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Within Temptation - Stand My Ground

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Total Posts
71
Topic Starter
AlexaBM
This beatmap was submitted using in-game submission on 5 апреля 2014 г. at 10:24:47

Artist: Within Temptation
Title: Stand My Ground
Tags: Blood and Chocolate The Silent Force The Heart of Everything Symphonic gothic metal Alarido
BPM: 88
Filesize: 6837kb
Play Time: 03:37
Difficulties Available:
  1. Alarido's Insane (4,91 stars, 441 notes)
  2. Hard (4,41 stars, 314 notes)
  3. Normal (2,53 stars, 195 notes)
Download: Within Temptation - Stand My Ground
Information: Scores/Beatmap Listing
---------------
Within Temptation <3
Stand my ground, I won't give in
No more denying, I got to face it
Won't close my eyes and hide the truth inside
If I don't make it,
Someone else will stand my ground...

Mapset:
Normal - Done
Hard - Done
Insane - Done by Alarido

Alarido
Alexa~

Nice song :D just testplays. Maybe I mod it later, but the map feels good, although may need some work. There are lots of 100's on Hard due to some mouse problem >< at least I've got no misses. Would be nice if you disable the "Letterbox" feature, so the BG woman will not get cut.

Testplay [Hard] → http://puu.sh/5yMcA.osr

Testplay [Normal] → http://puu.sh/5yMdp.osr

Good luck \^.^/
Topic Starter
AlexaBM

Alarido wrote:

Alexa~

Nice song :D just testplays. Maybe I mod it later, but the map feels good, although may need some work. There are lots of 100's on Hard due to some mouse problem >< at least I've got no misses. Would be nice if you disable the "Letterbox" feature, so the BG woman will not get cut.

Testplay [Hard] → http://puu.sh/5yMcA.osr

Testplay [Normal] → http://puu.sh/5yMdp.osr

Good luck \^.^/
Wow thanks \:D/ Okay, Letterbox is disabled now c:
Alarido
YEAH =^.^=

The new diff is now ready C: Just hitsounded right now, take the file → → → http://puu.sh/5FDxY.zip ← ← ← here

:idea: 100% with NO unrankable sliders
:idea: with NO silenced tails too

Now, working hard together (: treadin' the path to the glory c:
Topic Starter
AlexaBM
Great! Diff updated C: Thank you very much <3
It's ready for modding now!
DenoisoGoiso
alarido strikes again :S
Natsu

Alarido wrote:

YEAH =^.^=

The new diff is now ready C: Just hitsounded right now, take the file → → → http://puu.sh/5FDxY.zip ← ← ← here

:idea: 100% with NO unrankable sliders
:idea: with NO silenced tails too

Now, working hard together (: treadin' the path to the glory c:
but you should fix the name of the diff due to: p/2725454

no kds /me runs
Topic Starter
AlexaBM

Natsu wrote:

but you should fix the name of the diff due to: p/2725454

no kds /me runs
Why ppy T.T I hate long diffnames ._. So, what can we do? Renamed :(
Ayesha Altugle
[normal]
00:55:983 - lower the volume of this inherited section by 10%
02:24:023 - 02:43:114 - use whistles on the blue circled part not in the red x in the picture below


02:29:478 (1) - this can be more symmetrical by using this code below
356,92,149478,6,0,B|288:92|256:132|256:132|220:92|152:92,2,224,2|2|2,0:0|0:0|0:0,0:0:0:0:

[hard]
02:06:296 (1) - use the code below
172,160,126296,6,0,B|236:172|256:216|256:216|272:172|344:160,2,208.999994419098,2|2|4,0:0|0:0|0:0,0:0:0:0:
Topic Starter
AlexaBM

vahn10 wrote:

[normal]
00:55:983 - lower the volume of this inherited section by 10%
02:24:023 - 02:43:114 - use whistles on the blue circled part not in the red x in the picture below


02:29:478 (1) - this can be more symmetrical by using this code below
356,92,149478,6,0,B|288:92|256:132|256:132|220:92|152:92,2,224,2|2|2,0:0|0:0|0:0,0:0:0:0:

[hard]
02:06:296 (1) - use the code below
172,160,126296,6,0,B|236:172|256:216|256:216|272:172|344:160,2,208.999994419098,2|2|4,0:0|0:0|0:0,0:0:0:0:
All fixed, thanks! Will mod your map this evening
Alarido

Natsu wrote:

Alarido wrote:

YEAH =^.^=

The new diff is now ready C: Just hitsounded right now, take the file → → → http://puu.sh/5FDxY.zip ← ← ← here

:idea: 100% with NO unrankable sliders
:idea: with NO silenced tails too

Now, working hard together (: treadin' the path to the glory c:
but you should fix the name of the diff due to: https://osu.ppy.sh/forum/p/2725454

no kds /me runs
Changed. Kd her, because all posts pointing changes envolving unrankable issues must be kd. (ppy make this a rule pls)

Well, such rule revival could happen on world, by banning sexual content from TV and internet, as Russia is starting to do.

And I was considering map a more harder diff on Coldplay - Viva la Vida, called Viva la Vida!, but the last limitation just made that idea nonsense.
Akabato
hello!~M4M here~

[Normal]
00:29:478 (3) - center nearly out of reseau,move left?
01:07:489 (4) - delete this note?
01:15:671 (8) - -
01:17:035 (2) - -
01:18:398 (4) - -
02:02:035 (1) - -
02:04:762 (5) - -
02:12:944 (7) - -
02:21:978~02:23:682 remove these redundant green lines?
02:51:807 (1) - delete this note?same problems will not be mentioned below,i just think notes on blue lines may be difficult in such a normal difficulty,especially for new players

[Hard]
00:47:205 add note?
00:47:546 -
00:51:978 (3) - overlap with 00:51:807?
00:53:853 (1,2,3,4) - this part try to follow the vocal,kind of weird,maybe you can move them one line behind,begin at 00:54:023
00:59:137 (5) - move one grid up?
01:14:819 (1) - from here to 01:17:546 (9) the distance spacing suddenly changed,don't know why...
01:21:296 (9) - move one grid up?
01:27:773 add note?
01:30:500 -
01:33:228 -
01:49:932 -
01:51:125 (1,2,3,4,5,6,1,2,3,4) - follow vocal too,hard to play at first time
02:06:296 (1) & 02:06:978 - remove whistle?
02:34:591 add note?
02:42:432 (5) - what happened?make it overlap with 02:41:751 (4) or just move it away by DS
02:51:637 add note?
02:53:682 -
02:59:137 -
03:07:319 -
03:10:046 -
03:25:728 -
03:30:841 (4,5,6) - not goodlooking pattern
03:33:228 add note?
03:34:591 -

[Alarido's Insane]
00:39:023 add note?
00:42:773 add note?
01:05:955 (6,7,8) - a littel weird pattern,move some grids up?
01:06:978 (1,2,3,4,5,6) - not completely symmetrical,move one grid left
01:18:228 (2) - make it overlap with 01:17:035 (5)? of course if you do that the notes next should have position's changes
01:34:592 (7) - make it at x:416 y:320?
01:56:069 (4) - remove clap?kind of abrupt
02:11:751 (3) - make it overlap with 02:10:387 (1)?
03:05:955 (4,5,6,7,8) - move some grids below to make 03:06:296 (6) overlap with 03:05:273 (2)
03:08:853 (4,5) - not goodlooking pattern,make them parallel with 03:08:341 (3)?
03:33:228 (6) - new combo?

