
  2. 00:28:527 - Kenapa spacing-nya jadi 0.8x dari sini? Dan di ujung juga berubah-ubah jadi 0.7x, 1.0x, lalu balik ke 0.8x. Tolong dibikin konsisten.
  3. 00:36:114 (4,1) - Blanket ini masih bisa lebih bagus. Coba tarik node di tengah (1) ke (296,268) dan yang di ekor ke (328,208).Done
  4. 00:38:183 (3,1,2) - Uh, ini terlalu berdempetan, jadi kelihatan berantakan dan sulit dibaca. Coba keluarin (2) dari tengah-tengah (3) dan (1).Fixed!
  5. 00:38:872 (2,4) - Kenapa dibikin nyentuh gini? Bisa kok dibikin blanket pattern yang bagus.Berhasil dipisahkan!
  6. 00:39:907 (4,1) - Fixed!
  7. 00:47:493 - Sama kayak 01:15:079 - 01:31:631 di Easy: Kenapa penggunaan NC jadi kayak gini? Fixed!
  8. 01:10:769 (1) - Umm, kalau bisa jangan bikin pattern seperti ini sih. Kalau merasa perlu, lekukannya disamain, seperti ini.Di bagian ini saya remap,pas make pattern pattern lain langsung dideteksi sama AiMod
  9. 01:34:734 (2,3,4) - Kenapa ritme-nya jadi seperti ini secara tiba-tiba? Dari 01:31:631 kan jarak antar objek satu ketukan terus... Bisa terasa aneh kalau tiba-tiba hanya 1/2 ketukan kayak gini.Ya juga sih :D okay changed it!
  10. 02:07:321 (6) - Sebaiknya jangan pake slider 1/4 yang kayak gini di Normal karena bisa membuat pemain bingung (soalnya ritme dari tadi hanya sekitar 1/1 dan 1/2 terus).Fixed!
  11. 02:44:562 (1) - ^^
Buat reply yang normal,itu masih ada Codenya nongol :? udah di fix berkali-kali tetep gak berubah.Jadi aku biarin aja ^^'

>Hard
  1. 00:22:321 (4,5,1) - Hati-hati, spacing seperti ini bisa membingungkan pemain. (4,5) jaraknya hanya 1/2 ketukan dari satu sama lain dan (5,1) satu ketukan, tapi jarak objek di editor konsisten. Sebisa mungkin pake spacing yang sesuai.Fixed!
  2. 00:23:010 (1,2,3) - ^ (Berlaku buat semua pattern seperti ini.)^
  3. 00:34:217 (3,4,5,6) - Ada alasan kenapa spacing gak konsisten di sini? Dibikin konsisten aja biar lebih rapi dan enak dimainin.Keeped the DS constantly
  4. 00:47:321 (6,1) - Hindari objek yang menimpa objek lain seperti ini karena terkesan tidak rapi. (Anggap aja ini pengulangan, dan tolong cek semua diff untuk hal-hal yang tampak kayak gini.)Baiklah mastah!
  5. 00:50:252 (1) - Coba bikin lengkungan seperti ini agar tampak lebih merata kiri-kanan? Lebih pas sama lagunya juga.kalo yang ini aku Ctrl+H aja :3
  6. 01:11:286 - Instrumen di sini cukup keras, jadi kenapa tidak di-map? Tambah circle gitu?Sangat Setuju!
  7. 01:25:769 (6,7,1) - Bikin kayak gini agar flow lebih bagus?Love that flow!
  8. 01:29:390 (3,4) - Pattern seperti ini bisa membingungkan karena pemain gak tahu kapan slider akan habis, jadi mereka bisa saja terjebak untuk menekan (4) lebih lambat atau cepat. Tolong diganti dengan sesuatu yang lebih gampang dibaca.Fixed!repeatnya kuganti circle biasa aja,sama repeatnya cuma 1 x
  9. 01:32:665 (7,8,1,2,3,4) - Bikin kayak gini biar kelihatan lebih rapi dan terstruktur? Tentunya 01:32:665 (7,8,1,2,3) juga harus dimainin.Baiklah!
  10. 01:36:458 - Sama dengan 01:11:286.Same here!
  11. 01:40:855 (5) - Pindahin ke 01:40:769 lalu tambah satu repeat biar ritmenya lebih gampang diikuti?oke :3
  12. 01:39:217 (3,4,1,2,3,4) - Usahakan (3) yang di 01:38:527 (1,2,3,4) gak nyentuh dengan 01:39:907 (1), dan spacing 01:39:562 (4,1,2,3,4) dibikin konsisten biar lebih gampang dimainin. Fixed!
  13. 01:41:286 (1,2) - Hilangin satu repeat dari dua slider ini? Lebih pas sama musik aja, IMO.oke,memang pas kok
  14. 02:29:045 (1,2,3,4,5,6,7,8,1,2,3) - Spacing di sini berantakan banget. Kalau bisa tolong dibikin konsisten atau seenggaknya enak buat dimainin. Sekarang peletakan objek terasa acak-acakan.keep the DS constant :3 /
>Insane Untuk semua mod Insanenya udah ku apply semua di yang remapped,iya semenjak diff ini dibilang unrankable di Kiainya.(Menurut sy begitu juga ^^')jadi aku remapped hampir semua note di diff ini
  1. 00:22:321 (6,1) - Kalau bisa, coba dibikin simetris dengan cara mengganti (1) dengan (6) yang di-Ctrl+H dan Ctrl+G? Seperti yang udah saya bilang dari tadi, ini biar lebih rapi.
  2. 00:25:079 (5,6,7,8) - Gak dibikin kayak 00:24:734 (1,2,3) nih? Musiknya kan mirip.
  3. 00:36:372 (8,1) - Umm, kok misah gini? Kalau circle stream, sebaiknya objek setelah circle terakhir jangan dipisah karena bakal ngancurin flow.
  4. 00:47:838 (2,3,4,5) - Jujur, saya sendiri kurang yakin ini rankable atau nggak (karena gak bener-bener ngikut sama ritme lagu, atau bisa dibilang overmapped), tapi yang jelas ini bakal susah dibaca karena spacing 00:47:493 (1,2) kecil dibandingin (2,3,4,5) ini. Kalau bisa digedein
  5. 00:57:234 - Gak mau nambah note di sini? Suara instrumennya keras loh; lebih keras daripada 00:57:062, malah.
  6. 01:01:458 (2,3,4,5,6) - Kenapa spacing di sini gak konsisten? Kalau spacing naik tiap objek boleh aja, tapi naiknya harus merata dan jangan sampai berantakan.
  7. 01:14:734 (4) - Gak diletakin di (396,120) aja biar simetris sama 01:13:700 (1)?
  8. 01:40:424 (2,3,4,5,6) - ^
  9. 01:41:286 (1,2,3,4,5,6,7,8,9,1) - Pilih semua lalu pindahin ke (44,184) biar flow lebih bagus?
  10. 02:26:802 (1,2,3,4) - Ini masih agak bengkok. Coba dilurusin.
  11. 02:28:183 (1,2,3) - Kalau bisa ini dibikin sejajar dengan 02:26:802 (1,2,3,4) soal kemiringannya.
  12. 02:30:940 (1,2,3,1,2,3) - Pattern ini sangat susah dibaca karena spacing dan ritmenya yang bertabrakan satu sama lain. Kalau mau gampang yah... pattern ini menjebak banget dan hampir impossible buat dibaca. Konsepnya sendiri keren, cuma eksekusinya itu...
Overall, map ini masih bisa diperbagus. Jauh lebih bagus lagi. Perhatikan aja soal penggunaan objek, bentuk slider, penempatan objek, hitsound, ritme, dan lain-lain. Saya gak mau ngasih terlalu banyak saran spesifik karena nanti justru bakal jadi kepanjangan dan melelahkan untuk dicek.

Good luck on the way 8-)
Thanks for modding O/ (Maaf sudah merepotkan di DS check.)

Loli -[Koinuri] wrote:

Okay here's the mod! May ask for M4M later (like in mid July maybe) if you don't mind

[General]
Inconsistency in kiai. Some kiai starts and/or ends in different spot. For example, one of the kiai in Easy ends at at 02:26:114 while the same kiai ends at 02:26:803 on Normal. Try finding all the inconsistency and figure out a good spot to end all of them
There are too many unnecessary kiai such as the one at 01:09:562 - 01:19:907. It's not the critical part of the music imo and doesn't feel any need to emphasize the section with kiai. Only use kiai in a very crucial part part of the music. If you use too much kiai, the sections won't feel special and highlighted. I suggest only using kiai on either "Come and get it one more time, if you want to lose your mind" part or the wub part right after, (I would use the wub part because 1. that's what the ranked nightcore one used, 2. you have preview point on it, and 3. That part is the hardest part in the Insanes).
Keep your kiai consistent. If you use it for one part, add it to the same repeating parts. Adding to 02:48:872 part and not putting one at 00:58:527 is bad, for example.
End the last spinner on the same place on every difficulty
Inconsitencies on combos on all difficulties. The downbeat is a great place to look for for new combos. Put new combos every 1 or 2 downbeat and only break that pattern when you really need to emphasize on that part of music.
The difficulty name Fortune is unrankable because it's a difficulty name relating to username. All custom diff name must not relate to username (Skystar, 0108, Rin difficulties are not rankable anymore, for example) and can only be used in hardest difficulty, which isn't a problem in this map. Rename it to Fort's Insane/Extra or something else not relating to username.
Add "and" to tags because this map doesn't show up in search when you search for "come and get it" instead of "come & get it", more convenient.
Add "fort" to tags for guest difficulty
Remove "krewella get it" from tags because that's already in artist/title. You only need to add something not in any other field.
don't forget to add all tag on all diff! I do that all the time
Okay :D already applied it all on all diff,kiai time too

