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Sakakibara Yui - Seiken nante Iranai (TV Size)

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Topic Starter
P A N
This beatmap was submitted using in-game submission on 5 พฤษภาคม 2557 at 14:32:34

Artist: Sakakibara Yui
Title: Seiken nante Iranai (TV Size)
Source: Seikoku no Dragonar
Tags: opening academy sekai-nyan momochikun 星刻の竜騎士
BPM: 192
Filesize: 18191kb
Play Time: 01:28
Difficulties Available:
  1. Extra (4.89 stars, 419 notes)
  2. Insane (5 stars, 297 notes)
  3. Mochi's Hard (4.95 stars, 254 notes)
  4. Normal (4.32 stars, 155 notes)
  5. Sekai's Easy (2.76 stars, 101 notes)
Download: Sakakibara Yui - Seiken nante Iranai (TV Size)
Download: Sakakibara Yui - Seiken nante Iranai (TV Size) (no video)
Information: Scores/Beatmap Listing
---------------
Sekai's Easy by Sekai-nyan
Normal by me
Hard by Momochikun
Insane by me
Expert by me
thanks -Neipezi for video and mp3
Hinsvar
Any reason about why is the artist "Yui Sakakibara" instead of "Sakakibara Yui" (using the western naming rule instead of the eastern one)?

Okay, just that... *rolls out from the thread*

EDIT: KSHR, I actually planned to mod this today hue

Looks like I'll have to make a new post.
Yumeno Himiko
Want a M4M :3

[General]
Firstly open AiMod and there are some problems ;w;
kiai time hmm Maybe keep the same as Mochi's Hard do

[Sekai's Easy]
I think many sliders start from the red lines don't fit the rhythm very well and maybe confusing. And start from the white lines may seem better.
(e.g. : 00:02:781 (3) 00:21:844 (1) 00:35:594 (1) 01:15:906 (1) 01:22:625 (2) )
00:32:313 (1,2) - blanket
00:40:594 (2,1) - ^
00:55:438 (3) - sliders like this ending at the red lines also not feel so good.
01:03:250 (4,5) - blanket

[Normal]
00:51:375 (1,2,3,4,1,2,3,4) - Maybe too many circles,change some into sliders pls~
No big problems in my mind lol

[Mochi's Hard]
Seems more like Insane.
00:18:875 (1,2,3,4,1) - Change it to a easier pattern since it's only Hard.
00:55:593 (4,5,1,2) - ^ Also It's hard to catch up with.
01:24:031 (1) - this circle under a reverse slider can't be recognized clearly,put it on 01:24:187 (2) may be better.

[Insane]
Wow so crazy _(:3」∠)_ I can't play it , so I think I can't give useful suggestions here.

Nice song and Good luck~~
DarkDunskin
Hello M4M from #modreqs

[Generell]
  1. Countdown doesn't work because you've no lead in time/ Countdown Offset. Probabably disable it on all Difficultys.
  2. Since you have no breaks disable letterboxing too.
[Sekai's Easy]
  1. 00:11:375 (1) - Add Finish on Sliderend (00:12:313 - ) too.
  2. 00:12:625 (2) - Add Finish on Slidertail (00:13:094 - ), you can hear both in the song too.
  3. 00:43:875 (1) - This Note kind of overlays the HP-bar very much. Consider to move it down a bit.
  4. 01:07:313 (2) - This Note is overlayed by the Combo-Counter ingame ^^"
[Normal]
  1. 00:01:844 (2,3) - Slider overlays like this don't feel right for a Normal Difficulty, Try rearranging them so they don't overlay anomore.
  2. 00:12:313 (3) - Same as on Easy.Add Finish on Sliderstart.
  3. 00:13:250 (6) - ^
  4. 00:31:844 (4) - Please straighten tha Slider a little bit. Doesn't look so well when its that crowched.

[Mochi's Hard]
  1. Please turn the volume at the beginning on 70% like in the other Diffs.
  2. 00:12:312 (3) - Add Finish on Sliderstart.
  3. 00:12:781 (2) - Add Finish on Sliderend.
  4. 00:17:312 (3) - Add Finish on Sliderstart to be consistent with other Diffs.
[Insane]
  1. 00:07:938 (1) - Move one grid down to y:88
  2. 00:08:797 (6,1) - I don't know, spacing may be technically alright because of the SV change but please move it a bit more to (6).
  3. 00:12:313 (3) - Add Finish on Sliderstart.
  4. 00:12:781 (4) - Add Finish on Sliderend.
Wooooow.
I really start to suck at modding standard Maps ^^"
I probably should just leave a star here since I couldn't find anything.
Good luck~
Topic Starter
P A N
thanks both :3 some are fixed
Sekai
Pan can you add the finishs on DarkDunskin's suggestion o3o/

Thanks for modding guys :3
KSHR
I'd say this BG is surely NSFW :(


EDIT:
To Hinsvar:
Staffs discussed about what warrants kudosu before. As a result, we agreed with "only mod posts and timing check does". So other ones such as metadata check, lyric check doesn't since they are just googling and giving information. Anyway you should make a new post in the case like this. Feel free to ask me if you have something~
Hinsvar
Okay, it's pretty logical now that you said it. (Why would someone give a kudosu for a post that contains something that can be easily rechecked instead of one containing a full mod ``)

Anyway, reserving a post here to mod.

k

*Bolded = Unrankable or very, very strongly suggested; red = Highly suggested or questionable (still weaker than the bolded ones); black = Minor suggestions/rants; blue = Notes/advices to avoid/fix repeated problems. Also note that hitsound suggestions on a diff may apply on similar parts of the song and the other diffs of the mapset.

>General
  1. So let's see the BG. In the left side, a kissing couple. In the right side, a girl with a very revealing (and suggestive) clothing... Seriously, get something more SFW.
>Sekai's Easy
  1. Okay, I know this song's rhythm is kinda complex to map, but the rhythm of the map itself could be made easier to read... Just saying.
  2. 00:03:563 - 00:06:375 - Well, first remove the repeat from 00:02:781 (3), then make the rhythm here look like this? ((4) is at 00:03:563, and 00:05:750 (1) (the pink slider) ends at 00:06:375, as a guide). This rhythm is far easier to read for beginners.
  3. 00:21:063 - 00:22:625 - Make 00:21:063 (4) end at 00:21:375, and 00:21:844 (1) to start at 00:21:688? Again, this is so the rhythm will be easier to follow. You may want to add a finish to emphasize the vocal and music at 00:21:375 if you did this.
  4. 00:31:063 (3) - Move this to (220,88) so the vertical gap between 00:28:875 (1,2) and 00:30:438 (2,3) are equal? Looks more tidy, IMO.
  5. 00:36:063 - I believe a finish at 35% volume or so will fit the instrument here very well. Try it? It feels kinda empty, currently.
  6. 00:40:594 (2,1,2) - I'm sure it's possible to make a better blanket. Won't give examples because I'll probably just show my own mapping style, which would be... useless?
  7. 00:55:125 (2,3) - Not blanketed like 00:53:875 (1,2). Try to make a perfect blanket pattern by making sure the two sliders are spaced equally to the circle? (In an easier wording, make the blanket here look like 00:53:875 (1,2)?)
  8. 01:00:750 (1) - Extend the slider to 01:01:375 so the rhythm will be easier to follow?
>Normal
  1. 00:21:219 - Use a finish at 50% to emphasize the vocal and music here?
  2. 00:42:625 (5) - Flip this vertically for a better flow?
  3. 00:52:938 (2,3) - The pattern would look neater if you moved (2) to (268,44) and (3) to (148,44).
>Mochi's Hard
  • !switch-language (mostly-)Indonesian
    also: Mochi, Mochi everywhere
  1. 00:03:250 (3,1) - Coba gedein spacing jadi 1,5x gitu? Terasa lebih natural aja sih. Mungkin karena jarak di sini satu ketukan, sedangkan dari tadi 1/2 terus.
  2. 00:04:813 (4,5) - ^
  3. 00:06:844 (2,3) - ^
  4. 00:12:625 (1,2) - Jump di sini kegedean dibandingkan dengan atmosfir lagunya yang masih agak calm... 2,0-2,3x udah cukup ah.
  5. 00:17:312 (3) - Kenapa overlap gini lol. Sengaja? Kalau bisa coba bikin seperti yang di awal kiai time... Kalau bisa.
  6. 00:20:124 - 00:21:296 - Object di sini kurang... audible, jadi terasa "dipaksa" buat nge-hit object di sini. Coba volume 45%?
  7. 01:08:875 (1,2) - Coba bikin (1) melengkung mengikuti lengkungan (2) biar tampak lebih rapi?
  8. 01:15:750 (3,4) - ^ ((3) ngikutin (4)... atau bisa dibilang: Blanket di sini bisa lebih bagus.)
>Insane
  1. I think this diff is very hard compared to average Insane diffs (even osu!'s new difficulty calculation system declares this diff as an Extra diff), and it actually has quite a gap of difficulty compared to Mochi's Hard (which is already slightly harder than average Hard diffs). You may want to make an easier Insane diff to make a better difficulty curve.
  2. 00:08:797 (6,1) - I know the spacing is consistent in terms of the value, but since the SV changed, it's inaccurate. As you can see, 00:08:563 (3,4,5,6,1) is inconsistently spaced, visually, and this can confuse players. Please make the stream spaced consistently visually, by using 0.9x DS when working with 00:08:875 (1) (it equals with 1.2x DS at 0.75x SV/BPM).
  3. 00:39:031 (3,4) - Select the two of them, then move to (148,56) so the spacing at 00:38:563 (2,3,4) will look equal, and thus neater?
  4. 01:23:250 (1,2,3,4,5,6) - Having stacked notes and smaller spacing here kills the flow and makes players feel forced in their cursor movement. Avoid stacking and use larger spacing (and more importantly, make a considerable jump between 01:23:719 (4,5) to follow the strong instrument)?
...Well I don't think there's much that I can say. Didn't regret throwing a star \:D/

