This map has been deleted on the request of its creator. It is no longer available.
Faan wrote:
normalNormal
00:28:959 : I'm not to sure if sliders this small are good for semi-beginners, what I recommend is to change it into single hit circle with 1/2 distance apart
00:46:102 : Same goes as above, but this part isnt as hard so I t really depends on you
I think the spinners seems too last too long due to slow approach rate but its up to you to change it, I think its not that bad not not a necessary change.
and also for normal I recommend you to use 1/2 divisor instead of 1/4 for most of the mapHard00:28:959 : to squished but and kinda hard to click (only for me I guess XD) what I suggest to reduce the difficulty is to change it into sliders like :
the slider around 00:16 is quite short, I suggest you to change it into hit circles instead, but up to you since I only advise lolInsane00:25:149 : idk really since its insane being hard is fine, but I still think maybe change 1 or 2 of the triples into a slider to slightly reduce the diffculty, same goes to 00:28:959
and the drum hit in the end? remove it orz, maybe just reduce the volumeExtrademicholy crap! its hard!!!, maybe rearrange it a bit so it goes in a certain clockwise or anti-clockwise ish movement, so it doesnt get too hard, because what I think is that people wont have enough time to react with that much sudden movement change, but who knows, I'm not pro XD
Thanks! I did my best to improve it but still keep the style you were aiming for. There were some errors in the map but i fixed them.Faan wrote:
Here is my Guest Difficulty ~
https://www.dropbox.com/sh/xl68unk7vlp5iku/kWCUEMNp-9
you shouldn't touch anything in GD's map without GD'ers permission, except metadata.Endemic wrote:
Thanks! I did my best to improve it but still keep the style you were aiming for. There were some errors in the map but i fixed them.Faan wrote:
Here is my Guest Difficulty ~
https://www.dropbox.com/sh/xl68unk7vlp5iku/kWCUEMNp-9
No Dap wrote:
you shouldn't touch anything in GD's map without GD'ers permission, except metadata.
Regraz wrote:
Hi! Endemic!
I Will mod this map later!
By the way,
I think you need an Easy. Could I make one for you? If you need, here's my diff: http://puu.sh/7PrZO.osu (Just paste this to the song folder!)
Thank you!~
AIBat v3.1 wrote:
[General]Background
image.jpg is 1280x720, which differs from the recommended size of 1024x768.
[All .osu Files]General and Metadata
Inconsistency in PreviewTime:
- [Extrademic] : 17530
- [Faan's Insane] : 17530
- [Hard] : 17530
- [Insane] : 17530
- [Normal] : 17501
Inconsistency in Tags:
- [Extrademic] : Akaza Akari Yuruyuri xtrem3x Anime Nico Yuru Yuri Endemic
- [Faan's Insane] : Akaza Akari Yuruyuri xtrem3x Anime Nico Yuru Yuri Endemic Faan
- [Hard] : Akaza Akari Yuruyuri xtrem3x Anime Yuru Yuri Nico Nico Endemic
- [Insane] : Akaza Akari Yuruyuri xtrem3x Anime Yuru Yuri Nico Nico Endemic
- [Normal] : Akaza Akari Yuruyuri xtrem3x Anime Yuru Yuri Nico Nico Endemic
Kiai
Inconsistency in Kiai Times:
- [Extrademic] :
Kiai #1: Starts on 00:17:530, ends on 00:30:626
- [Faan's Insane] :
Kiai #1: Starts on 00:17:530, ends on 00:30:626
- [Hard] :
Kiai #1: Starts on 00:17:530, ends on 00:30:745
- [Insane] :
Kiai #1: Starts on 00:17:530, ends on 00:30:745
- [Normal] :
Kiai #1: Starts on 00:17:530, ends on 00:30:745
[Extrademic]Audio Lead-In
There is only 387 ms of audio lead-in, which is less than the minimum of 2000 ms.
Snapping
00:00:624 (2) - Unsnapped circle.
00:00:862 (3) - Unsnapped circle.
00:01:099 (4) - Unsnapped circle.
00:01:218 (5) - Unsnapped circle.
00:01:574 (2) - Unsnapped circle.
Spinner Length
00:20:388 (1) - This spinner is 714 ms long, which is shorter than 750 ms; check that it gets at least 1000 on auto.
00:24:197 (1) - This spinner is 714 ms long, which is shorter than 750 ms; check that it gets at least 1000 on auto.
00:28:007 (1) - This spinner is 714 ms long, which is shorter than 750 ms; check that it gets at least 1000 on auto.
[Faan's Insane]Audio Lead-In
There is only 388 ms of audio lead-in, which is less than the minimum of 2000 ms.
Spinner Length
00:28:007 (1) - This spinner is 714 ms long, which is shorter than 750 ms; check that it gets at least 1000 on auto.
[Hard]Audio Lead-In
There is only 388 ms of audio lead-in, which is less than the minimum of 2000 ms.
