updated~
and thanks
and thanks
Combo1 : 255,128,0
Combo2 : 128,0,255
Combo3 : 0,128,255
Combo4 : 251,45,45
thanks El SolarBeamEl SolarBeam wrote:
my mod as requested
(sorry I can't mod the hitsounding since I'm too noob on it) don't worry my hitsound prety good
[General]
Keeping thing fast and simple, it really seems like you orz. Well, but the positive point is at least the map has fewer mistakes, so let's see how it goes.
- Remove "Lost Imagination" from the source, since it's the name of its album, not the source. The source field is used if the song comes from a media like video game, anime, etc. ok, since the guideline said so
- Maybe you deserve a better combo colors which fit the background, try copy this one to every .osu file
Combo1 : 255,128,0nice colours, but sorry too bright and unnatural
Combo2 : 128,0,255
Combo3 : 0,128,255
Combo4 : 251,45,45
[Storyboard]
Um.. actually I cannot accept the fact that this storyboard has no concept at all. I understand some storyboarders are just putting up images they find fitting the theme (such SB from a video game, eroge, etc. which is an obvious source), but well, for the time being, I'll go with your SB's pace.
Let's see.. the first simple thing I want to point out is:
- Remove "SB/01.jpg" since you didn't use it at all deleted already, maybe you have that from previous version
- Remove the image "Konachan.com - 174128 aqua_hair boots braids hatsune_miku inoki landscape long_hair night scarf scenic sky snow stars tears vocaloid.jpg" since you had the one with proper size as "SB/04.jpg" deleted already, maybe you have that from previous version and already resize too
- This one isn't really necessary, but it's better to change the name "Konachan.com - 90831 sample" (the one that you use as the bg) into "background.jpg" ,then change the code in the .osb file: indeed not necessary
For the concept, I'll tell you in-game later since that's quite a long step to do. But simply put, this is the storyboarding concept that I thought of:
- Scene 1 : we see a girl sleeping calmly in the sleeping room, start from 00:14:164 until 00:29:329
- Transition 1 : we fly from the sleeping room into the sky, start from 00:29:329 until 00:29:989
- Scene 2 : we see a sky with some pulse effect, start from 00:29:989
- Transition 2 : we fall back to the sleeping room, start from 01:01:637 01:02:296
- Scene 3 : same as scene 1, start from 01:02:296 until 01:14:824
Simple thing, but it's necessary to make others understand the concept of the SB (especially a dynamic SB with some different images) how can you read my mind about the concept lol
Ah, one thing left. I think it's better to reduce some pulse on the kiai (unless you want to imitate StrangeProgram, I won't recommend this). Some of the pulse you should remove:
00:52:406
00:55:044
00:57:681
01:00:318
Why I mention those point? Because it's located on a smaller white tick (in design tab) and some of them located on the lower sound of the music. And last, the music gives a calm feeling, so it's not good to have too many pulse well i don't try to imitate anything, i need more effect on kiai time because it was the climax of the song but maybe i will try something diffrent then if you said so, thanks for noticing
[Normal]
- 00:14:164 until 00:19:110 Lower the volume of this section ok, lower 10%
- 00:14:164 (1,2,3,4,5) I'm sure it's better like this ok, a bit improve
- 00:17:132 (1) Any reason why put NC here? for consistency, in which there's no combo above 5 in this diff, so i cut 6 combos into two pieces of three combos
- 00:33:285 (1,2,3,4) Make it more symmetrical ok, a bit improve
- 00:39:879 It's better to blanket it properly i hope it's blanked well
- 00:43:835 (1,2) It's better for these sliders to have less bending no
- 00:47:132 (3) Make it curve, it's nicer to see no
- 00:57:022 (3,4) How about this one? Gives a better flow imo no, it will changes the next flow
- 01:01:637 (1,2,1,2,1,2) Seems boring, why not variate it a little? (except you're too lazy to do so)you know me so well and no change
[Hard]good luck, pm me in-game if you have any question~
- 00:14:164 until 00:19:110 Lower the volume of this section ok, lower 10%
- 00:16:143 (4,2) Stack properly ok
- 00:19:439 You sure want to use 0.50x SV here? Personally, I think it really break the flow. Maybe 0.60x is enough yes, it's not really a problem here, since sv 0.5 and 0.6 are not that much diffrent
- 00:28:011 (1,2,3) This makes a bad flow, spread them out no, i put some anti jumps for variation and it's located in same rhythm with the song
- 00:56:033 (5,6) ctrl+g, try to make better flow no
- 00:58:340 (1) No, I don't think this slider fits the music, change it into a circle instead no
- 01:00:318 (4,5) Watch your jump, don't go too far in hard diff ok, reduce
- 01:03:945 (3) ctrl+g and make (1) a bit further, you'll see why on the picture ok
- 01:06:582 (3) ctrl+g, makes better flow no
[Colours]But the brown color (combo4) doesn't seems fit with the blue stars background, so I sugest you to use combo1, combo2, and combo3 on blue stars background then add combo4 while the background change again into brown sleeping girl, It's looks good and fit the background.