Good luck on the way 8-)
Topic Starter
P A N
all fixed except:

00:39:031 (3,4) - Select the two of them, then move to (148,56) so the spacing at 00:38:563 (2,3,4) will look equal, and thus neater? the current pattern is more flow imo
Saten
BG is l-lewd~
Topic Starter
P A N

Saten wrote:

BG is l-lewd~
lol I will change sir
Sonnyc
Hope BG gets changed soon <<

Sekai's Easy:

-- The rhythm of this map is too complexed. Usage of red tick objects felt inappropriate and not fitting nicely with the song.. 01:21:688 (1,2) for example. Won't mention all of this.

00:33:875 (2) - Make a better blanket with (1).
00:55:438 (3) - Curve more as 00:53:875 (1).

Normal:

00:26:375 (1) - Remove NC? This feels too short.
00:31:844 (4) - Reduce curve.
00:33:563 (3) - Imo the volume reduction didn't sound nice here since no change appears in the music.
01:13:875 (3,1) - Start combo from (3) as you've done at 01:11:375 (1). That way will fit the finish sounds better.

Mochi's Hard:

-- Normal AR 5 -> Hard AR 8? I don't think it's a nice spread. Also 7 won't hurt much for a [Hard].

00:05:438 (5) - Add whistle? Making this an empty hitsound feels too bland.
00:06:844 (2) - Add whistle at the head?
00:12:625 (1,2) - Don't you think this jump is way too far? I suggest a ctrl+G (2).
00:38:562 (3) - Consider adding a drum-whistle at the head? This part feels something more than a custom hit.
01:01:843 - Imo adding a 1/1 slider here would fit the vocal better.
01:20:593 (2) - The distance feels too close with (1). Mind making a new pattern here?

Insane:

00:24:500 (2) - Don't you think the flow of (1,2,3) isn't that nice? Suggesting this order. 00:27:313 (1,1,1) - This 1/4 doesn't needs an NC in reading. Imo this NC spams look bad, but it's you to select.
00:32:313 (1,1,1) - ^
00:35:672 (4) - Mind setting the sampleset Normal, to sound the drum?
00:39:344 (4) - Mind rotating to make a rounder flow with (3)?
xxdeathx
M4M hello. my map: https://osu.ppy.sh/s/160553

I'm excited to mod the theme song of one of my most anticipated animes of the season, Dragonar Academy! It seems like a dead identical copy of The Familiar of Zero, which is one of my favorite animes. I'm excited to see how Dragonar Academy will turn out!

[General]
AIMod says countdown and letterbox conflict, so either add them to insane/hard or remove them from easy/normal.
The English name of this anime is Dragonar Academy, so add that to the tags (remember to add to every difficulty or you'll get a conflict from AIMod).
The default hitsound you're using for Soft Custom 3 is too quiet - can't be heard with the music.

[Easy]
Whoa this guy Sekai-nyan mapped the Sakura Trick opening theme WonChu(*3*) Kiss Me! I love that song and his beatmap of it!

00:07:625 (3) - the repeating tick doesn't correspond with the lyrics
00:27:625 (4) - the repeat tick is in between two white ticks that the lyrics are on. it'd sound better if it was a 1 beat long slider with two repeats, but that might be too hard for easy
00:55:438 (3) - the vocal ends half a beat early, shorten the slider
01:10:125 (1) - same as 00:27:625 (4)
01:25:750 (3) - vocal begins half a beat earlier, maybe merge the slider with 01:25:438 (2) so it becomes one longer slider that encompasses more

[Normal]
Overall slider speed is a bit fast for normals
When hit circles are 1/2 beat from something, like 00:12:313 (3,4,5,6) - they should stack on the other object because spacing them apart a little strangely makes them look a lot harder.
00:56:375 (1,2,3) - #2 and 3 are off the rhythm of the lyrics, use the same rhythm you did in the beginning like 00:01:375 (1,2,3)
01:06:375 (1,2,3) - same as above
01:18:875 (3) - move the end of the slider closer to the next item and make the slider repeat one more time so the extra half beat will correspond with the an unmapped syllable of the lyrics

[Hard]
Offset is 437 on hard, all other difficulties are 438
No other problems here as far as I can tell, very satisfying to play (except for the lack of audible hitsounds as I mentioned above).

[Insane]
Sorry - this difficulty is too hard for me to play well since I barely got a C in it. It should be an Expert; the osu system also labels it as one.

00:20:125 (1,2,1) - These sliders are separated by 1/4 beats (no breaks in between), so the spacing is a little far. Usually multiple repeating 1/4 sliders directly next to each other on the timeline will also be touching each other in the map.
00:21:375 (1) - the singing starts 1/2 a beat earlier at 00:21:219, but you're probably aware of that and are using the 00:20:750 (1) slider to cover the instrument sound. the later placement of 00:21:375 (1) might confuse some people who might try to hit it early (and break their combo) because they expect it to start at the same time as the lyrics
01:24:188 (1,2) - they don't look like they're snapped
Topic Starter
P A N

Sonnyc wrote:

Insane:
00:24:500 (2) - Don't you think the flow of (1,2,3) isn't that nice? Suggesting this order. hmm I don't like how (7)'s spacing is so short, it will ruin the flow.
00:27:313 (1,1,1) - This 1/4 doesn't needs an NC in reading. Imo this NC spams look bad, but it's you to select. then I will keep it first, let's see another opinion.
00:32:313 (1,1,1) - ^ ^
00:39:344 (4) - Mind rotating to make a rounder flow with (3)? I think if I keep it like this, it will more flow to (1)

xxdeathx wrote:

[Normal]
Overall slider speed is a bit fast for normals nah I think it's ok
When hit circles are 1/2 beat from something, like 00:12:313 (3,4,5,6) - they should stack on the other object because spacing them apart a little strangely makes them look a lot harder. If I stack them, the player who play with HD mods we confuse.
00:56:375 (1,2,3) - #2 and 3 are off the rhythm of the lyrics, use the same rhythm you did in the beginning like 00:01:375 (1,2,3) I use this rhythm because I want to make my normal easier.
01:06:375 (1,2,3) - same as above ^
01:18:875 (3) - move the end of the slider closer to the next item and make the slider repeat one more time so the extra half beat will correspond with the an unmapped syllable of the lyrics same reason as above, I want to make it easier and many reverse can make the player confuse and combo break.