[Easy]
Leave more space after spinner for recovery. Beginners have hard time relocating their cursor after the spinner and a single beat is not enough. I suggest mapping something instead of using spinner for parts like 00:51:631 (1) - and 01:02:665 (1) - Okay :D
I don't think you should change the distance snap for the entire map. Pick a distance (I suggest 1.0x because they are beginner friendly with distance being the same size as slider, letting you play in same cursor speed the entire map) and stick to it the entire map, unless there's a big space to it enough to fit a break like 03:02:665 (1,2) Done~
Though the 3/2 sliders create unique beat and is fun pressing, avoid using it so often. When you use it, use it in consistent manner.I don't know what to say.. but i will avoid it when I notice it.
00:26:114 (1) - Move this closer to center. In Easy/Normal difficulties, try putting the notes after spinner as close to center as possible. They're easier to hit for beginners.I leave a little space to them for noticing the next note.
00:30:941 (1) - This would look better being blanketed by 00:29:562 (6) like
Done!
It would create ugly overlap with 00:32:321 (2) - though.. but I also have suggestion for that v v v
00:32:321 (2) - Stack this note with 00:29:562 (6). It's close enough (it would still overlap a bit so I guess rotate like 10 degrees? >.< assuming you apply the first one)I don't know how you see it when i applying it ^^'.but i applying it
00:46:114 (6) - Make this more parallel? It just looks like a random squiggly line right now Okay~ changed to normal slider
00:58:183 (7,1) - Stack with 00:56:114 (5) Done
01:18:527 (2) - I would avoid this overlap, doesn't look that cleanFixed!
02:07:493 (1,2) - The sudden change in rhythm doesn't feel great. The problem with this rhythm is that they skip 02:08:872, an important downbeat for this part considering you are mapping to the drums. Try this instead:
Thanks for noticing
02:11:286 (3) - Avoid this 1/2 slider. It may confuse beginners.Done,changed it to normal slider
02:15:079 (1) - Closer to center for same reason as I said in previous one Done,but i don't know if this seems
03:02:665 (1) - The song here doesn't sound edgy, more calming and slow, so this slider doesn't fit this part. I suggest using some thing more curvy.Okay~ i used W shaped slider
03:16:458 (5) - Huge jump of 1.86x distance snap! This is very hard for Easy players Okay~ i
03:19:217 (1) - Spinner is way too long. Spinners are hardest part of the map for all beginners, so take caution whenever you use them in early difficulties.Okay

[Normal]
There's a lot of issues with overlapping notes in this map. Don't unnecessarily overlap. They almost never look good.
Almost every notes are in constant 1/1 beats, making this map very dull to play. This song offers a lot of different rhythm, make good use of them.
Same problem as Easy, keep distance snap constant. Avoid changing it depending on parts of map
Also same problem as Easy, too little break between spinner and a note. Map parts like 01:35:769 (1)
Lots of stacking problem. I might've missed some, so look for them on your own
AR-1, OD + 1. It evens out the difficulty setting spread:
AR: 3 -> 6 -> 8 -> 9 to 3 -> 5 -> 7 -> 9
OD: 2 -> 3 -> 5 -> 8 to 2 -> 4 -> 6 -> 8
Increase slider velocity, to bridge to Hard better (.7 -> .9 -> 1.8, It's too close to Easy) try 1.1 - 1.2 Done~ i applied all above
00:15:424 (3) - Blanket 00:16:458 (4)? It would look better Done~
00:38:183 (3) - Stack with 00:36:458 (1) - Okay!
00:38:872 (2) - Avoid unnecessary overlap like this Fixed!
00:39:907 (4) - Overlapping here too.^
00:44:390 (3) - Stack with 00:43:010 (1) - Done!
00:50:596 (2,1) - Blanket each other? Okay ^^
01:00:596 (6) - Stack with 01:01:286 (1) - Done!
01:03:010 (2) - Missing note at 1:03:183. Use this rhythm instead
nice~ i'll use yours
01:19:217 (3) - Stack with 01:17:838 (1) - Done!
01:23:700 (2) - Stack with 01:22:665 (3) - Done!
01:30:252 (1) - Stack with 01:28:872 (1) - Done!
02:07:321 (6) - Avoid 1/4 Done!
02:30:941 (3,1) - Use proper polarity I watched it thanks :D/ now i know about polarities
02:37:838 - 02:46:114 - Map this part like any other wub parts, unnecessary spacings will just confusing the beginners on when to press the notes.
02:44:562 (1) - Avoid the 1/4Done!

[Hard]
This difficulty can also use some variety in rhythm too. Lots of 1/2 slider spams and things
Reduce slider velocity. The jump is high (.9 -> 1.8 -> 1.8). Try 1.5 - 1.6 at least.
AR - 1, OD + 1 same reason as NormalApplied
00:30:769 (3) - This jump is somewhat random, the music doesn't have any spike here and doesn't suggest any jumping.Fixed!
00:37:148 (3,4,1,2) and 00:39:217 (1,1,2,3) - not sure why they have the 1/1 rhythm in these, add notes to all the red tick in between Done!
01:04:734 (3) - Stack Done!
01:05:769 (2) - Overlap Um.. done (if you reffering to avoid overlaps)
01:42:148 (1) - This spinner doesn't map to anything in music. I think it's better of removed like Insane difficulty.Done!
02:20:079 (6) - ctrl+g, sudden jump unfitting for the song.Done!
02:31:114 (7) - This note is actually on 02:31:200.Fixed! of course with polarity :3
02:49:907 (1) - Bad overlapping.Fixed~

[Insane]
Don't use all those 1/4 sliders on the wub part. I think eliminating all those 1/4 and making streams lighter to make this insane easier in general will be better for this mapset. Make this light insane and Fortune an Extra/Hard Insane. The spread will even out a lot better this way.I'd apply all this diff mod at the remapped part :D/
00:21:286 (1,2,3,4) - Make this perfect square? It's visibly off and doesn't look that good :(
00:24:734 (1,2,3) - Avoid random jumps like these, the song is constant and doesn't call for a jump.
00:35:079 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8) - Making streams this wobbly is not good. It's hard to follow and is not aesthetically good either.
00:43:355 (1) - ctrl+g flows better
00:49:562 (5) - Stack, still one pixel off (nazi)
00:59:907 (1) - ^ You really need to check the coordinates at top :(
02:21:286 (1) - Blanket?
02:32:320 (1,2) - Unrankable sliders. You cannot slow down the slider through using bunch of red points anymore.
aa~ This one, i haven't know it sorry. okay ~ i changed it to normal slider


Easy and Fortune seems pretty good to go, rest needs more work though. Stack things properly and avoid overlaps!
Thanks for modding Loli O/ Don't forget the M4M of yours .. remind me okay :D



They are all (diffs) looks different now,thanks to DS check at AImod on Normal and easy.I remapped some parts at Hard (a little) and Insane <this one should be Rankable now
truonant
Here are the re-sized backgrounds that you asked for:

maximum of 1024x768 pixels for 4:3

or maximum of 1366x768 pixels for 16:9
Topic Starter
wuzzat
Thanks truonant o/
CPLs
hi~ random people come

unfortunately I didn't found any errors on your map,just a little things

--> Are you sure you don't want to change the diff name "Fortune"? It's not rankable anymore (many modders said that already though)
--> The DS in easy is too low, it's probably because of your slider speed which is too low too, increase to at least 0.8 or 0.9 , or if you don't want to change the SV, try using further DS (I see you set it to 1.3 but you used 1.2),try using 1.5 or 1.4
--> try to find better mp3 (192kbps if possible)
--> custom hitsound would be nice


that's a little things, feel free to ignore if you don't want to change ;)
Topic Starter
wuzzat

CPLs wrote:

hi~ random people come

unfortunately I didn't found any errors on your map,just a little things

--> Are you sure you don't want to change the diff name "Fortune"? It's not rankable anymore (many modders said that already though)
--> The DS in easy is too low, it's probably because of your slider speed which is too low too, increase to at least 0.8 or 0.9 , or if you don't want to change the SV, try using further DS (I see you set it to 1.3 but you used 1.2),try using 1.5 or 1.4If i use higher DS,it would do something bad about the map.
--> try to find better mp3 (192kbps if possible) Okay ~ i'll try
--> custom hitsound would be nice[/color]Okay,i'm still learning about custom colors.

that's a little things, feel free to ignore if you don't want to change ;)
I'm not the tipe of ignoring others :3

Thanks for coming ^^
Ciyus Miapah
update!!
^ keep looking this one
Topic Starter
wuzzat

Fort wrote:

update!!
Shoot your kudos star pls~ Im not mad 8-)
its fort's style
AruOtta
Hello, as requested :3

Easy

00:15:769 (2) - This slider breaks the flow, you should add a slider which continue the curve of (1), so maybe try this pattern ? (2 pictures) :
00:26:114 (1) - The shape created by the red anchors makes a weird movement, try to increase the distance between the 2 red anchors :
00:33:010 (2) - Move it around 492|208 to make a good blanket with 00:32:321 (1)
00:36:114 (2) - Try to continue the shape of 00:35:079 (1) by moving this circle around 76|332 ?
00:36:458 (1,2,1) - Try to makes them blanket :
01:05:769 (3) - Move it at 420|196 to make a symmetry with 01:04:390 (1)
01:30:252 (1) - Use CTRL+H to this slider, then the curve will be good about the flow
01:35:769 (1) - Why is there a spinner here ? It's not needed in my opinion =/
02:41:976 (1) - ^
02:43:872 (1) - Try to avoid this kind of shape in Easy diffs, try this :
03:02:665 (1) - The curves feels very strange, try this :

Normal


00:24:045 (1,2) - This pattern is unrankable, the slider ends at the same time when the circle is, you should delete the circle or make a shorter slider
00:26:803 (1,2) - ^
00:30:941 (1,2) - ^
00:35:079 (1,2) - ^
This part seems broken, you used x1,00 instead of x1,50 (Also the sliders are too fast with x1,50)
01:03:183 (3,4,1) - The distance snap between these 3 objects is the same, but not the distance ine the time line, so try to fix this.
01:35:424 (3,1,2,3,4) - Same as above
02:25:424 (1) - You should map here instead of add a spinner
02:30:596 (2) - The rythm here is like this :
02:41:114 (2,3) - It's hard for beginner to guess these circles are on a 1/2 beat, try to use a slider instead
02:41:976 (1,2,3) - Try to use the distance snap here
02:43:872 (5,6) - Try to use a slider

Hard

00:25:424 (1) - This slider is hidding 00:26:114 (3)'s reverse, and it's unrankable
01:23:010 (4) - This slider isn't snapped, you must fix it =/
02:40:252 (4) - ^
03:08:183 (1) - This slider shape is very strange

Insane

00:52:148 (4) - Why not use this ? :

That's it
I didn't notice many things because there's to many things to notice (like blankets, stacks, weird shapes, etc...)

