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Tommy heavenly6 - PAPERMOON

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Topic Starter
Knotts

RandomEffect wrote:

From my queue~

[Normal]
  1. this diff is a little hard for beginner. I suggest to reduce some notes starting at 1/2 rhythm (red line) I'm going to add an Easy so I think it should be fine
  2. 00:39:573 (4,1) - for normal diff, you should not make jump pattern like this oops, didn't even notice
  3. 01:19:268 (1) - end at 01:20:914 done
  4. 01:34:085 (1,2) - make symmetric fixed
  5. 02:07:195 (3,1) - how about blanketting? ok
  6. 02:18:536 (2) - end at 02:18:902 idk i kind of want it to end on the clap. if someone else suggests ill change
  7. 02:25:122 (3) - curved slider is better i think im gonna keep it like this
  8. 02:29:329 (3,2) - stack corrctly fixed
  9. 03:56:402 (5) - twice reverse sider is confusing for beginner i'll keep for now but if suggested again ill change
  10. 04:01:158 (1,2) - avoid overlap ^
[Hard]
  1. 00:14:146 (5,1) - because of after many times revese, make DS smaller done
  2. 00:37:744 (4,1) - not stack on purpose? didn't notice, fixed
  3. 01:12:683 (2) - x:409 y:225 done
  4. 01:50:366 (1) - x:294 y:189 ^
  5. 01:50:000 (5,1,2,3,4,1) - it is better to conform DS fixed
  6. 02:28:048 (6,1) - blanket correctly ^
  7. 02:30:975 (2) - x:152 y:146 ^
  8. 02:39:939 (1) - too short spinner. I prefer to end at 02:41:036 done
  9. 02:58:963 (4,1) - swap NC done
  10. 03:53:475 (6) - clap added
  11. 04:01:158 (3,2) - this overlap is not good changed
[Insane]
  1. 00:11:585 (2) - I prefer to divide into 2 circles done
  2. 00:19:085 (4,5) - I prefer to exchange their positions niceee idea! :D
  3. 00:34:451 (3) - x:344 y:270 done
  4. 01:50:183 (1,2,3,4,5) -how about regular pentagon? done, thanks for the code
    SPOILER

    354,315,110183,5,0,0:0:0:0:
    453,179,110366,1,0,0:0:0:0:
    354,146,110548,1,8,0:0:0:0:
    453,283,110731,1,0,0:0:0:0:
    293,231,110914,1,0,0:0:0:0:
  5. 02:39:939 (1) - same as hard ok
  6. 03:10:670 (4) - Ctrl+G done
  7. 03:15:609 (5,6) - blanket correctly ok
Tommy is so cute <3
~Good Luck~
Thanks for the mod, super helpful! :)
Updated~
DeletedUser_3044645
So, is someone making an Easy diff? your normal is still not below 3.25 star rating :3
Topic Starter
Knotts

No Dap wrote:

So, is someone making an Easy diff? your normal is still not below 3.25 star rating :3
Yeah but he said he's not 100% sure he'll finish it so I'm kind of confused.
Myxo

Knotts wrote:

No Dap wrote:

So, is someone making an Easy diff? your normal is still not below 3.25 star rating :3
Yeah but he said he's not 100% sure he'll finish it so I'm kind of confused.
Ohh it's sad to tell you ;w; But I am not able to finish it, because I got stuck with the rhythm and I kind of lost the motivation to finish it. I'm very, very sorry :(
Topic Starter
Knotts

Desperate-kun wrote:

Ohh it's sad to tell you ;w; But I am not able to finish it, because I got stuck with the rhythm and I kind of lost the motivation to finish it. I'm very, very sorry :(
Np, thanks for telling me. Guess I'm making the Easy myself, moved back to WIP.
Squichu
hi there!
mod by req~
eveyrthing is just suggestions, feel free to ignore me. :b xD

[Insane]
lol this is the first time I'm looking at the highest difficulty first.. kinda nervous. O-O
  1. 00:01:890 (5) - try to create symmetry with 00:01:524 (4) - maybe?
    (cause 00:00:427 (1,2,3) - create a nice symmetrical pattern, too)
  2. 00:02:256 (6) - move to 177|186 (cause 00:03:170 (1) - )
  3. you could increase curve here a bitimo, that'd look better with 00:03:170 (1) -
  4. 00:09:024 (1,2) - blanket better
  5. 00:11:951 (4) - move end to ~ 350|176? just looks better to me. >:
    (+ similar shape to 00:12:866 (7) - )
  6. 00:20:548 (4,1) - blanket better
    same here - 00:23:109 (4) - and 00:23:841 (1) -
    and - 00:25:305 (6,7,8,9) -
    there are more, but I'm lazy, so you might wanna check your diff for thsoe blankets and fix them real quick
    this might be nitpicking and a lot of people might not even notice this things,
    but to some (like me.. xD) this looks just sloppily mapped. (not saying you did, but it looks like it.)
  7. 00:44:878 (4,5,6,7,8,9) - create 'correct' polygon pattern? if it's supposed to be one, it's off by a bit. o-o
  8. 01:20:914 (6) - move to 152|238 to match better with 01:20:183 (4) -
  9. 02:52:561 (1,2,3,4,5,6) - curve out like some other streams? it's a bit.. angular atm. o,o
    same here - 03:01:524 (2,3,4,5) - (is it intentional?)
  10. 03:38:658 (5) - ctrl+g? have the feeling it flows better (by movement) and jump to 03:39:024 (6) - looks legit (to me).
well, except for these blankets this looks totally fine.
& even tho the draining time is rather long and you have only one small break I didn't get tired while playing this diff. gj. :3

[Hard]
  1. same about the blankets
    .. I know it's tiring to refine shapes here and there and move objects 1 or 2 pixels, but it's woth it!
  2. 00:08:658 (5,1) - just wanted to say I like these overlaps. pls keep them! xD
  3. 00:10:670 (6) - shape looks kinda weird here. o_o Idk why, but the middle is so.. I really don't know. I think it should look more like this? -
  4. 00:11:219 (1,2,3,4,5) - polygon pattern? .o.
  5. 00:22:195 (1) - shape looks a bit random, cause it's angular.. if you wanna keep angularity, maybe refine it a bit(and pay attention to having the red anchors on a red/blue tick, maybe! in most cases sliders look more structured then.)
  6. 00:51:463 (4) - ctrl+g maybe? (movement/flow is better I think.)
  7. 01:58:780 (4) - refine shape (curvy part)
  8. 02:49:817 (1,2) - this overlap is kinda.. unexpected. maybe think of sth different? (if there's no specific reason for it)
aaaand, just a really quick look at
[Normal]
cause I'm out of timeeee. ><
  1. 00:17:256 (3) - rotate a bit (36° by selec centre), it looks better with 00:17:987 (1) - I think
    (it's ok if it goes 'against the movement' indicated by 00:16:524 (1,2) - cause the slider is so short, you actually don't have to move the cursor, so.. yah. xD)
  2. oh, and same about blankets. :b
  3. another thing - you have some parts where you follow the vocals and some where you follow the actual beat
    this might be extremely confusing for beginner players, so Idk.. you might wanna take a look at that.
    it's mostly at those white/red tick changes, where you end one object on the red and start the next on a white tick again (or vice versa)
    since you are working on an Easy diff, it's kinda okay.. buuut still. just keep in mind it's hard to read!
  4. 02:11:951 (4) - place further up, so you don't break movement/flow so abruptly here ( ~ 296|8)
  5. 02:15:061 (5) - ctrl+g, adjust following objects?
  6. 02:24:756 (2,3) - really close, move 3's end a bit to the right?
welp, that's all for now. >:

[General]
  1. combo colours - this yellow is sooo bright, maybe you find a less neon-like yellow?
    or choose a light blue instead (like the blue something's .. on the right side of the background image.. Idk what it is, but the colour is nice!)
    example


    and
    [Colours]
    Combo1 : 167,84,63
    Combo2 : 255,255,255
    Combo3 : 142,244,217
    Combo4 : 177,183,165
sooo, yah. overall a really nice mapset!
If you want me to take a look at the Easy map once it's done, just send a pm!

and if you want me to go into detail with the blanket stuff.. just tell me, I can list them up. xb

Good luck with this!!
*squee* ^__^/
Topic Starter
Knotts

Squirrel wrote:

hi there!
mod by req~
eveyrthing is just suggestions, feel free to ignore me. :b xD

[Insane]
lol this is the first time I'm looking at the highest difficulty first.. kinda nervous. O-O
  1. 00:01:890 (5) - try to create symmetry with 00:01:524 (4) - maybe? done
    (cause 00:00:427 (1,2,3) - create a nice symmetrical pattern, too)
  2. 00:02:256 (6) - move to 177|186 (cause 00:03:170 (1) - ) done
  3. you could increase curve here a bitimo, that'd look better with 00:03:170 (1) -
  4. 00:09:024 (1,2) - blanket better fixed did that but changed the pattern a little
  5. 00:11:951 (4) - move end to ~ 350|176? just looks better to me. >: ok
    (+ similar shape to 00:12:866 (7) - )
  6. 00:20:548 (4,1) - blanket better ^
    same here - 00:23:109 (4) - and 00:23:841 (1) - ^
    and - 00:25:305 (6,7,8,9) - ^
    there are more, but I'm lazy, so you might wanna check your diff for thsoe blankets and fix them real quick
    this might be nitpicking and a lot of people might not even notice this things,
    but to some (like me.. xD) this looks just sloppily mapped. (not saying you did, but it looks like it.)
  7. 00:44:878 (4,5,6,7,8,9) - create 'correct' polygon pattern? if it's supposed to be one, it's off by a bit. o-o ok
  8. 01:20:914 (6) - move to 152|238 to match better with 01:20:183 (4) -
  9. 02:52:561 (1,2,3,4,5,6) - curve out like some other streams? it's a bit.. angular atm. o,o i think this is good enough to keep
    same here - 03:01:524 (2,3,4,5) - (is it intentional?) i curved this one a little bit more.
  10. 03:38:658 (5) - ctrl+g? have the feeling it flows better (by movement) and jump to 03:39:024 (6) - looks legit (to me). done.
well, except for these blankets this looks totally fine.
& even tho the draining time is rather long and you have only one small break I didn't get tired while playing this diff. gj. :3

[Hard]
  1. same about the blankets
    .. I know it's tiring to refine shapes here and there and move objects 1 or 2 pixels, but it's woth it!
  2. 00:08:658 (5,1) - just wanted to say I like these overlaps. pls keep them! xD :D
  3. 00:10:670 (6) - shape looks kinda weird here. o_o Idk why, but the middle is so.. I really don't know. I think it should look more like this? fixed -
  4. 00:11:219 (1,2,3,4,5) - polygon pattern? .o. nah im going to keep as is
  5. 00:22:195 (1) - shape looks a bit random, cause it's angular.. if you wanna keep angularity, maybe refine it a bit ehh i just scraped the design and made a regular curved slider.(and pay attention to having the red anchors on a red/blue tick, maybe! in most cases sliders look more structured then.)
  6. 00:51:463 (4) - ctrl+g maybe? (movement/flow is better I think.) it looks kinda weird both ways but ill take your word that this is better
  7. 01:58:780 (4) - refine shape (curvy part) i don't know what you want it to look like but i tried my best :3
  8. 02:49:817 (1,2) - this overlap is kinda.. unexpected. maybe think of sth different? (if there's no specific reason for it) idk i feel like it somewhat feels the vocals but a lot of people are telling me to change it. once more and i'll change it for sure
aaaand, just a really quick look at
[Normal]
cause I'm out of timeeee. ><
  1. 00:17:256 (3) - rotate a bit (36° by selec centre), it looks better with 00:17:987 (1) - I think done
    (it's ok if it goes 'against the movement' indicated by 00:16:524 (1,2) - cause the slider is so short, you actually don't have to move the cursor, so.. yah. xD)
  2. oh, and same about blankets. :b
  3. another thing - you have some parts where you follow the vocals and some where you follow the actual beat
    this might be extremely confusing for beginner players, so Idk.. you might wanna take a look at that.
    it's mostly at those white/red tick changes, where you end one object on the red and start the next on a white tick again (or vice versa)
    since you are working on an Easy diff, it's kinda okay.. buuut still. just keep in mind it's hard to read!
  4. 02:11:951 (4) - place further up, so you don't break movement/flow so abruptly here ( ~ 296|8) ok
  5. 02:15:061 (5) - ctrl+g, adjust following objects? ok
  6. 02:24:756 (2,3) - really close, move 3's end a bit to the right? ok
welp, that's all for now. >:

[General]
  1. combo colours - this yellow is sooo bright, maybe you find a less neon-like yellow?
    or choose a light blue instead (like the blue something's .. on the right side of the background image.. Idk what it is, but the colour is nice!) ooh nice color
    example


    and
    [Colours]
    Combo1 : 167,84,63
    Combo2 : 255,255,255
    Combo3 : 142,244,217
    Combo4 : 177,183,165
sooo, yah. overall a really nice mapset!
If you want me to take a look at the Easy map once it's done, just send a pm!

and if you want me to go into detail with the blanket stuff.. just tell me, I can list them up. xb

Good luck with this!!
*squee* ^__^/
Thanks for the mod :D
Updated
Piine
I having so much issues since the H in Heavenly isn't Capitalized...Brain....STHAP :(
riffy
Oh my God, that's an impressing mapset!

Randomly picked the map from #modreqs, hope you don't mind my mod.

[General]
  1. 04:14:969 (1) - just one spinner is enough, there is no need to use two of them. Players will be tired after playing pretty long map and the second spinner is just too much spinning for poor and tired players. Please, consider removing it!
  2. Try disabling Letterboxing (Song Setup > Storyboarding). It kinda hurts your awesome BG.
  3. Also, try replacing the blue color with something else it is too bright and doesn't fit with your BG. For example, try my colors. They're not so bright, so players' eyes will not hurt too much.
    ugu

    [Colours]
    Combo1 : 167,84,63
    Combo2 : 223,210,176
    Combo3 : 152,151,137
    Combo4 : 177,183,165
[Easy]
  1. You've got plenty of 3/2 and 2/1 gaps between hitobjects. It may confuse players, so I'm asking you to reduce Overall Diff by one tick. It may help beginners to stay alive and enjoy your diff more.
  2. 00:14:878 (1,3) - that's kinda nazi, but a lot of your blanket-sliders are imperfect. You can improve them, so your map will look a bit neater.
    Note: let me convince you :) this can easily convert to this. It won't take to much time, fix your sliders!
  3. 00:55:305 (2,3) - this overlap does not look natural here, I'd say that it feels out of place. Try to replace it with something more suitable for your style? example1 or example 2
    Note: 03:36:280 (2,1) - 04:05:548 (2,3) - the same happens here. Maybe I'm just being too picky, but I relly dislike this pattern for some reason.
  4. 01:34:085 (1,2) - beginners may accidentally ignore the-reverse arrow and click on (2). Try to avoid that by moving (1)'s tail somewhere else, if it is possible!
    Note: at this point players may get stressed and forget about the reverse-arrow, it is important to keep patterns intuitively playable!
  5. 01:53:109 (1) - I'm not sure, but I would remove this new combo. It is not necessary here and it makes your pattern too short. In fact, your comboing looks a bit inconsistent and sometimes even messy. Please, check it once again, I'm sure you'll be able to fix some of the mistakes on your own!
  6. 02:26:768 (1) - by the way, you can drag the beginning of the break to the big white line, so it will match with the music better. try to do it, it's easy!
    Note: same applies for all the breaks in all diffs, try dragging them to the downbeats, so they'd match with the music better.
  7. 03:05:000 - this green line is totally useless and it is confusing for some modders :P Try to avoid useless green lines

    The diff needs some polishing and maybe some work on comboing. Apart from these things, that's a solid Easy.
[Normal]
  1. HP Drain and OD should be set to 4. It will make the mapset a bit better-balanced and it works better with your rhythm. Moreover, that's a default settings for that kind of diffs.
  2. 00:33:536 (2,3) - well, shape of the slider can be improved.This is what you can get if you spend 30 seconds to improve the slider. So, please, take your time and work on the sliders. I won't mention the same issue anymore.
  3. 00:38:475 (3,1) - the transition from (3) to (1) is pretty hard to understand and flows pretty confusing. How about re-arrangin the pattern? See if you like it or not.
  4. 00:56:036 (5,1) - the transition here feels weird. Considr changing it to something more logical? Well, at least try my example!
    Note: same happens a few more times poke me in-game for a detailed flow-mod or try to fix yourself if you agree with me. :)
  5. 01:19:268 (1) - finish sound feels too noisy here. Consider replacing it with a whistle, please!
  6. 01:54:573 (1,2,1,2,3) - nazi - maybe it's just me, but this pattern looks really messy and all of the notes are too close to each other. Perhaps, you've used too many 1/2s in a row. Consider simplifying your rhythm here to make the pattern look less complicated.
  7. 02:48:719 (3,1,2) - just a little suggestion to improve your pattern.
    Example!

    363,262,168719,2,8,L|173:264,1,180,0|8,0:0|0:0,0:0:0:0:
    101,226,169817,5,0,0:0:0:0:
    177,177,170183,2,0,P|188:248|105:317,1,180,4|8,0:0|0:0,0:0:0:0:
  8. 03:56:402 (5) - the second reverse-arrow appears too late and it is really hard to notice it in ime, that is why such sliders are really tricky/confusing. Please, do not use such sliders for E/N diffs, unless sliders are long enough to be readable!

    A little bit more polishing and maybe a few more mods and you'll get an amazing diff! Keep up the good work!
[Hard]
  1. This diff is supposed to be hard, so I'd increase HP Drain by one tick to make it really hard for players. Don't worry, the diff is still playable, but with higher Hp it's just a bit more interesting/challenging to play!
  2. 00:08:292 (2,3) - just a little spacing mistake, I guess. It is noticeable, so it makes your map look a bit random.
    Note: x1.4 is not big enough to be considered as a ump, so I feel like it's a spacing mistake. It happens with a few more patterns like 00:32:622 (1,2) - so, I'm asking you to fix all similar patterns if you agree with me.
  3. 00:36:829 (1,2,3,4) - maybe I just don't understand something, but x1.0 DS is different from what you've ued before in this diff. And it is changing at 00:42:134 (4,5) - again. Perhaps, you've made some spacig mistakes. If it is so - please fix them!
  4. 00:58:963 (7) - whoops, overlap with the HP-Bar. Such things are not really important, but it's better if you avoid them, so your map looks much better :)
  5. 01:18:811 (5) - such sliders are fine for this diff, but you can mke them a bit more readable and playable. Take a look here!. Sliders with just one repeat are more readable, so players would prefre them. :3
  6. 01:33:353 (3,4) - can you avoid placing a jump here? It doesn't really fits with anything in music and kinda hard to understand. Random jumps can be pretty annoying, y'know.
  7. 02:29:695 (1,2,1,2,1) - if only you could improve the blanketing here, I would really enjoy the paattern. Seriously, I like the idea, but sliders are a bit messy. :(
  8. 02:32:439 (5) - there's a missed new combo on the slider, right? A new combo there would make the jump playable + it'll fit with the music and your patterns. :)
  9. 02:35:366 (6) - and one more new combo here to emphasize velocity changes. It'll make the diff intuitively-understandable for low-skilled players.

    The diff appears a bit messy and has a couple of comboing mistakes. Sometimes spacing becomes weird, too. But your rhythm and patterns are really interesting and pleasant to play!
[Insane]
  1. 00:16:158 (5) - try to use Ctrl+G on this slider, it may give you a bit more interesting flow.
  2. 01:04:817 (5,6) - that little spacing mistake spoils the impression from the whole diff. I really do like the diff, but such minor mistakes make me sad :(
  3. 02:12:683 (5) - nazi - meh, dude, such overlaps are the ONLY thing which really needs to be fixed in this diff, imo. I really do LOVE the diff, but minor overlaps are pretty annoying.
    Note: I'm using default skin, but the overlaps are visible with any other skin, too.
  4. 03:06:737 (4) - 03:24:664 (6) - a new combo might help players to read this part. Not a big deal, anyway.
  5. 03:10:670 (4) - using Ctrl+G on this slider gives you much smoother flow. It is also makes the slider intuitively catchable during gameplay.

    I'm impressed with the diff! Really good job!
Speaking aboutthe mapset, it still needs some more work. But it has a lot of potential, can't see what we'll get when the map will be ranked! Star! ~

~~~~~~~~~~~~~~~~~~~~~

Best of luck!

sorry about any mistakes/typos I'm not feeling good now :(
Topic Starter
Knotts
I love u.

...I'll reply to this mod once I get back from school, looks so helpful! Everyone else who came for m4m - hold out a little please.
Fakiezi
Great map, tried it on insane.
Made it really hard for me with almost no breaks.


Oh and I really want to make a diff, are you open for this?

Keep it up! :P
DeletedUser_3044645
heavenly6 -> Heavenly6
Damnae

No Dap wrote:

heavenly6 -> Heavenly6
Topic Starter
Knotts

Damnae wrote:

No Dap wrote:

heavenly6 -> Heavenly6


Weee, kudos for everyone!

EDIT: or not T_T
Topic Starter
Knotts

-Bakari- wrote:

Oh my God, that's an impressing mapset!

Randomly picked the map from #modreqs, hope you don't mind my mod.

[General]
  1. 04:14:969 (1) - just one spinner is enough, there is no need to use two of them. Players will be tired after playing pretty long map and the second spinner is just too much spinning for poor and tired players. Please, consider removing it! ok sure, removed on all difficulties.
  2. Try disabling Letterboxing (Song Setup > Storyboarding). It kinda hurts your awesome BG. done
  3. Also, try replacing the blue color with something else it is too bright and doesn't fit with your BG. For example, try my colors. They're not so bright, so players' eyes will not hurt too much. makes sense, thanks for the codes
    ugu

    [Colours]
    Combo1 : 167,84,63
    Combo2 : 223,210,176
    Combo3 : 152,151,137
    Combo4 : 177,183,165
[Easy]
  1. You've got plenty of 3/2 and 2/1 gaps between hitobjects. It may confuse players, so I'm asking you to reduce Overall Diff by one tick. It may help beginners to stay alive and enjoy your diff more. changed
  2. 00:14:878 (1,3) - that's kinda nazi, but a lot of your blanket-sliders are imperfect. You can improve them, so your map will look a bit neater.
    Note: let me convince you :) this can easily convert to this. It won't take to much time, fix your sliders!
  3. 00:55:305 (2,3) - this overlap does not look natural here, I'd say that it feels out of place. Try to replace it with something more suitable for your style? sure. i chose example 1. example1 or example 2
    Note: 03:36:280 (2,1) - 04:05:548 (2,3) - the same happens here. Maybe I'm just being too picky, but I relly dislike this pattern for some reason. fixed these too.
  4. 01:34:085 (1,2) - beginners may accidentally ignore the-reverse arrow and click on (2). Try to avoid that by moving (1)'s tail somewhere else, if it is possible! changed tail to point left.
    Note: at this point players may get stressed and forget about the reverse-arrow, it is important to keep patterns intuitively playable!
  5. 01:53:109 (1) - I'm not sure, but I would remove this new combo. It is not necessary here and it makes your pattern too short. In fact, your comboing looks a bit inconsistent and sometimes even messy. Please, check it once again, I'm sure you'll be able to fix some of the mistakes on your own! removed nc. i'll keep an eye out for other combo problems.
  6. 02:26:768 (1) - by the way, you can drag the beginning of the break to the big white line, so it will match with the music better. try to do it, it's easy! i'm kinda confused on what to do here :3
    Note: same applies for all the breaks in all diffs, try dragging them to the downbeats, so they'd match with the music better.
  7. 03:05:000 - this green line is totally useless and it is confusing for some modders :P Try to avoid useless green lines removed

    The diff needs some polishing and maybe some work on comboing. Apart from these things, that's a solid Easy.
[Normal]
  1. HP Drain and OD should be set to 4. It will make the mapset a bit better-balanced and it works better with your rhythm. Moreover, that's a default settings for that kind of diffs. changed
  2. 00:33:536 (2,3) - well, shape of the slider can be improved.This is what you can get if you spend 30 seconds to improve the slider. So, please, take your time and work on the sliders. I won't mention the same issue anymore. i tried to fix it but i have no idea how to make good curved sliders.
  3. 00:38:475 (3,1) - the transition from (3) to (1) is pretty hard to understand and flows pretty confusing. How about re-arrangin the pattern? sure, thanks for the ideaSee if you like it or not.
  4. 00:56:036 (5,1) - the transition here feels weird. Considr changing it to something more logical? Well, at least try my example! ^
    Note: same happens a few more times poke me in-game for a detailed flow-mod or try to fix yourself if you agree with me. :)
  5. 01:19:268 (1) - finish sound feels too noisy here. Consider replacing it with a whistle, please! meh i think it sounds weird both ways but i'll do it your way until i find someway to make it sound better.
  6. 01:54:573 (1,2,1,2,3) - nazi - maybe it's just me, but this pattern looks really messy and all of the notes are too close to each other. Perhaps, you've used too many 1/2s in a row. Consider simplifying your rhythm here to make the pattern look less complicated. simplified
  7. 02:48:719 (3,1,2) - just a little suggestion to improve your pattern. done. i did it without the code but hopefully i did what you were envisioning
    Example!

    363,262,168719,2,8,L|173:264,1,180,0|8,0:0|0:0,0:0:0:0:
    101,226,169817,5,0,0:0:0:0:
    177,177,170183,2,0,P|188:248|105:317,1,180,4|8,0:0|0:0,0:0:0:0:
  8. 03:56:402 (5) - the second reverse-arrow appears too late and it is really hard to notice it in ime, that is why such sliders are really tricky/confusing. Please, do not use such sliders for E/N diffs, unless sliders are long enough to be readable! suggested in another mod and fixed!

    A little bit more polishing and maybe a few more mods and you'll get an amazing diff! Keep up the good work!
[Hard]
  1. This diff is supposed to be hard, so I'd increase HP Drain by one tick to make it really hard for players. Don't worry, the diff is still playable, but with higher Hp it's just a bit more interesting/challenging to play! if u say so..
  2. 00:08:292 (2,3) - just a little spacing mistake, I guess. It is noticeable, so it makes your map look a bit random. fixed
    Note: x1.4 is not big enough to be considered as a ump, so I feel like it's a spacing mistake. It happens with a few more patterns like 00:32:622 (1,2) - so, I'm asking you to fix all similar patterns if you agree with me.
  3. 00:36:829 (1,2,3,4) - maybe I just don't understand something, but x1.0 DS is different from what you've ued before in this diff. And it is changing at 00:42:134 (4,5) - again. Perhaps, you've made some spacig mistakes. If it is so - please fix them!
  4. 00:58:963 (7) - whoops, overlap with the HP-Bar. Such things are not really important, but it's better if you avoid them, so your map looks much better :) fixed
  5. 01:18:811 (5) - such sliders are fine for this diff, but you can mke them a bit more readable and playable. Take a look here!. Sliders with just one repeat are more readable, so players would prefre them. :3 sure thing, good to know.
  6. 01:33:353 (3,4) - can you avoid placing a jump here? It doesn't really fits with anything in music and kinda hard to understand. Random jumps can be pretty annoying, y'know. ehh I don't think it really feels like a jump too much when you play it but i reduced the spacing a tiny bit.
  7. 02:29:695 (1,2,1,2,1) - if only you could improve the blanketing here, I would really enjoy the paattern. Seriously, I like the idea, but sliders are a bit messy. :( attempted to fix but im sure you already know that i suck at blanketing/making sliders/mapping.
  8. 02:32:439 (5) - there's a missed new combo on the slider, right? A new combo there would make the jump playable + it'll fit with the music and your patterns. :) oh yep. thanks for catching this
  9. 02:35:366 (6) - and one more new combo here to emphasize velocity changes. It'll make the diff intuitively-understandable for low-skilled players. oops, forgot about that.

    The diff appears a bit messy and has a couple of comboing mistakes. Sometimes spacing becomes weird, too. But your rhythm and patterns are really interesting and pleasant to play!
[Insane]
  1. 00:16:158 (5) - try to use Ctrl+G on this slider, it may give you a bit more interesting flow. changed it but i think it has a weird flow to (1). Might change it back if someone suggests to.
  2. 01:04:817 (5,6) - that little spacing mistake spoils the impression from the whole diff. I really do like the diff, but such minor mistakes make me sad :( so sorry :(. fixed
  3. 02:12:683 (5) - nazi - meh, dude, such overlaps are the ONLY thing which really needs to be fixed in this diff, imo. I really do LOVE the diff, but minor overlaps are pretty annoying. im not really too sure what this is overlapping
    Note: I'm using default skin, but the overlaps are visible with any other skin, too.
  4. 03:06:737 (4) - 03:24:664 (6) - a new combo might help players to read this part. Not a big deal, anyway. done
  5. 03:10:670 (4) - using Ctrl+G on this slider gives you much smoother flow. It is also makes the slider intuitively catchable during gameplay. oh yup, thanks.

    I'm impressed with the diff! Really good job!
Speaking aboutthe mapset, it still needs some more work. But it has a lot of potential, can't see what we'll get when the map will be ranked! Star! ~

~~~~~~~~~~~~~~~~~~~~~

Best of luck!

sorry about any mistakes/typos I'm not feeling good now :(
Thaanks for the mod! I hope that you could come back and help me out with those issues that I didn't really understand. I can now believe in #modreq again 8-). Hope you feel better soon!
pssh, I'm not mad that you didn't give me a star...BAKA
Kroytz
[ Normal ]

It might be me but some of the sliders look a little "awkward".