nice map!~good luck~ :)
Topic Starter
AlexaBM

Akabato wrote:

hello!~M4M here~

[Normal]
00:29:478 (3) - center nearly out of reseau,move left? no
01:07:489 (4) - delete this note?
01:15:671 (8) - -
01:17:035 (2) - -
01:18:398 (4) - -
02:02:035 (1) - -
02:04:762 (5) - -
02:12:944 (7) - - I don't want to delete these circles. This diff looks like an Easy and if I'll delete them, the diff will be Easy, not Normal
02:21:978~02:23:682 remove these redundant green lines? yes
02:51:807 (1) - delete this note?same problems will not be mentioned below,i just think notes on blue lines may be difficult in such a normal difficulty,especially for new players I already said about it

[Hard]
00:47:205 add note? yes
00:47:546 - no
00:51:978 (3) - overlap with 00:51:807? no
00:53:853 (1,2,3,4) - this part try to follow the vocal,kind of weird,maybe you can move them one line behind,begin at 00:54:023 yes
00:59:137 (5) - move one grid up? no
01:14:819 (1) - from here to 01:17:546 (9) the distance spacing suddenly changed,don't know why...
01:21:296 (9) - move one grid up?
01:27:773 add note? yes
01:30:500 - no
01:33:228 - no
01:49:932 - no
01:51:125 (1,2,3,4,5,6,1,2,3,4) - follow vocal too,hard to play at first time yes
02:06:296 (1) & 02:06:978 - remove whistle? yes
02:34:591 add note?
02:42:432 (5) - what happened?make it overlap with 02:41:751 (4) or just move it away by DS
02:51:637 add note? no
02:53:682 - no
02:59:137 - no
03:07:319 - no
03:10:046 - no
03:25:728 - no
03:30:841 (4,5,6) - not goodlooking pattern I will not change anything if you will not show me your variant
03:33:228 add note? no
03:34:591 - no

nice map!~good luck~ :)
Thanks!
Alarido


Akabato wrote:

hello!~M4M here~

[Alarido's Insane]
00:39:023 add note? ► Tried, tested several times, but... I felt something lost when adding the note (or removing the (3) and placing a ¼ slider), then undo the change and kept it as is.
00:42:773 add note? ► Here is nice add a note, thanks ^^ (and rearranged some further patterns too).
01:05:955 (6,7,8) - a littel weird pattern,move some grids up? ► Well ,thanks (:
01:06:978 (1,2,3,4,5,6) - not completely symmetrical,move one grid left ► Sure.
01:18:228 (2) - make it overlap with 01:17:035 (5)? of course if you do that the notes next should have position's changes ► Well, moving so much notes would require a (more likely) remap operation. And... I testplayed this part and found nothing who could obstruct or impair seeing the other notes. If AR were very low, it could be true, however. (and mighty under EZ modifier, but not a problem too).
01:34:592 (7) - make it at x:416 y:320? ► Well, it produces a Highlander Jump (over 2.00x). Maybe I would do this if I was mapping an Extra, but it's not the case. And it would make the map very very harder at CTB too (a Highlander Dash). For avoiding such collateral effects, kept it as is.
01:56:069 (4) - remove clap?kind of abrupt ► Clap removed, kept just the Finish alone.
02:11:751 (3) - make it overlap with 02:10:387 (1)? ► Using DS here (in truth, DS'ed at most parts of the map, with small variations, except where are jumps), and yet it feels not allowing such changes...
03:05:955 (4,5,6,7,8) - move some grids below to make 03:06:296 (6) overlap with 03:05:273 (2) ► DS don't allow such movement (if moving this note, I should move also the others, what would make the pattern unaligned. Thence... instead of moving (6), moved (2) by 1 grid down to fix minor spacing.
03:08:853 (4,5) - not goodlooking pattern,make them parallel with 03:08:341 (3)? ► Worked a bit, some parallel with little jump.
03:33:228 (6) - new combo? ► Hm... Looks fine... Added.

nice map!~good luck~ :)
@Akabato :: Thanks !!!

@Alexa :: The diff with updates → http://puu.sh/5Glbf.zip

______________________________________________________________
* first mod came so fast. We hope bubble and rank does the same.
Topic Starter
AlexaBM

Alarido wrote:

@Alexa :: The diff with updates → http://puu.sh/5Glbf.zip

______________________________________________________________
* first mod came so fast. We hope bubble and rank does the same.
Updated! Yeah, we'll try our best c:
The-Gabe
Hi :)

This may not seem like much, because your map is that good.

Normal

01:14:478 New Combo would fit here IMO :)
01:20:614 ^
01:43:114 ^
02:11:751 ^
02:32:887 ^
03:00:501 ^
03:10:216 ^
03:25:046 ^

Hard

01:20:614 New Combo
01:44:819 ^
02:17:035 ^
02:27:432 ^
02:32:887 ^
02:56:069 ^
02:59:307 ^
03:10:216 ^

Alarido's Insane

02:36:978 NC

Awesome mapset. :)
I like it.
Alarido

YOURS wrote:

Hi :)

Alarido's Insane

02:36:978 NC ► Added.

Awesome mapset. :)
I like it.

Thanks YOURS ^.^ And Alexa, the diff → http://puu.sh/5GF1g.zip

Att.
Topic Starter
AlexaBM
I did some changes, updated!
DeletedUser_3611598
Hi~! M4M request :3

[Normal]
  • 00:34:932 (4) - move to (204,88) for accurate place
    00:40:387 (1) - move to (250,317) for accurate overlap with 00:39:023 (3)
    00:51:296 (4,5) - remove that it overlaps lightly. it look ugly D:
    00:53:341 (7,1) - blanket. maybe it is better~
    01:58:114 (3) - opposite slider. maybe it is good for playing :3
    02:00:671 (4,5,6) - distance
    02:09:023 (2) - place on farther. many players will click earlier than necessary.

    [Hard]
    • 00:38:341 (2) - square on tail → move to (180,284) for accurate place :3
      00:52:319 (4,5) - makes to same slider shape. maybe it is better
      00:54:023 (1,2,3,4) - ^
      00:59:137 (5) - incorrect placement
      01:55:728 (2) - NC this slider, to show that its different because its slowed
      03:19:932 (4,6) - makes to same slider shape

      [Alarido's Insane]
      • 00:31:182 (4) - move to (248,180) for triangle with 00:30:160 (2,3)
        00:49:250 (3,4) - blanket. maybe it is good for playing
        01:03:228 (4,5,6,7,8) - what do you think about this pattern?

