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Coldplay - Viva la Vida

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[Luanny]
1. This song is slow and IT IS suitable for easy. I's actually hard to find a song not suitable for easy and this song is not one of them. No need to make an easy here because the spread is nice, still it would be really welcome.
2. What's the purpose of this random anime girl pic on sb? It just doesn't fir with the bg and the singer is a guy. Just just breaks everything in the song. I'd also suggest less colorful lyrics.
3. Those bells are quite annoying. They're way too loud. Should be used like a finish SOMETIMES not everytime this way. It hides the song and gives some headaches.
Topic Starter
Alarido
:D

Mod Applier 1.0 wrote:

Deep Blue ► Changed as told.
Pale Blue ► Changed on my own.
Rose ► No change (and why)
Green ► Comments From The Friends
Let's go!

InC0nceNtrateD wrote:

My Mod for M4M -> FIRST :)

GENERAL:

Your .mp3 has only 128 KBps, which is still rankable i guess, but the recommended size is 192 KBps, try to get a better one. ► Changed .mp3 file to a 192kbps one (better quality), thank you ^.^


Normal
00:53:909 (4) - Add a reverse. ► No added... the extra repeat seems not fitting with the song and the diff imo.
00:55:649 - I know this is a big change, but to 00:58:692 - I think this rythm would fit just epic: ► Nice catch :) Changed and applied on 01:02:605 (1,2,3,4,5) too
01:37:388 (3) - Add Finish. ► I feel it's no suitable here.
02:09:562 (3) - x: 120, y: 320? ► Done.
02:12:170 (1) - Lengthen to 02:13:475 - to go with the Instument? Would remember me on Flashback :) ► Well, well... but no changed because of slider ends falls at the drum at 02:13:040, then sorry for no change here.
02:15:649 (1) - Lengthen the same style if you like to. ► Same explanation, due to drum at 02:16:518
02:31:953 - Add a Note here? ► Feels no suitable for this diff (very underlying sound)
02:35:866 - Slider to 02:36:083 - Instead of the button would be nice. ► I agree :) Changed
03:31:518 - ^ to 03:31:736 - ^. ► ^

Your breaks are too long imo, you could begin one beat earlier or sth, but i know ur starting on the positions with purpose so feel free to just ignor this^^
Btw I love dem Hitsounds in kiai *-*


Hard

00:47:605 (7) - Correct y: 113 For perfect stack with 00:46:736 (6) - End. ► Done.
00:53:475 (5) - NC? ► Done.
00:59:127 (1) - Correct x: 385, y: 275 For perfect stack with 00:58:257 (7) - End. ► Changed the slider's end instead.
01:07:170 - Form a triplett to 01:07:388 (5) - ?
Or: Lengthen 01:06:736 (4) - to 01:07:170 - and maybe to a slider - button - button triplett. ► Tested both and felt unfitting :( but I could follow your suggestions if it was an [Insane] diff imo.
01:08:040 (8) - Lengthen like 01:06:736 (4) -. ► Done, fits well (:
01:49:779 (1,2,3,4,5,6,7,8,9,10) - These are kind of strange, I suggest this: ► Hm... it seems you're following the voice here. I'm following the drums instead. Voice and drums seems to be synchronized on some parts (virtually any song with drums does it).

02:09:996 (2,3,1,2,3,4,5) - Like: ► Done, and changed further patterns to play more smoother (: -- Oval flows with nice drop-offs --
or something?, looks smoother :3 ► Done.
02:28:257 (4,5) - Correct y for both: 64 For perfect stack with 02:27:605 (3) - End. ► Done.
02:35:431 (7) - NC? ► Not added, this song sub-part seems not ending here, beyond the fact of nearly all NC were placed on Big white ticks (some of them aren't due to stronger voice/etc).
Do these three together:
02:41:083 - Add a Note here.
02:41:736 (6) - Move to 02:41:518 -.
02:42:605 - Add a Note here. ► and rearranged patterns. Done the three lines. Nice catch :) .
02:45:214 (5) - NC. ► Added.
03:32:170 (1) - Correct x: 414, y: 179 For perfect stack with 03:31:301 (7) - End. ► Done.

Love the song, nice maps, have fun and All of Luck getting ranked!!!
Cheers, InC0 :)
Thanks in advance :D

and good luck for your maps too :)

Att.
Topic Starter
Alarido

[Luanny] wrote:

1. This song is slow and IT IS suitable for easy. I's actually hard to find a song not suitable for easy and this song is not one of them. No need to make an easy here because the spread is nice, still it would be really welcome.
Well, the thing about if an [Easy] diff could be done here, it might be agree you, but it seems so few mappers are capable to map an [Easy] here in a way without making it so boring (unless the player make use of DT+HR to make the map a bit funnier.

[Luanny] wrote:

2. What's the purpose of this random anime girl pic on sb? It just doesn't fir with the bg and the singer is a guy. Just just breaks everything in the song.
She will no longer feel a random for you once I tell you abouth the epiphany I'd a bit earlier, while planning map the song.

Initially, I'd think about adding a video instead of a SB, but I wanted make a funnier videoclip very fitting the song (yeah, it's so crazy, no?). Unfortunately, I have no bucks for it (need dozens of people, cars, cameras and all related stuff)...

So I decided make a SB instead of a video, since the original one seems not so funny, compared to my mad idea I told you.

Thence I seen the Shikieiki Yamaxanadu with her serious (and/or disgusting?) face and immediately I formed an epic, mental fanfiction about her. Thence I felt her amazing to be the main character of this my little, poor visual fanfiction, since currently I'm so busy (and lazy) to write a proper text on her.
Also, her epic clothes completes her amazingness, ops, awesomeness.

Probably you'll not understand my p.o.v. until you read the whole story I made (if I write one).

[Luanny] wrote:

I'd also suggest less colorful lyrics.
Maybe later I'll do it, since the future colors don't blend with the BG design, or they'll be Hard (or Insane?) to read.

[Luanny] wrote:

3. Those bells are quite annoying. They're way too loud. Should be used like a finish SOMETIMES not everytime this way. It hides the song and gives some headaches.
On the churchbells (the correct, technical name), the only thing I could do (without have to wound myself :( ) is edit the .wav in a way to lower its volume, so not everyone will get headaches haha .
They just replaces the standard soft clap on the 2nd and 4th white ticks. I agree you on they could be lowered. In truth, I did it.

Att.

P.S.: Foi vc que botou OLHO no meu Accuracy?!
Sagaisat detetivad ké. Konsebbaisat to.
787B
Olá.
M4M.

General

  • Tem algum motivo especial pra palavra "explain" ser a única a não ser totalmente azul?

Normal

  1. 00:17:388 (5) - Esse slider interfere em dois aspectos no meu ponto de vista. O primeiro é que, como é um slider com duas arrows, sinceramente, isso deixa o gameplay um pouco repetitivo. Esse tipo de slider combina mais em um Easy, acho que dava pra ter trabalhado em uma pattern melhor. O outro aspecto é do combo. Esse lugar seria o ideal pra um novo combo, mas como o slider é longo, não ficaria legal um combo de só um objeto, daí a sugestão de mudar um pouco a pattern nesse lugar. Bom, como o mapa só repete até o primeiro break, a mesma sugestão vale pro 00:24:344 (5) -
  2. 01:07:388 (3) - Sugiro mover o segundo node um pouco mais pra direita pra melhorar o flow, não faz muito sentido colocar um slider mais ou menos reto aqui (http://puu.sh/3rmN0.jpg). Uma outra alternativa é subir um pouco mais o slider.
  3. 01:26:953 (1) - O mesmo que eu disse no começo.
  4. 01:36:083 (2) - Seria bom se tivesse os "claps" no começo e no fim do slider. Como ainda tá dentro do combo, onde o hitsound foi usado em 01:33:909 (1) -, e também do kiai, não vejo nenhum problema em colocar, mesmo sem o vocalista.
  5. 01:37:388 (3) - NC, não? Assim como você fez com o 00:27:823 (1) -.
  6. 02:00:214 (3) - Dava pra ter colocado o slider um pouco mais "dentro" do grid. Basicamente você poderia mudar o formato dele só mudando os nodes, sem precisar mover o slider em si, ou então mudava de lugar mesmo.
  7. 02:05:214 (1,2,3) - Seria legal alternar o lugar deles pra melhorar o flow. Não acho que fica muito bom seguir uma "linha" reta de circles.
  8. 02:08:257 (5,1,2,3) - Basicamente a mesma coisa aqui. Se você fez mudanças acima, logicamente vai ter que fazer aqui também.
  9. 02:34:562 (4) - Os whistles aqui não ficaram bons, porque você só fui usar eles aqui. Dava pra continuar com os bells pra ficar consistente com eles sendo usados no kiai. Pra deixar claro, só tem whistle nesse slider e no 02:38:041 (4) - na música inteira, o que deixa um pouco estranho na minha opinião.
  10. 03:00:866 (1,2,3,4,5) - Basicamente um feedback aqui: Concordo que a pattern é boa pra essa parte da música, mas acho que ficou repetitivo. Eu não gosto muito desse tipo de alinhamento, então é claro isso fica a seu critério sobre mudar/mover ou não. O mesmo vale pra 03:04:344 (1,2,3,4,5) - .
  11. 03:13:040 (3) - Recomendo que você trabalhe um pouco mais no formato do slider. Seria bem melhor se tivesse um formato mais limpo.
  12. 03:17:170 (5) - Outro slider que ficou um pouco acima no grid. Bom, é bastante difícil de mexer ali por causa do spacing e do slider anterior, mas eu ainda acho que seria melhor se não tivesse uma parte pra fora.
  13. 03:24:127 (5) - Recomendo prolongar o slider até o próximo tick (03:24:779 - ), porque aí dava pra botar o bell justamente nesse lugar. Como não tem um hitsound em 03:23:257 (4,5) -, seria bom isso. O mesmo vale pro 03:27:606 (5) - .
  14. 03:34:562 (5) - Seria melhor se fosse um slider aqui. Fica algo vazio entre 03:34:562 (5,1) - .

Hard

  1. 00:13:910 (1,2,3,4,5) - Não acho que seria o ideal começar com algo se repetindo, especialmente stacks. Isso é basicamente fácil de se acertar, pra uma diff Hard, seria bom se os jogadores já tivessem uma noção de que isso se trata de um Hard desde o começo, mesmo sendo uma música lenta. Isso vale pra toda a parte do primeiro bookmark antes do break, já que são basicamente as mesmas patterns, o que também significa que ficou algo repetitivo. Fica a seu critério.
  2. 01:06:736 (4) - Fica bastante estranho de jogar com esse slider curto. Sugiro que você prolongue até 01:07:170 -, fica muito melhor de jogar.
  3. 01:23:040 - Não sei se você esqueceu, mas sugiro botar um circle aqui pra seguir com suas patterns, e também ter um objeto pra colocar um bell, pra não deixar um pouco estranho e ficar consistente.
  4. 01:33:475 (1,2) - Acho que ficaria melhor se o NC fosse no (2). Um NC em 01:37:388 (7) - também seria legal; e um NC em 01:51:301 (5) - ?
  5. 02:31:083 (4,5) - Dava pra colocar um circle entre eles, um stack pro (5) seria o mais ideal na minha opinião. Aqui é basicamente outro lugar que ficou um "espaço" vazio, daí a minha sugestão.
  6. 03:00:866 (1,2,3,4,5,6,7,8) - Bom, aqui (nesse bookmark) vale a mesma coisa que no Normal.
Espero ter ajudado. Boa sorte.
Topic Starter
Alarido

Mod Applier 1.0 wrote:

Deep Blue ► Changed as told.
Pale Blue ► Changed on my own.
Rose ► No change (and why)
Green ► Comments From The Friends
:D

Wolf wrote:

Olá.
M4M.

General

  • Tem algum motivo especial pra palavra "explain" ser a única a não ser totalmente azul?
    ► Uma referência (subliminar?) ao anime Serial Experiments Lain. É o nome da protagonista.

Normal

  1. 00:17:388 (5) - Esse slider interfere em dois aspectos no meu ponto de vista. O primeiro é que, como é um slider com duas arrows, sinceramente, isso deixa o gameplay um pouco repetitivo. Esse tipo de slider combina mais em um Easy, acho que dava pra ter trabalhado em uma pattern melhor. O outro aspecto é do combo. Esse lugar seria o ideal pra um novo combo, mas como o slider é longo, não ficaria legal um combo de só um objeto, daí a sugestão de mudar um pouco a pattern nesse lugar. Bom, como o mapa só repete até o primeiro break, a mesma sugestão vale pro 00:24:344 (5) - ► Feito. Remodelados os padrões deste trecho.
  2. 01:07:388 (3) - Sugiro mover o segundo node um pouco mais pra direita pra melhorar o flow, não faz muito sentido colocar um slider mais ou menos reto aqui (http://puu.sh/3rmN0.jpg). Uma outra alternativa é subir um pouco mais o slider. ► Feito, subi um pouco o slider (3)
  3. 01:26:953 (1) - O mesmo que eu disse no começo. ► Feito.
  4. 01:36:083 (2) - Seria bom se tivesse os "claps" no começo e no fim do slider. Como ainda tá dentro do combo, onde o hitsound foi usado em 01:33:909 (1) -, e também do kiai, não vejo nenhum problema em colocar, mesmo sem o vocalista. ► Adicionado.
  5. 01:37:388 (3) - NC, não? Assim como você fez com o 00:27:823 (1) -. ► Adicionado.
  6. 02:00:214 (3) - Dava pra ter colocado o slider um pouco mais "dentro" do grid. Basicamente você poderia mudar o formato dele só mudando os nodes, sem precisar mover o slider em si, ou então mudava de lugar mesmo. ► Feito.
  7. 02:05:214 (1,2,3) - Seria legal alternar o lugar deles pra melhorar o flow. Não acho que fica muito bom seguir uma "linha" reta de circles. ► Feito.
  8. 02:08:257 (5,1,2,3) - Basicamente a mesma coisa aqui. Se você fez mudanças acima, logicamente vai ter que fazer aqui também. ► Feito e remodelado.
  9. 02:34:562 (4) - Os whistles aqui não ficaram bons, porque você só fui usar eles aqui. Dava pra continuar com os bells pra ficar consistente com eles sendo usados no kiai. Pra deixar claro, só tem whistle nesse slider e no 02:38:041 (4) - na música inteira, o que deixa um pouco estranho na minha opinião. ► Removi os whistles. Apenas não adiciono os bells nos lugares d'eles pois ficaria muito poluído, especialmente porque são precedidos pelo fim de um slider que já vem marcado com um bell.
  10. 03:00:866 (1,2,3,4,5) - Basicamente um feedback aqui: Concordo que a pattern é boa pra essa parte da música, mas acho que ficou repetitivo. Eu não gosto muito desse tipo de alinhamento, então é claro isso fica a seu critério sobre mudar/mover ou não. O mesmo vale pra 03:04:344 (1,2,3,4,5) - . ► Modificado o primeiro dos padrões, sendo mantido o segundo.
  11. 03:13:040 (3) - Recomendo que você trabalhe um pouco mais no formato do slider. Seria bem melhor se tivesse um formato mais limpo.
  12. 03:17:170 (5) - Outro slider que ficou um pouco acima no grid. Bom, é bastante difícil de mexer ali por causa do spacing e do slider anterior, mas eu ainda acho que seria melhor se não tivesse uma parte pra fora. ► Consertado.
  13. 03:24:127 (5) - Recomendo prolongar o slider até o próximo tick (03:24:779 - ), porque aí dava pra botar o bell justamente nesse lugar. Como não tem um hitsound em 03:23:257 (4,5) -, seria bom isso. O mesmo vale pro 03:27:606 (5) - . ► Feito em ambos e adicionado o bell.
  14. 03:34:562 (5) - Seria melhor se fosse um slider aqui. Fica algo vazio entre 03:34:562 (5,1) - . ► Feito.

Hard

  1. 00:13:910 (1,2,3,4,5) - Não acho que seria o ideal começar com algo se repetindo, especialmente stacks. Isso é basicamente fácil de se acertar, pra uma diff Hard, seria bom se os jogadores já tivessem uma noção de que isso se trata de um Hard desde o começo, mesmo sendo uma música lenta. Isso vale pra toda a parte do primeiro bookmark antes do break, já que são basicamente as mesmas patterns, o que também significa que ficou algo repetitivo. Fica a seu critério. ► Realmente... Desloquei (4,5) de ambos para fora do stack, remanejando as demais notas conforme. Mantive apenas os (1,2,3) pois estes se adequam aos toques do instrumento, além de eu já ter imaginado assim desde há muito.
  2. 01:06:736 (4) - Fica bastante estranho de jogar com esse slider curto. Sugiro que você prolongue até 01:07:170 -, fica muito melhor de jogar. ► Feito.
  3. 01:23:040 - Não sei se você esqueceu, mas sugiro botar um circle aqui pra seguir com suas patterns, e também ter um objeto pra colocar um bell, pra não deixar um pouco estranho e ficar consistente. ► Adicionado, stacked no fim do slider (pra não criar um Highlander jump aqui).
  4. 01:33:475 (1,2) - Acho que ficaria melhor se o NC fosse no (2). Um NC em 01:37:388 (7) - também seria legal; e um NC em 01:51:301 (5) - ? ► Modificado e adicionados.
  5. 02:31:083 (4,5) - Dava pra colocar um circle entre eles, um stack pro (5) seria o mais ideal na minha opinião. Aqui é basicamente outro lugar que ficou um "espaço" vazio, daí a minha sugestão. ► Adicionado.
  6. 03:00:866 (1,2,3,4,5,6,7,8) - Bom, aqui (nesse bookmark) vale a mesma coisa que no Normal. ► Modificado! (pra não ficar igual ao mapa do Puffles, inclusive (: .
Espero ter ajudado. Boa sorte.
Ajudaste sobremodo! Quer dizer, de montão!

Brigadão!
E boa sorte pros teus mapas também (e que teus Guests e Collabs jamais sejam Graved!)

Att.
[Luanny]
Deixe a história na descrição, seria legal c:
(Reparei agora que é BR, sorry)
Topic Starter
Alarido

[Luanny] wrote:

Deixe a história na descrição, seria legal c:
(Reparei agora que é BR, sorry)
Quem sabe, né?
Rsrsrs...

Boa pedida, a veras.
Pipse Cola
Hey :3

I finally finished it, sorry for being this late (:

My Diff :3
osu file format v12

[General]
AudioFilename: Vivalavida.mp3
AudioLeadIn: 0
PreviewTime: -1
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0

[Editor]
Bookmarks: 13910,27823,41736,55649,56736,69562,83475,97388,111301,125214,139127,153040,166953,180866,194779,208692,222605
DistanceSpacing: 1
BeatDivisor: 4
GridSize: 4

[Metadata]
Title:Viva la Vida
TitleUnicode:Viva la Vida
Artist:Coldplay
ArtistUnicode:Coldplay
Creator:Alarido
Version:InC0's Insane
Source:
Tags:roman cavalry churchbell
BeatmapID:0
BeatmapSetID:-1

[Difficulty]
HPDrainRate:6
CircleSize:4
OverallDifficulty:7
ApproachRate:8
SliderMultiplier:2.1
SliderTickRate:1

[Events]
//Background and Video events
0,0,"bg.jpg",0,0
//Break Periods
2,28023,39899
2,97588,109029
2,167153,178594
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples
//Background Colour Transformations
3,100,163,162,255

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209,37,67823,1,0,0:0:0:0:
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195,26,124126,1,0,0:0:0:0:
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340,96,128692,6,0,B|544:168|252:288|436:344,1,315
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424,127,140431,1,0,0:0:0:0:
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156,224,141518,2,0,P|284:260|356:216,1,210,0|0,0:0|0:0,0:0:0:0:
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340,192,147388,1,0,0:0:0:0:
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216,272,179344,5,0,0:0:0:0:
140,344,179562,1,0,0:0:0:0:
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256,72,189996,1,0,0:0:0:0:
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332,60,191084,2,0,B|500:8|500:284|240:240|316:364,1,440.999986541749
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492,96,197170,2,0,P|400:40|307:66,1,210
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160,132,199779,2,0,B|204:80|204:80|284:44|336:104,1,210
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333,282,200649,2,0,B|284:340|204:304|204:304|160:252,1,210
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72,192,201518,1,0,0:0:0:0:
132,104,201736,6,0,B|160:56|212:64|212:64|268:112|336:68,1,210
344,192,202388,1,0,0:0:0:0:
452,240,202605,2,0,P|460:160|448:140,2,105
318,305,203257,2,0,B|268:272|212:320|212:320|160:328|132:280,1,210
188,192,203909,1,0,0:0:0:0:
318,78,204127,2,0,B|268:112|212:64|212:64|160:56|132:104,1,210
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292,192,204996,1,0,0:0:0:0:
318,78,205214,6,0,P|264:96|204:84,1,105
120,48,205649,2,0,B|80:96|116:144|116:144|76:188|124:248,1,210
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212,196,207388,1,0,0:0:0:0:
160,80,207605,2,0,P|288:44|349:77,1,210,0|0,0:0|0:0,0:0:0:0:
440,192,208257,5,0,0:0:0:0:
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408,192,208475,1,0,0:0:0:0:
392,192,208583,1,0,0:0:0:0:
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40,72,211083,2,0,P|116:48|252:56,1,210
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319,232,211953,1,0,0:0:0:0:
244,330,212170,2,0,P|116:336|40:312,1,210
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112,232,213040,2,0,P|192:244|240:224,1,105
292,192,213475,1,0,0:0:0:0:
244,53,213692,6,0,P|116:48|40:72,2,210
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327,268,215214,1,0,0:0:0:0:
252,193,215431,1,0,0:0:0:0:
146,193,215649,2,0,P|88:160|144:52,2,210
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428,32,227823,2,0,B|460:68|428:104|500:176,1,157.5
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400,280,231301,2,0,B|320:304|256:364|256:364|192:304|96:264,1,341.249984378815
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Updated after a few changes with Alarido (:

Updated Diff
osu file format v12

[General]
AudioFilename: Vivalavida.mp3
AudioLeadIn: 0
PreviewTime: -1
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0

[Editor]
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DistanceSpacing: 1
BeatDivisor: 4
GridSize: 4

[Metadata]
Title:Viva la Vida
TitleUnicode:Viva la Vida
Artist:Coldplay
ArtistUnicode:Coldplay
Creator:Alarido
Version:InC0's Insane
Source:
Tags:roman cavalry churchbell
BeatmapID:0
BeatmapSetID:-1

[Difficulty]
HPDrainRate:6
CircleSize:4
OverallDifficulty:7
ApproachRate:8
SliderMultiplier:2.1
SliderTickRate:1

[Events]
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//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
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//Background Colour Transformations
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Topic Starter
Alarido

InC0nceNtrateD wrote:

Hey :3

I finally finished it, sorry for being this late (:

And I just included it ^^ Thanks InC0nceNtrateD, and....

LET'S START GET MODDING

and Stars, ofc.

Ah! and a thing (:

Kamure
Wow, I love this song... Random mod, by the way.

General
Remove "fan fiction" and "guest diff" from the tags. (Maybe "roman", "cavalry", and "churchbell" too, but I'm not sure)
Why isn't the storyboard playing in the Normal diff?
IMO, you should raise the volume of the church bell a little more.

Normal and Hard
No specific problems here, as far as I know.
But I think you have to put some hitsounds in the verses (not only the chorus or the bridge), or else it would seem too plain.
But don't use the church bell in the verses, IMO, in order to make the chorus stand out more.

InC0
00:19:779 (1,2) - Space out the notes, or put them on top of each other. Them being together feels awkward and inconsistent.
00:24:344 (1,2,3) - Silence the ends of the sliders. It doesn't sound good as it is.
00:48:692 (3) - ^
01:00:649 (7) - Put this note on top of the slider end of the slider before or after. It doesn't look appealing in the middle like that.
Why don't you use the church bell? Oh, and same thing about the hitsounds.
01:23:257 - I feel questionable about this slider use, just a personal opinion though.
02:08:475 - You should put a note here.
03:03:149 - Don't raise the SV here. It just makes this part inconsistently unbearable. In other words, it's random.
03:06:518 (1) - I highly suggest moving this spinner one white tick back and extending it one red tick.


I really love this map and song. I really do. I might come back if there's any progress. :D

By the way, does jlfj know about this map?
Topic Starter
Alarido

chamelepeace710 wrote:

Wow, I love this song... Random mod, by the way.

General
Remove "fan fiction" and "guest diff" from the tags. (Maybe "roman", "cavalry", and "churchbell" too, but I'm not sure) ► Removed "fanfiction" and "guest diff" and "shikieiki". I'll keep "roman cavalry churchbell" because "roman cavalry" is part of lyrics, and "churchbell" is the name of the sound used as clap during Kiai times.
Why isn't the storyboard playing in the Normal diff? ► Fixed. It was a problem with the .osu filename.
IMO, you should raise the volume of the church bell a little more. ► Raised to the previous volume it was before [Luanny] advice.

Normal and Hard
No specific problems here, as far as I know.
But I think you have to put some hitsounds in the verses (not only the chorus or the bridge), or else it would seem too plain.
But don't use the church bell in the verses, IMO, in order to make the chorus stand out more.

(...)

I really love this map and song. I really do. I might come back if there's any progress. :D Thanks ^^

By the way, does jlfj know about this map?
Thanks for the modding and advices (:

And no. No yet... someday he will mod this map (:

About the hitsounding on non-Kiai times, I dunno what sound could fit to the song, and I mind churchbells are fitting to the epic moment of the chorus only. It may be changed later (:

EDIT: and Thanks for the star ^.^
Topic Starter
Alarido

[Luanny] wrote:

Deixe a história na descrição, seria legal c:
(Reparei agora que é BR, sorry)

História na descrição, como você pediu ^^

Num English nem tão bom rs, espalha pra geral !
Helios_Zul
Hello Alarido :) Random Modding Pfft . (Im Bored Lately)

GENERAL
1. Urmmm I Think The End Is Better With This Volume

2. Starting With Finish (Volume 60%) Sound Looks Better For Me xP :idea:
3. Why Dont The Pic End Ending Fade From 03:35:649 to 03:42:170

NORMAL
Wow Very Neat I Like It xD

00:20:866(1) Add Finish (Volume 60%)
00:27:823(1) Whistle Sound
00:41:736(1) Add Finish (Volume 60%)
00:48:692(1) Add Finish (Volume 60%)
01:02:605(1) ^
01:27:388 i cant hear the bell it much maybe up the volume more?
01:29:127 ^
01:34:344 ^
01:35:214 ^
01:37:388(1) Whistle Sound
01:51:301(1) Add Finish (Volume 60%)
02:46:953 Whistle Sound
Well I Can't See Any Wrong Maybe I'm Not Too Pro On Mod Perhaps Other Modder Will Help You

HARD
00:27:823(8) NC
01:09:562 Finish Sound
01:17:388(2,3,4) Would It Be Nicer Like This Patterns 01:06:083
01:19:996(1,2) ^
01:21:083(4,5)^
01:29:562(1,2,3,4) ^
01:34:344 And Write This To The .osu Notepad To Add Sound Bell

01:51:301 Add Finish (Volume 60%)
01:58:257 ^
02:02:605(3) Change Like This Would Be Better

03:27:605(5) Move It To X:156 Y:284

I Hope This Will Helpful xP I Know I Not Good At Modding
I Cant Mod InC0's Insane Sorry I Have No Time xO
Plus, Your Map Already Perfect :) :)
I Hope This Will Ranked Especially For COOL SB :o :o
Topic Starter
Alarido

Helios_Zul wrote:

Hello Alarido :) Random Modding Pfft . (Im Bored Lately)

GENERAL
1. Urmmm I Think The End Is Better With This Volume
► Done at [Normal] and [Hard].
2. Starting With Finish (Volume 60%) Sound Looks Better For Me xP :idea: ► Done.
3. Why Dont The Pic End Ending Fade From 03:35:649 to 03:42:170 ► Changed because of [InC0's Insane], looks better for his diff.


NORMAL
Wow Very Neat I Like It xD

00:20:866(1) Add Finish (Volume 60%) ► Done.
00:27:823(1) Whistle Sound ► Done.
00:41:736(1) Add Finish (Volume 60%) ► Done.
00:48:692(1) Add Finish (Volume 60%) ► Done.
01:02:605(1) ^ ► Done.
01:27:388 i cant hear the bell it much maybe up the volume more? ► Changed the related hitsound file (:.
01:29:127 ^ ► ^.
01:34:344 ^ ► ^.
01:35:214 ^ ► ^.
01:37:388(1) Whistle Sound ► Done.
01:51:301(1) Add Finish (Volume 60%) ► Done.
02:46:953 Whistle Sound ► Done.
Well I Can't See Any Wrong Maybe I'm Not Too Pro On Mod Perhaps Other Modder Will Help You

HARD
00:27:823(8) NC ► Done.
01:09:562 Finish Sound ► Done.
01:17:388(2,3,4) Would It Be Nicer Like This Patterns 01:06:083 ► Done.
01:19:996(1,2) ^ ► Done.
01:21:083(4,5)^ ► Done.
01:29:562(1,2,3,4) ^ ► Done.
01:34:344 And Write This To The .osu Notepad To Add Sound Bell

01:51:301 Add Finish (Volume 60%) ► Done.
01:58:257 ^ ► Done.
02:02:605(3) Change Like This Would Be Better ► Not changed, since this is part of the zigzag sliders (1,2,3) and a change here could broke the pattern >< .