Btw Good luck :3
Topic Starter
wuzzat

Kenterz wrote:

Hello, as requested :3

Easy

00:15:769 (2) - This slider breaks the flow, you should add a slider which continue the curve of (1), so maybe try this pattern ? (2 pictures) :Okay~
00:26:114 (1) - The shape created by the red anchors makes a weird movement, try to increase the distance between the 2 red anchors :Done~
00:33:010 (2) - Move it around 492|208 to make a good blanket with 00:32:321 (1) now it's even better
00:36:114 (2) - Try to continue the shape of 00:35:079 (1) by moving this circle around 76|332 ? seems okay to me
00:36:458 (1,2,1) - Try to makes them blanket : Done
01:05:769 (3) - Move it at 420|196 to make a symmetry with 01:04:390 (1)done
01:30:252 (1) - Use CTRL+H to this slider, then the curve will be good about the flowdone
01:35:769 (1) - Why is there a spinner here ? It's not needed in my opinion =/ Removed~
02:41:976 (1) - ^^
02:43:872 (1) - Try to avoid this kind of shape in Easy diffs, try this : Okay o/
03:02:665 (1) - The curves feels very strange, try this : Now the curves are nicer than before

Normal


00:24:045 (1,2) - This pattern is unrankable, the slider ends at the same time when the circle is, you should delete the circle or make a shorter slider Thanks so much ^^' i didn't notice this one
00:26:803 (1,2) - ^Fixed
00:30:941 (1,2) - ^Fixed
00:35:079 (1,2) - ^Fixed
This part seems broken, you used x1,00 instead of x1,50 (Also the sliders are too fast with x1,50)1.50 seems allright to me
01:03:183 (3,4,1) - The distance snap between these 3 objects is the same, but not the distance ine the time line, so try to fix this.Fixed
01:35:424 (3,1,2,3,4) - Same as aboveFixed~
02:25:424 (1) - You should map here instead of add a spinner done
02:30:596 (2) - The rythm here is like this :I add a reverse, and Ds them,its for keeping the polarity safe
02:41:114 (2,3) - It's hard for beginner to guess these circles are on a 1/2 beat, try to use a slider instead Okay
02:41:976 (1,2,3) - Try to use the distance snap heredone
02:43:872 (5,6) - Try to use a slider
Done

Hard

00:25:424 (1) - This slider is hidding 00:26:114 (3)'s reverse, and it's unrankable I remove it and make new blanket :3
01:23:010 (4) - This slider isn't snapped, you must fix it =/ Thanks for noticing ^^'
02:40:252 (4) - ^fixed!
03:08:183 (1) - This slider shape is very strange Yeah i removed it and make new one XD,but not like that.. it's more simple now


Insane

00:52:148 (4) - Why not use this ? :aaa~ thanks,done

That's it
I didn't notice many things because there's to many things to notice (like blankets, stacks, weird shapes, etc...) Okay~ i'll fix it as soon as i notice it ^^

Btw Good luck :3
Thanks for modding Kenterz ^^
Mao

Timorisu wrote:

Active/Passive sliders and hitsounds (In short active=white tick, passive=red tick)
This seems wrong to me.
"Active" means that an object is clicked ingame which are the Heads of Sliders as well as Circles. These are also referred as "clickable Actions" and are mostly used to emphasize strong notes in order to make the feeling while playing it natural.
"Passive" on the other hand means that an audible object can't be clicked. These are Slidertails and Repeats. You shouldn't map strong notes with that since it would feels really unintuitive while playing.
Overall, map strong notes in the music either with a Slider's Head or a Circle. Lower emphasized ones with a passive action.

Going to mod this somewhen next week or so. Whenever I've got some time~
Topic Starter
wuzzat

Mao wrote:

Going to mod this somewhen next week or so. Whenever I've got some time~
Thanks Mao~ i will wait it :3
deejaydray
Hey there! ^^ m4m here, thanks for your mod :)

EASY:

00:34:734 (4,1) - the slider (1) comes over the circle (4), which doesn't look nice. Try to move the slider somewhere else.
00:44:734 (1,4) - ^ same (I've seen more situations like this in this diff, so I'm not going to repeat the same thing)
00:51:631 (2) - I think this slider should have the same shape as 00:50:252 (1) Maybe copy/paste then CTRL+H?
00:53:355 (2,3,4) - these 3 sliders are positioned a bit awkward and some beginners might firstly go to slider(4) instead of (3). Consider changing the places.
01:13:010 (4) - move it to x:160 y:304 so that it comes over this slider 01:10:596 (1)
01:24:390 - add circle
01:27:493 (1) - no NC here
01:30:252 (1) - ^ same
02:33:700 (1) - ^ same
02:35:079 (1) - I think you should end this spinner at 02:37:493 because if you end it at 02:37:838 some beginners won't be able to click the next object at 02:38:355 (1) because there is not enough time to react.
02:40:596 (4) - put NC here and remove the NC from 02:41:976 (1)
03:01:286 (1) - add circle here
03:06:803 (1) - ^ same

NORMAL:

00:35:079 (1) - no NC here
01:00:596 (3) - try to remove this and put this slider 01:00:769 (4) instead of it, I think it sounds better (also, put a clap at the end of the slider)
01:30:252 (1) - no NC here
02:37:838 (1) - this shape looks so random, like it doesn't belong to this map... I suggest you find another shape.
02:48:527 (1) - delete this circle, it sounds better without it.
02:54:390 (6) - put NC here and remove the NC from 02:54:734 (1)
03:01:286 (1) - add circle here, just like at Easy
03:06:803 (4) - ^ same

HARD:

:!: I recommend you to use Grid Level 4 for a more precise placement :!:

00:15:769 (1) - remove NC here and put NC at 00:16:976 (5)
00:50:252 (1) - this slider should have the same shape as this 00:47:493 (1) so if you made the first one straight, do the same with the second too.
01:24:390 (4) - I think you should place this circle somewhere else because it can be tricky, since it's followed by that little stream. How about move it to x:48 y:256 ?
02:17:148 (1) - no NC here
02:21:286 (1) - ^ same
03:16:458 (3) - move this circle to x:256 y:296 so that it can be the mirror-vertical of circle (1)
Hmm, couldn't find anything wrong with this difficulty. I would say the main issue is the sliders' shape, there are a lot of straight-shaped sliders, which is not that nice... You might want to change some of them :)

All in all, the map is good! ^^ Also, I love the song <3 However, I think you should re-take a look at your NC timing, some of the NewCombos are put randomly. Try to listen to the rhythm once again, so there won't be any problems regarding the NC ^^

Good Luck with your map! :D
Topic Starter
wuzzat

deejaydray wrote:

Hey there! ^^ m4m here, thanks for your mod :) NP :^)

EASY:

00:34:734 (4,1) - the slider (1) comes over the circle (4), which doesn't look nice. Try to move the slider somewhere else.I know what you trying to mean,but putting somewhere else could make me re DS the diff again
00:44:734 (1,4) - ^ same (I've seen more situations like this in this diff, so I'm not going to repeat the same thing) But this seems okay to me
00:51:631 (2) - I think this slider should have the same shape as 00:50:252 (1) Maybe copy/paste then CTRL+H? Done
00:53:355 (2,3,4) - these 3 sliders are positioned a bit awkward and some beginners might firstly go to slider(4) instead of (3). Consider changing the places.Done,i replace some slider to a circle too..
01:13:010 (4) - move it to x:160 y:304 so that it comes over this slider 01:10:596 (1) Done
01:24:390 - add circleDone
01:27:493 (1) - no NC hereDone
01:30:252 (1) - ^ sameDone
02:33:700 (1) - ^ sameDone
02:35:079 (1) - I think you should end this spinner at 02:37:493 because if you end it at 02:37:838 some beginners won't be able to click the next object at 02:38:355 (1) because there is not enough time to react.Done
02:40:596 (4) - put NC here and remove the NC from 02:41:976 (1)Done
03:01:286 (1) - add circle here No,sorry D:
03:06:803 (1) - ^ same ^

NORMAL:

00:35:079 (1) - no NC here Done
01:00:596 (3) - try to remove this and put this slider 01:00:769 (4) instead of it, I think it sounds better (also, put a clap at the end of the slider) Done
01:30:252 (1) - no NC hereDone
02:37:838 (1) - this shape looks so random, like it doesn't belong to this map... I suggest you find another shape.Done
02:48:527 (1) - delete this circle, it sounds better without it.Done
02:54:390 (6) - put NC here and remove the NC from 02:54:734 (1) Done
03:01:286 (1) - add circle here, just like at Easy Sorry no D:
03:06:803 (4) - ^ same ^

HARD:

:!: I recommend you to use Grid Level 4 for a more precise placement :!: Okay ^^ alt+2 should do it

00:15:769 (1) - remove NC here and put NC at 00:16:976 (5) Done
00:50:252 (1) - this slider should have the same shape as this 00:47:493 (1) so if you made the first one straight, do the same with the second too.I think the shape of 00:50:252 seems fitting the song,so i'll keep
01:24:390 (4) - I think you should place this circle somewhere else because it can be tricky, since it's followed by that little stream. How about move it to x:48 y:256 ? Done
02:17:148 (1) - no NC hereDone
02:21:286 (1) - ^ sameDone
03:16:458 (3) - move this circle to x:256 y:296 so that it can be the mirror-vertical of circle (1)Done
Hmm, couldn't find anything wrong with this difficulty. I would say the main issue is the sliders' shape, there are a lot of straight-shaped sliders, which is not that nice... You might want to change some of them :) Okay :3

All in all, the map is good! ^^ Also, I love the song <3 However, I think you should re-take a look at your NC timing, some of the NewCombos are put randomly. Try to listen to the rhythm once again, so there won't be any problems regarding the NC ^^ Okay ~

Good Luck with your map! :D
Thanks for modding deejaydray :3
- Physical -
A small mod for this map. It isn't a lot, but hopefully it's something.