        Nice song! I love this song >w<
Topic Starter
AlexaBM

[ Raphael ] wrote:

Hi~! M4M request :3 hi~

[Normal]
  • 00:34:932 (4) - move to (204,88) for accurate place done
    00:40:387 (1) - move to (250,317) for accurate overlap with 00:39:023 (3) done
    00:51:296 (4,5) - remove that it overlaps lightly. it look ugly D: remapped a bit
    00:53:341 (7,1) - blanket. maybe it is better~ no
    01:58:114 (3) - opposite slider. maybe it is good for playing :3 i don't understand..
    02:00:671 (4,5,6) - distance this circles have the same distance, specified by DS, no change
    02:09:023 (2) - place on farther. many players will click earlier than necessary. done

    [Hard]
    • 00:38:341 (2) - square on tail → move to (180,284) for accurate place :3 no
      00:52:319 (4,5) - makes to same slider shape. maybe it is better okay
      00:54:023 (1,2,3,4) - ^ no
      00:59:137 (5) - incorrect placement fixed
      01:55:728 (2) - NC this slider, to show that its different because its slowed done
      03:19:932 (4,6) - makes to same slider shape no

      Nice song! I love this song >w<
Thank you!
Alarido


[ Raphael ] wrote:

Hi~! M4M request :3

[Alarido's Insane]
  • 00:31:182 (4) - move to (248,180) for triangle with 00:30:160 (2,3) ► Ok.
    00:49:250 (3,4) - blanket. maybe it is good for playing ► Nice.
    01:03:228 (4,5,6,7,8) - what do you think about this pattern? ► Feels good (:

    Nice song! I love this song >w<
Nice mod :D Thanksies ~

@Alexa :: the diff →»> http://puu.sh/5Hz6A.zip

Att..
OmgHahaLOLxD
Normal

01:15:160 (7) - New combo
01:15:671 (8) - remove new combo
01:20:614 (1) - 'Fine tune' this a bit to be a bit more symmetrical
03:30:841 (7) - new combo
03:31:182 (8) - remove new combo

Hard

01:00:841 (3,4,5) - It looks better when tails overlap next slider IMO.
01:09:023 (4,5) - ^
01:20:273 (5) - I found it flowed better with this note deleted
02:53:853 (5) - new combo


Side notes

I like the colour scheme for this map, fits in very well.
And I really like this part: 01:55:387 (1,1,1) -
No real timing errors, just a few little errors that might bother
some other people. Good luck with your map! :D
Topic Starter
AlexaBM

OstrichSupreme wrote:

Normal

01:15:160 (7) - New combo no
01:15:671 (8) - remove new combo ^
01:20:614 (1) - 'Fine tune' this a bit to be a bit more symmetrical I don't follow any symmetry here
03:30:841 (7) - new combo no
03:31:182 (8) - remove new combo ^

Hard

01:00:841 (3,4,5) - It looks better when tails overlap next slider IMO. changed
01:09:023 (4,5) - ^ ^
01:20:273 (5) - I found it flowed better with this note deleted no
02:53:853 (5) - new combo ^

Thanks!

Side notes

I like the colour scheme for this map, fits in very well.
And I really like this part: 01:55:387 (1,1,1) -
No real timing errors, just a few little errors that might bother
some other people. Good luck with your map! :D
Thanks!
Rakuen
Hi~

M4M from your queue
My map: CLIFF EGDE feat. Nakamura Maiko - Endless Tears

I've accidentally refreshed the browser and mods disappeared T_T
Hope I didn't miss any mods in my 2nd check (call me for recheck if you want)

[General]
Nice song, you should map more of these songs! :D

[Normal]
00:29:478 (3) - Make this same as 00:26:750 (1,2) -
00:34:250 (2,3,4) - Is this allowed in Normal? Try to space or stack it
00:40:387 (1) - Hard to read and bad flow
00:47:887 (6,7) - Change to slider
00:50:955 (3,4,5,6) - It's aligned but doesn't look nice for me
01:00:160 (1,2) - Change to slider
01:06:296 (3) - Reverse arrow is nearer to the previous note, which maybe harder to play
01:13:114 (4,5) - Remove and make slider which starts at 01:13:114 - and stops at 01:13:796 -
01:14:137 - There's should be something here, it's KIAI
01:20:614 (1) - Remove NC, cuz there's no break behind but spinner
01:24:364 - You should map this part
01:41:750 (3) - Blanket with 01:41:410 (2) -
01:50:614 (6,7) - Change to slider (more sliders XD)
01:54:023 (1) - The spinner should stop here 01:55:387 - or 01:56:410 -
^ OR map this part 01:53:682 - and remove the spinner
01:58:114 (3) - Can try upside down
01:59:478 (1,2,3) - May confuse a little
02:05:955 (2,3) - Change to slider cuz there's 2 circles behind already
02:18:569 - Map here and break here 02:24:023 -
02:43:114 (1) - Make the spinner starts 02:48:569 - and ends 02:50:614 - or 02:51:296 -
02:55:898 (7,8) - Nice pattern, bad flow tho
03:08:001 (2,3) - Confusing pattern cuz 03:08:001 (2) - is not in flow
03:09:705 (4) - Hard to read
03:13:796 (1) - Clap
03:22:319 (4) - Hard to read, you can put it at left side of 03:21:637 (2) -
03:24:023 (1,2,3,4) - ^
03:34:251 (5) - Change to a slider and ends at 03:34:932 -
03:37:830 - Spinner ends here cuz the left of the music starts there

[Hard]
00:29:478 (3) - Make this same as 00:26:751 (1) - (with Ctrl+J) to make it a little symmetry
01:03:910 (3) - Stack or DS this with 1.0x
01:17:205 (7,8,9) - Change these to 1 slider
01:21:296 (9) - NC (break)
01:55:387 (1) - This stack doesn't fit the combo color, try and place it somewhere
01:55:728 (1) - Remove NC
02:06:296 (1) - Scale this slider for perfect balance
02:18:569 (2) - NC should start here instead of 02:17:887 (1) - (KIAI ends and finish hitsound there)
02:19:251 - Don't like this clap, prefer previous clap you used
02:20:614 (7) - Clap
02:21:978 (3) - Don't like it still
02:23:341 (7) - ^
02:24:023 - c'mon, give them some rest!
^ If you follow, make spinner starts 02:48:569 - and ends 02:50:614 - or 02:50:955 - or 02:51:296 -

[Alarido's Insane]
Nice diff, I like symmetry and blankets \o/
00:52:148 - Put something here

Hope it helps!
Sorry for any inconvinience.
Topic Starter
AlexaBM

Rakuen wrote:

Hi~

M4M from your queue
My map: CLIFF EGDE feat. Nakamura Maiko - Endless Tears

I've accidentally refreshed the browser and mods disappeared T_T
Hope I didn't miss any mods in my 2nd check (call me for recheck if you want)

[General]
Nice song, you should map more of these songs! :D I will C:

[Normal]
00:29:478 (3) - Make this same as 00:26:750 (1,2) - I did another slider's form, but the same rhythm
00:34:250 (2,3,4) - Is this allowed in Normal? Try to space or stack it done
00:40:387 (1) - Hard to read and bad flow I want to leave it at that
00:47:887 (6,7) - Change to slider yes
00:50:955 (3,4,5,6) - It's aligned but doesn't look nice for me no change
01:00:160 (1,2) - Change to slider changed
01:06:296 (3) - Reverse arrow is nearer to the previous note, which maybe harder to play Okay, changed
01:13:114 (4,5) - Remove and make slider which starts at 01:13:114 - and stops at 01:13:796 - changed
01:14:137 - There's should be something here, it's KIAI no, I won't, cuz it's the easiest diff in the mapset, I want to have some small breaks here, it would be better for the beginners
01:20:614 (1) - Remove NC, cuz there's no break behind but spinner no, I'll leave it at that
01:24:364 - You should map this part no, because I want this diff to have a break, newbies should take a little rest
01:41:750 (3) - Blanket with 01:41:410 (2) - okay
01:50:614 (6,7) - Change to slider (more sliders XD) no
01:54:023 (1) - The spinner should stop here 01:55:387 - or 01:56:410 - stopped at 01:55:387
^ OR map this part 01:53:682 - and remove the spinner
01:58:114 (3) - Can try upside down ok
01:59:478 (1,2,3) - May confuse a little no change
02:05:955 (2,3) - Change to slider cuz there's 2 circles behind already no
02:18:569 - Map here and break here 02:24:023 - no
02:43:114 (1) - Make the spinner starts 02:48:569 - and ends 02:50:614 - or 02:51:296 - no
02:55:898 (7,8) - Nice pattern, bad flow tho changed
03:08:001 (2,3) - Confusing pattern cuz 03:08:001 (2) - is not in flow changed
03:09:705 (4) - Hard to read no change
03:13:796 (1) - Clap added
03:22:319 (4) - Hard to read, you can put it at left side of 03:21:637 (2) - if someone will say about it again, I'll change
03:24:023 (1,2,3,4) - ^ ^
03:34:251 (5) - Change to a slider and ends at 03:34:932 - changed
03:37:830 - Spinner ends here cuz the left of the music starts there no change

