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CLIFF EDGE feat. Nakamura Maiko - Endless Tears

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mintong89
Hi

[General]
整体音效好大声...可以再小声点么

[Collab Insane]

00:04:438 (5,6,7,8,9) - 我觉得这几个距离可以放大...不然感觉黏在一起.
00:08:378 (2) - CTRL+G,这感觉好像 00:07:923 (1,2,3) - 反复的样子.
00:35:044 (2,3,4,5,6) - 这里我觉得 (2) -> (5) -> (3) -> (4) -> (6) 会比较带感和好玩些.
00:39:438 (7) - 这里NC才对? (00:39:590 (1) - 这里NC不要).
00:56:105 - 我觉得这里的piano声不可以忽略.
01:04:590 (2,1) - 你不觉得这个会读错么? 你看 01:04:287 (1,2) - 同样是1/2可以距离比01:04:590 (2,1) - 大很多.
01:27:923 (1,2,3,4,5,6) - 我相信你这里可以做完整的三角形的.
02:08:984 (5) - 我觉得把slider盖过Love You的you 不是很好.

[Insane]

00:17:620 (3) - CTRL+G? 感觉比较flow
00:41:863 (4,5) - 这个弄成和00:37:014 (3,4) - 一样?

其他diff挖不出什么了..
加油
Topic Starter
Rakuen

Mintong wrote:

Hi

[General]
整体音效好大声...可以再小声点么

[Insane]

00:17:620 (3) - CTRL+G? 感觉比较flow
00:41:863 (4,5) - 这个弄成和00:37:014 (3,4) - 一样?

其他diff挖不出什么了..
加油
Fixed all~ 谢谢 ^_^

Fixed some volume in all diffs
Ryudexerz
nice map
I hope this map get ranked ASAP :D
RandF
Merry X'mas~

[Normal]
  1. 00:55:196 (1,2) - for smoother cursor moving, I suggest to adjust position a little
  2. 03:18:226 (2,3) - I prefer to align in a straight line
[Insane]
  1. 01:29:135 (1,2,3,4,5) - it looks awkward. how about this?
    SPOILER

    299,192,89135,5,2,0:0:0:0:
    180,253,89287,1,0,0:0:0:0:
    241,134,89438,1,2,0:0:0:0:
    262,266,89590,1,0,0:0:0:0:
    168,172,89741,2,0,P|120:140|108:80,1,110,10|0,0:0|0:0,0:0:0:0:
  2. 01:30:196 (6,1,2,3,4,5) - how about regular hexagon?
    SPOILER

    188,96,90196,1,0,0:0:0:0:
    255,159,90347,5,2,0:0:0:0:
    234,250,90499,1,0,0:0:0:0:
    144,277,90650,1,2,0:0:0:0:
    77,213,90802,1,0,0:0:0:0:
    98,123,90954,2,0,P|146:91|158:31,1,110,10|0,0:0|0:0,0:0:0:0:
  3. 01:45:347- add a note
[AI's Hard]
  1. 00:57:620 (1,2) - separate more
  2. 01:17:317 (2,3) - I suggest not to make parallel. this overlap is hard to play
  3. 02:03:984 (5,1) - I prefer not to stack
  4. 02:34:893 (1,2) - separate more
  5. 02:54:590 (5) - I prefer this
  6. 03:24:287 (2) - move to x:94 y:193 (stack correctly)
[Collab Insane]
_AI
  1. 00:31:408 (2) - move to x:396 y:148 (stack correctly)
  2. 00:33:832 (4) - move to x:308 y:280 (^)
  3. 00:47:772- add a note?
Rakuen

  • Good!
good mapping!
がんばって~☆
~Good Luck~
Topic Starter
Rakuen

RandomEffect wrote:

Merry X'mas~

[Normal]
  1. 00:55:196 (1,2) - for smoother cursor moving, I suggest to adjust position a little Fixed
  2. 03:18:226 (2,3) - I prefer to align in a straight line Fixed (ストレート♥)
[Insane]
  1. 01:29:135 (1,2,3,4,5) - it looks awkward. how about this? Thanks very much! (絵可愛い♥)
    SPOILER

    299,192,89135,5,2,0:0:0:0:
    180,253,89287,1,0,0:0:0:0:
    241,134,89438,1,2,0:0:0:0:
    262,266,89590,1,0,0:0:0:0:
    168,172,89741,2,0,P|120:140|108:80,1,110,10|0,0:0|0:0,0:0:0:0:
  2. 01:30:196 (6,1,2,3,4,5) - how about regular hexagon? Thanks very much! (これも♥)
    SPOILER

    188,96,90196,1,0,0:0:0:0:
    255,159,90347,5,2,0:0:0:0:
    234,250,90499,1,0,0:0:0:0:
    144,277,90650,1,2,0:0:0:0:
    77,213,90802,1,0,0:0:0:0:
    98,123,90954,2,0,P|146:91|158:31,1,110,10|0,0:0|0:0,0:0:0:0:
  3. 01:45:347- add a note
good mapping!
がんばって~☆
~Good Luck~
全部直しました!
コードまで作って本当にありがとうございました >.< /
そしてメリークリスマス!(ピザ食べた :P
Kyubey
Hello! Mod request from my queue.
[Normal]
00:57:317 (4,6) - stack them?
01:06:711 (3,5) - bad overlap
02:28:226 (2) - To x:213 y:161
02:31:560 (1,2) - sliders with tail on hard beat plays bad
02:46:711 (1,2) - make better blanket
03:19:438 (4) - NC
[AI's Hard]
00:10:347 - there is should be note
00:24:287 (3,5) - stack tails
00:56:257 (3,1) - ^
01:10:954 (4,5) - better blanket
02:50:347 (5,1) - stack
04:06:711 (3,7) - ^
04:07:317 (5,8) - ^
[Tari]
Rename it to Tari's Hard or what is it, because custom diffnames unacceptable now.
00:09:893 (6) - NC
02:05:499 (3,4) - better blanket
02:08:529 (2,3) - blanket them
Omg not finished diff. But good.
[Insane]
00:10:347 - add note there and make spinner smaller
00:47:317 (8,9) - this jumps looks bad, change it
01:06:408 (4,2) - stack
02:01:105 (6,2) - ^
02:05:196 (4,2) - ^
02:50:650 (2,1) - ^
03:17:620 (3,6) - ^


Funny song, good luck with rank!
Topic Starter
Rakuen

Kyubey wrote:

Hello! Mod request from my queue.
[Normal]
00:57:317 (4,6) - stack them?
01:06:711 (3,5) - bad overlap
02:28:226 (2) - To x:213 y:161
02:31:560 (1,2) - sliders with tail on hard beat plays bad
02:46:711 (1,2) - make better blanket
03:19:438 (4) - NC

[Insane]
00:10:347 - add note there and make spinner smaller
00:47:317 (8,9) - this jumps looks bad, change it
01:06:408 (4,2) - stack
02:01:105 (6,2) - ^
02:05:196 (4,2) - ^
02:50:650 (2,1) - ^
03:17:620 (3,6) - ^

Funny song, good luck with rank!
Fixed all except 2 of the stack mods :)

Thanks for the mods!


Added xXCrystalMoonAnimeXx and Tari into tags
Natsu
HI~ Rakuen sorry for be late x.x

Mod Info:
  1. Unrankable or very questionable stuff
  2. Highly suggestion
  3. Coment or opinions about some
  4. nazi stuff or normal suggestions

General:
  1. Rename Tari to a properly diff name in this case Tari's Hard
  2. The Collab Insane its harder than the Insane so why Insane have od8 and the collab 7? don't make much sense so yeah go with the collab with OD8 and the Insane with OD7 will be alot better for the spread in this mapset.
  3. In the sb (collab diff) 00:54:590 the name of AI should be visible here right? cuz actually it appear really late

Collab Insane:

AI:
  1. 00:00:651 (1) - mmm this slider dont fit the music since the tail its overmaped and don't sound good also you are ignoring the sound at 00:00:802 an it should be mapped will be pretty nice if you short the slider to 00:00:802 like:
  2. 00:01:560 (3,4) - the distance its short compared to the previous jumps also take in consideration this have a big gap in the timeline well this is aproblem you have in all the diff changing the distance or reducing it alot in some jumps antijump patterns and its really hard to play it intuitive 00:01:560 (3,4) - this spacing need to be the same as previous jumps or have more distance due to the gap in timeline or easy you can use some NC to the player can notice it another example of this is 00:01:863 (4,5,6) - this should have the same distance if not it will play really bad another one its this 00:02:772 (6,7) - the 1/4 jump its really not readable o.o I hit 100 on my first play cuz I was thinking was 1/2 slider but dont for example a nice way to have a readable pattern its 00:00:651 (1,2,3,1,2,3,4,1) - :
  3. 00:03:529 symilar case on rhythm as 00:00:651 this one 00:03:529 should finish in 00:03:681 I know you are doing it for symetry but believe me its better to represent the music in the way it is:
  4. 00:03:984 (3,4) - another distance problem same as 00:01:560 the distance are really odd to play
  5. 00:04:741 a slider dont fit the music here if you listen at the music the piano sound its the same as 00:04:741 (6,7,8,9) - so yeah this slider 00:04:741 should be 2 circles to represent the song properly:
  6. 00:04:741 (6,7,8,9,10) - now you have a better rhythm here so lets improve hitsounds remove whistle from 00:05:044 (8) - and just add whistles at 00:04:893 (7,9) -
  7. 00:05:499 (1) - same as 00:00:651 this slider should finish in 00:05:651
  8. 00:05:954 this one should be a repeat slider instead the rhyhtm in 00:05:499 (1,2) - should be like:
  9. 00:06:560 should be a circle here I don't get why you ignore it also if you want you can make a slider with previous one its a better option thought
  10. 00:06:408 (3,4,5,6) - and yup another distance problem like 00:01:560
  11. 00:07:923 (1) - same as 00:00:651 this should finish in 00:08:075
  12. 00:08:832 (3) - this one should be 3 circles instead ignoring important sounds like 00:08:984 dont fit the music :c
  13. 00:09:135 should be a finish sound here o.o
  14. 00:09:287 the spinner should start 1/8 back in 00:09:211 also maybe add a 30% or 40% volume line here the spinner sound to strong for a lovely song
  15. 00:10:802 same as 00:00:651 should end in 00:10:954
  16. 00:12:469 (1) - Nazi stack this 00:12:469 (1) - with 00:13:529 (4) - perfect you can turn the grid off to fix it
  17. 00:15:044 (1,2,3,4,5) - use the same spacing here plz if not its hard to read
  18. 00:16:938 should be a circle here since you add it in previous similar parts why you ignore it here?
  19. 00:17:620 (2,3,4) - Use the same distance here to also if you do you can fix the blank in 00:17:014 (1,3) -
  20. 00:19:893 finishing sliders on the main beats of the song dont make much sense cuz the main beats in this case 00:20:044 need a click action a circle or a slider start but not a slider end cuz your map lose the empathize with the music try to fix the rhythm maybe some like:
  21. 00:20:954 (1,2,3,4,5) - again the spacing its kinda random try some like:
  22. 00:22:923 ]Use a repeat slider instead will fit better with music and vocals
  23. 00:23:984 (1) - the repeat dont fit to much here since you know the vocals start stronger again in 00:24:287 and will be need a clickeable action :
  24. 00:27:014 symilar problem with the strong sounds mapped as a tails since you should not do that owo two circles can be alot better 00:26:711 (7,8) - there or if you want to make some special a extended sliders can work too
  25. 00:28:681 low a little the volume of the spinner just a little
  26. 00:31:560 hitsounds ticks on insane diffs are just meh since that part should be mapped properly instead cuz it have a very important sound
  27. 00:31:863 same problem ending sliders on important beats in music hope you rework this and the symilars ones
  28. 00:32:317 this will need NC cuz big jump
  29. 00:32:772 (7,8) - unexpected jump use a properly distance will be not intuitive in first play
  30. 00:33:984 same as 00:31:560
  31. 00:35:651 (6,1) - nazi fix the blanket
  32. 00:36:711 (4) - same as 00:31:560
  33. 00:39:438 (7,1) - swap NC to follow better your combo pattern and the music
  34. 00:44:211 nothing in the music overmaped beats reguary dont sound good
  35. 00:47:317 (6,2) - can yo avoid the overlap?
  36. 00:47:772 this beat need to be mapped its really important in the song
  37. 00:56:105 same as above
  38. 00:58:984 (6,7) - this need more distance look at the big gap in timeline o.o
  39. 01:00:499 another example of sliders starting on slow beats and ending on the strong ones and to follow the music corretly should be strong sound head low sound tail
  40. 01:00:954 same here this cant be ignored o.o the vocals and music there are really strong and importants for the music
  41. 01:03:529 (4) - same as 01:00:499 I'll stop posting them im sure you can find them by your own
  42. 01:10:499 nothing in the music here better remove this beat
  43. 01:12:014 same as above
  44. 01:14:590 (5,6,7) - make the same distance between them

    Ok AI will stop here the desing its pretty nice, the problem its the rhythm some times you ignore the importants sounds on music and others times you map the important sounds as slider tails and that make a bad gameplay and yes the spacing in some points are kinda random you need to use the same spacing in the same combo if you want foor some reason express a repentine jump in the middle of a combo you should use a NC so the player can have an advice of it.
Rakuen:
  1. 02:27:317 (1,2,3) - use the same spacing here in your way its really confuse In first play alot of players will think this is 02:27:317 (1,2) - a 1/2 spacing and 02:27:772 (2,3) - its a 1/4 but not both are 1/4 without any advice of it x.x
  2. 02:30:954 should be a NC to make the jumps readables if you want to keep the star on the same combo add it on 02:30:802 (4) -
  3. 02:31:560 (1,2,3) - also here you should use the same spacing between them
  4. 02:35:499 (7,8) - the stack dont make sense since the music and vocals are continues here 02:34:893 (3,4,5,6,7,8) - the best you can do its continue the ziq zaq pattern to bring a better feelingwith the music
  5. 02:38:984 (2,3) - another unexpected jump here if you want to keep it add NC in 02:39:135 (3) -
  6. 02:40:044 ticks hitsounds for insane are pretty bad why cuz you know the music its important and you dont map it properly but u add a ticksound and imo thats not nice for the music you should map that kind of spots properly thought
  7. 02:40:499 Finishing sliders on important beats on music dont fit the song like I told to ai the important beats should be mapped with a slider head or a circle to follow the music properly
  8. 02:41:257 you are following vocals with the combos? if yes remove it from 02:41:257 and add it on 02:41:408 (2) -
  9. 02:43:832 (4,2) - avoid the overlap?
  10. 02:47:469 (4,5) - another problem with distance if you want to makethis kind of patterns you should use NC so the players cant read properly those big distance changes
  11. 02:48:529 (3,1) - same the overlap look pretty bad better clean up this part
  12. 04:05:196 (5) - the rhythm here its pretty bad too to follow the music properly this should be like:
  13. 04:12:469 symilar case as above
  14. 03:16:560 (1) - NC bug plz add it

    Pretty much the same as AI parts owo

Insane:
  1. 00:00:651 (1) - mmm this slider dont fit the music since the tail its overmaped and don't sound good also you are ignoring the sound at 00:00:802 an it should be mapped will be pretty nice if you short the slider to 00:00:802 like:
  2. 00:05:499 (1) - the repeat dont follow the music properly this is a insane diff and imo you have to follow the music the more you can try:
  3. 00:07:923 same as above try:
  4. 00:09:135 remove whistle and add finish fit alot better the song in this point
  5. 00:09:287 (1) - with the spinner you have a little bad rhyhtm try the same stuff as the collab some like will work alot better:
  6. 00:11:863 (7,8) - nazi you can improve this blanket a little
  7. 00:14:287 (4) - ctrl G flow alot better and feel more natural when you play
  8. 00:16:408 (1,4,1) - you can improve this blanket too kinda nazi but meh
  9. 00:20:347 (4,5) - unstack this will play and flow better with the vocals imo just stack 5 an 1 also take in consideration 00:20:499 (5,1) - the distance its really short an will play awkard and if you stack 5 and 1 you will represent the pause in the vocals alot better like this:
  10. 00:22:317 you are following vocals and this beat have a really low sound its better to remove it your diff will sound alot better following just the vocals in this part
  11. 00:23:984 (6) - make this slider a little curved so the flow will be improve alot with previous and next beat like:
  12. 00:34:590 double repeats are kinda weird to play and regulary the players break combo on these also are not fun to play what about 2 slider instead?
  13. 00:40:044 (6,7,1,2) - so overlaped maybe can you clean it a bit ?
  14. 00:43:681 (3,4,5) - bad flow here x.x I'll notsuggest a way since im sure you can improve this part by yourself cuz the conecction from the reapeat slider to the next beat dont play natural or intuitive it feel like forced
  15. 00:47:317 (8,9) - If you wanna keep the jump maybe swap the NC in 00:47:469 (9,1) - to make it more noticeable thought if not use a properly distance
  16. 00:48:378 (3,4,5,6,7,1,2,3,4,5) - same as 00:40:044
  17. 00:56:257 this repeat slider dont follow th rhythm properly what about to change it in some to follow the music better like:
  18. 01:00:499 have to be a circle here the drums are to strong there
  19. 01:09:438 (5) - mmm its better flow and more intuitive if you stack this 01:09:438 (5) - on 01:08:226 (3) - head and try to stack this too 01:10:196 (2) -
  20. 01:14:135 add new combo that guy start talking here also its consistent with a previous symilar part
  21. 01:29:135 (1,2,3,4,5,6,1,2,3,4,5,1) - same as 00:40:044
  22. 01:35:802 (7,8,1) - this blanket can be alot better o.o
  23. 01:51:863 dont finish slider on main beats as example the sound at 01:52:166 its really important in the sound and need a clickeable action
  24. 01:59:438 (3,5) - can you avoid the overlap? dont look good imo
  25. 02:00:650 (5,6,1,2) - ^
  26. 02:02:469 (4,1) - ^
  27. 02:20:044 (1,2) - nazi you can do this blanket better here
  28. 02:27:317 (3,5) - can you avoid the overlap here?
  29. 02:51:560 (1,2,3) - this its getting bad overlaped by previous slider and dont look good after your beauty patterns try to rearrange or move them to other side to them look more clean?
  30. 03:28:832 (3,4,5,6,7) - your diff its pretty nice but really bother me overlaps and not clean pattern like these maybe you can clean them up
  31. 03:30:650 (8,3) - try to stack 8 with 3 tail?
I can follow pointing more stuff but them will be the same overlaps/blankets etc your diff it pretty nice but you should go around it and clean those bad overlaps and will be pretty sweet

Ah really long song x.x you can take the important poinst of my mod for the others diffs I get tired xD but probably I 'll take a look in the others diffs in other day :3 a better i will look today just will play a little xD

Tari:
  1. lol sorry I dint know this one was WIP lol I'm baka anyways some suggestions for Tari
  2. OD -1 To balance the spread also thisis ahard diff in a relax song 7 dont fit here
  3. 00:00:651 (1,2) - this blanket can be a bit better lol don't kill me plz
  4. 00:13:832 nothing in the music here o.o better remove it sound alot better
  5. 00:19:741 if you map this you should map 00:19:590 - and 00:19:893 - are the same vocals make more sense to map all or to ignore all thought
  6. 00:28:529 what about to add a circle here and start the spinner in 00:28:681 will feel alot better to play and will represent the music alot better
  7. 01:06:408 (5,3) - kinda nazi but them are to close each other also maybe you can do a better blanket there?
  8. 01:44:893 (5) - mm maybe ctrl J for better flow here o.o of course move it back to the original x and y wil flow better with previous and next beat like:
  9. 01:46:105 (6,7) - this blanket can be better nazi nazi :3
  10. 02:12:772 the break should start here like the other diff for consistency also if you listen sound better btw ifyou wanna keep the diff like it is remove the break and just leave at drain zone will feel better since its to short for a break an the players will turn offguard xD
this diff its going pretty nice maybe I will recheck when you finish

