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SOUND HOLIC - Holly & Virtue

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Topic Starter
pissowo
This beatmap was submitted using in-game submission on Sunday, October 19, 2014 at 7:00:32 PM

Artist: SOUND HOLIC
Title: Holly & Virtue
Source: Touhou
Tags: zun nana takahashi marathon maskaleido toyosatomimi no miko ten desires
BPM: 158
Filesize: 6543kb
Play Time: 05:20
Difficulties Available:
  1. Virtuous (3.36 stars, 755 notes)
Download: SOUND HOLIC - Holly & Virtue
Information: Scores/Beatmap Listing
---------------
Title: Holly & Virtue
Vocal: Nana Takahashi
Lyrics: Blue E
Arrangement: MasKaleido
Circle: SOUND HOLIC
Album: (C82) 神 -KAMUI-
Ten Desires ~Starry Sky of Small Desires~
Shoutoku Legend ~ True Administrator

-----

BAT pls check :-)
Thank you! :
Kaguya Hourain (for IRC modding...and HITSOUNDING)
pandorawindy (for modding)
Kibbleru (for opinion)
Estellia- (for modding)
yurunneram (for modding)
-Kyra- (for opinion)
Neil Watts (for modding)
Taeyang (for modding, and opinion)
LixRei (for modding)
Everest Hope(for modding... and for the lolz)
Faan (for modding)
-MrSergio- (for modding)
-Sophie- (for modding)
BrosephStalin (for nazi modding)
guineaQ (for modding)
FlobuFlobs (for modding)
Kritikally (for modding)
neonat (for modding)
Sellenite (for modding)
AlpacaCokelat (for testplaying)
Ravelord Nito (for modding)
Xellie (for modding)
Fort (for modding)
ohad1881 (for modding)
skinnyjimmy (for modding)
Ain053 (for suggestions)
theramdans (for modding)
-Bakari- (for modding)
ts8zs (for modding)
toybot (for modding)
beeboy123 (for modding)
sekai (for modding, and some reminders)
pkk (for modding)
Moo-Chan (for modding)
Tess (for modding)
Axarious (for modding)
Xiaolin
Artist: SOUND HOLIC

I've heard about her alot, I've seen her name was all caps, that what I could say ~
pandorawindy
your map makes me feel i was playing the game of snake!LOL!
Too easy.i just think you can makes your map harder。。
in general,,i love your map..its an interesting map..
00:12:661 (3) - 00:12:851 (4) - if i were you i ll add one circle in here,this is why i say your map is too easy。too little quick 3 combo in your map..
01:19:497 (1) - here i prefer your slider on last beat。。:)then add one circle after the end of this slider..
02:38:294 (5) - i prefer quick combo in here..i cant find quick combo in your map..
03:22:345 (1) - qqqqqqqquick combo plz....
04:18:547 (1) - no kiai mode in your map, i think here is suit to be your kiai time and make here difficult,more quick 3 combo and quick combo..
all right,there are my suggestion,,,,just me..i sincerely hope your map will soon ranked... :) :) :)
Topic Starter
pissowo

pandorawindy wrote:

your map makes me feel i was playing the game of snake!LOL! LOL game of snake!

Too easy.i just think you can makes your map harder。。I would make it harder, but the reason why I map like this is to make an easier type of "marathon"

in general,,i love your map..its an interesting map..Thank you that means so much to me at this moment

00:12:661 (3) - 00:12:851 (4) - if i were you i ll add one circle in here,this is why i say your map is too easy。too little quick 3 combo in your map..you mean like making it a triple with the last one a slider? It doesn't sound nice though.

01:19:497 (1) - here i prefer your slider on last beat。。:)then add one circle after the end of this slider..Don't know what you mean here, but I changed it into something else. Thanks for pointing this out!

02:38:294 (5) - i prefer quick combo in here..i cant find quick combo in your map..Fixed!

03:22:345 (1) - qqqqqqqquick combo plz....Did something about this. Thanks!

04:18:547 (1) - no kiai mode in your map, i think here is suit to be your kiai time and make here difficult,more quick 3 combo and quick combo..Ah I forgot about the kiai. Whoops.

all right,there are my suggestion,,,,just me..i sincerely hope your map will soon ranked... :) :) :)
Thanks! I am so grateful for your mod ;w;
emilia
Only 3.5 star 5 min map?

Ok 5 min map GO!

00:10:952 (1,2) - Distance is a little misleading
00:27:661 (1,2,3,4,5,6,7) - You can probably think of another way of mapping this bit. It seems a little repetitive
00:35:541 (1,2) - Feels weird. Also, centralize it along the y-axis (horizontal axis)
01:01:838 (5,1) - I'm confused why you make the slider velocity vary so much here
01:06:775 (9,1) - You can add a note between here
01:21:016 (2,3,4,5,6) - Distance here is a little misleading
01:49:307 (8) - You don't have to make this note meet with the note before
01:55:763 (5) - New combo here?
02:27:092 (6,7) - Again with the slider velocity problem
02:38:294 (1) - This is insane. Either cut it short and add spinner, or just add a spinner in place
03:52:535 (3,4) - Distance here a little misleading
03:59:560 (1,1,1,2,1) - Why the need for different combos?
04:36:206 (4) - Make this slider straight too
05:02:598 (7,1) - I find the pauses here a little weird.

Generally an ok map. Beat placement can be a hindrance sometimes. Style and flow is great, lovely blanketting techniques as well! Take note on some of your sliders, it may seem a little forced, so don't force the shape upon the slider
Topic Starter
pissowo

Estellia- wrote:

Only 3.5 star 5 min map?

Ok 5 min map GO!

00:10:952 (1,2) - Distance is a little misleading Not fixed.

00:27:661 (1,2,3,4,5,6,7) - You can probably think of another way of mapping this bit. It seems a little repetitive I would rather keep it like this, to follow how the song actually repeats this part. As long as it doesn't repeat to many times in a section.

00:35:541 (1,2) - Feels weird. Also, centralize it along the y-axis (horizontal axis)Understood

01:01:838 (5,1) - I'm confused why you make the slider velocity vary so much hereNot fixed.

01:06:775 (9,1) - You can add a note between hereNot fixed.

01:21:016 (2,3,4,5,6) - Distance here is a little misleadingNothing wrong here.

01:49:307 (8) - You don't have to make this note meet with the note beforeI don't understand. It also doesn't affect the flow much either

01:55:763 (5) - New combo here?Fixed.

02:27:092 (6,7) - Again with the slider velocity problemNot fixed.

02:38:294 (1) - This is insane. Either cut it short and add spinner, or just add a spinner in placeInsane in what way? It doesn't move in place, therefore reducing the amount of cursor movements. Not fixed.

03:52:535 (3,4) - Distance here a little misleadingDoesn't seem to be misleading; it follows the distance snap. Not fixed.

03:59:560 (1,1,1,2,1) - Why the need for different combos?Right here, I am emphasizing the vocals with the new combo.

04:36:206 (4) - Make this slider straight tooThis is an attempt to blanket the previous slider. Not fixed.

05:02:598 (7,1) - I find the pauses here a little weird.If you haven't noticed, this pattern follows the one at the very beginning. And these patterns are mostly on emphasizing the "guitar-type" sounds you hear if you take away these patterns.

Generally an ok map. Beat placement can be a hindrance sometimes. Style and flow is great, lovely blanketting techniques as well! Take note on some of your sliders, it may seem a little forced, so don't force the shape upon the slider
Thanks for the mod! Though I didn't use all of it, it was proven useful and I am going to keep the ones I didn't accept for a later date for reference and comparing to see any similarity therefore editing that part.

Thank you for your time~
yurunneram
Mod taimu :3

From #modreq

I dun normally mod insanes. So these are all opinions

00:12:092 (2) - dun like the anti jump

00:20:826 (7) - Ctrl + G?

00:39:054 (7) - Stack under (5)'s tail

00:40:193 (2) - Blanket properly

00:45:889 (1) - Overlap ugly desu

00:50:446 (5) - Stack not perfect

00:51:585 (7,8) - Bad flow desu. Combine into one repeat slider with the head at the current tail of (8)?

01:04:117 (1,2) - I dunno what the repeat is following. Change rhythm pls

01:14:180 (1) - Would ending at 01:15:794 feel better? idunno

01:20:066 (3,4,5) - Arrangement doesn't play very well. It's hard to tell that (4,5) are half beats. Though this i guess too bad for the player

01:40:003 (7) - Ugly overlap

01:52:345 (7) - ^

01:55:763 (1,2) - Rhythm is different from the last two stanzas. I'd think it'd be better consistent

02:35:256 (1) - Not in the centre

02:38:294 (1) - I found this overkill. Cut down a bit?

03:59:560 (1,1) - NC was unnecessary here

05:12:661 (4) - Blanket ain't the best

You have been modded out by yurun ceroia Neram~
Topic Starter
pissowo

yurunneram wrote:

Mod taimu :3

From #modreq

I dun normally mod insanes.#noinsaneshere bwahahaha So these are all opinionsUnderstood. Thank you for your time though~

00:12:092 (2) - dun like the anti jumpIntended to be like this. This part is calm and I'm intending to have the cursor be calm here.

00:20:826 (7) - Ctrl + G?Wat. Nope.

00:39:054 (7) - Stack under (5)'s tailAlrighty.

00:40:193 (2) - Blanket properlyNo intention of blanketing here.

00:45:889 (1) - Overlap ugly desuNot fixed, desu.

00:50:446 (5) - Stack not perfectOkiezi

00:51:585 (7,8) - Bad flow desu. Combine into one repeat slider with the head at the current tail of (8)?Not fixed.

01:04:117 (1,2) - I dunno what the repeat is following. Change rhythm plsNot fixed. Will see it at a later date.

01:14:180 (1) - Would ending at 01:15:794 feel better? idunnoNot fixed. End of spinner is where the vocal seems to spike a bit louder. Besides, it silenced anyway and putting at 01:15:794 makes no difference.

01:20:066 (3,4,5) - Arrangement doesn't play very well. It's hard to tell that (4,5) are half beats. Though this i guess too bad for the playerNot fixed.

01:40:003 (7) - Ugly overlapFixed.

01:52:345 (7) - ^^^^^

01:55:763 (1,2) - Rhythm is different from the last two stanzas. I'd think it'd be better consistentNot fixed to pattern. Seeing as how the previous patterns are jumps from the previous combo and new combo I decided to make this current pattern a bit different. And as if looks like it mihgt be a jump, I reduced the distance instead.

02:35:256 (1) - Not in the centreFixed.

02:38:294 (1) - I found this overkill. Cut down a bit?You are overkill. Not fixed.

03:59:560 (1,1) - NC was unnecessary herePlease look at my reply to Estellia's mod for the reason of that same point.

05:12:661 (4) - Blanket ain't the bestFixed.

You have been modded out by yurun ceroia Neram~
As I have said, thank you for your time in modding my map~ Like always I'll be keeping the ones I didn't accept for later date to compare and then change if I must do so.
Neil Watts
Hi !
From my modding queue~


SOUND HOLIC - Holly & Virtue

- 00:12:092 (2) - Why these red slider points?
- 00:16:079 (2) - ^ you can do this
- 00:17:598 (5) - ^
- 00:26:142 (7,1) - no mapping here?
- 01:57:282 (1,2) - ^
- 02:10:952 (1,2,3,4,5) - remap the hitsounds (whistles) of this part?
- 02:38:294 (1) - try to divide this slider ?
- 03:29:180 (5) - weird slider
- 03:44:560 (8) - ^
- 03:55:763 (2) - better like this, no ? http://puu.sh/9JLx3/89a9824414.png
- 04:08:294 (4) - weird slider again ._.
- 05:02:598 (7,1) - no mapping here again? try to add some elements with the soft whistle hitsound?
- 05:08:674 (7,1) - ^

That's all I can find. Good luck to get your map ranked :D
Topic Starter
pissowo

Neil Watts wrote:

Hi !
From my modding queue~


SOUND HOLIC - Holly & Virtue

- 00:12:092 (2) - Why these red slider points? For this type of slider. I am not wanting a curved slider here, and I do not want it too long as well... thus the red points.