Combo1 : 255,227,145
Combo2 : 255,255,255
Combo3 : 206,157,255
Combo4 : 255,149,202
thanks my dear for your mod and starsMako Sakata wrote:
Hii najis lol
PM request~
[General]
If you looking for a custom colors, maybe you can try mine, here: wow looks nice my dear[Colours]But the brown color (combo4) doesn't seems fit with the blue stars background, so I sugest you to use combo1, combo2, and combo3 on blue stars background then add combo4 while the background change again into brown sleeping girl, It's looks good and fit the background. ok added, thanks for the detail lol
Combo1 : 255,227,145
Combo2 : 255,255,255
Combo3 : 206,157,255
Combo4 : 255,149,202
01:12:186 until 01:14:824 I think you need gradually lower the sound 5% at this point 01:13:505 - (15%) then 01:14:164 - (10%) and then 01:14:824 - (5%) because the song seems fade away ok
[Normal]
Move up this slider 00:34:604 (2) - a bit, 2 grids maybe almost out of screen imo i think it's not out of screen, but ok
[Hard]
01:10:208 (1) - Why not same rhythm as 01:07:571 (1,2,3) - I think It should have same rhythm no, i prefer a long slider rather than that
I don't know about SBing or something like that, but you did a great work nice background and concept.
Good map, good SB, and good luck~ thank you!
And stars
thanks aonkub555 for checking and staraonkub555 wrote:
hi from m4m but i can't mod this just give u star ^ ^
thanks OrianceOriance wrote:
Yo owo m4m.
General
For your storyboard.. Please change it to the current timing (on the lines), itll be ugly looking if you leave it.
fixed, i forgot to re-snaped the SB to the current timing, thanks for reminding
Normal
00:26:692 (4) - Should put this slider over 00:24:055 (2), It could look better ok, much better now
00:29:329 (2) - Whistle here to be consistent with the bell tune thing on 00:28:670 (1) what i'm hear, it's better not to whistle that one
00:37:241 (4) - Remove Finish ok
00:39:879 (2) - Same as 00:29:329 (2) what i'm hear, it's better not to whistle that one
00:50:428 (2) - ^ ^
00:53:395 (2) - Maybe make a blanket like this? ok, it's looks nice
00:58:340 (4) - I do not like how that looks try this? nah, i like a straight slider
01:00:978 (2) - Whistle here like 00:50:428 (2) what i'm hear, it's better not to whistle that one
Hard
00:14:824 (2) - You could blanket this a little better nah, it's not really necessary
00:18:780 (4) - ^ ^
00:22:077 (5) - Whistle on head, since you did that on Normal diff ok
00:37:241 (3) - Turn off Finish on head ok
00:45:154 (4) - Should have a whistle here for the bell. You can use this for the others like for ex. 00:34:604 (4) etc.etc.
Same thing for the whistles thing on normal difficulty. nah, it doesn't sounds right in my ears
Thats all, I hope this helps. Good Luck (ノ≧∀≦)ノ
thanks Hinsvar that was very helpful modHinsvar wrote:
Yo; taking an additional map from the Indonesian Modding Team queue because I feel like it.Anggep aja Inggris di sini buat formalitas `` /slapped/me slaps Hinsvar
*Bolded = Unrankable or strongly suggested; red = Highly suggested or questionable (still weaker than the bolded ones); black = Minor suggestions/rants; blue = Notes/advices to avoid/fix repeated problems. Also note that hitsound suggestions on a diff may apply on similar parts of the song and the other diffs of the mapset.