[Hard]
00:29:478 (3) - Make this same as 00:26:751 (1) - (with Ctrl+J) to make it a little symmetry done
01:03:910 (3) - Stack or DS this with 1.0x no
01:17:205 (7,8,9) - Change these to 1 slider no
01:21:296 (9) - NC (break)no
01:55:387 (1) - This stack doesn't fit the combo color, try and place it somewhere no, but changed combo color
01:55:728 (1) - Remove NC This NC shows slider's velocity change
02:06:296 (1) - Scale this slider for perfect balance I don't understand..
02:18:569 (2) - NC should start here instead of 02:17:887 (1) - (KIAI ends and finish hitsound there) yes
02:19:251 - Don't like this clap, prefer previous clap you used I used this clap, cuz I hear smth like this sound in the music
02:20:614 (7) - Clap no
02:21:978 (3) - Don't like it still I already said about it
02:23:341 (7) - ^ ^
02:24:023 - c'mon, give them some rest! This part is very quiet and calm, I don't think here should be a break
^ If you follow, make spinner starts 02:48:569 - and ends 02:50:614 - or 02:50:955 - or 02:51:296 - no

Hope it helps!
Sorry for any inconvinience.
Thanks very much!
Alarido

Rakuen wrote:

Hi~

M4M from your queue
My map: CLIFF EGDE feat. Nakamura Maiko - Endless Tears

[General]
Nice song, you should map more of these songs! :D

[Alarido's Insane]
Nice diff, I like symmetry and blankets \o/ ► Thanksie~
00:52:148 - Put something here ► Added.

Hope it helps!
Sorry for any inconvinience.
Thanks Rakuen for the mod (:

Alexa → http://puu.sh/5NIzX.zip ← Updated diff

Att.
Topic Starter
AlexaBM
Updated!
DexFrild
Мини-ИРЦ xD
19:43 DexFrild: твой хард. 03:33:228 - добавь тут либо серкл либо подвинь 03:33:398 (5) - на это место и добавь реверс. там точно что-то должно быть, мне кажется))
19:45 DexFrild: 03:34:591 - тут тож самое)
19:45 AlexaBM: добавила реверс
19:45 AlexaBM: и туть
19:46 DexFrild: 03:17:887 (8) - может тут НК?
19:46 DexFrild: 03:20:614 (5) - и туть?
19:47 AlexaBM: я не знаю, по-моему НК смотрится лучше с сильной доли
19:47 DexFrild: да. это правильно. оставляй.
19:48 DexFrild: еще момент)
19:49 DexFrild: 03:14:478 (3,4,5) - переход с четвертого на пятый - один, а с третьего на четвертый - другой. с четвертого на пятый выглядит няшнее ИМХО xD
19:50 DexFrild: придется немного покрутить их)
19:50 AlexaBM: хм, посмотрим
19:53 DexFrild: 01:23:000 (1) - тут не хочешь что-нибудь добавить?
19:54 AlexaBM: м..
19:54 AlexaBM: не думаю
19:54 AlexaBM: есть варианты?
19:59 DexFrild: http://osu.ppy.sh/ss/1177337
20:00 AlexaBM: не, это я оставлю..
20:00 DexFrild: оке)
20:01 DexFrild: 01:30:500 - хотелось тут нажать. но и так неплохо. просто давно практики не было.
20:02 AlexaBM: даж не наю. тут впринципе спейсинг.. говорит обождать чутка)
20:02 AlexaBM: кто-то уже когорил поставить серкл
20:02 AlexaBM: говорил*
20:02 AlexaBM: попробуем
20:04 DexFrild: да, но это для мапперов больше понятно. не все игроки знают как строится мапа и просерают такие моменты))
20:11 AlexaBM: а к нормалу претензий нет? сорри, что отвлекаю)
20:11 DexFrild: ща гляну) совсем забыл)
20:15 DexFrild: ниче не смог найти))

Мапка супер :3 жду новых обновлений и ранка :)
Удачки :з
Topic Starter
AlexaBM

DexFrild wrote:

Мини-ИРЦ xD
19:43 DexFrild: твой хард. 03:33:228 - добавь тут либо серкл либо подвинь 03:33:398 (5) - на это место и добавь реверс. там точно что-то должно быть, мне кажется))
19:45 DexFrild: 03:34:591 - тут тож самое)
19:45 AlexaBM: добавила реверс
19:45 AlexaBM: и туть
19:46 DexFrild: 03:17:887 (8) - может тут НК?
19:46 DexFrild: 03:20:614 (5) - и туть?
19:47 AlexaBM: я не знаю, по-моему НК смотрится лучше с сильной доли
19:47 DexFrild: да. это правильно. оставляй.
19:48 DexFrild: еще момент)
19:49 DexFrild: 03:14:478 (3,4,5) - переход с четвертого на пятый - один, а с третьего на четвертый - другой. с четвертого на пятый выглядит няшнее ИМХО xD
19:50 DexFrild: придется немного покрутить их)
19:50 AlexaBM: хм, посмотрим
19:53 DexFrild: 01:23:000 (1) - тут не хочешь что-нибудь добавить?
19:54 AlexaBM: м..
19:54 AlexaBM: не думаю
19:54 AlexaBM: есть варианты?
19:59 DexFrild: http://osu.ppy.sh/ss/1177337
20:00 AlexaBM: не, это я оставлю..
20:00 DexFrild: оке)
20:01 DexFrild: 01:30:500 - хотелось тут нажать. но и так неплохо. просто давно практики не было.
20:02 AlexaBM: даж не наю. тут впринципе спейсинг.. говорит обождать чутка)
20:02 AlexaBM: кто-то уже когорил поставить серкл
20:02 AlexaBM: говорил*
20:02 AlexaBM: попробуем
20:04 DexFrild: да, но это для мапперов больше понятно. не все игроки знают как строится мапа и просерают такие моменты))
20:11 AlexaBM: а к нормалу претензий нет? сорри, что отвлекаю)
20:11 DexFrild: ща гляну) совсем забыл)
20:15 DexFrild: ниче не смог найти))