- 00:16:079 (2) - ^ you can do this Alrighty.
- 00:17:598 (5) - ^ Alrighty

- 00:26:142 (7,1) - no mapping here? Nope. I intended on finishing them where they are now. This pattern will be seen as a repeating pattern throughout the map in some parts.

- 01:57:282 (1,2) - ^ This is the fact that I made a jump here with a distance spacing bigger than the normal distance spacing and so the answer as to why I didn't map this part. FOR ALL YOU MODDERS OUT THERE ALSO ASKING ABOUT THIS PART AND THE DIFFERENCE WHY THE PREVIOUS ONE IS A SLIDER INSTEAD OF ONE SINGLE CIRCLE, PLEASE TAKE A CLOSER LOOK BEFORE POSTING THIS ON YOUR MOD ABOUT THIS ONE PART AS I AM NOT GOING TO EXPLAIN WHY IF YOU CAN'T SEE MY REASON WHY.

- 02:10:952 (1,2,3,4,5) - remap the hitsounds (whistles) of this part? Ah right. The whistles do sound weird in some parts.

- 02:38:294 (1) - try to divide this slider ? Nope. Not fixed.

- 03:29:180 (5) - weird slider Nope, not fixed.

- 03:44:560 (8) - ^ Nope, not fixed.

- 03:55:763 (2) - better like this, no ? http://puu.sh/9JLx3/89a9824414.png Fixed,but not to your suggestion.

- 04:08:294 (4) - weird slider again ._. You are weird.

- 05:02:598 (7,1) - no mapping here again? try to add some elements with the soft whistle hitsound? No.

- 05:08:674 (7,1) - ^ No.

That's all I can find. Good luck to get your map ranked :D
Thank you for your time!~
Topic Starter
pissowo
Modding queues these days ;-;

After this map I am not so sure if I want to map another marathon or go with a song that can have a normal diff spread of ENHI. Let me just get this map into approved first before I do anything else.
Taeyang
https://osu.ppy.sh/ss/1759200

so funny :)

this map level like hard

i recommend ,you should use hitsound

00:53:484 (3) - x320 y200 recommend distance

01:56:902 (4,5,1) - 02:07:725 (5,1) - distance

02:33:737 (4) - like this more funny

https://osu.ppy.sh/ss/1759248

02:38:294 (1) - very nice :)

02:58:421 (4,5,6) - https://osu.ppy.sh/ss/1759258

04:45:699 (1,2) - 2 circle map over
https://osu.ppy.sh/ss/1759275

05:11:997 (1,2,3) - distance
Topic Starter
pissowo

Taeyang wrote:

https://osu.ppy.sh/ss/1759200

so funny :)

this map level like hard YES IT IS A HARD #noinsaneshere YEAAHH

i recommend ,you should use hitsound You mean like custom hitsounds or what?

00:53:484 (3) - x320 y200 recommend distance Eh... nope

01:56:902 (4,5,1) - 02:07:725 (5,1) - distance Not fixed. Will keep it as reminder though!

02:33:737 (4) - like this more funny *cough*

https://osu.ppy.sh/ss/1759248

02:38:294 (1) - very nice :) Why thank you

02:58:421 (4,5,6) - https://osu.ppy.sh/ss/1759258 Fixed it in my own way~

04:45:699 (1,2) - 2 circle map overFixed.
https://osu.ppy.sh/ss/1759275

05:11:997 (1,2,3) - distanceIntended to have this distance.
Thanks for your time!~
Lurei
Came as requested.

  • -You shoud make SV (Slider Velocity) changes less confusing. That sort of thing usually makes a map unrankeable.
    [list:1337]For example: 01:01:838 (5) - After many short sliders, suddenly changing the SV for this disrupts the map's flow. Same goes to 01:03:168 (3)
    01:13:231 (5) - This one is more obvious, so no problem. Same goes to 02:27:092 (6,8)
    03:51:206 (1) - Because from here to 04:02:978 the music is slower, it's good, too. Same goes to the next section.
03:22:725 (1,1,1) - No need to make those new combos.
03:59:560 (1,1) - ^^...and that's it. I won't complain about SV the whole day...
Nice map. A little too easy, through.
Topic Starter
pissowo
UPDATE

AS per LixRei's mod on the slider velocity changes, I am going to think this through and attempt to change the speed so that it woould not look so obvious and still keep up with what I intended it to be. (This has been a tally of the previous mods and opinions as well about the slider velocity changes.)

Anyways, thanks for modding LixRei. When you said that it was "a little too easy, though," it's because I didn't intend for it too be too hard, but also I didn't want it to be way too easy for people. What you think is what your opinion is, I suppose.

EDIT: Reduced the obvious kinds of SV changes. So, it's ready for more modding

SECOND EDIT: I have now found out my map has "ugly parts" but why do I care at this point... or you know, I could somehow try to change them.(THANK YOU EVEREST HOPE)
Everest Hope
irc mod
13:24 Everest Hope: 00:21:206 (8) - 
13:24 Everest Hope: Such an ugly slider
13:24 Everest Hope: 00:21:585 (1,3,5,1,3,5) -
13:25 Everest Hope: These are x1
13:25 N1ghtRabb1T: x1 what
13:25 Everest Hope: wait
13:26 Everest Hope: shit i cant find it nvm
13:26 Everest Hope: 00:42:851 (1) -
13:26 Everest Hope: Its ugly
13:26 Everest Hope: 00:48:927 (1) - ^
13:27 Everest Hope: 01:10:952 (2) - It looks messy '[;['.['.l
13:27 Everest Hope: 01:11:712 (3,4,5) - You can fill it much better than it actually is
13:28 N1ghtRabb1T: fixed the first ugly, not the second ugly, don't understand the third one
13:28 N1ghtRabb1T: hold up
13:28 N1ghtRabb1T: the fourth one*
13:28 N1ghtRabb1T: not the second or the thrid*
13:28 Everest Hope: K the 4th one
13:28 Everest Hope: It has 2 sharp points
13:29 Everest Hope: it have no sense cuz there is only one straight slider
13:29 Everest Hope: and everything goes in the left way, not right
13:29 Everest Hope: and it ends completely wrong
13:30 Everest Hope: should end at 2nd blue tick
13:30 N1ghtRabb1T: oh ok
13:30 Everest Hope: white tick is empty
13:31 Everest Hope: http://scr.hu/2yfq/ll2nu
13:31 Everest Hope: What about this
13:31 Everest Hope: but if you making this dont forget about http://scr.hu/2yfq/ll2nu to make it looks neat
13:32 Everest Hope: 01:11:712 (4,5,6) - as i said, fill it better
13:33 Everest Hope: 02:08:674 (3) -
13:33 Everest Hope: Again ugly slider
13:34 Everest Hope: 02:35:256 (1) - Straight slider looks better, its kinda rough now
13:34 Everest Hope: 02:36:775 (3,4) - Fill it better
13:34 Everest Hope: Dont listen to the voice only
13:35 N1ghtRabb1T: hmm ok
13:35 Everest Hope: 02:50:446 (1) - Actually in this layout it's overlaped
13:36 Everest Hope: 02:51:965 (4) - Remove inherited points
13:36 Everest Hope: The voice is almost the same to 02:50:446 (1) -
13:36 Everest Hope: 03:00:889 (3) - Fill it better + ugly slider
13:36 Everest Hope: 03:10:573 (4) - align it better
13:37 Everest Hope: 03:15:320 (7,1) - overlaped
13:37 Everest Hope: 03:16:838 (2,5) - ^
13:37 Everest Hope: 03:18:357 (2) - ^
13:38 Everest Hope: 03:41:332 (2) - Stream or 1/4 slider
13:38 Everest Hope: 03:44:560 (5,1) - Looks messy
13:38 Everest Hope: 03:49:687 (4) - Spinner or stream
13:39 Everest Hope: 03:59:180 (1,1,1) - Have no sesne
13:39 Everest Hope: 04:30:699 (1) - Ugly slider
13:40 Everest Hope: 04:32:598 (5) - align it more clean
13:40 Everest Hope: thats all
Faan
M4M~
Rabbi1t

00:42:851 (7) - NC
04:30:699 (1) - ^
00:51:395 (7) - slightly overmapped, delete
02:05:446 (4,1) - fix overlap
02:22:914 (4,3) - ^
02:34:876 (6,2) - ^
00:45:130 (7,1) - Slight overlap, I guess may be ignorable
01:21:395 (3,6) - ^
00:39:813 (1,2) - fix blanket
02:09:054 (4,5) - ^
02:36:016 (2,3) - ^
03:46:838 (5,6) - ^
05:11:997 (1,4) - ^
01:32:788 (1,2) - Potential blanket
01:55:383 (4,1) - blanket is a bit ugly
01:57:471 Missing note?
03:02:218 (7,2) - stack
Topic Starter
pissowo

Faan wrote:

M4M~
Rabbi1t Joke's on you, hah.

00:42:851 (7) - NC Ah right.

04:30:699 (1) - ^ Fixed.

00:51:395 (7) - slightly overmapped, delete Nope.

02:05:446 (4,1) - fix overlap alright

02:22:914 (4,3) - ^ Nope.

02:34:876 (6,2) - ^ Nope

00:45:130 (7,1) - Slight overlap, I guess may be ignorable

01:21:395 (3,6) - ^ fixed

00:39:813 (1,2) - fix blanket Intended. Not fixed.

02:09:054 (4,5) - ^ fixed.

02:36:016 (2,3) - ^ Don't see anything wrong here.

03:46:838 (5,6) - ^ Should be fixed.

05:11:997 (1,4) - ^ Don't see anything wrong here.

01:32:788 (1,2) - Potential blanket Not doing anything about this.

01:55:383 (4,1) - blanket is a bit ugly Not fixed.

01:57:471 Missing note?No, its actually based on the distance between the two hitcircles that gives the reason why there's nothing here.