Long map T.T well in the others 2 diffs I will suggest symilar stuff so its better if you go in to them and check and improve a bit :3 thae map its going pretty nice
Topic Starter
Rakuen

Natsu wrote:

HI~ Rakuen sorry for be late x.x

Mod Info:
  1. Unrankable or very questionable stuff
  2. Highly suggestion
  3. Coment or opinions about some
  4. nazi stuff or normal suggestions

General:
  1. Rename Tari to a properly diff name in this case Tari's Hard
  2. The Collab Insane its harder than the Insane so why Insane have od8 and the collab 7? don't make much sense so yeah go with the collab with OD8 and the Insane with OD7 will be alot better for the spread in this mapset.
  3. In the sb (collab diff) 00:54:590 the name of AI should be visible here right? cuz actually it appear really late

Insane:
  1. 00:00:651 (1) - mmm this slider dont fit the music since the tail its overmaped and don't sound good also you are ignoring the sound at 00:00:802 an it should be mapped will be pretty nice if you short the slider to 00:00:802 like:
  2. 00:05:499 (1) - the repeat dont follow the music properly this is a insane diff and imo you have to follow the music the more you can try:
  3. 00:07:923 same as above try:
  4. 00:09:135 remove whistle and add finish fit alot better the song in this point
  5. 00:09:287 (1) - with the spinner you have a little bad rhyhtm try the same stuff as the collab some like will work alot better:
  6. 00:11:863 (7,8) - nazi you can improve this blanket a little
  7. 00:14:287 (4) - ctrl G flow alot better and feel more natural when you play
  8. 00:16:408 (1,4,1) - you can improve this blanket too kinda nazi but meh
  9. 00:20:347 (4,5) - unstack this will play and flow better with the vocals imo just stack 5 an 1 also take in consideration 00:20:499 (5,1) - the distance its really short an will play awkard and if you stack 5 and 1 you will represent the pause in the vocals alot better like this:
  10. 00:22:317 you are following vocals and this beat have a really low sound its better to remove it your diff will sound alot better following just the vocals in this part
  11. 00:23:984 (6) - make this slider a little curved so the flow will be improve alot with previous and next beat like:
  12. 00:34:590 double repeats are kinda weird to play and regulary the players break combo on these also are not fun to play what about 2 slider instead?
  13. 00:40:044 (6,7,1,2) - so overlaped maybe can you clean it a bit ?
  14. 00:43:681 (3,4,5) - bad flow here x.x I'll notsuggest a way since im sure you can improve this part by yourself cuz the conecction from the reapeat slider to the next beat dont play natural or intuitive it feel like forced
  15. 00:47:317 (8,9) - If you wanna keep the jump maybe swap the NC in 00:47:469 (9,1) - to make it more noticeable thought if not use a properly distance
  16. 00:48:378 (3,4,5,6,7,1,2,3,4,5) - same as 00:40:044
  17. 00:56:257 this repeat slider dont follow th rhythm properly what about to change it in some to follow the music better like:
  18. 01:00:499 have to be a circle here the drums are to strong there
  19. 01:09:438 (5) - mmm its better flow and more intuitive if you stack this 01:09:438 (5) - on 01:08:226 (3) - head and try to stack this too 01:10:196 (2) -
  20. 01:14:135 add new combo that guy start talking here also its consistent with a previous symilar part
  21. 01:29:135 (1,2,3,4,5,6,1,2,3,4,5,1) - same as 00:40:044
  22. 01:35:802 (7,8,1) - this blanket can be alot better o.o
  23. 01:51:863 dont finish slider on main beats as example the sound at 01:52:166 its really important in the sound and need a clickeable action
  24. 01:59:438 (3,5) - can you avoid the overlap? dont look good imo
  25. 02:00:650 (5,6,1,2) - ^
  26. 02:02:469 (4,1) - ^
  27. 02:20:044 (1,2) - nazi you can do this blanket better here
  28. 02:27:317 (3,5) - can you avoid the overlap here?
  29. 02:51:560 (1,2,3) - this its getting bad overlaped by previous slider and dont look good after your beauty patterns try to rearrange or move them to other side to them look more clean?
  30. 03:28:832 (3,4,5,6,7) - your diff its pretty nice but really bother me overlaps and not clean pattern like these maybe you can clean them up
  31. 03:30:650 (8,3) - try to stack 8 with 3 tail?
I can follow pointing more stuff but them will be the same overlaps/blankets etc your diff it pretty nice but you should go around it and clean those bad overlaps and will be pretty sweet

Ah really long song x.x you can take the important poinst of my mod for the others diffs I get tired xD but probably I 'll take a look in the others diffs in other day :3 a better i will look today just will play a little xD

Long map T.T well in the others 2 diffs I will suggest symilar stuff so its better if you go in to them and check and improve a bit :3 thae map its going pretty nice
Fixed all suggestions in Insane diff, except the front part (piano)

Tari's diff will be renamed once he completed it (he's busy in studying now orz)

Thanks very much for the mods :)


P.S: Don't worry, you're not late yet XD (not ranked)

Natsu wrote:

Rakuen:
  1. 02:27:317 (1,2,3) - use the same spacing here in your way its really confuse In first play alot of players will think this is 02:27:317 (1,2) - a 1/2 spacing and 02:27:772 (2,3) - its a 1/4 but not both are 1/4 without any advice of it x.x
  2. 02:30:954 should be a NC to make the jumps readables if you want to keep the star on the same combo add it on 02:30:802 (4) -
  3. 02:31:560 (1,2,3) - also here you should use the same spacing between them
  4. 02:35:499 (7,8) - the stack dont make sense since the music and vocals are continues here 02:34:893 (3,4,5,6,7,8) - the best you can do its continue the ziq zaq pattern to bring a better feelingwith the music
  5. 02:38:984 (2,3) - another unexpected jump here if you want to keep it add NC in 02:39:135 (3) -
  6. 02:40:044 ticks hitsounds for insane are pretty bad why cuz you know the music its important and you dont map it properly but u add a ticksound and imo thats not nice for the music you should map that kind of spots properly thought
  7. 02:40:499 Finishing sliders on important beats on music dont fit the song like I told to ai the important beats should be mapped with a slider head or a circle to follow the music properly
  8. 02:41:257 you are following vocals with the combos? if yes remove it from 02:41:257 and add it on 02:41:408 (2) -
  9. 02:43:832 (4,2) - avoid the overlap?
  10. 02:47:469 (4,5) - another problem with distance if you want to makethis kind of patterns you should use NC so the players cant read properly those big distance changes
  11. 02:48:529 (3,1) - same the overlap look pretty bad better clean up this part
  12. 04:05:196 (5) - the rhythm here its pretty bad too to follow the music properly this should be like:
  13. 04:12:469 symilar case as above
  14. 03:16:560 (1) - NC bug plz add it

    Pretty much the same as AI parts owo

I can follow pointing more stuff but them will be the same overlaps/blankets etc your diff it pretty nice but you should go around it and clean those bad overlaps and will be pretty sweet[/notice]

Ah really long song x.x you can take the important poinst of my mod for the others diffs I get tired xD but probably I 'll take a look in the others diffs in other day :3 a better i will look today just will play a little xD

Long map T.T well in the others 2 diffs I will suggest symilar stuff so its better if you go in to them and check and improve a bit :3 thae map its going pretty nice
Fixed all!

They're very helpful mods!

Thanks :)
Kyouren
><
Tari
Fix all in Kyubey mod.

and I fixed everything in Natsu's mod except the blue one's I mapped the part's consistently, and I don't want to ruin it, and you can actually hear the piano sounds if you listen carefully. and I leave the break there, I don't think break after a spinner will confuse players :)

Thanks for modding guys!

Update here : http://puu.sh/63Ibl.osu
Topic Starter
Rakuen
Updated Tari's hard
Fuseka
The collab insane is really getting worse and worse updates after update i think =S
Too bad it was really an epic map with an epic amv when you first mapped it.
Now some patterns are just one after the other and its getting boring to play....

I should have kept the AI love u diff !
_AI

Fuseka wrote:

The collab insane is really getting worse and worse updates after update i think =S
Too bad it was really an epic map with an epic amv when you first mapped it.
Now some patterns are just one after the other and its getting boring to play....

I should have kept the AI love u diff !
ikr *^* AI Love you sound great but we must follow the new rules
epic jump is epic but... overmapped cuz im 2nub in mapping
Topic Starter
Rakuen
I saw you go change back to flow tap :o , not all jumps were overmapped tho

feel free to change back and I'll give some comments

some mods that I've mentioned bad jump pattern doesn't mean you cannot put jump orz...
Mei
hi ヾ(´・ω・`)ノ
for m4m

[collab insane]

* 00:00:651 (1,2,3,4,5,6,7) - this flow is bad for me, i suggest you to arrange your notes like this:
00:00:651 (1,3) - make a blanket
00:01:863 (4) - move to x384 y236
00:02:317 (5) - move to x152 y352
00:02:772 (6,1) - stack
this plays much better in my point

* 00:07:620 (7,8) - switch this 2 notes

* 00:11:711 (2,3) - this jump make no sense for me, in order to make it both interesting and logical , i suggest you
00:10:651 (3,1,3) - stack
00:10:347 (1,2,4) - stack

* 00:13:226 (3,4) - this is better for me

* 00:19:287 (8,9) - i dont think you should put a jump there, maybe stack with 00:17:923 (3) -

* 00:21:408 (4,1) - stack on the slider's tail

* 00:35:196 (3,4,5,6) - umm first you should arrange it to square then...