00:01:158 (2,3,4,5) - 3,4,5 need to be adjusted to be 1 space closer to the 2 slider. And the 5 slider angled (like 2) to hit the next.

00:33:902 (3) - Angled to wrap around the 2.

00:39:756 (1,2,3) - The 1 slider can be lifted up more to create a cleaner blanket for the 2. And the 3 slider gets re-snapped to wrap around 1. New vs Old. In yours you can see 1 & 2 are about one space apart but 2 & 3 are 1/2 apart. And with mine, they're all about one space apart.
00:42:317 (2,3,4,1, 2) - The 2 slider rotated on its center by ~25 degrees. The 3 (x 159; y251) and 4 (x 112; y327) notes will get re-snapped and the short slider will have a cleaner blanket around the 3. Then the following 2 note can get re-snapped (x 266; y 160). 00:45:426 (3,4) - might have to be adjusted to (x 182; y133). The slider could be fixed a little, rotated ~20 degrees so its parallel to the former slider and mirroring the next.

00:47:256 (2,3) - 2(x:455 y:77 ) & 3(x:347 y:198) creates two clean blankets.

00:57:317 (2,3,4) - There's something off about the way 3 & 4 are angled against the 2.

01:15:061 (4,5) - It's a little weird to play when following up from 01:13:963 (2,3) - .

02:00:244 (2) - (x:129, y:160) angle the last point slightly to wrap around the 1. Reposition 02:01:158 (3) - to (x:272, y:45) and it shouldn't interfere with anything else.

03:43:414 (2) - Try: 1 beat earlier
03:44:146 (3) - 1 beat shorter
03:44:878 (4) - 1 beat later
03:45:426 (5) - add a half slider at 03:45:244 and check how that sounds. (Could also be for the first chorus but I just noticed it here). Sounds more correct to me.

04:01:158 (1) - y:246

04:07:744 (4) - x182 y:290
_____

There are probably more sliders that could be fixing but I didn't want to have to change everything about your map. And if anything, it was a little more minute than the ones I listed above.
Topic Starter
Knotts

Kroytz wrote:

[ Normal ]

It might be me but some of the sliders look a little "awkward".

00:01:158 (2,3,4,5) - 3,4,5 need to be adjusted to be 1 space closer to the 2 slider. And the 5 slider angled (like 2) to hit the next. adjusted

00:33:902 (3) - Angled to wrap around the 2. attempted to fix

00:39:756 (1,2,3) - The 1 slider can be lifted up more to create a cleaner blanket for the 2. And the 3 slider gets re-snapped to wrap around 1. New vs Old. In yours you can see 1 & 2 are about one space apart but 2 & 3 are 1/2 apart. And with mine, they're all about one space apart. tried to fix but yeah i suck at using DS and blanketing.
00:42:317 (2,3,4,1, 2) - The 2 slider rotated on its center by ~25 degrees. The 3 (x 159; y251) and 4 (x 112; y327) notes will get re-snapped and the short slider will have a cleaner blanket around the 3. Then the following 2 note can get re-snapped (x 266; y 160). 00:45:426 (3,4) - might have to be adjusted to (x 182; y133). The slider could be fixed a little, rotated ~20 degrees so its parallel to the former slider and mirroring the next. i adopted some of the ideas and put a splash of my own in it.

00:47:256 (2,3) - 2(x:455 y:77 ) & 3(x:347 y:198) creates two clean blankets. done

00:57:317 (2,3,4) - There's something off about the way 3 & 4 are angled against the 2. tweaked a bit

01:15:061 (4,5) - It's a little weird to play when following up from 01:13:963 (2,3) - .i think its fine unless you're talking about that weird DS error. I fixed that.

02:00:244 (2) - (x:129, y:160) angle the last point slightly to wrap around the 1. Reposition 02:01:158 (3) - to (x:272, y:45) and it shouldn't interfere with anything else. done

03:43:414 (2) - Try: 1 beat earlier done
03:44:146 (3) - 1 beat shorter doesn't sound good to me
03:44:878 (4) - 1 beat later ^
03:45:426 (5) - add a half slider at 03:45:244 and check how that sounds. (Could also be for the first chorus but I just noticed it here). Sounds more correct to me. I'm trying to simplify the rhythm

04:01:158 (1) - y:246 done

04:07:744 (4) - x182 y:290 ^
_____

There are probably more sliders that could be fixing but I didn't want to have to change everything about your map. And if anything, it was a little more minute than the ones I listed above.
Thanks for the mod! I'll get to your map in a bit.
Updated~ someone teach me how to make sliders T_T
MirinH

  • [General]
    Normal hit sound sounds better than soft

    [Insane]
    OD7→8
    HP7→6
    01:12:683 (1,2,3,4,5,6,7,8,1) - looks weird
    02:48:536 (2,3,4) - over mapped
    02:54:481 (4) - reason?
    03:06:737 (1,2,3,4,5) - those jumps feels bad
    03:06:737 (1,2,3,4,5,1,2,3) - ↑
    04:09:116 (1) - how about end at 04:19:451
    00:09:024 (1) - no finish
    00:10:670 (6) - ↑
    01:03:353 (5,6) - DS2.1 just way too op
    01:24:573 (5,6,7) - jumps here plz
    01:27:683 (3,4) - ↑
    01:38:841 (5,6) - no jump here
    02:10:122 (3) - out of screen
    02:52:561 (1,2,3,4,5,6) - I don't recommend up to down
    This map have some problem with NC
Bad mod can't help sry
Topic Starter
Knotts

- D a s z x - wrote:


  • [General]
    Normal hit sound sounds better than soft

    [Insane]
    OD7→8
    HP7→6 gonna need more opinions on this
    01:12:683 (1,2,3,4,5,6,7,8,1) - looks weird changed it
    02:48:536 (2,3,4) - over mapped its not really challenging to play it so i don't think its overmapped
    02:54:481 (4) - reason? i think it sounds better with that there
    03:06:737 (1,2,3,4,5) - those jumps feels bad doesn't feel bad to me
    03:06:737 (1,2,3,4,5,1,2,3) - ↑ ^
    04:09:116 (1) - how about end at 04:19:451
    00:09:024 (1) - no finish finish fits here
    00:10:670 (6) - ↑
    01:03:353 (5,6) - DS2.1 just way too op 2.1x DS isn't op at all in an Insane
    01:24:573 (5,6,7) - jumps here plz gonna keep as is
    01:27:683 (3,4) - ↑
    01:38:841 (5,6) - no jump here ^
    02:10:122 (3) - out of screen i see it in test play o.o
    02:52:561 (1,2,3,4,5,6) - I don't recommend up to down why not? i think its fine
    This map have some problem with NC i'll try to fix some stuff
Bad mod can't help sry
Thanks for taking the time for randomly modding my map! Changed some stuff.
Updated~
wetdog123
From #modreqs
[Easy]

More spinners is the only thing i can suggest

[Normal]

02:51:097 (3,1) - move them forward 1/2 a beat and space them like this http://puu.sh/87C2u.jpg

[Hard]

I cant really see anything

[Insane]

Maybe HP8

00:57:317 (2,3) - make this a 1/1 slider then a circle on the next white line, like this http://puu.sh/87zSp.jpg

01:58:780 (1,2) - Delete The second note and make the slider a long one

02:20:731 (1,2) - change this to http://puu.sh/87Akc.jpg instead of the 2 short sliders and put a new combo on the circle after it

03:59:512 (4,5) - Change this to this http://puu.sh/87AO3.jpg

03:28:231 (6,7) - Delete 7 and put a long slider on 6
Topic Starter
Knotts

Endemic wrote:

From #modreqs
[Easy]

More spinners is the only thing i can suggest can't really find anywhere to fit spinners

[Normal]

02:51:097 (3,1) - move them forward 1/2 a beat and space them like this http://puu.sh/87C2u.jpg sounds cool, thanks.

[Hard]

I cant really see anything

[Insane]

Maybe HP8 still debating on changing difficulty setup

00:57:317 (2,3) - make this a 1/1 slider then a circle on the next white line, like this http://puu.sh/87zSp.jpg i was trying to follow the vocals but yeah this sounds better.

01:58:780 (1,2) - Delete The second note and make the slider a long one I liked how the old one played but this sounds better T_T

02:20:731 (1,2) - change this to http://puu.sh/87Akc.jpg instead of the 2 short sliders and put a new combo on the circle after it changed my way

03:59:512 (4,5) - Change this to this http://puu.sh/87AO3.jpg im just gonna keep it how it is

03:28:231 (6,7) - Delete 7 and put a long slider on 6 gonna keep this one as is


Thanks for taking the time to randomly mod my map, I really appreciate it! :)
eeezzzeee
Hi, from modding queue.

[Easy]
OD = 2~3

[Normal]
00:02:622 (5) - i think this would sound better without clap on 2nd hit
00:35:366 (2,3,4) - remove clap on (2) add to first hit of (4)
02:16:341 (2) - try using 2 3/2 sliders here instead since i think the vocal ends at 02:17:622
04:05:548 (5,1) - try adding claps
04:08:475 (5,6) - ^

[Hard]
HP = 5~6
00:02:622 (7) - try adding claps here
00:03:719 (2) - clap at 1st hit of slider
00:06:646 (1) - ^
00:09:939 (4) - clap 2nd hit of slider
00:19:451 (1) - random normal sampleset here
01:00:975 (5,6,7) - (6) makes this a weird pattern.. make it part of (7), OR make more circles here then reverse slider instead of just 1, OR completely remove (6)
02:08:109 (1) - clap
02:14:512 (2) - clap 2nd hit of slider
02:17:073 (5) - try a clap at the 2nd hit of slider, i think it sounds better when it starts at the 1/2
02:31:158 (1,1,2) - make (1),(1) one combo and start next combo on (2)
02:49:817 (1,2) - this is overlapping, maybe try like this?
03:06:646 (5,6,7) - these should be closer to each other since this is hard. also remove a clap at the end of (6)
03:29:146 (3) - try ctrl + g
04:02:622 (4) - remove clap 1st hit of slider

[Insane]
I see some other mods talk about diff settings and you wanted more opinions on this. I think HP=7, OD=7~8 would be good

00:30:975 (1,2) - i think you intended to stack this but its not stacked! check
00:57:866 (3) - clap
01:45:609 (7,1) - stack
02:10:487 (1,1,2,3,4,5,6,7,8) - maybe make this one combo
02:33:536 (4,5) - stack
03:11:402 (1,2) - stack
03:25:305 - 03:28:963 - try dividing the combos like this, NC at 03:26:585 (5) - 03:27:683 (4) -
03:56:768 (4,5) - there's nothing in the music for this jump to be longer than the other ones... but this is up to you

I didn't really look through easy even though I said I would do all your diff's, sorry :?
(this is why I normally don't do 4 minute + maps!)

That's all! Hope this helps and best of luck :)
cool song too!
Topic Starter
Knotts

eeezzzeee wrote:

Hi, from modding queue. Hello :D

[Easy]
OD = 2~3 I'm gonna stick with the OD that Bakari gave me to use.

[Normal]
00:02:622 (5) - i think this would sound better without clap on 2nd hit I think it's necessary because it matches the sliders and circles before it.
00:35:366 (2,3,4) - remove clap on (2) add to first hit of (4) Sounds right to me as it is now but I noticed I had a clap on the tail of (2) which shouldn't be there.
02:16:341 (2) - try using 2 3/2 sliders here instead since i think the vocal ends at 02:17:622 Done
04:05:548 (5,1) - try adding claps ^
04:08:475 (5,6) - ^ ^

[Hard]
HP = 5~6 Going to keep what Bakari gave me but I'll change it if it keeps me from getting this ranked.
00:02:622 (7) - try adding claps here Yeah idk what's happening, osu like deleted the hitsounds from some of the sliders and circles. Fixed
00:03:719 (2) - clap at 1st hit of slider ^
00:06:646 (1) - ^ ^
00:09:939 (4) - clap 2nd hit of slider ^
00:19:451 (1) - random normal sampleset here Yeah I was testing something out and forgot to remove it.
01:00:975 (5,6,7) - (6) makes this a weird pattern.. make it part of (7), OR make more circles here then reverse slider instead of just 1, OR completely remove (6) Going to keep for now, pattern looks fine to me.
02:08:109 (1) - clap Done
02:14:512 (2) - clap 2nd hit of slider Done
02:17:073 (5) - try a clap at the 2nd hit of slider, i think it sounds better when it starts at the 1/2 I don't here a clap to map here.
02:31:158 (1,1,2) - make (1),(1) one combo and start next combo on (2) I don't understand what you're trying to say :(
02:49:817 (1,2) - this is overlapping, maybe try like this? Did this on purpose. Why does no one like this? T_T
03:06:646 (5,6,7) - these should be closer to each other since this is hard. also remove a clap at the end of (6) I've seen something similar on a ranked mapset Hard difficulty before so I think it'd be fine here too. Mine alrady has (6) without claps.
03:29:146 (3) - try ctrl + g Already flows well for me.
04:02:622 (4) - remove clap 1st hit of slider Done.

[Insane]
I see some other mods talk about diff settings and you wanted more opinions on this. I think HP=7, OD=7~8 would be good Thanks for your opinion

00:30:975 (1,2) - i think you intended to stack this but its not stacked! check Fixed.
00:57:866 (3) - clap Done.
01:45:609 (7,1) - stack Fixed
02:10:487 (1,1,2,3,4,5,6,7,8) - maybe make this one combo Fixed. Idk what I was thinking there lol.
02:33:536 (4,5) - stack Fixed.
03:11:402 (1,2) - stack They were already stacked for me but I found some other stacking problems around here.
03:25:305 - 03:28:963 - try dividing the combos like this, NC at 03:26:585 (5) - 03:27:683 (4) - Fixed it my way but I think I might've made it worse lol.
03:56:768 (4,5) - there's nothing in the music for this jump to be longer than the other ones... but this is up to you Fixed the pattern a little.

I didn't really look through easy even though I said I would do all your diff's, sorry :? That's fine. I technically broke your 4 minute drain time rule so I'm just glad you modded it at all :)
(this is why I normally don't do 4 minute + maps!)

That's all! Hope this helps and best of luck :)
cool song too!
Thanks for the mod!
osu please stop deleting my hitsounds T_T
Updated~
eeezzzeee

Knotts wrote:

02:31:158 (1,1,2) - make (1),(1) one combo and start next combo on (2) I don't understand what you're trying to say :(
Now that I look at it this is terribly worded lol. Sorry about that

I think I meant remove the NC on 02:31:707 (1) - and add NC on 02:31:890 (2) -
Since that is the way the combos are at 02:29:695 (1,2) - and 02:30:426 (1,2) -
Topic Starter
Knotts

eeezzzeee wrote:

Knotts wrote:

02:31:158 (1,1,2) - make (1),(1) one combo and start next combo on (2) I don't understand what you're trying to say :(
Now that I look at it this is terribly worded lol. Sorry about that

I think I meant remove the NC on 02:31:707 (1) - and add NC on 02:31:890 (2) -
Since that is the way the combos are at 02:29:695 (1,2) - and 02:30:426 (1,2) -
Oh okay cool, fixed. Thanks for coming back for an explanation :D
HabiHolic
[Easy]

00:11:402 (3) - add clap?
01:40:305 (2) - ^
01:52:744 (2) - ^
01:54:207 - ^
02:16:341 (2) - https://osu.ppy.sh/ss/1519176 This rhythm is appropriate.
02:39:939 (1) - spiner very short delete please
03:39:573 - clap add

[Normal]

00:14:878 (1) - https://osu.ppy.sh/ss/1519188
00:38:475 (3) - Blanket https://osu.ppy.sh/ss/1519191

[Hard]

00:12:866 (2,3,4) - https://osu.ppy.sh/ss/1519208
00:45:244 (4) - Ctrl + g
01:35:183 - clap add

no pick T.T

Good luck~
Phoenixphi
Hi...
Good song, i really enjoy it
Good Luck ranking it ;)
This is my Mod:

[Easy]
02:04:634 -> The end of the slider here isn't right, try this
So far i can't find anymore, Good Map :oops:

[Normal]
00:14:329 -> Better don't do this, it's normal mode so make it easier to see
00:27:500 -> Try this?
00:45:061 -> Put Finish hit sound here
00:47:987 -> ^
01:42:317 -> I here it better like this
02:12:134 -> The end of the slider here isn't right, try and choose it
02:42:866 -> Try this one
03:44:146 -> Add Finish?

[Hard]
00:37:744 (4,1) -> Give some spacing between them like 0049:451 (5,1)
02:05:548 (5,1) -> ^
03:06:646 -> Try this?

[Insane]
00:12:866 -> Add Finish?
I can't find more, Amazing Insane :lol:

I hope my mod will be useful for your map
Happy Mapping :)
Topic Starter
Knotts
HabiHolic

HabiHolic wrote:

[Easy]

00:11:402 (3) - add clap? Sure
01:40:305 (2) - ^ ^
01:52:744 (2) - ^ I don't hear a clap here
01:54:207 - ^ Done
02:16:341 (2) - https://osu.ppy.sh/ss/1519176 This rhythm is appropriate. Okay
02:39:939 (1) - spiner very short delete please Deleted
03:39:573 - clap add Done

[Normal]

00:14:878 (1) - https://osu.ppy.sh/ss/1519188 I think I like my flow better
00:38:475 (3) - Blanket https://osu.ppy.sh/ss/1519191 Done

[Hard]

00:12:866 (2,3,4) - https://osu.ppy.sh/ss/1519208 Done
00:45:244 (4) - Ctrl + g Ctrl + G doesn't really flow well here
01:35:183 - clap add I don't hear a clap here either

no pick T.T

Good luck~
Thanks for the mod! I couldn't get to your map today but I'll probably be able to tomorrow.

Phoenixphi

Phoenixphi wrote:

Hi...
Good song, i really enjoy it
Good Luck ranking it ;)
This is my Mod:

[Easy]
02:04:634 -> The end of the slider here isn't right, try this I did this so I could capture the claps without making the map too complicated.
So far i can't find anymore, Good Map :oops:

[Normal]
00:14:329 -> Better don't do this, it's normal mode so make it easier to see I can't tell the different between your way and mine xD
00:27:500 -> Try this? I'd do that but it'd require me to move so much stuff and it's not absolutely necessary T_T
00:45:061 -> Put Finish hit sound here I don't really here a cymbal in the music so I'm going to keep it without a finish.
00:47:987 -> ^ ^
01:42:317 -> I here it better like this I prefer to keep the rhythm more simple.
02:12:134 -> The end of the slider here isn't right, try and choose it Makes the rhythm too complicated for a Normal. Keeping as is.
02:42:866 -> Try this one Matches 02:41:951 so I'm gonna keep it
03:44:146 -> Add Finish? Yup, fixed.

[Hard]
00:37:744 (4,1) -> Give some spacing between them like 0049:451 (5,1) Not really necessary
02:05:548 (5,1) -> ^ ^
03:06:646 -> Try this? I like the way mine plays better

[Insane]
00:12:866 -> Add Finish? Done
I can't find more, Amazing Insane :lol: Thanks :D

I hope my mod will be useful for your map
Happy Mapping :)

Thanks for the mods, updated~
captin1
some suggestions for insane~

SPOILER
2014-04-17 01:02 Knotts: Hey, I was just wondering if you could test play/take a quick peak through my map real quick if you had some spare free time :3
2014-04-17 01:02 captin1: sure
2014-04-17 01:02 Knotts: weeeee
2014-04-17 01:02 Knotts: ACTION is listening to [http://osu.ppy.sh/b/396366 Tommy heavenly6 - PAPERMOON]
2014-04-17 01:07 captin1: hey that was pretty good
2014-04-17 01:07 Knotts: ahhhh i forgot to change that slider from .5x back to .75x
2014-04-17 01:07 captin1: i'd go 0d8 tho, really easy to acc
2014-04-17 01:07 captin1: and hahaha yeah that would be nice :P
2014-04-17 01:08 Knotts: HP 7 - OD 8?
2014-04-17 01:08 captin1: od8 is becoming a lot more common now, since this is a rhythm game after all and people should have good accuracy
2014-04-17 01:08 captin1: hp7 will be fine since it's a pretty easy map
2014-04-17 01:10 captin1: couple things to nitpick at, 00:04:085 (3,5) - notice how the slider curves look nothing alike, and when they're on the screen at the same time in play it's pretty obvious
2014-04-17 01:11 Knotts: so something like this? http://puu.sh/8bXho.jpg
2014-04-17 01:11 captin1: 00:17:439 (4,1) - distance between these seems quite close, since you've normall been increasing distance on these small impacts
2014-04-17 01:11 captin1: yeah that looks better
2014-04-17 01:13 captin1: 00:25:122 (5,6) - and then here might be a surprisingly large jump. you also have the cymbal impact on the tail of this slider, which doesn't really give it the emphasis it deserves
2014-04-17 01:13 captin1: 00:26:585 (2) - same here, the cymbal is skipped so might want to split this slider up
2014-04-17 01:17 captin1: map has a lot of that inconsistency, where half the time you do a really nice job of bringing out the song 00:56:951 (1,2) - and then other times it falls a bit short 00:54:207 (4,5) - so just looking through and making sure you're putting focus on the spots that you want to have impact
2014-04-17 01:17 captin1: but you've got an awesome sense of flow, so the map played really comfortably
2014-04-17 01:18 Knotts: so just to make sure
2014-04-17 01:18 Knotts: 00:25:670 (7) - finish here right?
2014-04-17 01:18 Knotts: and do you think i should add a clap to go with it?
2014-04-17 01:19 captin1: yeah, that clap is in the music as well
2014-04-17 01:19 captin1: also, this is just a little thing of mine but 00:53:841 (2,3,4) - I would keep the distance even between these, it just looks a lot neater and makes sure that the flow isn't too choppy
2014-04-17 01:21 captin1: 00:55:853 (3,4,5) - make sure this is stacked properly :p was gonna say the triple is also a good way to map the impact, but my nazi mod kicked in first
2014-04-17 01:22 captin1: double check your new combos as well, like for example 00:05:366 (1,1) - remove nc on these two and then put it on 00:06:097 (4) - instead
2014-04-17 01:23 captin1: try to keep them based on the large white tick in the timeline, unless you're going for a specific effect with them, like highlighting a pattern or a stream
2014-04-17 01:24 Knotts: yeah i have no idea what to do with NCs
2014-04-17 01:24 captin1: haha well every two large white lines is always a good general guideline
2014-04-17 01:25 captin1: 00:02:439 (1) - and this nc works since you're highlighting the stream
2014-04-17 01:27 captin1: 01:08:292 (1,2,3,4,5,6) - shift 2 over to the left a bit, like x192 y252, btw this pattern is great with the direction change at 01:08:841 (4,5) - totally going with the vocal (b'.')b
2014-04-17 01:28 Knotts: psh yeah, that was definitely on purpose
2014-04-17 01:28 captin1: hehe
2014-04-17 01:29 captin1: the best patterns can happen by accident =w=
2014-04-17 01:30 captin1: well that might be enough of me blabbing at you, since that's pretty much everything i wanted to bring up

keep at it, this could be a really great map!
good luck :)
rEdo
Finally getting there, sorry for the delay.
[Easy]
Quite overused New Combos here, but I'll spare you listening to my OCD.
­
02:58:048 (3) - Could blanket (2)'s end much better.

[Normal]
00:31:158 (1) - No big deal, but x:288 y:128 for quite better looks.
01:00:975 (3) - Delete the clap from its end and add it at (4) instead.
01:19:268 (1) - It's quite short, consider extending it to 01:22:195­.
02:02:987 (1,2) - It's quite not following the vocals and plays relatively unnatural. I'd rather you grabbed (1), moved it 1/2 earlier in the timeline and added an extra note at 02:03:170, just like that. Of course you'll have to rearrange this part a little bit, to keep the distance snap you're sticking to.
02:56:036 (2) - Off-screen sliders are meh. Some BATs might even unrank your map if you keep it like that.

[Hard]
00:35:000 (1) - Is somewhat too close to (2). Rotate it a little bit.
01:19:451 (1) - It's quite short, consider extending it to 01:22:195­.
01:30:609 (1) - Start it at 01:30:426 instead, so it follows the drums. Right now it's quite awkward to play.
03:01:890 (4) - Add a finish?
03:59:786 (5) - Should be quite closer to (4). It might be easily mistaken with a 1/2 break between these notes.

[Insane]
Seems lovely, especially with DoubleTime. Just pointing out a few somewhat nitpicky things, since I couldn't find anything wrong here.
­
00:13:414 (1) - Add a finish on its first reverse.
01:23:109 (3,1) - Add them finishes here as well.
01:27:317 (2) - Missing a clap at its end.
01:28:963 (3) - Finish at its beginning?
02:50:183 (2) - This is somewhat too close to (1). Move it a little bit to the right, together with (3).
03:08:292 (2) - I guess this clap is overused.


Looks promising. Good luck!
Smoothie
Heya!

M4M from #modreqs

[General]

Seems fine

[Insane]
00:02:987 (4) - How about adding a clap here?
00:04:634 (4) - Placing that note on the slider start of 00:03:719 (2) would actually flow better.
00:09:756 (3) - Place it on the start of 00:09:024 (1)? Same reason as I mentioned above.
00:13:414 (1) - A Clap on the reverse would be nice.
00:25:945 (3,4) - *nazi* these arent stacked properly under the slider end of 00:25:670 (2)
00:28:231 (1) - Ctrl+G this slider. Since 00:28:780 (2) is tilted to the left, it would flow better that way.
00:31:890 (4,1) - *nazi* this blanked could be better.
00:38:292 (14) - Clap?
00:42:683 (3,4,5,6,7) - This part would play SO much better if 00:43:231 (4) was stacked on the end of 00:42:683
00:46:158 (2) - Ctrl+G for a better flow.
00:52:926 (10) - Stack on top of 00:52:378 (8) for a better flow.
01:24:756 (6) - Clap on the slider start?
01:59:512 (3) - Clap on the slider end~
02:11:768 (7) - Clap?
02:41:951 (2) - Clap on the slider start~
02:47:073 - A note here would be nice.
03:04:817 (13,1) - Would be better if these were a slider.
03:36:829 (11,12) - Not stacked properly
04:05:731 (5) - Clap on the slider end

[Hard]
00:20:548 (4) - A clap here would be nice.
00:27:683 (6,1) - *nazi* Try to blanket these better.
00:37:378 (3) - Add a clap?
01:13:231 (6) - Clap on the slider start~
01:15:609 (1) - Remove NC and add the NC here: 01:16:341 (8)
01:36:646 (4) - If you added the clap on the same part earlier, you may want to add it here too for consistency
01:39:390 (1) - Clap on the slider start~
01:42:317 (8) - Clap to emphasize the background sound a bit more.
01:53:841 (3) - Clap on the slider start
01:59:329 (1) - Clap
02:11:768 (3) - Clap on the slider end

[Normal]
00:09:939 (1) - Remove the NC. It not really necessary
00:26:219 (1) - This one is a bit weird to hit imo. How about you remive it and add a slider that starts at 00:26:036 and ends at 00:26:402?
00:33:536 (2) - Same as I mentioned above.
00:35:000 (1) - ^
01:37:012 (1,2,3) - Plays weird. Extending 01:37:012 (1) to the red line might help here.

[Easy]
00:05:548 (4) - Finish?
00:42:683 (2,3) - *nazi* Make a better blanket.

