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Nekomata Master+ - squall [Osu|Taiko]

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Topic Starter
wa_

MineC24 wrote:

M4M~

you make less than star rating 3.0 diff I'll think about it.

Basic
AR - 1 done

00:24:993 (1) - slider's end -> stack by 00:23:098 (2) (have thraw) done
01:14:256 (1,2) - same as 01:16:783 (1) no, then would be a bit boring (see next patterns)
01:33:835 (3) - same as 01:33:204 (2) (and rotate 180) done

Advanced
OD + 1 done

00:13:783 (2,3) - Distance set 1.1x done
00:47:414 (5) - Close up by 00:47:177 (4) no
00:52:467 (4,5) - Ctrl + G no, it can prevent flow
01:00:362 (1) - looks bad... changed pattern
01:02:888 (3) - NC done

Extreme
00:40:704 - add note no
01:02:888 (5) - NC done

GL :) Thanks for Your mod! ;)
TKS

MineC24 wrote:

M4M~
TK'S Muzu
00:06:045 (21) - add finish
00:13:308 (49) - d
00:18:361 (65) - ^
00:45:046 (177) - ^
01:15:203 (274) - ^
01:20:256 (290) - ^

TK'S Oni
looks nice :D

GL :)
all fixed. thanks for mod :)

updated diff : Link
thank you :lol:
Lena
Hi.

Extreme
00:17:414 (1) - It's too Long jump. Like this?
00:26:730 (2,3,4,5) - ^
01:08:414 (4) - NC
01:13:625 (4) - ^

Advanced
00:26:572 (5) - distance same.. so NC (Readable)
01:10:940 (2) - Every slider must have a clear and visible path to follow from start to end.

Easy
00:21:204 (3) - Like this
01:12:993 (1) - ^

nice map.. Sorry my poor mod
good luck!
Topic Starter
wa_

Lena wrote:

Hi.

Extreme
00:17:414 (1) - It's too Long jump. Like this? now it's better imo
00:26:730 (2,3,4,5) - ^ reduced spacing a bit
01:08:414 (4) - NC done
01:13:625 (4) - ^ done

Advanced
00:26:572 (5) - distance same.. so NC (Readable) done
01:10:940 (2) - Every slider must have a clear and visible path to follow from start to end. done

Easy
00:21:204 (3) - Like this done
01:12:993 (1) - ^ nope

nice map.. Sorry my poor mod
good luck!
Thanks, my mod in progress :)
Topic Starter
wa_
Changed diff name Basic -> Standard; moved to WIP until I finish new Basic diff.
Gloria Guard
Sorry i'm late this map modding. :(


[General]

Remove letterbox during breaks


[Basic]

00:17:414 (1) slider head add finish
00:22:467 (2,2) I think this two slider head stack is better imo
00:21:204 (2) slider head remove finish don't hear finish sound
00:32:572 (1) slider head add finish
00:36:362 (3,1) I suggest this pattern shape
00:38:256 hmm.. well i think this part add note imo. because empty feeling
00:42:677 (1) slider head add finish but volume 40~50% imo
00:57:835 (1) slider head add finish
01:02:888 (1) slider head and end add finish really hear finish sound
01:19:308 (1) slider head add finish
01:27:835 (1) slider end remove finish don't hear finish sound
01:29:414 (1) slider head add finish
01:32:888 (1) slider end remove finish
01:34:467 (1) slider head add finish
01:37:940 (1) slider end remove finish
01:39:519 (1) slider head add finish
01:42:046 (1) why this part add spinner? i think suddenly spinner so this part hear a variety of sounds

Yon many finish hitsound miss.


[Standard]

00:17:414 (1) slider head add finish
00:21:204 (3) slider head remove finish don't hear finish sound
00:32:572 (4) slider end add finish
00:37:625 (1) slider head add finish
00:57:835 (1) slider head add finish
01:02:888 (3) slider end add finish
01:03:362 (4) add NC
01:05:414 (1) slider end add finish and i think this slider flow is bad. Ctrl+G is better flow imo
01:05:888 (2) add finish
01:11:888 (1,1) well i think two slider stack is better imo.
01:19:308 (1) slider head add finish

Also this diff too many mistake finish hitsound.


[Advanced]


00:12:835 (2) hmm.. i think this slider flow is bad. you must this slider Ctrl+G.
00:21:204 (1,2) The spacing between notes is required because rhythm reading confuse.
00:26:414 (4,1) why this part rhythm not jump..? this also requires a spacing
00:28:783 (1,2,3,4) Please this spacing is bad. You must edit the distance between notes.
i recommend jump
01:03:204 (1,2)Unrankable pattern. why slider head hidden? you must this slider pattern change.
01:10:783 (6,7) you mistake slider rhythm. you change this slider rhythm
01:37:572 (4,1) 00:21:204 (1,2) same.

This difficulty has a lot of bad spacing. you must fix spacing miss


[Extreme]

OD +1

01:03:362 (2) You used to this rhythm is very awkward.
i suggest this rhythm remove 1/2 repeat slider and add note is better imo
01:05:888 (4) ^








Good luck.
Kanye West
fun map :)
Topic Starter
wa_
SPOILER

Gloria Guard wrote:

Sorry i'm late this map modding. :( No problem

[General]

Remove letterbox during breaks There are no breaks, so it's no necessary.

[Basic]

00:17:414 (1) slider head add finish
00:22:467 (2,2) I think this two slider head stack is better imo done
00:21:204 (2) slider head remove finish don't hear finish sound no, with finish sounds better imo
00:32:572 (1) slider head add finish
00:36:362 (3,1) I suggest this pattern shape

00:38:256 hmm.. well i think this part add note imo. because empty feeling
00:42:677 (1) slider head add finish but volume 40~50% imo
00:57:835 (1) slider head add finish
01:02:888 (1) slider head and end add finish really hear finish sound
01:19:308 (1) slider head add finish
01:27:835 (1) slider end remove finish don't hear finish sound
01:29:414 (1) slider head add finish
01:32:888 (1) slider end remove finish
01:34:467 (1) slider head add finish
01:37:940 (1) slider end remove finish
01:39:519 (1) slider head add finish
01:42:046 (1) why this part add spinner? i think suddenly spinner so this part hear a variety of sounds I added spinner to make it less repetitive and enable to achieve different scores with same acc (100%)

Yon many finish hitsound miss. Fixed most of them; didn't change finishes in slider ends at kiai.

[Standard]

00:17:414 (1) slider head add finish
00:21:204 (3) slider head remove finish don't hear finish sound same as in basic
00:32:572 (4) slider end add finish
00:37:625 (1) slider head add finish
00:57:835 (1) slider head add finish
01:02:888 (3) slider end add finish
01:03:362 (4) add NC
01:05:414 (1) slider end add finish and i think this slider flow is bad. Ctrl+G is better flow imo changed another way
01:05:888 (2) add finish
01:11:888 (1,1) well i think two slider stack is better imo. done, stacked slider heads.
01:19:308 (1) slider head add finish

Also this diff too many mistake finish hitsound.