* 01:19:741 (3,4) - there should have a jump, you can move 3 to x128 y36 then stack 01:18:681 (4,4,5,6) -

* 01:57:620 (6) - move to x172 y84 (distance snap) and then stack 01:57:014 (2,7,8,1) -

* 02:09:741 (8,9) - switchn this 2 notes

* 02:24:135 (2,3,4) - since there is a jump between 2 and 3, i think there also should have a jump between 3 and 4

* 02:34:893 (3,5) - switch this 2 notes

* 02:45:347 (4) - move to x256 y308

* 03:28:226 (5,6) - switch this 2 notes

* 03:40:196 (5,4) - stack


[insane]
我看了一圈,感觉特别能说的没什么,但是像00:49:287 (5,6,7,1,2,3,4,5) - 这种看起来好看的是太难打了,因为player移动很吃力啊。。。不过也不是什么问题就是了(我的话可能会搞成5-7-2-6-1-3这样)

other diffs are really nice(sorry i just have these).... so i just shoot~~(。・ω・。)ノ☆
Topic Starter
Rakuen

Mei wrote:

hi ヾ(´・ω・`)ノ
for m4m

[insane]
我看了一圈,感觉特别能说的没什么,但是像00:49:287 (5,6,7,1,2,3,4,5) - 这种看起来好看的是太难打了,因为player移动很吃力啊。。。不过也不是什么问题就是了(我的话可能会搞成5-7-2-6-1-3这样)

other diffs are really nice(sorry i just have these).... so i just shoot~~(。・ω・。)ノ☆
有道理,跳改成跟你说的一样

edit: 过后会去看M4M,有点忙 :)
BigWilly
[Normal]

Good Job on the Hitsounds

00:41:863 (2,3,4) - Change to this?


Good Luck!
Topic Starter
Rakuen

Feverie wrote:

[Normal]

Good Job on the Hitsounds

00:41:863 (2,3,4) - Change to this?


Good Luck!
Thanks for your mods
Winek
Hello, thiss is from my modding queue :|

I tested, and greatly, i see nothing. Terribely sorry... I'm just a noob modder, i'm not very great at this. Sorry to make you loose your time :cry:
Moccadayo
hello~

just for some recommendation

collab insane
01:24:287 (9) - I think nc should be good so 01:24:590 (1) - remove nc

insane
00:39:438 (4) - nc may be better


it short mod, I can not find any disadvantage more :(

hope can be ranked recently :)
Topic Starter
Rakuen

-RInx- wrote:

hello~

just for some recommendation

insane
00:39:438 (4) - nc may be better


it short mod, I can not find any disadvantage more :(

hope can be ranked recently :)
Thanks for your mod
Setsurei
yo!
just a random M4M because of Rakuen's request

[General]
sliderscorepoint.png why did you hide this
I can't do cursor dance if I can't see the tick lol

[AI's Hard]
actually there are lots of blanket fix here but I ignored - too lazy to jot down the coordinates
00:13:075 (4,5,6,1,2,3) - (4) uncentralized
00:17:317 (4,1,2) - too cramped
00:57:620 (1,2) - ugly overlap, move (2) a bit to the right
01:06:711 (5) - x 160 y 364
01:17:317 (2,3) - why.. 01:14:590 (1,2,3) - 01:15:802 (1,2,3) - are nice, but why suddenly you changed to 01:17:014 (1,2,3) - pattern
01:57:923 (1,2,3,4) - feel uneasy on this flow, (1) rotate it somewhere
02:11:257 (3,4) - is it better if (3) blanket (4)?
02:49:135 (3,4,5) - awkward flow03:40:954 (1,2,3,4) - same as 01:57:923 (1,2,3,4) -
03:51:257 (1) - x 256 y 96[Insane]
00:49:893 (2,3) - this part made me ragequit #pffft - is it just me that always aim for (3) first rather than (2)?
if it's not, please switch them (ctrl+G). I know that (2) is below, but I always pressed (3) <.<

[Collab Insane]
this diff, you're draining my stamina - tbh un-enjoyable jumps
it seems like this diff forced jumps on everything and this is quite bad I prefer Saten's jumps, tiredsome but it's fun
if you think that what I suggest is where I got misses, no.. just feel uneasy to play
please re-think again on using jumps, there are lots of parts that are uncomfortable to be played - I only mention some because I'm too lazy to re-test play every second <.<
here are the examples that I found it's uncomfortable to play (I managed to geki all of them actually)
00:11:711 (2,3) - please reduce the distance between these two object, from (2) to (3) is too exaggerated
00:20:954 (1,2,3,4) - same reason, the beat seems stable here why you did jump between (1) to (2) and (3) to (4)
00:32:772 (7,8) - ^
00:47:620 (1,2,3,4,5) - after those crazy fast-paced flow and jumps before this, this one seems empty.. there are 2 options: decrease the density on previous objects or increasing objects on these part
00:58:984 (6,7) - too near, not suitable (reflect pressed (7) too fast)
01:27:620 (6,7,1) - not comfortable here
01:29:741 (5,6) - ^
01:34:893 (3,4) - ^

that's all, good luck
Topic Starter
Rakuen

Setsurei wrote:

yo!
just a random M4M because of Rakuen's request

[General]
sliderscorepoint.png why did you hide this
I can't do cursor dance if I can't see the tick lol

[Insane]
00:49:893 (2,3) - this part made me ragequit #pffft - is it just me that always aim for (3) first rather than (2)?
if it's not, please switch them (ctrl+G). I know that (2) is below, but I always pressed (3) <.<

that's all, good luck
Fixed all, thanks for the testing :)

Will mod your map soon
Gamu


Hi~

Request from Queue~

  • [General]
  1. Please delete either sliderslide or slidertick.

    Rules wrote:

    you cannot silence both slider ticks and slider slides together.
  2. I think sliderscorepoint.png is not required.
  3. This video is 848*480. It is not a 4:3 or 16:9, and correct resolution is 854 * 480 or 800 * 600. i recommend that you fix. Unfortunately, I can not help you...sorry
  4. About Tags: Add "Best of LOVE"
    This is the album name, and there is this song. I recommend that you add to Tags. However, it has already been added only "love", so please add only "of" and "Best"
  5. AudioLeadIn: 1000 ⇒ 1500.
    I think I would short. Just think :3
  6. About Matedate:
    Artist:CLIFF EDGE
    Title:Endless Tears feat. 中村舞子
    Romanised Title:Endless Tears feat. Nakamura Maiko
    It has been added to the title in most sites, you should be fix.
  7. The volume are way too loud! I recommend that you reduce about 10%~20%.

  • [Normal]
  1. 00:06:711 (2) - Move to x:284 y:116 for blanket.
  2. 00:09:135 (1,2) - Replace the new combo.
  3. 00:18:832 (3) - Remove this, and copy the 00:17:620 (1). Then CTRL + H. Perfect blanket!
    314,124,18832,2,0,P|345:195|308:264,1,160,2|0,0:0|0:0,0:0:0:0:
  4. 00:46:105 (2) - Move to x:328 y:200 for blanket?
  5. 00:50:347 (T) - Hmm...it's loud. Set to about 40%~60% volume.
  6. 01:52:166 (T) - Set to about 40%~60% volume. Because, 01:50:954 (4) - Volume of the end point of the slider is loud. Please lower the volume.
  7. 01:52:772 (5) - Volume of the above would be nice.
  8. 02:12:772 (T) - Same as 00:50:347.
  9. 02:26:105 (4) - Add a new combo?
  10. 02:50:347 (5,1) - Replace the new combo.
  11. 02:53:984 (1) - Same as 00:50:347.
  12. 03:29:438 (4) - Add a new combo.
  13. 03:35:196 (T) - Set to about 40%~60% volume.
  14. 03:55:802 (T) - ^

  • [AI's Hard]
  1. 00:35:802 (3) - Add a new combo.
  2. 00:38:226 (5) - ^
  3. 00:40:347 (1,2) - Replace the new combo.
  4. 00:41:863 (5) - Add a new combo.
  5. 00:46:105 (4) - ^
  6. 00:50:347 (T) - Same as Normal diff.
  7. 01:01:863 (6) - Remove a whistle of end point. I think it is strange sound
  8. 01:03:378 (3) - ^
  9. 01:09:438 (1,2) - Replace the new combo.
  10. 01:12:772 (3) - Remove a whistle of start point.
  11. 01:17:317 (2) - You should be unified spacing in (1, 2, 3). Here only the different spacing is strange.
  12. 01:26:711 (4) - Add a new combo.
  13. 02:00:650 (8) - Move to x:140 y:240 for create a beautiful triangle.
  14. 02:12:772 (T) - Same as Normal diff.
  15. 02:17:923 (3) - Why spacing about 1.00x? Spacing of change here is strange. Therefore, move to x:320 y:160. Or, change the spacing of (2).
  16. 02:18:226 (4) - ^ x:344 y:200.
  17. 02:30:651 (3) - Move to x:132. the same coordinates as 02:30:044.
  18. 02:30:954 (4) - ^ x:172. the same coordinates as 02:30:347.
  19. 02:51:560 (1) - ^ x:94 y:329. Stack perfectly the end point of the slider.
  20. 02:55:196 (T) - Add the green line, and set to about 40%~60% volume.
  21. 03:35:196 (T) - Same as Normal diff. Then, add a new combo here.
  22. 03:36:408 (T) - 100% volume is loud. Please lower the volume~
  23. 03:46:105 (T) - ^
  24. 03:55:802 (T) - ^
  25. 03:48:529 (7) - Add a new combo.
  26. 04:08:529 (7) - Move to x: 280 y:232 for stack.

  • [Tari's Hard]
  1. 00:00:651 (1) - create beautiful~
  2. 00:47:923 (1) - Move to x:316 y:176.
  3. 01:14:590 (1) - Changes to finish sound. It will fit~
  4. 01:28:832 (6) - Add a whistle.
  5. 01:52:772 (T) - Add the green line, and set to about 40%~60% volume.
  6. 02:13:378 (1) - Add a whistle and set to about 40%~60% volume.
  7. 02:26:105 (8) - Add a new combo.
  8. 02:56:408 (x) - Add a circle, and set to about 40% volume. Placement...the end of the slider (3) would be better. Then, add a new combo.
  9. 03:35:802 (T) - Same as Normal diff.
  10. 03:36:105 (2) - Unsightly, so move to x:288 y:244.
  11. 03:55:499 (8) - Add a new combo?
  12. 03:56:408 (1) - Add a whistle.
  13. 04:14:590 (4) - ^
  14. 04:14:741 (5) - ^ and set to about 65% volume
  15. 04:14:893 (T) - Set to about 70% volume.
  16. 04:15:044 (T) - ^ 75% volume.