03:02:218 (7,2) - stack Fixed.
Thank you for your time
Seijiro
Here's a mod, since you requested it in #modreqs :)

[Virtuous]

00:42:092 (6) - I think it's too long. Try with: (hitsounds adjustment required)
00:45:889 (1,2,3,4,5) - Drag all the combo more to the bottom, since (1) obscures the last note of the previous combo. Maybe to (248;320) (x;y) Try to see were fits better :3
00:58:421 (2) - Maybe like 00:42:092 (6) If you wanna stick the notes to the vocals they're fine, though
00:59:560 (4) - Same ^
01:03:168 (3) - What? Why this sudden SV change. At least make it visible like changing the color or make it facing the other way...
But I have to say this SV fits well the song so try to make it more understandable :)
01:07:914 (3) - Maybe a normal beat it's more than enough
01:13:231 (3) - Make it long till 01:14:370
01:14:180 (1) - This spinner should be changed. Start: 01:07:155 (1) End: 01:07:155 (1)
01:20:636 (1) - Put this in the precious combo
01:21:016 (2) - New combo from here on
01:57:282 (1) and 01:57:661 (2) - Same as the two notes above ^
01:58:801 (5) - Remove note and put the spinner's start here. The end should remain the same, though
02:04:117 (1) - Same as 01:57:282 (1) and 01:57:661 (2)
02:10:573 (8) - New combo here and not here --> 02:10:952 (1)
02:19:876 (1) - You should remove it and put 2 normal beats: one at the start and one at the end of the slider
02:24:433 (4) - Stack properly this note
02:28:231 (8) - Again an SV change without warning. Try doing the same as the previous one
02:38:294 (1) - Too loooooong. Try fragmenting it in smaller sliders (less repetitive sliders)
02:51:965 (1) - Another SV change
03:32:978 (1) - Same as 00:42:092 (6)
03:33:737 (2) - Same ^
04:01:459 (2) - Stack this note properly
04:30:509 (6) - Why not moving it from there? Maybe to (304;180) (x;y) See yourself where you can put it without cutting a piece of it behind the previous slider (you did the whole map since here without omitting notes so don't do it at the end of the song xD)
Why not adding notes here 05:02:978 , here 05:03:357 and here 05:03:737 ?
05:09:054 , 05:09:433 and 05:09:813 - Same ^
05:11:997 (1,2,3,4,1) - Try:
-->

You did a good job with this map :)
Hope it will soon be ranked :D

P.S.: I can see she hasn't her pantsu :3
Topic Starter
pissowo

[-MrSergio-] wrote:

Here's a mod, since you requested it in #modreqs :)

[Virtuous]

00:42:092 (6) - I think it's too long. Try with: (hitsounds adjustment required)Seems fine to me. Not going to change it, for a while.

00:45:889 (1,2,3,4,5) - Drag all the combo more to the bottom, since (1) obscures the last note of the previous combo. Maybe to (248;320) (x;y) Try to see were fits better :3 Fixed,but not to your suggestion

00:58:421 (2) - Maybe like 00:42:092 (6) If you wanna stick the notes to the vocals they're fine, though Nah, I'll keep it as it is for now.

00:59:560 (4) - Same ^ Same answer as above.

01:03:168 (3) - What? Why this sudden SV change. At least make it visible like changing the color or make it facing the other way... Does new comboing it do something?

But I have to say this SV fits well the song so try to make it more understandable :) Did the best I could.

01:07:914 (3) - Maybe a normal beat it's more than enough hmmmm nah.

01:13:231 (3) - Make it long till 01:14:370 Nope

01:14:180 (1) - This spinner should be changed. Start: 01:07:155 (1) End: 01:07:155 (1) ...What. :o

01:20:636 (1) - Put this in the precious combo Yes!

01:21:016 (2) - New combo from here on Yes!

01:57:282 (1) and 01:57:661 (2) - Same as the two notes above ^ This section of new combo is to emphasize the difference in the distance spacing.

01:58:801 (5) - Remove note and put the spinner's start here. The end should remain the same, though No.

02:04:117 (1) - Same as 01:57:282 (1) and 01:57:661 (2) New combo!! desu.

02:10:573 (8) - New combo here and not here --> 02:10:952 (1) Alright.

02:19:876 (1) - You should remove it and put 2 normal beats: one at the start and one at the end of the slider Fixed,but not to your suggestion.

02:24:433 (4) - Stack properly this note Fixed, I guess.

02:28:231 (8) - Again an SV change without warning. Try doing the same as the previous one Alright.

02:38:294 (1) - Too loooooong. Try fragmenting it in smaller sliders (less repetitive sliders) Not changed for now.

02:51:965 (1) - Another SV change

03:32:978 (1) - Same as 00:42:092 (6) Not changing for now.

03:33:737 (2) - Same ^ Not changing for now.

04:01:459 (2) - Stack this note properly Fixed, I guess?

04:30:509 (6) - Why not moving it from there? Maybe to (304;180) (x;y) See yourself where you can put it without cutting a piece of it behind the previous slider (you did the whole map since here without omitting notes so don't do it at the end of the song xD) I fixed it in a way,not sure if it's not your suggestion though.

Why not adding notes here 05:02:978 , here 05:03:357 and here 05:03:737 ? Keeping this.

05:09:054 , 05:09:433 and 05:09:813 - Same ^

05:11:997 (1,2,3,4,1) - Try:
--> Keeping it as it is.


You did a good job with this map :)
Hope it will soon be ranked :D Marathon map, so its approval... I want to make sure it gets approved!

P.S.: I can see she hasn't her pantsu :3 Dear god xD
pandorawindy
Hi guy,we meet again.What a so responsible regular mapper you are! I m very glad you can request me to mod again.Honest to say i ain't concern the rankability of mappers' map. I always give them my thought to overall quality.In general, i can express my suggestions better in chinese(my first language),i wanna say sorry about this point.Brunei is a so beautiful country.there are many Chinese living.Have you heard about one singstar named WuZun?
[your diff]
  1. Your map's quality has improve so much with the other moderation now.
  2. I remember you said your map is the type of marathon at my initial mod.your song's length is not too long.Don't worry about your map is too hard to miss some notes.If kiai is no difference,the map ll be boring and less playability.So i really really hope your kiai time will be harder.you can increase your objects' spacing.more triplet,or more circles' stream. create some patterns into kiai.Right now, i wanna show you some perspective from me with imgs.
    01:21:775 (3,4,5,1,2) - -->
  3. Too many drums from rhythm you have miss. add one circle between them ll make your kiai more compact and playability.
    such as.01:26:902 (4,5,6) - -->
  4. that s all my suggestions,try to make your map better and have a good time buddy. ;)
Topic Starter
pissowo

pandorawindy wrote:

Hi guy,we meet again.What a so responsible regular mapper you are! I m very glad you can request me to mod again.Honest to say i ain't concern the rankability of mappers' map. I always give them my thought to overall quality.In general, i can express my suggestions better in chinese(my first language),i wanna say sorry about this point.Brunei is a so beautiful country.there are many Chinese living.Have you heard about one singstar named WuZun? What's actually saddening is that I'm a Chinese, but I can't speak the language, making me a disgrace. I do know about WuZun, to tell you the truth.
[your diff]
  1. Your map's quality has improve so much with the other moderation now. Thanks, I do try my best.
  2. I remember you said your map is the type of marathon at my initial mod.your song's length is not too long.Don't worry about your map is too hard to miss some notes.If kiai is no difference,the map ll be boring and less playability.So i really really hope your kiai time will be harder.you can increase your objects' spacing.more triplet,or more circles' stream. create some patterns into kiai.Right now, i wanna show you some perspective from me with imgs.
    01:21:775 (3,4,5,1,2) - -->

    I think I understand why you attempt to convince me to make this part into a stream, but I'm not doing it as it might become a little harder.Though I did change it to look more neater, so this helped change my mind
  3. Too many drums from rhythm you have miss. add one circle between them ll make your kiai more compact and playability.
    such as.01:26:902 (4,5,6) - --> Thanks for making me change my mind about this one~
  4. that s all my suggestions,try to make your map better and have a good time buddy. ;) Thanks for modding once again! I hope I can count on you in the future if I ever make a new map~
[-Sophie-]_old
[Virtuous]
00:26:332 - 00:27:282 - A slider could work here
01:03:168 (1) - Is that supposed to be a slow down?
01:13:231 (3) - Maybe make the slider smaller and start the spinner at 01:13:231 (3) EG ;
04:27:661 - I talked to you on IRC, you said it dosen't match vocals, so this matches one of the vocals, change this please
04:29:180 (4) - ^ But wait, I'm confused on if this does follow the vocals, its the same design as the ^ one, but its sounds different
05:02:788 - 05:03:642 - A slider could work here aswell.
05:08:959 - 05:09:718 - or 05:09:813 - ^
I see what you're trying to follow with the notes. Good luck!
Topic Starter
pissowo

[-Sophie-] wrote:

[Virtuous]
00:26:332 - 00:27:282 - A slider could work here This is intended, and this also goes for most of the other parts similar to this.

01:03:168 (1) - Is that supposed to be a slow down? Yes. Not going to change it or anything, but I'll keep that in mind.

01:13:231 (3) - Maybe make the slider smaller and start the spinner at 01:13:231 (3) EG ; Fixed it in another way.

04:27:661 - I talked to you on IRC, you said it dosen't match vocals, so this matches one of the vocals, change this please Intended. Not changed, but will keep as reminder!

04:29:180 (4) - ^ But wait, I'm confused on if this does follow the vocals, its the same design as the ^ one, but its sounds different MAGIC

05:02:788 - 05:03:642 - A slider could work here aswell. Nope.

05:08:959 - 05:09:718 - or 05:09:813 - ^ Nope.

I see what you're trying to follow with the notes. Good luck!
BrosephStalin
This is the last time I will ever mod ever again.
Remember this is me stealing your kudosu giving my opinion and suggestions for the map!

Nazimod 2014
General

Some of your SV changes are awkward to read, although they fit the music... I guess...

Virtuous

Preference (Style) Nazi
Flow Nazi
Stack Nazi
Blanket Nazi


00:13:231 (3,4) - I feel like the flow here kind of drops a bit, although it's completely playable (Told you I would be nazi :3)
http://puu.sh/9YL3Z/ab53a36dc4.png
00:15:320 (7) - Perhaps move this up a bit to have more consistent spacing?
00:39:054 (7) - Umm Move to 225|57
00:39:623 (8,1,2) - Not my favorite blanket, perhaps do something similar to this?Curve 2's tail in more and use a straight slider for 1?
00:41:522 (5,6) - Move 5 over to x=400 and do something similar to this?
400,164,41522,2,0,P|400:120|432:80,2,75,0|8|0,0:0|0:0|0:0,0:0:0:0:
472,144,42092,2,0,P|488:72|360:44,1,225,8|0,0:0|0:0,0:0:0:0:
00:44:750 (6,7) - Awkward flowstuff 'ere Pro Paint Skills Ctrl + G Or some other slider shenanigans :shock:
00:57:282 (7,8) - (ノಠ益ಠ)ノ Why not use a circle and a 1/2 slider 1/1 apart and stackied? :3 Especially since you're doing vocals here
00:58:421 (2) - This long slider confuses the Broseph
01:04:117 (1,2,3,4) - Do something similar to [url=http://puu.sh/9YMT1/42f2d6f750.jpg]this?] then Ctrl + H, Ctrl + G for 3 and 4
01:08:294 (4) - This slider should end on the red tick
01:16:269 (1) - This long slider confuses the Broseph
01:22:155 (5) - Move to 292|180 to stack onto 01:22:345 (1)
01:33:737 (3,4) - This was a bit confusing to play because vocals start on 01:33:927 (End of slider) and end on 01:34:307 (middle of slider) Perhaps change the map's rhythm here?
01:44:560 (1) - The NC here was probably intentional, but I'll tell you to remove it anyways >:3
01:46:269 (2) - Not a fan of sliders ending on the downbeat in harder diffs, especially since the song transitions out of kiai here
01:53:864 (4,5,1) - The jump from 5 to 1 was a bit unexpected perhaps change a bit?
01:55:763 (1) - (ノಠ益ಠ)ノ Why the sudden rhythm change? :C
01:56:902 (4) - Clap
02:01:838 (1) - Clap at the end?
02:02:598 (3,4) - (ノಠ益ಠ)ノ
02:06:395 (6) - Clap at the end?
02:16:269 (7) - Change to 1/2 Slider because vocals end on red tick?
02:19:687 (6) - Clap
02:28:801 (1) - Clap at the start?
02:48:547 (4) - Clap
02:49:307 (1) - Clap on start and end; remove middle clap?
03:10:573 (4) - Lessen the curve on this and you'll have a nicer blanket
03:19:307 (1) - Clap + Finish at the start?
03:20:826 (1) - ^
04:04:117 (2,3,4) - Move to the left a bit and move (4) to the right to keep a cleean flow?
04:51:965 (1) - Clap at the end?
04:53:484 (3) - ^
04:58:041 (1) - ^
04:59:560 (3) - ^
05:01:079 (5) - ^
etc. etc. on the claps

Holy shit this turned into a hitsound mod.
Topic Starter
pissowo

BrosephStalin wrote:

This is the last time I will ever mod ever again.
Remember this is me stealing your kudosu giving my opinion and suggestions for the map!