[Advanced]

00:12:835 (2) hmm.. i think this slider flow is bad. you must this slider Ctrl+G. done
00:21:204 (1,2) The spacing between notes is required because rhythm reading confuse. done
00:26:414 (4,1) why this part rhythm not jump..? this also requires a spacing it's ok imo
00:28:783 (1,2,3,4) Please this spacing is bad. You must edit the distance between notes. wanted to make "easier" part in this place.
i recommend jump

01:03:204 (1,2)Unrankable pattern. why slider head hidden? you must this slider pattern change. fixed
01:10:783 (6,7) you mistake slider rhythm. you change this slider rhythm my bad, fixed

01:37:572 (4,1) 00:21:204 (1,2) same. done

This difficulty has a lot of bad spacing. you must fix spacing miss

[Extreme]

OD +1 done, thought about it earlier.

01:03:362 (2) You used to this rhythm is very awkward.no, now fits imo
i suggest this rhythm remove 1/2 repeat slider and add note is better imo
01:05:888 (4) ^ ^

Good luck. Thank You for mod! :) Updated

Kanye West wrote:

fun map :)
Thanks :D
Leader
Hello, M4M

[Extreme]
  1. 00:17:414 (1) - This is a quite big jump, it's a calm part and you could reduce the spacing.
  2. 00:45:677 (3) - Why that red tick? Delete it and make the slider totally linear.
  3. 01:03:362 (2) - Avoid the overlap by moving it 1 grid up
[Advanced]
  1. 00:12:835 (2) - I don't really like this shape just for making blankets cooler, avoid one blanket out of these two and choose a better shape.
  2. 00:15:204 - Add a note here, you can clearly hear a sound.
  3. 00:21:414 (2) - New combo should be here.
  4. 00:26:256 (4,1) - Spacing is muuuch confusing here, and such ar doesn't help too.
  5. 00:46:940 (3) - Stack (3) on 00:45:204 (1) - 's head for a better flow
  6. 01:19:783 (2) - Ugly shape x_x
[Standard]
  1. 00:19:309 (3) - This is kinda confusing, new player will click tail instead of head, try to rearrange that.
[Basic]

  • Nothing to say..
Fun map, if I were you I'd map the part after kiai, but your choice, good luck!
Topic Starter
wa_

Leader wrote:

Hello, M4M

[Extreme]
  1. 00:17:414 (1) - This is a quite big jump, it's a calm part and you could reduce the spacing. changed a little, this is circle-slider jump so it's comparatively easier. If there will be circle-circle jump, I would to reduce spacing.
  2. 00:45:677 (3) - Why that red tick? Delete it and make the slider totally linear. done
  3. 01:03:362 (2) - Avoid the overlap by moving it 1 grid up done
[Advanced]
  1. 00:12:835 (2) - I don't really like this shape just for making blankets cooler, avoid one blanket out of these two and choose a better shape. changed pattern a bit, now it should better play
  2. 00:15:204 - Add a note here, you can clearly hear a sound. done
  3. 00:21:414 (2) - New combo should be here. now it's ok imo, it would look like NC spam
  4. 00:26:256 (4,1) - Spacing is muuuch confusing here, and such ar doesn't help too. right, changed (1)'s position to stack with previous note, I hope that slowdown like this will be more readable; also changed AR to 8 to make other spacings less confusing.
  5. 00:46:940 (3) - Stack (3) on 00:45:204 (1) - 's head for a better flow done
  6. 01:19:783 (2) - Ugly shape x_x changed ;w; i don't know why, but like these
[Standard]
  1. 00:19:309 (3) - This is kinda confusing, new player will click tail instead of head, try to rearrange that. done
[Basic]

  • Nothing to say..
Fun map, if I were you I'd map the part after kiai, but your choice, good luck! Hmm... nah, I don't want to make additional mess in beatmap :D Thanks!
NavyYa
Hello~ wa_!

M4M but I don't know my mod is helpful for you..
(If you mod my map, select 2~3 diffs for fair :) )

[Basic]

00:02:256 (2) - ends at 00:03:203 ?

00:10:782 (1) -Starts at 00:11:098

00:45:835 (1) - change nc to 00:45:203 (3)

00:55:308 (1) - like 00:52:782 (1) this
(same rhythm)

01:54:519 (4) - I think it is hard to get 300
how about extend 01:53:414 (3) - ? :)

[Standard]

00:10:782 (1) - ^

01:12:993 (1) - must change~

01:43:150 (1) - starts at 01:43:308

01:51:835 (1) - not match with the song

[Advanced]

00:46:624 (2) ,00:48:361 (2) - stack

01:07:308 (3,1) - ^

00:55:308 (1) - like 00:52:782 (1,2) -

01:39:203 (3) - ctrl g?

01:46:782 (3) - not match with the song

[Hyper]

01:15:677 - 01:15:993 - add circle

I think it is good! :D

[Extreme]

WOW..Awesome

I can't touch this..


rank plz~~ :) I love it
Topic Starter
wa_
SPOILER

[Navy] wrote:

Hello~ wa_!

M4M but I don't know my mod is helpful for you..
(If you mod my map, select 2~3 diffs for fair :) )

[Basic]

00:02:256 (2) - ends at 00:03:203 ?

00:10:782 (1) -Starts at 00:11:098 done

00:45:835 (1) - change nc to 00:45:203 (3)

00:55:308 (1) - like 00:52:782 (1) this
(same rhythm) i think now it's good

01:54:519 (4) - I think it is hard to get 300
how about extend 01:53:414 (3) - ? :) You're right, done

[Standard]

00:10:782 (1) - ^ done

01:12:993 (1) - must change~ why? It's really hard to read?

01:43:150 (1) - starts at 01:43:308 done

01:51:835 (1) - not match with the song fixed, now should be better

[Advanced]

00:46:624 (2) ,00:48:361 (2) - stack done

01:07:308 (3,1) - ^ done

00:55:308 (1) - like 00:52:782 (1,2) - I want to keep various patterns

01:39:203 (3) - ctrl g? changed pattern other way

01:46:782 (3) - not match with the song it's ok imo

[Hyper]

01:15:677 - 01:15:993 - add circle i'd rather keep more "easier" part to map

I think it is good! :D

[Extreme]

WOW..Awesome

I can't touch this..


rank plz~~ :) I love it Thanks ;) Hope i'll rank it (leaving some issues in Basic diff to Taichi)
AlexaBM
hi~ M4M from your queue