I'll check the rest later!
Topic Starter
Rakuen

-Gamu- wrote:



Hi~

Request from Queue~

  • [General]
  1. Please delete either sliderslide or slidertick.

    Rules wrote:

    you cannot silence both slider ticks and slider slides together.
  2. I think sliderscorepoint.png is not required.
  3. This video is 848*480. It is not a 4:3 or 16:9, and correct resolution is 854 * 480 or 800 * 600. i recommend that you fix. Unfortunately, I can not help you...sorry
  4. About Tags: Add "Best of LOVE"
    This is the album name, and there is this song. I recommend that you add to Tags. However, it has already been added only "love", so please add only "of" and "Best"
  5. AudioLeadIn: 1000 ⇒ 1500.
    I think I would short. Just think :3
  6. About Matedate:
    Artist:CLIFF EDGE
    Title:Endless Tears feat. 中村舞子
    Romanised Title:Endless Tears feat. Nakamura Maiko
    It has been added to the title in most sites, you should be fix.
  7. The volume are way too loud! I recommend that you reduce about 10%~20%.

  • [Normal]
  1. 00:06:711 (2) - Move to x:284 y:116 for blanket.
  2. 00:09:135 (1,2) - Replace the new combo.
  3. 00:18:832 (3) - Remove this, and copy the 00:17:620 (1). Then CTRL + H. Perfect blanket!
    314,124,18832,2,0,P|345:195|308:264,1,160,2|0,0:0|0:0,0:0:0:0:
  4. 00:46:105 (2) - Move to x:328 y:200 for blanket?
  5. 00:50:347 (T) - Hmm...it's loud. Set to about 40%~60% volume.
  6. 01:52:166 (T) - Set to about 40%~60% volume. Because, 01:50:954 (4) - Volume of the end point of the slider is loud. Please lower the volume.
  7. 01:52:772 (5) - Volume of the above would be nice.
  8. 02:12:772 (T) - Same as 00:50:347.
  9. 02:26:105 (4) - Add a new combo?
  10. 02:50:347 (5,1) - Replace the new combo.
  11. 02:53:984 (1) - Same as 00:50:347.
  12. 03:29:438 (4) - Add a new combo.
  13. 03:35:196 (T) - Set to about 40%~60% volume.
  14. 03:55:802 (T) - ^

I'll check the rest later! Sure! Thanks
Fixed all in Normal except some volume, I changed a little

Please make a new post if there's a continue mod

Thank you very much


Changed volume for all diffs

Changed tittle name of song and mp3, please redownload the map
Nyukai
I came here because of this http://puu.sh/6h4bn.png
So M4M mod, here you have: https://osu.ppy.sh/s/135634 https://osu.ppy.sh/s/131924 Choose whatever you want o3o
And sorry if you didn't like my mod, I'll do my best, in that case you can refuse my maps ofc D: Only suggestions >.<

[AI's Hard]

00:09:135 - I would put another note (for example overlapping (6), then moving the spinner to 00:09:287 - 00:10:347 ~

00:13:075 (4) - Add NC maybe?

00:19:438 (4) - It would sound better if it's a slider until 00:19:741 instead of a simple note.

00:25:196 (4) - Add NC.

00:34:590 (1) - Remove NC.

00:35:802 (3) - Add NC.

01:03:075 (2) - Overlap on (1).

[Tari's Hard]

00:17:317 (4) - Overlap on next (1) slider. o3o

00:24:893 (1) - Maybe curve this slider? :3 Same with (3)

00:27:014 (4) - Add NC.

[Insane]

00:14:741 (1) - Remove NC.

01:56:560 (4) - Don't overlap. : <
Topic Starter
Rakuen

Inyuschan wrote:

I came here because of this http://puu.sh/6h4bn.png
So M4M mod, here you have: https://osu.ppy.sh/s/135634 https://osu.ppy.sh/s/131924 Choose whatever you want o3o
And sorry if you didn't like my mod, I'll do my best, in that case you can refuse my maps ofc D: Only suggestions >.<

[Insane]

00:14:741 (1) - Remove NC.

01:56:560 (4) - Don't overlap. : <
Thanks for your M4M, I'll mod https://osu.ppy.sh/s/131924 soon
-Teina-
From my modding queues~
Sorry for mod late.
Insane
00:10:347 - 00:10:499 - 00:10:651 - 這3個位是 coこ coこ roろ (中文的意思是:心)
在 中文算是一個字 可以的話 00:10:347 -配合一下 00:10:499 - 00:10:651 -
00:21:863 (1) - x:216 y:224 增加流暢度
00:50:196 (4,5) - 整個 y:-3
00:58:529 (3) - 節奏不合 可以試試放在00:58:681 -
01:19:893 (2) - 有點方向不對↓ 我想大約這裡 (當然只是參考 沒有你的風格)
01:23:984 (8,9) - 整個y:-20 (可無視)
02:50:044 (4,1) - 這2個之間可以做個jump 現在感覺有點無聊
03:21:257 (1,2) - 可以試試ctrl+g
03:46:105 (1,2,3) - 整個y:+5

感覺有點節奏有小部份比較混亂
但可以當特色之一 因為對圖沒太大的影響
可以了解一下你首歌的歌詞氣氛
可以更加有助你做好你的圖

Collab Insane
_AI
00:02:772 (6) - 距離有點誤讀 而且這個不是主音 非常難跟 (是我技術不足?)
00:06:257 - 這個位有點怪 用slider結尾 但個是主音
00:15:802 (5) - 最好在00:15:954 - 開始
00:40:044 (4) - x:256 y:120
....
有點大問題..
我又認識_AI
我將會搵_AI ingame mod.
14:04 _AI:  haha 其实是有人suggest的
14:04 _AI: kk 我去掉(7)
14:04 tellertheworld: 唔係重音好難跟架wow- -"
14:04 tellertheworld: (7) 放係度係冇問題
14:05 tellertheworld: 00:14:590 (8) -
14:05 tellertheworld: 00:14:741 -
14:05 tellertheworld: 有音
14:06 tellertheworld: 00:14:590 (8,1) -
14:06 tellertheworld: ctrl+g 試試e個排位
14:07 tellertheworld: 00:16:711 (4) -
14:07 _AI: http://puu.sh/6i4IG.jpg
14:08 tellertheworld: 改做slider 去到00:16:863 -
14:08 tellertheworld: 話說 e個上傳網係咩黎- -?
14:09 _AI: http://puush.me/login 下载这个:DD
14:09 _AI: 然后cTRL+SHIFT+4
14:09 _AI: 就会自动上传了;DD
14:10 tellertheworld: 原來..
14:11 tellertheworld: 真方便
14:12 tellertheworld: 好了 繼續
14:12 _AI: kk
14:13 tellertheworld: 改到邊~?
14:13 _AI: 00:16:711 (3) -
14:13 tellertheworld: 00:20:347 (5) -
14:14 tellertheworld: 前後距離有分別
14:14 _AI: 改了 k
14:15 tellertheworld: 小晝家一下先
14:15 tellertheworld: 等
14:16 _AI: kk
14:16 tellertheworld: http://upload.pmp4.net/g/20140112141704jjelf.jpg
14:17 tellertheworld: 橙 藍 分別係唔同既FLOW
14:17 tellertheworld: 00:21:105 (2,3) -
14:17 tellertheworld: 同00:21:408 (4) -
14:17 tellertheworld: 個角色係好尖...
14:17 tellertheworld: 角度
14:18 _AI: 以改了
14:19 _AI: http://puu.sh/6i5f0.jpg
14:19 tellertheworld: 也可以
14:19 tellertheworld: 00:40:044 (4) -
14:19 tellertheworld: x:256 y:120
14:20 tellertheworld: 00:43:984 -
14:20 tellertheworld: 重音 竹睇下你想唔想改slider
14:22 tellertheworld: 01:19:590 (2) -
14:22 tellertheworld: 01:19:438 - 同01:19:741 -
14:22 tellertheworld: 同音調 你可以睇下點跟一跟
14:23 tellertheworld: 同音調的話我多數會重疊
14:24 _AI: k
14:24 tellertheworld: 01:29:590 (4) -
14:24 tellertheworld: 距離應該係1.46x e家得1.39x
14:25 tellertheworld: http://puu.sh/6i5yC.jpg
14:26 tellertheworld: 01:32:620 (7) - ctrl +g
14:27 tellertheworld: 可以了~?
14:28 tellertheworld: 01:42:469 (2) -
14:28 tellertheworld: 距離唔平衡
14:28 _AI: k
14:29 tellertheworld: 一係整遠小小 一係就整平均
14:30 tellertheworld: 01:56:105 (3,4) -
14:31 tellertheworld: ctrl+g 同可以整個大jump
14:31 tellertheworld: 大jump係01:56:257 (4,1) - 之間
14:32 _AI: k
14:32 tellertheworld: 02:09:438 (6,7,8,9,1,2) - 這... 點解係圈...
14:32 tellertheworld: 02:11:105 (1) -
14:32 _AI: 改了 6 7 87 9 1 2
14:32 tellertheworld: 感覺個spinner有d開始得早左
14:34 _AI: 我也不知道要几时开始。。
14:35 tellertheworld: 02:12:166 -
14:35 _AI: 我把spinner 换掉吧
14:35 tellertheworld: 或 02:12:469 -
14:35 _AI: http://puu.sh/6i612.jpg
14:35 tellertheworld: 結尾不一定要用spinner呢~
14:36 tellertheworld: 02:36:408 -
14:36 tellertheworld: 02:35:802 (1) -
14:36 tellertheworld: 上面e個spinner都一樣~
14:37 _AI: 那part不是我的x)
14:37 tellertheworld: @@
14:37 tellertheworld: 轉了沒留意
14:38 tellertheworld: 可以試下係03:13:075 -
14:38 tellertheworld: 開始
14:39 _AI: k
14:40 tellertheworld: 仲有唔好放1/4 放輕鬆小小 配合番個節奏
14:40 tellertheworld: 後面個kiai 唔錯 冇咩問題
14:41 tellertheworld: 03:28:529 (7) - ctrl+g
14:43 tellertheworld: 大致差唔多~
14:44 _AI: o.o <3

Rakuen
02:31:560 (1) - x:324 y:96附近 流暢性問題
02:35:802 (1) - sipnner有點跟不上 可以試試在02:36:408 -開始
你在做副歌 問題不太大
_AI
Gamu
sorry for late..orz

The rest is here!