Spinner Length
00:16:697 (1) - This spinner is 595 ms long, which is shorter than 750 ms; check that it gets at least 1000 on auto.
00:24:197 (1) - This spinner is 714 ms long, which is shorter than 750 ms; check that it gets at least 1000 on auto.
00:28:007 (1) - This spinner is 714 ms long, which is shorter than 750 ms; check that it gets at least 1000 on auto.
[Insane]Audio Lead-In
There is only 150 ms of audio lead-in, which is less than the minimum of 2000 ms.
Spinner Length
00:28:007 (1) - This spinner is 714 ms long, which is shorter than 750 ms; check that it gets at least 1000 on auto.
[Normal]Audio Lead-In
There is only 388 ms of audio lead-in, which is less than the minimum of 2000 ms.
Endemic wrote:
Regraz wrote:
Hi! Endemic!
I Will mod this map later!
By the way,
I think you need an Easy. Could I make one for you? If you need, here's my diff: http://puu.sh/7PrZO.osu (Just paste this to the song folder!)
Thank you!~
I dont know how to get that into a .osu folder. Could you try and puush your difficulty in a .zip so its still a .osu and not a wall of text?
00:28:959 to 00:30:626 - this will be nice. it's too hard pattern in hard diff
Thanks you soo much, I did all of this.keeeeeeko wrote:
Hi~
from #modreqs
Metadata check.
You shouldn't use "Nico Nico Douga" for an Artist name.Ranking Criteria wroteWebsite names are not an acceptable Artist nor Source.
It is a same case as this mod. (My mod) http://osu.ppy.sh/forum/p/2938056/
So this artist name is "Kさん" http://puu.sh/89y30.png
Romanaised: K san
Song title: あかりアカリあカリアかりアカりアかリあかリあカり\アッカリ~ン/
Romanaised: AkariAkariAkariAkariAkariAkariAkariAkari\Akkariiin/
Source: Blank or Yuru Yuri
add tags: Aerogas on and on
Good Luck.
tewbs wrote:
haha nice map! the song is so funny lol! I hope it gets ranked
There is one thing that i think you should fix though (on the insane diff) 00:11:578 (6,7,8) - the spacing is too small for those notes -Fix!
Good luck !
Thanks soooooo much for this mod, i wish i could give more kudosu.Smoothie wrote:
Heya~
M4M from #modreqs
[Faan's Insane]
00:02:292 (1) - Soft finish here sounds really nice - Fix
00:06:578 (3,1) - That spacing is a bit weird IMO. - Fix
00:09:911 (1) - Soft finish on the slider start~ - Fix
00:14:078 (2,3) - Remove these two notes and add a Slider instead. It plays way nicer that way~ - Fix
00:14:673 (1) - The whistle on the slider trail somewhat sounds out of place. Consider removing it. - Fix
00:18:244 (8) - NC - Fix
00:18:720 (12,13) - I don't really know about that spacing... It feels kinda strange when playing. Probably because it is on the blue line on the timeline - Fix
00:18:959 (14) - NC - Fix
00:19:673 (20) - ^ - Fix
00:23:007 (1,2) - Same as I mentioned above. - Fix
00:32:768 (1) - A soft finish on the slider start sounds quite nice here. - Fix
00:36:102 (1) - Remove NC - Fix
00:40:387 (1) - Soft finish on the slider start~ - Fix
[Extrademic]
00:02:292 (4) - Soft finish on the slider start to emphasize with the backround sound~ - Fix
00:05:745 (8,9) - Consider removing these two notes. It plays way better without them. - Fix
00:09:911 (1) - Soft finish on the slider start. - Fix
00:17:530 (1,2,3,4,5,6,1,2,3,4,5,6,1,2,3,4,5,1,2,3,4,5,6,7) - Woah... I doubt that this is rankable. Please ask a BAT about it. The same goes for the rest of the Kiai section. - Ok i will do that
00:32:769 (1) - Soft finish on the slider start~ - Fix
00:40:388 (2) - ^- Fix
[Insane]
00:02:292 (1) - Unrankable slider - Fix
00:06:102 (8) - NC - Fix
00:07:054 (1) - Remove NC - Fix
00:08:483 (1) - ^ - Fix
00:09:911 (1) - Soft finish on the slider start~- Fix
00:32:769 (1) - ^- Fix
00:40:388 (1) - ^- Fix
[Hard]
00:02:292 (1) - Soft finish on the slider start - Fix
00:09:911 (1) - ^- Fix
00:17:054 (1) - The sudden SV change on the slider is really weird. It might cought people off guard. - Fix
00:32:769 (1) - Soft finish on the slider start - Fix
00:40:388 (1) - ^ - Fix
[Normal]
00:02:292 (1) - Soft finish on slider start - Fix
00:09:911 (1) - ^- Fix
00:17:530 (2) - ^- Fix
00:21:816 (2) - Stack this one on the slider start. The way it is now it might confuse newer players... It's a normal after all. The same goes for the following ones~- Fix
00:32:769 (1) - Soft finish on slider start- Fix
00:40:388 (1) - ^- Fix
[Aerogas's Normal]
00:02:292 (1) - Soft finish on slider start - Fix
00:09:911 (1) - ^- Fix
00:17:530 (1) - ^- Fix
00:20:387 (2) - Don't use these kind of SV changes on a normal diff. It might take newer players by surpriese.- Fix
00:24:673 (4) - ^- Fix
00:30:745 (1) - Soft finish - Fix
00:39:911 (5) - Soft finish on the reverse.- Fix
00:42:649 (2) - Move to 00:42:768- Fix
[Regraz's Easy]
00:02:292 (1) - Soft finish on slider start- Fix
00:09:911 (1) - ^- Fix
00:17:530 (1) - ^- Fix
00:32:768 (1) - ^- Fix
00:40:387 (1) - ^- Fix
Well, that's all
Good luck with your map!