  • [Basic]
    HP Drain +1
    AR -1
  1. 00:02:256 (2,2) - Bad overlap, you can replace 00:00:993 (1,2) - a bit
  2. 00:11:098 (1) - This spinner is too short for beginners, they may not react in time and fail the combo. Maybe delete 00:09:835 (2) - and start the spinner here 00:09:835 - ?
  3. 00:16:308 (2) - Delete this circle?
  4. 00:28:782 (2,2) - Bad overlap
  5. 00:46:466 (3) - Maybe smth like this to get a better flow?
  6. 00:50:256 - Maybe start the spinner here and end at the 00:52:150 - ?
  7. 01:06:993 (1) - Maybe remove reverse and start at 01:07:308 (1) - ?
  8. 01:18:361 (1) - Delete this circle?
  9. 01:24:361 (6) - NC here, 01:23:414 (1) - remove NC
  10. 01:40:466 (3) - Add reverse here and start spinner from 01:42:045 - to 01:43:940 -
  • [Standard]
    HP Drain +2 or 3
    OD +1
  1. 00:18:361 (3) - Too near from th HP bar
  2. 00:24:993 (1,3) - Bad overlap
  3. 00:33:835 (1) - Remove NC
  4. 00:37:624 (5) - NC
  5. 00:46:466 (1) - Remove NC
  6. 00:54:045 (1) - ^
  7. 01:06:835 (4) - Remove this circle
  8. 01:15:519 (1) - Remove NC
  9. 01:18:045 (1) - ^
  10. 01:21:203 (1) - ^
  11. 01:28:150 (1) - ^
  12. 01:30:677 (1) - ^
  13. 01:53:414 (1) - ^
  • [Advanced]
    AR -3
  1. 00:43:308 (3) - Ctrl+G
  • [Hyper]
    HP Drain +1
    AR -2 or 3
  1. 00:36:203 (1,2,3,4,5,6) - Maybe you can make more spacing between them?
  • [Extreme]
    HP Drain +1
    AR -2
That's all I can find, GL~
Topic Starter
wa_

AlexaBM wrote:

hi~ M4M from your queue

  • [Basic]
    HP Drain +1 done
    AR -1 done
  1. 00:02:256 (2,2) - Bad overlap, you can replace 00:00:993 (1,2) - a bit done
  2. 00:11:098 (1) - This spinner is too short for beginners, they may not react in time and fail the combo. Maybe delete 00:09:835 (2) - and start the spinner here 00:09:835 - ? extend spinner (added reverse to previous slider)
  3. 00:16:308 (2) - Delete this circle? i don't see any problem with this circle, but when other modders will have this problem, i'll try to remove it.
  4. 00:28:782 (2,2) - Bad overlap done
  5. 00:46:466 (3) - Maybe smth like this to get a better flow? done, but made slider more vertical
  6. 00:50:256 - Maybe start the spinner here and end at the 00:52:150 - ? done
  7. 01:06:993 (1) - Maybe remove reverse and start at 01:07:308 (1) - ? done
  8. 01:18:361 (1) - Delete this circle? not really... looks fine.
  9. 01:24:361 (6) - NC here, 01:23:414 (1) - remove NC done
  10. 01:40:466 (3) - Add reverse here and start spinner from 01:42:045 - to 01:43:940 - ok
  • [Standard]
    HP Drain +2 or 3 it's fine imo
    OD +1 ^
  1. 00:18:361 (3) - Too near from th HP bar now should be better
  2. 00:24:993 (1,3) - Bad overlap done with changed shape
  3. 00:33:835 (1) - Remove NC
  4. 00:37:624 (5) - NC
  5. 00:46:466 (1) - Remove NC
  6. 00:54:045 (1) - ^
  7. 01:06:835 (4) - Remove this circle done
  8. 01:15:519 (1) - Remove NC
  9. 01:18:045 (1) - ^
  10. 01:21:203 (1) - ^
  11. 01:28:150 (1) - ^
  12. 01:30:677 (1) - ^
  13. 01:53:414 (1) - ^ fixed most of NCs.
  • [Advanced]
    AR -3 nonono, it would be too small, i consider changing AR to 7.
  1. 00:43:308 (3) - Ctrl+G sure
  • [Hyper]
    HP Drain +1 done
    AR -2 or 3 (see Advanced diff)
  1. 00:36:203 (1,2,3,4,5,6) - Maybe you can make more spacing between them? dunno, I'll wait for next suggestions.
  • [Extreme]
    HP Drain +1 I don't know... don't like HP>=7, maybe I'll change it.
    AR -2 (see Advanced/Hyper diff)
That's all I can find, GL~
Thank You~ I try to mod Your map before weekend.
Nya Nya Neko
hey there^^
Im a new modder so don't be mad if I can't write so much about your map

Beginner:
00:22:427 - what does this timing point do here?
00:22:466 - thats too loud turn down the volume a bit
01:24:361 - ^

standard
same as Beginner
00:22:466 - 00:32:571 - I think you should change the hitsounds from every 1/1 snap into every second 1/1 snap
01:38:887 - suggestion:

advanced
same as beginner
except that i couldn't find anything bad

Extreme:
Still the same as beginner
and again! I didn't find anything bad

Hyper:
same reasons in beginner again.
(why did you needed that timing point thou)
really good diff again^^
Topic Starter
wa_

not94 wrote:

hey there^^ hi~
Im a new modder so don't be mad if I can't write so much about your map

Beginner:
00:22:427 - what does this timing point do here? dunno, just didn't removed unused timing points from Extreme diff :D done
00:22:466 - thats too loud turn down the volume a bit I think it's ok, I don't like loud hitsounds, but music at this point is really loud.
01:24:361 - ^ ^

standard
same as Beginner
00:22:466 - 00:32:571 - I think you should change the hitsounds from every 1/1 snap into every second 1/1 snap there's no reason to changing it, claps sounds fine imo
01:38:887 - suggestion: done, but a little different way (to prevent spacing problems)


advanced
same as beginner
except that i couldn't find anything bad

Extreme:
Still the same as beginner
and again! I didn't find anything bad

Hyper:
same reasons in beginner again.
(why did you needed that timing point thou)
really good diff again^^
Thanks for suggestions, I really understand that You're not experienced modder, everyone was new in modding, so don't worry and mod more ;) Updated.
(i'll try to mod Your map tomorrow)
ColdTooth
Mod.

[Basic]

00:45:835 (2) - Can be confusing

01:11:414 (2,3,4) - IMO this can be done a little better, structure of it just looks bleh IMO


[Standard]

Overall, the SV could be a tiiiiiny bit faster, but that's just me.

00:23:729 (1,2,3,4) - Hmm, you could add a neat pattern instead of just a straight line

01:05:098 (2) - NC


[Advanced]

01:23:729 (3) - Don't put this ontop of the reverse arrow of 01:24:361 (1) - It's just so confusing


[Hyper]

00:23:729 (1) - Remove NC

01:16:387 (4,5) - Move this to the left. And somewhat more easier


[Extreme]

Nothing found

Can't mod taiko.
Topic Starter
wa_

VinylDash14 wrote:

Mod.

