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zts - far

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Total Posts
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Topic Starter
Samah
This beatmap was submitted using in-game submission on Tuesday, 8 July 2014 at 6:37:52 PM

Artist: zts
Title: far
Source: Umineko no Naku Koro ni
Tags: 07th expansion visual novel when they cry
BPM: 102
Filesize: 5539kb
Play Time: 03:06
Difficulties Available:
  1. Hard (2.17 stars, 295 notes)
  2. Normal (1.36 stars, 174 notes)
Download: zts - far
Information: Scores/Beatmap Listing
---------------
07th Expansion <3
Mods
10/05/2014: First submit.
11/05/2014: New background, combo colours, tweaked hitsounds and volume levels.
11/05/2014: Falling embers storyboard. Awww yeaaahhhh....
11/05/2014: Changed romaji particles to lowercase, as it seems to be "the thing" for Umineko maps.
12/05/2014: Added silent spinnerspin and removed spinner timing points (fixes an occasional "pop" on the end of spinners).
12/05/2014: The parallax embers now fall behind Beatrice + Battler! :D
19/05/2014: Some snapping and blanketing tweaks.
20/05/2014: Slider snaps, apparently.
22/05/2014: Changed a heap of stuff for flow, etc.
01/06/2014: Some blanket tweaks.
07/06/2014: A bunch of slider flips and flow redirection.
08/06/2014: Remapped normal kiai a bit to remove some stacks.
23/06/2014: Reencoded to 192kbps, fixed offsets etc., silenced some spinners.
01/07/2014: Adjusted storyboard by 56ms.
07/07/2014: Artist changed to zts, sliderbody whistle removed from Hard.
08/07/2014: Removed unnecessary osb file.
Akiyama Mizuki
I love this
Topic Starter
Samah
Yeah I'm thinking I might make a storyboard then move it into pending.
Edit: ...and done!
Andrea
Now go and get this ranked :P
Iceskulls
Hello I'm still beginner modder

Normal
I think this is OK now not too hard and not too easy :)

Hard
00:12:239 - I suggest you put a circle here to make it flow better
00:19:298 - Same as above
01:05:180 - Same as above
01:40:474 - Same as above
01:44:004 - Same as above
01:45:768 - Same as above
02:13:709 - Start a new combo here the new beat start there
02:26:357 - Put a circle here it should flow better
02:36:945 - Put a circle here it sound better for me
02:42:533 (1) - I think you should start a new combo here 02:42:533 (1) - that where the new beat start
02:44:592 - Put a circle here the beat should flow better

This is just my suggestions
Also nice song
Topic Starter
Samah

CelsiusLK wrote:

Hello I'm still beginner modder
That's ok. :)

Normal
I think this is OK now not too hard and not too easy :)

Hard
00:12:239 - I suggest you put a circle here to make it flow better
Trying to make it follow the melody, so no.
00:19:298 - Same as above
^
01:05:180 - Same as above
^
01:40:474 - Same as above
^
01:44:004 - Same as above
^
01:45:768 - Same as above
^
02:13:709 - Start a new combo here the new beat start there
The beat starts on 02:14:298 (1).
02:26:357 - Put a circle here it should flow better
Again, that doesn't follow the melody.
02:36:945 - Put a circle here it sound better for me
^
02:42:533 (1) - I think you should start a new combo here 02:42:533 (1) - that where the new beat start
But that's already a new combo! XD
02:44:592 - Put a circle here the beat should flow better
Doesn't follow the melody.
This is just my suggestions
Also nice song
Thanks for the mod, sorry for not taking your suggestions!
Kudosu anyway for effort. <3
Iceskulls
Thanks for the feedback and kudosu I will try to improve my modding skill :)
Iceskulls

CelsiusLK wrote:

Hard
02:42:533 (1) - I think you should start a new combo here 02:42:533 (1) - that where the new beat start
I mean here 02:41:651 (5) - sorry my bad
Kuron-kun
Aye! M4M

Your map is pretty good, I'll give some suggestions to improve :D

Normal


00:24:886 (1) - You can improve this blanket a bit

00:26:062 (2,3) - Same as above: http://puu.sh/8Rbgi.png

00:49:592 (1,3) - You can improve this stack moving (3) to x368 y291

00:56:651 (1,3) - Same as above, moving (3) to x408 y285

01:39:004 (1) - Stacks again D:

00:59:004 (3,2,3) - And blankets!

02:16:062 (3) - Should you NC to keep consistence with 02:10:768 (1,2,1,2) - (?)