Nazimod 2014
General

Some of your SV changes are awkward to read, although they fit the music... I guess...

Virtuous

Preference (Style) Nazi
Flow Nazi
Stack Nazi
Blanket Nazi


00:13:231 (3,4) - I feel like the flow here kind of drops a bit, although it's completely playable (Told you I would be nazi :3)
http://puu.sh/9YL3Z/ab53a36dc4.png
00:15:320 (7) - Perhaps move this up a bit to have more consistent spacing?
00:39:054 (7) - Umm Move to 225|57
00:39:623 (8,1,2) - Not my favorite blanket, perhaps do something similar to this?Curve 2's tail in more and use a straight slider for 1?
00:41:522 (5,6) - Move 5 over to x=400 and do something similar to this?
400,164,41522,2,0,P|400:120|432:80,2,75,0|8|0,0:0|0:0|0:0,0:0:0:0:
472,144,42092,2,0,P|488:72|360:44,1,225,8|0,0:0|0:0,0:0:0:0:
00:44:750 (6,7) - Awkward flowstuff 'ere Pro Paint Skills Ctrl + G Or some other slider shenanigans :shock:
00:57:282 (7,8) - (ノಠ益ಠ)ノ Why not use a circle and a 1/2 slider 1/1 apart and stackied? :3 Especially since you're doing vocals here
00:58:421 (2) - This long slider confuses the Broseph
01:04:117 (1,2,3,4) - Do something similar to [url=http://puu.sh/9YMT1/42f2d6f750.jpg]this?] then Ctrl + H, Ctrl + G for 3 and 4
01:08:294 (4) - This slider should end on the red tick
01:16:269 (1) - This long slider confuses the Broseph
01:22:155 (5) - Move to 292|180 to stack onto 01:22:345 (1)
01:33:737 (3,4) - This was a bit confusing to play because vocals start on 01:33:927 (End of slider) and end on 01:34:307 (middle of slider) Perhaps change the map's rhythm here?
01:44:560 (1) - The NC here was probably intentional, but I'll tell you to remove it anyways >:3
01:46:269 (2) - Not a fan of sliders ending on the downbeat in harder diffs, especially since the song transitions out of kiai here
01:53:864 (4,5,1) - The jump from 5 to 1 was a bit unexpected perhaps change a bit?
01:55:763 (1) - (ノಠ益ಠ)ノ Why the sudden rhythm change? :C
01:56:902 (4) - Clap
02:01:838 (1) - Clap at the end?
02:02:598 (3,4) - (ノಠ益ಠ)ノ
02:06:395 (6) - Clap at the end?
02:16:269 (7) - Change to 1/2 Slider because vocals end on red tick?
02:19:687 (6) - Clap
02:28:801 (1) - Clap at the start?
02:48:547 (4) - Clap
02:49:307 (1) - Clap on start and end; remove middle clap?
03:10:573 (4) - Lessen the curve on this and you'll have a nicer blanket
03:19:307 (1) - Clap + Finish at the start?
03:20:826 (1) - ^
04:04:117 (2,3,4) - Move to the left a bit and move (4) to the right to keep a cleean flow?
04:51:965 (1) - Clap at the end?
04:53:484 (3) - ^
04:58:041 (1) - ^
04:59:560 (3) - ^
05:01:079 (5) - ^
etc. etc. on the claps

Holy shit this turned into a hitsound mod.
Holy shit colours everywhere. Can't give my reason with these majesty of colours, so let me give you my thanks and your reward for modding.

N1ghtRabb1T approves of this mod to be used as reference to later modding, hue.
guineaQ
Holy mackarels let's get started and keep it short

[Virtuous mission]

[General]
Your timing seems fine.
Barely passed the 5:00 requirement eh?


[Funky distance snap inconsistency fubar whatever]
Skip this LEL

[Blankets]
I check thix with 1/16 bsd so ready your !#$!#%
  1. 00:40:193 (2) - Thou shall improve this blanket
  2. 00:42:092 (7) - this shall be improved..i'm hoping
  3. 00:47:408 (4) - yes it can be improved
  4. 00:48:168 (6) - try placing a temp note right before (5) and use that to make blanket
  5. 01:04:117 (1,2,3,4) - recheck the blankets here in general.
  6. 01:23:674 (4) - improve the blanket to the (6) (blanket to 5 is fine)
  7. 01:27:282 (1,2) - this looks like as if a couple was trying to kiss each other but their height difference was too big ffs, improve blankets or change the pattern Also mentioned in Structure/Flow/Patterns
  8. 01:29:750 (6) - um...no. Fix it. pls.
  9. 01:38:104 (2) - I might actually use this some when lel, but it can actually improve a little
  10. 01:41:712 (3) - move this a little and i think it will be kay
  11. 01:55:763 (1) - huhuhu
  12. 02:05:636 (5) - believe it or not it can actually improve
  13. 02:06:395 (7) - if you meant to blanket to the end of slider (2) it's actually off. use temp circles!
  14. 02:26:902 (5,6) - was this meant to be a blanket
  15. 02:36:775 (3) - fix ittttt
  16. 02:50:446 (4) - it's slightly off.
  17. 02:56:902 (2) - you know it's off dont ya
  18. 03:00:889 (4) - huhuhu
  19. 03:04:687 (6) - uhuhuhuhu
  20. 03:28:421 (4) - hueeeee
  21. 03:45:699 (2) - u serious
  22. 03:47:218 (6) - it's little off~
  23. 04:09:433 (1) - hm
  24. 04:38:104 (3) - yes you can improve it to the end of (2)
  25. 04:45:699 (1) - just move it a little up
  26. 05:12:661 (4) - heh

[Structure/Flow/Patterns]
  1. 00:19:876 (5) - I would blanket this to (2)
  2. 00:20:446 (6) - I would blanket this to end of (5)
  3. From 00:27:661 (1) - to 00:32:218 (7) - that freakin copy paste is real
  4. 00:43:611 (3) - I would Z slider thix
  5. 00:49:687 (3) - personally it looks better when shifted to x:440
  6. 00:58:041 (1,2) - I would substitute them with small jumps with DS ranging from 1.3x to 1.5x to put more emphasis.
  7. 00:59:560 (4,5,6,7) - Not really necessary, but spinner here works too. Could be used to give a little break after some jumps from a second before.
  8. 01:03:168 (1) - wut is thix sudden slowdown, I would just use normal speed 1/2 tick 1 reverse slider
  9. 01:06:585 (8) - could just use double circles for the double clap emphasis
  10. 01:13:231 (3) - remove circle here, start spinner here.
  11. 01:21:016 (1) - no real need for jump here, just to say, vocal is very stronk here
  12. 01:27:282 (1,2) - this looks like as if a couple was trying to kiss each other but their height difference was too big ffs, improve blankets or change the pattern Also mentioned in blankets section
  13. 02:00:604 (1,2) - the copy paste is real
  14. 02:15:889 (6) - Ctrl + G might make quite a nice little jump here, but yeah it does break flow thou, your choice.
  15. 02:28:231 (1) - I would prefer normal 1/2 reverse slider desu
  16. 02:38:294 (1) - I DONT EVEN (sry just had to mention it in my mod)
  17. 03:48:168 (1,2) - if you wanted to map the guitar, I would have used reverse sliders instead.
  18. 04:15:509 (1) - why not start spinner here mah friendu
  19. 04:58:041 (1,2,3,4,5,6,7) - sniff* sniff* i smell copy pastu
[Timing]
Skip thix

[Hitsound related]
  1. 00:48:168 (6) - whistle here bothers me
  2. 01:09:433 (3) - clap at red tick is just meh by itself
[New Combo related]
  1. 00:15:320 (1) - Hm. I don't really hear or see anything that might require emphasizing with NC here.
  2. 00:39:623 (8) - I would NC here and remove NC on 00:39:813 (1) - since she starts the new verse/line w/e around 39 seconds mark
  3. 01:03:737 (1) - kinda unnecessary
  4. 02:53:484 (1) - don't really see why it should be NC here
Topic Starter
pissowo

guineaQ wrote:

Holy mackarels let's get started and keep it short

[Virtuous mission]

[General]
Your timing seems fine.
Barely passed the 5:00 requirement eh? Actually I could map the first part of the song before the point I actually started mapping, but consider it overmapping, eh?


[Funky distance snap inconsistency fubar whatever]
Skip this LEL

[Blankets]
I check thix with 1/16 bsd so ready your !#$!#%
  1. 00:40:193 (2) - Thou shall improve this blanket After all this time I did something about this, thanks for the reminder.
  2. 00:42:092 (7) - this shall be improved..i'm hoping You hoped wrong.
  3. 00:47:408 (4) - yes it can be improved Not changed.
  4. 00:48:168 (6) - try placing a temp note right before (5) and use that to make blanket No.
  5. 01:04:117 (1,2,3,4) - recheck the blankets here in general. Not for now.
  6. 01:23:674 (4) - improve the blanket to the (6) (blanket to 5 is fine) Ok.
  7. 01:27:282 (1,2) - this looks like as if a couple was trying to kiss each other but their height difference was too big ffs, improve blankets or change the pattern Also mentioned in Structure/Flow/Patterns ...Wait when did these two get so close wtf.
  8. 01:29:750 (6) - um...no. Fix it. pls. um...no. Won't fix for now. pls.
  9. 01:38:104 (2) - I might actually use this some when lel, but it can actually improve a little Changed and entire part.
  10. 01:41:712 (3) - move this a little and i think it will be kay No. Also, please make sure to specify where as a suggestion, as an opinion like does need one.
  11. 01:55:763 (1) - huhuhu What do you even fucking mean. Blanket? Flow?
  12. 02:05:636 (5) - believe it or not it can actually improve Not fixed for now.
  13. 02:06:395 (7) - if you meant to blanket to the end of slider (2) it's actually off. use temp circles! Not fixed to your suggestion.
  14. 02:26:902 (5,6) - was this meant to be a blanket Yes it was, and I fixed.
  15. 02:36:775 (3) - fix ittttt Nope.
  16. 02:50:446 (4) - it's slightly off. Not fixed. And how is is slightly off? In what way?
  17. 02:56:902 (2) - you know it's off dont ya Again, in what way.
  18. 03:00:889 (4) - huhuhu Nope.
  19. 03:04:687 (6) - uhuhuhuhu Ok... what.
  20. 03:28:421 (4) - hueeeee ....
  21. 03:45:699 (2) - u serious Yes.
  22. 03:47:218 (6) - it's little off~ Explain HOW IS IT OFF.
  23. 04:09:433 (1) - hm Hm.
  24. 04:38:104 (3) - yes you can improve it to the end of (2) Fixed it in another way.
  25. 04:45:699 (1) - just move it a little up I moved it a pixel up.
  26. 05:12:661 (4) - heh "heh" your buttcheeks. Even if I know the reason at least state it out.