[Insane]
00:20:125 (1,2,1) - These sliders are separated by 1/4 beats (no breaks in between), so the spacing is a little far. Usually multiple repeating 1/4 sliders directly next to each other on the timeline will also be touching each other in the map. this kind of pattern are usually see in ranked map :P it's not that hard. so I would keep it.
00:21:375 (1) - the singing starts 1/2 a beat earlier at 00:21:219, but you're probably aware of that and are using the 00:20:750 (1) slider to cover the instrument sound. the later placement of 00:21:375 (1) might confuse some people who might try to hit it early (and break their combo) because they expect it to start at the same time as the lyrics yes but I follow the whistle sound there and it ends on 00:21:375 so I prefer to use slider 1/2 there to help hold their combo
01:24:188 (1,2) - they don't look like they're snapped that part I follow the whistle sound again and they are 1/3 so I would keep it
not mention = fix, thanks guys
Okoayu
Yooo :D

[General]
Nice BG *-*

[Extreme]
I love your 1/8 sliders..!

  1. 00:15:750 (3,4,5,6,7) - looking at the spacings of the other streams and the way this whole thing flows, this stream just somehow doesn't fit in here or your style at all and creates an awkward hold I suggest you'd do something else with that
    SPOILER

    Maybe something like that would fit there, just give it some thought :D
  2. 00:42:313 (4,5) - you might want this one to sound the same as 00:40:594 (3,4) -
  3. 01:05:125 (1,2,3,4,5,6,7,8,1,2,3,4,1,2,3,4) - Are the whilstles that loud in the song, dunno they simply annoy me for some reason (maybe they're too loud)
(This map is awesome!)

[Insane]

  1. 00:30:438 (6) - I think this one would look nicer if you'd move it a tiny bit to the right:
  2. 00:56:375 (1,2,3,4,5,6,7,8) - In the Extreme you did a new combo party for the vocals, might consider doing this here aswell
  3. 01:16:844 (2) - I just noticed that this one doesn't stack properly with 01:17:469 (4) - in the editor, might consider just moving them so that they snap to the grid?
  4. 01:26:922 (1) - You might do the same thing as you did in the Extreme here. letting this spinner end half a note earlier and placing a circle in the middle doesn't really increase the difficulty does it?
The Hitsound suggestions for the Extreme apply here aswell, btw.

Overall I only had to point out like really minor things, sorry D:

Cheers,
~oko.
Topic Starter
P A N

Okoratu wrote:

Yooo :D

[General]
Nice BG *-*

[Extreme]
I love your 1/8 sliders..!

  1. 00:15:750 (3,4,5,6,7) - looking at the spacings of the other streams and the way this whole thing flows, this stream just somehow doesn't fit in here or your style at all and creates an awkward hold I suggest you'd do something else with that I think this stream is fine since many people testplay and don't have a problem there, if looks carefully the flow from 3 to 7 and 7 to 8 and 1 is flow well.
    SPOILER

    Maybe something like that would fit there, just give it some thought :D
  2. 00:42:313 (4,5) - you might want this one to sound the same as 00:40:594 (3,4) - I'm consider about this so many time, well I will try it, let's see how can this go. I do this on Normal and Insane too.
  3. 01:05:125 (1,2,3,4,5,6,7,8,1,2,3,4,1,2,3,4) - Are the whilstles that loud in the song, dunno they simply annoy me for some reason (maybe they're too loud) nah I think it's fine, let's see other opinion.
(This map is awesome!)

[Insane]

  1. 00:30:438 (6) - I think this one would look nicer if you'd move it a tiny bit to the right: It's a star pattern and that note is blanket with the 2 slider on the left and above.
  2. 00:56:375 (1,2,3,4,5,6,7,8) - In the Extreme you did a new combo party for the vocals, might consider doing this here aswell I didn't add NC for this because it's just a normal pattern/spacing.
  3. 01:16:844 (2) - I just noticed that this one doesn't stack properly with 01:17:469 (4) - in the editor, might consider just moving them so that they snap to the grid? It's already stack imo.
  4. 01:26:922 (1) - You might do the same thing as you did in the Extreme here. letting this spinner end half a note earlier and placing a circle in the middle doesn't really increase the difficulty does it? I want the Expert diff to be special (have the thing that another haven't.
The Hitsound suggestions for the Extreme apply here aswell, btw.

Overall I only had to point out like really minor things, sorry D:

Cheers,
~oko.
thanks for mod :3
LucyS
Hello, M4M <3

[Sekai's Eazy]
  1. Sonnyc wrote:

    The rhythm of this map is too complexed. Usage of red tick objects felt inappropriate and not fitting nicely with the song...
    I agree, in my opinion you should follow over the vocals in this song, because they are more dominant, and better for a easy difficult: make it more easier to read.
  2. Here are some things you could change:
  3. 00:14:500 (1,2) - Try this rhythm, to combine with the vocals
  4. 00:20:750 (3,4,1,2,3) - this may confusing for the beginners, try simplify
  5. 00:30:438 - 00:32:000 - Change this part, it looks like is not following the rhythm
  6. 00:38:875 - 00:41:063 - Same, my suggestion to fix this:
    Delete: 00:39:813 (1) > extend 00:38:875 (4) - to 00:39:813 > add a circle here 00:40:125 and here 00:40:750
  7. 00:55:438 (3) - Decrease this to 00:55:750
  8. 00:56:375 - 01:06:063 - here I also do not understand what you follow, Try remap following the vocals.
  9. 01:18:563 (1) - What about this rhythm
[Normal]
[*]00:26:844 (4) - Extend to 00:27:156 ?
[*]01:25:125 (1) - Try this rhythm
All

[Mochi's Hard]
  1. What do you think
    SPOILER
    Just copy 00:16:844 (2) - Rotate 90º clockwise, invert horizontally and move to 108, 260.
  2. 00:35:438 - Add a circle?
  3. 01:15:751 (3) - Blanket it better
  4. 01:25:438 (2) - Move to 408,200?
  5. Try end the spinner here 01:28:563 , and add a circle 01:28:719 - in the middle.
[Insane]

  1. i don't found something very important here, it is very fun to play :D
Topic Starter
P A N

LucyS wrote:

Hello, M4M <3

[Normal]
  1. 00:26:844 (4) - Extend to 00:27:156 ? ok let's try
  2. 01:25:125 (1) - Try this rhythm sounds nice, but a bit different (just note instead of slider on (2))
    Al
l
thanks for mod!
Lanturn
I'm assuming if you cut out the panties then it should be fine as a BG. as there are way worse out there.

Why not try this one? 1366x768 anyways.


Other minor things..

Source:
Seikoku No Dragonar 星刻の竜騎士 | Either use the Japanese or the romanization for the source. Not both. Put the other one in the Tags.

Also "No" is a particle and should be written in lowercase.

Tags:
Add: Sekai-nyan and Momochikun to the tags as they GD'd in this mapset
Add: Academy if you want, as Seikoku = Academy and some might call it by its English name.

wtf is eco?
Remove that freaking cute tag.. sometime soon >_>

One more thing. Shouldn't you start your offset at 00:00:750 - so the downbeats match properly?

Also the timing feels slightly off. Around: 01:18:094 - you can kind of tell on the upper diffs that the hitsounds and background music don't match up that great. I'm no good at timing, but I'd recommend a double check.
----------------------------------------------

Part 2:
00:51:063 - Sounds like the download complete chime, or when you get a new message.

[Easy]
This one is a bit tough. There are a lot of places I'm not 100% sure what exactly you follow here, but I'm going to try my best to help keep your current style, while giving some suggestions for improvement.
  1. 00:02:781 (3) - First off. I would highly suggest removing the the reverse on this, and possibly try a pattern like this as it follows the rhythm/vocals a lot better. | http://puu.sh/86uSE.jpg
  2. 00:04:344 (1,2,1,2,3) - This whole section feels a bit unfomfortable with all the off red ticks that you use. If I could suggest anything it would be to follow the vocals better. For now. I believe you should consider 00:06:688 (2,3) - in a pattern like this: http://puu.sh/86vdS.jpg | as it feels much more natural. The first part would work better adjusted to the vocals as well, though no matter what you try, it'll still sound strange. For that I don't really have much to offer.
  3. 00:14:500 (1,2) - Simple 1/1's would work best here as it'll fit the vocals and rhythm much better. | I came up with this, but of course feel free to reject this as it changes the rhythm quite a bit. | http://puu.sh/86vvn.jpg | The seeker bar is at 00:14:500 -
  4. 00:17:938 (2) - Same thing here. Keeping a simple 1/1 structure would be best for this. Especially with the vocals starting at 00:18:250 -
  5. 00:24:500 (4) - nudge over the red node left one grid for better symmetry within the slider.
  6. 00:31:063 (3) - I don't really find the purpose in this 3/2 slider. I might be repeating myself a bit too much but I personally feel that 1/1 sliders do more than enough justice here.
  7. 00:35:594 (1) - This little crack. would people actually follow it? or would they go for the vocals? I suppose more or less you can do what you feel is best. I personally think it would sound better starting 1/2 later to match the vocals.
  8. 00:38:875 (4,1,2) - This is where I believe the 3/2 reverse sliders would come in handy. | Delete (1,2) and shorten the (4) by 1/2, then a reverse. Add another slider at 00:40:125 - the same as the last one. | http://puu.sh/86wl6.jpg
  9. 00:55:438 (3) - Shorten this by 1/2? The strong beat is at 00:55:750 - so it should be mapped to.
  10. 01:05:125 (2) - are these whistles intentional? sounds like you might need to use the soft additions to get the soft whistles.
In the end it's hard to ignore all the strange rhythms you have and not say anything about them. I would strongly advise you to go over the diff again and check what matches and doesn't. Even reverses on the red ticks should be considered when mapping.