02:19:592 (2,3,4,1) - I don't know if it is a straight line but it's not so straight adlksdjaskdhj

02:21:357 (1,3) - Stacks again, move (3) to x201 y179

02:33:121 (2,3) - You can improve this blanket here, and adjust the stack here 02:31:945 (1,3) - and here 02:33:710 (3,2) -

This diff is love ♥

Hard


01:59:298 (5,6,7) - Change places with (7) and (6) for better flow imo http://puu.sh/8RcEk.png

02:44:004 (4,5) - You can move (4) to x220 y144 and (5) to x306 y142 for better flow and stacking

03:02:827 (7,8,9) - Move (9) to x144 y320 for better triangle

Some stacks can be improved, I'll post them here
00:35:474 (1,3) -

00:37:827 (6,1) -

00:47:827 (4,6) -

01:05:474 (4,6) -

01:14:298 (1,3) -

01:16:062 (4,6) -

01:35:474 (1,2) -

01:42:533 (1,3) -

01:44:298 (4,6) -

01:58:415 (4,6) -

02:12:533 (1,3) -

02:17:827 (1,2) -

02:21:357 (1,3) -

02:53:121 (1,3) -

Good luck :3
Topic Starter
Samah

Kuron-Kun wrote:

Aye! M4M

Your map is pretty good, I'll give some suggestions to improve :D

Normal


00:24:886 (1) - You can improve this blanket a bit
Done.
00:26:062 (2,3) - Same as above: http://puu.sh/8Rbgi.png
Done.
00:49:592 (1,3) - You can improve this stack moving (3) to x368 y291
Done.
00:56:651 (1,3) - Same as above, moving (3) to x408 y285
Looks like it's already stacked properly to me...
01:39:004 (1) - Stacks again D:
Done.
00:59:004 (3,2,3) - And blankets!
Huh? o_O
02:16:062 (3) - Should you NC to keep consistence with 02:10:768 (1,2,1,2) - (?)
Intentional.
02:19:592 (2,3,4,1) - I don't know if it is a straight line but it's not so straight adlksdjaskdhj
Not supposed to be a straight line, it just coincidentally looks slightly like one... <_<
02:21:357 (1,3) - Stacks again, move (3) to x201 y179
Fixed.
02:33:121 (2,3) - You can improve this blanket here, and adjust the stack here 02:31:945 (1,3) - and here 02:33:710 (3,2) -
I think that blanket is close enough. It pretty much perfectly matches the approach circle when viewed at 02:32:533.
Since they removed the ability to set 0x distance spacing, I've been reluctant to resnap sliders, because it's too much of a hassle to remake them just to snap the start.

This diff is love ♥
<3

Hard


01:59:298 (5,6,7) - Change places with (7) and (6) for better flow imo http://puu.sh/8RcEk.png
Agreed.
02:44:004 (4,5) - You can move (4) to x220 y144 and (5) to x306 y142 for better flow and stacking
Think I'll leave these ones.
03:02:827 (7,8,9) - Move (9) to x144 y320 for better triangle
Yep.
Some stacks can be improved, I'll post them here
00:35:474 (1,3) -

00:37:827 (6,1) -

00:47:827 (4,6) -

01:05:474 (4,6) -

01:14:298 (1,3) -

01:16:062 (4,6) -

01:35:474 (1,2) -

01:42:533 (1,3) -

01:44:298 (4,6) -

01:58:415 (4,6) -

02:12:533 (1,3) -

02:17:827 (1,2) -

02:21:357 (1,3) -

02:53:121 (1,3) -
Most of these were autosnapped when I placed the note, so it appears the editor sucks at snapping?

Good luck :3
Thanks.
TIL you can click the x/y in the top right corner to manually enter the values... orz
Yauxo
o/ coming from your modding q

[Normal]

  • Nazi
    1. 00:05:621 (4) - Nazi, blanket can be slightly improved by moving the middle tick to 297/180
    2. 00:23:121 (4) - Nazi, same as above, middle tick around 161/248 and last tick to 202/161
    3. 00:35:474 (1) - Nazi, last tick to 264/32
    4. 00:49:886 (1) - Nazi, middle 282/232 last 364/292. If you do this, dont forget to fix the overlaps later on
    5. 01:13:121 (4) - Nazi, move this one ~390/315
  • 00:44:298 (3,1) - This one flows weird. The flow was awesome through the map till here, a sudden change like this hurts the map imo :< Maybe reconsider this combo? Having it overlap with 00:43:710 (2) - could create a good start of a new combo.
  • 01:53:121 (1,2,3) - I'd prefer that this combo works its way downwards and not down and up again. (basically let 01:53:710 (2) - overlap with the hit of 01:51:357 (4) - and fix the combo afterwards. That'd improve the flow by alot (like you did here 02:17:827 (1,2,3,4) -
  • 02:20:180 (3,4) - Curve these a bit more, right now it has some weird snakeish pattern. A smooth curve with 02:19:592 (2,1) - would be awesome :3
  • 02:21:357 (1,2,3,4) - I kinda dislike this combo as well. It'd go better if it would roll towards the bottom of the screen
  • 02:28:415 (1,2,3) - same issue as some above
  • 02:39:004 (1) - Iam not assuming that this is supposed to be a blanket for 02:37:239 (4) - , but if so, fix it

    Overall, nicely done :3

[Hard]
  1. 00:23:415 (4,5,1) - This combo flows weird. Possible way to fix this is to move 5 towards the bottom right and move 1 abit so that there's a smooth movement
  2. 00:39:004 (1) - move to 226/215 for better overlap
  3. 00:42:533 (1,2,3) - This combo would be more enjoyable if you'd move all notes after 2 a little bit to the left side.
  4. 00:47:533 (3) - 158/166 for better overlap
  5. 00:56:062 (6,1) - Eventually overlap those two? 00:54:298 (3,4) - is overlapped as well, so it'd have a nice effect
  6. 01:03:121 (6) - curve this one a slight bit?
  7. 01:36:357 (2) - 219/200 for better overlap
  8. 02:18:415 (2) - 356/294 for better overlap
  9. 02:19:592 (4) - fix this, if you fixed the overlap above
  10. 02:22:533 (3) - 171/316
  11. In general, there are quite some sliderend-overlap misplacements. 02:51:357 (4) - 02:54:298 (3) - ctrl+g to see the slider's endpoint. then move the overlapping slider/circle there

