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Jin feat. MARiA from GARNiDELiA - daze (short ver.) [OsuMani

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-Actor-
☯For All of them - You should kinda cut the kiai time into 2 , even tho I'm just testing it and not a modder ( or am I? O.o )

☯Easy- It fits right to the easy diff.It's of course slow since it's a easy CX . So this diff is pretty much nice.
☯Normal-It's alright ( okay ) because it should be a little bit faster and also you repeat circle after slider too much. You can use that still but remove that in some parts. It has right beat and stuff but the notes repeat a little bit too much in the beginning.
☯Hard-Okay I'm not such a pro osu player so that's probably I haded to put NoFail since I failed right away.It's kinda between hard and insane. And on some notes you should add some whistle hitsouds like you did in some other notes.
☯Muzukashii- Nice beat , it goes by the beat not random notes all over the place. And of course this song haded to have a taiko since it has so much feeling to it.

NOTE: I heard from a osu!alumini (or whatever is called) that " When you map you should let your players how you felt when you mapped that song , happy,excited,etc." and I actually felt that on Hard and muzukashii but not actually on Easy and Normal.
Topic Starter
luxoDeh

-Actor- wrote:

☯For All of them - You should kinda cut the kiai time into 2 , even tho I'm just testing it and not a modder ( or am I? O.o )

☯Easy- It fits right to the easy diff.It's of course slow since it's a easy CX . So this diff is pretty much nice.
☯Normal-It's alright ( okay ) because it should be a little bit faster and also you repeat circle after slider too much. You can use that still but remove that in some parts. It has right beat and stuff but the notes repeat a little bit too much in the beginning.
☯Hard-Okay I'm not such a pro osu player so that's probably I haded to put NoFail since I failed right away.It's kinda between hard and insane. And on some notes you should add some whistle hitsouds like you did in some other notes.
☯Muzukashii- Nice beat , it goes by the beat not random notes all over the place. And of course this song haded to have a taiko since it has so much feeling to it.

NOTE: I heard from a osu!alumini (or whatever is called) that " When you map you should let your players how you felt when you mapped that song , happy,excited,etc." and I actually felt that on Hard and muzukashii but not actually on Easy and Normal.
Good! thank you for posting and testplaying! ^.^
Betsuto
Update Taiko :3
here http://puu.sh/8jSaX.rar
- Yuuto -
Gogogo >w<
Topic Starter
luxoDeh
Yeh! finally updated :)
10crystalmask01
Hey M4M :)
00:14:830 (5) - Hmm, try adding a drum clap no this note. It'll definitely match that unique beat heard here.
00:14:982 (6) - ^ Change it's head to a drum clap?

00:18:164 - Needs a note here. In the next rhythmic cycle that corresponds to this one, there is a hit at 00:23:012. So this spot should have a hit as well, for consistency. Or you can try to create a new pattern so that there isn't a hit at 00:23:012. Like this one, for example:
00:22:558 - 00:23:315


00:34:527 (1) - Add finish on the head?
00:43:012 (1) - ^

01:27:861 - It would sound better if you had a final note here with a finish, to fulfill that last strong beat heard here. Have the spinner start at 01:28:012 instead.

[Hard]
00:04:225 (1,2) - Uhh, really weird jump happening here o3o It's odd how the sliders reverse end is closer to the previous slider then the actual head itself. Either Ctrl +G 00:04:680 (2) - for a fixed flow, or rotate the slider so it's jump is nice and clear, like this for instance:

00:22:709 (1) - Sounds very awkward here, because it skips the important hitsound heard at 00:22:861. Consider re-mappnig this slider into this new and clear rhythm:

Where you can add the clap on the tail of slider 1 shown above, at 00:22:861.

00:34:983 (2) - Try changing the clap on the head to a drum clap?

00:41:801 (1) - Add finish on the head?

00:58:164 - Needs a note here, for consistency. In the next repeated rhythmic cycle, you have a note at 00:55:740. So really, it;'s either add a note here, or remove the 00:55:741 (2) -

01:19:528 (1) - Add soft finish on the head for the cymbal crash heard here.

[madabau's Normal]
00:09:224 - Consider adding a note here, so that it keeps the rhythm steady and going. Even I got lost after 00:08:467 (2) - , in guessing when to hit 00:09:527 (1) - :?

00:25:740 (2,1) - Nazi suggestion (sorry!) Please fix the blanket here?

00:40:740 (1) - Add finish on the head for the cymbal crash heard here.

[Easy]
Nice

Map set looks pretty neat so far :) Good luck!
Topic Starter
luxoDeh

10crystalmask01 wrote:

Hey M4M :)
00:14:830 (5) - Hmm, try adding a drum clap no this note. It'll definitely match that unique beat heard here. guess this is for the insane XD anyway added :)
00:14:982 (6) - ^ Change it's head to a drum clap? ok

00:18:164 - Needs a note here. In the next rhythmic cycle that corresponds to this one, there is a hit at 00:23:012. So this spot should have a hit as well, for consistency. Or you can try to create a new pattern so that there isn't a hit at 00:23:012. Like this one, for example:
00:22:558 - 00:23:315 yes, fixed


00:34:527 (1) - Add finish on the head? ok
00:43:012 (1) - ^ ok

01:27:861 - It would sound better if you had a final note here with a finish, to fulfill that last strong beat heard here. Have the spinner start at 01:28:012 instead. ok, tryed to add one eaven if I didn't know where to add, I just tryed something

[Hard]
00:04:225 (1,2) - Uhh, really weird jump happening here o3o It's odd how the sliders reverse end is closer to the previous slider then the actual head itself. Either Ctrl +G 00:04:680 (2) - for a fixed flow, or rotate the slider so it's jump is nice and clear, like this for instance:
ok, I just crtl+g it, it made more sense XD

00:22:709 (1) - Sounds very awkward here, because it skips the important hitsound heard at 00:22:861. Consider re-mappnig this slider into this new and clear rhythm: ok, fixed this

Where you can add the clap on the tail of slider 1 shown above, at 00:22:861.

00:34:983 (2) - Try changing the clap on the head to a drum clap? no, it sounds better with the normal clap imo

00:41:801 (1) - Add finish on the head? ok

00:58:164 - Needs a note here, for consistency. In the next repeated rhythmic cycle, you have a note at 00:55:740. So really, it;'s either add a note here, or remove the 00:55:741 (2) - I tryed removing the other note, maybe to make also the diff a bit easyer(?)

01:19:528 (1) - Add soft finish on the head for the cymbal crash heard here. ok

[Easy]
Nice

Map set looks pretty neat so far :) Good luck!
Thank you for mod! I'll mod your map as soon as possible >.<
yoshilove
hi~ from mania queue :3
column : 1 2 3 4

4K
[Yuuto's 4K NM]
00:01:800 - add note to 2 and 3
00:40:588 - add note to 3
01:10:739 (70739|1) - move to 3
01:10:739 - add note to 1

[Betsu's 4K HD]
01:28:467 - add note to 2
01:28:543 - add note to 3
01:28:618 - add note to 2

nice map~~ :)
- Yuuto -

yoshilove wrote:

hi~ from mania queue :3
column : 1 2 3 4

4K
[Yuuto's 4K NM]
00:01:800 - add note to 2 and 3 My bad, added now. thanks!
00:40:588 - add note to 3 i didnt hear anything here. its quite weird if i following beat based in the vocal.
01:10:739 (70739|1) - move to 3 added
01:10:739 - add note to 1 added with the other way.

nice map~~ :)
Thanks! great help..

Update diff ~
http://puu.sh/8nabU.osu
JeZag
Obligatory mod: Thanks for the GD :D

Easy
00:29:679 (1,2) - Try to make their curves blanket better
00:40:740 (3,1) - Can be adjusted to look better

01:27:861 (1) - Give it a more silent ending by changing the volume on the last inherited point

Normal
No comment o.O

Hard
00:00:741 (1,2,3) - Not exactly straight, 00:01:347 (3) should be at (396, 104)
00:01:499 (4) - Just looks awk. I suggest:

00:21:650 (2) - Make a better blanket
00:37:406 (2,3) - ^^
00:50:438 (1,3) - ^^
00:58:164- Something missing here? ( I added circle 2 )

00:59:377 (2) - Better blanket

Insane
00:27:861 (2) - Better blanket
00:56:952 (2) - ^^
01:07:103 (5,1) - Awkward jump; I suggest moving the start of 01:07:406 (1) curved so that it makes a " ) " shape

01:18:770 (3,1) - Give these sliders the same curve so it looks like a better blanket
01:27:861 (5) - This note sort of sticks out, and the jump is weird. Would suggest to put it to the right of 01:27:709 (4), not left
I can't mod insane ._.
Topic Starter
luxoDeh

JeZag wrote:

Obligatory mod: Thanks for the GD :D

Easy
00:29:679 (1,2) - Try to make their curves blanket better ok, eaven if it's really hard :/
00:40:740 (3,1) - Can be adjusted to look better ok, adjusted just a bit

01:27:861 (1) - Give it a more silent ending by changing the volume on the last inherited point good, fixed also in other diffs

Normal
No comment o.O

Hard
00:00:741 (1,2,3) - Not exactly straight, 00:01:347 (3) should be at (396, 104) ok
00:01:499 (4) - Just looks awk. I suggest: no, because the slider has comes faster than the three notes and I don't want to make it confusing placing all of them at the same distance

00:21:650 (2) - Make a better blanket ok
00:37:406 (2,3) - ^^ ok
00:50:438 (1,3) - ^^ ok
00:58:164- Something missing here? ( I added circle 2 ) yes, is better with the circle

00:59:377 (2) - Better blanket ok

Insane
00:27:861 (2) - Better blanket no, it's fine
00:56:952 (2) - ^^ ok
01:07:103 (5,1) - Awkward jump; I suggest moving the start of 01:07:406 (1) curved so that it makes a " ) " shape not bad

01:18:770 (3,1) - Give these sliders the same curve so it looks like a better blanket they actually have I think O.o
01:27:861 (5) - This note sort of sticks out, and the jump is weird. Would suggest to put it to the right of 01:27:709 (4), not left tryed placing on the middle :/
I can't mod insane ._.
thanks for mod! I'll try to make the GD as soon as possible ^.^

Yuutosan wrote:

Thanks! great help..

Update diff ~
http://puu.sh/8nabU.osu
updated :)
madabau

10crystalmask01 wrote:

[madabau's Normal]
00:09:224 - Consider adding a note here, so that it keeps the rhythm steady and going. Even I got lost after 00:08:467 (2) - , in guessing when to hit 00:09:527 (1) - :? Added. Also added one at 00:14:073 (2) for pace.

00:25:740 (2,1) - Nazi suggestion (sorry!) Please fix the blanket here? I don't really mind Nazis. But the faulty one is actually the distance, so thanks for reminding me :lol: Fixed.

00:40:740 (1) - Add finish on the head for the cymbal crash heard here. Added.
Thanks for the mod! :)
le normal code
osu file format v12

[General]
AudioFilename: daze 2.mp3
AudioLeadIn: 0
PreviewTime: 54755
Countdown: 0
SampleSet: Normal
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 1

[Editor]
DistanceSpacing: 1.1
BeatDivisor: 4
GridSize: 4
TimelineZoom: 1

[Metadata]
Title:daze (TV Size)
TitleUnicode:daze (TV Size)
Artist:Jin feat. MARiA from GARNiDERiA
ArtistUnicode:じん ft. メイリア from GARNiDELiA
Creator:luxoDeh
Version:madabau's Normal
Source:メカクシティアクターズ
Tags:Mekakucity Actors Shidu Jin 自然の敵P Shizen no Teki-P Kagerou Project madabau
BeatmapID:407537
BeatmapSetID:165391

[Difficulty]
HPDrainRate:2
CircleSize:3
OverallDifficulty:3
ApproachRate:3
SliderMultiplier:1
SliderTickRate:1

[Events]
//Background and Video events
0,0,"background.jpg",0,0
Video,0,"PV_2.avi"
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples
//Background Colour Transformations
3,100,163,162,255

[TimingPoints]
437,303.030303030303,4,1,1,70,1,0
740,-100,4,2,1,70,0,0
1497,-100,4,1,1,70,0,0
15512,-100,4,2,1,70,0,0
16800,-100,4,2,1,70,0,0
54527,-100,4,1,1,70,0,0
55285,-100,4,1,1,70,0,1
79527,-100,4,1,1,70,0,0


[Colours]
Combo1 : 0,128,255
Combo2 : 255,0,0
Combo3 : 255,128,0
Combo4 : 255,255,0

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256,192,75285,12,0,79527,0:0:0:0:
80,104,81800,6,0,P|80:248|104:292,1,150,4|8,0:0|0:0,0:0:0:0:
164,304,82558,1,8,0:0:0:0:
304,256,83012,6,0,P|448:256|492:232,1,150,4|8,0:0|0:0,0:0:0:0:
476,160,83770,1,8,0:0:0:0:
348,80,84224,6,0,P|204:80|160:104,1,150,4|8,0:0|0:0,0:0:0:0:
148,164,84982,1,8,0:0:0:0:
264,256,85436,6,8,L|392:304,2,100,12|8|8,0:0|0:0|0:0,0:0:0:0:
244,156,86346,2,8,L|116:204,2,100
264,56,87255,2,8,L|392:104,1,100
452,128,87861,1,12,0:0:0:0:
Topic Starter
luxoDeh
updated :)
Xinely
Hi Luxodeh ~
M4M from your queue here




  • General
  1. nazi, 00:55:285 - you need to add redline because metronome reset here
  2. Broken artist on Yuutosan's diff


  • Easy
  1. 00:09:073 (1) - this slider doesn't follow music properly here. Actually you need to map 00:09:527 - this music because it's loud. rhythm suggestion for this slider http://puu.sh/8mVy9.jpg
  2. 00:03:012 (1) - no need NC here. please keep consistency of NC with NC'ed every 2 stanza as you did from 00:06:649 -
  3. 00:12:558 (2) - sadly this slider supposed to make symmetrical but doesn't follow music with properly imo.
  4. 00:18:921 (1) - since the drum sound in 00:19:224 - is loud and important at the part, imo rhythm would be better if you move to 00:19:224 - and end in 00:19:830 - like http://puu.sh/8nL4i.jpg to follow both drum sounds
  5. 00:23:467 (3) - imo blanket could be better here with move to 8,128
  6. 00:27:406 (1) - nazi, 318,182 for better blanket
  7. 00:30:740 (2) - imo a little bit wrong rhythm here because you're skipping cymbal sound on 00:30:891 - , altho you're making a pattern here skip an important sound isn't allowed for me. try this http://puu.sh/8nLNV.jpg rhyhtm instead?
  8. 00:33:467 (2) - finish on tail because cymbal sound here
  9. 00:34:982 (1,2) - i know it's nazi for better flow but i prefer to do this flow because more natural and easier to follow and read, try it https://osu.ppy.sh/ss/1547457 :p
  10. 00:37:255 (1) - imo the rhythm can improve a little bit here. see drum sound from 00:37:861 - is still continue until 00:38:012 - , tbh you need to map the whitetick drum sound (because the last of that sound) instead the red one. i feel a little bit weird here. so i would suggest 00:37:255 (1) - remove the repeat and add circle at 00:38:164 -
  11. 00:40:436 (2,1) - really nazi, stack properly to make neater pattern here
  12. 00:43:467 (2) - a little bit weird rhythm here because you're skipping cymbal sound on 00:44:224 - if you want a rhythm which following both cymbal sound and guitar with properly, try http://puu.sh/8oaJJ.jpg
  13. 00:49:073 - another cymbal sound that you skip here. make sure you map this time because cymbal is important sound at the song
  14. 01:03:618 - same as above
  15. 01:13:315 - ^
  16. 00:58:618 (2) - nazi, inconsistency spacing (1,26x) here
  17. 01:07:406 (1) - add finish on head for consistency with 00:57:709 (1) - , cymbal sound haha
  18. 01:12:255 (1) - add finish on head. the sound is part of cymbal here
  19. 01:22:255 (1,2) - nazi, can be a better blanket here


  • Normal
  1. AR+2. same AR with Easy feels weird for me
  2. HP+1. reason same as above. (same HP)
  3. 00:34:527 (1) - add finish on head. cymbal sound
  4. 01:03:619 (1) - same as above
  5. 00:54:982 (2) - same as above, add finish because cymbal
  6. 01:15:285 (1) - add finish too because cymbal
  7. 00:39:376 - you need to map this time because cymbal sound
  8. 00:41:800 - same as above
  9. 00:43:012 - ^
  10. 00:44:224 - ^
  11. 00:49:073 - ^
  12. 00:57:406 - add note here? the sound isn't cymbal but i feel so empty here. somehow it feels an important sound
  13. 00:59:830 - ^
  14. 01:19:679 - aa actually you must to map this time, easy didn't do this one so obligatory for normal too because normal harder than easy altho you're just a GD-er here. http://puu.sh/8oc1o.jpg rhythm suggestion for you (ps : starting on 01:20:133 - )
  15. 01:26:346 (2) - add finish on repeat because cymbal again
  16. so many unnecessary NCs. You must to add NC with consistent example every 2 stanza or every stanza
  17. So many inconsistency spacing too here that might be confuse to read for player
  18. sadly to said but this diff needs more work ><


  • Hard
  1. 00:01:499 (4,1) - perhaps you need to swap the NC. i know you NC'ed because music but 00:01:499 (4) - spacing suddenly changes right? that might makes hard to read (for me)
  2. 00:03:468 (2,3,1) - a little bit nazi but imo flow could be more natural to play here https://osu.ppy.sh/ss/1548859
  3. 00:06:195 (2) - maybe try to ctrl+G this one? actually music on 00:06:194 - is really suitable to do a jump because the music is really energic and loud
  4. 00:09:529 (2) - try to move 28,112 for neater pattern of 00:09:074 (1,2,3) - ? imo 00:09:529 (2) - too close with next slider here. somehow seems messy
  5. 00:16:347 (1) - maybe just for me but i feel forced flow here. as my mouse and hand feel, try move to 244,232 (fix this one, you need to re placement your pattern lol) for better feel to play
  6. 00:18:771 (1) - remove whistle's body? a little bit weird to hear for me here because the "relax" part
  7. 00:22:406 - a little bit loud music here, slider's tail doesn't emphasize with well. try remove the repeat and make 1/2 slider started here instead
  8. 00:32:255 (1,2) - forced flow and hard to read here. try to make jump instead for better placement and more fun to play as https://osu.ppy.sh/ss/1548927
  9. 00:34:528 (1) - add finish on head, cymbal sound
  10. 00:43:771 (3) - forced flow too to play here imo. ctrl+G instead. the jump a little bit hard too for Hard imo
  11. 00:45:286 (3) - unnatural flow, as the curve of slider, next object should be at the left of the tail but you placed on right so imo you need to change this slider become like https://osu.ppy.sh/ss/1548943 (still have a jump to next slider :P)
  12. 00:52:256 (3,4) - flow a little bit can improve to played with nicely here https://osu.ppy.sh/ss/1548952
  13. 00:54:983 (2) - add finish on head. after all this sound is a cymbal
  14. 00:57:407 (3) - please avoid the overlap. this overlap doesn't really good to see imo
  15. 01:12:256 (1) - add finish on head because cymbal sound
  16. 01:13:316 (1) - perhaps you need to reduce the spacing. i wonder this slider won't make hurt to player ><
  17. 01:21:044 (2) - is the anti jump intentional? but it's a little bit hard to read. perhaps you need to 01:20:741 (1,2) - swap NC here
  18. 01:22:256 (2) - same as 00:57:407 (3) -
  19. 01:22:559 (3) - forced flow as i feel. try to move the tail 224,356. much better for me
  20. 01:26:650 (5) - finish because cymbal
  21. No much to say, fun diff here :3


  • Insane
  1. HP+1 here? for balance spread with other diffs
  2. 00:23:618 (6,1) - if following the music, should be swap NC here
  3. 00:30:588 (6,1) - sadly to said, the pattern's shape is good but unnatural flow that i got here. reason and explanation same as 00:45:286 (3) - on Hard
  4. 00:38:770 (2) - avoid the overlap please. too messy for design. move 388,312 instead
  5. 00:45:436 (10) - low drum sound here but you did a huge jump. tbh feels too forced here. reduce much the spacing or remove it
  6. 00:54:527 (4) - 504,220 for neater pattern. try place the tail to the center of 00:54:224 (2,3) -
  7. 00:54:982 (5) - finish on head as i told on hard
  8. 01:26:649 (1) - finish because cymbal
  9. No much to say, fun diff too here :3

Good Luck ;)
Beafowl
Hi! Coming from your M4M queue.

  • Yuuto's 4K NM
  1. Something is wrong with Artist/Source/Tags.

  • Easy
  1. Stack 00:40:436 (2) with 00:42:255 (1) perfectly.
  2. Put the beginning of 00:01:649 (1) to 00:01:800
  • madabau's Normal
  1. Move 00:12:861 (3) to x:188 y:164 and 00:13:164 (1) to x:288 y:124.
  2. Move 00:44:376 (5) to x:236 y:224.
  3. 00:54:982 (2) - Be careful with the distance here.

  • Hard
  1. Set the approach rate to 7.
  2. Move the last point of 00:24:074 (8) to x:392 y:164 and 00:24:528 (9) to x:480 y:72 so they are perfectly stacked.
  3. Move 00:40:438 (3) to x:312 y:272 to make the blanket perfect.
  4. This diff is harder than hard. Just wanted to notice this.