[Basic]

00:45:835 (2) - Can be confusing done

01:11:414 (2,3,4) - IMO this can be done a little better, structure of it just looks bleh IMO hmm... changed, now should be ok


[Standard]

Overall, the SV could be a tiiiiiny bit faster, but that's just me.

00:23:729 (1,2,3,4) - Hmm, you could add a neat pattern instead of just a straight line ok, moved circles a little.

01:05:098 (2) - NC done


[Advanced]

01:23:729 (3) - Don't put this ontop of the reverse arrow of 01:24:361 (1) - It's just so confusing sure, changed shape


[Hyper]

00:23:729 (1) - Remove NC no, these combos have similar length so why should i change it?

01:16:387 (4,5) - Move this to the left. And somewhat more easier it plays ok


[Extreme]

Nothing found

Can't mod taiko.
Thanks :D Updated.
nanda2009
hi.

  • [General]
  1. Color Combo 4 and 3 is too dark imo. You can't see it clearly with that dark bg. Change it.

    [Basic]
  2. Decrease tick rate to 1, Tick Rate 2 will easily kill beginners, especially those who can't follow sliders very well.
  3. 00:08:571 (1) - Good flow tends to make player easier to understand where the next object will be. It'll be nice if you changed this to this slider :
  4. 00:10:466 (1) - The spinner placement is not that good. The clap voice in the song is not followed by any objects, which is kind of a bummer, maybe change it to this ?
  5. 00:12:361 - 00:22:150 - this pattern is too confusing imo, maybe you can create something more simple than this or simply, just put a break section on it. Same thing happens on 01:14:256, as well.
  6. 00:22:466 (1) and 00:27:519 (1) - both of this slider have clap on it's tail, this could be good if you make it repetitive and same with the song. But due to the pattern, this is hard to do. Don't use claps on this section
  7. 00:42:045 (2) - this is confusing, most of beginner player is not used to this kind of slider, change it to a single circle
  8. 00:47:729 (1) - extend the tail to 00:48:677 and put it near (2). you alreay done this kind of pattern before, so I think this is ok.
  9. 01:00:361 (1,2) - Why don't you make it like 00:52:782 (1)? It's easier. You have to change the other pattern as well, though. Make it like this if you want to :
  10. 01:05:414 (1) - hitsound problem here. set the hitsound like 01:02:887 (1)
  11. 01:07:940 (2,3,4)- Again, this is too confusing for beginners, change it to a slider.
  12. 01:10:466 (1) - ^

    [Standard]
  13. 00:09:203 (4,5,6) - This is too boring, especially for a Normal map. Add more objects.
  14. 00:12:835 (1) - There's a big empty space next after this object, I suggest to repeat this slider.
  15. 00:18:361 (3) - change this into a slider, put the tail on 00:18:993, same reason as above.
  16. 01:05:414 (2) - hitsound problem here. set the hitsound like 01:02:887 (1)
  17. 01:06:993 (3) - there's no sound on 01:06:993 that can be applied with any object. move the slider to 01:07:308 and don't repeat it.
  18. 01:43:308 (1) - instead of drum-finish, use normal-finish as hitsound, feels much better imo.

    [Advanced]
  19. there's a lot of object distances inconsistency here, change it.
  20. 00:09:519 (3,4) - Don't stack, confusing
  21. 01:05:414 (2) - same problem as other diff

    [Hyper & Extreme]
  22. is the only difference on both of this map is AR? I think this is as hard as Extreme, and no, you don't need two super-difficult maps. It's ok if you want to keep it though, but the spreading looks bad.

Anyway, a really great mapset. I enjoyed playing it. GL.
Topic Starter
wa_

nanda2009 wrote:

hi.

  • [General]
  1. Color Combo 4 and 3 is too dark imo. You can't see it clearly with that dark bg. Change it. changed a bit

    [Basic]
  2. Decrease tick rate to 1, Tick Rate 2 will easily kill beginners, especially those who can't follow sliders very well.
  3. 00:08:571 (1) - Good flow tends to make player easier to understand where the next object will be. It'll be nice if you changed this to this slider : looks nice, changed
  4. 00:10:466 (1) - The spinner placement is not that good. The clap voice in the song is not followed by any objects, which is kind of a bummer, maybe change it to this ? ok, remapped with next section
  5. 00:12:361 - 00:22:150 - this pattern is too confusing imo, maybe you can create something more simple than this or simply, just put a break section on it. Same thing happens on 01:14:256, as well. You're right, these patterns look really "hard" for new players and it doesn't fit to low AR. Patterns simplified.
  6. 00:22:466 (1) and 00:27:519 (1) - both of this slider have clap on it's tail, this could be good if you make it repetitive and same with the song. But due to the pattern, this is hard to do. Don't use claps on this section claps sounds better imo
  7. 00:42:045 (2) - this is confusing, most of beginner player is not used to this kind of slider, change it to a single circle done
  8. 00:47:729 (1) - extend the tail to 00:48:677 and put it near (2). you alreay done this kind of pattern before, so I think this is ok.dunno...
  9. 01:00:361 (1,2) - Why don't you make it like 00:52:782 (1)? It's easier. You have to change the other pattern as well, though. Make it like this if you want to : I think it's ok,just tried to make this diff less repetitive. When next modders will have suggestions about this, I'll change it.
  10. 01:05:414 (1) - hitsound problem here. set the hitsound like 01:02:887 (1) done
  11. 01:07:940 (2,3,4)- Again, this is too confusing for beginners, change it to a slider.i don't know ;p
  12. 01:10:466 (1) - ^ no, there it's ok.

    [Standard]
  13. 00:09:203 (4,5,6) - This is too boring, especially for a Normal map. Add more objects. I'll think about it, actually don't know about this pattern.
  14. 00:12:835 (1) - There's a big empty space next after this object, I suggest to repeat this slider. sounds good
  15. 00:18:361 (3) - change this into a slider, put the tail on 00:18:993, same reason as above. rather no, maybe it would be repetitive with previous suggestions.
  16. 01:05:414 (2) - hitsound problem here. set the hitsound like 01:02:887 (1) done
  17. 01:06:993 (3) - there's no sound on 01:06:993 that can be applied with any object. move the slider to 01:07:308 and don't repeat it. nice idea!
  18. 01:43:308 (1) - instead of drum-finish, use normal-finish as hitsound, feels much better imo. done

    [Advanced]
  19. there's a lot of object distances inconsistency here, change it.
  20. 00:09:519 (3,4) - Don't stack, confusing done
  21. 01:05:414 (2) - same problem as other diff done

    [Hyper & Extreme]
  22. is the only difference on both of this map is AR? I think this is as hard as Extreme, and no, you don't need two super-difficult maps. It's ok if you want to keep it though, but the spreading looks bad. I see the difference between Hyper and Extreme diff. Extreme has longer and more spaced streams with hard jumps, hyper is just lite version of hardest diff. I was able to FC Hyper with HDHR while I have never FC'd harder diff. Originally, I didn't plan diff like Hyper, but the difficulty gap between Advanced / Extreme was too big. Also, keep in mind that Advanced before modding had AR8 and Hyper AR9. Hope You understand it~

Anyway, a really great mapset. I enjoyed playing it. GL.
Thanks for Your suggestions! :) Updated.
CondorTalon
Hey there. I'm not the best at modding, but I hope this helps a bit.