Modding
[Easy]

00:34:045 (4,5) - Beat feels empty in between those 2 circles. Suggesting to add one more circle in between.

[Normal]

00:24:045 (1) - SV change seems unnecessary.

02:15:769 (1,2) - I know you want to keep this, but really, it just looks weird.

[Hard]

00:16:803 (7) - Beat sounds a bit late. Maybe one circle before would sound better.

01:29:217 (2,3,4,5,6,1) - Pattern looks a bit too tight. Suggesting a slightly bigger spacing.

[Insane]

00:24:734 (1,2,3) - Why are these further spaced than the rest of the stream? I noticed the "glitched" note in the song, but that still isn't very fitting. Suggesting to make spacing similar to the rest of the stream.

00:35:768 (1,2,3,4,5,6,7,8) - The song is pretty much silent at this point, so the stream doesn't really fit. Suggesting to go by the 1/2 beat.

00:56:458 (7,8,9,10,11,12,13) - The stream doesn't fit for the beat . The hitsounds also sound oddly quiet.

02:31:200 (2,3,4,1,2,3,4) - Pattern seems a bit strange. Removing 02:31:286 (3) and 02:31:976 (3) should make it sound better.
Topic Starter
wuzzat

IdanZel wrote:

A small mod for this map. It isn't a lot, but hopefully it's something.


Modding
[Easy]

00:34:045 (4,5) - Beat feels empty in between those 2 circles. Suggesting to add one more circle in between. Nice idea!

[Normal]

00:24:045 (1) - SV change seems unnecessary.Actually i used if for the volume

02:15:769 (1,2) - I know you want to keep this, but really, it just looks weird.i'll see what others thinks about this..

[Hard]

00:16:803 (7) - Beat sounds a bit late. Maybe one circle before would sound better.I think the beat still better without adding one circle

01:29:217 (2,3,4,5,6,1) - Pattern looks a bit too tight. Suggesting a slightly bigger spacing.im going to think about this

[Insane]

00:24:734 (1,2,3) - Why are these further spaced than the rest of the stream? I noticed the "glitched" note in the song, but that still isn't very fitting. Suggesting to make spacing similar to the rest of the stream.Nope,it's the special stream note

00:35:768 (1,2,3,4,5,6,7,8) - The song is pretty much silent at this point, so the stream doesn't really fit. Suggesting to go by the 1/2 beat.Okay

00:56:458 (7,8,9,10,11,12,13) - The stream doesn't fit for the beat . The hitsounds also sound oddly quiet.Yeah i removed the stream,i use hitsound to "get ready players!" like that.very childish of me

02:31:200 (2,3,4,1,2,3,4) - Pattern seems a bit strange. Removing 02:31:286 (3) and 02:31:976 (3) should make it sound better.at first i used it for keeping the polarity,i'm going think about this,but i'll use yours ^^
Thanks for the mod IdanZel O/
Ciyus Miapah
mod my map pls :3 (i mean my GD, baka~ >///<)
Xiaolin
As your request, M4M ~ :3
[General]
  1. You have some unsnapped green line in easy, its unrankable ~ :<
  2. Preview point should start from 00:35:769
    [Easy]
    1. 00:15:769 (2) - You forgot to use DS here ~ :<
    2. 00:43:355 (2) - Move to x:172 y:168 for better flow?
    3. 00:47:493 (1) - Move to x:392 y:288 for better flow ~
    4. 00:58:183 (4,1) - Move them to x:305 y:77 for perfect stack with (2)'s repeat ~
    5. 01:08:527 (3) - Move to x:336 y:145 for perfect stack with (1)'s end slider
    [Normal]
    1. 00:38:527 (1) - The slider shape kinda looks odd, try to use something like this?:
    EXAMPLE, too lazy to crop the image ;_;
    https://osu.ppy.sh/ss/1818455
    [Hard]
    1. 00:40:252 (1) - Remove NC, NC start from (4)
Nothing much to say about your map, its already perfect ~ <3

Anyways, good luck ~ :3
Topic Starter
wuzzat

Lapis Aoki wrote:

As your request, M4M ~ :3
[General]
  1. You have some unsnapped green line in easy, its unrankable ~ :< Fixed some :3
  2. Preview point should start from 00:35:769 I guess no :>
    [Easy]
    1. 00:15:769 (2) - You forgot to use DS here ~ :< aa~ since the AiMod doesn't detect the DS it looks like DS to me C:
    2. 00:43:355 (2) - Move to x:172 y:168 for better flow? I guess no here
    3. 00:47:493 (1) - Move to x:392 y:288 for better flow ~ Done~
    4. 00:58:183 (4,1) - Move them to x:305 y:77 for perfect stack with (2)'s repeat ~ Done
    5. 01:08:527 (3) - Move to x:336 y:145 for perfect stack with (1)'s end slider Okay~
    [Normal]
    1. 00:38:527 (1) - The slider shape kinda looks odd, try to use something like this?:
    EXAMPLE, too lazy to crop the image ;_;
    https://osu.ppy.sh/ss/1818455Done

    [Hard]
    1. 00:40:252 (1) - Remove NC, NC start from (4)Fixed!
Nothing much to say about your map, its already perfect ~ <3 <3

Anyways, good luck ~ :3
Thanks for modding Lapis C:
Sieg
Hello

well, you asked only 1 diff, so i'll be a bit lazy this time, sorry

General:
mp3 quality is a bit low, seems like youtube rip or something, you can try to find better one

Insane:
00:14:389 (1,2) - ctrl+g for better rhythm follow, 00:14:734 () - is much stronger than 00:14:562 ()
00:17:321 (5) - ^ also, you can try http://puu.sh/akoku/4a8a566be9.jpg or http://puu.sh/akolR/152c17de0b.jpg
00:18:355 (1) - sudden whistle on slider repeat, not really fits here imo
00:26:976 (1) - nc, to stress 3\2 gap and new pattern
00:30:942 (1,1) - stack them?
00:32:665 (3,5) - ^
00:34:390 (3,4,5,1) - you can try to put some jumps here, fits music
00:36:458 (1,2,3) - flow is bad here, you can try something like http://puu.sh/akp1P/de0bcdf1d0.jpg or whatever fits
00:51:286 (1,2) - slider end 00:51:631 (6) must be a clickable object here, much more emphesized than notes before
00:56:458 (7,8,9,10) - why these are in soft section, also rhythm is wrong here you should use 00:56:717 () -
00:57:407 () - add note here
01:11:114 (2,3,4) - jumps would be nice here, consistent with 01:09:562 (1,2,3,4) - and fits music
01:17:839 (1,2,3,4,5,6,7,8) - ^ same is here, they actually placed closer to each other then 01:17:149 (4,5) - but music wise they must be placed wider
01:35:596 (6,1) - jump here, music have stronger transition than 01:35:424 (5,6) - so DS must be bigger than there
01:40:596 (3,4,5,6) - uh... maybe some sliders here
01:41:286 (1,2,3,4,5,6,7,8,9) - that's not how we do circled streams
st1. http://puu.sh/akpNp/f4eea0bf7a.jpg
st2. http://puu.sh/akpOG/32913bd247.png convert slider to stream.. >
st3. http://puu.sh/akpSg/9da3e04f36.jpg
02:07:493 (1,2) - feels like antijump, not really fits
02:15:769 (1) - i don't hear hitsounds at all on this section because of sudden soft
02:31:200 (2,3,1,2) - flow is broken
02:45:941 (7,1) - jumps here, described above

Good Luck!
Topic Starter
wuzzat

Sieg wrote:

Hello aa come in :v

well, you asked only 1 diff, so i'll be a bit lazy this time, sorry I't okay ^^

General:
mp3 quality is a bit low, seems like youtube rip or something, you can try to find better one Yeah i think the same,still searching for this

Insane:
00:14:389 (1,2) - ctrl+g for better rhythm follow, 00:14:734 () - is much stronger than 00:14:562 ()Done
00:17:321 (5) - ^ also, you can try http://puu.sh/akoku/4a8a566be9.jpg or http://puu.sh/akolR/152c17de0b.jpg ^
00:18:355 (1) - sudden whistle on slider repeat, not really fits here imo Fixed
00:26:976 (1) - nc, to stress 3\2 gap and new pattern Fixed
00:30:942 (1,1) - stack them? Yes sir!
00:32:665 (3,5) - ^ ^
00:34:390 (3,4,5,1) - you can try to put some jumps here, fits music still working with this,but yeah~
00:36:458 (1,2,3) - flow is bad here, you can try something like http://puu.sh/akp1P/de0bcdf1d0.jpg or whatever fits ^
00:51:286 (1,2) - slider end 00:51:631 (6) must be a clickable object here, much more emphesized than notes before Done
00:56:458 (7,8,9,10) - why these are in soft section, also rhythm is wrong here you should use 00:56:717 () - still working but yes
00:57:407 () - add note here Done
01:11:114 (2,3,4) - jumps would be nice here, consistent with 01:09:562 (1,2,3,4) - and fits music done
01:17:839 (1,2,3,4,5,6,7,8) - ^ same is here, they actually placed closer to each other then 01:17:149 (4,5) - but music wise they must be placed wider Done
01:35:596 (6,1) - jump here, music have stronger transition than 01:35:424 (5,6) - so DS must be bigger than there Okey
01:40:596 (3,4,5,6) - uh... maybe some sliders here Nice idea O/ done~
01:41:286 (1,2,3,4,5,6,7,8,9) - that's not how we do circled streams
st1. http://puu.sh/akpNp/f4eea0bf7a.jpg
st2. http://puu.sh/akpOG/32913bd247.png convert slider to stream.. >
st3. http://puu.sh/akpSg/9da3e04f36.jpg The truth had spoken
02:07:493 (1,2) - feels like antijump, not really fits Okay
02:15:769 (1) - i don't hear hitsounds at all on this section because of sudden soft i put wrong hitsound here ^^' thanks for reminding
02:31:200 (2,3,1,2) - flow is broken Fixed
02:45:941 (7,1) - jumps here, described above Fixed~

