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Umeri - paranoia

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Total Posts
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Topic Starter
captin1
This beatmap was submitted using in-game submission on Saturday, March 22, 2014 at 10:50:52 PM

Artist: Umeri
Title: paranoia
Tags: Hatsune Miku vocaloid utaite cover Tsunamaru MezameP Tiara
BPM: 150
Filesize: 6355kb
Play Time: 03:35
Difficulties Available:
  1. Hard (4.83 stars, 484 notes)
  2. Insane (5 stars, 747 notes)
  3. Normal (3.08 stars, 248 notes)
Download: Umeri - paranoia
Information: Scores/Beatmap Listing
---------------
Farewell, if I wished to see you again
Everything would fall apart
So smile, and turn your back on me


oh my god umeri please sing more

from http://www.nicovideo.jp/watch/sm21608312
UnitedWeSin
Omg 1st. :oops:
Topic Starter
captin1
www thanks for the starrrrr

lol sokay trust, thanks as well :D
Trust
not first! ;;
Natsu
I'm first in your heart! gndhnnnn I'll mod this soon (✿◠‿◠
ritsu-tanaika
M4M

NORMAL

00:22:107 (2) - I think the pattern would be more consistent if this note started at 00:22:107 instead, then extend it to 1/1 length

00:35:307 (2) - consider making this the same shape as 00:33:707 (1) -

01:03:107 (2) - Move red dot on the slider path to (360,312) to make the bend more symmetrical


01:32:507 (x) - suggest adding a note here bcause there is a strong clap sound

01:37:707 (1) - same suggestion as 01:03:107 (2) - but move the red dot to (264,104) instead

HARD

00:36:907 (1) - move to (324,244) to make the distance spacing more consistent

01:45:107 (8) - Move head to (400,152) to avoid the overlap with 01:44:507 (7) -

03:03:707 (6) - move to (192,284)
03:03:907 (7) - move to (104,300)

the above two suggestions make a trapezium pattern


INSANE

00:26:907 (7) - I dont think its a good idea to slow this slider down because it can be confusing, especially when there's only a 1/4 gap between the next note. try to keep the speed at x1

00:31:907 (6) - stack this on the tail of 00:31:307 (4) -

00:51:307 (1,2,3,4,5,1,2,3) - I dont want to ruin your pattern and choice of placement, but there's a lot of overlapping in this section. try to avoid the overlapping of notes.

00:58:807 (7,8) - its confusing to have these two notes on their own. try stacking them on 00:59:107 (9,10) - to make the jump and stream easier to interpret


01:29:607 (2) - this may not be necessary as the vocal doesnt use a 1/4 rhythm in this section

03:13:307 (9) - move this to (360,322) to make the jump less confusing, currently its quite hard to spot

Generally, its a pretty good map, although on Insane, some of the jumps and 1/4 slider jumps are quite confusing. try to make the pattern easier to follow so that it requires skill, but at the same time, easy to interpret and follow. also try to stack streams as much as possible. hope I helped
[Twinkle]
M4M from your Q

[general]
source column is empty

[normal]
02:43:307 (1) - spinner end here

[hard]
02:43:307 (1) - same as normal
00:22:307 (5) - nc
00:48:707 (6) - nc
00:55:707 (8) - nc
00:55:907 (1) - cancel nc
00:57:507 (5) - nc
01:02:107 (7) - nc
01:02:307 (1) - cancel nc
01:51:107 (6) - nc
01:58:107 (9) - nc
01:58:307 (1) - cancel nc

[insane]
00:10:107 (2,3,4,5,6) - this stream is confusing
00:16:507 (3) - add stream like this? it fit the rhythm better
02:43:307 (1) - spinner
02:56:707 (4,5,6) - confusing, placde too far away
Neta
Hi~ from your M4M Queue

My mod is all sugestion

[Normal]
  1. 00:22:107 (2) - http://puu.sh/75XtO.jpg this one will be better
  2. 00:27:707 - Better put note here~
  3. 00:29:307 - ^
  4. 00:30:907 - ^
  5. 00:42:507 (4) - how about move to 84, 160
  6. 01:30:107 - better put note here it feels empty
  7. 01:30:907 - ^
  8. 01:31:707 - ^
  9. 01:32:507 - ^
  10. 01:36:507 - ^
  11. 01:37:307 - ^
  12. 02:56:107 (1) - how about make change like this? http://puu.sh/75XSy.jpg


    [Hard]
    1. 00:50:907 (11) - http://puu.sh/75XZm.jpg this one will be better
    2. 00:52:707 (6) - move to 296, 264
    3. 02:20:507 (7) - I think this shape is better :p http://puu.sh/75Y70.jpg
    4. 03:10:107 (4) - 3rd slider ends here so better move here (Here means : http://puu.sh/75YcB.jpg)

    [Insane]
    1. 00:38:107 (4,5) - better use Ctrl+C, Ctrl+J, Ctrl+H
    2. 01:34:507 (1,2) - ^
    3. 02:38:907 (2,3) - ^
    4. 02:55:107 (5,6,7,8) - make 7,8's distance same with 5,6
NICE song!

Good luck~
Topic Starter
captin1
"ritsu-tanaika"
M4M

NORMAL

00:22:107 (2) - I think the pattern would be more consistent if this note started at 00:22:107 instead, then extend it to 1/1 length fixed in a different way from a later mod

00:35:307 (2) - consider making this the same shape as 00:33:707 (1) - nah, want them different since it's two different sounds

01:03:107 (2) - Move red dot on the slider path to (360,312) to make the bend more symmetrical no thanks, this is something I commonly do, which is putting the red point on the slidertick in 3/2 or 3/4 sliders


01:32:507 (x) - suggest adding a note here bcause there is a strong clap sound the strong clap is in a lot of this section, but I'll keep this out for consistency with the later part as well

01:37:707 (1) - same suggestion as 01:03:107 (2) - but move the red dot to (264,104) instead ^

HARD

00:36:907 (1) - move to (324,244) to make the distance spacing more consistent I'll pick the blanket over perfect spacing here, it's not that big of a deal to be a bit larger, since it's a stronger vocal note it makes sense

01:45:107 (8) - Move head to (400,152) to avoid the overlap with 01:44:507 (7) - the overlap is to have consistency with the 00:42:107 (7,8) - pattern, so if I removed this one I'd remove the earlier one as well, but imo both are fine

