HI~ Rakuen sorry for be late x.x
Ah really long song x.x you can take the important poinst of my mod for the others diffs I get tired xD but probably I 'll take a look in the others diffs in other day :3 a better i will look today just will play a little xD
Long map T.T well in the others 2 diffs I will suggest symilar stuff so its better if you go in to them and check and improve a bit :3 thae map its going pretty nice
Mod Info:
- Unrankable or very questionable stuff
- Highly suggestion
- Coment or opinions about some
- nazi stuff or normal suggestions
General:
- Rename Tari to a properly diff name in this case Tari's Hard
- The Collab Insane its harder than the Insane so why Insane have od8 and the collab 7? don't make much sense so yeah go with the collab with OD8 and the Insane with OD7 will be alot better for the spread in this mapset.
- In the sb (collab diff) 00:54:590 the name of AI should be visible here right? cuz actually it appear really late
Collab Insane:
AI:
AI:
- 00:00:651 (1) - mmm this slider dont fit the music since the tail its overmaped and don't sound good also you are ignoring the sound at 00:00:802 an it should be mapped will be pretty nice if you short the slider to 00:00:802 like:
- 00:01:560 (3,4) - the distance its short compared to the previous jumps also take in consideration this have a big gap in the timeline well this is aproblem you have in all the diff changing the distance or reducing it alot in some jumps antijump patterns and its really hard to play it intuitive 00:01:560 (3,4) - this spacing need to be the same as previous jumps or have more distance due to the gap in timeline or easy you can use some NC to the player can notice it another example of this is 00:01:863 (4,5,6) - this should have the same distance if not it will play really bad another one its this 00:02:772 (6,7) - the 1/4 jump its really not readable o.o I hit 100 on my first play cuz I was thinking was 1/2 slider but dont for example a nice way to have a readable pattern its 00:00:651 (1,2,3,1,2,3,4,1) - :
- 00:03:529 symilar case on rhythm as 00:00:651 this one 00:03:529 should finish in 00:03:681 I know you are doing it for symetry but believe me its better to represent the music in the way it is:
- 00:03:984 (3,4) - another distance problem same as 00:01:560 the distance are really odd to play
- 00:04:741 a slider dont fit the music here if you listen at the music the piano sound its the same as 00:04:741 (6,7,8,9) - so yeah this slider 00:04:741 should be 2 circles to represent the song properly:
- 00:04:741 (6,7,8,9,10) - now you have a better rhythm here so lets improve hitsounds remove whistle from 00:05:044 (8) - and just add whistles at 00:04:893 (7,9) -
- 00:05:499 (1) - same as 00:00:651 this slider should finish in 00:05:651
- 00:05:954 this one should be a repeat slider instead the rhyhtm in 00:05:499 (1,2) - should be like:
- 00:06:560 should be a circle here I don't get why you ignore it also if you want you can make a slider with previous one its a better option thought
- 00:06:408 (3,4,5,6) - and yup another distance problem like 00:01:560
- 00:07:923 (1) - same as 00:00:651 this should finish in 00:08:075
- 00:08:832 (3) - this one should be 3 circles instead ignoring important sounds like 00:08:984 dont fit the music :c
- 00:09:135 should be a finish sound here o.o
- 00:09:287 the spinner should start 1/8 back in 00:09:211 also maybe add a 30% or 40% volume line here the spinner sound to strong for a lovely song
- 00:10:802 same as 00:00:651 should end in 00:10:954
- 00:12:469 (1) - Nazi stack this 00:12:469 (1) - with 00:13:529 (4) - perfect you can turn the grid off to fix it
- 00:15:044 (1,2,3,4,5) - use the same spacing here plz if not its hard to read
- 00:16:938 should be a circle here since you add it in previous similar parts why you ignore it here?