Ringating wrote:
random bg mod (really not a mod, just a quick fix)
your bg has a 4:3 aspect ratio, so people that play at 16:9 resolutions will get a version of the image w/ the top and bottom cropped off. i made it 16:9 because it literally changes nothing for 4:3 users from the current bg, but those playing at 16:9 now won't have the image cropped at all.
don't give kudosu; writing this post took more effort than doing this edit
- I didn't do this because i wanted to keep the map right angledHabiHolic wrote:
[Regraz's Easy]
00:15:626 (1) - delete spiner and ote add plz - ??? what do you mean?
00:19:435 (3) - NC - Fix
00:23:245 (3) - ^ - Fix
[Aerogas's Normal]
00:03:959 (4) - delete note - Fix
00:11:816 (4) - NC - Fix
00:12:530 (5,6,7,8,9) - this is jump?? - Fix
00:15:626 (1) - same Easy diff - ??? what do you mean?
00:28:007 (1,2) - ? - Fix
00:36:578 (6) - NC - Fix
[Normal]
00:25:149 (10,1) - swap NC - Fix
00:28:007 (5) - distance check - Fix
[Hard]
00:06:578 (2) - Ctrl + g - Fix
00:08:959 (3,4,5,6) - http://osu.ppy.sh/ss/1519112
HabiHolic wrote:
sorry
[Easy]
00:15:626 (1) - delete spiner and ote add plz - ??? what do you mean?
ote add -> note add
sheela901 wrote:
Hey. M4M Request- FixRegraz's Easy
- 00:27:530 (3) - Make a curve slider because the slider kind of shoot to 00:28:959 (1) . - Fix
- Fix- 00:29:911 (2) - Ctrl+J? - Fix
- 00:40:387 (1) - Move the last tick to x:159 y:291 for a better flow. - Fix
- 00:46:102 (1) - Move the last tick to x:283 y:320 so that the angle of the straight could have the same angle as 00:44:197 (1) .
Aerogas' Normal
- Fix
- 00:03:959 (4) - Remove the note. - Fix
- 00:28:007 (1,2) - Eh? - Fix
Please recheck your difficulty. There's a lot of inconstent distance snap.Normal
- Fix
- 00:28:007 (1,2) - Be careful on the distance.
I think you have to redo this difficulty, and please use the distance snap. The distance should be [size=120]constant. The map doesn't look like a normal - Its meant to be a harder normalHard
- Fix
- 00:02:292 to 00:16:578 - Replace the slider with curvy sliders. Straight sliders looks plain. - Fix
- 00:02:768 (2) - Ctrl+G, and move it to x:205 y:85. - Fix
- 00:03:245 (3) - Move it to x:8 y:116 - Fix
- 00:03:483 (4) - Move it to x:16 y:235. - Fix
- 00:03:721 (5) - Move it to x:53 y:547. - Fix
- 00:03:959 (6) - Move it to x:162 y:299. - Fix
- 00:21:340 (1,2,3,4,5,6) - You should make them closer to each other. - Fix
- 00:24:197 (1) - The length is too small. Consider to make a slider. - Fix
- 00:25:149 (1,2,3,4,5,1,2,3,4,5,6) - Put them more closer. - Fix
- 00:26:935 (1,2,3,4,5,6) - Too hard for a hard difficulty. - Fix
- 00:28:007 (1) - Too quick. Change it to a slider. - Fix
- 00:28:959 (1,2,3,4,5,6,7,8,9,10,11,12) - Too hard for a hard difficulty. - Fix
- 00:45:269 (2) - Move this to x:335 y:230; - Fix
- 00:45:387 (3) - x:341 y:269; - Fix
- 00:45:507 (4) - x:335 y:309 - Fix
- 00:45:626 (5) - x:312 y:336.
For this difficulty, it needs more curvy slider - Fix- FixInsane
- 00:33:245 (2) - Ctrl+G, and move it to x:343 y:187.