SPOILER
General
I don't really see why you used slider tick 2, there isn't anything in the music that calls for it.

Basic
00:16:782 (4,5) - The combo here is much longer than other combos. Maybe put NC on one of these notes?

Standard
Seemed fine to me.

Advanced
00:52:782 (1,2) - There's nothing in the music to make these sliders slower, and you don't use it again until 01:02:887 (1) (where it does fit). I think keeping those sliders the same speed would be better.

01:07:308 (3) - It would fit the music better if this was two sliders, and the first one were 1/4 instead of 1/3. This is a very minor nitpick, though, it's okay as it is. Just something I noticed.

Hyper
00:30:361 (2,3,4,5) - I don't think all of these notes need a whistle; it's kind of overbearing as it is right now. Same with 00:32:256 (4).

00:52:782 (1,2) - Same as Advanced.

Extreme

00:52:782 (1,2) - Same as Advanced.

Good luck on ranking this.
Oriance
Hello. zzzz m4m.

Basic
00:12:361 (3) - This should have a N Finish
00:12:835 (1) - Feel as if this shouldn't have a reverse... just me though.
00:14:887 (3) - 9 combo? pretty long. NC.
00:17:887 (5) - ^
00:19:940 (7) - ^
00:25:624 (2) - Whistle for more consistency with (4)
00:31:308 (3,4) - Weird how these two don't have whistles as well. Your other difficulties have whistles around here I believe.
00:55:308 (1) - Not a finish but a clap.
01:00:361 (1) - ^
01:19:782 (4) - NC, then remove NC at 01:21:203 (1) and NC at 01:22:308 (2)
01:44:571 (1) - N Finish

Standard
00:08:571 (3) - NC
00:12:361 - Finish
00:32:256 - There should really be something here. Maybe extend the circle into a slider?
01:00:361 (1) - Clap?
01:27:361 (1) - Really no need for a D clap here.

Advanced
For a 4 and a half star, this is pretty difficult.
The distance snapping is confusing. Especially the end. ex. 01:44:571 (1,2,1)

Nothing out of place but when it gets to here 01:47:729 (1,2,3)
It's the same spacing, but the second one is much faster, confusing the player. This will get someone unless they play it repeatedly.

Extreme
00:13:782 (4,5) - Think about giving either a D whistle, or both.
00:16:308 (5,6) - ^
01:12:993 (1,2,3,1,2,3) - Try doing a pattern like this:
Honestly, though I do not know much about modding Insane difficulties. I feel as if this is a little too difficult. ex:
Don't take my word for it though, I'm just a noobie modder.

Hyper
01:15:519 (1,2) - WAYYYY too close, and this is the only time in the whole difficulty too. Try doing this?

Hope this helps... Good luck o3o
Topic Starter
wa_
CondorTalon
General
I don't really see why you used slider tick 2, there isn't anything in the music that calls for it. I think slider tick 2 is ok, the rhythm in song is really complex, so I don't change it for the time being

Basic
00:16:782 (4,5) - The combo here is much longer than other combos. Maybe put NC on one of these notes? ahh, forgot to do it earlier, fixed :D

Standard
Seemed fine to me.

Advanced
00:52:782 (1,2) - There's nothing in the music to make these sliders slower, and you don't use it again until 01:02:887 (1) (where it does fit). I think keeping those sliders the same speed would be better. I thought about it in this diff and now I'll change it definitely

01:07:308 (3) - It would fit the music better if this was two sliders, and the first one were 1/4 instead of 1/3. This is a very minor nitpick, though, it's okay as it is. Just something I noticed. I won't change it rather, just don't want to make mess in not too hard map with low AR.

Hyper
00:30:361 (2,3,4,5) - I don't think all of these notes need a whistle; it's kind of overbearing as it is right now. Same with 00:32:256 (4). Whistles at this section follows melody, when You mute hitsounds, You can hear 1/4 melody notes at these points.

00:52:782 (1,2) - Same as Advanced. As long as slowdown in Advanced diff was bad, however I find change SV in hardest diffs good. Why? It's just because of transition from fast 1/2 rhythm to slower a bit (it's 1/1?, 3/2?, dunno)

Extreme

00:52:782 (1,2) - Same as Advanced.

Good luck on ranking this.

Thank You :)

Oriance
Hello. zzzz m4m.

Basic
00:12:361 (3) - This should have a N Finish done
00:12:835 (1) - Feel as if this shouldn't have a reverse... just me though. done
00:14:887 (3) - 9 combo? pretty long. NC. fixed with previous mod.
00:17:887 (5) - ^
00:19:940 (7) - ^
00:25:624 (2) - Whistle for more consistency with (4) done
00:31:308 (3,4) - Weird how these two don't have whistles as well. Your other difficulties have whistles around here I believe. right, added whistle to (4), don't know about fitting to melody on (3).
00:55:308 (1) - Not a finish but a clap. not very big difference, but ok
01:00:361 (1) - ^ ^
01:19:782 (4) - NC, then remove NC at 01:21:203 (1) and NC at 01:22:308 (2) looks nice
01:44:571 (1) - N Finish done

Standard
00:08:571 (3) - NC done
00:12:361 - Finish done
00:32:256 - There should really be something here. Maybe extend the circle into a slider? no, it's fine imo
01:00:361 (1) - Clap? done
01:27:361 (1) - Really no need for a D clap here. Keep D clap, but another way

Advanced
For a 4 and a half star, this is pretty difficult. Who cares about star rating ?!~ ¯\_(ツ)_/¯
The distance snapping is confusing. Especially the end. ex. 01:44:571 (1,2,1)

Nothing out of place but when it gets to here 01:47:729 (1,2,3)

It's the same spacing, but the second one is much faster, confusing the player. This will get someone unless they play it repeatedly. Right. Changed circles to slider, now should be easier.

Extreme
00:13:782 (4,5) - Think about giving either a D whistle, or both. nice idea
00:16:308 (5,6) - ^ yeah :D
01:12:993 (1,2,3,1,2,3) - Try doing a pattern like this: Changed a bit
Honestly, though I do not know much about modding Insane difficulties. I feel as if this is a little too difficult. ex:

Don't take my word for it though, I'm just a noobie modder.

Hyper
01:15:519 (1,2) - WAYYYY too close, and this is the only time in the whole difficulty too. Try doing this? Nice idea, I'll consider it.