Мапка супер :3 жду новых обновлений и ранка :)
Удачки :з
Благодарю :3
10crystalmask01
Ello, mod as requested! o̿ ̭ o̿
[Normal]
00:42:773 - Highly recommend you add a note here like how you did at 00:34:591. That way, the notes will sound more consistent and easily identified.
00:45:841 (5) - NC?
00:48:569 (1) - Add a finish on the head please.
00:51:296 (4) - NC
01:07:660 (5) - ^
01:44:478 (3,4) - try replacing these objects with two 1/2 sliders like this?
- Adding a clap on the head of the 4th slider
This simple form of objects may follow the drum rolls better imo.
01:48:569 - 01:50:614
02:12:944 (7,1) - Unstack these notes? After seeing how 02:10:386 (4,5) - isn't stacked, these notes make a more confusing appeal.
03:06:296 (5,6) - Sorry for being nazi here, but could you add a little more curve to slider 5 please? :(

[Hard]
00:45:841 (5) - NC,for the jump heard in the vocals tone.
01:00:841 (3,4,5) - After seeing how the entire sliders were placed in all the choruses of the song, I'd suggest that you don't stack these, but overlap their heads/tails instead. It just looks really strange and confusing.
01:09:023 (4,5) - Overlap 01:09:023 (4) - 's tail over slider 5 instead please.
01:33:398 (2) - Put this note a bit higher? It's nice to see you using DS, but I think a jump can go here between this note and the previous slider.
01:49:080 (2) - Move to 01:49:250, and add a note here on 01:49:080 instead. Now you can add the missing clap on 01:49:250 :) (Since this part sounded awkward without the hitsound).

01:54:023 (7,1) - Swap notes please (so that the hit circle is on 01:54:705 instead). If you notice, the vocals long hold on the words 'here' starts at 01:54:023, so putting the slider here would fit very well with the music.
02:09:023 (4,5) - Unstack, and overlap sliders instead.
02:37:660 (1,3) - Aww c'mon, you could definitely fashion these sliders better! D: Something like this would've looked way cooler:

An easy way to do this without affecting the DS is to create a slider right on top of the existing one, so you can make sure the head and tail will stay on the same spots.

03:03:569 (5) - Extend it's tail to 03:04:080, so that the rhythm is consistent and familiar with the previous rhythm with 02:53:853 (5,1,2) - .
03:20:614 (5) - Extend its tail to 03:21:126,so its rhythm is familiar with 02:56:069 (4,1) -
03:24:364 (2) - NC
03:31:523 (1,2) - Unstack.

[Alarido's Insane]
01:09:705 (7,8,1) - Nice format, but the rhythm's so simple? I can see a stream fitting here at 01:09:705 - 01:10:387 better.
01:19:932 (7) - Add finish on the head?
01:21:296 - A hit circle here with a finish will make a better ending to the first chorus.
01:49:080 (2) - Lol same suggestion from Hard. Move to 01:49:250, and add a note here on 01:49:080 instead. Now you can add the missing clap on 01:49:250 :) (Since this part sounded awkward without the hitsound).
02:32:205 (1) - Really neat shape, but this slider took an entire phrase out of the lyrics o.o Ending it at 02:34:932 would be better, since 02:34:932 and after is still map-able
02:39:023 (3,4) - Fun suggestion. Highlight these objects and Ctrl +G, for an interesting flow :)
03:12:091 (7,10) - add finish to match the cymbal crashes heard in the music?
Really nice diff :) Only the stacking issues in the Hard diff is really the big problem I see.
Good luck!
Topic Starter
AlexaBM

10crystalmask01 wrote:

Ello, mod as requested! o̿ ̭ o̿ hi~~
[notice][Normal]
00:42:773 - Highly recommend you add a note here like how you did at 00:34:591. That way, the notes will sound more consistent and easily identified. added
00:45:841 (5) - NC? yes
00:48:569 (1) - Add a finish on the head please. added
00:51:296 (4) - NC okay
01:07:660 (5) - ^ ^
01:44:478 (3,4) - try replacing these objects with two 1/2 sliders like this? changed
- Adding a clap on the head of the 4th slider I added claps on the sliders tails
This simple form of objects may follow the drum rolls better imo. really!
01:48:569 - 01:50:614 done too
02:12:944 (7,1) - Unstack these notes? After seeing how 02:10:386 (4,5) - isn't stacked, these notes make a more confusing appeal. omg changed
03:06:296 (5,6) - Sorry for being nazi here, but could you add a little more curve to slider 5 please? :( added a bit (:

[Hard]
00:45:841 (5) - NC,for the jump heard in the vocals tone. added
01:00:841 (3,4,5) - After seeing how the entire sliders were placed in all the choruses of the song, I'd suggest that you don't stack these, but overlap their heads/tails instead. It just looks really strange and confusing. changed
01:09:023 (4,5) - Overlap 01:09:023 (4) - 's tail over slider 5 instead please. no
01:33:398 (2) - Put this note a bit higher? It's nice to see you using DS, but I think a jump can go here between this note and the previous slider. okay
01:49:080 (2) - Move to 01:49:250, and add a note here on 01:49:080 instead. Now you can add the missing clap on 01:49:250 :) (Since this part sounded awkward without the hitsound). really better, changed

01:54:023 (7,1) - Swap notes please (so that the hit circle is on 01:54:705 instead). If you notice, the vocals long hold on the words 'here' starts at 01:54:023, so putting the slider here would fit very well with the music. no changes here
02:09:023 (4,5) - Unstack, and overlap sliders instead. done
02:37:660 (1,3) - Aww c'mon, you could definitely fashion these sliders better! D: Something like this would've looked way cooler: ok, I did smth like this

An easy way to do this without affecting the DS is to create a slider right on top of the existing one, so you can make sure the head and tail will stay on the same spots. thanks for the advice \:D/

03:03:569 (5) - Extend it's tail to 03:04:080, so that the rhythm is consistent and familiar with the previous rhythm with 02:53:853 (5,1,2) - . done
03:20:614 (5) - Extend its tail to 03:21:126,so its rhythm is familiar with 02:56:069 (4,1) - okay
03:24:364 (2) - NC ok
03:31:523 (1,2) - Unstack. ok

Good luck!
Thank you! And Merry Xmas C:
Alarido
Hieee~



10crystalmask01 wrote:

Ello, mod as requested! o̿ ̭ o̿
[Alarido's Insane]
01:09:705 (7,8,1) - Nice format, but the rhythm's so simple? I can see a stream fitting here at 01:09:705 - 01:10:387 better. ► Well... it doesn't feels to me as it... In truth, it feels more likely those scrunched sliders (those with dozens of red points, which became unrankable due to some revival of osu!commandments). But... it doesn't feel to me having 1/8 beats here). As a second reason, I'm trying an approach of Larto's style with my personal touch (Larto's seems often angular/squared). And... I wish Larto come back to osu! and, why not, to BAT.
01:19:932 (7) - Add finish on the head? ► Added.
01:21:296 - A hit circle here with a finish will make a better ending to the first chorus. ► Surely. Also changed the pattern to a hexagon with a small jump from the last slider before it.
01:49:080 (2) - Lol same suggestion from Hard. Move to 01:49:250, and add a note here on 01:49:080 instead. Now you can add the missing clap on 01:49:250 :) (Since this part sounded awkward without the hitsound). ► Changed up to all.
02:32:205 (1) - Really neat shape, but this slider took an entire phrase out of the lyrics o.o Ending it at 02:34:932 would be better, since 02:34:932 and after is still map-able ► Thanks to Gonz ^^ A calmer part as a stopless raven before the strongest Kiai (: so keeping it.
02:39:023 (3,4) - Fun suggestion. Highlight these objects and Ctrl +G, for an interesting flow :) ► Yeah, let's know what others will say (:
03:12:091 (7,10) - add finish to match the cymbal crashes heard in the music? ► Feels amazing :3
Really nice diff :) Only the stacking issues in the Hard diff is really the big problem I see.
Good luck!