In the end, it looks well mapped to me, probably couldnt do better myself :3 Gl with your mapset!
NavyYa
Hello~ from your m4m queue :D

[Normal]

If you can move several notes, I recommend using more reverse sliders.
There are two reverses in this diff

ex) 00:12:533 (3), 00:16:062 (1) ..

no break time , but it fits well! but I think Osu! beginner might break :D



I can't find any problems! Perfect map



[Hard]

00:12:533 (4) - opposite slider curve?

00:21:357 (1,2) - delete (2) and (1)reverse for better rhythm

01:38:121 (4,5,6,1) - more round arrangement for pretty shape~



That's all
I can't request m4m because of very short mod .


song, map, storyboards are so beautiful~~Good Luck!
Topic Starter
Samah

Yauxo wrote:

o/ coming from your modding q

[Normal]

  • Nazi
    1. 00:05:621 (4) - Nazi, blanket can be slightly improved by moving the middle tick to 297/180
    2. 00:23:121 (4) - Nazi, same as above, middle tick around 161/248 and last tick to 202/161
    3. 00:35:474 (1) - Nazi, last tick to 264/32
    4. 00:49:886 (1) - Nazi, middle 282/232 last 364/292. If you do this, dont forget to fix the overlaps later on
    5. 01:13:121 (4) - Nazi, move this one ~390/315
    Fixed a few of these.
  • 00:44:298 (3,1) - This one flows weird. The flow was awesome through the map till here, a sudden change like this hurts the map imo :< Maybe reconsider this combo? Having it overlap with 00:43:710 (2) - could create a good start of a new combo.
    I blanketed (3) with (2) and rotated the next combo around.
  • 01:53:121 (1,2,3) - I'd prefer that this combo works its way downwards and not down and up again. (basically let 01:53:710 (2) - overlap with the hit of 01:51:357 (4) - and fix the combo afterwards. That'd improve the flow by alot (like you did here 02:17:827 (1,2,3,4) -
    Hmm... I know what you're saying, but I can't really think of anything that wouldn't cause nasty overlaps or change the flow too much. If I think of something later I might do it.
  • 02:20:180 (3,4) - Curve these a bit more, right now it has some weird snakeish pattern. A smooth curve with 02:19:592 (2,1) - would be awesome :3
    Curved it...kinda...
  • 02:21:357 (1,2,3,4) - I kinda dislike this combo as well. It'd go better if it would roll towards the bottom of the screen
    Done.
  • 02:28:415 (1,2,3) - same issue as some above
    I like this how it is.
  • 02:39:004 (1) - Iam not assuming that this is supposed to be a blanket for 02:37:239 (4) - , but if so, fix it
    Not sure how I missed that one, thanks.
    Overall, nicely done :3

[Hard]
  1. 00:23:415 (4,5,1) - This combo flows weird. Possible way to fix this is to move 5 towards the bottom right and move 1 abit so that there's a smooth movement
    I curved (5) to sort of blanket 00:22:533 (3).
  2. 00:39:004 (1) - move to 226/215 for better overlap
    Sure.
  3. 00:42:533 (1,2,3) - This combo would be more enjoyable if you'd move all notes after 2 a little bit to the left side.
    Tweaked this a bit.
  4. 00:47:533 (3) - 158/166 for better overlap
    Done.
  5. 00:56:062 (6,1) - Eventually overlap those two? 00:54:298 (3,4) - is overlapped as well, so it'd have a nice effect
    Might leave this one.
  6. 01:03:121 (6) - curve this one a slight bit?
    Done.
  7. 01:36:357 (2) - 219/200 for better overlap
    Done.
  8. 02:18:415 (2) - 356/294 for better overlap
    Done.
  9. 02:19:592 (4) - fix this, if you fixed the overlap above
    Done.
  10. 02:22:533 (3) - 171/316
    Done.
  11. In general, there are quite some sliderend-overlap misplacements. 02:51:357 (4) - 02:54:298 (3) - ctrl+g to see the slider's endpoint. then move the overlapping slider/circle there
    I never thought of doing that... <_<

In the end, it looks well mapped to me, probably couldnt do better myself :3 Gl with your mapset!
I snapped the notes when I placed them, and always AFTER I've finished blanketing, so I blame the editor. :)
Anyway I went through both maps and tweaked all the slider stacks.
Thanks for the mod. ;)

NavyYa wrote:

Hello~ from your m4m queue :D

[Hard]

00:12:533 (4) - opposite slider curve?
Backward curves are kinda my thing.

00:21:357 (1,2) - delete (2) and (1)reverse for better rhythm
I like this shape.

01:38:121 (4,5,6,1) - more round arrangement for pretty shape~
Agreed, I curved them around a bit.


