The above image is one of the \unacceptable\ sliders found in a recent map. Currently the ranking criteria reads:
Slider anchors/nodes must not be used to manipulate slider speeds (whether they are normal nodes or red ones). Using extra nodes to make a slider "wiggle" is usually fine, but using so many that the slider gets scrunched up (which also makes the sliderball go crazy) or become a "hold slider" is abuse of the hitobject's intended use and is not allowed. AIMod (shortcut ctrl+shift+a) will also point out sliders that move in an "abnormal" way, so make sure to check that if you're unsure of a slider.A different mapping approach could have avoided this issue entirely, and unranking and changing sections of the map can leave this rule unchanged. However, since we don't take nicely to unranks for whatever reason, I want to resolve this within a week, since the deemed appropriate unranking time slot amounts to one week after a map has been ranked.
As a first argument:
If implementing multi-velocity sliders was the right course of action for the game, the editor would have been programmed to apply slider velocity changes to sliders spanning different timing sections. Slider ticks would have been able to tell the player how to play, but this was not done not because it's not possible, but because multi-velocity sliders is not the right course of action for the game, and thus the rule should stand and the map should be unranked.
Please discuss how this rule can be changed - else, the above mentioned map will be unranked for further modding.