Faan's Insane
- Fix
- 00:38:840 (2) - Move it to x:270 y:177? - Fix
- 00:47:530 (1) - Replace this slider by a curvy slider.
You can ask me questions if you want. Good Luck on ranking this map.
Rugure wrote:
can i make a standard difficulty for this song and give it to you???
Endemic wrote:
Rugure wrote:
can i make a standard difficulty for this song and give it to you???
Right now, im not sure if i want to accept any more Guest difficulties, however, you can make it if you want and if its good i will accept it.
Thanks but no thanks, i will only have 1 GD nowRugure wrote:
finish
http://puu.sh/8dLkA.osu
196,32,21340,5,0,0:0:0:0:
161,51,21459,1,0,0:0:0:0:
132,78,21578,1,0,0:0:0:0:
111,112,21697,5,0,0:0:0:0:
98,150,21816,1,0,0:0:0:0:
96,190,21935,1,0,0:0:0:0:
104,229,22054,5,0,0:0:0:0:
121,265,22173,1,0,0:0:0:0:
146,296,22292,1,0,0:0:0:0:
178,320,22411,5,0,0:0:0:0:
215,334,22530,1,0,0:0:0:0:
255,339,22649,1,0,0:0:0:0:
294,335,22768,5,0,0:0:0:0:
332,320,22887,1,0,0:0:0:0:
364,297,23006,1,0,0:0:0:0:
390,266,23125,5,0,0:0:0:0:
407,230,23244,1,0,0:0:0:0:
415,191,23363,1,0,0:0:0:0:
413,151,23482,5,0,0:0:0:0:
401,113,23601,1,0,0:0:0:0:
380,79,23720,1,0,0:0:0:0:
351,52,23839,5,0,0:0:0:0:
317,32,23959,1,0,0:0:0:0:
And,if you want to use DRUM, you can, and i think you shoul also use the same sampleset in the second part(00:32:768 (1,2,1,2,3,1,2,1,2,1,2,1,2,1,2,1,2) - ).sheela901 wrote:
Hey. M4M Request
[notice]Regraz's Easy
[*]00:29:911 (2) - Ctrl+J?
NO, the distance spacing will be very high. Easy should not be like this.
You can ask me questions if you want. Good Luck on ranking this map.
Do i give you kds for this?Regraz wrote:
I am sorry but I have to recheck all the mods posted on the thread since my last reply.
Almost fixed all the mods except this one:And,if you want to use DRUM, you can, and i think you shoul also use the same sampleset in the second part(00:32:768 (1,2,1,2,3,1,2,1,2,1,2,1,2,1,2,1,2) - ).sheela901 wrote:
Hey. M4M Request
[notice]Regraz's Easy
[*]00:29:911 (2) - Ctrl+J?
NO, the distance spacing will be very high. Easy should not be like this.
You can ask me questions if you want. Good Luck on ranking this map.
But plz informe me when something has been changed so that I'll know!!!!!!!!!!!!!!!!!!!!!!!
http://puu.sh/8eJ5s.rar
Alarido wrote:
Free Mod from The Coffee Party Free Mods
(See the requesting post)[Insane]
♥ No compaints here (;
[Hard]
♥ Nothing here too (;
[Regraz's Easy]
00:20:387 (2,1) - Distance between them is a bit hihger (1.26x) than the one used along the map (1.10x), so consider moving 00:21:340 (1,2) to x:292 y:148 (with Grid Snap disabled).
Well, it feels good (: let's rank it soon
Att.
I did all of thatPapcio wrote:
Hihi :3
[Easy]
00:44:673 - Maybe add here clap with custom hitsounds? :3 If you can't, say me i will help.
00:02:292 (1) - Move more right to better flow
00:22:292 (2) - One point to left, better blank&flow with (1)
Move 00:37:530 (2) to x:400, y:204 and 00:38:483 (1) to x:272, y:68 - Better shape :3
[Normal]
Why Normal have 1.00 SV and Easy have 1.10? O_o Change in normal to higher, i think it isn't good spread...
00:15:626 (1,2) - That overlap is ugly
00:33:959 - Add note here? :3
00:37:768 - ^
00:47:530 - Add here green line to decrease volume.
[Hard]
Normal have 1.00, and this 2.00? Too much difference. You should remap normal.
00:10:864 (9) - New combo?
00:24:197 - 00:10:864 (9) Maybe you can map this part? :3
00:47:530 - Here is the same with volume
[Insane]
OD & HP to 8 or 7 :3
00:10:626 (2) - Maybe move this note away?
I really can't mod Extra ;-; Sorry.
Adjust a little.Alarido wrote:
[Regraz's Easy]
00:20:387 (2,1) - Distance between them is a bit hihger (1.26x) than the one used along the map (1.10x), so consider moving 00:21:340 (1,2) to x:292 y:148 (with Grid Snap disabled).[/notice]
Well, it feels good (: let's rank it soon
Att.