03:03:707 (6) - move to (192,284)
03:03:907 (7) - move to (104,300)

the above two suggestions make a trapezium pattern looks nice, cool


INSANE

00:26:907 (7) - I dont think its a good idea to slow this slider down because it can be confusing, especially when there's only a 1/4 gap between the next note. try to keep the speed at x1 yea idk what i was thinking lol

00:31:907 (6) - stack this on the tail of 00:31:307 (4) - i'd rather keep it unstacked to help out hidden players

00:51:307 (1,2,3,4,5,1,2,3) - I dont want to ruin your pattern and choice of placement, but there's a lot of overlapping in this section. try to avoid the overlapping of notes. I'll give it some thought, it looks messy in editor but plays fine since it's ar9 and notes vanish quickly

00:58:807 (7,8) - its confusing to have these two notes on their own. try stacking them on 00:59:107 (9,10) - to make the jump and stream easier to interpret I think it plays alright, and since I want a space open on the blue tick at 00:59:007 - I'll keep my rhythm


01:29:607 (2) - this may not be necessary as the vocal doesnt use a 1/4 rhythm in this section but the drum does! :3

03:13:307 (9) - move this to (360,322) to make the jump less confusing, currently its quite hard to spot I moved it a bit to the right, don't want to completely change the direction of the jump but it should be easier to see now

Generally, its a pretty good map, although on Insane, some of the jumps and 1/4 slider jumps are quite confusing. try to make the pattern easier to follow so that it requires skill, but at the same time, easy to interpret and follow. also try to stack streams as much as possible. hope I helped Generally I'm not a fan of stacking streams, I like the continuous motion from streams that move even just a little bit. I'll look into getting some more testplays to iron out the tricky to read spots though, thanks!
[box="[Twinkle:1337]"]M4M from your Q

[general]
source column is empty so? there's no need

[normal]
02:43:307 (1) - spinner end here been going back and forth but i'll go with this for now, okay

[hard]
02:43:307 (1) - same as normal
00:22:307 (5) - nc
00:48:707 (6) - nc
00:55:707 (8) - nc
00:55:907 (1) - cancel nc
00:57:507 (5) - nc
01:02:107 (7) - nc
01:02:307 (1) - cancel nc
01:51:107 (6) - nc
01:58:107 (9) - nc
01:58:307 (1) - cancel nc none of these nc's done, imo they don't make much sense and they break consistency with what I have

[insane]
00:10:107 (2,3,4,5,6) - this stream is confusing well what could I do about it? what makes it different from the two streams before?
00:16:507 (3) - add stream like this? it fit the rhythm better no thanks, would like to keep consistency
02:43:307 (1) - spinner
02:56:707 (4,5,6) - confusing, placde too far away adjusted a bit, hopefully easier to read now
"Neta"
Hi~ from your M4M Queue

My mod is all sugestion

[Normal]
  1. 00:22:107 (2) - http://puu.sh/75XtO.jpg this one will be better oh I do like that best, yea
  2. 00:27:707 - Better put note here~ i would if I didn't have to worry about star rating ;w; so didn't add any
  3. 00:29:307 - ^
  4. 00:30:907 - ^
  5. 00:42:507 (4) - how about move to 84, 160 imo it's fine as is
  6. 01:30:107 - better put note here it feels empty
  7. 01:30:907 - ^
  8. 01:31:707 - ^
  9. 01:32:507 - ^
  10. 01:36:507 - ^
  11. 01:37:307 - ^
  12. 02:56:107 (1) - how about make change like this? http://puu.sh/75XSy.jpg ah looks nice, okay!


    [Hard]
    1. 00:50:907 (11) - http://puu.sh/75XZm.jpg this one will be better okay
    2. 00:52:707 (6) - move to 296, 264 i like y260 a bit better now :p
    3. 02:20:507 (7) - I think this shape is better :p http://puu.sh/75Y70.jpg probably is hah
    4. 03:10:107 (4) - 3rd slider ends here so better move here (Here means : http://puu.sh/75YcB.jpg) usually when people play these sliders they just hit the head and stop moving, right? so it makes sense to me to keep it closer to the head

    [Insane]
    1. 00:38:107 (4,5) - better use Ctrl+C, Ctrl+J, Ctrl+H hmmm I don't think it's needed, since they use very different angles
    2. 01:34:507 (1,2) - ^
    3. 02:38:907 (2,3) - ^
    4. 02:55:107 (5,6,7,8) - make 7,8's distance same with 5,6 ah yeah, okay
NICE song! owo

Good luck~

thanks all!

also funny nobody mentioned the potentially unrankable slider stack 02:57:507 (9) - hue (which is now fixed)
_koinuri
Hi. Bad mod despite the fact that I always spend like 3-4 hours (+procrastination) on them

Her voice is so perfect for this song <3

I wanted to put some pictures but puush wasn't working very well, so less pictures. Instead, I'm just going to make this a wordy mod so I'll look like I know what I'm doing.

[General]
Add Tiara and MezameP to the tags. MezameP is another name for Tsunamaru, and Tiara did the mixing. I'm not really sure about Tiara, but MezameP definitely should go on tag.

[Normal]
I find 03:24:107 (1) and 00:53:707 (1) feels too close to the center for being 2 white ticks away from the spinner on timeline, I couldn't tell the timing really well, but I guess since the beginners doesn't spin close to the center, it doesn't really matter that much. One at 01:56:107 (1) doesn't feel that bad though.
00:35:307 (2) - Squiggly. I don't think this slider fits the song that much, and it doesn't look that good imo :(
00:58:507 (4) - Blanket slightly off
01:36:107 (1) - Random suggestion, move this to (324,208)? I copied 01:33:707 (2,3,4) and aligned 01:33:707 (2,3) part to 01:34:507 (4,5), and the 01:34:507 (4) ends up at (324,208). I like this position better for this note because it has your old curvy flow and it also copies the last 01:33:707 (2,3,4) - flow you made, kind of keeping the curve more consistent
01:42:907 (2) - Another random suggestion kind of similar to ^, but move this to (244,356). The reason is the same as above, copied 01:40:907 (3,4,1), ctrl+h and j, align 01:42:107 (4,1) back to the original place. The little snaky flow is more perfectly placed here, and I find it looks neater because it forms parallel and stuff.
02:42:107 (4) - Sorry for a lot of Nazi mod (I'm a perfectionist >.>, and I can't find much wrong things in your maps), but rotate this 8 degrees?
slider to show curve
03:00:907 (1) - Move to (304,256) for blanket
03:16:107 (4) - Blanket so close, but tiny bit off

[Hard]
00:08:107 (1,2,3) - I think having the rhythm of 00:09:707 (5,6,7) instead will feel better with the consistency
00:29:707 (6) - Rotate 10 degrees for the slider to be centered more properly. Don't forget to move the slider so that it blankets 00:29:507 (5) again.
You seem to have couple of these 2 circle then blanket patterns, so I'll mod all the notes I assume you were trying to center, just ignore all of them if you intended them to be like that
00:32:507 (4) - (221,320) for straight line with 00:31:307 (3) while keeping the same distance with 00:32:907 (5)
00:36:907 (1) - Rotate -19 for the center thing
01:14:307 (7) - Rotate 9 for center.
02:29:307 (5) - (324,11) for straight line with 02:28:107 (4). Also (180,40) for 02:29:707 (6) for straight line with 02:29:307 (5). You'll need to move around a lot of things if you decide to apply this though
02:42:907 (6) - (309,287) is makes straight line with 02:42:507 (5)
Nothing much in this difficulty, Very nice diff.