03:27:605(5) Move It To X:156 Y:284 ► Not changed because of the smooth X pattern (also called DNA-X pattern), sorry.

I Hope This Will Helpful xP I Know I Not Good At Modding
I Cant Mod InC0's Insane Sorry I Have No Time xO
Plus, Your Map Already Perfect :) :)
I Hope This Will Ranked Especially For COOL SB :o :o ♥ Thanksie~ (Really I'm in Love with Shikieiki Yamanaxanadu) ♥
About 95% of things changed (:

Feel free to mod InCO's Insane later ^^ Will be Welcomed :D

Thanks for the mod and support Helios_Zul (: (I wanna see u as part of BAT team)

And LET'S GET THIS MAP RANKED !!! (and other maps/GD by me, ofc)
Pipse Cola

chamelepeace710 wrote:

Wow, I love this song... Random mod, by the way.

InC0
00:19:779 (1,2) - Space out the notes, or put them on top of each other. Them being together feels awkward and inconsistent. I think it is a nice antijump, anyways, if another modder mentions it I will change it.
00:24:344 (1,2,3) - Silence the ends of the sliders. It doesn't sound good as it is. Changed 1,2 because 3's end is the "to" in the lyrics.
00:48:692 (3) - ^ fixed
01:00:649 (7) - Put this note on top of the slider end of the slider before or after. It doesn't look appealing in the middle like that. fixed
Why don't you use the church bell? Oh, and same thing about the hitsounds. I hate hitsounding, but I will add some churchbells.
01:23:257 - I feel questionable about this slider use, just a personal opinion though. Can not see a reason against them, I like them there, and so does Alarido, so I think i will keep them :3
02:08:475 - You should put a note here. fixed
03:03:149 - Don't raise the SV here. It just makes this part inconsistently unbearable. In other words, it's random. fixed, sliders look even more awesome now (:
03:06:518 (1) - I highly suggest moving this spinner one white tick back and extending it one red tick. uhm, I do not know what this exactly improves (not that its a bad idea) but i like both ways, and since u highly suggest it I changed it ^^


I really love this map and song. I really do. I might come back if there's any progress. :D :3

By the way, does jlfj know about this map?


Thank you for the mod (: !!
Aaand the Map:


InC0's Insane
osu file format v12

[General]
AudioFilename: Vivalavida.mp3
AudioLeadIn: 0
PreviewTime: -1
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0

[Editor]
Bookmarks: 13910,27823,41736,55649,56736,69562,83475,97388,111301,125214,139127,153040,166953,180866,194779,208692,222605
DistanceSpacing: 1
BeatDivisor: 4
GridSize: 4

[Metadata]
Title:Viva la Vida
TitleUnicode:Viva la Vida
Artist:Coldplay
ArtistUnicode:Coldplay
Creator:Alarido
Version:InC0's Insane
Source:
Tags:roman cavalry churchbell InC0nceNtrateD
BeatmapID:271478
BeatmapSetID:100649

[Difficulty]
HPDrainRate:6
CircleSize:4
OverallDifficulty:7
ApproachRate:8
SliderMultiplier:2.1
SliderTickRate:1

[Events]
//Background and Video events
0,0,"bg.jpg",0,0
//Break Periods
2,28023,39899
2,97588,109029
2,167153,178594
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples
//Background Colour Transformations
3,100,163,162,255

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132,104,201736,6,0,B|160:56|212:64|212:64|268:112|336:68,1,210
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Helios_Zul wrote:

I Cant Mod InC0's Insane Sorry I Have No Time xO pleeeeeeaaaaaseeeeee :< ? :3
OEvil
Mod As InC0 requested
Sorry my mod sucks

[SB]
SB Elements Not .png
sb\theend.jpg

[All Difficulties]
Tags
- Consider adding "InC0" to all of your tags

[Hard]
Preview Point
A preview point has not yet been set for this difficulty.

Edits
01:26:518 (8) - Remove it it has no meaning
02:36:083 (7) - ^^
02:38:692 (6) - ^^
03:26:301 (3) - Ctrl+R and this →→ http://puu.sh/3vNDd.png

[InC0's Insane]
Preview Point
A preview point has not yet been set for this difficulty.

Snapping

Unsnapped inherited (green) sections at:
01:13:719 - snap to 01:13:692

[Normal]
Preview Point
A preview point has not yet been set for this difficulty.

Nice map/song hope it get ranked
Topic Starter
Alarido

OEvil wrote:

Mod As InC0 requested
Sorry my mod sucks

[SB]
SB Elements Not .png
sb\theend.jpg ► Changed to .png and edited all references to it on .osb file too.

[All Difficulties]
Tags
- Consider adding "InC0" to all of your tags ► Done.

[Hard]
Preview Point
A preview point has not yet been set for this difficulty. ► Done. Set to 01:09:562

Edits
01:26:518 (8) - Remove it it has no meaning ► Removed.
02:36:083 (7) - ^^ ► There is an underlying beat here.
02:38:692 (6) - ^^ ► ^.
03:26:301 (3) - Ctrl+R and this →→ http://puu.sh/3vNDd.png ► Nice catch (: Done.

[InC0's Insane]
Preview Point
A preview point has not yet been set for this difficulty.

Snapping

Unsnapped inherited (green) sections at:
01:13:719 - snap to 01:13:692

[Normal]
Preview Point
A preview point has not yet been set for this difficulty. ► Done. Set to 01:09:562

Nice map/song hope it get ranked
Don't worry this time about mod quality :)
Your mod is nice, just need more experience
And experience is acquired along our lives.

THANKS in advance (:
Wishing all your maps and GDs and Collabs ranked too ^^

Att.


and Thanks for the Two Stars ^.^
Pipse Cola

OEvil wrote:

Mod As InC0 requested :3
Sorry my mod sucks Nahhh, it was helpfull for my diff, even though it was short^_^
[InC0's Insane]

Snapping

Unsnapped inherited (green) sections at:
01:13:719 - snap to 01:13:692 snapped to the blue line afterwards, btw I snapped it in 1/16 >_<

Nice map/song hope it get ranked (:
Plus: Added Some Churchbells.
Thanks for the mod OEvil :)


Update:

InC0's Insane
osu file format v12

[General]
AudioFilename: Vivalavida.mp3
AudioLeadIn: 0
PreviewTime: -1
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0

[Editor]
Bookmarks: 13910,27823,41736,55649,56736,69562,83475,97388,111301,125214,139127,153040,166953,180866,194779,208692,222605
DistanceSpacing: 1
BeatDivisor: 4
GridSize: 4

[Metadata]
Title:Viva la Vida
TitleUnicode:Viva la Vida
Artist:Coldplay
ArtistUnicode:Coldplay
Creator:Alarido
Version:InC0's Insane
Source:
Tags:roman cavalry churchbell InC0nceNtrateD
BeatmapID:271478
BeatmapSetID:100649

[Difficulty]
HPDrainRate:6
CircleSize:4
OverallDifficulty:7
ApproachRate:8
SliderMultiplier:2.1
SliderTickRate:1

[Events]
//Background and Video events
0,0,"bg.jpg",0,0
//Break Periods
2,28023,39899
2,97588,109029
2,167153,178594
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples
//Background Colour Transformations
3,100,163,162,255

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124,68,93475,5,0,0:0:0:0:
190,134,93692,1,0,0:0:0:0:
123,200,93909,2,0,P|280:272|388:204,1,315
304,154,94779,2,0,P|252:136|208:156,1,105
208,229,95214,2,0,P|260:248|304:228,1,105
380,168,95649,6,0,P|352:100|320:72,1,105
132,216,96083,2,0,P|160:284|192:312,1,105
380,168,96518,1,0,0:0:0:0:
132,216,96736,1,0,0:0:0:0:
330,78,96953,1,0,0:0:0:0:
181,305,97170,1,0,0:0:0:0:
256,192,97388,5,2,0:0:0:0:
76,124,109779,6,0,P|136:100|184:100,1,105
175,193,110214,1,0,0:0:0:0:
175,287,110431,2,0,P|135:285|75:261,1,105
12,192,110866,1,0,0:0:0:0:
76,124,111083,2,0,P|264:212|64:244,1,525
12,192,112388,5,0,0:0:0:0:
12,192,112823,2,0,L|268:192,1,210
222,192,113692,1,0,0:0:0:0:
244,112,113909,2,0,P|288:244|232:272,1,210
420,180,114779,6,0,P|444:264|432:300,1,105
352,252,115214,2,0,P|342:338|318:367,1,105
260,292,115649,2,0,P|218:369|185:386,1,105
296,192,116083,1,0,0:0:0:0:
420,204,116301,6,0,P|444:120|432:84,1,105
352,132,116736,2,0,P|342:45|318:16,1,105
240,40,117170,1,0,0:0:0:0:
140,64,117388,5,0,0:0:0:0:
88,192,117605,1,0,0:0:0:0:
140,320,117823,5,0,0:0:0:0:
88,192,118040,1,0,0:0:0:0:
188,196,118257,2,0,P|252:188|280:144,1,102.374995313645
292,136,118692,2,0,P|344:96|392:84,1,105
480,120,119127,2,0,P|428:160|380:172,1,105
320,248,119562,2,0,P|254:253|207:237,1,105
172,200,119996,5,0,0:0:0:0:
152,140,120214,2,0,P|152:68|168:32,1,105
256,92,120649,2,0,L|296:52,2,52.5
256,292,121083,1,0,0:0:0:0:
256,292,121192,1,0,0:0:0:0:
256,292,121301,6,0,P|296:336|344:348,1,105
347,232,121736,2,0,P|403:214|434:175,1,105
330,125,122170,1,0,0:0:0:0:
330,125,122279,1,0,0:0:0:0:
330,125,122388,2,0,P|336:65|313:22,2,105
256,292,123040,6,0,P|216:336|168:348,1,105
164,232,123475,2,0,P|108:214|77:175,1,105
181,125,123909,1,0,0:0:0:0:
174,73,124017,1,0,0:0:0:0:
195,26,124126,1,0,0:0:0:0:
300,40,124344,6,0,P|360:88|376:128,1,105
476,124,124779,2,0,P|456:198|426:229,1,105
360,288,125214,2,0,B|296:320|256:296|256:296|200:320|140:280,1,210
204,84,126083,2,0,B|236:68|256:80|256:80|284:68|314:88,1,105
308,188,126518,2,0,B|276:204|256:192|256:192|228:204|198:184,1,105
112,304,127170,2,0,B|268:388|416:300,1,315
256,160,128257,1,0,0:0:0:0:
256,160,128475,1,0,0:0:0:0:
340,96,128692,6,0,B|544:168|252:288|436:344,1,315
172,96,130431,2,0,B|-32:168|260:288|76:344,1,315
256,192,132170,12,0,134779,0:0:0:0:
256,192,135214,5,0,0:0:0:0:
256,192,135649,12,0,138258,0:0:0:0:
256,156,138909,6,0,L|256:280,1,105
160,304,139562,2,0,P|288:340|360:296,1,210,8|0,0:0|0:0,0:0:0:0:
424,232,140214,1,0,0:0:0:0:
424,127,140431,1,0,0:0:0:0:
349,52,140649,2,0,P|221:16|149:60,1,210,8|0,0:0|0:0,0:0:0:0:
252,140,141301,1,0,0:0:0:0:
156,224,141518,2,0,P|284:260|356:216,1,210,0|0,0:0|0:0,0:0:0:0:
304,84,142170,2,0,P|204:80|188:92,1,105,8|0,0:0|0:0,0:0:0:0:
132,156,142605,6,0,P|144:260|232:336,1,210,0|8,0:0|0:0,0:0:0:0:
256,232,143257,1,0,0:0:0:0:
295,330,143475,2,0,P|360:272|368:240,1,105
256,232,143909,1,0,0:0:0:0:
216,124,144127,2,0,P|151:182|188:312,1,210,8|0,0:0|0:0,0:0:0:0:
295,330,144779,2,0,P|360:272|368:240,1,105
364,152,145214,2,0,P|305:87|273:79,1,105
186,82,145649,2,0,P|121:140|113:172,1,105
20,192,146083,5,0,0:0:0:0:
492,192,146518,1,8,0:0:0:0:
256,88,146953,1,0,0:0:0:0:
172,192,147170,1,0,0:0:0:0:
340,192,147388,1,0,0:0:0:0:
436,156,147605,6,0,B|448:92|440:48|440:48|356:40|324:104,1,210,8|0,0:0|0:0,0:0:0:0:
256,88,148257,1,0,0:0:0:0:
166,74,148475,2,0,B|156:40|72:48|72:48|64:92|76:156,1,210
166,309,149127,1,8,0:0:0:0:
345,309,149344,1,0,0:0:0:0:
400,220,149562,6,0,P|404:144|388:112,1,105
287,119,149996,2,0,P|267:192|242:218,1,105
190,320,150431,2,0,B|204:335|207:373|207:373|256:354|299:373|299:373|304:340|324:320,1,210,8|0,0:0|0:0,0:0:0:0:
323,214,151083,2,0,B|309:199|306:161|306:161|258:180|214:161|214:161|209:194|190:215,1,210
100,272,151736,2,0,P|88:247|92:171,1,105
166,97,152170,2,0,P|190:85|266:89,1,105
341,164,152605,2,0,P|352:188|348:264,1,105
128,328,153040,6,0,P|156:248|244:196,1,157.5,8|0,0:0|0:0,0:0:0:0:
384,328,153474,2,0,P|356:248|268:196,1,157.5
256,24,153909,2,0,L|256:128,1,105
256,332,154344,1,0,0:0:0:0:
364,268,154561,2,0,P|324:216|280:200,1,105,8|0,0:0|0:0,0:0:0:0:
148,268,155431,2,0,P|188:216|232:200,1,105
256,324,156083,1,0,0:0:0:0:
256,324,156301,6,0,L|256:264,1,52.5
340,208,156953,2,0,P|380:144|364:104,1,105
316,16,157605,1,0,0:0:0:0:
196,16,157823,1,0,0:0:0:0:
137,120,158040,2,0,P|132:144|172:208,1,105
256,324,158692,1,0,0:0:0:0:
256,324,158909,2,0,L|256:272,1,52.5
436,164,159562,6,0,P|380:144|356:104,1,105
256,40,159996,1,0,0:0:0:0:
155,107,160214,2,0,P|132:144|76:164,2,105
256,40,160866,1,0,0:0:0:0:
256,40,161083,1,0,0:0:0:0:
356,107,161301,2,0,P|380:144|436:164,2,105
256,40,161953,1,0,0:0:0:0:
256,40,162170,2,0,L|256:156,1,105
352,192,162605,6,0,P|332:248|292:272,1,105
160,192,163040,2,0,P|180:248|220:272,1,105
400,312,163475,2,0,P|256:356|96:296,1,315
112,72,164344,2,0,P|256:28|416:88,1,315
428,184,165214,6,0,P|420:248|376:296,1,105
264,364,165649,2,0,P|200:356|152:312,1,105
84,200,166083,2,0,P|92:136|136:88,1,105
248,20,166518,2,0,P|312:28|360:72,1,105
256,192,166953,1,2,0:0:0:0:
216,272,179344,5,0,0:0:0:0:
140,344,179562,1,0,0:0:0:0:
36,348,179779,2,0,P|52:240|248:132,1,315
476,348,180649,2,0,P|460:240|264:132,1,315
128,300,181518,2,0,P|168:240|212:220,1,105
316,224,181953,2,0,P|344:240|384:300,1,105
256,356,182388,1,0,0:0:0:0:
256,236,182823,5,0,0:0:0:0:
256,132,183040,1,0,0:0:0:0:
312,44,183257,2,0,B|432:6|432:204|246:173|300:261,1,315
203,44,184127,2,0,B|82:6|82:204|268:173|214:261,1,315
308,272,185214,2,0,P|352:212|344:136,1,105
204,112,185649,2,0,P|160:172|168:248,1,105
256,192,186083,12,0,189344,0:0:0:0:
256,112,189779,5,0,0:0:0:0:
256,112,189996,1,0,0:0:0:0:
312,44,190214,2,0,B|432:6|432:204|246:173|300:261,1,315
203,44,191084,2,0,B|82:6|82:204|268:173|214:261,1,315
308,272,192171,2,0,P|352:212|344:136,1,105
204,112,192606,2,0,P|160:172|168:248,1,105
256,292,193257,6,0,B|152:232|372:152|252:48,1,262.5
168,28,194562,5,0,0:0:0:0:
76,80,194779,2,0,P|48:128|48:180,1,105
152,168,195214,2,0,P|151:216|123:264,1,105,8|0,0:0|0:0,0:0:0:0:
20,288,195649,2,0,P|112:344|216:308,1,210
307,317,196301,2,0,P|400:344|492:288,1,210,8|0,0:0|0:0,0:0:0:0:
448,192,196953,1,0,0:0:0:0:
492,96,197170,2,0,P|400:40|307:66,1,210
204,66,197823,6,0,P|112:40|20:96,1,210,8|0,0:0|0:0,0:0:0:0:
64,192,198475,1,0,0:0:0:0:
64,192,198692,2,0,L|172:192,1,105
264,144,199127,2,0,P|260:248|248:264,2,105,8|0|0,0:0|0:0|0:0,0:0:0:0:
160,132,199779,2,0,B|204:80|204:80|284:44|336:104,1,210,8|0,0:0|0:0,0:0:0:0:
388,192,200431,1,0,0:0:0:0:
333,282,200649,2,0,B|284:340|204:304|204:304|160:252,1,210
72,192,201301,1,0,0:0:0:0:
72,192,201518,1,0,0:0:0:0:
132,104,201736,6,0,B|160:56|212:64|212:64|268:112|336:68,1,210,8|0,0:0|0:0,0:0:0:0:
344,192,202388,1,0,0:0:0:0:
452,240,202605,2,0,P|460:160|448:140,2,105,8|0|0,0:0|0:0|0:0,0:0:0:0:
318,305,203257,2,0,B|268:272|212:320|212:320|160:328|132:280,1,210
188,192,203909,1,0,0:0:0:0:
318,78,204127,2,0,B|268:112|212:64|212:64|160:56|132:104,1,210,8|0,0:0|0:0,0:0:0:0:
188,192,204779,1,0,0:0:0:0:
292,192,204996,1,0,0:0:0:0:
318,78,205214,6,0,P|264:96|204:84,1,105,8|0,0:0|0:0,0:0:0:0:
120,48,205649,2,0,B|80:96|116:144|116:144|76:188|124:248,1,210
212,196,206301,2,0,P|258:189|312:207,1,105
352,304,206736,2,0,P|224:340|162:306,1,210,8|0,0:0|0:0,0:0:0:0:
212,196,207388,1,0,0:0:0:0:
160,80,207605,2,0,P|288:44|349:77,1,210,0|0,0:0|0:0,0:0:0:0:
440,192,208257,5,0,0:0:0:0:
424,192,208366,1,0,0:0:0:0:
408,192,208475,1,0,0:0:0:0:
392,192,208583,1,0,0:0:0:0:
376,192,208692,2,0,L|192:192,1,157.5,8|0,0:0|0:0,0:0:0:0:
344,348,209127,2,0,P|264:320|212:232,1,157.5
344,36,209562,2,0,P|264:64|212:152,1,157.5
188,192,209996,1,0,0:0:0:0:
188,192,210214,6,0,B|144:176|112:224|76:168,1,105,8|0,0:0|0:0,0:0:0:0:
76,172,210866,1,0,0:0:0:0:
40,72,211083,2,0,P|116:48|252:56,1,210
319,128,211736,1,8,0:0:0:0:
319,232,211953,1,0,0:0:0:0:
244,330,212170,2,0,P|116:336|40:312,1,210
32,192,212823,1,0,0:0:0:0:
112,232,213040,2,0,P|192:244|240:224,1,105
292,192,213475,1,0,0:0:0:0:
244,53,213692,6,0,P|116:48|40:72,2,210
328,120,214779,1,0,0:0:0:0:
402,194,214996,1,0,0:0:0:0:
327,268,215214,1,0,0:0:0:0:
252,193,215431,1,0,0:0:0:0:
146,193,215649,2,0,P|88:160|144:52,2,210
146,193,216736,1,0,0:0:0:0:
146,191,217170,6,0,P|88:224|144:332,1,210
256,192,218475,12,0,222170,0:0:0:0:
84,32,222605,6,0,B|52:68|84:104|12:176,2,157.5
428,32,224344,2,0,B|460:68|428:104|500:176,2,157.5
84,32,226083,6,0,B|52:68|84:104|12:176,2,157.5
428,32,227823,2,0,B|460:68|428:104|500:176,1,157.5
72,88,229562,6,0,B|144:0|256:72|256:72|384:0|456:100,1,409.499981254579
400,280,231301,2,0,B|320:304|256:364|256:364|192:304|96:264,1,341.249984378815
256,272,233040,1,0,0:0:0:0:
256,192,233149,12,0,235649,0:0:0:0:
Helios_Zul

InC0nceNtrateD wrote:

Helios_Zul wrote:

I Cant Mod InC0's Insane Sorry I Have No Time xO pleeeeeeaaaaaseeeeee :< ? :3
Well I Will. Here Is It The Mod
If Is'nt Helpful I'm Sorry :o

InC0's Insane
00:13:910(1) Add Finish (Volume 60%)
00:19:996(2) Perhaps To Put It More Further?
00:24:127(2) Why Too Far? ( I Know You Want To Put It Behind the 4) But Well Nvm
00:27:823(3) NC?
01:02:605 I Don't Think Its Wise To Put Spinner Here Maybe Change It Slider Or Hit Circle?
01:10:866 Put Sound Clap Here Instead 01:11:083
01:11:736 ^ 01:11:953
01:12:605 Add Clap
01:13:040 Remove Clap Change It To 01:13:475
01:13:909 ^ 01:14:344
01:16:083 Add Clap
01:17:823(3) ^ Remove Clap > 01:18:040
01:18:692(5) Add Clap
01:20:431 Add Clap
01:21:301(5) Add Clap
01:21:736 Why There A Spinner Here (Feels Weird) btw Add Clap On Spinner
01:23:475 Remove Clap Change It To 01:23:909
01:24:779 Add Clap Here Instead 01:24:996
01:26:518(8) Add Clap Here Instead 01:26:953
01:27:388 Add Clap
01:28:257 ^
01:29:127 Add Note Here + Clap Sound (I Feel More Better If Change)
01:32:823 Change Spinner End To Here > 01:33:040
01:33:475 Add Clap
01:34:344 Add Bell Sound (Use Custom 2)
01:35:214 Add Clap
01:36:083 ^
01:50:431(1,3) Make The Shape Same Like Behind Slider Like This Pic

02:06:953 Add Note Here? + Whistle Sound
02:18:692 ^ + Whistle Sound
02:19:127 Add Finish Sound?
02:20:431(4) Add Clap
02:20:649 Remove Clap
02:21:301(6) Add Clap
02:23:909(4) Add Clap Instead 02:24:127
02:24:779(6) Add Clap
02:25:649(8) ^
02:26:083(1) Finish Sound?
02:27:388(5) Add Clap Here Instead 02:27:605
02:28:257 Add Clap
02:29:996(2) Add Clap Here Instead 02:30:431
02:30:866 Add Clap
02:31:736 ^
02:32:605 ^
02:33:909 ^
02:34:562 Remove Clap Here
02:36:083 Add Clap
02:36:953 ^
02:37:823 ^
02:38:692 ^
02:39:562 ^
02:39:996 Add Finish?
02:40:431 Add Clap
02:41:301 ^
02:42:170 ^
02:43:040 ^
02:43:909 Add Bell (Custom 2)
02:44:779 ^
02:45:649 Add Clap
02:46:518 ^
02:46:953 NC?
03:14:779 Add Finish?
03:16:083 Add Clap Instead 03:16:301
03:16:953 Add Clap
03:18:692 ^ Instead 03:19:127
03:19:562 Add Clap Instead 03:19:779
03:20:431 Add Clap
03:21:301 ^
03:21:736 Change Clap To Finish
03:22:170 Add Clap
03:22:605 Remove Clap
03:23:040 Add Clap
03:23:909(5) Add Clap Instead 03:24:127
03:24:779 Add Clap
03:25:214 Remove Clap
03:25:214 Make It Same Like Behind Slider
03:25:649 Add Clap
03:26:518 ^ Instead 03:26:736
03:27:388 Add Clap
03:28:257 ^
03:28:692 Change Clap To Finish
03:29:127 Add Clap
03:29:996 ^ Instead 03:30:214
03:30:866(2) Add Clap
03:32:605 ^
03:33:475 ^
03:35:214 ^
Then Please Add This To .osu Notepad (I do this to add Clap Sound)

Well Your Diff Quite Interesting
Just Need To Repair Some Hitsound and etc
Btw Good Luck Again :) :)
jyu
Hey, m4m?


[General]


[Normal]

  • AR-1? The bpm is quite slow

    00:13:910 (1) - add finish at slider's head? you add one at 00:20:866 (1) -
    00:20:431 - add a note? kinda weird when there's no note there while there's a note at 00:27:388 (4) -
    00:55:649 (1) - finish at slider's head?
    01:15:214 (4) - 500|200 if you want more symmetry with 01:13:475 (2,3) -
    01:16:518 (1) - add finish? to accent the music
    01:23:475 (1) - add finish at slider's head? same reason as above
    01:58:257 (1) - ^
    02:13:692 (2) - what's with the sudden change in distance snap? kinda confusing, it should be far enough from previous slider
    02:17:171 (2) - ^
    02:26:083 (1) - add finish? to accent the music
    02:33:040 (1) - ^
    02:42:170 (4) - lower this a bit, 76|368 if you want to blanket with previous slider
    03:13:040 (3) - add clap at slider's head

    nice :3

[Hard]

  • AR-1? Hard and Normal have the same AR
    OD+1

    00:20:866 (1) - add finish
    00:27:823 (1) - add whistle like normal diff
    00:41:736 (1) - add finish
    00:52:170 (1,2,3) - 00:53:475 (1,2,3) - a little bit weird when i played these. previously you use stack to accent the violin sound, and now suddenly there's a stack which follow the vocal. a bit confusing to me since the change is too sudden. i suggest to make those a pattern (like 00:54:779 (5,6,7) - )
    01:16:518 (1) - add finish at slider's head? to accent the music
    01:22:170 - i suggest to add a note here
    01:26:301 (6) - add clap at slider's head
    01:59:779 (3) - only suggestion, would be cool if you make it symmetry with previous slider
    02:05:214 (1) - add finish at slider's head? to accent the music
    02:05:214 (1) - add a note here would be cool
    02:12:170 (6) - nc
    02:12:170 (6) - add finish at slider's head? to accent the music
    02:18:257 (7,8) - why not stack them?
    02:26:083 (1) - add finish at slider's head? to accent the music
    03:21:736 (1) - add finish? a bit similiar with 03:28:692 (1) -

    i like how you use those stack :3 (except those i mention above)

[InC0's Insane]

  • 00:17:170 (3) - nc
    00:19:996 (2,1) - adjust the stack properly
    00:41:736 (4) - nc
    00:43:257 (1) - maybe you can curve it like this
    00:47:823 (1,2,1,2) - kinda weird to play :/
    00:48:692 (3) - nc
    00:48:692 (3,4) - really hard to read, especially when (3)'s slider end is mute
    00:51:517 (9) - only suggestion
    00:52:823 (5) - a bit overmapping imo, i think it doesn't fit the song
    01:09:562 (1) - add finish at slider's head
    01:13:040 (1) - why would you silence the slider's end? kinda weird to hear
    01:16:083 (8) - add clap at slider's head
    01:18:692 (5) - add clap
    01:19:996 (2) - add clap at slider's tail. if you follow, add clap at slider's head 01:21:301 (5) -
    01:25:866 (7) - i prefer if you didn't mute the slider's end like 01:24:996 (6) -
    01:28:692 (3) - 01:29:996 (3) - add clap
    01:30:540 (1) - end this spinner at 01:33:040 -
    01:58:257 (3) - this slow-down slider is a bit awkward since the vocal doesn't show any major change so it lack of emphasis
    02:08:692 (1,2) - ^
    02:01:301 (1,2) - switch nc
    02:18:909 (1) - add finish at slider's tail
    03:05:214 (5) - a bit awkward anti-jump
    03:06:083 (1) - kinda doesn't fit the song, i suggest you to start the spinner at 03:07:823 - end at 03:09:344 - , and then you can fill the gap
    03:12:171 (5) - also a bit awkward anti-jump
    03:14:779 (2) - add finish at slider's head
    03:32:170 (6) - nc
    03:35:431 (5,6,7,1,1,1,2,1,2,1,2,3,1) - the hitsound is too low =w= i suggest to raise their volume a bit (10% or 20%)

    the clap-hitsound pattern in kiai is kinda scrambled imo. making it a stable pattern like normal and hard would do better
Overall, really nice :3
Good luck~
Topic Starter
Alarido

AlpacaCokelat wrote:

Hey, m4m?


