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RURUTIA - Shin'ai

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Cosmolade
Hello~
M4M (´∪` )

[General]
  1. I love the song~
    The map is pretty.
[Easy]

Good.

- 00:01:337 - Add a note?
- 00:56:223 (3) - Extend this note to 00:56:735 and add a Reverse.
- 00:57:246 (4) - Move to 00:57:587 and end it on 00:58:610 -(you must keep the reverse)-
- 01:28:269 - Add a note?
- 02:47:360 - ^

[Normal]

Nice :)

- 00:08:155 (3) - End this on white tick
- 00:56:564 (3,4,5) - Avoid overlap
- 01:19:576 (3) - This is in the blue tick, but it's okay
- 01:25:030 (3) - End this on blue tick, and add circle in 01:25:542 and 01:25:882 - (it's just a suggestion)-
- 02:14:973 - Add a note
- 02:15:314 - ^
- 02:36:110 (5,6,1) - Avoid overlap

[Insane]

Jumps... O︿O

- 00:17:701 (1,2,3,4) - Too far
- 01:33:382 (1,2) - Confusing
- 02:23:837 (1,2,3,1,2,3,1,2,3,1,2,3,1,2) - Too confusing.

[AI's Insane]

Wow. Awesome and Perfect. _(:D 」∠)_

---

Good luck with the map~ ‎(ノ◡‿◡)ノ *:・゚✧*:・゚✧
Topic Starter
Rakuen

hoshisorakiseki wrote:

你好,随机mod一个
全局:
深(しん) 藍(らん)
感觉拼「しない」不合适,按字来拼比较好 歌名就是"しんあい"了,没法改
某tube你懂的,就不去考证拼法了。如果原视频是这样拼写的话就按照视频为准。

难度:Easy
没有发现

难度:Normal
02:23:496 (4,1) - 这里blanket有点歪了

难度:Insane
没有Hard难度?
00:17:530 (4,1) - 跳的有点远,再加上这里的音乐也感觉不出需要跳跃
00:21:110 (1,1,1,1,1,1,1,1) - 左边四个将首位互换一下
02:23:837 (1,2,3,1,2,3,1,2,3,1,2,3,1,2,3) - 建议根据音调来改变间距

难度:AI's Insane
01:26:564 (1,2) - +clap
02:01:678 (5,6) - +clap

写的挺短的,加油
Thanks for the mods, fixed blanket and added clap

Cosmolade wrote:

Hello~
M4M (´∪` )

[General]
  1. I love the song~
    The map is pretty.
[Easy]

Good.

- 00:01:337 - Add a note?
- 00:56:223 (3) - Extend this note to 00:56:735 and add a Reverse.
- 00:57:246 (4) - Move to 00:57:587 and end it on 00:58:610 -(you must keep the reverse)-
- 01:28:269 - Add a note?
- 02:47:360 - ^

[Normal]

Nice :)

- 00:08:155 (3) - End this on white tick
- 00:56:564 (3,4,5) - Avoid overlap
- 01:19:576 (3) - This is in the blue tick, but it's okay
- 01:25:030 (3) - End this on blue tick, and add circle in 01:25:542 and 01:25:882 - (it's just a suggestion)-
- 02:14:973 - Add a note
- 02:15:314 - ^
- 02:36:110 (5,6,1) - Avoid overlap

[Insane]

Jumps... O︿O

- 00:17:701 (1,2,3,4) - Too far
- 01:33:382 (1,2) - Confusing
- 02:23:837 (1,2,3,1,2,3,1,2,3,1,2,3,1,2) - Too confusing.

[AI's Insane]

Wow. Awesome and Perfect. _(:D 」∠)_

---

Good luck with the map~ ‎(ノ◡‿◡)ノ *:・゚✧*:・゚✧
Thanks for the M4M, fixed some of the mods
TAIN
Hi !

I am a newbie modding. :?

You can ignore my suggestion. :oops:

Easy

No problem :)


Normal

00:08:155 (2) - Slider 00:08:837 - The end.



Insane

It is not a big problem. ^^


AI's Insane

^


Good map.

star ^^!
[ Raphael ]
Hi~! M4M :3

[Easy]
  • 00:40:201 (4,5) - remove that overlap lightly
    00:48:382 (1,2) - ^
    01:44:973 (2,1) - ^
    01:51:110 (1,2) - same like 01:48:382 (1,2) - (Like this part: 00:21:110 (1,2,3,4) - )
    02:04:746 (1) - i think using finish on here will be good

    [Normal]
    • 00:08:155 (2) - a little awkward. end on 00:08:837 -
      00:49:064 (1,2) - try blanket
      02:04:746 (1) - the same as Easy diff

      [Insane]
      • 00:01:337 (5) - NC for follow vocal
        from 00:21:110 (1) - 00:26:223 (2) - NC spam D: i think that there is no particular need on this part
        from 01:26:564 (1) - 01:28:780 (2) - Cool :3 I love this part :333
        02:14:973 (5) - NC
        02:19:746 (5,6) - try overlap with 02:18:212 (6) -
        02:26:223 (3) - why not using the NC on here? (Same like this: 01:28:951 (1) - )
        02:49:576 (3) - move to (256,45) for accurate overlap with 02:49:064 (2) -

        [AI's Insane]
        • It is good to me :3
Topic Starter
Rakuen

sksmwkd125 wrote:

Hi !

I am a newbie modding. :?

You can ignore my suggestion. :oops:

Easy

No problem :)


Normal

00:08:155 (2) - Slider 00:08:837 - The end.



Insane

It is not a big problem. ^^


AI's Insane

^


Good map.

star ^^!
Thanks for the M4M, will get to your map soon

[ Raphael ] wrote:

Hi~! M4M :3

[Easy]
  • 00:40:201 (4,5) - remove that overlap lightly Don't understand what's this but I tried to fix
    00:48:382 (1,2) - ^
    01:44:973 (2,1) - ^
    01:51:110 (1,2) - same like 01:48:382 (1,2) - (Like this part: 00:21:110 (1,2,3,4) - )
    02:04:746 (1) - i think using finish on here will be good

    [Normal]
    • 00:08:155 (2) - a little awkward. end on 00:08:837 -
      00:49:064 (1,2) - try blanket
      02:04:746 (1) - the same as Easy diff

      [Insane]
      • 00:01:337 (5) - NC for follow vocal Fixed
        from 00:21:110 (1) - 00:26:223 (2) - NC spam D: i think that there is no particular need on this part Good idea, but keep atm
        from 01:26:564 (1) - 01:28:780 (2) - Cool :3 I love this part :333 Ty
        02:14:973 (5) - NC Fixed
        02:19:746 (5,6) - try overlap with 02:18:212 (6) - Nice try but I cant do it D:
        02:26:223 (3) - why not using the NC on here? (Same like this: 01:28:951 (1) - )
        02:49:576 (3) - move to (256,45) for accurate overlap with 02:49:064 (2) - Fixed
Thanks for the M4M, will get to your map soon
BigWilly
[Easy]

00:07:473 (1) - Try to Neaten
00:18:382 (1) - ^
01:12:928 (1,2,3) - Make 1 and 3 Mirror each other
SPOILER
Something of this sorts

01:42:928 (1) -
SPOILER
(You can change a little ofc)
02:52:473 (3) - Neaten a Little

Good Luck
Topic Starter
Rakuen

Feverie wrote:

[Easy]

00:07:473 (1) - Try to Neaten Tried to fix
00:18:382 (1) - ^ Tried to fix
01:12:928 (1,2,3) - Make 1 and 3 Mirror each other
SPOILER
Something of this sorts

01:42:928 (1) - Removed the circle
SPOILER
(You can change a little ofc)
02:52:473 (3) - Neaten a Little Tried to fix

Good Luck
Thanks for the mods
Koiyuki
From modreq
I wanna to make a M4M with you.
may I ask you to post your map in my queue?

I will start to mod you map tomorrow :3
GugUCorn
[General]

  1. Offset 2019 :arrow: 2045
[Easy]

  1. 01:15:655 (3) - NC
  2. 01:42:928 (1) - move 4th slider point few gird

[Normal]

  1. 00:39:519 (4) - blanket
  2. 00:45:655 (4) - NC
  3. 00:48:382 (7,1) - swap NC
  4. 00:52:814 (6) - blanket. move down 2nd slider point few grid
  5. 00:56:564 (3) - NC?
  6. 01:07:473 (1) - blanket. 3rd slider point (232,128)
  7. 01:15:655 (4) - NC
  8. 01:15:655 (4) - clap on end of slider
  9. 02:02:019 (4) - NC
  10. 02:56:564 (5) - ^
[Hard]

  1. 00:25:882 (5) - NC
  2. 00:52:814 (5) - blanket. move right red slider point 1~2 grid
  3. 00:56:564 (1) - blanket. move right 2nd slider point 1~2 grid
  4. 00:57:928 (3) - clap on end of slider
  5. 00:58:609 (5) - drum hitsound?
  6. 01:06:110 (5) - NC?
  7. 02:28:269 (6) - Ctrl + G
  8. 02:34:746 (1) - clap on arrow of slider
  9. 02:52:644 (4) - finish

[Insane]

  1. 00:00:826 (2,3,1,2) - add drum-finish
  2. 00:09:178 (4) - little blanket. move 3rd slider point few grid
  3. 00:11:394 (1) - clap on head of slider
  4. 00:15:655 (1) - clap on end of slider
  5. 00:16:337 (3,4) - ^
  6. 00:18:042 (4) - ^
  7. 00:44:462 (4) - clap on head of slider
  8. 00:45:655 (1) - blanket
  9. 00:47:189 - S:C2 slidertick
  10. 00:49:917 (4) - clap
  11. 00:55:371 (4) - clap on head of slider
  12. 00:55:371 (4) - S:C2 slidertick
  13. 00:58:780 (2) - add drum-clap Or add clap on 00:59:121 (4)
  14. 01:10:030 (5) - clap
  15. 01:34:405 (4) - clap on end of slider
  16. 02:14:462 (2,3,2,3) - same on first part. drum-finish
  17. 02:29:973 (2) - blanket
  18. 02:34:746 (1) - clap on arrow of slider
  19. 02:52:644 (2) - finish