Good Luck!
It's really really helpfull sieg, thanks for modding ^^
Ringating
bg mod:

I modded this back when it had a completely different bg, lol. your new bg is kinda meh; the resolution is correct but the compression artifacts are intense. So I found a larger resolution image, cleaned it up a bit, then resized it to 1366x768. Here you go:
no kudosu
Topic Starter
wuzzat
Thank you so much Ringating ^^
thanks for modding back too
Ciyus Miapah
some hitsound update

IM gonna finish this all it just 40% hitsounded
osu file format v13

[General]
AudioFilename: Krewella - Come & Get It.mp3
AudioLeadIn: 0
PreviewTime: 47504
Countdown: 0
SampleSet: Normal
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 1
WidescreenStoryboard: 1

[Editor]
Bookmarks: 26458,79907,90938,156435
DistanceSpacing: 1
BeatDivisor: 4
GridSize: 4
TimelineZoom: 2.899999

[Metadata]
Title:Come & Get It
TitleUnicode:Come & Get It
Artist:Krewella
ArtistUnicode:Krewella
Creator:wuzzat
Version:Fort's Another
Source:
Tags:dubstep and quick slider reflexes fort
BeatmapID:455524
BeatmapSetID:169689

[Difficulty]
HPDrainRate:7
CircleSize:4
OverallDifficulty:8
ApproachRate:9
SliderMultiplier:1.8
SliderTickRate:2

[Events]
//Background and Video events
0,0,"BG.jpg",0,0
//Break Periods
2,102665,112410
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples
//Background Colour Transformations
3,100,163,162,255

[TimingPoints]
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14390,-133.333333333333,4,2,0,70,0,0
36458,-100,4,2,0,70,0,1
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177838,-100,4,1,0,20,0,0
179907,-200,4,2,0,5,0,0
182665,-200,4,2,0,5,0,0


[Colours]
Combo1 : 128,0,128
Combo2 : 255,0,0
Combo3 : 0,64,128

[HitObjects]
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256,192,201976,12,0,206114,0:0:0:0:

enjoy xD
Mao


Sorry for the huge delay but I was quite busy last time. This isn't a full indepth mod since I think the mapset needs far more general polishing in terms of quality so I've pointed out the most important stuff I've noticed in the difficulties.


General
  1. Remove and quick slider reflexes from your Tags and add Electronic, Drum and Bass, dnb
  2. Your Preview Point is not snapped, please snap it to 00:47:493 - since this is the position the section you want as a preview starts.
  3. Fort's diff has completely different Kiais whcih aren't even reasonable to me since the section at 02:15:769 - for example isn't even a chorus or something that needs a Kiai as an emphasis of the section. Please consider to use the following times for the Kiais in all difficulties:
    00:47:493 - until 01:09:562 -
    02:37:838 - until 02:57:148 -
    (optionally also 01:31:631 - until 01:42:665 - )
  4. Combo Colours are inconsistent in the diffs. Also I personally think they are too bright for the rather dark background. Consider to use the following ones (feel free to delete/change one of them if you don't like it) all over your set.
    [Colours]
    Combo1 : 205,121,37
    Combo2 : 220,31,31
    Combo3 : 91,31,152
    Combo4 : 75,119,233
  5. Disable Widescreen Support/Letterbox in Breaks in all Difficulties it's enabled on since you don't have a Storyboard.
  6. I don't know if it's a good idea to end the map with a spinner. I mean the sound is there but I don't hear a clear end of it that should be mapped. It would feel much better if you'd just end it with a Circle.
  7. I feel like osu!'s standard hitsounds don't support the song in a nice way. Especially the claps don't really fit if you ask me. Try a bit around with custom hitsounds :3
  8. There are several unsnapped inherited Sections (green lines) in all your difficulties. Please check them and make sure they are snapped to actual ticks.
  9. Difficulty Spread:
    Well, the overall Difficulty Spread feels really uneven. If we take a closer look at the SVs and Object Density of each diff we can see that the gap between Hard and Normal is really big. I mean Hard has twice as much SV as Normal and then the difference from Normal to Easy is just 0,10 which makes this really uneven. Also the Hard has got a lot 1/4 and almsot everything is 1/2 while the Normal is almost jsut 1/1 with just a few 1/2 which doesn't work well. Due to this reasons I consider the spread as really uneven and therefore as unrankable. My suggestion here is to find a good SV lying right between Hard and Easy for the Normal. Also don't resist to add a bit more 1/2 to it in order to slightly adjust the spread in terms of Object Density as well.

Easy
  1. Maybe it's just me but HP1 fits the Spread much better IMO :V
  2. Newbie players often read maps after their spacing so it's recommended to use a consistent Distance Snap over the whole map which yours definitely isn't.
  3. Try to avoid polarity issues like 00:39:217 (1,2) - in your the Easy since they are pretty tricky to play if you ask me. I'd either remove 2 and repeat 1 or follow the Vocals like this.
  4. The NCing feels inconsistent sometimes. If we take patterns like 01:09:562 (1,2,1) - where you've placed a NC each big white tick and the rest where you've mostly done it each second big white tick. Please decide for one and keep it consistent over the whole difficulty.

Normal
  1. As I've already said in General, the SV is way too low which creates a too big gap to the Hard.
  2. Same as said in Easy: Keep your overall Spacing consistent. You can use a different spacing for 1/2 but be sure to be consistent with this as well in order for not to confuse players.
  3. Try to avoid stuff like 00:33:700 (1,2,3) - as it can be really conmfusing for newbie players which shouldn't be the case in a Normal difficulty.
  4. Don't stack Slidertails/Circles with Sliderrepeats (e.g. 02:21:976 (2,4) - ) unless there isn't a really big distance in the timeline between them since it might be unreadable for players using a skin with solid hitbursts.
  5. Be more careful with your rhythm. Sometimes your rhythm doesn't work like at 02:30:596 (2,3,4) - for example. Here it feels pretty weird that you've mapped the white tick at 02:31:286 - and the following red tick instead of the blue tick before. Trying something like this would work well here for example. Another unfitting rhythm bothering me is 03:20:596 (2) - . Why is this a repeated 1/1 Slider? There is no note where you've placed the repeat. Just a Circle where the Slider starts or if you want to a 2/1 Slider fits much better.
  6. Your NCing feels inconsistent for some parts. I mean you sometimes place them each second big white tick, sometimes each white tick. Often the Combos feel to short. At 01:31:631 (1,2,1,2) - for example the one at 01:33:010 (1) - could be removed since it's no realy big change in the music. I suggest you to do it every second white tick and that consistent within the map.

Hard
  1. It may be my personal preference but I suggest you to rearrange the whole diff with a consistent Distance Snap as well as less overlapping in order to make the diff feel more structured and tidier.
  2. Avoid using triplet spacing as large as 01:16:976 (2,3,4) - in Hards. That plays really hard and feels too much for the diff.
  3. What exactly happened to the objects at 02:47:493 (1,2,3,4) - ? They aren't snapped to beats which is pretty weird to play, doen't fit the music and is completely unrankable.
  4. Be a bit more careful with your rhythm. As I've also said in the Insane: Try to avoid mapping strong notes on big white ticks with Slidertails. Also your note density throughout the map feels inconsistent. I mean, if we take a closer look at it we have just so few notes mapped in the first section which doesn't fit the rest of your rhythm. Even though it's a really calm draining section there are so many important notes ignored and you've also mapped the other one with a higher amount of objects. So therefore try to increrase the note density in your first section to fit the rest of the map better.
  5. Well, there's not much more to say here which hasn't been said in the Insane here. The issues are very similiar. Try to keep your rhythm more consistent and cover all the important notes. Also try to get your overall appearance and structure cleaner by for example using a constant DS.

Insane
  1. Why does this have the same difficulty settings as Fort's diff? The diff is way easier and should have lower settings as well to fit the spread better if you ask me. Consider to use OD7 and HP6.5~6 :V
  2. Try to avoid letting Slider's end on the big white tick where the note is really strong. For example at 01:36:803 (4) - the big white tick kinda introduces the repeat of the section/starts the new one which makes this worth to be clickable. Try to map the strong notes with clickable actions (Sliderheads/Circles) and the not so strong ones with non-clickable actions (Slidertail/-repeat) for a natural play experience. Click here for further information.
  3. For patterns like 01:05:424 (1,2,3,4,5) - try to avoid stacks as the one between 3 and 4 for example as it isn't something intuitive for the player and there's nothing special in the music to emphasize with this as well. Therefore I consider it as hard to read. Please just simply place them all in the line.
  4. As I've also said for Fort's diff, there are some really unreasonable gaps like 00:27:838 (5,1) - for example. If you listen closely you can hear that there are both vocals as well as drums on the red tick which makes it just so weird to be ignored. These issues can be found all over the map, please consider to work a bit more on it.
  5. Some of your rhythm doesn't really support the music properly. If we take a look at 02:19:562 (3,4) - for example. Doing this would fit the music much better since the hold of the "oh" starts on the red tick, not on the white tick. Be more careful with your rhythm and try to fix stuff like this where your rhythm doesn't support the music well.
  6. 00:56:458 (7,8,9,10) - Why did you use such a low volume for them? It feels pretty inconsistent with the rest of your volume and the transition between the high and the low one feels unnatural as well :/ Please consider to use the same volume as for the other ones here as well.
  7. 02:34:562 (6) - What do you exactly follow with this? That noise in the background doesn't seem to land on any mappable beats which makes the Slider feel out of place.