[General]


[Normal]

  • AR-1? The bpm is quite slow ► Done.

    00:13:910 (1) - add finish at slider's head? you add one at 00:20:866 (1) - ► Done.
    00:20:431 - add a note? kinda weird when there's no note there while there's a note at 00:27:388 (4) - ► Added.
    00:55:649 (1) - finish at slider's head? ► Not added, felt a bit strange here, since no strong voice by the singer. Let's hear what other modders or a BAT will say here (:
    01:15:214 (4) - 500|200 if you want more symmetry with 01:13:475 (2,3) - ► Because it's symmetrical with 01:09:996 (2) instead, I'll keep it. Otherwise, it will break further symmetries and/or spacings.
    01:16:518 (1) - add finish? to accent the music ► Done.
    01:23:475 (1) - add finish at slider's head? same reason as above ► Done.
    01:58:257 (1) - ^ ► Done.
    02:13:692 (2) - what's with the sudden change in distance snap? kinda confusing, it should be far enough from previous slider ► There's no SV change here. A confusing state you pointed (if any) may be due to this slider is starting from a Red Tick, which follows the drums (which coincides at this point with voice syllable change).
    02:17:171 (2) - ^ ► ^
    02:26:083 (1) - add finish? to accent the music ► Done.
    02:33:040 (1) - ^ ► Done.
    02:42:170 (4) - lower this a bit, 76|368 if you want to blanket with previous slider ► I found ("found" here means like in a search) it already blanketed
    03:13:040 (3) - add clap at slider's head ► Nice catch^^ Done.

    nice :3 Thanks :3

[Hard]

  • AR-1? Hard and Normal have the same AR ► Done. (Hard and InC0's Insane shared the same AR)
    OD+1 ► Done.

    00:20:866 (1) - add finish ► Done.
    00:27:823 (1) - add whistle like normal diff ► Done.
    00:41:736 (1) - add finish ► Done.
    00:52:170 (1,2,3) - 00:53:475 (1,2,3) - a little bit weird when i played these. previously you use stack to accent the violin sound, and now suddenly there's a stack which follow the vocal. a bit confusing to me since the change is too sudden. i suggest to make those a pattern (like 00:54:779 (5,6,7) - ) ► Redesigned patterns around, and created a little jump here too (:.
    01:16:518 (1) - add finish at slider's head? to accent the music ► Added at the tail instead. Since this slider starts from a Red Tick, it feels strange to add it to the head. I tested it, inclusive.
    01:22:170 - i suggest to add a note here ► Done. And rearranged patterns. Added the note at slider's tail for consistency with next slider-note pattern.
    01:26:301 (6) - add clap at slider's head ► Felt strange here. Feel better as currently is (clap at tail).
    01:59:779 (3) - only suggestion, would be cool if you make it symmetry with previous slider ► Done. And changed some patterns too, in order to acomodate these changes.
    02:05:214 (1) - add finish at slider's head? to accent the music ► Done.
    02:05:214 (1) - add a note here would be cool ► Not possible, because of slider's head being already here.
    02:12:170 (6) - nc ► Nice catch^^ Done.
    02:12:170 (6) - add finish at slider's head? to accent the music ► Done.
    02:18:257 (7,8) - why not stack them? ► They are meant to be as they are currently, and they are a bridge to next part too.
    02:26:083 (1) - add finish at slider's head? to accent the music ► Done.
    03:21:736 (1) - add finish? a bit similiar with 03:28:692 (1) - ► Done.

    i like how you use those stack :3 (except those i mention above) ► Just imagined them yet before started mapping (: I'm glad because people like them ^^ .

(Next mods for InC0nceNtrateD, he will apply tomorrow because of timezone)


[InC0's Insane]

  • 00:17:170 (3) - nc
    00:19:996 (2,1) - adjust the stack properly
    00:41:736 (4) - nc
    00:43:257 (1) - maybe you can curve it like this
    00:47:823 (1,2,1,2) - kinda weird to play :/
    00:48:692 (3) - nc
    00:48:692 (3,4) - really hard to read, especially when (3)'s slider end is mute
    00:51:517 (9) - only suggestion
    00:52:823 (5) - a bit overmapping imo, i think it doesn't fit the song
    01:09:562 (1) - add finish at slider's head
    01:13:040 (1) - why would you silence the slider's end? kinda weird to hear
    01:16:083 (8) - add clap at slider's head
    01:18:692 (5) - add clap
    01:19:996 (2) - add clap at slider's tail. if you follow, add clap at slider's head 01:21:301 (5) -
    01:25:866 (7) - i prefer if you didn't mute the slider's end like 01:24:996 (6) -
    01:28:692 (3) - 01:29:996 (3) - add clap
    01:30:540 (1) - end this spinner at 01:33:040 -
    01:58:257 (3) - this slow-down slider is a bit awkward since the vocal doesn't show any major change so it lack of emphasis
    02:08:692 (1,2) - ^
    02:01:301 (1,2) - switch nc
    02:18:909 (1) - add finish at slider's tail
    03:05:214 (5) - a bit awkward anti-jump
    03:06:083 (1) - kinda doesn't fit the song, i suggest you to start the spinner at 03:07:823 - end at 03:09:344 - , and then you can fill the gap
    03:12:171 (5) - also a bit awkward anti-jump
    03:14:779 (2) - add finish at slider's head
    03:32:170 (6) - nc
    03:35:431 (5,6,7,1,1,1,2,1,2,1,2,3,1) - the hitsound is too low =w= i suggest to raise their volume a bit (10% or 20%)

    the clap-hitsound pattern in kiai is kinda scrambled imo. making it a stable pattern like normal and hard would do better
Overall, really nice :3
Good luck~
Thanks for the M4M !!!!!
Thanks for the advance
I'll mod your map as soon as possible (M4M are priority)
:D
Pipse Cola

Helios_Zul wrote:

Well I Will. Here Is It The Mod
If Is'nt Helpful I'm Sorry :o

InC0's Insane
00:13:910(1) Add Finish (Volume 60%) Added Whistle, better imo
00:19:996(2) Perhaps To Put It More Further? Moved 1 instead, easier^_^
00:24:127(2) Why Too Far? ( I Know You Want To Put It Behind the 4) But Well Nvm It's a stacked jump, I like it here.
00:27:823(3) NC? fixed
01:02:605 I Don't Think Its Wise To Put Spinner Here Maybe Change It Slider Or Hit Circle? hmm I think the spinner fits to vocals.
01:10:866 Put Sound Clap Here Instead 01:11:083
01:11:736 ^ 01:11:953
01:12:605 Add Clap
01:13:040 Remove Clap Change It To 01:13:475
01:13:909 ^ 01:14:344
01:16:083 Add Clap all done
01:17:823(3) ^ Remove Clap > 01:18:040 these allready are there o.o
01:18:692(5) Add Clap sounded a bit overused to me
01:20:431 Add Clap
01:21:301(5) Add Clap fixed all
01:21:736 Why There A Spinner Here (Feels Weird) btw Add Clap On Spinner Y u no like spinners? ): I think they fit well...
01:23:475 Remove Clap Change It To 01:23:909
01:24:779 Add Clap Here Instead 01:24:996
01:26:518(8) Add Clap Here Instead 01:26:953 These have allready been this way o.o
01:27:388 Add Clap
01:28:257 ^ fixed both
01:29:127 Add Note Here + Clap Sound (I Feel More Better If Change) Nah, feels strange to play because in lyrics the "Never" goes down.
01:32:823 Change Spinner End To Here > 01:33:040 fixed
01:33:475 Add Clap fixed
01:34:344 Add Bell Sound (Use Custom 2) There is no Note o.o
01:35:214 Add Clap fixed
01:36:083 ^ fixed
01:50:431(1,3) Make The Shape Same Like Behind Slider Like This Pic fixed

02:06:953 Add Note Here? + Whistle Sound Sorry but no, I am following the violine in the song here.
02:18:692 ^ + Whistle Sound fixed, nice idea ^_^
02:19:127 Add Finish Sound? Sounds weird to me :I
02:20:431(4) Add Clap
02:20:649 Remove Clap
02:21:301(6) Add Clap
02:23:909(4) Add Clap Instead 02:24:127
02:24:779(6) Add Clap
02:25:649(8) ^ fixed all
02:26:083(1) Finish Sound? added Soft/Soft Finish
02:27:388(5) Add Clap Here Instead 02:27:605
02:28:257 Add Clap
02:29:996(2) Add Clap Here Instead 02:30:431
02:30:866 Add Clap
02:31:736 ^
02:32:605 ^
02:33:909 ^
02:34:562 Remove Clap Here
02:36:083 Add Clap
02:36:953 ^
02:37:823 ^
02:38:692 ^
02:39:562 ^
02:39:996 Add Finish?
02:40:431 Add Clap
02:41:301 ^
02:42:170 ^
02:43:040 ^ fixed all
02:43:909 Add Bell (Custom 2) How? o.o
02:44:779 ^ ._.
02:45:649 Add Clap fixed
02:46:518 ^ fixed
02:46:953 NC? fixed
03:14:779 Add Finish?
03:16:083 Add Clap Instead 03:16:301
03:16:953 Add Clap
03:18:692 ^ Instead 03:19:127
03:19:562 Add Clap Instead 03:19:779
03:20:431 Add Clap
03:21:301 ^
03:21:736 Change Clap To Finish
03:22:170 Add Clap
03:22:605 Remove Clap
03:23:040 Add Clap
03:23:909(5) Add Clap Instead 03:24:127
03:24:779 Add Clap
03:25:214 Remove Clap
03:25:214 Make It Same Like Behind Slider
03:25:649 Add Clap
03:26:518 ^ Instead 03:26:736
03:27:388 Add Clap
03:28:257 ^
03:28:692 Change Clap To Finish
03:29:127 Add Clap
03:29:996 ^ Instead 03:30:214
03:30:866(2) Add Clap
03:32:605 ^
03:33:475 ^
03:35:214 ^
Fixed ALL of these >_>
Then Please Add This To .osu Notepad (I do this to add Clap Sound) Have no idea about this, better leave it to alarido i guess :I

Well Your Diff Quite Interesting
Just Need To Repair Some Hitsound and etc
Btw Good Luck Again :) :)
Thanks for making my hitsounds sound cool :3 Nice Mod!! And thanks for the luck :P

AlpacaCokelat wrote:

[InC0's Insane]

  • 00:17:170 (3) - nc I see no reason for this, sorry
    00:19:996 (2,1) - adjust the stack properly solved in previous mod :3
    00:41:736 (4) - nc Again I do not know why
    00:43:257 (1) - maybe you can curve it like this fixed, nice idea! (:
    00:47:823 (1,2,1,2) - kinda weird to play :/ Maybe because it is not usually used as a pattern, but it is quite easy if you read it properly. If mentioned again, I will remove it.
    00:48:692 (3) - nc fixed
    00:48:692 (3,4) - really hard to read, especially when (3)'s slider end is mute uhhhm, I do not see any problem here o.o
    00:51:517 (9) - only suggestion Nice idea, fixed!!
    00:52:823 (5) - a bit overmapping imo, i think it doesn't fit the song fixed
    01:09:562 (1) - add finish at slider's head fixed
    01:13:040 (1) - why would you silence the slider's end? kinda weird to hear fixed
    01:16:083 (8) - add clap at slider's head
    01:18:692 (5) - add clap
    01:19:996 (2) - add clap at slider's tail. if you follow, add clap at slider's head 01:21:301 (5) -
    01:25:866 (7) - i prefer if you didn't mute the slider's end like 01:24:996 (6) -
    01:28:692 (3) - 01:29:996 (3) - add clap
    01:30:540 (1) - end this spinner at 01:33:040 - Kept things of previous mod, My Bad Here!! I was too slow, sorry!!
    01:58:257 (3) - this slow-down slider is a bit awkward since the vocal doesn't show any major change so it lack of emphasis fixed
    02:08:692 (1,2) - ^ Of course there is a change! Listen to the violine in the song!
    02:01:301 (1,2) - switch nc Good idea, but the vocal line starts at 1, no change, sorry.
    02:18:909 (1) - add finish at slider's tail Sounds not that good to me :I
    03:05:214 (5) - a bit awkward anti-jump Hmmm, since the song is going Sloooow here, I think it should not be a problem.
    03:06:083 (1) - kinda doesn't fit the song, i suggest you to start the spinner at 03:07:823 - end at 03:09:344 - , and then you can fill the gap fixed, really nice idea :3
    03:12:171 (5) - also a bit awkward anti-jump Same as previous antijump.
    03:14:779 (2) - add finish at slider's head allready fixed
    03:32:170 (6) - nc not sure, i will wait for further modding here
    03:35:431 (5,6,7,1,1,1,2,1,2,1,2,3,1) - the hitsound is too low =w= i suggest to raise their volume a bit (10% or 20%) fixed

    the clap-hitsound pattern in kiai is kinda scrambled imo. making it a stable pattern like normal and hard would do better
Overall, really nice :3 thanks :3
Good luck~
Thanks for the Mod Alpaca :P Done every thing, here the updates:

InC0's Insane
osu file format v12

[General]
AudioFilename: Vivalavida.mp3
AudioLeadIn: 0
PreviewTime: 69344
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0

[Editor]
Bookmarks: 13910,27823,41736,55649,56736,69562,83475,97388,111301,125214,139127,153040,166953,180866,194779,208692,222605
DistanceSpacing: 1
BeatDivisor: 4
GridSize: 4

[Metadata]
Title:Viva la Vida
TitleUnicode:Viva la Vida
Artist:Coldplay
ArtistUnicode:Coldplay
Creator:Alarido
Version:InC0's Insane
Source:
Tags:Viva la Vida or Death and All His Friends churchbell InC0nceNtrateD dedicatory
BeatmapID:271478
BeatmapSetID:100649

[Difficulty]
HPDrainRate:6
CircleSize:4
OverallDifficulty:7
ApproachRate:8
SliderMultiplier:2.1
SliderTickRate:1

[Events]
//Background and Video events
0,0,"bg.jpg",0,0
//Break Periods
2,28023,39899
2,97588,109029
2,167153,178594
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples
//Background Colour Transformations
3,100,163,162,255

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424,127,140431,1,8,0:0:0:0:
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140,344,179562,1,0,0:0:0:0:
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333,282,200649,2,0,B|284:340|204:304|204:304|160:252,1,210
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72,192,201518,1,0,0:0:0:0:
132,104,201736,6,0,B|160:56|212:64|212:64|268:112|336:68,1,210,4|8,0:0|0:0,0:0:0:0:
344,192,202388,1,0,0:0:0:0:
452,240,202605,2,0,P|460:160|448:140,2,105,0|0|8,0:0|0:0|0:0,0:0:0:0:
318,305,203257,2,0,B|268:272|212:320|212:320|160:328|132:280,1,210
188,192,203909,1,8,0:0:0:0:
318,78,204127,2,0,B|268:112|212:64|212:64|160:56|132:104,1,210,0|0,0:0|0:0,0:0:0:0:
188,192,204779,1,8,0:0:0:0:
292,192,204996,1,0,0:0:0:0:
318,78,205214,6,0,P|256:88|212:60,1,105,0|0,0:0|0:0,0:0:0:0:
120,48,205649,2,0,B|80:96|116:144|116:144|76:188|124:248,1,210,8|0,0:0|0:0,0:0:0:0:
212,196,206301,2,0,P|258:189|312:207,1,105,0|8,0:0|0:0,0:0:0:0:
352,304,206736,2,0,P|224:340|162:306,1,210,0|0,0:0|0:0,0:0:0:0:
212,196,207388,1,8,0:0:0:0:
160,80,207605,2,0,P|288:44|349:77,1,210,0|0,0:0|0:0,0:0:0:0:
440,192,208257,5,8,0:0:0:0:
424,192,208366,1,0,0:0:0:0:
408,192,208475,1,0,0:0:0:0:
392,192,208583,1,0,0:0:0:0:
376,192,208692,2,0,L|192:192,1,157.5,4|0,0:0|0:0,0:0:0:0:
344,348,209127,2,0,P|264:320|212:232,1,157.5,8|0,0:0|0:0,0:0:0:0:
344,36,209562,2,0,P|264:64|212:152,1,157.5
188,192,209996,1,8,0:0:0:0:
188,192,210214,6,0,B|144:176|112:224|76:168,1,105,0|0,0:0|0:0,0:0:0:0:
76,172,210866,1,8,0:0:0:0:
40,72,211083,2,0,P|116:48|252:56,1,210
319,128,211736,1,8,0:0:0:0:
319,232,211953,1,0,0:0:0:0:
244,330,212170,2,0,P|116:336|40:312,1,210,0|8,0:0|0:0,0:0:0:0:
32,192,212823,1,0,0:0:0:0:
112,232,213040,2,0,P|192:244|240:224,1,105
292,192,213475,1,8,0:0:0:0:
244,53,213692,6,0,P|116:48|40:72,2,210
328,120,214779,1,0,0:0:0:0:
402,194,214996,1,0,0:0:0:0:
327,268,215214,1,8,0:0:0:0:
252,193,215431,1,0,0:0:0:0:
146,193,215649,2,0,P|88:160|144:52,2,210
146,193,216736,1,0,0:0:0:0:
146,191,217170,6,0,P|88:224|144:332,1,210
256,192,218475,12,0,222170,0:0:0:0:
84,32,222605,6,0,B|52:68|84:104|12:176,2,157.5
428,32,224344,2,0,B|460:68|428:104|500:176,2,157.5
84,32,226083,6,0,B|52:68|84:104|12:176,2,157.5
428,32,227823,2,0,B|460:68|428:104|500:176,1,157.5
72,88,229562,6,0,B|144:0|256:72|256:72|384:0|456:100,1,409.499981254579
400,280,231301,2,0,B|320:304|256:364|256:364|192:304|96:264,1,341.249984378815
256,272,233040,1,0,0:0:0:0:
256,192,233149,12,0,235649,0:0:0:0:
Topic Starter
Alarido
Updated!!!

C'MON, MODDERS (And -- why not? -- BATs)
Topic Starter
Alarido

Alarido wrote:

Updated!!!

C'MON, MODDERS (And -- why not? -- BATs)

Updated!!! Fixed minor issues (:

C'MON, MODDERS (And -- why not? -- BATs) (2)
Mismagius
[General]
  • O soft-hitnormal ficou meio alto em comparação aos 'ding's do mapa do Puffles. Talvez você possa baixar um pouco o volume do soft-hitnormal (com um editor de áudio) e colocá-lo no mesmo custom hitsound set. Fica meio chato ter que ouvir mais o soft-hitnormal do que os dings.
    Aliás, não seria legal colocar umas custom combo colours, pelo menos para combinar com as cores da garota?

[Normal]

  • Eu realmente acho que uns lugares poderiam ter mais hitsounds. 00:41:736 (1,2,3,4,1,2,3,1,2,3,1,2,3,4,5,1,2,3,4,1,2,3,1,2,3,4,1,2,3,4,5) - Tudo isso aqui, e só uns finishes. Que tal usar umas whistles baseando nos vocais?
  1. 00:27:823 (1) - Não acho que o newcombo seja necessário aqui.
  2. 01:37:388 (1) - Mesma coisa que o anterior.
  3. 02:05:214 (1) - Não vou comentar muito a parte dos hitsounds porque eu já falei, mas quando você arrumar a questão dos hitsounds, não esqueça de colocar um finish aqui.
  4. 02:33:909 (3,4) - Ficou meio estranho você seguir o vocal depois de tanto tempo na mesma batida. É bom um pouco de variação, mas sei lá.
  5. 02:37:388 (3,4) - Mesma coisa que o anterior.
  6. 03:00:866 (1,2,3,4) - Não tá faltando um ding nesse (3) aí? o.o Você usou em outros lugares, como em 03:09:562 (3).
  7. 03:05:214 (3) - Mesma coisa que o anterior.
  8. 03:31:083 (5) - Por algum motivo eu achei que uma whistle do soft hitsound combinaria bem ali, mas ficou meio estranho. o.o De qualquer jeito, eu achei essa nota meio... vazia, sei lá, podia ter um hitsound aí.
  9. 03:35:649 (1) - Por que não terminar esse spinner 1/1 depois?

[Hard]

  • Mesma coisa sobre os hitsounds. Dá pra fazer bastante coisa legal entre as partes mais calmas.
  1. 00:20:866 (1,2,3) - Mova essas três notas para x: 468 y:324.
  2. 00:27:823 (1) - Ainda acho esse newcombo meio inútil. Não esqueça que, por consistência, se você tirar ele do Normal, terá que tirar aqui.
  3. 00:47:605 (7) - Eu ia reclamar disso, mas li a descrição. Bem, minha sugestão não tem nada a ver com mudar o posicionamento delas, e sim o timing. Seria bem melhor se você colocasse uma nota em 00:47:605 (7) e movesse os sliders 1/2 mais tarde (e depois arrumasse o spacing das próximas notas, obviamente). Mas acho que você já se justificou sobre essas notas :P
  4. 00:51:301 (7) - Slider meio feio >: dá pra fazer um melhorzinho usando os novos sliders.
  5. 01:00:649 (4,5,6,7) - Eu não gosto muito de sliders em 1/2. Dava pra fazer assim, na minha humilde opinião. (se fizer, arrume o spacing das próximas notas)
  6. 01:06:083 (1,2,3,4,1,2,3,4,5) - Umas coisas que eu não concordei muito pelo andar da diff foram essas mudanças de spacing. Elas combinam um pouco com a música, mas ficam confusas para o jogador, que acha que o timing das notas é diferente. Bem, você disse que está mapeando 'sendo você mesmo', e eu respeito isso, então.. :V
  7. 01:18:040 (5,6) - Sliders feios ;-; Não tem como fazer eles um pouco melhorzinhos?
  8. 01:37:388 (1) - Mesma coisa que no Normal~
  9. 01:50:214 (3,4,1) - Achei esse spacing meio estranho. Sugestão: Colocar o slider em x:291 y:200.
  10. 02:14:779 (5) - Esse silêncio ficou definitivamente estranho. o.o Ela é a única nota assim que está silenciada no final. Não é melhor tirar isso?
  11. 02:33:040 (1) - Slider feio >: Se quiser ajuda em como fazer um melhor..
  12. 02:34:562 (5) - Dá pra consertar a feiura desse slider movendo o terceiro ponto pra direita, assim.
  13. 02:35:431 (7) - Copiar e colar o slider anterior aqui /o/
  14. 03:00:866 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,1,2,3,4,5) - Essa parte ficou beeem chata de jogar, vou ser sincero. Dá pra misturar uns sliders ou uns 1/2s por aí, tenho certeza disso. Você fez isso no Normal e ficou bem daora.
  15. 03:23:257 (5) - Slider meio feio de novo >: Só mover o segundo ponto pra direita.
  16. 03:24:127 (7) - ^ Como é uma cópia do slider acima..
  17. 03:34:779 (8) - Seria mais legal se esse slider fizesse isso.

[Insane]

  • I really don't think this diff fits with the mapset.. It just seems a bit too hard for the song (the SV is also a bit too high), and there are a few overmapped/unrankable spots.. I'll just point them out:
  1. 00:23:257 (1,2,1,2,1) - Barely readable spacing. Also, doesn't make much sense with the song.
  2. 00:24:344 (1,2,3) - There are no 1/4s in the song here. That's overmapping..
  3. 00:40:866 (2,3,4) - No 1/4s here either.
  4. 00:44:127 (2,1,2) - Kinda hard to read since (1) is completely hidden.
  5. 00:48:040 (2,1,2) - No 1/4s here. o.o What were you trying to follow, may I ask? I don't really get this one. (you even silenced the notes so they don't play)
  6. 00:48:692 (1,2,3,4,5,6) - The 1/4s here don't really follow anything in the song.
  7. 00:55:649 (4,5,6,7,8) - No 1/4s here..

    I think you already get it: This song has no 1/4s. I really tried to listen to any 1/4s in the song, but sadly I couldn't find any, so you're pretty much overmapping. Also, there are no hitsounds so... yeah. I'd suggest either removing the 1/4 spams or remaking the difficulty.
[Luanny]
Just adding to BD's post
This song isn't really suitable for an insane. This is a calm and relaxing song. Jumps and streams won't fit in any way.
The insane needs to be really toned down, maybe being another [Hard].
It's not the best thing to read, I know, but I'd remap at least 80% of this diff.
Also, the sv changes are barely readable and it lacks hitsounding.
Please work more on this diff and pay attention to what BD said.
Topic Starter
Alarido

Blue Dragon wrote:

[General]
  • O soft-hitnormal ficou meio alto em comparação aos 'ding's do mapa do Puffles. Talvez você possa baixar um pouco o volume do soft-hitnormal (com um editor de áudio) e colocá-lo no mesmo custom hitsound set. Fica meio chato ter que ouvir mais o soft-hitnormal do que os dings.
    Aliás, não seria legal colocar umas custom combo colours, pelo menos para combinar com as cores da garota?

[Normal]

  • Eu realmente acho que uns lugares poderiam ter mais hitsounds. 00:41:736 (1,2,3,4,1,2,3,1,2,3,1,2,3,4,5,1,2,3,4,1,2,3,1,2,3,4,1,2,3,4,5) - Tudo isso aqui, e só uns finishes. Que tal usar umas whistles baseando nos vocais? ► Feito.
  1. 00:27:823 (1) - Não acho que o newcombo seja necessário aqui. ► Removido.
  2. 01:37:388 (1) - Mesma coisa que o anterior. ► Idem.
  3. 02:05:214 (1) - Não vou comentar muito a parte dos hitsounds porque eu já falei, mas quando você arrumar a questão dos hitsounds, não esqueça de colocar um finish aqui. ► Feito.
  4. 02:33:909 (3,4) - Ficou meio estranho você seguir o vocal depois de tanto tempo na mesma batida. É bom um pouco de variação, mas sei lá. ► Há batidas no fundo, além dos vocais (eles sincronizam aqui).
  5. 02:37:388 (3,4) - Mesma coisa que o anterior. ► Idem.
  6. 03:00:866 (1,2,3,4) - Não tá faltando um ding nesse (3) aí? o.o Você usou em outros lugares, como em 03:09:562 (3). ► Não há falta de dongs, pois existe um esquema progressivo aqui em todo este trecho (do 'oooo-oh' etc). Primeiro, há dings somente no começo dos primeiros combos. Depois a coisa progride, com dings também no meio d'eles.
  7. 03:05:214 (3) - Mesma coisa que o anterior. ► Idem.
  8. 03:31:083 (5) - Por algum motivo eu achei que uma whistle do soft hitsound combinaria bem ali, mas ficou meio estranho. o.o De qualquer jeito, eu achei essa nota meio... vazia, sei lá, podia ter um hitsound aí. ► Feito. Adicionado aqui e também na cabeça do slider em 03:35:649 (1).
  9. 03:35:649 (1) - Por que não terminar esse spinner 1/1 depois? ► Feito.