Hope this helps... Good luck o3o Thank You! ;)

Thanks for mods \:D/
Oriance
For a 4 and a half star, this is pretty difficult. Who cares about star rating ?!~ ¯\_(ツ)_/¯
I do not know why i laughed. LOL
Nickelony


[Generalnie]
Masz bardzo dobry design, ale radze ci poszukać hitsound moda, bo to jest twoja słabość :/

[Basic]

- Radze ci jeszcze raz sprawdzić flow, bo coś się nie wygodnie gra.
- Chyba ten diff jest zrobiony w twoim starym stylu mappingu, bo standard jest o wiele lepszy. (Moja opinia)

[Standard]

Supcio! Perfekcyjny design i flow! :D

[Advanced]

-Fajna mapa ale Flow niefajny :(
Bardzo ciężko grać tę mapę przez to. Radze ci wszystko sprawdzić!

[Extreme]

Stack Leniency: 3 lub 2

[Hyper]

HD - 5
OD - 5
Stack Leniency: 3 lub 2

To tyle. Nie znalazłem żadnych błędów ale dałem ci cenne rady. Jak nie chcesz to nie musisz dać Kudosu! :)

Powodzenia!
Topic Starter
wa_

iNickel wrote:



[Generalnie]
Masz bardzo dobry design, ale radze ci poszukać hitsound moda, bo to jest twoja słabość :/ Hm, szczerze mówiąc, myślałem że hitsoundy które są w tej mapie są najlepsze jakie kiedykolwiek zrobiłem, raczej jedyne problemy jakie napotkali inni były z łatwymi poziomami pewnie dlatego, że hitsoundy manualnie dodałem tylko do Extreme, a do reszty skopiowałem ;w;

[Basic]

- Radze ci jeszcze raz sprawdzić flow, bo coś się nie wygodnie gra.
- Chyba ten diff jest zrobiony w twoim starym stylu mappingu, bo standard jest o wiele lepszy. (Moja opinia) Też tak mi się wydaje, po prostu nie jestem/byłem dobry w mapieniu łatwych poziomów :p Coś tam pozmieniałem, może będzie lepiej :D

[Standard]

Supcio! Perfekcyjny design i flow! :D wowwwww

[Advanced]

-Fajna mapa ale Flow niefajny :( Hmm, konkrety? Myślę, że to głównie przez to, że pierwotnie diff miał AR8 i po zmianie niektóre patterny wydają się słabiej czytelne.
Bardzo ciężko grać tę mapę przez to. Radze ci wszystko sprawdzić!

[Extreme]

Stack Leniency: 3 lub 2 A coś szczególnego to zmieni? :p

[Hyper]

HD - 5 ok
OD - 5 Myślę, że OD6 jest ok, głównie ze względu na rozkład OD na poziomach. 5 byłby za mało jak na poziom o trudności w okolicach Insane.
Stack Leniency: 3 lub 2 Patrz Extreme

To tyle. Nie znalazłem żadnych błędów ale dałem ci cenne rady. Jak nie chcesz to nie musisz dać Kudosu! :) Są sugestie jest kudosu!~ Dzięki ( ノ^ω^)ノ゚

Powodzenia!
Squichu
Hellow, mod from queue ~ :3
It might not be helpful at all, though.. Idk. just some suggestions ~ x3

[General]
  1. background image should be 1024x768 or 1366x768 at max.
    you could cut off the sides to avoid resizing. o:
  2. I'd prefer lighter combo colours. you could use similar shades but just light ones, it'd still fit the background.
[Basic]
  1. hmmh, you'd have to move all objects then, but maybe increase DS? to 1.2, I'd say.
    that way you avoid overlaps like 00:00:993 (1,2) and 00:06:045 (1,2) and a few more
    imo they decrease readability, which is important in easier diffs. .o.
  2. 00:14:256 (2) - to have nicer movement here place 2 further down than 00:12:835 (1)'s end ( eg 284|324 )
    and bend 00:14:887 (1) in the other direction?
  3. 00:18:361 (3) - Ctrl + G?
  4. 00:26:887 (4) - place at 192|216 for better symmetry with 00:23:729 (2,1,2,3)?
    it looks so random otherwise. :c
    00:31:940 (4) - similar thing, place at 228|144?
  5. 00:37:624 (1) - rotate by 45° (selection centre)?
[Standard]
  1. AIMod points out some spacing mistakes, but since it's sooo buggy I won't check that
    (and leave the work to you.. :b you can check them if you want to.. xD)
  2. why is the slider tick rate 2 here and 1 in the Basic diff? .o. I didn't look at the others yet, so Idk which is "correct"..
    but you should stick to one slider tick rate I think. o,o
  3. 00:08:571 (1,2,3,4) - think of a pettern for them? they look randomly placed atm.
    imo it'd look better if you place them in a polygon pattern or something like that
  4. 01:38:887 (4) - rotate by -45°?
and there is nothing I can say about Advanced, Hyper and Extreme.. I liked those diffs, nothing wrong with them. <3

soo, good luck with this! (=
*squee*
Topic Starter
wa_
OK, let's go~

Squirrel wrote:

Hellow, mod from queue ~ :3
It might not be helpful at all, though.. Idk. just some suggestions ~ x3

[General]
  1. background image should be 1024x768 or 1366x768 at max.
    you could cut off the sides to avoid resizing. o: / I think current size is fine, Ranking Criteria doesn't say that BG must be 16:9 or 4:3.
  2. I'd prefer lighter combo colours. you could use similar shades but just light ones, it'd still fit the background. / Now should be light enough :D Before modding these colors were almost black O_o
[Basic]
  1. hmmh, you'd have to move all objects then, but maybe increase DS? to 1.2, I'd say.
    that way you avoid overlaps like 00:00:993 (1,2) and 00:06:045 (1,2) and a few more
    imo they decrease readability, which is important in easier diffs. .o. / Yeah, I have similar thoughts about it and now I'll remove overlaps (increased spacing as You suggested so some patterns was remapped, I used some of Your next suggestions)
  2. 00:14:256 (2) - to have nicer movement here place 2 further down than 00:12:835 (1)'s end ( eg 284|324 )
    and bend 00:14:887 (1) in the other direction?
  3. 00:18:361 (3) - Ctrl + G?
  4. 00:26:887 (4) - place at 192|216 for better symmetry with 00:23:729 (2,1,2,3)?
    it looks so random otherwise. :c
    00:31:940 (4) - similar thing, place at 228|144?
  5. 00:37:624 (1) - rotate by 45° (selection centre)?
[Standard]
  1. AIMod points out some spacing mistakes, but since it's sooo buggy I won't check that
    (and leave the work to you.. :b you can check them if you want to.. xD) / ;w; most of "spacing errors" are small, single spacing changes like 0.85 which isn't bad rather :p
  2. why is the slider tick rate 2 here and 1 in the Basic diff? .o. I didn't look at the others yet, so Idk which is "correct"..
    but you should stick to one slider tick rate I think. o,o / k
  3. 00:08:571 (1,2,3,4) - think of a pettern for them? they look randomly placed atm.
    imo it'd look better if you place them in a polygon pattern or something like that / yeah, changed to square
  4. 01:38:887 (4) - rotate by -45°? / why not? :D
and there is nothing I can say about Advanced, Hyper and Extreme.. I liked those diffs, nothing wrong with them. <3 / yeah :3

soo, good luck with this! (=
*squee*
thanks \:D/ *squee*
Coro
Taiko mod~
All are suggestions unless in red.