That's all
I can't request m4m because of very short mod .
I can still mod if you want. :)

song, map, storyboards are so beautiful~~Good Luck!
Thanks!
Xiaolin
From your M4M queue ~ ^w^ (Lovely song ~ !)
[Normal]
  1. 00:03:710 (1,2,3) - Change pattern, I think this one is better ~ owo
  1. 00:05:474 (4) - Clap at the end of the slider ~ ?
  2. 00:09:004 (4) - ^
  3. 00:14:298 (5) - Make it more curve ~ ?
  1. 00:17:827 (1,2,3) - Change pattern ~ To remove stack
  1. 00:19:592 (4) - Clap at the of the slider ~
  2. 00:23:121 (4) - ^
  3. 00:42:533 (1) - More curve ~ ?
  4. 00:43:709 (2) - NC ~ ?
[Hard]
  1. 00:05:474 (4) - NC ~ ?
  2. 00:09:004 (4) - ^
Good Luck ~ ! :3
Topic Starter
Samah

Lapis Aoki wrote:

From your M4M queue ~ ^w^ (Lovely song ~ !)
[Normal]
  1. 00:03:710 (1,2,3) - Change pattern, I think this one is better ~ owo
    Nah it's fine how it is, I think.
  1. 00:05:474 (4) - Clap at the end of the slider ~ ?
    Trying to keep the hitsounds consistent across both difficulties, with the clap on the 2nd beat of every bar.
  2. 00:09:004 (4) - ^
    ^
  3. 00:14:298 (5) - Make it more curve ~ ?
    I usually only make a slider that curvy if I'm going to blanket.
  1. 00:17:827 (1,2,3) - Change pattern ~ To remove stack
    I like the stack.
  1. 00:19:592 (4) - Clap at the of the slider ~
    See above.
  2. 00:23:121 (4) - ^
    ^
  3. 00:42:533 (1) - More curve ~ ?
    It's fine.
  4. 00:43:709 (2) - NC ~ ?
    Doesn't fit, and again I'm trying to match both difficulties.
[Hard]
  1. 00:05:474 (4) - NC ~ ?
    Trying to match combos.
  2. 00:09:004 (4) - ^
    ^
Good Luck ~ ! :3
Sorry for not taking your suggestions, but kudosu for taking the time to mod! <3
Thanks. ;)
Rukaru
hi there~ m4m request
ah, I am not sure with my mods. this is the first time since 3 months ago
[General]
fine
[Hard]
  1. 00:07:239 (1) - I suggest change this slider into a repeat slider and delete 00:08:415 (2)
  2. 00:16:062 and 01:47:827 - how about change the slider velocity multiplier to 0.60? I think 0.50 multiplier is too slow and looks unnatural.
  3. 00:34:886 (7,8) - how about change this note into a slider?
  4. 00:47:533 (3) - why you not stack this with 00:47:827 (4) ? because the music was same and this part is good to give players double tap feeling
  5. 00:50:474 (2,3,4,5,6) - how about this pattern? (00:52:533 (6) - stacked)
  6. 01:02:827 (5,6) - change this to a repeat slider? because (5) has same sound with (6) *slider tail
  7. 01:08:121 (2) - nazi, move this to x:240 y:360 ?
  8. 01:16:945 (5,6) - same with 01:02:827 (5,6) ?
  9. 01:39:886 (2,3) - make this same with 01:36:357 (2) for consistency?
  10. 01:53:121 (1,2,3) - how about this pattern? this is hard diff, so I wouldn't hurt to add little jump I think.
  11. 02:06:062 (6,7) - hmm...I think it would be better if you place (7) further so there is a space between them and preventing too much overlap'
  12. 02:19:298 (3) - nazi, move this to x:412 y:116 for better flow?
that's it on hard. I don't give suggestion on second kiai (02:31:945 - 02:58:415) because it's already looks good and I personally want you to keep that so there are some differences with first kiai. (creativity ^^)

[Normal]
I see normal has a big gap (based on star rating and test play) with hard. so most of my suggestion will make this map harder but not crossing the line.

I'll give you few ideas that may be appiled to similar part of the song.
  1. 00:05:474 (4,1) - this can be changed to this or
  2. 00:10:768 (1,2) - this fits the rhythm better in my opinion.
  3. 00:09:004 (8) - this too same with 00:10:768 (1,2) ^
  4. 00:16:062 (1) - changing slider velocity multiplier too extreme on normal (I think 0.50 is too extreme) may result miss or combo break for newbie since this kinda unexpected in normal diff. if you want to make it slow, I suggest set to 0.80. this also applies to 01:47:827 (1)
  5. 00:19:592 (4) - same suggestion with 00:05:474 (4,1)
  6. 00:24:886 (1,2,3) - same suggestion with 00:10:768 (1,2)
  7. 00:33:710 (4,5) - make (4) end at 00:34:592
  8. 00:35:474 (1) - same suggestion with 00:05:474 (4,1)
  9. 00:49:298 - add a note here or change 00:49:004 (4) - to 1/2 slider
  10. 00:49:592 (1) - 00:53:121 (1) - 00:56:651 (1) - 01:01:945 (3) - 01:05:474 (4) - 01:16:062 (3) - same suggestion with 00:05:474 (4,1) ?
  11. 02:05:474 (4,5) - same suggestion with 00:10:768 (1,2)
okay~ I'll stop there because I might say the same thing again and again.
my tips here, please don't ignore strong beat that possible to be mapped and make this map harder a bit