[Hard]

  • Mesma coisa sobre os hitsounds. Dá pra fazer bastante coisa legal entre as partes mais calmas. ► Feito.
  1. 00:20:866 (1,2,3) - Mova essas três notas para x: 468 y:324. ► Feito (um pequeno jump).
  2. 00:27:823 (1) - Ainda acho esse newcombo meio inútil. Não esqueça que, por consistência, se você tirar ele do Normal, terá que tirar aqui. ► Removido.
  3. 00:47:605 (7) - Eu ia reclamar disso, mas li a descrição. Bem, minha sugestão não tem nada a ver com mudar o posicionamento delas, e sim o timing. Seria bem melhor se você colocasse uma nota em 00:47:605 (7) e movesse os sliders 1/2 mais tarde (e depois arrumasse o spacing das próximas notas, obviamente). Mas acho que você já se justificou sobre essas notas :P ► Bem, resolvi fazer algo aqui pelo que disse (soa melhor), procurei fazer com... bem, espero não ter piorado o flow aqui >_>.
  4. 00:51:301 (7) - Slider meio feio >: dá pra fazer um melhorzinho usando os novos sliders. ► Feito. Fi-lo mais bonito (tive que mexer um pouquinho nos outros também)
  5. 01:00:649 (4,5,6,7) - Eu não gosto muito de sliders em 1/2. Dava pra fazer assim, na minha humilde opinião. (se fizer, arrume o spacing das próximas notas) ► Caramba! Ficou show de bola! Brigadão e... só espero não ter piorado o flow aqui também (eu sentia o flow original bem melhor....) .
  6. 01:06:083 (1,2,3,4,1,2,3,4,5) - Umas coisas que eu não concordei muito pelo andar da diff foram essas mudanças de spacing. Elas combinam um pouco com a música, mas ficam confusas para o jogador, que acha que o timing das notas é diferente. Bem, você disse que está mapeando 'sendo você mesmo', e eu respeito isso, então.. :V ► Bem, quando eu disse tal coisa, eu me referia àqueles vários grupos de três notas empilhadas, como as do começo do beatmap (que concordam com o tum-tum-tum enquanto o cara canta 'I used to ruuuule the wooorld...'). Aliás, testado e aprovado! Ficou melhor também (e vou caçar essas spacings 'diferenciadas' que fiz e regularizar). Até porque o Puffles manteve tudo regular também. (gosto do mapa dele, apenas o flow naqueles 'paineis de botões' que não me agrada muito).
  7. 01:18:040 (5,6) - Sliders feios ;-; Não tem como fazer eles um pouco melhorzinhos? ► Feito.
  8. 01:37:388 (1) - Mesma coisa que no Normal~ ► Feito.
  9. 01:50:214 (3,4,1) - Achei esse spacing meio estranho. Sugestão: Colocar o slider em x:291 y:200. ► E rearranjando mais algumas coisas... Feito!
  10. 02:14:779 (5) - Esse silêncio ficou definitivamente estranho. o.o Ela é a única nota assim que está silenciada no final. Não é melhor tirar isso? ► Pois é... Feito!
  11. 02:33:040 (1) - Slider feio >: Se quiser ajuda em como fazer um melhor.. ► Consertado.
  12. 02:34:562 (5) - Dá pra consertar a feiura desse slider movendo o terceiro ponto pra direita, assim. ► Feito.
  13. 02:35:431 (7) - Copiar e colar o slider anterior aqui /o/ ► Feito.
  14. 03:00:866 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,1,2,3,4,5) - Essa parte ficou beeem chata de jogar, vou ser sincero. Dá pra misturar uns sliders ou uns 1/2s por aí, tenho certeza disso. Você fez isso no Normal e ficou bem daora. ► Feito.
  15. 03:23:257 (5) - Slider meio feio de novo >: Só mover o segundo ponto pra direita. ► Feito.
  16. 03:24:127 (7) - ^ Como é uma cópia do slider acima.. ► Feito.
  17. 03:34:779 (8) - Seria mais legal se esse slider fizesse isso. ► Feito.
(...)
Brigadão, meu caro ^^

Melhorou muito o map :)

Agora, no aguardo do dono da guest diff...

Att.
AnreFM
alaridoooo~
Noticed your new map from your queue sooo here I am :D

Umm okay hope this helps

[GENERAL]

01:09:127 - Try putting the preview time here, I think it fits well because the current one is a bit too sudden on the booming music orz if it's here, it gives a better feel :)


[HARD]

00:27:388 (7) - ctrl + G here? the flow is better. And it is nice to jump before break here orz
00:54:779 (5) - NC? emphasize the rising vocal
00:59:562 (2) - Umm are you trying to make it straight with 00:59:996 (3) -? kinda better if you move it to x244 y244 for straight orz
01:08:692 (5) - use copy and paste on 01:08:041 (4) - and ctrl h + j for better looks and symmetry. And i think the flow is better on that curve :)
01:10:431 (2) - I think you may want to make this curve cleaner. Move the 2nd dot to x68 y72 and third dot to x80 y32 for it. Really really sorry for nazi but this one isn't need to be that curvy if you want to encircle it with 01:09:562 (1) - head :o
01:16:518 (1) - lower the tail so that it's in the middle (between the head and tail) of 01:15:432 (5) - for better blanket, additionally it's also aligned with the circles after it :D
01:26:301 (6) - Either NC here or add circle on 01:26:083 - to make the music flow. If there isn't a note there, it feels a bit tricky since you're following the vocal on 01:24:996 (5) -. If not, just NC it orz
01:34:127 (2,4) - these long sliders doesn't look too good in my opinion. I suggest using 0.75 sv point for this. I think it's okay since you're following the vocal here and then you can make nice cross blankets like you used here :)
02:18:692 (8) - Move a few grid to make the distance between (06) and (07) the same as (06) and (08)
03:29:996 (4) - ctrl + g here to make the flow better and to emphasize the 'pressing' vocal :D

[NORMAL]

00:27:388 (4,5) - these doesn't make a pattern, ne? how about moving (4) to x44 y16 then (5) to x24 y124? looked better :)
00:51:301 (3) - Raise the tail a bit more for better encirclement on 00:49:562 (2) -
00:57:605 (3) - why overlap with 00:55:649 (1) -? move it down a few grid
00:59:996 (2) - whistle? fit with the vocal
02:05:649 (2,3) - Why straight line? use the same pattern on 02:04:779 (4,1) - to make it better
02:36:518 (1) - woops right a few grid to avoid that little overlap
03:04:344 (1,2,3,4) - straight is a bit boring to play here. How about the same nice pattern on 03:00:866 (1) - ?
03:08:692 (2,3) - aaa what a nice shape!! :)
03:14:779 (1) - move this to x132 y324 for nicer pattern, because 03:14:779 (1) - aligned on straight line with 03:13:040 (3) - tail doesn't looked really nice. Additionally, adjust 03:15:214 (2) - so that it still encircled with 03:15:649 (3) -
03:31:518 (6) - Be careful here as it may confuse beginners since they tend to hit this first rather than 03:31:083 (5) - because it is closer from the (4) slider orz


[INCO'S]
00:18:257 (6) - ctrl + g? the flow doesn't really good
00:19:344 (8) - NC here instead of 00:19:779 (1) -
00:20:866 (1) - move a few grid to stack perfectly with 00:19:996 (2) - tail. approx. x184 y228
00:22:823 (4) - NC here instead of 00:23:257 (1) -
00:23:909 (1) - doesn't really necessary to NC here, still same rhythm used :o
00:25:866 (4,5,6,7) - the current straight going down pattern isn't really good. I suggest using a upward curve here
00:42:605 (5) - that small overlap with 00:41:301 (3) - hitburst doesn't good for blanket. Consider moving this
00:45:214 (3) - Move the tail a bit ti down and right to avoid overlap with 00:44:779 (2) - . keep it encircled
01:33:909 (3) - Move the slider to 01:34:127 and add a circle on 01:33:909 instead. Fit with the current vocal
01:59:996 (1) - the spacing you used here may be confused with the 3/4 slider that end in blue tick like the ones you used frequently here. Consider moving
02:19:562 (3) - NC for kiai~
02:25:214 (7) - ctrl + g for better flow
02:27:605 (1) - umm try to fix shape for a better hexagon. This one is slightly weird
02:29:996 (2) - umm i can't see the pattern for this one. How about copy paste 02:29:562 (1) - and ctrl + h then put it on x116 y124
03:12:171 (5) - is this meant for anti jump? umm doesn't looked really good. Try moving it elsewhere :o
03:18:475 (2) - NC here instead of 03:17:823 (1) -


  • A little suggestion for the Normal and Hard diff:
  1. The spin on the last notes are kinda too soon for my opinion. The beat on there is a slow relaxing tones meanwhile on the spin, some players tend to give a full power on the spin for scores thus giving a not too fit atmosphere for the song. Soooo, I think it's better to put some notes before on there and then put the spinner after it orz
  2. aaand then about the last sb part, I think it will be best to put a spinner on 03:53:040 and end it at 03:56:518. This way, it will make people notice the sb more (since I accidentally skip the last sb, thought that everything is done). And the spin will nicely mark the end of the song :)


Yeah I guess that's all. This map is already perfect and the SB is lovely :)
Aaaand if you're interested on adding easy how about this? ><
SPOILER
osu file format v12

[General]
AudioFilename: Vivalavida.mp3
AudioLeadIn: 0
PreviewTime: 69127
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0

[Editor]
Bookmarks: 13910,27823,41736,55649,83475,97388,111301,125214,139127,153040,166953,180866,194779,208692,222605
DistanceSpacing: 0.9
BeatDivisor: 2
GridSize: 4

[Metadata]
Title:Viva la Vida
TitleUnicode:Viva la Vida
Artist:Coldplay
ArtistUnicode:Coldplay
Creator:Alarido
Version:AnreFM's Easy
Source:
Tags:Viva la Vida or Death and All His Friends churchbell InC0nceNtrateD dedicatory
BeatmapID:0
BeatmapSetID:100649

[Difficulty]
HPDrainRate:3
CircleSize:3
OverallDifficulty:3
ApproachRate:4
SliderMultiplier:1
SliderTickRate:1

[Events]
//Background and Video events
0,0,"bg.jpg",0,0
//Break Periods
2,27587,40416
2,97152,109981
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples
//Background Colour Transformations
3,100,163,162,255

[TimingPoints]
13910,434.782608695652,4,2,1,100,1,0
13910,-100,4,2,1,100,0,0
20757,-100,4,2,1,60,0,0
20975,-100,4,2,1,100,0,0
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[Colours]
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Combo4 : 183,11,36

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Really up to you to accept it or not, if you accept it, I'll continue but if you're not it's okay :)
Forget to mention this but, I've downloaded the map yesterday and found 2 mp3 files on it, maybe you have updated it now, but remember to delete to reduce the filesize
Sorry if I can't help much or my suggestions are off or something orz
Always wishes you luck and blessing alarido :D
Starrrz
Topic Starter
Alarido

AnreFM wrote:

alaridoooo~
Noticed your new map from your queue sooo here I am :D

Umm okay hope this helps

[GENERAL]

01:09:127 - Try putting the preview time here, I think it fits well because the current one is a bit too sudden on the booming music orz if it's here, it gives a better feel :)


[HARD]

► Good !!

00:27:388 (7) - ctrl + G here? the flow is better. And it is nice to jump before break here orz ► Done.
00:54:779 (5) - NC? emphasize the rising vocal ► Done, and let's hear further modders/BATs.
00:59:562 (2) - Umm are you trying to make it straight with 00:59:996 (3) -? kinda better if you move it to x244 y244 for straight orz No straight lines intended here.
01:08:692 (5) - use copy and paste on 01:08:041 (4) - and ctrl h + j for better looks and symmetry. And i think the flow is better on that curve :) ►Right.
01:10:431 (2) - I think you may want to make this curve cleaner. Move the 2nd dot to x68 y72 and third dot to x80 y32 for it. Really really sorry for nazi but this one isn't need to be that curvy if you want to encircle it with 01:09:562 (1) - head :o ► Done. And Nazi is not too bad -- Really it is welcome, since some maps need Nazi mods.
01:16:518 (1) - lower the tail so that it's in the middle (between the head and tail) of 01:15:432 (5) - for better blanket, additionally it's also aligned with the circles after it :D ► Good !!
01:26:301 (6) - Either NC here or add circle on 01:26:083 - to make the music flow. If there isn't a note there, it feels a bit tricky since you're following the vocal on 01:24:996 (5) -. If not, just NC it orz ► Alternatively, made (6) start 1/2 sooner, made Ctrl+G and added a repeat.
01:34:127 (2,4) - these long sliders doesn't look too good in my opinion. I suggest using 0.75 sv point for this. I think it's okay since you're following the vocal here and then you can make nice cross blankets like you used here :) ► Kept them for this time.
02:18:692 (8) - Move a few grid to make the distance between (06) and (07) the same as (06) and (08) ► Done by readjusting further patterns a bit.
03:29:996 (4) - ctrl + g here to make the flow better and to emphasize the 'pressing' vocal :D ► Done.

[NORMAL]

00:27:388 (4,5) - these doesn't make a pattern, ne? how about moving (4) to x44 y16 then (5) to x24 y124? looked better :) ► Good !!
00:51:301 (3) - Raise the tail a bit more for better encirclement on 00:49:562 (2) - ► Hmm... nazi... ♥ Done.
00:57:605 (3) - why overlap with 00:55:649 (1) -? move it down a few grid ► Moved 00:54:779 (5,1) a few grids left and the (3) by 1 grid right, instead.
00:59:996 (2) - whistle? fit with the vocal ► Good !!
02:05:649 (2,3) - Why straight line? use the same pattern on 02:04:779 (4,1) - to make it better ► Done a curve of notes here, going forth and back ♥
02:36:518 (1) - woops right a few grid to avoid that little overlap ► Right.
03:04:344 (1,2,3,4) - straight is a bit boring to play here. How about the same nice pattern on 03:00:866 (1) - ? ► Done, with rearrangement of further patterns. !!
03:08:692 (2,3) - aaa what a nice shape!! :) ♥ Thanksie~ Well, it was done to respect spacing
03:14:779 (1) - move this to x132 y324 for nicer pattern, because 03:14:779 (1) - aligned on straight line with 03:13:040 (3) - tail doesn't looked really nice. Additionally, adjust 03:15:214 (2) - so that it still encircled with 03:15:649 (3) - ► Right.
03:31:518 (6) - Be careful here as it may confuse beginners since they tend to hit this first rather than 03:31:083 (5) - because it is closer from the (4) slider orz ► True. Turned the (5,6) in a single slider from (5) to (6)'s end.


[INCO'S]
00:18:257 (6) - ctrl + g? the flow doesn't really good
00:19:344 (8) - NC here instead of 00:19:779 (1) -
00:20:866 (1) - move a few grid to stack perfectly with 00:19:996 (2) - tail. approx. x184 y228
00:22:823 (4) - NC here instead of 00:23:257 (1) -
00:23:909 (1) - doesn't really necessary to NC here, still same rhythm used :o
00:25:866 (4,5,6,7) - the current straight going down pattern isn't really good. I suggest using a upward curve here
00:42:605 (5) - that small overlap with 00:41:301 (3) - hitburst doesn't good for blanket. Consider moving this
00:45:214 (3) - Move the tail a bit ti down and right to avoid overlap with 00:44:779 (2) - . keep it encircled
01:33:909 (3) - Move the slider to 01:34:127 and add a circle on 01:33:909 instead. Fit with the current vocal
01:59:996 (1) - the spacing you used here may be confused with the 3/4 slider that end in blue tick like the ones you used frequently here. Consider moving
02:19:562 (3) - NC for kiai~
02:25:214 (7) - ctrl + g for better flow
02:27:605 (1) - umm try to fix shape for a better hexagon. This one is slightly weird
02:29:996 (2) - umm i can't see the pattern for this one. How about copy paste 02:29:562 (1) - and ctrl + h then put it on x116 y124
03:12:171 (5) - is this meant for anti jump? umm doesn't looked really good. Try moving it elsewhere :o
03:18:475 (2) - NC here instead of 03:17:823 (1) -


  • A little suggestion for the Normal and Hard diff:
  1. The spin on the last notes are kinda too soon for my opinion. The beat on there is a slow relaxing tones meanwhile on the spin, some players tend to give a full power on the spin for scores thus giving a not too fit atmosphere for the song. Soooo, I think it's better to put some notes before on there and then put the spinner after it orz
  2. aaand then about the last sb part, I think it will be best to put a spinner on 03:53:040 and end it at 03:56:518. This way, it will make people notice the sb more (since I accidentally skip the last sb, thought that everything is done). And the spin will nicely mark the end of the song :)


About this: I'm unsure to add notes where has not notes, and I like the spinner at Puffles map too.

Yeah I guess that's all. This map is already perfect and the SB is lovely :)
Aaaand if you're interested on adding easy how about this? ><
(...)
Really up to you to accept it or not, if you accept it, I'll continue but if you're not it's okay :) Accepted, dear ♥ Thenceee Let's work hard!!!
Forget to mention this but, I've downloaded the map yesterday and found 2 mp3 files on it, maybe you have updated it now, but remember to delete to reduce the filesize ► Done.
Sorry if I can't help much or my suggestions are off or something orz
Always wishes you luck and blessing alarido :D
Starrrz
Thank you for the mods, Stars and Easy diff my dear !!!

Moved to WIP until your diff and Inc0's diff get ready.

Hard and Normal almost perfect, but modding never is overdose (:
Topic Starter
Alarido
Added [AnreFM's Easy].

Surely these people will enjoy it like I did ♥ → jhonddr, [Luanny], brainslugs, Amagnator

C'mon Modders .................... (only [Inc0's Insane] still WIP ~ all other diffs are Pending)
Pipse Cola

Blue Dragon wrote:

[Insane]

  • I really don't think this diff fits with the mapset..It just seems a bit too hard for the song (the SV is also a bit too high), and there are a few overmapped/unrankable spots.. I'll just point them out:
    Well, you can do this Diff on Doubletime, so I think it should not be that hard, anyways, I removed some jumps and changed them into much more playable patterns (:
  1. 00:23:257 (1,2,1,2,1) - Barely readable spacing. Also, doesn't make much sense with the song.
  2. 00:24:344 (1,2,3) - There are no 1/4s in the song here. That's overmapping..
  3. 00:40:866 (2,3,4) - No 1/4s here either.
  4. 00:44:127 (2,1,2) - Kinda hard to read since (1) is completely hidden.
  5. 00:48:040 (2,1,2) - No 1/4s here. o.o What were you trying to follow, may I ask? I don't really get this one. (you even silenced the notes so they don't play) just wanted to know how people react to this, slider with button end or how u want to call it^_^
  6. 00:48:692 (1,2,3,4,5,6) - The 1/4s here don't really follow anything in the song.
  7. 00:55:649 (4,5,6,7,8) - No 1/4s here..
    Fixed all these, Removed ANY 1/4 sliders and streams except for the sliders which end on blue tick, alarido and me checked them on 25% speed and thats exactly where the words of the lyrics end, so they should be okay (:

    I think you already get it: This song has no 1/4s. I really tried to listen to any 1/4s in the song, but sadly I couldn't find any, so you're pretty much overmapping. Also, there are no hitsounds so... yeah. I'd suggest either removing the 1/4 spams or remaking the difficulty.

[Luanny] wrote:

Just adding to BD's post
This song isn't really suitable for an insane. This is a calm and relaxing song. Jumps and streams won't fit in any way. Alarido and me talked about this for some time and came to the conclusion that streams dont fit, ur right with that, but the jumps are slow like the bpm tell you, and they really fit the song , anyways, this is relaxing, but in kiai time the singer not only goes up with his voice, but also I get a special feeling by hearing it, its like some kind of shiver that gives the feeling of the way i mapped it. hope u will understand that (:
The insane needs to be really toned down, maybe being another [Hard]. I am sorry but I will not remapp or tone down this map to a hard diff, because I like it this way, I am open for most changes, but not for whole remapping it.
It's not the best thing to read, I know, but I'd remap at least 80% of this diff.
Also, the sv changes are barely readable and it lacks hitsounding.
Please work more on this diff and pay attention to what BD said.

Thanks to you two for the statements and BD for the important times. (:

AnreFM wrote:

[INCO'S]
00:18:257 (6) - ctrl + g? the flow doesn't really good
00:19:344 (8) - NC here instead of 00:19:779 (1) -
00:20:866 (1) - move a few grid to stack perfectly with 00:19:996 (2) - tail. approx. x184 y228 183/229 :P just ctrl + ged the stack (:
00:22:823 (4) - NC here instead of 00:23:257 (1) -
00:23:909 (1) - doesn't really necessary to NC here, still same rhythm used :o
00:25:866 (4,5,6,7) - the current straight going down pattern isn't really good. I suggest using a upward curve here nah, the oh oh oh in the lyrics go down so i will stick to that. but made it a bit curvier (:
00:42:605 (5) - that small overlap with 00:41:301 (3) - hitburst doesn't good for blanket. Consider moving this dont really understand what u mean o.o
00:45:214 (3) - Move the tail a bit ti down and right to avoid overlap with 00:44:779 (2) - . keep it encircled
01:33:909 (3) - Move the slider to 01:34:127 and add a circle on 01:33:909 instead. Fit with the current vocal No change, because i want this pattern for the end here, and ur idea would destroy it ._.
01:59:996 (1) - the spacing you used here may be confused with the 3/4 slider that end in blue tick like the ones you used frequently here. Consider moving
02:19:562 (3) - NC for kiai~
02:25:214 (7) - ctrl + g for better flow no offense, but this would kill all flowness...
02:27:605 (1) - umm try to fix shape for a better hexagon. This one is slightly weird I have no idea about hexagons here, this slider and his mirrorred brother are made this way to look like this, there is nothing forming a hexagon, sorry o.o
02:29:996 (2) - umm i can't see the pattern for this one. How about copy paste 02:29:562 (1) - and ctrl + h then put it on x116 y124 this would make no sense at all o.o
03:12:171 (5) - is this meant for anti jump? umm doesn't looked really good. Try moving it elsewhere :o I like it...
03:18:475 (2) - NC here instead of 03:17:823 (1) -
Thanks for ur mod, was quite nice :)

Done :)

Here the updated version:

InC0's Insane
osu file format v12

[General]
AudioFilename: Vivalavida.mp3
AudioLeadIn: 0
PreviewTime: 69344
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 0

[Editor]
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DistanceSpacing: 1
BeatDivisor: 4
GridSize: 4

[Metadata]
Title:Viva la Vida
TitleUnicode:Viva la Vida
Artist:Coldplay
ArtistUnicode:Coldplay
Creator:Alarido
Version:InC0's Insane
Source:
Tags:Viva la Vida or Death and All His Friends churchbell AnreFM InC0nceNtrateD dedicatory
BeatmapID:271478
BeatmapSetID:100649

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HPDrainRate:6
CircleSize:4
OverallDifficulty:7
ApproachRate:8
SliderMultiplier:2.1
SliderTickRate:1

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140,344,179562,1,0,0:0:0:0:
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143,130,187388,1,0,0:0:0:0:
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Topic Starter
Alarido
Updated [InC0's Insane]

EDIT: Optimized .png/.wav file sizes: it reduced .osz filesize to about 9.1 MB (it was about 11.6 MB). .mp3 file untouched.


C'Mon Modders ^^
787B
*rolls in*
No hard falta um clap no final do slider em 01:26:083 (6) -.
*rolls out*

Sem kudosu ofc
Topic Starter
Alarido

Wolf wrote:

*rolls in*
No hard falta um clap no final do slider em 01:26:083 (6) -.
*rolls out*

Sem kudosu ofc
Thanks Wolf ^^

Updated!
Little
Hi, from #modreqs! (I just feel like modding somehow)

[AnreFM's Easy]
I feel that you could further distinguish the chorus from the verses in terms of patterns, because right now they feel pretty much the same, and I think the chorus could be more exciting.
I also think that a lot of your blankets could be improved, since it does look like you are trying to blanket. (eg. 00:24:344 (1,2) )
00:13:910 - I don't see any purpose for inheriting section here.
01:25:214 (4) - I can't tell what part of the music you are following here. I would suggest to follow either the vocals or orchestra here. For vocals, the points to emphasize would be 01:24:996 01:25:431 01:25:866 . To follow orchestra, the important points would be at 01:24:996 01:26:083 01:26:518 . Just try to make the pattern fit with the part of the music you choose to emphasize.
01:30:431 (1) - I don't see any reason to use 3/2 slider here. The reverse arrow is on an unimportant beat, since the main denominations of time here is 1/1 as heard in string instruments.
01:33:909 (1) - You don't have to change this, but I feel like the slider end doesn't give enough to the accented note. I would use a circle or slider head at 01:34:779 to play the accent.
02:01:736 (1) - I think it would be nice if this slider was extended to 02:02:388 . Goes well with vocals, and I don't think 3/2 time spacing/polarity shift is a problem, and plays quite nicely here.
02:05:214 (3,1) - 5/4 time spacing feels a bit strange when the second note is a hitcircle. I would try something like this for rhythm (much better in my opinion):
02:16:953 (3,1) - I highly suggest to put some distance between these. As AR is low (because it's Easy), beginners will rush to click (1) when they see it since it is so close in spacing.
02:35:431 (3) - Extend this to the white tick at 02:36:083 .
02:41:736 (3) - This doesn't follow any rhythm in the song, for same reasons as 01:30:431 (1) .
03:30:431 (4) - Same as 01:25:214 (4) .
03:35:649 (1) - Maybe end the spinner at 03:42:170 like in other diffs.

[Normal]
01:07:388 (3,4) - I think it would be cool if you did something like the image below, and then had (4) blanket (5). However, it might be hard to connect this into the notes after it, so maybe just ignore this suggestion.
01:18:692 (4,2) - Could stack these perfectly. (Copy 01:20:431 (2) , paste at 01:18:692 , Ctrl+G, Ctrl+H)
03:26:736 (4,5) - Maybe blanket would be nice? Or maybe you had a reason not to blanket, I don't know.
Really nice map!

[Hard]
00:59:996 (3) - I think maybe it would be better not to flow straight here from (2), and start this slider lower to give it more emphasis since this note is accented in vocals. (eg. http://puu.sh/4hOdi.jpg)
01:04:996 (6,7) - Would be nice if these were aligned like at 00:58:040 (6,7) . I know that there is play area restriction, but this could be solved simply by rotating the whole figure (01:03:909 (4,5,6,7) ) slightly clockwise.
01:28:692 (6,7,1,2) - I think it would be cool to replace the word "never" with a slider instead of having 11 circles in a row, and also gives an association between words and patterns. It would play more interesting in my opinion. (http://puu.sh/4hOr6.jpg)
03:08:692 (3,4,5,6) - I think it would play much better if you placed these in a wide arc without the blankets. The blankets inhibit flow here, and this section generally feels like broad arcs in my opinion.
03:30:649 (5) - I think it would flow nicer if placement of the slider was like this: http://puu.sh/4hOJj.jpg
Good diff. :)

[Insane]
00:49:562 - I don't see any purpose for inheriting section here.
01:13:475 - ^
01:58:257 - ^
00:50:649 (4) - I would Ctrl+G this since it flows nicer and there is no reason to jump between (4, 5).
00:56:953 (1,2) - I would put a jump here.
00:58:040 (1,2) - ^
01:02:605 (1) - I think it may be better to map out the rhythms here. I don't see any reason to use a spinner here.
01:20:866 (4,5) - Space these further apart? Most of your other 1/2 are quite spaced out. This could confuse the player into thinking this is 1/4.
01:26:953 (1,2) - This SV change feels very strange to me.
01:59:562 (6,1) - I would suggest to change the rhythm to: http://puu.sh/4hP94.jpg
02:24:779 (6,7,8) - I would suggest the following rhythm: http://puu.sh/4hPf0.jpg

Good map.
Good luck, and star! :)
Topic Starter
Alarido

CloudSplash16 wrote:

Hi, from #modreqs! (I just feel like modding somehow)

(...)
[Normal]
01:07:388 (3,4) - I think it would be cool if you did something like the image below, and then had (4) blanket (5). However, it might be hard to connect this into the notes after it, so maybe just ignore this suggestion. ► Nice ♥
► Applied.
01:18:692 (4,2) - Could stack these perfectly. (Copy 01:20:431 (2) , paste at 01:18:692 , Ctrl+G, Ctrl+H) ► Sure
03:26:736 (4,5) - Maybe blanket would be nice? Or maybe you had a reason not to blanket, I don't know. ► Reason to not blanket this is some symmetric resemblance as you can see at 03:23:257 (4,5) - 'till the numberings are the same (: But I moved a bit the last node of 03:26:736 (4) so it will point correctly the head of 03:27:606 (5) - (:
Really nice map!

[Hard]
00:59:996 (3) - I think maybe it would be better not to flow straight here from (2), and start this slider lower to give it more emphasis since this note is accented in vocals. (eg. http://puu.sh/4hOdi.jpg) ► Right. Done.
01:04:996 (6,7) - Would be nice if these were aligned like at 00:58:040 (6,7) . I know that there is play area restriction, but this could be solved simply by rotating the whole figure (01:03:909 (4,5,6,7) ) slightly clockwise. ► Hm... Applied, even though I felt it a bit strange due to a tiny flowbreak (or pathbreak), but felt a bit nicer too (:
01:28:692 (6,7,1,2) - I think it would be cool to replace the word "never" with a slider instead of having 11 circles in a row, and also gives an association between words and patterns. It would play more interesting in my opinion. (http://puu.sh/4hOr6.jpg) ► Done! Feels better too (:
03:08:692 (3,4,5,6) - I think it would play much better if you placed these in a wide arc without the blankets. The blankets inhibit flow here, and this section generally feels like broad arcs in my opinion. ► Right (:
03:30:649 (5) - I think it would flow nicer if placement of the slider was like this: http://puu.sh/4hOJj.jpg ► Done ^^
Good diff. :) Thanksieee~
(...)