  • Insane
  1. Set the drain rate to 8.
  2. 00:14:982 (6) - You can make this parallel to 00:14:376 (2).
  3. 00:54:376 (3) - You should stack this somewhere; you could put it on the end of 00:54:982 (5).
Good luck! And nice beatmap btw.
arviejhay
Hi from my modding queue
[General]
BerkZ is right i think there's something wrong in Yuuto's 4K NM

[Yuuto's 4K NM]
00:00:740 - Recommend pattern http://puu.sh/8ptcQ.PNG or http://puu.sh/8ptfy.PNG
00:19:830 - Why not this? http://puu.sh/8ptrL.PNG
00:36:952 - move 2 to 1

[Betsu's 4K HD]
00:03:770 - Why not this one? http://puu.sh/8ptXm.PNG


That's all
Sorry for short mod because i'm a beginner modder in mania . my first time.
Good luck mapping! STAR
Topic Starter
luxoDeh

Xinely wrote:

Hi Luxodeh ~
M4M from your queue here




  • General
  1. nazi, 00:55:285 - you need to add redline because metronome reset here ok, added on all diffs
  2. Broken artist on Yuutosan's diff yes, fixed


  • Easy
  1. 00:09:073 (1) - this slider doesn't follow music properly here. Actually you need to map 00:09:527 - this music because it's loud. rhythm suggestion for this slider http://puu.sh/8mVy9.jpg
  2. 00:03:012 (1) - no need NC here. please keep consistency of NC with NC'ed every 2 stanza as you did from 00:06:649 -
  3. 00:12:558 (2) - sadly this slider supposed to make symmetrical but doesn't follow music with properly imo.
  4. 00:18:921 (1) - since the drum sound in 00:19:224 - is loud and important at the part, imo rhythm would be better if you move to 00:19:224 - and end in 00:19:830 - like http://puu.sh/8nL4i.jpg to follow both drum sounds
  5. 00:23:467 (3) - imo blanket could be better here with move to 8,128
  6. 00:27:406 (1) - nazi, 318,182 for better blanket
  7. 00:30:740 (2) - imo a little bit wrong rhythm here because you're skipping cymbal sound on 00:30:891 - , altho you're making a pattern here skip an important sound isn't allowed for me. try this http://puu.sh/8nLNV.jpg rhyhtm instead?
  8. 00:33:467 (2) - finish on tail because cymbal sound here
  9. 00:34:982 (1,2) - i know it's nazi for better flow but i prefer to do this flow because more natural and easier to follow and read, try it https://osu.ppy.sh/ss/1547457 :p
  10. 00:37:255 (1) - imo the rhythm can improve a little bit here. see drum sound from 00:37:861 - is still continue until 00:38:012 - , tbh you need to map the whitetick drum sound (because the last of that sound) instead the red one. i feel a little bit weird here. so i would suggest 00:37:255 (1) - remove the repeat and add circle at 00:38:164 -
  11. 00:40:436 (2,1) - really nazi, stack properly to make neater pattern here
  12. 00:43:467 (2) - a little bit weird rhythm here because you're skipping cymbal sound on 00:44:224 - if you want a rhythm which following both cymbal sound and guitar with properly, try http://puu.sh/8oaJJ.jpg
  13. 00:49:073 - another cymbal sound that you skip here. make sure you map this time because cymbal is important sound at the song
  14. 01:03:618 - same as above
  15. 01:13:315 - ^
  16. 00:58:618 (2) - nazi, inconsistency spacing (1,26x) here
  17. 01:07:406 (1) - add finish on head for consistency with 00:57:709 (1) - , cymbal sound haha
  18. 01:12:255 (1) - add finish on head. the sound is part of cymbal here
  19. 01:22:255 (1,2) - nazi, can be a better blanket here
Fixed everything, I modifies a bit this diff in general


  • Hard
  1. 00:01:499 (4,1) - perhaps you need to swap the NC. i know you NC'ed because music but 00:01:499 (4) - spacing suddenly changes right? that might makes hard to read (for me) fixed
  2. 00:03:468 (2,3,1) - a little bit nazi but imo flow could be more natural to play here https://osu.ppy.sh/ss/1548859 moved the reverse tail a bit
  3. 00:06:195 (2) - maybe try to ctrl+G this one? actually music on 00:06:194 - is really suitable to do a jump because the music is really energic and loud ok
  4. 00:09:529 (2) - try to move 28,112 for neater pattern of 00:09:074 (1,2,3) - ? imo 00:09:529 (2) - too close with next slider here. somehow seems messy ok
  5. 00:16:347 (1) - maybe just for me but i feel forced flow here. as my mouse and hand feel, try move to 244,232 (fix this one, you need to re placement your pattern lol) for better feel to play ... nah I don't want to replace all for now, if others mention this I'll change
  6. 00:18:771 (1) - remove whistle's body? a little bit weird to hear for me here because the "relax" part ok, I didin't noticed it
  7. 00:22:406 - a little bit loud music here, slider's tail doesn't emphasize with well. try remove the repeat and make 1/2 slider started here instead ok, tryed
  8. 00:32:255 (1,2) - forced flow and hard to read here. try to make jump instead for better placement and more fun to play as https://osu.ppy.sh/ss/1548927 ok, made this jump
  9. 00:34:528 (1) - add finish on head, cymbal sound these cymbals
  10. 00:43:771 (3) - forced flow too to play here imo. ctrl+G instead. the jump a little bit hard too for Hard imo I think it's ok O.o
  11. 00:45:286 (3) - unnatural flow, as the curve of slider, next object should be at the left of the tail but you placed on right so imo you need to change this slider become like https://osu.ppy.sh/ss/1548943 (still have a jump to next slider :P) lol ok, eaven if it was intentional, anyway yes, it's more natural in your way
  12. 00:52:256 (3,4) - flow a little bit can improve to played with nicely here https://osu.ppy.sh/ss/1548952 what changed? O.o
  13. 00:54:983 (2) - add finish on head. after all this sound is a cymbal lol again XD
  14. 00:57:407 (3) - please avoid the overlap. this overlap doesn't really good to see imo nah, don't want to change here
  15. 01:12:256 (1) - add finish on head because cymbal sound ok
  16. 01:13:316 (1) - perhaps you need to reduce the spacing. i wonder this slider won't make hurt to player >< yes, finally fixed this, hope is ok
  17. 01:21:044 (2) - is the anti jump intentional? but it's a little bit hard to read. perhaps you need to 01:20:741 (1,2) - swap NC here ok
  18. 01:22:256 (2) - same as 00:57:407 (3) - ok
  19. 01:22:559 (3) - forced flow as i feel. try to move the tail 224,356. much better for me hm... ok XD
  20. 01:26:650 (5) - finish because cymbal fixed
  21. No much to say, fun diff here :3


  • Insane
  1. HP+1 here? for balance spread with other diffs ok
  2. 00:23:618 (6,1) - if following the music, should be swap NC here ok
  3. 00:30:588 (6,1) - sadly to said, the pattern's shape is good but unnatural flow that i got here. reason and explanation same as 00:45:286 (3) - on Hard yes, but I really don't know how to change without runing this pattern :/
  4. 00:38:770 (2) - avoid the overlap please. too messy for design. move 388,312 instead no, because if I do that there will be an overlap with another slider and I think it's better this way so
  5. 00:45:436 (10) - low drum sound here but you did a huge jump. tbh feels too forced here. reduce much the spacing or remove it I removed it
  6. 00:54:527 (4) - 504,220 for neater pattern. try place the tail to the center of 00:54:224 (2,3) - tryed but, I'm not really convinced :/
  7. 00:54:982 (5) - finish on head as i told on hard ok
  8. 01:26:649 (1) - finish because cymbal ok
  9. No much to say, fun diff too here :3

Good Luck ;)

BerkZ wrote:

Hi! Coming from your M4M queue.

  • Yuuto's 4K NM
  1. Something is wrong with Artist/Source/Tags.

  • Easy
  1. Stack 00:40:436 (2) with 00:42:255 (1) perfectly. no stacks in easy
  2. Put the beginning of 00:01:649 (1) to 00:01:800 ok

  • Hard
  1. Set the approach rate to 7. no.
  2. Move the last point of 00:24:074 (8) to x:392 y:164 and 00:24:528 (9) to x:480 y:72 so they are perfectly stacked. they were perfectly stacked, anyway I just fixed a bit
  3. Move 00:40:438 (3) to x:312 y:272 to make the blanket perfect. ok fixed the blancket
  4. This diff is harder than hard. Just wanted to notice this. I know..

  • Insane
  1. Set the drain rate to 8. put it to 7
  2. 00:14:982 (6) - You can make this parallel to 00:14:376 (2). they are parallel
  3. 00:54:376 (3) - You should stack this somewhere; you could put it on the end of 00:54:982 (5). no, I fixed this part already
Good luck! And nice beatmap btw.
Thank you both for mod! :)
Flanchan
Hi

General
  1. Remove '(TV Size)' from title (this makes your map unrankable)

madabau's Normal
  1. 00:18:012 (1) - Make part of previous combo
  2. 00:56:497 (1) - ^
  3. 00:58:921 (1) - ^
  4. 01:01:194 (1) - ^
  5. 01:08:618 (1) - ^

Easy
  1. 00:05:437 (2) - Add 1 more repeat to this

Couldn't really think of any suggestions for Hard or Insane, sorry.

Good luck!
waxman
QQQQQQQQQQQQQQQQQQQQQQQQQQQQQQQQQQQQQQ

[Insane]
00:15:588 (1) - NC. because you changed SV. so we need NC.
00:22:406 (4) - (suggestion) move to x:52 y:288. because there are too many stacks on 00:21:194 (1,2,3,4,1,2,3,4,5,1,2,3,4).
00:33:770 (2) - move to x:204 y:44. I like my idea so much. :D
00:35:436 (5,6,7) - I love this idea. :arrow: x:28 y:96
00:37:861 (5,6,7) - I'm pretty sure you did miss spacing.(unrankable)
00:38:315 (1,2) - this spacing is too far.(High recommended)
00:41:497 (3) - this slider is unnecessary a bit. But I have no idea to fit. :(
00:49:830 (1,2,3) - This is fking annoying by no NC. But sometimes my idea is bad lol. I'm afraid of adding many NC .... (High recommended)
01:08:618 (1,2,3) - I need regular spacing. Yours is strange to me a bit.
01:15:815 (6) - delete circle?


[Hard]
00:00:741 (1,2,3) - NC every circle. Otherwise, change to regular spacing. BECAUSE IT'S HARD DIFF.
00:08:165 (2,3) - This spacing is too far.
00:37:407 (2,3,4,5,1,2) - Maybe there are too many stacks. you can take it away to other place.
00:47:104 (2,3,4,5,1,2) - ^
00:51:498 (1,2,3,4) - Spacing. Those are not regular distances. Especially, between #1 and #2 object. (unrankable)
01:23:468 (2,3) - too far? not really...

Finally, I'm not sure ... hard diff has many issues about spacing, because I'm not a BAT. Those spacing are like Insane Diff.



AWESOME MAP. :D HUE
GOGO RANKED!
blackabyss
M4M from your queue owo)/

[General]
  1. Please add Betsuto and Yuutosan tag in madabau's normal
  2. unconsistent first Kiai end time on taiko mode and mania mode. it end (01:20:739), but the osu mod end at (01:19:527)
  3. unconsistent red timing sections on taiko mode and mania mode. it started at (00:00:740), but the osu mod started at (00:00:437)
    i just mentioning unconsistent timing, because i don't know it should same or it can be different from each mode :?
[Easy]
  1. 00:06:346 - i think this should be empty, so i suggest you to end this slider 00:05:437 (2) - at 00:06:346
  2. 00:09:073 (3) - a little nazi mod. put red anchor point on the white tick eh?
  3. 01:04:678 - i think you should leave blank this space for a break, because this is easy diff. and change the slider before (01:04:376) to a note
  4. 01:16:194 - ^ and remove note here
    your hitsounds pretty good //w//
[madabau's Normal]
  1. 00:06:194 - consider to add a note here eh? like follow the music beat owo //slap
  2. 00:18:770 - add 1/2 slider here? and end it here 00:19:073
  3. 00:23:467 - add a note here
  4. 00:27:709 (1) - maybe end this slider here 00:28:315 - will be more nice
  5. 00:59:830 - 00:59:981 - 01:07:103 - consider to add note there
  6. 01:12:254 (1) - add reverse?
  7. 01:20:133 - fill in the blank, try this pattern: http://puu.sh/8qlU8.JPG
    overall very nice beat
[Hard]
  1. i find much unsnapped note and slider, please re-snapping them all owo
  2. 00:21:497 (1) - i think this should be blank, and move this note here (00:21:346)
  3. 01:22:254 (2) - this pattern seems messy for me, so try to change it like this? http://puu.sh/8qmMn.JPG
[Insane]
  1. 00:59:376 (4) - i think this slider should end here (00:59:603) - follow the vocal
  2. 01:09:073 (4) - same issue, end in the blue tick
  3. 01:27:936 (1) - this spinner is too short i think. minimum spinner is 750 ms. but i try to test it with auto mode, and got 1000 bonus spinner. well, if you want to longer it will be good. and if you don't it s np.
    i like this diff btw :'3
GO RANK~ star
Topic Starter
luxoDeh

jaob99 wrote:

Hi

General
  1. Remove '(TV Size)' from title (this makes your map nope, there are thousend of maps with that and BATs still rank themunrankable)

Easy
  1. 00:05:437 (2) - Add 1 more repeat to this no, no more than one repeat in easy

Couldn't really think of any suggestions for Hard or Insane, sorry.

Good luck!

waxman wrote:

QQQQQQQQQQQQQQQQQQQQQQQQQQQQQQQQQQQQQQ

[Insane]
00:15:588 (1) - NC. because you changed SV. so we need NC. at the end I didn't change, in insane diff and in this case I think it's perfectly readable
00:22:406 (4) - (suggestion) move to x:52 y:288. because there are too many stacks on 00:21:194 (1,2,3,4,1,2,3,4,5,1,2,3,4). I tryed but I prefere stacked because flow is better anyway
00:33:770 (2) - move to x:204 y:44. I like my idea so much. :D ok XD
00:35:436 (5,6,7) - I love this idea. :arrow: x:28 y:96 not really sure, but tryed...
00:37:861 (5,6,7) - I'm pretty sure you did miss spacing.(unrankable) ok, corrected a little bit, but it was not unrankable
00:38:315 (1,2) - this spacing is too far.(High recommended) yes but really don't know where to place :/
00:41:497 (3) - this slider is unnecessary a bit. But I have no idea to fit. :( for me it's ok
00:49:830 (1,2,3) - This is fking annoying by no NC. But sometimes my idea is bad lol. I'm afraid of adding many NC .... (High recommended) hm... what do you mean? O.o
01:08:618 (1,2,3) - I need regular spacing. Yours is strange to me a bit. tryed to fix a bit
01:15:815 (6) - delete circle? why not :3


[Hard]
00:00:741 (1,2,3) - NC every circle. Otherwise, change to regular spacing. BECAUSE IT'S HARD DIFF. it's fine as it is
00:08:165 (2,3) - This spacing is too far. maybe... corrected a little bit...
00:37:407 (2,3,4,5,1,2) - Maybe there are too many stacks. you can take it away to other place. no
00:47:104 (2,3,4,5,1,2) - ^ ^
00:51:498 (1,2,3,4) - Spacing. Those are not regular distances. Especially, between #1 and #2 object. (unrankable) fixed a bit, but it's not unrankable O.o
01:23:468 (2,3) - too far? not really... left as it was XD

Finally, I'm not sure ... hard diff has many issues about spacing, because I'm not a BAT. Those spacing are like Insane Diff.



AWESOME MAP. :D HUE
GOGO RANKED!

blackabyss wrote:

M4M from your queue owo)/

[General]
  1. Please add Betsuto and Yuutosan tag in madabau's normal LOL, madabau forgot. fixed
  2. unconsistent first Kiai end time on taiko mode and mania mode. it end (01:20:739), but the osu mod end at (01:19:527)
  3. unconsistent red timing sections on taiko mode and mania mode. it started at (00:00:740), but the osu mod started at (00:00:437)
    i just mentioning unconsistent timing, because i don't know it should same or it can be different from each mode :? as I know it can be different, I have a ranked map with different kiai.
[Easy]
  1. 00:06:346 - i think this should be empty, so i suggest you to end this slider 00:05:437 (2) - at 00:06:346 changed this a bit
  2. 00:09:073 (3) - a little nazi mod. put red anchor point on the white tick eh? lol ok
  3. 01:04:678 - i think you should leave blank this space for a break, because this is easy diff. and change the slider before (01:04:376) to a note nah
  4. 01:16:194 - ^ and remove note here this is ok
    your hitsounds pretty good //w//
[Hard]
  1. i find much unsnapped note and slider, please re-snapping them all owo strange... anyway fixed all
  2. 00:21:497 (1) - i think this should be blank, and move this note here (00:21:346) hm... what's the problem? o.o
  3. 01:22:254 (2) - this pattern seems messy for me, so try to change it like this? http://puu.sh/8qmMn.JPG didin't change because I don't want to be inconsistence with the other patterns :/
[Insane]
  1. 00:59:376 (4) - i think this slider should end here (00:59:603) - follow the vocal no, I'm not following vocals
  2. 01:09:073 (4) - same issue, end in the blue tick ^
  3. 01:27:936 (1) - this spinner is too short i think. minimum spinner is 750 ms. but i try to test it with auto mode, and got 1000 bonus spinner. well, if you want to longer it will be good. and if you don't it s np. LOL I leave it as it is :3
    i like this diff btw :'3
GO RANK~ star thanks for star :3
Thanks you all for modding :)
- Yuuto -

arviejhay wrote:

Hi from my modding queue
[General]
BerkZ is right i think there's something wrong in Yuuto's 4K NM

[Yuuto's 4K NM]
00:00:740 - Recommend pattern http://puu.sh/8ptcQ.PNG or http://puu.sh/8ptfy.PNG thanks for your suggestion, but no thanks its kinda weird..
00:19:830 - Why not this? http://puu.sh/8ptrL.PNG the loud sound in the white line.
00:36:952 - move 2 to 1 it's quite hard for NM
Thanks for the mod!
No change, there's a issues at the timing of my diff. fixed : http://puu.sh/8rDRc.osu
- Yuuto -
Im checked the tags of all diffs, you put Yuutosan in my diff. but you didnt put Yuutosan in other diffs. thats why there's an issues in my diff. please fix the tag based on my diff to fix them.

Oh nevermind.. its fine apparently.
Im still not update all diffs. lololol my bad XD
Topic Starter
luxoDeh

Yuutosan wrote:

Im checked the tags of all diffs, you put Yuutosan in my diff. but you didnt put Yuutosan in other diffs. thats why there's an issues in my diff. please fix the tag based on my diff to fix them.

Oh nevermind.. its fine apparently.
Im still not update all diffs. lololol my bad XD
LOL anyway updated XD
CLSW
Hmm, can I make a CtB diff?
Topic Starter
luxoDeh

CLSW wrote:

Hmm, can I make a CtB diff?
Hm... I was not planning to make any CtB but... if you want... XD
CLSW

luxoDeh wrote:

CLSW wrote:

Hmm, can I make a CtB diff?
Hm... I was not planning to make any CtB but... if you want... XD
It's okay with my single diff, Thanks!
Topic Starter
luxoDeh

CLSW wrote:

It's okay with my single diff, Thanks!
ok! wow I'll have all mode diffs :3
NaxelCL
I'm can created 7K NM and 7K HD XD love THIS SONGGGGGGGGG GG
Topic Starter
luxoDeh

NaxelCL wrote:

I'm can created 7K NM and 7K HD XD love THIS SONGGGGGGGGG GG
O____O god, other GD request?
I don't think I'll have more mania diffs, thank you but, sorry... I don't want to add too many diffs :/
CLSW
All done!

http://puu.sh/8txsi.osu Crystal's Overdose
Topic Starter
luxoDeh

CLSW wrote:

All done!

http://puu.sh/8txsi.osu Crystal's Overdose
Thank you very much! :D Updated!



No more GDffs now >.<
RandF
From my queue~

[General]
  1. tags suggetion:
    opening
  2. recheck the metadata of guest diff. airtist name and source are in trouble
[Easy]
  1. 00:35:891 (2,3,1) - I recommend to add clap
  2. 01:21:042- finish
[Hard]
  1. 00:49:830 (3) - I prefer straight slider for this part
  2. 01:21:042- finish
[Insane]
  1. 00:22:861 (2) - I prefer slider: 00:22:861~00:23:012
  2. 00:47:558 (5,6,7) - conform DS
  3. 00:52:103- whistle?
  4. 00:54:376 (3,5) - avoid overlap
  5. 00:59:073 (2,4) - ^
[madabau's Normal]
  1. too many NC. I suggest to decrease it
  2. 00:01:800 (2) - the same patern as 00:03:012 (1,2,1,2) - is better, imo
  3. 00:06:346 (2) - I prefer slider: 00:06:194~00:06:346
  4. 00:08:315 (1,2,3) - you can make better flow
  5. 00:28:467- remove clap
  6. 00:46:194- clap
  7. 00:49:830 (1) - not suit to rhythm. the following is better
  8. 01:13:012- add a note
  9. 01:20:739~01:21:800- add some notes
nice skinning~
~Good Luck~
NaxelCL
LOL i'm really love this plz accept XD my gd:'((((
Topic Starter
luxoDeh

RandomEffect wrote:

From my queue~

[General]
  1. tags suggetion:
    opening ok
  2. recheck the metadata of guest diff. airtist name and source are in trouble I know, fixed again
[Easy]
  1. 00:35:891 (2,3,1) - I recommend to add clap ok, I forgot
  2. 01:21:042- finish yes
[Hard]
  1. 00:49:830 (3) - I prefer straight slider for this part changed the shape a bit
  2. 01:21:042- finish added
[Insane]
  1. 00:22:861 (2) - I prefer slider: 00:22:861~00:23:012 no :/
  2. 00:47:558 (5,6,7) - conform DS ok
  3. 00:52:103- whistle? yes
  4. 00:54:376 (3,5) - avoid overlap tryed
  5. 00:59:073 (2,4) - ^ ^
nice skinning~
~Good Luck~
thanks for mod! :)
arcwinolivirus
From Arcwinolivirus' Speed Modding Queue!

Take note that I'm only focusing on note patterns, note placements and note consistency. Not the actual hitsound itself (Just in case if you already implemented hitsounds).

[General]
Audio: OK!
BG: It should be 800x600 / 1024x768 / 1366x768
BPM: OK!
Offset: OK!
Preview Time: OK!
AiMod:
• No problem!

Column:
_ _ _ _
4K - |1|2|3|4|

[Yuuto's 4K NM]
SPOILER
00:01:497 - suggesting: https://osu.ppy.sh/ss/1565714
• to fill emptiness on this part.
• the 1st 3 notes are for the guitar which is only 1-noted
• other added notes for the percussion and to have continuous flow.

00:06:194 (6194|2) - move this note to 00:06:346 and move to 1. as it have the same instrument as 00:06:194 (6194|3) . Can make those two 2-noted too its up to you.

00:16:043 (16043|1) - move to 1 more comfortable to play.

00:39:982 (39982|1) - move to 4 to avoid bracket and for the pitch

00:40:285 (40285|2) - move to 4 and..

00:40:436 (40436|3) - move to 3 for closed 2-noted for the low pitch.

00:43:315 (43315|1) - move to 4 pitch

00:49:982 (49982|1,49982|0) - this note should be at 1/4 line snap 00:50:058

01:21:800 - suggesting this: https://osu.ppy.sh/ss/1565722
• to fill emptiness on this part.
• Added percussion notes. 2-noted for the snares.
• Continues the flow of notes and fun to play.
• LN for the drum roll.

01:27:861 (87861|0) - I suggest to change to LN like 01:27:861 (87861|3) since strong guitars.



[Betsu's 4K HD]
SPOILER
00:01:043 (1043|2) - move to 2 to avoid 1/1 stacking and to have hand balance.
00:01:649 (1649|3,1649|1) - move to 1 and 3 for hand balance also different pitch
00:02:785 (2785|3) - move to 1 and..
00:02:936 - add note to 2 for the drum roll and hand balance.
00:04:224 (4224|1) - move to 3 and..
00:04:152 - add note to 2 for the drum sound.
00:07:861 - add note here for the drumkick sound.
00:08:770 - ^
00:10:285 - ^
00:11:346 (11346|1) - remove and..
00:11:194 - add note to 4 and..
00:11:270 - add note to 1 and..
00:11:421 - add note to 2 and..
00:11:497 (11497|1) - move to 4 for the drum roll.
00:12:709 - add note for the drum sound.
00:13:618 - ^
00:14:376 - add note to 1 for the snare sound.
00:15:436 - add note to 4 for beat sound.
00:25:512 (25512|0) - move to 3
00:34:982 - add note to 3 for tom sound.
00:41:649 (41649|3) - move to 2 to avoid stacking.
00:43:770 (43770|1) - move to 3
00:45:285 (45285|1) - move to 4
00:51:194 (51194|2) - remove no strong sound to be 2-noted.
00:52:406 (52406|3) - remove ^
00:53:239 - add note to 3 for the drum roll didnt stop here. listen at 25% playback rate.
00:53:694 - add note to 1 ^
00:53:846 - add note to 4
00:53:921 - add note to 1
00:54:982 (54982|0) - remove
00:55:285 until the end - I suggest you to use 2-noted notes on snare sounds and only 1/single notes only on beat sounds. What you did here is NM+ level.

[Overall]
Good song~ thank you for requesting and goodluck~ :)
- Yuuto -

arcwinolivirus wrote:

From Arcwinolivirus' Speed Modding Queue!

Take note that I'm only focusing on note patterns, note placements and note consistency. Not the actual hitsound itself (Just in case if you already implemented hitsounds).

[General]
Audio: OK!
BG: It should be 800x600 / 1024x768 / 1366x768
BPM: OK!
Offset: OK!
Preview Time: OK!
AiMod:
• No problem!

Column:
_ _ _ _
4K - |1|2|3|4|

[Yuuto's 4K NM]
SPOILER
00:01:497 - suggesting: https://osu.ppy.sh/ss/1565714 thanks for yourt suggestion, but i rearrenged it.
• to fill emptiness on this part.
• the 1st 3 notes are for the guitar which is only 1-noted
• other added notes for the percussion and to have continuous flow.

00:06:194 (6194|2) - move this note to 00:06:346 and move to 1. as it have the same instrument as 00:06:194 (6194|3) . Can make those two 2-noted too its up to you. nice, moved.

00:16:043 (16043|1) - move to 1 more comfortable to play. no, i keep it.

00:39:982 (39982|1) - move to 4 to avoid bracket and for the pitch moved

00:40:285 (40285|2) - move to 4 and.. moved

00:40:436 (40436|3) - move to 3 for closed 2-noted for the low pitch. fixed

00:43:315 (43315|1) - move to 4 pitch moved!

00:49:982 (49982|1,49982|0) - this note should be at 1/4 line snap 00:50:058 oh fixed

01:21:800 - suggesting this: https://osu.ppy.sh/ss/1565722 thanks for suggestion, but i think i wont add note anymore there.
• to fill emptiness on this part.
• Added percussion notes. 2-noted for the snares.
• Continues the flow of notes and fun to play.
• LN for the drum roll.