Well, thats all!
good luck!
Natsu
Hi from my Queue

General:

  1. Artist: Tommy heavenly⁶
  2. Romanised Artist: Tommy heavenly6
    http://en.wikipedia.org/wiki/Tommy_heavenly6
Insane:

  1. 00:04:817 (5) -I was expecting a jump here, since the music is strong and you did jumps with the others similar sounds, try something similar to this:
  2. 00:07:561 (4,5) - this blanket is really off, use the approach circle of 4 to improve it
  3. 00:10:670 (6) - If you are aiming to stack this with previous 00:09:573 (2,3) - try to do it better
  4. 00:13:414 (1) - this slider doesn't fit the music, mainly cuz you're mapping a repeat in a stanza, beats like 00:13:597 - need a click action to represent better the music and bring a better gameplay experience IMO, try this:
  5. 00:25:670 (2,3,4) - stack this properly, look really bad in game IMO
  6. 00:28:780 (2) - witht his slider you're ignoring the important beat in 00:28:963 with drums and vocals, I know you really want to keep that pattern, try this:
  7. 00:51:280 (4) - mmm this rhythm doesn't follow the song nicely IMO, mainly cuz you are ignoring the important music and vocals in 00:51:463 -, this can work better:
  8. 00:57:317 (2,3) - you have some more blankets that can be better, I really don't want to point them, but I feel is somethink that you should fix by yourself before this get ranked
  9. 01:21:829 (2,2) - stack this properly
  10. 01:25:122 (1,4) - yep, you have some more bad stacks like this one, they can be consider nazis, but look bad in game <: I suggest you to take a look in your map and fix this small things for the sake of a better design
  11. 01:39:573 (1) - similar to 00:13:414 -, just remove the repeat and add a circle in 01:39:939 - you'll follow the music better
  12. 01:43:963 (3,4,5,6,7) - here you're starting all the slider in weak beats and they end on the stronger ones, and for better rhythm sliders should start with heavy beats, my suggestion:
  13. 02:36:097 mmm I really don't like your mini break here, that part can be mapped properly IMO, but this is my personally opinion since I dislike breaks /me hides
  14. 02:58:140 should be a triplet here <:
  15. 03:42:134 (6) - this slider is kinda hard to read due to it have more repeats than the others ones, also I feel the constant 1/4 drums there will be represent better as a circle stream imo
Hard:

  1. HP 7 is too much for a Hard diff, also is the same one as Insane diff, reduce the HP to 6 here for better diff spread
  2. 00:06:097 (4,1) - same as Insane about some blankets, try to improve them before some one come to bubble this <3
  3. 00:23:292 (1,4) - try to avoid the overlap here it doesn't look good for me
  4. 00:24:939 (1) - same problem as insane in 00:13:414
  5. 00:32:622 (1,2,3) - you have some not properly stacks in the whole diff, but will be really nazi to point all of them, take a quick look in this diff and fix them c:
  6. 00:37:744 (4,1) - this slider with multiple repeats is stacked in the other one and that's not cool in my opinion, sine there is not way to know how many repeats it have, will be cool if you space it properly like you did with 00:37:744 (4,1) -
  7. 01:00:975 (5,6,7,1) - I feel this part is really hard to be played for a Hard diff, what about to change the rhythm to a more suitable one? my suggestion:
  8. 01:05:548 (1,2) - stack this properly hue
  9. 01:07:012 (6,1) - same as 00:37:744 -, also I feel 2 repeat sliders fit better the music, as my previous example ^
  10. 01:11:951 (6,1) - swap NC
  11. 01:18:536 (4,5,6) - I don't get your rhythm here, since the first repeat is starting in a blue tick and it will make it really hard to play, try this:
  12. 01:19:451 (1) - the spinner should start 1/4 back in 01:19:359 -, following the hold feeling of the vocals which is starting in 01:19:268
  13. 01:30:609 (1,1) - same as 00:37:744
  14. 02:05:548 (5,1) - ^
  15. 02:23:109 (6,1) - ^
  16. 02:34:908 (5) - the previous hitburst of 02:34:908 (5) - overlap the repeat of 02:34:908 (5),try to rearrange some stuff and make it noticeable
  17. 02:52:561 (4,1) - 02:52:561 (4,1) -
  18. 03:12:683 (4,5,6) - probably too difficult for a hard diff imo, try this instead:
  19. 03:17:805 (2,5) - avoid the overlap if is posible
  20. 03:18:811 (5,1) - same as 00:37:744
  21. 03:24:573 (5,6) - ^
  22. 03:30:426 (7,1) - ^
  23. 03:47:987 (5,1) - Yeah this one play better cuz you're using a properly spacing instead of the stack, in this way you can follow the approach rate to read how many repeats it have
  24. 03:59:786 (5,6,7,1) - this look really hard to play, but probably is fine as it is
Normal:

  1. 00:14:329 (5,1) - you have some not properly stacks in the whole diff, but will be really nazi to point all of them, take a quick look in this diff and fix them c:
  2. 00:33:536 (2,3) - you have some more blankets that can be better, I really don't want to point them, but I feel is somethink that you should fix by yourself before this get ranked
  3. 02:20:914 (3,2) - try to avoid the overlap here, doesn't look good imo
  4. 02:27:866 (4,1) - is the first time you're using this kind of pattern I thing, I prefer if you stalk them instead to be consistent with the whole diff
  5. 02:34:817 (4,1) - I feel this pattern really difficult to do for non experienced players, use a properly spacing instead IMO.
  6. 02:45:792 (2,3,4) - similar as above, I feel a simple rhythm will be more suitable for this diff, try this:
  7. 02:56:036 this slider if offscreen, you should do something about this.
  8. 04:02:622 (3,1) - same as hard diff, avoid staking repeat sliders, use a properly spacing instead, also is consistent with the whole diff
Easy:

  1. OD 1 is free acc, even for an Easy diff, use OD2 for better spread and for balance the settings
  2. 03:39:939 (1,2) - spacing ~
  3. 03:39:939 (1,2) - same as others diffs be sure to improve and fix some bad stacks and blankets
  4. 01:35:548 (2,1) - I like your idea here, but I feel you can improve the blanket and shape of boths sliders
  5. 01:51:646 (1) - rhythm here doesn't sound nice, since you're following the vocals most of the time, that's why this can be confuse for new players, try this instead (like you did here 02:22:195 (1) - ):
Nice mapset! GL in rank
Topic Starter
Knotts
rEdo

rEdo wrote:

Finally getting there, sorry for the delay.
[Easy]
Quite overused New Combos here, but I'll spare you listening to my OCD. Yeah I'm kinda lost on how to combo this.
­
02:58:048 (3) - Could blanket (2)'s end much better. Fixed, kinda.

[Normal]
00:31:158 (1) - No big deal, but x:288 y:128 for quite better looks. Done
01:00:975 (3) - Delete the clap from its end and add it at (4) instead. Done
01:19:268 (1) - It's quite short, consider extending it to 01:22:195­. Done
02:02:987 (1,2) - It's quite not following the vocals and plays relatively unnatural. I'd rather you grabbed (1), moved it 1/2 earlier in the timeline and added an extra note at 02:03:170, just like that. Of course you'll have to rearrange this part a little bit, to keep the distance snap you're sticking to. Done
02:56:036 (2) - Off-screen sliders are meh. Some BATs might even unrank your map if you keep it like that. Fixed

[Hard]
00:35:000 (1) - Is somewhat too close to (2). Rotate it a little bit. Changed to have 1.0x DS
01:19:451 (1) - It's quite short, consider extending it to 01:22:195­. Done
01:30:609 (1) - Start it at 01:30:426 instead, so it follows the drums. Right now it's quite awkward to play. Okay
03:01:890 (4) - Add a finish? Done
03:59:786 (5) - Should be quite closer to (4). It might be easily mistaken with a 1/2 break between these notes. Fixed.

[Insane]
Seems lovely, especially with DoubleTime. Just pointing out a few somewhat nitpicky things, since I couldn't find anything wrong here.
­
00:13:414 (1) - Add a finish on its first reverse. Okay.
01:23:109 (3,1) - Add them finishes here as well. Done
01:27:317 (2) - Missing a clap at its end. Fixed
01:28:963 (3) - Finish at its beginning? Added
02:50:183 (2) - This is somewhat too close to (1). Move it a little bit to the right, together with (3). Fixed.
03:08:292 (2) - I guess this clap is overused. Not too sure what you're asking me to do here lol.


Looks promising. Good luck! Thanks for the mod! :D

Smoothie

Smoothie wrote:

Heya!

M4M from #modreqs

[General]

Seems fine

[Insane]
00:02:987 (4) - How about adding a clap here? Sure
00:04:634 (4) - Placing that note on the slider start of 00:03:719 (2) would actually flow better. yeah i agree
00:09:756 (3) - Place it on the start of 00:09:024 (1)? Same reason as I mentioned above. ^
00:13:414 (1) - A Clap on the reverse would be nice. okay
00:25:945 (3,4) - *nazi* these arent stacked properly under the slider end of 00:25:670 (2) fixed
00:28:231 (1) - Ctrl+G this slider. Since 00:28:780 (2) is tilted to the left, it would flow better that way. done
00:31:890 (4,1) - *nazi* this blanked could be better. fixed
00:38:292 (14) - Clap? okay
00:42:683 (3,4,5,6,7) - This part would play SO much better if 00:43:231 (4) was stacked on the end of 00:42:683 done
00:46:158 (2) - Ctrl+G for a better flow. ^
00:52:926 (10) - Stack on top of 00:52:378 (8) for a better flow. idk why i didn't think of this. done
01:24:756 (6) - Clap on the slider start? done
01:59:512 (3) - Clap on the slider end~ ^
02:11:768 (7) - Clap? ^
02:41:951 (2) - Clap on the slider start~ done
02:47:073 - A note here would be nice.done
03:04:817 (13,1) - Would be better if these were a slider.fantastic idea, done.
03:36:829 (11,12) - Not stacked properly fixed
04:05:731 (5) - Clap on the slider end done

[Hard]
00:20:548 (4) - A clap here would be nice. i don't really hear a clap here but i guess it matches the rhythm or something. ill add it for now
00:27:683 (6,1) - *nazi* Try to blanket these better. fixed maybe
00:37:378 (3) - Add a clap? added ._. osu keeps deleting my hitsounds or something.
01:13:231 (6) - Clap on the slider start~ ^
01:15:609 (1) - Remove NC and add the NC here: 01:16:341 (8) fixed
01:36:646 (4) - If you added the clap on the same part earlier, you may want to add it here too for consistency okay
01:39:390 (1) - Clap on the slider start~ added
01:42:317 (8) - Clap to emphasize the background sound a bit more. ^
01:53:841 (3) - Clap on the slider start ^
01:59:329 (1) - Clap ^
02:11:768 (3) - Clap on the slider end done

[Normal]
00:09:939 (1) - Remove the NC. It not really necessary done
00:26:219 (1) - This one is a bit weird to hit imo. How about you remive it and add a slider that starts at 00:26:036 and ends at 00:26:402? okie
00:33:536 (2) - Same as I mentioned above. ^
00:35:000 (1) - ^ i'm going to keep this one as is
01:37:012 (1,2,3) - Plays weird. Extending 01:37:012 (1) to the red line might help here. done

[Easy]
00:05:548 (4) - Finish? done
00:42:683 (2,3) - *nazi* Make a better blanket. fixed

Well, thats all!
good luck! Thanks for the mod!
Turns out I got home late today so I might have to wait until tomorrow to finish my end of our M4Ms because I have a test and an essay that I need to study for. Spring break starts this week so expect it to be done soon!
Julie
M4M request :3!!

[Easy]
00:46:890 (3) - to 00:46:707
00:47:256 (1) - start at 00:47:073 to 00:47:622
00:55:305 (2) - delete slider, replace it by a circle and put it at 00:55:487
00:56:036 (3) - start it at 00:55:853 to 00:56:402
00:58:597 (2) - replace by slider 00:58:231 to 00:58:597
01:10:305 (2) - delete, move 01:10:670 (1) to 01:09:939 to 01:11:036, reverse the slider at 01:10:487
01:51:646 (1,2,3,4) - move it at 01:51:463
02:00:426 (1) - start at 02:00:244 + same length
02:02:987 (3,1) - start at 02:02:805
02:14:695 (2,1) - start at 02:14:512
02:16:341 (2,1) - too close, might scare beginner
02:22:195 (1) - start at 02:22:012 to 02:22:744
02:23:109 (2) - make it a cicle at that time
02:23:841 (1) - no reverse and start it at 02:23:475 to 02:24:573
02:26:768 (1) - start it at 02:26:585 to 02:26:951
02:27:500 (2) - delete circle and put a slider instead that start at 02:27:317 to 02:27:683
02:54:207 (2) - end at 02:54:939
03:27:866 (2,1) - start it at 03:27:683
03:51:280 (3,1) - start it at 03:51:097

[Normal]
00:20:914 (1) - make it one tick longer
00:23:109 - add a circle
00:50:914 (2) - put it at 00:50:731
01:02:622 (2) - put it at 01:02:439
01:45:061 (3) - no reverse, end at 01:45:426
02:14:329 (3) - change to to a slider start at 02:14:146 to 02:14:512
02:57:500 (2) - make it one tick longer
03:08:475 (2) - change to a normal slider start at 03:08:292 to 03:08:658
03:20:183 (2) - change it to a slider that start at 03:20:000 to 03:20:366
03:31:890 (2) - change it to a slider that start at 03:31:707 to 03:32:073

[Hard]
00:19:451 (1,2,3,4) - could make a jump
00:23:292 (1) - reverse slider, it will have the same length
01:35:183 (4) - replace the start and end by circle
01:35:548 (1,2,3,4) - make a jump
01:38:292 (5) - make this 2 tick longer so delete this 01:38:658 (1)
01:47:256 (1,2,3,4) - make a jump
01:50:000 (5) - make this 2 tick longer so delete this 01:50:366 (1)
01:52:926 (6) - make this 2 tick longer so delete this 01:53:292 (1)
01:53:475 (2) - delete this and use the 3 tick for 3 circles
02:17:987 (1) - no reverse, so slider will be halfed and add 4 circles after
02:54:481 - add circle here
02:54:664 - ^
03:59:786 (5) - replace slider by 3 circles
04:02:896 - add circle here
03:36:189 - ^
04:02:622 (4) - replace slider by 3 circles

[Insane]
00:33:536 (4) - stop it at 00:33:719 and add a circle here 00:33:902
00:53:658 - add another circle here~
01:09:207 (6) and 01:09:390 (7) - switch places
01:42:408 - add circle here
03:01:890 (6) - make it shorter to 03:02:073
03:02:256 - add a circle
03:02:622 (8) and 03:02:987 (1) - switch place

Good luck for ranking it xD
Topic Starter
Knotts

Natsu wrote:

Hi from my Queue

General:

  1. Artist: Tommy heavenly⁶
  2. Romanised Artist: Tommy heavenly6
    http://en.wikipedia.org/wiki/Tommy_heavenly6 fixed
Insane:

  1. 00:04:817 (5) -I was expecting a jump here, since the music is strong and you did jumps with the others similar sounds, try something similar to this yeah i fixed this the previous mod:
  2. 00:07:561 (4,5) - this blanket is really off, use the approach circle of 4 to improve it fixed i think. i suck at blanketing.
  3. 00:10:670 (6) - If you are aiming to stack this with previous 00:09:573 (2,3) - try to do it better fixed
  4. 00:13:414 (1) - this slider doesn't fit the music, mainly cuz you're mapping a repeat in a stanza, beats like 00:13:597 - need a click action to represent better the music and bring a better gameplay experience IMO, try this: done
  5. 00:25:670 (2,3,4) - stack this properly, look really bad in game IMO fixed in previous mod
  6. 00:28:780 (2) - witht his slider you're ignoring the important beat in 00:28:963 with drums and vocals, I know you really want to keep that pattern, try this: ehh the pattern isn't that important, remapped it.
  7. 00:51:280 (4) - mmm this rhythm doesn't follow the song nicely IMO, mainly cuz you are ignoring the important music and vocals in 00:51:463 -, this can work better: remapped
  8. 00:57:317 (2,3) - you have some more blankets that can be better, I really don't want to point them, but I feel is somethink that you should fix by yourself before this get ranked
  9. 01:21:829 (2,2) - stack this properly fixed
  10. 01:25:122 (1,4) - yep, you have some more bad stacks like this one, they can be consider nazis, but look bad in game <: I suggest you to take a look in your map and fix this small things for the sake of a better design fixed. i'll keep my eyes out for more
  11. 01:39:573 (1) - similar to 00:13:414 -, just remove the repeat and add a circle in 01:39:939 - you'll follow the music better remapped
  12. 01:43:963 (3,4,5,6,7) - here you're starting all the slider in weak beats and they end on the stronger ones, and for better rhythm sliders should start with heavy beats, my suggestion: remapped
  13. 02:36:097 mmm I really don't like your mini break here, that part can be mapped properly IMO, but this is my personally opinion since I dislike breaks /me hides I want at least one break so players can readjust themselves and this happened to be the least significant part of the song to me.
  14. 02:58:140 should be a triplet here <: but I like how this plays T_T
  15. 03:42:134 (6) - this slider is kinda hard to read due to it have more repeats than the others ones, also I feel the constant 1/4 drums there will be represent better as a circle stream imo done
Hard:

  1. HP 7 is too much for a Hard diff, also is the same one as Insane diff, reduce the HP to 6 here for better diff spread okay fine i'll revert back to 6
  2. 00:06:097 (4,1) - same as Insane about some blankets, try to improve them before some one come to bubble this <3 okay T_T
  3. 00:23:292 (1,4) - try to avoid the overlap here it doesn't look good for me fixed
  4. 00:24:939 (1) - same problem as insane in 00:13:414 fixed but i dont really like what i did with it. i'll revise later
  5. 00:32:622 (1,2,3) - you have some not properly stacks in the whole diff, but will be really nazi to point all of them, take a quick look in this diff and fix them c: i think i've fixed all of them
  6. 00:37:744 (4,1) - this slider with multiple repeats is stacked in the other one and that's not cool in my opinion, sine there is not way to know how many repeats it have, will be cool if you space it properly like you did with 00:37:744 (4,1) - you posted the same times :3
  7. 01:00:975 (5,6,7,1) - I feel this part is really hard to be played for a Hard diff, what about to change the rhythm to a more suitable one? my suggestion: done
  8. 01:05:548 (1,2) - stack this properly hue
  9. 01:07:012 (6,1) - same as 00:37:744 -, also I feel 2 repeat sliders fit better the music, as my previous example ^ ^
  10. 01:11:951 (6,1) - swap NC ^
  11. 01:18:536 (4,5,6) - I don't get your rhythm here, since the first repeat is starting in a blue tick and it will make it really hard to play, try this: done
  12. 01:19:451 (1) - the spinner should start 1/4 back in 01:19:359 -, following the hold feeling of the vocals which is starting in 01:19:268 yeah i thought so aswell
  13. 01:30:609 (1,1) - same as 00:37:744 ok
  14. 02:05:548 (5,1) - ^ ^
  15. 02:23:109 (6,1) - ^ ^
  16. 02:34:908 (5) - the previous hitburst of 02:34:908 (5) - overlap the repeat of 02:34:908 (5),try to rearrange some stuff and make it noticeable Not really sure what you're asking me to do :(
  17. 02:52:561 (4,1) - 02:52:561 (4,1) - ?
  18. 03:12:683 (4,5,6) - probably too difficult for a hard diff imo, try this instead: fixed but ill probably change the pattern soon
  19. 03:17:805 (2,5) - avoid the overlap if is posible fixed
  20. 03:18:811 (5,1) - same as 00:37:744 ok
  21. 03:24:573 (5,6) - ^ ^
  22. 03:30:426 (7,1) - ^ ^
  23. 03:47:987 (5,1) - Yeah this one play better cuz you're using a properly spacing instead of the stack, in this way you can follow the approach rate to read how many repeats it have
  24. 03:59:786 (5,6,7,1) - this look really hard to play, but probably is fine as it is looks fine to me
Normal:

  1. 00:14:329 (5,1) - you have some not properly stacks in the whole diff, but will be really nazi to point all of them, take a quick look in this diff and fix them c:
  2. 00:33:536 (2,3) - you have some more blankets that can be better, I really don't want to point them, but I feel is somethink that you should fix by yourself before this get ranked
  3. 02:20:914 (3,2) - try to avoid the overlap here, doesn't look good imo gonna keep this as it is for now before im too lazy to change
  4. 02:27:866 (4,1) - is the first time you're using this kind of pattern I thing, I prefer if you stalk them instead to be consistent with the whole diff ok
  5. 02:34:817 (4,1) - I feel this pattern really difficult to do for non experienced players, use a properly spacing instead IMO. ok
  6. 02:45:792 (2,3,4) - similar as above, I feel a simple rhythm will be more suitable for this diff, try this: done
  7. 02:56:036 this slider if offscreen, you should do something about this. it's not offscreen for me :o
  8. 04:02:622 (3,1) - same as hard diff, avoid staking repeat sliders, use a properly spacing instead, also is consistent with the whole diff ok
Easy:

  1. OD 1 is free acc, even for an Easy diff, use OD2 for better spread and for balance the settings done
  2. 03:39:939 (1,2) - spacing ~ fixed
  3. 03:39:939 (1,2) - same as others diffs be sure to improve and fix some bad stacks and blankets
  4. 01:35:548 (2,1) - I like your idea here, but I feel you can improve the blanket and shape of boths sliders
  5. 01:51:646 (1) - rhythm here doesn't sound nice, since you're following the vocals most of the time, that's why this can be confuse for new players, try this instead (like you did here 02:22:195 (1) - ): ok
Nice mapset! GL in rank Thanks :)
Thanks for this mod, really helpful. I'm glad that I was accepted in your queue haha.
Okoayu
Yo

[Insane]
  1. 00:23:841 (1) - moving this one up a notch and to the right makes the blanket look nicer:
  2. 00:28:231 (1,2) - Doing something like this would make the blanket nicer:
  3. 00:31:524 (3) - if this one is intended to be parallel, consider moving its 2nd anchor one grid unit (on tiny) to the right
  4. 00:32:256 (5) - if this one is intended to be parallel, consider moving its 1st anchor on grid unit (on tiny) to the right
  5. 00:35:000 (1) - might consider moving this without grid snap until the end aligns neatly (dunno)
  6. 00:35:548 (2,4) - might consider stacking these ?
  7. 00:36:829 (6) - i don't really like that you prefer the vocal over the big white tick here, because the sound is so strong
  8. 00:37:652 - the stream actually starts in the end of 00:37:378 (7) -
  9. 00:52:378 (4,6) - stack them maybe?
  10. 00:53:109 (1) - might improve this blanket like
    SPOILER

    or something of the likes
  11. 01:27:866 (4) - might stack it properly with 01:26:768 (1) -
  12. 01:28:597 (2) - might stack it properly with 01:27:683 (3) -
  13. 01:38:475 (4) - add a clap here maybe ? :o
  14. 02:03:902 (4) - might let it stack with 02:04:634 (1) -
  15. 02:31:158 (5,6,7) - I'd put a 1/2 slider on every white tick here because they are so loud instead of mapping the vocals
  16. 02:42:500 (3) - let it stack properly :D
  17. 02:52:561 (1,2,3,4,5,6,1) - might go with a curved stream that fits the shape of the slider in the end here:
  18. 02:59:878 - might map this vocal ? :D
  19. 03:07:744 (1) - Expected a bigger jump there because of the etna sliders imo
    SPOILER

    maybe something like this to have some kind of flow with 03:07:469 (5) - ?
  20. 03:10:487 (3) - might move it a bit so the approachcircle aligns more nicely with that slider:
    SPOILER

    or change the slider's position :D
  21. 03:34:817 (1,7) - stack them maybe ? :D
  22. 03:56:768 (4,5) - might try to add a clap on each one and hear how it sounds :o
your hitsounding is nice <3
If i had stars to spare i'd give you one (maybe later - Edit: Done :D)

Good luck
~oko
YoshinoSakura
Hi,from my modding queue
So many mods.I'm not sure I can help you or not.

[General]
combo color2 and 3 are too similar.Consider changing it.

[Insane]
00:23:841 (1) - blanket can be better
00:25:305 (1) - i wish to ctrl+g this to get a better flow,but the next obects will be moved too..
00:26:585 (6) - maybe the distance to the next object should be larger than it to the previous one
00:46:158 (2) - blanket
00:53:841 (2) - make more distance from 00:53:109 (1) - .It may be read as a jump.
02:01:707 (4) - blanket
02:44:329 (2,3) - wtf
03:22:378 (4,1) - just a little bit confused.the distance can be larger
Very neat diff.I like it.

[Hard]
lots of blanket problems :o
01:59:695 (3,4) - why not equal spacing
02:03:902 (4,5) - ctrl+g to make the flow better
03:08:658 (3,4) - ^
others are good

[Normal]
the rhythm in kiai is mixed somehow.

Nice map.imo It's time to find a BAT.
GL :)
Topic Starter
Knotts
Okoratu

Okoratu wrote:

Yo

[Insane]
  1. 00:23:841 (1) - moving this one up a notch and to the right makes the blanket look nicer: adjusted
  2. 00:28:231 (1,2) - Doing something like this would make the blanket nicer: i agree
  3. 00:31:524 (3) - if this one is intended to be parallel, consider moving its 2nd anchor one grid unit (on tiny) to the right fixed
  4. 00:32:256 (5) - if this one is intended to be parallel, consider moving its 1st anchor on grid unit (on tiny) to the right ^
  5. 00:35:000 (1) - might consider moving this without grid snap until the end aligns neatly (dunno) fixed stack if that's what you were telling me to do :3
  6. 00:35:548 (2,4) - might consider stacking these ? i like it how it is now
  7. 00:36:829 (6) - i don't really like that you prefer the vocal over the big white tick here, because the sound is so strong i dont like it either. remapped.
  8. 00:37:652 - the stream actually starts in the end of 00:37:378 (7) - fixed
  9. 00:52:378 (4,6) - stack them maybe? gonna keep it my way
  10. 00:53:109 (1) - might improve this blanket like adjusted
    SPOILER

    or something of the likes
  11. 01:27:866 (4) - might stack it properly with 01:26:768 (1) - fixed
  12. 01:28:597 (2) - might stack it properly with 01:27:683 (3) - ^
  13. 01:38:475 (4) - add a clap here maybe ? :o ok
  14. 02:03:902 (4) - might let it stack with 02:04:634 (1) - fixed
  15. 02:31:158 (5,6,7) - I'd put a 1/2 slider on every white tick here because they are so loud instead of mapping the vocals remapped my way
  16. 02:42:500 (3) - let it stack properly :D fixed
  17. 02:52:561 (1,2,3,4,5,6,1) - might go with a curved stream that fits the shape of the slider in the end here: i think its fine
  18. 02:59:878 - might map this vocal ? :D i like the way it is now :3
  19. 03:07:744 (1) - Expected a bigger jump there because of the etna sliders imo added a circle at 03:07:652 so it's a bigger jump now
    SPOILER

    maybe something like this to have some kind of flow with 03:07:469 (5) - ?
  20. 03:10:487 (3) - might move it a bit so the approachcircle aligns more nicely with that slider: done
    SPOILER

    or change the slider's position :D
  21. 03:34:817 (1,7) - stack them maybe ? :D fixed
  22. 03:56:768 (4,5) - might try to add a clap on each one and hear how it sounds :o done
your hitsounding is nice <3
If i had stars to spare i'd give you one (maybe later - Edit: Done :D)
Thanks for the star and mod :D

Good luck
~oko

615915887

615915887 wrote:

Hi,from my modding queue
So many mods.I'm not sure I can help you or not.

[General]
combo color2 and 3 are too similar.Consider changing it. i'll change if someone else suggests this too

[Insane]
00:23:841 (1) - blanket can be better fixed in previous mod
00:25:305 (1) - i wish to ctrl+g this to get a better flow,but the next obects will be moved too.. flow's fine to me
00:26:585 (6) - maybe the distance to the next object should be larger than it to the previous one changed to 1.1x DS
00:46:158 (2) - blanket adjusted
00:53:841 (2) - make more distance from 00:53:109 (1) - .It may be read as a jump. spaced a little more
02:01:707 (4) - blanket fixed
02:44:329 (2,3) - wtf ?
03:22:378 (4,1) - just a little bit confused.the distance can be larger fixed a little
Very neat diff.I like it. thanks :)

[Hard]
lots of blanket problems :o T_T
01:59:695 (3,4) - why not equal spacing fixed
02:03:902 (4,5) - ctrl+g to make the flow better doesn't look like better flow to me
03:08:658 (3,4) - ^ ^
others are good

[Normal]
the rhythm in kiai is mixed somehow.