Good map.
Good luck, and star! :)
Updated my diffs. Guests will be updated as soon as their moddings get applied (:

Thanks for the star too :D
Pipse Cola

CloudSplash16 wrote:

[Insane]
00:49:562 - I don't see any purpose for inheriting section here. fixed
01:13:475 - ^ ^
01:58:257 - ^^
00:50:649 (4) - I would Ctrl+G this since it flows nicer and there is no reason to jump between (4, 5).^
00:56:953 (1,2) - I would put a jump here.^
00:58:040 (1,2) - ^^
01:02:605 (1) - I think it may be better to map out the rhythms here. I don't see any reason to use a spinner here. caaaaaastles (:
01:20:866 (4,5) - Space these further apart? Most of your other 1/2 are quite spaced out. This could confuse the player into thinking this is 1/4. fixed
01:26:953 (1,2) - This SV change feels very strange to me. (: thats a little challenge in the map
01:59:562 (6,1) - I would suggest to change the rhythm to: http://puu.sh/4hP94.jpg fixed, nice catch :)
02:24:779 (6,7,8) - I would suggest the following rhythm: http://puu.sh/4hPf0.jpg ill stick to mine here :3

Good map. thaaaanks :D
Good luck, and star! :)
Everything done like written here :)

InC0's Insane
osu file format v12

[General]
AudioFilename: Vivalavida.mp3
AudioLeadIn: 0
PreviewTime: 69127
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
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LetterboxInBreaks: 0
WidescreenStoryboard: 0

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DistanceSpacing: 1
BeatDivisor: 4
GridSize: 4

[Metadata]
Title:Viva la Vida
TitleUnicode:Viva la Vida
Artist:Coldplay
ArtistUnicode:Coldplay
Creator:Alarido
Version:InC0's Insane
Source:
Tags:Viva la Vida or Death and All His Friends churchbell AnreFM InC0nceNtrateD dedicatory
BeatmapID:271478
BeatmapSetID:100649

[Difficulty]
HPDrainRate:6
CircleSize:4
OverallDifficulty:7
ApproachRate:8
SliderMultiplier:2.1
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424,127,140431,1,8,0:0:0:0:
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345,309,149344,1,0,0:0:0:0:
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140,344,179562,1,0,0:0:0:0:
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492,96,197170,2,0,P|400:40|307:66,1,210
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388,192,200431,1,8,0:0:0:0:
333,282,200649,2,0,B|284:340|204:304|204:304|160:252,1,210
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72,192,201518,1,0,0:0:0:0:
132,104,201736,6,0,B|160:56|212:64|212:64|268:112|336:68,1,210,4|8,0:0|0:0,0:0:0:0:
344,192,202388,1,0,0:0:0:0:
452,240,202605,2,0,P|460:160|448:140,2,105,0|0|8,0:0|0:0|0:0,0:0:0:0:
318,305,203257,2,0,B|268:272|212:320|212:320|160:328|132:280,1,210
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318,78,204127,2,0,B|268:112|212:64|212:64|160:56|132:104,1,210,0|0,0:0|0:0,0:0:0:0:
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Topic Starter
Alarido
Updated InC0's Insane. Thanks ^^

AnreFM said me I could apply the mods for him on his diff, but I felt modding depends on his mapping style (the received modding is more structural than aesthetical, it's the reason I'll NOT touch his diff).
AnreFM
Remapping many confusing parts, thanks for the mods^^

I hope it's better now orz
Here's my diff; http://puu.sh/4lXqm.osu

sorry for lateness Alarido :(
Topic Starter
Alarido
Updated AnreFM's Easy

AnreFM wrote:

sorry for lateness Alarido :(
That's fine <3 (I wanna meet you in-game)
Topic Starter
Alarido
@AnreFM I'm glad you changed to Indonesian flag ♥

@Luanny: Vem modar esse mapa, vem! Agora com Easy diff ^^
10crystalmask01
Ello! o3o random mod

[Easy]
  1. AR -1
00:20:866 (1,2,3) - Replace with 00:17:388 (1,2) - here for consistency.
00:50:431 (2) - I dislike ho its tail is under the previous slider, try positioning it like this instead:

00:56:953 (4) - Add whistle on the head.
00:58:257 (6) - Add whistle on the tail.
01:16:518 (1) - hmm try adding a drum-finish on the head :P Sounds good imo.
01:20:866 (2) - Add whistle no the tail.
01:23:475 (1) - Add finish.
01:36:518 (4) - Remove the finish on the tail.
01:37:388 - Add an note here, and then add the finish.
01:56:083 (3) - Whistle should be on the head instead of the tail.
01:59:127 - Try adding in a 1/1 slider here so that 01:57:388 (1,2,3) - will be evenly spaced from the previous slider and its next object.
02:07:823 (5) - Add whistle on the reverse.
02:26:083 (1) - add drum-finish on the head.
02:41:736 (3) - Add whist on the tail.
02:46:083 (5) - Add a reverse, and place that finish on the tail instead.
03:30:431 (4) - add whistle on the reverse end.

Really good flow and rhythm, but I think the hitsounds may need some work :(

[Normal]
  1. AR +1
  2. Circle size -1
01:09:562 - 01:37:388 okay, those bell sounds are starting to sound very annoying. This hitsound really stands out with the song alone, so I suggest you lowering the volume down to around 70% - 80% please...
02:19:127 - 02:46:953 ^
03:14:779 - 03:33:909 ^
03:00:866 - 03:14:779 Try creating a whistle pattern using this:

03:09:562 (3) - REMOVE THAT BELL HITSOUND PLEASE!!! (Sorry, I've heard enough of that hitsound :o)

Really nice diff ^^ (Only those bells are driving me insane lol)

[Hard]
00:27:388 (7) - Weird jump, just position it naturally to it's flow like this?

01:09:562 - 01:37:388 .... 70% - 80% please, those loud bells x.x
02:19:127 - 02:46:953 ^
03:14:779 - 03:35:649 ^
03:09:562 (4) - Remove clap.

[InC0's Insane]
  1. Combo colours do not match the previous diffs.
00:27:823 (1) - ad whistle or finish, either one works well here :)
Pretty much the same suggestion as your previous diffs. Lower the vol on your Kai times, and that's pretty much it :P

Wow this mapset looks really good! :D Hopefully lit'll get bubbled soon!
Good luck~!
Topic Starter
Alarido

10crystalmask01 wrote:

Ello! o3o random mod

[notice]
(...)

[Normal]
  1. AR +1 ► Adjusted
  2. Circle size -1 ► Adjusted, a bit greater circles... I hope it doesn't wipe out a half of a diff star ><r

01:09:562 - 01:37:388 okay, those bell sounds are starting to sound very annoying. This hitsound really stands out with the song alone, so I suggest you lowering the volume down to around 70% - 80% please... ► Reduced volumes to Kiai on the borders of 70~80% as requested. The same was applied to next two ones.
02:19:127 - 02:46:953 ^ ► ^
03:14:779 - 03:33:909 ^ ► ^
03:00:866 - 03:14:779 Try creating a whistle pattern using this:
► Tried, but created another on my own ><
03:09:562 (3) - REMOVE THAT BELL HITSOUND PLEASE!!! (Sorry, I've heard enough of that hitsound :o) ► I can't do it -- the same as requested by [Luanny] -- because it WIPES out the essence of the map as it was inspirated on the Puffles' version (did you played it? Amazing too, except by the "squared" flow what makes it a bit harder >< ) To have an idea, I took about 200 tries to FC that [Classic] diff. In truth, I can make the bells more smoothie, but not wipe them >< (I could prefer to abandon this map instead and map Touhou instead -- and [Luanny] dislikes Touhou).

Really nice diff ^^ (Only those bells are driving me insane lol) ► Keep calm, breathe deeply.... and continue ~.~ I like reasoning too (:

[Hard]
00:27:388 (7) - Weird jump, just position it naturally to it's flow like this? ► Fixed a bit, really didn't know to do but let's other people say about.

01:09:562 - 01:37:388 .... 70% - 80% please, those loud bells x.x ► Changed 100%-sections to 80%, changed 70%-sections to 60%.
02:19:127 - 02:46:953 ^ ► ^
03:14:779 - 03:35:649 ^ ► ^
03:09:562 (4) - Remove clap. ► to remove clap from here, I should remove it from 03:13:040 (4) too, since both claps belong to the same pattern (1 clap per measure on the two first measures, and then 2 claps per measure on the next two measures, which are here to give a growing emphasis on the song's climax that's coming soon at this moment (this climax is the last kiai, before the final spinner).

(...)

Wow this mapset looks really good! :D Hopefully lit'll get bubbled soon!
Good luck~!
Thanksiiiiiiiie Cryssss~
We hope it too ^.^ (Anre, InC0 and me -- and jonathanlfj for who the map is dedicated ♥ )

______________________
EDIT: just more 11 posts to... you know :3
AnreFM
kay, here's my update;
http://puu.sh/4I8SX.osu
fixed rhythm and hitsounding in general~

there you go Alarido :D
Pipse Cola

10crystalmask01 wrote:

[InC0's Insane]
  1. Combo colours do not match the previous diffs.fixed
00:27:823 (1) - ad whistle or finish, either one works well here :) whistle sounds nice, added (:
Pretty much the same suggestion as your previous diffs. Lower the vol on your Kai times, and that's pretty much it :P done, thanks for modding ^_^

Wow this mapset looks really good! :D Hopefully lit'll get bubbled soon!
Good luck~!
Diff :)
osu file format v12

[General]
AudioFilename: Vivalavida.mp3
AudioLeadIn: 0
PreviewTime: 69127
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 0

[Editor]
Bookmarks: 13910,27823,41736,55649,56736,69562,83475,97388,111301,125214,139127,153040,166953,180866,194779,208692,222605
DistanceSpacing: 1
BeatDivisor: 4
GridSize: 4

[Metadata]
Title:Viva la Vida
TitleUnicode:Viva la Vida
Artist:Coldplay
ArtistUnicode:Coldplay
Creator:Alarido
Version:InC0's Insane
Source:
Tags:Viva la Vida or Death and All His Friends churchbell AnreFM InC0nceNtrateD dedicatory
BeatmapID:271478
BeatmapSetID:100649

[Difficulty]
HPDrainRate:6
CircleSize:4
OverallDifficulty:7
ApproachRate:8
SliderMultiplier:2.1
SliderTickRate:1

[Events]
//Background and Video events
0,0,"bg.jpg",0,0
//Break Periods
2,28023,39899
2,97588,109029
2,167153,178594
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples
//Background Colour Transformations
3,100,163,162,255

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Combo1 : 255,217,102
Combo2 : 102,165,99
Combo3 : 0,106,223
Combo4 : 183,11,36

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300,171,76083,2,0,P|285:186|211:172,1,105,8|0,0:0|0:0,0:0:0:0:
168,87,76518,6,0,P|316:59|356:115,2,210,0|8|0,0:0|0:0|0:0,0:0:0:0:
60,163,77605,1,0,0:0:0:0:
60,291,77823,1,0,0:0:0:0:
168,344,78040,2,0,P|316:316|356:372,1,210,8|0,0:0|0:0,0:0:0:0:
452,291,78692,1,0,0:0:0:0:
452,163,78909,1,0,0:0:0:0:
380,227,79127,2,0,L|272:228,2,105,0|0|8,0:0|0:0|0:0,0:0:0:0:
380,227,79779,5,0,0:0:0:0:
336,107,79996,2,0,P|232:135|128:99,1,210,0|8,0:0|0:0,0:0:0:0:
60,132,80649,1,0,0:0:0:0:
60,132,80866,2,0,P|76:200|60:232,1,105
140,256,81301,2,0,P|126:286|142:354,1,105,8|0,0:0|0:0,0:0:0:0:
256,192,81627,12,8,83040,0:0:0:0:
256,52,83257,5,0,0:0:0:0:
384,104,83475,2,0,P|356:184|280:232,1,157.5,8|0,0:0|0:0,0:0:0:0:
212,226,83909,2,0,P|155:183|127:103,1,157.5,8|0,0:0|0:0,0:0:0:0:
256,52,84344,2,0,L|256:156,1,105
256,280,84779,1,0,0:0:0:0:
208,344,84996,2,0,P|308:344|316:336,1,105,8|0,0:0|0:0,0:0:0:0:
304,180,85866,2,0,P|204:180|196:172,1,105,8|0,0:0|0:0,0:0:0:0:
256,60,86518,2,0,L|256:128,1,52.5
292,276,86953,6,0,P|392:252|436:208,1,157.5,8|0,0:0|0:0,0:0:0:0:
364,116,87388,2,0,P|324:168|280:184,1,102.374995313645,8|0,0:0|0:0,0:0:0:0:
148,116,87823,2,0,P|188:168|232:184,1,102.374995313645,8|0,0:0|0:0,0:0:0:0:
256,232,88257,5,0,0:0:0:0:
364,116,88475,1,0,0:0:0:0:
256,0,88692,1,0,0:0:0:0:
148,116,88909,1,0,0:0:0:0:
128,150,89562,5,0,0:0:0:0:
383,150,89779,1,0,0:0:0:0:
177,300,89996,1,0,0:0:0:0:
255,58,90214,1,0,0:0:0:0:
334,300,90431,1,0,0:0:0:0:
256,192,90540,12,0,93040,0:0:0:0:
124,68,93475,5,8,0:0:0:0:
190,134,93692,1,0,0:0:0:0:
123,200,93909,2,0,P|280:272|388:204,1,315
304,154,94779,2,0,P|252:136|208:156,1,105
208,229,95214,2,0,P|260:248|304:228,1,105,8|0,0:0|0:0,0:0:0:0:
380,168,95649,6,0,P|352:100|320:72,1,105
132,216,96083,2,0,P|160:284|192:312,1,105,8|0,0:0|0:0,0:0:0:0:
380,168,96518,1,0,0:0:0:0:
132,216,96736,1,0,0:0:0:0:
330,78,96953,1,0,0:0:0:0:
181,305,97170,1,0,0:0:0:0:
256,192,97388,5,2,0:0:0:0:
76,124,109779,6,0,P|156:84|166:84,1,105
168,192,110214,1,0,0:0:0:0:
166,299,110431,2,0,P|156:300|76:260,1,105
12,192,110866,1,0,0:0:0:0:
76,124,111083,2,0,P|264:212|64:244,1,525
12,192,112388,5,0,0:0:0:0:
12,192,112823,2,0,L|268:192,1,210
222,192,113692,1,0,0:0:0:0:
244,112,113909,2,0,P|288:244|232:272,1,210
420,180,114779,6,0,P|444:264|432:300,1,105
352,252,115214,2,0,P|342:338|318:367,1,105
260,292,115649,2,0,P|218:369|185:386,1,105
296,192,116083,1,0,0:0:0:0:
420,204,116301,6,0,P|444:120|432:84,1,105
352,132,116736,2,0,P|342:45|318:16,1,105
240,40,117170,1,0,0:0:0:0:
140,64,117388,5,0,0:0:0:0:
88,192,117605,1,0,0:0:0:0:
140,320,117823,5,0,0:0:0:0:
88,192,118040,1,0,0:0:0:0:
188,196,118257,2,0,P|256:232|280:168,1,157.5
292,136,118692,2,0,P|344:96|392:84,1,105
480,120,119127,2,0,P|428:160|380:172,1,105
320,248,119562,5,0,0:0:0:0:
228,292,119779,2,0,P|167:265|133:229,1,105
152,140,120214,2,0,P|152:68|168:32,1,105
256,92,120649,2,0,L|296:52,2,52.5
256,292,121301,6,0,P|296:336|344:348,1,105
347,232,121736,2,0,P|403:214|434:175,1,105
330,125,122170,1,0,0:0:0:0:
330,125,122388,2,0,P|336:65|313:22,2,105
256,292,123040,6,0,P|216:336|168:348,1,105
164,232,123475,2,0,P|108:214|77:175,1,105
168,124,123909,2,0,P|150:67|164:20,1,105
300,40,124344,6,0,P|360:88|376:128,1,105
476,124,124779,2,0,P|456:198|426:229,1,105
360,288,125214,2,0,B|296:320|256:296|256:296|200:320|140:280,1,210
204,84,126083,2,0,B|236:68|256:80|256:80|284:68|314:88,1,105
308,188,126518,2,0,B|276:204|256:192|256:192|228:204|198:184,1,105
112,304,127170,2,0,B|268:388|416:300,1,315
256,160,128257,1,0,0:0:0:0:
256,160,128475,1,0,0:0:0:0:
340,96,128692,6,0,B|544:168|252:288|436:344,1,315
172,96,130431,2,0,B|-32:168|260:288|76:344,1,315
256,192,132170,12,0,134779,0:0:0:0:
256,192,135214,5,0,0:0:0:0:
256,192,135649,12,0,138258,0:0:0:0:
256,156,138692,5,2,0:0:0:0:
256,156,138909,2,0,L|256:280,1,105,0|0,0:0|0:0,0:0:0:0:
160,304,139562,6,0,P|288:340|360:296,1,210,8|0,0:0|0:0,0:0:0:0:
424,232,140214,1,0,0:0:0:0:
424,127,140431,1,8,0:0:0:0:
349,52,140649,2,0,P|221:16|149:60,1,210,0|0,0:0|0:0,0:0:0:0:
256,156,141301,1,8,0:0:0:0:
156,224,141518,2,0,P|284:260|356:216,1,210,0|0,0:0|0:0,0:0:0:0:
304,84,142170,2,0,P|204:80|188:92,1,105,8|0,0:0|0:0,0:0:0:0:
132,156,142605,6,0,P|144:260|232:336,1,210,0|8,0:0|0:0,0:0:0:0:
256,232,143257,1,0,0:0:0:0:
295,330,143475,2,0,P|360:272|368:240,1,105
256,232,143909,1,8,0:0:0:0:
216,124,144127,2,0,P|151:182|188:312,1,210,0|0,0:0|0:0,0:0:0:0:
295,330,144779,2,0,P|360:272|368:240,1,105,8|0,0:0|0:0,0:0:0:0:
364,152,145214,2,0,P|305:87|273:79,1,105
186,82,145649,2,0,P|121:140|113:172,1,105,8|0,0:0|0:0,0:0:0:0:
20,192,146083,5,4,2:2:0:0:
492,192,146518,1,8,0:0:0:0:
256,88,146953,1,0,0:0:0:0:
172,192,147170,1,0,0:0:0:0:
340,192,147388,1,8,0:0:0:0:
436,156,147605,6,0,B|448:92|440:48|440:48|356:40|332:100,1,210,0|0,0:0|0:0,0:0:0:0:
256,88,148257,1,8,0:0:0:0:
166,74,148475,2,0,B|156:40|72:48|72:48|64:92|76:156,1,210
166,309,149127,1,8,0:0:0:0:
345,309,149344,1,0,0:0:0:0:
400,220,149562,6,0,P|404:144|388:112,1,105
288,128,149996,2,0,P|268:201|243:227,1,105
190,320,150431,2,0,B|204:335|207:373|207:373|256:354|299:373|299:373|304:340|324:320,1,210,0|8,0:0|0:0,0:0:0:0:
323,214,151083,2,0,B|309:199|306:161|306:161|258:180|214:161|214:161|209:194|190:215,1,210
100,272,151736,2,0,P|88:247|92:171,1,105,8|0,0:0|0:0,0:0:0:0:
166,97,152170,2,0,P|190:85|266:89,1,105
372,104,152605,2,0,P|395:116|439:178,1,105,8|0,0:0|0:0,0:0:0:0:
384,280,153040,6,0,P|356:200|280:152,1,157.5,8|0,0:0|0:0,0:0:0:0:
212,158,153474,2,0,P|155:200|127:280,1,157.5,8|0,0:0|0:0,0:0:0:0:
256,332,153909,2,0,L|256:228,1,105
256,104,154344,1,0,0:0:0:0:
208,40,154561,2,0,P|308:40|316:48,1,105,8|0,0:0|0:0,0:0:0:0:
304,204,155431,2,0,P|204:204|196:212,1,105,8|0,0:0|0:0,0:0:0:0:
256,324,156083,1,0,0:0:0:0:
256,324,156301,6,0,L|256:256,1,52.5
340,208,156953,2,0,P|380:144|364:104,1,105,8|0,0:0|0:0,0:0:0:0:
316,16,157605,1,0,0:0:0:0:
196,16,157823,1,8,0:0:0:0:
137,120,158040,2,0,P|132:144|172:208,1,105
256,324,158692,1,8,0:0:0:0:
256,324,158909,2,0,L|256:272,1,52.5
436,164,159562,6,0,P|380:144|356:104,1,105,8|0,0:0|0:0,0:0:0:0:
256,40,159996,1,4,2:2:0:0:
155,107,160214,2,0,P|132:144|76:164,2,105,0|8|0,0:0|0:0|0:0,0:0:0:0:
256,40,160866,1,0,0:0:0:0:
256,40,161083,1,0,0:0:0:0:
356,107,161301,2,0,P|380:144|436:164,2,105,8|0|0,0:0|0:0|0:0,0:0:0:0:
256,40,161953,1,0,0:0:0:0:
256,40,162170,2,0,L|256:156,1,105,8|0,0:0|0:0,0:0:0:0:
352,192,162605,6,0,P|332:248|292:272,1,105
160,192,163040,2,0,P|180:248|220:272,1,105,8|0,0:0|0:0,0:0:0:0:
400,312,163475,2,0,P|256:356|96:296,1,315
112,72,164344,2,0,P|256:28|416:88,1,315
428,184,165214,6,0,P|420:248|376:296,1,105
264,364,165649,2,0,P|200:356|152:312,1,105,8|0,0:0|0:0,0:0:0:0:
84,200,166083,2,0,P|92:136|136:88,1,105
248,20,166518,2,0,P|312:28|360:72,1,105,8|0,0:0|0:0,0:0:0:0:
256,192,166953,5,2,0:0:0:0:
216,272,179344,5,0,0:0:0:0:
140,344,179562,1,0,0:0:0:0:
36,348,179779,2,0,P|52:240|236:132,1,315
476,348,180649,2,0,P|460:240|272:132,1,315
128,300,181518,2,0,P|168:240|212:220,1,105
316,224,181953,2,0,P|344:240|384:300,1,105
256,356,182388,1,0,0:0:0:0:
256,236,182823,5,0,0:0:0:0:
256,132,183040,1,0,0:0:0:0:
312,44,183257,2,0,B|432:6|432:204|246:173|300:261,1,315
203,44,184127,2,0,B|82:6|82:204|268:173|214:261,1,315
308,272,185214,2,0,P|352:212|352:160,1,105
204,112,185649,2,0,P|160:172|160:216,1,105
368,204,186301,6,0,P|412:264|408:308,2,105
293,129,186953,1,0,0:0:0:0:
218,55,187170,1,0,0:0:0:0:
143,130,187388,1,0,0:0:0:0:
217,205,187605,1,0,0:0:0:0:
256,192,187823,12,0,189344,0:0:0:0:
256,112,189779,5,0,0:0:0:0:
256,112,189996,1,0,0:0:0:0:
312,44,190214,2,0,B|432:6|432:204|246:173|300:261,1,315
203,44,191084,2,0,B|82:6|82:204|268:173|214:261,1,315
308,272,192171,2,0,P|352:212|344:136,1,105
204,112,192606,2,0,P|160:172|168:248,1,105
256,292,193257,6,0,B|152:232|372:152|252:48,1,262.5
168,28,194562,5,0,0:0:0:0:
76,80,194779,2,0,P|48:128|48:180,1,105,4|0,2:2|0:0,0:0:0:0:
152,168,195214,2,0,P|151:216|123:264,1,105,8|0,0:0|0:0,0:0:0:0:
20,288,195649,2,0,P|112:344|216:308,1,210,0|8,0:0|0:0,0:0:0:0:
307,317,196301,2,0,P|400:344|492:288,1,210,0|0,0:0|0:0,0:0:0:0:
448,192,196953,1,8,0:0:0:0:
492,96,197170,2,0,P|400:40|307:66,1,210
204,66,197823,2,0,P|112:40|20:96,1,210,8|0,0:0|0:0,0:0:0:0:
64,192,198475,5,0,0:0:0:0:
64,192,198692,2,0,L|172:192,1,105,8|0,0:0|0:0,0:0:0:0:
264,144,199127,2,0,P|260:248|248:264,2,105,0|0|8,0:0|0:0|0:0,0:0:0:0:
160,132,199779,2,0,B|204:80|204:80|284:44|336:104,1,210,0|0,0:0|0:0,0:0:0:0:
388,192,200431,1,8,0:0:0:0:
333,282,200649,2,0,B|284:340|204:304|204:304|160:252,1,210
72,192,201301,1,8,0:0:0:0:
72,192,201518,1,0,0:0:0:0:
132,104,201736,6,0,B|160:56|212:64|212:64|268:112|336:68,1,210,4|8,0:0|0:0,0:0:0:0:
344,192,202388,1,0,0:0:0:0:
452,240,202605,2,0,P|460:160|448:140,2,105,0|0|8,0:0|0:0|0:0,0:0:0:0:
318,305,203257,2,0,B|268:272|212:320|212:320|160:328|132:280,1,210
188,192,203909,1,8,0:0:0:0:
318,78,204127,2,0,B|268:112|212:64|212:64|160:56|132:104,1,210,0|0,0:0|0:0,0:0:0:0:
188,192,204779,1,8,0:0:0:0:
292,192,204996,1,0,0:0:0:0:
318,78,205214,6,0,P|256:88|212:60,1,105,0|0,0:0|0:0,0:0:0:0:
120,48,205649,2,0,B|80:96|116:144|116:144|76:188|124:248,1,210,8|0,0:0|0:0,0:0:0:0:
212,196,206301,2,0,P|258:189|312:207,1,105,0|8,0:0|0:0,0:0:0:0:
352,304,206736,2,0,P|224:340|162:306,1,210,0|0,0:0|0:0,0:0:0:0:
212,196,207388,1,8,0:0:0:0:
160,80,207605,2,0,P|288:44|349:77,1,210,0|0,0:0|0:0,0:0:0:0:
436,140,208257,5,8,0:0:0:0:
444,180,208475,1,0,0:0:0:0:
472,212,208692,2,0,P|471:291|400:312,1,157.5,4|0,0:0|0:0,0:0:0:0:
356,312,209127,2,0,P|293:290|292:208,1,157.5,0|0,0:0|0:0,0:0:0:0:
320,168,209562,2,0,P|368:116|376:80,2,105
188,192,210214,6,0,B|144:176|112:224|76:168,1,105,0|0,0:0|0:0,0:0:0:0:
76,172,210866,1,8,0:0:0:0:
40,72,211083,2,0,P|116:48|252:56,1,210
319,128,211736,1,8,0:0:0:0:
319,232,211953,1,0,0:0:0:0:
244,330,212170,2,0,P|116:336|40:312,1,210,0|8,0:0|0:0,0:0:0:0:
32,192,212823,1,0,0:0:0:0:
112,232,213040,2,0,P|192:244|240:224,1,105
292,192,213475,1,8,0:0:0:0:
244,53,213692,6,0,P|116:48|40:72,2,210
328,120,214779,1,0,0:0:0:0:
402,194,214996,1,0,0:0:0:0:
327,268,215214,1,8,0:0:0:0:
252,193,215431,1,0,0:0:0:0:
146,193,215649,2,0,P|88:160|144:52,2,210
146,193,216736,1,0,0:0:0:0:
146,191,217170,6,0,P|88:224|144:332,1,210
256,192,218475,12,0,222170,0:0:0:0:
84,32,222605,6,0,B|52:68|84:104|12:176,2,157.5
428,32,224344,2,0,B|460:68|428:104|500:176,2,157.5
84,32,226083,6,0,B|52:68|84:104|12:176,2,157.5
428,32,227823,2,0,B|460:68|428:104|500:176,1,157.5
72,88,229562,6,0,B|144:0|256:72|256:72|384:0|456:100,1,409.499981254579
400,280,231301,2,0,B|320:304|256:364|256:364|192:304|96:264,1,341.249984378815
256,272,233040,1,0,0:0:0:0:
256,192,233149,12,0,235649,0:0:0:0:

Here it is :D (finally o.o)'
Topic Starter
Alarido
Updated [InC0's Insane]

Started remap of [Normal] diff. Modders, you can mod my [Hard] and the guest diffs, just skip [Normal] while I make it (:
Topic Starter
Alarido
Alarido's Breaking News! [Normal] diff is now READY

^^ C'mon Modders and BATS to the Kudos Party ^^
Kuron-kun
oi alarido, tudo bem? :D Vim moddar seu mapa (ou tentar) espero que ajude, pois a maioria são só sugestões

AnreFM's Easy

Nada aqui

Normal

Nada aqui também

Hard

00:51:083 (6) - O que acha de mover pra x:436 y:88 ?