[AI]

  1. 00:58:098 (1) - clap
  2. 00:58:610 (4,5) - i heard drum sound. add drum-clap on end of (4) and add drum-finish on head and end of (5)
  3. 01:15:144 - add S:C2 for clap slidertick
  4. 01:21:110 (1) - clap on end of slider
  5. 01:23:667 (1,3) - swap NC?
  6. 01:27:076 (2,4) - swap clap
  7. 01:28:269 (2) - add clap on head of slider,too.
  8. 01:29:292 (1) - clap on end of slider
  9. 01:32:019 (1) - ^?
  10. 01:48:382 (5,1) - swap NC
  11. 01:53:496 (5) - clap on end of slider
  12. 02:14:632 (4) - add drum-finish
  13. 02:24:519 (5) - perfectly stack on 02:22:814 (1)'s location
  14. 02:31:848 (6) - clap
  15. 02:34:576 (5) - ^
  16. 02:40:371 (2) - (344,236)
  17. 02:46:848 (2) - clap
  18. 02:48:723 (2) - make upward slider
  19. 02:57:076 (3) - finish on end of slider
Topic Starter
Rakuen

TaMul wrote:

[General]

  1. Offset 2019 :arrow: 2045 Keep
[Easy]

  1. 01:15:655 (3) - NC Fixed
  2. 01:42:928 (1) - move 4th slider point few gird Fixed

[Normal]

  1. 00:39:519 (4) - blanket Fixed
  2. 00:45:655 (4) - NC Fixed
  3. 00:48:382 (7,1) - swap NC Fixed
  4. 00:52:814 (6) - blanket. move down 2nd slider point few grid Fixed
  5. 00:56:564 (3) - NC? Fixed
  6. 01:07:473 (1) - blanket. 3rd slider point (232,128) Fixed
  7. 01:15:655 (4) - NC Fixed
  8. 01:15:655 (4) - clap on end of slider
  9. 02:02:019 (4) - NC Fixed
  10. 02:56:564 (5) - ^ Fixed
[Hard]

  1. 00:25:882 (5) - NC Fixed
  2. 00:52:814 (5) - blanket. move right red slider point 1~2 grid Fixed
  3. 00:56:564 (1) - blanket. move right 2nd slider point 1~2 grid Fixed
  4. 00:57:928 (3) - clap on end of slider
  5. 00:58:609 (5) - drum hitsound?
  6. 01:06:110 (5) - NC?
  7. 02:28:269 (6) - Ctrl + G Fixed
  8. 02:34:746 (1) - clap on arrow of slider
  9. 02:52:644 (4) - finish Fixed

[Insane]

  1. 00:00:826 (2,3,1,2) - add drum-finish
  2. 00:09:178 (4) - little blanket. move 3rd slider point few grid Fixed
  3. 00:11:394 (1) - clap on head of slider
  4. 00:15:655 (1) - clap on end of slider
  5. 00:16:337 (3,4) - ^
  6. 00:18:042 (4) - ^
  7. 00:44:462 (4) - clap on head of slider
  8. 00:45:655 (1) - blanket Fixed
  9. 00:47:189 - S:C2 slidertick
  10. 00:49:917 (4) - clap
  11. 00:55:371 (4) - clap on head of slider
  12. 00:55:371 (4) - S:C2 slidertick
  13. 00:58:780 (2) - add drum-clap Or add clap on 00:59:121 (4)
  14. 01:10:030 (5) - clap
  15. 01:34:405 (4) - clap on end of slider
  16. 02:14:462 (2,3,2,3) - same on first part. drum-finish
  17. 02:29:973 (2) - blanket Fixed
  18. 02:34:746 (1) - clap on arrow of slider
  19. 02:52:644 (2) - finish Fixed
Fixed all others but some hitsounds...

I added few claps but no drums >_<!

Thanks for the mods!
Natsu
Hi hi hi ~ M4M as you requested

My map: https://osu.ppy.sh/s/143216

[General]
  1. add 1500 AudioLeadIn manually, your diff are starting so fast
  2. you have both slider slide and slider tick silenced, which is considered unrankable
  3. your timing lines seems not necessary, just keeping one at: -708 with 88 bpm will work the same
[AI's Insane]
  1. Stack leniency 7 work better here IMO
  2. 00:01:848 (7) - missing finish here, you can hear cymbals in the music
  3. 00:01:934 (8) - this beat sound overmapped, since there is nothing in the music, also mapping it make you lose emphasis with 00:01:848 (7) - and 00:02:019 (1) -
  4. 00:02:530 (3) - this beat sound kinda overmapped, there are more in the diff, but not sure if they are on purpose or not
  5. 00:03:723 (2,3) - I like your jumps patterns, but here you reduce the spacing alot making the game play not comfortable, some like this can fix this:
  6. 00:04:746 (6) - missing NC, I supposed
  7. 00:05:598 (9) - a this rhythm doesn't follow the song nicely, since you are ignoring the one who require a click action in 00:05:769 -, my suggestion:
    SPOILER

    You can keep the vocal line in that way ^
  8. 00:06:451 (2,3,4) - similar as above, you're losing the emphasize when you start sliders on weak beats, try this:
  9. 00:14:888 (2) - nothing in the music here
  10. 00:15:314 (4,1) - ah this rhythm doesn't follow the song, also is breaking your comboing, try this:
  11. 00:16:507 (4,5,6) - again here, try to start sliders with the heavy beats in the music for better gameplay and rhythm. You follow nicely the music at some points like 00:19:064 (3,4,5,6) - , try to keep it up, since your design and jumps are really funny, but try to improve rhythms here
  12. 00:45:314 (1,2) - swap NC?
  13. 00:47:359 I can hear a vocal, since you are following vocals in this section, should be a circle IMO
  14. 00:53:155 (1) - you're ending this slider on a strong beat and at the same time it broke your comboing, try this:
  15. 01:00:314 (4) - nothing in the music here, that's why it sound not nice in game, I think is better to remove this 01:00:314 (4) - and add one following the vocals at 01:00:484
  16. 01:05:769 (5) - nothing in the music
  17. 01:32:701 (3,4) - same as 00:16:507 -, for this one try:
  18. 01:36:451 (6,7) - exactly the same as above
  19. 01:36:962 (1,3) - swap NC
  20. 01:44:121 (2,3) - IMO this is too close and ruin the jump feeling of this section, consider to add more distance between them
  21. 02:41:138 (6) - nothing in the music here
  22. 02:41:905 (2,3) - same with the sliders at 01:32:701
  23. 02:44:462 (2,3,6) - ^
  24. 02:46:507 (1) - ^
  25. 02:49:235 (4,5) - here is a nice example, the first one have a wrong rhythm is starting with almost nothing in the music and the second one is starting with strong beats/vocals how it should be
  26. 02:50:257 (1) - same with the sliders at 01:32:701

    fun diff, but imo you should work more with rhythms

[Insane]
  1. Stack leniency 4 is on purpose? if not set it to 7
  2. 00:05:769 (2) - this is why I don't like symmetry xD, since with the first three sliders 00:04:746 (1,2,1) - you're following the vocals pretty nice, but with the one at 00:05:769 (2) - you're breaking that feeling, since 00:05:769 (2) - need 2 circles to follow the vocal line correctly
  3. 00:07:473 (1,2,3) - you can make this pattern look better, maybe like this:
  4. 00:16:678 (4) - same as 00:05:769
  5. 00:18:041 (4) - ^
  6. 00:21:280 remove clap? sound not nice IMO
  7. 00:22:128 (2) - same as 00:05:769 -, probably I'll ruin your patterns with my suggestions, but I believe is better to have a nice rhythm
  8. 00:21:110 (1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1) - you're spamming combos at this section, this doesn't make your patterns more readables, but ruin the overall HP drain of the whole diff, imo remove the unnecesary ones:
  9. 00:21:791 (1) - remove NC
  10. 00:23:155 ^
  11. 00:24:519 ^
  12. 00:25:882 ^
  13. 01:04:064 (5,6) - a slider fit better the music here, since 6 doesn't have an important sound in the music
  14. 01:14:973 (7,1,2) - your rhythm doesn't fit the song nicely here :l since some beats like 01:15:655 need a click action, my suggestion:
  15. 01:26:564 (1,2,3,4,1,2,3,4,1,2,3,4,1,2) - I love this kinds of patterns <3
  16. 01:34:405 (4) - same as 00:05:769
  17. 02:19:405 (4) - ^
  18. 02:23:837 (1,2,3,1,2,3,1,2,3,1,2,3,1,2,3) - cool
  19. 02:31:678 (7) - same as 00:05:769
  20. 02:40:201 (1,1,1,1) - remove the combo spam plz, as I explain before in 00:21:110
  21. 02:45:655 (1,2,1,2,1,2) - ^

    pretty nice

[Hard]
  1. Stack leniency 4 is on purpose? if not set it to 7
  2. 00:17:530 (6) - remove this circle? since sound better imo, also i can't really hear nothing there
  3. 00:18:041 (8) - 2 circles fit better the vocals line
  4. 00:18:894 (2) - same as 00:17:530
  5. 00:21:109 (1,2,3) - kinda nazi but use the same distance between them
  6. 00:26:394 (4) - use 2 circles like insane? to bring more emphasis to 00:26:564
  7. 00:38:496 (3) - make this slider curved and try to do a blanket with 00:39:519 (5) -
  8. 00:59:291 (1,2) - IMO circles fit better the vocal line than sliders
  9. 01:24:348 (2) - remove this circle? it doesn't fit the song
  10. 01:28:609 (7,8) - this sliders doesn't follow the song properly, also the slider spam is too repetitive, try this:
  11. 01:34:405 (7) - same as 00:59:291
  12. 02:47:700 (9,10) - similar to 01:28:609 -, check the rhythm again to 25% or 50%
  13. 02:53:155 (6,7,8) - same here, try this instead:
  14. 02:57:587 (4) - 2 circles fit better the music in this point
  15. 03:01:848 (10) - same as above

    pretty clean diff
[Normal]
  1. same with Stack leniency but here you got 3, I suggest you to set it in 7
  2. 00:08:155 (2) - ah this slider doesn't follow the song, it should end in 00:08:666
  3. 00:20:087 (2,3) - try to start sliders with the strong sound in the music <:
  4. 00:26:223 (5) - add 2 circles to bring more emphasis to 00:26:564

    cool diff
Koiyuki


M4M from #modreq

  1. Grey——Just some complaints.
  2. Black——My personal suggestions.
  3. Bold——Highly recommended.
  4. Red——(Maybe) Unrankable, you'd better fix it.