[]
well, this is indeed a very good song! I love the song! about the map, Hard is the best in my opinion.
sb is simple but effective, fits very well with the song.

that's all. I hope my mod helpful
Topic Starter
Samah

raheta_adi wrote:

hi there~ m4m request
ah, I am not sure with my mods. this is the first time since 3 months ago
[General]
fine
[Hard]
  1. 00:07:239 (1) - I suggest change this slider into a repeat slider and delete 00:08:415 (2)
    Nice suggestion, but I don't really want to add any more repeat sliders.
  2. 00:16:062 and 01:47:827 - how about change the slider velocity multiplier to 0.60? I think 0.50 multiplier is too slow and looks unnatural.
    Sure.
  3. 00:34:886 (7,8) - how about change this note into a slider?
    Ok, because it fits with 02:06:651 (7).
  4. 00:47:533 (3) - why you not stack this with 00:47:827 (4) ? because the music was same and this part is good to give players double tap feeling
    Looks good.
  5. 00:50:474 (2,3,4,5,6) - how about this pattern? (00:52:533 (6) - stacked) Yep.
  6. 01:02:827 (5,6) - change this to a repeat slider? because (5) has same sound with (6) *slider tail
    Again, I don't want any more repeat sliders.
  7. 01:08:121 (2) - nazi, move this to x:240 y:360 ?
    Nah.
  8. 01:16:945 (5,6) - same with 01:02:827 (5,6) ?
    ^
  9. 01:39:886 (2,3) - make this same with 01:36:357 (2) for consistency?
    Did something similar.
  10. 01:53:121 (1,2,3) - how about this pattern? this is hard diff, so I wouldn't hurt to add little jump I think. I did something with these.
  11. 02:06:062 (6,7) - hmm...I think it would be better if you place (7) further so there is a space between them and preventing too much overlap'
    Overlap is intentional here.
  12. 02:19:298 (3) - nazi, move this to x:412 y:116 for better flow?
    Moved it up that way so it's equidistant from the two sliders.
that's it on hard. I don't give suggestion on second kiai (02:31:945 - 02:58:415) because it's already looks good and I personally want you to keep that so there are some differences with first kiai. (creativity ^^)

[Normal]
I see normal has a big gap (based on star rating and test play) with hard. so most of my suggestion will make this map harder but not crossing the line.
It was originally Easy/Normal, but I decided I couldn't really make it any harder without overmapping, so I renamed it to Normal/Hard. I guess Normal stayed a bit too easy. :)
I'm really hesitant to change this because I'll have to increase the SV and distance spacing if I want to keep all the blankets without overlapping. Given that Hard has no blue ticks, if I increase SV and start adding too many red ticks to Normal, it's not much different to Hard. I'd really have to add another difficulty, and I thought two was enough for this song.


00:16:062 (1) - changing slider velocity multiplier too extreme on normal (I think 0.50 is too extreme) may result miss or combo break for newbie since this kinda unexpected in normal diff. if you want to make it slow, I suggest set to 0.80. this also applies to 01:47:827 (1)
I got rid of the multiplier entirely for Normal.

well, this is indeed a very good song! I love the song! about the map, Hard is the best in my opinion.
sb is simple but effective, fits very well with the song.