[Insane]
00:49:306 (4) - Why not keep the 90 degree rotation thing you had with the first parts of the combo? Looks cool and flows fine to the next note too
00:58:807 (7,8) - Either lower the distance with 00:58:607 (6) or change this to a short slider? I find it hard to read, keeps thinking there's a 1/2 space between them. Maybe it's because they're on blue ticks. The distance makes it look like they're on the red ticks. 01:13:207 (8,9) were more readable imo
01:30:407 (3) - I get confused on these too. Similar to ^, the distance makes it look like it's on red tick, 1/2 away. Notes similar to this is at 03:28:807 (4) and 03:34:807 (2). It would be better to move the circle closer to the previous note instead of the next note, so the jump doesn't happen going to the blue tick.
01:51:707 (4) - I think this looks better keeping the 90 degrees rotation thing too, doesn't have much problem connecting to the next note either

Sorry most of them is Nazi mod, these kind of small things are the only things I can find :(
Topic Starter
captin1
"Loli -Koinuri"
Hi. Bad mod despite the fact that I always spend like 3-4 hours (+procrastination) on them

Her voice is so perfect for this song <3 yess

I wanted to put some pictures but puush wasn't working very well, so less pictures. Instead, I'm just going to make this a wordy mod so I'll look like I know what I'm doing.

[General]
Add Tiara and MezameP to the tags. MezameP is another name for Tsunamaru, and Tiara did the mixing. I'm not really sure about Tiara, but MezameP definitely should go on tag. i will gladly add tiara to tags because tiara is <3

[Normal]
I find 03:24:107 (1) and 00:53:707 (1) feels too close to the center for being 2 white ticks away from the spinner on timeline, I couldn't tell the timing really well, but I guess since the beginners doesn't spin close to the center, it doesn't really matter that much. One at 01:56:107 (1) doesn't feel that bad though. I'll move them a bit out
00:35:307 (2) - Squiggly. I don't think this slider fits the song that much, and it doesn't look that good imo :( :< removed most of the red lines and reworked it into a wave
00:58:507 (4) - Blanket slightly off
01:36:107 (1) - Random suggestion, move this to (324,208)? I copied 01:33:707 (2,3,4) and aligned 01:33:707 (2,3) part to 01:34:507 (4,5), and the 01:34:507 (4) ends up at (324,208). I like this position better for this note because it has your old curvy flow and it also copies the last 01:33:707 (2,3,4) - flow you made, kind of keeping the curve more consistent sweet
01:42:907 (2) - Another random suggestion kind of similar to ^, but move this to (244,356). The reason is the same as above, copied 01:40:907 (3,4,1), ctrl+h and j, align 01:42:107 (4,1) back to the original place. The little snaky flow is more perfectly placed here, and I find it looks neater because it forms parallel and stuff.
02:42:107 (4) - Sorry for a lot of Nazi mod (I'm a perfectionist >.>, and I can't find much wrong things in your maps), but rotate this 8 degrees?
03:00:907 (1) - Move to (304,256) for blanket imo it still doesn't look right there, so i did this one without grid snap
03:16:107 (4) - Blanket so close, but tiny bit off ^

[Hard]
00:08:107 (1,2,3) - I think having the rhythm of 00:09:707 (5,6,7) instead will feel better with the consistency hmm no thanks, I'm following a couple different lines in the background with these notes and I think they hit them fine
00:29:707 (6) - Rotate 10 degrees for the slider to be centered more properly. Don't forget to move the slider so that it blankets 00:29:507 (5) again.
You seem to have couple of these 2 circle then blanket patterns, so I'll mod all the notes I assume you were trying to center, just ignore all of them if you intended them to be like that
00:32:507 (4) - (221,320) for straight line with 00:31:307 (3) while keeping the same distance with 00:32:907 (5)
00:36:907 (1) - Rotate -19 for the center thing
01:14:307 (7) - Rotate 9 for center.
02:29:307 (5) - (324,11) for straight line with 02:28:107 (4). Also (180,40) for 02:29:707 (6) for straight line with 02:29:307 (5). You'll need to move around a lot of things if you decide to apply this though only did the first one
02:42:907 (6) - (309,287) is makes straight line with 02:42:507 (5)
Nothing much in this difficulty, Very nice diff. ww thanks, most of the rest of these done

[Insane]
00:49:306 (4) - Why not keep the 90 degree rotation thing you had with the first parts of the combo? Looks cool and flows fine to the next note too I think i was trying to do something with the changing vocal here, but it doesn't make a whole lot of sense lol so yea did that
00:58:807 (7,8) - Either lower the distance with 00:58:607 (6) or change this to a short slider? I find it hard to read, keeps thinking there's a 1/2 space between them. Maybe it's because they're on blue ticks. The distance makes it look like they're on the red ticks. 01:13:207 (8,9) were more readable imo yeah dropped distance
01:30:407 (3) - I get confused on these too. Similar to ^, the distance makes it look like it's on red tick, 1/2 away. Notes similar to this is at 03:28:807 (4) and 03:34:807 (2). It would be better to move the circle closer to the previous note instead of the next note, so the jump doesn't happen going to the blue tick. yeah
01:51:707 (4) - I think this looks better keeping the 90 degrees rotation thing too, doesn't have much problem connecting to the next note either mmhm

Sorry most of them is Nazi mod, these kind of small things are the only things I can find :( all good, was a pretty solid and well thought out mod, so thanks!

:3 :3 :3

edit: wwww thanks for the star alacat :3
Bara-
Hi, from my Testplay Queue!