[General]
  1. I recommend to keep the same stack Leniency in all your diffs.
  2. slidertick can't be silent.
  3. add some audio-leadin through .osu file?

[Easy]
  1. 00:37:473 (1,2) - this sounds better imo. http://puu.sh/7ECAB.jpg
  2. 00:42:928 (1,2) - same suggestion as 00:37:473 (1,2) -

[Normal]
  1. 00:08:155 (2) - make this a 1/1 slider?
  2. 00:39:178 (3,4) - blanket better?

[Hard]
  1. 00:01:337 (1) - remove nc?
  2. 02:52:644 (4) - remove the finish, sounds weird.

[Insane]
  1. ar8 doesn't fit sv3.0, when I play I find ar9 more fits the map.
  2. 00:21:110 (1,2,1,2,1,2,1,2) - 你的是逐渐变小,不过我建议是间距逐渐变大,一开始就大跳我打了几次都滑条拉断尾了=A=
  3. 02:40:542 (1,1,1) - not necessary to nc spam here

[AI's Insane]
  1. Feel very good when playing.

Good luck.
I feel pretty nice when playing the map, and also my mod is based on my feeling after playing.
Silly misses in my play because when I play the map, I just woke up.
I think it's enough. :D Lazy to write more.
Topic Starter
Rakuen

Natsu wrote:

Hi hi hi ~ M4M as you requested

My map: https://osu.ppy.sh/s/143216 Will get into it as soon as I can, probably Sunday or Monday

[General]
  1. add 1500 AudioLeadIn manually, your diff are starting so fast Fixed
  2. you have both slider slide and slider tick silenced, which is considered unrankableFixed, slidertick is now sounded
  3. your timing lines seems not necessary, just keeping one at: -708 with 88 bpm will work the same
Fixed

[Insane]
  1. Stack leniency 4 is on purpose? if not set it to 7 Keep for the pattern 01:26:564 (1,2,3,4) - , adding the latency make them moved from its original places
  2. 00:05:769 (2) - this is why I don't like symmetry xD, since with the first three sliders 00:04:746 (1,2,1) - you're following the vocals pretty nice, but with the one at 00:05:769 (2) - you're breaking that feeling, since 00:05:769 (2) - need 2 circles to follow the vocal line correctly Fixed
  3. 00:07:473 (1,2,3) - you can make this pattern look better, maybe like this: Fixed
  4. 00:16:678 (4) - same as 00:05:769 Fixed
  5. 00:18:041 (4) - ^ Fixed
  6. 00:21:280 remove clap? sound not nice IMO
  7. 00:22:128 (2) - same as 00:05:769 -, probably I'll ruin your patterns with my suggestions, but I believe is better to have a nice rhythm Fixed
  8. 00:21:110 (1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1) - you're spamming combos at this section, this doesn't make your patterns more readables, but ruin the overall HP drain of the whole diff, imo remove the unnecesary ones: Fixed
  9. 00:21:791 (1) - remove NC Fixed
  10. 00:23:155 ^ Fixed
  11. 00:24:519 ^ Fixed
  12. 00:25:882 ^ Fixed
  13. 01:04:064 (5,6) - a slider fit better the music here, since 6 doesn't have an important sound in the music Fixed
  14. 01:14:973 (7,1,2) - your rhythm doesn't fit the song nicely here :l since some beats like 01:15:655 need a click action, my suggestion: Fixed
  15. 01:26:564 (1,2,3,4,1,2,3,4,1,2,3,4,1,2) - I love this kinds of patterns <3 Thanks!
  16. 01:34:405 (4) - same as 00:05:769 Fixed
  17. 02:19:405 (4) - ^ Fixed
  18. 02:23:837 (1,2,3,1,2,3,1,2,3,1,2,3,1,2,3) - cool Thanks!
  19. 02:31:678 (7) - same as 00:05:769 Fixed
  20. 02:40:201 (1,1,1,1) - remove the combo spam plz, as I explain before in 00:21:110 Fixed
  21. 02:45:655 (1,2,1,2,1,2) - ^ Fixed

    pretty nice

[Hard]
  1. Stack leniency 4 is on purpose? if not set it to 7 Fixed
  2. 00:17:530 (6) - remove this circle? since sound better imo, also i can't really hear nothing there Keep, I love continuous hits (in Hard)
  3. 00:18:041 (8) - 2 circles fit better the vocals line Keep for pattern
  4. 00:18:894 (2) - same as 00:17:530 Keep, I love continuous hits (in Hard)
  5. 00:21:109 (1,2,3) - kinda nazi but use the same distance between them Fixed
  6. 00:26:394 (4) - use 2 circles like insane? to bring more emphasis to 00:26:564 Fixed
  7. 00:38:496 (3) - make this slider curved and try to do a blanket with 00:39:519 (5) - Fixed
  8. 00:59:291 (1,2) - IMO circles fit better the vocal line than sliders Fixed
  9. 01:24:348 (2) - remove this circle? it doesn't fit the song Fixed
  10. 01:28:609 (7,8) - this sliders doesn't follow the song properly, also the slider spam is too repetitive, try this: Fixed
  11. 01:34:405 (7) - same as 00:59:291 Fixed
  12. 02:47:700 (9,10) - similar to 01:28:609 -, check the rhythm again to 25% or 50% Fixed
  13. 02:53:155 (6,7,8) - same here, try this instead: Fixed
  14. 02:57:587 (4) - 2 circles fit better the music in this point Fixed
  15. 03:01:848 (10) - same as above Fixed

    pretty clean diff
[Normal]
  1. same with Stack leniency but here you got 3, I suggest you to set it in 7 Fixed
  2. 00:08:155 (2) - ah this slider doesn't follow the song, it should end in 00:08:666 Fixed
  3. 00:20:087 (2,3) - try to start sliders with the strong sound in the music <: Fixed
  4. 00:26:223 (5) - add 2 circles to bring more emphasis to 00:26:564 Fixed

    cool diff
Thanks for the mods!

[Minakami Yuki] wrote:



M4M from #modreq

  1. Grey——Just some complaints.
  2. Black——My personal suggestions.
  3. Bold——Highly recommended.
  4. Red——(Maybe) Unrankable, you'd better fix it.

[General]
  1. I recommend to keep the same stack Leniency in all your diffs. Fixed
  2. slidertick can't be silent. Fixed
  3. add some audio-leadin through .osu file?
Fixed

[Easy]
  1. 00:37:473 (1,2) - this sounds better imo. http://puu.sh/7ECAB.jpg Keep
  2. 00:42:928 (1,2) - same suggestion as 00:37:473 (1,2) - Keep

[Normal]
  1. 00:08:155 (2) - make this a 1/1 slider? Fixed
  2. 00:39:178 (3,4) - blanket better? Fixed

[Hard]
  1. 00:01:337 (1) - remove nc? Keep to follow vocal
  2. 02:52:644 (4) - remove the finish, sounds weird.Keep, there's finish in music

[Insane]
  1. ar8 doesn't fit sv3.0, when I play I find ar9 more fits the map.
  2. 00:21:110 (1,2,1,2,1,2,1,2) - 你的是逐渐变小,不过我建议是间距逐渐变大,一开始就大跳我打了几次都滑条拉断尾了=A= Fixed, 换了排列
  3. 02:40:542 (1,1,1) - not necessary to nc spam here Fixed

Good luck.
I feel pretty nice when playing the map, and also my mod is based on my feeling after playing.
Silly misses in my play because when I play the map, I just woke up.
I think it's enough. :D Lazy to write more.
Thanks for the mods!
Setsurei
M4M
[Easy]
everything seems good

[Normal]
00:41:905 (6) - blanket with 00:41:223 (5) - tail?
01:10:201 (5) - fix blanket, tail 276 280
02:23:837 (1) - lengthen to 02:24:348 -
02:24:519 (2) - lengthen to 02:25:030 -

[Hard]
00:44:292 - add object
01:59:803 (2,3) - swap them? hitcircle then slider

[Insane]
00:44:292 - idk why I sense something missing here lol (I know you're following vocal here)
01:26:564 (1,2,3,4,1,2,3,4,1,2,3,4,1,2) - HD trap lol
01:44:462 (2) - lengthen to 01:44:803 -
01:52:985 (5) - NC

[AI's Insane]
01:42:928 (1) - lengthen to 01:43:269 - (delete 01:43:269 (2) - )
01:49:405 - 01:49:746 - make slider here
01:51:195 (4) - seems not appropriate

nice map, good luck
Topic Starter
Rakuen

Setsurei wrote:

M4M
[Easy]
everything seems good

[Normal]
00:41:905 (6) - blanket with 00:41:223 (5) - tail?
01:10:201 (5) - fix blanket, tail 276 280 Fixed
02:23:837 (1) - lengthen to 02:24:348 -
02:24:519 (2) - lengthen to 02:25:030 -

[Hard]
00:44:292 - add object Fixed
01:59:803 (2,3) - swap them? hitcircle then slider Fixed

[Insane]
00:44:292 - idk why I sense something missing here lol (I know you're following vocal here) Fixed
01:26:564 (1,2,3,4,1,2,3,4,1,2,3,4,1,2) - HD trap lol XD
01:44:462 (2) - lengthen to 01:44:803 -
01:52:985 (5) - NC Fixed

nice map, good luck[/color]
Thanks for the mods!
Koalazy
Hihi~ M4M as requested~

[AI's Insane]
02:15:059 (1,2,3,4,5,6) - I consider this stream is kinda difficult for players who has just played the map, the spacing from 5-6 is way too far compared to the previous notes.