- 00:17:620 (2,3,4) - Use the same distance here to also if you do you can fix the blank in 00:17:014 (1,3) -
- 00:19:893 finishing sliders on the main beats of the song dont make much sense cuz the main beats in this case 00:20:044 need a click action a circle or a slider start but not a slider end cuz your map lose the empathize with the music try to fix the rhythm maybe some like:
- 00:20:954 (1,2,3,4,5) - again the spacing its kinda random try some like:
- 00:22:923 ]Use a repeat slider instead will fit better with music and vocals
- 00:23:984 (1) - the repeat dont fit to much here since you know the vocals start stronger again in 00:24:287 and will be need a clickeable action :
- 00:27:014 symilar problem with the strong sounds mapped as a tails since you should not do that owo two circles can be alot better 00:26:711 (7,8) - there or if you want to make some special a extended sliders can work too
- 00:28:681 low a little the volume of the spinner just a little
- 00:31:560 hitsounds ticks on insane diffs are just meh since that part should be mapped properly instead cuz it have a very important sound
- 00:31:863 same problem ending sliders on important beats in music hope you rework this and the symilars ones
- 00:32:317 this will need NC cuz big jump
- 00:32:772 (7,8) - unexpected jump use a properly distance will be not intuitive in first play
- 00:33:984 same as 00:31:560
- 00:35:651 (6,1) - nazi fix the blanket
- 00:36:711 (4) - same as 00:31:560
- 00:39:438 (7,1) - swap NC to follow better your combo pattern and the music
- 00:44:211 nothing in the music overmaped beats reguary dont sound good
- 00:47:317 (6,2) - can yo avoid the overlap?
- 00:47:772 this beat need to be mapped its really important in the song
- 00:56:105 same as above
- 00:58:984 (6,7) - this need more distance look at the big gap in timeline o.o
- 01:00:499 another example of sliders starting on slow beats and ending on the strong ones and to follow the music corretly should be strong sound head low sound tail
- 01:00:954 same here this cant be ignored o.o the vocals and music there are really strong and importants for the music
- 01:03:529 (4) - same as 01:00:499 I'll stop posting them im sure you can find them by your own
- 01:10:499 nothing in the music here better remove this beat
- 01:12:014 same as above
- 01:14:590 (5,6,7) - make the same distance between them
Ok AI will stop here the desing its pretty nice, the problem its the rhythm some times you ignore the importants sounds on music and others times you map the important sounds as slider tails and that make a bad gameplay and yes the spacing in some points are kinda random you need to use the same spacing in the same combo if you want foor some reason express a repentine jump in the middle of a combo you should use a NC so the player can have an advice of it.
- 02:27:317 (1,2,3) - use the same spacing here in your way its really confuse In first play alot of players will think this is 02:27:317 (1,2) - a 1/2 spacing and 02:27:772 (2,3) - its a 1/4 but not both are 1/4 without any advice of it x.x
- 02:30:954 should be a NC to make the jumps readables if you want to keep the star on the same combo add it on 02:30:802 (4) -
- 02:31:560 (1,2,3) - also here you should use the same spacing between them
- 02:35:499 (7,8) - the stack dont make sense since the music and vocals are continues here 02:34:893 (3,4,5,6,7,8) - the best you can do its continue the ziq zaq pattern to bring a better feelingwith the music
- 02:38:984 (2,3) - another unexpected jump here if you want to keep it add NC in 02:39:135 (3) -
- 02:40:044 ticks hitsounds for insane are pretty bad why cuz you know the music its important and you dont map it properly but u add a ticksound and imo thats not nice for the music you should map that kind of spots properly thought
- 02:40:499 Finishing sliders on important beats on music dont fit the song like I told to ai the important beats should be mapped with a slider head or a circle to follow the music properly
- 02:41:257 you are following vocals with the combos? if yes remove it from 02:41:257 and add it on 02:41:408 (2) -
- 02:43:832 (4,2) - avoid the overlap?
- 02:47:469 (4,5) - another problem with distance if you want to makethis kind of patterns you should use NC so the players cant read properly those big distance changes
- 02:48:529 (3,1) - same the overlap look pretty bad better clean up this part
- 04:05:196 (5) - the rhythm here its pretty bad too to follow the music properly this should be like:
- 04:12:469 symilar case as above
- 03:16:560 (1) - NC bug plz add it
Pretty much the same as AI parts owo
Insane:
- 00:00:651 (1) - mmm this slider dont fit the music since the tail its overmaped and don't sound good also you are ignoring the sound at 00:00:802 an it should be mapped will be pretty nice if you short the slider to 00:00:802 like:
- 00:05:499 (1) - the repeat dont follow the music properly this is a insane diff and imo you have to follow the music the more you can try:
- 00:07:923 same as above try:
- 00:09:135 remove whistle and add finish fit alot better the song in this point
- 00:09:287 (1) - with the spinner you have a little bad rhyhtm try the same stuff as the collab some like will work alot better:
- 00:11:863 (7,8) - nazi you can improve this blanket a little
- 00:14:287 (4) - ctrl G flow alot better and feel more natural when you play
- 00:16:408 (1,4,1) - you can improve this blanket too kinda nazi but meh
- 00:20:347 (4,5) - unstack this will play and flow better with the vocals imo just stack 5 an 1 also take in consideration 00:20:499 (5,1) - the distance its really short an will play awkard and if you stack 5 and 1 you will represent the pause in the vocals alot better like this:
- 00:22:317 you are following vocals and this beat have a really low sound its better to remove it your diff will sound alot better following just the vocals in this part
- 00:23:984 (6) - make this slider a little curved so the flow will be improve alot with previous and next beat like:
- 00:34:590 double repeats are kinda weird to play and regulary the players break combo on these also are not fun to play what about 2 slider instead?