Thanks 10crystalmask01 ~.~

Let's Alexa update the jukebox :Dhttp://puu.sh/5ZwRV.zip

Att.
Topic Starter
AlexaBM
Thanks Alarido, updated c:
Winek
From my Modding queue!

General
May I know why Is there a tiny little pause to each kiai?

Normal
Try checking your combo (I start getting annoying with my combo i guess) Normal diff should be 4-8
00:37:660 (1,2,3,4) - Take a little exeption? Spread them alot!
00:45:841 (1,2,1,2,3) - Maybe you could connect these to make only 1 combo?
01:20:614 (1) - Add your clap to the head of slider, or maybe you did on purpose?
01:37:660 (1,2,3,4,1,2,3) - Connect into 1 combo?

Hard
Combo should be 5-9 on hard.
Put approach rate 8-9 to surprise the player.
Not experienced enough to detect anymore fault, seem correct at my eyes. :?

Insane
You don't need 1/8 exept for a spinner, go back to 1/4
Increase OD to 8 and HP to 8 or 9
02:39:023 (3,4) - Maybe you could distance them a bit?

I'm not very experienced, please accept this ^^ Hopes it help! :D
Alarido

Winek wrote:

From my Modding queue!

General
May I know why Is there a tiny little pause to each kiai? ► For giving an emphasis in the stronger voice/instruments that occur just at Kiai middles.

Insane
You don't need 1/8 exept for a spinner, go back to 1/4 ► Ok.
Increase OD to 8 and HP to 8 or 9 ► For increasing OD to 8, I should raise AR to 9 (currently it's 8) and I'm not sure about it. But... I can adjust them later, according to Alexa's diffs.
02:39:023 (3,4) - Maybe you could distance them a bit? ► Ok.

I'm not very experienced, please accept this ^^ Hopes it help! :D
Don't worry :3 we're at osu!school, we'll learn by try-and-error ('till the BAT ones). Just still giving mods for people and taking mods for your maps (: and with effort and commitment, you'll go far ahead (: Thanksies~

· · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · ·

And the updated diff goes here → http://puu.sh/62lHV.zip ← Here.

Att.
Topic Starter
AlexaBM

Winek wrote:

From my Modding queue!

Normal
Try checking your combo (I start getting annoying with my combo i guess) Normal diff should be 4-8 Changed in some places
00:37:660 (1,2,3,4) - Take a little exeption? Spread them alot! no
00:45:841 (1,2,1,2,3) - Maybe you could connect these to make only 1 combo? no
01:20:614 (1) - Add your clap to the head of slider, or maybe you did on purpose? Ok, added
01:37:660 (1,2,3,4,1,2,3) - Connect into 1 combo? no

Hard
Combo should be 5-9 on hard. The most part of my combos are 5-9
Put approach rate 8-9 to surprise the player. No. AR 8 is too much for Hard diff. AR 9 is too much even for Insane diff.
Not experienced enough to detect anymore fault, seem correct at my eyes. :?

I'm not very experienced, please accept this ^^ Hopes it help! :D
Thank you!
yurunneram
Wow cleavage desu *runs*

Harururu~ :D Mod modu ticket tiketo~

NORMAL

00:45:841 (1) - Really this slider just looks straight so why not delete that point and make it straight :>

00:47:887 (2) - ^ ehehehe

01:02:887 (4) - move to x88 y180 that way flow is better and we get a blanket (whee blanket @@) and hey lookit you don't need to respace things (ahhahahah)

01:11:750 (2) - Um... straighten out a bit? cuz the tail is nearer to (1) than the head @@

02:29:478 (1) - x340 y92? I like blanket desu @@

HARD

No prob ^^")7

Wheeee~~~~~

You have been modded out by Yurun Ceroia Neram~
Topic Starter
AlexaBM

yurunneram wrote:

Wow cleavage desu *runs*

Harururu~ :D Mod modu ticket tiketo~

NORMAL

00:45:841 (1) - Really this slider just looks straight so why not delete that point and make it straight :> ok, why not

00:47:887 (2) - ^ ehehehe ^

01:02:887 (4) - move to x88 y180 that way flow is better and we get a blanket (whee blanket @@) and hey lookit you don't need to respace things (ahhahahah) ok, done

01:11:750 (2) - Um... straighten out a bit? cuz the tail is nearer to (1) than the head @@ ok, changed a bit

02:29:478 (1) - x340 y92? I like blanket desu @@ I did smth like this

HARD

No prob ^^")7

Wheeee~~~~~

You have been modded out by Yurun Ceroia Neram~
Thank you!
P o M u T a

here ticket

[General]
  1. if you not use SB, please remove .osb file.
  2. ^ remove Widescreen Support check.
[Normal]
  1. I worry about speed change of SV this Normal. because this Normal is least diff. but, mapping is good.
  2. OD-1 please. because least diff and Normal. i strong suggest.
  3. 00:40:387 (1) - remove NC. this broken NC pettern.
  4. 00:43:114 - add NC.
  5. 00:45:841 - remove NC.
  6. 00:48:569 (1) - 1grid up. (x:380 y:156). before slider straig
  7. ht flow more beautiful.
  8. 00:54:023 (1) - i think remove curve looks better.
  9. 01:07:489 (4) - umm, this is blue line and stack note is very hard rhythm 'least normal diff'. remove this circle better. instead, 01:07:319 - add note, this sound is drum took sound. please try.
  10. 01:09:023 (3) - 1gird left. very close soon overlaps. if you do this, seems beautiful. (1,2,3) between DS note.
  11. 01:15:671 (7) - again blue line... also, blue line is confuse rhythm bigginer player. are you sure? i strong suggest change this. 01:15:500 - instead you take drum sound better. for example
  12. 01:18:398 (3) - ^ same reason. simple example, this note move 01:18:228 and (x:350 y:111) is playable and flow good.
  13. 01:20:614 (1) - why NC. i don't know you add NC. i suggest remove NC. this is pettern broken.
  14. 01:21:466 (1) - spinner suggest, end line reduce 01:23:341, and, you try this.sound and more feel better.
  15. 01:36:296 (3) - blanket suggestion, middle point (x:301 y:172), end point (x:319 y:195) let's try. more beautiful seems.
  16. 01:37:660 (1,2) - overlaps here, seems wrong, i suggest (2) move (x:24 y:116). because DS fix and overlaps fix. you try this.
  17. 01:45:841 (1) - why all slider finish? you try remove finish. and please check slider start added finish. if added fine.
  18. 01:53:682 x) - you try add note here. take drum part.
  19. 02:00:671 (4) - blue line start, rhythm confused. i suggest (3) change slider. and (4) move 02:00:841. rhythm is more easy and fitting song. or add note 02:00:501 take drum sound.
    example
  20. 02:02:035 (1) - ^
  21. 02:04:762 (5) - ^
  22. 02:07:660 (5) - i think NC part. please add NC.
  23. 02:08:341 - remove NC.
  24. 02:12:944 (7) - blue line rhythm. same, should fix it.
  25. 02:51:807 (1,3,5,7) - rhythm is fine. but, blue line start rhythm. bigginer player confused. you should other change rhythm. i suggest, take drum sound is simple better. example, 02:51:637,02:53:001,02:54:364,02:55:728
  26. 02:59:307 (2) - ^ same.
  27. 03:04:080 (2) - ^ you try drum rhythm or not start blue line vocal note. 03:06:296 (5) - this is good example.
  28. 03:10:216 (5) - ^.
  29. 03:20:444 (6) - ^.
  30. 03:21:637 (2,3,4) - i think confuse play this. you try other pettern. for example [spoilerbox]
  31. 03:28:626 (2,4) - blue line start. change please other rhythm.
  32. 03:34:251 (1) - broken rhythm NC. remove NC.
[Hard]
  1. 01:20:955 - D:C1 hitsound weird for me. i suggest remove this green line. more fit drum.
  2. 01:55:387 (1) - this is very confuse play circle. 01:55:728 (1) - slider start stack is better. and more palyable. also, remove NC. and add finish (Drum finish)
  3. 02:36:978 (7) - add whistle fitting.
  4. 02:37:660 (1) - add whistle slider head. vocal fit.
  5. 02:59:819 (4) - add NC.
  6. 03:00:841 (1) - remove NC.
  7. 03:02:205 (3) - Add NC. repart. i think should New Combo this.
  8. 03:04:932 (7) - long white line. Add NC.
  9. 03:05:273 (1) - remove NC.
[Alarido's Insane]