Good map, I almost FC'ed Hard, in the final 35 combo I screwed up ;-;

The same on insane, but there I failed in the final part :( So after that I used EZ just to be sure, since it is a long map


Good map!
If The links don't work, PM me!
good Lcuk!
Natsu
Hi hi hi ~

[General]
  1. Delete OSB file, you don't have sb
  2. widescreen support is not consistent between the diffs
  3. Tick rate 2 fit this song better
[Insane]
  1. 00:09:007 (7,8) - they are too close compared to the main spacing you used on the streams
  2. 00:09:307 (10) - I know this broke your hitsound pattern but a whistle sound cute here, since is consistent with the one at 00:08:507 (5) -
  3. 00:14:107 (4) - Ah maybe a mistake but this one need more repeats according to the music, like the one at 00:13:707 (3) -, also make them symmetrical?
  4. 00:20:907 (1) - Unsnapped
  5. 00:14:507 (1,2,3) - the spacing is similar, take in consideration 1 and 2 are spaced by 1/2, 2 and 3 by 1/4, this can be really confused o:
  6. 00:23:407 (3) - missing clap like you did in 00:21:807 (3) -
  7. 00:27:207 ah the end of this slider is silenced, consider to raise volume to 15% atleast
  8. 00:29:707 (4,5) - I prefer a slider here following the vocal, and 2 circles in 00:30:107 (6) - similar reason.
  9. 00:30:907 (3) - 2 circles fit the vocals best IMO
  10. 00:48:707 why you didn't map this as a circle :(, since is not consistent with 00:45:507 (2) - , 00:46:307 (4) - , 00:47:107 (2) - , 00:47:907 (4) - .
  11. 00:51:307 (1) - remove one repeat? I can hear just a 1/8 triplet
  12. 00:54:307 (1) - reduce this by 1/4, I believe the sound at 00:54:507 should be mapped properly :l, since is a stanza orz
  13. 00:55:907 (1) - same as above (there are other similars)
  14. 01:12:507 (3,4) - make more sense to me have a 1/4 slider following the vocals like you did with 01:12:107 (1) -
  15. 01:14:307 (3,5) - try to avoid the overlap? I know you love them lol
  16. 01:16:907 (1) - add finish + whistle like you did with 02:20:907 (1) -
  17. 01:29:707 (1) - remove NC? doesn't make much sense considering this one 01:29:507 (1,2) - have just 2 objects (and is a triplet o:).
  18. 01:48:907 (5) - missing NC being consistent with your stanzas pattern, also with 00:46:507 (1) -
  19. 01:51:107 exactly the same as 00:48:707
  20. 01:53:707 (1,2,3,4,5) - I prefer this rhythm than the one in 00:51:307 (1,2,3,4,5,1,2,3) - being consistent will be nice o:
  21. 01:59:107 (4,5,1) - this don't flow nice for me, try this:
  22. 02:11:107 (1,2) - a single slider sound a lot better, like you did with 02:12:707 (1) -
  23. 02:17:507 (1,2) - same as above (there are others)
  24. 02:21:507 you should add a circle here, since is a triplet, also this part sound weird without it IMO
  25. 02:27:707 (2,3) - This need more spacing, due to the time between the objects
  26. 02:32:707 (2,3,4,5,6,1) - Hello Yuko o/
  27. 02:33:707 (1,2,3) - add more distance between them is almost the same as the previous 1/4 jumps.
  28. 02:46:507 maybe you want to drag the break like:
  29. 02:54:907 (4,5) - add more distance between them, to make the next 1/4 jump more noticeable.
  30. 02:57:307 (8) - lower volume here? to bring more emphasis to the music and make the chorus sound stronger. (I know you love kiai hue)
  31. 03:04:507 orz you really need to map this part, is really empty and confused without it
  32. 03:10:507 (5) - this should be a NC right?
  33. 03:12:707 (7,9) - try to avoid the overlap QAQ
  34. 03:36:007 (8) - Use 2 circles pls :(, I'm really against ending sliders on strong beats orz
[Hard]
  1. 00:01:707 (1,2,3,4,1,2,3,4) - I really don't like this part, I'm pretty sure you can map this more according to the music instead of the slider spam :'c
  2. 00:11:307 (1,2) - two 1/2 sliders fit the music better imo, since the sound at 00:11:507 should be mapped properly
  3. 00:13:307 (6,7) - they are too close each other, add more spacing between them? maybe 1.40 like you was using?
  4. 00:18:507 (3) - :( the end of this repeat slider should be mapped as a circle, you know for better emphasis with the music
  5. 00:23:407 (8) - missing clap like you did with 00:21:807 (4) -
  6. 00:28:107 (3) - same as 00:18:507
  7. 00:31:307 (3) - ^
  8. 00:40:107 (1,2,3) - spacing, try to use the same between them pls
  9. 00:59:107 (9,2) - try to avoid the overlap? some like this can work:
  10. 01:16:707 (7) - use two circles instead pls, the beat at 01:16:907 is really important and need a clickable action
  11. 01:33:507 (2) - use two circles instead similar reason as above, also is consistent with 01:36:707 (2,3) -
  12. 01:39:907 (2) - same as above
  13. 01:47:907 -, 01:48:707 -, you should map this vocals are really important in the song, also you map them in the before part in 00:45:507 (5,6,7,1,2,3,4,5,6) -
  14. 02:12:707 (5,6) - try to do a better blanket o:
  15. 02:40:907 (3) - same as 00:18:507
  16. 02:46:507 (1) - same suggestion as insane
  17. 02:57:307 - ^
  18. 03:08:907 (1,2,3) - this part is too confused for a hard diff, consider to use a simple rhythm here
  19. 03:10:907 should be NC kiai is starting here
  20. 03:35:907 (11) - same as insane :(
[Normal]
  1. 00:15:307 (2) - I prefer if you end this in 00:15:707 with the strong sound, also will be more new player friendly
  2. 00:16:907 (5) - same as above
  3. 00:23:307 (4) - ^
  4. 00:49:707 (1) - a single circle can work better, also is more comfortable for a non experienced player
  5. 00:51:307 (1) - DDDD: starting the chorus of the song in a spinner end don't represent the music nicely, consider to change this rhythm
  6. 01:16:507 (4) - use two circles pls, same explain as Insane
  7. 01:32:907 (1) - same as 00:15:307
  8. 01:52:107 (1) - same as 00:49:707
  9. 01:53:707 (1) - same as 00:51:307
  10. 02:19:307 (3) - Use a single circle instead? will be more new player friendly
  11. 02:26:107 (2,1,1) - why the NC spam o.o? try to keep consistency better
  12. 02:46:507 same suggestion as the others diffs
  13. 03:36:107 use a single circle here instead, you know why o:

    Probably I can complain about stacks and some 1/2 sliders in this diff IMO, they are really hard to play for new players, but maybe just me

I'm done GL capitiny ;)
Topic Starter
captin1
"Natsu"
Hi hi hi ~

[General]
  1. Delete OSB file, you don't have sb
  2. widescreen support is not consistent between the diffs i hate this bug, it adds it when i make a new diff orz
  3. Tick rate 2 fit this song better due to how many 3/4 sliders I use in the insane it just looks odd, so no thanks
[Insane]
  1. 00:09:007 (7,8) - they are too close compared to the main spacing you used on the streams
  2. 00:09:307 (10) - I know this broke your hitsound pattern but a whistle sound cute here, since is consistent with the one at 00:08:507 (5) -
  3. 00:14:107 (4) - Ah maybe a mistake but this one need more repeats according to the music, like the one at 00:13:707 (3) -, also make them symmetrical? actually no this one ends just a bit sooner than the one before, but symmetrical is fine
  4. 00:20:907 (1) - Unsnapped
  5. 00:14:507 (1,2,3) - the spacing is similar, take in consideration 1 and 2 are spaced by 1/2, 2 and 3 by 1/4, this can be really confused o: moved 1 down to help
  6. 00:23:407 (3) - missing clap like you did in 00:21:807 (3) -
  7. 00:27:207 ah the end of this slider is silenced, consider to raise volume to 15% atleast looking at this again it's probably just better off as a 1/2 slider anyways
  8. 00:29:707 (4,5) - I prefer a slider here following the vocal, and 2 circles in 00:30:107 (6) - similar reason.
  9. 00:30:907 (3) - 2 circles fit the vocals best IMO
  10. 00:48:707 why you didn't map this as a circle :(, since is not consistent with 00:45:507 (2) - , 00:46:307 (4) - , 00:47:107 (2) - , 00:47:907 (4) - . variety
  11. 00:51:307 (1) - remove one repeat? I can hear just a 1/8 triplet
  12. 00:54:307 (1) - reduce this by 1/4, I believe the sound at 00:54:507 should be mapped properly :l, since is a stanza orz
  13. 00:55:907 (1) - same as above (there are other similars) reworked these instead
  14. 01:12:507 (3,4) - make more sense to me have a 1/4 slider following the vocals like you did with 01:12:107 (1) - mm no thanks
  15. 01:14:307 (3,5) - try to avoid the overlap? I know you love them lol it's fine as is
  16. 01:16:907 (1) - add finish + whistle like you did with 02:20:907 (1) -
  17. 01:29:707 (1) - remove NC? doesn't make much sense considering this one 01:29:507 (1,2) - have just 2 objects (and is a triplet o:).
  18. 01:48:907 (5) - missing NC being consistent with your stanzas pattern, also with 00:46:507 (1) -
  19. 01:51:107 exactly the same as 00:48:707 same answer too
  20. 01:53:707 (1,2,3,4,5) - I prefer this rhythm than the one in 00:51:307 (1,2,3,4,5,1,2,3) - being consistent will be nice o: why? the music is different, so why would the rhythm be the same?
  21. 01:59:107 (4,5,1) - this don't flow nice for me, try this: is an intentional going against the flow with the second slider, so i'll keep for now
  22. 02:11:107 (1,2) - a single slider sound a lot better, like you did with 02:12:707 (1) -
  23. 02:17:507 (1,2) - same as above (there are others)
  24. 02:21:507 you should add a circle here, since is a triplet, also this part sound weird without it IMO but it's not a triplet ._.
  25. 02:27:707 (2,3) - This need more spacing, due to the time between the objects
  26. 02:32:707 (2,3,4,5,6,1) - Hello Yuko o/ ;p
  27. 02:33:707 (1,2,3) - add more distance between them is almost the same as the previous 1/4 jumps. don't think it's necessary, people have read it fine
  28. 02:46:507 maybe you want to drag the break like:
  29. 02:54:907 (4,5) - add more distance between them, to make the next 1/4 jump more noticeable.
  30. 02:57:307 (8) - lower volume here? to bring more emphasis to the music and make the chorus sound stronger. (I know you love kiai hue)
  31. 03:04:507 orz you really need to map this part, is really empty and confused without it
  32. 03:10:507 (5) - this should be a NC right?
  33. 03:12:707 (7,9) - try to avoid the overlap QAQ
  34. 03:36:007 (8) - Use 2 circles pls :(, I'm really against ending sliders on strong beats orz i actually like the feeling of it as it is, with the slider swinging back but i'll consider
[Hard]
  1. 00:01:707 (1,2,3,4,1,2,3,4) - I really don't like this part, I'm pretty sure you can map this more according to the music instead of the slider spam :'c do you have a better suggestion that fits the difficulty curve between insane and normal? because I think this does fit the music, since the lower piano notes are in 1/1
  2. 00:11:307 (1,2) - two 1/2 sliders fit the music better imo, since the sound at 00:11:507 should be mapped properly and then this entire section would be just 1/2 sliders, which i don't want here
  3. 00:13:307 (6,7) - they are too close each other, add more spacing between them? maybe 1.40 like you was using?
  4. 00:18:507 (3) - :( the end of this repeat slider should be mapped as a circle, you know for better emphasis with the music
  5. 00:23:407 (8) - missing clap like you did with 00:21:807 (4) -
  6. 00:28:107 (3) - same as 00:18:507 these i'll keep for the simpler rhythm
  7. 00:31:307 (3) - ^
  8. 00:40:107 (1,2,3) - spacing, try to use the same between them pls i'm blaming you if i get yelled at for overlap here
  9. 00:59:107 (9,2) - try to avoid the overlap? some like this can work:
  10. 01:16:707 (7) - use two circles instead pls, the beat at 01:16:907 is really important and need a clickable action
  11. 01:33:507 (2) - use two circles instead similar reason as above, also is consistent with 01:36:707 (2,3) - this feels weaker to me so nah
  12. 01:39:907 (2) - same as above same answer too
  13. 01:47:907 -, 01:48:707 -, you should map this vocals are really important in the song, also you map them in the before part in 00:45:507 (5,6,7,1,2,3,4,5,6) - i skip this section because the drum stops here
  14. 02:12:707 (5,6) - try to do a better blanket o:
  15. 02:40:907 (3) - same as 00:18:507
  16. 02:46:507 (1) - same suggestion as insane
  17. 02:57:307 - ^ none of these done, simplicity in rhythm is okay, really
  18. 03:08:907 (1,2,3) - this part is too confused for a hard diff, consider to use a simple rhythm here I think the rhythm is pretty simple, it's all white tick clicking, but if I get a better suggestion I'll change
  19. 03:10:907 should be NC kiai is starting here
  20. 03:35:907 (11) - same as insane :( same answer too :<
[Normal]
  1. 00:15:307 (2) - I prefer if you end this in 00:15:707 with the strong sound, also will be more new player friendly
  2. 00:16:907 (5) - same as above
  3. 00:23:307 (4) - ^ not sure for now, i do like the variety in rhythm
  4. 00:49:707 (1) - a single circle can work better, also is more comfortable for a non experienced player
  5. 00:51:307 (1) - DDDD: starting the chorus of the song in a spinner end don't represent the music nicely, consider to change this rhythm orzz but it's such a hard rhythm to try and simplify, i think it's fine >.<
  6. 01:16:507 (4) - use two circles pls, same explain as Insane
  7. 01:32:907 (1) - same as 00:15:307
  8. 01:52:107 (1) - same as 00:49:707
  9. 01:53:707 (1) - same as 00:51:307 all same answer too :<
  10. 02:19:307 (3) - Use a single circle instead? will be more new player friendly this one I actually would like to map the 1/2 in the piano
  11. 02:26:107 (2,1,1) - why the NC spam o.o? try to keep consistency better oops
  12. 02:46:507 same suggestion as the others diffs
  13. 03:36:107 use a single circle here instead, you know why o: ;p