00:58:040 (6) - Aqui pra x:444 y:100

01:04:996 (6) - x:84 y:80 aqui

01:18:040 (5,6) - Podia deixar esse sliders mais bonitos, não sei se isso ficou mais bonito mas é só uma sugestão

02:07:605 (4) - aqui a mesma coisa que os outros, move pra x:120 y:24

acho que acabou no hard

InC0's Insane

00:47:823 (1) - acho melhor curvar um pouco esse slider deixando assim

01:17:823 (3) - Clap

01:18:040 (4) - no começo desse slider remove Clap

01:18:692 (5) - Clap

01:19:127 (7) - no fim desse, coloca Clap

02:05:214 (3) - os pontos nesse slide estão um pouco tortos, deixa eles assim

02:27:605 (1) - de Ctrl+c nesse slide e coloque, depois no lugar desse slider, dê Ctrl+V, apague ele e dê Ctrl+H, fica mais bonito

02:29:996 (2) - No começo desse slider coloque Clap

03:24:127 (6) - Ctrl+G ?

03:28:257 (1) - mova esse para x:440 y:80

03:28:475 (2) - mova esse para x:384 y:208

Acho que só isso mesmo, espero que esses mods sirvam :)
Topic Starter
Alarido

Kuron-Kun wrote:

oi alarido, tudo bem? :D Vim moddar seu mapa (ou tentar) espero que ajude, pois a maioria são só sugestões

Normal

Nada aqui também ► :D

Hard

00:51:083 (6) - O que acha de mover pra x:436 y:88 ? ► Aqui não dá, porque o spacing na timeline é diferente (1/1 entre (5) e (6) e 1/2 entre (6) e (7)), o que faria a mudança criar um anti-jump entre (5) e (6).

00:58:040 (6) - Aqui pra x:444 y:100 ► Aqui também não dá, porque o spacing na timeline é diferente (1/1 entre (5) e (6) e 1/2 entre (6) e (7)), o que também faria a mudança criar um anti-jump entre (5) e (6).

01:04:996 (6) - x:84 y:80 aqui ► Aqui também não, pelo mesmo motivo dos dois mods anteriores (inclusive os números dos objetos são iguais ─ só agora que notei :o )

01:18:040 (5,6) - Podia deixar esse sliders mais bonitos, não sei se isso ficou mais bonito mas é só uma sugestão ► BOA IDEIA KURON ^o^ Muito obrigado! Aplicado e mudado, ficou show de bola !!!!

02:07:605 (4) - aqui a mesma coisa que os outros, move pra x:120 y:24 ► Pela mesma razão dos mods acima, aplicar mudanças aqui iria criar anti-jumps.

acho que acabou no hard

(:

Acho que só isso mesmo, espero que esses mods sirvam :)
Brigadããão Kuron ^.^ Aqueles sliders ficaram show de bola!
Topic Starter
Alarido

Translating Mods for AnreFM and Inc0nceNtrateD guest diffs


Kuron-Kun wrote:

oi alarido, tudo bem? :D Vim moddar seu mapa (ou tentar) espero que ajude, pois a maioria são só sugestões

AnreFM's Easy

Nothing here. (Good diff)

InC0's Insane

00:47:823 (1) - could make this slider a bit more curved, like this

01:17:823 (3) - Add Clap

01:18:040 (4) - Remove Clap from the head of this slider.

01:18:692 (5) - Add Clap

01:19:127 (7) - Add clap in the tail of the slider.

02:05:214 (3) - The anchors on this slider are crooked a little. You could make them like these

02:27:605 (1) - Before all, delete 02:28:475 (3), then copy 02:27:605 (1) and paste at 02:28:475, then make Ctrl+H and Ctrl+G, for better symmetry.

02:29:996 (2) - Add clap to the head.

03:24:127 (6) - Ctrl+G ?

03:28:257 (1) - Move to x:440 y:80

03:28:475 (2) - Move to x:384 y:208

Well, I hope this modding helps :)
sheela
Easy
00:26:953 (4) - Move it to one grid lower.
01:20:866 (2) - At the tail of it, remove the finish hitsound.
01:27:823 (2) - Move it two grid upper.
02:11:301 (1) - Remove the new combo, and add it to 02:12:170 (2) .
02:16:953 (3) - At the tail, remove the finish hitsound, or make the sound lower. Maybe the volume at 35%.
03:22:605 (2) - Move the last little square to one grid lower.

Hard
00:22:387 (5) - The tail isn't snap.
01:22:170 (7) - Move it to x:340 y:304.

Insane
00:55:649 (4) - Add a new combo.

That's all. Good Luck and here's a star.
Topic Starter
Alarido

sheela901 wrote:

Easy (to be applied by AnreFM)
00:26:953 (4) - Move it to one grid lower.
01:20:866 (2) - At the tail of it, remove the finish hitsound.
01:27:823 (2) - Move it two grid upper.
02:11:301 (1) - Remove the new combo, and add it to 02:12:170 (2) .
02:16:953 (3) - At the tail, remove the finish hitsound, or make the sound lower. Maybe the volume at 35%.
03:22:605 (2) - Move the last little square to one grid lower.

Hard
00:22:387 (5) - The tail isn't snap. ► Snapped, thanks ^^
01:22:170 (7) - Move it to x:340 y:304. ► The stacking in the tail is by purpose, like the next similar one.

Insane (to be applied by InC0nceNtrateD)
00:55:649 (4) - Add a new combo.

That's all. Good Luck and here's a star.
@sheela901 :: Thanks for the star and modding (: I'll mod your map later (bed time is coming right now :o )

@Anre~ , @InC0... there are mods for you both (:
Lissette
From #modreqs

[General]
I don't understand the concept of this storyboard, I mean that girl doesn't have to do anything with the song, I suggest to remove it and keep only the lyrics
The sb lyrics would look better if you make them a bit smaller

[Hard]
00:16:518 (7) - the head of the slider should have whistle according to 00:19:996 (6) -
00:23:474 (7) - same
00:26:953 (6) - same
00:44:344 (7) - same
00:53:475 (1) - according to your combo pattern, this should have new combo, is like in this 00:52:170 (1,2,3,4,1,2,3,4,1,2,3) - you are following the vocals to set your combos, but in the rest you followed the music
00:54:779 (1) - same as above
01:23:475 (1,2,3,4,5,6) - try this rhythm for this combo so you can keep a consistence with claps http://puu.sh/5xhFx.jpg (there are other parts like this in the other kiais, wont point them, but I suggest to keep the clap consistent in the whole kiai, because that hitsound is very predominant)
01:29:127 - add note with a clap, for the same reason as above
02:10:866 (1) - according to your combo pattern, this shouldn't have new combo
02:17:170 (6) - shorten 1/2 beat and add a note at 02:18:040 - , I think follows better the music this way
02:39:344 (1,2,3,4) - following your combo pattern, 1 remove new combo, add it on 02:39:996 -
03:09:562 (4) - why you added a clap here, and you didn't in the 2 previous combos?
03:13:040 (4) - same, maybe you should add them to those previous combos too, or remove to these
03:35:649 - I think is better if you end the kiai section on top of a note
This difficulty looks good, I think hitsounds could improve more tho.

[Normal]
this difficulty has the widescreen support enabled, but I don't see the bg wide
00:27:823 (1) - why the single combo? you didn't do it on hard diff
01:08:040 (4) - Is not a good idea to make this slider stacked on the one before like this, I'm pretty sure is unrankable, specially for normal diff
01:17:388 (2) - not snapped
02:00:865 (6) - same
02:14:126 (3) - same
03:27:822 (5) - same as above
03:35:649 (1) - decrease the volume of the spinner the way you did on Hard diff
Like I said on Hard, try to keep consistent the clap pattern on the kiai section

[AnreFM's Easy]
The volume in this difficulty is louder than Normal and Hard, I know is a guest diff, but would be nice if you guys can make the volume more alike on the diffs
00:50:431 (2) - Is not a good idea to place the reverse arrow under the slider body, is not very much, but still I really think you should change this
00:54:779 (1) - this shouldn't have new combo according to your combo pattern, the new combo should be here 00:55:649 -
01:01:736 (1,2,3) - you did it here too T_T
01:28:909 - useless timing section
01:57:388 (1,2,3) - again the combo mistake
02:04:344 (1,2,3) - ^
02:09:127 (1) - remove new combo, according to your pattern
02:11:301 (1) - I guess this one is alright, because will look awkward being part of the prev combo ><
02:35:431 (3,1) - doesn't look good about these too are almost touching each other, maybe curve 1 to the other side?
03:35:649 (1) - try decreasing the volume to the spinner too, like Hard diff

[InC0's Insane]
1.You can't decrease volume, to the point is not audible on any slider or note, is unrankable, that goes for every end of slider that has volume on 5%
2.The combo pattern on this diff is pretty messy, I suggest to follow the pattern of Hard diff, or try to keep your combos consistent in size and start point, if you want to follow the vocals or the music to set them, etc
3.The slider velocity changes were really unexpected, specially when you reduce the velocity on the kiai, since is a highlight of the song, imo should have normal speed
4.The spacing in this difficulty is wrong on various parts like:00:56:953 (1,2,3,1,2,3,4) - and 00:43:257 (1,2) - that 2 should be farther, stick to the distance snap
This difficulty needs to improve more, I suggest you to check those points I told you on your entire diff.

Good luck guys~
Topic Starter
Alarido

Lissette wrote:

From #modreqs

[General]
I don't understand the concept of this storyboard, I mean that girl doesn't have to do anything with the song, I suggest to remove it and keep only the lyrics ► Yeah... I removed the girl, and replaced her with the vocalist, Chris Martin, playing his guitar.
The sb lyrics would look better if you make them a bit smaller ► Sure^^ I'll do some adjustements too.

[Hard]
00:16:518 (7) - the head of the slider should have whistle according to 00:19:996 (6) - ► Added.
00:23:474 (7) - same ► Added.
00:26:953 (6) - same ► Added.
00:44:344 (7) - same ► Added.
00:53:475 (1) - according to your combo pattern, this should have new combo, is like in this 00:52:170 (1,2,3,4,1,2,3,4,1,2,3) - you are following the vocals to set your combos, but in the rest you followed the music ► Mostly I followed the two-stanza (NC at each 2 big white ticks) pattern on NCs. Maybe the word "not" was eaten here, thence removed the new combos from 00:53:475 (1) - and 00:54:779 (1) - to make this part equals to 02:01:736 (1,2,3,4,5,6,7,8) - then let's look for further opinions on this part.
00:54:779 (1) - same as above ► Explanation given above.
01:23:475 (1,2,3,4,5,6) - try this rhythm for this combo so you can keep a consistence with claps http://puu.sh/5xhFx.jpg (there are other parts like this in the other kiais, wont point them, but I suggest to keep the clap consistent in the whole kiai, because that hitsound is very predominant) ► Sure (:
01:29:127 - add note with a clap, for the same reason as above ► Ok.
02:10:866 (1) - according to your combo pattern, this shouldn't have new combo ► Removed NC.
02:17:170 (6) - shorten 1/2 beat and add a note at 02:18:040 - , I think follows better the music this way ► Nice ^^.
02:39:344 (1,2,3,4) - following your combo pattern, 1 remove new combo, add it on 02:39:996 - ► Ok.
03:09:562 (4) - why you added a clap here, and you didn't in the 2 previous combos? ► Thought on some crescent climax, but... Added claps in the previous combos.
03:13:040 (4) - same, maybe you should add them to those previous combos too, or remove to these ► as explained above, added on that combos.
03:35:649 - I think is better if you end the kiai section on top of a note ► Aded note, moved spinner by 1/4 further and then shortened spinner by 1/4..
This difficulty looks good, I think hitsounds could improve more tho. ► well, I need take some classes from Gens and LuigiHann too

[Normal]
this difficulty has the widescreen support enabled, but I don't see the bg wide ► Disabled.
00:27:823 (1) - why the single combo? you didn't do it on hard diff ► Changed.
01:08:040 (4) - Is not a good idea to make this slider stacked on the one before like this, I'm pretty sure is unrankable, specially for normal diff ► Changed the rhythm and placements in according.
01:17:388 (2) - not snapped ► Adjusted.
02:00:865 (6) - same ► Adjusted.
02:14:126 (3) - same ► Adjusted.
03:27:822 (5) - same as above ► Adjusted.
03:35:649 (1) - decrease the volume of the spinner the way you did on Hard diff ► Done.
Like I said on Hard, try to keep consistent the clap pattern on the kiai section ► Hm... changed where possible. In truth, all (or +95%) fixed at 1st, found all ok at 2nd. For the last Kiai, hm.... took a long time but... I'd finally "found the path to the India" (the quoted phrase was translated from Portuguese idiom commonly used on History lessons in my homeland)

(...)
Good luck guys~
@Lissette :: Well, just seen after all and seen I'd fixed all points. Thank you very much ^.^ And telling you Anre applied all (?) mods.

@Anre :: I know you fixed all (or something) at your diff and brought the changed file to me, so I added your file and submitted the mapset. Would be nice if you answer the post too (:

@InC0 :: AWAKE! I need you fix the pointed things.

Seriously, I'm considering map a harder diff for this, but I'm not sure about :(
Topic Starter
Alarido
Well, due to lack of free time (needed to maintain the diff, apply mods and so on), the [InC0's Insane] was removed from the mapset. You can download it from my Mediafire account, Inc0's Insane from just click this link to get the .zip file.

I hope you find the solution for your problems, InC0, and get at least the time you need for work on the Usatei mapset. Man, that song is cool and deserves to be Ranked!

And don't let thewm break your heart ♥

Att.

@Lissette :: Thanks for the very helpful modding ~.~
P o M u T a
hi. i gift for you noob modding. (M4M)
[General]
  1. not need 'Viva la Vida' tags. because already song name. please remove it.
[AnreFM's Easy]
  1. HP-1, OD-1. i like it. and balance fit.
  2. 02:05:214 (1) - i thinks move (x:256 y:140 or 136 or 144) better. i like x: 256 put this.
  3. 02:06:301 (2) - umm, red line start... i think hard rhthm for easy diff.. so, you can improve rhythm. do you like this?
  4. 03:02:388 (2) - this same too. try this. start red line is hard for biginners.
  5. 03:12:823 (2) - ^
  6. 03:22:605 (2) - slider end point (x:52 y:272) better. so, more beautiful blanket. (i mean 1 grid down.)
  7. 03:29:562 (3) - again, you try slider end 1gird or 2gird down.
  8. 03:33:909 (3) - spacing bit far.
    good work.
[Normal]
  1. 00:19:996 (5) - you forget slider head whistle? because pettern. or fine?
  2. 00:47:823 (5) - ^
  3. 00:54:127 (4) - add whistle slider end? i think strong vocal fit and pettern fine.
  4. 01:36:518 (5) - add clap slider reverse.
  5. 02:33:040 (1) - add finish.
  6. 02:46:518 (6) - add clap
  7. 02:46:953 (7) - add finish? because, 1st kiai time end added finish o_o.
  8. 03:17:823 (5) - add clap.
    Nothing to say this diff good. just suggest hit sound ><
[Hard]
  1. 01:34:344 (2) - please stop loud sound. cause song?
  2. 02:02:605 (3) - i think fit whistle slider head.
  3. 02:10:866 (4,5,6,7,8) - (5,6) is overlaps. you fix better this.
  4. 02:21:518 (8,9) - ^
  5. 03:35:649 (9) - NC.
  6. 02:38:040 (5) - add whistle slider end?
    playable map. nice.
sorry almost hit sound suggest.
good luck you☆
Topic Starter
Alarido

P o M u T a wrote:

hi. i gift for you noob modding. (M4M)
[General]
  1. not need 'Viva la Vida' tags. because already song name. please remove it.
[Normal]
  1. 00:19:996 (5) - you forget slider head whistle? because pettern. or fine? ► Added.
  2. 00:47:823 (5) - ^ ► Added.
  3. 00:54:127 (4) - add whistle slider end? i think strong vocal fit and pettern fine. ► Added.
  4. 01:36:518 (5) - add clap slider reverse. ► Added.
  5. 02:33:040 (1) - add finish. ► Added.
  6. 02:46:518 (6) - add clap ► Added.
  7. 02:46:953 (7) - add finish? because, 1st kiai time end added finish o_o. ► Added.
  8. 03:17:823 (5) - add clap. ► Added.
    Nothing to say this diff good. just suggest hit sound ><
[Hard]
  1. 01:34:344 (2) - please stop loud sound. cause song? ► Well, I saw the Kiais are 80% volume, then lowered them all to 70%.
  2. 02:02:605 (3) - i think fit whistle slider head. ► Added.
  3. 02:10:866 (4,5,6,7,8) - (5,6) is overlaps. you fix better this. ► Adjusted to unoverlap them, as like as other notes in group (with Grid Snap disabled).
  4. 02:21:518 (8,9) - ^ ► ^.
  5. 03:35:649 (9) - NC. ► Added.
  6. 02:38:040 (5) - add whistle slider end? ► Added.
    playable map. nice.
sorry almost hit sound suggest. ► You helped with my main weakness on mapping :D (I'm a bit deaf on hitsounds as like as I'm retard at playing). Thank you very much :3 .
good luck you☆
Thanks for moding P o M u T a ^^

:arrow: for BATs and modders: Modding applied on my maps, just waiting for Anre's update for uploading (:
- Kevin
Yo o/ M4M request from ~ The Queue of Everlasting Mutual Help ~

[General]

Retire "Viva la Vida" dos TAG ela já aparece no Titulo.
soft-hitclap2 e soft-slidertick3 estão MUITO alto... que tal diminuir um pouco com algum editor de audio?
Não vou falar de hitsound neste mapa pois eu não entendi direito seu estilo...

[SB]

Me desculpa eu não sei muito de SB mas
No Geral eu acho que as Lyrics deveriam aparecer um pouco antes do vocal para que possa ser acompanhado sem problema, ao que notei boa parte deles estão aparecendo alguns milissegundos depois...
00:51:736 - aqui a Frase "Now the old king is dead! Long live the King!" está aparecendo bem depois do vocal começar.
/SB/antirevolution.png (o cara feio) Que tal ao invés de só usa o Fade IN, quando for aparecer também usar um efeito dele vindo da direita pra esquerda bem de leve?
Explicação

Será que deu pra entender? >.< sou horrível explicando.

[Song folder]/L/17.png por que em explain a parte "lain" está em vermelho? bem feio...

[Hard]

00:40:866 - aconselho a você começar a mapear um pouco antes do vocal começar (mesmo vale pro inicio do mapa).
01:49:127 - aqui também

ótimo mapa muito legal exceto uma parte que estava bem fora do ritmo apenas seguindo beats 1/1:
03:02:388 - Falta uma nota aqui
03:02:605 - nesta parte vc desse seguir com mapeamento 1/2 se encaixa melhor seguindo o violão, slider 1/2 aqui
03:03:040 - slider 1/2 aqui
03:05:866 - Adiciona nota
03:06:083 - slider 1/2 aqui
03:06:518 - slider 1/2 aqui
03:09:562 (4) - move para 03:09:344 -
03:09:996 (5) - move para 03:09:779 -
03:10:431 (6) - move para 03:09:996 -
03:10:866 - adiciona nota
03:12:823 - adiciona nota
03:13:475 (6) - Está cobrindo perfeitamente fica uma ótima transição para começar o kiai
03:30:649 (5,6) - Está bem estranho troque por 2 slider 1/2 assim como aqui 03:29:562 (3,4) -
03:35:757 (1) - no lugar desse spinner acho melhor mapear com sliders bem lentos seguindo o barulho do... (parece um violino?) sem falar que ai você poderá fazer as lyrics dessa parte também

[Normal]
01:30:866 - Esqueceu um clap aqui... (referencia Hard)
03:17:823 (5) - ^
03:35:757 (1) - mesma coisa do Hard no lugar desse spinner acho melhor mapear com sliders bem lentos

Bom map!

[AnreFM's Easy]

from here at kiai time let's try to fill all the spaces
01:09:562 (1,2,3,4) - Delete, Add Slider 01:09:562 - until 01:10:431 - (2/1 slider) 01:10:866 - add another 2/1 slider
01:13:909 (2) - End Slider at 01:14:779 - and move 01:14:779 (3) - to 01:15:214 -
01:17:823 (3) - End slider at 01:18:692 -
02:20:431 (3) - End at 02:21:301 -
02:24:779 - add Note
02:28:257 - ^
02:31:083 (2) - advice-> this red tick combo will make a few new players lose rythm better change
02:39:996 (1) - move to 02:39:562 - and add note 02:40:431 -
03:02:388 (2) - this red tick note will make new players lose rythm better change
03:05:866 (2) - ^
03:09:344 (2) - ^
03:12:823 (2) - ^
03:26:736 (3,4) - ^
03:16:953 - Add Note
03:20:431 - ^
03:23:909 - ^
03:35:649 (1) - You should map this part following the instrumental rythm
OmgHahaLOLxD
Hello M4M here!

Hard

00:26:953 (6) - new combo
00:44:779 (8) - ^
00:45:214 (1) - remove new combo
00:47:823 (8) - new combo
00:48:692 (3) - remove new combo
01:50:431 (4,1) - these two sound nice with extended to blue tick, but this ones your call
02:04:344 (7) - new combo
02:05:214 (1) - remove new combo
02:39:344 (6) - I liked it with this removed

Holding onto this one until ranked, good luck getting it ranked!
Topic Starter
Alarido
Oi!!!



- Kevin wrote:

Yo o/ M4M request from ~ The Queue of Everlasting Mutual Help ~

[General]

Retire "Viva la Vida" dos TAG ela já aparece no Titulo. ► Opa, erro meu :oops:
soft-hitclap2 e soft-slidertick3 estão MUITO alto... que tal diminuir um pouco com algum editor de audio? ► Abaixei -5dB, espero que não fique muito baixo também. Ah... e andei cortando a parte desnecessária dos arquivos de áudio (.wav), reduzi uns 2 MB.
Não vou falar de hitsound neste mapa pois eu não entendi direito seu estilo...

[SB]

Me desculpa eu não sei muito de SB mas
No Geral eu acho que as Lyrics deveriam aparecer um pouco antes do vocal para que possa ser acompanhado sem problema, ao que notei boa parte deles estão aparecendo alguns milissegundos depois...
00:51:736 - aqui a Frase "Now the old king is dead! Long live the King!" está aparecendo bem depois do vocal começar.
/SB/antirevolution.png (o cara feio) Que tal ao invés de só usa o Fade IN, quando for aparecer também usar um efeito dele vindo da direita pra esquerda bem de leve? ► Boa ideia a do efeito do cara!!! Feito!
Explicação

Será que deu pra entender? >.< sou horrível explicando.

► Quanto ao atraso nos lyrics, estou tentando... Aliás, já fiz um programinha que altera os milissegundos dos objetos no SB (tipo, se eu quiser as coisas 100 milissegundos mais cedo, ele subtrairia 100 de todos os tempos). Estava funcionando em outra máquina (Windows XP), mas acabei de ver que no W 7 não funciona... >< não sei se é pelo antivírus ou pelo sistema mesmo. Vou tentar em outras máquinas e rever o código. Espero resolver isso e, quando pronto, espalhar pro povo (e dar uma adiantada nas lyrics do SB, porque na mão é feio de tão trabalhoso que é).

[Song folder]/L/17.png por que em explain a parte "lain" está em vermelho? bem feio... ► Consertado. Se bem que isto aqui era uma mensagem subliminar com o nome da minha musa inspiradora, mas vamos esconder essa parte... rsrs

[Hard]

00:40:866 - aconselho a você começar a mapear um pouco antes do vocal começar (mesmo vale pro inicio do mapa). ► Aqui parece que ficou bom, ajuda até no start. No começo do mapa parece não caber (vide abaixo)
01:49:127 - aqui também ► Aqui parece não caber. Fica meio incompleto, tipo a frase "...com Fernando" (aí alguém pergunta "Quem fez o quê com o Fernando?").
ótimo mapa muito legal exceto uma parte que estava bem fora do ritmo apenas seguindo beats 1/1: ► Fiz uma remodelada geral aqui.
03:02:388 - Falta uma nota aqui
03:02:605 - nesta parte vc desse seguir com mapeamento 1/2 se encaixa melhor seguindo o violão, slider 1/2 aqui
03:03:040 - slider 1/2 aqui
03:05:866 - Adiciona nota
03:06:083 - slider 1/2 aqui
03:06:518 - slider 1/2 aqui
03:09:562 (4) - move para 03:09:344 -
03:09:996 (5) - move para 03:09:779 -
03:10:431 (6) - move para 03:09:996 -
03:10:866 - adiciona nota
03:12:823 - adiciona nota
03:13:475 (6) - Está cobrindo perfeitamente fica uma ótima transição para começar o kiai ► Brigadooooooo !!!
03:30:649 (5,6) - Está bem estranho troque por 2 slider 1/2 assim como aqui 03:29:562 (3,4) - ► Fiz alguma coisa aqui...
03:35:757 (1) - no lugar desse spinner acho melhor mapear com sliders bem lentos seguindo o barulho do... (parece um violino?) sem falar que ai você poderá fazer as lyrics dessa parte também ► Hm... eu prefiro deixar assim (como no mapa do Puffles), até porque as percussões param nessa parte.

[Normal]
01:30:866 - Esqueceu um clap aqui... (referencia Hard) ► Oops ~~
03:17:823 (5) - ^ ► Ok.
03:35:757 (1) - mesma coisa do Hard no lugar desse spinner acho melhor mapear com sliders bem lentos ► Conforme explicação dada no Hard.

Bom map!
Obrigadoooo ~.~
Topic Starter
Alarido
Hi ^^



OstrichSupreme wrote:

Hello M4M here!

Hard

00:26:953 (6) - new combo ► Following the 2-stanza-combos (NC on each 2 Big white ticks), so not.
00:44:779 (8) - ^ ► ^
00:45:214 (1) - remove new combo ► ^
00:47:823 (8) - new combo ► ^
00:48:692 (3) - remove new combo ► ^
01:50:431 (4,1) - these two sound nice with extended to blue tick, but this ones your call ► kept as currently is
02:04:344 (7) - new combo ► not following vocals as said at first line (on the top)
02:05:214 (1) - remove new combo ► ^
02:39:344 (6) - I liked it with this removed ► Nah... there is a smooth drum here.

Holding onto this one until ranked, good luck getting it ranked!
Thanks, thank you very much (:
Sorry not applying the combos changes, since I'm using NC according to background sounds (except by some parts, for avoiding numberings go so high ><).
Thanks !!!!

Updating...
Mashley
There's a mistake in your storyboard; the line is 'Roman cavalry choirs are singing' not 'Roman cavalry choirs is singing'. As you have it now makes no sense as 'is' is for singular.

AndreFM's Easy
Why not use the bell hitsound like the other difficulties? It's a nice touch and would give more consistency to the set.
00:15:649 (3) - I feel you overuse these types of sliders. They can potentially create confusing rhythms for new players since the reverse isn't directly tied to anything in the music.
01:27:823 (2) - Nitpicking, but move it up a few grids to give a nicer flow from the previous slider.

Normal
00:19:996 (5) - Add a whistle here for consistency.
00:55:649 (1,2,3) - Stack is potentially confusing, consider adjusting this pattern.

Hard
00:47:823 (8) - Make this slightly curved so it fits better with the following slider.
01:21:518 (6,7,8,9) - This jump sticks out badly. As far as I can tell it's really the only jump of its type in the map, making it very out of place. It's not attached to anything in the music and will do nothing but trip people up. You should definitely change this.
02:02:605 (3,4,5) - This looks fine in editor but is really ugly in gameplay because the first slider doesn't stack properly. Change it.

Generally an accomplished and well polished map. I hope to see it ranked soon.
Topic Starter
Alarido


Mashley wrote:

There's a mistake in your storyboard; the line is 'Roman cavalry choirs are singing' not 'Roman cavalry choirs is singing'. As you have it now makes no sense as 'is' is for singular. ► Sure.

Normal
00:19:996 (5) - Add a whistle here for consistency. ► Ok.
00:55:649 (1,2,3) - Stack is potentially confusing, consider adjusting this pattern. ► Unstacked and placed elsewhere.

Hard
00:47:823 (8) - Make this slightly curved so it fits better with the following slider. ► Ok.
01:21:518 (6,7,8,9) - This jump sticks out badly. As far as I can tell it's really the only jump of its type in the map, making it very out of place. It's not attached to anything in the music and will do nothing but trip people up. You should definitely change this. ► Moved 01:22:170 (7) - to x:341 y:281, matching its DS.
02:02:605 (3,4,5) - This looks fine in editor but is really ugly in gameplay because the first slider doesn't stack properly. Change it. ► It possibly happened because of stack leniency, which rules forbid it being set to a value less than 7 (because of stack readability). To fix this (it seems more like a peppy's bug), I just displaced (4,5) by 1 grid down and 1 grid right, and tested. And it seemed work well.