Nice map.imo It's time to find a BAT.
GL :)

Thanks for the mods. Updated!
Topic Starter
Knotts

Kenssai wrote:

M4M request :3!!

[Easy]
00:46:890 (3) - to 00:46:707 ?
00:47:256 (1) - start at 00:47:073 to 00:47:622
00:55:305 (2) - delete slider, replace it by a circle and put it at 00:55:487
00:56:036 (3) - start it at 00:55:853 to 00:56:402
00:58:597 (2) - replace by slider 00:58:231 to 00:58:597
01:10:305 (2) - delete, move 01:10:670 (1) to 01:09:939 to 01:11:036, reverse the slider at 01:10:487
01:51:646 (1,2,3,4) - move it at 01:51:463
02:00:426 (1) - start at 02:00:244 + same length
02:02:987 (3,1) - start at 02:02:805
02:14:695 (2,1) - start at 02:14:512
02:16:341 (2,1) - too close, might scare beginner
02:22:195 (1) - start at 02:22:012 to 02:22:744
02:23:109 (2) - make it a cicle at that time
02:23:841 (1) - no reverse and start it at 02:23:475 to 02:24:573
02:26:768 (1) - start it at 02:26:585 to 02:26:951
02:27:500 (2) - delete circle and put a slider instead that start at 02:27:317 to 02:27:683
02:54:207 (2) - end at 02:54:939
03:27:866 (2,1) - start it at 03:27:683
03:51:280 (3,1) - start it at 03:51:097

sorry, no change in Easy

[Normal]
00:20:914 (1) - make it one tick longer i prefer to stop on the clap
00:23:109 - add a circle i'd rather avoid making this harder
00:50:914 (2) - put it at 00:50:731 i'm gonna keep as is
01:02:622 (2) - put it at 01:02:439 ^
01:45:061 (3) - no reverse, end at 01:45:426 ^
02:14:329 (3) - change to to a slider start at 02:14:146 to 02:14:512 ^
02:57:500 (2) - make it one tick longer i want to end the slider on the clap
03:08:475 (2) - change to a normal slider start at 03:08:292 to 03:08:658 i did this so it'd be easier to hitsound :3
03:20:183 (2) - change it to a slider that start at 03:20:000 to 03:20:366 ^
03:31:890 (2) - change it to a slider that start at 03:31:707 to 03:32:073 ^

no change in Normal

[Hard]
00:19:451 (1,2,3,4) - could make a jump i prefer anti-jumps
00:23:292 (1) - reverse slider, it will have the same length sure
01:35:183 (4) - replace the start and end by circle fine as is
01:35:548 (1,2,3,4) - make a jump same reason as last time
01:38:292 (5) - make this 2 tick longer so delete this 01:38:658 (1) i'd be missing some beats then
01:47:256 (1,2,3,4) - make a jump same reason as above
01:50:000 (5) - make this 2 tick longer so delete this 01:50:366 (1) same reason as above
01:52:926 (6) - make this 2 tick longer so delete this 01:53:292 (1) ^
01:53:475 (2) - delete this and use the 3 tick for 3 circles fine as is
02:17:987 (1) - no reverse, so slider will be halfed and add 4 circles afterit follows the music nicely as it is
02:54:481 - add circle here i don't hear anything to map there
02:54:664 - ^ ^
03:59:786 (5) - replace slider by 3 circles i prefer my way
04:02:896 - add circle here i don't hear anything to map here
03:36:189 - ^ ^
04:02:622 (4) - replace slider by 3 prefer as is circles

[Insane]
00:33:536 (4) - stop it at 00:33:719 and add a circle here 00:33:902 i think its fine as is because its not that significant of a sound and it'd match the vocals better
00:53:658 - add another circle here~ there's no sound to support a circle there
01:09:207 (6) and 01:09:390 (7) - switch places I feel like its fine as is
01:42:408 - add circle here i don't hear any sounds to map here either
03:01:890 (6) - make it shorter to 03:02:073 same as 00:33:536
03:02:256 - add a circle
03:02:622 (8) and 03:02:987 (1) - switch place fine as is

No change here either :(

Good luck for ranking it xD
Thanks for the mod. :) I'll finish modding your other map lateeer.
Voxnola
Yo dude, you asked me for a nazi. Ask and ye shall receive... but you forgot that I'm still bad at modding So pretty much all of this is aesthetics... (which I kinda feel bad for buuuut w/e)

[Easy]
00:22:195 (2) - I'm not sure if this was meant to be a blanket or not, but you should make it one (approach circle for guidance)
00:24:939 (2,1) - You could curve one more to look like it blankets 2 If you use this example then you will have to adjust other things to keep ds constant.

00:42:683 (2,3) - this blanket is off by 2 pixles. you could remove grid snap and set the bottom anchor on 2 to 297 , 144

00:58:963 (3) - make this less curved for a better blanket

01:19:268 (1) - this isn't symmetrical, move the red tick closer to the slider head. Even if it was intentional, it'd probably look better if it was symmetrical

01:35:548 (2,1) - so close but not quite :<

01:52:378 (2,4) - this overlapping doesn't look great

02:00:426 (1) - red just a tiny bit closer to slider head

02:33:353 (2) - a bit less curved for a better blanket

02:35:366 (1) - why finish this slider end?

02:44:329 (1,2) - a bit closer? you'd only have to move 2's middle anchor

02:49:817 (3,1) - lol by one pixel :D I won't ask you to change this, just putting out this extreme super nazi

02:58:963 (1) - maybe have this a bit higher so it doesn't overlap with 02:57:134 (2) - this is noticeable in game

03:24:573 (2,1) - eh this just looks a bit shloppy is all

03:27:866 (2,1) - fix blanketo

03:47:073 (2,1) - maybe not have these overlap?? somehow?

03:51:280 (3,1) - also a bit off

03:55:670 (2,3) - less curved for a better blanket

annd ohnnnn to the next diff

[Normal]
00:07:744 (3,4) - less curvature for a better blanket

00:14:329 (5,1) - lol it's ok, slider ends never stack properly cause gay =-= I hate this problem

00:20:914 (1,3) - just a bit off. Move 1's lower anchor to the left just a tinnssie bit like one px

00:39:756 (1,2) - probably intentional, buut it could be a blanket if you wanted it to be

00:47:987 (3,2) - ohhh more curvature for a better blanket

01:19:268 - maybe you could add a circle here and then have the spinner go right after it? I dunno I feel that it should be clicked

01:49:634 (2,3) - just a bit off, use approach circle for guidance

02:02:805 (1,3) - I can't tell if these were meant to be or not. But you could :>

02:07:195 (3,1) - same with these. for this one then the 3 could be more curved for a better blanket

02:28:048 (1) - more curved for a better blanket


02:53:109 (1,3) - these overlap a bit

02:58:048 (3) - you could make sliders like these less lop-sided if ya know what I mean:

03:36:280 (3) - less curved for better blanket on slider end

04:00:244 (4,1,2,1) - these overlaps could be confusing for players to play and they don't look to great imo... you should space these sliders out

[Hard]
00:07:012 (2,3) - It's not a blanket right now but it could be

00:11:219 (1,2,3,4) - Try to have even spaced circles? It looks kinda shloopy

00:12:866 (2,3) - blanket a bit off, use 3 approach circle for guidance

00:29:695 (1,2) - ^ same

00:43:231 (1,2,3,4,5,6,7) - use ds to space these evenly, looks kinda shlooepmdk

00:51:463 (4,5) - fix blanket approachie for guidie

00:52:195 (1,5) - this is a weird overlap, not asking you to fix it, just throwing it out there

00:54:024 (2,3) - off blanket, use slider follow circle for guidance

00:57:317 (2,3) - fixie fixie

01:00:244 (3,4) - this too if it's suppose to be one

02:21:829 (2,3) - notable one. use approachie

02:29:695 (1,2,1,2,1) - I'm not sure if this is rankable or not @-@ ... don't mind me actually. it plays fine

02:41:402 (1,2) - Usssseeeee the slider follow circle for guidance

02:47:256 (2,3) - how about copy and paste one of these for the other one? It looks weird that they're different sliders

03:26:585 (3,4) - probably wasn't meant to be a blanket, but could be

03:52:926 (5,6) - fixie

04:01:890 (2) - nice blanket :D

onnn to the first diff I saw oeeoeopeaeo

[Knottsane]
00:07:561 (4,5) - could be better but close enough...

00:23:841 (1) - adjust this to blanket 00:23:109 (4) - better

00:31:158 (2,3,4,5) - you probably won't change this: just pointing out that they aren't parallel

00:46:707 (8,1) - weird overlap

00:52:378 (7,8,9,1) - yes these could all be better too

00:52:378 (7,9) - and btw these don't stack

01:19:817 (2,3,4) - really Randy? I smiley face? too pro 4 me

01:21:463 (1,4) - overlapss

01:50:183 (1,2,3,4,5) - this is confusing to play mostly because of the 2 is stacked with the slider end of 5... you can fix this like this
if you use this example, you'll have to adjust the other thing after 5 so it isn't such a big jump

02:14:878 (6,1) - fixie, almost

02:28:048 (4,2) - overlap, could place 2 and the stream lower to avoid it

03:08:658 (3,4,5) - just throwing this overlap out dere too

03:43:780 (6,1) - fix blanket

04:04:634 (5,1) - ^ if meant to be



whewww obviously I didn't cover alllll of the blankets but that was a good sum of them. I think you should take the time to go over your entire mapset and just nazi it too. If you have questions ask me in game o3o I'll probably point out some other things I didn't cover cause... I wasn't sure of myself?
DeletedUser_3044645
poke me in game when you update.
Topic Starter
Knotts

Naitoshi wrote:

Yo dude, you asked me for a nazi. Ask and ye shall receive... but you forgot that I'm still bad at modding So pretty much all of this is aesthetics... (which I kinda feel bad for buuuut w/e)

[Easy]
00:22:195 (2) - I'm not sure if this was meant to be a blanket or not, but you should make it one (approach circle for guidance)
00:24:939 (2,1) - You could curve one more to look like it blankets 2 If you use this example then you will have to adjust other things to keep ds constant.

00:42:683 (2,3) - this blanket is off by 2 pixles. you could remove grid snap and set the bottom anchor on 2 to 297 , 144

00:58:963 (3) - make this less curved for a better blanket

01:19:268 (1) - this isn't symmetrical, move the red tick closer to the slider head. Even if it was intentional, it'd probably look better if it was symmetrical

01:35:548 (2,1) - so close but not quite :<

01:52:378 (2,4) - this overlapping doesn't look great

02:00:426 (1) - red just a tiny bit closer to slider head

02:33:353 (2) - a bit less curved for a better blanket

02:35:366 (1) - why finish this slider end?

02:44:329 (1,2) - a bit closer? you'd only have to move 2's middle anchor

02:49:817 (3,1) - lol by one pixel :D I won't ask you to change this, just putting out this extreme super nazi

02:58:963 (1) - maybe have this a bit higher so it doesn't overlap with 02:57:134 (2) - this is noticeable in game

03:24:573 (2,1) - eh this just looks a bit shloppy is all

03:27:866 (2,1) - fix blanketo

03:47:073 (2,1) - maybe not have these overlap?? somehow?

03:51:280 (3,1) - also a bit off

03:55:670 (2,3) - less curved for a better blanket

annd ohnnnn to the next diff

[Normal]
00:07:744 (3,4) - less curvature for a better blanket

00:14:329 (5,1) - lol it's ok, slider ends never stack properly cause gay =-= I hate this problem

00:20:914 (1,3) - just a bit off. Move 1's lower anchor to the left just a tinnssie bit like one px

00:39:756 (1,2) - probably intentional, buut it could be a blanket if you wanted it to be

00:47:987 (3,2) - ohhh more curvature for a better blanket

01:19:268 - maybe you could add a circle here and then have the spinner go right after it? I dunno I feel that it should be clicked

01:49:634 (2,3) - just a bit off, use approach circle for guidance

02:02:805 (1,3) - I can't tell if these were meant to be or not. But you could :>

02:07:195 (3,1) - same with these. for this one then the 3 could be more curved for a better blanket

02:28:048 (1) - more curved for a better blanket


02:53:109 (1,3) - these overlap a bit

02:58:048 (3) - you could make sliders like these less lop-sided if ya know what I mean:

03:36:280 (3) - less curved for better blanket on slider end

04:00:244 (4,1,2,1) - these overlaps could be confusing for players to play and they don't look to great imo... you should space these sliders out

[Hard]
00:07:012 (2,3) - It's not a blanket right now but it could be

00:11:219 (1,2,3,4) - Try to have even spaced circles? It looks kinda shloopy

00:12:866 (2,3) - blanket a bit off, use 3 approach circle for guidance

00:29:695 (1,2) - ^ same

00:43:231 (1,2,3,4,5,6,7) - use ds to space these evenly, looks kinda shlooepmdk

00:51:463 (4,5) - fix blanket approachie for guidie

00:52:195 (1,5) - this is a weird overlap, not asking you to fix it, just throwing it out there

00:54:024 (2,3) - off blanket, use slider follow circle for guidance

00:57:317 (2,3) - fixie fixie

01:00:244 (3,4) - this too if it's suppose to be one

02:21:829 (2,3) - notable one. use approachie

02:29:695 (1,2,1,2,1) - I'm not sure if this is rankable or not @-@ ... don't mind me actually. it plays fine

02:41:402 (1,2) - Usssseeeee the slider follow circle for guidance

02:47:256 (2,3) - how about copy and paste one of these for the other one? It looks weird that they're different sliders

03:26:585 (3,4) - probably wasn't meant to be a blanket, but could be

03:52:926 (5,6) - fixie

04:01:890 (2) - nice blanket :D

onnn to the first diff I saw oeeoeopeaeo

[Knottsane]
00:07:561 (4,5) - could be better but close enough...

00:23:841 (1) - adjust this to blanket 00:23:109 (4) - better

00:31:158 (2,3,4,5) - you probably won't change this: just pointing out that they aren't parallel

00:46:707 (8,1) - weird overlap

00:52:378 (7,8,9,1) - yes these could all be better too

00:52:378 (7,9) - and btw these don't stack

01:19:817 (2,3,4) - really Randy? I smiley face? too pro 4 me

01:21:463 (1,4) - overlapss

01:50:183 (1,2,3,4,5) - this is confusing to play mostly because of the 2 is stacked with the slider end of 5... you can fix this like this
if you use this example, you'll have to adjust the other thing after 5 so it isn't such a big jump

02:14:878 (6,1) - fixie, almost

02:28:048 (4,2) - overlap, could place 2 and the stream lower to avoid it

03:08:658 (3,4,5) - just throwing this overlap out dere too

03:43:780 (6,1) - fix blanket

04:04:634 (5,1) - ^ if meant to be



whewww obviously I didn't cover alllll of the blankets but that was a good sum of them. I think you should take the time to go over your entire mapset and just nazi it too. If you have questions ask me in game o3o I'll probably point out some other things I didn't cover cause... I wasn't sure of myself?
Fixed everything except for the things that I didn't fix.

Voxnola

Knotts wrote:

Fixed everything except for the things that I didn't fix.
solid fixing o3ob
DeletedUser_3044645
IRC mod

SPOILER
11:32 Knotts: yo, im ready for that mod
11:32 No Dap: give me a second
11:41 No Dap: can you np
11:41 *Knotts is listening to [http://osu.ppy.sh/b/396366 Tommy heavenly6 - PAPERMOON]
11:44 No Dap: can just irc mod
11:44 No Dap: i don't see a lot
11:44 Knotts: alright sure
11:44 No Dap: 00:17:987 (1,2) - something happened here
11:45 No Dap: spacing
11:46 Knotts: duno how that happened. fixed
11:47 No Dap: 00:23:841 (1) - shouldn't this end on red tick?
11:47 No Dap: oh nvm
11:47 No Dap: 00:29:329 (3) - clap ?
11:47 Knotts: added
11:49 No Dap: 01:03:170 (1) - is this NC pattern change on purpose?
11:49 Knotts: oh, just changed it right now :3
11:50 No Dap: you deleted it?
11:50 Knotts: changed the NCs around
11:50 No Dap: I would keep the same pattern
11:50 No Dap: which seems to be every 2 tanza
11:50 No Dap: like 00:57:317 (1,2,3,4) -
11:51 No Dap: 00:54:390 (1) - thi well
11:51 No Dap: your kiai NC seems a bit inconsistent
11:51 No Dap: they are consistent in the kiai but why the change?
11:52 No Dap: combos are too short and it's making kiai easier
11:52 Knotts: yeah idk, i have no idea how to combo
11:52 No Dap: do you see big white ticks
11:52 No Dap: on the timeline
11:53 No Dap: http://puu.sh/8hEr2.jpg this is your NC pattern
11:53 No Dap: every 2 big white tick NC
11:53 No Dap: 00:38:475 (1,2,3) -
11:53 No Dap: 00:41:402 (1,2,3) -
11:53 No Dap: all before until kiai
11:54 Knotts: so i was doing it right there ^?
11:54 No Dap: yeah
11:55 No Dap: 00:50:183 (1,2,3,4) - this was fine
11:55 No Dap: but
11:55 No Dap: 00:53:841 (2,1) - from here
11:55 No Dap: evreything changed
11:55 No Dap: 00:56:036 (3) - NC should start here
11:55 No Dap: not 00:54:390 (1) -
11:55 No Dap: 00:58:963 (3) - same reason
11:55 No Dap: no nc here 00:57:317 (1) -
11:56 No Dap: its not a big deal but you're giving way too much HP for plyaers
11:56 Knotts: alright so im basically counting any white ticks and putting a NC on the 9th one
11:56 No Dap: and they are too short
11:56 No Dap: yes
11:57 Knotts: what about 01:13:597 (1,2,3) - that kinda breaks the pattern
11:58 Knotts: do i just restart my count from 01:17:622 (1)
11:58 No Dap: yeah
11:58 No Dap: 01:17:622 (1) -
11:59 No Dap: 01:33:719 (3) - clap?
11:59 No Dap: or was this intentional
12:00 Knotts: sometimes osu deletes my hitsounds when i update :3
12:00 No Dap: lol
12:01 No Dap: 01:51:097 (4,1) - do you have any other stacked notes?
12:02 Knotts: nope zzz
12:02 No Dap: then it's probably a good idea not to have any
12:03 No Dap: you're already using lots of notes that start on red tick (because of music :3) so it's already pretty complex for beginners
12:03 No Dap: id prefer if you don't stack
12:15 Knotts: alright i pretty much fixed all the comboing in Easy
12:16 No Dap: 02:04:634 (2) - shouldn't there be clap on end
12:16 No Dap: feels really empty
12:17 Knotts: sounds weird with a clap on the end though
12:18 No Dap: probably becuase vocal starts on02:05:548 -
12:18 No Dap: 02:05:731 - but i do hear clap on the bgm
12:19 Knotts: well if you say so i guess ill put it
12:20 No Dap: 02:16:341 (2) - this reverse
12:20 No Dap: makes 1/2 on02:16:341 (2) - 02:16:341 (2) -
12:20 No Dap: wot
12:20 No Dap: 02:17:805 - 02:17:987 -
12:20 No Dap: how about this http://puu.sh/8hGfI.jpg
12:20 No Dap: 02:17:622 - vocal ends here also
12:22 Knotts: what do i do about 02:16:341 (1) - just remove the repeat?
12:22 No Dap: remove repeat
12:22 No Dap: 02:17:622 - and add a circle
12:23 No Dap: you might have to tweak this whole part a little
12:23 No Dap: starting 02:15:061 (1) - here i guess
12:25 Knotts: fixed
12:26 No Dap: 03:35:366 (1) - le spacing
12:27 No Dap: other than that easy seems god
12:27 No Dap: good
12:28 *No Dap is editing [http://osu.ppy.sh/b/388445 Tommy heavenly6 - PAPERMOON [Normal]]
12:28 No Dap: let me know when youre ready
12:28 Knotts: ready
12:29 No Dap: 00:26:585 (2) - spacing
12:29 Knotts: fixed
12:29 No Dap: 00:29:695 (1,2,3) - this part sounds off to me
12:30 No Dap: http://puu.sh/8hGTo.jpg i find this more fitting
12:30 No Dap: 00:30:609 - because this drum sounds strong to me 00:30:609 -
12:36 Knotts: well i g2g out to eat.. again. just post this and anything else you want on thread
12:36 No Dap: ok


[Normal]
  1. 00:42:683 (2) - check spacing here
  2. 02:11:219 (3) - this clap on tail doesn't sound very fitting
  3. 02:15:975 (1) - check spacing here
  4. 02:45:792 (3) - consider adding finish on tail. as it is clearly in the bgm
  5. 02:55:670 (1) - this shouldn't be a big deal, but why the inconsistent spacing?
  6. 03:42:134 (3) - I don't see why you would start this slider here. starting 03:41:951 - would follow vocal more.
    I would do this
  7. 03:43:414 (2) - this clap on tail doesn't sound fitting
  8. 03:48:353 (4) - forgot clap?

[Hard]
  1. Seems pretty challenging. Consider reducing HP by 1 tick for smoother play
  2. 00:19:451 (1,2,3,4) - I personally don't think this is a good place to put anti jump. as you are ignoring all those drums in the music. But it's your choice
  3. 00:23:292 (1) - missing clap on head
  4. 00:25:305 (2) - clap doesn't sound good here
  5. 00:39:756 (2,3,4) - this flow is awkward. I'd move 00:40:305 (3) - like this for better flow
  6. 01:00:975 (5) - clap doesn't sound good here
  7. 01:01:890 (1,2) - this jump seems a bit harsh for a hard diff
  8. 01:13:597 (1) - to 01:17:987 (3) - , I think if you put clap on every white tick, it would follow music better as you did on all other diffs
  9. 01:23:109 - no need to start break here. just start it here 01:22:378 - and if you did this on any other diff consider fixing them too
  10. 01:35:548 (1,2,3,4) - same as i pointed out on 00:19:451 (1,2,3,4) -
  11. 01:47:256 (1,2,3,4) - ^
  12. 01:58:231 (2) - delete clap?
  13. 02:31:890 (1,2,3) - add clap?
  14. 02:34:634 (4) - you should add clap on tail because it sounds very weird only having them on 02:34:908 (5) -
  15. 03:02:439 (5) - clap on tail as music?
  16. 03:32:439 (4) - this clap on tail sound wierd
  17. 03:56:768 - 03:56:951 - 03:57:134 - add clap?
  18. 03:58:231 (7) - there should be clap according to music
  19. 04:07:926 (7,8,9) - consider reducing spacing a bit here. They seem too harsh for an ending

[Insane]
  1. OD 8 ♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥
  2. 00:43:231 (4) - this stacked note feels really weird and also giving bad flow. I'd prefer if you just stack on 00:42:683 (3) - tail
  3. 00:44:146 (9) - delete clap? sounds wierd
  4. 00:51:097 (3) - forgot clap on tail
  5. 00:54:024 (3,4) - This would be better to play and more intuitive if you let players click on vocal like this.
  6. 00:54:756 (6,7) - ^
  7. 01:12:500 (7,8) - flow here seems a bit awkward. If you agree, don't hesitate to rearrange them
  8. 01:15:975 (6) - clap missing according to 02:32:073 -
  9. 02:14:878 (6,1) - stack nazi. stack on 02:13:414 (1) - ?
  10. 02:31:158 (5) - clap missing on tail
  11. 02:34:634 (3) - consider adding clap here also. as i said in hard diff 02:34:634 (4) -

Good luck ;)
Topic Starter
Knotts

No Dap wrote:

IRC mod

SPOILER
11:32 Knotts: yo, im ready for that mod
11:32 No Dap: give me a second
11:41 No Dap: can you np
11:41 *Knotts is listening to [http://osu.ppy.sh/b/396366 Tommy heavenly6 - PAPERMOON]
11:44 No Dap: can just irc mod
11:44 No Dap: i don't see a lot
11:44 Knotts: alright sure
11:44 No Dap: 00:17:987 (1,2) - something happened here
11:45 No Dap: spacing
11:46 Knotts: duno how that happened. fixed
11:47 No Dap: 00:23:841 (1) - shouldn't this end on red tick?
11:47 No Dap: oh nvm
11:47 No Dap: 00:29:329 (3) - clap ?
11:47 Knotts: added
11:49 No Dap: 01:03:170 (1) - is this NC pattern change on purpose?
11:49 Knotts: oh, just changed it right now :3
11:50 No Dap: you deleted it?
11:50 Knotts: changed the NCs around
11:50 No Dap: I would keep the same pattern
11:50 No Dap: which seems to be every 2 tanza
11:50 No Dap: like 00:57:317 (1,2,3,4) -
11:51 No Dap: 00:54:390 (1) - thi well
11:51 No Dap: your kiai NC seems a bit inconsistent
11:51 No Dap: they are consistent in the kiai but why the change?
11:52 No Dap: combos are too short and it's making kiai easier
11:52 Knotts: yeah idk, i have no idea how to combo
11:52 No Dap: do you see big white ticks
11:52 No Dap: on the timeline
11:53 No Dap: http://puu.sh/8hEr2.jpg this is your NC pattern
11:53 No Dap: every 2 big white tick NC
11:53 No Dap: 00:38:475 (1,2,3) -
11:53 No Dap: 00:41:402 (1,2,3) -
11:53 No Dap: all before until kiai
11:54 Knotts: so i was doing it right there ^?
11:54 No Dap: yeah
11:55 No Dap: 00:50:183 (1,2,3,4) - this was fine
11:55 No Dap: but
11:55 No Dap: 00:53:841 (2,1) - from here
11:55 No Dap: evreything changed
11:55 No Dap: 00:56:036 (3) - NC should start here
11:55 No Dap: not 00:54:390 (1) -
11:55 No Dap: 00:58:963 (3) - same reason
11:55 No Dap: no nc here 00:57:317 (1) -
11:56 No Dap: its not a big deal but you're giving way too much HP for plyaers
11:56 Knotts: alright so im basically counting any white ticks and putting a NC on the 9th one
11:56 No Dap: and they are too short
11:56 No Dap: yes
11:57 Knotts: what about 01:13:597 (1,2,3) - that kinda breaks the pattern
11:58 Knotts: do i just restart my count from 01:17:622 (1)
11:58 No Dap: yeah
11:58 No Dap: 01:17:622 (1) -
11:59 No Dap: 01:33:719 (3) - clap?
11:59 No Dap: or was this intentional
12:00 Knotts: sometimes osu deletes my hitsounds when i update :3
12:00 No Dap: lol
12:01 No Dap: 01:51:097 (4,1) - do you have any other stacked notes?
12:02 Knotts: nope zzz
12:02 No Dap: then it's probably a good idea not to have any
12:03 No Dap: you're already using lots of notes that start on red tick (because of music :3) so it's already pretty complex for beginners
12:03 No Dap: id prefer if you don't stack
12:15 Knotts: alright i pretty much fixed all the comboing in Easy
12:16 No Dap: 02:04:634 (2) - shouldn't there be clap on end
12:16 No Dap: feels really empty
12:17 Knotts: sounds weird with a clap on the end though
12:18 No Dap: probably becuase vocal starts on02:05:548 -
12:18 No Dap: 02:05:731 - but i do hear clap on the bgm
12:19 Knotts: well if you say so i guess ill put it
12:20 No Dap: 02:16:341 (2) - this reverse
12:20 No Dap: makes 1/2 on02:16:341 (2) - 02:16:341 (2) -
12:20 No Dap: wot
12:20 No Dap: 02:17:805 - 02:17:987 -
12:20 No Dap: how about this http://puu.sh/8hGfI.jpg
12:20 No Dap: 02:17:622 - vocal ends here also
12:22 Knotts: what do i do about 02:16:341 (1) - just remove the repeat?
12:22 No Dap: remove repeat
12:22 No Dap: 02:17:622 - and add a circle
12:23 No Dap: you might have to tweak this whole part a little
12:23 No Dap: starting 02:15:061 (1) - here i guess
12:25 Knotts: fixed
12:26 No Dap: 03:35:366 (1) - le spacing
12:27 No Dap: other than that easy seems god
12:27 No Dap: good
12:28 *No Dap is editing [http://osu.ppy.sh/b/388445 Tommy heavenly6 - PAPERMOON [Normal]]
12:28 No Dap: let me know when youre ready
12:28 Knotts: ready
12:29 No Dap: 00:26:585 (2) - spacing
12:29 Knotts: fixed
12:29 No Dap: 00:29:695 (1,2,3) - this part sounds off to me
12:30 No Dap: http://puu.sh/8hGTo.jpg i find this more fitting
12:30 No Dap: 00:30:609 - because this drum sounds strong to me 00:30:609 -
12:36 Knotts: well i g2g out to eat.. again. just post this and anything else you want on thread
12:36 No Dap: ok