- 00:40:044 (6,7,1,2) - so overlaped maybe can you clean it a bit ?
- 00:43:681 (3,4,5) - bad flow here x.x I'll notsuggest a way since im sure you can improve this part by yourself cuz the conecction from the reapeat slider to the next beat dont play natural or intuitive it feel like forced
- 00:47:317 (8,9) - If you wanna keep the jump maybe swap the NC in 00:47:469 (9,1) - to make it more noticeable thought if not use a properly distance
- 00:48:378 (3,4,5,6,7,1,2,3,4,5) - same as 00:40:044
- 00:56:257 this repeat slider dont follow th rhythm properly what about to change it in some to follow the music better like:
- 01:00:499 have to be a circle here the drums are to strong there
- 01:09:438 (5) - mmm its better flow and more intuitive if you stack this 01:09:438 (5) - on 01:08:226 (3) - head and try to stack this too 01:10:196 (2) -
- 01:14:135 add new combo that guy start talking here also its consistent with a previous symilar part
- 01:29:135 (1,2,3,4,5,6,1,2,3,4,5,1) - same as 00:40:044
- 01:35:802 (7,8,1) - this blanket can be alot better o.o
- 01:51:863 dont finish slider on main beats as example the sound at 01:52:166 its really important in the sound and need a clickeable action
- 01:59:438 (3,5) - can you avoid the overlap? dont look good imo
- 02:00:650 (5,6,1,2) - ^
- 02:02:469 (4,1) - ^
- 02:20:044 (1,2) - nazi you can do this blanket better here
- 02:27:317 (3,5) - can you avoid the overlap here?
- 02:51:560 (1,2,3) - this its getting bad overlaped by previous slider and dont look good after your beauty patterns try to rearrange or move them to other side to them look more clean?
- 03:28:832 (3,4,5,6,7) - your diff its pretty nice but really bother me overlaps and not clean pattern like these maybe you can clean them up
- 03:30:650 (8,3) - try to stack 8 with 3 tail?
Ah really long song x.x you can take the important poinst of my mod for the others diffs I get tired xD but probably I 'll take a look in the others diffs in other day :3 a better i will look today just will play a little xD
Tari:
- lol sorry I dint know this one was WIP lol I'm baka anyways some suggestions for Tari
- OD -1 To balance the spread also thisis ahard diff in a relax song 7 dont fit here
- 00:00:651 (1,2) - this blanket can be a bit better lol don't kill me plz
- 00:13:832 nothing in the music here o.o better remove it sound alot better
- 00:19:741 if you map this you should map 00:19:590 - and 00:19:893 - are the same vocals make more sense to map all or to ignore all thought
- 00:28:529 what about to add a circle here and start the spinner in 00:28:681 will feel alot better to play and will represent the music alot better
- 01:06:408 (5,3) - kinda nazi but them are to close each other also maybe you can do a better blanket there?
- 01:44:893 (5) - mm maybe ctrl J for better flow here o.o of course move it back to the original x and y wil flow better with previous and next beat like:
- 01:46:105 (6,7) - this blanket can be better nazi nazi :3
- 02:12:772 the break should start here like the other diff for consistency also if you listen sound better btw ifyou wanna keep the diff like it is remove the break and just leave at drain zone will feel better since its to short for a break an the players will turn offguard xD
Long map T.T well in the others 2 diffs I will suggest symilar stuff so its better if you go in to them and check and improve a bit :3 thae map its going pretty nice