nice map~

[Insane]
01:28:951 (1,2,3,4) - It's not easy to catch on the beat due to the song style and hitsounds imo, and players may like clicking the notes 01:26:564 (1,2,3,4,1,2,3,4,1,2,3,4,1,2) - here and not really sure when to start tapping the stream, so I recommend to switch it to a repeat slider.

nice map :)

[Hard]

Nothing found ! Great :)

[Normal]

Again nothing found :O

[Easy]

01:34:746 (1,3) - blanket?
01:41:564 (4) - ^blanket nazi

Very neat ;)

Good Luck~
tutuhaha
[Insane]
00:05:428 (3,4) - 我觉得这两个合到一起比较好
00:11:905 (2) - 这个拆成三个note或是一个slider+一个note
00:18:042 (4) - 这个可以变成两个note
00:19:576 (x) - 总觉得这里有note
00:20:257 (x) - 然后这里也有,用折返带过去感觉不怎么好
00:20:598 (x) - +note
00:20:939 (x) - +note
00:26:223 (8) - 要是我我会把这个改成两个note
00:42:587 (6,1,2,3,4,5) - /_\....想把流向改的比较好玩一点...就按照下面的做
00:42:928 (1) - ctrl+g
00:43:439 (2) - ^
00:43:951 (3) - ^
00:44:292 (4,5) - 这俩换下位置
00:47:019 (4) - 拖到蓝线结尾
00:47:701 (5) - ^然后如果愿意的话可以把这个改成一个1/4slider折返
00:51:621 (2) - 试试ctrl+g
00:57:587 (3) - .....从音效我可以看出你懂这里的rhythm,...可是.....干嘛还要那么费劲的搞音效为何不直接把slider改成note呢
00:59:803 (3) - 是我的话我会用这种节奏啦,只看节奏哦
https://osu.ppy.sh/ss/1461858
01:03:894 (x) - +note
01:05:087 (2) - 这边和上面的节奏是一样的类型所以...
01:06:621 (x,6) - 这一块的节奏太明显了我不建议用slider盖过去
01:14:121 (4) - 考虑一下crtl+g蛮好的
01:21:792 (3,4) - 这块的流向我蛮喜欢的,但是我不觉得01:21:110 (1,2) - 2的流向比较适合接住3的流向,建议1和2逆时针转一下
01:26:564 (1,2,3,4,1,2,3,4,1,2,3,4,1,2) - ........个人很不喜欢这种摆法......一是重叠导致看的不爽....二是....没错还是重叠看的不爽:<!.....我个人遇到这种节奏就算搞成跳我也不会搞成这个样子..........
01:34:064 (3) - ....考虑一下吧后面的45copy到这里然后对称一下?...大概...
01:53:837 (1) - 强烈建议ctrl+g
01:55:542 (5,6,8) - 确认一下玩的时候不会覆盖导致尾巴看不见,这种摆法其实很危险一般我都不建议mapper这么摆
02:36:280 (x) - 这俩空填上 02:36:621 (x) -
02:45:655 (1,2,3,4,5,6,7) - .....这个和前面比创意有点.....就算拉大空间也好...slider和slider之间空间大起来比较好玩
另一个insane明天看,我觉得可以改成AI‘s Extra,你觉得呢.-.
Topic Starter
Rakuen

Koalazy wrote:

Hihi~ M4M as requested~

[Insane]
01:28:951 (1,2,3,4) - It's not easy to catch on the beat due to the song style and hitsounds imo, and players may like clicking the notes 01:26:564 Keep for the difficulty and consistency of the stream recently (i guess)
(1,2,3,4,1,2,3,4,1,2,3,4,1,2) - here and not really sure when to start tapping the stream, so I recommend to switch it to a repeat slider. Keep for the pattern, as I don't slider with many reverses too :)

nice map :)

[Easy]

01:34:746 (1,3) - blanket? Fixed
01:41:564 (4) - ^blanket nazi

Very neat ;)

Good Luck~
Thanks for the mods!

tutuhaha wrote:

[Insane]
00:05:428 (3,4) - 我觉得这两个合到一起比较好 Keep for pattern
00:11:905 (2) - 这个拆成三个note或是一个slider+一个note Follow vocal
00:18:042 (4) - 这个可以变成两个note Fixed
00:19:576 (x) - 总觉得这里有note Fixed
00:20:257 (x) - 然后这里也有,用折返带过去感觉不怎么好 Follow vocal
00:20:598 (x) - +note Fixed
00:20:939 (x) - +note Fixed
00:26:223 (8) - 要是我我会把这个改成两个note Fixed
00:42:587 (6,1,2,3,4,5) - /_\....想把流向改的比较好玩一点...就按照下面的做 Fixed
00:42:928 (1) - ctrl+g Fixed
00:43:439 (2) - ^ Fixed
00:43:951 (3) - ^ Fixed
00:44:292 (4,5) - 这俩换下位置 Fixed
00:47:019 (4) - 拖到蓝线结尾 Keep for pattern
00:47:701 (5) - ^然后如果愿意的话可以把这个改成一个1/4slider折返 Keep for pattern
00:51:621 (2) - 试试ctrl+g Keep for flow
00:57:587 (3) - .....从音效我可以看出你懂这里的rhythm,...可是.....干嘛还要那么费劲的搞音效为何不直接把slider改成note呢 Vocal
00:59:803 (3) - 是我的话我会用这种节奏啦,只看节奏哦 Fixed
https://osu.ppy.sh/ss/1461858
01:03:894 (x) - +note Fixed
01:05:087 (2) - 这边和上面的节奏是一样的类型所以... Fixed
01:06:621 (x,6) - 这一块的节奏太明显了我不建议用slider盖过去 Fixed
01:14:121 (4) - 考虑一下crtl+g蛮好的 Keep
01:21:792 (3,4) - 这块的流向我蛮喜欢的,但是我不觉得01:21:110 (1,2) - 2的流向比较适合接住3的流向,建议1和2逆时针转一下 Keep
01:26:564 (1,2,3,4,1,2,3,4,1,2,3,4,1,2) - ........个人很不喜欢这种摆法......一是重叠导致看的不爽....二是....没错还是重叠看的不爽:<!.....我个人遇到这种节奏就算搞成跳我也不会搞成这个样子.......... Will consider that
01:34:064 (3) - ....考虑一下吧后面的45copy到这里然后对称一下?...大概... Keep
01:53:837 (1) - 强烈建议ctrl+g Fixed
01:55:542 (5,6,8) - 确认一下玩的时候不会覆盖导致尾巴看不见,这种摆法其实很危险一般我都不建议mapper这么摆 Fixed
02:36:280 (x) - 这俩空填上 02:36:621 (x) - Fixed
02:45:655 (1,2,3,4,5,6,7) - .....这个和前面比创意有点.....就算拉大空间也好...slider和slider之间空间大起来比较好玩 Thanks
另一个insane明天看,我觉得可以改成AI‘s Extra,你觉得呢.-.
Thanks for the mods!

觉得AI的在Insane和Extra之间吧,两个我都觉得可以

暂时保留名字
Hinsvar
Yo; modding here!

*Bolded = Unrankable or very, very strongly suggested; red = Highly suggested or questionable (still weaker than the bolded ones); black = Minor suggestions/rants; blue = Notes/advices to avoid/fix repeated problems. Also note that hitsound suggestions on a diff may apply on similar parts of the song and the other diffs of the mapset.