[General]

●Please set to slider tick rate 4 in all diff. It is recommended that to unify.
●You are breaking the rule. Because, both of sliderslide and slidertick is silent. Please remove either "sliderslide" or "slidertick".

[Insane]

●00:05:044 (2) - Add a whistle, and set to about 30% volume.
●00:05:196 (x) - Add the green line (60% volume).
●00:05:499 (x) - ^ (50% volume).
You can be emphasized the whistle sound by adding a volume change. It will so fit a song.

●00:09:287 (1) - I think it is not so good. Please add a circle (00:10:347) instead of a spinner. I think it is kind to the player, and to be very good.
●00:16:863 (4) - The flow is not so good, so move to x:256 y:280.
●00:35:499 (x) - Add the green line (85% volume). back sound has made ​​a strong sound. You make a good sound by raising the volume.
●00:40:044 (x) - ^
●00:49:741 (x) - ^
●00:48:832 (4) -1 grid up. It is shifted.
●00:50:347 (5) - Add a new combo. a song is consistent with 02:12:772, so you should be add here the new combo
●00:50:347 (T) - Please lower the volume. about 40%
●01:38:226 (x) - Same as 00:35:499.
●01:43:075 (x) - ^
●02:12:772 (1) - Same as 00:50:347.
●02:26:711 (1,3) - Replace the new combo
●02:56:408 (x) - The volume is large, so please lower. About 40%.
●03:21:257 (x) - Same as 00:35:499.
●03:26:105 (x) - ^
●03:33:075 (3) - Add a new combo for the triangle jump
●03:33:529 (6) - ^
●03:42:166 (3,4,1) - Move to x:335 y:170 for stack at the star point of 03:40:650 (4).
●03:55:954 (1) - Add a whistle. whistle sound is required.
●04:01:863 (3) - ^ (start point).
●04:02:772 (5) - ^ (end point).
●04:04:287 (3) - ^
●04:10:347 (1) - ^ (start point)

●04:14:590 (1) - Add a whistle on the end point, and set to about 60% volume.
●04:14:893 (x) - Add the green line (70% volume).
●04:15:044 (x) - ^ (80% volume).
You can be emphasized the whistle sound by adding a volume change. It will so fit a song.

[Collab Insane]

<_AI part>

●00:05:044 (7) - Remove a whistle.
●00:05:954 (2) - ^ (end point).
●00:01:863 (4) - Add a new combo for adapt to the rhythm change
●00:06:711 (4) - ^
●00:07:469 (6) - ^
●00:08:832 (3) - Add a whistle on the end point.
●00:09:287 (1) - Remove a spinner. Reason is the same as the Insane diff.
●00:31:863 (3,4) - Move to x:348 y:88 for stack.
●00:45:347 (2) - Move to x:480 y:224?
●00:47:772 (x) - Add a circle.
●00:50:347 (T) - Same as Insane diff.
●00:54:590 (1) - Sampleset: Drum (start point). nice sound~
●00:54:893 (2) - ^
●00:58:529 (3) - Add a whistle on the start point.
●01:03:075 (3) - ^ (end point).
●00:57:014 (7) - Move to x:324 y:316 for stack?
●01:24:590 (1) - ^ x:304 y:248 for stack.
●01:07:014 (7) - Add a whistle.
●02:12:772 (T) - Same as Insane diff.
●02:24:287 (3) - Move to x:244 y:312 for stack.
●03:55:954 (1) - Add a whistle.

<Rakuen part>

●02:32:166 (3) - Move to x:336 y:284 for stack.
●02:56:408 (x) - Same as Insane diff.
●04:01:863 (4) - Add a whistle.
●04:03:075 (4) - ^ (start point).
●04:04:287 (2) - ^
●04:05:196 (5) - ^ (start point).
●04:10:347 (1) - ^ (start point).

●04:14:590 (1) - Add a whistle on the end point, and set to about 60% volume.
●04:14:893 (x) - Add the green line (70% volume).
●04:15:044 (x) - ^ (80% volume).
You can be emphasized the whistle sound by adding a volume change. It will so fit a song.


good luck~ :3
Topic Starter
Rakuen

Inyuschan wrote:

I came here because of this http://puu.sh/6h4bn.png
So M4M mod, here you have: https://osu.ppy.sh/s/135634 https://osu.ppy.sh/s/131924 Choose whatever you want o3o
And sorry if you didn't like my mod, I'll do my best, in that case you can refuse my maps ofc D: Only suggestions >.<

[Insane]

00:14:741 (1) - Remove NC.

01:56:560 (4) - Don't overlap. : < Fixed
Thanks for the M4M

tellertheworld wrote:

From my modding queues~
Sorry for mod late.
Insane
00:10:347 - 00:10:499 - 00:10:651 - 這3個位是 coこ coこ roろ (中文的意思是:心)
在 中文算是一個字 可以的話 00:10:347 -配合一下 00:10:499 - 00:10:651 -
00:21:863 (1) - x:216 y:224 增加流暢度 Fixed
00:50:196 (4,5) - 整個 y:-3 Fixed
00:58:529 (3) - 節奏不合 可以試試放在00:58:681 -
01:19:893 (2) - 有點方向不對↓ 我想大約這裡 (當然只是參考 沒有你的風格) Fixed, changed direction
01:23:984 (8,9) - 整個y:-20 (可無視)
02:50:044 (4,1) - 這2個之間可以做個jump 現在感覺有點無聊
03:21:257 (1,2) - 可以試試ctrl+g
03:46:105 (1,2,3) - 整個y:+5

感覺有點節奏有小部份比較混亂
但可以當特色之一 因為對圖沒太大的影響
可以了解一下你首歌的歌詞氣氛
可以更加有助你做好你的圖

Collab Insane
Rakuen
02:31:560 (1) - x:324 y:96附近 流暢性問題 Fixed
02:35:802 (1) - sipnner有點跟不上 可以試試在02:36:408 -開始
你在做副歌 問題不太大
Thanks for the mods

-Gamu- wrote:

sorry for late..orz

The rest is here!

[General]

●Please set to slider tick rate 4 in all diff. It is recommended that to unify.
●You are breaking the rule. Because, both of sliderslide and slidertick is silent. Please remove either "sliderslide" or "slidertick".

[Insane]

●00:05:044 (2) - Add a whistle, and set to about 30% volume.
●00:05:196 (x) - Add the green line (60% volume).
●00:05:499 (x) - ^ (50% volume).
You can be emphasized the whistle sound by adding a volume change. It will so fit a song.

●00:09:287 (1) - I think it is not so good. Please add a circle (00:10:347) instead of a spinner. I think it is kind to the player, and to be very good.
●00:16:863 (4) - The flow is not so good, so move to x:256 y:280.
●00:35:499 (x) - Add the green line (85% volume). back sound has made ​​a strong sound. You make a good sound by raising the volume.
●00:40:044 (x) - ^
●00:49:741 (x) - ^
●00:48:832 (4) -1 grid up. It is shifted.
●00:50:347 (5) - Add a new combo. a song is consistent with 02:12:772, so you should be add here the new combo
●00:50:347 (T) - Please lower the volume. about 40%
●01:38:226 (x) - Same as 00:35:499.
●01:43:075 (x) - ^
●02:12:772 (1) - Same as 00:50:347.
●02:26:711 (1,3) - Replace the new combo
●02:56:408 (x) - The volume is large, so please lower. About 40%.
●03:21:257 (x) - Same as 00:35:499.
●03:26:105 (x) - ^
●03:33:075 (3) - Add a new combo for the triangle jump
●03:33:529 (6) - ^
●03:42:166 (3,4,1) - Move to x:335 y:170 for stack at the star point of 03:40:650 (4).
●03:55:954 (1) - Add a whistle. whistle sound is required.
●04:01:863 (3) - ^ (start point).
●04:02:772 (5) - ^ (end point).
●04:04:287 (3) - ^
●04:10:347 (1) - ^ (start point)

●04:14:590 (1) - Add a whistle on the end point, and set to about 60% volume.
●04:14:893 (x) - Add the green line (70% volume).
●04:15:044 (x) - ^ (80% volume).
You can be emphasized the whistle sound by adding a volume change. It will so fit a song.

[Collab Insane]

<Rakuen part>

●02:32:166 (3) - Move to x:336 y:284 for stack.
●02:56:408 (x) - Same as Insane diff.
●04:01:863 (4) - Add a whistle.
●04:03:075 (4) - ^ (start point).
●04:04:287 (2) - ^
●04:05:196 (5) - ^ (start point).
●04:10:347 (1) - ^ (start point).

●04:14:590 (1) - Add a whistle on the end point, and set to about 60% volume.
●04:14:893 (x) - Add the green line (70% volume).
●04:15:044 (x) - ^ (80% volume).
You can be emphasized the whistle sound by adding a volume change. It will so fit a song.


good luck~ :3
Fixed all, thanks for the mod
Oracle
Take my star.
Will mod this later.
Neku Okazaki
*Preferably change it

Normal
00:44:893 (1,2) - No flow*
01:41:257 (4,5,6) - ^*
01:43:681 (1,2,3) - ^*
01:46:105 (5,1) - ^
02:47:317 (2,3) - ^*

AI´s hard
Perfect ._.

Tari´s hard
Perfect ._.