Thank you for your help!Papcio wrote:
Hihi :3
[Easy]
00:44:673 - Maybe add here clap with custom hitsounds? :3 If you can't, say me i will help. If Endemic add custom hitsounds, I can do it.
00:02:292 (1) - Move more right to better flow nope, ds issues
00:22:292 (2) - One point to left, better blank&flow with (1) Done!
Move 00:37:530 (2) to x:400, y:204 and 00:38:483 (1) to x:272, y:68 - Better shape :3 Done!
I did all of this, Thanks!10crystalmask01 wrote:
Hey, specific M4M Umm, I'm not sure if it means that I should be mainly focused on modding the hit sounds on your map. Or, if it means that you're specifically going to mod the hit sounding for my map.[General]That covers up pretty much most of the hit sounding instructions
Huh? Shouldn't there only be one red combo colour?- Oh, I see what you mean by hitsounding. Okay, for beginner's it's best if you try starting with a simple pattern such as a clap hit sound pattern. Try placing the clap hit sound on objects that appear like this:
All hit objects that lands on the ticks marked with an "x" will have a hit sound-whether it's a hit circle, the head, tail, or reverse end of a slider. Only the objects that lands on the marked ticks.
[Insane]
00:02:292 (1) - Soft finish on the head, for that cymbal crash you hear in the music. After you've highlighted and added the finish on the head of the slider, adjust the hit sound settings (shown no the top left of your screen) to this:
00:17:530 (1) - ^ Same suggestion as above.
[Extra]
00:02:292 (4) - (not a hitsound mod, but this needs to be fixed), this object should be NC instead of 00:01:459 (1) - , because this slider lands on a separate rhythmic cycle, as shown by the large whit tick mark.
00:17:530 (1) - Add soft finish on the head.
00:40:387 (2) - NC instead of 00:40:149 (1) - .
[Hard]
00:02:292 (1) - Soft finish on the head.
00:09:911 (1) - ^
00:17:530 (1) - ^
00:25:149 (1) - ^
00:32:768 (1) - ^
[Normal]
..Literally all the same suggestions as Hard.
00:02:292 (1) - ^
00:09:911 (1) - ^
00:17:530 (2) - ^ Plus it should be NC instead of 00:16:578 (1) - , since this slider is the first object to appear in Kai time.
00:25:149 (1) - ^
00:32:768 (1) - ^
00:40:387 (1) - ^
[Easy]
Good
Good luck!
I did all the mods but this one: 00:03:245 (3,4,5,6) - I imagine this pattern zig zagging towards the lower part of the map to avoid an off-color line pattern, its just an alternative but it seems to fit nicely (http://puu.sh/8m5m2.jpg).Raiku wrote:
Raiku mod!
[Regraz's Easy]
00:11:816 (1) - I recommend moving the head point of this slider to x: 260 y: 312 to even out this blanket in accordance with the approach circle curve. Here's what I managed (http://puu.sh/8m2bw.jpg).
00:13:245 (2) - I suggest tucking this circle into x:352 y: 240 to ensure that the triangle of circles perfectly cohere and the spacing between each of them is perfect (http://puu.sh/8m2nj.jpg).
00:25:149 (1) - A similar change with the blanket here as the first, I suggest making the mid point of the slider arch the slider curve a little more to fit the approach circle perfectly (http://puu.sh/8m2AM.jpg).
00:28:959 (1) - And here, but with the tail point (http://puu.sh/8m2J7.jpg).
00:29:911 (2) - With this slider, how about avoiding repeating the same slider as the preceding one and go for an alternative way of flowing into the next section? I think altering the slider like this makes for a fun way to alter the flow into the lower part of the map. Here are two angles of the same slider change (http://puu.sh/8m2R9.jpg), (http://puu.sh/8m2SC.jpg).
00:39:435 (2) - I felt that you should angle this slider so that it meets the flow in the middle of both angles and changes it subtly instead of an abrupt change to the lower area like so (http://puu.sh/8m32C.jpg).
[Normal]
00:02:292 (1,2) - How about turning this into a neat little blanket using the approach circle as curve guidance (http://puu.sh/8m3gf.jpg)?
00:05:626 (2,2) - There is a slight overlap here, how about stacking the two then moving the succeeding slider upwards a little bit to avoid any circle confusion for beginners (http://puu.sh/8m3qE.jpg). What I have done here is stacked the circles and moved the slider so that the spacing is kept consistent before and after it and also made it so the sliders curve gets blanketed by the first sliders curve too.
00:08:007 (3,1) - What would be an overlap between two sliders I have managed to fix here by moving slider 3 up a touch to meet the tail of slider 1.
Deal with 00:24:197 before 00:21:816
00:24:197 (1,2) - How about altering the curve of slider 1 to avoid an overlap and to also blanket with slider 2 for a nice little touch a little bit something like this (http://puu.sh/8m3Us.jpg).