    Probably I can complain about stacks and some 1/2 sliders in this diff IMO, they are really hard to play for new players, but maybe just me it's because i approached this like a 3 star diff, not an easy

I'm done GL capitiny ;)
www thanks

also wtf star spam i didn't think you actually would lskdfjsdlkfjf
10crystalmask01
Ello, mod from queue 8-)
[Insane]
01:15:707 (2) - Move to 212:140 so it forms a smoother flow, since it is aligned with 01:15:307 (1) - 's curve.
01:29:707 (3) - NC?

[Hard]
00:36:707 (6,1) - You could create a blanket here, if you tried. It'd make the flow look more neater imo.
00:52:907 (1) - Move more to the left, away from 00:52:307 (4,5) -
01:16:907 (8) - NC?
01:29:707 (2) - ^
02:02:907 (3,4) - Blanket better please.
02:06:307 (6,7) - ^
02:09:507 (4,5,6) - Move apart, so they're not attached to each other.
02:38:907 (4,5) - Too far from each other, what's with the sudden big spacing here for?
02:58:907 (3,1,3) - Move these objects more apart please.
03:13:507 (1) - Move its tail point to 48:296 for perfect blanket.

[Normal]
00:15:307 (2) - Move just a bit higher so it doesn't look like it's attached to 00:14:507 (1) - 's tail.
00:20:907 (1) - Add finish on the head
00:46:507 (1,2) - Any way you can move these sliders more apart?
00:49:707 (5,6) - Swap objects timing points, so the slider starts first here, and make it a NC?
00:59:307 (1) - Add finish on the head
01:38:507 (2) - Looks better if moved to 384:28, so that it's alighted with how the slider is angled.
01:42:507 (1,2) - Swap their timing spots please! That way, if the long slider is on 01:42:507 it will follow the vocals long hold on the 'la'. And the hit circle on 01:43:707 will hit the 'da' in dakeshimete.
01:47:307 (3) - NC, instead of 01:46:107 (1) -

Good luck!
popner
Mod as request.

[Insane]
One of the main issues in building up a style in this diff is that some of the curved 1/2 sliders are not bent in same way. Take example of 00:32:107 (1,2) - , 00:32:507 (2) - is a blanket slider which is relatively bent a lot, but at the same time 00:32:107 (1) - is a nearly linear slider. When they appears on the screen at the same time they will be considered as 2 different slider styles, but the rhythm they are following are similar, and that makes a feeling of inharmonious. So here's my suggestion: if a pattern is good at a point but does not fit the general style of the diff, avoid from using it. 00:08:507 (5,10,1,6,7) - these sliders, at the beginning, have started the standard of how the similar 1/2 sliders of the whole map should be, and the only thing you need to do is keeping the others consistent with them.

Another is spacing of blankets. 00:31:907 (6,2) - and 00:33:307 (4,1) - they have visibly different spacing. The suggestion is same as above: check through the map and fix all of them.

00:49:707 (1,2,3,4,5,1,2,3,4,5,1,2,3) - this part just take advantage of limited screen area (no object near the left or right edge) and the movement can not fully emphasize the fade-in feel of kiai part. Moreover, the notes are overlapping each other terribly and the patterns are messed up. I will suggest a remap of the pattern here.
01:30:507 (6,7) - the overlap makes no sense for me. I would rather to use put it here:
01:54:007 (3,4,5) - I can't get why the spacing before and after (4) are like these. It just make the part a mess.

[Hard]
00:39:707 (7,2) - avoid the overlap
00:44:107 (2,4) - you'd better to keep the spacing same as, or bigger than normal spacing(between 00:44:907 (4,5) - for example)
00:52:307 (4,5,1) - 00:59:307 (1,2) - 01:08:707 (1,3) - ^ and more

Edit: you can call me back when you feel the consistency issues are solved.
Topic Starter
captin1
"10crystalmask01"
Ello, mod from queue 8-)
[Insane]
01:15:707 (2) - Move to 212:140 so it forms a smoother flow, since it is aligned with 01:15:307 (1) - 's curve. I have it placed here since I go opposite this slider's flow with the notes after
01:29:707 (3) - NC? not really needed

[Hard]
00:36:707 (6,1) - You could create a blanket here, if you tried. It'd make the flow look more neater imo. it is a blanket ._.
00:52:907 (1) - Move more to the left, away from 00:52:307 (4,5) -
01:16:907 (8) - NC?
01:29:707 (2) - ^ not really needed imo
02:02:907 (3,4) - Blanket better please.
02:06:307 (6,7) - ^
02:09:507 (4,5,6) - Move apart, so they're not attached to each other.
02:38:907 (4,5) - Too far from each other, what's with the sudden big spacing here for? probably editor being dumb :<
02:58:907 (3,1,3) - Move these objects more apart please.
03:13:507 (1) - Move its tail point to 48:296 for perfect blanket. that spot shorted the slider lol, so found another one

[Normal]
00:15:307 (2) - Move just a bit higher so it doesn't look like it's attached to 00:14:507 (1) - 's tail.
00:20:907 (1) - Add finish on the head
00:46:507 (1,2) - Any way you can move these sliders more apart?
00:49:707 (5,6) - Swap objects timing points, so the slider starts first here, and make it a NC?
00:59:307 (1) - Add finish on the head
01:38:507 (2) - Looks better if moved to 384:28, so that it's alighted with how the slider is angled.
01:42:507 (1,2) - Swap their timing spots please! That way, if the long slider is on 01:42:507 it will follow the vocals long hold on the 'la'. And the hit circle on 01:43:707 will hit the 'da' in dakeshimete.
01:47:307 (3) - NC, instead of 01:46:107 (1) -

Good luck! thanks owo

popner wrote:

Mod as request.