[Structure/Flow/Patterns]
  1. 00:19:876 (5) - I would blanket this to (2) Not fixed.
  2. 00:20:446 (6) - I would blanket this to end of (5) Not fixed, for now.
  3. From 00:27:661 (1) - to 00:32:218 (7) - that freakin copy paste is real Then live with it.
  4. 00:43:611 (3) - I would Z slider thix So you hate being straight, understood.
  5. 00:49:687 (3) - personally it looks better when shifted to x:440 Alright.
  6. 00:58:041 (1,2) - I would substitute them with small jumps with DS ranging from 1.3x to 1.5x to put more emphasis. Your emphasis does not make sense. Also, jumps would make the difficulty increase, even by a small decimal, and I am not doing that.
  7. 00:59:560 (4,5,6,7) - Not really necessary, but spinner here works too. Could be used to give a little break after some jumps from a second before. Nahhh.
  8. 01:03:168 (1) - wut is thix sudden slowdown, I would just use normal speed 1/2 tick 1 reverse slider Not fixed.
  9. 01:06:585 (8) - could just use double circles for the double clap emphasis Not fixed, for now.
  10. 01:13:231 (3) - remove circle here, start spinner here. Not fixed for now.
  11. 01:21:016 (1) - no real need for jump here, just to say, vocal is very stronk here Yeah, I did something about this.
  12. 01:27:282 (1,2) - this looks like as if a couple was trying to kiss each other but their height difference was too big ffs, improve blankets or change the pattern Also mentioned in blankets section Whatever.
  13. 02:00:604 (1,2) - the copy paste is real Your death pledge is real.
  14. 02:15:889 (6) - Ctrl + G might make quite a nice little jump here, but yeah it does break flow thou, your choice. Keeping my piece of shit as it is.
  15. 02:28:231 (1) - I would prefer normal 1/2 reverse slider desu Nope.
  16. 02:38:294 (1) - I DONT EVEN (sry just had to mention it in my mod) I don't even care about you about this one about how it goes.
  17. 03:48:168 (1,2) - if you wanted to map the guitar, I would have used reverse sliders instead. Not fixed.
  18. 04:15:509 (1) - why not start spinner here mah friendu Not fixed, for now or anytime soon.
  19. 04:58:041 (1,2,3,4,5,6,7) - sniff* sniff* i smell copy pastu Not fixed.Also for a moment there I thought I read "pantsu".
[Timing]
Skip thix

[Hitsound related]
  1. 00:48:168 (6) - whistle here bothers me Nothing I can do about your nightmare.
  2. 01:09:433 (3) - clap at red tick is just meh by itself Nothing I am doing about at the moment.
[New Combo related]
  1. 00:15:320 (1) - Hm. I don't really hear or see anything that might require emphasizing with NC here. You're right. Fixed.
  2. 00:39:623 (8) - I would NC here and remove NC on 00:39:813 (1) - since she starts the new verse/line w/e around 39 seconds mark Not fixed for now.
  3. 01:03:737 (1) - kinda unnecessary Yes.
  4. 02:53:484 (1) - don't really see why it should be NC here Not fixed.
Thanks for the mod.
FlobuFlobs
M4M - Mod from Mod request (wow so much mod)

  1. 00:54:054 (4) - its not that hard to read but it looks ugly stacking with 00:52:725 (2) - and 00:53:484 (3) -
  2. 01:29:750 (6) - bad blanket
  3. 01:34:117 (4) - how about this here? it flows way better
  4. 01:36:016 (8) - short this slider to the red tick and add 01:36:395 (9) - here a note?
  5. 01:49:307 (8) - looks better for me if this one is a bit more higher
  6. 02:17:028 (1) - ctrl + G?

couldnt find that much sry <3

My map for m4m <3
Kritikally
  1. 00:14:750 (6): the slider end makes musical sense while the slider start doesn't sync with anything. Maybe extend 5's slider to cover 6's start and use a circle for 6 at old slider 6's end point.
  2. 01:46:174: Add a circle evenly between (1) and (2) to give a little texture to the snare roll in the background.
  3. Various slider "prettying":
    00:36:775 (1)
    00:48:927 (1)
    00:51:965 (1) and (2)
    01:36:016 (4)
    03:02:598 (1)
Didn't notice much else that was obvious, and anything else I could mention would be nitpicking (really subtle slider unprettiness, etc.)
Topic Starter
pissowo

FlobuFlobs wrote:

M4M - Mod from Mod request (wow so much mod)

  1. 00:54:054 (4) - its not that hard to read but it looks ugly stacking with 00:52:725 (2) - and 00:53:484 (3) - HOLY SHIT YOU ARE THE FIRST PERSON TO SEE THIS AND ASSURE MY DOUBTS ON THIS. Fixed somehow.
  2. 01:29:750 (6) - bad blanket Fied.
  3. 01:34:117 (4) - how about this here? it flows way better Fixed, somehow.

  4. 01:36:016 (8) - short this slider to the red tick and add 01:36:395 (9) - here a note? Hmm... not fixed.
  5. 01:49:307 (8) - looks better for me if this one is a bit more higherFixed.

  6. 02:17:028 (1) - ctrl + G? Fixed.

couldnt find that much sry <3 It's alright. You did good.

My map for m4m <3
Topic Starter
pissowo

Kritikally wrote:

  1. 00:14:750 (6): the slider end makes musical sense while the slider start doesn't sync with anything. Maybe extend 5's slider to cover 6's start and use a circle for 6 at old slider 6's end point. Not fixed, for now.
  2. 01:46:174: Add a circle evenly between (1) and (2) to give a little texture to the snare roll in the background. Not fixed. Reason? I was mapping to the vocal here.
  3. Various slider "prettying":
    00:36:775 (1) Fixed in another way.

    00:48:927 (1) Not fixed, for now.

    00:51:965 (1) and (2) Not fixed, for now.

    01:36:016 (4) I just improved the curve of the slider around the end of the track.

    03:02:598 (1) Fixed.
Didn't notice much else that was obvious, and anything else I could mention would be nitpicking (really subtle slider unprettiness, etc.)
Thank you for you time.
Topic Starter
pissowo
This better get more mods, or at least a BAT to have a look see and give all of their opinion
neonat
Virtuous

00:12:092 (2) - finish on the end of the slider for more accent and impact
00:18:547 (1) - finish on start of slider
00:21:585 (1) - ^
00:27:661 (1) - ^
00:36:775 (1) - ^
00:55:003 (1) - ^
01:01:079 (1) - finish
01:07:155 (1) - finish on start of slider
01:08:674 (1) - ^
01:10:193 (1) - ^
01:28:421 (1) - finish
01:33:357 (2,3,4) - why not the same distance between them
01:34:022 - not going to have the tie-in drums mapped?
01:34:117 (4) - the extension of this slider is unnecessary, having the slider end at 01:34:307 is fine and would suit better
01:42:092 (4) - finish on start of slider
01:43:611 (1) - ^ and on the end of slider
01:45:130 (2) - finish on start of slider
01:46:269 (2,1) - this can blanket better
01:55:763 (1) - another extended slider but for what reason? What part of the song here would show that this makes sense? Just end it at 01:55:952 - there is no music at 01:56:047
02:07:914 (1,2,3) - equal distance between them
02:20:066 (1) - finish
02:20:446 (3,4) - spacing be the same as 02:21:585 (1,2)
02:26:142 (1) - finish
02:28:801 (2) - NC because the sv returns to normal and it's not the same as 02:28:231 (1) - Furthermore, why did you slow down 02:28:231 (1) because this was really unexpected, not with the song having no change in tempo or speed. This part is unlike 02:51:965 (1) - which still makes sense because of the held vocal
02:32:218 (1) - finish on start of slider
02:33:737 (4) - ^
02:35:256 (1) - ^
02:36:016 (2) - ^
02:38:294 (1,1) - I think they are too close
02:59:560 (1) - finish on start of slider
03:02:598 (1,2,3) - equal distance spacing would fit nicer here
03:06:965 (5) - finish on middle/repeating end of slider
03:08:294 (9) - finish on end of slider
03:09:054 (1) - ^
03:15:320 (2) - ^
03:26:902 (1) - finish on start of slider
03:39:054 (1) - ^
03:45:699 (2,3) - blanket nicely
03:51:206 (1) - whistle on start of slider
03:51:206 - 04:03:357 - the claps are too loud, soften or remove
04:05:256 (4) - remove the claps on the start and end of slider, place the clap on the repeating/arrow/middle end of slider
04:08:294 (4) - ^
04:14:370 (4) - ^
04:24:623 (1) - finish on start of slider
04:26:522 (5,1) - try and make the blanket nicer
02:47:408 (1) - finish on start of slider
04:30:699 (1) - finish on start of slider
04:37:914 - this is a very empty gap, doesn't feel right to have a gap or blank here
04:48:357 (1) - don't NC here, NC at 04:48:547 (2) where sv changes, leave it as it's own combo to show it is a change in sv
04:55:003 (1) - finish on start of slider
04:58:041 (1) - ^
05:04:117 (1) - ^


There are still some issues you have to iron out, Good Luck
Topic Starter
pissowo

neonat wrote:

Virtuous
Let me assure most(if not all) of your mods on hitsounds have been accepted and fixed(some of them in my way.)

00:12:092 (2) - finish on the end of the slider for more accent and impact

00:18:547 (1) - finish on start of slider

00:21:585 (1) - ^

00:27:661 (1) - ^

00:36:775 (1) - ^

00:55:003 (1) - ^

01:01:079 (1) - finish

01:07:155 (1) - finish on start of slider

01:08:674 (1) - ^

01:10:193 (1) - ^

01:28:421 (1) - finish

01:33:357 (2,3,4) - why not the same distance between them Right, I just notiiced that slider 3 is closer to slider 4 than not being in the middle of sldier 2 and 4. Fixed it.

01:34:022 - not going to have the tie-in drums mapped? No, not at all for now.

01:34:117 (4) - the extension of this slider is unnecessary, having the slider end at 01:34:307 is fine and would suit better Fixed.

01:42:092 (4) - finish on start of slider

01:43:611 (1) - ^ and on the end of slider

01:45:130 (2) - finish on start of slider

01:46:269 (2,1) - this can blanket better Moved it up by a little, alright I guess it is fixed.

01:55:763 (1) - another extended slider but for what reason? What part of the song here would show that this makes sense? Just end it at 01:55:952 - there is no music at 01:56:047 Fixed it in another way. It now has almost the same pattern as previous and next combo.

02:07:914 (1,2,3) - equal distance between them Fixed.

02:20:066 (1) - finish

02:20:446 (3,4) - spacing be the same as 02:21:585 (1,2) Fixed.

02:26:142 (1) - finish

02:28:801 (2) - NC because the sv returns to normal and it's not the same as 02:28:231 (1) - Furthermore, why did you slow down 02:28:231 (1) because this was really unexpected, not with the song having no change in tempo or speed. This part is unlike 02:51:965 (1) - which still makes sense because of the held vocal I have now deleted all sv changed sliders that DO NOT MAKE SENSE by sound.

02:32:218 (1) - finish on start of slider

02:33:737 (4) - ^

02:35:256 (1) - ^

02:36:016 (2) - ^

02:38:294 (1,1) - I think they are too close I would not change for now. Seems fine to me by gameplay.