Fort's Another
  1. Another is no proper name within this difficulty spread since Another is just another word for Insane for songs with their origin in the Beatmania IIDX Series. Also if I take a look at some of your huge jumppatterns I won't consider this as an Insane. So therefore please consider to rename it to Extra.
  2. The volume at 02:59:907 - is not audible and therefore not rankable since your objects don't give feedback to the player. Also the 20% Vol. isn't such a good choice as it doesn't give that much feedback as well. Try to use 50% and then 40~30%.
  3. Your NC-ing feels really inconsistent and partly not reasonable. Sometimes you didn't NC starts of the Kiai, sometimes you did. Try to keep a consistent NC Pattern throughout the whole diff.
  4. Well, you have to work a lot on your rhythm. I know, you are following the beat only often but I personally think that's not a good way to cover the most important and dominant notes in the song. Also the vocals here have a big potential, especially in spots like 00:17:148 (1,2,3) - and 00:20:941 (6,7) - where the gaps feel pretty weird if you ask me. These long gaps just feel unfitting since the vocals are just simply so loud and strong :/ There are also some parts where it feels that you've just overdone it. For example at 00:51:890 (2,3,4) - , if you listen to the music you can't hear any 1/4 in the music. Also at patterns like 01:02:665 (1,2,3,4) - , why are these 1/4 Sliders? 1/1 Sliders would fit much better since there isn't anything on these blue ticks that could be mapped. And when there's actually 1/4 in the music like at 01:03:527 (4,5) - you ignore it. This stuff makes your rhythm unreasonable. Please try to listen more closely to the music while mapping to get your rhythm more accurate.
  5. It may be my personal opionion but some of your patterns just feel too large which can result in harsh flow and a bad feeling while playing the map. Some of them could be a bit more simplified.
  6. 01:01:286 (4) - The object is not snapped.
  7. 01:08:183 (1,2,3,4,5,6,7,8,9) - This Stream is way too surprising and unintuitive. You didn't use something like this before or anywhere again. Also the pretty small angle between 01:08:527 (5,6,7) - feels pretty harsh and ruins the playability here.

Well, the Set needs a lot more polishing in all diffs since there are some serious issues in many aspects of the set. I've tried to point out the most important stuff to fix here. I hope I was able to help you with this. Good luck :3
Topic Starter
wuzzat
I will post my reply after finishing your mods :D/ thanks for modding mao
Ciyus Miapah
update Mao's Mod
osu file format v13

[General]
AudioFilename: Krewella - Come & Get It.mp3
AudioLeadIn: 0
PreviewTime: 47493
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 0

[Editor]
Bookmarks: 26458,79907,90938,156435
DistanceSpacing: 0.6
BeatDivisor: 4
GridSize: 4
TimelineZoom: 2.899999

[Metadata]
Title:Come & Get It
TitleUnicode:Come & Get It
Artist:Krewella
ArtistUnicode:Krewella
Creator:wuzzat
Version:Fxtra
Source:
Tags:dubstep electronic drum and bass fort
BeatmapID:455524
BeatmapSetID:169689

[Difficulty]
HPDrainRate:7
CircleSize:4
OverallDifficulty:8
ApproachRate:9
SliderMultiplier:1.8
SliderTickRate:2