[Insane]
One of the main issues in building up a style in this diff is that some of the curved 1/2 sliders are not bent in same way. Take example of 00:32:107 (1,2) - , 00:32:507 (2) - is a blanket slider which is relatively bent a lot, but at the same time 00:32:107 (1) - is a nearly linear slider. When they appears on the screen at the same time they will be considered as 2 different slider styles, but the rhythm they are following are similar, and that makes a feeling of inharmonious. So here's my suggestion: if a pattern is good at a point but does not fit the general style of the diff, avoid from using it. 00:08:507 (5,10,1,6,7) - these sliders, at the beginning, have started the standard of how the similar 1/2 sliders of the whole map should be, and the only thing you need to do is keeping the others consistent with them. makes sense, went through and made sure that the generic 1/2 slider had similar curve, and the ones that differed did so for good reason

Another is spacing of blankets. 00:31:907 (6,2) - and 00:33:307 (4,1) - they have visibly different spacing. The suggestion is same as above: check through the map and fix all of them. agree, at the very least the extremely close blankets like that don't need to be there

00:49:707 (1,2,3,4,5,1,2,3,4,5,1,2,3) - this part just take advantage of limited screen area (no object near the left or right edge) and the movement can not fully emphasize the fade-in feel of kiai part. Moreover, the notes are overlapping each other terribly and the patterns are messed up. I will suggest a remap of the pattern here. did that
01:30:507 (6,7) - the overlap makes no sense for me. I would rather to use put it here: nice
01:54:007 (3,4,5) - I can't get why the spacing before and after (4) are like these. It just make the part a mess. worked on this section just a bit, hopefully helps

[Hard]
00:39:707 (7,2) - avoid the overlap ok #blame natsu 2014
00:44:107 (2,4) - you'd better to keep the spacing same as, or bigger than normal spacing(between 00:44:907 (4,5) - for example)
00:52:307 (4,5,1) - 00:59:307 (1,2) - 01:08:707 (1,3) - ^ and more ah yes that does look better when I do that
thank you for bringing up such excellent points, one of the most helpful mods I've gotten. really thank you for pushing me to improve myself even more

I think there's a few more people who are looking to mod this, so I'll see what they have to say, along with taking some more looks at it myself later the next couple days before I call you back!
Skystar
.
Topic Starter
captin1

Amamiya Yuko wrote:

.
hi
Skystar

captin1 wrote:

Amamiya Yuko wrote:

.
hi
hai
HanzeR
[insane]
01:06:907 (5) - missing clap
02:03:707 (2) - clap
03:30:107 (2) - separate these more
03:15:707 (1) - nc
03:16:507 (3,4,5,1) - looks better to curve imo https://osu.ppy.sh/ss/1386303
03:20:107 (1,2,3) - looks neater if u blanket around 4 https://osu.ppy.sh/ss/1386307
03:26:707 (2) - move so it doesnt touch 4
03:33:307 (3) - missing clap
01:08:507 (5) - clap
01:08:707 (6) - remove clap
01:09:907 (4) - clap (end)
01:10:907 (2) - clap
01:12:907 (1) - nc
01:13:307 (9) - i would move to (344, 120)
01:14:907 (5) - move this so its not touching
01:38:507 (3) - i would reuse 01:38:107 (2) - ctrl h j
02:21:607 (1) - nc
02:22:507 (4) - remove nc
02:27:507 (5) - remove nc
02:28:107 (1) - nc
02:29:707 (7) - remove nc
02:34:407 (4) - nc
02:35:307 (1) - remove nc
02:37:707 (1) - nc
02:37:707 (1,3) - remove nc
02:40:907 (1) - nc
02:41:707 (3) - remove nc
00:30:507 (1) - i would avoid using straight lines

[hard]
03:35:907 (11) - nc
00:26:907 (7) - curve more
00:35:307 (3) - what about a shape like this instead http://osu.ppy.sh/ss/1386346
00:42:107 (7) - fix so 6 isnt touching
02:03:107 (4) - move the end down a little to make a nicer blanket
02:06:907 (1) - nc
02:09:507 (4) - this might look cuter idk http://osu.ppy.sh/ss/1386349
02:30:507 (1) - make parallel with 6 and 7 mr lazy
02:32:107 (5) - make parallel with 1

[normal]
00:49:707 (1) - curve more
03:19:107 (4) - make both sides parallel

yay
Topic Starter
captin1
"HanzeR"
[insane]
01:06:907 (5) - missing clap
02:03:707 (2) - clap
03:30:107 (2) - separate these more
03:15:707 (1) - nc
03:16:507 (3,4,5,1) - looks better to curve imo https://osu.ppy.sh/ss/1386303 would be the only 1/4 slider i curved, but did the stream
03:20:107 (1,2,3) - looks neater if u blanket around 4 https://osu.ppy.sh/ss/1386307
03:26:707 (2) - move so it doesnt touch 4
03:33:307 (3) - missing clap
01:08:507 (5) - clap
01:08:707 (6) - remove clap
01:09:907 (4) - clap (end)
01:10:907 (2) - clap
01:12:907 (1) - nc breaks consistency :v
01:13:307 (9) - i would move to (344, 120)
01:14:907 (5) - move this so its not touching hmmm kinda wanted this but ok
01:38:507 (3) - i would reuse 01:38:107 (2) - ctrl h j hmmm nah i like the difference in rotation so that it's a bit more visible under 2, adjusted curves tho so they're more uniform
02:21:607 (1) - nc
02:22:507 (4) - remove nc
02:27:507 (5) - remove nc
02:28:107 (1) - nc
02:29:707 (7) - remove nc
02:34:407 (4) - nc
02:35:307 (1) - remove nc
02:37:707 (1) - nc
02:37:707 (1,3) - remove nc
02:40:907 (1) - nc
02:41:707 (3) - remove nc like your idea here, not sure if I did it exactly but probably close
00:30:507 (1) - i would avoid using straight lines