  • Hello Alarido.
  1. 01:09:023 (6,7) - i want soft or normal finish slider start both slider.
  2. 01:19:932 (7) - ^
  3. 01:56:410 x) - you try add note this part. more fit.
  4. 02:24:023 (1,3) - add whistle slider start both. bit sad nothing hitsound part... please try.
  5. 03:18:228 (2,3,4,5) - all note 1grid right. (3) not middle line is bit weird this diff.
  6. 03:21:396 (2,3,4,5) - ^ same reason, but, 1grid left all note.
  7. 03:35:018 (1) - add whistle. cute heard. try.
that's all. good luck.
Topic Starter
AlexaBM

P o M u T a wrote:


here ticket

[General]
  1. if you not use SB, please remove .osb file. okay
  2. ^ remove Widescreen Support check.
okay

[Normal]
  1. I worry about speed change of SV this Normal. because this Normal is least diff. but, mapping is good. There is not such a big difference between them, if BATs or someone else will say about it, I will change it
  2. OD-1 please. because least diff and Normal. i strong suggest. okay
  3. 00:40:387 (1) - remove NC. this broken NC pettern.okay
  4. 00:43:114 - add NC.okay
  5. 00:45:841 - remove NC.okay
  6. 00:48:569 (1) - 1grid up. (x:380 y:156). before slider straig
  7. ht flow more beautiful. okay
  8. 00:54:023 (1) - i think remove curve looks better. okay
  9. 01:07:489 (4) - umm, this is blue line and stack note is very hard rhythm 'least normal diff'. remove this circle better. instead, 01:07:319 - add note, this sound is drum took sound. please try.okay
  10. 01:09:023 (3) - 1gird left. very close soon overlaps. if you do this, seems beautiful. (1,2,3) between DS note. okay
  11. 01:15:671 (7) - again blue line... also, blue line is confuse rhythm bigginer player. are you sure? i strong suggest change this. 01:15:500 - instead you take drum sound better. for example okay
  12. 01:18:398 (3) - ^ same reason. simple example, this note move 01:18:228 and (x:350 y:111) is playable and flow good. okay
  13. 01:20:614 (1) - why NC. i don't know you add NC. i suggest remove NC. this is pettern broken. I want to leave it at that
  14. 01:21:466 (1) - spinner suggest, end line reduce 01:23:341, and, you try this.sound and more feel better. Maybe I'll do that in Hard diff, but it's a too small spinner for Normal diff, I think
  15. 01:36:296 (3) - blanket suggestion, middle point (x:301 y:172), end point (x:319 y:195) let's try. more beautiful seems. ok, changed okay
  16. 01:37:660 (1,2) - overlaps here, seems wrong, i suggest (2) move (x:24 y:116). because DS fix and overlaps fix. you try this.
  17. 01:45:841 (1) - why all slider finish? you try remove finish. and please check slider start added finish. if added fine. fixed
  18. 01:53:682 x) - you try add note here. take drum part. okay
  19. 02:00:671 (4) - blue line start, rhythm confused. i suggest (3) change slider. and (4) move 02:00:841. rhythm is more easy and fitting song. or add note 02:00:501 take drum sound.
    example
  20. 02:02:035 (1) - ^okay
  21. 02:04:762 (5) - ^okay
  22. 02:07:660 (5) - i think NC part. please add NC.okay
  23. 02:08:341 - remove NC.okay
  24. 02:12:944 (7) - blue line rhythm. same, should fix it.okay
  25. 02:51:807 (1,3,5,7) - rhythm is fine. but, blue line start rhythm. bigginer player confused. you should other change rhythm. i suggest, take drum sound is simple better. example, 02:51:637,02:53:001,02:54:364,02:55:728 I remapped this part
  26. 02:59:307 (2) - ^ same.okay
  27. 03:04:080 (2) - ^ you try drum rhythm or not start blue line vocal note. 03:06:296 (5) - this is good example.okay
  28. 03:10:216 (5) - ^.okay
  29. 03:20:444 (6) - ^.okay
  30. 03:21:637 (2,3,4) - i think confuse play this. you try other pettern. for example okay[spoilerbox]
  31. 03:28:626 (2,4) - blue line start. change please other rhythm.okay
  32. 03:34:251 (1) - broken rhythm NC. remove NC. I already said about it
[Hard]
  1. 01:20:955 - D:C1 hitsound weird for me. i suggest remove this green line. more fit drum. okay
  2. 01:55:387 (1) - this is very confuse play circle. 01:55:728 (1) - slider start stack is better. and more palyable. also, remove NC. and add finish (Drum finish) no, I'll leave it at that
  3. 02:36:978 (7) - add whistle fitting. okay
  4. 02:37:660 (1) - add whistle slider head. vocal fit. okay
  5. 02:59:819 (4) - add NC. no
  6. 03:00:841 (1) - remove NC. no
  7. 03:02:205 (3) - Add NC. repart. i think should New Combo this. no
  8. 03:04:932 (7) - long white line. Add NC. ok
  9. 03:05:273 (1) - remove NC.
ok

that's all. good luck.
It was very helpful, thanks!
Alarido
Hi^^

P o M u T a wrote:

[Alarido's Insane]

Hello Alarido. Hi ^^
01:09:023 (6,7) - i want soft or normal finish slider start both slider. ► Ok.
01:19:932 (7) - ^ ► Ok.
01:56:410 x) - you try add note this part. more fit. ► Nice, added^^
02:24:023 (1,3) - add whistle slider start both. bit sad nothing hitsound part... please try. ► Added.
03:18:228 (2,3,4,5) - all note 1grid right. (3) not middle line is bit weird this diff. ► Ok.
03:21:396 (2,3,4,5) - ^ same reason, but, 1grid left all note. ► Sure.
03:35:018 (1) - add whistle. cute heard. try. ► Added sound.