[Normal]
  1. 00:42:683 (2) - check spacing here fixed previously
  2. 02:11:219 (3) - this clap on tail doesn't sound very fitting removed
  3. 02:15:975 (1) - check spacing here fixed
  4. 02:45:792 (3) - consider adding finish on tail. as it is clearly in the bgm added
  5. 02:55:670 (1) - this shouldn't be a big deal, but why the inconsistent spacing? adjusted
  6. 03:42:134 (3) - I don't see why you would start this slider here. starting 03:41:951 - would follow vocal more.
    I would do this done
  7. 03:43:414 (2) - this clap on tail doesn't sound fitting removed
  8. 03:48:353 (4) - forgot clap? oops

[Hard]
  1. Seems pretty challenging. Consider reducing HP by 1 tick for smoother play changed this too many times; im just gonna stick to 6 until a BAT tells me otherwise
  2. 00:19:451 (1,2,3,4) - I personally don't think this is a good place to put anti jump. as you are ignoring all those drums in the music. But it's your choice keeping for now. i like me some anti jumps
  3. 00:23:292 (1) - missing clap on head fixed
  4. 00:25:305 (2) - clap doesn't sound good here removed
  5. 00:39:756 (2,3,4) - this flow is awkward. I'd move 00:40:305 (3) - like this for better flow mehh i think its fine but i think i tweaked it a little. i dont remember what i had before lol.
  6. 01:00:975 (5) - clap doesn't sound good here removed
  7. 01:01:890 (1,2) - this jump seems a bit harsh for a hard diff i don't think 2.0x DS is too big a jump for a hard but i'll reduce it if it comes up again
  8. 01:13:597 (1) - to 01:17:987 (3) - , I think if you put clap on every white tick, it would follow music better as you did on all other diffs done
  9. 01:23:109 - no need to start break here. just start it here 01:22:378 - and if you did this on any other diff consider fixing them too fixed on Hard and Normal
  10. 01:35:548 (1,2,3,4) - same as i pointed out on 00:19:451 (1,2,3,4) - same
  11. 01:47:256 (1,2,3,4) - ^ ^
  12. 01:58:231 (2) - delete clap? ok
  13. 02:31:890 (1,2,3) - add clap? ^
  14. 02:34:634 (4) - you should add clap on tail because it sounds very weird only having them on 02:34:908 (5) - ^
  15. 03:02:439 (5) - clap on tail as music? ^
  16. 03:32:439 (4) - this clap on tail sound wierd removed
  17. 03:56:768 - 03:56:951 - 03:57:134 - add clap? done
  18. 03:58:231 (7) - there should be clap according to music i added a clap and finish
  19. 04:07:926 (7,8,9) - consider reducing spacing a bit here. They seem too harsh for an ending reduced

[Insane]
  1. OD 8 ♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥
  2. 00:43:231 (4) - this stacked note feels really weird and also giving bad flow. I'd prefer if you just stack on 00:42:683 (3) - tail i did something else, hopefully i didn't make it worse.
  3. 00:44:146 (9) - delete clap? sounds wierd i have a clap on 00:43:963 (9) and they have identical sounds so it'd only make sense to have a clap on both
  4. 00:51:097 (3) - forgot clap on tail oops
  5. 00:54:024 (3,4) - This would be better to play and more intuitive if you let players click on vocal like this. done
  6. 00:54:756 (6,7) - ^ ^
  7. 01:12:500 (7,8) - flow here seems a bit awkward. If you agree, don't hesitate to rearrange them i like it as it is now but i fixed that ugly blanket to something less ugly.
  8. 01:15:975 (6) - clap missing according to 02:32:073 - yup
  9. 02:14:878 (6,1) - stack nazi. stack on 02:13:414 (1) - ? it wasnt meant to be a stack but i guess it is now
  10. 02:31:158 (5) - clap missing on tail fixed
  11. 02:34:634 (3) - consider adding clap here also. as i said in hard diff 02:34:634 (4) - okie

Good luck ;)
Thaaanks for the mod :D
Updated~
Maruyu
Hey~ From my modding queue

Easy
1- 00:03:170 (1) - Try to curve this a bit more. Should be going right into 2 but it's missing it for just a bit
2- 00:14:878 (1,2,3) - try to have 00:14:878 (1) blanketing 00:16:524 (2), if you find a way to do it without ruining the structure with 00:16:890 (3).
3- Maybe remove NC from 00:53:109 (1) and put it on 00:54:390 (3), then remove NC on 00:56:036 (1)
4- 01:48:719 (1) - Could be a bit better curved.
5- 02:17:987 (3) - invert concavity?
6- 03:03:170 (2) - Since there's no real pattern involved with 03:03:170 (2), improve this curve into 03:04:085 (3)

Probably one of the smallest mods on an Easy difficulty I've done so far. Good job.

Normal
1- 00:02:622 (5) - Improve curve
2- 00:04:817 (3) - ^ on both
3- 00:26:036 (4) - ^
4- 00:28:231 (3) - ^
5- 00:56:036 (1) - ^ too curved. since 00:55:670 (5) is there, you'll have to change 00:56:036 (1) so that the blanket stays and the curve is fixed. Since 00:56:951 (2,3) could be better as well, do this: http://osu.ppy.sh/ss/1537439. Not perfect, but best possible solution.
6- 01:10:122 (5) - lower slider direction and it'll be just fine
7- 01:40:487 (2) - just a liiiitle bit more curved
8- 02:03:353 (1,2) - Rotate 02:03:353 (1) clockwise, readjust 02:04:085 (2) and rotate it clockwise as well, and you'll keep the 2-slider pattern and have 02:04:085 (2) going into 02:04:634 (3) just fine.
9- 02:16:341 (2) - Oops, too curved.
10- 03:45:792 (1) - could be a bit more curved.

Just small things, overall it's a great difficulty as well.

Great song, great maps~ Good luck, and have a sparkling star~
Topic Starter
Knotts

Yuzu- wrote:

Hey~ From my modding queue

Easy
1- 00:03:170 (1) - Try to curve this a bit more. Should be going right into 2 but it's missing it for just a bit adjusted
2- 00:14:878 (1,2,3) - try to have 00:14:878 (1) blanketing 00:16:524 (2), if you find a way to do it without ruining the structure with 00:16:890 (3). that's what i was thinking at first but i couldnt find a way but after looking at it again i easily did it :3
3- Maybe remove NC from 00:53:109 (1) and put it on 00:54:390 (3), then remove NC on 00:56:036 (1) i'm having a NC every two stanzas so i'm gonna keep as is to keep my comboing consistent (unless i'm doing it wrong).
4- 01:48:719 (1) - Could be a bit better curved. adjusted a little
5- 02:17:987 (3) - invert concavity? i think this is fine as it is
6- 03:03:170 (2) - Since there's no real pattern involved with 03:03:170 (2), improve this curve into 03:04:085 (3) adjusted

Probably one of the smallest mods on an Easy difficulty I've done so far. Good job.

Normal
1- 00:02:622 (5) - Improve curve adjusted
2- 00:04:817 (3) - ^ on both i think these are fine
3- 00:26:036 (4) - ^ ^
4- 00:28:231 (3) - ^ ^
5- 00:56:036 (1) - ^ too curved. since 00:55:670 (5) is there, you'll have to change 00:56:036 (1) so that the blanket stays and the curve is fixed. Since 00:56:951 (2,3) could be better as well, do this: http://osu.ppy.sh/ss/1537439. Not perfect, but best possible solution. adjusted
6- 01:10:122 (5) - lower slider direction and it'll be just fine i think i did what you were asking me to do
7- 01:40:487 (2) - just a liiiitle bit more curved adjusted
8- 02:03:353 (1,2) - Rotate 02:03:353 (1) clockwise, readjust 02:04:085 (2) and rotate it clockwise as well, and you'll keep the 2-slider pattern and have 02:04:085 (2) going into 02:04:634 (3) just fine. i think its fine but next time can you post a screenshot so i can see what you were envisioning? it'd be really helpful!
9- 02:16:341 (2) - Oops, too curved. i think it flows fine even curved like this
10- 03:45:792 (1) - could be a bit more curved. adjusted a little

Just small things, overall it's a great difficulty as well.

Great song, great maps~ Good luck, and have a sparkling star~
Thanks for the mod and star! :)
Numbering the mods was actually quite helpful for keeping track of where I am, thanks for that too.
Mao


Req by PM, sorry for the delay :c


  1. Unrankable Issue
  2. Recommended to fix
  3. Highly Suggested
  4. Suggestion
  5. Just my own opinion / Comment

General
  1. Delete the .osb file from your folder.

Easy
  1. 00:04:085 (2,3,4) - I'd suggest you mapping this like you did for 00:09:939 (2,3) - . This sounds a lot better!
  2. 00:53:841 (2,3) - The polarity issue beteen these could easily be fixed if you map it like:
  3. The overall map is okay to me even though I don't really like your timeline. I don't know, it just uses so much red tick stuff which is due to the song but you've already used a lot of red ticks in your Normal and this easy contains just a few less. You can try to avoid mapping that many red ticks. Lemme take an example:
    01:11:951 (3) - If you lsiten to the music you can hear that the vocals for example are pretty strong on the previous white tick. So we can map the strong vocals on this one and ignore them at the following red tick.

    Another thing bothering me is that you really seem to love S-Shaped Sliders but they always look a bit messy in your map, so I'll give you a little advice how to make S-Sliders look good C:
    Legend to the above Screenshot
    Green - try to keep these lines parallel
    Pink - About the same distance from the borders
    Brown - The middle line should go through the slider tick (you have to estimate it's location if it isn't there)
    Purple - Try to keep the last anchor point on the centre of the slider's tail

Normal
  1. 00:21:829 (2) - I actually missed this note due to it being on the red tick. It felt kinda weird to me, probably because it's a polarity issue. Maybe something as shown in the screenshot below could help.
  2. 00:26:585 (1) - 1,30 DS far away from the previous one? o-o Consider changing this. It looks and palys a bit weird due to the rest having a consistent spacing.
  3. 01:37:926 (2,3) - The stack here feels a bit weird here. You always stacked notes that were 1/2, so it might confuse newer players to have a 1/1 stack here.
  4. 02:15:975 (1) - Same as I said before. I find this a bit weird to hit, so it'd suggest you placing a 1/2 slider from the previous white tick to this red tick.
  5. 02:18:536 (5) - Shorten this to the red tick since the vocals on the red tick are really strong. There wont be any polarity issues either. Same goes for 02:19:268 (1) -
  6. 03:05:000 (6) - Unneeded inherited section *o*
  7. 03:14:512 (2) - +0,05 to your usual spacing. Don't you think it's a bit high spaced? Consider adjusting the spacing here a bit for better readability for newer palyers.
  8. 03:23:292 (2) - Why is the spacing to the next object so low? Might be confusing for newer players.
  9. 03:41:951 (4) - Move this to 199|165 to get a kind of circular movement for better flow C:
  10. Seems nice to me. I don't like having 1/1 and 1/2 stacks in one and the same Normal since it can confuse some newbies but well, keep it if you want.

Hard
  1. I don't know, HP6 is a bit High. I'd suggest you to decrease it by one because it is such an easy diff :c
  2. 00:04:634 (4) - Try to keep the spacing consistent here. A jump from the previous tick over to here doesn't really fit to me especially since the following big white tick has a way bigger emphasis, so why aren't the distances consistent here?
  3. 00:11:219 (7,8,9,10) - A real square would increase the look of this pattern a lot since these look a bit as you tried to do a square but failed. Use "Create Polygon Circles".
  4. 00:16:341 (4) - Again this unconsistent spacing. I've also got a little suggestion here in terms of placement:
  5. 00:33:536 (3,4) - These objects are 1/2 and aren't stacked properly. Looks pretty messed up in play.
  6. 00:58:963 (1) - Move to something about 317|25, make some adjustements and see, it will be an equal triangle C:
  7. 01:45:792 (1) - Why does this use the old slider algorithm?
  8. 02:34:634 (7,8) - The transition here confused me a bit in playtest. Clicking on the blue tick feels a bit unnatural to me here since the emphasis on the white tick is stronger than on the blue one. Consider changing the timeline as I show in the screenshot below.
  9. 02:43:414 (4) - The gaps between the objects are almost the same but timeline based the previous is 1/2 and the following is 1/1. I thought the next object was 1/2 so I was kinda confused after I noticed it was 1/1. Consider making a bigger gap here.
  10. 02:49:817 (8,1) - Make these two parallel.
  11. 03:36:829 (10,11,1) - These aren't stacked properly. Especially for 1/4 it's really weird x-x
  12. 03:55:122 (2,3,4) - This looks a bit messy due to 3 completely different slider shapes trying to look like being rotated. How about using one slider rotated instead of 3 different sliders?
  13. 03:59:786 (9) - Stack issue to the following object is pretty weird with 1/4 :C
  14. There are loads of parts that I wasn't able to enjoy while playing due to some messed up spacing. In normal spacing patterns there is a variation from +-0,10 DS which shouldn't be the case for these patterns. I mean it's a Hard and jumps are okay, but distance variation like this looks really messy and random to me since I didn't really found out about a scheme. There were the same parts mapped with completely different spacing, varying the spacing even in curves of circles. Well I guess it's just not my taste :/

Insane
  1. 00:18:536 (2,3,4,5,6,7) - Is it just me or didn't you use "Create Polygon Circles" here? If you didn't consider using it!
  2. 00:28:963 (8) - This slider looks kinda like a ball. Consider changing the strack as I show in the screenshot below for better aesthetics.
  3. 00:34:085 (5,6,7) - The variation of Spacing here compared to 00:33:170 (2,3) - stood out to me a lot while playing. I don't really see an increase in the music that tells you to vary the spacing here. Maybe change it for consitency.
  4. 00:36:646 - According to your usual clap pattern there should be a clap here, don't you think so?
  5. 01:03:719 (7,8) - These are basically almost the same as 00:52:012 (5,6,7) - , so why didn't you map it like this? If you take a look at 01:03:719 (7) - you can hear that the vocals are really strong on the red tick the slider ends on. So in my opinion it would be better if you map it with a circle, as you did before.
  6. 01:36:280 (8,9) - These sliders don't really fit each other to me because the one is curved a lot as the other is almost straight. I'd suggest you to replace 9 with a rotated version of 8 or you just simply curve 9 a bit more.
  7. 02:35:366 (1) - This is a nice slider but maybe it could be even better giving the first part which is straight by now a little curve.
  8. 02:42:866 (4,5) - The spacing here felt a bit weird to me due to the 5 being so close to 4. Using a DS from 1,25 or so as you did before could work here as well.
  9. 02:51:829 (5,7) - As much as I can see you've spaced these 2 like a stream, but why didn't you use the same spacing for 02:52:561 (1) - ? It would make the transition look a lot better and cleaner here.
  10. 03:09:390 (5) - The spacing here isn't constant with the others! You've used 0,80 DS for 1/4 stuff like this. Why did you use 0,40 here? Consider changing it to 0,80.
  11. 03:25:305 (1) - ^
  12. 03:28:780 (3) - Replacing this with a 120° rotated version of 03:28:414 (2) - could make a better trnasition here if you place it a bit higher than the old one for a kind of circular movement C:
  13. 03:35:183 (4) - Maybe you can stack this with 03:33:719 (8) - :c
  14. 03:59:512 (8,9,10,11) - Spacing these all with 0,80 would make the part more consistent since it's all 1/4 it should be spaced the same way!
  15. Nice Stream Shapes and overall flow! Some spacing is a bit unconsitent and feels a bit random to me though :c

Please reply! I hope it was helpful and good luck! :3
Topic Starter
Knotts

Mao wrote:



Req by PM, sorry for the delay :c


  1. Unrankable Issue
  2. Recommended to fix
  3. Highly Suggested
  4. Suggestion
  5. Just my own opinion / Comment

General
  1. Delete the .osb file from your folder.

Easy
  1. 00:04:085 (2,3,4) - I'd suggest you mapping this like you did for 00:09:939 (2,3) - . This sounds a lot better! did something similar i think
  2. 00:53:841 (2,3) - The polarity issue beteen these could easily be fixed if you map it like: done
  3. The overall map is okay to me even though I don't really like your timeline. I don't know, it just uses so much red tick stuff which is due to the song but you've already used a lot of red ticks in your Normal and this easy contains just a few less. You can try to avoid mapping that many red ticks. Lemme take an example:
    01:11:951 (3) - If you lsiten to the music you can hear that the vocals for example are pretty strong on the previous white tick. So we can map the strong vocals on this one and ignore them at the following red tick.

    Another thing bothering me is that you really seem to love S-Shaped Sliders but they always look a bit messy in your map, so I'll give you a little advice how to make S-Sliders look good C:
    Legend to the above Screenshot
    Green - try to keep these lines parallel
    Pink - About the same distance from the borders
    Brown - The middle line should go through the slider tick (you have to estimate it's location if it isn't there)
    Purple - Try to keep the last anchor point on the centre of the slider's tail

Normal
  1. 00:21:829 (2) - I actually missed this note due to it being on the red tick. It felt kinda weird to me, probably because it's a polarity issue. Maybe something as shown in the screenshot below could help. done
  2. 00:26:585 (1) - 1,30 DS far away from the previous one? o-o Consider changing this. It looks and palys a bit weird due to the rest having a consistent spacing. oops, fixed
  3. 01:37:926 (2,3) - The stack here feels a bit weird here. You always stacked notes that were 1/2, so it might confuse newer players to have a 1/1 stack here. changed
  4. 02:15:975 (1) - Same as I said before. I find this a bit weird to hit, so it'd suggest you placing a 1/2 slider from the previous white tick to this red tick. ^
  5. 02:18:536 (5) - Shorten this to the red tick since the vocals on the red tick are really strong. There wont be any polarity issues either. Same goes for 02:19:268 (1) - done
  6. 03:05:000 (6) - Unneeded inherited section *o* deleted
  7. 03:14:512 (2) - +0,05 to your usual spacing. Don't you think it's a bit high spaced? Consider adjusting the spacing here a bit for better readability for newer palyers. reduced spacing
  8. 03:23:292 (2) - Why is the spacing to the next object so low? Might be confusing for newer players. oops, fixed
  9. 03:41:951 (4) - Move this to 199|165 to get a kind of circular movement for better flow C: done
  10. Seems nice to me. I don't like having 1/1 and 1/2 stacks in one and the same Normal since it can confuse some newbies but well, keep it if you want.

Hard
  1. I don't know, HP6 is a bit High. I'd suggest you to decrease it by one because it is such an easy diff :c too many suggested changes at this. im just going to keep it at 6 until a BAT tells me otherwise
  2. 00:04:634 (4) - Try to keep the spacing consistent here. A jump from the previous tick over to here doesn't really fit to me especially since the following big white tick has a way bigger emphasis, so why aren't the distances consistent here? there isn't a jump here :o
  3. 00:11:219 (7,8,9,10) - A real square would increase the look of this pattern a lot since these look a bit as you tried to do a square but failed. Use "Create Polygon Circles".
  4. 00:16:341 (4) - Again this unconsistent spacing. I've also got a little suggestion here in terms of placement: adjusted
  5. 00:33:536 (3,4) - These objects are 1/2 and aren't stacked properly. Looks pretty messed up in play.fixed
  6. 00:58:963 (1) - Move to something about 317|25, make some adjustements and see, it will be an equal triangle C: done
  7. 01:45:792 (1) - Why does this use the old slider algorithm? idk but i fixed
  8. 02:34:634 (7,8) - The transition here confused me a bit in playtest. Clicking on the blue tick feels a bit unnatural to me here since the emphasis on the white tick is stronger than on the blue one. Consider changing the timeline as I show in the screenshot below. done
  9. 02:43:414 (4) - The gaps between the objects are almost the same but timeline based the previous is 1/2 and the following is 1/1. I thought the next object was 1/2 so I was kinda confused after I noticed it was 1/1. Consider making a bigger gap here. i meant for it to kinda play like an anti jump
  10. 02:49:817 (8,1) - Make these two parallel. since so many people requested i guess ill finally make them parallel
  11. 03:36:829 (10,11,1) - These aren't stacked properly. Especially for 1/4 it's really weird x-x
  12. 03:55:122 (2,3,4) - This looks a bit messy due to 3 completely different slider shapes trying to look like being rotated. How about using one slider rotated instead of 3 different sliders? done
  13. 03:59:786 (9) - Stack issue to the following object is pretty weird with 1/4 :C fixed
  14. There are loads of parts that I wasn't able to enjoy while playing due to some messed up spacing. In normal spacing patterns there is a variation from +-0,10 DS which shouldn't be the case for these patterns. I mean it's a Hard and jumps are okay, but distance variation like this looks really messy and random to me since I didn't really found out about a scheme. There were the same parts mapped with completely different spacing, varying the spacing even in curves of circles. Well I guess it's just not my taste :/

Insane
  1. 00:18:536 (2,3,4,5,6,7) - Is it just me or didn't you use "Create Polygon Circles" here? If you didn't consider using it! only 00:18:719 (3,4,5,6,7) - is supposed to be a pentagon and it looks fine to me
  2. 00:28:963 (8) - This slider looks kinda like a ball. Consider changing the strack as I show in the screenshot below for better aesthetics. adjusted a little
  3. 00:34:085 (5,6,7) - The variation of Spacing here compared to 00:33:170 (2,3) - stood out to me a lot while playing. I don't really see an increase in the music that tells you to vary the spacing here. Maybe change it for consitency. i reduced the spacing a little
  4. 00:36:646 - According to your usual clap pattern there should be a clap here, don't you think so? i don't use a clap pattern, i just put one whenever i hear one and i dont hear one there
  5. 01:03:719 (7,8) - These are basically almost the same as 00:52:012 (5,6,7) - , so why didn't you map it like this? If you take a look at 01:03:719 (7) - you can hear that the vocals are really strong on the red tick the slider ends on. So in my opinion it would be better if you map it with a circle, as you did before. i'm gonna keep as is for not but i guess if someone brings it up again i'll change it. i dont think its too necessary to copy other sections on Insanes too often.
  6. 01:36:280 (8,9) - These sliders don't really fit each other to me because the one is curved a lot as the other is almost straight. I'd suggest you to replace 9 with a rotated version of 8 or you just simply curve 9 a bit more. done
  7. 02:35:366 (1) - This is a nice slider but maybe it could be even better giving the first part which is straight by now a little curve. done
  8. 02:42:866 (4,5) - The spacing here felt a bit weird to me due to the 5 being so close to 4. Using a DS from 1,25 or so as you did before could work here as well.
    [/color]
  9. 02:51:829 (5,7) - As much as I can see you've spaced these 2 like a stream, but why didn't you use the same spacing for 02:52:561 (1) - ? It would make the transition look a lot better and cleaner here. it looks the same to me. if you could provide a screenshot of what you were thinking of i'd appreciate it :D
  10. 03:09:390 (5) - The spacing here isn't constant with the others! You've used 0,80 DS for 1/4 stuff like this. Why did you use 0,40 here? Consider changing it to 0,80.
  11. 03:25:305 (1) - ^
  12. 03:28:780 (3) - Replacing this with a 120° rotated version of 03:28:414 (2) - could make a better trnasition here if you place it a bit higher than the old one for a kind of circular movement C:
  13. 03:35:183 (4) - Maybe you can stack this with 03:33:719 (8) - :c
  14. 03:59:512 (8,9,10,11) - Spacing these all with 0,80 would make the part more consistent since it's all 1/4 it should be spaced the same way! spaced
  15. Nice Stream Shapes and overall flow! Some spacing is a bit unconsitent and feels a bit random to me though :c

Please reply! I hope it was helpful and good luck! :3
Thanks for the mod! I don't really use DS for Hards or Insanes so I guess I got crazy with the spacing at some places. Not too sure I want to change my entire Easy/Normal.
Ulysses
Hello ;w;
Soul Eater <3

[General]
Have a look on your colours.I understand that they look completely different in song setup.They however look quite similar in gameplay which may make players confused about patterns.Let's see:
If I were you,I would change Colour3 to a brighter colour to show the difference to players,reducing the confusion.

[Insane]

00:05:366 (6,7,8) - Spacing between 6 and 7,7 and 8 should be bigger than the other spacing as the song appears 3 hard drum sounds there ,which give players a different feelling.However,you put spacing even smaller than 00:04:817 (5,6) this simple sound which is quite weird in my mind.May you consider changing 00:05:366 (6,7,8) to a bigger spacing?
I have an example for you if you want to:

00:18:536 (2,3,4,5,6) - Here should not have such big jumps as here is calm and even be the most calmest part of the song.If you want to put jumps,only 00:18:719 (3,4) fits.The rest of them(2,5,6) should not be jumps or else,it gives odd feelling to players.You may want to try the pattern below:

00:26:036 (9,10) - This flow is awkard since players have to click a backing slider after clicking a docile slider with stacking triplets.If you turn 00:26:219 (10) to a slider flow that can keep the flow of 00:25:670 (7) ,the problem will solve.Thus,may you consider turing 00:26:219 (10) to an anti-clockwise for 45°?
Or may you have a try on the pattern below? :


00:40:122 (7) - You are used to put objects/slider end on second white lines with your custom clap hitsound.However,as you put a 1/1 slider here,you cannot put clap at 00:40:305 which makes the map sounds blank here.You may want to use a 1/2 slider on 00:40:122 with a note at 00:40:487 ?

00:43:780 (9,10,11) - Yesssss,this is what I want at the point at 00:05:366 (6,7,8)

00:53:109 (1,2) - The spacing between 1 and 2 are too similar to the spacing between 2 and 3 which makes the pattern becomes hard to be read.May you
put 00:53:841 (2) far away from 00:53:109 (1) and near 00:54:024 (3) ? May you consider the pattern below?

01:27:683 (7,8) - It has same problem to 00:05:366 (6,7,8).Sounds here sound stronger than the other,thus jumps here fit better as you did at 00:43:780 (9,10,11).How do you think?

02:32:439 (1) - I dunno if it is an intention.You missed mapping a sound at 02:32:805 that you are used to map.

02:48:719 (7) - There is a strong drum at 02:48:902 but you put a 1/1 slider at 02:48:719 (7),that sound is thus unmapped which is quite odd that you are used to map second 1/1 lines with clap.For the sake of consistant,you may want to put a 1/2 slider at 02:48:719 with a note at 02:49:085

02:53:658 (2) - I now understand why you blank the second 1/1 line as you are trying to map vocal.However it is not a good idea in my mind as mapping
like this make your consistant breaks and the sound becomes blank.May you put a 1/2 slider here with a note at 02:54:024 ?
WinglessAsura
  • here's my mod !! :)

    General

    so, lets take conclusion for all of your map.