00:21:816 (3,4,1) - These are overlapping the slider quite a bit, one alternative would be to move the square pattern up a touch which would involve first angling the slider before the blue square up a little to account for the movement keeping the flow, then highlighting the square and moving it up to coincide with the slider angle change like so (http://puu.sh/8m441.jpg), (http://puu.sh/8m48d.jpg). Presto, this section is now less messy and has no overlaps!
00:38:483 (1) - I highly recommend altering this blanket so that the spacing between the blanket is a little more like the spacing between notes throughout the map. Here is how I constructed it (http://puu.sh/8m4jv.jpg).
00:45:149 (2) - I suggest bringing the tail point of this slider in towards the blanket circle a little more to even out the blanket, remember to always use the approach circle as a guideline (http://puu.sh/8m4uJ.jpg).
00:46:102 (3,4,5,6,7) - Did you convert slider into stream with this section to make sure they were perfectly in line? If not, construct a slider in the direction you want them to go, highlight it and in the compose drop-down menu there will be an option to convert slider into stream, make sure you highlight 5 as the object count in the options box that will then come up and then click ok (http://puu.sh/8m4Pe.png). Your slider will then be converted into a stream with a perfect curve (http://puu.sh/8m4U2.jpg).
[Hard]
00:03:245 (3,4,5,6) - I imagine this pattern zig zagging towards the lower part of the map to avoid an off-color line pattern, its just an alternative but it seems to fit nicely (http://puu.sh/8m5m2.jpg).
00:12:292 (2) - I recommend moving this slider a few squares to the right on grid level 4 so that the tail of this slider is vertically in line with the succeeding circle (http://puu.sh/8m5yj.jpg).
00:26:578 (5,1) - Isn't this spacing a little harsh to go from a repeat slider that finishes upwards to a stream within a 1/4 notes timing? Why not at least alter one of the sliders so that this change is possible, or you could go with my amazing spectacular alternative which is to start by ctrl+g'ing all the sliders preceding this predicament and then angling them as such with the head/tail of the next slider being in line with the middle of the body of the preceding slider to create a downwards cascade like so (http://puu.sh/8m5Yn.jpg), and then moving the whole stream to the right a little to cohere with the little triangle going on at the end of the cascade (http://puu.sh/8m62t.jpg). Or you could always keep it as it is for a super frustrating challenge.
This is a great hard, not much to find fault by.
[Insane]
00:16:459 (4,5) - I recommend moving these two off grid snap to x: 82 to keep them perfectly in line with the tail of the slider leading into these two notes like so (http://puu.sh/8m765.jpg).
Oh man! So perfect! I LOVE GRID MAPS THANKS!
[Extra]
00:05:507 (6,7) - I recommend you ctrl+g these two notes to avoid the mini square, just personal opinion, I personally think that this pattern plays better like so (http://puu.sh/8m7oa.jpg).
00:09:435 (5,6) - Not usually a fan of anti jumps but this just about works!
Great mapset! Well done and I'm starring this for ranked i fcd ha
Almost fixed all except 00:29:911 (2) -Thank you for your mod!Raiku wrote:
Raiku mod!
[Regraz's Easy]
00:11:816 (1) - I recommend moving the head point of this slider to x: 260 y: 312 to even out this blanket in accordance with the approach circle curve. Here's what I managed (http://puu.sh/8m2bw.jpg).
00:13:245 (2) - I suggest tucking this circle into x:352 y: 240 to ensure that the triangle of circles perfectly cohere and the spacing between each of them is perfect (http://puu.sh/8m2nj.jpg).
00:25:149 (1) - A similar change with the blanket here as the first, I suggest making the mid point of the slider arch the slider curve a little more to fit the approach circle perfectly (http://puu.sh/8m2AM.jpg).
00:28:959 (1) - And here, but with the tail point (http://puu.sh/8m2J7.jpg).
00:29:911 (2) - With this slider, how about avoiding repeating the same slider as the preceding one and go for an alternative way of flowing into the next section? I think altering the slider like this makes for a fun way to alter the flow into the lower part of the map. Here are two angles of the same slider change (http://puu.sh/8m2R9.jpg), (http://puu.sh/8m2SC.jpg).
00:39:435 (2) - I felt that you should angle this slider so that it meets the flow in the middle of both angles and changes it subtly instead of an abrupt change to the lower area like so (http://puu.sh/8m32C.jpg).
Great mapset! Well done and I'm starring this for ranked i fcd ha
thanks regraz!Regraz wrote:
Almost fixed all except 00:29:911 (2) -Thank you for your mod!Raiku wrote:
Raiku mod!
[Regraz's Easy]
00:11:816 (1) - I recommend moving the head point of this slider to x: 260 y: 312 to even out this blanket in accordance with the approach circle curve. Here's what I managed (http://puu.sh/8m2bw.jpg).