[Futsuu]
Disable letterboxing.
00:15:835 (25) - change to k to make it the same as the first one
00:18:361 (29) - change to k as well
00:19:624 (31) - change to d to follow pitch
00:20:414 (33) - try k?

TK's diffs are fine~
good luck with rank~
Topic Starter
wa_
Suggested notes sounds better, thanks! :)
Updated~
DenoisoGoiso
awwwwwwwwwwwww
since 3 people mod taiko, i will mod this \:D/
From my #modreqs queue \:D/

[General]
  1. AIBAT/AiMod Errors

    • ~ At least Hyper have a unsnapped slider :O
      SPOILER

      AIBat v3.1 wrote:

      Snapping
      01:23:414 (2) - Unsnapped slider (end).
      -----------------------------------------------------
  1. Ranking Criteria

    • Ranking Criteria wrote:

      [list:1337]

      Skinning

    1. Background images must be at a maximum of 1024x768 pixels for 4:3, 1366x768 pixels for 16:9. Although 1366x768 (16:9) is recommended, most background ratios that are 4:3 or 16:9 should also work reasonably well (for example, 800x600 or 852x480). Using an image with a different ratio is fine, but will result in letterboxing (black bars at the top/bottom of the screen) or upscaling (resized image to fill the whole screen).~BG size :OOOOOOOOOOOOOOO
      -----------------------------------------------------

      ~You missed [Another] Diff? i think [Extreme] should changed to [Another].

Let's go mod taiko!

[Fuutsu]
  1. Any feedback/greetings and General

    • dammnnnnn so soft >:3
  1. Kats Suggestion

    • 00:06:045 (9) - add kat? i see, i hear "tiiikkk" at this note, would more hitsounded. also if this note more pitching to music would be nice add kat.
      00:19:940 (32) - delete kat? this kat really unnecessary for music and pitch. i don't see any high pitches, but i see you want to more kat for not empty. so consider delete kat here.
      00:24:677 (46) - add kat? drum is more higher here. this is would be nice, more stylish at ddk. try it, more fit music/pitch!
      00:30:045 (63) - add kat? pitches more higher here. same pitch with (62,64), so add kat here. more fit the music.
  1. Delete/Add Suggestion

    • lemme cries ;w; low priority here ;w;
  1. Other Suggestion

    • 00:08:571 (13,14) - Swap? nah, at least i think (14) is higher than (13). then i see, if you swap it would more stylish to k d d k and pitching notes perfectly.
      00:40:150 (88,89,90) - so empty right here.... consider add circle instead don/kat. pitches was empty and not playable/readable.

[♪⁽⁽٩( ᐖ )۶⁾⁾ ₍₍٩( ᐛ )۶₎₎♪'s Muzu]
  1. Any feedback/greetings and General

    • ♪⁽⁽٩( ᐖ )۶⁾⁾ ₍₍٩( ᐛ )۶₎₎♪' ~Good~ ♪⁽⁽٩( ᐖ )۶⁾⁾ ₍₍٩( ᐛ )۶₎₎♪'
  1. Kats Suggestion

    • 00:29:571 (109) - Delete kat? unnecessary kat for pitch, yea, this is really unnecessary. so consider delete it~
      01:22:308 (296) - Add kat i don't have a brain lol
  1. Delete/Add Suggestion

    • ahh so clean
  1. Other Suggestion

    • 00:04:571 (14,15,16,17,18,19,20,21) - This pattern pitch is so akward :O maybe swap (15,16)? Description? awww i don't have a more brains :OOOOO

nah
i don't have a more brain for mod oni :OOOOO
So, good luck~
Topic Starter
wa_
Let's go! :)
SPOILER

DenoisoGoiso wrote:

awwwwwwwwwwwww
since 3 people mod taiko, i will mod this \:D/
From my #modreqs queue \:D/

[General]
  1. AIBAT/AiMod Errors

    • ~ At least Hyper have a unsnapped slider :O / fixed
      -----------------------------------------------------
  1. Ranking Criteria


    • ~BG size :OOOOOOOOOOOOOOO / at a MAXIMUM. It not tells EXACTLY :P maybe I'll ask BATs about it, but I don't want to change bg :<
      -----------------------------------------------------

      ~You missed [Another] Diff? i think [Extreme] should changed to [Another]./ nonono, spread is from jubeat with additional diffs (Standard + Hyper)
[/list]

Let's go mod taiko!

[Fuutsu]
  1. Any feedback/greetings and General

    • dammnnnnn so soft >:3
  1. Kats Suggestion

    • 00:06:045 (9) - add kat? i see, i hear "tiiikkk" at this note, would more hitsounded. also if this note more pitching to music would be nice add kat. / k
      00:19:940 (32) - delete kat? this kat really unnecessary for music and pitch. i don't see any high pitches, but i see you want to more kat for not empty. so consider delete kat here. / k
      00:24:677 (46) - add kat? drum is more higher here. this is would be nice, more stylish at ddk. try it, more fit music/pitch! / k
      00:30:045 (63) - add kat? pitches more higher here. same pitch with (62,64), so add kat here. more fit the music./ i think it's ok, don fits better imo

  1. Delete/Add Suggestion

    • lemme cries ;w; low priority here ;w;
  1. Other Suggestion

    • 00:08:571 (13,14) - Swap? nah, at least i think (14) is higher than (13). then i see, if you swap it would more stylish to k d d k and pitching notes perfectly. / nah :P
      00:40:150 (88,89,90) - so empty right here.... consider add circle instead don/kat. pitches was empty and not playable/readable. / changed a bit
Thanks :3
TKS

DenoisoGoiso wrote:

awwwwwwwwwwwww
since 3 people mod taiko, i will mod this \:D/
From my #modreqs queue \:D/
[♪⁽⁽٩( ᐖ )۶⁾⁾ ₍₍٩( ᐛ )۶₎₎♪'s Muzu]
  1. Any feedback/greetings and General

    • ♪⁽⁽٩( ᐖ )۶⁾⁾ ₍₍٩( ᐛ )۶₎₎♪' ~Good~ ♪⁽⁽٩( ᐖ )۶⁾⁾ ₍₍٩( ᐛ )۶₎₎♪'
  1. Kats Suggestion

    • 00:29:571 (109) - Delete kat? unnecessary kat for pitch, yea, this is really unnecessary. so consider delete it~ - ugh. i dont think so. this part has stronk main-melody and cymbals.
      01:22:308 (296) - Add kat i don't have a brain lol - fixed.
  1. Delete/Add Suggestion

    • ahh so clean
  1. Other Suggestion

    • 00:04:571 (14,15,16,17,18,19,20,21) - This pattern pitch is so akward :O maybe swap (15,16)? Description? awww i don't have a more brains :OOOOO - kept.

nah
i don't have a more brain for mod oni :OOOOO
So, good luck~
thanks for mod.
sorry for late x_x please update both diffs. Link
Topic Starter
wa_
Updated :)
Kirin
Mod from my queue

[Basic]
00:02:256 (2) CTRL+SHIFT+R and rotate it by -4
01:15:203 (3) ^
01:53:414 (3) CTRL+SHIFT+R and rotate it by 2

[Standard]
00:57:835 (1) CTRL+SHIFT+R and rotate it by 2

[Advanced]
01:29:887 (3) Make it symmetrical like this http://puu.sh/6Si6b.jpg

[Hyper]
Nothing to say here

[Extreme]
Nothing to say here too.