@P o M u T a :: Thanks ^^

@Alexa Let's keep it going (: → http://puu.sh/6agx2.zip:)
Topic Starter
AlexaBM
Updated!
Xiaolin
From my queue~ Sorry if my mod was so short. >.<
[Normal]
00:26:750 -Straight slider.
00:30:160 -Change it shape like the slider on 00:27:432
00:48:569 -Move.
02:01:523 -^
[Hard]
-Whistles on the slider on the kiai time.
[Alarido's Insane]
-^

GL btw~~ c:
Topic Starter
AlexaBM

Lapis Aoki wrote:

From my queue~ Sorry if my mod was so short. >.<
[Normal]
00:26:750 -Straight slider. ok, why not
00:30:160 -Change it shape like the slider on 00:27:432 I don't really understand..
00:48:569 -Move. ..maybe give me coordinates?? ._.
02:01:523 -^ ^
[Hard]
-Whistles on the slider on the kiai time. Don't think it's necessary.

GL btw~~ c:
thanks~
Alarido

Lapis Aoki wrote:

From my queue~ Sorry if my mod was so short. >.<
[Hard]
-Whistles on the slider on the kiai time.
[Alarido's Insane]
-^ ► (which slider?)

GL btw~~ c:

well... I'm wordless ><
IceBeam
классная песня, ранкни

только убери Blood and Chocolate из саурса, это в тэги надо, тем более песня в двух альбомах была

из замечаний:

в харде мне ужасно не нравится этот стак - 01:55:387 (1). хорошая идея использовать здесь слоудаун, но лучше бы вот такой слайдер под 0.5х 02:26:069 (4,5,6) - коряво
в нормале пропали клапы - 02:00:160 (3,5)

и не используй слайдертики как хитсаунды :( не надо так
Topic Starter
AlexaBM

IceBeam wrote:

классная песня, ранкни обязательно)

только убери Blood and Chocolate из саурса, это в тэги надо, тем более песня в двух альбомах была убрала и добавила

из замечаний:

в харде мне ужасно не нравится этот стак - 01:55:387 (1). хорошая идея использовать здесь слоудаун, но лучше бы вот такой слайдер под 0.5х хм.. хорошая идея02:26:069 (4,5,6) - коряво фиксед
в нормале пропали клапы - 02:00:160 (3,5) исправила

и не используй слайдертики как хитсаунды :( не надо так ага, сама думала над этим, убрала
пасибушки :3
BeatofIke
We fixed some minor things via IRC mod. Bubbled!
Short IRC mod
12:35 *BeatofIke is editing [http://osu.ppy.sh/b/334797 Within Temptation - Stand My Ground [Alarido's Insane]]
12:35 BeatofIke: Finnally modding this map.
12:35 BeatofIke: sorry for the huge delay.
12:37 AlexaBM: don't worry C:
12:37 BeatofIke: This slider is the best :o
12:37 BeatofIke: 02:32:205 (1) -
12:38 AlexaBM: Alarido is pro :D
12:39 BeatofIke: I don't see any errors in his diff other than the unsnapped notes.
12:42 AlexaBM: I just don't like this moment 02:48:569 - - 02:51:296 - it's empty. Maybe you can suggest the better variant: to map this part, or to put here break time?
12:44 BeatofIke: better if he end the spinner at 02:48:569-
12:45 BeatofIke: break time seems reasonable I guess
12:45 BeatofIke: since the drain is pretty high (even harder with HR mod)
12:46 AlexaBM: okay then
12:57 BeatofIke: Normal is good. No doubt.
13:00 BeatofIke: Just fix the unsnapped notes and I'll bubble :)
13:00 BeatofIke: that's it ^_^
13:01 AlexaBM: unsnapped notes in Insane?
13:01 BeatofIke: Normal is good already. Hard and Insane has some unsnapped notes.
13:01 BeatofIke: yup
13:03 BeatofIke: Go to Timing > resnap all notes. That will fix it! :)
13:10 AlexaBM: okay, fixed and updated :)
13:10 BeatofIke: ^_^
13:12 BeatofIke: Just one more thing o.o
13:12 AlexaBM: yes?
13:14 BeatofIke: For Hard diff: 02:43:114 (1) - End this spinner at 02:48:228 instead.
13:15 AlexaBM: That's all?
13:15 BeatofIke: In insane, it's better to end this spinner at 02:48:569 imo. Although, this is a guest diff and I don't want to force you to chage that. o.o
13:15 BeatofIke: that's it :)
13:17 AlexaBM: I think Alarido will understand :D Updated
13:17 BeatofIke: okay :)
13:19 BeatofIke: It's good brb
Topic Starter
AlexaBM
Thank you very much, Ike :3
Alarido
HALLELUJAH!

Finally, good news in this desert! At least she came before our death.... I hope Gabe look this soon. Naraku and Mancuso are alumni now ._.
Topic Starter
AlexaBM

Alarido wrote:

HALLELUJAH!

Finally, good news in this desert! At least she came before our death.... I hope Gabe look this soon. Naraku and Mancuso are alumni now ._.
I hope SOMEONE will look this soon.. But yeah, finally C:
Lanturn
This map is amazing, go go <3
Zero__wind
passing by > <
found that a clap is missing at 01:49:250 - in Insane diff
not a big deal though
sorry that I don't have time to mod the mapset =.=
Alarido

Zero__wind wrote:

passing by > <
found that a clap is missing at 01:49:250 - in Insane diff
not a big deal though
sorry that I don't have time to mod the mapset =.=

Yeeeah! Congratz for you being called to be a BAT member (:

Let me fix the missing clap, I wanna check this personally. I'm going to work now. Let me go back home at night, so I'll fix it (:
Topic Starter
AlexaBM

Zero__wind wrote:

passing by > <
found that a clap is missing at 01:49:250 - in Insane diff
not a big deal though
sorry that I don't have time to mod the mapset =.=
uuhhh really sad :c anyway, thanks for checking~
Alarido

Zero__wind wrote:

found that a clap is missing at 01:49:250 - in Insane diff
@Zero: Fixed ^^

@Alexa: That's the file → http://puu.sh/7WbaX.zip

Zero__wind wrote:

not a big deal though
but still important c: and it becomes more important for those who aims perfection ^^

Thanks Zero ~.~
Kurai
Fix Zero__wind's missing clap, and I'll rank :3
Lanturn
One thing quickly on the normal

02:32:887 (2) - This feels a bit strange to come off of. The vocals and music key actually happen closer to 02:33:995 - Not sure if you want to adjust it to an 1/8th note or not, but it was the only thing that felt odd when playing this diff.
Alarido

Kurai wrote:

Fix Zero__wind's missing clap, and I'll rank :3
Fixed clap, waiting for Alexa's update (:

It may take some hours, since it's ~3:00 a. m. right now in Chişinău, Moldova* (if she currently lives there ofc)

___________________________________________________
* Moldova is spelled Moldávia in Portuguese.
Topic Starter
AlexaBM

Lanturn wrote:

One thing quickly on the normal

02:32:887 (2) - This feels a bit strange to come off of. The vocals and music key actually happen closer to 02:33:995 - Not sure if you want to adjust it to an 1/8th note or not, but it was the only thing that felt odd when playing this diff.
I changed this slider to 1/1, thanks!

Kurai wrote:

Fix Zero__wind's missing clap, and I'll rank :3
All is updated now~

Alarido wrote:

right now in Chişinău, Moldova* (if she currently lives there ofc)
You are right :3
Kurai
:3
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