[Normal]
  1. 00:00:750 (1,2) - Care to change this to a slider? The first two notes are actually harder to hit than one might realize.
  2. 00:04:344 (1) - Try ending this at 00:05:125 - and adding two circles after | http://puu.sh/86x62.jpg
  3. 00:08:250 (7) - Little curve in this would be nice, http://puu.sh/86wTz.jpg | It doesn't need to be blanketed. It'll flow and feel much better this way.
  4. 00:09:813 (3) - Move the middle node to x478 y137 for a perfect blanket
  5. 00:12:313 (3) - Another thing that might look better with a curve to improve on the flow. | http://puu.sh/86xbI.jpg
  6. 00:13:875 (1) - How about shortening this one as well? | Try ending at 00:14:500 - and then adding a 1/1 slider (since you have lots of circles coming up) | This properly catches the end of the held vocal while maximizing gameplay.
  7. 00:17:313 (3) - Middle node: x441 y53 (2 nudges left) for a slightly better blanket.
  8. 00:21:219 (6) - Control+g? the flow seems to prefer the top side of the slider instead of the lower side.
  9. 00:29:344 (5) - Simple idea to keep more rhythm in your map. Remove the reverse on this, and add a circle where it used to end to 00:30:438 - which is a clap note. | http://puu.sh/86xCT.jpg
  10. 00:56:375 (1,2,3,4) - This would make it harder, but it'd make more sense since it's just sliders. | http://puu.sh/86xN9.jpg I believe heavily emphasizing on the vocals here would help out a great ton and even with that many 1/2's together it'd still be easy to play since players would naturally follow the vocals.
  11. 00:59:344 (1) - Basically the same suggestion as the other long sliders. Either you've used them or not. This time end the slider at 01:00:125 - and add two circles or a slider after
  12. 01:06:375 (1,2,3) -You can do the same as 56 secs here if you used the mod.

    Overall a pretty solid difficulty. I like it :)
    Some of the sliders might be a bit too long, and I've posted a few suggestions for them, but overall the map is nice.
    http://puu.sh/86yiM.jpg
[Momochi's Hard]
The volume feels way to low at the start. I can barely hear anything.
  1. 00:07:470 (3,1) - The (1) is really awkward to hit. It'd play and feel much better if they were joined as a single slider.
  2. 00:40:751 (3) - More curve? | http://puu.sh/86zcR.jpg | So this flows better into (4)
  3. 01:01:844 - Why the skip on such an important vocal note?
  4. 01:06:376 (3) - NC should definitely be on the start of this Kiai. Maybe NC further back at 01:05:125 - and get rid of the one at 01:05:750 - for consistency.
  5. 01:08:876 (1) - Middle node: x433 y156 | Tail node: x432 y84 | for a slightly better blanket.
  6. 01:15:751 (3) - Blanket? | http://puu.sh/86zrG.jpg
  7. 01:23:251 (4) - how about placing the tail end of this where the upcoming (3) will be? | Also try moving the two as well to fit more naturally | Example: http://puu.sh/86zFk.jpg
[Insane]
Some minor things outside of placement. No flow breaking movements so there aren't any first glance issues.
  1. 00:05:750 (2) - NC here to eliminate any confusion and give more of an idea that you are back to your original SV.
  2. 00:13:250 (5) - Add a whistle to the tail end of this for consistency with the previous pattern
  3. 00:50:750 (7) - Just to shorten the combo, I would suggest an NC here as well since it's a huge stream XD.
  4. 01:22:938 (2) - I'd remove the whistle from the tail end of this to be consistent with 01:21:375 (1,2,3) -
[Expert]
RIP Taiko players Though I wonder how some of them do stream over 300bpm.
  1. 00:04:344 (1,2,3) - I'd say this is almost too much coming off a slow slider. Also NC on (2) like insane. Try Control+g on (2,3) so players will be able to get their momentum back up.
  2. 00:11:063 (9) - Stack on (4)?
  3. 01:01:375 (1,3) - Could you blanket this slightly better? http://puu.sh/86B5j.jpg
  4. 01:15:281 (3) - Following your patterns, NC here ;)
Not much else to say. My modding skills have all but collapsed over the long break I took so I'm not expecting much to be helpful though I'm hoping something can help.

Also:
CrystilonZ
mod ให้ :)

[General]
ทำไม offset ไม่ 125 - -
Tag ชื่อ แปลแล้วด้วย >>> Dragonar Academy
ฮาเร็มบู้ แต่ก็ยังฮาเร็มนะ 555+

[Sekai's Easy]
00:26:375 (2) - y=312 maybe?
00:28:875 (1) - mid point @ x328 y244 // end point @ x240 y260 for better bracket
00:32:313 (1) - mod point @ x148 y244 // end point @ x64 y248
00:46:688 (2) - x260 y240
00:55:438 (3) - x156 y356
01:07:313 (2) - a bit off screen // nvm
01:16:688 (2) - x416 y188
01:22:469 (2) - mod point @ x252 y76 // endpoint @ x220 y168

[Normal]
ไอสไลเดอร์กลมดิ๊กใหญ่ๆ เยอะๆ มันไม่ค่อยสวยอะ ยิ่งพวกเกือบหลุดๆจอ แบบ 00:59:344 (1)
แก้ได้กะดี
00:20:125 (3) - เลื่อนมาที่ 52 192 สวยกว่า
00:20:906 (5,6) - ระหว่าง 5 กับ 6 เปลี่ยนเป็นสไลเดอร์ แล้วปลายหกเป็นวงกลมเข้ากว่า หรือไม่ก็สไลเดอร์เดียวย้อนกลับไปเลย
มันอาจจะยากไปนิด ? ด้วยมั้ง

[Mocchi's Hard (or Insane?)]
00:23:094 (2) - move to x136 y324
feel like too much overlapping in this diff :o
01:03:876 (1) - second point to x160 y264
01:15:750 (3) - mod point to x70 y300 // end at x36 y260

อีก 2 ดิฟ ไม่ม๊อดนะ ตาลาย ยากนรกแตก 0...0
GL :)
Topic Starter
P A N

Lanturn wrote:

[Normal]
  1. 00:00:750 (1,2) - Care to change this to a slider? The first two notes are actually harder to hit than one might realize. ok let's try
  2. 00:04:344 (1) - Try ending this at 00:05:125 - and adding two circles after | http://puu.sh/86x62.jpg hmm I'm try to end on 00:05:438 instead and add one note, to follow the vocal.
  3. 00:08:250 (7) - Little curve in this would be nice, http://puu.sh/86wTz.jpg | It doesn't need to be blanketed. It'll flow and feel much better this way. I want it to be straight because there already have so many curve i guess..
  4. 00:09:813 (3) - Move the middle node to x478 y137 for a perfect blanket hm y137? I think you give me wrong coordinates
  5. 00:12:313 (3) - Another thing that might look better with a curve to improve on the flow. | http://puu.sh/86xbI.jpg same as above.
  6. 00:13:875 (1) - How about shortening this one as well? | Try ending at 00:14:500 - and then adding a 1/1 slider (since you have lots of circles coming up) | This properly catches the end of the held vocal while maximizing gameplay. I will reconsider, let's look for an other opinion, that slider I use for follow the whistle sound too.
  7. 00:17:313 (3) - Middle node: x441 y53 (2 nudges left) for a slightly better blanket. hmm ok.
  8. 00:21:219 (6) - Control+g? the flow seems to prefer the top side of the slider instead of the lower side. nice, I move a bit down too for improve the flow.
  9. 00:29:344 (5) - Simple idea to keep more rhythm in your map. Remove the reverse on this, and add a circle where it used to end to 00:30:438 - which is a clap note. | http://puu.sh/86xCT.jpg
  10. 00:56:375 (1,2,3,4) - This would make it harder, but it'd make more sense since it's just sliders. | http://puu.sh/86xN9.jpg I believe heavily emphasizing on the vocals here would help out a great ton and even with that many 1/2's together it'd still be easy to play since players would naturally follow the vocals. since many people told me this so I will try to change it like you mention, change.
  11. 00:59:344 (1) - Basically the same suggestion as the other long sliders. Either you've used them or not. This time end the slider at 01:00:125 - and add two circles or a slider after end later than you and add one note instead to follow the vocal.
  12. 01:06:375 (1,2,3) -You can do the same as 56 secs here if you used the mod. change