01:27:861 (87861|0) - I suggest to change to LN like 01:27:861 (87861|3) since strong guitars. there's little drum

[Overall]
Good song~ thank you for requesting and goodluck~ :)
Thanks arcwinyaannn. great mod.
fixed http://puu.sh/8vVS3.osu ~
Topic Starter
luxoDeh
Updated :)
Betsuto

arcwinolivirus wrote:

From Arcwinolivirus' Speed Modding Queue!

[Betsu's 4K HD]
SPOILER
00:01:043 (1043|2) - move to 2 to avoid 1/1 stacking and to have hand balance.
00:01:649 (1649|3,1649|1) - move to 1 and 3 for hand balance also different pitch
00:02:785 (2785|3) - move to 1 and..
00:02:936 - add note to 2 for the drum roll and hand balance.
00:04:224 (4224|1) - move to 3 and..
00:04:152 - add note to 2 for the drum sound.
00:07:861 - add note here for the drumkick sound.
00:08:770 - ^
00:10:285 - ^
00:11:346 (11346|1) - remove and..
00:11:194 - add note to 4 and..
00:11:270 - add note to 1 and..
00:11:421 - add note to 2 and..
00:11:497 (11497|1) - move to 4 for the drum roll.
00:12:709 - add note for the drum sound.
00:13:618 - ^
00:14:376 - add note to 1 for the snare sound.
00:15:436 - add note to 4 for beat sound.
00:25:512 (25512|0) - move to 3
00:34:982 - add note to 3 for tom sound.
00:41:649 (41649|3) - move to 2 to avoid stacking.
00:43:770 (43770|1) - move to 3
00:45:285 (45285|1) - move to 4
00:51:194 (51194|2) - remove no strong sound to be 2-noted.
00:52:406 (52406|3) - remove ^
00:53:239 - add note to 3 for the drum roll didnt stop here. listen at 25% playback rate.
00:53:694 - add note to 1 ^
00:53:846 - add note to 4
00:53:921 - add note to 1
00:54:982 (54982|0) - remove
00:55:285 until the end - I suggest you to use 2-noted notes on snare sounds and only 1/single notes only on beat sounds. What you did here is NM+ level.
Thanks for modd ... but I'm not map at strong sound ... I'm mapped at sound that I hear :(
here
SPOILER
osu file format v12

[General]
AudioFilename: daze 2.mp3
AudioLeadIn: 0
PreviewTime: 54755
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 3
LetterboxInBreaks: 0
SpecialStyle: 0
WidescreenStoryboard: 1

[Editor]
DistanceSpacing: 1.2
BeatDivisor: 4
GridSize: 4
TimelineZoom: 1.5

[Metadata]
Title:daze (TV Size)
TitleUnicode:daze (TV Size)
Artist:Jin feat. MARiA from GARNiDERiA
ArtistUnicode:じん ft. メイリア from GARNiDELiA
Creator:luxoDeh
Version:Betsu's 4K HD
Source:メカクシティアクターズ
Tags:Mekakucity Actors Shidu Jin 自然の敵P Shizen no Teki-P Kagerou Project opening madabau Betsuto Yuutosan CLSW
BeatmapID:408198
BeatmapSetID:165391

[Difficulty]
HPDrainRate:7
CircleSize:4
OverallDifficulty:7
ApproachRate:8
SliderMultiplier:1.4
SliderTickRate:1

[Events]
//Background and Video events
0,0,"background.jpg",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples
//Background Colour Transformations
3,100,163,162,255

[TimingPoints]
740,303.030303030303,4,2,1,70,1,0
55285,303.030303030303,4,2,1,70,1,0
55285,-100,4,2,1,70,0,1
80739,-100,4,2,1,70,0,0


[Colours]
Combo1 : 0,128,255
Combo2 : 255,0,0
Combo3 : 255,128,0
Combo4 : 255,255,0

[HitObjects]
320,192,740,5,4,0:0:0:0:
192,192,1043,1,4,0:0:0:0:
320,192,1346,1,4,0:0:0:0:
192,192,1497,1,0,1:0:0:0:
448,192,1497,1,0,3:0:0:0:
64,192,1649,1,0,1:0:0:0:
320,192,1649,1,0,3:0:0:0:
192,192,1800,1,0,1:0:0:0:
448,192,1800,128,4,2103:0:0:0:0:
192,192,2103,1,0,1:0:0:0:
320,192,2255,1,8,0:0:0:0:
320,192,2406,1,8,0:0:0:0:
192,192,2558,1,0,1:0:0:0:
320,192,2709,1,8,0:0:0:0:
64,192,2785,1,8,0:0:0:0:
320,192,2861,1,8,0:0:0:0:
192,192,2936,1,8,0:0:0:0:
64,192,3012,1,0,1:0:0:0:
448,192,3012,128,4,3315:0:0:0:0:
64,192,3315,1,0,1:0:0:0:
192,192,3467,1,8,0:0:0:0:
320,192,3543,1,8,0:0:0:0:
192,192,3618,1,8,0:0:0:0:
320,192,3770,1,8,0:3:0:0:
448,192,3846,1,8,0:3:0:0:
320,192,3921,1,8,0:3:0:0:
192,192,4073,1,4,0:3:0:0:
64,192,4149,1,4,0:3:0:0:
192,192,4224,1,0,1:0:0:0:
448,192,4224,128,4,4527:0:0:0:0:
192,192,4527,1,0,1:0:0:0:
320,192,4679,1,8,0:0:0:0:
64,192,4830,1,0,3:0:0:0:
192,192,4982,1,0,1:0:0:0:
448,192,5133,1,0,1:0:0:0:
320,192,5209,1,8,0:0:0:0:
192,192,5285,1,8,0:0:0:0:
64,192,5361,1,8,0:0:0:0:
320,192,5436,1,0,1:0:0:0:
448,192,5436,1,4,0:0:0:0:
320,192,5739,1,0,1:0:0:0:
448,192,5739,1,4,0:0:0:0:
192,192,5815,1,8,0:3:0:0:
64,192,5891,1,8,0:3:0:0:
64,192,6043,1,8,0:3:0:0:
320,192,6194,1,0,1:0:0:0:
448,192,6194,1,4,0:0:0:0:
320,192,6346,1,0,1:0:0:0:
448,192,6346,1,4,0:0:0:0:
64,192,6649,1,0,1:0:0:0:
448,192,6649,128,4,6952:0:0:0:0:
64,192,6952,1,0,1:0:0:0:
192,192,7103,1,8,0:0:0:0:
448,192,7103,1,2,0:0:0:0:
192,192,7255,1,8,0:0:0:0:
320,192,7406,1,2,0:0:0:0:
64,192,7406,1,0,1:0:0:0:
64,192,7558,1,0,1:0:0:0:
192,192,7709,1,8,0:0:0:0:
448,192,7709,1,2,0:0:0:0:
448,192,7861,1,0,3:0:0:0:
64,192,8012,1,2,0:0:0:0:
320,192,8012,1,0,1:0:0:0:
320,192,8164,1,0,1:0:0:0:
192,192,8315,1,2,0:0:0:0:
448,192,8315,1,8,0:0:0:0:
448,192,8467,1,8,0:0:0:0:
64,192,8618,1,2,0:0:0:0:
320,192,8618,1,0,1:0:0:0:
448,192,8770,1,0,3:0:0:0:
192,192,8921,1,2,0:0:0:0:
448,192,8921,1,8,0:0:0:0:
64,192,9073,1,0,1:0:0:0:
320,192,9073,128,0,9376:3:0:0:0:
64,192,9376,1,0,1:0:0:0:
448,192,9527,1,8,0:0:0:0:
320,192,9527,1,2,0:0:0:0:
448,192,9679,1,8,0:0:0:0:
64,192,9830,1,0,1:0:0:0:
192,192,9830,1,2,0:0:0:0:
64,192,9982,1,0,1:0:0:0:
448,192,10133,1,8,0:0:0:0:
320,192,10133,1,2,0:0:0:0:
192,192,10285,1,0,3:0:0:0:
64,192,10436,1,2,0:0:0:0:
320,192,10436,1,0,1:0:0:0:
320,192,10588,1,0,1:0:0:0:
448,192,10740,1,2,0:0:0:0:
192,192,10740,1,8,0:0:0:0:
192,192,10891,1,8,0:0:0:0:
64,192,11043,1,2,0:0:0:0:
320,192,11043,128,0,11346:1:0:0:0:
448,192,11194,1,8,0:0:0:0:
64,192,11270,1,8,0:0:0:0:
448,192,11346,1,10,0:0:0:0:
192,192,11421,1,8,0:0:0:0:
64,192,11497,128,4,11800:0:0:0:0:
448,192,11497,1,0,1:0:0:0:
192,192,11800,1,0,1:0:0:0:
64,192,11952,1,2,0:0:0:0:
320,192,11952,1,8,0:0:0:0:
320,192,12103,1,8,0:0:0:0:
448,192,12255,1,2,0:0:0:0:
192,192,12255,1,0,1:0:0:0:
192,192,12406,1,0,1:0:0:0:
64,192,12558,1,2,0:0:0:0:
320,192,12558,1,8,0:0:0:0:
64,192,12709,1,0,3:0:0:0:
192,192,12861,1,2,0:0:0:0:
448,192,12861,1,0,1:0:0:0:
448,192,13012,1,0,1:0:0:0:
320,192,13164,1,2,0:0:0:0:
64,192,13164,1,8,0:0:0:0:
64,192,13315,1,8,0:0:0:0:
192,192,13467,1,2,0:0:0:0:
448,192,13467,1,0,1:0:0:0:
192,192,13618,1,0,3:0:0:0:
320,192,13770,1,2,0:0:0:0:
64,192,13770,1,8,0:0:0:0:
192,192,13921,128,4,14224:0:0:0:0:
448,192,13921,1,0,1:0:0:0:
448,192,14224,1,0,0:0:0:0:
320,192,14376,1,8,0:0:0:0:
320,192,14603,1,8,0:0:0:0:
448,192,14679,1,8,0:0:0:0:
320,192,14830,1,0,1:0:0:0:
192,192,14982,1,8,0:3:0:0:
64,192,15133,1,4,0:3:0:0:
192,192,15285,1,0,1:0:0:0:
320,192,15285,1,8,0:0:0:0:
448,192,15436,1,0,3:0:0:0:
192,192,15588,128,0,15891:1:0:0:0:
320,192,15588,128,12,15891:0:0:0:0:
64,192,16043,1,8,0:0:0:0:
64,192,16194,1,8,0:0:0:0:
320,192,16346,1,0,1:0:0:0:
448,192,16346,1,4,0:0:0:0:
320,192,16649,1,0,1:0:0:0:
64,192,16800,1,8,0:0:0:0:
192,192,17103,1,0,3:0:0:0:
320,192,17255,1,0,1:0:0:0:
64,192,17406,1,8,0:0:0:0:
192,192,17558,1,0,1:0:0:0:
448,192,17558,1,0,3:0:0:0:
192,192,17861,1,0,1:0:0:0:
320,192,18012,1,8,0:0:0:0:
64,192,18315,1,0,3:0:0:0:
192,192,18467,1,0,1:0:0:0:
320,192,18618,1,8,0:0:0:0:
192,192,18770,1,0,3:0:0:0:
64,192,18770,1,0,1:0:0:0:
64,192,19073,1,0,1:0:0:0:
320,192,19224,1,8,0:0:0:0:
448,192,19527,1,0,3:0:0:0:
64,192,19679,1,0,1:0:0:0:
320,192,19830,1,8,0:0:0:0:
192,192,19982,1,0,1:0:0:0:
448,192,19982,1,0,3:0:0:0:
192,192,20285,1,0,1:0:0:0:
64,192,20436,1,8,0:0:0:0:
320,192,20588,1,0,3:0:0:0:
448,192,20740,1,0,3:0:0:0:
192,192,20891,1,0,1:0:0:0:
64,192,21043,1,8,0:0:0:0:
192,192,21194,1,0,1:0:0:0:
320,192,21194,1,4,0:0:0:0:
192,192,21497,1,0,1:0:0:0:
320,192,21649,1,8,0:0:0:0:
448,192,21952,1,0,3:0:0:0:
192,192,22103,1,0,1:0:0:0:
320,192,22255,1,8,0:0:0:0:
64,192,22406,1,0,1:0:0:0:
192,192,22406,1,0,3:0:0:0:
64,192,22709,1,0,1:0:0:0:
320,192,22861,1,8,0:0:0:0:
192,192,23164,1,0,3:0:0:0:
64,192,23315,1,0,1:0:0:0:
320,192,23467,1,8,0:0:0:0:
192,192,23618,1,0,1:0:0:0:
448,192,23618,1,0,3:0:0:0:
192,192,23921,1,0,1:0:0:0:
64,192,24073,1,8,0:0:0:0:
448,192,24376,1,0,3:0:0:0:
192,192,24527,1,0,1:0:0:0:
64,192,24679,1,8,0:0:0:0:
320,192,24830,1,0,1:0:0:0:
448,192,24830,1,0,3:0:0:0:
320,192,25133,1,0,1:0:0:0:
192,192,25285,1,8,0:0:0:0:
192,192,25436,1,8,0:0:0:0:
320,192,25512,1,8,0:0:0:0:
192,192,25588,1,8,0:0:0:0:
64,192,25740,1,0,1:0:0:0:
448,192,25740,1,0,3:0:0:0:
320,192,26043,128,4,26346:0:0:0:0:
64,192,26043,1,0,1:0:0:0:
64,192,26346,1,0,1:0:0:0:
192,192,26497,1,8,0:0:0:0:
448,192,26649,1,0,3:0:0:0:
320,192,26800,1,0,3:0:0:0:
64,192,26952,1,0,1:0:0:0:
192,192,27103,1,8,0:0:0:0:
448,192,27255,1,0,1:0:0:0:
64,192,27255,1,0,3:0:0:0:
448,192,27558,1,0,1:0:0:0:
320,192,27709,1,8,0:0:0:0:
64,192,27861,1,0,3:0:0:0:
192,192,28012,1,0,3:0:0:0:
448,192,28164,1,0,1:0:0:0:
320,192,28315,1,8,0:0:0:0:
64,192,28467,1,0,3:0:0:0:
192,192,28467,1,0,1:0:0:0:
192,192,28770,1,0,1:0:0:0:
320,192,28921,1,8,0:0:0:0:
64,192,29073,1,0,3:0:0:0:
448,192,29224,1,0,3:0:0:0:
192,192,29376,1,0,1:0:0:0:
320,192,29527,1,8,0:0:0:0:
64,192,29679,1,0,3:0:0:0:
448,192,29679,1,0,1:0:0:0:
448,192,29982,1,0,1:0:0:0:
192,192,30133,1,8,0:0:0:0:
64,192,30285,1,0,3:0:0:0:
320,192,30436,1,0,3:0:0:0:
448,192,30588,1,0,1:0:0:0:
192,192,30739,1,8,0:0:0:0:
64,192,30891,1,0,1:0:0:0:
320,192,30891,1,0,3:0:0:0:
64,192,31194,1,0,1:0:0:0:
448,192,31346,1,8,0:0:0:0:
192,192,31497,1,0,3:0:0:0:
320,192,31649,1,0,3:0:0:0:
64,192,31800,1,0,1:0:0:0:
448,192,31952,1,8,0:0:0:0:
192,192,32103,1,0,1:0:0:0:
320,192,32103,1,0,3:0:0:0:
192,192,32406,1,0,1:0:0:0:
448,192,32558,1,8,0:0:0:0:
320,192,32709,1,0,3:0:0:0:
64,192,32861,1,0,3:0:0:0:
192,192,33012,1,0,1:0:0:0:
448,192,33164,1,8,0:0:0:0:
64,192,33315,1,0,1:0:0:0:
320,192,33315,1,0,3:0:0:0:
192,192,33618,1,0,1:0:0:0:
448,192,33770,1,8,0:0:0:0:
64,192,33921,1,0,1:0:0:0:
320,192,33921,1,0,3:0:0:0:
192,192,34224,1,0,1:0:0:0:
448,192,34376,1,8,0:0:0:0:
64,192,34527,1,0,1:0:0:0:
320,192,34527,1,4,0:0:0:0:
448,192,34830,5,8,0:0:0:0:
192,192,34982,1,8,3:0:0:0:
64,192,35285,1,4,3:0:0:0:
192,192,35512,5,8,0:0:0:0:
320,192,35588,1,8,0:0:0:0:
192,192,35739,1,8,0:0:0:0:
64,192,35891,1,0,1:0:0:0:
448,192,35891,1,8,0:0:0:0:
64,192,36194,1,0,1:0:0:0:
448,192,36194,1,8,0:0:0:0:
64,192,36497,1,0,1:0:0:0:
448,192,36497,1,8,0:0:0:0:
320,192,36649,1,0,3:0:0:0:
192,192,36800,1,0,3:0:0:0:
64,192,36952,1,0,1:0:0:0:
448,192,36952,1,8,0:0:0:0:
64,192,37255,1,0,1:0:0:0:
448,192,37255,1,8,0:0:0:0:
64,192,37558,1,0,1:0:0:0:
448,192,37558,1,8,0:0:0:0:
64,192,37709,1,0,1:0:0:0:
448,192,37709,1,8,0:0:0:0:
192,192,37861,1,8,0:0:0:0:
320,192,37936,1,8,0:0:0:0:
448,192,38012,1,8,0:0:0:0:
64,192,38164,1,8,0:0:0:0:
448,192,38315,128,4,38618:0:0:0:0:
192,192,38315,1,0,1:0:0:0:
64,192,38618,1,8,0:0:0:0:
448,192,38770,1,2,0:0:0:0:
192,192,38921,1,0,1:0:0:0:
192,192,39073,1,0,1:0:0:0:
448,192,39073,1,2,0:0:0:0:
64,192,39224,1,8,0:0:0:0:
192,192,39376,1,0,1:0:0:0:
320,192,39376,128,4,39679:0:0:0:0:
192,192,39679,1,0,1:0:0:0:
64,192,39830,1,8,0:0:0:0:
320,192,39982,1,2,0:0:0:0:
64,192,40058,1,8,0:0:0:0:
192,192,40133,1,0,1:0:0:0:
448,192,40285,1,8,0:3:0:0:
320,192,40285,1,2,0:0:0:0:
64,192,40436,1,8,0:0:0:0:
448,192,40588,1,8,0:3:0:0:
320,192,40664,1,8,0:3:0:0:
192,192,40739,128,4,41043:0:0:0:0:
64,192,40739,1,0,1:0:0:0:
448,192,41043,1,8,0:0:0:0:
320,192,41194,1,2,0:0:0:0:
64,192,41346,1,0,1:0:0:0:
320,192,41497,1,2,0:0:0:0:
64,192,41497,1,0,1:0:0:0:
192,192,41649,1,8,0:0:0:0:
448,192,41800,1,0,1:0:0:0:
320,192,41800,128,0,42103:0:0:0:0:
448,192,42103,1,0,1:0:0:0:
64,192,42255,1,8,0:0:0:0:
192,192,42406,1,2,0:0:0:0:
448,192,42558,1,0,1:0:0:0:
192,192,42709,1,2,0:0:0:0:
448,192,42709,1,0,1:0:0:0:
64,192,42861,1,8,0:0:0:0:
192,192,43012,1,0,1:0:0:0:
320,192,43012,128,4,43315:0:0:0:0:
192,192,43315,1,0,1:0:0:0:
448,192,43467,1,8,0:0:0:0:
64,192,43618,1,2,0:0:0:0:
320,192,43770,1,0,1:0:0:0:
192,192,43921,1,0,1:0:0:0:
64,192,43921,1,2,0:0:0:0:
448,192,44073,1,8,0:0:0:0:
320,192,44224,1,0,1:0:0:0:
64,192,44224,128,4,44527:0:0:0:0:
320,192,44527,1,0,1:0:0:0:
192,192,44679,1,8,0:0:0:0:
320,192,44830,1,0,1:0:0:0:
448,192,44830,128,4,45133:0:0:0:0:
320,192,45133,1,0,1:0:0:0:
64,192,45209,1,8,0:0:0:0:
448,192,45285,1,8,0:0:0:0:
192,192,45436,1,8,0:0:0:0:
64,192,45588,1,0,1:0:0:0:
320,192,45588,1,8,0:0:0:0:
64,192,45891,1,0,1:0:0:0:
320,192,45891,1,8,0:0:0:0:
64,192,46194,1,0,1:0:0:0:
320,192,46194,1,8,0:0:0:0:
448,192,46346,1,0,1:0:0:0:
192,192,46421,1,0,1:0:0:0:
448,192,46497,1,0,1:0:0:0:
64,192,46649,1,0,1:0:0:0:
320,192,46649,1,8,0:0:0:0:
64,192,46952,1,0,1:0:0:0:
320,192,46952,1,8,0:0:0:0:
64,192,47255,1,0,1:0:0:0:
320,192,47255,1,8,0:0:0:0:
320,192,47406,1,8,0:0:0:0:
64,192,47406,1,0,1:0:0:0:
192,192,47558,1,0,1:0:0:0:
448,192,47633,1,8,0:0:0:0:
320,192,47709,1,8,0:0:0:0:
320,192,47861,1,8,0:0:0:0:
192,192,48012,1,0,1:0:0:0:
64,192,48012,128,4,48315:0:0:0:0:
320,192,48315,1,8,0:0:0:0:
192,192,48618,1,0,1:0:0:0:
192,192,48770,1,0,1:0:0:0:
320,192,48921,1,8,0:0:0:0:
448,192,49073,128,4,49376:0:0:0:0:
192,192,49073,1,0,1:0:0:0:
192,192,49376,1,0,1:0:0:0:
64,192,49527,1,8,0:0:0:0:
64,192,49830,1,0,1:0:0:0:
448,192,49830,1,8,0:0:0:0:
320,192,50058,1,8,0:0:0:0:
448,192,50058,1,0,1:0:0:0:
192,192,50285,1,8,0:0:0:0:
64,192,50285,1,0,1:0:0:0:
192,192,50436,1,4,0:1:0:0:
320,192,50436,1,0,1:0:0:0:
64,192,50739,1,0,1:0:0:0:
448,192,50739,1,4,0:0:0:0:
320,192,51043,1,0,1:0:0:0:
320,192,51194,1,0,1:0:0:0:
192,192,51346,1,8,0:0:0:0:
448,192,51497,1,0,1:0:0:0:
320,192,51497,128,4,51800:0:0:0:0:
448,192,51800,1,0,1:0:0:0:
64,192,51952,1,8,0:0:0:0:
320,192,52103,1,0,3:0:0:0:
448,192,52255,1,0,1:0:0:0:
320,192,52406,1,0,1:0:0:0:
64,192,52558,1,8,0:0:0:0:
320,192,52709,1,2,0:0:0:0:
448,192,52861,1,8,0:0:0:0:
320,192,52936,1,0,1:0:0:0:
192,192,53012,1,0,1:0:0:0:
64,192,53088,1,0,1:0:0:0:
192,192,53164,1,0,1:0:0:0:
320,192,53239,1,8,0:0:0:0:
64,192,53315,1,8,0:0:0:0:
192,192,53391,1,0,1:0:0:0:
320,192,53467,1,0,1:0:0:0:
448,192,53543,1,0,1:0:0:0:
320,192,53618,1,0,1:0:0:0:
64,192,53694,1,0,1:0:0:0:
192,192,53770,1,0,1:0:0:0:
320,192,53770,1,8,0:0:0:0:
448,192,53846,1,0,1:0:0:0:
64,192,53921,1,0,1:0:0:0:
64,192,54073,1,0,1:0:0:0:
448,192,54073,1,8,0:0:0:0:
192,192,54224,1,0,1:0:0:0:
320,192,54224,1,0,3:0:0:0:
320,192,54376,1,0,3:0:0:0:
192,192,54376,1,0,1:0:0:0:
64,192,54527,1,0,1:0:0:0:
448,192,54527,1,8,0:0:0:0:
64,192,54830,1,0,1:0:0:0:
320,192,54830,1,0,3:0:0:0:
192,192,54982,1,0,1:0:0:0:
448,192,54982,1,12,0:0:0:0:
64,192,55285,1,0,1:0:0:0:
320,192,55285,128,4,55588:0:0:0:0:
192,192,55588,1,8,0:0:0:0:
448,192,55739,1,0,0:0:0:0:
64,192,55891,1,0,1:0:0:0:
64,192,56043,1,0,1:0:0:0:
448,192,56043,1,0,0:0:0:0:
192,192,56194,1,8,0:0:0:0:
448,192,56346,1,0,0:0:0:0:
320,192,56497,1,0,1:0:0:0:
192,192,56649,1,0,0:0:0:0:
64,192,56800,1,8,0:0:0:0:
192,192,56952,1,0,0:0:0:0:
320,192,57103,1,0,1:0:0:0:
192,192,57255,1,0,0:0:0:0:
320,192,57255,1,0,1:0:0:0:
64,192,57406,1,8,0:0:0:0:
192,192,57558,1,0,0:0:0:0:
64,192,57709,1,0,1:0:0:0:
320,192,57861,1,0,0:0:0:0:
192,192,58012,1,8,0:0:0:0:
320,192,58164,1,0,0:0:0:0:
64,192,58315,1,0,1:0:0:0:
320,192,58467,1,0,0:0:0:0:
64,192,58467,1,0,1:0:0:0:
192,192,58618,1,8,0:0:0:0:
320,192,58770,1,0,0:0:0:0:
448,192,58921,1,0,1:0:0:0:
64,192,59073,1,0,0:0:0:0:
320,192,59224,1,8,0:0:0:0:
64,192,59376,1,0,0:0:0:0:
448,192,59527,1,0,1:0:0:0:
64,192,59679,1,0,0:0:0:0:
448,192,59679,1,0,1:0:0:0:
320,192,59830,1,8,0:0:0:0:
64,192,59982,1,0,0:0:0:0:
192,192,60133,1,0,1:0:0:0:
320,192,60133,128,4,60436:0:0:0:0:
448,192,60436,1,8,0:0:0:0:
192,192,60588,1,0,1:0:0:0:
64,192,60588,1,0,0:0:0:0:
192,192,60891,1,0,1:0:0:0:
64,192,60891,1,0,0:0:0:0:
448,192,61043,1,8,0:0:0:0:
64,192,61194,1,0,0:0:0:0:
192,192,61346,1,0,1:0:0:0:
320,192,61497,1,0,0:0:0:0:
192,192,61497,1,0,1:0:0:0:
448,192,61649,1,8,0:0:0:0:
320,192,61800,1,0,0:0:0:0:
192,192,61800,1,0,1:0:0:0:
320,192,62103,1,0,0:0:0:0:
192,192,62103,1,0,1:0:0:0:
448,192,62255,1,8,0:0:0:0:
320,192,62406,1,0,0:0:0:0:
448,192,62558,1,0,1:0:0:0:
192,192,62709,1,0,0:0:0:0:
64,192,62861,1,8,0:0:0:0:
192,192,63012,1,0,0:0:0:0:
448,192,63164,1,0,1:0:0:0:
192,192,63315,1,0,0:0:0:0:
448,192,63315,1,0,1:0:0:0:
64,192,63467,1,8,0:0:0:0:
192,192,63618,1,0,0:0:0:0:
64,192,63770,1,0,0:0:0:0:
192,192,63921,1,8,0:0:0:0:
320,192,63997,1,8,0:0:0:0:
192,192,64073,1,8,0:0:0:0:
448,192,64224,1,8,0:0:0:0:
64,192,64300,1,8,0:0:0:0:
448,192,64376,1,8,0:0:0:0:
320,192,64527,1,8,0:0:0:0:
192,192,64603,1,8,0:0:0:0:
320,192,64679,1,8,0:0:0:0:
64,192,64830,1,8,0:0:0:0:
448,192,64906,1,8,0:0:0:0:
64,192,64982,1,0,1:0:0:0:
320,192,64982,128,4,65285:0:0:0:0:
192,192,65285,1,8,0:0:0:0:
448,192,65436,1,0,0:0:0:0:
64,192,65588,1,0,1:0:0:0:
448,192,65739,1,0,0:0:0:0:
64,192,65739,1,0,1:0:0:0:
192,192,65891,1,8,0:0:0:0:
448,192,66043,1,0,0:0:0:0:
64,192,66194,1,0,1:0:0:0:
192,192,66346,1,0,0:0:0:0:
448,192,66497,1,8,0:0:0:0:
192,192,66649,1,0,0:0:0:0:
64,192,66800,1,0,1:0:0:0:
192,192,66952,1,0,0:0:0:0:
64,192,66952,1,0,1:0:0:0:
448,192,67103,1,8,0:0:0:0:
192,192,67255,1,0,0:0:0:0:
64,192,67406,1,0,1:0:0:0:
448,192,67406,1,4,0:0:0:0:
320,192,67558,1,0,0:0:0:0:
192,192,67709,1,8,0:0:0:0:
320,192,67861,1,0,0:0:0:0:
64,192,68012,1,0,1:0:0:0:
320,192,68164,1,0,0:0:0:0:
64,192,68164,1,0,1:0:0:0:
192,192,68315,1,8,0:0:0:0:
320,192,68467,1,0,0:0:0:0:
448,192,68618,1,0,1:0:0:0:
64,192,68770,1,0,0:0:0:0:
320,192,68921,1,8,0:0:0:0:
64,192,69073,1,0,0:0:0:0:
448,192,69224,1,0,1:0:0:0:
64,192,69376,1,0,0:0:0:0:
448,192,69376,1,0,1:0:0:0:
320,192,69527,1,8,0:0:0:0:
64,192,69679,1,0,0:0:0:0:
192,192,69830,1,4,0:0:0:0:
448,192,69830,1,0,1:0:0:0:
320,192,70133,1,8,0:0:0:0:
448,192,70285,1,0,1:0:0:0:
192,192,70285,1,0,0:0:0:0:
448,192,70588,1,0,1:0:0:0:
192,192,70588,1,0,0:0:0:0:
320,192,70739,1,8,0:0:0:0:
448,192,70891,1,0,1:0:0:0:
192,192,70891,1,0,0:0:0:0:
64,192,71043,1,4,0:0:0:0:
192,192,71043,1,0,1:0:0:0:
448,192,71346,1,8,0:0:0:0:
320,192,71497,1,0,0:0:0:0:
192,192,71497,1,0,1:0:0:0:
320,192,71800,1,0,0:0:0:0:
192,192,71800,1,0,1:0:0:0:
448,192,71952,1,8,0:0:0:0:
320,192,72103,1,0,0:0:0:0:
192,192,72103,1,0,1:0:0:0:
64,192,72255,1,0,1:0:0:0:
448,192,72255,1,8,0:0:0:0:
320,192,72558,1,0,1:0:0:0:
448,192,72709,1,8,0:0:0:0:
64,192,72709,1,0,1:0:0:0:
320,192,73012,1,0,1:0:0:0:
64,192,73164,1,0,1:0:0:0:
448,192,73164,1,8,0:0:0:0:
64,192,73467,1,0,1:0:0:0:
192,192,73618,1,0,1:0:0:0:
448,192,73618,1,8,0:0:0:0:
64,192,73921,1,0,1:0:0:0:
192,192,74073,1,0,1:0:0:0:
448,192,74073,1,8,0:0:0:0:
320,192,74224,1,8,0:0:0:0:
448,192,74300,1,8,0:0:0:0:
320,192,74376,1,8,0:0:0:0:
192,192,74527,1,8,0:0:0:0:
64,192,74603,1,8,0:0:0:0:
192,192,74679,1,0,1:0:0:0:
320,192,74679,1,4,0:1:0:0:
64,192,74982,1,0,1:0:0:0:
448,192,74982,1,4,0:0:0:0:
320,192,74982,1,8,0:0:0:0:
192,192,75133,1,2,0:0:0:0:
64,192,75285,1,0,1:0:0:0:
64,192,75436,1,0,1:0:0:0:
192,192,75436,1,2,0:0:0:0:
320,192,75588,1,8,0:0:0:0:
192,192,75739,1,2,0:0:0:0:
448,192,75891,1,0,1:0:0:0:
320,192,76194,1,2,0:0:0:0:
64,192,76194,1,8,0:0:0:0:
320,192,76497,1,2,0:0:0:0:
448,192,76497,1,0,1:0:0:0:
448,192,76649,1,0,1:0:0:0:
320,192,76800,1,2,0:0:0:0:
64,192,76800,1,8,0:0:0:0:
192,192,77103,1,0,1:0:0:0:
448,192,77406,1,8,0:0:0:0:
64,192,77558,1,2,0:0:0:0:
192,192,77709,1,0,1:0:0:0:
64,192,77861,1,2,0:0:0:0:
192,192,77861,1,0,1:0:0:0:
448,192,78012,1,8,0:0:0:0:
64,192,78164,1,2,0:0:0:0:
320,192,78315,1,0,1:0:0:0:
448,192,78618,1,2,0:0:0:0:
64,192,78618,1,8,0:0:0:0:
448,192,78921,1,2,0:0:0:0:
320,192,78921,1,0,1:0:0:0:
320,192,79073,1,0,1:0:0:0:
448,192,79224,1,2,0:0:0:0:
64,192,79224,1,8,0:0:0:0:
64,192,79527,1,0,1:0:0:0:
448,192,79527,1,4,0:0:0:0:
192,192,79830,1,8,0:0:0:0:
320,192,79982,1,2,0:0:0:0:
64,192,80133,1,0,1:0:0:0:
192,192,80285,1,2,0:0:0:0:
64,192,80285,1,0,1:0:0:0:
192,192,80436,1,8,0:0:0:0:
320,192,80588,1,2,0:0:0:0:
64,192,80739,1,0,1:0:0:0:
448,192,80739,1,8,0:3:0:0:
192,192,81043,1,0,1:0:0:0:
448,192,81043,1,8,0:0:0:0:
320,192,81043,128,4,81346:0:0:0:0:
64,192,81497,1,0,1:0:0:0:
448,192,81497,1,8,0:0:0:0:
448,192,81649,1,8,0:0:0:0:
64,192,81649,1,0,1:0:0:0:
192,192,81800,1,0,1:0:0:0:
320,192,81800,128,4,82103:0:0:0:0:
192,192,82103,1,0,1:0:0:0:
64,192,82255,1,8,0:3:0:0:
320,192,82406,1,0,3:0:0:0:
448,192,82558,1,8,0:0:0:0:
320,192,82709,1,2,0:0:0:0:
192,192,82709,128,0,82861:0:0:0:0:
64,192,83012,1,0,1:0:0:0:
448,192,83012,128,4,83315:0:0:0:0:
64,192,83315,1,0,1:0:0:0:
320,192,83467,1,8,0:0:0:0:
448,192,83618,1,0,3:0:0:0:
192,192,83770,1,0,1:0:0:0:
320,192,83846,1,0,1:0:0:0:
448,192,83921,1,0,1:0:0:0:
320,192,83997,1,0,1:0:0:0:
192,192,84073,1,8,0:3:0:0:
320,192,84224,128,4,84527:0:0:0:0:
64,192,84224,1,0,1:0:0:0:
64,192,84527,1,0,1:0:0:0:
192,192,84679,1,8,0:0:0:0:
192,192,84830,1,8,0:0:0:0:
64,192,84982,1,0,1:0:0:0:
192,192,85133,1,8,0:0:0:0:
320,192,85209,1,8,0:0:0:0:
192,192,85285,1,8,0:0:0:0:
64,192,85436,1,0,1:0:0:0:
448,192,85436,1,4,0:0:0:0:
64,192,85739,1,8,0:0:0:0:
448,192,85739,1,0,1:0:0:0:
192,192,86043,1,0,1:0:0:0:
320,192,86043,1,8,0:3:0:0:
192,192,86346,1,4,0:3:0:0:
320,192,86346,1,0,1:0:0:0:
64,192,86649,1,0,1:0:0:0:
320,192,86649,1,4,0:0:0:0:
192,192,86952,1,8,0:0:0:0:
448,192,86952,1,0,1:0:0:0:
64,192,87255,1,0,1:0:0:0:
192,192,87255,1,8,0:3:0:0:
448,192,87558,1,0,1:0:0:0:
320,192,87558,1,4,0:3:0:0:
64,192,87861,128,0,88618:1:0:0:0:
448,192,87861,128,4,88618:0:0:0:0:
Topic Starter
luxoDeh
updated :3
Sorarei
mod by request
both my queue & osu!mania modding team