Generally an accomplished and well polished map. I hope to see it ranked soon.
Thanks Mashley ^^

Updating right now... Anre seems offline now by... 98% of each day. Where's he....
Topic Starter
Alarido
Eu me pergunto se estamos passando pelo Ramadã (mês sagrado dos Muslim)... Talvez, essa seja o real motivo do atraso. Bem, vou checar isso no Google Wise e na Wikipedia. Se for isso mesmo, aguardarei até 5 dias depois do fim do Ramadã por uma resposta dele e... talvez, eu tenha de fazer um sacrifício, também... pra rankear este mapa mais rápido.

EDIT: Reabilitando a guest diff. Esperando um pouco mais.
Topic Starter
Alarido
@Mashley, @OstrichSupreme, @Kevin, @P o M u T a, @Lissete, @sheela901 → Thank you all for the mods.

@AnreFM → Do you want really go with the guest diff until the end? I'd removed, but now I restored your gd... waiting for some life signal from you... well. I'll wait for your response... idk how much time, because I could die tomorrow, or before Carnival, since Christmas is gone.

For all modders → please don't mod this until AnreFM fix all stuff pointed in last mods (from all modders I stated above).
Topic Starter
Alarido
PM'ed Anre right now, about his guest diff. Send positive energies plz!

I promise: in further mapsets (from me), no more guests.
I'm learning map Taiko too.
AnreFM
umm I kinda don't know Alarido restored my diff, so sorry for the late rep! orz

- Kevin

- Kevin wrote:

[AnreFM's Easy]

from here at kiai time let's try to fill all the spaces
01:09:562 (1,2,3,4) - Delete, Add Slider 01:09:562 - until 01:10:431 - (2/1 slider) 01:10:866 - add another 2/1 slider
01:13:909 (2) - End Slider at 01:14:779 - and move 01:14:779 (3) - to 01:15:214 -
01:17:823 (3) - End slider at 01:18:692 -
02:20:431 (3) - End at 02:21:301 -
02:24:779 - add Note
02:28:257 - ^
02:31:083 (2) - advice-> this red tick combo will make a few new players lose rythm better change
02:39:996 (1) - move to 02:39:562 - and add note 02:40:431 -
03:02:388 (2) - this red tick note will make new players lose rythm better change
03:05:866 (2) - ^
03:09:344 (2) - ^
03:12:823 (2) - ^
03:26:736 (3,4) - ^
03:16:953 - Add Note
03:20:431 - ^
03:23:909 - ^
03:35:649 (1) - You should map this part following the instrumental rythm
I have rearranged the rhythm in the kiai a bit, though it may not exactly like your suggestion. Thanks for it :D

Mashley

Mashley wrote:

AndreFM's Easy
Why not use the bell hitsound like the other difficulties? It's a nice touch and would give more consistency to the set.I use the soft whistle to make a difference sound from the bell in the background, so that beginners can distinguish the hitsound when they hit a note, if I use the bell, it'll be almost the same and can be hard to disinguish with the music by some beginners. Though if Alarido and other suggest it, I'll definitely use the bell to give consistency to the set owo
00:15:649 (3) - I feel you overuse these types of sliders. They can potentially create confusing rhythms for new players since the reverse isn't directly tied to anything in the music.umm changed a few, though not all><
01:27:823 (2) - Nitpicking, but move it up a few grids to give a nicer flow from the previous slider.fixed

Basically fixed almost all, here's my update Alarido :D
http://puu.sh/6v99V.osu
Topic Starter
Alarido
AnreFM's Easy Updated!

C'mon BATS and modders!!!
Moway


[General]

You can remove Anre's Easy from the Creator's Words since it is part of the mapset now :)


[Anre]

during the kiais I think you should use the church bell sound that Alarido uses on his diffs :)

00:21:736 (3) - remove finish here.
00:22:605 (4) - whistle at end here and
00:23:909 (5) - remove whistle here, is more consistent with the rest of this section.
00:24:344 (1) - whistle on the head here
00:26:083 (3,4) - whistles to the heads of these sliders. I think it matches the music better in that it matches with the strings better and puts the whistles on the first and 3rd white ticks, which is more consistent with the section as well.
00:26:953 (4) - blanket here is a bit off, (460,313) seems to be a good place
00:56:518 - I think there should be an object here of some kind. I think a circle fits pretty nicely here. The constant drum in the bg makes it sound very empty so I think this would be a good idea.
01:03:475 - same thing here as well.
01:56:083 (3) - nazi blanket fix here, move to (62,148)
02:06:083 (2) - move this to 02:06:083? Matching the vocal here is kind of awkward since you have to swap polarity.
02:16:953 (3) - finish on the end here is a bit loud, maybe lower the volume or replace with a whistle?
02:26:083 (1) - add finish ^^
02:31:083 (2,3) - I think you should map this part to white ticks. The vocals are matched to the red ticks, but really it feels odd not mapping on the white ticks, especially in the kiai. A lot of the kiai vocals are on red ticks, but you seem to stick mostly with white, so if for anything you should change these for consistency.
02:34:562 (2,3) - here also sounds kind of awkward. I prefer a rhythm like this http://puu.sh/6vJOQ.jpg. Alternatively, see what you do in both kiais 1 and 3.
02:46:953 (1) - remove NC here, would be more consistent with the other two breaks.
03:00:866 (1,2) - these rhythms can be tricky for beginners, so I suggest you change this. Map this section to the drums more I think, since these polarity switches will be hard for beginners to hit.
03:04:344 (1,2) - ^
03:07:823 (1,2) - ^
03:11:301 (1,2) - ^
03:21:736 (1) - finish here ^^
03:23:475 (3) - (116,333) for a better blanket
03:26:736 (3,4) - same suggestion as the ones in the 2nd kiai

[Normal]

00:27:388 (6,7) - move these to the right a bit so that the flow is a bit more natural from 00:26:301 (4,5). http://puu.sh/6vKkn.jpg
00:51:301 (6) - whistle
01:16:518 (1) - finish
01:23:475 (1) - finish
02:26:083 (1) - finish
03:02:170 (4,5,6,7) - adjust here a bit to make these blanket?
03:18:257 (1) - remove finish
03:25:214 (1) - remove finish
03:28:692 (1) - finish

[Hard]

01:16:301 - I think a circle here fits really nicely with that drum roll ^^.
01:23:257 - ^
01:58:257 (1) - remove the finish here I think.
02:02:605 (3,4,5) - Is the offset here on purpose? I think it would look better just as a stack
02:17:823 (7) - (256,236) for a perfect stack
02:25:866 - circle
02:32:605 (7) - separate this into two circles instead I think to match the roll like the ones I suggest before.
02:26:953 (2,3,4,5,6) - these stacks here are all a bit off, just a small thing.
03:11:301 (8) - NC
03:21:518 - circle
03:28:475 - circle
03:30:214 (5) - (151,68) for perfect stacks on both ends actually
03:32:170 (1,2) - (417,180)

That's it for me here. Good luck.
Topic Starter
Alarido


Moway wrote:



[General]

You can remove Anre's Easy from the Creator's Words since it is part of the mapset now :) ► ok.

[Normal]

00:27:388 (6,7) - move these to the right a bit so that the flow is a bit more natural from 00:26:301 (4,5). http://puu.sh/6vKkn.jpg ► ok.
00:51:301 (6) - whistle ► ok.
01:16:518 (1) - finish ► ok.
01:23:475 (1) - finish ► ok.
02:26:083 (1) - finish ► ok.
03:02:170 (4,5,6,7) - adjust here a bit to make these blanket? ► ok.
03:18:257 (1) - remove finish ► ok.
03:25:214 (1) - remove finish ► ok.
03:28:692 (1) - finish ► ok.

[Hard]

01:16:301 - I think a circle here fits really nicely with that drum roll ^^. ► placed one with jump, stacked with the prior one.
01:23:257 - ^ ► done by replacing the prior note with a 1/2 slider in a styled pattern, felt better.
01:58:257 (1) - remove the finish here I think. ► Done
02:02:605 (3,4,5) - Is the offset here on purpose? I think it would look better just as a stack ► In a past mod seen that stack gone perfect on editor but not in playfield (some peppy's bug ><), then decided to do this on purpose.
02:17:823 (7) - (256,236) for a perfect stack ► Done perfect stack by moving slider's middle anchor somewhere.
02:25:866 - circle ► added one with jump.
02:32:605 (7) - separate this into two circles instead I think to match the roll like the ones I suggest before. ► no >< so harsh for a hard I minded.
02:26:953 (2,3,4,5,6) - these stacks here are all a bit off, just a small thing. ► Decided for a little revamp this part.
03:11:301 (8) - NC ► ok.
03:21:518 - circle ► added with a jump.
03:28:475 - circle ► ^
03:30:214 (5) - (151,68) for perfect stacks on both ends actually ► moved anchor (from prior slider) a bit
03:32:170 (1,2) - (417,180) ► Moved a bit the slider's middle anchor

That's it for me here. Good luck.
@Moway Thanks !!!

Updated (Anre's Easy goes when he apply the mods)
AnreFM

Moway wrote:

[Anre]

during the kiais I think you should use the church bell sound that Alarido uses on his diffs :)

00:21:736 (3) - remove finish here.
00:22:605 (4) - whistle at end here and
00:23:909 (5) - remove whistle here, is more consistent with the rest of this section.
00:24:344 (1) - whistle on the head here
00:26:083 (3,4) - whistles to the heads of these sliders. I think it matches the music better in that it matches with the strings better and puts the whistles on the first and 3rd white ticks, which is more consistent with the section as well.
00:26:953 (4) - blanket here is a bit off, (460,313) seems to be a good place
00:56:518 - I think there should be an object here of some kind. I think a circle fits pretty nicely here. The constant drum in the bg makes it sound very empty so I think this would be a good idea.
01:03:475 - same thing here as well.
01:56:083 (3) - nazi blanket fix here, move to (62,148)
02:06:083 (2) - move this to 02:06:083? Matching the vocal here is kind of awkward since you have to swap polarity. umm to where? :b I moved it to the white tick orz
02:16:953 (3) - finish on the end here is a bit loud, maybe lower the volume or replace with a whistle?
02:26:083 (1) - add finish ^^
02:31:083 (2,3) - I think you should map this part to white ticks. The vocals are matched to the red ticks, but really it feels odd not mapping on the white ticks, especially in the kiai. A lot of the kiai vocals are on red ticks, but you seem to stick mostly with white, so if for anything you should change these for consistency.
02:34:562 (2,3) - here also sounds kind of awkward. I prefer a rhythm like this http://puu.sh/6vJOQ.jpg. Alternatively, see what you do in both kiais 1 and 3.
02:46:953 (1) - remove NC here, would be more consistent with the other two breaks.
03:00:866 (1,2) - these rhythms can be tricky for beginners, so I suggest you change this. Map this section to the drums more I think, since these polarity switches will be hard for beginners to hit.
03:04:344 (1,2) - ^
03:07:823 (1,2) - ^
03:11:301 (1,2) - ^
03:21:736 (1) - finish here ^^
03:23:475 (3) - (116,333) for a better blanket
03:26:736 (3,4) - same suggestion as the ones in the 2nd kiai

and yes, fixed all of them including the red tick in the kiai, jope it's better now~
Thanks Moway owo
update ; http://puu.sh/6w95F.osu
Topic Starter
Alarido
Updated!!!!

Thank you (:
AruOtta
Hello, M4M from your queue =D

AnreFM's Easy

00:22:605 (4) - Place it around here :
00:26:083 (3,4,5) - Try this pattern :
00:47:823 (4) - x:360 y:160
00:48:692 (1,2) - Overlap is bad 8-)
01:27:823 (2,3,4) - Try an equilateral triangle
01:30:431 (1) - Finish hitsound on the head of the slider ?
01:52:170 (2) - This whistle must be on the previous slider's end
01:53:040 (3) - So maybe some hitsounds' change here ?
02:09:996 (5) - x:396 y:220
02:12:170 (2) - The whistle must be on the reverse, not on the head & end of the slider
02:13:475 (3) - So add whistle... 02:13:909 (4) and delete whistle
02:16:953 (3) - Why whistle on the end of the slider ?
02:34:344 (2,3,4) - It need hitsound here :roll:
02:39:996 (1) - Finish on the head

Bonus :
OMG The number is hidding :

Normal

Great hitsounds for the kiai time *u*

00:27:823 (7) - NC ?
01:51:301 (1) - Why finish hitsound here ? It's not logical with the other "same" parts :roll:
02:46:953 (7) - NC ?

And Hard seems as good as normal =3 (no, I'm not lazy xD)

Good Luck =D
AnreFM

Kenterz9 wrote:

AnreFM's Easy

00:22:605 (4) - Place it around hereuhh Ican't really see what's the difference between this and mine.. fixed a bit regardless
00:26:083 (3,4,5) - Try this pattern :no, positioned 5 above to emphasize the powerful end of the section
00:47:823 (4) - x:360 y:160fixed
00:48:692 (1,2) - Overlap is bad 8-)actually no, it was barely visible during gameplay, though I can't also think of anything better than this
01:27:823 (2,3,4) - Try an equilateral triangleit already is? fixed a bit tho
01:30:431 (1) - Finish hitsound on the head of the slider ?no, not a really powerful beat, thus I'll break the finish pattern
01:52:170 (2) - This whistle must be on the previous slider's end
01:53:040 (3) - So maybe some hitsounds' change here ?^fix
02:09:996 (5) - x:396 y:220fix I guess
02:12:170 (2) - The whistle must be on the reverse, not on the head & end of the sliderremoved the tail, the head is for the vocal
02:13:475 (3) - So add whistle... 02:13:909 (4) and delete whistle
02:16:953 (3) - Why whistle on the end of the slider ?for the vocal
02:34:344 (2,3,4) - It need hitsound here :roll:then what are you suggesting, putting a whistle here
02:39:996 (1) - Finish on the headsure
Thanks for the mod Kentzer, and also sorry for the delay. Also fixed some patterns and hotsounding on my own
http://puu.sh/6Hmcv.osu
Topic Starter
Alarido
Hi ^^



Kenterz9 wrote:

Hello, M4M from your queue =D

Normal

Great hitsounds for the kiai time *u* ► Thanks ^^

00:27:823 (7) - NC ? ► Added.
01:51:301 (1) - Why finish hitsound here ? It's not logical with the other "same" parts :roll: ► Removed.
02:46:953 (7) - NC ?
► Added.

And Hard seems as good as normal =3 (no, I'm not lazy xD)

Good Luck =D
Thanks for the mods (:

@AnreFM >>> Updated your diff too

Att.
Asphyxia
Hi Alarido, a (quick) random mod for you. This is probably the first English song I saw on #modreqs so yeah LOL

General thoughts
  1. It'd be cool if you could add the combo colors for the GD easy diff from the hard diff

Hard
  1. Your diff contains somewhat random spacing, for example you used pretty much 0.9x spacing, then suddenly 02:10:866 (4,5,6,7,8) - 0.85x spacing and sometimes a bit lower, not really a big deal since it's a hard diff but you might want to consider evening out the spacing on some parts.
  2. I'd go for a -1 HP actually, the song is quite relaxing so it needs relaxing settings, right?
  3. 00:44:779 (8) - You could consider CTRL + G here, it'd play well and the jump there would fit actually.
  4. 00:47:605 (7,8) - You mostly used stacks like these without the small break there, you might want to consider unstacking it because it's pretty inconsistent?
  5. 01:52:605 (3,4) - You can see that this stack isn't perfectly stacked, even from in-game, I'd say you perfect it ~
  6. 02:15:866 (2,3,4,5) - I honestly dislike your current placement of these. I don't know why. I'd prefer something like this instead, try it:
    This way 2-3 would play a bit better and 4-5 would have a much better curve
  7. 02:19:996 (3,4,5,6) - Not sure why these sudden spacing changes.
  8. 03:31:083 (7) - The overlap makes it quite bad looking, you should try to abuse the distance snap just a little that it'd play better, like this?
  9. Nice job, pretty much perfect.

Normal
  1. -1 HP for same reasons as in Hard
  2. 00:27:823 (1) - You didn't have this NC'd in your Hard difficulty, you might want to remove the combo for consistency.
  3. 01:26:083 (4) - I think moving this slider a bit down (x:414 y:80) would give it a smoother flow?
  4. 01:33:040 (4) - ^ but this time up.
  5. 02:04:344 (5) - Is the whistle on purpose there? I mean on sliders head, if not, remove it because it sounds rather inconsistent to me.
  6. 02:46:953 (1) - Same reason I stated in my first suggestion for Normal diff.
  7. 03:35:649 - You could add a note here and move the slider 1/2 further away, I think that would fit nicely!
  8. Yeaah, nice!

AnreFM's Easy
  1. 01:33:040 (4,1) - Flow is a bit sloppy, why not like this:
  2. 01:37:388 (1) - You might want to remove the NC because Hard diff didn't have a NC here and you didn't NC 00:27:823 (5) - so it's quite inconsistent
  3. 02:06:301 (2) - It sounds a bit better if you move this slider 1/2 further, even if you followed the vocals it sounds a bit wrong now >:
  4. 02:16:953 (3) - I'd curve this slider just a bit more to match better to 02:15:649 (1) -
  5. 02:46:953 (1) - NC again
  6. 03:00:866 (1) - Try to make it more symmetrical, it would look way better! Like this!
  7. 03:04:344 (1) - ^
  8. 03:07:823 (1) - ^ and so on... you probably fixed / didn't fix my suggestion so I wont mention these again, fix the rest if you decided to fix those.
  9. Nice job.

The mapset is pretty much perfect, you really should call a BAT to bubble it! GL with this~ 8-)
Topic Starter
Alarido
Hi Asph ~.~



Asphyxia wrote:

Hi Alarido, a (quick) random mod for you. This is probably the first English song I saw on #modreqs so yeah LOL

General thoughts
  1. It'd be cool if you could add the combo colors for the GD easy diff from the hard diff

Hard
  1. Your diff contains somewhat random spacing, for example you used pretty much 0.9x spacing, then suddenly 02:10:866 (4,5,6,7,8) - 0.85x spacing and sometimes a bit lower, not really a big deal since it's a hard diff but you might want to consider evening out the spacing on some parts. ► Adjusting...
  2. I'd go for a -1 HP actually, the song is quite relaxing so it needs relaxing settings, right? ► Sure c:
  3. 00:44:779 (8) - You could consider CTRL + G here, it'd play well and the jump there would fit actually. ► Ok.
  4. 00:47:605 (7,8) - You mostly used stacks like these without the small break there, you might want to consider unstacking it because it's pretty inconsistent? ► Fixed this by removing the note 00:47:605 (7) - and added a slider (copied from 00:47:823 (8) -) to 00:47:388 (:
  5. 01:52:605 (3,4) - You can see that this stack isn't perfectly stacked, even from in-game, I'd say you perfect it ~ ► Deleted and re-added the note (3).
  6. 02:15:866 (2,3,4,5) - I honestly dislike your current placement of these. I don't know why. I'd prefer something like this instead, try it:
    This way 2-3 would play a bit better and 4-5 would have a much better curve ► Well, I did something diferent, because (2,3) were starting at red ticks (and possibly felt weird too). Remapped these, making the sliders begin 1/2 later (to make them start on white ticks) and did something more.
  7. 02:19:996 (3,4,5,6) - Not sure why these sudden spacing changes. ► There was rhombus jumps here, but adjusted patterns (lowered them, made those rhombus almost perfect and adjusting some notes to improve symmetry).
  8. 03:31:083 (7) - The overlap makes it quite bad looking, you should try to abuse the distance snap just a little that it'd play better, like this?
    ► ► ► Instead, I'd moved the slidertail a bit and unstacked the notes.
  9. Nice job, pretty much perfect.

Normal
  1. -1 HP for same reasons as in Hard
  2. 00:27:823 (1) - You didn't have this NC'd in your Hard difficulty, you might want to remove the combo for consistency. ► Deleted
  3. 01:26:083 (4) - I think moving this slider a bit down (x:414 y:80) would give it a smoother flow? ► Yes. and Redesigned some patterns too.
  4. 01:33:040 (4) - ^ but this time up. ► Redesigned patterns.
  5. 02:04:344 (5) - Is the whistle on purpose there? I mean on sliders head, if not, remove it because it sounds rather inconsistent to me. ► Removed 1 whistle that was out-of-place (correct whistles added at 1st white and 4th red ticks of each measure on verses.)
  6. 02:46:953 (1) - Same reason I stated in my first suggestion for Normal diff. ► Done as there
  7. 03:35:649 - You could add a note here and move the slider 1/2 further away, I think that would fit nicely! ► Done !!! (moved the spinner for 1/4 later)
  8. Yeaah, nice!

The mapset is pretty much perfect, you really should call a BAT to bubble it! GL with this~ 8-)
THANKS ASPH ~.~ ^.^

and Anreeee~

would be great that jlfj come here :3
AnreFM
sorry again for the delay, I can't do anything quite literally

Fixed all btw except that last one, kinda intended for that and fixed a few more rhythm by myself, thanks Asphyxia!

SPOILER
osu file format v12

[General]
AudioFilename: Vivalavida.mp3
AudioLeadIn: 0
PreviewTime: 69127
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 0

[Editor]
Bookmarks: 13910,27823,41736,55649,83475,97388,109996,111301,125214,139127,153040,166953,180866,194779,208692,222605
DistanceSpacing: 0.9
BeatDivisor: 2
GridSize: 4

[Metadata]
Title:Viva la Vida
TitleUnicode:Viva la Vida
Artist:Coldplay
ArtistUnicode:Coldplay
Creator:Alarido
Version:AnreFM's Easy
Source:
Tags:or Death and All His Friends churchbell AnreFM dedicatory
BeatmapID:350893
BeatmapSetID:100649

[Difficulty]
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CircleSize:3
OverallDifficulty:2
ApproachRate:3
SliderMultiplier:1
SliderTickRate:1

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//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples
Sample,94344,0,"soft-hitclap2.wav",100
//Background Colour Transformations
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Sorry again alarido><
Topic Starter
Alarido
Kazuya
Waah. Sorry Alarido. My internet is very sh_t. (Internet connection problem. I love you Vodafone Mobile net) n_n

Csak ötletek / Only Ideas!

23:14 AW-sama: Jó estét Alarido! Egy IRC mod? : )
23:14 AW-sama: (I'm very beginner modder) ^^;
23:15 *AW-sama is editing [http://osu.ppy.sh/b/315630 Coldplay - Viva la Vida [Normal]]
23:15 Alarido: igen ^.^
23:16 Alarido: (nem beszél magyarul... at the moment I took very few words and phrases from websites)
23:16 Alarido: let'sm go
23:16 Alarido: *let us go
23:20 AW-sama: Only ideas! :
23:21 AW-sama: 01:06:953 (2) -
23:21 AW-sama: http://puu.sh/7asjH.jpg
23:21 AW-sama: Move the red tick?
23:21 AW-sama: And put a circle here? 01:08:040 (4) -
23:23 AW-sama: 01:08:475 (5) -
23:23 AW-sama: Put a circle here ? 01:08:475 (5) -
23:23 AW-sama: and
23:23 AW-sama: Slider here? 01:08:692 (6) - timeline e.g.:
23:24 AW-sama: http://puu.sh/7asv7.jpg
23:25 Alarido: sure
23:25 AW-sama: 01:28:692 (3) - Move slider the: x: 476 y: 124 ? (Better blanket
23:25 Alarido: ok
23:26 AW-sama: 01:36:518 (5) - move slider? Better blanket: x: 364, y: 212 ?
23:26 AW-sama: http://puu.sh/7asFB.jpg
23:28 Alarido: ok
23:30 AW-sama: 02:19:996 (3) - Slider center point: x: 268 y: 84? (Better blanket) http://puu.sh/7asTM.JPG
23:31 AW-sama: 02:25:649 (6) - Move note? x: 100, y: 288 ?
23:33 AW-sama: HP Drain: +1 ? Approach Rate: +1 ? Overall difficulty: +1 ?
23:34 Alarido: sure
23:34 AW-sama: AI mod:
23:35 AW-sama: Display epilepsy warning: check
23:35 Alarido: ok
23:36 Alarido: (even the SB is quite slow, but ok)
23:36 AW-sama: :'D
23:36 AW-sama: It's too good normal. D:
23:37 *AW-sama is editing [http://osu.ppy.sh/b/266968 Coldplay - Viva la Vida [Hard]]
23:37 AW-sama: Hard. D:
23:37 Alarido: it received a lot mods
23:37 Alarido: ok
23:39 AW-sama: 01:08:692 (5) - x: 320 y: 172 ? (better blanket)
23:40 AW-sama: yaay
23:41 AW-sama: Very loud hitsound. :O
23:41 AW-sama: 01:34:344 (2) -
23:42 AW-sama: 01:51:301 (1) - x: 288, y: 196 ? (better blanket)
23:43 AW-sama: 01:58:257 (1) - Slider center point: x: 392, y: 324 ?
23:45 AW-sama: http://puu.sh/7atQ0.jpg = http://osu.ppy.sh/ss/1367691 (Better blanket) XD
23:46 AW-sama: 02:02:605 (3) - Move slider: x: 232 y: 84 ?
23:46 AW-sama: Result: http://puu.sh/7au13.jpg
23:50 AW-sama: Ennyi! :'D
23:50 AW-sama: Good job (Y)
23:50 AW-sama: & Good Luck!
23:52 AW-sama: Guest diff: (Easy)----------------------------------------
23:52 AW-sama: 01:56:083 (3) -
23:53 AW-sama: Center point: x: 112, y: 168 ?
23:54 AW-sama: Slider end point: x: 340 y: 148 ?
23:56 AW-sama: HP, AR, OD: +1 ?
Topic Starter
Alarido

AW-sama wrote:

Waah. Sorry Alarido. My internet is very sh_t. (Internet connection problem. I love you Vodafone Mobile net) n_n

Csak ötletek / Only Ideas!

23:14 AW-sama: Jó estét Alarido! Egy IRC mod? : )
23:14 AW-sama: (I'm very beginner modder) ^^;
23:15 *AW-sama is editing [http://osu.ppy.sh/b/315630 Coldplay - Viva la Vida [Normal]]
23:15 Alarido: igen ^.^
23:16 Alarido: (nem beszél magyarul... at the moment I took very few words and phrases from websites)
23:16 Alarido: let'sm go
23:16 Alarido: *let us go
23:20 AW-sama: Only ideas! :
23:21 AW-sama: 01:06:953 (2) -
23:21 AW-sama: http://puu.sh/7asjH.jpg
23:21 AW-sama: Move the red tick?
23:21 AW-sama: And put a circle here? 01:08:040 (4) -
23:23 AW-sama: 01:08:475 (5) -
23:23 AW-sama: Put a circle here ? 01:08:475 (5) -
23:23 AW-sama: and
23:23 AW-sama: Slider here? 01:08:692 (6) - timeline e.g.:
23:24 AW-sama: http://puu.sh/7asv7.jpg
23:25 Alarido: sure
23:25 AW-sama: 01:28:692 (3) - Move slider the: x: 476 y: 124 ? (Better blanket
23:25 Alarido: ok
23:26 AW-sama: 01:36:518 (5) - move slider? Better blanket: x: 364, y: 212 ?
23:26 AW-sama: http://puu.sh/7asFB.jpg
23:28 Alarido: ok
23:30 AW-sama: 02:19:996 (3) - Slider center point: x: 268 y: 84? (Better blanket) http://puu.sh/7asTM.JPG
23:31 AW-sama: 02:25:649 (6) - Move note? x: 100, y: 288 ?
23:33 AW-sama: HP Drain: +1 ? Approach Rate: +1 ? Overall difficulty: +1 ?
23:34 Alarido: sure
23:34 AW-sama: AI mod:
23:35 AW-sama: Display epilepsy warning: check
23:35 Alarido: ok
23:36 Alarido: (even the SB is quite slow, but ok)
23:36 AW-sama: :'D
23:36 AW-sama: It's too good normal. D:
23:37 *AW-sama is editing [http://osu.ppy.sh/b/266968 Coldplay - Viva la Vida [Hard]]
23:37 AW-sama: Hard. D:
23:37 Alarido: it received a lot mods
23:37 Alarido: ok
23:39 AW-sama: 01:08:692 (5) - x: 320 y: 172 ? (better blanket)
23:40 AW-sama: yaay
23:41 AW-sama: Very loud hitsound. :O
23:41 AW-sama: 01:34:344 (2) -
23:42 AW-sama: 01:51:301 (1) - x: 288, y: 196 ? (better blanket)
23:43 AW-sama: 01:58:257 (1) - Slider center point: x: 392, y: 324 ?
23:45 AW-sama: http://puu.sh/7atQ0.jpg = http://osu.ppy.sh/ss/1367691 (Better blanket) XD
23:46 AW-sama: 02:02:605 (3) - Move slider: x: 232 y: 84 ?
23:46 AW-sama: Result: http://puu.sh/7au13.jpg
23:50 AW-sama: Ennyi! :'D
23:50 AW-sama: Good job (Y)
23:50 AW-sama: & Good Luck!
23:52 AW-sama: Guest diff: (Easy)----------------------------------------
23:52 AW-sama: 01:56:083 (3) -
23:53 AW-sama: Center point: x: 112, y: 168 ?
23:54 AW-sama: Slider end point: x: 340 y: 148 ?
23:56 AW-sama: HP, AR, OD: +1 ?
Answers from 23:37 to 23:56

23:39 AW-sama: 01:08:692 (5) - x: 320 y: 172 ? (better blanket) ► Ok.
23:40 AW-sama: yaay
23:41 AW-sama: Very loud hitsound. :O ► It was so louder in the past | A Churchbell hitsound volt sokkal erősebb.
23:41 AW-sama: 01:34:344 (2) - ► For this note, the hitsound was storyboarded, but I removed the code now. (sajnálom, nem beszél magyarul D: ~ but I want learn)
23:42 AW-sama: 01:51:301 (1) - x: 288, y: 196 ? (better blanket) ► Ok.
23:43 AW-sama: 01:58:257 (1) - Slider center point: x: 392, y: 324 ? ► Ok.
23:45 AW-sama: http://puu.sh/7atQ0.jpg = http://osu.ppy.sh/ss/1367691 (Better blanket) XD
23:46 AW-sama: 02:02:605 (3) - Move slider: x: 232 y: 84 ? ► Ok.
23:46 AW-sama: Result: http://puu.sh/7au13.jpg
23:50 AW-sama: Ennyi! :'D
23:50 AW-sama: Good job (Y)
23:50 AW-sama: & Good Luck! ► Köszi ^.^
23:52 AW-sama: Guest diff: (Easy)----------------------------------------
23:52 AW-sama: 01:56:083 (3) - ► Ok.
23:53 AW-sama: Center point: x: 112, y: 168 ? ► Ok.
23:54 AW-sama: Slider end point: x: 340 y: 148 ? ► Ok.
23:56 AW-sama: HP, AR, OD: +1 ? ► Ok.