>General
  1. I'm afraid the dark brown combo colour will conflict with the generally dark-toned (in terms of color) video... Try to make it lighter, maybe?
>Easy
  1. 00:37:473 - Add a whistle here? I think it just fits with the instrument here. It feels kinda empty if left unhitsounded, IMO.
  2. 00:38:155 - ^
  3. 00:41:564 - ^
  4. 00:43:610 - ^ (I'll stop doing this to avoid personal preference problems. I personally think that you left a lot of instruments to be not emphasized with a hitsound, which makes the map feel kinda void. It might be just me, though, but you may want to try adding more whistles where appropriate, like the spots that I suggested.)
  5. 01:00:655 (1) - Why do you have an NC here? There is nothing in the song that indicates the need of it.
  6. 01:42:928 (1) - Move this to (176,160) so there will be a better flow at 01:41:564 (4,1) due to the two sliders having their curves "connected" (not really sure of the correct word for this, but it just feels smoother to move the cursor), with (4)'s tail pointing (1)'s head?
>Normal
  1. 00:08:155 (2) - Why is the length only 3/4 beats? It'll play much better if the length is exactly one beat, just like 00:05:428 (2). It'd be nice for consistency, too!
  2. 00:23:155 (4,1,2) - (1) looks like an oddball compared to the two sliders because it's the only curved slider among the three. Make (1) straight too? It might be able to help improving the flow at 00:24:519 (2,3) too. At least that's what I felt, but I think you should still try it.
  3. 01:14:632 (2) - Try to make this curved, like this to follow the curving flow from 01:12:928 (1)? It'd be more comfortable to play here.
  4. 01:38:667 - Since there's a quite heavy cymbal sound here, what about adding a finish?
  5. 02:29:973 (2) - Move this to (376,316) so 02:29:292 (1,2) would look neater and more comfortable to play?
>Hard
  1. 00:11:394 - 00:11:564 - Add claps to enhance the clap pattern you've made so far? It feels kinda empty here without anything, for some reason. Maybe this is just me, but you should give this a try first.
  2. 00:25:882 (5,6,7,1) - Eh idk why, but the flow feels kinda rigid/forced here... I personally would try to make them curved like this, but it's up to you in the end.
  3. 01:24:519 (2,3) - Make (3) look like (2)? Looks neater and will create a sense of pattern consistency because of the similar shape.
  4. 01:27:757 - 01:27:928 - Same as the first suggestion in this diff.
  5. 01:29:973 (3,4,5) - Try to make them look like this? Again, it just looks neater.
  6. 01:39:519 (6) - Make it curved like this? It'd improve the flow from 01:38:837 (5).
  7. 01:55:201 (5) - Rotate this by 55 degrees anti-clockwise, then move to (456,96) for a better flow and designing?
  8. 02:23:837 (1) - Move this to (184,84) to make the flow nicer since this follows the curve of 02:23:496 (7), and then move 02:24:007 (2) to (252,48)?
  9. 02:29:973 (4,5,6) - The spacing looks a little inconsistent/uneven visually...
  10. 02:46:848 - 02:47:019 - Same as the first suggestion.
>Insane
  1. 00:44:462 (5,6,7,1) - What about increasing the spacing between these objects to 1.3x? From how 00:42:928 (1,2,3,4,5) plays, I think a bigger spacing in the aforementioned place will help by making the notes easier to read.
  2. 00:59:632 (2,3) - ^, but this one is because the rhythm gets a little inconsistent (making a 3/4 gap instead of a 1/2 or 1/1 one).
  3. 01:12:246 (3) - Move to (136,124) to create a better flow to 01:12:757 (4) from here? You'll have to play a little with the blanket, though.
  4. 01:44:462 (2,3,4,1) - Again, maybe try 1.3x for the same reason as 00:44:462 (5,6,7,1)?
  5. 01:53:837 (1) - I personally think this looks too close to 01:53:155 (2), making the pattern here look somewhat messy. Try moving this to (308,176)?
  6. 02:48:042 (8,9,10,11) - Players may mistake this as a slider even with the approach circles due to how you made the pattern in this stanza and the fact that this stream is briefly covered by 02:47:360 (6). Just saying.
>AI's Insane
  1. ...I think this diff should be called an Extra due to how high its difficulty setting, general difficulty and amount of jumps and streams is compared to Rakuen's Insane diff. Naming this an Insane looks kinda deceiving due to how far is this diff in terms of difficulty compared to the previous diff. Still, it might be just me, so I won't treat this as a must-fix.
  2. 00:26:564 (3) - Move to (304,328)? I think it's a little too close to 00:26:053 (1), and it'd be nice to have them spaced like 00:26:053 (1,2).
  3. 01:01:252 (3) - Normally, I'm fine with circles placed in a such place, but this one just doesn't go well with the song... I really recommend you to remove this, as it feels forced to have this circle here.
  4. 01:02:615 (4) - ^
  5. 01:05:343 (3) - ^
  6. 01:10:882 (3) - It would be great to have the slider shaped like this to follow 01:10:201 (1,2)'s curve. Try playing the pattern with (3) looking like that.
  7. 01:29:292 (1) - Move the node on the head to (380,164)? It looks neater if the slider's head is there, IMO.
  8. 01:34:405 (3) - Honestly, this is just a personal preference, but make the slider shaped like this to make a better flow from 01:34:235 (2) and to 01:34:746 (1)?
  9. 01:45:655 (5) - Again, this is just personal preference, but still... try this for a better flow too?
  10. 02:37:814 (2,3) - With how intense the diff is at this point, it'd really kill the flow to make a circle stack. What about moving (3) to (508,232)?
  11. 02:54:178 (2,3) - Feels really awkward to play this jump because there's nothing that indicates the need, or supports a jump (like an increase in vocal pitch or a particularly strong instrument playing at (3)'s tick), so use the default distance spacing?
Eh, that's it I think. This map is great; can't really find a lot of major problems. Mostly suggestions here.

Good luck on the way 8-)
Topic Starter
Rakuen

Hinsvar wrote:

Yo; modding here!

*Bolded = Unrankable or very, very strongly suggested; red = Highly suggested or questionable (still weaker than the bolded ones); black = Minor suggestions/rants; blue = Notes/advices to avoid/fix repeated problems. Also note that hitsound suggestions on a diff may apply on similar parts of the song and the other diffs of the mapset.

>General
  1. I'm afraid the dark brown combo colour will conflict with the generally dark-toned (in terms of color) video... Try to make it lighter, maybe?[/color]
>Easy
  1. 00:37:473 - Add a whistle here? I think it just fits with the instrument here. It feels kinda empty if left unhitsounded, IMO. Will consider that
  2. 00:38:155 - ^
  3. 00:41:564 - ^
  4. 00:43:610 - ^ (I'll stop doing this to avoid personal preference problems. I personally think that you left a lot of instruments to be not emphasized with a hitsound, which makes the map feel kinda void. It might be just me, though, but you may want to try adding more whistles where appropriate, like the spots that I suggested.)
  5. 01:00:655 (1) - Why do you have an NC here? There is nothing in the song that indicates the need of it. To avoid combo over (5) and follow vocal (i feel), will think about that
  6. 01:42:928 (1) - Move this to (176,160) so there will be a better flow at 01:41:564 (4,1) due to the two sliders having their curves "connected" (not really sure of the correct word for this, but it just feels smoother to move the cursor), with (4)'s tail pointing (1)'s head?Fixed
>Normal
  1. 00:08:155 (2) - Why is the length only 3/4 beats? It'll play much better if the length is exactly one beat, just like 00:05:428 (2). It'd be nice for consistency, too! Fixed
  2. 00:23:155 (4,1,2) - (1) looks like an oddball compared to the two sliders because it's the only curved slider among the three. Make (1) straight too? It might be able to help improving the flow at 00:24:519 (2,3) too. At least that's what I felt, but I think you should still try it. Keep atm, but will consider
  3. 01:14:632 (2) - Try to make this curved, like this to follow the curving flow from 01:12:928 (1)? It'd be more comfortable to play here.Fixed
  4. 01:38:667 - Since there's a quite heavy cymbal sound here, what about adding a finish? Fixed
  5. 02:29:973 (2) - Move this to (376,316) so 02:29:292 (1,2) would look neater and more comfortable to play?I don't understand this, maybe wrong coordinate?
>Hard
  1. 00:11:394 - 00:11:564 - Add claps to enhance the clap pattern you've made so far? It feels kinda empty here without anything, for some reason. Maybe this is just me, but you should give this a try first. Keep atm, will consider
  2. 00:25:882 (5,6,7,1) - Eh idk why, but the flow feels kinda rigid/forced here... I personally would try to make them curved like this, but it's up to you in the end. Keep
  3. 01:24:519 (2,3) - Make (3) look like (2)? Looks neater and will create a sense of pattern consistency because of the similar shape. Fixed
  4. 01:27:757 - 01:27:928 - Same as the first suggestion in this diff. Keep atm, will consider
  5. 01:29:973 (3,4,5) - Try to make them look like this? Again, it just looks neater. Fixed
  6. 01:39:519 (6) - Make it curved like this? It'd improve the flow from 01:38:837 (5). Keep
  7. 01:55:201 (5) - Rotate this by 55 degrees anti-clockwise, then move to (456,96) for a better flow and designing? Keep
  8. 02:23:837 (1) - Move this to (184,84) to make the flow nicer since this follows the curve of 02:23:496 (7), and then move 02:24:007 (2) to (252,48)? Keep
  9. 02:29:973 (4,5,6) - The spacing looks a little inconsistent/uneven visually... Fixed
  10. 02:46:848 - 02:47:019 - Same as the first suggestion. Keep atm, will consider
>Insane
  1. 00:44:462 (5,6,7,1) - What about increasing the spacing between these objects to 1.3x? From how 00:42:928 (1,2,3,4,5) plays, I think a bigger spacing in the aforementioned place will help by making the notes easier to read. Fixed
  2. 00:59:632 (2,3) - ^, but this one is because the rhythm gets a little inconsistent (making a 3/4 gap instead of a 1/2 or 1/1 one).
  3. 01:12:246 (3) - Move to (136,124) to create a better flow to 01:12:757 (4) from here? You'll have to play a little with the blanket, though.
  4. 01:44:462 (2,3,4,1) - Again, maybe try 1.3x for the same reason as 00:44:462 (5,6,7,1)?
  5. 01:53:837 (1) - I personally think this looks too close to 01:53:155 (2), making the pattern here look somewhat messy. Try moving this to (308,176)?
  6. 02:48:042 (8,9,10,11) - Players may mistake this as a slider even with the approach circles due to how you made the pattern in this stanza and the fact that this stream is briefly covered by 02:47:360 (6). Just saying.
Eh, that's it I think. This map is great; can't really find a lot of major problems. Mostly suggestions here.

Good luck on the way 8-)
Thanks for the mods, will get into your map as soon as I can
Sellenite
Hello!From your M4M queue
Rurutia!!!shoot~hope this map can rank <3

[Easy]
01:16:848 here has a beat ,but the 01:15:655 (1) end in 01:17:019,so obvious.I think you should change the rhythm about here

[Normal]
nice hitsound

[Hard]
00:02:701 (3,4) - jump is so large
01:39:178 change to finish is better?
02:38:667 (4,5) - jump is so large
02:58:356 change to finish is better?

[Insane]
02:24:178 (3,2,1,2,1,3)about these,these can jump,but not 02:24:348 (1) and 02:25:371 (1) ,it is hard to read,please careful about this,may be you should change the pattern

[AI's Insane]
00:18:382 (1) - why not jump?
00:46:678 (3) - NC cuz you deduce the 00:45:655 (2) - speed
02:56:735 (2,3) - this 1/8 high jump..hope you change this

hope it can help you!
good luck~
Topic Starter
Rakuen

Sellenite wrote:

Hello!From your M4M queue
Rurutia!!!shoot~hope this map can rank <3

[Easy]
01:16:848 here has a beat ,but the 01:15:655 (1) end in 01:17:019,so obvious.I think you should change the rhythm about here

[Normal]
nice hitsound

[Hard]
00:02:701 (3,4) - jump is so large
01:39:178 change to finish is better?
02:38:667 (4,5) - jump is so large
02:58:356 change to finish is better?

