[General]I highly recommend adding ~20% volume to all the hitsounds. They are very low volume compared to the song. It should be no problem to use 100% as it will still be barely audible.
[Easy]01:26:887 (3) - add clap to ending? (make it consistent with the hitsound patterns in the other diffs)
02:27:637 (4) - add clap to beginning? (make it consistent with previous)
02:51:262 (3) - add clap to turning point? (^same)
02:46:012 (1) - missed clap
02:54:262 (2,3) - missed clap on (2) and ending of (3)?
03:26:512 (2) - missed clap
03:30:637 (1,2,3) - missed clap on ending of (1) and on (2,3)
03:37:387 (5) - remove hitsounds from the turning point of the slider to make it consistent with the same part before
03:55:387 (3) - add clap to ending
[lfj's Normal]Tick Rate 2. No discussion.
01:30:262 (3) - missed clap on start (you map the clap here in the later KIAIs)
02:54:262 (1) - missed clap on start (you used the clap in the previous KIAI)
04:04:762 (1) - missed clap on start (same as before
)
Very clean map with perfectly crafted blankets and slider patterns. This is an impressive level of composition quality and I don't see this very often. Good job!
[Hard]I will split this to make it a bit more structured.
Hitsounds:00:58:012 (6,7) - maybe add claps to match the song?
01:00:637 (6,7) - ^same
01:02:699 (5) - why the drum clap? I couldn't find this anywhere else in this map...
01:26:512 (3,4) - remove clap from (3) and add finish to (4) to match what you do @02:26:324 (2,3) -
01:27:074 (1) - missed clap on ending
01:58:012 (5,6) - add claps to match the song?
02:00:637 (6,7) - ^same
02:26:324 (2) - missed clap on ending
02:46:012 (1) - missed clap on start (you have claps here in all other KIAIs)
02:46:762 (3) - ^same
02:49:762 (2) - missed clap on start
02:50:512 (4) - remove whistle here, you don't use it in all the other KIAIs on this note
03:09:637 (1) - add whistle to start because it follows the pattern of the previous combos?
03:10:199 (2,3) - use claps on these two notes to match the beat...
03:10:387 (4,5) - ...and you could add whistles to the starts of both sliders for consistency.
03:37:574 (6,7) - the clap should be on (6) here because you used the same pattern @02:32:699 (1) -
Beat patterns:01:28:105 - maybe add a note here and...
01:28:293 - ...here to match the drum roll in the song? You could use a compressed (0.7x) stream here to match the overall style of your map:
http://osu.ppy.sh/ss/1054042 Also add claps to the end of 01:27:449 (2) - , start end end of 01:27:824 (3) - as well as the last two circles of the stream (if you add the circles they are 01:28:199 (5,6) - ) or use this:
124,192,87449,2,0,P|143:149|174:118,1,80,0|8,0:0|0:0,0:0:0:0:
104,52,87824,2,0,P|148:36|192:36,1,80,8|8,0:0|0:0,0:0:0:0:
208,36,88105,1,0,0:0:0:0:
236,36,88199,1,8,0:0:0:0:
264,44,88293,1,8,0:0:0:0:
02:28:293 - add a note here to match the drumroll? Also use a compressed stream here and add clap hitsounds to start & end of the two sliders 02:27:637 (3,4) - as well as the new note:
http://osu.ppy.sh/ss/1054052 or use:
350,192,147262,2,0,P|364:154|361:115,1,80,8|0,0:0|0:0,0:0:0:0:
286,138,147637,2,0,P|278:98|254:66,1,80,8|8,0:0|0:0,0:0:0:0:
200,128,148012,2,0,P|172:99|134:85,1,80,8|8,0:0|0:0,0:0:0:0:
112,100,148293,1,8,0:0:0:0:
100,128,148387,6,0,P|80:216|88:288,1,160,4|8,0:0|0:0,0:0:0:0:
02:52:293 - add note here to match the drumroll? A compressed stream doesn't work here because of the blanket but a normal spacing will do. Add claps to the start & end of both sliders @02:51:637 (6,7) - as well as the new note:
http://osu.ppy.sh/ss/1054065 or use:
402,76,171074,2,0,P|458:44|502:48,2,80,0|8|0,0:0|0:0|0:0,0:0:0:0:
346,136,171637,2,8,P|302:176|250:180,1,80,8|8,0:0|0:0,0:0:0:0:
262,104,172012,2,8,P|202:101|163:67,1,80,8|8,0:0|0:0,0:0:0:0:
160,60,172293,1,8,0:0:0:0:
120,48,172387,6,0,P|104:92|204:168,1,160,2|8,0:0|0:0,0:0:0:0:
03:32:605 - maybe add a note here and...
03:32:793 - ...here to match the drum roll in the song? Use the same hitsound pattern as before.
03:56:605 - maybe add a note here and...
03:56:793 - ...here to match the drum roll in the song? Use the same hitsound pattern as before.
Gameplay elements / patterns / style:00:44:512 (1) - this NC is not really needed here
00:50:699 (4) - allign this to match 00:50:324 (3) - (snap ending point to 184/120)
Mostly missing hitsounds. Your beat placement is spot on and the patterns are tidy and well crafted. I highly recommend adding the drum rolls to 'Hard' (I gave 3 fully coded examples so it should be no problem to add the two missing ones yourself - if you don't know how to use the code or you can't find the correct hitsound patterns just contact me ingame and I'll see what I can do about it).