    Overall a pretty solid difficulty. I like it :)
    Some of the sliders might be a bit too long, and I've posted a few suggestions for them, but overall the map is nice.
    http://puu.sh/86yiM.jpg
[Insane]
Some minor things outside of placement. No flow breaking movements so there aren't any first glance issues.
  1. 00:05:750 (2) - NC here to eliminate any confusion and give more of an idea that you are back to your original SV. ok let's try
  2. 00:13:250 (5) - Add a whistle to the tail end of this for consistency with the previous pattern the last pattern is 1/1 but this one is 1/2, but I still add it since it's sounds cool.
  3. 00:50:750 (7) - Just to shorten the combo, I would suggest an NC here as well since it's a huge stream XD.
  4. 01:22:938 (2) - I'd remove the whistle from the tail end of this to be consistent with 01:21:375 (1,2,3) hmm I don't know what did you mean here, I added whistle on previous 2's tail too so not remove.
[Expert]
RIP Taiko players Though I wonder how some of them do stream over 300bpm. RIP I think the downvotes will come from taiko player, but it's really fit with standard ;w; it's gain so much hp too.
  1. 00:04:344 (1,2,3) - I'd say this is almost too much coming off a slow slider. Also NC on (2) like insane. Try Control+g on (2,3) so players will be able to get their momentum back up. mm I think it's fine since many people testplay it and pass it well, I also a bit agree with you too, I have try it but it will also ruin my pattern.
  2. 00:11:063 (9) - Stack on (4)? hmm no, try I a bit different pattern there.
  3. 01:01:375 (1,3) - Could you blanket this slightly better? http://puu.sh/86B5j.jpg ok
  4. 01:15:281 (3) - Following your patterns, NC here ;) hmm I'm afraid the NC will too short, so I will keep it.
[/quote]

CrystilonZ wrote:

[Normal]
ไอสไลเดอร์กลมดิ๊กใหญ่ๆ เยอะๆ มันไม่ค่อยสวยอะ ยิ่งพวกเกือบหลุดๆจอ แบบ 00:59:344 (1)
แก้ได้กะดี
00:20:125 (3) - เลื่อนมาที่ 52 192 สวยกว่า เอิ่มม ก็ได้
00:20:906 (5,6) - ระหว่าง 5 กับ 6 เปลี่ยนเป็นสไลเดอร์ แล้วปลายหกเป็นวงกลมเข้ากว่า หรือไม่ก็สไลเดอร์เดียวย้อนกลับไปเลย เก็บไว่ก่อนละกัน พี่ว่าของเดิมก็เข้าอยู่
มันอาจจะยากไปนิด ? ด้วยมั้ง ไม่นะ :P
thanks both for mod :3
Starfy
Hello M4M

[Easy]
00:35:594 (1) - Move to 00:35:750 and decrease 1/2 Because it can more match the music and match 00:38:250 (3)
00:55:438 (3) - Also decrease 1/2 because it can more match the music
01:18:563 (1) - Maybe move to x=60 y=256 because more like a blanket
01:25:750 (3) - Increased 1/2 because also more match the vocal

[Normal]
Nice :3
Nothing can mod

[Hard]
00:08:564 (4) - Maybe too far? Try to close up the note
00:15:438 (3) - This also
00:12:782 (2) - maybe reverse it?

[Insane]
00:28:875 (1) - Exchange the NC to 00:29:344 (2) -
Nice Insane <3

[Expert]
00:15:750 (3,4,5,6,7) - The stream quite strange and difficult to play...Try to make the distance of this stream more far or use other pattern

Your map so good and fun to play!:D
Good luck~
Topic Starter
P A N

StarForYou wrote:

Hello M4M

[Normal]
Nice :3
Nothing can mod thanks :3

[Insane]
00:28:875 (1) - Exchange the NC to 00:29:344 (2) - I think it's already fine
Nice Insane <3

[Expert]
00:15:750 (3,4,5,6,7) - The stream quite strange and difficult to play...Try to make the distance of this stream more far or use other pattern ahaha its fine :D

Your map so good and fun to play!:D
Good luck~
thanks for mod :3
wetdog123
From #modreqs

[Sekai's Easy]
00:39:813 (1) - this slider is odd
00:55:438 (3) - ^
01:00:750 (1,2) - ^
01:19:813 (2) - This slider is also odd but less odd than the others
01:21:688 (1) - Odd slider
01:25:750 (3) - ^
When i say odd slider i mean it doesn't sound right, It sounds out of place
Also you could do the spinner thing i suggested in the normal and hard

[Normal]
00:36:375 (2) - to 00:41:375 - it would be really nice if you had spinners and a spinner at 00:42:625 - to 00:43:563 and replace the notes after it with this http://puu.sh/87ELA.jpg . In the gap between the spinners ( 00:41:375 - 00:42:625 ) you can map something like this http://puu.sh/87Exv.jpg


[Mochi's Hard]
00:42:313 (4) - make this slider a 1/2 slider not a 3/4 and move it so its not as close to the other one
00:36:375 (2) - You could do the same spinner thing as the normal

[Insane]
All i can say is
MAWARE

MAWARE
MAWARE

MAWARE
MAWARE

MAWARE
MAWARE

MAWARE
MAWARE

MAWARE
MAWARE

MAWARE
MAWARE

MAWARE
MAWARE

And put a note at the end after the slider like expert

[Expert]
00:03:563 (6) - Shorten this slider by 1/4 to make it a 1/2
DeletedUser_3044645
BG so ecchi :>
Topic Starter
P A N

Endemic wrote:

From #modreqs

[Normal]
00:36:375 (2) - to 00:41:375 - it would be really nice if you had spinners and a spinner at 00:42:625 - to 00:43:563 and replace the notes after it with this http://puu.sh/87ELA.jpg . In the gap between the spinners ( 00:41:375 - 00:42:625 ) you can map something like this http://puu.sh/87Exv.jpg this diff has two spinner already, one is a long one too, so I want to keep it like this :3 fit more than spinner imo.

[Insane]
And put a note at the end after the slider like expert I want to make Expert a special one so I will keep this, but if many people mention this again again again and again, I will add it someday.

[Expert]
00:03:563 (6) - Shorten this slider by 1/4 to make it a 1/2 I think it's already fit there, let's other opinion.