    1. slightly improve hitsound, it makes map better than just a silent hit following song rhytm.
    2. at some point, you seems slightly not following the song.
well, thats all i think need to improve ,tho. your mapping skill is much better than my modding skill y'know :?

i hope my little mod will be helpful. :) :D
Topic Starter
Knotts
nold_1702

nold_1702 wrote:

Hello ;w;
Soul Eater <3

[General]
Have a look on your colours.I understand that they look completely different in song setup.They however look quite similar in gameplay which may make players confused about patterns.Let's see:
If I were you,I would change Colour3 to a brighter colour to show the difference to players,reducing the confusion. changed to like goldish color

[Insane]

00:05:366 (6,7,8) - Spacing between 6 and 7,7 and 8 should be bigger than the other spacing as the song appears 3 hard drum sounds there ,which give players a different feelling.However,you put spacing even smaller than 00:04:817 (5,6) this simple sound which is quite weird in my mind.May you consider changing 00:05:366 (6,7,8) to a bigger spacing? i changed 6 into circles and more a more spaced pattern.
I have an example for you if you want to:

00:18:536 (2,3,4,5,6) - Here should not have such big jumps as here is calm and even be the most calmest part of the song.If you want to put jumps,only 00:18:719 (3,4) fits.The rest of them(2,5,6) should not be jumps or else,it gives odd feelling to players.You may want to try the pattern below: i reduced the spacing of the pattern i already had

00:26:036 (9,10) - This flow is awkard since players have to click a backing slider after clicking a docile slider with stacking triplets.If you turn 00:26:219 (10) to a slider flow that can keep the flow of 00:25:670 (7) ,the problem will solve.Thus,may you consider turing 00:26:219 (10) to an anti-clockwise for 45°?
Or may you have a try on the pattern below? : inbstead i just rose 9 a little higher so that it doesn't feel like an anti jump anymore


00:40:122 (7) - You are used to put objects/slider end on second white lines with your custom clap hitsound.However,as you put a 1/1 slider here,you cannot put clap at 00:40:305 which makes the map sounds blank here.You may want to use a 1/2 slider on 00:40:122 with a note at 00:40:487 ? changed and remapped

00:43:780 (9,10,11) - Yesssss,this is what I want at the point at 00:05:366 (6,7,8) :D

00:53:109 (1,2) - The spacing between 1 and 2 are too similar to the spacing between 2 and 3 which makes the pattern becomes hard to be read.May you
put 00:53:841 (2) far away from 00:53:109 (1) and near 00:54:024 (3) ? May you consider the pattern below? changed to a pattern similar to yours

01:27:683 (7,8) - It has same problem to 00:05:366 (6,7,8).Sounds here sound stronger than the other,thus jumps here fit better as you did at 00:43:780 (9,10,11).How do you think? increased spacing

02:32:439 (1) - I dunno if it is an intention.You missed mapping a sound at 02:32:805 that you are used to map. remapped

02:48:719 (7) - There is a strong drum at 02:48:902 but you put a 1/1 slider at 02:48:719 (7),that sound is thus unmapped which is quite odd that you are used to map second 1/1 lines with clap.For the sake of consistant,you may want to put a 1/2 slider at 02:48:719 with a note at 02:49:085 done!

02:53:658 (2) - I now understand why you blank the second 1/1 line as you are trying to map vocal.However it is not a good idea in my mind as mapping
like this make your consistant breaks and the sound becomes blank.May you put a 1/2 slider here with a note at 02:54:024 ?done!
Thanks for the mod! Taught me a lot about mapping :3

WinglessAsura

WinglessAsura wrote:

  • here's my mod !! :)

    General

    so, lets take conclusion for all of your map.

    1. slightly improve hitsound, it makes map better than just a silent hit following song rhytm.
    2. at some point, you seems slightly not following the song.
well, thats all i think need to improve ,tho. your mapping skill is much better than my modding skill y'know :?

i hope my little mod will be helpful. :) :D Thanks for taking a look at my map but I don't think I can give you kudos for that because you didn't really suggest anything specific so I didn't really fix anything :3

Updated!~
Shohei Ohtani
Dank.

Insane:
00:02:439 (1) - It's sort of weird how this end on the blue tick, but it'd be weird to start the stream on the blue tick too.
00:07:744 (5) - This would probably be better being more cohesive with the previous notes in the combo, rather than just being a random curve slider.
00:24:939 (4) - Remove the clap since it doesn't go with the timing?
00:39:207 (4) - It might be cool to reimagine this so it's not so boxy. It's a tight curve for the wrist to make and looks and plays better if it's not overlapping with (1)
00:44:878 (2,3,4,5) - This is cool and all but like what purpose does it have? It may be me being stuck in 2012, but pointless jumps are sort of odd, especially for a transitional unhitsounded area.
01:03:170 (4,5,6) - This sort of bugs me because you're following the drums here, but there's no real drum action, but (6) is so far away from (5). It's sort of unfitting.
01:15:244 (6) - Same as before, random jump in a pretty not so impactful area (Also it's not centered with the two diagonal lines :()
From this point onward, just gonna skip making this post super huge and i'll say that jumps should have a purpose. "Making it harder" isn't really a valid excuse ;w;.
01:30:975 (1) - This is a cool slider but (2) has no coherence to it. If this was going in sort of a path, this would be fine, but they're just begging to be made parallel.
01:51:463 (1) - Parallell ;w;
02:17:987 (1) - Sort of bugs me because directionally I want to go to the left, but I'm jerked both to the right and down, neither of which I naturally want to go to.
02:36:463 - Go ahead and map this ;w;. I know that it's cool to have breaks and all and I totally agree but like it just is sort of a weird place to put it.
03:01:158 (7) - Even out the spacing go go go ;w;
03:09:024 (4) - No fun overlap ;www;
03:22:012 (10) - ;W;
03:28:780 (3) - Raise this up so (2) and this are making a U shape

Hard:
00:19:451 (1,2,3,4) - This would actually be pretty cool except that you've already established a sort of flowy drum-based kind of thing here, so this just feels out of place.
00:53:109 (1) - I'm actually completely fine with the whole diamond pattern, just center this so it looks pretty ;w;
Second chorus is suspiciously copy-paste ;w;.
03:09:024 (5) - its ok make the triangle u can do it
03:30:426 (7) - ^
03:44:695 (5) - Even out this spacing

Normal:
Huge diff jump ;w;
Not much specific

Easy:
01:53:841 (4) - Make these matchsies ;w;
Topic Starter
Knotts

CDFA wrote:

Dank.

Insane:
00:02:439 (1) - It's sort of weird how this end on the blue tick, but it'd be weird to start the stream on the blue tick too. weird indeed
00:07:744 (5) - This would probably be better being more cohesive with the previous notes in the combo, rather than just being a random curve slider. yeah i was waiting for someone to tell me this sucked. changed.
00:24:939 (4) - Remove the clap since it doesn't go with the timing? idk how that got there. removed
00:39:207 (4) - It might be cool to reimagine this so it's not so boxy. It's a tight curve for the wrist to make and looks and plays better if it's not overlapping with (1) curved it up and no overlap
00:44:878 (2,3,4,5) - This is cool and all but like what purpose does it have? It may be me being stuck in 2012, but pointless jumps are sort of odd, especially for a transitional unhitsounded area. get with the time pls, its 2014... changed T_T
01:03:170 (4,5,6) - This sort of bugs me because you're following the drums here, but there's no real drum action, but (6) is so far away from (5). It's sort of unfitting. ok :(
01:15:244 (6) - Same as before, random jump in a pretty not so impactful area (Also it's not centered with the two diagonal lines :() i reduced the spacing a bit so it doesn't play like a jump. i think.
From this point onward, just gonna skip making this post super huge and i'll say that jumps should have a purpose. "Making it harder" isn't really a valid excuse ;w;.
01:30:975 (1) - This is a cool slider but (2) has no coherence to it. If this was going in sort of a path, this would be fine, but they're just begging to be made parallel.
01:51:463 (1) - Parallell ;w; i actually prefer to have this not parallel because it looks/flows cool to me.
02:17:987 (1) - Sort of bugs me because directionally I want to go to the left, but I'm jerked both to the right and down, neither of which I naturally want to go to. idk how the slider got curved but i made it parallel instead
02:36:463 - Go ahead and map this ;w;. I know that it's cool to have breaks and all and I totally agree but like it just is sort of a weird place to put it. i thought it was a pretty solid spot to put a break but i guess not. i guess my maps not that hard so no one needs a break anyways.
03:01:158 (7) - Even out the spacing go go go ;w; them ghost be moving my stuff.
03:09:024 (4) - No fun overlap ;www; i think its fun but i guess if someone else tells me it sucks i'll change it
03:22:012 (10) - ;W; i'm sorry T_T
03:28:780 (3) - Raise this up so (2) and this are making a U shape

Hard:
00:19:451 (1,2,3,4) - This would actually be pretty cool except that you've already established a sort of flowy drum-based kind of thing here, so this just feels out of place.
00:53:109 (1) - I'm actually completely fine with the whole diamond pattern, just center this so it looks pretty ;w; ok done
Second chorus is suspiciously copy-paste ;w;. but i didn't copy paste anything T_T
03:09:024 (5) - its ok make the triangle u can do it i think i did it but who knows.
03:30:426 (7) - ^ ^
03:44:695 (5) - Even out this spacing fixerino

Normal:
Huge diff jump ;w; dont say this pls. i don't want to remap
Not much specific

Easy:
01:53:841 (4) - Make these matchsies ;w; done
Thanks for the mod! I'll try to get rid of some more stupid jumps jk im too lazy to look for them
Eni
hello i am railgun

[Easy]
  1. 00:35:000 (3,2) - move to x: 288, y:160
  2. 01:40:670 (3,1) - not sure about this
[Normal]
  1. 00:38:475 (1,2) - hard for beginner? this is the only time you use this overlay pattern in the whole song
  2. 02:20:914 (3,4,1) - looks nice but can be confusing
[Hard]
  1. 01:41:951 (5,1, 2) - use Ctrl+H for slider 1 (and other objects as needed) and stack circle 2 to previous circles?
  2. 01:57:500 (1,4) - make this flow better
  3. 02:30:426 (1) - Ctrl+G here
[Insane]
  1. Everything looks OK!
Good luck~ :)
Topic Starter
Knotts

Project Railgun wrote:

hello i am railgun

[Easy]
  1. 00:35:000 (3,2) - move to x: 288, y:160 moved to stack properly
  2. 01:40:670 (3,1) - not sure about this should be fine
[Normal]
  1. 00:38:475 (1,2) - hard for beginner? this is the only time you use this overlay pattern in the whole song i'll change it if it comes up again
  2. 02:20:914 (3,4,1) - looks nice but can be confusing ^
[Hard]
  1. 01:41:951 (5,1, 2) - use Ctrl+H for slider 1 (and other objects as needed) and stack circle 2 to previous circles? fixed my own way
  2. 01:57:500 (1,4) - make this flow better flows fine :o
  3. 02:30:426 (1) - Ctrl+G here that'd make the flow really bad to play
[Insane]
  1. Everything looks OK!
Good luck~ :)
Thanks for the mod. I might not be able to get to the map you wanted me to mod today because I'm overloaded with homework but I promise you I'll get it done soon.
waxman
QQQQQQQQQQQQQQQQQQQQQQQQQQQQQQQQQ

[Insane]

00:27:683 (4,5) - too far. 00:27:683 (4) - x:412 y:52
00:30:426 (3,4) - take more distance. like 00:29:695 (1,2,3)
00:47:256 (1,2,3,4,5,6) - SD 1.2x?
01:15:792 (9,10) - take more distance.
01:36:097 (7,8) - miss spacing? take more distance

01:50:183 (6) - NC. because longest white line is here.
01:51:097 (11) - NC
01:51:463 (1) - remove NC
02:04:634 (5) - NC. because SD of 02:04:634 (5,6,7) is different from 02:03:353 (1,2,3,4). and you added Finish on the beginning of 02:04:634 (5).
02:08:109 (5) - NC? you know
02:14:512 (8) - x:168 y:120. Those spacing will be fine. cuz shape of 02:13:414 (4,5,6,7,8) is strange.
02:28:048 (4) - stack on 02:26:585 (10)? The end position of 02:28:048 (4) will be low.
02:35:274 (11,1) - I think regular spacing is better.
02:59:512 (2,3) - move to x:330 y:310? For avoiding to overlap on 02:58:506 (9,10,11,12,13).
03:07:286 (4) - Whistle
03:07:469 (5) - ^
03:07:652 (6) - ^
03:07:652 (6,1) - I like this one.(High recommended)
03:08:292 (2,3,4) - like this?
03:59:512 (8) - delete Clap? on end of slider
04:04:634 (5,6) - take mode distance

[Hard]

00:56:951 (2) - move to x:336 y:304
00:57:866 (4) - move to x:176 y:336
01:00:244 (4) - NC. cuz those spacing is different from here, and you added finish too.
01:08:658 (2) - move to x:400 y:192. those spacing will be fine.
01:11:951 (4,5) - rather shorter spacing.
01:12:683 (6) - NC
01:45:061 (7,8) - too close?
02:05:548 (8,1) - too far, isn't it?
02:56:036 (1,2,3) - like this?


I'm done.
GOOD LUCK
Tari
Here the combo colors I have got for you, hope you like them :>

[Colours]
Combo1 : 149,74,55
Combo2 : 202,180,119
Combo3 : 230,115,0
Combo4 : 0,145,145

It's advisable to remove letterboxes too since you have breaks.
Topic Starter
Knotts

waxman wrote:

QQQQQQQQQQQQQQQQQQQQQQQQQQQQQQQQQ

[Insane]

00:27:683 (4,5) - too far. 00:27:683 (4) - x:412 y:52 i think this is fine for now
00:30:426 (3,4) - take more distance. like 00:29:695 (1,2,3) done
00:47:256 (1,2,3,4,5,6) - SD 1.2x? fixed a little
01:15:792 (9,10) - take more distance.
01:36:097 (7,8) - miss spacing? take more distance increased

01:50:183 (6) - NC. because longest white line is here. im following a pattern of a NC every 2 stanzas
01:51:097 (11) - NC ^
01:51:463 (1) - remove NC^
02:04:634 (5) - NC. because SD of 02:04:634 (5,6,7) is different from 02:03:353 (1,2,3,4). and you added Finish on the beginning of 02:04:634 (5) i think you're talking about SV? if you are they have the same SV
02:08:109 (5) - NC? you know ^
02:14:512 (8) - x:168 y:120. Those spacing will be fine. cuz shape of 02:13:414 (4,5,6,7,8) is strange. instead i stacked on other circle
02:28:048 (4) - stack on 02:26:585 (10)? The end position of 02:28:048 (4) will be low. i think its fine as is
02:35:274 (11,1) - I think regular spacing is better. ?
02:59:512 (2,3) - move to x:330 y:310? For avoiding to overlap on 02:58:506 (9,10,11,12,13). i think its fine. the NC colors are really different so its easy to distinguish
03:07:286 (4) - Whistle it doesn't sound like a whistle would fit here
03:07:469 (5) - ^ ^
03:07:652 (6) - ^ ^
03:07:652 (6,1) - I like this one.(High recommended) looks weird to read, gonna keep as is.
03:08:292 (2,3,4) - like this? i think my way flows better
03:59:512 (8) - delete Clap? on end of slider
04:04:634 (5,6) - take mode distance changed

[Hard]

00:56:951 (2) - move to x:336 y:304 that'd ruin my jump and stack :3
00:57:866 (4) - move to x:176 y:336 that'd mess up the blanket
01:00:244 (4) - NC. cuz those spacing is different from here, and you added finish too. i dont think its necessary, i'll stick to a NC every 2 stanzas.
01:08:658 (2) - move to x:400 y:192. those spacing will be fine. instead i just stacked this on 8
01:11:951 (4,5) - rather shorter spacing. 1.24x DS isn't really that big of a space
01:12:683 (6) - NC i dont think its needed, it'd ruin my pattern of a NC every 2 stanzas
01:45:061 (7,8) - too close? i think its fine
02:05:548 (8,1) - too far, isn't it? i evened out the spacing
02:56:036 (1,2,3) - like this? no i meant for it to be like this


I'm done.
GOOD LUCK
Thanks for the mod
Kibbleru
m4m i guess owo
lol i ended up modding first

[Insane]
  1. 00:11:219 (7,8,9) - just a note here see these how you have big sounds on (7),(8) and (9)? it's really anti climatic to make the jumps a smaller distance from (8) to (9)
  2. 00:16:524 (6) - i think this flows better if you curved the slider like this instead
  3. 00:17:439 (9) - this reverse slider just feels awkward as there is a strong vocal sound on the reverse
  4. 03:39:756 (1) - ^ same idea
  5. 03:45:609 (1) - ^
  6. 03:51:463 (1) - ok in general, just keep finish notes on slider heads or circles >_<
  7. 00:25:305 (6,7) - imo, this would look better if you had copied one of the sliders
  8. 00:28:963 (8,9) - ^
  9. 01:02:805 (3,4) - ^ (also fun fact, if you ctrl g the sliders back and forth it would fix up your slider points :D)
  10. 03:59:512 (8,9) - ^
  11. 00:31:158 (5,6) - can you make these more diverse? they're not suppose to be parallel but since they're so close to being parallel it's a bit bothering lol
  12. 00:31:890 (7,8) - ^
  13. 00:35:914 (3) - ctrl g MIGHT give a bit better flow and less awkward gameplay
  14. 01:06:097 (4) - ^
  15. 00:36:463 (4,6) - blanket owo?
  16. 01:16:341 (1,2) - ^
  17. 01:54:573 (1,2) - ^
  18. 03:54:573 (1,2) - ^
  19. 00:44:146 (11) - reposition this somewhere else as currently, the flow into (1) is not that great
  20. 00:44:878 (2,6) - not too important but u could consider stacking
  21. 01:03:719 (6,1) - ^
  22. 01:01:341 (2,3,4,5) - ahh can u make this curve smoother >_<?
  23. 01:07:195 (3,4,5,6) - ^
  24. 01:21:646 - tbh i think this should be a circle for better emphasis instead of a slider end
    this also applies to other similar parts
  25. 01:23:841 - ^
  26. 01:41:951 (6) - i recommend you place it like this, that way it blankets (7) and also kinda gets blanketed by (5)
  27. 01:49:817 (5) - this isn't a very good place for a passive slider (strong beat on end)
  28. 01:52:378 (4,5) - ^
  29. 02:36:097 (3,4) - ^
  30. 01:54:207 (4,5,6,7) - for these you can probably replace with 2 1/4 sliders so you can put some indication on the vocals
  31. 02:36:097 (3,4) - how bout this? (dw about 4 going off screen, it won't be in game play)
  32. 03:41:219 (4,5,6) - keep spacing consistent?
  33. 03:57:317 (1,4) - i think you should space out
  34. I just realized, you have no breaks o_O i would REALLY strongly recommend you to add one or two
[Hard]
  1. 00:01:524 (4,5,6) - how bout one of those triangle pattern things here? (copy one slider rotate 120, repeat once more)
  2. 00:05:548 - same as in insane, i feel like a circle would be better for this
  3. 00:17:256 (7,8) - again, copy paste one of the sliders, ctrl hj
  4. 00:31:890 (8,9) - ^
  5. 02:01:707 (5,6) - ^
  6. 03:52:195 (2,3) - ^
  7. 00:19:451 (1,2,3,4,1) - antijumps here feel a bit awkward >_< i dunno how to explain it. I just don't really feel the music stopping or slowing down you know what i mean?
  8. 00:23:841 (1) - ctrl g will give better flow here
  9. 01:19:268 - i feel like there needs to be a circle with NC here instead
  10. 01:35:548 (1,2,3,4,1) - same as before, also, move (1) up a bit to make a straight line lol
  11. 01:47:256 (1,2,3,4,1) - ^
  12. 02:16:341 (4) - make this first curve with 2 slider points istead- makes blanket better. Also, expose the tail a bit more
  13. 03:35:366 (4) - ^
  14. 02:33:353 (3,6) - space out?
  15. 03:32:439 (4,6) - ^
[Normal]
  1. 00:30:426 (2) - move this 1/2 back and extend 00:29:695 (1) - by 1/2
  2. 00:48:536 (4,1) - not a good overlap
  3. 00:50:731 - with the second kiai, you placed a 1/1 slider here so i think you should do that here too
  4. 03:31:707 - ^
    same goes with every other similar place
  5. 03:01:890 (1,3) - again, the copy pasting thing :D
  6. 03:03:902 (4) - this may be a bit confusing as there isn't a strong indication in the music for this circle
  7. 03:11:585 - map this guitar out pls
[Easy]
  1. 00:19:451 (2,1) - u could blanket the head of (1) with the last little curve of (2)?
  2. 00:32:622 (1,2) - blanket?
  3. 01:50:000 (3) - btw the quality of your waves could be improved. do something more like this
  4. 02:54:207 (2) - ^here too
    just improve all your wave sliders a bit lol
Really really good mapset! gogo rank it :D!

take a star or 2
Topic Starter
Knotts

Kibbleru wrote:

m4m i guess owo
lol i ended up modding first

[Insane]
  1. 00:11:219 (7,8,9) - just a note here see these how you have big sounds on (7),(8) and (9)? it's really anti climatic to make the jumps a smaller distance from (8) to (9) okie, spaced some more.
  2. 00:16:524 (6) - i think this flows better if you curved the slider like this instead yup, changed
  3. 00:17:439 (9) - this reverse slider just feels awkward as there is a strong vocal sound on the reverse it doesn't sound awkward to me but ill go ask around about this later.
  4. 03:39:756 (1) - ^ same idea yeah i understand this one
  5. 03:45:609 (1) - ^ ^
  6. 03:51:463 (1) - ok in general, just keep finish notes on slider heads or circles >_< ok
  7. 00:25:305 (6,7) - imo, this would look better if you had copied one of the sliders done
  8. 00:28:963 (8,9) - ^ ^
  9. 01:02:805 (3,4) - ^ (also fun fact, if you ctrl g the sliders back and forth it would fix up your slider points :D) ^ (:o didn't know that)
  10. 03:59:512 (8,9) - ^ ^
  11. 00:31:158 (5,6) - can you make these more diverse? they're not suppose to be parallel but since they're so close to being parallel it's a bit bothering lol fixed it up
  12. 00:31:890 (7,8) - ^ ^
  13. 00:35:914 (3) - ctrl g MIGHT give a bit better flow and less awkward gameplay doesn't feel awkward to play for me.
  14. 01:06:097 (4) - ^ did this one
  15. 00:36:463 (4,6) - blanket owo? fixed
  16. 01:16:341 (1,2) - ^ this one's not really meant to be a blanket but i fixed it up a little
  17. 01:54:573 (1,2) - ^ fixed
  18. 03:54:573 (1,2) - ^ ^
  19. 00:44:146 (11) - reposition this somewhere else as currently, the flow into (1) is not that great true dat
  20. 00:44:878 (2,6) - not too important but u could consider stacking i remapped this part with your other suggestion.
  21. 01:03:719 (6,1) - ^ i dont think this one's necessary since a good amount of time's already passed
  22. 01:01:341 (2,3,4,5) - ahh can u make this curve smoother >_<? fixed i just learned about convert slider to stream xD
  23. 01:07:195 (3,4,5,6) - ^ ^
  24. 01:21:646 - tbh i think this should be a circle for better emphasis instead of a slider end
    this also applies to other similar parts true, true
  25. 01:23:841 - ^ ^
  26. 01:41:951 (6) - i recommend you place it like this, that way it blankets (7) and also kinda gets blanketed by (5) ok
  27. 01:49:817 (5) - this isn't a very good place for a passive slider (strong beat on end) im gonna keep this for now so i can keep my pentagon :3
  28. 01:52:378 (4,5) - ^ ehh idk, i like the way it plays and it doesn't sound noticeably bad to me
  29. 02:36:097 (3,4) - ^ ^
  30. 01:54:207 (4,5,6,7) - for these you can probably replace with 2 1/4 sliders so you can put some indication on the vocals i like it, cool idea though i may have ruined your idea with my crappy placement. i'll probably end up rearranging it later.
  31. 02:36:097 (3,4) - how bout this? (dw about 4 going off screen, it won't be in game play) ok
  32. 03:41:219 (4,5,6) - keep spacing consistent? fixed
  33. 03:57:317 (1,4) - i think you should space out done
  34. I just realized, you have no breaks o_O i would REALLY strongly recommend you to add one or two yeah i had a break before but CDFA told me to just map it and now idk what to do anymore.
[Hard]
  1. 00:01:524 (4,5,6) - how bout one of those triangle pattern things here? (copy one slider rotate 120, repeat once more) ehh i think its fine as it is, i'm not really sure what you're envisioning though.
  2. 00:05:548 - same as in insane, i feel like a circle would be better for this done
  3. 00:17:256 (7,8) - again, copy paste one of the sliders, ctrl hj ok
  4. 00:31:890 (8,9) - ^ ^
  5. 02:01:707 (5,6) - ^ i think this one looks fine
  6. 03:52:195 (2,3) - ^ ^
  7. 00:19:451 (1,2,3,4,1) - antijumps here feel a bit awkward >_< i dunno how to explain it. I just don't really feel the music stopping or slowing down you know what i mean? i'll keep for now because im too lazy to change but if oneee more person to complains about this ill change.
  8. 00:23:841 (1) - ctrl g will give better flow here i guessss
  9. 01:19:268 - i feel like there needs to be a circle with NC here instead okay i changed
  10. 01:35:548 (1,2,3,4,1) - same as before, also, move (1) up a bit to make a straight line lol ^
  11. 01:47:256 (1,2,3,4,1) - ^ ^
  12. 02:16:341 (4) - make this first curve with 2 slider points istead- makes blanket better. Also, expose the tail a bit more i dont really understand, sorry :3
  13. 03:35:366 (4) - ^
  14. 02:33:353 (3,6) - space out? ok
  15. 03:32:439 (4,6) - ^ ^
[Normal]
  1. 00:30:426 (2) - move this 1/2 back and extend 00:29:695 (1) - by 1/2 im guessing you meant forward, fixed.
  2. 00:48:536 (4,1) - not a good overlap i dont think you can really notice it in game
  3. 00:50:731 - with the second kiai, you placed a 1/1 slider here so i think you should do that here too i did something, idk if its what you wanted though
  4. 03:31:707 - ^ ^
    same goes with every other similar place
  5. 03:01:890 (1,3) - again, the copy pasting thing :D fixed
  6. 03:03:902 (4) - this may be a bit confusing as there isn't a strong indication in the music for this circle changed
  7. 03:11:585 - map this guitar out pls ok
[Easy]
  1. 00:19:451 (2,1) - u could blanket the head of (1) with the last little curve of (2)? oh cool, done
  2. 00:32:622 (1,2) - blanket? fixed a little
  3. 01:50:000 (3) - btw the quality of your waves could be improved. do something more like this yeah i've been struggling with these
  4. 02:54:207 (2) - ^here too ^
    just improve all your wave sliders a bit lol i'll go fix them later, i really need to go do hw lol
Really really good mapset! gogo rank it :D!

take a star or 2
Thanks for the mod and stars, fixed a loooot 8-)
chichigi
Hello from my queue


[Easy]
nice :D

[Normal]
nice map!
damn me sliderbreaking ._.

[Hard]
-this diff is really good and well-made

[Insane]

-Flow is ok
-don't have anything to say, but this map need some 'refining' (dunno how to say it, lol) maybe trying some non-mainstream pattern. It's reaaally long and I would got bored in short time.


[Overall]
-really nice hitsounds! I love it!
-good difficulty spreads :D nice job
-technically this mapset is really good!
-I love this song really I am a big fan of The brilliant Green (=tommy heavenly6) :P


sorry for being nazi ._. anyway good luck and good job there!
Topic Starter
Knotts

enmyuuuU wrote:

Hello from my queue


[Easy]
nice :D

[Normal]
nice map!
damn me sliderbreaking ._.

[Hard]
-this diff is really good and well-made

[Insane]

-Flow is ok
-don't have anything to say, but this map need some 'refining' (dunno how to say it, lol) maybe trying some non-mainstream pattern. It's reaaally long and I would got bored in short time.


[Overall]
-really nice hitsounds! I love it!
-good difficulty spreads :D nice job
-technically this mapset is really good!
-I love this song really I am a big fan of The brilliant Green (=tommy heavenly6) :P


sorry for being nazi ._. anyway good luck and good job there!
Am I supposed to give kudos for this? yolo.
Mikorin Rin
for normal:
00:18:719 (3) is short try to extend it a bit till 00:19:268 ? i think it's better, because there is a beat that you shouldn't ignore.
Nice work also :) good luck !!
Topic Starter
Knotts

Nada Dabuh wrote:

for normal:
00:18:719 (3) is short try to extend it a bit till 00:19:268 ? i think it's better, because there is a beat that you shouldn't ignore.
Nice work also :) good luck !! okay i deleted some stuff, extended the slider, and moved stuff around.
Thanks for the mod :3
chichigi

Knotts wrote:

Am I supposed to give kudos for this? yolo.
lolno you should not give me. I'm just testplaying here I don't even know how to mod properly.
how to deny kudosu?
Eni
RANK RANK RANK
Raose
Hi! o/ You requested a map from either my/Love/dkun/Frostmourne/Oracle/Atrue's userpages!!! Your mod is long overdue sir.