that's all. I hope my mod helpful
Thanks for the excellent mod. <3
Okoayu
Why did this box disappear suddenly
02:45 Okoratu: http://puu.sh/99IVN/65be9060e1.jpg hard diff 00:31:945 (2,3) - i have no idea why but i hate that blanket
02:46 Samah: not curved enough?
02:48 Okoratu: nah more like the beginning and end have not ghe same distance to that circle
02:48 Samah: applying someone's guest diff mod atm
02:48 Samah: i'll load up my map after
02:49 Okoratu: I'll just continue to write what comes to my mind here
02:49 Samah: cool thx
02:50 Okoratu: I'll say something when i change to the normal diff, for now i'll talk about the hard
02:52 Okoratu: 00:16:062 (1) - its end doesn't seem to snap to anything in the music, even though there is a sound it could possibly snap to in 00:17:435 - which lands on the 1/3 ticks http://puu.sh/99Jmf/ab0d34644d.jpg
02:54 Okoratu: 00:39:592 (2) - could rotate by -2 deg for a better blanket imo
02:55 Okoratu: 01:08:121 (2,3) - these >could< blanket, dunno if you got that suggestion before
02:55 Samah: slow down XD
02:55 Samah: 00:16:062 - i think that length makes it flow better on to the next note
02:56 Okoratu: 01:09:004 (4,5) - this blanket is not perfect yet http://puu.sh/99Jzg/8ab5d29f64.jpg could use the approachcircle of 01:09:886 (5) -
02:56 Okoratu: - whatever i'm just saying what comes to my mind here
02:56 Okoratu: as i said
02:56 Okoratu: 01:12:827 - could map this sound, i don't see why you shouldn't
02:57 Okoratu: 01:17:239 (6,1,2,3) - the tail - head gaps (the space of void between those 4 sliders) could be more even
02:57 Okoratu: talking about this: http://puu.sh/99JGb/02f31aa17a.jpg
02:58 Okoratu: 01:27:533 - this sound is strong enough to be mapped out imo, but that's just my thing
03:00 Okoratu: 01:47:827 (1) - same, it could snap to the 1/3 tick afterwards, would fit the music better i don't know what it'd do to the flow though, but since a sound is there it'd be nice to have this snapped
03:00 Samah: what sound o_O
03:01 Okoratu: 01:49:200 -
03:01 Samah: you mean the guitar finger release sound?
03:01 Okoratu: no it sounds more like a ticking clock
03:02 Samah: sounds like a guitar player moving their fingers to me
03:02 Samah: i play guitar :/
03:02 Okoratu: in the novels there is a big clock which is used in serveral background musics though
03:02 Okoratu: but whatever
03:02 Okoratu: :D
03:02 Okoratu: would make sense if it was a guitar though
03:03 Samah: it doesn't make sense for them to have a clock tick there though
03:03 Okoratu: 02:12:533 (1,2) - blanket is also a bit uneven
03:03 Samah: it's not on any beat
03:03 Okoratu: It's on the 1/3 beats
03:03 Okoratu: like i said before
03:03 Samah: ehhhh
03:03 Samah: i'm not mapping 1/3 though
03:03 Samah: well, the 1/6 beats
03:03 Okoratu: so you'd rather have this not snapping to anything
03:03 Okoratu: lol :D
03:04 Okoratu: 02:26:651 (4,5,6) - would rotate the slider a bit or move 5,6 for an even line
03:04 Samah: annoying that they removed the ability to have 0% hitsound
03:05 Samah: because i'd rather it not snap to the music, but have no hitsound
03:05 Okoratu: 02:44:886 (6,7) - these 2 could blanket, dunno
03:06 Samah: yeah that's a lazy blanket
03:06 Samah: i should fix it
03:06 Samah: it's hard with a short slider though
03:06 Okoratu: 03:03:710 (1) - no idea why this isn't ending in 03:07:239 -
03:07 Samah: because if you were playing the music, you would end there
03:08 Samah: due to the reverb
03:08 Okoratu: the more obvious ending would still be in the point i mentioned but w/e
03:09 Okoratu: Normal: 00:46:062 (1,2) - i don't know why but i think the blanket looks a bit sloppy, o_o
03:11 Samah: but it follows the approach ring :/
03:12 Okoratu: hue, idk i'm still just saying what comes to my mind
03:12 Okoratu: 02:05:474 (4,1) - hah, http://puu.sh/99KA5/3f7b060b7f.jpg could blanket the followcircle a bit better xd
03:13 Samah: yeah fair enough
03:13 Samah: i need an autoblanket button
03:13 Okoratu: i want one too
03:13 Samah: this is part of the reason i stopped using grid snap
03:13 Samah: i saw no need for it
03:14 Samah: all it does is makes distance spacing uneven
03:14 Okoratu: Because i only map Insane ~ Extra i could care less about that
03:14 Okoratu: xD
03:14 Samah: i don't map anything i can't pass
03:15 Samah: and i'm a mediocre player
03:15 Okoratu: same, but i'm rank #944
03:15 Samah: i had a good rank at osu!mania until it became popular
03:15 Samah: and all the djmax players actually started playing it
03:16 Okoratu: Since i don't play these diffs i cannot say much about those because that'd be all about the normal
03:16 Okoratu: e-e
03:17 Samah: alright, well mark all this down in a forum post so i can give you kudosu
03:17 Samah: i'll get onto the mod when i'm done with the other map
03:17 Okoratu: i think i talked to you before about this map and told you that the background doesn't fit the songs usage in the novels
03:18 Samah: hmm i don't remember your name <_<
03:18 Okoratu: I asked you if you actually read the novels
03:18 Samah: maybe it's in my logs
03:18 Samah: yeah
03:18 Samah: i remember someone did
03:18 Okoratu: And then pointed out that this song is never used when Beatrice is around
03:19 Samah: to be fair, i think most people who play the map won't have played umineko
03:19 Samah: and without knowing the story, i think the music and background fit
03:20 Samah: soft music, people dancing
03:20 Samah: fits
03:20 Samah: that and i couldn't find an umineko background that hadn't already been used in another map
03:21 Okoratu: Beatrice is a rather creepy companion lol
Topic Starter
Samah
Okoratu:
Changes made, thanks. :)
pkk
From your m4m queue~

Most of my suggestions for the hard difficulty were regarding flow since rhythm looked good. It's up to you whether or not you apply the changes, but there is a reason why I suggested the changes.