No Dap wrote:

BG so ecchi :>
I think it's fine :X since Natsu censor a pantsu and something down there, and I'm waiting for your mod :P
wetdog123
LOLOLOLOLOL
Topic Starter
P A N

Endemic wrote:

LOLOLOLOLOL
I'm glad, btw thanks for testplay :3
DeletedUser_3044645
Hi P A N~

[General]
Move offset to 00:00:125 - ?
00:01:375 - This should be the big white tick

[Sekai's Easy]
  1. Going to skip this since it seems you haven't updated your diff :3
    But Please fix those rhythm issues previous modders mentioned. It was really not following the music at all.
[Normal]
  1. 00:00:750 (1) - Try this NC. It follows your NC pattern (which seems to be every 2 stanza)
  2. 00:21:687 (1) - s:c2 whistle here? since there's the piano
  3. 00:28:875 (4) - Consider NC here, isn't following your NC pattern, and is really long
  4. 00:32:000 (5) - Consider deleting this note, or making it 1/2 slider like 00:27:313 (1) -
  5. 00:34:343 (1,2) - Add finish? sounds good imo
  6. 00:35:750 (1) - Shouldn't NC be like this?
  7. 00:58:875 (7) - NC should start here
  8. 01:01:375 (4) - NC
  9. 01:02:938 (1) - Delete NC
  10. 01:18:875 (3) - NC should start here, not 01:17:625 (1) - according to your pattern
  11. 01:24:188 (4) - NC should start here, not 01:25:125 (1) -
[Mochi's Hard]
  1. I don't know what happened to your diff but all of your timing sections are +1ms :3 (except offset)
  2. 00:10:281 (4) - Shouldn't NC start here since 00:10:281 (4,1,2) - is all the same drum
  3. 00:16:296 (6) - I think it plays better if this is deleted
  4. 01:02:000 (2,3) - How about 1/2 slider here? I think 2 circles make it confusing because of 1/1 vocal here
[Insane]
  1. 00:36:063 (3,4,5) - how about anti jump like mochi did? I think it fits very well here
  2. 00:42:000 (2,3,4,1,2,3) - spacing got smaller here, but I'd prefer if they are the same as others :3 But they fit anyway \:D/
[Expert]
  1. 00:15:750 (3,4,5,6,7) - lol!
  2. 00:37:703 (5) - Consider deleting this note.. I think it's ruining the calmness here.
  3. 00:39:031 (3,4) - I don't this these passive sliders fit
  4. 00:49:188 (3,4) - Swap these? this jump flow felt sort of awkward :3
  5. 01:09:500 (6,7) - Swap these? I think zigzag would be more intuitive here
  6. 01:06:063 (1) - Delete NC?
  7. 01:19:344 (4) - Nice shape here, but consider stacking this on 01:18:250 (3) - head. I think it will make 01:19:188 (3,4,5) - this jump much more fun
Nice job with the Expert diff! Very fun to play :>

Good luck!!
Topic Starter
P A N

No Dap wrote:

Hi P A N~

[General]
Move offset to 00:00:125 - ? let's see for BAT's opinion
00:01:375 - This should be the big white tick

[Normal]
  1. 00:28:875 (4) - Consider NC here, isn't following your NC pattern, and is really long I think it's fit with vocal and 6 isn't too long imo so I will keep this first.
  2. 01:24:188 (4) - NC should start here, not 01:25:125 (1) I'm not NC there because that part is just piano after the vocal, so I decide to add NC on vocal instead.-
[Insane]
  1. 00:36:063 (3,4,5) - how about anti jump like mochi did? I think it fits very well here I think it's fine and it will more comfortable to play with DT mods too imo (easy to catch a beat without hesitate)
[Expert]
  1. 00:37:703 (5) - Consider deleting this note.. I think it's ruining the calmness here. let's see other opinion for this, since it's an extra diff so I want to make all of rhythm (even some part are miss without notice.
  2. 00:49:188 (3,4) - Swap these? this jump flow felt sort of awkward :3 I think mine are more flow D:
  3. 01:09:500 (6,7) - Swap these? I think zigzag would be more intuitive here change in different way.
  4. 01:06:063 (1) - Delete NC? spacing are change there.
  5. 01:19:344 (4) - Nice shape here, but consider stacking this on 01:18:250 (3) - head. I think it will make 01:19:188 (3,4,5) - this jump much more fun change in different way.
Nice job with the Expert diff! Very fun to play :>

Good luck!!
not mention = fixed, thank you!
10crystalmask01
Hey, mod from queue 8-)

Insane

Okay.

Mochi's Hard

00:16:844 (2,3) - Is this overlap intentional?

00:23:094 (2) - Nazi suggestion (sorry!) Move the middle anchor point to 180:300 to ensure a perfect blanket.

00:29:344 (3) - Erm...?
SPOILER


Or try to find another way to remap these several objects shown here. The current overlap I see write now for 00:29:344 (3,1) - does not look nice...

00:56:376 (1,2) - Another nazi suggestion, please try to blanket these objects better.
01:03:563 (3,1) - ^

01:07:313 (5,1) - I'm guessing you purposely made these two notes instead of a slider like 00:57:313 (3) - in the previous verse. However, it would sound better if it was a full 1/1 slider instead. That way, it'll follow smoothly with the vocals long hold on the "ki".

[Normal and Sekai]
Okay.

This map set's already pretty neat. And that BG is so lewd lol :roll:

Good luck!
Topic Starter
P A N
ok update all diff now thanks all of your mod
captin1
hi

[General]
  1. dat bg lol
  2. you should add about 1500 ms of audio lead in, so that there are more than two seconds before the map starts
  3. in all diffs, move the first red line to 00:00:750 - and then add a red line at 00:01:375 - to reset the metronome and nightcore mod correctly. don't forget to add another green line too if you have sv changes
[Sekai's Easy]
Placement/Rhythm/Nazi Patterning
  1. 00:25:750 (1) - try lowering to x264 y364, makes the curve from 1 to 2 a bit smoother
Hitsounding
  1. 00:06:063 (3,1) - I would remove whistle from 3 and put it on head of 1, since 1 is the start of the vocal phrase
  2. 01:05:437 - couple unnecessary green lines here
[Normal]
Placement/Rhythm/Nazi Patterning
  1. 01:10:125 (2,3,4,5,1) - not totally sure about this star, it looks a bit uneven to me :<
Hitsounding
  1. 00:15:438 (2) - remove finish, it doesn't fit :< even if there might be a very soft cymbal in the background the hitsound is too loud
[Mochi's Hard]
Placement/Rhythm/Nazi Patterning
  1. 00:08:251 (2,3,4) - the way this is placed it makes it look like a very uneven triangle, if you're going for that then that's fine, but think it would look nicer at x160 y360, if you adjust the blanket with 4 as well
  2. 00:37:782 (1,2) - seems like a bad stack here
Hitsounding
  1. hitsounding is good, but I would really recommend raising volume overall by about 10%, it's very soft for the whole map
[Insane]
Placement/Rhythm/Nazi Patterning
  1. 00:17:859 (4,5) - while i get this is correct with the music, it felt really awkward to play, so maybe try this rhythm?
  2. 00:26:063 (2) - try a ctrl+g here, will keep circular flow going while opening up spacing a bit more
  3. 00:29:344 (2,3,4) - check your pattern here, I think 3 should be adjusted a bit
  4. 00:50:750 (3,4,5,6,7,8,9,10) - seems really hard compared to the rest of the diff, maybe replace the first 4 with a repeat slider?
  5. 00:55:750 (3,4,5,6,7,8,9,10) - ^
  6. 01:02:469 (4) - try rotating about 30 degrees and putting around x408 y360, I think bringing out the vocal here will play well
Hitsounding
  1. 00:00:750 - seems a bit loud in this section, maybe try 50%?
[Expert]
Placement/Rhythm/Nazi Patterning
  1. omg the stream XD I would have broken up some of it into 1/4 sliders just to give them a break from streaming so long but it works
  2. 00:17:859 (4,5) - same as insane, the double just doesn't play well :<
  3. 00:20:750 (1) - why sv change lol
  4. 00:46:531 (2,2) - move these to x420 y24 for a better star
  5. 00:59:344 (4,5,6,7,8) - omg the star patterns pls ;;
  6. 01:20:125 (1,2) - seems odd to me that you would keep using close distance when the vocal is at the strongest, I would expect this section to have the highest spacing
Hitsounding
  1. same as insane about the beginning
once you fix the red lines and the audioleadin (and the useless green lines aasdklf) you should be good to go! good luck~
Topic Starter
P A N

captin1 wrote:

hi

[General]
  1. dat bg lol cute
  2. you should add about 1500 ms of audio lead in, so that there are more than two seconds before the map starts I tried it and I think 0 is already fit.
[Sekai's Easy]
Placement/Rhythm/Nazi Patterning
  1. 00:25:750 (1) - try lowering to x264 y364, makes the curve from 1 to 2 a bit smoother fix in different way since the coordinates you gave me is a bit too far from the middle of spinner.
[Normal]
Placement/Rhythm/Nazi Patterning
  1. 01:10:125 (2,3,4,5,1) - not totally sure about this star, it looks a bit uneven to me :< :(
Hitsounding
  1. 00:15:438 (2) - remove finish, it doesn't fit :< even if there might be a very soft cymbal in the background the hitsound is too loud I decrease the volume instead.
Hitsounding
  1. hitsounding is good, but I would really recommend raising volume overall by about 10%, it's very soft for the whole map
[Insane]
Placement/Rhythm/Nazi Patterning
  1. 00:17:859 (4,5) - while i get this is correct with the music, it felt really awkward to play, so maybe try this rhythm? after I follow you and test player misunderstand it to 1/2 spacing because it was a slider, so I change it back. will see on other opinion too. also I added NC for that.
  2. 00:29:344 (2,3,4) - check your pattern here, I think 3 should be adjusted a bit I think it's ok
  3. 00:50:750 (3,4,5,6,7,8,9,10) - seems really hard compared to the rest of the diff, maybe replace the first 4 with a repeat slider? I think it's fine, I found some player in youtube played that part very well.
  4. 00:55:750 (3,4,5,6,7,8,9,10) - ^ ^
[Expert]
Placement/Rhythm/Nazi Patterning
  1. omg the stream XD I would have broken up some of it into 1/4 sliders just to give them a break from streaming so long but it works no I'm devil.
  2. 00:17:859 (4,5) - same as insane, the double just doesn't play well :< let's see for other opinion, I want the rhythm to different with Insane.
  3. 00:20:750 (1) - why sv change lol because the slider will too short and hard to click.
  4. 00:46:531 (2,2) - move these to x420 y24 for a better star 26 instead.
  5. 00:59:344 (4,5,6,7,8) - omg the star patterns pls ;; why :(
  6. 01:20:125 (1,2) - seems odd to me that you would keep using close distance when the vocal is at the strongest, I would expect this section to have the highest spacing remapped a bit on this part
once you fix the red lines and the audioleadin (and the useless green lines aasdklf) you should be good to go! good luck~
no mention = fixed, thank so much :3
Koiyuki
Request from #multiplay
Bubbled


PAN~ Good luck with the map~
Give you a star >~<
Topic Starter
P A N

[Minakami Yuki] wrote:

Request from #multiplay
Bubbled


PAN~ Good luck with the map~
Give you a star >~<
thank you for star and bubble :D
-Yuzuriha
Insane

00:03:250 Slider It piles up.

00:16:062 Finish Recommendation

00:17:859 Rhythm change

00:29:656 Repetition

00:30:125 Slider

Hard

00:05:437 change

00:12:859 Repetition

01:09:968 Circle

I am poor at English.

You good mapper

do your best. :)
Topic Starter
P A N

-Yuzuriha-inori- wrote:

Insane

00:03:250 Slider It piles up.

00:16:062 Finish Recommendation

00:17:859 Rhythm change

00:29:656 Repetition

00:30:125 Slider

Hard

00:05:437 change

00:12:859 Repetition

01:09:968 Circle

I am poor at English.

You good mapper

do your best. :)
fix some, thanks
MoodyRPG
Hey, sorry for the big delay, I was busy so here is my mod

General
  1. ~
Sekai's Easy
  • - 00:33:875 (3) - New como here?
Normal
  • - 00:20:125 (3) - My suggestion here is replace this whistle for a finish
Mochi's Hard
  • - 01:03:875 (1) - nazi* Move the second point to x:162, y:251, to make a good blanket with (3)
Insane
  • - 00:36:375 (4) - New como perhaps?
Extra
  • -- Looks fine
Good luck :)
Topic Starter
P A N
fix some in different way, thank you :3
Natsu
I'll mod this tomorrow ;)

General:

  1. I feel the two redlines are not necessary and this can work nicely just adding one with offset 00:00:125 -, but ask for more opinions about this
Extra:

  1. 00:07:938 (1,2,3) - this doesn't play comfortable IMO, since the pattern is going to straight, what about to move 2 a bit up to improve the cursor movement following the curve of previous slider, like:
  2. 00:07:938 also I don't think you need this NC, since you're using them every 2 stanzas, is better if you remove this one for consistency
  3. 00:15:750 (3,4,5,6,7) - Pan so evil, but I like this
  4. 00:17:859 (1,2) - this play really weird IMO, since clicking that double starting in a bluetick is really hard, I keep getting 100 or 50 there, I preffer if you add a triplet there, just add a circle in 00:17:781 -, also it will follow the music better
  5. 00:20:125 (1,2) - use a stream instead?, since is an extra diff the repeats slider doesn't feel challenging IMO
  6. 00:26:688 (2) - 2 circles fit better the vocals lines instead of the slider IMO
  7. 00:27:313 (1,2,3) - consider lowering the volume in the slider tails at least to 20%, since sound a bit noise in game
  8. 00:50:593 (11,1) - well, the cursor movement here is really forced IMO, since is really uncomfortable to get the stream in 00:50:750 (1,2,3,4,1,2,3,4) -, I guess you should try to rearrange stuff to improve the flow here
  9. 00:51:375 (1,3) - stack this properly
  10. 00:56:375 (1,2,1,2,1,2,1,2) - combo spam is not really necessary it just mess up the overall HP drain of the whole diff, I suggest you to remove all the unnecessary combos, since they are not helping to make this part readable or something ;)
  11. 01:03:875 (1,2,1,2,1,2,1,2) - similar as above, just keep the one at 01:03:875 (1) -
  12. 01:06:375 (1,2,1,2,1,2,1,2) - ^ check others similars parts if you agree with me
Insane:

  1. 00:04:343 this slider is inconsistent with the one in the Extra diff, I mean in Extra this end in 00:05:593 - but in the Insane it end in 00:05:437
  2. 00:05:750 remove NC, again this is not consistent with your extra diff
  3. 00:14:813 (5,1,2,3,4) - I have two issues with this, first 00:14:813 (5,2) - are to close and doesn't look nice, second 00:15:750 (3) - this NC look really spammy I understand you're using it for the spacing change, but you can get the same way without spamming combos, just moving 00:15:438 (2,3) - like:
  4. 00:21:375 this green line is not necessary
  5. 00:35:281 remove NC and add NC in 00:36:375 - for consistency with the change in the music and your extra diff
  6. 00:41:219 (8,2) - stack them properly
  7. 00:53:875 (1,5) - ^ hue
  8. 01:05:125 (1,2,3,4) - this slider jumps play nice, but I feel the spacing is to big, consider to reduce at least to 2.0
  9. 01:19:500 (5,6,1) - use an equal spacing between them, just move (6) a bit
Hard

  1. you have some unsnapped objects:
    SPOILER
    00:01:845 (2) - Unsnapped slider (start).
    00:02:314 (3) - Unsnapped circle.
    00:04:189 (2) - Unsnapped circle.
    00:04:345 (3) - Unsnapped slider (start).
    00:04:814 (4) - Unsnapped slider (start).
    00:05:439 (5) - Unsnapped circle.
    00:06:220 (3) - Unsnapped circle.
    00:06:845 (2) - Unsnapped slider (start).
    00:07:470 (3) - Unsnapped circle.
    00:08:564 (4) - Unsnapped slider (start).
    00:09:345 (2) - Unsnapped slider (start).
    00:09:814 (3) - Unsnapped slider (start).
    00:10:439 (1) - Unsnapped circle.
    00:10:595 (2) - Unsnapped circle.
    00:11:064 (4) - Unsnapped slider (start).
    00:11:845 (2) - Unsnapped slider (start).
    00:12:314 (3) - Unsnapped slider (start).
    00:13:564 (4) - Unsnapped circle.
    00:13:720 (5) - Unsnapped circle.
    00:14:345 (2) - Unsnapped circle.
    00:14:814 (4) -Unsnapped slider (start).
  2. 00:00:750 consider start mapping from here, since this is the only diff who doesn't start there, having consistent is a good thing when mapping
  3. 00:08:407 (3,4) - this jump is kinda surprising there, consider using the same distance between 00:08:251 (2,3,4) - since they are in the same combo plus they have the same gap in the timeline
  4. 00:19:188 (2,3,4) - the jump is not to big for a hard diff in this bpm? I guess some players will have problems with this in the first play
  5. 00:26:843 (2,3) - I prefer a single slider here followijng better the vocal line, also will be consistent with 00:26:376 (1) -
  6. 00:29:813 (4,1) - spacing~, the objects are too close each other, use 1.20 like you was doing in the whole diff
  7. 00:41:376 (1,2,3) - use the same distance between them? this will play more comfortable in the slow part IMO
  8. 00:45:751 (3,4) - fix this blanket pls, it look really vadly done IMO
  9. 00:46:688 (2,3) - similar as above, not sure if you're aiming for a blanket here, thought
  10. 00:53:875 (1) - I really don't like this spinner, maybe you should map it properly as the others diffs, but then again just my opinion
  11. 01:26:376 - 01:26:687 Is better if you map that beats properly and then start the spinner in 01:26:843 - like the others diffs, also it make more sense with the vocals lines
Normal