02:59:560 (1) - finish on start of slider

03:02:598 (1,2,3) - equal distance spacing would fit nicer here Alright.

03:06:965 (5) - finish on middle/repeating end of slider

03:08:294 (9) - finish on end of slider

03:09:054 (1) - ^

03:15:320 (2) - ^

03:26:902 (1) - finish on start of slider

03:39:054 (1) - ^

03:45:699 (2,3) - blanket nicely Seems fine to me.

03:51:206 (1) - whistle on start of slider

03:51:206 - 04:03:357 - the claps are too loud, soften or remove

04:05:256 (4) - remove the claps on the start and end of slider, place the clap on the repeating/arrow/middle end of slider

04:08:294 (4) - ^

04:14:370 (4) - ^

04:24:623 (1) - finish on start of slider

04:26:522 (5,1) - try and make the blanket nicer Fixed.

02:47:408 (1) - finish on start of slider

04:30:699 (1) - finish on start of slider

04:37:914 - this is a very empty gap, doesn't feel right to have a gap or blank here Fixed, I hope.

04:48:357 (1) - don't NC here, NC at 04:48:547 (2) where sv changes, leave it as it's own combo to show it is a change in sv Alright.

04:55:003 (1) - finish on start of slider

04:58:041 (1) - ^

05:04:117 (1) - ^


There are still some issues you have to iron out, Good Luck
As with neonat's mod, I am still in need for more modding so... TIS' READY FOR MORE MODS :!:
Topic Starter
pissowo
I would like to request for modders to do DOUBLE SPACING when trying to point out something so it is easier to read and easier to give my reason. I love that ^^
Sellenite
sorry for delay

[Virtuous]
  1. 00:36:775 (1,2,3) - why the distance is aaa bit different...like 00:37:535 (3,4,5) - etc,although tiny problem but obvious..try to keep them 1.0 ?
    SPOILER
    00:40:193 (2,3,4) - 、00:42:851 (1,2,3) - 、00:55:003 (1,2,3) - 、01:48:547 (5,6,7) -
  2. 01:00:699 (7) - slider end change to clap
  3. 01:03:737 (2) - NC cuz the sv is not the same with 01:03:168 (1) - ,like 02:52:914 (1) -
  4. 01:28:231 (5) - add clap?
  5. 01:35:066 (2) - change to 1/2 slider will more fit the rhythm
  6. 01:51:965 (6,7) - a bit strange..use this rhythm like 01:27:661 (2,3,4,5) -
  7. 01:58:041 (3,4) - ^
  8. 02:04:876 (2,3,4) - don't overlap,not beautiful
  9. 02:34:497 (5,6) - I think keep the rhythm like 02:32:978 (3) - will be better
  10. 02:35:541 change to whistle
  11. 02:35:826 add whistle
  12. 02:36:301 change to whistle
  13. 02:38:294 (1) - don't use such a object like this cuz 02:39:433 here start is 1/6,now use 1/4 is so confused.I suggest 02:38:294 add a circle with finish and whistle then 02:38:389 add spinner,end at 02:40:952
  14. 03:23:104 (3,4) - 03:23:294 start here is 1/8
  15. 03:56:902 cancel clap
  16. 04:02:978 change to clap
  17. 04:23:104 add circle
  18. 04:23:294 (5) - slider head add whistle
  19. 04:24:244 (7) - slider end add whistle
  20. 04:27:661 (1) - ^
  21. 04:28:801 (3) - add clap
  22. 04:29:180 (1) - slider end add clap
  23. 04:30:509 (3) - cancel clap
  24. 04:35:256 (1) - add whistle
  25. 04:36:585 ^
  26. 04:38:104 (4,6) - avoid this overlap
  27. 04:40:763 change to whistle
  28. 04:41:142 add whistle
  29. 04:41:902 (5) - slider head add whistle
  30. 04:47:408 add circle (244,217)
good luck
Topic Starter
pissowo

Sellenite wrote:

sorry for delay I know why it was delayed, sorry for making you wait so long.

[Virtuous]
  1. 00:36:775 (1,2,3) - why the distance is aaa bit different...like 00:37:535 (3,4,5) - etc,although tiny problem but obvious..try to keep them 1.0 ?
    SPOILER
    00:40:193 (2,3,4) - 、00:42:851 (1,2,3) - 、00:55:003 (1,2,3) - 、01:48:547 (5,6,7) -
    I came to a conclusion that I am not attempting anything with the distance spacing throughout the entire map for now.
  2. 01:00:699 (7) - slider end change to clap Alright.
  3. 01:03:737 (2) - NC cuz the sv is not the same with 01:03:168 (1) - ,like 02:52:914 (1) - Oh yeah I can see that, thanks.
  4. 01:28:231 (5) - add clap?mm... nope.
  5. 01:35:066 (2) - change to 1/2 slider will more fit the rhythm Alright.
  6. 01:51:965 (6,7) - a bit strange..use this rhythm like 01:27:661 (2,3,4,5) - Not to that rhythm but something else. Thanks for pointing this out.
  7. 01:58:041 (3,4) - ^ ^^^^^^
  8. 02:04:876 (2,3,4) - don't overlap,not beautiful
    Rather keep it like this for now. Also, how does an axe(handle is slider 2 and axe blade is slider 4) not look beautiful. Bloody beautiful, I'd say.
  9. 02:34:497 (5,6) - I think keep the rhythm like 02:32:978 (3) - will be better Nope, keeping it as it is for now.
  10. 02:38:294 (1) - don't use such a object like this cuz 02:39:433 here start is 1/6,now use 1/4 is so confused.I suggest 02:38:294 add a circle with finish and whistle then 02:38:389 add spinner,end at 02:40:952 Did nothing with this.
  11. 03:23:104 (3,4) - 03:23:294 start here is 1/8 Did nothing with this.
  12. 03:56:902 cancel clap Alright.
  13. 04:02:978 change to clap Alright.
  14. 04:23:104 add circle Will not do anything here.
  15. 04:23:294 (5) - slider head add whistle alright
  16. 04:24:244 (7) - slider end add whistle Nope.
  17. 04:27:661 (1) - ^ Nope.
  18. 04:28:801 (3) - add clap Alright.
  19. 04:29:180 (1) - slider end add clap Nope.
  20. 04:30:509 (3) - cancel clap I just changed the claps around this area, so not to your suggestion.
  21. 04:35:256 (1) - add whistle Placed it on 2 instead.
  22. 04:36:585 ^ Nope.
  23. 04:38:104 (4,6) - avoid this overlap Will not change.
  24. 04:40:763 change to whistle Alright.
  25. 04:41:142 add whistle ^^^
  26. 04:41:902 (5) - slider head add whistle Sound symmetry not symmetrical, just saying (for this part only)
  27. 04:47:408 add circle (244,217)Will not do anything with this for now.
good luck
jyu
Hi, from queue :3

only testplay, so kds

i'm a bit paranoid with approved map, so i used no fail. which i immediately regret about. but in the end i didn't get full combo :cry: i sux

Virtuous


Replay i swear my hand slipped. that one miss..... :cry:

i'm sorry to say this, but for an approved map, it's not really challenging even andrea's approved maps are slightly more difficult than this map lol i suggest to add more circles and jumps to make it more interesting. and also, it's highly suggested to increase the ds at kiai so it'll be more fun

01:13:611 (1) - start spinner here 01:13:326 - and end it here 01:15:509 - fits the vocal more
02:38:294 (1) - i actually expect this kick-slider to have somewhat higher sv lol because the vocal is quite intense at this part
03:51:206 (1,2) - kinda irks me a bit. make them parallel
00:26:142 (7,1) - 00:32:218 (7,1) - 05:02:598 (7,1) - 05:08:674 (7,1) - are those gaps intentional? am i the only one who points this out idk but those gaps are really mappable. just sayin'

lol anyway goodluck~
Rirakusu
Uh alright I knew that I'm a little late...thanks to exam

I was wondering why there's only one diff - ranking criteria states that you need two for rank? (This don't feels like a marathon but it is long enough ==)

But never mind I will complete this mod first.

Blue text = I think this is okay for adding it into your mapset.
Purple text = I'm not sure yet. Not enough proves to say that my opinion is correct.

Mod here
1. 00:26:522 You can continue tapping to the drums here. Leaving it empty looks strange (I knew that you want to create a 'draining time' but looks like this isn't a good one).

2. 00:32:598 Same here.

3. 01:13:231 (3,1) - About these two, I think you should put the circle to the center of the playarea, and the spinner closer to the circle.

4. 01:45:509 (3,4,1) - If you are mapping to the vocal, you left out a circle there, I think. It sounds strange. Or something like I showed in the screenshot.


5. 04:47:598 (1,2,3,4) - Something similar to the above one.

6. 05:02:978 - Just like no. 1 and 2.

7. 05:08:864 - You can map to the electronic guitars here.

I think that's all...(sorry for all the purple text - I don't really know if these are correct). Some feedback, please :D

Please go back to my queue and edit your request post, saying that this request is done! Thanks!
Topic Starter
pissowo

jinhang_ang wrote:

Uh alright I knew that I'm a little late...thanks to exam

I was wondering why there's only one diff - ranking criteria states that you need two for rank? (This don't feels like a marathon but it is long enough ==)
Drain time rule, and probably you are not very conscious to even an extra two seconds over 5 minutes. Also, it is a hard-diff map, which might contribute to why you were wondering that.

But never mind I will complete this mod first.

Blue text = I think this is okay for adding it into your mapset.
Purple text = I'm not sure yet. Not enough proves to say that my opinion is correct.

Mod here
1. 00:26:522 You can continue tapping to the drums here. Leaving it empty looks strange (I knew that you want to create a 'draining time' but looks like this isn't a good one).

2. 00:32:598 Same here. I have been trying to avoid mapping these for a long while, but since a lot of feedback had contained this, I see no reason for me to not map that part.

3. 01:13:231 (3,1) - About these two, I think you should put the circle to the center of the playarea, and the spinner closer to the circle. No, I do not enjoy the movement of the cursor from slider to to the centre and of course will not move the spinner close. In other words, not fixed.

4. 01:45:509 (3,4,1) - If you are mapping to the vocal, you left out a circle there, I think. It sounds strange. Or something like I showed in the screenshot. To the vocals, there is actually nothing there, and I confirm it. It might just be your hearing anyway.


5. 04:47:598 (1,2,3,4) - Something similar to the above one. Vocally correct and fit.

6. 05:02:978 - Just like no. 1 and 2.

7. 05:08:864 - You can map to the electronic guitars here.

I think that's all...(sorry for all the purple text - I don't really know if these are correct). Some feedback, please :D I hope I did give feedback properly, and if I didn't feel free to pm me in-game and ask me again.

Please go back to my queue and edit your request post, saying that this request is done! Thanks!
Thanks for modding! desu.
Touhou
Very nice map, love the slider work.
Must be fun to play with mods :)
first try: https://osu.ppy.sh/ss/1860835

[My suggestions:]

Note: These are just my thoughts on what i would change.