Normal

  • Everything looks good to me
Hard
  1. 01:01:357 (3) - just a suggestion, I would ctrl+g this, I believe that the flow at 01:01:357 (3,4) - will improve and be fun to play as well. Since the music is also emphasized at 01:01:945 (4) - , the jump will sort of match it and create emphasis.. If you're worried that the flow at 01:01:062 (2,3) - might be a bit weird, I think that it will be fine, but you can always just curve 01:01:357 (3) - a bit like this (but I feel that the flow at 01:01:357 (3,4) - wouldn't be as good):
    Everything I said above is said under the assumption that you decide to ctrl+g.
  2. 01:08:415 (3) - for similar reasons as above, I suggest you ctrl+g this slider. Nice circular flow will be created at 01:08:415 (3,4) - .
  3. 01:15:474 (3) - I would consider ctrl+g on this, I believe this will improve the flow at 01:15:180 (2,3) - as well as 01:15:474 (3,4) - . Like in the previous suggestion, the jump created at 01:15:474 (3,4) - by applying ctrl+g will also suit the music since the jump will somewhat compliment the emphasis in the music.
  4. 01:22:533 (3) - same as before, I suggest you ctrl+g. The tiny jump makes it more fun to play in my opinion.
  5. 01:52:533 (6,7,1) - the shape that these objects make looks a bit weird to me, I would have expected 01:53:121 (1) - to be curved more to the right (rotated clockwise a bit) but try something like below to make it more fun:
  6. 01:54:298 (3) - hmm consider ctrl+g here, it will create a nice 'loop de loop' (or upside down roller coaster loop) flow at 01:53:710 (2,3,4) - . I think this change makes this part more fun to play.
  7. 02:16:062 (5) - I suggest ctrl+g here because 02:15:180 (2,3,4) - suggests an upwards curved flow, and if you ctrl+g 02:16:062 (5) - then it will match that motion. However, I still think it's fine on its own if you don't ctrl+g.
  8. 02:17:827 (1,2,3,4,5,6,1) - nice flow
  9. I'm just going to list a few sliders below where I think you should ctrl+g to improve flow/match emphasis in the music, like the first few suggestions.
    02:33:121 (3) - , 02:40:180 (3) - , 02:47:239 (3) -

Good song and good map, have fun mapping!
Snaggletooth
M4M

Here it is~





General

  • Well, generally speaking this map seems quite okay. Imo the whistle hitsound was overused but don't
    go and change everything as this is just an opinion of mine. Wont hurt the Quality of the map if you
    don't change it imo.

Hitplacement/Hitsounds/Combos
  1. 00:47:827 (4,5,6) - I personally find this pattern to be messy/ugly. Maybe not quite fitting for hard as well. I would suggest you a
    diffrent pattern for this.
    Example


    I tweaked the slider(4) slightly so its a bit higher to maintain the distance. (And turned aproachrate down to see it better.
  2. 01:16:062 (4,5,6) - same as above but I dont really have a suggestion about that. Ignore it if you with to.
  3. 01:46:062 (1) - Finish instead of whistle?
  4. 02:23:121 (5,6) - Just for the looks, maybe curve them slightly? Looks better imo than plain straight ones.
  5. 02:41:651 (5,6,7) - Maybe going zig-zag would look more clean and play smoother.


I can't really find anything wrong with normal. Good job~


Good luck :3
Topic Starter
Samah
Thanks guys, I'll do your mods tonight.
Topic Starter
Samah

pkmnyab wrote:

From your m4m queue~

Most of my suggestions for the hard difficulty were regarding flow since rhythm looked good. It's up to you whether or not you apply the changes, but there is a reason why I suggested the changes.

Normal

  • Everything looks good to me
Hard
  1. 01:01:357 (3) - just a suggestion, I would ctrl+g this, I believe that the flow at 01:01:357 (3,4) - will improve and be fun to play as well. Since the music is also emphasized at 01:01:945 (4) - , the jump will sort of match it and create emphasis.. If you're worried that the flow at 01:01:062 (2,3) - might be a bit weird, I think that it will be fine, but you can always just curve 01:01:357 (3) - a bit like this (but I feel that the flow at 01:01:357 (3,4) - wouldn't be as good):
    Everything I said above is said under the assumption that you decide to ctrl+g.
    I initially went through and rejected all your Ctrl+G suggestions, then I decided to actually try playing them and it seems to flow pretty well. Nice work.
  2. 01:08:415 (3) - for similar reasons as above, I suggest you ctrl+g this slider. Nice circular flow will be created at 01:08:415 (3,4) - .
    ^
  3. 01:15:474 (3) - I would consider ctrl+g on this, I believe this will improve the flow at 01:15:180 (2,3) - as well as 01:15:474 (3,4) - . Like in the previous suggestion, the jump created at 01:15:474 (3,4) - by applying ctrl+g will also suit the music since the jump will somewhat compliment the emphasis in the music.
    ^
  4. 01:22:533 (3) - same as before, I suggest you ctrl+g. The tiny jump makes it more fun to play in my opinion.
    ^
  5. 01:52:533 (6,7,1) - the shape that these objects make looks a bit weird to me, I would have expected 01:53:121 (1) - to be curved more to the right (rotated clockwise a bit) but try something like below to make it more fun:
    Ok.
  6. 01:54:298 (3) - hmm consider ctrl+g here, it will create a nice 'loop de loop' (or upside down roller coaster loop) flow at 01:53:710 (2,3,4) - . I think this change makes this part more fun to play.
    Ok.
  7. 02:16:062 (5) - I suggest ctrl+g here because 02:15:180 (2,3,4) - suggests an upwards curved flow, and if you ctrl+g 02:16:062 (5) - then it will match that motion. However, I still think it's fine on its own if you don't ctrl+g.
    Ok.
  8. 02:17:827 (1,2,3,4,5,6,1) - nice flow
    Thanks. =D
  9. I'm just going to list a few sliders below where I think you should ctrl+g to improve flow/match emphasis in the music, like the first few suggestions.
    02:33:121 (3) - , 02:40:180 (3) - , 02:47:239 (3) -
    Done.
Good song and good map, have fun mapping!
Thanks! o/