[Insane]
02:24:178 (3,2,1,2,1,3)about these,these can jump,but not 02:24:348 (1) and 02:25:371 (1) ,it is hard to read,please careful about this,may be you should change the pattern

[AI's Insane]
00:18:382 (1) - why not jump?
00:46:678 (3) - NC cuz you deduce the 00:45:655 (2) - speed
02:56:735 (2,3) - this 1/8 high jump..hope you change this

hope it can help you!
good luck~
Thanks for your mods, changed some but not in your list

Changed AI's Insane > AI's Extra
HabiHolic
M4M~ Sorry for late~

[Easy]

01:00:655 (1) - Make the curve? https://osu.ppy.sh/ss/1523232
01:16:337 - clap?
01:19:405 - add note?
01:37:473 - why whistle? Finish add please
01:59:292 - Add Finish?
02:32:019 - ^
02:40:201 (4) - NC
02:51:792 (2) - blanket please https://osu.ppy.sh/ss/1523245


[Normal]

00:23:837 (1) - straight line? https://osu.ppy.sh/ss/1523258
00:41:905 (6) - blanket! https://osu.ppy.sh/ss/1523260
01:34:064 (5) - ctrl + g

[AI's Extra]

add video file

00:03:894 (2) - ctrl + g

no pick! good diff

[Hard]

00:12:928 (1) - http://osu.ppy.sh/ss/1523268

Good Luck!
Kibbleru
okayy lets go for sum m4m :D

Here's my map :D

[Extra]
  1. 00:09:348 (6,7) - okay very nazi but these aren't perfectly symmetrical. you can just copy one of the sliders and ctrl j. i suspect this happened when you ctrl g'd (7) which fixed your sliderpoints but also changed it a little
    see there's a bit of a white line showing :D
  2. 00:20:257 (3,4,5) - ctrl g this please. makes the flow ALOT more comfortable to play with.
  3. 01:19:064 (6) - ^ maybe consider
  4. 01:21:792 (3) - ^ this too mainly because the flow is a bit weird at (3,4,5)
  5. 01:48:042 (7) - uh probably not so important move it up so it stacks on top of (2)?
  6. 02:14:973 (1,2,3,4,5,6,7,8) - make the DS change a bit more gradual? like maybe increase .1 DS every circle
  7. 02:47:701 (1,2,3,4,5,6,7,8) - ^
[Insane]
  1. 00:18:212 (5,2) - err consider stacking these?
  2. 00:23:667 (6) - place this like so for a better geometrical pattern owo
  3. 00:39:519 (6,1) - okay these overlaps SHOULD be fine but tbh you could blanket (7 and/or 1) better
    this just looks alot better to me but that is more of an opinion.
    01:21:792 (3,4) - ^ here too
  4. 00:52:473 (4) - maybe use circles here instead for the percussion sounds
  5. 01:14:121 (4) - better flow with ctrl g
  6. 01:39:519 (7,1) - nazi yes but the blanket can be improved (i ctrl g'd 7 to use the end circle)
  7. 02:17:360 (4,5) - ^ same idea
  8. 01:48:382 (1,2) - honestly i don't think this overlap is too neat lol
  9. 01:57:417 (2,3,4) - the way that (2) is curved makes it look like (3) is closer to (2) than it is to (4) so, space (2, and 3) out a bit
  10. 02:29:292 (1,2) - the curves on these sliders need a bit of work
[Hard]
  1. 00:19:064 (3) - flows better if you did ctrl g, then i suppose you can stack (4) on (2) and (5) on the reverse of (3)
  2. 00:42:587 (5) - curve (5) a bit so it blankets (4)
  3. 01:05:087 (2) - slightly better flow if u ctrl g
  4. 02:15:655 (1) - ^
  5. 02:01:167 (6,7) - stack is strange, just doesn't feel like a good place to stack here
  6. 02:47:360 (8,9,10) - spacing owo?
[Normal]
  1. 00:13:951 (2,3,4) - i think ctrl g gives a better rhythm
  2. 02:49:576 (3,4) - ^
  3. 00:41:223 (5,6) - blanket owo? or you can place (6) at 104|192 to follow flow line a bit better
[Easy]

  • No problems here Or probably cuz i suck at modding easy stuff
Topic Starter
Rakuen

HabiHolic wrote:

M4M~ Sorry for late~

[Easy]

01:00:655 (1) - Make the curve? https://osu.ppy.sh/ss/1523232 Fixed
01:16:337 - clap?
01:19:405 - add note?
01:37:473 - why whistle? Finish add please
01:59:292 - Add Finish?
02:32:019 - ^ Fixed
02:40:201 (4) - NC Fixed
02:51:792 (2) - blanket please https://osu.ppy.sh/ss/1523245


[Normal]

00:23:837 (1) - straight line? https://osu.ppy.sh/ss/1523258 Fixed
00:41:905 (6) - blanket! https://osu.ppy.sh/ss/1523260
01:34:064 (5) - ctrl + g

[AI's Extra]

add video file Added

00:03:894 (2) - ctrl + g

no pick! good diff

[Hard]

00:12:928 (1) - http://osu.ppy.sh/ss/1523268

Good Luck!
Thanks for the mods!

Kibbleru wrote:

okayy lets go for sum m4m :D

Here's my map :D

[Insane]
  1. 00:18:212 (5,2) - err consider stacking these? Fixed
  2. 00:23:667 (6) - place this like so for a better geometrical pattern owo Keep for da jump distance
  3. 00:39:519 (6,1) - okay these overlaps SHOULD be fine but tbh you could blanket (7 and/or 1) better Keep for same shape
    this just looks alot better to me but that is more of an opinion.
    01:21:792 (3,4) - ^ here too Keep for same shape
  4. 00:52:473 (4) - maybe use circles here instead for the percussion sounds For me it's fine, I love sliders :)
  5. 01:14:121 (4) - better flow with ctrl g It's a pattern
  6. 01:39:519 (7,1) - nazi yes but the blanket can be improved (i ctrl g'd 7 to use the end circle) Fixed
  7. 02:17:360 (4,5) - ^ same idea Fixed
  8. 01:48:382 (1,2) - honestly i don't think this overlap is too neat lol ok
  9. 01:57:417 (2,3,4) - the way that (2) is curved makes it look like (3) is closer to (2) than it is to (4) so, space (2, and 3) out a bit Fixed
  10. 02:29:292 (1,2) - the curves on these sliders need a bit of workFixed
[Hard]
  1. 00:19:064 (3) - flows better if you did ctrl g, then i suppose you can stack (4) on (2) and (5) on the reverse of (3) Keep for pattern...well
  2. 00:42:587 (5) - curve (5) a bit so it blankets (4) Fixed
  3. 01:05:087 (2) - slightly better flow if u ctrl g Keep for pattern
  4. 02:15:655 (1) - ^ Keep for pattern
  5. 02:01:167 (6,7) - stack is strange, just doesn't feel like a good place to stack here Keep for pattern
  6. 02:47:360 (8,9,10) - spacing owo? Fixed
[Normal]
  1. 00:13:951 (2,3,4) - i think ctrl g gives a better rhythm Flow
  2. 02:49:576 (3,4) - ^ Keep
  3. 00:41:223 (5,6) - blanket owo? or you can place (6) at 104|192 to follow flow line a bit better Fixed[/color]
[Easy]

  • No problems here Or probably cuz i suck at modding easy stuff
Thanks for the mods!

Getting into your m4m today if it's possible
Okoratu
M4M Attempt
Should i also post it to your queue or is this fine?


General

  1. <3 Rurutia
  2. May want to find more Tags for this as indicated by the MAD existing you may want to find its creator or at least what sources he used (dunno)
  3. Is this song part of something like an album or related to anything other than the mad, may try to find that out, i guess
  4. Since the vocals are slower than the actual rhythm at least in the Extra and Insane: Did you ever consider hitsounding them using Whistles for every vocal? things like 00:15:655 (5,6,7,8) - (AI's Extra) might turn out awesome
  5. 01:42:928 - up until 02:04:746 - could be easily underscored by using some whistles, too

AI's Extra

  1. As the Star Rating indicates: I don't think it's a fitting thing to call it an Extra, maybe a harder Version of an Insane, but i wouldn't really call it Extra - may only be me though
  2. 00:03:212 (7,1) - & 02:22:303 (8,1) - might be nicer to do sth similar to 00:01:337 (1,2) - or 00:02:360 (3,4,5) - here when stacking these two things imo
  3. 00:17:701 (5,6,7) - might be cool for another jump instead of stacking 3 circles atop one another
  4. 00:39:860 (8) - & 00:42:587 (1) - might want to have these spaced in the same way from the respective previous object since they literally are the same thing?
  5. 00:46:507 - could maybe add 2 circles here for the vocal so you have a triplet with 00:46:678 (3) - or just one circle on the blue tick however you wanna have it
  6. 01:07:132 (6,1) - , 02:36:451 (7,8) - , might do sth similar to 00:01:337 (1,2) - here if you want to
  7. 01:13:951 (1,2,3,4,5) - this triangle of (3,4,5) is kind of unpredictable, if the spacing between the first 3 (1,2,3) circles of this pattern was a bit bigger that jump would be easier to explain, right now it appears to be a tiny bit random to me so you may consider either nerfing it a bit or increasing the previous spacing a bit so it seems less drastic
  8. 01:29:292 (1) - is the increased spacing between (7,1) an accident or intended?
  9. 01:30:485 (6,7,1) - kind of surprising because it somehow doesn't fit the way you flow in 01:29:973 (4,5,6) - , i think this would be nicer if 01:30:996 (1) - pointed rightwards instead of leftwards in this case (repositioning is up to you ofc, i'll just add an example)
  10. 02:03:382 (1) - no matter how hard i listen to this i don't understand why it doesn't end in 02:03:553 - , at least explain it if you don't change this
  11. 02:38:155 (4) - dunno i think it'd flow better if you CRTL+H it and move it to the same position again
  12. 02:47:019 (1) - I think the sounds here in this are landing on the 1/12 ticks (so it's 1/6 of 176 bpm)
  13. 03:01:166 (1,2,3,4,5,6,7) - might create these using Compose-> Create Polygon Circles (5) in order to have a perfectly even pattern here
    I already did that, here the code
    255,360,181167,5,0,0:0:0:0:
    255,360,181252,1,0,0:0:0:0:
    255,360,181337,1,8,0:0:0:0:
    416,244,181507,1,0,0:0:0:0:
    355,55,181677,1,0,0:0:0:0:
    157,55,181848,1,0,0:0:0:0:
    95,244,182018,1,6,0:0:0:0:

Insane

  1. In order to have a better spread I would consider increasing the amount of objects in this since the Insane has 466 and the Hard 413, so you might want to map your hitsounded sliderticks ?
  2. 00:03:723 (4) - might rotate by 3 degrees in order to fit 00:03:212 (3) - better (lol this is so nazi omg)
  3. 00:11:905 (2) - Sorry, i just don't like the idea of hitsounding that slidertick just to skip the strong beat on 00:12:076 - in the music..
  4. 00:12:843 (7,1) - is the distance bigger by accident or is this intended?
  5. 00:19:746 (4) - same as above, nothing wrong with having an 1/2 and an 1/1 slider e_e
  6. 00:40:712 - starting here... whatever. even if you're mapping vocals here, the following sliders still break that system then:
    1. 00:54:860 (3) -
    2. Maybe the first part of 00:57:587 (3) -
    3. 01:06:110 (5) -
  7. 01:25:030 (4) - might move it down a bit for a better blanket maybe

Hard

  1. Not good at modding stuff like that
  2. 01:03:382 (5) - might try a blanket here ? (like 00:59:973 (4,5,6) - )
  3. 01:15:314 - would NC to stress the vocals here
  4. 01:19:576 (3) - blanket, dunno is fine either way just saying
  5. 02:01:507 (7,8,9,1) - would space this more (unstack the 7 from the slidertail of 02:01:167 (6) - ) because this way it won't look so cramped there (considering you have plenty of space this should be doable)
  6. 02:55:201 (5) - blanket? D:
  7. I kinda suck at modding diffs like this

Normal

  1. No idea how to mod it, honestly i tried to find things i could comment on for about 15 mins

Easy

  1. Why does this one use other hitsounds than the rest
  2. 03:01:678 (2) - would replace with 2 circles in order to have a better way to finish this i guess

Gl with your map... also have a star!
popner
[Insane]
01:48:382 (1,2) - the overlap makes no sense. You should try something else.
00:17:871 (6) -

[AI's Extra]
00:17:871 (6) - move to 144,192? The current stack can be easily read as a triple since triple stack is commonly used in this diff.
01:05:427 (3) - unsnapped end
02:25:882 (1,2,3,4,5,6,7) - the flow here is broken. I suggest to try some other arrangements.

Call me back after you check all mods.
Topic Starter
Rakuen

Okoratu wrote:

M4M Attempt
Should i also post it to your queue or is this fine?


General

  1. <3 Rurutia
  2. May want to find more Tags for this as indicated by the MAD existing you may want to find its creator or at least what sources he used (dunno)
  3. Is this song part of something like an album or related to anything other than the mad, may try to find that out, i guess
  4. Since the vocals are slower than the actual rhythm at least in the Extra and Insane: Did you ever consider hitsounding them using Whistles for every vocal? things like 00:15:655 (5,6,7,8) - (AI's Extra) might turn out awesome tried it in my previous ranked songs...found it's a bit annoying @_@
  5. 01:42:928 - up until 02:04:746 - could be easily underscored by using some whistles, too

Insane

  1. In order to have a better spread I would consider increasing the amount of objects in this since the Insane has 466 and the Hard 413, so you might want to map your hitsounded sliderticks ?
  2. 00:03:723 (4) - might rotate by 3 degrees in order to fit 00:03:212 (3) - better (lol this is so nazi omg) Fixed
  3. 00:11:905 (2) - Sorry, i just don't like the idea of hitsounding that slidertick just to skip the strong beat on 00:12:076 - in the music.. It's on blue tick, and it's a snare not a kick (bass)
  4. 00:12:843 (7,1) - is the distance bigger by accident or is this intended? Fixed
  5. 00:19:746 (4) - same as above, nothing wrong with having an 1/2 and an 1/1 slider e_e Follow vocal
  6. 00:40:712 - starting here... whatever. even if you're mapping vocals here, the following sliders still break that system then:
    1. 00:54:860 (3) -
    2. Maybe the first part of 00:57:587 (3) -
    3. 01:06:110 (5) -
  7. 01:25:030 (4) - might move it down a bit for a better blanket maybe Fixed

Hard

  1. Not good at modding stuff like that
  2. 01:03:382 (5) - might try a blanket here ? (like 00:59:973 (4,5,6) - )
  3. 01:15:314 - would NC to stress the vocals here
  4. 01:19:576 (3) - blanket, dunno is fine either way just saying
  5. 02:01:507 (7,8,9,1) - would space this more (unstack the 7 from the slidertail of 02:01:167 (6) - ) because this way it won't look so cramped there (considering you have plenty of space this should be doable) Fixed
  6. 02:55:201 (5) - blanket? D:
  7. I kinda suck at modding diffs like this

Normal

  1. No idea how to mod it, honestly i tried to find things i could comment on for about 15 minsThanks

Easy

  1. Why does this one use other hitsounds than the rest Making Easy more hitsounded if my preference, Insane with many hitsounds sometimes annoying
  2. 03:01:678 (2) - would replace with 2 circles in order to have a better way to finish this i guessFixed

Gl with your map... also have a star! Thanks!
Thanks for the mods!

Will get to your m4m soon


popner wrote:

[Insane]
01:48:382 (1,2) - the overlap makes no sense. You should try something else.
00:17:871 (6) -

Call me back after you check all mods.
Unstacked and tried other patterns

Thanks for the mods!
_AI

Kibbleru wrote:

okayy lets go for sum m4m :D

Here's my map :D

[Extra]
  1. 00:09:348 (6,7) - okay very nazi but these aren't perfectly symmetrical. you can just copy one of the sliders and ctrl j. i suspect this happened when you ctrl g'd (7) which fixed your sliderpoints but also changed it a little
    see there's a bit of a white line showing :D
  2. 00:20:257 (3,4,5) - ctrl g this please. makes the flow ALOT more comfortable to play with.
  3. 01:19:064 (6) - ^ maybe consider
  4. 01:21:792 (3) - ^ this too mainly because the flow is a bit weird at (3,4,5)
  5. 01:48:042 (7) - uh probably not so important move it up so it stacks on top of (2)?
  6. 02:14:973 (1,2,3,4,5,6,7,8) - make the DS change a bit more gradual? like maybe increase .1 DS every circle
  7. 02:47:701 (1,2,3,4,5,6,7,8) - ^

Okoratu wrote:

M4M Attempt
Should i also post it to your queue or is this fine?


AI's Extra

  1. As the Star Rating indicates: I don't think it's a fitting thing to call it an Extra, maybe a harder Version of an Insane, but i wouldn't really call it Extra - may only be me though
  2. 00:03:212 (7,1) - & 02:22:303 (8,1) - might be nicer to do sth similar to 00:01:337 (1,2) - or 00:02:360 (3,4,5) - here when stacking these two things imo
  3. 00:17:701 (5,6,7) - might be cool for another jump instead of stacking 3 circles atop one another
  4. 00:39:860 (8) - & 00:42:587 (1) - might want to have these spaced in the same way from the respective previous object since they literally are the same thing?
  5. 00:46:507 - could maybe add 2 circles here for the vocal so you have a triplet with 00:46:678 (3) - or just one circle on the blue tick however you wanna have it
  6. 01:07:132 (6,1) - , 02:36:451 (7,8) - , might do sth similar to 00:01:337 (1,2) - here if you want to
  7. 01:13:951 (1,2,3,4,5) - this triangle of (3,4,5) is kind of unpredictable, if the spacing between the first 3 (1,2,3) circles of this pattern was a bit bigger that jump would be easier to explain, right now it appears to be a tiny bit random to me so you may consider either nerfing it a bit or increasing the previous spacing a bit so it seems less drastic
  8. 01:29:292 (1) - is the increased spacing between (7,1) an accident or intended?
  9. 01:30:485 (6,7,1) - kind of surprising because it somehow doesn't fit the way you flow in 01:29:973 (4,5,6) - , i think this would be nicer if 01:30:996 (1) - pointed rightwards instead of leftwards in this case (repositioning is up to you ofc, i'll just add an example)
  10. 02:03:382 (1) - no matter how hard i listen to this i don't understand why it doesn't end in 02:03:553 - , at least explain it if you don't change this
  11. 02:38:155 (4) - dunno i think it'd flow better if you CRTL+H it and move it to the same position again
  12. 02:47:019 (1) - I think the sounds here in this are landing on the 1/12 ticks (so it's 1/6 of 176 bpm)
  13. 03:01:166 (1,2,3,4,5,6,7) - might create these using Compose-> Create Polygon Circles (5) in order to have a perfectly even pattern here
    I already did that, here the code
    255,360,181167,5,0,0:0:0:0:
    255,360,181252,1,0,0:0:0:0:
    255,360,181337,1,8,0:0:0:0:
    416,244,181507,1,0,0:0:0:0:
    355,55,181677,1,0,0:0:0:0:
    157,55,181848,1,0,0:0:0:0:
    95,244,182018,1,6,0:0:0:0:

popner wrote:

[AI's Extra]
00:17:871 (6) - move to 144,192? The current stack can be easily read as a triple since triple stack is commonly used in this diff.
01:05:427 (3) - unsnapped end
02:25:882 (1,2,3,4,5,6,7) - the flow here is broken. I suggest to try some other arrangements.

Call me back after you check all mods.
Done all, thanks

Rakuen : http://puu.sh/95Tkv/260c5dc4bc.osu
Topic Starter
Rakuen
Checked all mods, updated.
popner
AI's Extra 02:29:973 (3,4,5) - I prefer a note-slider-note here. This is only my personal feeling and if you want to change it, change it after next BAT comes.