Sorry for the poor mod and good luck! :)
Topic Starter
wa_

MasterKirin wrote:

Mod from my queue

[Basic]
00:02:256 (2) CTRL+SHIFT+R and rotate it by -4 / done (better blanket)
01:15:203 (3) ^ / there's ok here, i don't want to increase spacing without important reasons
01:53:414 (3) CTRL+SHIFT+R and rotate it by 2 / done

[Standard]
00:57:835 (1) CTRL+SHIFT+R and rotate it by 2 / ok

[Advanced]
01:29:887 (3) Make it symmetrical like this http://puu.sh/6Si6b.jpg / you mean parallel? :P

[Hyper]
Nothing to say here

[Extreme]
Nothing to say here too.

Sorry for the poor mod and good luck! :)
So nazi mod :D anyway, thanks!
Updated
Kirin
Yep i mean parallel xD
Avena
IRC mod on Extreme~
boopboop
16:34 Priti: back
16:35 wa_: k
16:35 wa_: well, most modders didnt mod extreme diff D:
16:35 Priti: bcuz scrubs who can't play it?
16:36 wa_: dunno
16:36 Priti: 00:01:624 (3,4) -
16:36 wa_: i haven't ever fc'd this
16:36 Priti: this really bothers me because you made a whole lot of other things like this
16:36 Priti: BUT
16:36 Priti: you always used a different spacing amount
16:37 Priti: which makes it look sloppy as hell each time
16:37 Priti: try to use a consistent 0.3x spacing for all of these 1/4 things between sliders
16:37 wa_: hm
16:38 Priti: 00:02:256 (1,2) - like this
16:39 Priti: http://osu.ppy.sh/ss/1332054 try something like that for 1. better looks 2. consistent spacing
16:39 wa_: okay
16:41 Priti: 00:02:887 (4,5) - same
16:41 wa_: you mean only beginning and ending?
16:42 wa_: yes, i done it
16:42 Priti: only the spacing between a slider end and an object start
16:42 Priti: 00:03:519 (1,2) - soft whistle on heads to match the back sound
16:42 Priti: wait no
16:42 Priti: 00:03:519 (1) - soft whistle on both sides, nothing on 2
16:42 Priti: brb
16:48 Priti: back
16:48 Priti: 00:05:887 (4) - map this as a 1/8 repeating slider?
16:49 Priti: 00:08:256 (1) - whistle on the body to fit the back sound?
16:51 wa_: noo,
16:51 Priti: porque
16:51 wa_: slider whtistle dont fit to this part imo
16:52 Priti: maybe a slider whistle sample
16:52 Priti: idk where you can get one
16:52 Priti: 00:09:519 (4) - soft whistles
16:52 Priti: 00:10:782 (5) - soft claps or some clap sample
16:53 wa_: wait i search for sample
16:55 Priti: 00:30:440 (3) - remove the whistle?
16:56 wa_: okay
16:56 Priti: 00:32:256 (5,6,7) - i am 99% sure this is 1/3
16:57 Priti: 00:31:782 (4,1) - not the same angle, sndjkfndlhkjbjknclfjkgserabnrshfjwaoipewquprioshg'
16:57 wa_: i hear 1/4 melody here
16:57 Priti: ohlol
16:58 wa_: ;_; okokokoko
16:58 Priti: THEN IT'S 1/4 WOOPS
16:58 Priti: OK I HAVE NO EARS I ADMIT
16:58 wa_: oh yea
16:59 Priti: 00:36:203 (1,2,3,4,5,6,1,2,3,4,1,2,3,4,1,2,3,4) - this stream feels too harsh for a back sound
16:59 Priti: you should like, incorporate some sliders like you did in the next few streams
16:59 wa_: maybe this 00:36:993 (1,2,3,4,1,2,3,4) - to 2 or 4 sliders?
16:59 Priti: 00:39:519 (4,5) - this heavily bothers me.
16:59 Priti: 4 sliders, no repeats
17:00 wa_: ok
17:00 Priti: 00:41:571 (2,3,4) - soft whistles
17:00 Priti: 00:42:045 (6) - ^
17:01 Priti: 00:46:308 (1,2,3) - manually unstack these 3, due to stack leniency the direction goes derp.
17:01 Priti: smthn like this http://osu.ppy.sh/ss/1332115
17:03 wa_: wait, i'll check new pattern
17:04 Priti: so yea, just fix some more 1/4 spacing n shiz
17:04 Priti: and the diff is pretty much perfect
17:04 wa_: ok
17:04 Priti: btw, do stuff like hitsounding and spacing on 1/4s on the rest of the diffs
17:05 wa_: yeah
17:05 Priti: I will write a mod post for Hyper and the rest soon, but for now I am taking a break.
17:05 Priti: Hope this helped :3
ouranhshc
Hyper
01:12:993 (1,2,3,1,2,3) - maybe change these to sliders because the spacing between these and 01:12:045 (1,2,3) - are the same.

Overall, I love this map and it is a very solid map. The one thing i would have to say is the spacing inconsistencies in terms of distance between notes on the timeline compared to the distance they should be spaced out on the grid in Advanced, Hyper, and Extreme; however, this doesn't bother me or mess me up when i play the Advanced, Hyper and Extreme.

I can't wait to see this ranked

NOTE: you don't have to change this
Leorda
Hi there~

[General]
* 2nd, 3rd and 4th combo color are blended with BG, so players unable to see while gameplay. Consider to make it brighter

[Futsuu]
00:03:519 (5) - Move backward to 4th white tick for following the *ting* sound?
00:08:571 (13) - ^
00:27:045 (54) - D?
00:37:624 (81) - Big D?
00:43:940 (98) - Why Big D?
01:47:098 (262) - Move backward to 4th white tick for following the *ting* sound?

[Saltie's Muzukashii]
00:24:361 (85,86,87,88,89) - DDKDD?

I can't find something wrong.... good luck
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