[General]

Err, combo colors seem to be different in the diffs, at least between Easy and the rest. Consider making them the same, especially since you're the one who made all the diffs!
[Insane]

It's not really necessary to NC everytime you start a stream :P
mostly just flow & neatness issues, you'll learn both as you go along, no worries new mapper! This is a pretty solid set for someone as new as yourself *_* fighto!

eh, guess i should start organizing my mod better

  1. 00:11:951 (1,2,3,4) - imo the jump should occur from 3->4 instead of from 1->2 since 4 has a pretty strong beat there and a hitsound to support it. It will also be more consistent with the jump to 00:13:597 (6)
  2. 00:19:451 (7) - remove clap? it sounds a bit odd there imo, and when i remove the hitsound, there isn't a particularly strong beat there
  3. 00:19:085 (5) - but add clap here? rhythmically this hitsound pattern sounds better to me, up to you though
  4. 00:22:195 (5) - remove clap on tail for same reasons?
  5. 00:22:926 (8,9) - maybe swap these on timeline? flows better for me, yes i know it's a conventional star pattern e_e
  6. 00:25:670 (6) - to make the pattern neater, consider moving this left a bit so it doesn't touch 00:24:939 (4), the overlap is noticeable even with AR9
  7. 00:36:463 (4,5,6) - consider making the pattern neater by adjusting like so? http://puu.sh/8BeC6.jpg
  8. 00:37:652 (1) - as far as i can hear, there's no sound here, consider removing
  9. 01:09:024 (6,7,8,9) - how about this rhythm to better fit the vocals and music? http://puu.sh/8BeRg.jpg
  10. 01:11:951 (6,7,8) - this doesn't flow too well for me, it's kind of an abrupt change in direction from CCW to CW, not sure what you can do without touching the next few circles though :/
  11. 01:17:256 (3,4,5) - the jump between 3->4 is quite large and doesn't really suit the vocals personally. I think a better jump would be 4->5 since that's when she starts singing again
  12. 01:26:219 (3) - for neatness purposes, stack this on the tail of 1?
  13. 01:26:402 (4,5) - the angle between these 2 is quite sharp doesn't flow too well, how about http://puu.sh/8Bf8g.jpg
  14. 01:27:500 (7,8,9) - i think the pattern would be neater if the spacing was equal here
  15. 01:28:963 (3) - consider making this slider curved this way to better lead into the next pattern and imo a straight slider looks pretty severe there LOL http://puu.sh/8Bfe8.jpg
  16. 01:30:244 (1,2,3,4,5,6,7,1) - might seem nitpicky, but these aren't parallel
  17. 01:34:085 (1) - i think it'd be cool to have a jump here! Maybe like this? http://puu.sh/8BfkZ.jpg
  18. 01:37:926 (3) - to better fit vocals, i suggest breaking this up into a 1/2 slider and then a circle
  19. 01:38:475 (4) - ah her voice is vibrating here, but i don't think a 1/4 repeat slider fits here. Actually, the drums are pretty strong here, why not map 2 circle jumps? :D
  20. 01:45:426 (7,1) - woah this jump is quite large and it's not even the kiai yet! try this? http://puu.sh/8Bfwf.jpg
  21. 01:46:433 (4) - i understand her voice is vibrating here, but i think this part could be much more clearer if you simply removed this note, and if you like, you can put a jump here
  22. 01:50:183 (6,7,8,9,10) - this variation of a star pattern plays kinda oddly for me, and the main reason is that 8 has a really strong beat here, which you emphasized using a clap, yet the spacing between 7->8 is smaller than from 9->10. Maybe you can make this a regular star pattern, or do another circle jump pattern?
  23. 01:51:463 (1,2,3,4,5,6,7) - consider swapping rhythms around to better fit vocals? http://puu.sh/8BfTe.jpg
  24. 01:54:573 (1) - move this down & left a bit so it's not so close to the previous slider?
  25. 01:56:585 (6,7,8) - i think this rhythm would suit the music better: http://puu.sh/8BfZG.jpg
  26. 01:59:786 (7,8,9,10,11,12,13) - this straight stream doesn't flow too well from 6, which is a curved slider, how about following 6's curve and making the stream curve in a circular way? or maybe a wave
  27. 02:02:256 (5) - angle the slider left some so it intersects 4 right in the middle? http://puu.sh/8Bg3P.jpg
  28. 02:03:170 (7,1) - not sure if it's a good idea to stack 7 and 1, 1 seems pretty powerful and strong, i think it should stand alone :D
  29. 02:05:366 (7) - maybe have this slider blanket 6?
  30. 02:08:109 (5,6,7,8,9,10,1) - just a comment that i think this is a relatively nice looking and flowing jump! :D
  31. 02:20:000 (7) - maybe angle slider this way for better flow? http://puu.sh/8Bgl7.jpg
  32. 02:21:646 (3,4) - maybe ctrl+G these two for a zigzag feeling that plays a bit better than what you currently have
  33. 02:28:597 (1,2,3,4,5,6,7,8,9) - for neatness, move these so they don't overlap? http://puu.sh/8Bgwl.jpg the slider in the pic doesn't blanket the previous one, but the rest of the stream does sorry
  34. 02:32:439 (1) - the slowdown doesn't really fit the music here even with the long drawn out vocals, it sorta reduces the momentum built up from kiai
  35. 02:33:353 (2,3) - i think ctrl+G would improve the flow of this pattern cause it would lead directly from 1, and the back and forth pattern would be super cool
  36. 02:35:366 (1) - here as well, don't think this 0.75x SV section fits too well, the constant drums makes this section quite powerful
  37. 02:43:963 (6,2) - personally i think these would work better as complete antijumps, meaning stacking directly on the previous sliders ends :P
  38. 02:48:628 (6) - i can see where you're coming from with this 1/4 rhythm, but i don't think there's really a 1/4 beat here justifying this circle :(
  39. 02:50:183 (1) - with such a long slider at low SV, it's important to make the blanket nice and tidy since the player will see it for a longer period of time than usual, here's an example: http://puu.sh/8BgNi.jpg Use the approach circle as a guide when making blankets
  40. 03:02:622 (3) - clap on head to match beat in music
  41. 03:05:823 (4) - drum finish on tail? would sound pretty cool
  42. 03:07:286 (4,5) - drum claps on heads & tails would sound neat here
  43. 03:09:024 (4) - maybe separating this from 3 would look nicer, here's a suggestion: http://puu.sh/8Bh2l.jpg oops they're not parallel sorry
  44. 03:14:329 (2,3) - try this instead? http://puu.sh/8Bh50.jpg looks nicer imo
  45. 03:15:609 (6) - this overlap looks quite messy, how about this? http://puu.sh/8Bh6y.jpg
  46. 03:24:664 (1,2,3) - personally i think a regular stream would work better here D:
  47. 03:29:329 (5) - place it like this for better flow? (plus X jumps are cool) http://puu.sh/8Bhab.jpg
  48. 03:38:292 (4,5,6) - imo the rhythm should be slider-circle-circle to better fit vocals
  49. 03:45:426 (11) - clap on head to maintain consistent hitsound pattern
[Hard]

Overall I think this diff is quite jumpy for a Hard! Nothing wrong with that, but try not to make your jumps quite so large sometimes

  1. 00:07:012 (3) - how about playing up and left a bit for a nice triangle pattern?
  2. 00:12:866 (3) - down and left for ^
  3. 00:22:195 (4) - blanket previous slider for neatness http://puu.sh/8Cq7p.jpg
  4. 00:36:829 (4,5) - swap on timeline to better match vocals & so the strong beat is on slider head instead of tail
  5. 00:39:207 (3,4,5) - hmm not sure i understand why you chose to stack these D: imo it would be clearer if you unstacked
  6. 01:11:951 (4) - to make this pattern neater, this can blanket 3 a bit better
  7. 01:13:231 (10) - clap on head & tail to emphasize strong beat?
  8. 01:15:792 (7) - maybe clap on head & tail too?
  9. 01:17:256 (4) - maybe angle this so it blankets 5 so the direction change isn't too sharp?
  10. 01:42:500 (1,2,3,4) - since drums are soft here, and this is a hard, why not make this a 1/4 repeat slider
  11. 01:42:866 (1) - clap on repeat?
  12. 01:45:792 (1) - move left a bit for consistent spacing
  13. 02:17:530 (7) - having the slider start on a blue tick makes this play a bit oddly for me, how about reducing the slider by one tick and having it move 1/4 over to next red tick
  14. 02:25:122 (3,4,5,6) - this diamond looks quite squashed D: maybe even out the spacing some? http://puu.sh/8CqV7.jpg
  15. 02:34:817 (7) - add claps on white ticks too? it sounds funny having claps on blue ticks cause it sounds offbeat
  16. 02:45:792 (5,6) - remove clap from 5's tail and put on 6's tail instead ot better match the music
  17. 02:56:951 (3) - this jump is rather high for the slow part, how about http://puu.sh/8Crrr.jpg
  18. 03:03:902 (3) - maybe clap on each repeat of the slider starting on the first white tick?
  19. 03:14:512 (3,4) - maybe blanket these better for a neater look D:
  20. 03:18:811 (7) - same comment as before
  21. 03:30:426 (7) - avoid a messy overlap with 4 by making a diamond with the previous sliders? http://puu.sh/8CrBj.jpg
  22. 03:47:622 (5,6) - similar concept here! X jumps are great :D
  23. 03:59:512 (8,9,10,11) - this plays quite oddly for me rhythmically for some reason... ic an't really put my finger on it, but consider just having 1 1/4 repeat slider starting at 03:59:695 leading into 04:00:244 (1)
  24. 04:04:817 (6) - remove clap from head for consistency
  25. 04:07:926 (7) - hmm i don't really hear a finish or cymbal sound in the bg, remove finish?
[Normal]

Distance snap isn't really required, but it's strongly recommended, especially for a Normal diff! There's a couple spots where your sliders are too far from each other. Check AiMod (Ctrl+Shift+A to see where)
Hmmm your comboing seems slightly off in some sections. Mappers usually (but not always) combo every 1 to 2 measures, as indicated by the large white ticks. It'd be a good idea to follow that rule as it gives the map a sense of good pacing and consistency!

  1. 00:14:329 (5,1) - a bit minor but not properly stacked
  2. 00:24:390 (2,3) - to better fit vocals, try this rhythm? http://puu.sh/8CswY.jpg
  3. 00:26:768 (1) - finish on head
  4. 00:30:426 (2) - i know you're adding a clap for the beat in the bg, but maybe it'd be more consistent to add it on the tail instead
  5. 00:32:622 (1,2) - just a suggestion, why not extend the first slider to where 2 is (so a 5/2 slider) to match vocals?
  6. 00:36:097 (3,4) - maybe this rhythm would fit with vocals better: http://puu.sh/8Cw4N.jpg
  7. 00:57:317 (3,4) - this pattern looks quite uneven, maybe adjust like so? http://puu.sh/8Cw8x.jpg
  8. 01:01:890 (1,2,3,4,5,6,1) - hmmm, you may want to make the rhythm here similar to that of 00:50:183 (1,2,3,4,5,6). The notes here are mostly on white ticks, while the pattern in the beginning of kiai were all on red ticks. It'd make your map feel more unified & cohesive if you had a consistent rhythm imo
  9. 01:12:866 (5) - maybe add drum finish here?
  10. 01:39:390 (4) - since she doesn't start singing at the red tick, i suggest deleting the repeat and moving the slider to next white tick
  11. 01:53:109 (5,6) - would fit vocals better imo if these were just 1/1 sliders 1/1 apart
  12. 02:07:195 (3) - remove clap from tail, sounds out of place i think
  13. 02:09:939 (1) - don't think this NC is needed D:
  14. 02:11:951 (4) - NC here instead of at 02:13:048 (1)? It's a new verse & new big white tick :P
  15. 02:15:975 (1) - don't think this NC is necessary, but NC should be added at 02:17:987 (4), since that's when she repeats the chorus again
  16. 02:19:268 (1) - if you follow above suggestion, remove NC from here~
  17. 02:31:890 (2) - clap here for strong beat?
  18. 02:35:366 (3) - seems odd for this slider to be this long, it stops before she stops singing, how about adding a circle here and then a spinner 1/2 beat afterward, ending at 02:37:012?
  19. 02:42:866 (4) - this 1/2 slider doesn't fit the music imo, maybe follow the long vocals and either make this a 1/1 slider or have it end where 5 is
  20. 02:45:792 (3) - for consnistency, remove clap from head & maybe add at tail
  21. 02:59:695 (2) - hmmm just a suggestion, move this circle 1/2 over for vocals
  22. 03:00:244 (3) - would fit vocals better to extend this by 1/2, fits better imo
  23. 03:01:890 (1,2,3,4) - the rhythm here seems quite abrupt and choppy compared to the long and drawn out vocals D: longer sliders would fit this section better personally
  24. 03:30:792 - maybe add a note here? the previous slider seems to end at kinda a weird spot imo
  25. 04:06:097 (6) - NC here?
[Easy]

Overall, some awkward 3/2 rhythms and gaps. Might be just a difference in preferences though!
  1. 00:16:890 (3) - consider extending this slider to next white tick, it feels more complete imo since it lasts as long as the singer's voice
  2. 00:32:622 (1) - maybe extend this slider to next red tick for same reason
  3. 01:44:695 (3) - extend to white tick for ^ i'll stop mentioning these, since you probably wanted to emphasize the heavy beats in the background. Personally, I think this abundance of 3/2 rhythms might be too confusing for beginners, but your call
  4. 02:21:646 (4) - kinda far from 3, move it closer to maintain distance snap :O
Goodluck on your set! =w= Sorry the mod was long
Topic Starter
Knotts

Raose wrote:

Hi! o/ You requested a map from either my/Love/dkun/Frostmourne/Oracle/Atrue's userpages!!! Your mod is long overdue sir.

[General]

Err, combo colors seem to be different in the diffs, at least between Easy and the rest. Consider making them the same, especially since you're the one who made all the diffs!
[Insane]

It's not really necessary to NC everytime you start a stream :P
mostly just flow & neatness issues, you'll learn both as you go along, no worries new mapper! This is a pretty solid set for someone as new as yourself *_* fighto!

eh, guess i should start organizing my mod better

  1. 00:11:951 (1,2,3,4) - imo the jump should occur from 3->4 instead of from 1->2 since 4 has a pretty strong beat there and a hitsound to support it. It will also be more consistent with the jump to 00:13:597 (6) fixed
  2. 00:19:451 (7) - remove clap? it sounds a bit odd there imo, and when i remove the hitsound, there isn't a particularly strong beat there removed
  3. 00:19:085 (5) - but add clap here? rhythmically this hitsound pattern sounds better to me, up to you though i think it'd be strange to delete the other clap because it didn't have a strong beat and add one here since this doesn't have a strong beat either :3
  4. 00:22:195 (5) - remove clap on tail for same reasons? ok
  5. 00:22:926 (8,9) - maybe swap these on timeline? flows better for me, yes i know it's a conventional star pattern e_e oh yup. flows better
  6. 00:25:670 (6) - to make the pattern neater, consider moving this left a bit so it doesn't touch 00:24:939 (4), the overlap is noticeable even with AR9 done
  7. 00:36:463 (4,5,6) - consider making the pattern neater by adjusting like so? http://puu.sh/8BeC6.jpg done
  8. 00:37:652 (1) - as far as i can hear, there's no sound here, consider removing if i listen to it a 25% i can hear sound there
  9. 01:09:024 (6,7,8,9) - how about this rhythm to better fit the vocals and music? http://puu.sh/8BeRg.jpg done
  10. 01:11:951 (6,7,8) - this doesn't flow too well for me, it's kind of an abrupt change in direction from CCW to CW, not sure what you can do without touching the next few circles though :/ changed since this was the second time this was brought up
  11. 01:17:256 (3,4,5) - the jump between 3->4 is quite large and doesn't really suit the vocals personally. I think a better jump would be 4->5 since that's when she starts singing again fixed i think.
  12. 01:26:219 (3) - for neatness purposes, stack this on the tail of 1? done
  13. 01:26:402 (4,5) - the angle between these 2 is quite sharp doesn't flow too well, how about http://puu.sh/8Bf8g.jpg i can't tell if that's a straight slider or not because that glare is right in the center but i adjusted my slider.
  14. 01:27:500 (7,8,9) - i think the pattern would be neater if the spacing was equal here done
  15. 01:28:963 (3) - consider making this slider curved this way to better lead into the next pattern and imo a straight slider looks pretty severe there LOL http://puu.sh/8Bfe8.jpg done
  16. 01:30:244 (1,2,3,4,5,6,7,1) - might seem nitpicky, but these aren't parallel fixed i think
  17. 01:34:085 (1) - i think it'd be cool to have a jump here! Maybe like this? http://puu.sh/8BfkZ.jpg done
  18. 01:37:926 (3) - to better fit vocals, i suggest breaking this up into a 1/2 slider and then a circle done
  19. 01:38:475 (4) - ah her voice is vibrating here, but i don't think a 1/4 repeat slider fits here. Actually, the drums are pretty strong here, why not map 2 circle jumps? :D done
  20. 01:45:426 (7,1) - woah this jump is quite large and it's not even the kiai yet! try this? http://puu.sh/8Bfwf.jpg done
  21. 01:46:433 (4) - i understand her voice is vibrating here, but i think this part could be much more clearer if you simply removed this note, and if you like, you can put a jump here done
  22. 01:50:183 (6,7,8,9,10) - this variation of a star pattern plays kinda oddly for me, and the main reason is that 8 has a really strong beat here, which you emphasized using a clap, yet the spacing between 7->8 is smaller than from 9->10. Maybe you can make this a regular star pattern, or do another circle jump pattern? fixed i think
  23. 01:51:463 (1,2,3,4,5,6,7) - consider swapping rhythms around to better fit vocals? http://puu.sh/8BfTe.jpg done
  24. 01:54:573 (1) - move this down & left a bit so it's not so close to the previous slider? done
  25. 01:56:585 (6,7,8) - i think this rhythm would suit the music better: http://puu.sh/8BfZG.jpg done
  26. 01:59:786 (7,8,9,10,11,12,13) - this straight stream doesn't flow too well from 6, which is a curved slider, how about following 6's curve and making the stream curve in a circular way? or maybe a wave ehh i think this is fine but i changed the end slider to be straight.
  27. 02:02:256 (5) - angle the slider left some so it intersects 4 right in the middle? http://puu.sh/8Bg3P.jpg
  28. 02:03:170 (7,1) - not sure if it's a good idea to stack 7 and 1, 1 seems pretty powerful and strong, i think it should stand alone :D done
  29. 02:05:366 (7) - maybe have this slider blanket 6? ehh i dont think its worth changing it
  30. 02:08:109 (5,6,7,8,9,10,1) - just a comment that i think this is a relatively nice looking and flowing jump! :D yay :D
  31. 02:20:000 (7) - maybe angle slider this way for better flow? http://puu.sh/8Bgl7.jpg i like it :D
  32. 02:21:646 (3,4) - maybe ctrl+G these two for a zigzag feeling that plays a bit better than what you currently have done
  33. 02:28:597 (1,2,3,4,5,6,7,8,9) - for neatness, move these so they don't overlap? http://puu.sh/8Bgwl.jpg the slider in the pic doesn't blanket the previous one, but the rest of the stream does sorry fixed
  34. 02:32:439 (1) - the slowdown doesn't really fit the music here even with the long drawn out vocals, it sorta reduces the momentum built up from kiai fixed
  35. 02:33:353 (2,3) - i think ctrl+G would improve the flow of this pattern cause it would lead directly from 1, and the back and forth pattern would be super cool done
  36. 02:35:366 (1) - here as well, don't think this 0.75x SV section fits too well, the constant drums makes this section quite powerful okay i changed
  37. 02:43:963 (6,2) - personally i think these would work better as complete antijumps, meaning stacking directly on the previous sliders ends :P done
  38. 02:48:628 (6) - i can see where you're coming from with this 1/4 rhythm, but i don't think there's really a 1/4 beat here justifying this circle :( ok deleted
  39. 02:50:183 (1) - with such a long slider at low SV, it's important to make the blanket nice and tidy since the player will see it for a longer period of time than usual, here's an example: http://puu.sh/8BgNi.jpg Use the approach circle as a guide when making blankets fixed, idk what happened to that blanekt lol
  40. 03:02:622 (3) - clap on head to match beat in music oops, fixed
  41. 03:05:823 (4) - drum finish on tail? would sound pretty cool done
  42. 03:07:286 (4,5) - drum claps on heads & tails would sound neat here sure thing.
  43. 03:09:024 (4) - maybe separating this from 3 would look nicer, here's a suggestion: http://puu.sh/8Bh2l.jpg oops they're not parallel sorry idk, even though i said i'd change this if someone brought it up again i dont want to part with it T_T
  44. 03:14:329 (2,3) - try this instead? http://puu.sh/8Bh50.jpg looks nicer imo
  45. 03:15:609 (6) - this overlap looks quite messy, how about this? http://puu.sh/8Bh6y.jpg done
  46. 03:24:664 (1,2,3) - personally i think a regular stream would work better here D: done
  47. 03:29:329 (5) - place it like this for better flow? (plus X jumps are cool) http://puu.sh/8Bhab.jpg done
  48. 03:38:292 (4,5,6) - imo the rhythm should be slider-circle-circle to better fit vocals done
  49. 03:45:426 (11) - clap on head to maintain consistent hitsound pattern done
[Hard]

Overall I think this diff is quite jumpy for a Hard! Nothing wrong with that, but try not to make your jumps quite so large sometimes

  1. 00:07:012 (3) - how about playing up and left a bit for a nice triangle pattern? done
  2. 00:12:866 (3) - down and left for ^ ^
  3. 00:22:195 (4) - blanket previous slider for neatness http://puu.sh/8Cq7p.jpg
  4. 00:36:829 (4,5) - swap on timeline to better match vocals & so the strong beat is on slider head instead of tail ^
  5. 00:39:207 (3,4,5) - hmm not sure i understand why you chose to stack these D: imo it would be clearer if you unstacked ^
  6. 01:11:951 (4) - to make this pattern neater, this can blanket 3 a bit better fixed i think
  7. 01:13:231 (10) - clap on head & tail to emphasize strong beat? oops, fixed
  8. 01:15:792 (7) - maybe clap on head & tail too? ^
  9. 01:17:256 (4) - maybe angle this so it blankets 5 so the direction change isn't too sharp? done
  10. 01:42:500 (1,2,3,4) - since drums are soft here, and this is a hard, why not make this a 1/4 repeat slider ^
  11. 01:42:866 (1) - clap on repeat? ^
  12. 01:45:792 (1) - move left a bit for consistent spacing ^
  13. 02:17:530 (7) - having the slider start on a blue tick makes this play a bit oddly for me, how about reducing the slider by one tick and having it move 1/4 over to next red tick i made the repeating slider into a triplet instead but im not sure if that's the right thing to do :3
  14. 02:25:122 (3,4,5,6) - this diamond looks quite squashed D: maybe even out the spacing some? http://puu.sh/8CqV7.jpg done
  15. 02:34:817 (7) - add claps on white ticks too? it sounds funny having claps on blue ticks cause it sounds offbeat ^
  16. 02:45:792 (5,6) - remove clap from 5's tail and put on 6's tail instead ot better match the music ^
  17. 02:56:951 (3) - this jump is rather high for the slow part, how about http://puu.sh/8Crrr.jpg ^
  18. 03:03:902 (3) - maybe clap on each repeat of the slider starting on the first white tick? ^
  19. 03:14:512 (3,4) - maybe blanket these better for a neater look D: ^
  20. 03:18:811 (7) - same comment as before ^
  21. 03:30:426 (7) - avoid a messy overlap with 4 by making a diamond with the previous sliders? http://puu.sh/8CrBj.jpg ^
  22. 03:47:622 (5,6) - similar concept here! X jumps are great :D ^
  23. 03:59:512 (8,9,10,11) - this plays quite oddly for me rhythmically for some reason... ic an't really put my finger on it, but consider just having 1 1/4 repeat slider starting at 03:59:695 leading into 04:00:244 (1) took your idea :D
  24. 04:04:817 (6) - remove clap from head for consistency ok
  25. 04:07:926 (7) - hmm i don't really hear a finish or cymbal sound in the bg, remove finish? ^
[Normal]

Distance snap isn't really required, but it's strongly recommended, especially for a Normal diff! There's a couple spots where your sliders are too far from each other. Check AiMod (Ctrl+Shift+A to see where)
Hmmm your comboing seems slightly off in some sections. Mappers usually (but not always) combo every 1 to 2 measures, as indicated by the large white ticks. It'd be a good idea to follow that rule as it gives the map a sense of good pacing and consistency!

  1. 00:14:329 (5,1) - a bit minor but not properly stacked fixed
  2. 00:24:390 (2,3) - to better fit vocals, try this rhythm? http://puu.sh/8CswY.jpg done
  3. 00:26:768 (1) - finish on head ^
  4. 00:30:426 (2) - i know you're adding a clap for the beat in the bg, but maybe it'd be more consistent to add it on the tail instead ^
  5. 00:32:622 (1,2) - just a suggestion, why not extend the first slider to where 2 is (so a 5/2 slider) to match vocals? ^
  6. 00:36:097 (3,4) - maybe this rhythm would fit with vocals better: http://puu.sh/8Cw4N.jpg i agree
  7. 00:57:317 (3,4) - this pattern looks quite uneven, maybe adjust like so? http://puu.sh/8Cw8x.jpg fixed
  8. 01:01:890 (1,2,3,4,5,6,1) - hmmm, you may want to make the rhythm here similar to that of 00:50:183 (1,2,3,4,5,6). The notes here are mostly on white ticks, while the pattern in the beginning of kiai were all on red ticks. It'd make your map feel more unified & cohesive if you had a consistent rhythm imo done
  9. 01:12:866 (5) - maybe add drum finish here? sure
  10. 01:39:390 (4) - since she doesn't start singing at the red tick, i suggest deleting the repeat and moving the slider to next white tick this sounds fine to me :o
  11. 01:53:109 (5,6) - would fit vocals better imo if these were just 1/1 sliders 1/1 apart done
  12. 02:07:195 (3) - remove clap from tail, sounds out of place i think ok
  13. 02:09:939 (1) - don't think this NC is needed D: oops, it looks like i messed up my comboing pattern :3
  14. 02:11:951 (4) - NC here instead of at 02:13:048 (1)? It's a new verse & new big white tick :P okie
  15. 02:15:975 (1) - don't think this NC is necessary, but NC should be added at 02:17:987 (4), since that's when she repeats the chorus again done
  16. 02:19:268 (1) - if you follow above suggestion, remove NC from here~ ^
  17. 02:31:890 (2) - clap here for strong beat? ok
  18. 02:35:366 (3) - seems odd for this slider to be this long, it stops before she stops singing, how about adding a circle here and then a spinner 1/2 beat afterward, ending at 02:37:012? ok
  19. 02:42:866 (4) - this 1/2 slider doesn't fit the music imo, maybe follow the long vocals and either make this a 1/1 slider or have it end where 5 is ended where 5 was
  20. 02:45:792 (3) - for consnistency, remove clap from head & maybe add at tail done
  21. 02:59:695 (2) - hmmm just a suggestion, move this circle 1/2 over for vocals ^
  22. 03:00:244 (3) - would fit vocals better to extend this by 1/2, fits better imo ok
  23. 03:01:890 (1,2,3,4) - the rhythm here seems quite abrupt and choppy compared to the long and drawn out vocals D: longer sliders would fit this section better personally fixed
  24. 03:30:792 - maybe add a note here? the previous slider seems to end at kinda a weird spot imo ok
  25. 04:06:097 (6) - NC here? done
[Easy]

Overall, some awkward 3/2 rhythms and gaps. Might be just a difference in preferences though!
  1. 00:16:890 (3) - consider extending this slider to next white tick, it feels more complete imo since it lasts as long as the singer's voice done
  2. 00:32:622 (1) - maybe extend this slider to next red tick for same reason ^
  3. 01:44:695 (3) - extend to white tick for ^ i'll stop mentioning these, since you probably wanted to emphasize the heavy beats in the background. Personally, I think this abundance of 3/2 rhythms might be too confusing for beginners, but your call ok :(
  4. 02:21:646 (4) - kinda far from 3, move it closer to maintain distance snap :O oops idk what happened here
Goodluck on your set! =w= Sorry the mod was long
Thanks for this mod. Ill apply and edit this post like 1 difficulty a day but this is really helpful and I'm really learning a lot.
Raose for BAT pls

EDIT: I'll try to find more of those slider problems in my Easy later :3. Thanks again for this mod :D
Melt
Hi
request from queue