Bubbled!
wcx19911123
[General]
the timing need to be confirmed, I think the offset should be around -696(+12). hope you can find some timing pro to check it, I'm not 100% sure with it

[AI's Extra]
cancel wildscreen to Extra diff
00:25:542 (3,4,5) - consider to move it up or down a bit, or the rhythm is hard to read with overlapping stuffs under 00:24:519 (4,5,6) -
02:26:905 - consider to add newcombo here to make the anti-jump easier to read
btw, I personally like the current 02:29:973 (3,4,5) - pattern, but it's up to you :p

call me back then
Topic Starter
Rakuen
Updated all diff
wcx19911123
I found someone to timing this
BeatofIke: bpm 87.99 offset -704
DakeDekaane: bpm 87.994 offset -694

I might find more cuz I think this song's timing is bit unusual.. so you don't need to update now, hope I can find some more timing pro
Topic Starter
Rakuen
captin1's Timing check
00:45 Rakuen: hi
00:46 captin1: hey
00:46 Rakuen: can i req for a quick timing check? >_<
00:46 captin1: sure
00:46 Rakuen: i can mod your maps too
00:46 Rakuen: ohh yay
00:46 *Rakuen is listening to [http://osu.ppy.sh/b/341353 Rurutia - Shinai]
00:47 Rakuen: wcx says need a few more pros to check timing T_T
00:47 Rakuen: i cant find any T_T
00:48 Rakuen: any maps u want me to mod too? :) im free to earn some kds XDD
00:49 captin1: haha well the map i'm pushing right now is https://osu.ppy.sh/s/179699
00:49 Rakuen: ok >.o)b
00:49 Rakuen: will mod yours after this one
00:51 captin1: and I think the timing is good as is
00:51 captin1: although
00:51 captin1: 00:02:019 - i think offset should be fine if you put it here, since you don't have any green lines before this
00:52 captin1: notes before the red line are ok, it's green lines before that break the game
00:53 Rakuen: lel that was your timing huehue XD
00:53 captin1: ha yeah i know, I learned differently after i gave you that
00:53 Rakuen: hmm sure
00:54 captin1: i was wondering why i didn't have the map if i remembered checking the timing, realized i must have been on my laptop at the time
00:55 Rakuen: @_@
00:55 Rakuen: but really thanks for the timing check >_<
00:55 captin1: yeah np

Sephibro's Timing check
04:31 Rakuen: hi 0.0
04:31 Rakuen: help meeeeeee
04:32 Rakuen: need a quick timing check :))
04:32 *Rakuen is listening to [http://osu.ppy.sh/b/341353 Rurutia - Shinai]
04:32 Rakuen: need to check BPM mainly
04:32 Rakuen: make sure it's not off
04:49 Sephibro: timing sounds pretty good as it is too
04:49 Sephibro: -5 or -7 should make it
04:50 Rakuen: hmm ok, I'll post at the forum, thanks a ton :D

Spectator chat
04:44 Sephibro: OOOOOOOOO
04:44 Rakuen: yay sephi is back!
04:44 Sephibro: btw yeah -7 ms looks fine
04:44 Rakuen: hmm ok :D
04:44 Sephibro: and good job both you and ai
04:45 Rakuen: yay thanks a lot <3 love sephi

Tari's Timing check
04:32 Rakuen: hi 0.0
04:32 Tari: hi?
04:32 Rakuen: help meeeeeeeee
04:32 Rakuen: need a quick timing check ;w;
04:33 Tari: ok
04:33 Tari: give me the map
04:33 Tari: :)
04:34 *Rakuen is listening to [http://osu.ppy.sh/b/341353 Rurutia - Shinai]
04:34 Rakuen: needa check BPM owo
04:34 Rakuen: not sure if it's off >_<
04:55 Tari: oh
04:55 Tari: ok uhm
05:02 Tari: uhmm
05:02 Tari: idk
05:02 Tari: maybe try
05:02 Tari: 2050 offset?
05:03 Rakuen: hmm lemme try
05:03 Tari: nvm
05:03 Tari: probably way too late
05:03 Tari: :x
05:03 Rakuen: o_o""
05:07 Tari: BPM is
05:08 Tari: 87.98
05:08 Tari: that's more accurate.
05:08 Rakuen: and the offset is same?
05:08 Tari: well
05:08 Tari: ye
05:08 Rakuen: or maybe anything like 87.985 or something?
05:09 Rakuen: hm lemme test
05:14 Rakuen: oh ok, thanks!
05:14 Rakuen: i'll post it on forum :33/
05:14 Rakuen: love Tari <3

Amamiya Yuko's Timing check
15:56 Rakuen: hi owo
15:57 Rakuen: yuko chan 能请帮个忙吗>_<
15:58 Amamiya Yuko: o.o?
15:58 Rakuen: quick timing check >_<
16:00 Rakuen: wcx说我的图可能BPM有点不对
16:00 Amamiya Yuko: 我不會timing呀
16:00 Rakuen: hmm。。
16:01 Rakuen: 那能帮我test下吗? :D
16:01 Amamiya Yuko: 現在不能play T.T
16:01 Rakuen: T_T
16:01 Rakuen: ...
16:02 Rakuen: 想找厉害的mapper看看
16:02 Rakuen: >_<
16:03 Amamiya Yuko: 我能幫忙看看.w.
16:03 Rakuen: yay /o/~
16:03 *Rakuen is listening to [http://osu.ppy.sh/b/341353 Rurutia - Shinai]
16:03 Rakuen: 只需要看timing有没有走位
16:03 Rakuen: 感谢yuko!
16:03 Rakuen: banzai \o\~
16:09 Amamiya Yuko: 感覺mp3有點問題o.o
16:09 Amamiya Yuko: 能不能換個
16:10 Rakuen: o.o''
16:10 Rakuen: 应该不能
16:11 Rakuen: amv拿下来的
16:12 Amamiya Yuko: 那你可能要找別人;w;
16:12 Amamiya Yuko: 我只覺得mp3有點問題\w\
16:14 Rakuen: hmm大概怎么样的问题?
16:15 Rakuen: 有些部分不对吗?>_<
16:15 Amamiya Yuko: http://puu.sh/9Tlqp/3f80a99819.png
16:15 Rakuen: hmm ok thanks :3
16:16 Rakuen: 大概看了timing有走位很多吗?
16:16 Amamiya Yuko: 沒有
16:16 Rakuen: ok谢谢 <3 love yuko
16:16 Amamiya Yuko: owo

[_Crystal]'s Timing check
15:56 Rakuen: hi owo
15:56 [_Crystal]: hi o/
15:57 Rakuen: 能请帮个忙吗>_<
15:57 [_Crystal]: 怎么了? >_<
15:57 Rakuen: 我的图需要bpm / offset check owo
15:58 [_Crystal]: ><可是我不会测timing QAQ
15:58 Rakuen: hmm...
15:59 Rakuen: 能test吗? :D
15:59 Rakuen: 看看timing有没走
15:59 [_Crystal]: 在mp ><
15:59 [_Crystal]: 能等一会么?
15:59 Rakuen: ok >_<
16:03 [_Crystal]: >_M
16:03 [_Crystal]: >_<
16:14 [_Crystal]: 好了owo
16:14 Rakuen: ok :33
16:14 *Rakuen is listening to [http://osu.ppy.sh/b/341353 Rurutia - Shinai]
16:18 [_Crystal]: 我感觉没啥问题owo
16:19 Rakuen: owo
16:19 [_Crystal]: offset的话owo
16:23 Rakuen: ok thanks! <3
16:23 [_Crystal]: <3
16:24 [_Crystal]: 不用谢owo

Frostings's Timing check
00:57 Frostings: hi
00:57 *Frostings is editing [http://osu.ppy.sh/b/341353 Rurutia - Shinai [Easy]]
00:57 Rakuen: hi
00:57 Frostings: offset -7, so it should be 2012
00:58 Frostings: and bpm is the same
00:58 Rakuen: oo i have a question
00:58 Rakuen: how u guys check offset?
00:58 Frostings: sorry for slow ;w;
00:58 Frostings: sure
00:58 Frostings: by ear
00:58 Rakuen: hm
00:58 Rakuen: ok ty
00:58 Rakuen: imma bad at timing XDD
00:58 Frostings: np ~
wcx19911123
sorry for being so late..
after we found many timing suggestions, we decide to use the current timing
rebubbled
Crystal
:)
Eni
Wow the video and song itself is really nice! I enjoyed playing all the difficulties. I hope for it to be ranked soon.



Waiting for BAT approval (2 months ago)
Topic Starter
Rakuen
Hahaha ikr XD

Anyone notice me!
p3n
[General]
You can add "RESONANCE" (album title) to tags.
The drum sample for the normal hits is a bit weird but should be fine as it has been used and ranked before.



[Hard]
02:01:857 (9,1) - weird stack. Consider unstacking this as the stack does not fit the pacing at all.



[Insane]
00:22:300 (6) - maybe stack this on the previous note to reflect the vocals and make a better transition to the jump patterns. Just a suggestion.
Great map.



[AI's Extra]
Okay I'll make it simple: off-beat sliders, overmapped triplets/streams, completely non-sensical combo settings. This GD in it's current state will not see ranking unless improved.

+ Hitsounds are consistent with other diffs.
+ Patterns and flow of this map are mostly good.
- Beatplacement is horrible in some parts (off-beat sliders, overmapping).
- Combo settings don't fit metric, vocals OR patterns.
- Some anti-jumps are stretching the definition of "readable" - not unrankable but bad style.

Even if this map is "playable" in the sense that I can FC it: Played with only hitsounds this map is nice. Played with music only there are too many parts that feel like they don't follow the song at all. Add to this the other points I mentioned and I can't justify a rank in this state. At least improve the off-beat sliders and cut back the overmapping in places like 02:14:983 (1,2,3,4,5,6,7,8,1) - actual beat. Some added triplets are perfectly fine and add a dynamic feel to the gameplay of this map but don't overdo it.



Good mapset but I guess this bubble was skipped for so long because of the GD. No kd please because today I couldn't focus enough on fully modding the GD and adding suggestions for all the specific parts that I think have to be improved. :(
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