00:13:245 (2) - I suggest tucking this circle into x:352 y: 240 to ensure that the triangle of circles perfectly cohere and the spacing between each of them is perfect (http://puu.sh/8m2nj.jpg).
00:25:149 (1) - A similar change with the blanket here as the first, I suggest making the mid point of the slider arch the slider curve a little more to fit the approach circle perfectly (http://puu.sh/8m2AM.jpg).
00:28:959 (1) - And here, but with the tail point (http://puu.sh/8m2J7.jpg).
00:29:911 (2) - With this slider, how about avoiding repeating the same slider as the preceding one and go for an alternative way of flowing into the next section? I think altering the slider like this makes for a fun way to alter the flow into the lower part of the map. Here are two angles of the same slider change (http://puu.sh/8m2R9.jpg), (http://puu.sh/8m2SC.jpg).
00:39:435 (2) - I felt that you should angle this slider so that it meets the flow in the middle of both angles and changes it subtly instead of an abrupt change to the lower area like so (http://puu.sh/8m32C.jpg).
Great mapset! Well done and I'm starring this for ranked i fcd ha
Newest version of my EASY~~http://puu.sh/8msOR.rar
My pleasure! Feel free to ask me for anything ingame! :3Endemic wrote:
thanks regraz!
Do you think i could get away with deleting hard and renaming insane?RikiH_ wrote:
Here is your mod! Sorry if sometimes I'm rude but I like being honest with people
General
Combo colours are not the same in every diff, so that's unrankable! Please make the same combo colours in every diff, also please don't use the standard ones xD I suggest something like this (ignore note placement):
Regraz's Easy
00:01:340 (1,2) - If you look really closesy, these are not parallel
00:03:245 (2) - This blanket is not perfect, move the 2nd sliderpoint to 433|187 and the 3rd one to 482|202
00:19:435 (1) - The same, move the 2nd sliderpoint to 161|335 and the 3rd one to 222|336, adjust the spacing with the following slider!
00:27:530 (3) - I'd put a finish in the end, or a clap
00:44:197 (1) - Move the red point to 239|190 so the blanket is perfect. Anyway I don't really like it's shape, maybe add a white point after the red one:
Normal
00:19:435 (4) - Copy, paste and rotate by 180° this slider, then put it at 00:20:387 - in 182|62. If you did right, you should have something like this: Now move 00:21:340 (2) to 338|147 and 00:21:816 (2) to 336|266. One last thing: you should remove the NC from 00:20:387 (1) and put it on 00:21:340 (2) ! - I kinda went freestyle here, but i still kinda did what you said
Hard
00:07:054 (3,4,5,6) - This pattern should be adjusted too, rotate it somehow, straight horizontal/vertical lines are ugly! - no they're not
00:12:768 (9,10,11,12) - ^-^
00:20:864 (10) to 00:23:959 (4) - I'd remake the whole pattern, please use less straight horizontal/vertical lines or don't use them at all - I did it i think
00:23:959 - Why this gap? It's not really nice to play, it breaks all the emphasis the kiai time gives! - What else would i put there?
00:27:887 - This too - ^00:33:721 (3,4,5,6) - You know what I'm going to say about this
00:35:626 (3,4,5,6) - ^
00:37:530 (3,4,5,6) - ^
00:39:435 (3,4,5,6,1,2,3,4,5,6) - ^
Squares are cool ( ≧Д≦)
Insane
This diff is full of straight lines too - straight lines are cool
Extra
00:25:149 (1,2,3,1,2,3,1,2,3,1,2,3,1,2,3,1,2,3,1,2,3,1,2,3) - Well, this is really ugly! You can try to select the whole pattern and rotate it by 15° anticlockwise but I highly suggest to remake it without straight lines - i did this and it looks kinda cool
____________________
I don't see any other problem, you just have to improve someuglybeatiful patterns! In my opinion Hard should be remapped because I don't like the patterns and you have too much stuff to fix...
Good luck! :3
EDIT: This is the code
I don't think so, there would be a huge gap, you can still fix all the patterns in Hard if you don't want to remap, or maybe ask for some more opinionsEndemic wrote:
Do you think i could get away with deleting hard and renaming insane?
Thanks for the mod!Setz206 wrote:
I feel like I am obligated to mod this.
[General][Easy]
- The difficulty gap between Normal and Hard is pretty huge, you should probably try to make normal a bit harder. specially since you have an easy in your spread.
- diff looks decent, just a few suggestions.
[Normal]
- 00:00:388 (1,2) - here, in my opinion ,the claps sound kind of spammy. what I would suggest is using soft sampleset, and putting a finish on 1's head, whistle on the tail, and whistle on 2's head and tail. sounds much better.
- 00:05:149 (3,1) - the flow is pretty bad here, what i would suggest is changing the angle of 3 slightly, and flipping 1 so that it looks like this:
- 00:20:387 (2) - same hitosund suggestion as the start. also, try to angle this slider so that it flows better into the next note.