[General]

Artist title should be "MARiA from GARNiDELiA (short ver.) without any kanji according this and this source. JIN should be put on tags because she/he are not vocalist instead composer/arranger.

osumania : reduce all volume to 50% , it's enough than 70%

[Yuuto's 4K NM]

00:01:497 - i would suggest you to add 1 note here, you need make beat followed and not disconnected in some part

00:50:285 (50285|0,50285|1) - move this into right column, it was same sound like 00:50:436 (50436|3,50436|2) -

add note in below time, this make at least they're not too empy and still have note to press, it's feel odd without any on beat note
01:22:255 - 01:22:558 - 01:23:467 - 01:23:770 - 01:24:679 - 01:25:133 -

[Betsu's 4K HD]

00:14:679 (14679|3) - move to 1st column

00:50:436 (50436|2,50436|1) - move to left column, same reason like previous difficult

00:53:239 (53239|2) - delete this, this note doesn't follow any beat. drum kick are start off from here and continue kicking again from 00:53:315 -

00:53:770 (53770|2,53770|1) - i get confuse with this double, you need make it consistent by add 1 more note at 00:52:861 - 00:53:315 - , you can just delete this note

add note for continuation 1/4 rolls 01:14:148 - 01:14:451 -

check your note you will see some note are unsnapped properly, example like 00:58:467 (58467|2,58467|0) - this note are not be able detected by AImods, but still it's affected to your note beat consistent. i may not mention all but try to find and fix it. and Yuuto difficult too.
JUDYDANNY
Hello~ :3
Here's a Taiko Mod via PM Request.

My mod is for suggetions. if you dont like, ignore please.
~Taiko~
d is Red Note.
k is Blue Note.
and, D ,K is finisher .. .
“+ ?” is I like pattern (※example→ add? , remove?
Big text is strong suggestion.

mod
[General]
  1. Uncheck the widescreen support(that is for SB options). This beatmap has not SB.
    http://puu.sh/728Ot.png
  2. Volume up ? kiai => 100% , without kiai => 90%?
  3. BG move? 0,0 => 0,100 ?
    https://osu.ppy.sh/ss/1584979=> https://osu.ppy.sh/ss/1584976
    [Events]
    //Background and Video events
    0,0,"background.jpg",0,100
[Muzukashii]
  1. HP & OD => 5
  2. 00:06:194 (26,27,28) – K K D refer to Oni suggestion.
  3. 00:15:285 (74) – K same pitch 00:15:588 (75) –.
  4. 00:30:588 (66) – k ?
  5. 00:36:194 (94) – D unnecessary kat sound. Backsound keep to low.
  6. 00:37:255 (97) – D
  7. 00:45:891 (139) - ^
  8. 00:46:952 (142) - ^
  9. 00:46:497 – add d? percussion sounds.
  10. 00:47:861 (146) – add k?
  11. 00:49:073 (152) – D?
  12. 01:21:043 (71) – D refer to Oni suggestion.
  13. 01:26:649 (97) – k
  14. 01:27:254 (99,101) - d , K ?
  15. Nice Kiai >w<
[Oni]
  1. SV 1.6 => 1.4 ?
  2. HP & OD 5?
  3. About finishers    weird for me...
    00:04:224 – D  , pitch same 00:03:012 (7) -.
    00:06:194(1,2,3) – K K D snare > k same as 00:05:739 (27) - .
    00:11:497 – D
    00:35:891 (1,2,3,4,5) - K d D d K >D d D d D or… KdKdK. uum…. anyhow I think K d D d K very weird.
    and if you change D d D d D ,=> 00:37:255 (8) – D . changed K d K d K = > 00:36:952 (7) – , 00:37:558 (9) - both K .
    00:45:588 (60,61,62,63,64,65,66,67,68,69,70) - ^
    00:54:073 (1,2,3,4) – DDKD => DDDD? Uum…
    01:11:043 (236) – D
    01:21:043 (303) – D
    01:26:649 (336) – K same snare 01:26:043 (334) -.
    01:27:558 (339,340) – D , K
    └―――――――――――――――――――――――――――――――――――――――――――――――――――――――
  4. 00:08:012 (1,2) – kd ?
  5. 00:12:860 (1,2) - ^?
  6. 00:15:284 – k pitch is same as00:15:588 - . and sounds same snare.
  7. 00:27:255 – make same as 00:32:103 - ~~1/4 triplet. I felt Finisher doesn’t fit ._.
  8. 00:29:224 – move to 00:29:073 - . – same vocal finished > 00:27:861 - , 00:28:467.
  9. 00:38:921 – delete? for vocal accent.
  10. 00:52:103 (1,2,3,4) – d ddd => ddd d . vocal starts.
  11. 01:10:285 (230,231,232,233) – ^
  12. 00:56:724 – want to add d. Add here or 00:56:421 – move at this.
  13. 00:59:148 - same as above.
  14. 01:06:421 -^
  15. 01:08:845 - ^
  16. 00:58:921 (1) – or 00:59:073 (2) - k . vocal higher.
  17. 01:08:618 (1,2) - ^
  18. 01:02:103 – move to 01:02:406 - . I prefer.
  19. 01:11:952 (1) - ~~~~ 01:14:679 (21) - uuuuuuuuuumm, how about?
    http://puu.sh/8DKlZ.jpg
    * (11) add finisher.
That’s all! I thank you for reading it through ;)
Good Luck! :D
- Yuuto -

Reikosaka wrote:

mod by request
both my queue & osu!mania modding team

[General]

Artist title should be "MARiA from GARNiDELiA (short ver.) without any kanji according this and this source. JIN should be put on tags because she/he are not vocalist instead composer/arranger.

osumania : reduce all volume to 50% , it's enough than 70%

[Yuuto's 4K NM]

00:01:497 - i would suggest you to add 1 note here, you need make beat followed and not disconnected in some part fixed

00:50:285 (50285|0,50285|1) - move this into right column, it was same sound like 00:50:436 (50436|3,50436|2) - but i think currently one is better.

add note in below time, this make at least they're not too empy and still have note to press, it's feel odd without any on beat note
01:22:255 - 01:22:558 - 01:23:467 - 01:23:770 - 01:24:679 - 01:25:133 - fixed
Thanks Reikanyann.

Fixed mine: http://puu.sh/8EXZb.osu
Sey
[General]
  1. Your background image size is unrankable. It has to comprise 1024x768 or 1366x768 pixels at least.
  2. I found this in AiMod:
    Please go and check again if all your sources and tags are consistent. A different unicode artist/title might be a bug but can be avoided by simply ctrl+c the title/artist of one difficulty's metadata into all the other difficulties you have.
[Crystal's Overdose]
  1. Most patterns are clean though I prefer less overmapped difficulties. Since it is your style I won't touch this difficulty too much.
  2. You have a lot of unnecessary inheriting sections. Let me show you:

    (1)

    (2)

    Note to image 1: You only need one of them because there is no change between both inheriting sections (no change between audio, kiai or BPM
    Note to image 2: Pretty much the same issue here. No change between those sections, so only use one of those 3.
  3. 00:00:740 (1,2,3,4) - Way too extreme to put this directly at the beginning of the song. Instead suggesting here to skip the beat at 00:01:497 - and move it to the next 1/1 tick to maintain a not too surprising 1/1 movement between the notes here:
    (HDashes will stay but at least they are easier to control that way)
  4. 00:30:815 (6) - The drum voice appears at 00:30:740 - already and doesn't really go further. This note feels empty and shouldn't appear here, so please get rid of it.
  5. 00:52:709 (1,2,3,4,5,6,7,8,9) - Instead of using these totally random appearing 1/4 sliders that barely make any sense here try to orientate at the main beats we have at 00:52:861 - , 00:53:315 - , 00:53:770 - and 00:54:073 - . They help you better to understand what I did to the timeline:
    (To understand this better (3) appears at 00:53:315 - )
  6. 01:03:997 - You were using the 1/4 ticks here: 01:04:072 (2,3,4,5,6) - That's fine by me but the drum beats start at 01:03:997 -, so please add a note here to follow the music.
  7. 01:14:678 (9,1) - 1/4 distance between note and spinner? Oh please, you do know about what's the official rule in Ranking Criteria. Try this instead:
    (I shortened the last slider)
The rest of my mod would be only matter of taste but since our tastes are totally different I won't interfere here. Get a BAT for this map and see if it can be appled already.
CLSW

Sey wrote:

[General]
  1. Your background image size is unrankable. It has to comprise 1024x768 or 1366x768 pixels at least.
  2. I found this in AiMod:
    Please go and check again if all your sources and tags are consistent. A different unicode artist/title might be a bug but can be avoided by simply ctrl+c the title/artist of one difficulty's metadata into all the other difficulties you have.
[Crystal's Overdose]
  1. Most patterns are clean though I prefer less overmapped difficulties. Since it is your style I won't touch this difficulty too much.
  2. You have a lot of unnecessary inheriting sections. Let me show you:

    (1)

    (2)

    Note to image 1: You only need one of them because there is no change between both inheriting sections (no change between audio, kiai or BPM
    Note to image 2: Pretty much the same issue here. No change between those sections, so only use one of those 3. yep, all fixed :)
  3. 00:00:740 (1,2,3,4) - Way too extreme to put this directly at the beginning of the song. Instead suggesting here to skip the beat at 00:01:497 - and move it to the next 1/1 tick to maintain a not too surprising 1/1 movement between the notes here:
    (HDashes will stay but at least they are easier to control that way) fixed to different way.
  4. 00:30:815 (6) - The drum voice appears at 00:30:740 - already and doesn't really go further. This note feels empty and shouldn't appear here, so please get rid of it. deleted
  5. 00:52:709 (1,2,3,4,5,6,7,8,9) - Instead of using these totally random appearing 1/4 sliders that barely make any sense here try to orientate at the main beats we have at 00:52:861 - , 00:53:315 - , 00:53:770 - and 00:54:073 - . They help you better to understand what I did to the timeline:
    (To understand this better (3) appears at 00:53:315 - ) fixed, now it's hyperdashlicious.
  6. 01:03:997 - You were using the 1/4 ticks here: 01:04:072 (2,3,4,5,6) - That's fine by me but the drum beats start at 01:03:997 -, so please add a note here to follow the music. added
  7. 01:14:678 (9,1) - 1/4 distance between note and spinner? Oh please, you do know about what's the official rule in Ranking Criteria. Try this instead:
    (I shortened the last slider)
Actually, this 1/4 distance has been ranked in my diff of Seph's The Pretender. It won't be a problem.nvm

The rest of my mod would be only matter of taste but since our tastes are totally different I won't interfere here. Get a BAT for this map and see if it can be appled already.
Always thanks, sey!

http://puu.sh/8K2nV.osu
- Yuuto -

Sey wrote:

[General]
  1. Your background image size is unrankable. It has to comprise 1024x768 or 1366x768 pixels at least.
  2. I found this in AiMod:
thanks about the noticed.
update my diff please http://puu.sh/8Kao0.rar
Sey
1/4 distance got ranked in Seph's pretender?
This is really weird. I will talk with a BAT what's the official rule now to especially clear up things in the Ranking Criterias in a better way.
CLSW

Sey wrote:

1/4 distance got ranked in Seph's pretender?
This is really weird. I will talk with a BAT what's the official rule now to especially clear up things in the Ranking Criterias in a better way.

baka me :?

Will be fixed at next mod, so don't care about this.
Topic Starter
luxoDeh
Updated everything :)
and fixed the background, now should be fine.
Arlecchino
yo! from my Queue

actually i'm not good in Overdose.. `3` but i'll try the best

[General]
00:55:285 - two timming point here remove unused.. timming point...

[Crystal's Overdose]
  • 00:10:436 (1) - Ctrl + g
    00:16:800 (3) - ^^ ?
    00:20:437 (2,3) - ^ make them a little easily but not (2) + (3) - Ctrl + g , but do it in (2) and (3).. maybe like this

    00:43:618 (3,4,5) - addsome Juummp.
Uyeee~~
Hope this helped..
plz wrote Fixed,changed,or added in my mod
so i can learn about modding from that...