Collab insane
Rename: Collab (is not necessary to put insane)
HelloSCV
as M4M from my queue

[General]
  1. you need to change the file type of soft-slidertick to .wav, it's .mp3 now
[Normal]
  1. 02:27:317 (1) - delete NC this doesn't really needed in Normal diff
  2. 03:28:529 (3) - NC for consistency
  3. 03:48:529 (5,1) - swap NC
[AI's Hard]
  1. 00:13:984 (1) - delete NC, it's useless
  2. 01:55:802 (6) - well i don't recommend such this pattern in kiai time, this can cause boring for players easily,so it'd be better if you divide this slider repeats into 2 1/2 sliders
  3. 02:26:105 (1) - add clap on the slider end for consistency
  4. 02:51:560 (1) - how about trying this pattern? current rhythm hears little bit weird,
  5. 03:14:590 (1) - missed finish?
[Tari's Hard]
  1. AR +1 recommended, according to placement of the objects, this diff is harder than AI's diff, but has lower AR than AI's diff, i don't think it's suitable for diff spread
  2. how about adjusting the volume of red line by 50% or lower?(like other diffs) 60% hears little bit large
  3. 01:00:651 (3) - move this whistle to 01:00:499 (2) - fits better with the music
  4. 01:10:196 (2,3) - same as above
  5. 02:25:499 (7) - same as Collab Insane, try deleting clap
  6. 02:54:287 (1) - there isn't any drum sound imo, so delete clap on here and 02:55:802 (2) - here would be great


[Insane]
  1. 00:11:560 (1) - NC for consistency and rhythm change
  2. 00:16:711 (3) - move this whistle to 00:16:408 (1) - here for consistency and this fits much better with the music
  3. 00:30:954 (1) - missed finish on the slider start?
  4. 00:49:287 (1) - NC for indicating rapid distiance changing
  5. 01:27:772 (3) - this unexpeced jump plays kinda weird, since you didn't used this sudden jump (you already used jump pattern but not like this) you'd better to move this note somewhere else, i have a suggestion anyway (you need to replace previous as well to follow this)
  6. 01:40:044 (3,5) - NC for consistency
  7. 01:59:438 (3) - NC for consistency
  8. 02:00:650 (6) - same as above
  9. 02:11:863 (3) - this slider plays little bit awkward while most of other parts don't, try other places? and i have a suggestion about this
  10. 02:25:499 (1) - delete clap for same reason with Collab Insane
  11. 02:37:317 (1) - why don't you move this note to 02:37:469 - here? the vocal actuall starts at that time, but just add on 02:37:469 - here would be awesome as well
  12. 02:43:529 (1) - delete NC, it's unnecessary
  13. 03:20:954 (3) - consider deleting this NC, i can't see any reason to add NC on here
  14. 03:25:650 (7) - well stack this note ins't really good choice, according to feeling of the music (especially the piano sound), i'd rather moving this slider to other location even use less distance snap
  15. 03:32:620 (4,1) - swap NC? like you did in next notes
  16. 03:39:893 - try note here? current one feels bit empty, oh also i have a suggestion about this
[Collab Insane]
  1. 00:15:802 (6,1) - your rhythm hears following the vocal but these objects have kinda off rhythm, try reversing the rhythm
  2. 00:17:014 (1) - how about shortening this slider by 1/1 and add a note 00:17:317 - here intead? fits better with the vocal
  3. 00:19:893 (3,4) - same as 00:15:802 (6,1) -
  4. 00:33:226 (1,2) - these whistles arent needed imo, since you placed whistles on piano sound, you'd better to delete these whistles which don't have any piano sound and current one feels kinda noisy for me
  5. 01:12:620 (2) - according t the piano, add a whistle on the slider start instead of 01:12:166 (1) - this slider end has better feeling
  6. 01:19:741 (1) - delete NC for consistency
  7. 01:31:257 (1) - same as above
  8. 01:31:484 - add a note here? the drum(maybe right) sound still sustained so it'd be better if you add a note here to make 5 stream notes like you did in previous parts will be much beter
  9. 01:38:075 (1,2,3) - another rhythmic issue here, following piano sound well feels much better for me but your current rhyhm doesn't, you'd better to attempt changing rhythm like following images (and also pattern if you want)
  10. 01:38:226 - after you fix like above suggestion, add NC here for indicating rhythm change
  11. 01:43:075 (6,1) - also swap NC for consistency
  12. 01:46:560 (2,3) - reverse this rhythm for better match with vocal as well
  13. 01:47:620 (1) - delete NC for consistency and it doesn't needed at all
  14. 01:50:650 (1) - isn't it better to move the whistle on the slider end to slider start?
  15. 01:59:135 (6,1) - swap NC
  16. 02:07:620 (6,1) - swap NC as well for consistency
  17. 02:25:347 (7) - delete clap on the slider end? since the vocal goes down, i don't think clap sound is needed for it
  18. 02:26:105 (1) - inappropriate NC, delete it
  19. 02:31:560 (1,3) - swap NC fo consistency
  20. 02:38:984 (8,1) - same as above, the new vocal sound actually starts at 02:38:984 - here, not on next beat, and also i have a pattern suggestion
  21. 03:16:863 (3,4,5) - this rhythm pattern is little bit weird for me, this might be needed adjusting on rhythm, see what i've done on this part and try it
  22. 03:30:954 (1) - delete whistle on the slider end for consistency
  23. 04:00:954 (1) - from this part, i'd rather keeping consistency on placing NCs :/ try to arrange it?
  24. 04:01:257 (3) - i recommend moving the whistle on slider start to the end, it fits much better wiht the music (don't forget to fix 04:02:469 (3) - here too!)
will end this mod as soon as possible done~, nice song and map :)

you don't need to sorry about that =v=
Topic Starter
Rakuen

Sensualdango wrote:

*Preferably change it

Normal
00:44:893 (1,2) - No flow*
01:41:257 (4,5,6) - ^*
01:43:681 (1,2,3) - ^*
01:46:105 (5,1) - ^
02:47:317 (2,3) - ^* Fixed here that I feel there's no flow

Collab insane
Rename: Collab (is not necessary to put insane) New ranking rules, need to point out the difficulty
Thanks for the mods!

HelloSCV wrote:

as M4M from my queue

[General]
  1. you need to change the file type of soft-slidertick to .wav, it's .mp3 now
[Normal]
  1. 02:27:317 (1) - delete NC this doesn't really needed in Normal diff
  2. 03:28:529 (3) - NC for consistency
  3. 03:48:529 (5,1) - swap NC
[Insane]
  1. 00:11:560 (1) - NC for consistency and rhythm change
  2. 00:16:711 (3) - move this whistle to 00:16:408 (1) - here for consistency and this fits much better with the music
  3. 00:30:954 (1) - missed finish on the slider start?
  4. 00:49:287 (1) - NC for indicating rapid distiance changing
  5. 01:27:772 (3) - this unexpeced jump plays kinda weird, since you didn't used this sudden jump (you already used jump pattern but not like this) you'd better to move this note somewhere else, i have a suggestion anyway (you need to replace previous as well to follow this)
  6. 01:40:044 (3,5) - NC for consistency
  7. 01:59:438 (3) - NC for consistency
  8. 02:00:650 (6) - same as above
  9. 02:11:863 (3) - this slider plays little bit awkward while most of other parts don't, try other places? and i have a suggestion about this
  10. 02:25:499 (1) - delete clap for same reason with Collab Insane
  11. 02:37:317 (1) - why don't you move this note to 02:37:469 - here? the vocal actuall starts at that time, but just add on 02:37:469 - here would be awesome as well
  12. 02:43:529 (1) - delete NC, it's unnecessary
  13. 03:20:954 (3) - consider deleting this NC, i can't see any reason to add NC on here
  14. 03:25:650 (7) - well stack this note ins't really good choice, according to feeling of the music (especially the piano sound), i'd rather moving this slider to other location even use less distance snap
  15. 03:32:620 (4,1) - swap NC? like you did in next notes
  16. 03:39:893 - try note here? current one feels bit empty, oh also i have a suggestion about this
will end this mod as soon as possible done~, nice song and map :)
Fixed all, and my parts for collab

Thanks really much for the M4M, tho my mod didn't help anything


Will change slider tick to .wav soon
tutuhaha
[AI's Hard]
00:04:741 (7) - 这里+note比较好
00:07:166 (3,4) - 要搞跳的话就稍微大一点,这里的间距看起来和前面的1/2一样
00:13:984 (7) - 总觉得这边的节奏除了1/2还有更好的选择比如
https://osu.ppy.sh/ss/1274696
just look at rhythm
00:18:832 (3,4) - same^
00:24:287 (3) - overlap with 5?
00:41:863 (5,6,7) - https://osu.ppy.sh/ss/1274702
从这张图来看会觉得6到7这里挤了一点,考虑一下吧7往上移比较好
00:44:893 (1) - 这个应该结尾在红线节奏上
01:20:499 (x) - 前面的节奏都比较密到这里放松下来有点感觉不对考虑在这里+note会比较好
01:46:105 (6) - 这边人声感觉较强烈所以建议用三个note代替这一个slider
02:00:650 (8) - 加个折返代替note1感觉比较好,和01:55:802 (6) - 统一
02:51:560 (1) - change to this rhythm
http://osu.ppy.sh/ss/1274712
02:53:075 (x) - 从这里开始试试这个节奏
http://osu.ppy.sh/ss/1274714
03:17:014 (1) - 这里的kiai开头可以看出你用了和前面kiai不同类型的节奏,像是把折返去掉了啊之类的,但是这里我建议是统一一下,player之前很可能已经习惯了你的节奏类型,这时候变一下大部分人应该会觉得很奇怪多过于觉得很舒服
03:32:014 (3) - delete
04:03:075 (1,2,3,4,5) - 这块我觉得用过多的节奏还不如跟着前面1/4的节奏走来的舒服

[Insane]
00:03:529 (2) - ctrl+g一下比较好玩
00:05:499 (1) - 这边的节奏应该是这样的吧【只看节奏】
http://osu.ppy.sh/ss/1276888
不这样总觉得很奇怪
00:07:772 (4) - delete
00:15:802 (3) - delete
00:20:650 (5) - delete
00:25:954 (x) - +note然后可以考虑放成这样
http://osu.ppy.sh/ss/1276893
01:20:196 (x) - 这边空出来节奏效果会好很多
01:40:954 (2) - 改成这种节奏
http://osu.ppy.sh/ss/1276902
01:42:317 (x) - ^然后这里加note
这里节奏紧密一点效果会比较好
01:50:196 (x) - +note
01:59:287 (x) - 和前面统一节奏+note
02:10:802 (x) - ^
02:50:347 (1,2,3,4) - 这边全部ctr+g比较好
03:20:650 (1,2) - 这俩可以跳的比45大一点
但是其实我不建议这里摆跳,前面同样节奏的地方都很柔顺这里突然那么一下很奇怪
03:45:499 (4,5) - 跳太大了,要不然加个小变速好了
04:09:590 (x) - 这边不要空着加note玩起了会比较爽,节奏也会比较丰满
04:14:438 (x) - ^