[Events]
//Background and Video events
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//Break Periods
2,102665,112410
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples
//Background Colour Transformations
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176,320,101286,6,0,L|196:272,1,33.7500012874604
180,88,101458,2,0,L|200:136,1,33.7500012874604
308,232,101631,2,0,L|264:220,1,33.7500012874604
36,192,101803,2,0,L|88:176,1,33.7500012874604
332,72,101976,1,0,0:0:0:0:
440,120,113010,6,0,P|396:132|304:68,1,135.000005149842
260,152,113527,2,0,P|212:132|112:164,1,135.000005149842
132,147,114045,1,0,0:0:0:0:
52,288,114390,1,0,0:0:0:0:
200,348,114734,1,0,0:0:0:0:
148,288,114907,2,0,P|192:268|276:328,1,135.000005149842
332,256,115424,1,0,0:0:0:0:
332,256,115769,6,0,P|368:292|460:292,1,135.000005149842
408,228,116286,2,0,L|360:356,1,135.000005149842
360,354,116803,1,0,0:0:0:0:
340,112,117148,1,0,0:0:0:0:
492,172,117493,1,0,0:0:0:0:
248,188,117665,1,0,0:0:0:0:
248,188,117838,6,0,P|220:128|240:56,1,135.000005149842
396,40,118355,1,0,0:0:0:0:
396,40,118527,6,0,P|424:100|404:172,1,135.000005149842
444,240,119045,2,0,P|400:248|328:184,1,135.000005149842
280,260,119562,2,0,P|236:248|184:256,1,67.5000025749208
224,328,119907,2,0,P|168:332|136:344,1,67.5000025749208
80,356,120252,1,0,0:0:0:0:
100,196,120424,1,0,0:0:0:0:
48,260,120596,5,0,0:0:0:0:
176,160,120941,1,0,0:0:0:0:
112,112,121114,1,0,0:0:0:0:
268,152,121286,2,0,P|252:212|176:248,1,135.000005149842
220,88,121803,2,0,L|372:112,1,135.000005149842
416,56,122321,2,0,P|436:100|428:136,1,67.5000025749208
392,188,122665,1,0,0:0:0:0:
76,120,123010,1,0,0:0:0:0:
124,184,123183,1,0,0:0:0:0:
56,228,123355,6,0,P|92:264|172:248,1,135.000005149842
220,312,123872,1,0,0:0:0:0:
124,184,124045,1,0,0:0:0:0:
280,236,124217,1,0,0:0:0:0:
284,156,124390,2,0,P|236:164|212:188,1,67.5000025749208
372,312,124734,6,0,P|396:276|384:176,1,135.000005149842
472,168,125252,1,0,0:0:0:0:
464,88,125424,2,0,P|400:104|328:56,1,135.000005149842
276,124,125941,2,0,P|228:104|196:104,1,67.5000025749208
160,40,126286,2,0,P|136:72|172:176,1,135.000005149842
80,200,126803,6,0,P|100:244|104:276,1,67.5000025749208
184,264,127148,2,0,P|172:312|172:344,1,67.5000025749208
171,329,127407,1,0,0:0:0:0:
171,329,127493,1,0,0:0:0:0:
328,292,127838,1,0,0:0:0:0:
248,308,128010,1,0,0:0:0:0:
340,176,128183,1,0,0:0:0:0:
444,300,128527,5,0,0:0:0:0:
220,204,128872,1,0,0:0:0:0:
340,176,129045,1,0,0:0:0:0:
340,176,129562,5,0,0:0:0:0:
96,156,129907,1,0,0:0:0:0:
220,204,130079,1,0,0:0:0:0:
220,204,130165,1,0,0:0:0:0:
220,204,130252,6,0,L|208:128,1,67.5000025749208
284,108,130596,2,0,L|272:32,1,67.5000025749208,0|0,0:0|0:0,0:0:0:0:
273,41,130941,1,0,0:0:0:0:
238,342,131286,1,0,0:0:0:0:
316,316,131458,1,0,0:0:0:0:
156,308,131631,5,0,0:0:0:0:
476,348,131976,1,0,0:0:0:0:
84,240,132321,1,0,0:0:0:0:
244,212,132665,5,0,0:0:0:0:
84,220,132838,1,0,0:0:0:0:
256,192,133010,12,0,134907,0:0:0:0:
220,112,135079,6,0,P|164:124|156:124,1,62.9999980773926
72,172,135424,2,0,P|64:108|80:64,1,80.9999975280763
308,48,135769,2,0,P|320:112|296:172,1,101.250003862381
352,140,136114,2,0,P|340:184|352:256,1,101.250003862381
380,260,136458,2,0,L|284:280,1,67.5000025749208
232,264,136803,1,0,0:0:0:0:
424,332,136976,2,0,P|464:284|448:208,1,135.000005149842
132,236,137493,2,0,P|128:292|144:320,1,67.5000025749208
131,301,137838,5,0,0:0:0:0:
180,148,138010,1,0,0:0:0:0:
224,344,138183,1,0,0:0:0:0:
36,268,138355,1,0,0:0:0:0:
232,224,138527,2,0,P|260:188|260:124,1,101.250003862381
263,133,138872,2,0,L|356:152,1,67.5000025749208
344,68,139217,6,0,L|480:96,1,135.000005149842
476,95,139734,1,0,0:0:0:0:
324,284,140252,1,0,0:0:0:0:
480,248,140596,5,0,0:0:0:0:
328,196,140769,1,0,0:0:0:0:
184,268,140941,1,0,0:0:0:0:
32,208,141114,1,0,0:0:0:0:
112,68,141286,6,0,P|132:124|132:152,1,67.5000025749208
148,212,141631,2,0,P|192:240|268:232,1,101.250003862381
239,242,141976,1,0,0:0:0:0:
268,84,142321,1,0,0:0:0:0:
324,236,142493,2,0,P|312:296|288:316,2,67.5000025749208,0|0|0,0:0|0:0|0:0,0:0:0:0:
280,168,143010,2,0,P|328:152|372:168,1,67.5000025749208
400,212,143355,5,0,0:0:0:0:
240,244,143527,1,0,0:0:0:0:
360,352,143700,1,0,0:0:0:0:
268,84,143872,1,0,0:0:0:0:
420,144,144045,6,0,L|444:292,2,135.000005149842,0|0|0,0:0|0:0|0:0,0:0:0:0:
420,144,144907,5,0,0:0:0:0:
176,164,145424,1,0,0:0:0:0:
400,256,145941,1,0,0:0:0:0:
236,76,146114,5,0,0:0:0:0:
280,144,146286,1,0,0:0:0:0:
316,72,146458,1,0,0:0:0:0:
316,72,146631,1,0,0:0:0:0:
176,272,146803,5,0,0:0:0:0:
328,212,147148,1,0,0:0:0:0:
84,224,147493,1,0,0:0:0:0:
404,284,147838,5,0,0:0:0:0:
248,248,148010,1,0,0:0:0:0:
432,164,148182,1,0,0:0:0:0:
312,328,148527,5,0,0:0:0:0:
208,108,148872,5,0,0:0:0:0:
160,304,149045,1,0,0:0:0:0:
328,192,149218,1,0,0:0:0:0:
16,280,149390,1,0,0:0:0:0:
212,228,149562,6,0,P|240:268|248:296,1,67.5000025749208
96,224,149907,2,0,P|100:184|124:152,1,67.5000025749208
20,28,150252,2,0,P|64:48|112:48,1,67.5000025749208
236,104,150596,5,0,0:0:0:0:
388,52,150769,2,0,L|372:108,1,33.7500012874604
316,276,150941,5,0,0:0:0:0:
148,100,151200,1,0,0:0:0:0:
336,176,151458,1,0,0:0:0:0:
92,172,151631,6,0,P|64:128|64:72,2,101.250003862381,0|0|0,0:0|0:0|0:0,0:0:0:0:
44,268,152321,6,0,P|108:256|184:268,1,135,0|0,0:0|2:0,0:0:0:0:
208,340,152665,6,0,P|260:276|248:228,1,135.000005149842
188,144,153010,6,0,B|208:96|208:96|188:56|188:56|200:8,1,135,0|0,0:0|2:0,0:0:0:0:
124,56,153355,6,0,P|188:96|272:64,1,135.000005149842
324,160,153700,6,0,P|376:132|424:144,1,90
388,252,154045,2,0,P|316:272|264:248,1,99.0000030212403
200,340,154390,1,0,0:0:0:0:
100,276,154562,6,0,L|80:316,2,24.7500007553101,0|0|0,0:0|0:0|0:0,0:0:0:0:
96,156,154734,2,0,L|88:92,1,49.5000015106202
220,228,154907,2,0,L|288:224,1,49.5000015106202
256,192,155079,12,0,156372,0:0:0:0:
256,192,156458,12,0,157148,0:0:0:0:
456,316,157838,6,0,B|416:320|396:304|396:304|376:320|376:320|340:300|304:316,1,157.500001502037
120,304,158183,1,0,0:0:0:0:
48,128,158355,2,0,P|100:88|276:136,1,236.250002253056,0|0,0:0|2:0,0:0:0:0:
312,36,158700,2,0,P|360:76|476:72,1,157.500001502037
332,232,159045,2,0,L|420:208,1,78.7500007510185
484,180,159217,5,0,0:0:0:0:
324,156,159390,1,0,0:0:0:0:
484,336,159562,1,0,0:0:0:0:
176,232,159734,1,0,0:0:0:0:
468,92,159907,1,0,0:0:0:0:
44,332,160079,1,0,0:0:0:0:
208,336,160252,1,0,0:0:0:0:
76,244,160424,1,0,0:0:0:0:
264,260,160596,6,0,P|268:208|188:140,1,157.500001502037
8,152,160941,1,0,0:0:0:0:
8,152,161114,2,0,P|64:156|208:44,1,236.250002253056,0|0,0:0|2:0,0:0:0:0:
300,96,161458,2,0,P|340:80|412:104,2,116.999994644165,0|0|0,0:0|0:0|0:0,0:0:0:0:
300,96,161890,1,0,0:0:0:0:
300,96,161976,6,0,L|332:232,1,116.999994644165
288,344,162321,1,0,0:0:0:0:
156,300,162493,1,0,0:0:0:0:
436,320,162838,1,0,0:0:0:0:
156,300,163010,1,0,0:0:0:0:
288,256,163183,1,0,0:0:0:0:
76,356,163355,6,0,P|60:308|108:216,1,157.500001502037
28,44,163700,1,0,0:0:0:0:
28,44,163872,2,0,P|88:76|268:40,1,236.250002253056,0|0,0:0|2:0,0:0:0:0:
272,148,164217,2,0,P|336:132|432:184,1,157.500001502037,0|0,0:0|0:0,0:0:0:0:
440,356,164562,2,0,L|456:264,1,78.7500007510185
464,36,164734,5,0,0:0:0:0:
336,244,164907,1,0,0:0:0:0:
256,60,165079,1,0,0:0:0:0:
424,172,165252,1,0,0:0:0:0:
188,220,165424,6,0,P|160:172|172:96,1,135.000005149842
336,100,165769,1,0,0:0:0:0:
24,188,165941,1,0,0:0:0:0:
336,100,166114,6,0,L|320:172,1,67.5000025749208
176,284,166286,2,0,L|192:212,1,67.5000025749208
348,272,166458,2,0,L|276:256,1,67.5000025749208
164,112,166630,2,0,L|235:127,1,67.5000025749208
424,172,166803,5,0,0:0:0:0:
424,172,167062,1,0,0:0:0:0:
424,172,167321,1,0,0:0:0:0:
420,332,167493,6,0,P|440:288|436:248,1,67.5000025749208
368,64,167665,2,0,L|316:128,1,67.5
216,236,167838,2,0,L|124:220,1,90,0|0,0:0|0:0,0:0:0:0:
64,132,168183,5,0,0:0:0:0:
64,132,168872,6,0,P|145:146|284:120,1,202.500007724762,0|0,0:0|2:0,0:0:0:0:
262,128,169217,1,0,0:0:0:0:
124,40,169390,1,0,0:0:0:0:
212,264,169562,1,0,0:0:0:0:
352,68,169734,1,0,0:0:0:0:
296,220,169907,6,0,B|344:224|344:224|380:212|380:212|436:216,1,135.000005149842
428,215,170252,1,0,0:0:0:0:
316,332,170424,6,0,L|248:312,1,67.5000025749208,0|0,0:0|2:0,0:0:0:0:
76,144,170596,2,0,L|88:236,1,67.5000025749208,0|0,0:0|2:0,0:0:0:0:
20,360,170769,2,0,L|100:312,1,67.5000025749208,0|0,0:0|2:0,0:0:0:0:
272,180,170941,1,0,0:0:0:0:
271,179,171114,6,0,L|215:142,1,67.5000025749208,0|0,0:0|2:0,0:0:0:0:
372,108,171286,2,0,L|368:40,1,67.5000025749208,0|0,0:0|2:0,0:0:0:0:
456,176,171458,2,0,L|508:133,1,67.5000025749208,0|0,0:0|2:0,0:0:0:0:
168,324,171631,2,0,P|108:324|60:272,1,135.000005149842
80,132,171976,6,4,L|40:92,2,29.2499986610413,2|2|2,0:2|0:2|0:2,0:2:0:0:
244,264,172148,1,0,0:0:0:0:
280,56,172320,1,0,0:0:0:0:
136,212,172493,1,0,0:0:0:0:
412,164,172665,1,0,0:0:0:0:
156,44,172838,2,0,L|184:112,1,58.4999973220826
244,264,173010,5,0,0:0:0:0:
320,144,173183,1,0,0:0:0:0:
180,140,173355,1,0,0:0:0:0:
372,232,173527,2,0,P|416:132|332:44,1,233.999989288331
342,46,173958,1,0,0:0:0:0:
342,46,174045,1,0,0:0:0:0:
244,264,174217,1,0,0:0:0:0:
116,204,174390,6,0,P|88:148|160:52,1,175.499991966248,0|0,0:0|2:0,0:0:0:0:
140,58,174734,1,0,0:0:0:0:
116,304,174907,1,0,0:0:0:0:
176,140,175079,1,0,0:0:0:0:
40,252,175252,1,0,0:0:0:0:
260,60,175424,5,0,0:0:0:0:
240,260,175596,1,0,0:0:0:0:
260,60,175769,1,0,0:0:0:0:
320,288,175941,2,0,P|276:336|220:336,2,116.999994644165,0|0|0,0:0|0:0|0:0,0:0:0:0:
436,312,176458,6,0,P|412:244|432:192,1,116.999994644165
416,88,176803,1,0,0:0:0:0:
492,248,176976,1,0,0:0:0:0:
416,88,177148,6,0,P|356:104|272:80,1,135
248,168,177838,1,0,0:0:0:0:
80,100,178183,1,0,0:0:0:0:
168,80,178355,1,0,0:0:0:0:
104,248,178872,1,0,0:0:0:0:
148,168,179217,5,0,0:0:0:0:
204,240,179390,1,0,0:0:0:0:
292,244,179562,1,0,0:0:0:0:
360,184,179734,1,0,0:0:0:0:
348,96,179907,5,0,0:0:0:0:
428,136,180252,1,0,0:0:0:0:
436,224,180596,1,0,0:0:0:0:
368,280,180941,5,0,0:0:0:0:
244,148,181114,1,0,0:0:0:0:
244,148,181976,5,0,0:0:0:0:
268,236,182148,1,0,0:0:0:0:
328,168,182321,1,0,0:0:0:0:
300,80,182493,1,0,0:0:0:0:
212,68,182665,5,0,0:0:0:0:
160,144,183010,1,0,0:0:0:0:
184,232,183355,1,0,0:0:0:0:
28,324,184045,5,0,0:0:0:0:
28,324,184390,1,0,0:0:0:0:
108,280,184734,6,0,P|140:308|200:320,1,90
228,308,185252,1,0,0:0:0:0:
308,268,185424,5,0,0:0:0:0:
384,316,185769,1,0,0:0:0:0:
444,248,186114,1,0,0:0:0:0:
416,164,186458,5,0,0:0:0:0:
416,164,186631,2,0,B|352:144|352:192|284:160,1,135,0|0,0:0|0:0,0:0:0:0:
208,208,187493,5,0,0:0:0:0:
120,200,187665,1,0,0:0:0:0:
60,268,187838,1,0,0:0:0:0:
96,348,188010,1,0,0:0:0:0:
160,284,188183,6,0,P|208:296|296:200,1,180
456,296,189562,2,0,P|436:248|444:160,1,135
484,88,190252,5,0,0:0:0:0:
404,48,190424,1,0,0:0:0:0:
332,100,190597,1,0,0:0:0:0:
260,48,190769,1,0,0:0:0:0:
200,112,190941,6,0,P|160:96|188:304,1,450
160,224,193700,2,0,B|292:264|292:168|436:236,1,270
480,300,195079,1,0,0:0:0:0:
120,320,196458,1,0,0:0:0:0:
352,136,199217,5,0,0:0:0:0:
320,216,200596,1,0,0:0:0:0:
256,192,201976,12,0,206114,0:0:0:0:
Topic Starter
wuzzat

Mao wrote:



Sorry for the huge delay but I was quite busy last time. This isn't a full indepth mod since I think the mapset needs far more general polishing in terms of quality so I've pointed out the most important stuff I've noticed in the difficulties.[/color]


General
  1. Remove and quick slider reflexes from your Tags and add Electronic, Drum and Bass, dnb
  2. Your Preview Point is not snapped, please snap it to 00:47:493 - since this is the position the section you want as a preview starts.
  3. Fort's diff has completely different Kiais whcih aren't even reasonable to me since the section at 02:15:769 - for example isn't even a chorus or something that needs a Kiai as an emphasis of the section. Please consider to use the following times for the Kiais in all difficulties:
    00:47:493 - until 01:09:562 -
    02:37:838 - until 02:57:148 -
    (optionally also 01:31:631 - until 01:42:665 - )
  4. Combo Colours are inconsistent in the diffs. Also I personally think they are too bright for the rather dark background. Consider to use the following ones (feel free to delete/change one of them if you don't like it) all over your set.
    [Colours]
    Combo1 : 205,121,37
    Combo2 : 220,31,31
    Combo3 : 91,31,152
    Combo4 : 75,119,233
  5. Disable Widescreen Support/Letterbox in Breaks in all Difficulties it's enabled on since you don't have a Storyboard.
  6. I don't know if it's a good idea to end the map with a spinner. I mean the sound is there but I don't hear a clear end of it that should be mapped. It would feel much better if you'd just end it with a Circle.
  7. I feel like osu!'s standard hitsounds don't support the song in a nice way. Especially the claps don't really fit if you ask me. Try a bit around with custom hitsounds :3
  8. There are several unsnapped inherited Sections (green lines) in all your difficulties. Please check them and make sure they are snapped to actual ticks.
  9. Difficulty Spread:
    Well, the overall Difficulty Spread feels really uneven. If we take a closer look at the SVs and Object Density of each diff we can see that the gap between Hard and Normal is really big. I mean Hard has twice as much SV as Normal and then the difference from Normal to Easy is just 0,10 which makes this really uneven. Also the Hard has got a lot 1/4 and almsot everything is 1/2 while the Normal is almost jsut 1/1 with just a few 1/2 which doesn't work well. Due to this reasons I consider the spread as really uneven and therefore as unrankable. My suggestion here is to find a good SV lying right between Hard and Easy for the Normal. Also don't resist to add a bit more 1/2 to it in order to slightly adjust the spread in terms of Object Density as well.

Easy
  1. Maybe it's just me but HP1 fits the Spread much better IMO :V
  2. Newbie players often read maps after their spacing so it's recommended to use a consistent Distance Snap over the whole map which yours definitely isn't.
  3. Try to avoid polarity issues like 00:39:217 (1,2) - in your the Easy since they are pretty tricky to play if you ask me. I'd either remove 2 and repeat 1 or follow the Vocals like this.
  4. The NCing feels inconsistent sometimes. If we take patterns like 01:09:562 (1,2,1) - where you've placed a NC each big white tick and the rest where you've mostly done it each second big white tick. Please decide for one and keep it consistent over the whole difficulty.

Normal
  1. As I've already said in General, the SV is way too low which creates a too big gap to the Hard.
  2. Same as said in Easy: Keep your overall Spacing consistent. You can use a different spacing for 1/2 but be sure to be consistent with this as well in order for not to confuse players.
  3. Try to avoid stuff like 00:33:700 (1,2,3) - as it can be really conmfusing for newbie players which shouldn't be the case in a Normal difficulty.
  4. Don't stack Slidertails/Circles with Sliderrepeats (e.g. 02:21:976 (2,4) - ) unless there isn't a really big distance in the timeline between them since it might be unreadable for players using a skin with solid hitbursts.
  5. Be more careful with your rhythm. Sometimes your rhythm doesn't work like at 02:30:596 (2,3,4) - for example. Here it feels pretty weird that you've mapped the white tick at 02:31:286 - and the following red tick instead of the blue tick before. Trying something like this would work well here for example. Another unfitting rhythm bothering me is 03:20:596 (2) - . Why is this a repeated 1/1 Slider? There is no note where you've placed the repeat. Just a Circle where the Slider starts or if you want to a 2/1 Slider fits much better.
  6. Your NCing feels inconsistent for some parts. I mean you sometimes place them each second big white tick, sometimes each white tick. Often the Combos feel to short. At 01:31:631 (1,2,1,2) - for example the one at 01:33:010 (1) - could be removed since it's no realy big change in the music. I suggest you to do it every second white tick and that consistent within the map.

Hard
  1. It may be my personal preference but I suggest you to rearrange the whole diff with a consistent Distance Snap as well as less overlapping in order to make the diff feel more structured and tidier.
  2. Avoid using triplet spacing as large as 01:16:976 (2,3,4) - in Hards. That plays really hard and feels too much for the diff.
  3. What exactly happened to the objects at 02:47:493 (1,2,3,4) - ? They aren't snapped to beats which is pretty weird to play, doen't fit the music and is completely unrankable.
  4. Be a bit more careful with your rhythm. As I've also said in the Insane: Try to avoid mapping strong notes on big white ticks with Slidertails. Also your note density throughout the map feels inconsistent. I mean, if we take a closer look at it we have just so few notes mapped in the first section which doesn't fit the rest of your rhythm. Even though it's a really calm draining section there are so many important notes ignored and you've also mapped the other one with a higher amount of objects. So therefore try to increrase the note density in your first section to fit the rest of the map better.
  5. Well, there's not much more to say here which hasn't been said in the Insane here. The issues are very similiar. Try to keep your rhythm more consistent and cover all the important notes. Also try to get your overall appearance and structure cleaner by for example using a constant DS.

Insane
  1. Why does this have the same difficulty settings as Fort's diff? The diff is way easier and should have lower settings as well to fit the spread better if you ask me. Consider to use OD7 and HP6.5~6 :V
  2. Try to avoid letting Slider's end on the big white tick where the note is really strong. For example at 01:36:803 (4) - the big white tick kinda introduces the repeat of the section/starts the new one which makes this worth to be clickable. Try to map the strong notes with clickable actions (Sliderheads/Circles) and the not so strong ones with non-clickable actions (Slidertail/-repeat) for a natural play experience. Click here for further information.
  3. For patterns like 01:05:424 (1,2,3,4,5) - try to avoid stacks as the one between 3 and 4 for example as it isn't something intuitive for the player and there's nothing special in the music to emphasize with this as well. Therefore I consider it as hard to read. Please just simply place them all in the line.
  4. As I've also said for Fort's diff, there are some really unreasonable gaps like 00:27:838 (5,1) - for example. If you listen closely you can hear that there are both vocals as well as drums on the red tick which makes it just so weird to be ignored. These issues can be found all over the map, please consider to work a bit more on it.
  5. Some of your rhythm doesn't really support the music properly. If we take a look at 02:19:562 (3,4) - for example. Doing this would fit the music much better since the hold of the "oh" starts on the red tick, not on the white tick. Be more careful with your rhythm and try to fix stuff like this where your rhythm doesn't support the music well.
  6. 00:56:458 (7,8,9,10) - Why did you use such a low volume for them? It feels pretty inconsistent with the rest of your volume and the transition between the high and the low one feels unnatural as well :/ Please consider to use the same volume as for the other ones here as well.
  7. 02:34:562 (6) - What do you exactly follow with this? That noise in the background doesn't seem to land on any mappable beats which makes the Slider feel out of place.

Fort's Another
  1. Another is no proper name within this difficulty spread since Another is just another word for Insane for songs with their origin in the Beatmania IIDX Series. Also if I take a look at some of your huge jumppatterns I won't consider this as an Insane. So therefore please consider to rename it to Extra.
  2. The volume at 02:59:907 - is not audible and therefore not rankable since your objects don't give feedback to the player. Also the 20% Vol. isn't such a good choice as it doesn't give that much feedback as well. Try to use 50% and then 40~30%.
  3. Your NC-ing feels really inconsistent and partly not reasonable. Sometimes you didn't NC starts of the Kiai, sometimes you did. Try to keep a consistent NC Pattern throughout the whole diff.
  4. Well, you have to work a lot on your rhythm. I know, you are following the beat only often but I personally think that's not a good way to cover the most important and dominant notes in the song. Also the vocals here have a big potential, especially in spots like 00:17:148 (1,2,3) - and 00:20:941 (6,7) - where the gaps feel pretty weird if you ask me. These long gaps just feel unfitting since the vocals are just simply so loud and strong :/ There are also some parts where it feels that you've just overdone it. For example at 00:51:890 (2,3,4) - , if you listen to the music you can't hear any 1/4 in the music. Also at patterns like 01:02:665 (1,2,3,4) - , why are these 1/4 Sliders? 1/1 Sliders would fit much better since there isn't anything on these blue ticks that could be mapped. And when there's actually 1/4 in the music like at 01:03:527 (4,5) - you ignore it. This stuff makes your rhythm unreasonable. Please try to listen more closely to the music while mapping to get your rhythm more accurate.
  5. It may be my personal opionion but some of your patterns just feel too large which can result in harsh flow and a bad feeling while playing the map. Some of them could be a bit more simplified.
  6. 01:01:286 (4) - The object is not snapped.
  7. 01:08:183 (1,2,3,4,5,6,7,8,9) - This Stream is way too surprising and unintuitive. You didn't use something like this before or anywhere again. Also the pretty small angle between 01:08:527 (5,6,7) - feels pretty harsh and ruins the playability here.

Well, the Set needs a lot more polishing in all diffs since there are some serious issues in many aspects of the set. I've tried to point out the most important stuff to fix here. I hope I was able to help you with this. Good luck :3
I've fixed almost every mod you did :3
but the problem is, in the normal and easy diff.. you know,i think i used some of my old patterns there,i could possibly re-map normal and easy diff ;w;. but it's allright. i'm doing it on my own will :3 ( cause i think its weird to play for news. ) overall thanks for your mod mao xD b
to be honest,i was surprised when seeing you has been transformed to a BAT xD
many many thanks :D
-Kaboli-
finished
(from your Best Friend)
Kyun~~ ;)
BanchoBot
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