>Normal>Hard
- 00:14:164 (1,2,3,1,2,3) - The rhythm here is technically right, but the usage of sliders and circles here doesn't reflect how are the instruments played here correctly. This works better, IMO, and will cause less repetitiveness. ok, i fixed that my own
- 00:25:373 (3) - What about removing this slider and only adding a circle at 00:26:033, stacked below 00:24:055 (2)'s tail, to emphasize the instrument there? The instrument at 00:25:373 is too weak to be mapped with a slider's head. Players might feel awkward while hitting it. it's a bit off for me to do that, since i follow the bell sound and i find myself not to awkward if i put a slider instead a circle
- 00:39:879 (2,1) - It's just a matter of preference, TBH, but placing them like this will make them follow the pitch of the instruments more accurately. Explanation: The instrument at 00:39:219 (1) has a higher pitch than 00:39:879 (2). Placing (2) lower than (1) will reflect the decrease of the pitch nicely. ok, nice explaination
- 00:58:340 (4) - This one's kinda optional, but it might increase the fun in this diff a lot. Shape the slider like this (with the head at (124,140), the middle node at (104,196), and the tail at (52,232)) to improve the flow here? i geuss no, i love a straight one
- 01:01:637 (1,2,1,2,1,2,1,2) - I think you can be a little more creative here. Maybe make some unique shapes with the slider, and don't just place the circles in the center of the map. Try moving them somewhere else too. Again, it will make this map feel less repetitive, and thus more refreshing and fun to play. ok fine, gonna change it not to repetitive, two modders already mention it
Not much to say lol
- 00:14:164 (1,2,3,4,1,2,3,4) - The sliders here... They look randomly placed, if I have to be honest orz. You can try to make some patterns out of them. They currently look pretty messed up. ok, fixed into a better pattern and flow
- 00:20:099 - Remove the whistle here... ok
- 00:20:758 - ...then add one here... ok
- 00:21:417 - ...and then remove the whistle here? The instrument is stronger at 00:20:758, and is very faint at 00:20:099 and 00:21:417. Your current hitsound pattern is incorrect according to these instruments, and makes the section weird to play. ok
- 00:21:747 (3,4,5) - Try placing them like this to create a pattern with a nice flow. Oh, and remove the whistle on (4), then add whistles at (3) and (5)'s head. They're following the instrument better. ok, done
- 00:24:055 (1) - Split this slider into a circle followed by a 1/1 slider one beat after the circle? Like this? This follows how the instruments here are played better. [/color] ok
- 00:32:296 (4) - Add a whistle here? It'll emphasize the instrument here nicely. [/color] ok
- 00:34:604 (4) - ^ [/color] ok
- 00:37:241 - ^ [/color] ok
- 00:40:538 (1,2,3,4,5,6,1,2,3,4,5,6) - Again, you might want to rearrange these notes into a neat pattern, since they look messy. haha ok, fixed into a better pattern and flow
- 00:47:791 (3,1,2) - Is it just me, or is the spacing for the anti-jumps here inconsistent to the previous ones (like 00:26:033 (2,1,2,3) and 00:39:219 (1,2))? I recommend to make the spacing same visually, not just making the DS/distance spacing value consistent, since you used different slider velocities throughout the diff. yes you right, better same visually rather than same DS, ok fixed
- 00:51:088 - 01:01:637 - The jumps in this kiai time are extreme for a Hard diff, especially 01:00:318 (4,5). Try reducing the distance between jumps, please. please forgive me lol, reduce distance on kiai time done
- 00:55:703 (4) - Try to add a whistle here? Same reason as 00:32:296 (4). ok
Good luck on the way
thanks KevinKangKevinKang wrote:
i just saw the map in a modding queue, and i like it._.(forgive my poor english><)
the map is good and 2 suggestions
i think the circle size in normal can be reduced to 3,better for the new players to enjoy the map CS 3 is too big for me imo, and this map will played well in CS 4 especially on Normal diff
01:01:637 i think this time need to make a transition between the 2 pictures(the fade effect,i think you know)i know and it was already done, but maybe i add a short one
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too bad, that mod is very inspiring why you refuse to KD'edlZenxl wrote:
From Zenx' Mod queue o/
Sorry for late reply, internet issues X_X don't worry, thanks for your time
NO KD!