00:35:541 (1) (2) - spinner shorter and try to go for the double circle + slider ending. spaced maybe?
01:03:368 (1) -slider too slow, it interrupts the flow and brings random 100s
01:16:269 (1) - 02:00:604 (1) (2) - 03:25:668 - 05:12:661 (4) - Another long curved slider after the spinner.... repetetive
01:51:206 (1) (2) - 01:54:623 (1) (2) - 01:55:763 (1) (2) - 01:57:282 (1) (2) - flow breaker, you have a lot of stacked doubles, the slow ones are not so nice.
01:00:320 (5) (6) (7) - doesn't look nice like this. stack them?
01:06:585 (8) (1) - ugly overwrite
01:31:079 (9) - feels a bit too close...
02:38:294 (1) - replace with spinner
02:51:945 (1) - C-C-C-Combo breaker!
03:26:902 (1) - GUITAR SOLOOOOO let's speed it up a bit!
03:30:699 (3) - doesn't feel good
03:49:687 (4) - replace with a "shaking slider"?
05:09:908 (12) - remove and leave it as double

Increase OD by 1?




Bubble please?
Topic Starter
pissowo

Ravelord Nito wrote:

Very nice map, love the slider work.
Must be fun to play with mods :)
first try: https://osu.ppy.sh/ss/1860835

[My suggestions:]

Note: These are just my thoughts on what i would change.

00:35:541 (1) (2) - spinner shorter and try to go for the double circle + slider ending. spaced maybe? Nope, it's also for later in the map. More like a repeating pattern.

01:03:368 (1) -slider too slow, it interrupts the flow and brings random 100s After a long time, I guess I'll change this.

01:16:269 (1) - 02:00:604 (1) (2) - 03:25:668 - 05:12:661 (4) - Another long curved slider after the spinner.... repetetive It's repetitive, but I don't see why I shouldn't have them.

01:51:206 (1) (2) - 01:54:623 (1) (2) - 01:55:763 (1) (2) - 01:57:282 (1) (2) - flow breaker, you have a lot of stacked doubles, the slow ones are not so nice. I'm not changing them as my intention is that those that jumped and vary in distance spacing, stay in place.

01:00:320 (5) (6) (7) - doesn't look nice like this. stack them?Agreed.

01:06:585 (8) (1) - ugly overwrite Not changed.

01:31:079 (9) - feels a bit too close... I changed it.

02:38:294 (1) - replace with spinner Will not change. This reverse slider is used to note the drum roll and to get those claps.

02:51:945 (1) - C-C-C-Combo breaker! Will not change. Not slider velocity, or new combo.

03:26:902 (1) - GUITAR SOLOOOOO let's speed it up a bit! Why should I speed it up? Doesn't make sense to me.

03:30:699 (3) - doesn't feel good Not changed.

03:49:687 (4) - replace with a "shaking slider"? What's a shaking slider? Not fixed.

05:09:908 (12) - remove and leave it as double Changed it to something else.

Increase OD by 1? Done.




Bubble please? I wish ;_;
Topic Starter
pissowo

Scorpiour wrote:

oops, I just take a look not modding
what i wanna say is
as a new mapper's work, it is not bad, but
I also agree that, the map is boring more or less due to lack of jumps
mainly about spacing issues

not a few change but needs a wholeness improve
the beat and hitsounds are fine
So, as Scorp had said, I will begin fixing the distance spacing.
Want 2 Buy Avon
Hi Hi Rabbit buddy, please don't hunt me down and kill me~
All my overlaps I'm saying are because it makes the map just look messy in general
[Insane]
00:12:092 (2) - This kinda overlaps 00:13:801 (4) - and it makes it look kinda meh
00:12:851 (2) - This slightly overlaps 00:13:801 (4) - I'd move it a little to fix it
00:39:813 (1) - you could use the follow circle for the slider ball to blanket 00:40:193 (2) -
00:45:889 (1) - pull the white point once to blanket it better
00:48:168 (6) - this should be a NC due to slider velocity
00:51:965 (1,2) - idk what these are even mapped to tbh, I'd change the rhythm setup.
00:54:433 (5) - this overlaps 00:55:003 (1) - and looks kinda messy
00:55:573 (2) - this overlaps 00:54:054 (4) -
01:01:269 (2) - overlaps 01:02:408 (1) -
01:03:168 (3) - this blanket could be better around 01:03:737 (1) -
01:05:446 (4) - could blanket 01:05:066 (3) - better
01:06:585 (8) - overlaps 01:07:155 (1) -
01:08:294 (4) - overlaps 01:08:674 (1) - and looks really bad, I'd say to bend 01:08:674 (1) - the other way like this

01:21:395 (8) - this overlaps slightly
01:29:750 (6) - you could blanket this better
01:36:016 (4) - this curve looks a little sharp
01:42:092 (4) - and 01:43:611 (1) - don't look very appealing to to me
02:02:978 (4) - I'd change the shape of this cause it overlaps a lot imo
02:03:927 (7) - I'd put this under the slider end and move the triangle pattern down to match it
02:05:636 (4) - overlaps 02:04:876 (2) -
02:10:952 (2) - this is mapped weirdly, it doesn't really match the rhythm
02:23:104 (1) - this overlaps 02:22:345 (3) - and makes it look messy
02:33:737 (4,5) - This doesn't flow very nicely
02:34:497 (5) - overlaps 02:35:256 (1) -
02:36:775 (3) - you could blanket this with the follow circle of the slider before it
02:38:294 (1) - please don't do this, it makes what could be an interesting part boring
02:42:092 (3) - could blanket with previous follow circle better
02:56:902 (2) - could blanket around 02:57:851 (3) - better
02:58:801 (5) - overlaps 02:59:560 (1) -
03:15:320 (2) - this overlaps 2 notes and looks messy
03:35:256 (5) - the curve of this and 03:32:978 (1) - look to sharp to me
03:33:737 (2) - this overlaps the 4 and looks meh
03:37:155 (3) - this overlaps 03:37:914 (5) -
04:27:661 (1) - this shape isn't too appealing imo either :?
04:29:180 (1) - ^
04:38:104 (4) - overlaps 04:38:674 (6) -

That's all I found c: overall it's a good map, but there's a lot of potential to make it more difficult but if you don't want to then it's fine how it is. good luck with the map (and you can stop hunting me now) xD
Topic Starter
pissowo

Xellie wrote:

Hi Hi Rabbit buddy, please don't hunt me down and kill me~
All my overlaps I'm saying are because it makes the map just look messy in general
[Insane]
00:12:092 (2) - This kinda overlaps 00:13:801 (4) - and it makes it look kinda meh
00:12:851 (2) - This slightly overlaps 00:13:801 (4) - I'd move it a little to fix it
00:39:813 (1) - you could use the follow circle for the slider ball to blanket 00:40:193 (2) - seems fine to me.
00:45:889 (1) - pull the white point once to blanket it better Will not fix.
00:48:168 (6) - this should be a NC due to slider velocity
00:51:965 (1,2) - idk what these are even mapped to tbh, I'd change the rhythm setup. Will not fix.
00:54:433 (5) - this overlaps 00:55:003 (1) - and looks kinda messy
00:55:573 (2) - this overlaps 00:54:054 (4) -
01:01:269 (2) - overlaps 01:02:408 (1) -
01:03:168 (3) - this blanket could be better around 01:03:737 (1) - fix, i hope.
01:05:446 (4) - could blanket 01:05:066 (3) - better
01:06:585 (8) - overlaps 01:07:155 (1) - intended.
01:08:294 (4) - overlaps 01:08:674 (1) - and looks really bad, I'd say to bend 01:08:674 (1) - the other way like this intended

01:21:395 (8) - this overlaps slightly
01:29:750 (6) - you could blanket this better fixed.
01:36:016 (4) - this curve looks a little sharp intended.
01:42:092 (4) - and 01:43:611 (1) - don't look very appealing to to me intended.
02:02:978 (4) - I'd change the shape of this cause it overlaps a lot imo
02:03:927 (7) - I'd put this under the slider end and move the triangle pattern down to match it Not fixed.
02:05:636 (4) - overlaps 02:04:876 (2) - Intended.
02:10:952 (2) - this is mapped weirdly, it doesn't really match the rhythm Fixed.
02:23:104 (1) - this overlaps 02:22:345 (3) - and makes it look messy intended.
02:33:737 (4,5) - This doesn't flow very nicely Not fixed.
02:34:497 (5) - overlaps 02:35:256 (1) -
02:36:775 (3) - you could blanket this with the follow circle of the slider before it Not fixed.

02:38:294 (1) - please don't do this, it makes what could be an interesting part boring So, what would you suggest? A stream? Nope will not do because it becomes too hard. A few reverse sliders? Nope I don't see why I need to do that. Why would it matter if this part becomes too interesting to map? It was mapped to the vocals, and as the vocals do not change pitch, it ends up staying in place. Additionally, it's mapped to the drums later, thus the clap hitsounds.

02:42:092 (3) - could blanket with previous follow circle better
02:56:902 (2) - could blanket around 02:57:851 (3) - better Fixed.
02:58:801 (5) - overlaps 02:59:560 (1) - Intended.
03:15:320 (2) - this overlaps 2 notes and looks messy First overlap was intended, second one nope. Thus will not fix.
03:35:256 (5) - the curve of this and 03:32:978 (1) - look to sharp to me Intended.
03:33:737 (2) - this overlaps the 4 and looks meh Intended.
03:37:155 (3) - this overlaps 03:37:914 (5) -
04:27:661 (1) - this shape isn't too appealing imo either :? Intended.
04:29:180 (1) - ^
04:38:104 (4) - overlaps 04:38:674 (6) - I changed it a bit.

That's all I found c: overall it's a good map, but there's a lot of potential to make it more difficult but if you don't want to then it's fine how it is. good luck with the map (and you can stop hunting me now) xD
I gave you kudosu for your effort to mod my map. Thanks!
Ciyus Miapah
[Virtous]
pls use darker yellow cause this http://puu.sh/ayO4l/9a42fa8622.jpg (some slider pattern have reverse arrow in yellow colour, reverse arrow is hard to read)
00:14:750 (6,7) - try this pattern little bit consistant + good looking http://puu.sh/ayN9D/2cbbb381ef.jpg or http://puu.sh/ayNe0/5f97247eb3.jpg
00:43:611 (3) - so straight
01:03:737 (1) - unecessary new combo, very strong suggestion to delete NC cause 00:48:168 (1) -
01:20:636 (6,7) - nice and better flow i think http://puu.sh/ayKar/f5cbc0e569.jpg
01:27:946 (3,4,5,1,2) - idk but i cant read it well with DT
01:47:788 (3,4,5) - wrong pattern, this should be like this http://puu.sh/ayNJn/f86e7cdb06.jpg
02:06:206 (5) - unconsistant distance + overlap, use 1.10x distance for this circle better (previous and next distance should be 1.10x)
02:14:560 (2) - nothing in here but are you sure for this jump?
02:59:560 (1) - like this better i think http://puu.sh/ayNY2/1049851bb4.jpg
03:37:535 (4,5) - try this http://puu.sh/ayOqT/981aaca274.jpg
03:41:237 - i just want to know why you didnt put some circle in here
05:11:997 (1,2,3,4) - this pattern very hard to read (especially in DT) please use consistant distance like this http://puu.sh/ayOeO/1ff957cc12.jpg

okay, thats i get it, some hitsounds i hear is good, and some pattern is easy to hit with DT, but sometimes this map can be very hard cause so many trap in here if somebody play it with HD (HDDT harder lol)

okay see ya next time
Topic Starter
pissowo

Fort wrote:

[Virtous]
pls use darker yellow cause this http://puu.sh/ayO4l/9a42fa8622.jpg (some slider pattern have reverse arrow in yellow colour, reverse arrow is hard to read) alright

00:14:750 (6,7) - try this pattern little bit consistant + good looking http://puu.sh/ayN9D/2cbbb381ef.jpg or http://puu.sh/ayNe0/5f97247eb3.jpg Didn't go along with your suggestions, but thanks for telling! I'm trying to change it just a bit.