Snaggletooth wrote:

M4M
Here it is~



General

  • Well, generally speaking this map seems quite okay. Imo the whistle hitsound was overused but don't
    go and change everything as this is just an opinion of mine. Wont hurt the Quality of the map if you
    don't change it imo.
    I like the whistles. <3
Hitplacement/Hitsounds/Combos
  1. 00:47:827 (4,5,6) - I personally find this pattern to be messy/ugly. Maybe not quite fitting for hard as well. I would suggest you a
    diffrent pattern for this.
    Example

    I tweaked the slider(4) slightly so its a bit higher to maintain the distance. (And turned aproachrate down to see it better.
    Looks good.
  2. 01:16:062 (4,5,6) - same as above but I dont really have a suggestion about that. Ignore it if you with to.
    Already changed.
  3. 01:46:062 (1) - Finish instead of whistle?
    Sure, and I changed 00:14:298 (1) for consistency.
  4. 02:23:121 (5,6) - Just for the looks, maybe curve them slightly? Looks better imo than plain straight ones.
    I curved and rearranged them.
  5. 02:41:651 (5,6,7) - Maybe going zig-zag would look more clean and play smoother.
    Already changed.


I can't really find anything wrong with normal. Good job~
Thanks. <3

Good luck :3
Thanks for the mods, guys. ;)
Garven
Did some inconsequential modding. Unstacked a few things in the chorus of the Normal and changed a kiai time.

Bubbled!
Okoayu
Great, we need more ranked Umineko and moreover Higanbana bgm imo :D
Takuneru
This map is excellent. I don't see anything needing refining. I'm glad to see more 0th Expansion going ranked again, this music was really wonderful.
Really great job Samah :D
Leader
Replaced mp3 (former one had 199kb/s) and fixed volume on some spinners.

Here have your bubble back, great map!
Topic Starter
Samah

Leader wrote:

Replaced mp3 (former one had 199kb/s) and fixed volume on some spinners.

Here have your bubble back, great map!
Thanks! :D
BeatofIke
Good map, but the Storyboard is off by 56 ms.
To fix this, go to Design > Move all elements in time.. and put +56ms. ^_^
Topic Starter
Samah

BeatofIke wrote:

Good map, but the Storyboard is off by 56 ms.
To fix this, go to Design > Move all elements in time.. and put +56ms. ^_^
Done! :)
BeatofIke
Re-bubbled due to timing change on Storyboard!
Good luck for rank!
Topic Starter
Samah
Thanks. :)
I think I'm going to run out of BATs at this rate. XD

Edit: I had to self-pop to fix the black fade-in that broke when i +56'd everything.
Xiaolin
nrjgnrgwuig Rank this please
Lanturn
Can we stop using "07th Expansion" a circle that makes VN's, as the artist?

http://en.wikipedia.org/wiki/07th_Expansion -> "07th Expansion is a Japanese dōjin circle that specializes in the creation of visual novels known as sound novels."
http://vgmdb.net/album/14643
http://www.codeztslabel.com/mb/

Artist: zts (all lower-cased)
Title: -> far (lower-cased again)

Screw consistency when something is wrong. Let's make this correct!
Topic Starter
Samah

Lanturn wrote:

Screw consistency when something is wrong. Let's make this correct!
If a BAT agrees with you, I will. Otherwise, I'd rather stick with consistency, even if it's "wrong".
captin1
I agree with Lanturn

[Hard]
  1. 02:44:942 (6) - remove whistle from sliderbody
no kd
Topic Starter
Samah

captin1 wrote:

I agree with Lanturn

[Hard]
  1. 02:44:942 (6) - remove whistle from sliderbody
no kd
All done.
captin1
delete the old .osb file from before the artist change
Topic Starter
Samah

captin1 wrote:

delete the old .osb file from before the artist change
Done!
Lanturn
Don't forget "far" is lower-cased as well. (look at the VGMDB link from my previous post)

Good luck!
Topic Starter
Samah

Lanturn wrote:

Don't forget "far" is lower-cased as well. (look at the VGMDB link from my previous post)

Good luck!
Also done.
captin1
alright, should be good to go now.

ranked
pkk
CONGRATULATIONS SAMAH!!!! :D
Lanturn
Congrats!
Mao
Congrats :D
Xiaolin
Gratz ~ <33
keeeeeeko
Congrats!
I like this song :D
Topic Starter
Samah

captin1 wrote:

alright, should be good to go now.

ranked
Thanks! :) <3
Iceskulls
Congratz Samah :)
Ibuki Suika
zts’s best works
Lanturn

Ibuki Suika wrote:

zts’s best works
Between zts, dai, and -45. Umineko has one of the greatest game soundtracks of all time <3
Takuneru
Congrats ! :D
matimati
8-)
Natteke
yay! you've improved a lot since that shining star map :D
Topic Starter
Samah

Natteke wrote:

yay! you've improved a lot since that shining star map :D
Thanks! :D
I consider you one of my favourite mappers, so it means a lot to me. <3

http://osu.ppy.sh/s/29724
This is the best osu! standard map of all time, hands down.
Sieg
nice sb, especially in 16:9
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