Storyboard check
Made some extra storyboard: ok added snow effect
- Supposed to be stars, that's why it's named star.png, changed my mind and made it look like snow instead :3
- Put the star.png in the SB folder : https://www.dropbox.com/s/ttrk08pq7nc4hof/Star.png
- Put the code on top of //Storyboard Sound SamplesCodeSprite,Foreground,Centre,"SB\star.png",320,240
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- There is too much pulsing at the kiai time, reduce it by half ok reduced
- The pulse when it is main BG is fading out does not fade out fixed
-- The last pulse has higher opacity than the main BG fixed
- The last 01:01:802 picture appears too abruptly, create a very long pulse, around 2 bars that scales bigger and fades out re-scaled fixed
- Just a suggestion, make the 2nd picture fade completely at 01:14:824 so that when the spinner ends the BG can't be seen fixed
Good luck!
thanks HabiHolicHabiHolic wrote:
[Normal]
00:35:923 (3) - NC Here Rhythm flow please i think it's not necesary to do, since i follow this 00:23:395 (1,2,3,4) - instead, for keep consistency on NCing, so if i NC here 00:35:923 (3) - will broke the consistency
00:47:132 (3) - Suggests slider look https://osu.ppy.sh/ss/1206548 ok fixed, it seems everyone love a curve on that one lol
[Hard]
00:43:835 - add whistle no need to do
00:51:747 (2,3) - In my opinion, I think the gap is too wide you think so? i have reduced it once, but well i reduced again this jump by 0.5, i hope no more compalaint on this lol
00:58:999 (2,3) - ^ ^
First map? yes!
look good map~
Good luck
thanks iNickel for checkingiNickel wrote:
[Normal]
How about OD - 5 and HD - 5? i think OD and HD 5 is too hard for a Normal diff, i keep it 4 both
Very good diff. I can't really find anything Bad here! thanks!
[Hard]
00:19:439 (1,2,3,4,5,1,2,3,1,2,3) - This part is a bit boring and to easy for Hard! Just set the slider velocity higher! i do that on purpose, since the SV is increasing from 0.5 -> 0.7 -> 1.0 -> 1.4 and no need to change the SV higher
00:29:989 (1,2,3,4,5,6,1,2,3,4,5,6) - This symethry doesn't look very good here. Just do a normal non-symethry part here, will be much better! nah, that part is fine and symetry enough imo
[General]
This map is very good, but you should make it a bit harder i have tried make it a bit harder at first, but my friends tell me that was a bit overmapped, so i keep it like that just Normal and Hard diff
No Need to give kudosu! It's too short anyway... :/ i apreciate your mod anyway no matter how short it was
thanks for mod, but no changessheela901 wrote:
Hi. From mii-KK-sheela Newbie Modding/GD Team :3
[Normal]
00:15:483 (3) - Move it to x:392 y:244. It'll neat. And move 00:16:143 (4) to x:316 y:200. i think it's pretty neat imo
00:16:802 (1) - x:268 y:308. ^
00:17:461 (2) - x:152 y:244. ^
00:18:121 (3) - x:24 y:204. ^
00:34:604 (2) - Replace it by a curve slider, place the first point (little square) to x:312 y:80, second to x:252 y:64, and last to x:192 y:88. nah, it'll break the DS betwen these 00:34:604 (2,3) - if i do that
00:37:241 (4) - Replace it by a curve slider, place the first point to x:24 y:224, second to x:32 y:176, and last to x:88 y:128. nah, it's looks good, but will break the DS
00:42:846 (2) - Do Ctrl+H, and Ctrl+J, and move it to x:352 y:36. looks weird and will break the DS betwen 00:42:846 (2,1) -
[Hard]
Put the Approach Rate at 6? i think AR 7 for a Hard diff is not that hard in this case the BPM below 100
Cool Map. Good Luck on ranking this map, and here's a star.
thanks Lolicore_Komari for mod and starLolicore_Komari wrote:
Hello~
From M4M
[Normal]
00:15:483 (3,4) - Bad Flow. i think that was ok, no need to changes
[Hard]
HP Drain - 1 not necesary imo
Circle Size + 1 CS+1, you mean my CS should be 6? i think CS 6 is a bit too small imo and curently my CS is 5 and it's looks good
00:31:307 (3) - Ctrl + G that was supposed to be a jump, i let it be
If you think my mod is not helpful, no kd plz but a mapper is need a feed back though, and i really apreciate your mod
Calm and good song
Take My Star!
thanks Winek for mod and starWinek wrote:
Hey from my modding queue.