[General]
  1. i think the combo colour3 are a little dark for me,(149,226,255)may fit the bg better.
[Hard]
  1. 00:00:792 (2,4) - you can take sometimes to fix the stack iusses like this,it may make your mapset cleaner and more readable.
  2. 00:03:170 (1) - try to put this slider on the right side of the playfield to avoid the overlap,may be like this.
  3. 00:27:500 (3,4) - i think this rhythm may fit the vocal better
  4. 00:37:744 (7,1) - when people play the diff and meet those two note,they may feel that sldier7's end is stack with slider1,so ctrl+g slider7 maybe a better choose for this part.
  5. 00:46:341 (7,8,9) - balance the distance between 7,8,9.
  6. 00:50:731 (2,3) - make 2,3 parallel to 00:50:183(1) may better to me.
  7. 01:00:792 (5) - try to put at (357,230) so 5,6 may looks like symmetry.
  8. 01:04:817 (1) - move to(470,157) for better blanket.
  9. 01:31:707 (3,4) - try this rhythm here?
  10. 01:42:500 (8) - there is no need to use a kick-sldier here imo.
  11. 02:28:048 (4,5) - Let them symmetry with 02:26:768(1),maybe like this
  12. 02:30:426 (1,1) - remove nc
  13. 02:43:414 (4) - make this slider end in 02:43:780 make better to me.
  14. 02:54:939 (6,7) - this overlap is not a good choice cause there are almost no same overlap in the whole diff,so just stack them under 02:54:939(6) or put them somewhere else.
  15. 03:44:878 (6,7) - make a better blanket like this ,remember move 03:45:609(8) a bit right to avoid overlap.
  16. 04:07:012 (4) - remove finish maybe 0.0
[Insane]
  1. 00:04:085 (3) -make the end of 00:04:085(3) stack with the end of 00:03:170(1)?
  2. 00:12:683 (3,4) - there is no reason to use such a big ds here.
  3. 00:13:597 (6) - How about this?:
  4. 00:28:963 (8) - 1 grid right for blanket.
  5. 01:06:097 (4) - ^
  6. 01:11:402 (4) - use ctrl+g to increase the distance of 3,4 and 4,5
  7. 01:15:426 (7) - (152,224)may better to me.
  8. 01:36:646 (9) - try this?
  9. 02:11:036 (5,6) - you can change the position of those two circle to make a better partten.
  10. 02:35:274 (11,1) - samll distance issue.
  11. 02:39:207 (3) - change this sldier into two to fit the rhythm.
  12. 02:47:073 (7) - remove this circle?
  13. 03:06:463 (6,1) - swap nc.
  14. 03:39:024 (7) - i may put this circle around (9,152).
  15. 03:56:219 (5,6) - i think there are no need to make a jump between 03:55:853(4,5) according to the music,so you can use ctrl+g to fix the ds.
That's all from me
Good luck :3
Topic Starter
Knotts

Melt wrote:

Hi
request from queue

[General]
  1. i think the combo colour3 are a little dark for me,(149,226,255)may fit the bg better. hmm i need some more opinions on combo colors T_T
[Hard]
  1. 00:00:792 (2,4) - you can take sometimes to fix the stack iusses like this,it may make your mapset cleaner and more readable. fixed all of them i think
  2. 00:03:170 (1) - try to put this slider on the right side of the playfield to avoid the overlap,may be like this. done
  3. 00:27:500 (3,4) - i think this rhythm may fit the vocal better
    SPOILER
    done
  4. 00:37:744 (7,1) - when people play the diff and meet those two note,they may feel that sldier7's end is stack with slider1,so ctrl+g slider7 maybe a better choose for this part. done
  5. 00:46:341 (7,8,9) - balance the distance between 7,8,9. fixed
  6. 00:50:731 (2,3) - make 2,3 parallel to 00:50:183(1) may better to me. done
  7. 01:00:792 (5) - try to put at (357,230) so 5,6 may looks like symmetry. ok
  8. 01:04:817 (1) - move to(470,157) for better blanket. ok
  9. 01:31:707 (3,4) - try this rhythm here?
  10. 01:42:500 (8) - there is no need to use a kick-sldier here imo. i hear it in the bg and i dont want to use that long of a circle stream on Hard
  11. 02:28:048 (4,5) - Let them symmetry with 02:26:768(1),maybe like this ok
  12. 02:30:426 (1,1) - remove nc its for the pattern :3 No one else brought this up so i'll keep for now
  13. 02:43:414 (4) - make this slider end in 02:43:780 make better to me. ok
  14. 02:54:939 (6,7) - this overlap is not a good choice cause there are almost no same overlap in the whole diff,so just stack them under 02:54:939(6) or put them somewhere else. idk i really like this :3
  15. 03:44:878 (6,7) - make a better blanket like this ok ,remember move 03:45:609(8) a bit right to avoid overlap.
  16. 04:07:012 (4) - remove finish maybe 0.0 i hear a finish here.
[Insane]
  1. 00:04:085 (3) -make the end of 00:04:085(3) stack with the end of 00:03:170(1)?ok
  2. 00:12:683 (3,4) - there is no reason to use such a big ds here. there's a drastic change in the music :o
  3. 00:13:597 (6) - How about this?ok:
  4. 00:28:963 (8) - 1 grid right for blanket. ok
  5. 01:06:097 (4) - ^ ^
  6. 01:11:402 (4) - use ctrl+g to increase the distance of 3,4 and 4,5 that feels weird to play for me
  7. 01:15:426 (7) - (152,224)may better to me. ok
  8. 01:36:646 (9) - try this?
  9. 02:11:036 (5,6) - you can change the position of those two circle to make a better partten. ok
  10. 02:35:274 (11,1) - samll distance issue. fixed
  11. 02:39:207 (3) - change this sldier into two to fit the rhythm. done
  12. 02:47:073 (7) - remove this circle? ill keep for now because it lands on a clap
  13. 03:06:463 (6,1) - swap nc.i put a NC there to indicate the slider stream
  14. 03:39:024 (7) - i may put this circle around (9,152). ok
  15. 03:56:219 (5,6) - i think there are no need to make a jump between 03:55:853(4,5) according to the music,so you can use ctrl+g to fix the ds. ok
That's all from me
Good luck :3
Thanks for the mod, changed a lot :3
Eni
Why isn't this ranked yet!? GOGOGO! :)
Okoayu
No more stars from me though :3

Go! :p
Eni
Just a heads up: Check your stacks in Insane (for slider ends, Ctrl+G the slider and then compare).

no kd
neonat
Normal

00:21:829 (2) - make this perfectly horizontal? Look like it was accidentally shifted off
00:36:829 (4,5) - could blanket them
01:42:866 (1) - this feels like it would fit better
01:54:573 (1) - use the same shape as 01:53:841 (6) - ? For more evenly straight shape
02:22:195 (1,4) - could blanket better
02:29:695 (4) - NC here instead of 02:31:158 (1) and NC at 02:32:439 (4) again
02:45:792 (3) - place a finish on the end of the slider as well
02:59:878 (2) - I know this is following vocals, but this is much more awkward sounding and playing than putting it at 02:59:695 where the drum is
03:12:683 (4) - make it curvier

Hard

00:33:719 (4) - the vocals start at the slider end, which makes it passive and less focused on. 00:33:902 should be a time where you can click something, so i do not think a slider fits this part
00:51:463 (4,5) - could be a better blanket
00:54:024 (3,4) - ^
00:58:414 (6,1) - ^
01:17:256 (4) - clap on start of slider
01:57:134 (8,9) - if they move upwards instead, the flow would be better, for example like this, the other patterns can shift after
02:25:853 (5,7) - could blanket better
02:28:048 (4,5) - ^
02:33:353 (3,4) - ^
02:50:914 (3) - add finish
02:54:939 (6) - finish on end of slider
02:56:585 (2) - ^
02:58:048 (6) - ^
03:02:439 (2) - ^
03:29:146 (3,4) - could blanket better
03:35:000 (3,4) - ^

Insane

00:08:292 (6) - 00:08:475 is a strong beat but it's on a slider end, which doesn't fit the song, change the slider so you can click at that time
00:11:219 (7) - ^
00:51:463 (4,6) - could blanket better
01:06:097 (4,5) - ^
01:13:597 (1) - don't have the slider go straight up directly above the previous circle, have it continue the flow, it would look and play smoother
01:15:975 (10,1) - could blanket better
01:26:768 (5,6) - ^
01:34:085 (1,2) - ^
02:19:268 (5,6) - ^
02:22:926 (8,1,2,3,4,5,6,7,1) - this straight stream right behind the previous pattern, the flow isn't that well and looks more confusing than it should and could be, the flow could be improved if direction and motion is changed from the current one
02:43:414 (5) - finish on end of slider
02:46:341 (5) - ^
02:47:805 (2) - ^
02:50:183 (1,2) - could blanket better
02:52:378 (8) - finish
02:53:658 (2) - finish on end of slider
02:55:305 (8) - finish on start of slider
02:58:048 (8) - finish on middle part of slider
03:33:719 (8,1) - they could blanket
03:33:719 (8,4) - stack them
03:40:305 (3,4) - could blanket better
03:54:573 (1,2) - ^

Good Luck
Shiro
Hello Knotts,

your map has undergone a session of Community Modding ! More information here.
Special thanks to the modders who participated in this collaborative effort:
Hard
TigerLogi
Project Railgun
p3n
Secretpipe
Celleste
pishifat
-kevincela-
CodeS

Here is the mod. Consider this to be a summary of how the modding community recieves your map. Please take the time to go through all these points and reply to them properly, whether or not you agree with them.

General
mod
Correct offset is 423. Remember to resnap all notes and kiai sections. - Shiro
The background is 1024x768 and 728kb. for widescreen players, it’s extremely grainy due to being zoomed into 1024x576, so i’ve found a 16:9 version and compressed it to have half the filesize. 4:3 players will not be affected: https://dl.dropboxusercontent.com/u/7518324/knotts.jpg | pishifat


Easy
mod
Most of the blankets are off and the sliders could be prettier. Spend some time on them to make them look better - Hard

00:01:890 (2) - Remove HS on slider’s tail cause I don’t think it’s necessary | Secretpipe
00:12:866 (2) - I’d put this note here :x:384 y:240 cause look better imo | Secretpipe
00:13:597 (3) - If you fix what I said above , put that note here : x:232 y:288 | Secretpipe
00:16:890 (3) - Move The Third anchor to x : 384 y : 32 , makes a better blanked with 00:14:878 (1) - | CodeS
00:19:451 (2) - This slider is really ugly. Change it into something pretty please. This could also play difficult because you can’t see the sliders borders all the time. This wouldn’t be a problem for experienced player but this is not madness. this isn’t sparta. this is easy. | Hard
00:36:829 (2) - Move this to x:298, y:165 to properly stack with 00:35:000 (3) - | Project Railgun
00:38:475 (1,2) - I’d blanket these notes !Looks better imo | Secretpipe
01:04:085 - A note could fit here to follow the vocals, (or change the 01:04:451 (4) - to a slider starting on 01:04:085 - ) | CodeS
01:35:548 (2) - Please make that slider symmetric. It’s easier if you make it horizontal first and then rotate. This way you can use grids to make it perfect. | Hard
01:52:378 (2) - Rhythm here is a bit awkward ! I’d put some circles instead of a slider | Secretpipe
02:03:353 (1,2) - Maybe try to C/P one slider ? Looks better if you fix | Secretpipe
02:04:634 (2,1) - Maybe blanket these ? | Secretpipe
02:25:122 (1) - Maybe curve this for better flow because previous slider isn’t curved | Secretpipe
02:49:817 (3,1) - You can do a better blanket | Secretpipe
02:57:134 (2) - More curve here please cause notes look really close ! | Secretpipe
03:10:670 (1) - Remove NC cause NC would be better here : 03:11:585 (2) - |Secretpipe
03:44:146 (3) - Too high ! Move it down maybe ? | Secretpipe
03:47:987 (3,1) - I dunno if it’s actually a bad overlap ! | Secretpipe
04:00:244 (1) - Any Reason this slider have this shape?, in my Opinion it looks ugly and could trick new players into thinking there is an Hold On Here | CodeS
04:05:548 (4,1,2,3) - Maybe change this pattern? Going right then back left (with the slider reverse) only to go back right doesn’t feel right to me. You could make slider 2 in 04:07:012 (1,2) - go downward instead. | Project Railgun


Normal
mod
00:15:792 (2) - remove clap from slider end to make the hitsound pattern consistent | p3n
00:21:829 (2,3) - clap should be on slider head of (2) instead of (3) to make it the same pattern as everywhere else | p3n
00:23:841 (1) - Remove Combo, New Combo Here 00:23:292 (4) - to follow Vocals / CodeS
00:26:768 (1,2) - The timing of this section is pretty weird. It doesn’t follow the voice, like just before or just after, so it’s sounds off. Need to fix. | Celleste
00:26:768 (1) - Remove Combo Here, New Combo on 00:26:219 (5) - for better Combo consistency | CodeS
00:37:744 (5) - Move Third Anchor to x : 380 y : 340 for Better Blanked with 00:36:829 (4) - and better flow to 00:38:475 (1) - | CodeS
00:58:963 (1) - In my Opinion this Slider Should Start Here 00:58:780 (1) - to follow the vocals Better | CodeS
01:12:866 (5) - random drum sampleset? | p3n
01:15:061 (4) - Same thing with this slider | Celleste
01:19:268 (5) - This note could be placed a bit further on the right, breaking the distance snap | Celleste
01:34:817 (2) - remove clap from slider end to fit the pattern | p3n
01:41:036 (3) - remove clap from slider head to fit the pattern | p3n
01:46:524 (2) - remove clap from slider end to fit the pattern | p3n
01:51:463 (1) - remove clap from slider head to fit the pattern | p3n
02:05:548 (4) - add clap to make it consistent across difficulties | p3n
02:41:036 - You’ve Been Following the Vocals a lot, with that, There should be a Note here. | CodeS
02:59:878 (2) - This feels off. Difficult to get this part for newer players because they usually can’t read ar. I suggest you use two circles and put one at 02:59:695 - to play drums. | Hard
03:01:158 (4) - claps should only be on slider head and slider end, not on the repeat | p3n
03:01:890 (1) - This slider seems too long / sounds off at the end . You could shorten it a little, and add a little note before the next slider. Like this: http://puu.sh/90Tgf.jpg It sounds a lot better | Celleste
03:01:890 (1) - Move this to x:201 y:214 to properly stack with 03:00:244 (3) - | Project Railgun
03:04:085 (3) - add clap to slider head to make it consistent | p3n
03:22:378 (1) - Move this to x:320 y:257 to properly stack with 03:23:658 (3) - | Project Railgun
03:29:512 (4,5) - add clap to (5) to make it consistent, maybe also add a finish to the slider end of (4) to match the transition to the next part | p3n


Hard
mod
Your reference spacing changes randomly throughout the map. You sometimes switch from 1,20x to 1,00x and back without any clear indication why. Sometimes even inside the same combo! (03:51:646 (1,2,3,4,5,6,7) - ). Since the 1,00x spacing is still far from overlapping notes, the difference is not very visible but it changes the pacing of certain parts quite a bit. If you intend to work with different pacing (maybe 1,00x for the calm parts; 1,20x for everything else) you should make sure that it is intuitive and fits the map. Your spacing changes here seem too random to be intentional. It doesn’t break the map but it makes gameplay very inconsistent and kind of bumpy. | p3n

00:16:524 (5) - remove clap from slider end to make hitsound pattern consistent | p3n
00:19:451 (1,2,3,4) - Somehow those antijumps don’t fit the feel of your map. The whole time there’s drums mapped and hitsounded and suddenly there’s this anticlimax. I suggest you change the rhythm into something that fits before. If you still want the player to feel like going with the singer’s rhythm, change it into something like this: http://puu.sh/90Tz2.jpg | Hard
00:25:670 (7) - should be a clap instead of a finish on the slider head | p3n
00:26:036 (9) - clap should be on the slider end instead of the head to fit the pattern | p3n
00:33:536 (3,4) - Move to x:229 y:161 to stack properly with 00:32:622 (1) - | Project Railgun
00:33:536 (3) - why the stack here? It breaks the flow and doesn’t emphasize anything in the song. I’d recommend to stick to your 1,2x notefollow distance here. | p3n
00:34:634 (8) - Move to x:152 y:180 to stack properly with 00:33:719 (4) - | Project Railgun
00:37:744 (7) - the repeating slider here is facing the opposite direction from where the player is moving, so you should consider changing where its end is facing. the next note also starts right underneath the end of the slider, which could cause some reading problems, so i’d say trying something like http://puu.sh/90XCq.jpg since it also adheres to your DS. same situation handled better at 00:49:451 (8,1) - too | pishifat
00:49:451 (8) - use claps on all repeats to make it consistent with the hitsound pattern in the other diffs | p3n
00:53:841 (2,3) - Move to x:272 y:270 to stack properly with 00:53:109 (1) - | Project Railgun
01:03:170 (4) - Move to x:279 y:34 to stack properly with 01:02:805 (3) - | Project Railgun
01:07:012 (7,8) - make these parallel as you did at 01:01:158 (7,8) - | pishifat
01:09:024 (3,4,5,6,7) - looks pretty messy here. make sure that each circle in this shape has an equal distance to the next (make all red lines equal distance apart http://puu.sh/90YtY.jpg&#41; | pishifat
01:10:487 (8) - should have the finish here instead of 01:10:670 (1) - since you had done the same at 01:09:024 (3) - and 01:11:951 (4) - | pishifat
01:31:707 (3) - Move to x:298 y:115 to stack properly with 01:32:622 (6) - | Project Railgun
01:35:548 (1,2,3,4) - Same as at 00:19:451 | Hard
01:55:670 (4) - missed clap | p3n
01:59:329 (6,7) - if you were to move these below the red anchor on 01:58:780 (5) - it would flow a lot nicer and make use of that blanket spot. as it is, there’s an awkward jump from 5 to 6 (flow/placement http://puu.sh/90Z2M.jpg&#41; | pishifat
01:59:695 (8) - middle turning point and the last two points of this kickslider should be claps to make it consistent with other diffs | p3n
02:04:268 (4,5) - angle these two so they’re moving into each other. as it is now, they’re both angled slightly upwards breaking the circular flow you’ve got for the rest of the section | pishifat
02:14:146 (6) - Move to x:237 y:160 to stack properly with 02:15:061 (1) - | Project Railgun
02:23:109 (6,7) - make sure these are linear | pishifat
02:33:353 (3) - Move to x:296 y:110 to stack properly with 02:32:073 (2) - | Project Railgun
02:53:109 (1) - weird placement since the previous kickslider ends on the tail and you’ve got this stacked underneath its head. moving it upwards and to the left a bit so that it’s visible and stacked underneath the tail would make reading a lot easier | pishifat
02:54:207 (3,4,5) - sounds like you’re trying to follow the vocal syllables here, so you’d want to switch the placement of 3 with that of 4,5 http://puu.sh/9103b.jpg | pishifat
02:59:512 (2) - spacing between 1 and 3 should be even | pishifat
03:03:719 (2) - Move to x:155 y:195 to stack properly with 03:03:170 (1) - | Project Railgun
03:05:000 (1) - Same as above, move to x:155 y:195 to stack with 03:03:170 (1) -, 03:03:719 (2) - | Project Railgun
03:06:646 (5,6,7) - oddly spaced compared to other times you’ve used multiple kicksliders in a row. would be best to make them stack ends as you did before | pishifat
03:08:841 (4) - Move to x:239 y:165 to stack properly with 03:07:744 (1) - | Project Railgun
03:09:756 (7) - Move to x:407 y:172 to stack properly with 03:09:024 (5) - | Project Railgun
03:14:329 (2) - Move to x:364 y:242 to stack properly with 03:13:597 (1) - | Project Railgun
03:20:000 (2) - should be parallel with 1 and 3 | pishifat
03:23:109 (2) - Move to x:322 y:154 to stack properly with 03:22:378 (1) - | Project Railgun
03:32:073 (3) - i see you slightly-not-parallel-slider. (make it a mirror of 2) | pishifat
03:37:744 (2) - Move to x:195 y:305 to stack properly with 03:37:012 (1) - | Project Railgun
03:40:670 (2,3) - Move to x:145 y:258 to stack properly with 03:39:939 (1) - | Project Railgun
03:46:524 (2) - Move to x:351 y:198 to stack properly with 03:45:792 (1) - | Project Railgun
03:56:951 (7) - would be better to have two circles instead of a ½ slider here since this part is different from 03:55:122 (2,3,4,5,6) - in the percussion | pishifat


Insane
mod
00:03:719 (2) - I suggest you rotate this a bit. Like -15 ° or something for some better flow. Somehow this feels off and the next slider would fit much better if it goes in the same direction and stuff. If you dont want to do that, i suggest you change 00:03:170 (1) and make it look like this: http://puu.sh/90Puq.jpg the flow gets much better because 1 and 2 go in the same direction. The play gets smoother and more fun. - | Hard
00:08:292 (6,7,8) - Imho it isn’t a really great choice to use a ½ slider on red ticks here, considering how you’ve used your sliders up to now. I would rather use a jump pattern consisting only of normal notes, here’s an example of what I mean http://puu.sh/90WXV.jpg | -kevincela-
00:12:866 (4) - CTRL+G? Not a really big thing, but I believe it is a pretty nice rotation from the pattern 00:11:951 (1,2,3) -, by making a really good anti-clockwise circular motion. Remember to adjust 00:13:597 (6) - after doing this in case you do it! | -kevincela-
00:13:597 (6) - A New Combo would work pretty good here to emphasize the new phrase. Not a big deal, but it would definitely work out really well there! | -kevincela-
00:17:439 (9) - I got the feeling that this repeating slider doesn’t fit the music. Dunno. There’s nothing in the music that repeats itself and while testplaying it felt really off for me. I suggest you use three circles or one slider and one circle. This slider just doesn’t fit. | Hard
00:17:987 (1) - If you don’t use the suggestion I made before, ctrl + g this slider for better flow, please. It becomes triangular and triangles are easy to follow. If you use straight lines the perceived speed is higher than it actually is and this tends to break flow. | Hard
00:18:536 (2,3,4,5,6) - What is the point with jumps at this place? I mean, there’s no emphasis. There’s nothing. It actually gets quieter at this part. This feels forced. | Hard
00:25:305 (5,6) - These two sliders feel a bit bad and not so creative here to be honest… I’d use instead a couple of ½ linear opposed sliders, giving a nice change to the pattern and also using a pretty good flow there. Here’s an example: http://puu.sh/90XBU.jpg | -kevincela-
00:31:890 (7,8) - You could increase the distance of those two sliders. Distance snap between two sliders is different, because you use this stuff. You don’t go till the straight end of your slider. Your curser starts moving at this point: http://puu.sh/90QXC.jpg (imagine the 8 being a big red circle with arrows pointing out where your slider moves) use this for orientation and increase that distance. | Hard
00:32:622 (1) - ctrl + g this for better flow. For the same reason as stated at 00:17:987. | Hard
00:35:548 (1,2,3) - Since you’ve never used this pattern before in your map, this becomes really confusing. Maybe change it with ctrl + g 00:35:914 (3) - that makes it more intuitive. | Hard
00:39:573 (5) - What would you think about putting this at x:372 y:104? It makes the dropoff with 00:39:207 (4) - quite smoother and also makes the pattern quite tidier :D | -kevincela-
00:39:756 (6,9) - this is a bit nazi, but stack those two, please. | Hard
00:44:329 (1) - CTRL+G? The clockwise turn could work really well there, especially with the next pattern :D | -kevincela-
00:55:305 (7) - x:232 y:72? Using an higher spacing here would really benefit this pattern to make it quite smoother to play, and as a transition to the next pattern! | -kevincela-
01:03:170 (4) - The singers voice is pitched higher at this place. Try something to emphasize this. Maybe a jump? | Hard
01:03:536 (5,6) - This feels like bad flow again. Doesn’t play nice. While playing the pen (or mouse) should feel like a brush and the movements should be equal to play smoothly. (not always but most of the time) ctrl + g (6) to make it smooth. | Hard
01:22:195 (1) - This is another place where a CTRL+G would work really good, considering how 01:21:829 (9,10) - require a clockwise motion. See if you like it, and remember to change the following pattern to adapt in in case you do this! | -kevincela-
01:25:122 (1,4) - Those two aren’t stacked properly again | Hard
01:28:048 (1) - Why’s there always this strange flow in your map? The mouse moves clockwise and suddenly straight upwards and then against the clock. This is bad. This isn’t fun at all. Try fixing this. I could suggest ctrl + g again but I feel bad suggesting it all the time so I won’t do that. | Hard
01:44:695 (5,6) - the same as in 00:31:890 | Hard
01:53:933 (10) - A New Combo should be added according to your New Comboing style there, I believe it would really work good there to prevent the whole combo from being too long. The same can be said for 01:59:786 (7) - or 02:05:640 (8) - and so going | -kevincela-
01:54:207 (13,14) - I suggest you decrease that sudden ¼ slider jump a bit. ¼ jumps are okay and great and fun but this is to sudden and too big. This sounds wrong. | Hard
02:21:646 (3,4,5) - I suggest you swap places with 3 and 4. This way the spacing decreases and you get a nice triangular flow. | Hard
02:36:463 (4) - This slider there does not really work that good, for both its spacing and its shape. I would rather rearrange it in another way, such as using a linear slider like in this case: http://puu.sh/9102e.jpg | -kevincela-
02:41:951 (2) - that clap on the slider head shouldn’t be here. Your clap hitsound is ½ later but you used a long slider here so just remove the hitsound or turn the slider into a short repeat/notefollow and you can add the hitsound again: http://osu.ppy.sh/ss/1644314
117,137,161402,6,0,P|187:142|267:128,1,135.000005149842,4|0,0:0|0:0,0:0:0:0:
323,168,161951,2,0,P|346:149|370:105,2,67.5000025749208,0|8|0,0:0|0:0|0:0,0:0:0:0:
| p3n
03:04:817 - The 1.00x SV inherited section should go here instead of the actual position, as the transition happens here. This SV change there atm feels really strange and you should change it :\ | -kevincela-
03:05:823 (4) - random drum sampleset? | p3n
03:06:737 (1,2,3,4,5,6) - don’t start the sliders on the blue ticks. Instead switch the circle 03:07:652 (6) - here to follow after 03:06:463 (6) - to make the action of the player follow the beat: http://puu.sh/90R60/93b56ccdd7.jpg (will have to fix hitsounds after the change as well as not using drum sampleset here - it just doesn’t fit if you never use it anywhere else) | p3n, Hard
03:09:024 (4) - this might be the only ¾ slider in the whole map, and i’m really not sure why it’s even there. there’s nothing in the song indicating ¾ beat and it should have the same length as the previous two objects in the combo. | pishifat
03:17:805 (4,5) - overlap is very harsh. It is an Insane diff but I’d suggest to use a less confusing overlap here to increase readability: http://osu.ppy.sh/ss/1644473
03:22:378 (1,2) - spacing here is rather inconsistent. the player would probably interpret this to be a ½ jump while it’s actually 1/1 (with the spacing you’ve got, most jumps around here are 1.2x while this is .6x). the same situation could be handled a lot better with a larger jump or a stack as done at 03:34:085 (1,2) - | pishifat
03:56:768 (8,9,10) - I’d really suggest you to use a triangular jump here, as it can work really well there compared to your pattern: http://puu.sh/910sl.jpg | -kevincela-
DeletedUser_3044645
why graveyard
Eni
PAPERMOOOON
Krfawy
For God's sake, Knotts, wake up and go to any BAT because it's too good to rot in graveyard! >:-/ Better than my 2 ranked mapsets, so I will ask you as polite as I can: WHAT THE FREAKIN' HELL IS IT DOING HERE!?!?!? DX

Now release it from the graveyard, go to any BAT and bubble and rank in one day, please. ._.
Topic Starter
Knotts

Krfawy wrote:

For God's sake, Knotts, wake up and go to any BAT because it's too good to rot in graveyard! >:-/ Better than my 2 ranked mapsets, so I will ask you as polite as I can: WHAT THE FREAKIN' HELL IS IT DOING HERE!?!?!? DX

Now release it from the graveyard, go to any BAT and bubble and rank in one day, please. ._.
I'm not too big a fan of this mapset anymore and I want my first rank to be something good. Maybe I'll pick this back up if I ever find the motivation.
Krfawy
Made my day. Really. XDDD

But I really wish you to find that motivation, because the mapset is a pearl. ;_;
Shohei Ohtani
if you revive this ill give you a kiss
Topic Starter
Knotts

CDFA wrote:

if you revive this ill give you a kiss
I wouldn't revive this for 2 CDFA kisses, this map is poo.
punikidesu-
rank
Topic Starter
Knotts

punikidesu- wrote:

rank

no u
Okoayu
BanchoBot
This modding thread has been migrated to the new "modding discussions" system. Please make sure to re-post any existing (and unresolved) efforts to the new system as required.
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