GJ Crys.. Nice Map..~~ and Good Luck
Betsuto
Thanks for mod :D
I fixed it all ....
and .... where's a Taiko Mod lol !!!
//slapped myself

and here's 4k HD
SPOILER
osu file format v12

[General]
AudioFilename: daze 2.mp3
AudioLeadIn: 0
PreviewTime: 54755
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 3
LetterboxInBreaks: 0
SpecialStyle: 0
WidescreenStoryboard: 1

[Editor]
DistanceSpacing: 1.2
BeatDivisor: 4
GridSize: 4
TimelineZoom: 1.5

[Metadata]
Title:daze (TV Size)
TitleUnicode:daze (TV Size)
Artist:Jin feat. MARiA from GARNiDERiA
ArtistUnicode:じん ft. メイリア from GARNiDELiA
Creator:luxoDeh
Version:Betsu's 4K HD
Source:メカクシティアクターズ
Tags:Mekakucity Actors Shidu Jin 自然の敵P Shizen no Teki-P Kagerou Project opening madabau Betsuto Yuutosan CLSW
BeatmapID:408198
BeatmapSetID:165391

[Difficulty]
HPDrainRate:7
CircleSize:4
OverallDifficulty:7
ApproachRate:8
SliderMultiplier:1.4
SliderTickRate:1

[Events]
//Background and Video events
0,0,"background.jpg",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples
//Background Colour Transformations
3,100,163,162,255

[TimingPoints]
740,303.030303030303,4,2,1,70,1,0
55285,303.030303030303,4,2,1,70,1,0
55285,-100,4,2,1,70,0,1
80739,-100,4,2,1,70,0,0


[Colours]
Combo1 : 0,128,255
Combo2 : 255,0,0
Combo3 : 255,128,0
Combo4 : 255,255,0

[HitObjects]
320,192,740,5,4,0:0:0:0:
192,192,1043,1,4,0:0:0:0:
320,192,1346,1,4,0:0:0:0:
192,192,1497,1,0,1:0:0:0:
448,192,1497,1,0,3:0:0:0:
64,192,1649,1,0,1:0:0:0:
320,192,1649,1,0,3:0:0:0:
192,192,1800,1,0,1:0:0:0:
448,192,1800,128,4,2103:0:0:0:0:
192,192,2103,1,0,1:0:0:0:
320,192,2255,1,8,0:0:0:0:
320,192,2406,1,8,0:0:0:0:
192,192,2558,1,0,1:0:0:0:
320,192,2709,1,8,0:0:0:0:
64,192,2785,1,8,0:0:0:0:
320,192,2861,1,8,0:0:0:0:
192,192,2936,1,8,0:0:0:0:
64,192,3012,1,0,1:0:0:0:
448,192,3012,128,4,3315:0:0:0:0:
64,192,3315,1,0,1:0:0:0:
192,192,3467,1,8,0:0:0:0:
320,192,3543,1,8,0:0:0:0:
192,192,3618,1,8,0:0:0:0:
320,192,3770,1,8,0:3:0:0:
448,192,3846,1,8,0:3:0:0:
320,192,3921,1,8,0:3:0:0:
192,192,4073,1,4,0:3:0:0:
64,192,4149,1,4,0:3:0:0:
192,192,4224,1,0,1:0:0:0:
448,192,4224,128,4,4527:0:0:0:0:
192,192,4527,1,0,1:0:0:0:
320,192,4679,1,8,0:0:0:0:
64,192,4830,1,0,3:0:0:0:
192,192,4982,1,0,1:0:0:0:
448,192,5133,1,0,1:0:0:0:
320,192,5209,1,8,0:0:0:0:
192,192,5285,1,8,0:0:0:0:
64,192,5361,1,8,0:0:0:0:
320,192,5436,1,0,1:0:0:0:
448,192,5436,1,4,0:0:0:0:
320,192,5739,1,0,1:0:0:0:
448,192,5739,1,4,0:0:0:0:
192,192,5815,1,8,0:3:0:0:
64,192,5891,1,8,0:3:0:0:
64,192,6043,1,8,0:3:0:0:
320,192,6194,1,0,1:0:0:0:
448,192,6194,1,4,0:0:0:0:
320,192,6346,1,0,1:0:0:0:
448,192,6346,1,4,0:0:0:0:
64,192,6649,1,0,1:0:0:0:
448,192,6649,128,4,6952:0:0:0:0:
64,192,6952,1,0,1:0:0:0:
192,192,7103,1,8,0:0:0:0:
448,192,7103,1,2,0:0:0:0:
192,192,7255,1,8,0:0:0:0:
320,192,7406,1,2,0:0:0:0:
64,192,7406,1,0,1:0:0:0:
64,192,7558,1,0,1:0:0:0:
192,192,7709,1,8,0:0:0:0:
448,192,7709,1,2,0:0:0:0:
448,192,7861,1,0,3:0:0:0:
64,192,8012,1,2,0:0:0:0:
320,192,8012,1,0,1:0:0:0:
320,192,8164,1,0,1:0:0:0:
192,192,8315,1,2,0:0:0:0:
448,192,8315,1,8,0:0:0:0:
448,192,8467,1,8,0:0:0:0:
64,192,8618,1,2,0:0:0:0:
320,192,8618,1,0,1:0:0:0:
448,192,8770,1,0,3:0:0:0:
192,192,8921,1,2,0:0:0:0:
448,192,8921,1,8,0:0:0:0:
64,192,9073,1,0,1:0:0:0:
320,192,9073,128,0,9376:3:0:0:0:
64,192,9376,1,0,1:0:0:0:
448,192,9527,1,8,0:0:0:0:
320,192,9527,1,2,0:0:0:0:
448,192,9679,1,8,0:0:0:0:
64,192,9830,1,0,1:0:0:0:
192,192,9830,1,2,0:0:0:0:
64,192,9982,1,0,1:0:0:0:
448,192,10133,1,8,0:0:0:0:
320,192,10133,1,2,0:0:0:0:
192,192,10285,1,0,3:0:0:0:
64,192,10436,1,2,0:0:0:0:
320,192,10436,1,0,1:0:0:0:
320,192,10588,1,0,1:0:0:0:
448,192,10740,1,2,0:0:0:0:
192,192,10740,1,8,0:0:0:0:
192,192,10891,1,8,0:0:0:0:
64,192,11043,1,2,0:0:0:0:
320,192,11043,128,0,11346:1:0:0:0:
448,192,11194,1,8,0:0:0:0:
64,192,11270,1,8,0:0:0:0:
448,192,11346,1,10,0:0:0:0:
192,192,11421,1,8,0:0:0:0:
64,192,11497,128,4,11800:0:0:0:0:
448,192,11497,1,0,1:0:0:0:
192,192,11800,1,0,1:0:0:0:
64,192,11952,1,2,0:0:0:0:
320,192,11952,1,8,0:0:0:0:
320,192,12103,1,8,0:0:0:0:
448,192,12255,1,2,0:0:0:0:
192,192,12255,1,0,1:0:0:0:
192,192,12406,1,0,1:0:0:0:
64,192,12558,1,2,0:0:0:0:
320,192,12558,1,8,0:0:0:0:
64,192,12709,1,0,3:0:0:0:
192,192,12861,1,2,0:0:0:0:
448,192,12861,1,0,1:0:0:0:
448,192,13012,1,0,1:0:0:0:
320,192,13164,1,2,0:0:0:0:
64,192,13164,1,8,0:0:0:0:
64,192,13315,1,8,0:0:0:0:
192,192,13467,1,2,0:0:0:0:
448,192,13467,1,0,1:0:0:0:
192,192,13618,1,0,3:0:0:0:
320,192,13770,1,2,0:0:0:0:
64,192,13770,1,8,0:0:0:0:
192,192,13921,128,4,14224:0:0:0:0:
448,192,13921,1,0,1:0:0:0:
448,192,14224,1,0,0:0:0:0:
320,192,14376,1,8,0:0:0:0:
320,192,14603,1,8,0:0:0:0:
64,192,14679,1,8,0:0:0:0:
320,192,14830,1,0,1:0:0:0:
192,192,14982,1,8,0:3:0:0:
64,192,15133,1,4,0:3:0:0:
192,192,15285,1,0,1:0:0:0:
320,192,15285,1,8,0:0:0:0:
448,192,15436,1,0,3:0:0:0:
192,192,15588,128,0,15891:1:0:0:0:
320,192,15588,128,12,15891:0:0:0:0:
64,192,16043,1,8,0:0:0:0:
64,192,16194,1,8,0:0:0:0:
320,192,16346,1,0,1:0:0:0:
448,192,16346,1,4,0:0:0:0:
320,192,16649,1,0,1:0:0:0:
64,192,16800,1,8,0:0:0:0:
192,192,17103,1,0,3:0:0:0:
320,192,17255,1,0,1:0:0:0:
64,192,17406,1,8,0:0:0:0:
192,192,17558,1,0,1:0:0:0:
448,192,17558,1,0,3:0:0:0:
192,192,17861,1,0,1:0:0:0:
320,192,18012,1,8,0:0:0:0:
64,192,18315,1,0,3:0:0:0:
192,192,18467,1,0,1:0:0:0:
320,192,18618,1,8,0:0:0:0:
192,192,18770,1,0,3:0:0:0:
64,192,18770,1,0,1:0:0:0:
64,192,19073,1,0,1:0:0:0:
320,192,19224,1,8,0:0:0:0:
448,192,19527,1,0,3:0:0:0:
64,192,19679,1,0,1:0:0:0:
320,192,19830,1,8,0:0:0:0:
192,192,19982,1,0,1:0:0:0:
448,192,19982,1,0,3:0:0:0:
192,192,20285,1,0,1:0:0:0:
64,192,20436,1,8,0:0:0:0:
320,192,20588,1,0,3:0:0:0:
448,192,20740,1,0,3:0:0:0:
192,192,20891,1,0,1:0:0:0:
64,192,21043,1,8,0:0:0:0:
192,192,21194,1,0,1:0:0:0:
320,192,21194,1,4,0:0:0:0:
192,192,21497,1,0,1:0:0:0:
320,192,21649,1,8,0:0:0:0:
448,192,21952,1,0,3:0:0:0:
192,192,22103,1,0,1:0:0:0:
320,192,22255,1,8,0:0:0:0:
64,192,22406,1,0,1:0:0:0:
192,192,22406,1,0,3:0:0:0:
64,192,22709,1,0,1:0:0:0:
320,192,22861,1,8,0:0:0:0:
192,192,23164,1,0,3:0:0:0:
64,192,23315,1,0,1:0:0:0:
320,192,23467,1,8,0:0:0:0:
192,192,23618,1,0,1:0:0:0:
448,192,23618,1,0,3:0:0:0:
192,192,23921,1,0,1:0:0:0:
64,192,24073,1,8,0:0:0:0:
448,192,24376,1,0,3:0:0:0:
192,192,24527,1,0,1:0:0:0:
64,192,24679,1,8,0:0:0:0:
320,192,24830,1,0,1:0:0:0:
448,192,24830,1,0,3:0:0:0:
320,192,25133,1,0,1:0:0:0:
192,192,25285,1,8,0:0:0:0:
192,192,25436,1,8,0:0:0:0:
320,192,25512,1,8,0:0:0:0:
192,192,25588,1,8,0:0:0:0:
64,192,25740,1,0,1:0:0:0:
448,192,25740,1,0,3:0:0:0:
320,192,26043,128,4,26346:0:0:0:0:
64,192,26043,1,0,1:0:0:0:
64,192,26346,1,0,1:0:0:0:
192,192,26497,1,8,0:0:0:0:
448,192,26649,1,0,3:0:0:0:
320,192,26800,1,0,3:0:0:0:
64,192,26952,1,0,1:0:0:0:
192,192,27103,1,8,0:0:0:0:
448,192,27255,1,0,1:0:0:0:
64,192,27255,1,0,3:0:0:0:
448,192,27558,1,0,1:0:0:0:
320,192,27709,1,8,0:0:0:0:
64,192,27861,1,0,3:0:0:0:
192,192,28012,1,0,3:0:0:0:
448,192,28164,1,0,1:0:0:0:
320,192,28315,1,8,0:0:0:0:
64,192,28467,1,0,3:0:0:0:
192,192,28467,1,0,1:0:0:0:
192,192,28770,1,0,1:0:0:0:
320,192,28921,1,8,0:0:0:0:
64,192,29073,1,0,3:0:0:0:
448,192,29224,1,0,3:0:0:0:
192,192,29376,1,0,1:0:0:0:
320,192,29527,1,8,0:0:0:0:
64,192,29679,1,0,3:0:0:0:
448,192,29679,1,0,1:0:0:0:
448,192,29982,1,0,1:0:0:0:
192,192,30133,1,8,0:0:0:0:
64,192,30285,1,0,3:0:0:0:
320,192,30436,1,0,3:0:0:0:
448,192,30588,1,0,1:0:0:0:
192,192,30739,1,8,0:0:0:0:
64,192,30891,1,0,1:0:0:0:
320,192,30891,1,0,3:0:0:0:
64,192,31194,1,0,1:0:0:0:
448,192,31346,1,8,0:0:0:0:
192,192,31497,1,0,3:0:0:0:
320,192,31649,1,0,3:0:0:0:
64,192,31800,1,0,1:0:0:0:
448,192,31952,1,8,0:0:0:0:
192,192,32103,1,0,1:0:0:0:
320,192,32103,1,0,3:0:0:0:
192,192,32406,1,0,1:0:0:0:
448,192,32558,1,8,0:0:0:0:
320,192,32709,1,0,3:0:0:0:
64,192,32861,1,0,3:0:0:0:
192,192,33012,1,0,1:0:0:0:
448,192,33164,1,8,0:0:0:0:
64,192,33315,1,0,1:0:0:0:
320,192,33315,1,0,3:0:0:0:
192,192,33618,1,0,1:0:0:0:
448,192,33770,1,8,0:0:0:0:
64,192,33921,1,0,1:0:0:0:
320,192,33921,1,0,3:0:0:0:
192,192,34224,1,0,1:0:0:0:
448,192,34376,1,8,0:0:0:0:
64,192,34527,1,0,1:0:0:0:
320,192,34527,1,4,0:0:0:0:
448,192,34830,5,8,0:0:0:0:
192,192,34982,1,8,3:0:0:0:
64,192,35285,1,4,3:0:0:0:
192,192,35512,5,8,0:0:0:0:
320,192,35588,1,8,0:0:0:0:
192,192,35739,1,8,0:0:0:0:
64,192,35891,1,0,1:0:0:0:
448,192,35891,1,8,0:0:0:0:
64,192,36194,1,0,1:0:0:0:
448,192,36194,1,8,0:0:0:0:
64,192,36497,1,0,1:0:0:0:
448,192,36497,1,8,0:0:0:0:
320,192,36649,1,0,3:0:0:0:
192,192,36800,1,0,3:0:0:0:
64,192,36952,1,0,1:0:0:0:
448,192,36952,1,8,0:0:0:0:
64,192,37255,1,0,1:0:0:0:
448,192,37255,1,8,0:0:0:0:
64,192,37558,1,0,1:0:0:0:
448,192,37558,1,8,0:0:0:0:
64,192,37709,1,0,1:0:0:0:
448,192,37709,1,8,0:0:0:0:
192,192,37861,1,8,0:0:0:0:
320,192,37936,1,8,0:0:0:0:
448,192,38012,1,8,0:0:0:0:
64,192,38164,1,8,0:0:0:0:
448,192,38315,128,4,38618:0:0:0:0:
192,192,38315,1,0,1:0:0:0:
64,192,38618,1,8,0:0:0:0:
448,192,38770,1,2,0:0:0:0:
192,192,38921,1,0,1:0:0:0:
192,192,39073,1,0,1:0:0:0:
448,192,39073,1,2,0:0:0:0:
64,192,39224,1,8,0:0:0:0:
192,192,39376,1,0,1:0:0:0:
320,192,39376,128,4,39679:0:0:0:0:
192,192,39679,1,0,1:0:0:0:
64,192,39830,1,8,0:0:0:0:
320,192,39982,1,2,0:0:0:0:
64,192,40058,1,8,0:0:0:0:
192,192,40133,1,0,1:0:0:0:
448,192,40285,1,8,0:3:0:0:
320,192,40285,1,2,0:0:0:0:
64,192,40436,1,8,0:0:0:0:
448,192,40588,1,8,0:3:0:0:
320,192,40664,1,8,0:3:0:0:
192,192,40739,128,4,41043:0:0:0:0:
64,192,40739,1,0,1:0:0:0:
448,192,41043,1,8,0:0:0:0:
320,192,41194,1,2,0:0:0:0:
64,192,41346,1,0,1:0:0:0:
320,192,41497,1,2,0:0:0:0:
64,192,41497,1,0,1:0:0:0:
192,192,41649,1,8,0:0:0:0:
448,192,41800,1,0,1:0:0:0:
320,192,41800,128,0,42103:0:0:0:0:
448,192,42103,1,0,1:0:0:0:
64,192,42255,1,8,0:0:0:0:
192,192,42406,1,2,0:0:0:0:
448,192,42558,1,0,1:0:0:0:
192,192,42709,1,2,0:0:0:0:
448,192,42709,1,0,1:0:0:0:
64,192,42861,1,8,0:0:0:0:
192,192,43012,1,0,1:0:0:0:
320,192,43012,128,4,43315:0:0:0:0:
192,192,43315,1,0,1:0:0:0:
448,192,43467,1,8,0:0:0:0:
64,192,43618,1,2,0:0:0:0:
320,192,43770,1,0,1:0:0:0:
192,192,43921,1,0,1:0:0:0:
64,192,43921,1,2,0:0:0:0:
448,192,44073,1,8,0:0:0:0:
320,192,44224,1,0,1:0:0:0:
64,192,44224,128,4,44527:0:0:0:0:
320,192,44527,1,0,1:0:0:0:
192,192,44679,1,8,0:0:0:0:
320,192,44830,1,0,1:0:0:0:
448,192,44830,128,4,45133:0:0:0:0:
320,192,45133,1,0,1:0:0:0:
64,192,45209,1,8,0:0:0:0:
448,192,45285,1,8,0:0:0:0:
192,192,45436,1,8,0:0:0:0:
64,192,45588,1,0,1:0:0:0:
320,192,45588,1,8,0:0:0:0:
64,192,45891,1,0,1:0:0:0:
320,192,45891,1,8,0:0:0:0:
64,192,46194,1,0,1:0:0:0:
320,192,46194,1,8,0:0:0:0:
448,192,46346,1,0,1:0:0:0:
192,192,46421,1,0,1:0:0:0:
448,192,46497,1,0,1:0:0:0:
64,192,46649,1,0,1:0:0:0:
320,192,46649,1,8,0:0:0:0:
64,192,46952,1,0,1:0:0:0:
320,192,46952,1,8,0:0:0:0:
64,192,47255,1,0,1:0:0:0:
320,192,47255,1,8,0:0:0:0:
320,192,47406,1,8,0:0:0:0:
64,192,47406,1,0,1:0:0:0:
192,192,47558,1,0,1:0:0:0:
448,192,47633,1,8,0:0:0:0:
320,192,47709,1,8,0:0:0:0:
320,192,47861,1,8,0:0:0:0:
192,192,48012,1,0,1:0:0:0:
64,192,48012,128,4,48315:0:0:0:0:
320,192,48315,1,8,0:0:0:0:
192,192,48618,1,0,1:0:0:0:
192,192,48770,1,0,1:0:0:0:
320,192,48921,1,8,0:0:0:0:
448,192,49073,128,4,49376:0:0:0:0:
192,192,49073,1,0,1:0:0:0:
192,192,49376,1,0,1:0:0:0:
64,192,49527,1,8,0:0:0:0:
64,192,49830,1,0,1:0:0:0:
448,192,49830,1,8,0:0:0:0:
192,192,50058,1,8,0:0:0:0:
320,192,50058,1,0,1:0:0:0:
192,192,50285,1,8,0:0:0:0:
64,192,50285,1,0,1:0:0:0:
320,192,50436,1,4,0:1:0:0:
448,192,50436,1,0,1:0:0:0:
64,192,50739,1,0,1:0:0:0:
448,192,50739,1,4,0:0:0:0:
320,192,51043,1,0,1:0:0:0:
320,192,51194,1,0,1:0:0:0:
192,192,51346,1,8,0:0:0:0:
448,192,51497,1,0,1:0:0:0:
320,192,51497,128,4,51800:0:0:0:0:
448,192,51800,1,0,1:0:0:0:
64,192,51952,1,8,0:0:0:0:
320,192,52103,1,0,3:0:0:0:
448,192,52255,1,0,1:0:0:0:
320,192,52406,1,0,1:0:0:0:
64,192,52558,1,8,0:0:0:0:
320,192,52709,1,2,0:0:0:0:
192,192,52861,1,8,0:0:0:0:
320,192,52936,1,0,1:0:0:0:
192,192,53012,1,0,1:0:0:0:
64,192,53088,1,0,1:0:0:0:
192,192,53164,1,0,1:0:0:0:
320,192,53315,1,8,0:0:0:0:
192,192,53391,1,0,1:0:0:0:
320,192,53467,1,0,1:0:0:0:
448,192,53543,1,0,1:0:0:0:
320,192,53618,1,0,1:0:0:0:
64,192,53770,1,8,0:0:0:0:
192,192,53846,1,0,1:0:0:0:
320,192,53921,1,0,1:0:0:0:
64,192,54073,1,0,1:0:0:0:
448,192,54073,1,8,0:0:0:0:
192,192,54224,1,0,1:0:0:0:
320,192,54224,1,0,3:0:0:0:
320,192,54376,1,0,3:0:0:0:
192,192,54376,1,0,1:0:0:0:
64,192,54527,1,0,1:0:0:0:
448,192,54527,1,8,0:0:0:0:
64,192,54830,1,0,1:0:0:0:
320,192,54830,1,0,3:0:0:0:
192,192,54982,1,0,1:0:0:0:
448,192,54982,1,12,0:0:0:0:
64,192,55285,1,0,1:0:0:0:
320,192,55285,128,4,55588:0:0:0:0:
192,192,55588,1,8,0:0:0:0:
448,192,55739,1,0,0:0:0:0:
64,192,55891,1,0,1:0:0:0:
64,192,56043,1,0,1:0:0:0:
448,192,56043,1,0,0:0:0:0:
192,192,56194,1,8,0:0:0:0:
448,192,56346,1,0,0:0:0:0:
320,192,56497,1,0,1:0:0:0:
192,192,56649,1,0,0:0:0:0:
64,192,56800,1,8,0:0:0:0:
192,192,56952,1,0,0:0:0:0:
320,192,57103,1,0,1:0:0:0:
192,192,57255,1,0,0:0:0:0:
320,192,57255,1,0,1:0:0:0:
64,192,57406,1,8,0:0:0:0:
192,192,57558,1,0,0:0:0:0:
64,192,57709,1,0,1:0:0:0:
320,192,57861,1,0,0:0:0:0:
192,192,58012,1,8,0:0:0:0:
320,192,58164,1,0,0:0:0:0:
64,192,58315,1,0,1:0:0:0:
320,192,58467,1,0,0:0:0:0:
64,192,58467,1,0,1:0:0:0:
192,192,58618,1,8,0:0:0:0:
320,192,58770,1,0,0:0:0:0:
448,192,58921,1,0,1:0:0:0:
64,192,59073,1,0,0:0:0:0:
320,192,59224,1,8,0:0:0:0:
64,192,59376,1,0,0:0:0:0:
448,192,59527,1,0,1:0:0:0:
64,192,59679,1,0,0:0:0:0:
448,192,59679,1,0,1:0:0:0:
320,192,59830,1,8,0:0:0:0:
64,192,59982,1,0,0:0:0:0:
192,192,60133,1,0,1:0:0:0:
320,192,60133,128,4,60436:0:0:0:0:
448,192,60436,1,8,0:0:0:0:
192,192,60588,1,0,1:0:0:0:
64,192,60588,1,0,0:0:0:0:
192,192,60891,1,0,1:0:0:0:
64,192,60891,1,0,0:0:0:0:
448,192,61043,1,8,0:0:0:0:
64,192,61194,1,0,0:0:0:0:
192,192,61346,1,0,1:0:0:0:
320,192,61497,1,0,0:0:0:0:
192,192,61497,1,0,1:0:0:0:
448,192,61649,1,8,0:0:0:0:
320,192,61800,1,0,0:0:0:0:
192,192,61800,1,0,1:0:0:0:
320,192,62103,1,0,0:0:0:0:
192,192,62103,1,0,1:0:0:0:
448,192,62255,1,8,0:0:0:0:
320,192,62406,1,0,0:0:0:0:
448,192,62558,1,0,1:0:0:0:
192,192,62709,1,0,0:0:0:0:
64,192,62861,1,8,0:0:0:0:
192,192,63012,1,0,0:0:0:0:
448,192,63164,1,0,1:0:0:0:
192,192,63315,1,0,0:0:0:0:
448,192,63315,1,0,1:0:0:0:
64,192,63467,1,8,0:0:0:0:
192,192,63618,1,0,0:0:0:0:
64,192,63770,1,0,0:0:0:0:
192,192,63921,1,8,0:0:0:0:
320,192,63997,1,8,0:0:0:0:
192,192,64073,1,8,0:0:0:0:
448,192,64224,1,8,0:0:0:0:
64,192,64300,1,8,0:0:0:0:
448,192,64376,1,8,0:0:0:0:
320,192,64527,1,8,0:0:0:0:
192,192,64603,1,8,0:0:0:0:
320,192,64679,1,8,0:0:0:0:
64,192,64830,1,8,0:0:0:0:
448,192,64906,1,8,0:0:0:0:
64,192,64982,1,0,1:0:0:0:
320,192,64982,128,4,65285:0:0:0:0:
192,192,65285,1,8,0:0:0:0:
448,192,65436,1,0,0:0:0:0:
64,192,65588,1,0,1:0:0:0:
448,192,65739,1,0,0:0:0:0:
64,192,65739,1,0,1:0:0:0:
192,192,65891,1,8,0:0:0:0:
448,192,66043,1,0,0:0:0:0:
64,192,66194,1,0,1:0:0:0:
192,192,66346,1,0,0:0:0:0:
448,192,66497,1,8,0:0:0:0:
192,192,66649,1,0,0:0:0:0:
64,192,66800,1,0,1:0:0:0:
192,192,66952,1,0,0:0:0:0:
64,192,66952,1,0,1:0:0:0:
448,192,67103,1,8,0:0:0:0:
192,192,67255,1,0,0:0:0:0:
64,192,67406,1,0,1:0:0:0:
448,192,67406,1,4,0:0:0:0:
320,192,67558,1,0,0:0:0:0:
192,192,67709,1,8,0:0:0:0:
320,192,67861,1,0,0:0:0:0:
64,192,68012,1,0,1:0:0:0:
320,192,68164,1,0,0:0:0:0:
64,192,68164,1,0,1:0:0:0:
192,192,68315,1,8,0:0:0:0:
320,192,68467,1,0,0:0:0:0:
448,192,68618,1,0,1:0:0:0:
64,192,68770,1,0,0:0:0:0:
320,192,68921,1,8,0:0:0:0:
64,192,69073,1,0,0:0:0:0:
448,192,69224,1,0,1:0:0:0:
64,192,69376,1,0,0:0:0:0:
448,192,69376,1,0,1:0:0:0:
320,192,69527,1,8,0:0:0:0:
64,192,69679,1,0,0:0:0:0:
192,192,69830,1,4,0:0:0:0:
448,192,69830,1,0,1:0:0:0:
320,192,70133,1,8,0:0:0:0:
448,192,70285,1,0,1:0:0:0:
192,192,70285,1,0,0:0:0:0:
448,192,70588,1,0,1:0:0:0:
192,192,70588,1,0,0:0:0:0:
320,192,70739,1,8,0:0:0:0:
448,192,70891,1,0,1:0:0:0:
192,192,70891,1,0,0:0:0:0:
64,192,71043,1,4,0:0:0:0:
192,192,71043,1,0,1:0:0:0:
448,192,71346,1,8,0:0:0:0:
320,192,71497,1,0,0:0:0:0:
192,192,71497,1,0,1:0:0:0:
320,192,71800,1,0,0:0:0:0:
192,192,71800,1,0,1:0:0:0:
448,192,71952,1,8,0:0:0:0:
320,192,72103,1,0,0:0:0:0:
192,192,72103,1,0,1:0:0:0:
64,192,72255,1,0,1:0:0:0:
448,192,72255,1,8,0:0:0:0:
320,192,72558,1,0,1:0:0:0:
448,192,72709,1,8,0:0:0:0:
64,192,72709,1,0,1:0:0:0:
320,192,73012,1,0,1:0:0:0:
64,192,73164,1,0,1:0:0:0:
448,192,73164,1,8,0:0:0:0:
64,192,73467,1,0,1:0:0:0:
192,192,73618,1,0,1:0:0:0:
448,192,73618,1,8,0:0:0:0:
64,192,73921,1,0,1:0:0:0:
192,192,74073,1,0,1:0:0:0:
448,192,74073,1,8,0:0:0:0:
64,192,74148,1,8,0:0:0:0:
192,192,74224,1,8,0:0:0:0:
320,192,74300,1,8,0:0:0:0:
448,192,74375,1,8,0:0:0:0:
320,192,74451,1,8,0:0:0:0:
192,192,74527,1,8,0:0:0:0:
64,192,74603,1,8,0:0:0:0:
192,192,74679,1,0,1:0:0:0:
320,192,74679,1,4,0:1:0:0:
64,192,74982,1,0,1:0:0:0:
448,192,74982,1,4,0:0:0:0:
320,192,74982,1,8,0:0:0:0:
192,192,75133,1,2,0:0:0:0:
64,192,75285,1,0,1:0:0:0:
64,192,75436,1,0,1:0:0:0:
192,192,75436,1,2,0:0:0:0:
320,192,75588,1,8,0:0:0:0:
192,192,75739,1,2,0:0:0:0:
448,192,75891,1,0,1:0:0:0:
320,192,76194,1,2,0:0:0:0:
64,192,76194,1,8,0:0:0:0:
320,192,76497,1,2,0:0:0:0:
448,192,76497,1,0,1:0:0:0:
448,192,76649,1,0,1:0:0:0:
320,192,76800,1,2,0:0:0:0:
64,192,76800,1,8,0:0:0:0:
192,192,77103,1,0,1:0:0:0:
448,192,77406,1,8,0:0:0:0:
64,192,77558,1,2,0:0:0:0:
192,192,77709,1,0,1:0:0:0:
64,192,77861,1,2,0:0:0:0:
192,192,77861,1,0,1:0:0:0:
448,192,78012,1,8,0:0:0:0:
64,192,78164,1,2,0:0:0:0:
320,192,78315,1,0,1:0:0:0:
448,192,78618,1,2,0:0:0:0:
64,192,78618,1,8,0:0:0:0:
448,192,78921,1,2,0:0:0:0:
320,192,78921,1,0,1:0:0:0:
320,192,79073,1,0,1:0:0:0:
448,192,79224,1,2,0:0:0:0:
64,192,79224,1,8,0:0:0:0:
64,192,79527,1,0,1:0:0:0:
448,192,79527,1,4,0:0:0:0:
192,192,79830,1,8,0:0:0:0:
320,192,79982,1,2,0:0:0:0:
64,192,80133,1,0,1:0:0:0:
192,192,80285,1,2,0:0:0:0:
64,192,80285,1,0,1:0:0:0:
192,192,80436,1,8,0:0:0:0:
320,192,80588,1,2,0:0:0:0:
64,192,80739,1,0,1:0:0:0:
448,192,80739,1,8,0:3:0:0:
192,192,81043,1,0,1:0:0:0:
448,192,81043,1,8,0:0:0:0:
320,192,81043,128,4,81346:0:0:0:0:
64,192,81497,1,0,1:0:0:0:
448,192,81497,1,8,0:0:0:0:
448,192,81649,1,8,0:0:0:0:
64,192,81649,1,0,1:0:0:0:
192,192,81800,1,0,1:0:0:0:
320,192,81800,128,4,82103:0:0:0:0:
192,192,82103,1,0,1:0:0:0:
64,192,82254,1,8,0:3:0:0:
320,192,82406,1,0,3:0:0:0:
448,192,82558,1,8,0:0:0:0:
320,192,82709,1,2,0:0:0:0:
192,192,82709,128,0,82861:0:0:0:0:
64,192,83012,1,0,1:0:0:0:
448,192,83012,128,4,83315:0:0:0:0:
64,192,83315,1,0,1:0:0:0:
320,192,83467,1,8,0:0:0:0:
448,192,83618,1,0,3:0:0:0:
192,192,83770,1,0,1:0:0:0:
320,192,83846,1,0,1:0:0:0:
448,192,83921,1,0,1:0:0:0:
320,192,83997,1,0,1:0:0:0:
192,192,84073,1,8,0:3:0:0:
320,192,84224,128,4,84527:0:0:0:0:
64,192,84224,1,0,1:0:0:0:
64,192,84527,1,0,1:0:0:0:
192,192,84679,1,8,0:0:0:0:
192,192,84830,1,8,0:0:0:0:
64,192,84982,1,0,1:0:0:0:
192,192,85133,1,8,0:0:0:0:
320,192,85209,1,8,0:0:0:0:
192,192,85285,1,8,0:0:0:0:
64,192,85436,1,0,1:0:0:0:
448,192,85436,1,4,0:0:0:0:
64,192,85739,1,8,0:0:0:0:
448,192,85739,1,0,1:0:0:0:
192,192,86043,1,0,1:0:0:0:
320,192,86043,1,8,0:3:0:0:
192,192,86346,1,4,0:3:0:0:
320,192,86346,1,0,1:0:0:0:
64,192,86649,1,0,1:0:0:0:
320,192,86649,1,4,0:0:0:0:
192,192,86952,1,8,0:0:0:0:
448,192,86952,1,0,1:0:0:0:
64,192,87255,1,0,1:0:0:0:
192,192,87255,1,8,0:3:0:0:
448,192,87558,1,0,1:0:0:0:
320,192,87558,1,4,0:3:0:0:
64,192,87861,128,0,88618:1:0:0:0:
448,192,87861,128,4,88618:0:0:0:0:

XDXD
CLSW

Marinska wrote:

yo! from my Queue

actually i'm not good in Overdose.. `3` but i'll try the best

[General]
00:55:285 - two timming point here remove unused.. timming point...

[Crystal's Overdose]
  • 00:10:436 (1) - Ctrl + g
    00:16:800 (3) - ^^ ?
    00:20:437 (2,3) - ^ make them a little easily but not (2) + (3) - Ctrl + g , but do it in (2) and (3).. maybe like this

    00:43:618 (3,4,5) - addsome Juummp.
Uyeee~~
Hope this helped..
plz wrote Fixed,changed,or added in my mod
so i can learn about modding from that...

GJ Crys.. Nice Map..~~ and Good Luck
fixed all, thanks!
http://puu.sh/8PGKM.osu
Topic Starter
luxoDeh
Updated
JUDYDANNY

Betsuto wrote:

and .... where's a Taiko Mod lol !!!
?
p/3066796/
Serena-
From my modding queue~
It was quite hard touch this diff since it has such a strong characteristic.
in korean


[Crystal's Overdose]
00:06:194 (4) - 거리 조금 좀혀주시는게 어떨까요 x:144 정도? 너무 어렵...
01:06:043 (8) - x:112
01:11:800 (7) - x:80
01:08:618 (1) - 칼타임점프만큼은 봐주셈 ㅠㅠ 안그래도 미친듯이 어려운데...
01:14:224 (6) - x:400 ctrl+H
01:25:133 (5) - 이부분도 받기 너무 어렵네요... 맨날 저기서 죽네요 x:344

음 이정도만 수정하시면 클리어레이트는 확실히 올라갈꺼같네요(?) 저번에 멀티에서 매퍼가 죽으셨을 정도니...


have a star cuz i luv clsw's maps :3
CLSW

Serena- wrote:

From my modding queue~
It was quite hard touch this diff since it has such a strong characteristic.
in korean


[Crystal's Overdose]
00:06:194 (4) - 거리 조금 좀혀주시는게 어떨까요 x:144 정도? 너무 어렵... 하이퍼대시는 예스잼 맵의 주춧돌인거신데.. 죄송하지만 그대로 놔뒀습니다.
01:06:043 (8) - x:112 이건 어느정도 난이도를 낮췄습니다. 그 대칭으로 나오는 패턴도 같이 수정.
01:11:800 (7) - x:80 이에 맞춰서 수정. 해당 파트의 베이스 점프 거리를 6칸 -> 4칸으로
01:08:618 (1) - 칼타임점프만큼은 봐주셈 ㅠㅠ 안그래도 미친듯이 어려운데... 누가 여기에 칼점프를 박은거지?
01:14:224 (6) - x:400 ctrl+H 해봤는데 패턴이 좀 이상해지네요...
01:25:133 (5) - 이부분도 받기 너무 어렵네요... 맨날 저기서 죽네요 x:344 이건 노잼을 감수하고 수정.

음 이정도만 수정하시면 클리어레이트는 확실히 올라갈꺼같네요(?) 저번에 멀티에서 매퍼가 죽으셨을 정도니...


have a star cuz i luv clsw's maps :3
Thanks!

http://puu.sh/8WfQo.osu
Topic Starter
luxoDeh
updated.
Vhy
hi hi ~
here's CtB mod request from my queue

[General]
please take a look at your metadata. idk it is just me or....
[Crystal's Overdose]
00:06:346 (5) - i don't understand why this slider end at yellow tick? imo it's better to end at blue tick even the changes doesn't affect the gameplay much
00:15:588 (2) - here this part is quite awkward for me. this slider length is 4/4 while the previous one is 3/4 and both start on the same music. would be nice if you shorthen this slider to 3/4 same as the previous one, add a circle at 00:15:891. since you add a clap at slider's tail, place the circle somewhere near 00:16:043 (3). so it create a HDash on both slider
00:24:679 (4) - move this to the right until HDash appeared. it really emphasize well with the vocal
00:27:406 (2) - NC should be here instead of 00:27:103 (1) to be consistency with 00:32:255 (1).
00:36:952 (1,2,3) - please make the same rhythm as 00:35:891 (1,2,3) cz there you placed clap on every slider's head and it really nice to play.
01:11:118 - i see you are placing the next two triplet on the same x place but here not. so i guess missing note here or?

howtomodcrystaldiff ;w;
really nice diff. have my star :)
CLSW

Vhy wrote:

hi hi ~
here's CtB mod request from my queue

[General]
please take a look at your metadata. idk it is just me or....
OOPS
[Crystal's Overdose]
00:06:346 (5) - i don't understand why this slider end at yellow tick? imo it's better to end at blue tick even the changes doesn't affect the gameplay much
00:15:588 (2) - here this part is quite awkward for me. this slider length is 4/4 while the previous one is 3/4 and both start on the same music. would be nice if you shorthen this slider to 3/4 same as the previous one, add a circle at 00:15:891. since you add a clap at slider's tail, place the circle somewhere near 00:16:043 (3). so it create a HDash on both slider
00:24:679 (4) - move this to the right until HDash appeared. it really emphasize well with the vocal
00:27:406 (2) - NC should be here instead of 00:27:103 (1) to be consistency with 00:32:255 (1).
00:36:952 (1,2,3) - please make the same rhythm as 00:35:891 (1,2,3) cz there you placed clap on every slider's head and it really nice to play.
01:11:118 - i see you are placing the next two triplet on the same x place but here not. so i guess missing note here or? maybe not.

howtomodcrystaldiff ;w;
really nice diff. have my star :)
Fixed all except the last one, thanks a lot!
http://puu.sh/8YBVQ.osu
Betsuto
Dahh !
sorry for late !... I just come back from school (I can open osu! on Sat'day and Sunday)
here's Taiko mod

Muzukashii
SPOILER
osu file format v12

[General]
AudioFilename: daze 2.mp3
AudioLeadIn: 0
PreviewTime: 54755
Countdown: 0
SampleSet: Normal
StackLeniency: 0.7
Mode: 1
LetterboxInBreaks: 0
WidescreenStoryboard: 1

[Editor]
DistanceSpacing: 1.2
BeatDivisor: 4
GridSize: 32
TimelineZoom: 1.5

[Metadata]
Title:daze (TV Size)
TitleUnicode:daze (TV Size)
Artist:Jin feat. MARiA from GARNiDERiA
ArtistUnicode:じん ft. メイリア from GARNiDELiA
Creator:luxoDeh
Version:Betsu's Taiko Muzukashii
Source:メカクシティアクターズ
Tags:Mekakucity Actors Shidu Jin 自然の敵P Shizen no Teki-P Kagerou Project opening madabau Betsuto Yuutosan CLSW
BeatmapID:409133
BeatmapSetID:165391

[Difficulty]
HPDrainRate:5
CircleSize:5
OverallDifficulty:5
ApproachRate:7
SliderMultiplier:1.4
SliderTickRate:1

[Events]
//Background and Video events
0,0,"background.jpg",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples
//Background Colour Transformations
3,100,163,162,255

[TimingPoints]
740,303.030303030303,4,1,0,70,1,0
55285,303.030303030303,4,1,0,70,1,0
55285,-100,4,1,1,70,0,1
80739,-100,4,1,0,70,0,0


[Colours]
Combo1 : 0,128,255
Combo2 : 255,0,0
Combo3 : 255,128,0
Combo4 : 255,255,0

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Title:daze (TV Size)
TitleUnicode:daze (TV Size)
Artist:Jin feat. MARiA from GARNiDERiA
ArtistUnicode:じん ft. メイリア from GARNiDELiA
Creator:luxoDeh
Version:Betsu's Taiko Oni
Source:メカクシティアクターズ
Tags:Mekakucity Actors Shidu Jin 自然の敵P Shizen no Teki-P Kagerou Project opening madabau Betsuto Yuutosan CLSW
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352,96,49830,1,6,0:0:0:0:
352,192,50058,1,4,0:0:0:0:
352,96,50285,1,6,0:0:0:0:
352,192,50436,1,4,0:0:0:0:
160,192,50588,1,0,0:0:0:0:
352,96,50739,1,6,0:0:0:0:
160,192,51043,1,0,0:0:0:0:
160,192,51194,1,0,0:0:0:0:
256,192,51346,1,8,0:0:0:0:
160,192,51497,1,0,0:0:0:0:
160,192,51800,1,0,0:0:0:0:
256,192,51952,1,8,0:0:0:0:
160,192,52103,1,0,0:0:0:0:
160,192,52179,1,0,0:0:0:0:
160,192,52255,1,0,0:0:0:0:
160,192,52406,1,0,0:0:0:0:
256,192,52558,1,8,0:0:0:0:
160,192,52709,1,0,0:0:0:0:
256,192,52861,1,8,0:0:0:0:
256,192,52936,1,8,0:0:0:0:
160,192,53012,1,0,0:0:0:0:
160,192,53088,1,0,0:0:0:0:
160,192,53164,1,0,0:0:0:0:
256,192,53315,1,8,0:0:0:0:
256,192,53391,1,8,0:0:0:0:
160,192,53467,1,0,0:0:0:0:
160,192,53543,1,0,0:0:0:0:
160,192,53618,1,0,0:0:0:0:
256,192,53770,1,8,0:0:0:0:
160,192,53846,1,0,0:0:0:0:
160,192,53921,1,0,0:0:0:0:
352,192,54073,1,4,0:0:0:0:
352,192,54224,1,4,0:0:0:0:
352,192,54376,1,4,0:0:0:0:
352,192,54527,1,4,0:0:0:0:
160,192,54830,1,0,0:0:0:0:
352,96,54982,1,6,0:0:0:0:
352,192,55285,1,4,0:0:0:0:
256,192,55588,1,8,0:0:0:0:
160,192,55739,1,0,0:0:0:0:
160,192,55815,1,0,0:0:0:0:
160,192,55891,1,0,0:0:0:0:
160,192,56043,1,0,0:0:0:0:
256,192,56194,1,8,0:0:0:0:
160,192,56346,1,0,0:0:0:0:
160,192,56421,1,0,0:0:0:0:
160,192,56497,1,0,0:0:0:0:
160,192,56649,1,0,0:0:0:0:
160,192,56724,1,0,0:0:0:0:
256,192,56800,1,8,0:0:0:0:
160,192,56952,1,0,0:0:0:0:
160,192,57255,1,0,0:0:0:0:
256,192,57406,1,8,0:0:0:0:
160,192,57558,1,0,0:0:0:0:
352,192,57709,1,4,0:0:0:0:
256,192,58012,1,8,0:0:0:0:
160,192,58164,1,0,0:0:0:0:
256,192,58239,1,8,0:0:0:0:
160,192,58315,1,0,0:0:0:0:
160,192,58467,1,0,0:0:0:0:
256,192,58618,1,8,0:0:0:0:
160,192,58770,1,0,0:0:0:0:
160,192,58846,1,0,0:0:0:0:
256,192,58921,1,8,0:0:0:0:
160,192,59073,1,0,0:0:0:0:
160,192,59148,1,0,0:0:0:0:
256,192,59224,1,8,0:0:0:0:
160,192,59376,1,0,0:0:0:0:
160,192,59452,1,0,0:0:0:0:
160,192,59527,1,0,0:0:0:0:
160,192,59679,1,0,0:0:0:0:
256,192,59830,1,8,0:0:0:0:
160,192,59982,1,0,0:0:0:0:
352,192,60133,1,4,0:0:0:0:
256,192,60436,1,8,0:0:0:0:
160,192,60588,1,0,0:0:0:0:
160,192,60739,1,0,0:0:0:0:
160,192,60815,1,0,0:0:0:0:
160,192,60891,1,0,0:0:0:0:
256,192,61043,1,8,0:0:0:0:
256,192,61194,1,8,0:0:0:0:
160,192,61346,1,0,0:0:0:0:
256,192,61497,1,8,0:0:0:0:
256,192,61649,1,8,0:0:0:0:
160,192,61800,1,0,0:0:0:0:
256,192,61952,1,8,0:0:0:0:
256,192,62255,1,8,0:0:0:0:
160,192,62406,1,0,0:0:0:0:
352,192,62558,1,4,0:0:0:0:
256,192,62861,1,8,0:0:0:0:
256,192,63012,1,8,0:0:0:0:
256,192,63088,1,8,0:0:0:0:
160,192,63164,1,0,0:0:0:0:
256,192,63315,1,8,0:0:0:0:
256,192,63391,1,8,0:0:0:0:
160,192,63467,1,0,0:0:0:0:
256,192,63618,1,8,0:0:0:0:
160,192,63770,1,0,0:0:0:0:
256,192,63921,1,8,0:0:0:0:
256,192,63997,1,8,0:0:0:0:
256,192,64073,1,8,0:0:0:0:
256,192,64224,1,8,0:0:0:0:
256,192,64300,1,8,0:0:0:0:
256,192,64376,1,8,0:0:0:0:
256,192,64527,1,8,0:0:0:0:
256,192,64603,1,8,0:0:0:0:
160,192,64679,1,0,0:0:0:0:
160,192,64755,1,0,0:0:0:0:
160,192,64831,1,0,0:0:0:0:
352,96,64982,1,6,0:0:0:0:
256,192,65285,1,8,0:0:0:0:
160,192,65436,1,0,0:0:0:0:
160,192,65512,1,0,0:0:0:0:
160,192,65588,1,0,0:0:0:0:
160,192,65740,1,0,0:0:0:0:
256,192,65891,1,8,0:0:0:0:
160,192,66043,1,0,0:0:0:0:
160,192,66118,1,0,0:0:0:0:
160,192,66194,1,0,0:0:0:0:
160,192,66346,1,0,0:0:0:0:
160,192,66421,1,0,0:0:0:0:
256,192,66497,1,8,0:0:0:0:
160,192,66649,1,0,0:0:0:0:
160,192,66952,1,0,0:0:0:0:
256,192,67103,1,8,0:0:0:0:
160,192,67255,1,0,0:0:0:0:
352,192,67406,1,4,0:0:0:0:
352,96,67709,1,6,0:0:0:0:
160,192,67861,1,0,0:0:0:0:
256,192,67936,1,8,0:0:0:0:
160,192,68012,1,0,0:0:0:0:
160,192,68164,1,0,0:0:0:0:
256,192,68315,1,8,0:0:0:0:
160,192,68467,1,0,0:0:0:0:
160,192,68543,1,0,0:0:0:0:
256,192,68618,1,8,0:0:0:0:
160,192,68770,1,0,0:0:0:0:
160,192,68845,1,0,0:0:0:0:
256,192,68921,1,8,0:0:0:0:
160,192,69073,1,0,0:0:0:0:
160,192,69149,1,0,0:0:0:0:
160,192,69224,1,0,0:0:0:0:
160,192,69376,1,0,0:0:0:0:
256,192,69527,1,8,0:0:0:0:
160,192,69679,1,0,0:0:0:0:
352,192,69830,1,4,0:0:0:0:
256,192,70133,1,8,0:0:0:0:
160,192,70285,1,0,0:0:0:0:
160,192,70360,1,0,0:0:0:0:
160,192,70436,1,0,0:0:0:0:
160,192,70588,1,0,0:0:0:0:
256,192,70740,1,8,0:0:0:0:
256,192,70891,1,8,0:0:0:0:
352,192,71043,1,4,0:0:0:0:
160,192,71194,1,0,0:0:0:0:
256,192,71346,1,8,0:0:0:0:
160,192,71497,1,0,0:0:0:0:
256,192,71649,1,8,0:0:0:0:
160,192,71800,1,0,0:0:0:0:
256,192,71952,1,8,0:0:0:0:
160,192,72103,1,0,0:0:0:0:
352,192,72255,1,4,0:0:0:0:
256,192,72557,1,8,0:0:0:0:
160,192,72709,1,0,0:0:0:0:
160,192,73012,1,0,0:0:0:0:
256,192,73164,1,8,0:0:0:0:
160,192,73315,1,0,0:0:0:0:
160,192,73466,1,0,0:0:0:0:
256,192,73618,1,8,0:0:0:0:
256,192,73770,1,8,0:0:0:0:
160,192,73921,1,0,0:0:0:0:
160,192,73997,1,0,0:0:0:0:
256,192,74073,1,8,0:0:0:0:
256,192,74224,1,8,0:0:0:0:
256,192,74300,1,8,0:0:0:0:
256,192,74376,1,8,0:0:0:0:
256,192,74527,1,8,0:0:0:0:
256,192,74603,1,8,0:0:0:0:
352,192,74679,1,4,0:0:0:0:
352,96,74982,1,6,0:0:0:0:
160,192,75133,1,0,0:0:0:0:
160,192,75209,1,0,0:0:0:0:
160,192,75285,1,0,0:0:0:0:
160,192,75436,1,0,0:0:0:0:
256,192,75588,1,8,0:0:0:0:
160,192,75891,1,0,0:0:0:0:
160,192,76043,1,0,0:0:0:0:
256,192,76194,1,8,0:0:0:0:
160,192,76346,1,0,0:0:0:0:
256,192,76421,1,8,0:0:0:0:
160,192,76497,1,0,0:0:0:0:
160,192,76649,1,0,0:0:0:0:
256,192,76800,1,8,0:0:0:0:
160,192,76952,1,0,0:0:0:0:
160,192,77027,1,0,0:0:0:0:
160,192,77103,1,0,0:0:0:0:
256,192,77406,1,8,0:0:0:0:
256,192,77633,1,8,0:0:0:0:
160,192,77709,1,0,0:0:0:0:
160,192,77861,1,0,0:0:0:0:
256,192,78012,1,8,0:0:0:0:
160,192,78164,1,0,0:0:0:0:
160,192,78239,1,0,0:0:0:0:
160,192,78315,1,0,0:0:0:0:
160,192,78467,1,0,0:0:0:0:
256,192,78618,1,8,0:0:0:0:
160,192,78770,1,0,0:0:0:0:
160,192,78921,1,0,0:0:0:0:
160,192,79073,1,0,0:0:0:0:
256,192,79224,1,8,0:0:0:0:
160,192,79376,1,0,0:0:0:0:
352,192,79527,1,4,0:0:0:0:
256,192,79830,1,8,0:0:0:0:
256,192,79982,1,8,0:0:0:0:
256,192,80058,1,8,0:0:0:0:
160,192,80133,1,0,0:0:0:0:
160,192,80285,1,0,0:0:0:0:
256,192,80436,1,8,0:0:0:0:
160,192,80588,1,0,0:0:0:0:
352,192,80739,1,4,0:0:0:0:
352,192,81043,1,4,0:0:0:0:
160,192,81346,1,0,0:0:0:0:
256,192,81497,1,8,0:0:0:0:
256,192,81649,1,8,0:0:0:0:
352,192,81800,1,4,0:0:0:0:
160,192,82103,1,0,0:0:0:0:
256,192,82255,1,8,0:0:0:0:
256,192,82406,1,8,0:0:0:0:
160,192,82558,1,0,0:0:0:0:
256,192,82709,1,8,0:0:0:0:
256,192,82785,1,8,0:0:0:0:
256,192,82861,1,8,0:0:0:0:
352,192,83012,1,4,0:0:0:0:
160,192,83315,1,0,0:0:0:0:
256,192,83467,1,8,0:0:0:0:
160,192,83618,1,0,0:0:0:0:
160,192,83694,1,0,0:0:0:0:
160,192,83770,1,0,0:0:0:0:
256,192,83921,1,8,0:0:0:0:
256,192,83997,1,8,0:0:0:0:
256,192,84073,1,8,0:0:0:0:
352,192,84224,1,4,0:0:0:0:
160,192,84527,1,0,0:0:0:0:
256,192,84679,1,8,0:0:0:0:
256,192,84830,1,8,0:0:0:0:
160,192,84982,1,0,0:0:0:0:
256,192,85133,1,8,0:0:0:0:
256,192,85209,1,8,0:0:0:0:
256,192,85285,1,8,0:0:0:0:
352,96,85436,1,6,0:0:0:0:
352,192,85739,1,4,0:0:0:0:
352,96,86043,1,6,0:0:0:0:
352,192,86346,1,4,0:0:0:0:
352,96,86648,1,6,0:0:0:0:
352,96,86952,1,6,0:0:0:0:
352,192,87255,1,4,0:0:0:0:
352,96,87558,1,6,0:0:0:0:
352,192,87861,1,4,0:0:0:0:

Sorry for late ~ :o
Topic Starter
luxoDeh
Updated :3

and

for the people who will mod this map from now on: stop mentioning the problems with tags and artist! I don't know why they keep changing while copying the codes. anyway I know they're wrong but I'll fix them once for all before bubble/rank. (so don't mention it anymore.)
[Shi-Ra]
Hello, there are mods for your mania chart ^w^

Shi-Ra's Pattern Review:

(notice that columns are following like 0 1 2 3 for 4K diffs)
Yuuto's NM
Inside :3
HP -1 / OD +1

00:02:406 - looks like this sound is missed, you need to add here one more note to 2nd column according to the snare

00:04:679 (4679|2,4830|0) - I suggest you to remove these notes, previously you used only one note for such sounds, so no need to overnote this placa now

00:15:891 (15891|3) - I recommend you to move this note to 0 column, it'll be more balanced pattern in this way

00:21:194 (21194|3) - and this one you need to move to 1st column to avoid double note here, you dont have two identical sounds for this note and previous LN

00:32:255 (32255|3) - move this note to 00:32:406 - it'll be more suitable position for it according to the drums, check it with lower playback

00:33:012 (33012|2,33164|3) - I recommend you to switch the places for these notes to 3rd and 2nd, it'll be more comfortable to play such triplet here

00:49:830 - here you need to use 1/3 divisor to place all notes according to the sounds correctly, like that

01:17:406 (77406|3) - move this note to 2nd column, it's more suitable position for it according to your next going pattern

Betsu's HD
Inside :3
00:02:936 (2936|1,3012|0) - I recommend you to switch these note positions to 0 and 1st columns accordingly to perform here more suitable trill which will follow drums well

00:06:194 (6194|2,6346|2) - move these notes to left by one column, it'll be more comfortable to play opened chords here after your previou triplet

00:25:436 (25436|1,25512|2,25588|1) - I suggest you to spread these notes like 0>1st>2nd column to perform triplet which will comfortable to play with your next going chord

00:39:679 (39679|1,39830|0) - move these notes to 3rd and 1st columns accordingly, it'll be more comfortable transition for them before your next going pattern here

00:47:936 - missed beat here? you can add here one more note according to it, check that

00:57:255 (57255|2) - I recommend you to open this chord by moving this note to 3rd column to avoid unnecessary double noting here and continue your stair pattern

No more problems, nice chart owo

I highly recommend you to check AiMod for both diffs and fix all problems (Uninherited timing point conflicts, two timing points at the same time in HD diff etc.) before going for rank~
Good luck :3/
- Yuuto -

[Shi-Ra] wrote:

Hello, there are mods for your mania chart ^w^

Shi-Ra's Pattern Review:

(notice that columns are following like 0 1 2 3 for 4K diffs)
Yuuto's NM
Inside :3
HP -1 / OD +1

00:02:406 - looks like this sound is missed, you need to add here one more note to 2nd column according to the snare

00:04:679 (4679|2,4830|0) - I suggest you to remove these notes, previously you used only one note for such sounds, so no need to overnote this placa now

00:15:891 (15891|3) - I recommend you to move this note to 0 column, it'll be more balanced pattern in this way

00:21:194 (21194|3) - and this one you need to move to 1st column to avoid double note here, you dont have two identical sounds for this note and previous LN

00:32:255 (32255|3) - move this note to 00:32:406 - it'll be more suitable position for it according to the drums, check it with lower playback

00:33:012 (33012|2,33164|3) - I recommend you to switch the places for these notes to 3rd and 2nd, it'll be more comfortable to play such triplet here

00:49:830 - here you need to use 1/3 divisor to place all notes according to the sounds correctly, like that

01:17:406 (77406|3) - move this note to 2nd column, it's more suitable position for it according to your next going pattern

Betsu's HD
Inside :3
00:02:936 (2936|1,3012|0) - I recommend you to switch these note positions to 0 and 1st columns accordingly to perform here more suitable trill which will follow drums well

00:06:194 (6194|2,6346|2) - move these notes to left by one column, it'll be more comfortable to play opened chords here after your previou triplet

00:25:436 (25436|1,25512|2,25588|1) - I suggest you to spread these notes like 0>1st>2nd column to perform triplet which will comfortable to play with your next going chord

00:39:679 (39679|1,39830|0) - move these notes to 3rd and 1st columns accordingly, it'll be more comfortable transition for them before your next going pattern here

00:47:936 - missed beat here? you can add here one more note according to it, check that

00:57:255 (57255|2) - I recommend you to open this chord by moving this note to 3rd column to avoid unnecessary double noting here and continue your stair pattern

No more problems, nice chart owo

I highly recommend you to check AiMod for both diffs and fix all problems (Uninherited timing point conflicts, two timing points at the same time in HD diff etc.) before going for rank~
Good luck :3/
OKAY ALL FIXED THANKS SHIRA :D

here's the updated : http://puu.sh/8ZeBq.osu
qoot8123
Hi!
Here is a taiko mod~ :)

[General]
  1. change the hitsound to ''default'' on kiai time
[ Muzukashii]

  1. 00:03:618 - try to add note here? i hear the drum and instrument sound here
  2. 00:44:527 (133,134) - reverse these two notes to follow the drum
  3. 00:50:739 (160) - remove finish? and add finish on 00:50:436 (159) -
  4. 00:52:255 (167,168,169,170,171,172,173,174,175,176) - this pattern's connection is a bit weird to me, try this ?http://osu.ppy.sh/ss/1641336
  5. 00:56:649 (189) - move to 00:56:800 - to follow the drum sound
  6. 01:06:346 (46) - ^
  7. 01:07:709 (3) - remove finish?here doesn't have any strong sound
  8. 01:13:618 (34) - remove this note?01:12:558 (28,29) - you follow the vocal,so i think 01:13:012 (30,31,32,33) - also follow vocal would be better

[ Oni]

  1. 00:07:861 (9) - change to k? to follow the guitar's sound
  2. 00:15:209 (63) - move to 00:14:906 - and 00:15:436 (65) - remove, i think it can follow the drum better
  3. 00:34:830 (180,181) - reverse? to follow the drum as 00:35:133 (182,183,184,185,186,187) -
  4. 00:40:664 (29) - move to 00:40:361 - and add finish on 00:40:739 (30) -
  5. 00:49:755 (88) - move to 00:49:452 - and 00:50:058 (90) - change to K to follow the drum simply
  6. 01:04:376 (192,193,194,195,196,197) - change to d ddkkk to follow the drum better
  7. 01:04:982 (198) - change to D as 00:55:285 (126) -
  8. 01:07:709 (216) - same as muzu
  9. 01:14:679 (267) - remove finish? because 01:14:982 (268) - is already have finish
That's all i can find!

GL~ :)
Betsuto
Thanks for mod ^w^

here
http://puu.sh/8ZZhM.rar
Topic Starter
luxoDeh
updated all mania and taiko diffs. and also fixed all issues with Ai mod I hope :)

Updated Madabau's diff too, I fixed the mods and the diff itself.
I'm sorry, but madabau has been away for a month. I tryed to keep his style the more I could.
[Shi-Ra]
Fine, mania fully checked. Piano'd owo
Topic Starter
luxoDeh

[Shi-Ra] wrote:

Fine, mania fully checked. Piano'd owo
woh! Thanks Shi-Ra :)
captin1
[General]
  1. Your background is pretty low resolution, it could be a lot better. I found the original image at much higher quality and resized it to both 1366x768 and 1024x768, you can pick which one you'd like. http://puu.sh/9cMUT.zip (I generally go with 1366, since it's the clearest resolution on widescreen, but up to you)
  2. Some odd inconsistency in the kiai time, it ends in different places. If you ask me, it would be best to end it on either 01:14:678 - or 01:21:800 - for all diffs, since these are where the phrase changes are.
  3. I would recommend adding about 1300-1500 ms of audioleadin to all diffs, so that there are two seconds before the map starts
  4. I wish I had seen this earlier, I would have asked to do an Extra gd. oh well
[Easy]
  1. 00:00:740 (1) - this would look better placed at around x168 y112, so that it leads into the next slider much better
  2. 00:05:740 (3) - it might be best to end this 1/2 earlier, it make more sense, since the beat on 00:06:194 - feels stronger, and it would be more consistent with the rhythms like 00:01:800 (1,2) - and so on
  3. 00:09:073 (3) - NC to fit with your pattern
  4. 00:16:800 - during this section and onwards, it seems your nc patterns got a bit weird, I think it would be best to recheck them, so that they fit better into the musical phrases (swapping 00:23:467 (3,1) - and then adding on 00:26:043 (2) - for example) If you'd like more help with this poke me ingame and I'll go through them all
  5. 00:57:709 (1,2,3) - while this pattern looks cool, I'm worried that beginners will be confused by having both 2 and 3 on the screen, and 3 being so close to where 1 ends. It might be best to rework this pattern to be more clear
[madabau's Normal]
  1. 00:08:315 (4,5) - this doesn't look very neat, since 4 is not lined up well with the curve of 5. Making it more similar to 00:09:527 (2,3) - would look much better
  2. 00:13:164 (4) - remove clap on repeat?
  3. 00:15:285 (3) - NC here would be cool and fit the music
  4. 00:45:588 (1) - missing clap on end?
  5. 00:47:255 (3) - I'd suggest splitting this into a circle+slider, to fit the vocal and music better
  6. 00:49:830 (3) - this rhythm would fit the music much better, and I don't think it's too hard for a normal
  7. 00:54:982 (2,1) - swap NC? I feel like this circle is part of the phrase for the chorus, and should be in the combo for it
  8. 01:03:619 (3) - reduce by 1/2? would fit with vocal better
  9. 01:25:436 (1) - add clap on head? would help make the sound more consistent
[Hard]
  1. 00:22:558 - the skipped beat here feels very empty, you should fill it with a circle
  2. 00:23:012 (5) - remove whistle from sliderbody :P
  3. bunch more of ^, 00:27:861 (2) - 00:29:073 (3) - 00:30:285 (3) - 00:51:497 (1) - 01:15:739 (1) -
  4. 00:36:497 (3) - remove clap from the end
  5. 00:37:709 (3) - add clap?
  6. 00:46:194 (3,3) - same as ^
  7. 01:27:860 (4) - move the white point further down, will make the curve look nicer
[Insane]
I would suggest OD8 for this, since it would fit better with the difficulty of the map, but up to you
  1. sliderbody whistles can be removed from 00:27:861 (2) - 00:42:406 (3) - 01:12:709 (3) -
  2. 00:36:497 (3) - and 00:37:709 (4) - 00:46:194 (3) - 00:48:543 (3) - same as hard
  3. 00:54:073 (1,2) - try adding drum claps on these two, I think it fits well
  4. 00:54:982 (5,1) - same as Normal, I think swapping NC would fit, since 5 feels like part of the next phrase
call me back
Topic Starter
luxoDeh

captin1 wrote:

[General]
  1. Your background is pretty low resolution, it could be a lot better. I found the original image at much higher quality and resized it to both 1366x768 and 1024x768, you can pick which one you'd like. http://puu.sh/9cMUT.zip (I generally go with 1366, since it's the clearest resolution on widescreen, but up to you) yeeh! thank you! I tryed to fix this by myself but I failed >.< anyway I really needed this background, thank you!
  2. Some odd inconsistency in the kiai time, it ends in different places. If you ask me, it would be best to end it on either 01:14:678 - or 01:21:800 - for all diffs, since these are where the phrase changes are. ok, put the kyai time in the second time you said
  3. I would recommend adding about 1300-1500 ms of audioleadin to all diffs, so that there are two seconds before the map starts fixed
  4. I wish I had seen this earlier, I would have asked to do an Extra gd. oh well >.<
[Easy]
  1. 00:00:740 (1) - this would look better placed at around x168 y112, so that it leads into the next slider much better
  2. 00:05:740 (3) - it might be best to end this 1/2 earlier, it make more sense, since the beat on 00:06:194 - feels stronger, and it would be more consistent with the rhythms like 00:01:800 (1,2) - and so on
  3. 00:09:073 (3) - NC to fit with your pattern
  4. 00:16:800 - during this section and onwards, it seems your nc patterns got a bit weird, I think it would be best to recheck them, so that they fit better into the musical phrases (swapping 00:23:467 (3,1) - and then adding on 00:26:043 (2) - for example) If you'd like more help with this poke me ingame and I'll go through them all
  5. 00:57:709 (1,2,3) - while this pattern looks cool, I'm worried that beginners will be confused by having both 2 and 3 on the screen, and 3 being so close to where 1 ends. It might be best to rework this pattern to be more clear
[madabau's Normal]
  1. 00:08:315 (4,5) - this doesn't look very neat, since 4 is not lined up well with the curve of 5. Making it more similar to 00:09:527 (2,3) - would look much better
  2. 00:13:164 (4) - remove clap on repeat?
  3. 00:15:285 (3) - NC here would be cool and fit the music
  4. 00:45:588 (1) - missing clap on end?
  5. 00:47:255 (3) - I'd suggest splitting this into a circle+slider, to fit the vocal and music better
  6. 00:49:830 (3) - this rhythm would fit the music much better, and I don't think it's too hard for a normal
  7. 00:54:982 (2,1) - swap NC? I feel like this circle is part of the phrase for the chorus, and should be in the combo for it
  8. 01:03:619 (3) - reduce by 1/2? would fit with vocal better
  9. 01:25:436 (1) - add clap on head? would help make the sound more consistent
[Hard]
  1. 00:22:558 - the skipped beat here feels very empty, you should fill it with a circle no, I like in the way it is, if I add a note I feel like it's mapped on nothing... maybe it's only me, but don't want to change
  2. 00:23:012 (5) - remove whistle from sliderbody :P
  3. bunch more of ^, 00:27:861 (2) - 00:29:073 (3) - 00:30:285 (3) - 00:51:497 (1) - 01:15:739 (1) -
  4. 00:36:497 (3) - remove clap from the end
  5. 00:37:709 (3) - add clap?
  6. 00:46:194 (3,3) - same as ^
  7. 01:27:860 (4) - move the white point further down, will make the curve look nicer
[Insane]
I would suggest OD8 for this, since it would fit better with the difficulty of the map, but up to you
  1. sliderbody whistles can be removed from 00:27:861 (2) - 00:42:406 (3) - 01:12:709 (3) -
  2. 00:36:497 (3) - and 00:37:709 (4) - 00:46:194 (3) - 00:48:543 (3) - same as hard
  3. 00:54:073 (1,2) - try adding drum claps on these two, I think it fits well
  4. 00:54:982 (5,1) - same as Normal, I think swapping NC would fit, since 5 feels like part of the next phrase
call me back
Thank you veery much! all fixed exept that little thing in hard :) (I fixed also for madabau's diff since he disappeared)
captin1
cool, circled.

piano: p/3133164
Topic Starter
luxoDeh

captin1 wrote:

cool, circled.

piano: p/3133164
Thank you!! ^.^
CephiCC
just came here to say that the o!m diffs are very fun to play. There are some maps where it just feels as though you are moving through the motions, but with other maps like these, it feels like every note I hit is soooo tangible. Fantastic job.
Chloe
orz.... I wanna ask for a extra slot, too late x.x
Topic Starter
luxoDeh

Chloe wrote:

orz.... I wanna ask for a extra slot, too late x.x
... yes just a bit late D:
adriankuro
el mapa quedo genial me encanta muy buen trabajo :)
ursa
Mod time :D

===============================================================================
NOTE :
{G} = a suggestion that not too important to change
{O} = a suggestion that seems need to be change
{R} = You Should Change it !!
===============================================================================


Crystal's Overdose

General : imo your drain are kinda high for this diff. i think -1 Drain is better choice (HP6) {O}

00:00:740 (1,2,3,4,5) - the early jump part have a quite high distance imo , at least , try to reduce it a bit to make the jump nicer {G}

00:05:436 (1,2,3,4,5,1) - well this part is drain killing & hard to catch , even on overdose,especialy this slider jump chain 00:06:346 (5,1) -
i strongly suggest you should change this part because it'll make the next harder to play/pass because of the earlier miss that caused for this part {R}
Note : Imo , i think this picture pattern maybe suitable/useful for that part

00:09:073 (1,2,3,4,5,1) - this slider 00:09:527 (2) - can cause the jump the hyperjump part become slippery. imo you should change it into normal beat instead of slider {O}
00:12:861 (1,2,3) - the jumping distance here is quite high , i think you should recude it , but keep the 00:13:164 (3) - still have hyperdash {O}
00:15:588 (2,3,4) - imo, you should ctrl+g the 00:16:043 (3,4) - beat {O}
00:35:588 (7,8) - i think using a beat here is better instead of 1/4 slider {G}
00:47:558 (7,8,9) - readjust the 00:47:558 (7,8) - because the mostly i think the 2hyperdash (espceialy 00:47:709 (8) ) are not worked correctly {O}
00:54:073 (1,2,3,4,5,6) - *high jump after stream hd jump X_X, imo you should reduce the jump by ctrl+00:54:224 (2,3) - or this 00:54:982 (5,6) - part {O}
Note : The Pattern in kiai part are have higher jump pressence rather than the previous one, so i think you should a bit wise to reduce some high distance part to keep the tricky/trolling that catchable instead of hard jump part
01:00:133 (1,2,3) - well imo, you should make it into slider instead of giving it more beat {O}
01:02:709 (2,3) - Ctrl+G the 01:02:709 (2) - slider or don't make it hyperdash (placing Hyperdash on this part will only ruin this jump ) {R}
01:03:770 (1,2,3,4,5,6,7) - imo , you should recheck this hyper because i feel different when catching it (may the flow jump kinda works not fit with the jump ) {O}
extra : reduce the lengt of this 01:04:679 (7) - slider

01:13:164 (6,7,1,2,3,4,5) - reducing this 1/2 jump distance to make it more nicer to catch {O}
01:20:285 (4) - move this slider to x=208 {O}

01:25:436 to 01:27:861 , x2.0 SV O A Q)

well i think that's all that i've noticed & should be changed.

go 666 devil total combo map for an idea if you have reduced more beats on your map :)

but overall , the idea about making this pattern tricky & a bit trolling is nice 8-)
CLSW

ursa wrote:

Mod time :D

===============================================================================
NOTE :
{G} = a suggestion that not too important to change
{O} = a suggestion that seems need to be change
{R} = You Should Change it !!
===============================================================================


Crystal's Overdose

General : imo your drain are kinda high for this diff. i think -1 Drain is better choice (HP6) {O} fixed