[Collab]
00:04:741 (6) - 这个可以考虑ctrl+g一下
00:47:620 (1,2) - 中间加个note吧,这个和前面1/4的跳来比根本读不出是1/2呀....建议是中间加个note然后和2覆盖搞个折返跳
00:48:681 (x) - 加note
00:55:954 (3) - 总觉得这里是这样的节奏
http://osu.ppy.sh/ss/1279486
00:56:560 (5) - 然后delete这个
00:57:469 (x) - +note
01:30:347 (1,2,3,4,5) - 2和4换下位置
01:42:923 (5) - 总觉得5放在这种地方比较好
http://osu.ppy.sh/ss/1279492
然后后面那个1 ctrl+g一下
01:47:620 (1) - 这种摆法的话这里的nc就是坑人的所以delete
01:50:650 (1) - ctrl+g一下
01:53:378 (1) - 这一段节奏我说一下我的想法哦
首先我建议I love you这块的节奏都用这样
http://osu.ppy.sh/ss/1279497
01:58:832 (x) - 所以这块也一样^
02:00:044 (x) - 一样^
02:01:863 (x) - 然后这块的时候就可以听出vocal急促了很多,这时候再继续用1/4拍的小slider或者note来跟,就会有突出感,比这么平平的一致1/4我觉得效果要好很多
然后后面一样的节奏我就不说了
02:11:711 (x) - 02:12:014 (x) - 这俩我都觉得应该加note
然后前面4个搞跳一点,后面4个不用变
02:17:923 (4) - ctrl+g
02:47:620 (1) - 这块的nc感觉不是太需要
最后一段kiai的开头总觉得太难了突然开始跳跳跳.....
04:00:954 (1) - 然后最后这一段我是建议就算用slider也不要空拍子....这一段蛮适合流畅的下去中间加点容易点的跳这样


继续补全...
Topic Starter
Rakuen
Tari 用英文吧,美国人
_AI 看得懂,中文英文都可以 >.o)b

tutuhaha wrote:

[Insane]
00:03:529 (2) - ctrl+g一下比较好玩
00:05:499 (1) - 这边的节奏应该是这样的吧【只看节奏】
http://osu.ppy.sh/ss/1276888
不这样总觉得很奇怪
00:07:772 (4) - delete
00:15:802 (3) - delete
00:20:650 (5) - delete
00:25:954 (x) - +note然后可以考虑放成这样
http://osu.ppy.sh/ss/1276893
01:20:196 (x) - 这边空出来节奏效果会好很多
01:40:954 (2) - 改成这种节奏
http://osu.ppy.sh/ss/1276902
01:42:317 (x) - ^然后这里加note
这里节奏紧密一点效果会比较好
01:50:196 (x) - +note
01:59:287 (x) - 和前面统一节奏+note
02:10:802 (x) - ^
02:50:347 (1,2,3,4) - 这边全部ctr+g比较好
03:20:650 (1,2) - 这俩可以跳的比45大一点
但是其实我不建议这里摆跳,前面同样节奏的地方都很柔顺这里突然那么一下很奇怪
03:45:499 (4,5) - 跳太大了,要不然加个小变速好了
04:09:590 (x) - 这边不要空着加note玩起了会比较爽,节奏也会比较丰满
04:14:438 (x) - ^

继续补全... 不急,慢慢来
Fixed and updated most mods

多谢了
Kytoxid
Yo.

[General]

- There's a bunch of issues with consistency with letterboxing and lead-in; you might want to re-save all the diffs and check AIMod to make sure that's fixed.
- What's the sliderscorepoint.png? Never noticed that as a skin component before. o_o
- Maybe you can use a more clever difficulty naming scheme here. Normal, X's Hard, Y's Hard, Insane, Z's Insane looks a bit weird and doesn't express relative difficulty very well.

[Normal]

00:09:135 (1) - I think it would be better to remove a repeat and add 2 1/2 notes,
00:37:923 (4) - How about a rhythm like this instead, to put a beat for the player to hit on the vocal downbeat? http://puu.sh/6zwZ9.jpg
01:02:772 (4,5) - Reverse these sliders? Gives players more opportunity to see the repeat arrow on the 4.
01:35:196 (3,4,5) - Not aligned very well; could either blanket better or the symmetry could be improved.
01:53:378 (1) - This kiai section was a bit weird; it was easily playable because of the steady rhythm, but it didn't seem to be following anything in the music.
02:10:347 (1) - This spinner didn't fit very well; there's a lot of stuff in the vocals/background that you could map here.
02:27:317 (3) - Ctrl-G?
03:13:378 (1) - Starting 2 beats later fits music a bit better.

[AI's Hard]

00:07:166 (3,4) - This mini-jump was unexpected.
00:25:499 (5) - Rotate this slider around a bit more so that the tail overlaps the tail of 3 completely?
02:39:135 - Add a note?

[Tari's Hard]

This is a lot jumpier than AI's Hard, I would probably put AR+1 (maybe even +2) here. The inconsistent spacing throughout makes it tough to play at lower ARs, but newer players might struggle with higher ARs. It's a tough balancing act.

00:09:741 - I think it would be better if there was a beat here; the 3/4 gap from a 1/2 slider tail is hard to catch, I think most players will hit 1/4 early. You could either extend 5 to end here, or just put a note here.
00:39:741 (7) - Thought these double-slider-note things were cool. xD
00:55:196 (1,2,3,4,5,1,2,3) - Reading the spacing in this section was tough when I was playing because I read the slider gaps as 1/2, since they were spaced out.
01:05:347 (3,4,5) - Similar to before; the 1/4 spacing and 1/2 spacing looks almost the same and is really deceptive.
01:14:438 (5) - I'd probably remove this note; the vocals don't really follow the beat here, so a simple 2-note 1/2 pattern would be better.
02:15:802 - I don't think this break is long enough to be worth having; the warning arrows appear before the break even starts.

Very playful.

[Insane]

02:10:802 (6) - Remove note? You have a 1/2 pattern in this combo and the music doesn't really change here, so the 1/4 beat seems a bit extra.
03:29:741 (3) - Blanket could be improved. I recommend just copying 03:29:135 (1) - and rotating it 180 degrees. (and adding a repeat)
03:32:620 (1) - These triplets are a bit weird because there's no signal from the music that the notes should be grouped into 3s. 4s would probably be better.
03:46:711 (3) - Same thing as before, use a rotated 1 so that it looks symmetrical. Check your spacing afterwards too, I think it's a grid or 2 too far from the center.
03:47:923 (3) - ^

[Collab Insane]

I think it would make more sense to put the frame and name into a single image for the SB. The way that the name pulses but the frame just sort of fades in looks a bit strange (e.g. 00:55:196 - ). It's also not aligned very well: http://puu.sh/6zA44.jpg (text is too high and too far left)

Nothing specifically wrong with this, but both AR9 and the level of jumps/streams feel way too fast for such a relaxing song. I could play this, but I found the Hard diffs to really bring out the song better.
Topic Starter
Rakuen

Kytoxid wrote:

Yo.

[General]

- There's a bunch of issues with consistency with letterboxing and lead-in; you might want to re-save all the diffs and check AIMod to make sure that's fixed. Fixed, it's a bug that always appear...those settings are constant already now
- What's the sliderscorepoint.png? Never noticed that as a skin component before. o_o The picture of slidertick
- Maybe you can use a more clever difficulty naming scheme here. Normal, X's Hard, Y's Hard, Insane, Z's Insane looks a bit weird and doesn't express relative difficulty very well. Ok, trying to think new names now, suggest me if you have any >.< /

[Normal]

00:09:135 (1) - I think it would be better to remove a repeat and add 2 1/2 notes, Fixed
00:37:923 (4) - How about a rhythm like this instead, to put a beat for the player to hit on the vocal downbeat? http://puu.sh/6zwZ9.jpg Fixed
01:02:772 (4,5) - Reverse these sliders? Gives players more opportunity to see the repeat arrow on the 4. Fixed
01:35:196 (3,4,5) - Not aligned very well; could either blanket better or the symmetry could be improved. Fixed
01:53:378 (1) - This kiai section was a bit weird; it was easily playable because of the steady rhythm, but it didn't seem to be following anything in the music. Keep at the moment, will try to get new pattern
02:10:347 (1) - This spinner didn't fit very well; there's a lot of stuff in the vocals/background that you could map here. Fixed
02:27:317 (3) - Ctrl-G? Fixed
03:13:378 (1) - Starting 2 beats later fits music a bit better. Fixed

[Insane]

02:10:802 (6) - Remove note? You have a 1/2 pattern in this combo and the music doesn't really change here, so the 1/4 beat seems a bit extra. Fixed
03:29:741 (3) - Blanket could be improved. I recommend just copying 03:29:135 (1) - and rotating it 180 degrees. (and adding a repeat) Tried to fix, not sure if it's perfect blanket yet or not
03:32:620 (1) - These triplets are a bit weird because there's no signal from the music that the notes should be grouped into 3s. 4s would probably be better. Fixed, changed 3s to 4s
03:46:711 (3) - Same thing as before, use a rotated 1 so that it looks symmetrical. Check your spacing afterwards too, I think it's a grid or 2 too far from the center. Tried to fix
03:47:923 (3) - ^ Tried to fix

[Collab Insane]

I think it would make more sense to put the frame and name into a single image for the SB. The way that the name pulses but the frame just sort of fades in looks a bit strange (e.g. 00:55:196 - ). It's also not aligned very well: http://puu.sh/6zA44.jpg (text is too high and too far left)

Nothing specifically wrong with this, but both AR9 and the level of jumps/streams feel way too fast for such a relaxing song. I could play this, but I found the Hard diffs to really bring out the song better.
Thanks very much for the mods
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