00:43:611 (3) - so straight k. I'll just add a red anchor in there.

01:03:737 (1) - unecessary new combo, very strong suggestion to delete NC cause 00:48:168 (1) - That new combo was actually supposed to be for a previous sv change but I guess I forgot to remove the new combo when i removed the sv change.

01:20:636 (6,7) - nice and better flow i think http://puu.sh/ayKar/f5cbc0e569.jpg not fixed.

01:27:946 (3,4,5,1,2) - idk but i cant read it well with DT well that's your problem, sorry to say.

01:47:788 (3,4,5) - wrong pattern, this should be like this http://puu.sh/ayNJn/f86e7cdb06.jpg alright I see the wrong pattern there.

02:06:206 (5) - unconsistant distance + overlap, use 1.10x distance for this circle better (previous and next distance should be 1.10x) I changed it bit, so yeah.

02:14:560 (2) - nothing in here but are you sure for this jump? Yeah, so?

02:59:560 (1) - like this better i think http://puu.sh/ayNY2/1049851bb4.jpg I changed it a bit

03:37:535 (4,5) - try this http://puu.sh/ayOqT/981aaca274.jpg I changed it, a bit,

03:41:237 - i just want to know why you didnt put some circle in here I just didn't want to as that part didn't reach me as a place to put a circle.

05:11:997 (1,2,3,4) - this pattern very hard to read (especially in DT) please use consistant distance like this http://puu.sh/ayOeO/1ff957cc12.jpg I fixed it, in a different way.

okay, thats i get it, some hitsounds i hear is good, and some pattern is easy to hit with DT, but sometimes this map can be very hard cause so many trap in here if somebody play it with HD (HDDT harder lol)

okay see ya next time
Shushan
00:27:661-00:31:838 i think u should do new sliders and not copy paste.
01:21:775 do new combo for this 3 circles
02:22:914 move it somewhere
02:23:104-02:24:224 i think u need to make some distance btw the sliders and put the circle btw them
02:38:294 replace it with spin i think
03:42:092 put snake
Topic Starter
pissowo

ohad1881 wrote:

00:27:661-00:31:838 i think u should do new sliders and not copy paste. The part of this song here was repeated a second time, so I'm going with the thought of "similar slider-and-circle pattern" to fill in this part. Also, it's not bad of a copy paste if you do not copypaste an awfully large section. Not fixed.
01:21:775 do new combo for this 3 circles I don't think there is any need to new combo these three. But I'll keep that in mind and will ask on about this. Thanks for noting it down, but it's not fixed.
02:22:914 move it somewhere ...where? You have to specify a point on the map as an example, because this is actually fine as it is unless you specify where. I know some sort of overlapping issue, but I see that is quite a minor issue and need not be fixed.
02:23:104-02:24:224 i think u need to make some distance btw the sliders and put the circle btw them what. This could connect with the above suggestion. Plus, it would be the same answer anyway. THOUGH this had been a problem for a few people even though it's minor, so I'll ask on.
02:38:294 replace it with spin i think No, I kind of intended something that would slow down the cursor to act as a break, meaning nothing to make the hand work a lot, even if it's spinning.This slider is also for the hitsounding, if you can hear it properly. A spinner would not be able to this trick that only the slider can. But I'll ask on, so thanks for noting it down.
03:42:092 put snakeWhat. No, Using a "snake" would not hit the parts in the song that can be emphasized. Not fixed.
Thank you, you seem to have given (awfully) quite a little amount suggestions that were helpful. Thanks for modding!
SkinnyJommy
Hello, here's the mod from my queue!

REALLY awesome background btw

[Virtuous]

00:42:851 (1,2) - The distance from 1's tail to 2 is slightly larger than the distance from 2 to 3, consider moving 2 just 1 tick up on the grid, that should fix it

00:49:687 (3) - Try to angle this slider to blanket 1 a little better, here's an example https://osu.ppy.sh/ss/1904115

00:58:421 (2) - I don't agree with the slider length here, I think it takes up to much time, you could put notes here, also i dont hear anything in the song that suggest a slider like that, the one you did with 00:59:560 (4) - is correct, so consider a pattern like this https://osu.ppy.sh/ss/1904143

here are the coordinates for these notes if you want to use them: 2(68, 72) 3(84, 188) 4(164, 316) 5(212, 248)

01:13:611 (1) - The spinner starts to late here I think, you could move it to 01:13:326, if you do then you'd have to increase the length of the spinner

01:28:801 (3,4,5) - Try to have equal distance here, same problem here as in 00:42:851 (1,2) - just a bit more noticeable, move 4 to 244, 240

02:24:433 (4,5,6,7,8,9) - This pattern looks a little messy, consider something like this
part 1 https://osu.ppy.sh/ss/1904183
part 2 https://osu.ppy.sh/ss/1904190

here are the coordinates for these notes: 6(338, 152) 7(160, 144) and of course 8 and 9 are the same as 7

02:51:965 (1) - Maybe you could make this slider have a unique shape, because it slows down quite a bit, maybe something like this
https://osu.ppy.sh/ss/1904204

Well that's it for my mod. Really well made map, and the song is very nice as well

Hopefully this helped you a little bit!

GL :D
Topic Starter
pissowo

skinnyjimmy wrote:

Hello, here's the mod from my queue!

REALLY awesome background btw

[Virtuous]

00:42:851 (1,2) - The distance from 1's tail to 2 is slightly larger than the distance from 2 to 3, consider moving 2 just 1 tick up on the grid, that should fix it Alright, will do.

00:49:687 (3) - Try to angle this slider to blanket 1 a little better, here's an example https://osu.ppy.sh/ss/1904115 Eww.. um nevermind. It was intended to be like how it was, so not fixed.

00:58:421 (2) - I don't agree with the slider length here, I think it takes up to much time, you could put notes here, also i dont hear anything in the song that suggest a slider like that, the one you did with 00:59:560 (4) - is correct, so consider a pattern like this https://osu.ppy.sh/ss/1904143 Yeah, so I did fix it a little, but not to your suggestion.

here are the coordinates for these notes if you want to use them: 2(68, 72) 3(84, 188) 4(164, 316) 5(212, 248)

01:13:611 (1) - The spinner starts to late here I think, you could move it to 01:13:326, if you do then you'd have to increase the length of the spinner It actually looks fine, because how I see it, the spinner starts spinning when that clap sound in the music starts.

01:28:801 (3,4,5) - Try to have equal distance here, same problem here as in 00:42:851 (1,2) - just a bit more noticeable, move 4 to 244, 240 Fixed it a little, thanks for pointing it out.

02:24:433 (4,5,6,7,8,9) - This pattern looks a little messy, consider something like this I fixed it, but not to your suggestion.
part 1 https://osu.ppy.sh/ss/1904183
part 2 https://osu.ppy.sh/ss/1904190

here are the coordinates for these notes: 6(338, 152) 7(160, 144) and of course 8 and 9 are the same as 7

02:51:965 (1) - Maybe you could make this slider have a unique shape, because it slows down quite a bit, maybe something like this
https://osu.ppy.sh/ss/1904204 I gave it another form of slider shape, to see how it works out.

Well that's it for my mod. Really well made map, and the song is very nice as well Thank you!

Hopefully this helped you a little bit! It really helped, thanks!

GL :D
Alright, thanks man. NEEDS MORE BATs THO
Aoitenshi
General:
In general, the mapping style seems to be too repetitive. I personally would prefer to have a variety in the gameplay, past the first kiai. The best thing someone random in #modhelp suggested was to make a 3-tic repeat 1/4 slider in exchange of a 3-note stream.

The hitsounds are quiet, I think you should boost every volume in there by 10%.

05:13:611 (1), the length of it is pretty outstretched, I would suggest to shorten it by four beats or eight of 1/1--There's just no valuably fun reason for it to stretch until the song dies.

Guest Hitsound Entry

I mapped the hitsounds up to 2:00:889. In this file, I've raised every volume prior to 2:00:889 by 10% and made several minor tweak to the beatmap to fit the hitsounds, hope you enjoy it!

http://puu.sh/aKaQj/0dcbdb9163.rar
Topic Starter
pissowo

Ain053 wrote:

General:
In general, the mapping style seems to be too repetitive. I personally would prefer to have a variety in the gameplay, past the first kiai. The best thing someone random in #modhelp suggested was to make a 3-tic repeat 1/4 slider in exchange of a 3-note stream.

The hitsounds are quiet, I think you should boost every volume in there by 10%.

05:13:611 (1), the length of it is pretty outstretched, I would suggest to shorten it by four beats or eight of 1/1--There's just no valuably fun reason for it to stretch until the song dies.

Guest Hitsound Entry

I mapped the hitsounds up to 2:00:889. In this file, I've raised every volume prior to 2:00:889 by 10% and made several minor tweak to the beatmap to fit the hitsounds, hope you enjoy it!

http://puu.sh/aKaQj/0dcbdb9163.rar
So it is mostly hit sounding issue, eh? Thanks, Ill try to fix any more possible issues regarding "repetitiveness" as well. Thanks!
Topic Starter
pissowo
Still working on hitsounding. God, this is long.

EDIT: Hitsounding is done! Now back to modding, yes.
Topic Starter
pissowo
I'm so tired looking for mods... All the BATs have the damned pending beatmaps forum to take care of and thus no BAT has time to check my map.

Also, just updating just in case.
Literally have nothing else to do and not feeling to map anything else, because of this one map ;~;

I NEED SOMEONE TO PUSH ME THROUGH

I have no life...

So let me post something really long here.
Hmm... wait let me think.
theramdans
definitely a random mod

00:18:547 (1,4,5) - stack them properly
00:23:104 - NC
00:24:623 - NC
00:26:142 - NC
00:26:142 (7,8,9,10) - umm a square is too plain, maybe triangles?
00:36:775 - use soft samples in this section? those normal whistles are kinda noisy
00:41:997 - add a note here? fits the vocal line
00:48:927 - you can revert to normal samples in this section again, if you changed to soft samples in the previous section
00:54:054 - this can be a 1/4 triplet circles uh but idk
01:01:079 (1,2,3,4) - I find these awkward
01:13:421 - spinner starts here
01:18:927 (5,1) - stack 5's tails properly to 1
01:27:661 (3,4,5) - stack 3's tail properly to 4 and 5
01:35:066 (2) - improve blanket
01:36:585 (5,6) - *little* blanket improvement here
01:46:649 (2,1) - *tiny* blanket improvement here
02:00:604 (1,2) - ctrl + h to give some variety
02:01:838 - another soft sample section here?
02:22:725 (3,4) - stack 3's tail properly to 4
02:25:952 (9,1) - the jump is kinda sudden but maybe it is just me
02:34:876 (6) - ctl + g maybe
02:36:585 (2,3) - improve blanket here
02:48:357 (2,4) - stack 2's tail properly to 4
03:37:345 (3,5) - stack 3's tail properly to 5's head
03:46:269 (2,3) - *little* blanket improvement here
04:46:649 (1,2) - *tiny* blanket improvement here, that is if you want, coz the slider is kinda hard too reshape
04:48:168 - missing a note here? that finish in the background is kinda lonely
05:10:383 - maybe replace this spinner with patterns, and place the spinner as a closing fade-out

suggestion : for hitsounds, maybe you can use the soft whistle instead of the normal whistle throughout the song
show more
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