00:00:740 (1,2,3,4,5) - the early jump part have a quite high distance imo , at least , try to reduce it a bit to make the jump nicer {G} fixed

00:05:436 (1,2,3,4,5,1) - well this part is drain killing & hard to catch , even on overdose,especialy this slider jump chain 00:06:346 (5,1) -
i strongly suggest you should change this part because it'll make the next harder to play/pass because of the earlier miss that caused for this part {R} fixed
Note : Imo , i think this picture pattern maybe suitable/useful for that part

00:09:073 (1,2,3,4,5,1) - this slider 00:09:527 (2) - can cause the jump the hyperjump part become slippery. imo you should change it into normal beat instead of slider {O} fixed
00:12:861 (1,2,3) - the jumping distance here is quite high , i think you should recude it , but keep the 00:13:164 (3) - still have hyperdash {O} hmm, no. sorry. This jump is not very hard.
00:15:588 (2,3,4) - imo, you should ctrl+g the 00:16:043 (3,4) - beat {O} same as above
00:35:588 (7,8) - i think using a beat here is better instead of 1/4 slider {G} fixed in 1/8
00:47:558 (7,8,9) - readjust the 00:47:558 (7,8) - because the mostly i think the 2hyperdash (espceialy 00:47:709 (8) ) are not worked correctly {O} It's Expander - Move That Body reference. You have to dash twice to catch them all.
00:54:073 (1,2,3,4,5,6) - *high jump after stream hd jump X_X, imo you should reduce the jump by ctrl+00:54:224 (2,3) - or this 00:54:982 (5,6) - part {O} same as above, if it fixed to normally, it's not fun.
Note : The Pattern in kiai part are have higher jump pressence rather than the previous one, so i think you should a bit wise to reduce some high distance part to keep the tricky/trolling that catchable instead of hard jump part
01:00:133 (1,2,3) - well imo, you should make it into slider instead of giving it more beat {O} fixed
01:02:709 (2,3) - Ctrl+G the 01:02:709 (2) - slider or don't make it hyperdash (placing Hyperdash on this part will only ruin this jump ) {R} fixed
01:03:770 (1,2,3,4,5,6,7) - imo , you should recheck this hyper because i feel different when catching it (may the flow jump kinda works not fit with the jump ) {O} fixed
extra : reduce the lengt of this 01:04:679 (7) - slider fixed, and added a beat on 01:04:906 (8)

01:13:164 (6,7,1,2,3,4,5) - reducing this 1/2 jump distance to make it more nicer to catch {O} same as above
01:20:285 (4) - move this slider to x=208 {O} fixed

01:25:436 to 01:27:861 , x2.0 SV O A Q)

well i think that's all that i've noticed & should be changed.

go 666 devil total combo map for an idea if you have reduced more beats on your map :) Sadly it's 685.

but overall , the idea about making this pattern tricky & a bit trolling is nice 8-)
all done, thanks!

http://puu.sh/9ixYr/feb49dec32.osu
Topic Starter
luxoDeh
updated :)
Deif
[Crystal]
  1. 00:05:133 (6,7) - Select those 2 sliders together and move them to x:368. That way you'll reduce the strenght of the HDash, which conflicts to the pattern of those sliders, and you'll add a slight dash to the next (1).
  2. 00:25:512 (3,4) - Try to avoid that 1/4 HDash, since the next ones are 1/2s and can be confusing for the player.
  3. 00:35:512 (6) - A position like x:320 could be appropriate. Where it is, the current HDash shoots the ryuuta directly to those sliders snapped in 1/8, which shape is kinda uncommon and can take somebody off-guard. The ideal position of that note would be one where no HDashes were generated, though you might require to move a bit the ending of the previous slider (5).
  4. 00:37:937 (4,5,6,1) - I don't know if you're a genius or a mad scientist. The only way I can catch those is moving the ryuuta constantly to the left, and pressing Dash just to detect those HDashes. Pretty crazy idea... The flow is totally broken and will make many people fail.
  5. 00:42:255 (2,3,4,5,6) - Bad idea to place the 1/4 stream there. A timeline like this one shall be more appropriate: http://puu.sh/9m6Oc/a159218e18.jpg . The beat in 00:42:558 - can be covered too transforming that new slider (3) into another one with 1 repetition.
  6. 00:43:618 (3,4,5) - Nah... It's not that important to place a double HDash in the same direction. Remove them.
  7. 00:45:285 (6,7) - It could be a foolish idea, but transforming those 2 circles into a slider would make it much easier to read. Since a droplet would be generated, you'll know the proper direction to take after those scaring 1/4 jump-streams.
  8. 00:46:194 (3,1,2,3) - More timeline improvements. The triplet position could fit a bit better. Check this out: http://puu.sh/9m7fT/efbe894e5e.jpg
  9. 00:47:558 (7,8,9) - Same case as in the explained in 00:37:937 (4,5,6,1) - , but in this case you come from a HDash... That'll condition even more the movement of the ryuuta. Better think of something else to place there. My suggestion / ursa's suggestion.
  10. 00:47:936 - Kinda strange. It's expected to have a beat placed there, and then a jump with the next one in 00:48:012 - .
  11. 00:49:149 (4,1,2,3,4,5,6,7,8,1) - Totally overmapped. As 1/4s I'd leave only 00:49:830 (6,7,8,1) - though it's still above my average permission limit.
  12. 00:50:740 (2,3,4,5,6) - The slider (2) doesn't really need to be HDashed, but meh... The real problem here is the dash (3,4), where there's no much time of reaction after the HDash. Try to compress all those notes in the middle a bit more, like this: https://osu.ppy.sh/ss/1697305
  13. 00:51:800 (2) - Same as the previously mentioned slider, there's no need to create a mirror pattern like that there. It's kinda exaggerate to have an HDash from edge to edge there imo.
  14. 00:52:709 (1) - Better let that as a single note. It's already overmapped later, so it's not necessary to feed the beast so much.
  15. 00:52:861 (2,3,4,5,6,7,8,9,1) - Just as suggestion, optional to follow: http://puu.sh/9mfob/f188a30119.jpg
  16. 01:27:861 (3) - 12.16x ouch. In that position, it'd be quite hard to react well and catch some fruits of the spinner. Try moving it more to the right, till x:224 max.
[]
I'd rather leave the final decision over this diff to ursa. In it's current state it's pretty dangerous and must be handled with care :p

Had much fun with it nevertheless!
MMzz
Here to look at the taiko diffs.

[Oni]
OD 6. This is optional, but I think it will benefit the map because OD5 is just a free SS for Oni players.

00:48:012 (78) - Is this finisher intentional? Just want to confirm in case it was a mistake. Additionally, even though this is rankable I highly advise against it. The BPM is pretty fast and it's only a triplet pattern (its not like a 5+ note stream where you have more time to prepare for it) So it is pretty weird to play and not many people will enjoy playing it.

That is my only concern. Really good diffs! Call me back for an icon when you are ready.
CLSW

Deif wrote:

[Crystal]
  1. 00:05:133 (6,7) - Select those 2 sliders together and move them to x:368. That way you'll reduce the strenght of the HDash, which conflicts to the pattern of those sliders, and you'll add a slight dash to the next (1).
  2. 00:25:512 (3,4) - Try to avoid that 1/4 HDash, since the next ones are 1/2s and can be confusing for the player.
  3. 00:35:512 (6) - A position like x:320 could be appropriate. Where it is, the current HDash shoots the ryuuta directly to those sliders snapped in 1/8, which shape is kinda uncommon and can take somebody off-guard. The ideal position of that note would be one where no HDashes were generated, though you might require to move a bit the ending of the previous slider (5).
  4. 00:37:937 (4,5,6,1) - I don't know if you're a genius or a mad scientist. The only way I can catch those is moving the ryuuta constantly to the left, and pressing Dash just to detect those HDashes. Pretty crazy idea... The flow is totally broken and will make many people fail. I didn't fixed. check out those shots.
    I bring this pattern from the song in CWC Group 16 level(also this song already FC'ed by 50+ people you know), it just has added 1 more hyperdash, and it wasn't very hard. I never missed at this while testing.
  5. 00:42:255 (2,3,4,5,6) - Bad idea to place the 1/4 stream there. A timeline like this one shall be more appropriate: http://puu.sh/9m6Oc/a159218e18.jpg . The beat in 00:42:558 - can be covered too transforming that new slider (3) into another one with 1 repetition.
  6. 00:43:618 (3,4,5) - Nah... It's not that important to place a double HDash in the same direction. Remove them.
  7. 00:45:285 (6,7) - It could be a foolish idea, but transforming those 2 circles into a slider would make it much easier to read. Since a droplet would be generated, you'll know the proper direction to take after those scaring 1/4 jump-streams.
  8. 00:46:194 (3,1,2,3) - More timeline improvements. The triplet position could fit a bit better. Check this out: http://puu.sh/9m7fT/efbe894e5e.jpg
  9. 00:47:558 (7,8,9) - Same case as in the explained in 00:37:937 (4,5,6,1) - , but in this case you come from a HDash... That'll condition even more the movement of the ryuuta. Better think of something else to place there. My suggestion / ursa's suggestion. This one has fixed.
  10. 00:47:936 - Kinda strange. It's expected to have a beat placed there, and then a jump with the next one in 00:48:012 - .
  11. 00:49:149 (4,1,2,3,4,5,6,7,8,1) - Totally overmapped. As 1/4s I'd leave only 00:49:830 (6,7,8,1) - though it's still above my average permission limit.
  12. 00:50:740 (2,3,4,5,6) - The slider (2) doesn't really need to be HDashed, but meh... The real problem here is the dash (3,4), where there's no much time of reaction after the HDash. Try to compress all those notes in the middle a bit more, like this: https://osu.ppy.sh/ss/1697305
  13. 00:51:800 (2) - Same as the previously mentioned slider, there's no need to create a mirror pattern like that there. It's kinda exaggerate to have an HDash from edge to edge there imo.
  14. 00:52:709 (1) - Better let that as a single note. It's already overmapped later, so it's not necessary to feed the beast so much.
  15. 00:52:861 (2,3,4,5,6,7,8,9,1) - Just as suggestion, optional to follow: http://puu.sh/9mfob/f188a30119.jpgit's not fun for me :(
  16. 01:27:861 (3) - 12.16x ouch. In that position, it'd be quite hard to react well and catch some fruits of the spinner. Try moving it more to the right, till x:224 max.
[]
I'd rather leave the final decision over this diff to ursa. In it's current state it's pretty dangerous and must be handled with care :p

Had much fun with it nevertheless!
Others have fixed, 1:1 to me when i'm online. Thank you!
Betsuto

MMzz wrote:

Here to look at the taiko diffs.

[Oni]
OD 6. This is optional, but I think it will benefit the map because OD5 is just a free SS for Oni players.

00:48:012 (78) - Is this finisher intentional? Just want to confirm in case it was a mistake. Additionally, even though this is rankable I highly advise against it. The BPM is pretty fast and it's only a triplet pattern (its not like a 5+ note stream where you have more time to prepare for it) So it is pretty weird to play and not many people will enjoy playing it.

That is my only concern. Really good diffs! Call me back for an icon when you are ready.
Thanks XD

here's fixed
SPOILER
osu file format v12

[General]
AudioFilename: daze 2.mp3
AudioLeadIn: 1500
PreviewTime: 54755
Countdown: 0
SampleSet: Normal
StackLeniency: 0.7
Mode: 1
LetterboxInBreaks: 0
WidescreenStoryboard: 1

[Editor]
DistanceSpacing: 1.2
BeatDivisor: 4
GridSize: 32
TimelineZoom: 1.5

[Metadata]
Title:daze (TV Size)
TitleUnicode:daze (TV Size)
Artist:Jin feat. MARiA from GARNiDERiA
ArtistUnicode:じん ft. メイリア from GARNiDELiA
Creator:luxoDeh
Version:Betsu's Taiko Oni
Source:メカクシティアクターズ
Tags:Mekakucity Actors Shidu Jin 自然の敵P Shizen no Teki-P Kagerou Project opening madabau Betsuto Yuutosan CLSW
BeatmapID:409134
BeatmapSetID:165391

[Difficulty]
HPDrainRate:5
CircleSize:5
OverallDifficulty:6
ApproachRate:8
SliderMultiplier:1.4
SliderTickRate:1

[Events]
//Background and Video events
0,0,"bg_1024.jpg",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples
//Background Colour Transformations
3,100,163,162,255

[TimingPoints]
740,303.030303030303,4,1,0,70,1,0
55285,-100,4,1,0,70,0,1
81800,-100,4,1,0,70,0,0


[Colours]
Combo1 : 0,128,255
Combo2 : 255,0,0
Combo3 : 255,128,0
Combo4 : 255,255,0

[HitObjects]
256,192,740,5,8,0:0:0:0:
256,192,1043,1,8,0:0:0:0:
256,192,1346,1,8,0:0:0:0:
352,192,1497,1,4,0:0:0:0:
352,192,1649,1,4,0:0:0:0:
352,192,1800,1,4,0:0:0:0:
160,192,2103,1,0,0:0:0:0:
256,192,2255,5,8,0:0:0:0:
256,192,2406,1,8,0:0:0:0:
160,192,2558,1,0,0:0:0:0:
256,192,2709,1,8,0:0:0:0:
256,192,2785,1,8,0:0:0:0:
256,192,2861,1,8,0:0:0:0:
352,192,3012,1,4,0:0:0:0:
160,192,3315,1,0,0:0:0:0:
256,192,3467,1,8,0:0:0:0:
256,192,3543,1,8,0:0:0:0:
256,192,3618,1,8,0:0:0:0:
160,192,3770,1,0,0:0:0:0:
160,192,3846,1,0,0:0:0:0:
160,192,3921,1,0,0:0:0:0:
160,192,4073,1,0,0:0:0:0:
352,192,4224,1,4,0:0:0:0:
160,192,4527,1,0,0:0:0:0:
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256,192,63921,1,8,0:0:0:0:
256,192,63997,1,8,0:0:0:0:
256,192,64073,1,8,0:0:0:0:
256,192,64224,1,8,0:0:0:0:
256,192,64300,1,8,0:0:0:0:
160,192,64376,1,0,0:0:0:0:
160,192,64527,1,0,0:0:0:0:
160,192,64603,1,0,0:0:0:0:
256,192,64679,1,8,0:0:0:0:
256,192,64755,1,8,0:0:0:0:
256,192,64831,1,8,0:0:0:0:
352,192,64982,1,4,0:0:0:0:
256,192,65285,1,8,0:0:0:0:
160,192,65436,1,0,0:0:0:0:
160,192,65512,1,0,0:0:0:0:
160,192,65588,1,0,0:0:0:0:
160,192,65740,1,0,0:0:0:0:
256,192,65891,1,8,0:0:0:0:
160,192,66043,1,0,0:0:0:0:
160,192,66118,1,0,0:0:0:0:
160,192,66194,1,0,0:0:0:0:
160,192,66346,1,0,0:0:0:0:
160,192,66421,1,0,0:0:0:0:
256,192,66497,1,8,0:0:0:0:
160,192,66649,1,0,0:0:0:0:
160,192,66952,1,0,0:0:0:0:
256,192,67103,1,8,0:0:0:0:
160,192,67255,1,0,0:0:0:0:
352,192,67406,1,4,0:0:0:0:
256,192,67709,1,8,0:0:0:0:
160,192,67861,1,0,0:0:0:0:
256,192,67936,1,8,0:0:0:0:
160,192,68012,1,0,0:0:0:0:
160,192,68164,1,0,0:0:0:0:
256,192,68315,1,8,0:0:0:0:
160,192,68467,1,0,0:0:0:0:
160,192,68543,1,0,0:0:0:0:
256,192,68618,1,8,0:0:0:0:
160,192,68770,1,0,0:0:0:0:
160,192,68845,1,0,0:0:0:0:
256,192,68921,1,8,0:0:0:0:
160,192,69073,1,0,0:0:0:0:
160,192,69149,1,0,0:0:0:0:
160,192,69224,1,0,0:0:0:0:
160,192,69376,1,0,0:0:0:0:
256,192,69527,1,8,0:0:0:0:
160,192,69679,1,0,0:0:0:0:
352,192,69830,1,4,0:0:0:0:
256,192,70133,1,8,0:0:0:0:
160,192,70285,1,0,0:0:0:0:
160,192,70360,1,0,0:0:0:0:
160,192,70436,1,0,0:0:0:0:
160,192,70588,1,0,0:0:0:0:
256,192,70740,1,8,0:0:0:0:
256,192,70891,1,8,0:0:0:0:
352,192,71043,1,4,0:0:0:0:
160,192,71194,1,0,0:0:0:0:
256,192,71346,1,8,0:0:0:0:
160,192,71497,1,0,0:0:0:0:
256,192,71649,1,8,0:0:0:0:
160,192,71800,1,0,0:0:0:0:
256,192,71952,1,8,0:0:0:0:
160,192,72103,1,0,0:0:0:0:
352,192,72255,1,4,0:0:0:0:
256,192,72557,1,8,0:0:0:0:
160,192,72709,1,0,0:0:0:0:
160,192,73012,1,0,0:0:0:0:
256,192,73164,1,8,0:0:0:0:
160,192,73315,1,0,0:0:0:0:
160,192,73466,1,0,0:0:0:0:
256,192,73618,1,8,0:0:0:0:
256,192,73770,1,8,0:0:0:0:
160,192,73921,1,0,0:0:0:0:
160,192,73997,1,0,0:0:0:0:
256,192,74073,1,8,0:0:0:0:
256,192,74224,1,8,0:0:0:0:
256,192,74300,1,8,0:0:0:0:
256,192,74376,1,8,0:0:0:0:
256,192,74527,1,8,0:0:0:0:
256,192,74603,1,8,0:0:0:0:
160,192,74679,1,0,0:0:0:0:
352,96,74982,1,6,0:0:0:0:
160,192,75133,1,0,0:0:0:0:
160,192,75209,1,0,0:0:0:0:
160,192,75285,1,0,0:0:0:0:
160,192,75436,1,0,0:0:0:0:
256,192,75588,1,8,0:0:0:0:
160,192,75891,1,0,0:0:0:0:
160,192,76043,1,0,0:0:0:0:
256,192,76194,1,8,0:0:0:0:
160,192,76346,1,0,0:0:0:0:
256,192,76421,1,8,0:0:0:0:
160,192,76497,1,0,0:0:0:0:
160,192,76649,1,0,0:0:0:0:
256,192,76800,1,8,0:0:0:0:
160,192,76952,1,0,0:0:0:0:
160,192,77027,1,0,0:0:0:0:
160,192,77103,1,0,0:0:0:0:
256,192,77406,1,8,0:0:0:0:
256,192,77633,1,8,0:0:0:0:
160,192,77709,1,0,0:0:0:0:
160,192,77861,1,0,0:0:0:0:
256,192,78012,1,8,0:0:0:0:
160,192,78164,1,0,0:0:0:0:
160,192,78239,1,0,0:0:0:0:
160,192,78315,1,0,0:0:0:0:
160,192,78467,1,0,0:0:0:0:
256,192,78618,1,8,0:0:0:0:
160,192,78770,1,0,0:0:0:0:
160,192,78921,1,0,0:0:0:0:
160,192,79073,1,0,0:0:0:0:
256,192,79224,1,8,0:0:0:0:
160,192,79376,1,0,0:0:0:0:
352,192,79527,1,4,0:0:0:0:
256,192,79830,1,8,0:0:0:0:
256,192,79982,1,8,0:0:0:0:
256,192,80058,1,8,0:0:0:0:
160,192,80133,1,0,0:0:0:0:
160,192,80285,1,0,0:0:0:0:
256,192,80436,1,8,0:0:0:0:
160,192,80588,1,0,0:0:0:0:
352,192,80739,1,4,0:0:0:0:
352,192,81043,1,4,0:0:0:0:
160,192,81346,1,0,0:0:0:0:
256,192,81497,1,8,0:0:0:0:
256,192,81649,1,8,0:0:0:0:
352,192,81800,1,4,0:0:0:0:
160,192,82103,1,0,0:0:0:0:
256,192,82255,1,8,0:0:0:0:
256,192,82406,1,8,0:0:0:0:
160,192,82558,1,0,0:0:0:0:
256,192,82709,1,8,0:0:0:0:
256,192,82785,1,8,0:0:0:0:
256,192,82861,1,8,0:0:0:0:
352,192,83012,1,4,0:0:0:0:
160,192,83315,1,0,0:0:0:0:
256,192,83467,1,8,0:0:0:0:
160,192,83618,1,0,0:0:0:0:
160,192,83694,1,0,0:0:0:0:
160,192,83770,1,0,0:0:0:0:
256,192,83921,1,8,0:0:0:0:
256,192,83997,1,8,0:0:0:0:
256,192,84073,1,8,0:0:0:0:
352,192,84224,1,4,0:0:0:0:
160,192,84527,1,0,0:0:0:0:
256,192,84679,1,8,0:0:0:0:
256,192,84830,1,8,0:0:0:0:
160,192,84982,1,0,0:0:0:0:
256,192,85133,1,8,0:0:0:0:
256,192,85209,1,8,0:0:0:0:
256,192,85285,1,8,0:0:0:0:
352,96,85436,1,6,0:0:0:0:
352,192,85739,1,4,0:0:0:0:
352,96,86043,1,6,0:0:0:0:
352,192,86346,1,4,0:0:0:0:
352,96,86648,1,6,0:0:0:0:
352,96,86952,1,6,0:0:0:0:
352,192,87255,1,4,0:0:0:0:
352,96,87558,1,6,0:0:0:0:
352,192,87861,1,4,0:0:0:0:

go go ! :D
Topic Starter
luxoDeh
Updated :)
MMzz
Here you go!

Guess this means CtB BAT can bubble. :)
Topic Starter
luxoDeh

MMzz wrote:

Here you go!

Guess this means CtB BAT can bubble. :)
Yep! :)
Thank you ^.^
CLSW
Topic Starter
luxoDeh
aaaand.... Updated :)
- Yuuto -
Ikeeeee :)
ursa
Rechecking the ctb Diff

Crystal's Ovderdose

Note : after you've applied the mods from Deif , the overall pattern become nicer & better. back to the pattern, Imo you can reduce some distance at the kiai part without breaking the hyperdash to make that more efficient to catch/play.

so there's some part that i mention you should check it & change (iit's up to you for changin it)

00:58:467 (3,4,1,2,3) - well , you can reduce some part's distance a bit & still keep the hyperchain to make this part more eficient to catch
*suggestion pic pattern
01:00:588 (3) - Ctrl+G this slider
01:04:527 (6) - well i think you should move this to x= 272 to make the chain jump eficient to catch
01:03:770 (1,2) - change it like this . Change it > _ > , that's more better
01:08:618 (1) - well , you can move it into x = 96 without disabling the hyper
01:11:952 (5,6,7) - X=280. same as ^
01:12:255 (1,2,3,4,5) - *Pic ^
01:19:073 (6) - move to x =208
01:19:376 (1) - x = 448
01:20:588 (5) - x = 352

sorry for delaying because i need opinion first to make sure about this . . .
CLSW
Topic Starter
luxoDeh
Updated :3
ursa
Last check on the Crystal's overdose

01:18:315 (1,2,3,4,5,6,7) - Please readjust the slider to make it nicer to catch

*Deif's suggestion
*my suggestion

don't kd this :)
CLSW
http://puu.sh/9yAZ2/f12300d186.osu

used deif's suggestion. Let's finish this!
Topic Starter
luxoDeh
oook done :)
(final update? >.<)
CLSW

luxoDeh wrote:

oook done :)
(final update? >.<)
Sorry, but Krah pointed out a issue on 01:13:467 (1,2,3,4,5,6,7,8,9), so here is the LAST one. REALLY.

http://puu.sh/9AfbB/6770d9a430.osu
Topic Starter
luxoDeh

CLSW wrote:

luxoDeh wrote:

oook done :)
(final update? >.<)
Sorry, but Krah pointed out a issue on 01:13:467 (1,2,3,4,5,6,7,8,9), so here is the LAST one. REALLY.

http://puu.sh/9AfbB/6770d9a430.osu
LOOL ok, updated again XDDDD
ursa
Yap, that's the last check :)

*Rechecking again the overdose & here we go . . .

*Bubbled

Note :
*Piano , *Cirlce , *Drum
- Yuuto -
cool~
Topic Starter
luxoDeh
Yey finally! Thanks ursa :)
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