[hard]
03:35:907 (11) - nc
00:26:907 (7) - curve more
00:35:307 (3) - what about a shape like this instead http://osu.ppy.sh/ss/1386346 damn you're a slider god
00:42:107 (7) - fix so 6 isnt touching
02:03:107 (4) - move the end down a little to make a nicer blanket
02:06:907 (1) - nc nah breaks consistency
02:09:507 (4) - this might look cuter idk http://osu.ppy.sh/ss/1386349
02:30:507 (1) - make parallel with 6 and 7 mr lazy
02:32:107 (5) - make parallel with 1

[normal]
00:49:707 (1) - curve more
03:19:107 (4) - make both sides parallel

yay
good shit would smoke again
kisata
that background is so pretty omg
Topic Starter
captin1
yay for pixiv
popner
Recheck:
[Insane]
00:13:707 (3,4,5) - very easy to miss. Maybe decrease the spacing.
00:33:307 (4,3) - not stack properly
00:58:507 (5,6,7,8) - an increase in difficulty. This part is far from the previous notes so a little spacing difference(between 6,7) can cause confusion(expecting 2.0x)
01:12:907 (6,7,8,9) - ^
02:00:907 (5,6,7,8) -
02:15:307 (6,7,8,9) -
Call me back when you are done.
Topic Starter
captin1
everything fixed!
popner
Bubbled
Topic Starter
captin1
thanks!!
Skystar
congrats on rank!
LunarSakuya
hey captin ameri-HNNNNNNNNNNNNGGGGGGGGGG?????????????????

General
- Preview time is unsnapped, i think you meant at 00:52:107 (1)


Normal
00:45:707 (4) - NC on this or (3), delete NC on next note; similar to 01:47:307 (1) -
00:47:307 (2) - try rotating like this where the tail of (2) matches (4)~
01:10:907 (3,4) - hm these seemed a bit forced up there hue, maybe something like this? if you don't mind the stack with (2) 02:29:307 (3,4) - obligatory symmetry 03:24:907 (2) - aww reminds me of cake icing mhmhm

Hard
00:47:307 (3) - angle this towards the bottom left in this part, i get the feeling of pulling back and forth with (5) KIRAI KIRAI KIRAI, the vertical-ness will return with 00:48:907 (7) - anyways~
00:59:307 (1) - Finish on head
03:09:707 (3) - NC to indicate it's back to the regular 1/4 perhaps
wow srsly what an amazing hard HUUUuuuuuuuuuuueeeeeEEEEEEEEEEEEEEEE

Insane
00:14:707 (2,3) - was a bit confused going into these, something like this would better introduce players to your future 1/2 slider patterns regarding similar parts of the song imo 00:58:107 (2,3,4) - didn't really see any reason for the overlap, move it out to the left a bit? xD
01:31:307 (1,2) - swap these so that the longer slider will fit the vocals similar to 01:32:907 (1,2) - , etc.
02:01:207 (7,8) - try making this a 1/4 slider, i just think this will fit your style with this map in general xD since i often see the 1/4 slider jumps and stuff lol
02:15:607 (8,9) - same ^, also may make alternators end on a weird finger?
02:57:107 (7) - NC to distinguish the vocals maybe

AAalaLAALAllaala
Topic Starter
captin1

LunarSakuya wrote:

hey captin ameri-HNNNNNNNNNNNNGGGGGGGGGG????????????????? wat

General
- Preview time is unsnapped, i think you meant at 00:52:107 (1) oops k


Normal
00:45:707 (4) - NC on this or (3), delete NC on next note; similar to 01:47:307 (1) - NC is with the finish in both cases, so i think it works as is
00:47:307 (2) - try rotating like this sure where the tail of (2) matches (4)~
01:10:907 (3,4) - hm these seemed a bit forced up there hue, maybe something like this? if you don't mind the stack with (2) cool 02:29:307 (3,4) - obligatory symmetry sure03:24:907 (2) - aww reminds me of cake icing mhmhm hahaha

Hard
00:47:307 (3) - angle this towards the bottom left in this part, i get the feeling of pulling back and forth with (5) KIRAI KIRAI KIRAI, the vertical-ness will return with 00:48:907 (7) - anyways~
00:59:307 (1) - Finish on head
03:09:707 (3) - NC to indicate it's back to the regular 1/4 perhaps
wow srsly what an amazing hard HUUUuuuuuuuuuuueeeeeEEEEEEEEEEEEEEEE <3 errythn done

Insane
00:14:707 (2,3) - was a bit confused going into these, something like this would better introduce players to your future 1/2 slider patterns regarding similar parts of the song imo is a good idea but at this point i'm pretty hesitant to make rhythm changes like this, I think it's fine as is 00:58:107 (2,3,4) - didn't really see any reason for the overlap, move it out to the left a bit? xD lol it used to look better, but yeah
01:31:307 (1,2) - swap these so that the longer slider will fit the vocals had it like this originally but I agreed with natsu on the downbeat needing the extra emphasis, plus this lets me keep more consistent hitsounding so i'll keep this for all of them similar to 01:32:907 (1,2) - , etc.
02:01:207 (7,8) - try making this a 1/4 slider, i just think this will fit your style with this map in general xD since i often see the 1/4 slider jumps and stuff lol this would create a kinda odd consistency issue, since i use this particular pattern multiple times throughout the map, i'll keep mine on these
02:15:607 (8,9) - same ^, also may make alternators end on a weird finger?
02:57:107 (7) - NC to distinguish the vocals maybe yeah

AAalaLAALAllaala
<3

#newpage
LunarSakuya
paran♂ia
Giralda
Grats ♥
Azer
yaay grats <3
Trust
grats!!!
kisata
!!1!

congratulations capn1t~!
Topic Starter
captin1
<3
10crystalmask01
Congrats on your 3rd ranked beatmap C:
Raose
too many canadians
AllStar12
Congrats captin!! :D
Satellite
congratz :3 !! Nice song <3
and Good Job Sakuya Dx
Natsu
Gratz yolo :oops:
litoluna
Congratz~! ;)
Mao
Gratz! I'm late lol
Cool map :D
Topic Starter
captin1
thanks~
Luna-
congratz!! <3
Gloria Guard
Gratz ^^
Sapphiire_old_1
Gratz~
Lach
captin1 confirmed for Shiirn because of edgy map description
Topic Starter
captin1
hahaha :p
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