Why are there so few maps that are Ranked + Approved for Catch the Beat? Do that few people play this mode?!
sad realityDeif wrote:
Few people map, few people mod. Nothing more, nothing else.
This.Stefan wrote:
I am too dumb for this mode; mapping and playing. orz
Stefan wrote:
I am too dumb for this mode; mapping and playing. orz
peppy said he came up with the idea for the mode alone without inspiration from other gamesTheVileOne wrote:
???
._.
If you have useful knowledge about where peppy got the idea from, please provide it. I heard that this was the case, but if it is not the case, please correct me.
You don't need CTB specific maps anyways. There's a wide variety of nice conversions to play and unless you're a top grade CTB pro, there's is little reason why a conversion would not be good enough. The main reason that the community pressed for CTB specific maps originally was because Tag maps became unrankable and CTB players still wanted maps that could push their skill level.for some reason I agree. some player think , some player said that you must be pro to make a ctb specific maps. but the truth ,it's not like that , because the most important thing to make a map is to let othe peoples play with the map. Most of ctb players are interested for trying new maps , because ctb player likes more challengin maps & CTB players still wanted maps that could push their skill level.
not reallyTheVileOne wrote:
It's hard to have a thriving mapping community when the game doesn't take inspiration from an outside source of popularity. The other gamemodes are based on very popular gametypes and (AFAIK) CTB was a unique gamemode made by peppy. Combine that reason and the fact that CTB maps weren't rankable until about a year or so ago and you will understand why there aren't maps for CTB.
You don't need CTB specific maps anyways. There's a wide variety of nice conversions to play and unless you're a top grade CTB pro, there's is little reason why a conversion would not be good enough. The main reason that the community pressed for CTB specific maps originally was because Tag maps became unrankable and CTB players still wanted maps that could push their skill level.
I think mapping will increase when a CTB specific editor is introduced.
Neither hitsounding nor timing have anything to do with CTB MAPPING, timing and hitsounding is something you must do on everymap ( standard, ctb, taiko, mania)ursa wrote:
Stefan wrote:
I am too dumb for this mode; mapping and playing. orz
*2 years playing ctb & almost 1 year for ctb mapping & modding
I'm still suck at hitsounding , timing & else
your analogy here is terrible here.alienflybot wrote:
and another point is, if there are taiko and mania specific maps, why not ctb specific maps?
mods? if its too easy surely some mods will clear that up. Then again I don't know much about CTB I don't play it. but if everyone is 4 mod S'ing the hardest conversions then..well yes thats a problem_Gezo_ wrote:
your analogy here is terrible here.alienflybot wrote:
and another point is, if there are taiko and mania specific maps, why not ctb specific maps?
99.9% of standard conversions to taiko are not taiko maps, a non-negligible amount of them being unplayable (sup mad machine and all other retarded 1/8).
taiko hitsounding is totally different from standard hitsounding... have you played actual taiko maps?
ctb uses x-placement of notes. lots of maps are suitable for such things, but yet better players find them too easy. beginners can try a lot of conversions (some insanes can even be of their level) but when you reach pro level, you're pretty much bored and go to approval maps - which have bad characteristics (still too easy to clear, low HP drain) that aren't challenge worthy. they pushed it (and actually have asked for it along with rankable mode specific mapsets) for this reason.
_Gezo_ wrote:
your analogy here is terrible here.alienflybot wrote:
and another point is, if there are taiko and mania specific maps, why not ctb specific maps?
99.9% of standard conversions to taiko are not taiko maps, a non-negligible amount of them being unplayable (sup mad machine and all other retarded 1/8).
taiko hitsounding is totally different from standard hitsounding... have you played actual taiko maps?
ctb uses x-placement of notes. lots of maps are suitable for such things, but yet better players find them too easy. beginners can try a lot of conversions (some insanes can even be of their level) but when you reach pro level, you're pretty much bored and go to approval maps - which have bad characteristics (still too easy to clear, low HP drain) that aren't challenge worthy. they pushed it (and actually have asked for it along with rankable mode specific mapsets) for this reason.