General
Just for Kiai, i think it should start at 01:01:637 and finish at 01:14:824 since the original is like a repetition of a same part without kiai. yeah the original is like a repetition, but the curent kiai time i use now is giving more impact rather then the other same repetitive rhythm and the kiai time you mention earlier is like a closing for the song not giving an impact at all imo, so i keep it that way no changes
Normal
You should name it easy.. Normal is ok, since the spacing is prety large
I don't recall many fault; tough if you want it to be "Normal, add notes on almost every white and red tick. i just follow the rhythm from the bell thing, i think it's not need any extra notes or something
Also, try to make combo a bit longer, say 3-6. nah, i keep the combo under or 5
Also maybe slider tick goes to 2 instead of 1? it's sounds weird imo and not really needed
Hard
Why don't you put approach rate to 8-9? More suprising effect, you see. AR 8/9 is too fast for a hard diff
Slider tick 2 maybe? it's sounds weird imo and not really needed
I won't tell every combo, but again, try to make longer combos, 5-7 nah, i follow the stanza and rhythm not really make combo above 5-7
00:14:164 (1,2,3,4,1,2,3,4) - This part is too similar from Normal, instead, put Many spread circles; Or iif you want, distance them to make it a bit more hard. yeah i'm aware of that, but the SV is change 0.2 so it's a bit harder than Normal
00:28:011 (1,2,3) - Spread? it's an anti jump, i make it on purpose, no need to spread out like the others
00:39:219 (1,2) - Big spread? it's an anti jump, i make it on purpose, no need to spread out like the others
Not very experienced, i just gave my opinion i guess. it's ok~
thanks IrreversibleIrreversible wrote:
Hello ^.^!
Normal
Pretty fine overall, but sometimes I guess the flow got lost a bit.. Let me give you some examples.
00:29:989 (1,2) - For example this one here, it has a really awkward flow, it's pretty tight and yeah, why not following the slider given? :O http://puu.sh/63MES.jpg something like this might give you some ideas.. ok fixed, better flow now
00:42:846 (2,1) - Same goes to those two. ok fixed, better flow now
Hard
Pretty good to Play!
00:46:472 (1) - I would move this one a bit farther, because as you can see 00:45:484 (5,6) - this has the same spacing, but the time between it is much bigger! So space it a bit farther! fixed, change DS from 1.00 to 1.50
00:56:362 (6) - NC? I actually think that this 'bing' is the indicator for it, which goes with 00:57:022 (1) - .. so remove this NC you right, fixed
00:21:747 (3,4,5) - Spacing feels too low, I suggest you moving the whole Thing a bit to the top. http://puu.sh/63Mwc.jpg ok fixed, exactly same with the pict
00:32:296 (4,5,6) - Mh.. this triplet feels a bit awkward to Play, can you reduce the spacing between it a bit? This is very optinoal tho, if you like it, Keep it. (pretty personal Preference) this one, i rather keep it that way
The map itself is nice, maybe you wanna take a look at some blanket stuff, to make it even neater. done some
Would be nice if you fix some stuff, you can call me back when you think it's ready!
256,68,54384,22,0,L|380:72,1,120,0|2,0:0|0:0,0:0:0:0:
476,192,55703,2,0,L|352:188,1,120,0|2,0:0|0:0,0:0:0:0:
256,308,57022,2,0,P|202:285|162:241,1,120,0|2,0:0|0:0,0:0:0:0:
128,88,58340,2,0,P|182:111|222:155,1,120,0|2,0:0|0:0,0:0:0:0:
all fixed, thanks Byakugan249Byakugan249 wrote:
hey~ what's up?
[General]
CLEAR~!
[Normal]
use AR4 since it feels more soothing--in other words calm and relaxing to follow during gameplay.
00:26:692 (4) - perhaps you can stack this on (2) and adjust the shape like this? i feel that doing this would look neater and flow smoother to the song during gameplay.
00:57:022 (3,4) - align (3) to (1). i can see a triangular pattern in this if you do it. also make (4) look like (3) for that symmetric pattern. don't sorry about the next note. it doesn't have to follow the default DS. the code is in the box if you don't understand,SPOILER256,68,54384,22,0,L|380:72,1,120,0|2,0:0|0:0,0:0:0:0:
476,192,55703,2,0,L|352:188,1,120,0|2,0:0|0:0,0:0:0:0:
256,308,57022,2,0,P|202:285|162:241,1,120,0|2,0:0|0:0,0:0:0:0:
128,88,58340,2,0,P|182:111|222:155,1,120,0|2,0:0|0:0,0:0:0:0:
[Hard]
00:24:055 (1,2) - the combos are incorrect. (1) shouldn't be a NC and (2) should because that(1) is connected with the slider in the music. (2)'s music changes, so it'd be more appropriate during gameplay.
00:50:428 (2) - don't you think that the spacing is pretty big compared to the gap between (3,1)? try to keep it consistent here by using the same spacing as (3,1).
let me know when you're ready for a re-check.
thanks everyone~Mako Sakata wrote:
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