  1. 00:04:344 (2) - same as Insane, if you ask me I prefer this rhythm over the one in extra
  2. 00:45:750 (5) - this 1/2 repeat slider doesn't fit the music, since there is not a prominent sound at 00:45:906 -, I feel using a 1/1 slider will represent better the vocals and music in this point.
  3. 00:48:875 (1,2,3,4,5,6) - this look really hard to play, consider to at least convert 00:49:344 (2,3) - in a slider, just to give a players less stress in this part
  4. 01:26:375 (2) - this circle alone doesn't fit the music, use a 1/1 slider instead, also will be consistent with the others diffs
Easy:

  1. 00:20:125 (2,3) - consider to avoid 1/2 gaps in easy diffs
  2. 00:21:531 you're clearly following vocals, will be a nice idea adding a circle here
  3. 01:26:844 the spinner should start here, consider to map the previous part properly
GL PAN nice mapset
BeatofIke
Once you fixed Natsu's Mod, call me for a mod! :D
captin1
just gonna say in response to natsu, don't add the red line before the music starts, since this will cause nightcore mod to start playing before the music does (i've talked with a few bats about this and how i gave it is how they've decided it should be done)
Topic Starter
P A N

Natsu wrote:

I'll mod this tomorrow ;)

General:

  1. I feel the two redlines are not necessary and this can work nicely just adding one with offset 00:00:125 -, but ask for more opinions about this
Extra:

  1. 00:26:688 (2) - 2 circles fit better the vocals lines instead of the slider IMO it have vocal both head and tail but next two note aren't so I want to make them a bit different, just my feeling nah can't explain, also it would ruin my pattern too uhuu
  2. 01:03:875 (1,2,1,2,1,2,1,2) - similar as above, just keep the one at 01:03:875 (1) - I delete but some part example like this part, I think add NC is a bit more fit with not imo.
  3. 00:20:125 (1,2) - use a stream instead?, since is an extra diff the repeats slider doesn't feel challenging IMO after I check of this part again, I think this stream is not that strong to be circle-streams, better fit with slider imo.

    Insane:

    1. 00:04:343 this slider is inconsistent with the one in the Extra diff, I mean in Extra this end in 00:05:593 - but in the Insane it end in 00:05:437 yes I will hesitate about this but if extend this slider, it will ruin my pattern and make it harder so I decide to end there and lucky that the vocal also breathing on that part so maybe fit hm? lol
    2. 00:05:750 remove NC, again this is not consistent with your extra diff hmm maybe NC can help the player to more realize that it's a 1/1 spacing beat? maybe look for more opinion to reconsider this :3
    3. 01:05:125 (1,2,3,4) - this slider jumps play nice, but I feel the spacing is to big, consider to reduce at least to 2.0 no! I think it's ok ok decrease to about 2.55x
    Normal

    1. 00:04:344 (2) - same as Insane, if you ask me I prefer this rhythm over the one in extra hmm maybe it's ok since the normal diff and extra diff are too different.
    Easy:

    1. 00:20:125 (2,3) - consider to avoid 1/2 gaps in easy diffs I think it's fine, I saw many rank map did this ';..;' and I think it's not that hard.. but it's ok if you suggest some rhythm instead 0.0 since I don't have any idea on this rhythm lol
    2. 00:21:531 you're clearly following vocals, will be a nice idea adding a circle here hmm I think it sound a bit weird to spin suddenly after clicking note on Easiest diff.
GL PAN nice mapset
not mention = fix, thanks so much NATSU!! : DDDD
Natsu

captin1 wrote:

just gonna say in response to natsu, don't add the red line before the music starts, since this will cause nightcore mod to start playing before the music does (i've talked with a few bats about this and how i gave it is how they've decided it should be done)
anyways I feel weird to have the first line, ask to some pro timer :o, better
KSHR
By the way, "Seiken nante Iranai". No need to capitalize "nante".


EDIT

Lanturn wrote:

Also "No" is a particle and should be written in lowercase.
Don't forget this as well~ ^ (He meant "Seikoku no Dragonar")
Topic Starter
P A N

KSHR wrote:

By the way, "Seiken nante Iranai". No need to capitalize "nante".
ok fix D:
BeatofIke
Modding Time!
[Bakai's Easy]
  1. 00:11:375 (1,2,3,4) - This pattern can follow the vocals better. Try this: (This change will not affect spacing)
    Image/Code

    416,342,11375,6,0,P|448:314|452:230,1,120,6|2,0:0|0:0,0:0:0:0:
    332,190,12312,2,0,P|300:218|296:302,2,120,6|2|2,0:0|0:0|0:0,0:0:0:0:
    373,266,13562,1,0,0:0:0:0:
    416,342,13875,1,6,0:0:0:0:
  2. 00:14:500 (1) - Change this slider into a 1/1 reverse slider (or just a plain 2/1 slider). It goes well with the main beats. Here is an example of what you can do: (Again, this will not affect spacing)
    Image/Code

    492,184,14500,6,0,P|504:124|440:52,1,160
    360,76,15437,1,0,0:0:0:0:
    416,140,15750,1,8,0:0:0:0:
    00:36:375 - 00:43:875: You could reduce the hitsound volume (20~25%) at this part, since the music is softer here. It sounds a bit loud imo. You may want to do the same thing on the other difficulties as well.
[Moechi's Hard]
  1. Missing video. Please add one and make sure the video offset is consistent.
  2. 01:01:843 (2) - Could add a note (or slider here) to follow the vocals better. If suggested, I recommend deleting 01:02:001 (3) since it doesn't go with the vocals or any prominent notes.
  3. 01:03:875 (1) - Improve this blanket. It currently looks too flat. Here's a better approach:
    Image/Code

    98,234,63875,6,0,B|136:256|184:240|204:204|204:204|232:220,2,144,4|0|0,3:2|1:0|3:2,0:0:0:0:
That's it. Call be back!
Topic Starter
P A N

BeatofIke wrote:

Modding Time!
[Bakai's Easy]
  1. 00:11:375 (1,2,3,4) - This pattern can follow the vocals better. Try this: (This change will not affect spacing)
    Image/Code

    416,342,11375,6,0,P|448:314|452:230,1,120,6|2,0:0|0:0,0:0:0:0:
    332,190,12312,2,0,P|300:218|296:302,2,120,6|2|2,0:0|0:0|0:0,0:0:0:0:
    373,266,13562,1,0,0:0:0:0:
    416,342,13875,1,6,0:0:0:0:
  2. 00:14:500 (1) - Change this slider into a 1/1 reverse slider (or just a plain 2/1 slider). It goes well with the main beats. Here is an example of what you can do: (Again, this will not affect spacing)
    Image/Code

    492,184,14500,6,0,P|504:124|440:52,1,160
    360,76,15437,1,0,0:0:0:0:
    416,140,15750,1,8,0:0:0:0:
    00:36:375 - 00:43:875: You could reduce the hitsound volume (20~25%) at this part, since the music is softer here. It sounds a bit loud imo. You may want to do the same thing on the other difficulties as well.
[Moechi's Hard]
  1. Missing video. Please add one and make sure the video offset is consistent.
  2. 01:01:843 (2) - Could add a note (or slider here) to follow the vocals better. If suggested, I recommend deleting 01:02:001 (3) since it doesn't go with the vocals or any prominent notes.
  3. 01:03:875 (1) - Improve this blanket. It currently looks too flat. Here's a better approach:
    Image/Code

    98,234,63875,6,0,B|136:256|184:240|204:204|204:204|232:220,2,144,4|0|0,3:2|1:0|3:2,0:0:0:0:
That's it. Call be back!
they ask me for fix your mod, all fixed! thank you ike :3
BeatofIke
Bubbled!
Topic Starter
P A N

BeatofIke wrote:

Bubbled!
<3
Konei
Sekai's old ID should be added to the tags.
show more
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