- 00:24:673 (2,1) - blanket can be improved, move the middle anchor of the slider.
- 00:42:292 (1,2) - this blanket can also be improved
- 00:47:054 (2) - this is something i really dont like, but its up to you, you have the last beat of the song on the tail of this slider. in my opinion this should be clicked. if you agree, just delete this and use circles on the white lines.
- See the comment in general about diff spread.
[Hard]
- 00:00:388 (1) - there's alot of discussion right now about how much recovery time there should be after a spinner in lower diffs, maps have been getting unqualified for it. I dont think you will be able to keep this, I suggest just mapping here to save yourself a headache.
- 00:15:626 (1,1,1) - watch spacing here, you need to follow distance snap in normal at all times. you will need to fix this.
- 00:22:292 (3,4,5,6) - flow suggestion here, you should move 4 and 5 so there's more of a circular flow, and then copy paste 00:25:626 (2) - and place it where 6 is. something like this
- 00:30:387 (3,4) - i see what you were trying to do here, but you need to fix this, spacing needs to stay consistent. this is quite confusing.
- 00:33:721 (2,3,4,1) - this is some really really really bad flow, you should change this, I cant really think of anything without messing up the next patterns though. you can figure something out.
- 00:38:483 (1,2,1) - spacing
- 00:47:530 (8) - move this up so it is on the same axis as 7.
[Insane]
- 00:08:959 (3,4,5,6) - try a circular flow here, its more fun to play, and looks better. stack 6 on 2 like this:
- 00:10:387 (1) - this jump doesnt make much sense, use normal spacing and remove finish.
- 00:14:197 (2,7) - perfect stack pls
- 00:24:197 - map this here, no need for this awkward stop when the music is still going.
- 00:26:935 (1,2,3,4,5,6,7,8,9) - probably shouldn't have a stream like this in hard.
- 00:28:959 (1,2,3,1,2,3,1,2,3,1,2,3,1,2,3) - same as above, also, no need for the NC spam here, it just ruins the map's drain. split this into 2 combos.
- 00:30:745 (1) - see spinner comment in normal. though this might be fine since its Hard and its not high BPM, but as I said, i would just map this to save yourself a headache later on.
- 00:43:245 (3,4,5,6,7,8,9) - same as before with streams.
- 00:45:149 (3,4,5,6,7) - ^
- 00:46:102 (1,2,3,4,5,1) - make this look nicer. actually, after a while, the map started to look like a gigantic box, reminds me of the older maps. If thats your style though, I cant really say anything.
- I cant really mod Insanesa nd over very well, and specially for a map like this, just some general things
I cant really mod insane or extra for this, so this will have to do. map still needs a good amount of work, but i wish you the best of luck sir.
- as with Harrd, you should about the NC spam, it pretty much kills the drain of the map. try to make bigger combos.
- 00:28:959 (1,2,3,1,2,3,1,2,3,1,2,3,1,2,3) - remove finishes from the notes in this part, it sounds weird since it sounds the same as the previous sections.
osu file format v13
[General]
AudioFilename: AkariAkariAkariAkariAkariAkariAkariAkari-Akkariiin.mp3
AudioLeadIn: 0
PreviewTime: 17530
Countdown: 0
SampleSet: Normal
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 1
[Editor]
DistanceSpacing: 1.1
BeatDivisor: 4
GridSize: 4
TimelineZoom: 1.6
[Metadata]
Title:AkariAkariAkariAkariAkariAkariAkariAkariAkkariiin
TitleUnicode:あかりアカリあカリアかりアカりアかリあかリあカり\アッカリ~ン/
Artist:K san
ArtistUnicode:Kさん
Creator:Endemic
Version:Regraz's Easy
Source:Yuru Yuri
Tags:Akaza Akari Anime Yuru Yuri Nico Nico
BeatmapID:407779
BeatmapSetID:158750
[Difficulty]
HPDrainRate:2
CircleSize:2
OverallDifficulty:2
ApproachRate:3
SliderMultiplier:1.10000000596046
SliderTickRate:1
[Events]
//Background and Video events
0,0,"akari doge.png",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples
//Background Colour Transformations
3,100,163,162,255
[TimingPoints]
388,476.190476190476,4,1,0,70,1,0
2292,-100,4,2,0,70,0,0
2768,-100,4,3,0,70,0,0
9911,-100,4,2,0,70,0,0
10387,-100,4,3,0,70,0,0
17530,-100,4,2,0,80,0,1
18007,-100,4,1,0,80,0,1
24911,-100,4,1,0,80,0,0
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30745,-100,4,1,0,70,0,0
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47054,-100,4,1,0,55,0,0
47292,-100,4,1,0,45,0,0
47530,-100,4,1,0,35,0,0
[Colours]
Combo1 : 255,170,213
Combo2 : 210,62,45
Combo3 : 165,55,204
Combo4 : 255,87,255
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