Köszi AW-sama :3

@AnreFM excuse me for changing the easy diff .... (it seemed just aesthetic, little adjustements -- except for the OD,AR,HP increased by +1)

And let's rank this mapset sooooon ~.~
Topic Starter
Alarido
Kibbleru
not really a mod here but may i suggest you put in like a drum beat or something like every 2 or 4 downbeats or something
(with hitsounds if that wasn't clear enough xD)
Topic Starter
Alarido

Kibbleru wrote:

not really a mod here but may i suggest you put in like a drum beat or something like every 2 or 4 downbeats or something
(with hitsounds if that wasn't clear enough xD)

sure ^^

Updated with some changes (ex.: added a new hitsound file). At Normal and Hard.
I just don't messed with Anre's Easy, but kept it as is (he's very busy irl)

Att.
P o M u T a
when come BAT?
Topic Starter
Alarido

── BATs, come to meeee! ──

say the map. Or better, it tries. A BAT enter in the Pending Hall, so bored irl and sans rien pour faire¹. In order to say a stronger Vade Retro² to boredom, the BAT member look through the map's closet. The map try catch his/her attention but it wasn't successful. The BAT member got another map and went outside.

After the BAT member gone, sadness fell over all.


__________________________________________________________
¹ French: without things to do, or with nothing to do.
² Latin: Get out!
Kenezz
Random mod is coming.

[General]
  1. Your folder's size is 11 mb, try to reduce the size under 10mb. Maybe removing some of your comboburst could be enough. Plus: Are you sure to keep those anime comboburst? I mean, a english song, a real person in the sb, looks kinda weird.
  2. I don't get why you need the epilepsy warning when you don't have strobing in your SB, disable it in all diffs.
[StoryBoard]
  1. Are you sure with your 07 lyrics shouldn't be Listen instead Listened?
  2. The 18 lyric is "Once you'd" or Once you've?
  3. Wait, you have same images of lyrics in the folder when you can use the same in multiple parts, like the 19 and 31 or 20 and 31 (in this case are different but the correct is the 31 because have the "but" before the sentence). Please take care about this and delete the repeat lyrics to save space.
  4. 03:35:214 - I think you forgot to add one lyric here.
[AnreFM's Easy]
  1. Be sure to modify the combo colours like the others diffs.
  2. Almost I can't heard the hitsounding here, maybe increase the volume in the chorus/kiai parts and add more claps in the rest of the map like the another diffs. imo this diff need more work with the hitsounding now sounds a bit empty.
  3. 00:50:431 (2) - This isn't a big deal but the repeat is covered partially with the previous slider, and the rookie players could have troubles with this, maybe rotate the slider by 90° clockwise and ajust the spacing to make something like this: https://osu.ppy.sh/ss/1580934.
  4. 01:06:953 (2,3,4) - Move this a bit to the right, now the circle is touching the HP bar. https://osu.ppy.sh/ss/1580950
  5. 02:05:214 (1) - Maybe add finish at the start.
  6. 02:46:953 (6) - Same as above, here remove the whistle.
  7. Okay, that's all here, add more hisounds please.
[Normal]
  1. 01:53:909 (6) - Maybe add whistle at the start.
  2. 03:35:649 (1) - To emphasize the end of the song I recommend add a finish here.
[Hard]
  1. 00:53:475 (5) - Add nc here, now this combo is a little long in comparison with others. Here 01:07:388 (1) - You did it.
  2. 02:03:909 - Maybe add a circle here and remove this one 02:04:127 (6). I mean, you follow the voice with the previous pattern and actually a circle here fits better with it.
  3. 02:18:040 - Something similar here, the previous circle don't fits at all with the music, so maybe move 1/2 forwards and stack with 02:18:257 (8). Also remove the clap. I think this way work better.
  4. 02:46:953 (5) - Add a finish instead the whistle like the normal diff.
  5. 03:35:649 (1) - Same as normal, also i think the nc is needless (you don't add nc in normal diff).
Okay, that's all from me, hope this can help you.
Remove the dust c'mon.
Topic Starter
Alarido

Kenezz wrote:

Random mod is coming.

[General]
  1. Your folder's size is 11 mb, try to reduce the size under 10mb. Maybe removing some of your comboburst could be enough. Plus: Are you sure to keep those anime comboburst? I mean, a english song, a real person in the sb, looks kinda weird. ► Removed all combobursts, and reduced the size of the longer .wav files (basicly removing ~90% of their silenced parts).
  2. I don't get why you need the epilepsy warning when you don't have strobing in your SB, disable it in all diffs. ► Done.
[StoryBoard]
  1. Are you sure with your 07 lyrics shouldn't be Listen instead Listened? ► You've got me! Going to Google for the lyrics, I'd found:
    * Some unofficial sources mention:
    → "Listen" on http://www.vagalume.com.br/coldplay/viv ... ducao.html
    → "Listened" on http://letras.mus.br/coldplay/1253930/
    * The Official Coldplay Site does:
    → "Listened" on http://www.coldplay.com/recordings/viva ... a_la_vida/

    ► So, kept as explained above.
  2. The 18 lyric is "Once you'd" or Once you've? ► "Once you'd", according to Official Coldplay Site. The other site that mentioned "Listened" also does "Once you'd". ► Kept.
  3. Wait, you have same images of lyrics in the folder when you can use the same in multiple parts, like the 19 and 31 or 20 and 31 (in this case are different but the correct is the 31 because have the "but" before the sentence). Please take care about this and delete the repeat lyrics to save space.
  4. 03:35:214 - I think you forgot to add one lyric here. ► I haven't forgotten: I just left it empty to emphasize the feelings on this ending. Also, the final spinner covers this part.. ► Kept it as is.
[Normal]
  1. 01:53:909 (6) - Maybe add whistle at the start. ► Done.
  2. 03:35:649 (1) - To emphasize the end of the song I recommend add a finish here. ► Added here and in the Hard diff too.
[Hard]
  1. 00:53:475 (5) - Add nc here, now this combo is a little long in comparison with others. Here 01:07:388 (1) - You did it. ► Done.
  2. 02:03:909 - Maybe add a circle here and remove this one 02:04:127 (6). I mean, you follow the voice with the previous pattern and actually a circle here fits better with it. ► Sure (: In addition, rearranged the previous pattern.
  3. 02:18:040 - Something similar here, the previous circle don't fits at all with the music, so maybe move 1/2 forwards and stack with 02:18:257 (8). Also remove the clap. I think this way work better. ► Done.
  4. 02:46:953 (5) - Add a finish instead the whistle like the normal diff. ► Changed.
  5. 03:35:649 (1) - Same as normal, also i think the nc is needless (you don't add nc in normal diff). ► Removed NC, and added Finish as did in the Normal diff.
Okay, that's all from me, hope this can help you.
Remove the dust c'mon.
Thanks Kenezz (: Long life!

Updating the mapset now, and as soon as Anre changes his diff, I'll update newly.
Let's going forth.

EDIT >>>

@Kenezz and everyone :: I've decided apply the changes, since the most serious issue is hitsounding (even though I'm weaker and poor on hitsounding).

@AnreFM :: if you disagree the changes, I saved a non-modified version here → http://puu.sh/8EIGW.zip ← so you can apply Kenezz mods by yourself (: then send to me later.

Well, let's to do this:

Kenezz wrote:

[AnreFM's Easy]

► For the hitsounding part, I had done: Firstly, I've removed all hitsounds (manually, with all pains), then applied all the placement fixes as below (and, in addition, some Nazi-adjustements). So I'd finally copied all hitsounding from Normal diff (using Hitsounds Copier) and verified basicly all the hitsounding mods given for my diffs. I hope he agree, but if not, I saved the earlier version (with no modifications) in my puush.

Be sure to modify the combo colours like the others diffs. ► Done.
Almost I can't heard the hitsounding here, maybe increase the volume in the chorus/kiai parts and add more claps in the rest of the map like the another diffs. imo this diff need more work with the hitsounding now sounds a bit empty.
00:50:431 (2) - This isn't a big deal but the repeat is covered partially with the previous slider, and the rookie players could have troubles with this, maybe rotate the slider by 90° clockwise and ajust the spacing to make something like this: https://osu.ppy.sh/ss/1580934. ► Done.
01:06:953 (2,3,4) - Move this a bit to the right, now the circle is touching the HP bar. https://osu.ppy.sh/ss/1580950 ► Done.
02:05:214 (1) - Maybe add finish at the start.
02:46:953 (6) - Same as above, here remove the whistle.
Okay, that's all here, add more hisounds please.
(post completed! just small adjustments at SB images and it'll be updated asap.)

(:

(The only pain comes from standing still on doing nothing. Or, in French, je ne veux pas rester sans faire rien!)
GbL
E aê, cara. Belo mapa, adorei.
Vou dar apenas sugestões, faz se te agradar, blz?

[Hard]

  1. 01:16:518 (1) - tá muito distante, não? Eu deixaria um pouco mais perto, mesmo sendo um Hard
  2. 01:37:170 - add uma nota aqui, acho que fica maneiro. Hard tem que ter mais batidas e menos slides. Eu tinha esse pensamento, mas muita coisa mudou de uns tempos pra cá, kkk
  3. 01:56:301 (5,6,7) - Eu trocaria tudo isso, por apenas notas seguindo a letra da musica. Como voce fez em 02:10:866
  4. 03:28:629 (6) - Distante demais, nesse caso eu acho que não é rankeável
  5. 03:35:649 (9) - new combo?



ONDE EU DOU STAR NESSA MERDA? NAO TO ACHANDO MAIS KKKKKKKKK
Topic Starter
Alarido

GbL wrote:

E aê, cara. Belo mapa, adorei.
Vou dar apenas sugestões, faz se te agradar, blz?

[Hard]

  1. 01:16:518 (1) - tá muito distante, não? Eu deixaria um pouco mais perto, mesmo sendo um Hard ► Fiz uns experimentos aqui e... botei a bendita nota 01:16:301 (7) - em x:53 y:313, não muito longe nem tão perto (uma distância igual a 1.18x em ambos os lados). Vamos ver o que os outros acham (:
  2. 01:37:170 - add uma nota aqui, acho que fica maneiro. Hard tem que ter mais batidas e menos slides. Eu tinha esse pensamento, mas muita coisa mudou de uns tempos pra cá, kkk ► Bem, eu tentei, testei... mas parece que uma nota aqui não se dá bem com a música. Mas.... achei um ponto perfeito, onde botei uma nota: 01:36:301 -
  3. 01:56:301 (5,6,7) - Eu trocaria tudo isso, por apenas notas seguindo a letra da musica. Como voce fez em 02:10:866 ► Parei a música, reduzi o volume dos samples (efeitos ou hitsounds) a zero (menu View > Volume) e comparei os dois trechos, vendo que eles são... muito parecidos, porém não exatamente iguais. Contudo, a música me pediu pra botar uma nota em 01:56:953 - e aí botei com um clap. Ficou boa.
  4. 03:28:629 (6) - Distante demais, nesse caso eu acho que não é rankeável ► Hm... Mudei a nota 03:28:475 (6) - para x:456 y:248.
  5. 03:35:649 (9) - new combo? ► Ok.

Muito obrigado (: ... VALEU!!!!


ONDE EU DOU STAR NESSA MERDA? NAO TO ACHANDO MAIS KKKKKKKKK
O lugar onde se "dá star" fica lá em cima no tópico (aperta a tecla HOME no teclado que vc chega lá), e quando vir isso aki ↓


vc clica no botãozão "Shoot a Kudosu Star! (-1kudosu)".

Pra isso vc tem que ter kudos, o que vc ganha quando moda um mapa (vc já ganhou um dois)

Beleza?

Att.

P.S.: E vamos mapear mais! Todos nós! Mais English Rock, Metal e pq não Capital Inicial, Renato Russo...
GbL
Antigamente, o primeiro star era 'de graça' :(
Por isso achava que não era ali. kkkk Valeu!
riffy
I should've modded it earlier.

[General]
  1. Do we really need the epilepsy warning? o be honest, it seems a bit unnecessary here, your storyboard is quite calm, y'know.
[AnreFM's Easy]
  1. AR feels way too fast for this song and doesn't really fits. Try to reduce AR by one tik, you'll make the diff a bit more relaxing and the whole mapset will be more balanced. (AR:3/5/7 feels much better than 4/5/7, huh? :))
    Note: reducing AR requires reducing OD and HP Drain as well, you know, you should do it to keep the spread more balanced and the rhythm of your diff may confuse some beginners, so , lowering diff settings is a good idea, imo!
  2. 00:18:257 (2,3) - the transition between these two feels quite unnatural and doesn't really fit with your patterns! Moreover, it can confuse some beginners, so I recommend you to replace this pattern with something more intuitively-playable!
    Note: feeling a bit lost? Here's an example for you! / Alternative
  3. 01:11:736 - I would not ignore the bells. THeir sound is quite important and it has its own meaning, ignoring them feels really confusing. Please, try to map them somehow!
    Note: dragging the circles from the downbeats like 01:11:301 - to 01:11:736 - works perfectly fine, try that!
  4. 01:17:823 (3) - minor - avoiding overlaps with the skin/ghameplay elements is required, so beginners won't be confused and the map will appear neater. Consider fixing the overlap, please.
  5. 01:54:779 (1) - minor - curving the slider in another way would make your flow smoother and more understandable. Here, take a look at my idea!
  6. 01:59:996 (2) - apply this one ONLY if you've reduced AR - the slider appears too close to the repeat of (1). So, beginners may get confused, ignor the reverse-arrow and click (2) instantly. Something like this or so to make the pattern a bit more understandable would be great!
    Note: 02:26:953 (2,3) - the same happens here. I see your intention, but I think it is too tricky for the easiest diff!
  7. 02:18:257 - mapping the beat here sounds like a good idea to me. You had no similar "mini-breaks" and this one appears quite confusing. It also doesn't really fit with the song and the downbeat gets ignored, which is not good. All in all, I highly suggest you to place a circle at 02:18:257.
  8. 03:06:083 (2) - minor - moving this circle up would make your flow MUCH more natural, imo. Normally I don't complain about that stuff, but this pattern seems to be easy-to-fix. Here, look!

    Great job with the diff! It's a bit hard, but still awesome, I really liked what you did there! A lot of the sufggestions were minor, so, it probably means that you can work on your flow a bit more, tho.
[Normal]
  1. Even though you use polarity most of the time and do it pretty good, the amount of 1/2 beats seems to be really high. Try to reduce OD by one tick, so, your diff will be a bit more playable.
    Note: yeah, it may hurt the balance of the spread, but it feels really necessary to me. What's more there're also some patterns like 01:06:083 (1,2,3,4) - and that is practically the mai reason for OD3
  2. 02:25:649 (6,1,2,3) - minor - having 1/1 and 1/2 stacks so close to each other is quie confusing. Once players hit the 1/1 stack, they will expect 02:27:388 (2,3) - to be 1/1 stack as well. that is why this pattern is confusing. Unstacking either of them would be great, but I'd personally try to unstack 02:25:649 (6,1) - since 1/2 stacks are more common for this diff.
  3. 03:35:649 (8,1) - since you have no any o!m/taiko specific diffs, your diffs are supposed to be played in all modes. I doubt that this sudden 1/4 pattern in the end would be playable and enjoyable in o!m or taiko, so please, try to remove (8) and start the spinner at 03:35:649

    I'm really impressed! Great flow, awesome patterns, outstanding rhythm and brilliant usage of polarity! You did truly amazing job with the Normal!
[Hard]
  1. 00:19:996 (6,7,1) - please, use a jump pattern here in order to keep consistency with 00:26:953 (6,7,8). The jump here fits well and I think you'd like to add it!
  2. 01:04:127 (5,6) - the transition here feels rather unnatural comparing to the rest of the diff. I really liked what you did with and copying the same pattern would work here! I suck at giving examples
  3. 01:16:301 (7) - a circle here feels extra. It breaks your consistent DS and it breaks consistency since the beat at 01:09:344 - was not mapped but sounds practically the same.
    Note: 01:23:040 (9) - for the same reason, I would replace this one with a circle and something like this.
    Note2: 02:25:866 (10) - I guess, you'd better keep ignoring these beats since they are quite out of your rhythm, anyway.

    I really did try my best, but the map is already awesome. Great job!
This is truly amazing, one of the bst maps I've ever seen and the song is also brilliant! Let me make your sky a bit brighter! Star! ~

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

Best of luck!
AlexaBM
Thank you, dear <3
Topic Starter
Alarido

-Bakari- wrote:

I should've modded it earlier.

[General]
  1. Do we really need the epilepsy warning? o be honest, it seems a bit unnecessary here, your storyboard is quite calm, y'know. ► Removed form my diffs ...
[Normal]
  1. Even though you use polarity most of the time and do it pretty good, the amount of 1/2 beats seems to be really high. Try to reduce OD by one tick, so, your diff will be a bit more playable. ► Changed.
    Note: yeah, it may hurt the balance of the spread, but it feels really necessary to me. What's more there're also some patterns like 01:06:083 (1,2,3,4) - and that is practically the mai reason for OD3
  2. 02:25:649 (6,1,2,3) - minor - having 1/1 and 1/2 stacks so close to each other is quie confusing. Once players hit the 1/1 stack, they will expect 02:27:388 (2,3) - to be 1/1 stack as well. that is why this pattern is confusing. Unstacking either of them would be great, but I'd personally try to unstack 02:25:649 (6,1) - since 1/2 stacks are more common for this diff. ► Unstacked (6) from (1) and made a triangle on (5,6,1).
  3. 03:35:649 (8,1) - since you have no any o!m/taiko specific diffs, your diffs are supposed to be played in all modes. I doubt that this sudden 1/4 pattern in the end would be playable and enjoyable in o!m or taiko, so please, try to remove (8) and start the spinner at 03:35:649 ► Done.

    I'm really impressed! Great flow, awesome patterns, outstanding rhythm and brilliant usage of polarity! You did truly amazing job with the Normal!
[Hard]
  1. 00:19:996 (6,7,1) - please, use a jump pattern here in order to keep consistency with 00:26:953 (6,7,8). The jump here fits well and I think you'd like to add it! ► Sure ♥
  2. 01:04:127 (5,6) - the transition here feels rather unnatural comparing to the rest of the diff. I really liked what you did with and copying the same pattern would work here! I suck at giving examples ► Hm... Made some changes to improve flow (I'd should noticed this... this map is quite ancient among all my ones).
  3. 01:16:301 (7) - a circle here feels extra. It breaks your consistent DS and it breaks consistency since the beat at 01:09:344 - was not mapped but sounds practically the same. ► Removed the note.
    Note: 01:23:040 (9) - for the same reason, I would replace this one with a circle and something like this. ► Done. Really feels better than mine ♥
    Note2: 02:25:866 (10) - I guess, you'd better keep ignoring these beats since they are quite out of your rhythm, anyway. ► Deleted note.

    I really did try my best, but the map is already awesome. Great job!


This is truly amazing, one of the bst maps I've ever seen and the song is also brilliant! Let me make your sky a bit brighter! Star! ~

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

Best of luck!
Thanks... (just "Thanks"? I'm really awfully glad for the mod -Bakari- \:D/ )

(At this time, I still for AnreFM's response and so on. By now, updating all the mapset but his diff, which I'll do as soon as he applies the mods (: ~.~ )

Thanks for the STARS ♥

AlexaBM wrote:

Thank you, dear <3
♥ ♥ ♥
AnreFM
waa I feel really awful for not posting this sooner, but I still have final tests till tomorrow ;w;

-Bakari- wrote:

I should've modded it earlier.

[General]
  1. Do we really need the epilepsy warning? o be honest, it seems a bit unnecessary here, your storyboard is quite calm, y'know.
[AnreFM's Easy]
  1. AR feels way too fast for this song and doesn't really fits. Try to reduce AR by one tik, you'll make the diff a bit more relaxing and the whole mapset will be more balanced. (AR:3/5/7 feels much better than 4/5/7, huh? :))
    Note: reducing AR requires reducing OD and HP Drain as well, you know, you should do it to keep the spread more balanced and the rhythm of your diff may confuse some beginners, so , lowering diff settings is a good idea, imo! yeah, fixed!
  2. 00:18:257 (2,3) - the transition between these two feels quite unnatural and doesn't really fit with your patterns! Moreover, it can confuse some beginners, so I recommend you to replace this pattern with something more intuitively-playable! fixed with ur suggestion owo/
    Note: feeling a bit lost? Here's an example for you! / Alternative
  3. 01:11:736 - I would not ignore the bells. THeir sound is quite important and it has its own meaning, ignoring them feels really confusing. Please, try to map them somehow!
    Note: dragging the circles from the downbeats like 01:11:301 - to 01:11:736 - works perfectly fine, try that!
  4. 01:17:823 (3) - minor - avoiding overlaps with the skin/ghameplay elements is required, so beginners won't be confused and the map will appear neater. Consider fixing the overlap, please.sure
  5. 01:54:779 (1) - minor - curving the slider in another way would make your flow smoother and more understandable. Here, take a look at my idea!
  6. 01:59:996 (2) - apply this one ONLY if you've reduced AR - the slider appears too close to the repeat of (1). So, beginners may get confused, ignor the reverse-arrow and click (2) instantly. Something like this or so to make the pattern a bit more understandable would be great!
    Note: 02:26:953 (2,3) - the same happens here. I see your intention, but I think it is too tricky for the easiest diff!yeah, also fixed the rest of the part that looked like this!
  7. 02:18:257 - mapping the beat here sounds like a good idea to me. You had no similar "mini-breaks" and this one appears quite confusing. It also doesn't really fit with the song and the downbeat gets ignored, which is not good. All in all, I highly suggest you to place a circle at 02:18:257.ya~
  8. 03:06:083 (2) - minor - moving this circle up would make your flow MUCH more natural, imo. Normally I don't complain about that stuff, but this pattern seems to be easy-to-fix. Here, look!

    Great job with the diff! It's a bit hard, but still awesome, I really liked what you did there! A lot of the sufggestions were minor, so, it probably means that you can work on your flow a bit more, tho.thank you for your mod Bakari! As you can see, I have fixed all from oyur mod, especially that rhythm on the kiai! Thank you very much, I realized this is a bit hard for an Easy, but I hope this will do!
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

Best of luck!
So yeah, after applying the mod from Bakari, I do a major changes on kiai regarding the Bell ignorance on the rhythm, I also revamped the hitsound to sound more natural. Took 2 hours, but I can finally say I love my diff and I hope it can goes along with yours too Alarido<3

There you go: http://puu.sh/9dkwj/1cc233277d.osu

And also Alarido, can I request to change my Diff's name to 'Anre's Easy' (without the FM) only? I think it sounds better, though of course if you don't want, I won't mind :)

Let me make the sky even more beautiful! ~~
Topic Starter
Alarido
Thanks Anreee <3

Updated !

C'mon Modders and BATs !

Inspired by AlexaBM, I'll try map Taiko diffs for this art, then call some Taiko modders (: or should I try a Taiko mapset later? (on this song)...
Gasgano
As new and noobish as i am i can't go into detail as much as the others, so i just want to say that i really like the beatmap in both easy and normal difficulty. in easy there were a few spots that caught me by surprise, wasnt on point with my anticipation, that might be me though and i guess you need some learning curve in a map, right? ;)

normal was in my opinion a bit fast, today they implemented the new difficulty system, so again that might be me having trouble with the new ratings. also i felt that your normal mode is very forgiving, what i like very much, i did like 4 errors in a few seconds and was still in the game, thats how it should be on normal, so good job! :)

i really liked the implemention of the lyrics while playing, but trying to read them failed quite hard for me, maybe someone else is able to do it, and then it should be quite nice for those who dont know the lyrics :)

Personally i feel that the map flows very well and from my (noobish) perspective i see no reason why your map shouldnt be ranked. as a finishing note though, theres already a ranked "viva la vida" as you most likely know already ;)
Topic Starter
Alarido

Gasgano wrote:

As new and noobish as i am i can't go into detail as much as the others, so i just want to say that i really like the beatmap in both easy and normal difficulty. in easy there were a few spots that caught me by surprise, wasnt on point with my anticipation, that might be me though and i guess you need some learning curve in a map, right? ;)
► Thanks :3 Just noticed that the easy diff is a guest diff made by AnreFM, which he offered to me voluntarily :3 and yes, he's making a lot effort, even though he doesn't have lots of free time due to real life issues.

normal was in my opinion a bit fast, today they implemented the new difficulty system, so again that might be me having trouble with the new ratings. also i felt that your normal mode is very forgiving, what i like very much, i did like 4 errors in a few seconds and was still in the game, thats how it should be on normal, so good job! :)
► Big Thanks ^-^ Probably this Normal diff may catch up the newbies. At least in osu!genesis, Normal diffs were intended to have the gameplay more adherent to the song without the boredom of Easy diffs nor the harshness of Hard diffs.

i really liked the implemention of the lyrics while playing, but trying to read them failed quite hard for me, maybe someone else is able to do it, and then it should be quite nice for those who dont know the lyrics :)
► Thanks :3 (even though I feel I need improve something on them)

Personally i feel that the map flows very well and from my (noobish) perspective i see no reason why your map shouldnt be ranked. as a finishing note though, theres already a ranked "viva la vida" as you most likely know already ;)
Thanks for your words, man :)
Yes, I know the existing version (well done I feel), mapped by Puffles. I'd known that map at 2012~2013 and I'd fought so HAAAAAARD to achieve S and make FC (full combo) in both diffs. This mapset is one of the my first tries on my mapping work that I kept (yes, possibly I deleted two or three, if my memory don't betray me ~.~)

About diff levels.... I'll put a brief explain in my userpage (:


Att.
Kenezz
Really sorry for the delayed reply:

[Normal]
  1. 03:42:605 -Considers end up the spinner at this point like the easy one, imo fits better because with this the spinner follows the track instead the voice and also the track ends here. If you add be sure to modify the spinner on Hard too. Plus: Add finish like the spinner in Easy in both spinners.
[Hard]
  1. 02:38:040 (5) - The whistle at the tail sounds off, since all the chorus parts don't have whistles and this is the unique. Maybe remove it.
  2. 02:46:953 (5) - Considers add finish instead the clap (just like the others diffs).
That's all, pm me when you have applied the changes.
Topic Starter
Alarido

Kenezz wrote:

Really sorry for the delayed reply:

[Normal]
  1. 03:42:605 -Considers end up the spinner at this point like the easy one, imo fits better because with this the spinner follows the track instead the voice and also the track ends here. If you add be sure to modify the spinner on Hard too. Plus: Add finish like the spinner in Easy in both spinners.
► Fixed, feels good (applied on both diffs)

[Hard]
  1. 02:38:040 (5) - The whistle at the tail sounds off, since all the chorus parts don't have whistles and this is the unique. Maybe remove it. ► Ok.
  2. 02:46:953 (5) - Considers add finish instead the clap (just like the others diffs). ► Changed.
That's all, pm me when you have applied the changes.
@Kenezz Thanks !

ALEDIT:

@gokugohan12468 Thanks for the star (:
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